@datamoc/mw_games 0.44.2 → 0.46.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1695) hide show
  1. package/3d/models.d.ts +1 -0
  2. package/3d/models.js +1 -0
  3. package/3d.d.ts +1 -0
  4. package/3d.js +1 -0
  5. package/README.md +5 -732
  6. package/actors.d.ts +1 -0
  7. package/actors.js +1 -0
  8. package/ai/lua.d.ts +1 -0
  9. package/ai/lua.js +1 -0
  10. package/ai.d.ts +1 -0
  11. package/ai.js +1 -0
  12. package/assets/binary.d.ts +1 -0
  13. package/assets/binary.js +1 -0
  14. package/assets/paths.d.ts +1 -0
  15. package/assets/paths.js +1 -0
  16. package/assets.d.ts +1 -0
  17. package/assets.js +1 -0
  18. package/audio.d.ts +1 -0
  19. package/audio.js +1 -0
  20. package/battle.d.ts +1 -0
  21. package/battle.js +1 -0
  22. package/board.d.ts +1 -0
  23. package/board.js +1 -0
  24. package/core.d.ts +1 -0
  25. package/core.js +1 -0
  26. package/headless.d.ts +1 -0
  27. package/headless.js +1 -0
  28. package/i18n.d.ts +1 -0
  29. package/i18n.js +1 -0
  30. package/index.d.ts +1 -0
  31. package/index.js +1 -0
  32. package/mwl/presentation.d.ts +1 -0
  33. package/mwl/presentation.js +1 -0
  34. package/mwl/pyroeis.d.ts +1 -0
  35. package/mwl/pyroeis.js +1 -0
  36. package/mwl.d.ts +1 -0
  37. package/mwl.js +1 -0
  38. package/package.json +212 -394
  39. package/physics/xpbd.d.ts +1 -0
  40. package/physics/xpbd.js +1 -0
  41. package/physics.d.ts +1 -0
  42. package/physics.js +1 -0
  43. package/roguelike.d.ts +1 -0
  44. package/roguelike.js +1 -0
  45. package/rpg.d.ts +1 -0
  46. package/rpg.js +1 -0
  47. package/simulation.d.ts +1 -0
  48. package/simulation.js +1 -0
  49. package/skeleton.d.ts +1 -0
  50. package/skeleton.js +1 -0
  51. package/testing.d.ts +1 -0
  52. package/testing.js +1 -0
  53. package/threads.d.ts +1 -0
  54. package/threads.js +1 -0
  55. package/tools/asset-report.d.mts +1 -37
  56. package/tools/asset-report.mjs +1 -157
  57. package/tools/audio.d.mts +1 -75
  58. package/tools/audio.mjs +1 -437
  59. package/tools/audit-adoptions.d.mts +1 -65
  60. package/tools/audit-adoptions.mjs +1 -252
  61. package/tools/benchmark-browser.d.mts +1 -33
  62. package/tools/benchmark-browser.mjs +1 -169
  63. package/tools/benchmark-history.d.mts +1 -8
  64. package/tools/benchmark-history.mjs +1 -31
  65. package/tools/browser-driver.d.mts +1 -122
  66. package/tools/browser-driver.mjs +1 -861
  67. package/tools/browser-smoke.d.mts +1 -30
  68. package/tools/browser-smoke.mjs +1 -184
  69. package/tools/build-tablebases.d.mts +1 -22
  70. package/tools/build-tablebases.mjs +1 -557
  71. package/tools/bundle-size.d.mts +1 -11
  72. package/tools/bundle-size.mjs +1 -142
  73. package/tools/classic-html.d.mts +1 -6
  74. package/tools/classic-html.mjs +1 -69
  75. package/tools/compile-openings.d.mts +1 -20
  76. package/tools/compile-openings.mjs +1 -138
  77. package/tools/compile-resources.d.mts +1 -66
  78. package/tools/compile-resources.mjs +1 -406
  79. package/tools/compress-dist.d.mts +1 -42
  80. package/tools/compress-dist.mjs +1 -193
  81. package/tools/csp.d.mts +1 -7
  82. package/tools/csp.mjs +1 -65
  83. package/tools/emit-page.d.mts +1 -61
  84. package/tools/emit-page.mjs +1 -273
  85. package/tools/extract-html.d.mts +1 -18
  86. package/tools/extract-html.mjs +1 -235
  87. package/tools/extract-rgssad.d.mts +1 -5
  88. package/tools/extract-rgssad.mjs +1 -64
  89. package/tools/find-chrome.d.mts +1 -7
  90. package/tools/find-chrome.mjs +1 -106
  91. package/tools/i18n-edit.d.mts +1 -29
  92. package/tools/i18n-edit.mjs +1 -748
  93. package/tools/init.d.mts +1 -5
  94. package/tools/init.mjs +1 -155
  95. package/tools/make-example-assets.d.mts +1 -2
  96. package/tools/make-example-assets.mjs +1 -731
  97. package/tools/multiplayer-server.d.mts +1 -27
  98. package/tools/multiplayer-server.mjs +1 -199
  99. package/tools/play-uci.d.mts +1 -26
  100. package/tools/play-uci.mjs +1 -205
  101. package/tools/sbom.d.mts +1 -83
  102. package/tools/sbom.mjs +1 -340
  103. package/tools/single-file.d.mts +1 -33
  104. package/tools/single-file.mjs +1 -239
  105. package/tools/soundfonts.d.mts +1 -79
  106. package/tools/soundfonts.mjs +1 -301
  107. package/tools/svg-optimise.d.mts +1 -8
  108. package/tools/svg-optimise.mjs +1 -45
  109. package/tools/verify-scenarios.d.mts +1 -15
  110. package/tools/verify-scenarios.mjs +1 -133
  111. package/tools/vite.d.mts +1 -17
  112. package/tools/vite.mjs +1 -102
  113. package/tools/webp-convert.d.mts +1 -8
  114. package/tools/webp-convert.mjs +1 -98
  115. package/two-d/pixi-interop.d.ts +1 -0
  116. package/two-d/pixi-interop.js +1 -0
  117. package/two-d/presentation.d.ts +1 -0
  118. package/two-d/presentation.js +1 -0
  119. package/two-d/render.d.ts +1 -0
  120. package/two-d/render.js +1 -0
  121. package/two-d/stage.d.ts +1 -0
  122. package/two-d/stage.js +1 -0
  123. package/two-d/ui.d.ts +1 -0
  124. package/two-d/ui.js +1 -0
  125. package/two-d.d.ts +1 -0
  126. package/two-d.js +1 -0
  127. package/world.d.ts +1 -0
  128. package/world.js +1 -0
  129. package/CHANGELOG.md +0 -3196
  130. package/LICENSE +0 -373
  131. package/MWG - Best Practices.md +0 -97
  132. package/MWG - Deep Code and Architecture Review.md +0 -238
  133. package/REFERENCE.md +0 -2256
  134. package/api-surface.json +0 -18128
  135. package/data/microgm-essential.PROVENANCE.md +0 -13
  136. package/data/microgm-essential.sf2 +0 -0
  137. package/data/microgm-opt.PROVENANCE.md +0 -23
  138. package/data/microgm-opt.sf2 +0 -0
  139. package/data/soundfont-catalog.json +0 -191
  140. package/dist/actors/Advancement.d.ts +0 -90
  141. package/dist/actors/Advancement.d.ts.map +0 -1
  142. package/dist/actors/Advancement.js +0 -115
  143. package/dist/actors/Advancement.js.map +0 -1
  144. package/dist/actors/Affix.d.ts +0 -96
  145. package/dist/actors/Affix.d.ts.map +0 -1
  146. package/dist/actors/Affix.js +0 -68
  147. package/dist/actors/Affix.js.map +0 -1
  148. package/dist/actors/Appearances.d.ts +0 -48
  149. package/dist/actors/Appearances.d.ts.map +0 -1
  150. package/dist/actors/Appearances.js +0 -62
  151. package/dist/actors/Appearances.js.map +0 -1
  152. package/dist/actors/Aura.d.ts +0 -45
  153. package/dist/actors/Aura.d.ts.map +0 -1
  154. package/dist/actors/Aura.js +0 -85
  155. package/dist/actors/Aura.js.map +0 -1
  156. package/dist/actors/Barrier.d.ts +0 -60
  157. package/dist/actors/Barrier.d.ts.map +0 -1
  158. package/dist/actors/Barrier.js +0 -70
  159. package/dist/actors/Barrier.js.map +0 -1
  160. package/dist/actors/Charges.d.ts +0 -66
  161. package/dist/actors/Charges.d.ts.map +0 -1
  162. package/dist/actors/Charges.js +0 -61
  163. package/dist/actors/Charges.js.map +0 -1
  164. package/dist/actors/EntityTemplate.d.ts +0 -127
  165. package/dist/actors/EntityTemplate.d.ts.map +0 -1
  166. package/dist/actors/EntityTemplate.js +0 -117
  167. package/dist/actors/EntityTemplate.js.map +0 -1
  168. package/dist/actors/Equipment.d.ts +0 -88
  169. package/dist/actors/Equipment.d.ts.map +0 -1
  170. package/dist/actors/Equipment.js +0 -107
  171. package/dist/actors/Equipment.js.map +0 -1
  172. package/dist/actors/Inventory.d.ts +0 -123
  173. package/dist/actors/Inventory.d.ts.map +0 -1
  174. package/dist/actors/Inventory.js +0 -165
  175. package/dist/actors/Inventory.js.map +0 -1
  176. package/dist/actors/ItemState.d.ts +0 -43
  177. package/dist/actors/ItemState.d.ts.map +0 -1
  178. package/dist/actors/ItemState.js +0 -63
  179. package/dist/actors/ItemState.js.map +0 -1
  180. package/dist/actors/ItemStatusEffect.d.ts +0 -40
  181. package/dist/actors/ItemStatusEffect.d.ts.map +0 -1
  182. package/dist/actors/ItemStatusEffect.js +0 -39
  183. package/dist/actors/ItemStatusEffect.js.map +0 -1
  184. package/dist/actors/Loot.d.ts +0 -38
  185. package/dist/actors/Loot.d.ts.map +0 -1
  186. package/dist/actors/Loot.js +0 -28
  187. package/dist/actors/Loot.js.map +0 -1
  188. package/dist/actors/Progression.d.ts +0 -52
  189. package/dist/actors/Progression.d.ts.map +0 -1
  190. package/dist/actors/Progression.js +0 -59
  191. package/dist/actors/Progression.js.map +0 -1
  192. package/dist/actors/Resource.d.ts +0 -53
  193. package/dist/actors/Resource.d.ts.map +0 -1
  194. package/dist/actors/Resource.js +0 -57
  195. package/dist/actors/Resource.js.map +0 -1
  196. package/dist/actors/Scaling.d.ts +0 -30
  197. package/dist/actors/Scaling.d.ts.map +0 -1
  198. package/dist/actors/Scaling.js +0 -9
  199. package/dist/actors/Scaling.js.map +0 -1
  200. package/dist/actors/Shop.d.ts +0 -40
  201. package/dist/actors/Shop.d.ts.map +0 -1
  202. package/dist/actors/Shop.js +0 -36
  203. package/dist/actors/Shop.js.map +0 -1
  204. package/dist/actors/SkillPoints.d.ts +0 -72
  205. package/dist/actors/SkillPoints.d.ts.map +0 -1
  206. package/dist/actors/SkillPoints.js +0 -87
  207. package/dist/actors/SkillPoints.js.map +0 -1
  208. package/dist/actors/StatBlock.d.ts +0 -86
  209. package/dist/actors/StatBlock.d.ts.map +0 -1
  210. package/dist/actors/StatBlock.js +0 -110
  211. package/dist/actors/StatBlock.js.map +0 -1
  212. package/dist/actors/StatusEffect.d.ts +0 -67
  213. package/dist/actors/StatusEffect.d.ts.map +0 -1
  214. package/dist/actors/StatusEffect.js +0 -59
  215. package/dist/actors/StatusEffect.js.map +0 -1
  216. package/dist/actors/Support.d.ts +0 -43
  217. package/dist/actors/Support.d.ts.map +0 -1
  218. package/dist/actors/Support.js +0 -71
  219. package/dist/actors/Support.js.map +0 -1
  220. package/dist/actors/Traits.d.ts +0 -43
  221. package/dist/actors/Traits.d.ts.map +0 -1
  222. package/dist/actors/Traits.js +0 -35
  223. package/dist/actors/Traits.js.map +0 -1
  224. package/dist/actors/craft.d.ts +0 -63
  225. package/dist/actors/craft.d.ts.map +0 -1
  226. package/dist/actors/craft.js +0 -86
  227. package/dist/actors/craft.js.map +0 -1
  228. package/dist/actors/index.d.ts +0 -46
  229. package/dist/actors/index.d.ts.map +0 -1
  230. package/dist/actors/index.js +0 -24
  231. package/dist/actors/index.js.map +0 -1
  232. package/dist/actors/skillCheck.d.ts +0 -21
  233. package/dist/actors/skillCheck.d.ts.map +0 -1
  234. package/dist/actors/skillCheck.js +0 -24
  235. package/dist/actors/skillCheck.js.map +0 -1
  236. package/dist/ai/Heuristics.d.ts +0 -240
  237. package/dist/ai/Heuristics.d.ts.map +0 -1
  238. package/dist/ai/Heuristics.js +0 -298
  239. package/dist/ai/Heuristics.js.map +0 -1
  240. package/dist/ai/Neural.d.ts +0 -65
  241. package/dist/ai/Neural.d.ts.map +0 -1
  242. package/dist/ai/Neural.js +0 -169
  243. package/dist/ai/Neural.js.map +0 -1
  244. package/dist/ai/Suggest.d.ts +0 -54
  245. package/dist/ai/Suggest.d.ts.map +0 -1
  246. package/dist/ai/Suggest.js +0 -48
  247. package/dist/ai/Suggest.js.map +0 -1
  248. package/dist/ai/index.d.ts +0 -136
  249. package/dist/ai/index.d.ts.map +0 -1
  250. package/dist/ai/index.js +0 -207
  251. package/dist/ai/index.js.map +0 -1
  252. package/dist/ai/lua.d.ts +0 -74
  253. package/dist/ai/lua.d.ts.map +0 -1
  254. package/dist/ai/lua.js +0 -217
  255. package/dist/ai/lua.js.map +0 -1
  256. package/dist/ai/score.d.ts +0 -162
  257. package/dist/ai/score.d.ts.map +0 -1
  258. package/dist/ai/score.js +0 -147
  259. package/dist/ai/score.js.map +0 -1
  260. package/dist/ai/search.d.ts +0 -108
  261. package/dist/ai/search.d.ts.map +0 -1
  262. package/dist/ai/search.js +0 -148
  263. package/dist/ai/search.js.map +0 -1
  264. package/dist/assets/ByteProgress.d.ts +0 -37
  265. package/dist/assets/ByteProgress.d.ts.map +0 -1
  266. package/dist/assets/ByteProgress.js +0 -54
  267. package/dist/assets/ByteProgress.js.map +0 -1
  268. package/dist/assets/Streaming.d.ts +0 -56
  269. package/dist/assets/Streaming.d.ts.map +0 -1
  270. package/dist/assets/Streaming.js +0 -100
  271. package/dist/assets/Streaming.js.map +0 -1
  272. package/dist/assets/SvgParts.d.ts +0 -31
  273. package/dist/assets/SvgParts.d.ts.map +0 -1
  274. package/dist/assets/SvgParts.js +0 -54
  275. package/dist/assets/SvgParts.js.map +0 -1
  276. package/dist/assets/SvgSource.d.ts +0 -3
  277. package/dist/assets/SvgSource.d.ts.map +0 -1
  278. package/dist/assets/SvgSource.js +0 -22
  279. package/dist/assets/SvgSource.js.map +0 -1
  280. package/dist/assets/binary.d.ts +0 -52
  281. package/dist/assets/binary.d.ts.map +0 -1
  282. package/dist/assets/binary.js +0 -57
  283. package/dist/assets/binary.js.map +0 -1
  284. package/dist/assets/index.d.ts +0 -27
  285. package/dist/assets/index.d.ts.map +0 -1
  286. package/dist/assets/index.js +0 -20
  287. package/dist/assets/index.js.map +0 -1
  288. package/dist/assets/loader.d.ts +0 -70
  289. package/dist/assets/loader.d.ts.map +0 -1
  290. package/dist/assets/loader.js +0 -115
  291. package/dist/assets/loader.js.map +0 -1
  292. package/dist/assets/paths.d.ts +0 -73
  293. package/dist/assets/paths.d.ts.map +0 -1
  294. package/dist/assets/paths.js +0 -91
  295. package/dist/assets/paths.js.map +0 -1
  296. package/dist/assets/svg.d.ts +0 -87
  297. package/dist/assets/svg.d.ts.map +0 -1
  298. package/dist/assets/svg.js +0 -166
  299. package/dist/assets/svg.js.map +0 -1
  300. package/dist/audio/AdaptiveMusic.d.ts +0 -85
  301. package/dist/audio/AdaptiveMusic.d.ts.map +0 -1
  302. package/dist/audio/AdaptiveMusic.js +0 -230
  303. package/dist/audio/AdaptiveMusic.js.map +0 -1
  304. package/dist/audio/AudioLoader.d.ts +0 -33
  305. package/dist/audio/AudioLoader.d.ts.map +0 -1
  306. package/dist/audio/AudioLoader.js +0 -58
  307. package/dist/audio/AudioLoader.js.map +0 -1
  308. package/dist/audio/AudioViews.d.ts +0 -70
  309. package/dist/audio/AudioViews.d.ts.map +0 -1
  310. package/dist/audio/AudioViews.js +0 -119
  311. package/dist/audio/AudioViews.js.map +0 -1
  312. package/dist/audio/BusBudget.d.ts +0 -89
  313. package/dist/audio/BusBudget.d.ts.map +0 -1
  314. package/dist/audio/BusBudget.js +0 -120
  315. package/dist/audio/BusBudget.js.map +0 -1
  316. package/dist/audio/Captions.d.ts +0 -27
  317. package/dist/audio/Captions.d.ts.map +0 -1
  318. package/dist/audio/Captions.js +0 -16
  319. package/dist/audio/Captions.js.map +0 -1
  320. package/dist/audio/Channels.d.ts +0 -282
  321. package/dist/audio/Channels.d.ts.map +0 -1
  322. package/dist/audio/Channels.js +0 -573
  323. package/dist/audio/Channels.js.map +0 -1
  324. package/dist/audio/CoreHost.d.ts +0 -114
  325. package/dist/audio/CoreHost.d.ts.map +0 -1
  326. package/dist/audio/CoreHost.js +0 -335
  327. package/dist/audio/CoreHost.js.map +0 -1
  328. package/dist/audio/DecoderGuard.d.ts +0 -139
  329. package/dist/audio/DecoderGuard.d.ts.map +0 -1
  330. package/dist/audio/DecoderGuard.js +0 -208
  331. package/dist/audio/DecoderGuard.js.map +0 -1
  332. package/dist/audio/Fft.d.ts +0 -3
  333. package/dist/audio/Fft.d.ts.map +0 -1
  334. package/dist/audio/Fft.js +0 -45
