@datamoc/mw_games 0.2.1 → 0.4.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +73 -24
- package/dist/actors/Affix.d.ts +26 -0
- package/dist/actors/Affix.d.ts.map +1 -1
- package/dist/actors/Affix.js +32 -1
- package/dist/actors/Affix.js.map +1 -1
- package/dist/actors/Barrier.d.ts +47 -0
- package/dist/actors/Barrier.d.ts.map +1 -0
- package/dist/actors/Barrier.js +70 -0
- package/dist/actors/Barrier.js.map +1 -0
- package/dist/actors/Charges.d.ts +22 -0
- package/dist/actors/Charges.d.ts.map +1 -1
- package/dist/actors/Charges.js +26 -0
- package/dist/actors/Charges.js.map +1 -1
- package/dist/actors/Equipment.d.ts +30 -0
- package/dist/actors/Equipment.d.ts.map +1 -1
- package/dist/actors/Equipment.js +33 -1
- package/dist/actors/Equipment.js.map +1 -1
- package/dist/actors/Inventory.d.ts +58 -3
- package/dist/actors/Inventory.d.ts.map +1 -1
- package/dist/actors/Inventory.js +97 -5
- package/dist/actors/Inventory.js.map +1 -1
- package/dist/actors/ItemState.d.ts +11 -2
- package/dist/actors/ItemState.d.ts.map +1 -1
- package/dist/actors/ItemState.js +18 -2
- package/dist/actors/ItemState.js.map +1 -1
- package/dist/actors/Loot.js +1 -1
- package/dist/actors/Loot.js.map +1 -1
- package/dist/actors/Progression.d.ts +9 -0
- package/dist/actors/Progression.d.ts.map +1 -1
- package/dist/actors/Progression.js +7 -0
- package/dist/actors/Progression.js.map +1 -1
- package/dist/actors/Resource.d.ts +16 -0
- package/dist/actors/Resource.d.ts.map +1 -1
- package/dist/actors/Resource.js +22 -0
- package/dist/actors/Resource.js.map +1 -1
- package/dist/actors/SkillPoints.d.ts +14 -0
- package/dist/actors/SkillPoints.d.ts.map +1 -1
- package/dist/actors/SkillPoints.js +16 -0
- package/dist/actors/SkillPoints.js.map +1 -1
- package/dist/actors/StatBlock.d.ts +16 -0
- package/dist/actors/StatBlock.d.ts.map +1 -1
- package/dist/actors/StatBlock.js +21 -0
- package/dist/actors/StatBlock.js.map +1 -1
- package/dist/actors/Support.d.ts +2 -2
- package/dist/actors/Support.d.ts.map +1 -1
- package/dist/actors/Support.js +2 -2
- package/dist/actors/Support.js.map +1 -1
- package/dist/actors/index.d.ts +8 -5
- package/dist/actors/index.d.ts.map +1 -1
- package/dist/actors/index.js +3 -2
- package/dist/actors/index.js.map +1 -1
- package/dist/assets/ByteProgress.d.ts +27 -0
- package/dist/assets/ByteProgress.d.ts.map +1 -0
- package/dist/assets/ByteProgress.js +44 -0
- package/dist/assets/ByteProgress.js.map +1 -0
- package/dist/assets/Streaming.d.ts +10 -4
- package/dist/assets/Streaming.d.ts.map +1 -1
- package/dist/assets/Streaming.js +18 -7
- package/dist/assets/Streaming.js.map +1 -1
- package/dist/assets/index.d.ts +11 -44
- package/dist/assets/index.d.ts.map +1 -1
- package/dist/assets/index.js +9 -76
- package/dist/assets/index.js.map +1 -1
- package/dist/assets/loader.d.ts +34 -0
- package/dist/assets/loader.d.ts.map +1 -0
- package/dist/assets/loader.js +61 -0
- package/dist/assets/loader.js.map +1 -0
- package/dist/assets/paths.d.ts +40 -0
- package/dist/assets/paths.d.ts.map +1 -0
- package/dist/assets/paths.js +49 -0
- package/dist/assets/paths.js.map +1 -0
- package/dist/audio/Music.d.ts +10 -0
- package/dist/audio/Music.d.ts.map +1 -1
- package/dist/audio/Music.js +36 -1
- package/dist/audio/Music.js.map +1 -1
- package/dist/audio/Playable.d.ts +3 -0
- package/dist/audio/Playable.d.ts.map +1 -1
- package/dist/audio/Playable.js +1 -1
- package/dist/audio/Playable.js.map +1 -1
- package/dist/battle/Field.d.ts +2 -2
- package/dist/battle/Field.d.ts.map +1 -1
- package/dist/battle/Field.js +3 -3
- package/dist/battle/Field.js.map +1 -1
- package/dist/battle/Hooks.d.ts +7 -13
- package/dist/battle/Hooks.d.ts.map +1 -1
- package/dist/battle/Hooks.js +20 -18
- package/dist/battle/Hooks.js.map +1 -1
- package/dist/core/Feedback.d.ts +3 -9
- package/dist/core/Feedback.d.ts.map +1 -1
- package/dist/core/Feedback.js +6 -18
- package/dist/core/Feedback.js.map +1 -1
- package/dist/core/Hooks.d.ts +34 -0
- package/dist/core/Hooks.d.ts.map +1 -0
- package/dist/core/Hooks.js +33 -0
- package/dist/core/Hooks.js.map +1 -0
- package/dist/core/HttpTransport.d.ts +22 -0
- package/dist/core/HttpTransport.d.ts.map +1 -0
- package/dist/core/HttpTransport.js +33 -0
- package/dist/core/HttpTransport.js.map +1 -0
- package/dist/core/Input.d.ts +41 -0
- package/dist/core/Input.d.ts.map +1 -1
- package/dist/core/Input.js +126 -21
- package/dist/core/Input.js.map +1 -1
- package/dist/core/Multiplayer.d.ts +63 -0
- package/dist/core/Multiplayer.d.ts.map +1 -0
- package/dist/core/Multiplayer.js +73 -0
- package/dist/core/Multiplayer.js.map +1 -0
- package/dist/core/PlayerInput.d.ts +5 -0
- package/dist/core/PlayerInput.d.ts.map +1 -1
- package/dist/core/PlayerInput.js +11 -0
- package/dist/core/PlayerInput.js.map +1 -1
- package/dist/core/Random.d.ts +14 -5
- package/dist/core/Random.d.ts.map +1 -1
- package/dist/core/Random.js +14 -5
- package/dist/core/Random.js.map +1 -1
- package/dist/core/SaveSync.d.ts +17 -14
- package/dist/core/SaveSync.d.ts.map +1 -1
- package/dist/core/SaveSync.js +35 -31
- package/dist/core/SaveSync.js.map +1 -1
- package/dist/core/Scene.d.ts +16 -6
- package/dist/core/Scene.d.ts.map +1 -1
- package/dist/core/Scene.js +18 -6
- package/dist/core/Scene.js.map +1 -1
- package/dist/core/SceneStack.d.ts +8 -4
- package/dist/core/SceneStack.d.ts.map +1 -1
- package/dist/core/SceneStack.js +4 -0
- package/dist/core/SceneStack.js.map +1 -1
- package/dist/core/Stats.d.ts +33 -0
- package/dist/core/Stats.d.ts.map +1 -0
- package/dist/core/Stats.js +34 -0
- package/dist/core/Stats.js.map +1 -0
- package/dist/core/Telemetry.d.ts +34 -0
- package/dist/core/Telemetry.d.ts.map +1 -0
- package/dist/core/Telemetry.js +47 -0
- package/dist/core/Telemetry.js.map +1 -0
- package/dist/core/index.d.ts +9 -2
- package/dist/core/index.d.ts.map +1 -1
- package/dist/core/index.js +4 -1
- package/dist/core/index.js.map +1 -1
- package/dist/index.d.ts +5 -5
- package/dist/index.d.ts.map +1 -1
- package/dist/index.js +5 -5
- package/dist/index.js.map +1 -1
- package/dist/mw_games.global.js +88 -87
- package/dist/roguelike/Boss.d.ts +4 -4
- package/dist/roguelike/Boss.d.ts.map +1 -1
- package/dist/roguelike/Boss.js +6 -6
- package/dist/roguelike/Boss.js.map +1 -1
- package/dist/roguelike/Combat.d.ts +10 -11
- package/dist/roguelike/Combat.d.ts.map +1 -1
- package/dist/roguelike/Combat.js +9 -16
- package/dist/roguelike/Combat.js.map +1 -1
- package/dist/roguelike/ContentRoll.d.ts +43 -0
- package/dist/roguelike/ContentRoll.d.ts.map +1 -0
- package/dist/roguelike/ContentRoll.js +38 -0
- package/dist/roguelike/ContentRoll.js.map +1 -0
- package/dist/roguelike/DungeonParity.d.ts +42 -0
- package/dist/roguelike/DungeonParity.d.ts.map +1 -0
- package/dist/roguelike/DungeonParity.js +63 -0
- package/dist/roguelike/DungeonParity.js.map +1 -0