  335. package/dist/audio/Fft.js.map +0 -1
  336. package/dist/audio/LoopTags.d.ts +0 -55
  337. package/dist/audio/LoopTags.d.ts.map +0 -1
  338. package/dist/audio/LoopTags.js +0 -136
  339. package/dist/audio/LoopTags.js.map +0 -1
  340. package/dist/audio/Midi.d.ts +0 -219
  341. package/dist/audio/Midi.d.ts.map +0 -1
  342. package/dist/audio/Midi.js +0 -409
  343. package/dist/audio/Midi.js.map +0 -1
  344. package/dist/audio/MidiRender.d.ts +0 -144
  345. package/dist/audio/MidiRender.d.ts.map +0 -1
  346. package/dist/audio/MidiRender.js +0 -448
  347. package/dist/audio/MidiRender.js.map +0 -1
  348. package/dist/audio/MidiSynth.d.ts +0 -147
  349. package/dist/audio/MidiSynth.d.ts.map +0 -1
  350. package/dist/audio/MidiSynth.js +0 -205
  351. package/dist/audio/MidiSynth.js.map +0 -1
  352. package/dist/audio/Music.d.ts +0 -70
  353. package/dist/audio/Music.d.ts.map +0 -1
  354. package/dist/audio/Music.js +0 -191
  355. package/dist/audio/Music.js.map +0 -1
  356. package/dist/audio/MusicPlayer.d.ts +0 -80
  357. package/dist/audio/MusicPlayer.d.ts.map +0 -1
  358. package/dist/audio/MusicPlayer.js +0 -147
  359. package/dist/audio/MusicPlayer.js.map +0 -1
  360. package/dist/audio/Orchestrator.d.ts +0 -58
  361. package/dist/audio/Orchestrator.d.ts.map +0 -1
  362. package/dist/audio/Orchestrator.js +0 -74
  363. package/dist/audio/Orchestrator.js.map +0 -1
  364. package/dist/audio/Playable.d.ts +0 -38
  365. package/dist/audio/Playable.d.ts.map +0 -1
  366. package/dist/audio/Playable.js +0 -29
  367. package/dist/audio/Playable.js.map +0 -1
  368. package/dist/audio/Positional.d.ts +0 -133
  369. package/dist/audio/Positional.d.ts.map +0 -1
  370. package/dist/audio/Positional.js +0 -138
  371. package/dist/audio/Positional.js.map +0 -1
  372. package/dist/audio/Resample.d.ts +0 -61
  373. package/dist/audio/Resample.d.ts.map +0 -1
  374. package/dist/audio/Resample.js +0 -97
  375. package/dist/audio/Resample.js.map +0 -1
  376. package/dist/audio/SampleDecoder.d.ts +0 -55
  377. package/dist/audio/SampleDecoder.d.ts.map +0 -1
  378. package/dist/audio/SampleDecoder.js +0 -74
  379. package/dist/audio/SampleDecoder.js.map +0 -1
  380. package/dist/audio/Settings.d.ts +0 -99
  381. package/dist/audio/Settings.d.ts.map +0 -1
  382. package/dist/audio/Settings.js +0 -134
  383. package/dist/audio/Settings.js.map +0 -1
  384. package/dist/audio/Sfx.d.ts +0 -148
  385. package/dist/audio/Sfx.d.ts.map +0 -1
  386. package/dist/audio/Sfx.js +0 -213
  387. package/dist/audio/Sfx.js.map +0 -1
  388. package/dist/audio/Sound.d.ts +0 -57
  389. package/dist/audio/Sound.d.ts.map +0 -1
  390. package/dist/audio/Sound.js +0 -79
  391. package/dist/audio/Sound.js.map +0 -1
  392. package/dist/audio/SoundFont.d.ts +0 -192
  393. package/dist/audio/SoundFont.d.ts.map +0 -1
  394. package/dist/audio/SoundFont.js +0 -862
  395. package/dist/audio/SoundFont.js.map +0 -1
  396. package/dist/audio/SpectralDistance.d.ts +0 -34
  397. package/dist/audio/SpectralDistance.d.ts.map +0 -1
  398. package/dist/audio/SpectralDistance.js +0 -64
  399. package/dist/audio/SpectralDistance.js.map +0 -1
  400. package/dist/audio/StreamChannel.d.ts +0 -150
  401. package/dist/audio/StreamChannel.d.ts.map +0 -1
  402. package/dist/audio/StreamChannel.js +0 -390
  403. package/dist/audio/StreamChannel.js.map +0 -1
  404. package/dist/audio/StreamPlayable.d.ts +0 -73
  405. package/dist/audio/StreamPlayable.d.ts.map +0 -1
  406. package/dist/audio/StreamPlayable.js +0 -130
  407. package/dist/audio/StreamPlayable.js.map +0 -1
  408. package/dist/audio/Synth.d.ts +0 -64
  409. package/dist/audio/Synth.d.ts.map +0 -1
  410. package/dist/audio/Synth.js +0 -133
  411. package/dist/audio/Synth.js.map +0 -1
  412. package/dist/audio/SyxBank.d.ts +0 -73
  413. package/dist/audio/SyxBank.d.ts.map +0 -1
  414. package/dist/audio/SyxBank.js +0 -130
  415. package/dist/audio/SyxBank.js.map +0 -1
  416. package/dist/audio/Underrun.d.ts +0 -25
  417. package/dist/audio/Underrun.d.ts.map +0 -1
  418. package/dist/audio/Underrun.js +0 -18
  419. package/dist/audio/Underrun.js.map +0 -1
  420. package/dist/audio/Wav.d.ts +0 -56
  421. package/dist/audio/Wav.d.ts.map +0 -1
  422. package/dist/audio/Wav.js +0 -164
  423. package/dist/audio/Wav.js.map +0 -1
  424. package/dist/audio/WebMidi.d.ts +0 -58
  425. package/dist/audio/WebMidi.d.ts.map +0 -1
  426. package/dist/audio/WebMidi.js +0 -79
  427. package/dist/audio/WebMidi.js.map +0 -1
  428. package/dist/audio/humanize/Groove.d.ts +0 -80
  429. package/dist/audio/humanize/Groove.d.ts.map +0 -1
  430. package/dist/audio/humanize/Groove.js +0 -102
  431. package/dist/audio/humanize/Groove.js.map +0 -1
  432. package/dist/audio/humanize/GrooveConverter.d.ts +0 -49
  433. package/dist/audio/humanize/GrooveConverter.d.ts.map +0 -1
  434. package/dist/audio/humanize/GrooveConverter.js +0 -344
  435. package/dist/audio/humanize/GrooveConverter.js.map +0 -1
  436. package/dist/audio/humanize/GrooveExtractor.d.ts +0 -49
  437. package/dist/audio/humanize/GrooveExtractor.d.ts.map +0 -1
  438. package/dist/audio/humanize/GrooveExtractor.js +0 -179
  439. package/dist/audio/humanize/GrooveExtractor.js.map +0 -1
  440. package/dist/audio/humanize/GrooveHumanizer.d.ts +0 -34
  441. package/dist/audio/humanize/GrooveHumanizer.d.ts.map +0 -1
  442. package/dist/audio/humanize/GrooveHumanizer.js +0 -37
  443. package/dist/audio/humanize/GrooveHumanizer.js.map +0 -1
  444. package/dist/audio/humanize/Humanize.d.ts +0 -54
  445. package/dist/audio/humanize/Humanize.d.ts.map +0 -1
  446. package/dist/audio/humanize/Humanize.js +0 -239
  447. package/dist/audio/humanize/Humanize.js.map +0 -1
  448. package/dist/audio/humanize/HumanizerFactory.d.ts +0 -68
  449. package/dist/audio/humanize/HumanizerFactory.d.ts.map +0 -1
  450. package/dist/audio/humanize/HumanizerFactory.js +0 -84
  451. package/dist/audio/humanize/HumanizerFactory.js.map +0 -1
  452. package/dist/audio/humanize/LiteHumanizer.d.ts +0 -30
  453. package/dist/audio/humanize/LiteHumanizer.d.ts.map +0 -1
  454. package/dist/audio/humanize/LiteHumanizer.js +0 -35
  455. package/dist/audio/humanize/LiteHumanizer.js.map +0 -1
  456. package/dist/audio/humanize/Onsets.d.ts +0 -26
  457. package/dist/audio/humanize/Onsets.d.ts.map +0 -1
  458. package/dist/audio/humanize/Onsets.js +0 -121
  459. package/dist/audio/humanize/Onsets.js.map +0 -1
  460. package/dist/audio/index.d.ts +0 -75
  461. package/dist/audio/index.d.ts.map +0 -1
  462. package/dist/audio/index.js +0 -38
  463. package/dist/audio/index.js.map +0 -1
  464. package/dist/battle/AttackDialog.d.ts +0 -75
  465. package/dist/battle/AttackDialog.d.ts.map +0 -1
  466. package/dist/battle/AttackDialog.js +0 -115
  467. package/dist/battle/AttackDialog.js.map +0 -1
  468. package/dist/battle/AttackPreview.d.ts +0 -70
  469. package/dist/battle/AttackPreview.d.ts.map +0 -1
  470. package/dist/battle/AttackPreview.js +0 -78
  471. package/dist/battle/AttackPreview.js.map +0 -1
  472. package/dist/battle/BattleAI.d.ts +0 -40
  473. package/dist/battle/BattleAI.d.ts.map +0 -1
  474. package/dist/battle/BattleAI.js +0 -63
  475. package/dist/battle/BattleAI.js.map +0 -1
  476. package/dist/battle/BattleStats.d.ts +0 -45
  477. package/dist/battle/BattleStats.d.ts.map +0 -1
  478. package/dist/battle/BattleStats.js +0 -63
  479. package/dist/battle/BattleStats.js.map +0 -1
  480. package/dist/battle/Evolution.d.ts +0 -34
  481. package/dist/battle/Evolution.d.ts.map +0 -1
  482. package/dist/battle/Evolution.js +0 -37
  483. package/dist/battle/Evolution.js.map +0 -1
  484. package/dist/battle/Field.d.ts +0 -36
  485. package/dist/battle/Field.d.ts.map +0 -1
  486. package/dist/battle/Field.js +0 -31
  487. package/dist/battle/Field.js.map +0 -1
  488. package/dist/battle/Hooks.d.ts +0 -39
  489. package/dist/battle/Hooks.d.ts.map +0 -1
  490. package/dist/battle/Hooks.js +0 -38
  491. package/dist/battle/Hooks.js.map +0 -1
  492. package/dist/battle/Move.d.ts +0 -45
  493. package/dist/battle/Move.d.ts.map +0 -1
  494. package/dist/battle/Move.js +0 -23
  495. package/dist/battle/Move.js.map +0 -1
  496. package/dist/battle/Party.d.ts +0 -32
  497. package/dist/battle/Party.d.ts.map +0 -1
  498. package/dist/battle/Party.js +0 -62
  499. package/dist/battle/Party.js.map +0 -1
  500. package/dist/battle/Species.d.ts +0 -50
  501. package/dist/battle/Species.d.ts.map +0 -1
  502. package/dist/battle/Species.js +0 -41
  503. package/dist/battle/Species.js.map +0 -1
  504. package/dist/battle/StatStages.d.ts +0 -52
  505. package/dist/battle/StatStages.d.ts.map +0 -1
  506. package/dist/battle/StatStages.js +0 -51
  507. package/dist/battle/StatStages.js.map +0 -1
  508. package/dist/battle/TypeMatrix.d.ts +0 -25
  509. package/dist/battle/TypeMatrix.d.ts.map +0 -1
  510. package/dist/battle/TypeMatrix.js +0 -35
  511. package/dist/battle/TypeMatrix.js.map +0 -1
  512. package/dist/battle/UnitSelector.d.ts +0 -72
  513. package/dist/battle/UnitSelector.d.ts.map +0 -1
  514. package/dist/battle/UnitSelector.js +0 -117
  515. package/dist/battle/UnitSelector.js.map +0 -1
  516. package/dist/battle/Whiteboard.d.ts +0 -50
  517. package/dist/battle/Whiteboard.d.ts.map +0 -1
  518. package/dist/battle/Whiteboard.js +0 -94
  519. package/dist/battle/Whiteboard.js.map +0 -1
  520. package/dist/battle/index.d.ts +0 -26
  521. package/dist/battle/index.d.ts.map +0 -1
  522. package/dist/battle/index.js +0 -15
  523. package/dist/battle/index.js.map +0 -1
  524. package/dist/board/Army.d.ts +0 -92
  525. package/dist/board/Army.d.ts.map +0 -1
  526. package/dist/board/Army.js +0 -123
  527. package/dist/board/Army.js.map +0 -1
  528. package/dist/board/Classics.d.ts +0 -419
  529. package/dist/board/Classics.d.ts.map +0 -1
  530. package/dist/board/Classics.js +0 -754
  531. package/dist/board/Classics.js.map +0 -1
  532. package/dist/board/Engine.d.ts +0 -95
  533. package/dist/board/Engine.d.ts.map +0 -1
  534. package/dist/board/Engine.js +0 -545
  535. package/dist/board/Engine.js.map +0 -1
  536. package/dist/board/FogOfWar.d.ts +0 -79
  537. package/dist/board/FogOfWar.d.ts.map +0 -1
  538. package/dist/board/FogOfWar.js +0 -150
  539. package/dist/board/FogOfWar.js.map +0 -1
  540. package/dist/board/HexSkirmish.d.ts +0 -213
  541. package/dist/board/HexSkirmish.d.ts.map +0 -1
  542. package/dist/board/HexSkirmish.js +0 -268
  543. package/dist/board/HexSkirmish.js.map +0 -1
  544. package/dist/board/Tactics.d.ts +0 -212
  545. package/dist/board/Tactics.d.ts.map +0 -1
  546. package/dist/board/Tactics.js +0 -303
  547. package/dist/board/Tactics.js.map +0 -1
  548. package/dist/board/bitboard.d.ts +0 -132
  549. package/dist/board/bitboard.d.ts.map +0 -1
  550. package/dist/board/bitboard.js +0 -495
  551. package/dist/board/bitboard.js.map +0 -1
  552. package/dist/board/chess.d.ts +0 -167
  553. package/dist/board/chess.d.ts.map +0 -1
  554. package/dist/board/chess.js +0 -578
  555. package/dist/board/chess.js.map +0 -1
  556. package/dist/board/index.d.ts +0 -23
  557. package/dist/board/index.d.ts.map +0 -1
  558. package/dist/board/index.js +0 -12
  559. package/dist/board/index.js.map +0 -1
  560. package/dist/board/openings.d.ts +0 -58
  561. package/dist/board/openings.d.ts.map +0 -1
  562. package/dist/board/openings.js +0 -45
  563. package/dist/board/openings.js.map +0 -1
  564. package/dist/board/tablebase.d.ts +0 -118
  565. package/dist/board/tablebase.d.ts.map +0 -1
  566. package/dist/board/tablebase.js +0 -414
  567. package/dist/board/tablebase.js.map +0 -1
  568. package/dist/board/tourney.d.ts +0 -97
  569. package/dist/board/tourney.d.ts.map +0 -1
  570. package/dist/board/tourney.js +0 -1002
  571. package/dist/board/tourney.js.map +0 -1
  572. package/dist/core/Achievements.d.ts +0 -101
  573. package/dist/core/Achievements.d.ts.map +0 -1
  574. package/dist/core/Achievements.js +0 -141
  575. package/dist/core/Achievements.js.map +0 -1
  576. package/dist/core/ActionJournal.d.ts +0 -43
  577. package/dist/core/ActionJournal.d.ts.map +0 -1
  578. package/dist/core/ActionJournal.js +0 -77
  579. package/dist/core/ActionJournal.js.map +0 -1
  580. package/dist/core/Blob.d.ts +0 -79
  581. package/dist/core/Blob.d.ts.map +0 -1
  582. package/dist/core/Blob.js +0 -140
  583. package/dist/core/Blob.js.map +0 -1
  584. package/dist/core/Clone.d.ts +0 -31
  585. package/dist/core/Clone.d.ts.map +0 -1
  586. package/dist/core/Clone.js +0 -84
  587. package/dist/core/Clone.js.map +0 -1
  588. package/dist/core/Collection.d.ts +0 -59
  589. package/dist/core/Collection.d.ts.map +0 -1
  590. package/dist/core/Collection.js +0 -77
  591. package/dist/core/Collection.js.map +0 -1
  592. package/dist/core/Csv.d.ts +0 -74
  593. package/dist/core/Csv.d.ts.map +0 -1
  594. package/dist/core/Csv.js +0 -201
  595. package/dist/core/Csv.js.map +0 -1
  596. package/dist/core/DialogueText.d.ts +0 -72
  597. package/dist/core/DialogueText.d.ts.map +0 -1
  598. package/dist/core/DialogueText.js +0 -68
  599. package/dist/core/DialogueText.js.map +0 -1
  600. package/dist/core/Entity.d.ts +0 -42
  601. package/dist/core/Entity.d.ts.map +0 -1
  602. package/dist/core/Entity.js +0 -61
  603. package/dist/core/Entity.js.map +0 -1
  604. package/dist/core/Feedback.d.ts +0 -27
  605. package/dist/core/Feedback.d.ts.map +0 -1
  606. package/dist/core/Feedback.js +0 -33
  607. package/dist/core/Feedback.js.map +0 -1
  608. package/dist/core/FixedStepper.d.ts +0 -38
  609. package/dist/core/FixedStepper.d.ts.map +0 -1
  610. package/dist/core/FixedStepper.js +0 -56
  611. package/dist/core/FixedStepper.js.map +0 -1
  612. package/dist/core/Grid.d.ts +0 -179
  613. package/dist/core/Grid.d.ts.map +0 -1
  614. package/dist/core/Grid.js +0 -201
  615. package/dist/core/Grid.js.map +0 -1
  616. package/dist/core/Handles.d.ts +0 -42
  617. package/dist/core/Handles.d.ts.map +0 -1
  618. package/dist/core/Handles.js +0 -38
  619. package/dist/core/Handles.js.map +0 -1
  620. package/dist/core/Hex.d.ts +0 -79
  621. package/dist/core/Hex.d.ts.map +0 -1
  622. package/dist/core/Hex.js +0 -161
  623. package/dist/core/Hex.js.map +0 -1
  624. package/dist/core/Hooks.d.ts +0 -48
  625. package/dist/core/Hooks.d.ts.map +0 -1
  626. package/dist/core/Hooks.js +0 -33
  627. package/dist/core/Hooks.js.map +0 -1
  628. package/dist/core/HttpTransport.d.ts +0 -53
  629. package/dist/core/HttpTransport.d.ts.map +0 -1
  630. package/dist/core/HttpTransport.js +0 -108
  631. package/dist/core/HttpTransport.js.map +0 -1
  632. package/dist/core/Input.d.ts +0 -256
  633. package/dist/core/Input.d.ts.map +0 -1
  634. package/dist/core/Input.js +0 -557
  635. package/dist/core/Input.js.map +0 -1
  636. package/dist/core/JavaRandom.d.ts +0 -55
  637. package/dist/core/JavaRandom.d.ts.map +0 -1
  638. package/dist/core/JavaRandom.js +0 -81