- package/dist/roguelike/Features.d.ts +42 -0
- package/dist/roguelike/Features.d.ts.map +1 -0
- package/dist/roguelike/Features.js +59 -0
- package/dist/roguelike/Features.js.map +1 -0
- package/dist/roguelike/MonsterAI.js +1 -1
- package/dist/roguelike/MonsterAI.js.map +1 -1
- package/dist/roguelike/MultiStageAbility.d.ts +43 -0
- package/dist/roguelike/MultiStageAbility.d.ts.map +1 -0
- package/dist/roguelike/MultiStageAbility.js +60 -0
- package/dist/roguelike/MultiStageAbility.js.map +1 -0
- package/dist/roguelike/RoomBuilders.d.ts +43 -0
- package/dist/roguelike/RoomBuilders.d.ts.map +1 -0
- package/dist/roguelike/RoomBuilders.js +40 -0
- package/dist/roguelike/RoomBuilders.js.map +1 -0
- package/dist/roguelike/Targeting.d.ts +22 -0
- package/dist/roguelike/Targeting.d.ts.map +1 -1
- package/dist/roguelike/Targeting.js +20 -0
- package/dist/roguelike/Targeting.js.map +1 -1
- package/dist/roguelike/TriggerTracker.d.ts +36 -0
- package/dist/roguelike/TriggerTracker.d.ts.map +1 -0
- package/dist/roguelike/TriggerTracker.js +49 -0
- package/dist/roguelike/TriggerTracker.js.map +1 -0
- package/dist/roguelike/generate.d.ts +49 -0
- package/dist/roguelike/generate.d.ts.map +1 -1
- package/dist/roguelike/generate.js +38 -10
- package/dist/roguelike/generate.js.map +1 -1
- package/dist/roguelike/index.d.ts +16 -4
- package/dist/roguelike/index.d.ts.map +1 -1
- package/dist/roguelike/index.js +8 -2
- package/dist/roguelike/index.js.map +1 -1
- package/dist/rpg/EventRunner.d.ts +30 -8
- package/dist/rpg/EventRunner.d.ts.map +1 -1
- package/dist/rpg/EventRunner.js +1 -13
- package/dist/rpg/EventRunner.js.map +1 -1
- package/dist/rpg/FreeMover.d.ts +2 -2
- package/dist/rpg/FreeMover.d.ts.map +1 -1
- package/dist/rpg/FreeMover.js +5 -5
- package/dist/rpg/FreeMover.js.map +1 -1
- package/dist/rpg/GridMover.d.ts +2 -2
- package/dist/rpg/GridMover.d.ts.map +1 -1
- package/dist/rpg/GridMover.js +5 -5
- package/dist/rpg/GridMover.js.map +1 -1
- package/dist/rpg/MovableSprite.d.ts +25 -0
- package/dist/rpg/MovableSprite.d.ts.map +1 -0
- package/dist/rpg/MovableSprite.js +2 -0
- package/dist/rpg/MovableSprite.js.map +1 -0
- package/dist/rpg/Quest.d.ts +6 -1
- package/dist/rpg/Quest.d.ts.map +1 -1
- package/dist/rpg/Quest.js +6 -1
- package/dist/rpg/Quest.js.map +1 -1
- package/dist/rpg/automap.d.ts +24 -2
- package/dist/rpg/automap.d.ts.map +1 -1
- package/dist/rpg/automap.js +9 -1
- package/dist/rpg/automap.js.map +1 -1
- package/dist/rpg/index.d.ts +4 -4
- package/dist/rpg/index.d.ts.map +1 -1
- package/dist/rpg/index.js +1 -1
- package/dist/rpg/index.js.map +1 -1
- package/dist/simulation/Scenario.d.ts +29 -0
- package/dist/simulation/Scenario.d.ts.map +1 -0
- package/dist/simulation/Scenario.js +25 -0
- package/dist/simulation/Scenario.js.map +1 -0
- package/dist/simulation/Turns.d.ts +29 -0
- package/dist/simulation/Turns.d.ts.map +1 -0
- package/dist/simulation/Turns.js +30 -0
- package/dist/simulation/Turns.js.map +1 -0
- package/dist/simulation/index.d.ts +5 -0
- package/dist/simulation/index.d.ts.map +1 -0
- package/dist/simulation/index.js +3 -0
- package/dist/simulation/index.js.map +1 -0
- package/dist/three-d/Character3D.d.ts +26 -1
- package/dist/three-d/Character3D.d.ts.map +1 -1
- package/dist/three-d/Character3D.js +31 -14
- package/dist/three-d/Character3D.js.map +1 -1
- package/dist/three-d/Collision3D.d.ts +63 -0
- package/dist/three-d/Collision3D.d.ts.map +1 -0
- package/dist/three-d/Collision3D.js +75 -0
- package/dist/three-d/Collision3D.js.map +1 -0
- package/dist/three-d/Models.js +1 -1
- package/dist/three-d/index.d.ts +3 -1
- package/dist/three-d/index.d.ts.map +1 -1
- package/dist/three-d/index.js +1 -0
- package/dist/three-d/index.js.map +1 -1
- package/dist/{core → two-d}/Game.d.ts +7 -6
- package/dist/two-d/Game.d.ts.map +1 -0
- package/dist/{core → two-d}/Game.js +3 -3
- package/dist/two-d/Game.js.map +1 -0
- package/dist/two-d/Scene2D.d.ts +19 -0
- package/dist/two-d/Scene2D.d.ts.map +1 -0
- package/dist/two-d/Scene2D.js +23 -0
- package/dist/two-d/Scene2D.js.map +1 -0
- package/dist/two-d/index.d.ts +20 -0
- package/dist/two-d/index.d.ts.map +1 -0
- package/dist/two-d/index.js +18 -0
- package/dist/two-d/index.js.map +1 -0
- package/dist/two-d/render/ActorAnimator.d.ts.map +1 -0
- package/dist/two-d/render/ActorAnimator.js.map +1 -0
- package/dist/two-d/render/AnimatedSprite.d.ts.map +1 -0
- package/dist/two-d/render/AnimatedSprite.js.map +1 -0
- package/dist/two-d/render/Autotile.d.ts.map +1 -0
- package/dist/two-d/render/Autotile.js.map +1 -0
- package/dist/two-d/render/Camera.d.ts.map +1 -0
- package/dist/{render → two-d/render}/Camera.js +2 -2
- package/dist/two-d/render/Camera.js.map +1 -0
- package/dist/two-d/render/Capabilities.d.ts.map +1 -0
- package/dist/two-d/render/Capabilities.js.map +1 -0
- package/dist/two-d/render/ColorBlindness.d.ts.map +1 -0
- package/dist/two-d/render/ColorBlindness.js.map +1 -0
- package/dist/two-d/render/ColorTransformBatcher.d.ts.map +1 -0
- package/dist/{render → two-d/render}/ColorTransformBatcher.js +3 -2
- package/dist/two-d/render/ColorTransformBatcher.js.map +1 -0
- package/dist/two-d/render/LayeredSprite.d.ts.map +1 -0
- package/dist/two-d/render/LayeredSprite.js.map +1 -0
- package/dist/two-d/render/Minimap.d.ts.map +1 -0
- package/dist/{render → two-d/render}/Minimap.js +1 -1
- package/dist/two-d/render/Minimap.js.map +1 -0
- package/dist/two-d/render/Particles.d.ts +109 -0
- package/dist/two-d/render/Particles.d.ts.map +1 -0
- package/dist/two-d/render/Particles.js +178 -0
- package/dist/two-d/render/Particles.js.map +1 -0
- package/dist/two-d/render/Projectile.d.ts.map +1 -0
- package/dist/two-d/render/Projectile.js.map +1 -0
- package/dist/two-d/render/ScreenEffects.d.ts +71 -0
- package/dist/two-d/render/ScreenEffects.d.ts.map +1 -0
- package/dist/two-d/render/ScreenEffects.js +133 -0
- package/dist/two-d/render/ScreenEffects.js.map +1 -0
- package/dist/two-d/render/SpriteSheet.d.ts.map +1 -0
- package/dist/{render → two-d/render}/SpriteSheet.js +1 -1
- package/dist/two-d/render/SpriteSheet.js.map +1 -0
- package/dist/two-d/render/StatusVisuals.d.ts +46 -0
- package/dist/two-d/render/StatusVisuals.d.ts.map +1 -0
- package/dist/two-d/render/StatusVisuals.js +48 -0
- package/dist/two-d/render/StatusVisuals.js.map +1 -0
- package/dist/two-d/render/TileMap.d.ts.map +1 -0
- package/dist/{render → two-d/render}/TileMap.js +1 -1
- package/dist/two-d/render/TileMap.js.map +1 -0
- package/dist/{rpg → two-d/render}/TiledMap.d.ts +2 -2
- package/dist/two-d/render/TiledMap.d.ts.map +1 -0
- package/dist/{rpg → two-d/render}/TiledMap.js +2 -2
- package/dist/two-d/render/TiledMap.js.map +1 -0
- package/dist/two-d/render/TintedSprite.d.ts.map +1 -0
- package/dist/two-d/render/TintedSprite.js.map +1 -0
- package/dist/two-d/render/Viewport.d.ts.map +1 -0
- package/dist/two-d/render/Viewport.js.map +1 -0
- package/dist/{render → two-d/render}/index.d.ts +8 -0
- package/dist/two-d/render/index.d.ts.map +1 -0
- package/dist/{render → two-d/render}/index.js +4 -0
- package/dist/two-d/render/index.js.map +1 -0
- package/dist/two-d/stage/DialogueStage.d.ts.map +1 -0
- package/dist/{stage → two-d/stage}/DialogueStage.js +1 -1
- package/dist/two-d/stage/DialogueStage.js.map +1 -0
- package/dist/two-d/stage/index.d.ts.map +1 -0
- package/dist/two-d/stage/index.js.map +1 -0
- package/dist/two-d/stage/script.d.ts.map +1 -0
- package/dist/{stage → two-d/stage}/script.js +0 -0
- package/dist/two-d/stage/script.js.map +1 -0
- package/dist/two-d/stage/twee.d.ts.map +1 -0
- package/dist/two-d/stage/twee.js.map +1 -0
- package/dist/two-d/ui/Bar.d.ts.map +1 -0
- package/dist/two-d/ui/Bar.js.map +1 -0
- package/dist/two-d/ui/BitmapLabel.d.ts.map +1 -0
- package/dist/two-d/ui/BitmapLabel.js.map +1 -0
- package/dist/{ui → two-d/ui}/Button.d.ts +25 -2
- package/dist/two-d/ui/Button.d.ts.map +1 -0
- package/dist/{ui → two-d/ui}/Button.js +35 -9
- package/dist/two-d/ui/Button.js.map +1 -0
- package/dist/two-d/ui/EventDialogue.d.ts +23 -0
- package/dist/two-d/ui/EventDialogue.d.ts.map +1 -0
- package/dist/two-d/ui/EventDialogue.js +27 -0
- package/dist/two-d/ui/EventDialogue.js.map +1 -0
- package/dist/two-d/ui/FloatingText.d.ts.map +1 -0
- package/dist/two-d/ui/FloatingText.js.map +1 -0
- package/dist/{ui → two-d/ui}/HelpScreen.d.ts +1 -1
- package/dist/two-d/ui/HelpScreen.d.ts.map +1 -0
- package/dist/two-d/ui/HelpScreen.js.map +1 -0
- package/dist/{ui → two-d/ui}/IconGrid.d.ts +1 -1
- package/dist/two-d/ui/IconGrid.d.ts.map +1 -0
- package/dist/two-d/ui/IconGrid.js.map +1 -0
- package/dist/{ui → two-d/ui}/Label.d.ts +8 -0
- package/dist/two-d/ui/Label.d.ts.map +1 -0
- package/dist/{ui → two-d/ui}/Label.js +3 -0
- package/dist/two-d/ui/Label.js.map +1 -0
- package/dist/{ui → two-d/ui}/ListView.d.ts +1 -1
- package/dist/two-d/ui/ListView.d.ts.map +1 -0
- package/dist/two-d/ui/ListView.js.map +1 -0
- package/dist/{ui → two-d/ui}/LoadingScreen.d.ts +1 -1
- package/dist/two-d/ui/LoadingScreen.d.ts.map +1 -0
- package/dist/two-d/ui/LoadingScreen.js.map +1 -0
- package/dist/{ui → two-d/ui}/MessageBox.d.ts +1 -1
- package/dist/two-d/ui/MessageBox.d.ts.map +1 -0
- package/dist/two-d/ui/MessageBox.js.map +1 -0
- package/dist/two-d/ui/NinePatch.d.ts.map +1 -0
- package/dist/two-d/ui/NinePatch.js.map +1 -0
- package/dist/{ui → two-d/ui}/RebindScreen.d.ts +1 -1
- package/dist/two-d/ui/RebindScreen.d.ts.map +1 -0
- package/dist/{ui → two-d/ui}/RebindScreen.js +1 -1
- package/dist/two-d/ui/RebindScreen.js.map +1 -0
- package/dist/two-d/ui/StatsScreen.d.ts +25 -0
- package/dist/two-d/ui/StatsScreen.d.ts.map +1 -0
- package/dist/two-d/ui/StatsScreen.js +27 -0
- package/dist/two-d/ui/StatsScreen.js.map +1 -0
- package/dist/two-d/ui/Toast.d.ts.map +1 -0
- package/dist/{ui → two-d/ui}/Toast.js +1 -1
- package/dist/two-d/ui/Toast.js.map +1 -0
- package/dist/two-d/ui/Tooltip.d.ts +94 -0
- package/dist/two-d/ui/Tooltip.d.ts.map +1 -0
- package/dist/two-d/ui/Tooltip.js +149 -0
- package/dist/two-d/ui/Tooltip.js.map +1 -0
- package/dist/two-d/ui/VerticalLabel.d.ts.map +1 -0
- package/dist/two-d/ui/VerticalLabel.js.map +1 -0
- package/dist/{ui → two-d/ui}/Window.d.ts +2 -2
- package/dist/two-d/ui/Window.d.ts.map +1 -0
- package/dist/{ui → two-d/ui}/Window.js +1 -1
- package/dist/two-d/ui/Window.js.map +1 -0
- package/dist/two-d/ui/WindowStack.d.ts.map +1 -0
- package/dist/{ui → two-d/ui}/WindowStack.js +1 -1
- package/dist/two-d/ui/WindowStack.js.map +1 -0
- package/dist/{ui → two-d/ui}/index.d.ts +7 -1
- package/dist/two-d/ui/index.d.ts.map +1 -0
- package/dist/{ui → two-d/ui}/index.js +3 -0
- package/dist/two-d/ui/index.js.map +1 -0
- package/dist/{ui → two-d/ui}/theme.d.ts +2 -2
- package/dist/two-d/ui/theme.d.ts.map +1 -0
- package/dist/{ui → two-d/ui}/theme.js +1 -1
- package/dist/two-d/ui/theme.js.map +1 -0
- package/dist/version.d.ts +1 -1
- package/dist/version.js +1 -1
- package/dist/world/Encounters.js +1 -1
- package/dist/world/Encounters.js.map +1 -1
- package/dist/world/Environment.d.ts +12 -3
- package/dist/world/Environment.d.ts.map +1 -1
- package/dist/world/Environment.js +18 -9
- package/dist/world/Environment.js.map +1 -1
- package/package.json +138 -23
- package/dist/core/Game.d.ts.map +0 -1
- package/dist/core/Game.js.map +0 -1
- package/dist/render/ActorAnimator.d.ts.map +0 -1
- package/dist/render/ActorAnimator.js.map +0 -1
- package/dist/render/AnimatedSprite.d.ts.map +0 -1
- package/dist/render/AnimatedSprite.js.map +0 -1
- package/dist/render/Autotile.d.ts.map +0 -1
- package/dist/render/Autotile.js.map +0 -1
- package/dist/render/Camera.d.ts.map +0 -1
- package/dist/render/Camera.js.map +0 -1
- package/dist/render/Capabilities.d.ts.map +0 -1
- package/dist/render/Capabilities.js.map +0 -1
- package/dist/render/ColorBlindness.d.ts.map +0 -1
- package/dist/render/ColorBlindness.js.map +0 -1
- package/dist/render/ColorTransformBatcher.d.ts.map +0 -1
- package/dist/render/ColorTransformBatcher.js.map +0 -1
- package/dist/render/LayeredSprite.d.ts.map +0 -1
- package/dist/render/LayeredSprite.js.map +0 -1
- package/dist/render/Minimap.d.ts.map +0 -1
- package/dist/render/Minimap.js.map +0 -1
- package/dist/render/Projectile.d.ts.map +0 -1
- package/dist/render/Projectile.js.map +0 -1
- package/dist/render/SpriteSheet.d.ts.map +0 -1
- package/dist/render/SpriteSheet.js.map +0 -1
- package/dist/render/TileMap.d.ts.map +0 -1
- package/dist/render/TileMap.js.map +0 -1
- package/dist/render/TintedSprite.d.ts.map +0 -1
- package/dist/render/TintedSprite.js.map +0 -1
- package/dist/render/Viewport.d.ts.map +0 -1
- package/dist/render/Viewport.js.map +0 -1
- package/dist/render/index.d.ts.map +0 -1
- package/dist/render/index.js.map +0 -1
- package/dist/rpg/TiledMap.d.ts.map +0 -1
- package/dist/rpg/TiledMap.js.map +0 -1
- package/dist/stage/DialogueStage.d.ts.map +0 -1
- package/dist/stage/DialogueStage.js.map +0 -1
- package/dist/stage/index.d.ts.map +0 -1
- package/dist/stage/index.js.map +0 -1
- package/dist/stage/script.d.ts.map +0 -1
- package/dist/stage/script.js.map +0 -1
- package/dist/stage/twee.d.ts.map +0 -1
- package/dist/stage/twee.js.map +0 -1
- package/dist/ui/Bar.d.ts.map +0 -1
- package/dist/ui/Bar.js.map +0 -1
- package/dist/ui/BitmapLabel.d.ts.map +0 -1
- package/dist/ui/BitmapLabel.js.map +0 -1
- package/dist/ui/Button.d.ts.map +0 -1
- package/dist/ui/Button.js.map +0 -1
- package/dist/ui/FloatingText.d.ts.map +0 -1
- package/dist/ui/FloatingText.js.map +0 -1
- package/dist/ui/HelpScreen.d.ts.map +0 -1
- package/dist/ui/HelpScreen.js.map +0 -1
- package/dist/ui/IconGrid.d.ts.map +0 -1
- package/dist/ui/IconGrid.js.map +0 -1
- package/dist/ui/Label.d.ts.map +0 -1