  639. package/dist/core/JavaRandom.js.map +0 -1
  640. package/dist/core/Loading.d.ts +0 -65
  641. package/dist/core/Loading.d.ts.map +0 -1
  642. package/dist/core/Loading.js +0 -119
  643. package/dist/core/Loading.js.map +0 -1
  644. package/dist/core/Log.d.ts +0 -48
  645. package/dist/core/Log.d.ts.map +0 -1
  646. package/dist/core/Log.js +0 -59
  647. package/dist/core/Log.js.map +0 -1
  648. package/dist/core/Math.d.ts +0 -14
  649. package/dist/core/Math.d.ts.map +0 -1
  650. package/dist/core/Math.js +0 -16
  651. package/dist/core/Math.js.map +0 -1
  652. package/dist/core/Motion.d.ts +0 -47
  653. package/dist/core/Motion.d.ts.map +0 -1
  654. package/dist/core/Motion.js +0 -122
  655. package/dist/core/Motion.js.map +0 -1
  656. package/dist/core/Multiplayer.d.ts +0 -101
  657. package/dist/core/Multiplayer.d.ts.map +0 -1
  658. package/dist/core/Multiplayer.js +0 -156
  659. package/dist/core/Multiplayer.js.map +0 -1
  660. package/dist/core/News.d.ts +0 -51
  661. package/dist/core/News.d.ts.map +0 -1
  662. package/dist/core/News.js +0 -65
  663. package/dist/core/News.js.map +0 -1
  664. package/dist/core/Pathfinding.d.ts +0 -41
  665. package/dist/core/Pathfinding.d.ts.map +0 -1
  666. package/dist/core/Pathfinding.js +0 -86
  667. package/dist/core/Pathfinding.js.map +0 -1
  668. package/dist/core/PlayerInput.d.ts +0 -57
  669. package/dist/core/PlayerInput.d.ts.map +0 -1
  670. package/dist/core/PlayerInput.js +0 -82
  671. package/dist/core/PlayerInput.js.map +0 -1
  672. package/dist/core/Presentation.d.ts +0 -56
  673. package/dist/core/Presentation.d.ts.map +0 -1
  674. package/dist/core/Presentation.js +0 -78
  675. package/dist/core/Presentation.js.map +0 -1
  676. package/dist/core/Random.d.ts +0 -259
  677. package/dist/core/Random.d.ts.map +0 -1
  678. package/dist/core/Random.js +0 -408
  679. package/dist/core/Random.js.map +0 -1
  680. package/dist/core/Reactions.d.ts +0 -67
  681. package/dist/core/Reactions.d.ts.map +0 -1
  682. package/dist/core/Reactions.js +0 -92
  683. package/dist/core/Reactions.js.map +0 -1
  684. package/dist/core/Registry.d.ts +0 -31
  685. package/dist/core/Registry.d.ts.map +0 -1
  686. package/dist/core/Registry.js +0 -46
  687. package/dist/core/Registry.js.map +0 -1
  688. package/dist/core/Replay.d.ts +0 -126
  689. package/dist/core/Replay.d.ts.map +0 -1
  690. package/dist/core/Replay.js +0 -162
  691. package/dist/core/Replay.js.map +0 -1
  692. package/dist/core/ReplayFile.d.ts +0 -197
  693. package/dist/core/ReplayFile.d.ts.map +0 -1
  694. package/dist/core/ReplayFile.js +0 -257
  695. package/dist/core/ReplayFile.js.map +0 -1
  696. package/dist/core/RunHistory.d.ts +0 -54
  697. package/dist/core/RunHistory.d.ts.map +0 -1
  698. package/dist/core/RunHistory.js +0 -40
  699. package/dist/core/RunHistory.js.map +0 -1
  700. package/dist/core/Sanitize.d.ts +0 -101
  701. package/dist/core/Sanitize.d.ts.map +0 -1
  702. package/dist/core/Sanitize.js +0 -162
  703. package/dist/core/Sanitize.js.map +0 -1
  704. package/dist/core/Save.d.ts +0 -123
  705. package/dist/core/Save.d.ts.map +0 -1
  706. package/dist/core/Save.js +0 -216
  707. package/dist/core/Save.js.map +0 -1
  708. package/dist/core/SaveSync.d.ts +0 -43
  709. package/dist/core/SaveSync.d.ts.map +0 -1
  710. package/dist/core/SaveSync.js +0 -56
  711. package/dist/core/SaveSync.js.map +0 -1
  712. package/dist/core/Scene.d.ts +0 -63
  713. package/dist/core/Scene.d.ts.map +0 -1
  714. package/dist/core/Scene.js +0 -81
  715. package/dist/core/Scene.js.map +0 -1
  716. package/dist/core/SceneComponents.d.ts +0 -67
  717. package/dist/core/SceneComponents.d.ts.map +0 -1
  718. package/dist/core/SceneComponents.js +0 -76
  719. package/dist/core/SceneComponents.js.map +0 -1
  720. package/dist/core/SceneStack.d.ts +0 -61
  721. package/dist/core/SceneStack.d.ts.map +0 -1
  722. package/dist/core/SceneStack.js +0 -91
  723. package/dist/core/SceneStack.js.map +0 -1
  724. package/dist/core/Scramble.d.ts +0 -21
  725. package/dist/core/Scramble.d.ts.map +0 -1
  726. package/dist/core/Scramble.js +0 -52
  727. package/dist/core/Scramble.js.map +0 -1
  728. package/dist/core/Session.d.ts +0 -31
  729. package/dist/core/Session.d.ts.map +0 -1
  730. package/dist/core/Session.js +0 -11
  731. package/dist/core/Session.js.map +0 -1
  732. package/dist/core/Settings.d.ts +0 -96
  733. package/dist/core/Settings.d.ts.map +0 -1
  734. package/dist/core/Settings.js +0 -190
  735. package/dist/core/Settings.js.map +0 -1
  736. package/dist/core/Signal.d.ts +0 -35
  737. package/dist/core/Signal.d.ts.map +0 -1
  738. package/dist/core/Signal.js +0 -41
  739. package/dist/core/Signal.js.map +0 -1
  740. package/dist/core/Spawner.d.ts +0 -65
  741. package/dist/core/Spawner.d.ts.map +0 -1
  742. package/dist/core/Spawner.js +0 -82
  743. package/dist/core/Spawner.js.map +0 -1
  744. package/dist/core/State.d.ts +0 -97
  745. package/dist/core/State.d.ts.map +0 -1
  746. package/dist/core/State.js +0 -177
  747. package/dist/core/State.js.map +0 -1
  748. package/dist/core/Stats.d.ts +0 -46
  749. package/dist/core/Stats.d.ts.map +0 -1
  750. package/dist/core/Stats.js +0 -47
  751. package/dist/core/Stats.js.map +0 -1
  752. package/dist/core/StoredValue.d.ts +0 -30
  753. package/dist/core/StoredValue.d.ts.map +0 -1
  754. package/dist/core/StoredValue.js +0 -38
  755. package/dist/core/StoredValue.js.map +0 -1
  756. package/dist/core/SyncGuard.d.ts +0 -57
  757. package/dist/core/SyncGuard.d.ts.map +0 -1
  758. package/dist/core/SyncGuard.js +0 -116
  759. package/dist/core/SyncGuard.js.map +0 -1
  760. package/dist/core/Telemetry.d.ts +0 -63
  761. package/dist/core/Telemetry.d.ts.map +0 -1
  762. package/dist/core/Telemetry.js +0 -83
  763. package/dist/core/Telemetry.js.map +0 -1
  764. package/dist/core/Twee.d.ts +0 -101
  765. package/dist/core/Twee.d.ts.map +0 -1
  766. package/dist/core/Twee.js +0 -174
  767. package/dist/core/Twee.js.map +0 -1
  768. package/dist/core/Tween.d.ts +0 -60
  769. package/dist/core/Tween.d.ts.map +0 -1
  770. package/dist/core/Tween.js +0 -98
  771. package/dist/core/Tween.js.map +0 -1
  772. package/dist/core/UndoHistory.d.ts +0 -52
  773. package/dist/core/UndoHistory.d.ts.map +0 -1
  774. package/dist/core/UndoHistory.js +0 -49
  775. package/dist/core/UndoHistory.js.map +0 -1
  776. package/dist/core/index.d.ts +0 -94
  777. package/dist/core/index.d.ts.map +0 -1
  778. package/dist/core/index.js +0 -53
  779. package/dist/core/index.js.map +0 -1
  780. package/dist/headless/index.d.ts +0 -87
  781. package/dist/headless/index.d.ts.map +0 -1
  782. package/dist/headless/index.js +0 -87
  783. package/dist/headless/index.js.map +0 -1
  784. package/dist/i18n/Content.d.ts +0 -151
  785. package/dist/i18n/Content.d.ts.map +0 -1
  786. package/dist/i18n/Content.js +0 -218
  787. package/dist/i18n/Content.js.map +0 -1
  788. package/dist/i18n/EditSession.d.ts +0 -101
  789. package/dist/i18n/EditSession.d.ts.map +0 -1
  790. package/dist/i18n/EditSession.js +0 -150
  791. package/dist/i18n/EditSession.js.map +0 -1
  792. package/dist/i18n/Fluent.d.ts +0 -7
  793. package/dist/i18n/Fluent.d.ts.map +0 -1
  794. package/dist/i18n/Fluent.js +0 -98
  795. package/dist/i18n/Fluent.js.map +0 -1
  796. package/dist/i18n/Format.d.ts +0 -25
  797. package/dist/i18n/Format.d.ts.map +0 -1
  798. package/dist/i18n/Format.js +0 -32
  799. package/dist/i18n/Format.js.map +0 -1
  800. package/dist/i18n/FormatSpec.d.ts +0 -76
  801. package/dist/i18n/FormatSpec.d.ts.map +0 -1
  802. package/dist/i18n/FormatSpec.js +0 -306
  803. package/dist/i18n/FormatSpec.js.map +0 -1
  804. package/dist/i18n/Po.d.ts +0 -54
  805. package/dist/i18n/Po.d.ts.map +0 -1
  806. package/dist/i18n/Po.js +0 -192
  807. package/dist/i18n/Po.js.map +0 -1
  808. package/dist/i18n/SemanticMessage.d.ts +0 -84
  809. package/dist/i18n/SemanticMessage.d.ts.map +0 -1
  810. package/dist/i18n/SemanticMessage.js +0 -54
  811. package/dist/i18n/SemanticMessage.js.map +0 -1
  812. package/dist/i18n/SoundMarkers.d.ts +0 -38
  813. package/dist/i18n/SoundMarkers.d.ts.map +0 -1
  814. package/dist/i18n/SoundMarkers.js +0 -48
  815. package/dist/i18n/SoundMarkers.js.map +0 -1
  816. package/dist/i18n/Validate.d.ts +0 -82
  817. package/dist/i18n/Validate.d.ts.map +0 -1
  818. package/dist/i18n/Validate.js +0 -106
  819. package/dist/i18n/Validate.js.map +0 -1
  820. package/dist/i18n/index.d.ts +0 -177
  821. package/dist/i18n/index.d.ts.map +0 -1
  822. package/dist/i18n/index.js +0 -331
  823. package/dist/i18n/index.js.map +0 -1
  824. package/dist/index.d.ts +0 -26
  825. package/dist/index.d.ts.map +0 -1
  826. package/dist/index.js +0 -26
  827. package/dist/index.js.map +0 -1
  828. package/dist/mw_games.global.js +0 -1410
  829. package/dist/mwl/MapFile.d.ts +0 -41
  830. package/dist/mwl/MapFile.d.ts.map +0 -1
  831. package/dist/mwl/MapFile.js +0 -53
  832. package/dist/mwl/MapFile.js.map +0 -1
  833. package/dist/mwl/actors.d.ts +0 -62
  834. package/dist/mwl/actors.d.ts.map +0 -1
  835. package/dist/mwl/actors.js +0 -82
  836. package/dist/mwl/actors.js.map +0 -1
  837. package/dist/mwl/campaign.d.ts +0 -51
  838. package/dist/mwl/campaign.d.ts.map +0 -1
  839. package/dist/mwl/campaign.js +0 -58
  840. package/dist/mwl/campaign.js.map +0 -1
  841. package/dist/mwl/carryover.d.ts +0 -86
  842. package/dist/mwl/carryover.d.ts.map +0 -1
  843. package/dist/mwl/carryover.js +0 -70
  844. package/dist/mwl/carryover.js.map +0 -1
  845. package/dist/mwl/catalog.d.ts +0 -98
  846. package/dist/mwl/catalog.d.ts.map +0 -1
  847. package/dist/mwl/catalog.js +0 -259
  848. package/dist/mwl/catalog.js.map +0 -1
  849. package/dist/mwl/compiler.d.ts +0 -135
  850. package/dist/mwl/compiler.d.ts.map +0 -1
  851. package/dist/mwl/compiler.js +0 -216
  852. package/dist/mwl/compiler.js.map +0 -1
  853. package/dist/mwl/conditions.d.ts +0 -30
  854. package/dist/mwl/conditions.d.ts.map +0 -1
  855. package/dist/mwl/conditions.js +0 -212
  856. package/dist/mwl/conditions.js.map +0 -1
  857. package/dist/mwl/content.d.ts +0 -140
  858. package/dist/mwl/content.d.ts.map +0 -1
  859. package/dist/mwl/content.js +0 -179
  860. package/dist/mwl/content.js.map +0 -1
  861. package/dist/mwl/expression.d.ts +0 -42
  862. package/dist/mwl/expression.d.ts.map +0 -1
  863. package/dist/mwl/expression.js +0 -164
  864. package/dist/mwl/expression.js.map +0 -1
  865. package/dist/mwl/grammar.d.ts +0 -100
  866. package/dist/mwl/grammar.d.ts.map +0 -1
  867. package/dist/mwl/grammar.js +0 -588
  868. package/dist/mwl/grammar.js.map +0 -1
  869. package/dist/mwl/hooks.d.ts +0 -201
  870. package/dist/mwl/hooks.d.ts.map +0 -1
  871. package/dist/mwl/hooks.js +0 -165
  872. package/dist/mwl/hooks.js.map +0 -1
  873. package/dist/mwl/index.d.ts +0 -51
  874. package/dist/mwl/index.d.ts.map +0 -1
  875. package/dist/mwl/index.js +0 -26
  876. package/dist/mwl/index.js.map +0 -1
  877. package/dist/mwl/objects.d.ts +0 -31
  878. package/dist/mwl/objects.d.ts.map +0 -1
  879. package/dist/mwl/objects.js +0 -83
  880. package/dist/mwl/objects.js.map +0 -1
  881. package/dist/mwl/package-container.d.ts +0 -185
  882. package/dist/mwl/package-container.d.ts.map +0 -1
  883. package/dist/mwl/package-container.js +0 -446
  884. package/dist/mwl/package-container.js.map +0 -1
  885. package/dist/mwl/package-document.d.ts +0 -217
  886. package/dist/mwl/package-document.d.ts.map +0 -1
  887. package/dist/mwl/package-document.js +0 -639
  888. package/dist/mwl/package-document.js.map +0 -1
  889. package/dist/mwl/package-rom.d.ts +0 -37
  890. package/dist/mwl/package-rom.d.ts.map +0 -1
  891. package/dist/mwl/package-rom.js +0 -96
  892. package/dist/mwl/package-rom.js.map +0 -1
  893. package/dist/mwl/package-verify.d.ts +0 -34
  894. package/dist/mwl/package-verify.d.ts.map +0 -1
  895. package/dist/mwl/package-verify.js +0 -111
  896. package/dist/mwl/package-verify.js.map +0 -1
  897. package/dist/mwl/package.d.ts +0 -184
  898. package/dist/mwl/package.d.ts.map +0 -1
  899. package/dist/mwl/package.js +0 -382
  900. package/dist/mwl/package.js.map +0 -1
  901. package/dist/mwl/persistence.d.ts +0 -67
  902. package/dist/mwl/persistence.d.ts.map +0 -1
  903. package/dist/mwl/persistence.js +0 -135
  904. package/dist/mwl/persistence.js.map +0 -1
  905. package/dist/mwl/presentation.d.ts +0 -86
  906. package/dist/mwl/presentation.d.ts.map +0 -1
  907. package/dist/mwl/presentation.js +0 -419
  908. package/dist/mwl/presentation.js.map +0 -1
  909. package/dist/mwl/pyroeis-runtime.d.ts +0 -82
  910. package/dist/mwl/pyroeis-runtime.d.ts.map +0 -1
  911. package/dist/mwl/pyroeis-runtime.js +0 -535
  912. package/dist/mwl/pyroeis-runtime.js.map +0 -1
  913. package/dist/mwl/pyroeis.d.ts +0 -54
  914. package/dist/mwl/pyroeis.d.ts.map +0 -1
  915. package/dist/mwl/pyroeis.js +0 -189
  916. package/dist/mwl/pyroeis.js.map +0 -1
  917. package/dist/mwl/readers.d.ts +0 -77
  918. package/dist/mwl/readers.d.ts.map +0 -1
  919. package/dist/mwl/readers.js +0 -150
  920. package/dist/mwl/readers.js.map +0 -1
  921. package/dist/mwl/report.d.ts +0 -44
  922. package/dist/mwl/report.d.ts.map +0 -1
  923. package/dist/mwl/report.js +0 -88
  924. package/dist/mwl/report.js.map +0 -1
  925. package/dist/mwl/runtime.d.ts +0 -577
  926. package/dist/mwl/runtime.d.ts.map +0 -1
  927. package/dist/mwl/runtime.js +0 -1741
  928. package/dist/mwl/runtime.js.map +0 -1
  929. package/dist/mwl/schema.d.ts +0 -151
  930. package/dist/mwl/schema.d.ts.map +0 -1
  931. package/dist/mwl/schema.js +0 -979
  932. package/dist/mwl/schema.js.map +0 -1
  933. package/dist/mwl/scripts.d.ts +0 -26
  934. package/dist/mwl/scripts.d.ts.map +0 -1
  935. package/dist/mwl/scripts.js +0 -34
  936. package/dist/mwl/scripts.js.map +0 -1
  937. package/dist/mwl/tables.d.ts +0 -95
  938. package/dist/mwl/tables.d.ts.map +0 -1
  939. package/dist/mwl/tables.js +0 -100
  940. package/dist/mwl/tables.js.map +0 -1
  941. package/dist/mwl/utils.d.ts +0 -10
  942. package/dist/mwl/utils.d.ts.map +0 -1
  943. package/dist/mwl/utils.js +0 -40
  944. package/dist/mwl/utils.js.map +0 -1
  945. package/dist/physics/PhysicsWorld.d.ts +0 -158
  946. package/dist/physics/PhysicsWorld.d.ts.map +0 -1
  947. package/dist/physics/PhysicsWorld.js +0 -376
  948. package/dist/physics/PhysicsWorld.js.map +0 -1
  949. package/dist/physics/XpbdWorld.d.ts +0 -213
  950. package/dist/physics/XpbdWorld.d.ts.map +0 -1
  951. package/dist/physics/XpbdWorld.js +0 -337
  952. package/dist/physics/XpbdWorld.js.map +0 -1
  953. package/dist/physics/cloth/index.d.ts +0 -99
  954. package/dist/physics/cloth/index.d.ts.map +0 -1
  955. package/dist/physics/cloth/index.js +0 -226
  956. package/dist/physics/cloth/index.js.map +0 -1
  957. package/dist/physics/index.d.ts +0 -7
  958. package/dist/physics/index.d.ts.map +0 -1