- package/dist/ui/Label.js.map +0 -1
- package/dist/ui/ListView.d.ts.map +0 -1
- package/dist/ui/ListView.js.map +0 -1
- package/dist/ui/LoadingScreen.d.ts.map +0 -1
- package/dist/ui/LoadingScreen.js.map +0 -1
- package/dist/ui/MessageBox.d.ts.map +0 -1
- package/dist/ui/MessageBox.js.map +0 -1
- package/dist/ui/NinePatch.d.ts.map +0 -1
- package/dist/ui/NinePatch.js.map +0 -1
- package/dist/ui/RebindScreen.d.ts.map +0 -1
- package/dist/ui/RebindScreen.js.map +0 -1
- package/dist/ui/Toast.d.ts.map +0 -1
- package/dist/ui/Toast.js.map +0 -1
- package/dist/ui/VerticalLabel.d.ts.map +0 -1
- package/dist/ui/VerticalLabel.js.map +0 -1
- package/dist/ui/Window.d.ts.map +0 -1
- package/dist/ui/Window.js.map +0 -1
- package/dist/ui/WindowStack.d.ts.map +0 -1
- package/dist/ui/WindowStack.js.map +0 -1
- package/dist/ui/index.d.ts.map +0 -1
- package/dist/ui/index.js.map +0 -1
- package/dist/ui/theme.d.ts.map +0 -1
- package/dist/ui/theme.js.map +0 -1
- /package/dist/{render → two-d/render}/ActorAnimator.d.ts +0 -0
- /package/dist/{render → two-d/render}/ActorAnimator.js +0 -0
- /package/dist/{render → two-d/render}/AnimatedSprite.d.ts +0 -0
- /package/dist/{render → two-d/render}/AnimatedSprite.js +0 -0
- /package/dist/{render → two-d/render}/Autotile.d.ts +0 -0
- /package/dist/{render → two-d/render}/Autotile.js +0 -0
- /package/dist/{render → two-d/render}/Camera.d.ts +0 -0
- /package/dist/{render → two-d/render}/Capabilities.d.ts +0 -0
- /package/dist/{render → two-d/render}/Capabilities.js +0 -0
- /package/dist/{render → two-d/render}/ColorBlindness.d.ts +0 -0
- /package/dist/{render → two-d/render}/ColorBlindness.js +0 -0
- /package/dist/{render → two-d/render}/ColorTransformBatcher.d.ts +0 -0
- /package/dist/{render → two-d/render}/LayeredSprite.d.ts +0 -0
- /package/dist/{render → two-d/render}/LayeredSprite.js +0 -0
- /package/dist/{render → two-d/render}/Minimap.d.ts +0 -0
- /package/dist/{render → two-d/render}/Projectile.d.ts +0 -0
- /package/dist/{render → two-d/render}/Projectile.js +0 -0
- /package/dist/{render → two-d/render}/SpriteSheet.d.ts +0 -0
- /package/dist/{render → two-d/render}/TileMap.d.ts +0 -0
- /package/dist/{render → two-d/render}/TintedSprite.d.ts +0 -0
- /package/dist/{render → two-d/render}/TintedSprite.js +0 -0
- /package/dist/{render → two-d/render}/Viewport.d.ts +0 -0
- /package/dist/{render → two-d/render}/Viewport.js +0 -0
- /package/dist/{stage → two-d/stage}/DialogueStage.d.ts +0 -0
- /package/dist/{stage → two-d/stage}/index.d.ts +0 -0
- /package/dist/{stage → two-d/stage}/index.js +0 -0
- /package/dist/{stage → two-d/stage}/script.d.ts +0 -0
- /package/dist/{stage → two-d/stage}/twee.d.ts +0 -0
- /package/dist/{stage → two-d/stage}/twee.js +0 -0
- /package/dist/{ui → two-d/ui}/Bar.d.ts +0 -0
- /package/dist/{ui → two-d/ui}/Bar.js +0 -0
- /package/dist/{ui → two-d/ui}/BitmapLabel.d.ts +0 -0
- /package/dist/{ui → two-d/ui}/BitmapLabel.js +0 -0
- /package/dist/{ui → two-d/ui}/FloatingText.d.ts +0 -0
- /package/dist/{ui → two-d/ui}/FloatingText.js +0 -0
- /package/dist/{ui → two-d/ui}/HelpScreen.js +0 -0
- /package/dist/{ui → two-d/ui}/IconGrid.js +0 -0
- /package/dist/{ui → two-d/ui}/ListView.js +0 -0
- /package/dist/{ui → two-d/ui}/LoadingScreen.js +0 -0
- /package/dist/{ui → two-d/ui}/MessageBox.js +0 -0
- /package/dist/{ui → two-d/ui}/NinePatch.d.ts +0 -0
- /package/dist/{ui → two-d/ui}/NinePatch.js +0 -0
- /package/dist/{ui → two-d/ui}/Toast.d.ts +0 -0
- /package/dist/{ui → two-d/ui}/VerticalLabel.d.ts +0 -0
- /package/dist/{ui → two-d/ui}/VerticalLabel.js +0 -0
- /package/dist/{ui → two-d/ui}/WindowStack.d.ts +0 -0
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@@ -19,13 +19,38 @@ export interface Billboard3DOptions {
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* this is what turns one of them into something a game can actually trigger, the way a walk
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* cycle baked into a mesh needs to be, rather than leaving them loaded but unreachable.
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*/
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/**
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* Clamps one frame's intended horizontal move to wherever collision actually allows - the
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* hook `mwg/3d`'s own grid collision (`resolveCapsuleAgainstGrid`) plugs into. `blocked`,
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* when the resolver reports it (`resolveCapsuleAgainstGrid` always does), tells `update`
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* directly whether the move was cut short, rather than `update` re-deriving the same fact by
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* comparing the resolved position against the intended one through separate floating-point
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* arithmetic - two numbers that are conceptually equal are not guaranteed bit-identical.
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*/
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export type CollideXZ = (from: {
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x: number;
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z: number;
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}, to: {
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x: number;
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z: number;
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}) => {
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x: number;
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z: number;
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blocked?: boolean;
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};
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export declare class Character3D {
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readonly node: TransformNode;
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private target;
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private speed;
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private readonly collideXZ?;
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private readonly animations;
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private currentClip;
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-
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/**
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* @param collideXZ optional, like `rpg.FreeMover` stays unopinionated about collision
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* until a game wires one in - omitted, `moveTo` interpolates through open space with no
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* notion of terrain height or collision at all, same as before this existed.