  959. package/dist/physics/index.js +0 -4
  960. package/dist/physics/index.js.map +0 -1
  961. package/dist/physics/spring/index.d.ts +0 -91
  962. package/dist/physics/spring/index.d.ts.map +0 -1
  963. package/dist/physics/spring/index.js +0 -120
  964. package/dist/physics/spring/index.js.map +0 -1
  965. package/dist/physics/xpbd.d.ts +0 -3
  966. package/dist/physics/xpbd.d.ts.map +0 -1
  967. package/dist/physics/xpbd.js +0 -2
  968. package/dist/physics/xpbd.js.map +0 -1
  969. package/dist/roguelike/Boss.d.ts +0 -79
  970. package/dist/roguelike/Boss.d.ts.map +0 -1
  971. package/dist/roguelike/Boss.js +0 -126
  972. package/dist/roguelike/Boss.js.map +0 -1
  973. package/dist/roguelike/Cave.d.ts +0 -124
  974. package/dist/roguelike/Cave.d.ts.map +0 -1
  975. package/dist/roguelike/Cave.js +0 -216
  976. package/dist/roguelike/Cave.js.map +0 -1
  977. package/dist/roguelike/Combat.d.ts +0 -35
  978. package/dist/roguelike/Combat.d.ts.map +0 -1
  979. package/dist/roguelike/Combat.js +0 -33
  980. package/dist/roguelike/Combat.js.map +0 -1
  981. package/dist/roguelike/ContentRoll.d.ts +0 -53
  982. package/dist/roguelike/ContentRoll.d.ts.map +0 -1
  983. package/dist/roguelike/ContentRoll.js +0 -48
  984. package/dist/roguelike/ContentRoll.js.map +0 -1
  985. package/dist/roguelike/Doors.d.ts +0 -73
  986. package/dist/roguelike/Doors.d.ts.map +0 -1
  987. package/dist/roguelike/Doors.js +0 -115
  988. package/dist/roguelike/Doors.js.map +0 -1
  989. package/dist/roguelike/DungeonParity.d.ts +0 -57
  990. package/dist/roguelike/DungeonParity.d.ts.map +0 -1
  991. package/dist/roguelike/DungeonParity.js +0 -87
  992. package/dist/roguelike/DungeonParity.js.map +0 -1
  993. package/dist/roguelike/Elevation.d.ts +0 -41
  994. package/dist/roguelike/Elevation.d.ts.map +0 -1
  995. package/dist/roguelike/Elevation.js +0 -52
  996. package/dist/roguelike/Elevation.js.map +0 -1
  997. package/dist/roguelike/Features.d.ts +0 -59
  998. package/dist/roguelike/Features.d.ts.map +0 -1
  999. package/dist/roguelike/Features.js +0 -76
  1000. package/dist/roguelike/Features.js.map +0 -1
  1001. package/dist/roguelike/FieldOfView.d.ts +0 -86
  1002. package/dist/roguelike/FieldOfView.d.ts.map +0 -1
  1003. package/dist/roguelike/FieldOfView.js +0 -148
  1004. package/dist/roguelike/FieldOfView.js.map +0 -1
  1005. package/dist/roguelike/Level.d.ts +0 -139
  1006. package/dist/roguelike/Level.d.ts.map +0 -1
  1007. package/dist/roguelike/Level.js +0 -189
  1008. package/dist/roguelike/Level.js.map +0 -1
  1009. package/dist/roguelike/MonsterAI.d.ts +0 -54
  1010. package/dist/roguelike/MonsterAI.d.ts.map +0 -1
  1011. package/dist/roguelike/MonsterAI.js +0 -83
  1012. package/dist/roguelike/MonsterAI.js.map +0 -1
  1013. package/dist/roguelike/MultiStageAbility.d.ts +0 -59
  1014. package/dist/roguelike/MultiStageAbility.d.ts.map +0 -1
  1015. package/dist/roguelike/MultiStageAbility.js +0 -76
  1016. package/dist/roguelike/MultiStageAbility.js.map +0 -1
  1017. package/dist/roguelike/MultiTurnBeam.d.ts +0 -108
  1018. package/dist/roguelike/MultiTurnBeam.d.ts.map +0 -1
  1019. package/dist/roguelike/MultiTurnBeam.js +0 -164
  1020. package/dist/roguelike/MultiTurnBeam.js.map +0 -1
  1021. package/dist/roguelike/Overworld.d.ts +0 -89
  1022. package/dist/roguelike/Overworld.d.ts.map +0 -1
  1023. package/dist/roguelike/Overworld.js +0 -325
  1024. package/dist/roguelike/Overworld.js.map +0 -1
  1025. package/dist/roguelike/Pathfinder.d.ts +0 -103
  1026. package/dist/roguelike/Pathfinder.d.ts.map +0 -1
  1027. package/dist/roguelike/Pathfinder.js +0 -213
  1028. package/dist/roguelike/Pathfinder.js.map +0 -1
  1029. package/dist/roguelike/Placement.d.ts +0 -62
  1030. package/dist/roguelike/Placement.d.ts.map +0 -1
  1031. package/dist/roguelike/Placement.js +0 -79
  1032. package/dist/roguelike/Placement.js.map +0 -1
  1033. package/dist/roguelike/RoomBuilders.d.ts +0 -60
  1034. package/dist/roguelike/RoomBuilders.d.ts.map +0 -1
  1035. package/dist/roguelike/RoomBuilders.js +0 -57
  1036. package/dist/roguelike/RoomBuilders.js.map +0 -1
  1037. package/dist/roguelike/Scheduler.d.ts +0 -96
  1038. package/dist/roguelike/Scheduler.d.ts.map +0 -1
  1039. package/dist/roguelike/Scheduler.js +0 -154
  1040. package/dist/roguelike/Scheduler.js.map +0 -1
  1041. package/dist/roguelike/Secrets.d.ts +0 -57
  1042. package/dist/roguelike/Secrets.d.ts.map +0 -1
  1043. package/dist/roguelike/Secrets.js +0 -77
  1044. package/dist/roguelike/Secrets.js.map +0 -1
  1045. package/dist/roguelike/Stealth.d.ts +0 -47
  1046. package/dist/roguelike/Stealth.d.ts.map +0 -1
  1047. package/dist/roguelike/Stealth.js +0 -48
  1048. package/dist/roguelike/Stealth.js.map +0 -1
  1049. package/dist/roguelike/Targeting.d.ts +0 -312
  1050. package/dist/roguelike/Targeting.d.ts.map +0 -1
  1051. package/dist/roguelike/Targeting.js +0 -483
  1052. package/dist/roguelike/Targeting.js.map +0 -1
  1053. package/dist/roguelike/TriggerTracker.d.ts +0 -46
  1054. package/dist/roguelike/TriggerTracker.d.ts.map +0 -1
  1055. package/dist/roguelike/TriggerTracker.js +0 -59
  1056. package/dist/roguelike/TriggerTracker.js.map +0 -1
  1057. package/dist/roguelike/generate.d.ts +0 -139
  1058. package/dist/roguelike/generate.d.ts.map +0 -1
  1059. package/dist/roguelike/generate.js +0 -166
  1060. package/dist/roguelike/generate.js.map +0 -1
  1061. package/dist/roguelike/index.d.ts +0 -48
  1062. package/dist/roguelike/index.d.ts.map +0 -1
  1063. package/dist/roguelike/index.js +0 -27
  1064. package/dist/roguelike/index.js.map +0 -1
  1065. package/dist/rpg/Collision.d.ts +0 -61
  1066. package/dist/rpg/Collision.d.ts.map +0 -1
  1067. package/dist/rpg/Collision.js +0 -94
  1068. package/dist/rpg/Collision.js.map +0 -1
  1069. package/dist/rpg/Event.d.ts +0 -50
  1070. package/dist/rpg/Event.d.ts.map +0 -1
  1071. package/dist/rpg/Event.js +0 -36
  1072. package/dist/rpg/Event.js.map +0 -1
  1073. package/dist/rpg/EventRunner.d.ts +0 -139
  1074. package/dist/rpg/EventRunner.d.ts.map +0 -1
  1075. package/dist/rpg/EventRunner.js +0 -125
  1076. package/dist/rpg/EventRunner.js.map +0 -1
  1077. package/dist/rpg/FreeMover.d.ts +0 -59
  1078. package/dist/rpg/FreeMover.d.ts.map +0 -1
  1079. package/dist/rpg/FreeMover.js +0 -79
  1080. package/dist/rpg/FreeMover.js.map +0 -1
  1081. package/dist/rpg/GameState.d.ts +0 -36
  1082. package/dist/rpg/GameState.d.ts.map +0 -1
  1083. package/dist/rpg/GameState.js +0 -49
  1084. package/dist/rpg/GameState.js.map +0 -1
  1085. package/dist/rpg/GridMover.d.ts +0 -71
  1086. package/dist/rpg/GridMover.d.ts.map +0 -1
  1087. package/dist/rpg/GridMover.js +0 -119
  1088. package/dist/rpg/GridMover.js.map +0 -1
  1089. package/dist/rpg/Marshal.d.ts +0 -81
  1090. package/dist/rpg/Marshal.d.ts.map +0 -1
  1091. package/dist/rpg/Marshal.js +0 -422
  1092. package/dist/rpg/Marshal.js.map +0 -1
  1093. package/dist/rpg/MovableSprite.d.ts +0 -31
  1094. package/dist/rpg/MovableSprite.d.ts.map +0 -1
  1095. package/dist/rpg/MovableSprite.js +0 -10
  1096. package/dist/rpg/MovableSprite.js.map +0 -1
  1097. package/dist/rpg/MoveRoute.d.ts +0 -118
  1098. package/dist/rpg/MoveRoute.d.ts.map +0 -1
  1099. package/dist/rpg/MoveRoute.js +0 -139
  1100. package/dist/rpg/MoveRoute.js.map +0 -1
  1101. package/dist/rpg/Quest.d.ts +0 -173
  1102. package/dist/rpg/Quest.d.ts.map +0 -1
  1103. package/dist/rpg/Quest.js +0 -221
  1104. package/dist/rpg/Quest.js.map +0 -1
  1105. package/dist/rpg/automap.d.ts +0 -81
  1106. package/dist/rpg/automap.d.ts.map +0 -1
  1107. package/dist/rpg/automap.js +0 -107
  1108. package/dist/rpg/automap.js.map +0 -1
  1109. package/dist/rpg/dialogue-text.d.ts +0 -81
  1110. package/dist/rpg/dialogue-text.d.ts.map +0 -1
  1111. package/dist/rpg/dialogue-text.js +0 -88
  1112. package/dist/rpg/dialogue-text.js.map +0 -1
  1113. package/dist/rpg/index.d.ts +0 -25
  1114. package/dist/rpg/index.d.ts.map +0 -1
  1115. package/dist/rpg/index.js +0 -14
  1116. package/dist/rpg/index.js.map +0 -1
  1117. package/dist/rpg/twee-events.d.ts +0 -48
  1118. package/dist/rpg/twee-events.d.ts.map +0 -1
  1119. package/dist/rpg/twee-events.js +0 -35
  1120. package/dist/rpg/twee-events.js.map +0 -1
  1121. package/dist/simulation/Campaign.d.ts +0 -60
  1122. package/dist/simulation/Campaign.d.ts.map +0 -1
  1123. package/dist/simulation/Campaign.js +0 -89
  1124. package/dist/simulation/Campaign.js.map +0 -1
  1125. package/dist/simulation/CampaignSave.d.ts +0 -68
  1126. package/dist/simulation/CampaignSave.d.ts.map +0 -1
  1127. package/dist/simulation/CampaignSave.js +0 -54
  1128. package/dist/simulation/CampaignSave.js.map +0 -1
  1129. package/dist/simulation/EventPresentation.d.ts +0 -111
  1130. package/dist/simulation/EventPresentation.d.ts.map +0 -1
  1131. package/dist/simulation/EventPresentation.js +0 -120
  1132. package/dist/simulation/EventPresentation.js.map +0 -1
  1133. package/dist/simulation/Harness.d.ts +0 -26
  1134. package/dist/simulation/Harness.d.ts.map +0 -1
  1135. package/dist/simulation/Harness.js +0 -26
  1136. package/dist/simulation/Harness.js.map +0 -1
  1137. package/dist/simulation/Runtime.d.ts +0 -189
  1138. package/dist/simulation/Runtime.d.ts.map +0 -1
  1139. package/dist/simulation/Runtime.js +0 -244
  1140. package/dist/simulation/Runtime.js.map +0 -1
  1141. package/dist/simulation/Scenario.d.ts +0 -44
  1142. package/dist/simulation/Scenario.d.ts.map +0 -1
  1143. package/dist/simulation/Scenario.js +0 -40
  1144. package/dist/simulation/Scenario.js.map +0 -1
  1145. package/dist/simulation/Training.d.ts +0 -220
  1146. package/dist/simulation/Training.d.ts.map +0 -1
  1147. package/dist/simulation/Training.js +0 -366
  1148. package/dist/simulation/Training.js.map +0 -1
  1149. package/dist/simulation/Turns.d.ts +0 -40
  1150. package/dist/simulation/Turns.d.ts.map +0 -1
  1151. package/dist/simulation/Turns.js +0 -41
  1152. package/dist/simulation/Turns.js.map +0 -1
  1153. package/dist/simulation/index.d.ts +0 -25
  1154. package/dist/simulation/index.d.ts.map +0 -1
  1155. package/dist/simulation/index.js +0 -16
  1156. package/dist/simulation/index.js.map +0 -1
  1157. package/dist/skeleton/index.d.ts +0 -212
  1158. package/dist/skeleton/index.d.ts.map +0 -1
  1159. package/dist/skeleton/index.js +0 -325
  1160. package/dist/skeleton/index.js.map +0 -1
  1161. package/dist/testing/FakeAudio.d.ts +0 -149
  1162. package/dist/testing/FakeAudio.d.ts.map +0 -1
  1163. package/dist/testing/FakeAudio.js +0 -219
  1164. package/dist/testing/FakeAudio.js.map +0 -1
  1165. package/dist/testing/SceneControls.d.ts +0 -35
  1166. package/dist/testing/SceneControls.d.ts.map +0 -1
  1167. package/dist/testing/SceneControls.js +0 -49
  1168. package/dist/testing/SceneControls.js.map +0 -1
  1169. package/dist/testing/index.d.ts +0 -125
  1170. package/dist/testing/index.d.ts.map +0 -1
  1171. package/dist/testing/index.js +0 -157
  1172. package/dist/testing/index.js.map +0 -1
  1173. package/dist/threads/index.d.ts +0 -3
  1174. package/dist/threads/index.d.ts.map +0 -1
  1175. package/dist/threads/index.js +0 -2
  1176. package/dist/threads/index.js.map +0 -1
  1177. package/dist/threads/spawn.d.ts +0 -73
  1178. package/dist/threads/spawn.d.ts.map +0 -1
  1179. package/dist/threads/spawn.js +0 -167
  1180. package/dist/threads/spawn.js.map +0 -1
  1181. package/dist/threads/worker.d.ts +0 -51
  1182. package/dist/threads/worker.d.ts.map +0 -1
  1183. package/dist/threads/worker.js +0 -84
  1184. package/dist/threads/worker.js.map +0 -1
  1185. package/dist/three-d/Character3D.d.ts +0 -74
  1186. package/dist/three-d/Character3D.d.ts.map +0 -1
  1187. package/dist/three-d/Character3D.js +0 -122
  1188. package/dist/three-d/Character3D.js.map +0 -1
  1189. package/dist/three-d/Collision3D.d.ts +0 -111
  1190. package/dist/three-d/Collision3D.d.ts.map +0 -1
  1191. package/dist/three-d/Collision3D.js +0 -119
  1192. package/dist/three-d/Collision3D.js.map +0 -1
  1193. package/dist/three-d/Engine3D.d.ts +0 -25
  1194. package/dist/three-d/Engine3D.d.ts.map +0 -1
  1195. package/dist/three-d/Engine3D.js +0 -45
  1196. package/dist/three-d/Engine3D.js.map +0 -1
  1197. package/dist/three-d/Grid.d.ts +0 -30
  1198. package/dist/three-d/Grid.d.ts.map +0 -1
  1199. package/dist/three-d/Grid.js +0 -24
  1200. package/dist/three-d/Grid.js.map +0 -1
  1201. package/dist/three-d/Heightmap.d.ts +0 -38
  1202. package/dist/three-d/Heightmap.d.ts.map +0 -1
  1203. package/dist/three-d/Heightmap.js +0 -29
  1204. package/dist/three-d/Heightmap.js.map +0 -1
  1205. package/dist/three-d/Models.d.ts +0 -49
  1206. package/dist/three-d/Models.d.ts.map +0 -1
  1207. package/dist/three-d/Models.js +0 -77
  1208. package/dist/three-d/Models.js.map +0 -1
  1209. package/dist/three-d/TileGrid3D.d.ts +0 -27
  1210. package/dist/three-d/TileGrid3D.d.ts.map +0 -1
  1211. package/dist/three-d/TileGrid3D.js +0 -66
  1212. package/dist/three-d/TileGrid3D.js.map +0 -1
  1213. package/dist/three-d/Vox.d.ts +0 -43
  1214. package/dist/three-d/Vox.d.ts.map +0 -1
  1215. package/dist/three-d/Vox.js +0 -108
  1216. package/dist/three-d/Vox.js.map +0 -1
  1217. package/dist/three-d/index.d.ts +0 -15
  1218. package/dist/three-d/index.d.ts.map +0 -1
  1219. package/dist/three-d/index.js +0 -8
  1220. package/dist/three-d/index.js.map +0 -1
  1221. package/dist/two-d/Game.d.ts +0 -240
  1222. package/dist/two-d/Game.d.ts.map +0 -1
  1223. package/dist/two-d/Game.js +0 -487
  1224. package/dist/two-d/Game.js.map +0 -1
  1225. package/dist/two-d/QualityScaler.d.ts +0 -63
  1226. package/dist/two-d/QualityScaler.d.ts.map +0 -1
  1227. package/dist/two-d/QualityScaler.js +0 -92
  1228. package/dist/two-d/QualityScaler.js.map +0 -1
  1229. package/dist/two-d/ResolutionFit.d.ts +0 -28
  1230. package/dist/two-d/ResolutionFit.d.ts.map +0 -1
  1231. package/dist/two-d/ResolutionFit.js +0 -39
  1232. package/dist/two-d/ResolutionFit.js.map +0 -1
  1233. package/dist/two-d/Scene2D.d.ts +0 -43
  1234. package/dist/two-d/Scene2D.d.ts.map +0 -1
  1235. package/dist/two-d/Scene2D.js +0 -53
  1236. package/dist/two-d/Scene2D.js.map +0 -1
  1237. package/dist/two-d/index.d.ts +0 -22
  1238. package/dist/two-d/index.d.ts.map +0 -1
  1239. package/dist/two-d/index.js +0 -19
  1240. package/dist/two-d/index.js.map +0 -1
  1241. package/dist/two-d/pixi-interop.d.ts +0 -66
  1242. package/dist/two-d/pixi-interop.d.ts.map +0 -1
  1243. package/dist/two-d/pixi-interop.js +0 -72
  1244. package/dist/two-d/pixi-interop.js.map +0 -1
  1245. package/dist/two-d/presentation/MwlPresentation.d.ts +0 -117
  1246. package/dist/two-d/presentation/MwlPresentation.d.ts.map +0 -1
  1247. package/dist/two-d/presentation/MwlPresentation.js +0 -755
  1248. package/dist/two-d/presentation/MwlPresentation.js.map +0 -1
  1249. package/dist/two-d/presentation/index.d.ts +0 -3
  1250. package/dist/two-d/presentation/index.d.ts.map +0 -1
  1251. package/dist/two-d/presentation/index.js +0 -2
  1252. package/dist/two-d/presentation/index.js.map +0 -1
  1253. package/dist/two-d/render/ActorAnimator.d.ts +0 -92
  1254. package/dist/two-d/render/ActorAnimator.d.ts.map +0 -1
  1255. package/dist/two-d/render/ActorAnimator.js +0 -97
  1256. package/dist/two-d/render/ActorAnimator.js.map +0 -1
  1257. package/dist/two-d/render/AnimatedSprite.d.ts +0 -154
  1258. package/dist/two-d/render/AnimatedSprite.d.ts.map +0 -1
  1259. package/dist/two-d/render/AnimatedSprite.js +0 -197
  1260. package/dist/two-d/render/AnimatedSprite.js.map +0 -1
  1261. package/dist/two-d/render/Autotile.d.ts +0 -74
  1262. package/dist/two-d/render/Autotile.d.ts.map +0 -1
  1263. package/dist/two-d/render/Autotile.js +0 -149
  1264. package/dist/two-d/render/Autotile.js.map +0 -1
  1265. package/dist/two-d/render/Beam.d.ts +0 -136
  1266. package/dist/two-d/render/Beam.d.ts.map +0 -1
  1267. package/dist/two-d/render/Beam.js +0 -203
  1268. package/dist/two-d/render/Beam.js.map +0 -1
  1269. package/dist/two-d/render/Camera.d.ts +0 -255
  1270. package/dist/two-d/render/Camera.d.ts.map +0 -1
  1271. package/dist/two-d/render/Camera.js +0 -376
  1272. package/dist/two-d/render/Camera.js.map +0 -1
  1273. package/dist/two-d/render/Capabilities.d.ts +0 -84
  1274. package/dist/two-d/render/Capabilities.d.ts.map +0 -1
  1275. package/dist/two-d/render/Capabilities.js +0 -129
  1276. package/dist/two-d/render/Capabilities.js.map +0 -1
  1277. package/dist/two-d/render/ClothSprite.d.ts +0 -83
  1278. package/dist/two-d/render/ClothSprite.d.ts.map +0 -1
  1279. package/dist/two-d/render/ClothSprite.js +0 -105
  1280. package/dist/two-d/render/ClothSprite.js.map +0 -1
  1281. package/dist/two-d/render/ColorBlindness.d.ts +0 -39
  1282. package/dist/two-d/render/ColorBlindness.d.ts.map +0 -1
  1283. package/dist/two-d/render/ColorBlindness.js +0 -45
  1284. package/dist/two-d/render/ColorBlindness.js.map +0 -1
  1285. package/dist/two-d/render/ColorTransformBatcher.d.ts +0 -143
  1286. package/dist/two-d/render/ColorTransformBatcher.d.ts.map +0 -1
  1287. package/dist/two-d/render/ColorTransformBatcher.js +0 -395
  1288. package/dist/two-d/render/ColorTransformBatcher.js.map +0 -1
  1289. package/dist/two-d/render/Flights.d.ts +0 -90
  1290. package/dist/two-d/render/Flights.d.ts.map +0 -1
  1291. package/dist/two-d/render/Flights.js +0 -135
  1292. package/dist/two-d/render/Flights.js.map +0 -1
  1293. package/dist/two-d/render/FogLayer.d.ts +0 -68
  1294. package/dist/two-d/render/FogLayer.d.ts.map +0 -1
  1295. package/dist/two-d/render/FogLayer.js +0 -83
  1296. package/dist/two-d/render/FogLayer.js.map +0 -1
  1297. package/dist/two-d/render/Halo.d.ts +0 -58
  1298. package/dist/two-d/render/Halo.d.ts.map +0 -1
  1299. package/dist/two-d/render/Halo.js +0 -48
  1300. package/dist/two-d/render/Halo.js.map +0 -1
  1301. package/dist/two-d/render/HazeLayer.d.ts +0 -112
  1302. package/dist/two-d/render/HazeLayer.d.ts.map +0 -1
  1303. package/dist/two-d/render/HazeLayer.js +0 -186
  1304. package/dist/two-d/render/HazeLayer.js.map +0 -1
  1305. package/dist/two-d/render/ImageModifiers.d.ts +0 -312
  1306. package/dist/two-d/render/ImageModifiers.d.ts.map +0 -1
  1307. package/dist/two-d/render/ImageModifiers.js +0 -728
  1308. package/dist/two-d/render/ImageModifiers.js.map +0 -1
  1309. package/dist/two-d/render/LayeredSprite.d.ts +0 -54
  1310. package/dist/two-d/render/LayeredSprite.d.ts.map +0 -1
  1311. package/dist/two-d/render/LayeredSprite.js +0 -80
  1312. package/dist/two-d/render/LayeredSprite.js.map +0 -1
  1313. package/dist/two-d/render/LightningArc.d.ts +0 -57
  1314. package/dist/two-d/render/LightningArc.d.ts.map +0 -1
  1315. package/dist/two-d/render/LightningArc.js +0 -91
  1316. package/dist/two-d/render/LightningArc.js.map +0 -1
  1317. package/dist/two-d/render/LiquidLayer.d.ts +0 -62
  1318. package/dist/two-d/render/LiquidLayer.d.ts.map +0 -1
  1319. package/dist/two-d/render/LiquidLayer.js +0 -102
  1320. package/dist/two-d/render/LiquidLayer.js.map +0 -1
  1321. package/dist/two-d/render/Minimap.d.ts +0 -100
  1322. package/dist/two-d/render/Minimap.d.ts.map +0 -1
  1323. package/dist/two-d/render/Minimap.js +0 -157
  1324. package/dist/two-d/render/Minimap.js.map +0 -1
  1325. package/dist/two-d/render/NeonGlow.d.ts +0 -100
  1326. package/dist/two-d/render/NeonGlow.d.ts.map +0 -1
  1327. package/dist/two-d/render/NeonGlow.js +0 -184
  1328. package/dist/two-d/render/NeonGlow.js.map +0 -1
  1329. package/dist/two-d/render/PaletteRemap.d.ts +0 -154
  1330. package/dist/two-d/render/PaletteRemap.d.ts.map +0 -1
  1331. package/dist/two-d/render/PaletteRemap.js +0 -217
  1332. package/dist/two-d/render/PaletteRemap.js.map +0 -1
  1333. package/dist/two-d/render/Particles.d.ts +0 -262
  1334. package/dist/two-d/render/Particles.d.ts.map +0 -1
  1335. package/dist/two-d/render/Particles.js +0 -371
  1336. package/dist/two-d/render/Particles.js.map +0 -1
  1337. package/dist/two-d/render/Projectile.d.ts +0 -67
  1338. package/dist/two-d/render/Projectile.d.ts.map +0 -1
  1339. package/dist/two-d/render/Projectile.js +0 -78
  1340. package/dist/two-d/render/Projectile.js.map +0 -1
  1341. package/dist/two-d/render/RpgmAutotile.d.ts +0 -324
  1342. package/dist/two-d/render/RpgmAutotile.d.ts.map +0 -1
  1343. package/dist/two-d/render/RpgmAutotile.js +0 -933
  1344. package/dist/two-d/render/RpgmAutotile.js.map +0 -1
  1345. package/dist/two-d/render/SceneTransition.d.ts +0 -301
  1346. package/dist/two-d/render/SceneTransition.d.ts.map +0 -1
  1347. package/dist/two-d/render/SceneTransition.js +0 -458
  1348. package/dist/two-d/render/SceneTransition.js.map +0 -1
  1349. package/dist/two-d/render/ScreenEffects.d.ts +0 -124
  1350. package/dist/two-d/render/ScreenEffects.d.ts.map +0 -1
  1351. package/dist/two-d/render/ScreenEffects.js +0 -215
  1352. package/dist/two-d/render/ScreenEffects.js.map +0 -1
  1353. package/dist/two-d/render/Shape2D.d.ts +0 -146
  1354. package/dist/two-d/render/Shape2D.d.ts.map +0 -1
  1355. package/dist/two-d/render/Shape2D.js +0 -166
  1356. package/dist/two-d/render/Shape2D.js.map +0 -1
  1357. package/dist/two-d/render/SkeletalSprite.d.ts +0 -121
  1358. package/dist/two-d/render/SkeletalSprite.d.ts.map +0 -1
  1359. package/dist/two-d/render/SkeletalSprite.js +0 -214
  1360. package/dist/two-d/render/SkeletalSprite.js.map +0 -1
  1361. package/dist/two-d/render/SpringSprite.d.ts +0 -40
  1362. package/dist/two-d/render/SpringSprite.d.ts.map +0 -1
  1363. package/dist/two-d/render/SpringSprite.js +0 -39
  1364. package/dist/two-d/render/SpringSprite.js.map +0 -1
  1365. package/dist/two-d/render/SpriteAttachment.d.ts +0 -55
  1366. package/dist/two-d/render/SpriteAttachment.d.ts.map +0 -1
  1367. package/dist/two-d/render/SpriteAttachment.js +0 -60
  1368. package/dist/two-d/render/SpriteAttachment.js.map +0 -1
  1369. package/dist/two-d/render/SpriteDeform.d.ts +0 -156
  1370. package/dist/two-d/render/SpriteDeform.d.ts.map +0 -1
  1371. package/dist/two-d/render/SpriteDeform.js +0 -278
  1372. package/dist/two-d/render/SpriteDeform.js.map +0 -1
  1373. package/dist/two-d/render/SpriteGroup.d.ts +0 -83
  1374. package/dist/two-d/render/SpriteGroup.d.ts.map +0 -1
  1375. package/dist/two-d/render/SpriteGroup.js +0 -107
  1376. package/dist/two-d/render/SpriteGroup.js.map +0 -1
  1377. package/dist/two-d/render/SpriteMotion.d.ts +0 -121
  1378. package/dist/two-d/render/SpriteMotion.d.ts.map +0 -1
  1379. package/dist/two-d/render/SpriteMotion.js +0 -193
  1380. package/dist/two-d/render/SpriteMotion.js.map +0 -1
  1381. package/dist/two-d/render/SpriteSheet.d.ts +0 -62
  1382. package/dist/two-d/render/SpriteSheet.d.ts.map +0 -1
  1383. package/dist/two-d/render/SpriteSheet.js +0 -122
  1384. package/dist/two-d/render/SpriteSheet.js.map +0 -1
  1385. package/dist/two-d/render/StatusVisuals.d.ts +0 -86
  1386. package/dist/two-d/render/StatusVisuals.d.ts.map +0 -1
  1387. package/dist/two-d/render/StatusVisuals.js +0 -111
  1388. package/dist/two-d/render/StatusVisuals.js.map +0 -1
  1389. package/dist/two-d/render/SvgSkeleton.d.ts +0 -54
  1390. package/dist/two-d/render/SvgSkeleton.d.ts.map +0 -1
  1391. package/dist/two-d/render/SvgSkeleton.js +0 -112
  1392. package/dist/two-d/render/SvgSkeleton.js.map +0 -1
  1393. package/dist/two-d/render/TerrainGraphics.d.ts +0 -142
  1394. package/dist/two-d/render/TerrainGraphics.d.ts.map +0 -1
  1395. package/dist/two-d/render/TerrainGraphics.js +0 -161
  1396. package/dist/two-d/render/TerrainGraphics.js.map +0 -1
  1397. package/dist/two-d/render/TerrainGraphicsLayer.d.ts +0 -55
  1398. package/dist/two-d/render/TerrainGraphicsLayer.d.ts.map +0 -1
  1399. package/dist/two-d/render/TerrainGraphicsLayer.js +0 -54
  1400. package/dist/two-d/render/TerrainGraphicsLayer.js.map +0 -1
  1401. package/dist/two-d/render/TileMap.d.ts +0 -395
  1402. package/dist/two-d/render/TileMap.d.ts.map +0 -1
  1403. package/dist/two-d/render/TileMap.js +0 -967
  1404. package/dist/two-d/render/TileMap.js.map +0 -1
  1405. package/dist/two-d/render/TiledMap.d.ts +0 -113
  1406. package/dist/two-d/render/TiledMap.d.ts.map +0 -1
  1407. package/dist/two-d/render/TiledMap.js +0 -129
  1408. package/dist/two-d/render/TiledMap.js.map +0 -1
  1409. package/dist/two-d/render/TintedSprite.d.ts +0 -60
  1410. package/dist/two-d/render/TintedSprite.d.ts.map +0 -1
  1411. package/dist/two-d/render/TintedSprite.js +0 -88
  1412. package/dist/two-d/render/TintedSprite.js.map +0 -1
  1413. package/dist/two-d/render/Types2D.d.ts +0 -56
  1414. package/dist/two-d/render/Types2D.d.ts.map +0 -1
  1415. package/dist/two-d/render/Types2D.js +0 -45
  1416. package/dist/two-d/render/Types2D.js.map +0 -1
  1417. package/dist/two-d/render/Viewport.d.ts +0 -68
  1418. package/dist/two-d/render/Viewport.d.ts.map +0 -1
  1419. package/dist/two-d/render/Viewport.js +0 -74
  1420. package/dist/two-d/render/Viewport.js.map +0 -1
  1421. package/dist/two-d/render/index.d.ts +0 -81
  1422. package/dist/two-d/render/index.d.ts.map +0 -1
  1423. package/dist/two-d/render/index.js +0 -43
  1424. package/dist/two-d/render/index.js.map +0 -1
  1425. package/dist/two-d/stage/DialogueStage.d.ts +0 -90
  1426. package/dist/two-d/stage/DialogueStage.d.ts.map +0 -1
  1427. package/dist/two-d/stage/DialogueStage.js +0 -218
  1428. package/dist/two-d/stage/DialogueStage.js.map +0 -1
  1429. package/dist/two-d/stage/StoryScreen.d.ts +0 -110
  1430. package/dist/two-d/stage/StoryScreen.d.ts.map +0 -1
  1431. package/dist/two-d/stage/StoryScreen.js +0 -178
  1432. package/dist/two-d/stage/StoryScreen.js.map +0 -1
  1433. package/dist/two-d/stage/dialogue-text.d.ts +0 -81
  1434. package/dist/two-d/stage/dialogue-text.d.ts.map +0 -1
  1435. package/dist/two-d/stage/dialogue-text.js +0 -95
  1436. package/dist/two-d/stage/dialogue-text.js.map +0 -1
  1437. package/dist/two-d/stage/index.d.ts +0 -10
  1438. package/dist/two-d/stage/index.d.ts.map +0 -1
  1439. package/dist/two-d/stage/index.js +0 -6
  1440. package/dist/two-d/stage/index.js.map +0 -1
  1441. package/dist/two-d/stage/script.d.ts +0 -160
  1442. package/dist/two-d/stage/script.d.ts.map +0 -1
  1443. package/dist/two-d/stage/script.js +0 -207
  1444. package/dist/two-d/stage/script.js.map +0 -1
  1445. package/dist/two-d/stage/twee.d.ts +0 -35
  1446. package/dist/two-d/stage/twee.d.ts.map +0 -1
  1447. package/dist/two-d/stage/twee.js +0 -28
  1448. package/dist/two-d/stage/twee.js.map +0 -1
  1449. package/dist/two-d/ui/Bar.d.ts +0 -83
  1450. package/dist/two-d/ui/Bar.d.ts.map +0 -1
  1451. package/dist/two-d/ui/Bar.js +0 -110
  1452. package/dist/two-d/ui/Bar.js.map +0 -1
  1453. package/dist/two-d/ui/BitmapLabel.d.ts +0 -58
  1454. package/dist/two-d/ui/BitmapLabel.d.ts.map +0 -1
  1455. package/dist/two-d/ui/BitmapLabel.js +0 -82
  1456. package/dist/two-d/ui/BitmapLabel.js.map +0 -1
  1457. package/dist/two-d/ui/Button.d.ts +0 -133
  1458. package/dist/two-d/ui/Button.d.ts.map +0 -1
  1459. package/dist/two-d/ui/Button.js +0 -254
  1460. package/dist/two-d/ui/Button.js.map +0 -1
  1461. package/dist/two-d/ui/Checkbox.d.ts +0 -44
  1462. package/dist/two-d/ui/Checkbox.d.ts.map +0 -1
  1463. package/dist/two-d/ui/Checkbox.js +0 -89
  1464. package/dist/two-d/ui/Checkbox.js.map +0 -1
  1465. package/dist/two-d/ui/DataTable.d.ts +0 -79
  1466. package/dist/two-d/ui/DataTable.d.ts.map +0 -1
  1467. package/dist/two-d/ui/DataTable.js +0 -164
  1468. package/dist/two-d/ui/DataTable.js.map +0 -1
  1469. package/dist/two-d/ui/Dropdown.d.ts +0 -79
  1470. package/dist/two-d/ui/Dropdown.d.ts.map +0 -1
  1471. package/dist/two-d/ui/Dropdown.js +0 -136
  1472. package/dist/two-d/ui/Dropdown.js.map +0 -1
  1473. package/dist/two-d/ui/DropdownView.d.ts +0 -100
  1474. package/dist/two-d/ui/DropdownView.d.ts.map +0 -1
  1475. package/dist/two-d/ui/DropdownView.js +0 -234
  1476. package/dist/two-d/ui/DropdownView.js.map +0 -1
  1477. package/dist/two-d/ui/EventDialogue.d.ts +0 -23
  1478. package/dist/two-d/ui/EventDialogue.d.ts.map +0 -1
  1479. package/dist/two-d/ui/EventDialogue.js +0 -33
  1480. package/dist/two-d/ui/EventDialogue.js.map +0 -1
  1481. package/dist/two-d/ui/FloatingText.d.ts +0 -123
  1482. package/dist/two-d/ui/FloatingText.d.ts.map +0 -1
  1483. package/dist/two-d/ui/FloatingText.js +0 -153
  1484. package/dist/two-d/ui/FloatingText.js.map +0 -1
  1485. package/dist/two-d/ui/FloatingTextStack.d.ts +0 -150
  1486. package/dist/two-d/ui/FloatingTextStack.d.ts.map +0 -1
  1487. package/dist/two-d/ui/FloatingTextStack.js +0 -170
  1488. package/dist/two-d/ui/FloatingTextStack.js.map +0 -1
  1489. package/dist/two-d/ui/HelpScreen.d.ts +0 -45
  1490. package/dist/two-d/ui/HelpScreen.d.ts.map +0 -1
  1491. package/dist/two-d/ui/HelpScreen.js +0 -59
  1492. package/dist/two-d/ui/HelpScreen.js.map +0 -1
  1493. package/dist/two-d/ui/IconGrid.d.ts +0 -143
  1494. package/dist/two-d/ui/IconGrid.d.ts.map +0 -1
  1495. package/dist/two-d/ui/IconGrid.js +0 -327
  1496. package/dist/two-d/ui/IconGrid.js.map +0 -1
  1497. package/dist/two-d/ui/Label.d.ts +0 -63
  1498. package/dist/two-d/ui/Label.d.ts.map +0 -1
  1499. package/dist/two-d/ui/Label.js +0 -134
  1500. package/dist/two-d/ui/Label.js.map +0 -1
  1501. package/dist/two-d/ui/Layout.d.ts +0 -139
  1502. package/dist/two-d/ui/Layout.d.ts.map +0 -1
  1503. package/dist/two-d/ui/Layout.js +0 -221
  1504. package/dist/two-d/ui/Layout.js.map +0 -1
  1505. package/dist/two-d/ui/ListView.d.ts +0 -130
  1506. package/dist/two-d/ui/ListView.d.ts.map +0 -1
  1507. package/dist/two-d/ui/ListView.js +0 -326
  1508. package/dist/two-d/ui/ListView.js.map +0 -1
  1509. package/dist/two-d/ui/LoadingScreen.d.ts +0 -54
  1510. package/dist/two-d/ui/LoadingScreen.d.ts.map +0 -1
  1511. package/dist/two-d/ui/LoadingScreen.js +0 -87