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*/
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constructor(node: TransformNode, animations?: readonly AnimationGroup[], collideXZ?: CollideXZ);
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/** true when an animation clip of this name was imported with the model */
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hasAnimation(name: string): boolean;
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/**
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@@ -1 +1 @@
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-
{"version":3,"file":"Character3D.d.ts","sourceRoot":"","sources":["../../src/three-d/Character3D.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,cAAc,EAAE,MAAM,8CAA8C,CAAC;AAKnF,OAAO,KAAK,EAAE,YAAY,EAAE,MAAM,wCAAwC,CAAC;AAE3E,OAAO,EAAE,aAAa,EAAE,MAAM,yCAAyC,CAAC;AACxE,OAAO,KAAK,EAAE,KAAK,EAAE,MAAM,0BAA0B,CAAC;AAItD,MAAM,WAAW,kBAAkB;IAClC;;;;OAIG;IACH,OAAO,EAAE,MAAM,CAAC;IAChB,KAAK,CAAC,EAAE,MAAM,CAAC;IACf,MAAM,CAAC,EAAE,MAAM,CAAC;CAChB;AAOD;;;;;;GAMG;AACH,qBAAa,WAAW;IACvB,QAAQ,CAAC,IAAI,EAAE,aAAa,CAAC;IAC7B,OAAO,CAAC,MAAM,CAAwB;IACtC,OAAO,CAAC,KAAK,CAAK;
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1
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{"version":3,"file":"Character3D.d.ts","sourceRoot":"","sources":["../../src/three-d/Character3D.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,cAAc,EAAE,MAAM,8CAA8C,CAAC;AAKnF,OAAO,KAAK,EAAE,YAAY,EAAE,MAAM,wCAAwC,CAAC;AAE3E,OAAO,EAAE,aAAa,EAAE,MAAM,yCAAyC,CAAC;AACxE,OAAO,KAAK,EAAE,KAAK,EAAE,MAAM,0BAA0B,CAAC;AAItD,MAAM,WAAW,kBAAkB;IAClC;;;;OAIG;IACH,OAAO,EAAE,MAAM,CAAC;IAChB,KAAK,CAAC,EAAE,MAAM,CAAC;IACf,MAAM,CAAC,EAAE,MAAM,CAAC;CAChB;AAOD;;;;;;GAMG;AACH;;;;;;;GAOG;AACH,MAAM,MAAM,SAAS,GAAG,CACvB,IAAI,EAAE;IAAE,CAAC,EAAE,MAAM,CAAC;IAAC,CAAC,EAAE,MAAM,CAAA;CAAE,EAC9B,EAAE,EAAE;IAAE,CAAC,EAAE,MAAM,CAAC;IAAC,CAAC,EAAE,MAAM,CAAA;CAAE,KACxB;IAAE,CAAC,EAAE,MAAM,CAAC;IAAC,CAAC,EAAE,MAAM,CAAC;IAAC,OAAO,CAAC,EAAE,OAAO,CAAA;CAAE,CAAC;AAEjD,qBAAa,WAAW;IACvB,QAAQ,CAAC,IAAI,EAAE,aAAa,CAAC;IAC7B,OAAO,CAAC,MAAM,CAAwB;IACtC,OAAO,CAAC,KAAK,CAAK;IAClB,OAAO,CAAC,QAAQ,CAAC,SAAS,CAAC,CAAY;IAEvC,OAAO,CAAC,QAAQ,CAAC,UAAU,CAA8B;IACzD,OAAO,CAAC,WAAW,CAA+B;IAElD;;;;OAIG;IACH,YAAY,IAAI,EAAE,aAAa,EAAE,UAAU,GAAE,SAAS,cAAc,EAAO,EAAE,SAAS,CAAC,EAAE,SAAS,EAIjG;IAED,2EAA2E;IAC3E,YAAY,CAAC,IAAI,EAAE,MAAM,GAAG,OAAO,CAElC;IAED;;;;;OAKG;IACH,aAAa,CAAC,IAAI,EAAE,MAAM,EAAE,IAAI,UAAO,GAAG,OAAO,CAWhD;IAED,iEAAiE;IACjE,aAAa,IAAI,IAAI,CAGpB;IAED,mEAAmE;IACnE,IAAI,gBAAgB,IAAI,MAAM,GAAG,IAAI,CAEpC;IAED,MAAM,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,KAAK,EAAE,MAAM,GAAG,IAAI,CAI3D;IAED,MAAM,CAAC,YAAY,EAAE,MAAM,GAAG,OAAO,CA+BpC;IAED,qFAAqF;IACrF,MAAM,CAAC,QAAQ,CAAC,IAAI,EAAE,YAAY,EAAE,UAAU,GAAE,SAAS,cAAc,EAAO,GAAG,WAAW,CAE3F;IAED,MAAM,CAAC,SAAS,CAAC,KAAK,EAAE,KAAK,EAAE,OAAO,EAAE,kBAAkB,GAAG,WAAW,CAUvE;CACD"}
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@@ -4,25 +4,24 @@ import { Vector3 } from '@babylonjs/core/Maths/math.vector.js';
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import { CreatePlane } from '@babylonjs/core/Meshes/Builders/planeBuilder.pure.js';
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import { Mesh } from '@babylonjs/core/Meshes/mesh.js';
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import { TransformNode } from '@babylonjs/core/Meshes/transformNode.js';
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import { resolve } from '../assets/
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import { resolve } from '../assets/paths.js';
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/** an asset path resolved via `mwg/assets`, or a URI passed through unchanged */
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function resolveSource(source) {
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return /^(?:data|blob|https?):/i.test(source) ? source : resolve(source);
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}
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/**
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* Moves either a billboard sprite or imported mesh through continuous 3D world space, and -
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* for an imported mesh - plays back whichever animation clips came baked into it.
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* `loadModel3D` already loads a glTF's own `animationGroups` as part of its import result;
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* this is what turns one of them into something a game can actually trigger, the way a walk
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* cycle baked into a mesh needs to be, rather than leaving them loaded but unreachable.
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*/
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export class Character3D {
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-
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13
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+
/**
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14
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* @param collideXZ optional, like `rpg.FreeMover` stays unopinionated about collision
|
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15
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+
* until a game wires one in - omitted, `moveTo` interpolates through open space with no
|
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16
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+
* notion of terrain height or collision at all, same as before this existed.