  1512. package/dist/two-d/ui/LoadingScreen.js.map +0 -1
  1513. package/dist/two-d/ui/MarkupText.d.ts +0 -66
  1514. package/dist/two-d/ui/MarkupText.d.ts.map +0 -1
  1515. package/dist/two-d/ui/MarkupText.js +0 -156
  1516. package/dist/two-d/ui/MarkupText.js.map +0 -1
  1517. package/dist/two-d/ui/MessageBox.d.ts +0 -134
  1518. package/dist/two-d/ui/MessageBox.d.ts.map +0 -1
  1519. package/dist/two-d/ui/MessageBox.js +0 -263
  1520. package/dist/two-d/ui/MessageBox.js.map +0 -1
  1521. package/dist/two-d/ui/MessageLog.d.ts +0 -90
  1522. package/dist/two-d/ui/MessageLog.d.ts.map +0 -1
  1523. package/dist/two-d/ui/MessageLog.js +0 -131
  1524. package/dist/two-d/ui/MessageLog.js.map +0 -1
  1525. package/dist/two-d/ui/Meter.d.ts +0 -76
  1526. package/dist/two-d/ui/Meter.d.ts.map +0 -1
  1527. package/dist/two-d/ui/Meter.js +0 -134
  1528. package/dist/two-d/ui/Meter.js.map +0 -1
  1529. package/dist/two-d/ui/NinePatch.d.ts +0 -49
  1530. package/dist/two-d/ui/NinePatch.d.ts.map +0 -1
  1531. package/dist/two-d/ui/NinePatch.js +0 -59
  1532. package/dist/two-d/ui/NinePatch.js.map +0 -1
  1533. package/dist/two-d/ui/OnScreenKeyboard.d.ts +0 -91
  1534. package/dist/two-d/ui/OnScreenKeyboard.d.ts.map +0 -1
  1535. package/dist/two-d/ui/OnScreenKeyboard.js +0 -109
  1536. package/dist/two-d/ui/OnScreenKeyboard.js.map +0 -1
  1537. package/dist/two-d/ui/RadioGroup.d.ts +0 -68
  1538. package/dist/two-d/ui/RadioGroup.d.ts.map +0 -1
  1539. package/dist/two-d/ui/RadioGroup.js +0 -177
  1540. package/dist/two-d/ui/RadioGroup.js.map +0 -1
  1541. package/dist/two-d/ui/RebindScreen.d.ts +0 -70
  1542. package/dist/two-d/ui/RebindScreen.d.ts.map +0 -1
  1543. package/dist/two-d/ui/RebindScreen.js +0 -129
  1544. package/dist/two-d/ui/RebindScreen.js.map +0 -1
  1545. package/dist/two-d/ui/RichLabel.d.ts +0 -62
  1546. package/dist/two-d/ui/RichLabel.d.ts.map +0 -1
  1547. package/dist/two-d/ui/RichLabel.js +0 -146
  1548. package/dist/two-d/ui/RichLabel.js.map +0 -1
  1549. package/dist/two-d/ui/ScrollBox.d.ts +0 -163
  1550. package/dist/two-d/ui/ScrollBox.d.ts.map +0 -1
  1551. package/dist/two-d/ui/ScrollBox.js +0 -340
  1552. package/dist/two-d/ui/ScrollBox.js.map +0 -1
  1553. package/dist/two-d/ui/ScrollText.d.ts +0 -131
  1554. package/dist/two-d/ui/ScrollText.d.ts.map +0 -1
  1555. package/dist/two-d/ui/ScrollText.js +0 -218
  1556. package/dist/two-d/ui/ScrollText.js.map +0 -1
  1557. package/dist/two-d/ui/SelectionModel.d.ts +0 -50
  1558. package/dist/two-d/ui/SelectionModel.d.ts.map +0 -1
  1559. package/dist/two-d/ui/SelectionModel.js +0 -73
  1560. package/dist/two-d/ui/SelectionModel.js.map +0 -1
  1561. package/dist/two-d/ui/SettingsScreen.d.ts +0 -112
  1562. package/dist/two-d/ui/SettingsScreen.d.ts.map +0 -1
  1563. package/dist/two-d/ui/SettingsScreen.js +0 -338
  1564. package/dist/two-d/ui/SettingsScreen.js.map +0 -1
  1565. package/dist/two-d/ui/Skins.d.ts +0 -59
  1566. package/dist/two-d/ui/Skins.d.ts.map +0 -1
  1567. package/dist/two-d/ui/Skins.js +0 -77
  1568. package/dist/two-d/ui/Skins.js.map +0 -1
  1569. package/dist/two-d/ui/Slider.d.ts +0 -91
  1570. package/dist/two-d/ui/Slider.d.ts.map +0 -1
  1571. package/dist/two-d/ui/Slider.js +0 -170
  1572. package/dist/two-d/ui/Slider.js.map +0 -1
  1573. package/dist/two-d/ui/Spinner.d.ts +0 -67
  1574. package/dist/two-d/ui/Spinner.d.ts.map +0 -1
  1575. package/dist/two-d/ui/Spinner.js +0 -137
  1576. package/dist/two-d/ui/Spinner.js.map +0 -1
  1577. package/dist/two-d/ui/StatsScreen.d.ts +0 -40
  1578. package/dist/two-d/ui/StatsScreen.d.ts.map +0 -1
  1579. package/dist/two-d/ui/StatsScreen.js +0 -42
  1580. package/dist/two-d/ui/StatsScreen.js.map +0 -1
  1581. package/dist/two-d/ui/TabbedList.d.ts +0 -118
  1582. package/dist/two-d/ui/TabbedList.d.ts.map +0 -1
  1583. package/dist/two-d/ui/TabbedList.js +0 -221
  1584. package/dist/two-d/ui/TabbedList.js.map +0 -1
  1585. package/dist/two-d/ui/TextModel.d.ts +0 -90
  1586. package/dist/two-d/ui/TextModel.d.ts.map +0 -1
  1587. package/dist/two-d/ui/TextModel.js +0 -175
  1588. package/dist/two-d/ui/TextModel.js.map +0 -1
  1589. package/dist/two-d/ui/TextPrompt.d.ts +0 -122
  1590. package/dist/two-d/ui/TextPrompt.d.ts.map +0 -1
  1591. package/dist/two-d/ui/TextPrompt.js +0 -236
  1592. package/dist/two-d/ui/TextPrompt.js.map +0 -1
  1593. package/dist/two-d/ui/TextSharpness.d.ts +0 -33
  1594. package/dist/two-d/ui/TextSharpness.d.ts.map +0 -1
  1595. package/dist/two-d/ui/TextSharpness.js +0 -56
  1596. package/dist/two-d/ui/TextSharpness.js.map +0 -1
  1597. package/dist/two-d/ui/Toast.d.ts +0 -57
  1598. package/dist/two-d/ui/Toast.d.ts.map +0 -1
  1599. package/dist/two-d/ui/Toast.js +0 -101
  1600. package/dist/two-d/ui/Toast.js.map +0 -1
  1601. package/dist/two-d/ui/Tooltip.d.ts +0 -177
  1602. package/dist/two-d/ui/Tooltip.d.ts.map +0 -1
  1603. package/dist/two-d/ui/Tooltip.js +0 -275
  1604. package/dist/two-d/ui/Tooltip.js.map +0 -1
  1605. package/dist/two-d/ui/TreeView.d.ts +0 -68
  1606. package/dist/two-d/ui/TreeView.d.ts.map +0 -1
  1607. package/dist/two-d/ui/TreeView.js +0 -133
  1608. package/dist/two-d/ui/TreeView.js.map +0 -1
  1609. package/dist/two-d/ui/VerticalLabel.d.ts +0 -69
  1610. package/dist/two-d/ui/VerticalLabel.d.ts.map +0 -1
  1611. package/dist/two-d/ui/VerticalLabel.js +0 -110
  1612. package/dist/two-d/ui/VerticalLabel.js.map +0 -1
  1613. package/dist/two-d/ui/Window.d.ts +0 -188
  1614. package/dist/two-d/ui/Window.d.ts.map +0 -1
  1615. package/dist/two-d/ui/Window.js +0 -311
  1616. package/dist/two-d/ui/Window.js.map +0 -1
  1617. package/dist/two-d/ui/WindowStack.d.ts +0 -63
  1618. package/dist/two-d/ui/WindowStack.d.ts.map +0 -1
  1619. package/dist/two-d/ui/WindowStack.js +0 -132
  1620. package/dist/two-d/ui/WindowStack.js.map +0 -1
  1621. package/dist/two-d/ui/a11y.d.ts +0 -43
  1622. package/dist/two-d/ui/a11y.d.ts.map +0 -1
  1623. package/dist/two-d/ui/a11y.js +0 -79
  1624. package/dist/two-d/ui/a11y.js.map +0 -1
  1625. package/dist/two-d/ui/contrast.d.ts +0 -30
  1626. package/dist/two-d/ui/contrast.d.ts.map +0 -1
  1627. package/dist/two-d/ui/contrast.js +0 -42
  1628. package/dist/two-d/ui/contrast.js.map +0 -1
  1629. package/dist/two-d/ui/index.d.ts +0 -96
  1630. package/dist/two-d/ui/index.d.ts.map +0 -1
  1631. package/dist/two-d/ui/index.js +0 -49
  1632. package/dist/two-d/ui/index.js.map +0 -1
  1633. package/dist/two-d/ui/markdown.d.ts +0 -55
  1634. package/dist/two-d/ui/markdown.d.ts.map +0 -1
  1635. package/dist/two-d/ui/markdown.js +0 -147
  1636. package/dist/two-d/ui/markdown.js.map +0 -1
  1637. package/dist/two-d/ui/markup.d.ts +0 -189
  1638. package/dist/two-d/ui/markup.d.ts.map +0 -1
  1639. package/dist/two-d/ui/markup.js +0 -387
  1640. package/dist/two-d/ui/markup.js.map +0 -1
  1641. package/dist/two-d/ui/reveal.d.ts +0 -41
  1642. package/dist/two-d/ui/reveal.d.ts.map +0 -1
  1643. package/dist/two-d/ui/reveal.js +0 -22
  1644. package/dist/two-d/ui/reveal.js.map +0 -1
  1645. package/dist/two-d/ui/theme.d.ts +0 -133
  1646. package/dist/two-d/ui/theme.d.ts.map +0 -1
  1647. package/dist/two-d/ui/theme.js +0 -122
  1648. package/dist/two-d/ui/theme.js.map +0 -1
  1649. package/dist/two-d/ui/themedText.d.ts +0 -20
  1650. package/dist/two-d/ui/themedText.d.ts.map +0 -1
  1651. package/dist/two-d/ui/themedText.js +0 -9
  1652. package/dist/two-d/ui/themedText.js.map +0 -1
  1653. package/dist/version.d.ts +0 -13
  1654. package/dist/version.d.ts.map +0 -1
  1655. package/dist/version.js +0 -13
  1656. package/dist/version.js.map +0 -1
  1657. package/dist/world/Encounters.d.ts +0 -32
  1658. package/dist/world/Encounters.d.ts.map +0 -1
  1659. package/dist/world/Encounters.js +0 -9
  1660. package/dist/world/Encounters.js.map +0 -1
  1661. package/dist/world/Environment.d.ts +0 -58
  1662. package/dist/world/Environment.d.ts.map +0 -1
  1663. package/dist/world/Environment.js +0 -89
  1664. package/dist/world/Environment.js.map +0 -1
  1665. package/dist/world/Overworld.d.ts +0 -39
  1666. package/dist/world/Overworld.d.ts.map +0 -1
  1667. package/dist/world/Overworld.js +0 -40
  1668. package/dist/world/Overworld.js.map +0 -1
  1669. package/dist/world/SideTurns.d.ts +0 -115
  1670. package/dist/world/SideTurns.d.ts.map +0 -1
  1671. package/dist/world/SideTurns.js +0 -138
  1672. package/dist/world/SideTurns.js.map +0 -1
  1673. package/dist/world/TurnClock.d.ts +0 -41
  1674. package/dist/world/TurnClock.d.ts.map +0 -1
  1675. package/dist/world/TurnClock.js +0 -49
  1676. package/dist/world/TurnClock.js.map +0 -1
  1677. package/dist/world/World.d.ts +0 -64
  1678. package/dist/world/World.d.ts.map +0 -1
  1679. package/dist/world/World.js +0 -91
  1680. package/dist/world/World.js.map +0 -1
  1681. package/dist/world/index.d.ts +0 -12
  1682. package/dist/world/index.d.ts.map +0 -1
  1683. package/dist/world/index.js +0 -7
  1684. package/dist/world/index.js.map +0 -1
  1685. package/sbom.cdx.json +0 -5996
  1686. package/tools/mwl.mjs +0 -466
  1687. package/tools/vendored/rgssad-wasm/LICENSE-MIT +0 -21
  1688. package/tools/vendored/rgssad-wasm/README.md +0 -15
  1689. package/tools/vendored/rgssad-wasm/package.json +0 -17
  1690. package/tools/vendored/rgssad-wasm/rgssad_wasm.d.ts +0 -41
  1691. package/tools/vendored/rgssad-wasm/rgssad_wasm.js +0 -6
  1692. package/tools/vendored/rgssad-wasm/rgssad_wasm_bg.js +0 -399
  1693. package/tools/vendored/rgssad-wasm/rgssad_wasm_bg.wasm +0 -0
  1694. package/tools/vendored/rgssad-wasm/rgssad_wasm_bg.wasm.d.ts +0 -17
  1695. package/tools.md +0 -219
@@ -1,967 +0,0 @@
1
- import { Container, Graphics, Rectangle, Texture } from 'pixi.js';
2
- import { TintedSprite } from './TintedSprite.js';
3
- import { hexToPixel, pixelToHex } from '../../core/Hex.js';
4
- import { assertAutotileLayout, autotileCellParts, rpgmAutotileSlot, xpAutotileRef, RPGM_FLOOR_AUTOTILE_TABLE, RPGM_WALL_AUTOTILE_TABLE, } from './RpgmAutotile.js';
5
- /**
6
- * The frame value meaning "nothing here"; a cell holding it gets no sprite at all.
7
- *
8
- * @example
9
- * ```ts
10
- * import { EMPTY, TileMap, SpriteSheet } from '@datamoc/mw_games/two-d/render';
11
- *
12
- * declare const sheet: SpriteSheet;
13
- *
14
- * const map = new TileMap({ width: 10, height: 10, sheet });
15
- * map.addLayer('ground');
16
- * console.log(map.getTile('ground', 0, 0)); // EMPTY - nothing set there yet
17
- * ```
18
- */
19
- export const EMPTY = -1;
20
- /** the faces of a raised block are shaded, the way light falls on the classic block look */
21
- const LEFT_FACE_FILL = 0x6e6e6e;
22
- const RIGHT_FACE_FILL = 0x9a9a9a;
23
- /**
24
- * Packs a (sheet, frame) pair into one cell value, for a `TileMap` built over
25
- * several sheets - a map whose tiles come from more than one Tiled tileset.
26
- *
27
- * Single-sheet maps never need this: a plain frame index already decodes as
28
- * sheet 0, so every existing call site keeps working unchanged.
29
- *
30
- * @example
31
- * ```ts
32
- * import { tileFrame, tileFrameSheet, tileFrameIndex } from '@datamoc/mw_games/two-d/render';
33
- *
34
- * const packed = tileFrame(1, 42); // frame 42 of the second sheet (index 1)
35
- * console.log(tileFrameSheet(packed)); // 1
36
- * console.log(tileFrameIndex(packed)); // 42
37
- * ```
38
- */
39
- export function tileFrame(sheet, frame) {
40
- if (!Number.isInteger(sheet) || sheet < 0 || sheet >= 1 << 12) {
41
- throw new Error(`tileFrame needs a sheet index from 0 to ${(1 << 12) - 1}, got ${sheet}`);
42
- }
43
- if (!Number.isInteger(frame) || frame < 0 || frame >= 1 << 20) {
44
- throw new Error(`tileFrame needs a frame index from 0 to ${(1 << 20) - 1}, got ${frame}`);
45
- }
46
- return (sheet << 20) | frame;
47
- }
48
- /**
49
- * The sheet half of a `tileFrame` pack, or 0 for a plain frame index.
50
- *
51
- * @example
52
- * ```ts
53
- * import { tileFrame, tileFrameSheet } from '@datamoc/mw_games/two-d/render';
54
- *
55
- * console.log(tileFrameSheet(tileFrame(2, 5))); // 2
56
- * console.log(tileFrameSheet(5)); // 0 - a plain frame index reads as sheet 0
57
- * ```
58
- */
59
- export function tileFrameSheet(packed) {
60
- return packed >>> 20;
61
- }
62
- /**
63
- * The frame half of a `tileFrame` pack, or the value itself for a plain index.
64
- *
65
- * @example
66
- * ```ts
67
- * import { tileFrame, tileFrameIndex } from '@datamoc/mw_games/two-d/render';
68
- *
69
- * console.log(tileFrameIndex(tileFrame(2, 5))); // 5
70
- * console.log(tileFrameIndex(5)); // 5 - a plain frame index passes through unchanged
71
- * ```
72
- */
73
- export function tileFrameIndex(packed) {
74
- return packed & ((1 << 20) - 1);
75
- }
76
- /**
77
- * A grid of tiles, drawn as sprites.
78
- *
79
- * Layers stack in the order they are added: a floor, then whatever stands on it, then a
80
- * roof. Every layer shares one grid, so a cell's lighting applies to all of them at once,
81
- * which is what fog of war needs, since an unseen floor and the wall on it have to dim
82
- * together.
83
- *
84
- * The map is chunked and culled against the camera, so its cost tracks what is on screen
85
- * rather than how large the map is.
86
- *
87
- * Cells can also carry an elevation (`setCellHeight`): the top tile moves up by one
88
- * `heightStep` per level, and on the diamond projections (isometric, staggered) each
89
- * level grows two shaded side faces, the classic raised-block look. `tileCenter`
90
- * rides along, so whoever stands on the cell stands on top of it.
91
- *
92
- * @example
93
- * ```ts
94
- * import { TileMap, EMPTY, SpriteSheet, createCamera } from '@datamoc/mw_games/two-d/render';
95
- *
96
- * const sheet = SpriteSheet.grid('tiles/ground.png', 16);
97
- *
98
- * const map = new TileMap({ width: 20, height: 20, sheet });
99
- * map.addLayer('ground', new Array(400).fill(0)); // frame 0 everywhere
100
- * map.addLayer('objects'); // an empty layer, filled in with setTile later
101
- *
102
- * map.setTile('objects', 3, 3, 5);
103
- * console.log(map.getTile('objects', 3, 3)); // 5
104
- * console.log(map.getTile('objects', 0, 0)); // EMPTY - never set
105
- *
106
- * map.setCellColor(3, 3, 0x888888); // half-lit, remembered-but-not-visible fog of war
107
- *
108
- * const camera = createCamera();
109
- * map.cull(camera); // once per frame, switches off chunks the camera cannot see
110
- * ```
111
- *
112
- * `TileMap` is a `Container` of layer `Container`s of `TintedSprite` tiles, not a sprite
113
- * itself: setting `map.alpha` still fades the whole map, since Pixi composes a container's
114
- * alpha into every descendant's when rendering. There is no per-cell alpha alongside
115
- * `setCellColor`'s tint/add - a see-through *tile* (as opposed to a translucent creature
116
- * standing on one, which is `TintedSprite`'s own case) is not something any reference game
117
- * has asked for yet.
118
- */
119
- export class TileMap extends Container {
120
- constructor(options) {
121
- super();
122
- this.layers = [];
123
- this.layersByName = new Map();
124
- //one container per chunk per layer, so culling toggles a single flag per chunk
125
- this.chunks = [];
126
- this.widthInTiles = options.width;
127
- this.heightInTiles = options.height;
128
- this.sheets = Array.isArray(options.sheet) ? [...options.sheet] : [options.sheet];
129
- if (this.sheets.length === 0)
130
- throw new Error('a TileMap needs at least one sheet');
131
- this.tileWidth = options.tileWidth ?? this.sheets[0].frameWidth;
132
- this.tileHeight = options.tileHeight ?? this.sheets[0].frameHeight;
133
- this.shape = options.shape ?? 'square';
134
- this.heightStep = options.heightStep ?? this.tileHeight / 2;
135
- if (!(this.heightStep > 0)) {
136
- throw new Error(`a TileMap's heightStep must be a positive number, got ${options.heightStep}`);
137
- }
138
- this.chunkSize = options.chunkSize ?? 16;
139
- this.chunkColumns = Math.ceil(this.widthInTiles / this.chunkSize);
140
- this.chunkRows = Math.ceil(this.heightInTiles / this.chunkSize);
141
- const cells = this.widthInTiles * this.heightInTiles;
142
- this.cellTint = new Uint32Array(cells).fill(0xffffff);
143
- this.cellAdd = new Uint32Array(cells);
144
- this.cellHeight = new Int32Array(cells);
145
- this.faces = new Array(cells).fill(null);
146
- }
147
- get layerCount() {
148
- return this.layers.length;
149
- }
150
- /** world size, for setting camera bounds */
151
- get worldWidth() {
152
- switch (this.shape) {
153
- case 'square':
154
- return this.widthInTiles * this.tileWidth;
155
- case 'hex':
156
- //columns overlap three-quarters of a tile each; the last column still needs
157
- //its full width past where the previous one started
158
- return this.widthInTiles <= 0 ? 0 : (this.widthInTiles - 1) * this.tileWidth * 0.75 + this.tileWidth;
159
- case 'isometric':
160
- //a diamond spanning every row and column, at their combined width
161
- return (this.widthInTiles + this.heightInTiles) * (this.tileWidth / 2);
162
- case 'staggered':
163
- //every other row is pushed half a tile right, so the map is that much wider
164
- return this.widthInTiles * this.tileWidth + this.tileWidth / 2;
165
- }
166
- }
167
- get worldHeight() {
168
- switch (this.shape) {
169
- case 'square':
170
- return this.heightInTiles * this.tileHeight;
171
- case 'hex':
172
- //odd columns sit half a tile lower, so the map is that much taller than the
173
- //rows alone
174
- return this.heightInTiles * this.tileHeight + this.tileHeight / 2;
175
- case 'isometric':
176
- return (this.widthInTiles + this.heightInTiles) * (this.tileHeight / 2);
177
- case 'staggered':
178
- //rows are packed at half height, staggered brick-fashion
179
- return this.heightInTiles * (this.tileHeight / 2) + this.tileHeight / 2;
180
- }
181
- }
182
- inside(x, y) {
183
- return x >= 0 && y >= 0 && x < this.widthInTiles && y < this.heightInTiles;
184
- }
185
- index(x, y) {
186
- return y * this.widthInTiles + x;
187
- }
188
- /**
189
- * Adds a layer on top of the existing ones.
190
- *
191
- * @param data one frame index per cell, row-major, `EMPTY` for a blank cell. A missing
192
- * array makes an empty layer to fill in later. On a multi-sheet map the values are
193
- * `tileFrame` packs rather than plain indices.
194
- */
195
- addLayer(name, data) {
196
- const { cells, container, chunks } = this.beginLayer(name, data?.length);
197
- const layer = {
198
- kind: 'tiles',
199
- name,
200
- data: data ? Int32Array.from(data) : new Int32Array(cells).fill(EMPTY),
201
- sprites: new Array(cells).fill(null),
202
- container,
203
- };
204
- this.layers.push(layer);
205
- this.layersByName.set(name, layer);
206
- this.chunks.push(chunks);
207
- this.addChild(container);
208
- //sprites are built after registration so setTile can find the layer
209
- const isBottom = this.layers.length === 1;
210
- for (let y = 0; y < this.heightInTiles; y++) {
211
- for (let x = 0; x < this.widthInTiles; x++) {
212
- const frame = layer.data[this.index(x, y)];
213
- if (frame !== EMPTY)
214
- this.buildSprite(layer, x, y, frame);
215
- //faces belong to the block, which the bottom layer defines; upper
216
- //layers ride the same lift through buildSprite but draw no faces
217
- if (isBottom)
218
- this.syncFaces(x, y);
219
- }
220
- }
221
- return this;
222
- }
223
- beginLayer(name, length) {
224
- if (this.layersByName.has(name))
225
- throw new Error(`this map already has a layer named "${name}"`);
226
- const cells = this.widthInTiles * this.heightInTiles;
227
- if (length !== undefined && length !== cells) {
228
- throw new Error(`layer "${name}" has ${length} cells, but the map has ${cells}`);
229
- }
230
- const container = new Container();
231
- const chunks = [];
232
- for (let i = 0; i < this.chunkColumns * this.chunkRows; i++) {
233
- const chunk = new Container();
234
- chunks.push(chunk);
235
- container.addChild(chunk);
236
- }
237
- return { cells, container, chunks };
238
- }
239
- /**
240
- * Adds an autotile layer on top of the existing ones: each non-blank cell
241
- * holds a raw MV tile id or XP tile value, and the map assembles that
242
- * cell's quadrant halves straight from the source sheet - no prebuilt
243
- * atlas canvas in between. Cells route to the set claiming their id, so
244
- * one layer can span every A-sheet (or every autotile image) the same way
245
- * one plain layer can span several sheets.
246
- *
247
- * @param cells one raw id per cell, row-major; EMPTY (or at/below zero)
248
- * for a blank cell. Every other value must fall in one of the sets'
249
- * ranges, or the call throws naming it.
250
- * @param set one source, or one per family slot (MV) or image index (XP).
251
- *
252
- * @example
253
- * ```ts
254
- * import { TileMap, SpriteSheet, type AutotileSet } from '@datamoc/mw_games/two-d/render';
255
- *
256
- * declare const sheet: SpriteSheet; // a raw MV A1 sheet: 48px cells, slot 0
257
- *
258
- * const map = new TileMap({ width: 4, height: 4, sheet });
259
- * const sea: AutotileSet = { sheet, slot: 0, animation: [[0, 1, 2]] };
260
- * map.addAutotileLayer('sea', new Array(16).fill(2048), sea);
261
- * map.setAutotileFrame('sea', 1);
262
- * console.log(map.getAutotileFrame('sea')); // 1
263
- * console.log(map.getTile('sea', 0, 0)); // 2048 - raw MV ids, EMPTY where blank
264
- * ```
265
- */
266
- addAutotileLayer(name, cells, set) {
267
- const entries = Array.isArray(set) ? set : [set];
268
- if (entries.length === 0)
269
- throw new Error(`autotile layer "${name}" needs at least one set`);
270
- const { cells: total, container, chunks } = this.beginLayer(name, cells.length);
271
- const sets = entries.map((entry, position) => this.resolveAutotileSet(name, entry, position));
272
- const claimed = new Set();
273
- for (const resolved of sets) {
274
- const key = resolved.layout.format === 'rpgm-mv'
275
- ? `slot ${resolved.layout.slot}`
276
- : `autotile ${resolved.layout.index}`;
277
- if (claimed.has(key))
278
- throw new Error(`autotile layer "${name}" has two sets for ${key}`);
279
- claimed.add(key);
280
- }
281
- let frame = 0;
282
- entries.forEach((entry, position) => {
283
- const initial = entry.animationFrame ?? 0;
284
- if (!Number.isInteger(initial) || initial < 0) {
285
- throw new Error(`autotile layer "${name}" set ${position} starts at an invalid animation frame, got ${entry.animationFrame}`);
286
- }
287
- if (position === 0)
288
- frame = initial;
289
- else if (initial !== frame) {
290
- throw new Error(`autotile layer "${name}" sets disagree on their initial animation frame (${frame} vs ${initial})`);
291
- }
292
- });
293
- const data = Int32Array.from(cells);
294
- for (let cell = 0; cell < total; cell++) {
295
- if (data[cell] > 0)
296
- this.claimAutotileSets(sets, name, data[cell]);
297
- }
298
- const layer = {
299
- kind: 'autotile',
300
- name,
301
- data,
302
- sprites: new Array(total).fill(null),
303
- container,
304
- sets,
305
- frame,
306
- };
307
- this.layers.push(layer);
308
- this.layersByName.set(name, layer);
309
- this.chunks.push(chunks);
310
- this.addChild(container);
311
- //sprites are built after registration so the claim above stays the only check
312
- const isBottom = this.layers.length === 1;
313
- for (let y = 0; y < this.heightInTiles; y++) {
314
- for (let x = 0; x < this.widthInTiles; x++) {
315
- const at = this.index(x, y);
316
- const tile = data[at];
317
- if (tile <= 0)
318
- continue;
319
- layer.sprites[at] = this.makeAutotileSprites(layer, this.claimAutotileSets(sets, name, tile), x, y, tile);
320
- if (isBottom)
321
- this.syncFaces(x, y);
322
- }
323
- }
324
- return this;
325
- }
326
- /**
327
- * Advances an autotile layer's animation frame: every animated cell
328
- * re-points its quadrant textures (MV kind cycles, XP frame stripes)
329
- * while cells outside any cycle stay on frame zero's art. A repeated
330
- * frame is a no-op.
331
- */
332
- setAutotileFrame(layer, frame) {
333
- const target = this.layerAt(layer);
334
- if (target.kind !== 'autotile')
335
- throw new Error(`layer "${target.name}" is not an autotile layer`);
336
- if (!Number.isInteger(frame) || frame < 0) {
337
- throw new Error(`an autotile animation frame must be an integer at or above zero, got ${frame}`);
338
- }
339
- if (target.frame === frame)
340
- return;
341
- target.frame = frame;
342
- for (let y = 0; y < this.heightInTiles; y++) {
343
- for (let x = 0; x < this.widthInTiles; x++) {
344
- const cell = this.index(x, y);
345
- const tile = target.data[cell];
346
- if (tile <= 0)
347
- continue;
348
- const set = this.claimAutotileSets(target.sets, target.name, tile);
349
- const pieces = this.autotilePieces(set, tile, frame);
350
- const sprites = target.sprites[cell];
351
- if (!sprites)
352
- continue;
353
- for (let i = 0; i < sprites.length; i++)
354
- sprites[i].texture = pieces.textures[i];
355
- }
356
- }
357
- }
358
- /**
359
- * Adds a shadow layer: RPG Maker's per-cell shadow bits, drawn as translucent quarter-tile
360
- * quads. Bit 0 is the top-left quadrant, 1 top-right, 2 bottom-left, 3 bottom-right (the
361
- * engine's map layer 4). A cell holding 0 (or EMPTY) is clear. Shadow quads keep their own
362
- * colour whatever `setCellColor` does to the cell under them.
363
- *
364
- * @param bits one bit set (0-15) per cell, row-major.
365
- * @param options `color` (default black) and `alpha` (default 0.5, the engine's shadow).
366
- *
367
- * @example
368
- * ```ts
369
- * import { TileMap, SpriteSheet } from '@datamoc/mw_games/two-d/render';
370
- *
371
- * declare const sheet: SpriteSheet;
372
- *
373
- * const map = new TileMap({ width: 2, height: 1, sheet });
374
- * map.addShadowLayer('shadow', [0b0101, 0]); // the left cell's two left quadrants
375
- * console.log(map.getTile('shadow', 0, 0)); // 5
376
- * ```
377
- */
378
- addShadowLayer(name, bits, options = {}) {
379
- const { cells: total, container, chunks } = this.beginLayer(name, bits.length);
380
- const color = options.color ?? 0x000000;
381
- const alpha = options.alpha ?? 0.5;
382
- if (!Number.isFinite(alpha) || alpha < 0 || alpha > 1) {
383
- throw new Error(`shadow layer "${name}" alpha must be between 0 and 1, got ${options.alpha}`);
384
- }
385
- const data = Int32Array.from(bits, (value) => (value > 0 ? value & 0x0f : 0));
386
- const layer = {
387
- kind: 'shadow',
388
- name,
389
- data,
390
- sprites: new Array(total).fill(null),
391
- container,
392
- color,
393
- alpha,
394
- };
395
- this.layers.push(layer);
396
- this.layersByName.set(name, layer);
397
- this.chunks.push(chunks);
398
- this.addChild(container);
399
- for (let y = 0; y < this.heightInTiles; y++) {
400
- for (let x = 0; x < this.widthInTiles; x++) {
401
- if (data[this.index(x, y)] > 0)
402
- this.buildShadowSprites(layer, x, y);
403
- }
404
- }
405
- return this;
406
- }
407
- buildShadowSprites(layer, x, y) {
408
- const cell = this.index(x, y);
409
- const origin = this.cellOrigin(x, y);
410
- const lift = this.cellHeight[cell] * this.heightStep;
411
- const width = this.tileWidth / 2;
412
- const height = this.tileHeight / 2;
413
- const chunk = this.chunks[this.layers.indexOf(layer)][this.chunkIndex(x, y)];
414
- const made = [];
415
- for (let quadrant = 0; quadrant < 4; quadrant++) {
416
- if (!(layer.data[cell] & (1 << quadrant)))
417
- continue;
418
- const sprite = new TintedSprite(Texture.WHITE);
419
- sprite.x = origin.x + (quadrant % 2) * width;
420
- sprite.y = origin.y - lift + Math.floor(quadrant / 2) * height;
421
- sprite.width = width;
422
- sprite.height = height;
423
- sprite.tint = layer.color;
424
- sprite.alpha = layer.alpha;
425
- chunk.addChild(sprite);
426
- made.push(sprite);
427
- }
428
- layer.sprites[cell] = made;
429
- }
430
- setShadowCell(layer, x, y, bits) {
431
- const cell = this.index(x, y);
432
- layer.data[cell] = bits > 0 ? bits & 0x0f : 0;
433
- for (const sprite of layer.sprites[cell] ?? [])
434
- sprite.destroy();
435
- layer.sprites[cell] = null;
436
- if (layer.data[cell] > 0)
437
- this.buildShadowSprites(layer, x, y);
438
- }
439
- /** the animation frame an autotile layer currently shows */
440
- getAutotileFrame(layer) {
441
- const target = this.layerAt(layer);
442
- if (target.kind !== 'autotile')
443
- throw new Error(`layer "${target.name}" is not an autotile layer`);
444
- return target.frame;
445
- }
446
- resolveAutotileSet(layerName, entry, position) {
447
- const where = `autotile layer "${layerName}" set ${position}`;
448
- if (!entry || !entry.sheet)
449
- throw new Error(`${where} needs a source sheet`);
450
- const format = entry.format ?? 'rpgm-mv';
451
- if (format !== 'rpgm-mv' && format !== 'rpgm-xp')
452
- throw new Error(`${where} has an unknown format "${entry.format}"`);
453
- if (format === 'rpgm-mv')
454
- return this.resolveRpgmSet(where, entry);
455
- return this.resolveXpSet(where, entry);
456
- }
457
- resolveRpgmSet(where, entry) {
458
- if (entry.slot === undefined)
459
- throw new Error(`${where} needs a slot (0-3) for its MV sheet`);
460
- if (entry.mode !== undefined && entry.mode !== 'floor' && entry.mode !== 'wall' && entry.mode !== 'mixed') {
461
- throw new Error(`${where} has an unknown mode "${entry.mode}"`);
462
- }
463
- if (entry.animation !== undefined && !Array.isArray(entry.animation)) {
464
- throw new Error(`${where} animation must list kind runs, got ${typeof entry.animation}`);
465
- }
466
- const mode = entry.mode ?? (entry.slot < 2 ? 'floor' : 'wall');
467
- //kind rows of eight: even rows are wall tops (floor shapes), odd rows wall faces
468
- const mixedA4 = mode === 'mixed' && entry.slot === 3 && entry.table === undefined;
469
- const layout = {
470
- format: 'rpgm-mv',
471
- slot: entry.slot,
472
- table: entry.table ??