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+
*/
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constructor(node, animations = [], collideXZ) {
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this.target = null;
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this.speed = 0;
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this.currentClip = null;
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this.node = node;
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this.animations = new Map(animations.map((group) => [group.name, group]));
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this.collideXZ = collideXZ;
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}
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/** true when an animation clip of this name was imported with the model */
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hasAnimation(name) {
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@@ -67,14 +66,32 @@ export class Character3D {
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66
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if (!this.target)
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return false;
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68
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const distance = Vector3.Distance(this.node.position, this.target);
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-
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-
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69
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const reachesTarget = distance <= this.speed * deltaSeconds;
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const rawDirection = this.target.subtract(this.node.position);
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const intended = reachesTarget ? this.target : this.node.position.add(rawDirection.normalize().scale(this.speed * deltaSeconds));
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if (!reachesTarget)
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this.node.rotation.y = Math.atan2(rawDirection.x, rawDirection.z);
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+
if (this.collideXZ) {
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75
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const from = { x: this.node.position.x, z: this.node.position.z };
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76
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+
const to = { x: intended.x, z: intended.z };
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77
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+
const resolved = this.collideXZ(from, to);
|
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+
this.node.position.set(resolved.x, intended.y, resolved.z);
|
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79
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+
//stopped short of where it meant to go - the target it was walking toward is no
|
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80
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+
//longer reachable along this line, the same "give up on this path" a caller of
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81
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+
//rpg.Collision's resolveAabbAgainstTiles already has to decide for itself
|
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82
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const blocked = resolved.blocked ?? (resolved.x !== to.x || resolved.z !== to.z);
|
|
83
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if (blocked) {
|
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this.target = null;
|
|
85
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+
return false;
|
|
86
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+
}
|
|
87
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}
|
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+
else {
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89
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this.node.position.copyFrom(intended);
|
|
90
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}
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91
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+
if (reachesTarget) {
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92
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this.target = null;
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93
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return false;
|
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94
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}
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75
|
-
const direction = this.target.subtract(this.node.position).normalize();
|
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76
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-
this.node.position.addInPlace(direction.scale(this.speed * deltaSeconds));
|
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77
|
-
this.node.rotation.y = Math.atan2(direction.x, direction.z);
|
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95
|
return true;
|
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|
}
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/** @param animations typically `loadModel3D`'s own `animationGroups` result field */
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@@ -1 +1 @@
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1
|
-
{"version":3,"file":"Character3D.js","sourceRoot":"","sources":["../../src/three-d/Character3D.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,gBAAgB,EAAE,MAAM,+CAA+C,CAAC;AACjF,OAAO,EAAE,OAAO,EAAE,MAAM,+CAA+C,CAAC;AACxE,OAAO,EAAE,OAAO,EAAE,MAAM,sCAAsC,CAAC;AAC/D,OAAO,EAAE,WAAW,EAAE,MAAM,sDAAsD,CAAC;AAEnF,OAAO,EAAE,IAAI,EAAE,MAAM,gCAAgC,CAAC;AACtD,OAAO,EAAE,aAAa,EAAE,MAAM,yCAAyC,CAAC;AAGxE,OAAO,EAAE,OAAO,EAAE,MAAM,oBAAoB,CAAC;AAa7C,iFAAiF;AACjF,SAAS,aAAa,CAAC,MAAc;IACpC,OAAO,yBAAyB,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,OAAO,CAAC,MAAM,CAAC,CAAC;AAC1E,CAAC;
|
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1
|
+
{"version":3,"file":"Character3D.js","sourceRoot":"","sources":["../../src/three-d/Character3D.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,gBAAgB,EAAE,MAAM,+CAA+C,CAAC;AACjF,OAAO,EAAE,OAAO,EAAE,MAAM,+CAA+C,CAAC;AACxE,OAAO,EAAE,OAAO,EAAE,MAAM,sCAAsC,CAAC;AAC/D,OAAO,EAAE,WAAW,EAAE,MAAM,sDAAsD,CAAC;AAEnF,OAAO,EAAE,IAAI,EAAE,MAAM,gCAAgC,CAAC;AACtD,OAAO,EAAE,aAAa,EAAE,MAAM,yCAAyC,CAAC;AAGxE,OAAO,EAAE,OAAO,EAAE,MAAM,oBAAoB,CAAC;AAa7C,iFAAiF;AACjF,SAAS,aAAa,CAAC,MAAc;IACpC,OAAO,yBAAyB,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,OAAO,CAAC,MAAM,CAAC,CAAC;AAC1E,CAAC;AAsBD,MAAM,OAAO,WAAW;IASvB;;;;OAIG;IACH,YAAY,IAAmB,EAAE,UAAU,GAA8B,EAAE,EAAE,SAAqB;QAZ1F,WAAM,GAAmB,IAAI,CAAC;QAC9B,UAAK,GAAG,CAAC,CAAC;QAIV,gBAAW,GAA0B,IAAI,CAAC;QAQjD,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC;QACjB,IAAI,CAAC,UAAU,GAAG,IAAI,GAAG,CAAC,UAAU,CAAC,GAAG,CAAC,CAAC,KAAK,EAAE,EAAE,CAAC,CAAC,KAAK,CAAC,IAAI,EAAE,KAAK,CAAC,CAAC,CAAC,CAAC;QAC1E,IAAI,CAAC,SAAS,GAAG,SAAS,CAAC;IAC5B,CAAC;IAED,2EAA2E;IAC3E,YAAY,CAAC,IAAY;QACxB,OAAO,IAAI,CAAC,UAAU,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC;IAClC,CAAC;IAED;;;;;OAKG;IACH,aAAa,CAAC,IAAY,EAAE,IAAI,GAAG,IAAI;QACtC,MAAM,IAAI,GAAG,IAAI,CAAC,UAAU,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC;QACvC,IAAI,CAAC,IAAI;YAAE,OAAO,KAAK,CAAC;QACxB,IAAI,IAAI,CAAC,WAAW,KAAK,IAAI,EAAE,CAAC;YAC/B,IAAI,CAAC,IAAI,CAAC,SAAS;gBAAE,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC;YACtC,OAAO,IAAI,CAAC;QACb,CAAC;QACD,IAAI,CAAC,WAAW,EAAE,IAAI,EAAE,CAAC;QACzB,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC;QACjB,IAAI,CAAC,WAAW,GAAG,IAAI,CAAC;QACxB,OAAO,IAAI,CAAC;IACb,CAAC;IAED,iEAAiE;IACjE,aAAa;QACZ,IAAI,CAAC,WAAW,EAAE,IAAI,EAAE,CAAC;QACzB,IAAI,CAAC,WAAW,GAAG,IAAI,CAAC;IACzB,CAAC;IAED,mEAAmE;IACnE,IAAI,gBAAgB;QACnB,OAAO,IAAI,CAAC,WAAW,EAAE,IAAI,IAAI,IAAI,CAAC;IACvC,CAAC;IAED,MAAM,CAAC,CAAS,EAAE,CAAS,EAAE,CAAS,EAAE,KAAa;QACpD,IAAI,CAAC,CAAC,KAAK,GAAG,CAAC,CAAC;YAAE,MAAM,IAAI,KAAK,CAAC,qCAAqC,CAAC,CAAC;QACzE,IAAI,CAAC,MAAM,GAAG,IAAI,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QACnC,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC;IACpB,CAAC;IAED,MAAM,CAAC,YAAoB;QAC1B,IAAI,CAAC,IAAI,CAAC,MAAM;YAAE,OAAO,KAAK,CAAC;QAE/B,MAAM,QAAQ,GAAG,OAAO,CAAC,QAAQ,CAAC,IAAI,CAAC,IAAI,CAAC,QAAQ,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC;QACnE,MAAM,aAAa,GAAG,QAAQ,IAAI,IAAI,CAAC,KAAK,GAAG,YAAY,CAAC;QAC5D,MAAM,YAAY,GAAG,IAAI,CAAC,MAAM,CAAC,QAAQ,CAAC,IAAI,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;QAC9D,MAAM,QAAQ,GAAG,aAAa,CAAC,CAAC,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC,IAAI,CAAC,IAAI,CAAC,QAAQ,CAAC,GAAG,CAAC,YAAY,CAAC,SAAS,EAAE,CAAC,KAAK,CAAC,IAAI,CAAC,KAAK,GAAG,YAAY,CAAC,CAAC,CAAC;QACjI,IAAI,CAAC,aAAa;YAAE,IAAI,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC,GAAG,IAAI,CAAC,KAAK,CAAC,YAAY,CAAC,CAAC,EAAE,YAAY,CAAC,CAAC,CAAC,CAAC;QAEtF,IAAI,IAAI,CAAC,SAAS,EAAE,CAAC;YACpB,MAAM,IAAI,GAAG,EAAE,CAAC,EAAE,IAAI,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC,EAAE,CAAC,EAAE,IAAI,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC,EAAE,CAAC;YAClE,MAAM,EAAE,GAAG,EAAE,CAAC,EAAE,QAAQ,CAAC,CAAC,EAAE,CAAC,EAAE,QAAQ,CAAC,CAAC,EAAE,CAAC;YAC5C,MAAM,QAAQ,GAAG,IAAI,CAAC,SAAS,CAAC,IAAI,EAAE,EAAE,CAAC,CAAC;YAC1C,IAAI,CAAC,IAAI,CAAC,QAAQ,CAAC,GAAG,CAAC,QAAQ,CAAC,CAAC,EAAE,QAAQ,CAAC,CAAC,EAAE,QAAQ,CAAC,CAAC,CAAC,CAAC;YAC3D,gFAAgF;YAChF,+EAA+E;YAC/E,0EAA0E;YAC1E,MAAM,OAAO,GAAG,QAAQ,CAAC,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,KAAK,EAAE,CAAC,CAAC,IAAI,QAAQ,CAAC,CAAC,KAAK,EAAE,CAAC,CAAC,CAAC,CAAC;YACjF,IAAI,OAAO,EAAE,CAAC;gBACb,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC;gBACnB,OAAO,KAAK,CAAC;YACd,CAAC;QACF,CAAC;aAAM,CAAC;YACP,IAAI,CAAC,IAAI,CAAC,QAAQ,CAAC,QAAQ,CAAC,QAAQ,CAAC,CAAC;QACvC,CAAC;QAED,IAAI,aAAa,EAAE,CAAC;YACnB,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC;YACnB,OAAO,KAAK,CAAC;QACd,CAAC;QACD,OAAO,IAAI,CAAC;IACb,CAAC;IAED,qFAAqF;IACrF,MAAM,CAAC,QAAQ,CAAC,IAAkB,EAAE,UAAU,GAA8B,EAAE;QAC7E,OAAO,IAAI,WAAW,CAAC,IAAI,EAAE,UAAU,CAAC,CAAC;IAC1C,CAAC;IAED,MAAM,CAAC,SAAS,CAAC,KAAY,EAAE,OAA2B;QACzD,MAAM,KAAK,GAAG,WAAW,CAAC,qBAAqB,EAAE,EAAE,KAAK,EAAE,OAAO,CAAC,KAAK,IAAI,CAAC,EAAE,MAAM,EAAE,OAAO,CAAC,MAAM,IAAI,GAAG,EAAE,EAAE,KAAK,CAAC,CAAC;QACtH,KAAK,CAAC,aAAa,GAAG,IAAI,CAAC,eAAe,CAAC;QAC3C,MAAM,QAAQ,GAAG,IAAI,gBAAgB,CAAC,oBAAoB,EAAE,KAAK,CAAC,CAAC;QACnE,QAAQ,CAAC,cAAc,GAAG,IAAI,OAAO,CAAC,aAAa,CAAC,OAAO,CAAC,OAAO,CAAC,EAAE,KAAK,CAAC,CAAC;QAC7E,QAAQ,CAAC,cAAc,CAAC,QAAQ,GAAG,IAAI,CAAC;QACxC,QAAQ,CAAC,0BAA0B,GAAG,IAAI,CAAC;QAC3C,QAAQ,CAAC,eAAe,GAAG,KAAK,CAAC;QACjC,KAAK,CAAC,QAAQ,GAAG,QAAQ,CAAC;QAC1B,OAAO,IAAI,WAAW,CAAC,KAAK,CAAC,CAAC;IAC/B,CAAC;CACD"}
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@@ -0,0 +1,63 @@
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1
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+
import type { GridCell3D, GridShape3D } from './Grid.ts';
|
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2
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+
/**
|
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3
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+
* Horizontal collision for `mwg/3d`'s stepped grid terrain (`createTileGrid3D`): a moving
|
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4
|
+
* capsule/cylinder footprint stopped at the boundary of a raised column instead of clipping
|
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5
|
+
* through its side, the 3D counterpart to `rpg.Collision`'s 2D tile solidity - and, like that
|
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6
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+
* module, this is not a rigid-body physics engine (see item 45's own caution), just the
|
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7
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+
* missing primitive behind the bug item 144 was opened from: `Character3D.moveTo`
|
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8
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+
* interpolates through open 3D space with no notion of terrain height, collision, or
|
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9
|
+
* step-up at all, so a path that was not authored to avoid a column's side clips straight
|
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10
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+
* through it.