473
- (mode === 'floor' || entry.tableEdge || (mode === 'mixed' && entry.slot < 2)
474
- ? RPGM_FLOOR_AUTOTILE_TABLE
475
- : RPGM_WALL_AUTOTILE_TABLE),
476
- ...(mixedA4
477
- ? {
478
- tableFor: (kind) => Math.floor(kind / 8) % 2 === 0 ? RPGM_FLOOR_AUTOTILE_TABLE : RPGM_WALL_AUTOTILE_TABLE,
479
- }
480
- : {}),
481
- ...(entry.tableEdge ? { tableEdge: true } : {}),
482
- cycles: entry.animation ?? [],
483
- };
484
- assertAutotileLayout(layout);
485
- return {
486
- sheet: entry.sheet,
487
- layout,
488
- cache: new Map(),
489
- claims: (tile) => rpgmAutotileSlot(tile) === entry.slot,
490
- };
491
- }
492
- resolveXpSet(where, entry) {
493
- const index = entry.index ?? 0;
494
- const texture = entry.sheet.texture;
495
- //a 32px-tall strip holds whole animated tiles rather than a quadrant
496
- //template; anything else must be the 128px template (the 192px
497
- //expanded-corner variant stays game-side, unsupported here)
498
- const single = texture.height === 32;
499
- if (texture.height !== 32 && texture.height !== 128) {
500
- throw new Error(`${where} is ${texture.height}px tall - XP autotile images are 128px templates or 32px single-tile strips`);
501
- }
502
- const stripe = single ? 32 : 96;
503
- const frames = entry.frames ?? Math.max(1, Math.floor(texture.width / stripe));
504
- const layout = { format: 'rpgm-xp', index, frames, single };
505
- assertAutotileLayout(layout);
506
- if (frames > Math.floor(texture.width / stripe)) {
507
- throw new Error(`${where} asks for ${frames} frames but its sheet fits ${Math.floor(texture.width / stripe)}`);
508
- }
509
- return {
510
- sheet: entry.sheet,
511
- layout,
512
- cache: new Map(),
513
- claims: (tile) => {
514
- const ref = xpAutotileRef(tile);
515
- return ref !== null && ref.index === index;
516
- },
517
- };
518
- }
519
- claimAutotileSets(sets, layerName, tile) {
520
- for (const set of sets) {
521
- if (set.claims(tile))
522
- return set;
523
- }
524
- throw new Error(`tile ${tile} in autotile layer "${layerName}" matches none of its sets`);
525
- }
526
- autotilePieces(set, tile, frame) {
527
- const key = `${tile}:${frame}`;
528
- const cached = set.cache.get(key);
529
- if (cached)
530
- return cached;
531
- //tile > 0 is established by every caller, so these parts exist
532
- const parts = autotileCellParts(set.layout, tile, frame);
533
- const textures = parts.map((part) => new Texture({
534
- source: set.sheet.texture.source,
535
- frame: new Rectangle(part.sourceX, part.sourceY, part.sourceWidth, part.sourceHeight),
536
- }));
537
- const pieces = { parts, textures };
538
- set.cache.set(key, pieces);
539
- return pieces;
540
- }
541
- makeAutotileSprites(layer, set, x, y, tile) {
542
- const cell = this.index(x, y);
543
- const pieces = this.autotilePieces(set, tile, layer.frame);
544
- const origin = this.cellOrigin(x, y);
545
- const lift = this.cellHeight[cell] * this.heightStep;
546
- const made = pieces.textures.map((texture, i) => {
547
- const part = pieces.parts[i];
548
- const sprite = new TintedSprite(texture);
549
- sprite.x = origin.x + part.destX * this.tileWidth;
550
- sprite.y = origin.y - lift + part.destY * this.tileHeight;
551
- sprite.scale.set((part.destWidth * this.tileWidth) / part.sourceWidth, (part.destHeight * this.tileHeight) / part.sourceHeight);
552
- sprite.tint = this.cellTint[cell];
553
- sprite.colorAdd = this.cellAdd[cell];
554
- return sprite;
555
- });
556
- const chunk = this.chunks[this.layers.indexOf(layer)][this.chunkIndex(x, y)];
557
- for (const sprite of made)
558
- chunk.addChild(sprite);
559
- return made;
560
- }
561
- setAutotileCell(layer, x, y, tile) {
562
- const cell = this.index(x, y);
563
- layer.data[cell] = tile;
564
- const existing = layer.sprites[cell];
565
- if (tile <= 0) {
566
- if (existing)
567
- for (const sprite of existing)
568
- sprite.destroy();
569
- layer.sprites[cell] = null;
570
- return;
571
- }
572
- const set = this.claimAutotileSets(layer.sets, layer.name, tile);
573
- const pieces = this.autotilePieces(set, tile, layer.frame);
574
- if (existing && existing.length === pieces.textures.length) {
575
- for (let i = 0; i < existing.length; i++)
576
- existing[i].texture = pieces.textures[i];
577
- return;
578
- }
579
- if (existing)
580
- for (const sprite of existing)
581
- sprite.destroy();
582
- layer.sprites[cell] = this.makeAutotileSprites(layer, set, x, y, tile);
583
- }
584
- eachCellSprite(layer, cell, apply) {
585
- const entry = layer.sprites[cell];
586
- if (!entry)
587
- return;
588
- if (Array.isArray(entry)) {
589
- for (const sprite of entry)
590
- apply(sprite);
591
- }
592
- else {
593
- apply(entry);
594
- }
595
- }
596
- firstCellSprite(layer, cell) {
597
- const entry = layer.sprites[cell];
598
- if (!entry)
599
- return null;
600
- return Array.isArray(entry) ? entry[0] : entry;
601
- }
602
- layerAt(layer) {
603
- const found = typeof layer === 'number' ? this.layers[layer] : this.layersByName.get(layer);
604
- if (!found)
605
- throw new Error(`no such layer: ${layer}`);
606
- return found;
607
- }
608
- chunkIndex(x, y) {
609
- return Math.floor(y / this.chunkSize) * this.chunkColumns + Math.floor(x / this.chunkSize);
610
- }
611
- /** the centre of a cell's tile, before the projections below settle on a shared contract */
612
- projectedCenter(x, y) {
613
- switch (this.shape) {
614
- case 'square':
615
- return { x: (x + 0.5) * this.tileWidth, y: (y + 0.5) * this.tileHeight };
616
- case 'hex':
617
- return hexToPixel(x, y, this.tileWidth, this.tileHeight);
618
- case 'isometric':
619
- //the whole diamond is shifted right by the tallest possible row offset, so
620
- //every tile lands at a non-negative pixel position
621
- return {
622
- x: (x - y + (this.heightInTiles - 1)) * (this.tileWidth / 2) + this.tileWidth / 2,
623
- y: (x + y) * (this.tileHeight / 2) + this.tileHeight / 2,
624
- };
625
- case 'staggered':
626
- //every other row (by convention, the odd ones) is pushed half a tile right;
627
- //rows are packed at half height so alternating rows still tile seamlessly
628
- return {
629
- x: x * this.tileWidth + (y & 1) * (this.tileWidth / 2) + this.tileWidth / 2,
630
- y: y * (this.tileHeight / 2) + this.tileHeight / 2,
631
- };
632
- }
633
- }
634
- /** the cell under a pixel position - the inverse of `projectedCenter` */
635
- projectedTile(px, py) {
636
- switch (this.shape) {
637
- case 'square':
638
- return { x: Math.floor(px / this.tileWidth), y: Math.floor(py / this.tileHeight) };
639
- case 'hex':
640
- return pixelToHex(px, py, this.tileWidth, this.tileHeight);
641
- case 'isometric': {
642
- const rx = (px - this.tileWidth / 2) / (this.tileWidth / 2) - (this.heightInTiles - 1);
643
- const ry = (py - this.tileHeight / 2) / (this.tileHeight / 2);
644
- return { x: Math.round((rx + ry) / 2), y: Math.round((ry - rx) / 2) };
645
- }
646
- case 'staggered': {
647
- const y = Math.round((py - this.tileHeight / 2) / (this.tileHeight / 2));
648
- const x = Math.round((px - this.tileWidth / 2 - (y & 1) * (this.tileWidth / 2)) / this.tileWidth);
649
- return { x, y };
650
- }
651
- }
652
- }
653
- /** top-left corner of a cell, in world units - where a sprite anchored at (0,0) belongs */
654
- cellOrigin(x, y) {
655
- const center = this.projectedCenter(x, y);
656
- return { x: center.x - this.tileWidth / 2, y: center.y - this.tileHeight / 2 };
657
- }
658
- /** resolves a cell value to a texture: plain indices read sheet 0, packs read their sheet */
659
- textureFor(frame) {
660
- const sheet = tileFrameSheet(frame);
661
- if (sheet >= this.sheets.length) {
662
- throw new Error(`frame ${frame} names sheet ${sheet}, but this map has ${this.sheets.length}`);
663
- }
664
- return this.sheets[sheet].get(tileFrameIndex(frame));
665
- }
666
- buildSprite(layer, x, y, frame) {
667
- const sprite = new TintedSprite(this.textureFor(frame));
668
- const origin = this.cellOrigin(x, y);
669
- sprite.x = origin.x;
670
- //raised cells draw their top higher; the bands between are the faces below
671
- sprite.y = origin.y - this.cellHeight[this.index(x, y)] * this.heightStep;
672
- const cell = this.index(x, y);
673
- sprite.tint = this.cellTint[cell];
674
- sprite.colorAdd = this.cellAdd[cell];
675
- layer.sprites[cell] = sprite;
676
- this.chunks[this.layers.indexOf(layer)][this.chunkIndex(x, y)].addChild(sprite);
677
- return sprite;
678
- }
679
- getTile(layer, x, y) {
680
- if (!this.inside(x, y))
681
- return EMPTY;
682
- return this.layerAt(layer).data[this.index(x, y)];
683
- }
684
- /**
685
- * Replaces one cell. On an autotile layer the value is a raw autotile id
686
- * rather than a frame index; EMPTY (or any value at or below zero)
687
- * clears the cell there too.
688
- */
689
- setTile(layer, x, y, frame) {
690
- if (!this.inside(x, y))
691
- return;
692
- const target = this.layerAt(layer);
693
- const cell = this.index(x, y);
694
- if (target.data[cell] === frame)
695
- return;
696
- if (target.kind === 'autotile') {
697
- this.setAutotileCell(target, x, y, frame);
698
- }
699
- else if (target.kind === 'shadow') {
700
- this.setShadowCell(target, x, y, frame);
701
- }
702
- else {
703
- target.data[cell] = frame;
704
- const existing = target.sprites[cell];
705
- if (frame === EMPTY) {
706
- existing?.destroy();
707
- target.sprites[cell] = null;
708
- }
709
- else if (existing) {
710
- existing.texture = this.textureFor(frame);
711
- }
712
- else {
713
- this.buildSprite(target, x, y, frame);
714
- }
715
- }
716
- //faces follow the bottom layer: no tile there, no block to side
717
- if (this.layers[0] === target)
718
- this.syncFaces(x, y);
719
- }
720
- /** fills a whole layer at once, which is what loading a map does */
721
- setLayerData(layer, data) {
722
- //resolved once up front so a bad layer name fails before half the map is rewritten
723
- this.layerAt(layer);
724
- for (let y = 0; y < this.heightInTiles; y++) {
725
- for (let x = 0; x < this.widthInTiles; x++) {
726
- this.setTile(layer, x, y, data[this.index(x, y)] ?? EMPTY);
727
- }
728
- }
729
- }
730
- /**
731
- * Copies a `width` by `height` block of frames (row-major, `EMPTY` for a blank cell)
732
- * into a layer with its top-left corner at tile (`x`, `y`), leaving every other cell
733
- * alone. The block must fit inside the map: one that overflows would otherwise wrap
734
- * into the next row, so it throws instead.
735
- */
736
- stampRect(layer, x, y, width, height, frames) {
737
- this.layerAt(layer);
738
- if (frames.length !== width * height) {
739
- throw new Error(`a ${width}x${height} stamp needs ${width * height} frames, got ${frames.length}`);
740
- }
741
- if (x < 0 || y < 0 || x + width > this.widthInTiles || y + height > this.heightInTiles) {
742
- throw new Error(`a ${width}x${height} stamp at (${x},${y}) does not fit the ${this.widthInTiles}x${this.heightInTiles} map`);
743
- }
744
- for (let row = 0; row < height; row++) {
745
- for (let column = 0; column < width; column++) {
746
- this.setTile(layer, x + column, y + row, frames[row * width + column]);
747
- }
748
- }
749
- }
750
- /**
751
- * Colours one cell across every layer.
752
- *
753
- * This is the fog-of-war and lighting hook. `tint` multiplies, so it darkens; `add` is
754
- * the additive term, which is what lets an unseen-but-remembered tile wash out towards
755
- * grey rather than merely going dark. Side faces take the tint but not the add -
756
- * plain geometry has no batcher of its own to carry it.
757
- */
758
- setCellColor(x, y, tint, add = 0) {
759
- if (!this.inside(x, y))
760
- return;
761
- const cell = this.index(x, y);
762
- if (this.cellTint[cell] === tint && this.cellAdd[cell] === add)
763
- return;
764
- this.cellTint[cell] = tint;
765
- this.cellAdd[cell] = add;
766
- for (const layer of this.layers) {
767
- //a shadow keeps its own colour; the cell's light already shows through it
768
- if (layer.kind === 'shadow')
769
- continue;
770
- this.eachCellSprite(layer, cell, (sprite) => {
771
- sprite.tint = tint;
772
- sprite.colorAdd = add;
773
- });
774
- }
775
- const face = this.faces[cell];
776
- if (face)
777
- face.tint = tint;
778
- }
779
- getCellTint(x, y) {
780
- return this.inside(x, y) ? this.cellTint[this.index(x, y)] : 0;
781
- }
782
- /** resets every cell to undimmed */
783
- clearColors() {
784
- for (let y = 0; y < this.heightInTiles; y++) {
785
- for (let x = 0; x < this.widthInTiles; x++)
786
- this.setCellColor(x, y, 0xffffff, 0);
787
- }
788
- }
789
- /**
790
- * Raises or lowers one cell, in whole levels.
791
- *
792
- * Every layer's top tile moves up by one `heightStep` per level, and on the
793
- * diamond projections a raised cell grows two shaded side faces per level -
794
- * the left and right walls of the block, drawn into the bottom layer's chunk
795
- * behind the cell's own top, so rows in front still overlap correctly. Square
796
- * and hex cells lift without faces. A cell with no bottom-layer tile grows no
797
- * faces: nothing to be the side of. Negative heights sink the top with no
798
- * faces - pits are a hole, not an inverted block.
799
- *
800
- * The usual source is an `Elevation`: `map.setCellHeight(x, y,
801
- * elevation.heightAt(x, y))` over every cell, after the layers are added.
802
- */
803
- setCellHeight(x, y, height) {
804
- if (!this.inside(x, y))
805
- return;
806
- if (!Number.isInteger(height)) {
807
- throw new Error(`a cell's height must be a whole number, got ${height}`);
808
- }
809
- const cell = this.index(x, y);
810
- if (this.cellHeight[cell] === height)
811
- return;
812
- //a delta keeps each sprite's own offset inside its cell, so the four
813
- //quadrant halves of an autotile ride up together with plain tiles
814
- const rise = (height - this.cellHeight[cell]) * this.heightStep;
815
- this.cellHeight[cell] = height;
816
- for (const layer of this.layers) {
817
- this.eachCellSprite(layer, cell, (sprite) => {
818
- sprite.y -= rise;
819
- });
820
- }
821
- this.syncFaces(x, y);
822
- }
823
- /** the elevation of a cell in whole levels; off the map reads as ground */
824
- getCellHeight(x, y) {
825
- return this.inside(x, y) ? this.cellHeight[this.index(x, y)] : 0;
826
- }
827
- /** how many cells currently draw side faces, for a debug overlay */
828
- get faceCount() {
829
- return this.faces.filter((face) => face !== null).length;
830
- }
831
- /** rebuilds or removes one cell's faces to match its height and bottom tile */
832
- syncFaces(x, y) {
833
- if (this.layers.length === 0)
834
- return;
835
- const cell = this.index(x, y);
836
- const want = (this.shape === 'isometric' || this.shape === 'staggered') &&
837
- this.cellHeight[cell] > 0 &&
838
- this.layers[0].data[cell] !== EMPTY;
839
- const have = this.faces[cell];
840
- if (!want) {
841
- if (have) {
842
- have.destroy();
843
- this.faces[cell] = null;
844
- }
845
- return;
846
- }
847
- const face = have ?? new Graphics();
848
- this.drawFaces(face, x, y);
849
- face.tint = this.cellTint[cell];
850
- if (!have) {
851
- this.faces[cell] = face;
852
- //behind the cell's own top, after everything drawn above it on screen
853
- const chunk = this.chunks[0][this.chunkIndex(x, y)];
854
- const top = this.firstCellSprite(this.layers[0], cell);
855
- if (top)
856
- chunk.addChildAt(face, chunk.getChildIndex(top));
857
- else
858
- chunk.addChild(face);
859
- }
860
- }
861
- /**
862
- * Draws one raised block: per level, a left and a right rhombus band stacking
863
- * from the base diamond up to the lifted top. Band `k` spans the step between
864
- * `(k-1) * heightStep` and `k * heightStep` above the base, so the bands tile
865
- * the whole side exactly, whatever the step is.
866
- */
867
- drawFaces(face, x, y) {
868
- const origin = this.cellOrigin(x, y);
869
- const ox = origin.x;
870
- const oy = origin.y;
871
- const halfW = this.tileWidth / 2;
872
- const halfH = this.tileHeight / 2;
873
- const step = this.heightStep;
874
- const height = this.cellHeight[this.index(x, y)];
875
- face.clear();
876
- for (let k = 1; k <= height; k++) {
877
- const top = k * step;
878
- const bottom = (k - 1) * step;
879
- face.poly([
880
- ox,
881
- oy + halfH - top,
882
- ox + halfW,
883
- oy + halfH * 2 - top,
884
- ox + halfW,
885
- oy + halfH * 2 - bottom,
886
- ox,
887
- oy + halfH - bottom,
888
- ]).fill(LEFT_FACE_FILL);
889
- face.poly([
890
- ox + halfW,
891
- oy + halfH * 2 - top,
892
- ox + halfW * 2,
893
- oy + halfH - top,
894
- ox + halfW * 2,
895
- oy + halfH - bottom,
896
- ox + halfW,
897
- oy + halfH * 2 - bottom,
898
- ]).fill(RIGHT_FACE_FILL);
899
- }
900
- }
901
- /** world point to tile coordinates */
902
- toTile(worldX, worldY) {
903
- //the base grid, not the lifted tops: a raised tile overlaps its neighbours
904
- //on screen, and unpicking which one a point meant needs the heights, which
905
- //this deliberately does not consult - games with raised clickable cells
906
- //adjust the point by the known height first
907
- return this.projectedTile(worldX, worldY);
908
- }
909
- /**
910
- * The centre of a tile, in world units: where a character standing on it belongs.
911
- *
912
- * Rides the cell's elevation: a raised cell reports its lifted top, so whoever
913
- * is placed there stands on the block rather than inside it.
914
- */
915
- tileCenter(x, y) {
916
- const center = this.projectedCenter(x, y);
917
- center.y -= this.getCellHeight(x, y) * this.heightStep;
918
- return center;
919
- }
920
- /**
921
- * Switches off chunks the camera cannot see.
922
- *
923
- * Call it once per frame. Culling by chunk rather than by tile is the point: a 200x200
924
- * map is 40 000 tiles but only 169 chunks, so the test runs a couple of hundred times
925
- * instead of forty thousand.
926
- */
927
- cull(camera) {
928
- const view = camera.view;
929
- //the screen's four corners, mapped into tile space through whichever projection this
930
- //map uses. A projection is affine, so a rectangle's image (or preimage) is a
931
- //parallelogram, and the axis-aligned box around those four points always fully
932
- //contains it - the same reasoning works unchanged for square, hex, isometric or
933
- //staggered, so nothing here needs to know which one it is
934
- //scalar min/max over the four corners by hand, rather than an array + .map() + spread,
935
- //since this runs once per frame
936
- const topLeft = this.projectedTile(view.x, view.y);
937
- const topRight = this.projectedTile(view.x + view.width, view.y);
938
- const bottomLeft = this.projectedTile(view.x, view.y + view.height);
939
- const bottomRight = this.projectedTile(view.x + view.width, view.y + view.height);
940
- const tileMinX = Math.min(topLeft.x, topRight.x, bottomLeft.x, bottomRight.x);
941
- const tileMaxX = Math.max(topLeft.x, topRight.x, bottomLeft.x, bottomRight.x);
942
- const tileMinY = Math.min(topLeft.y, topRight.y, bottomLeft.y, bottomRight.y);
943
- const tileMaxY = Math.max(topLeft.y, topRight.y, bottomLeft.y, bottomRight.y);
944
- //a one-chunk margin, so a chunk is switched on slightly before it is needed
945
- const minChunkX = Math.floor(tileMinX / this.chunkSize) - 1;
946
- const maxChunkX = Math.floor(tileMaxX / this.chunkSize) + 1;
947
- const minChunkY = Math.floor(tileMinY / this.chunkSize) - 1;
948
- const maxChunkY = Math.floor(tileMaxY / this.chunkSize) + 1;
949
- for (let cy = 0; cy < this.chunkRows; cy++) {
950
- const rowVisible = cy >= minChunkY && cy <= maxChunkY;
951
- for (let cx = 0; cx < this.chunkColumns; cx++) {
952
- const visible = rowVisible && cx >= minChunkX && cx <= maxChunkX;
953
- const index = cy * this.chunkColumns + cx;
954
- for (const layerChunks of this.chunks) {
955
- layerChunks[index].renderable = visible;
956
- }
957
- }
958
- }
959
- }
960
- /** how many chunks are currently drawn, for a debug overlay */
961
- get visibleChunks() {
962
- if (this.chunks.length === 0)
963
- return 0;
964
- return this.chunks[0].filter((chunk) => chunk.renderable).length;
965
- }
966
- }
967
- //# sourceMappingURL=TileMap.js.map