|
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11
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+
*
|
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12
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+
* A continuous heightmap (`createHeightmapTerrain3D`) is a different technique with its own
|
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13
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+
* built-in height query (Babylon's own `GroundMesh.getHeightAtCoordinates`), so it needs
|
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14
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+
* nothing from here; this module is specifically for the discrete, per-cell elevation grid
|
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15
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+
* `createTileGrid3D` builds columns from, which has no such query at all.
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+
*/
|
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17
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+
/** looks up a cell's height by its integer grid coordinate in O(1) rather than scanning `cells` on every query */
|
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18
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+
export declare function buildHeightIndex(cells: readonly GridCell3D[]): Map<string, number>;
|
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19
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+
/**
|
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20
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+
* The integer grid cell nearest world position `(x, z)` - the inverse of `gridPoint3D`.
|
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21
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+
* Nearest-cell rounding, not an exact point-in-hexagon test for the hex shape: consistent
|
|
22
|
+
* with `rpg.Collision`'s own choice of simple axis sweeps over a full polygon solver, since
|
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23
|
+
* every tile a capsule actually stands on is far larger than the rounding error near an edge.
|
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24
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+
*/
|
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25
|
+
export declare function cellAt(shape: GridShape3D, x: number, z: number, tileSize?: number): {
|
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|
+
x: number;
|
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|
+
y: number;
|
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28
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+
};
|
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29
|
+
/** a cell's own `height` (grid-height units, before `heightStep` scaling), or `null` for a world position with no cell at all - a hole in the grid, blocking just like a wall would */
|
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|
+
export declare function heightAt(index: ReadonlyMap<string, number>, shape: GridShape3D, x: number, z: number, tileSize?: number): number | null;
|
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31
|
+
export interface CapsuleGridMoveOptions {
|
|
32
|
+
shape: GridShape3D;
|
|
33
|
+
/** from `buildHeightIndex` */
|
|
34
|
+
heights: ReadonlyMap<string, number>;
|
|
35
|
+
tileSize?: number;
|
|
36
|
+
/** the largest per-cell height difference (grid-height units, not world units) a capsule can step up or down without being blocked; 0 only allows level ground */
|
|
37
|
+
maxStepUp?: number;
|
|
38
|
+
/** positions sampled along the (x, z) segment; higher catches a thin column at high travel speed at the cost of more lookups */
|
|
39
|
+
steps?: number;
|
|
40
|
+
}
|
|
41
|
+
export interface CapsuleGridMoveResult {
|
|
42
|
+
x: number;
|
|
43
|
+
z: number;
|
|
44
|
+
/** true when the move was stopped short of `to` by a wall-height step or a hole in the grid */
|
|
45
|
+
blocked: boolean;
|
|
46
|
+
}
|
|
47
|
+
/**
|
|
48
|
+
* Moves a capsule's footprint from `from` toward `to` in the XZ plane, stopping at the last
|
|
49
|
+
* sampled position still within `maxStepUp` of the cell it started the move standing on,
|
|
50
|
+
* rather than passing straight through a column's side the way an un-collided `Character3D`
|
|
51
|
+
* does. Sampling along the segment, not a swept-shape solver, is what stays shape-agnostic
|
|
52
|
+
* across both `createTileGrid3D` shapes without hex-edge-specific geometry: exactly the
|
|
53
|
+
* `resolveAabbAgainstTiles`-style trade-off `rpg.Collision`'s own doc comment already makes,
|
|
54
|
+
* scaled to a grid that is not always axis-aligned.
|
|
55
|
+
*/
|
|
56
|
+
export declare function resolveCapsuleAgainstGrid(from: {
|
|
57
|
+
x: number;
|
|
58
|
+
z: number;
|
|
59
|
+
}, to: {
|
|
60
|
+
x: number;
|
|
61
|
+
z: number;
|
|
62
|
+
}, options: CapsuleGridMoveOptions): CapsuleGridMoveResult;
|
|
63
|
+
//# sourceMappingURL=Collision3D.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"Collision3D.d.ts","sourceRoot":"","sources":["../../src/three-d/Collision3D.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,UAAU,EAAE,WAAW,EAAE,MAAM,WAAW,CAAC;AAEzD;;;;;;;;;;;;;;GAcG;AAEH,kHAAkH;AAClH,wBAAgB,gBAAgB,CAAC,KAAK,EAAE,SAAS,UAAU,EAAE,GAAG,GAAG,CAAC,MAAM,EAAE,MAAM,CAAC,CAIlF;AAMD;;;;;GAKG;AACH,wBAAgB,MAAM,CAAC,KAAK,EAAE,WAAW,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,QAAQ,SAAI,GAAG;IAAE,CAAC,EAAE,MAAM,CAAC;IAAC,CAAC,EAAE,MAAM,CAAA;CAAE,CAOvG;AAED,uLAAuL;AACvL,wBAAgB,QAAQ,CAAC,KAAK,EAAE,WAAW,CAAC,MAAM,EAAE,MAAM,CAAC,EAAE,KAAK,EAAE,WAAW,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,QAAQ,SAAI,GAAG,MAAM,GAAG,IAAI,CAIlI;AAED,MAAM,WAAW,sBAAsB;IACtC,KAAK,EAAE,WAAW,CAAC;IACnB,8BAA8B;IAC9B,OAAO,EAAE,WAAW,CAAC,MAAM,EAAE,MAAM,CAAC,CAAC;IACrC,QAAQ,CAAC,EAAE,MAAM,CAAC;IAClB,kKAAkK;IAClK,SAAS,CAAC,EAAE,MAAM,CAAC;IACnB,gIAAgI;IAChI,KAAK,CAAC,EAAE,MAAM,CAAC;CACf;AAED,MAAM,WAAW,qBAAqB;IACrC,CAAC,EAAE,MAAM,CAAC;IACV,CAAC,EAAE,MAAM,CAAC;IACV,+FAA+F;IAC/F,OAAO,EAAE,OAAO,CAAC;CACjB;AAED;;;;;;;;GAQG;AACH,wBAAgB,yBAAyB,CACxC,IAAI,EAAE;IAAE,CAAC,EAAE,MAAM,CAAC;IAAC,CAAC,EAAE,MAAM,CAAA;CAAE,EAC9B,EAAE,EAAE;IAAE,CAAC,EAAE,MAAM,CAAC;IAAC,CAAC,EAAE,MAAM,CAAA;CAAE,EAC5B,OAAO,EAAE,sBAAsB,GAC7B,qBAAqB,CAmBvB"}
|
|
@@ -0,0 +1,75 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* Horizontal collision for `mwg/3d`'s stepped grid terrain (`createTileGrid3D`): a moving
|
|
3
|
+
* capsule/cylinder footprint stopped at the boundary of a raised column instead of clipping
|
|
4
|
+
* through its side, the 3D counterpart to `rpg.Collision`'s 2D tile solidity - and, like that
|
|
5
|
+
* module, this is not a rigid-body physics engine (see item 45's own caution), just the
|
|
6
|
+
* missing primitive behind the bug item 144 was opened from: `Character3D.moveTo`
|
|
7
|
+
* interpolates through open 3D space with no notion of terrain height, collision, or
|
|
8
|
+
* step-up at all, so a path that was not authored to avoid a column's side clips straight
|
|
9
|
+
* through it.
|
|
10
|
+
*
|
|
11
|
+
* A continuous heightmap (`createHeightmapTerrain3D`) is a different technique with its own
|
|
12
|
+
* built-in height query (Babylon's own `GroundMesh.getHeightAtCoordinates`), so it needs
|
|
13
|
+
* nothing from here; this module is specifically for the discrete, per-cell elevation grid
|
|
14
|
+
* `createTileGrid3D` builds columns from, which has no such query at all.
|
|
15
|
+
*/
|
|
16
|
+
/** looks up a cell's height by its integer grid coordinate in O(1) rather than scanning `cells` on every query */
|
|
17
|
+
export function buildHeightIndex(cells) {
|
|
18
|
+
const index = new Map();
|
|
19
|
+
for (const cell of cells)
|
|
20
|
+
index.set(cellKey(cell.x, cell.y), cell.height ?? 0);
|
|
21
|
+
return index;
|
|
22
|
+
}
|
|
23
|
+
function cellKey(x, y) {
|
|
24
|
+
return `${x},${y}`;
|
|
25
|
+
}
|
|
26
|
+
/**
|
|
27
|
+
* The integer grid cell nearest world position `(x, z)` - the inverse of `gridPoint3D`.
|
|
28
|
+
* Nearest-cell rounding, not an exact point-in-hexagon test for the hex shape: consistent
|
|
29
|
+
* with `rpg.Collision`'s own choice of simple axis sweeps over a full polygon solver, since
|
|
30
|
+
* every tile a capsule actually stands on is far larger than the rounding error near an edge.
|
|
31
|
+
*/
|
|
32
|
+
export function cellAt(shape, x, z, tileSize = 1) {
|
|
33
|
+
if (!(tileSize > 0))
|
|
34
|
+
throw new Error('3D grid collision tileSize must be positive');
|
|
35
|
+
if (shape === 'square')
|
|
36
|
+
return { x: Math.round(x / tileSize), y: Math.round(z / tileSize) };
|
|
37
|
+
const cellX = Math.round(x / (tileSize * 1.5));
|
|
38
|
+
const cellY = Math.round(z / (Math.sqrt(3) * tileSize) - (cellX & 1) * 0.5);
|
|
39
|
+
return { x: cellX, y: cellY };
|
|
40
|
+
}
|
|
41
|
+
/** a cell's own `height` (grid-height units, before `heightStep` scaling), or `null` for a world position with no cell at all - a hole in the grid, blocking just like a wall would */
|
|
42
|
+
export function heightAt(index, shape, x, z, tileSize = 1) {
|
|
43
|
+
const cell = cellAt(shape, x, z, tileSize);
|
|
44
|
+
const key = cellKey(cell.x, cell.y);
|
|
45
|
+
return index.has(key) ? index.get(key) : null;
|
|
46
|
+
}
|
|
47
|
+
/**
|
|
48
|
+
* Moves a capsule's footprint from `from` toward `to` in the XZ plane, stopping at the last
|
|
49
|
+
* sampled position still within `maxStepUp` of the cell it started the move standing on,
|
|
50
|
+
* rather than passing straight through a column's side the way an un-collided `Character3D`
|
|
51
|
+
* does. Sampling along the segment, not a swept-shape solver, is what stays shape-agnostic
|
|
52
|
+
* across both `createTileGrid3D` shapes without hex-edge-specific geometry: exactly the
|
|
53
|
+
* `resolveAabbAgainstTiles`-style trade-off `rpg.Collision`'s own doc comment already makes,
|
|
54
|
+
* scaled to a grid that is not always axis-aligned.
|
|
55
|
+
*/
|
|
56
|
+
export function resolveCapsuleAgainstGrid(from, to, options) {
|
|
57
|
+
const { shape, heights, tileSize = 1, maxStepUp = 0, steps = 8 } = options;
|
|
58
|
+
if (!(steps > 0))
|
|
59
|
+
throw new Error('3D grid collision steps must be positive');
|
|
60
|
+
let currentHeight = heightAt(heights, shape, from.x, from.z, tileSize) ?? 0;
|
|
61
|
+
let last = { x: from.x, z: from.z };
|
|
62
|
+
for (let i = 1; i <= steps; i++) {
|
|
63
|
+
const t = i / steps;
|
|
64
|
+
const x = from.x + (to.x - from.x) * t;
|
|
65
|
+
const z = from.z + (to.z - from.z) * t;
|
|
66
|
+
const height = heightAt(heights, shape, x, z, tileSize);
|
|
67
|
+
if (height === null || Math.abs(height - currentHeight) > maxStepUp) {
|
|
68
|
+
return { x: last.x, z: last.z, blocked: true };
|
|
69
|
+
}
|
|
70
|
+
last = { x, z };
|
|
71
|
+
currentHeight = height;
|
|
72
|
+
}
|
|
73
|
+
return { x: last.x, z: last.z, blocked: false };
|
|
74
|
+
}
|
|
75
|
+
//# sourceMappingURL=Collision3D.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"Collision3D.js","sourceRoot":"","sources":["../../src/three-d/Collision3D.ts"],"names":[],"mappings":"AAEA;;;;;;;;;;;;;;GAcG;AAEH,kHAAkH;AAClH,MAAM,UAAU,gBAAgB,CAAC,KAA4B;IAC5D,MAAM,KAAK,GAAG,IAAI,GAAG,EAAkB,CAAC;IACxC,KAAK,MAAM,IAAI,IAAI,KAAK;QAAE,KAAK,CAAC,GAAG,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,MAAM,IAAI,CAAC,CAAC,CAAC;IAC/E,OAAO,KAAK,CAAC;AACd,CAAC;AAED,SAAS,OAAO,CAAC,CAAS,EAAE,CAAS;IACpC,OAAO,GAAG,CAAC,IAAI,CAAC,EAAE,CAAC;AACpB,CAAC;AAED;;;;;GAKG;AACH,MAAM,UAAU,MAAM,CAAC,KAAkB,EAAE,CAAS,EAAE,CAAS,EAAE,QAAQ,GAAG,CAAC;IAC5E,IAAI,CAAC,CAAC,QAAQ,GAAG,CAAC,CAAC;QAAE,MAAM,IAAI,KAAK,CAAC,6CAA6C,CAAC,CAAC;IACpF,IAAI,KAAK,KAAK,QAAQ;QAAE,OAAO,EAAE,CAAC,EAAE,IAAI,CAAC,KAAK,CAAC,CAAC,GAAG,QAAQ,CAAC,EAAE,CAAC,EAAE,IAAI,CAAC,KAAK,CAAC,CAAC,GAAG,QAAQ,CAAC,EAAE,CAAC;IAE5F,MAAM,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC,CAAC,GAAG,CAAC,QAAQ,GAAG,GAAG,CAAC,CAAC,CAAC;IAC/C,MAAM,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC,GAAG,QAAQ,CAAC,GAAG,CAAC,KAAK,GAAG,CAAC,CAAC,GAAG,GAAG,CAAC,CAAC;IAC5E,OAAO,EAAE,CAAC,EAAE,KAAK,EAAE,CAAC,EAAE,KAAK,EAAE,CAAC;AAC/B,CAAC;AAED,uLAAuL;AACvL,MAAM,UAAU,QAAQ,CAAC,KAAkC,EAAE,KAAkB,EAAE,CAAS,EAAE,CAAS,EAAE,QAAQ,GAAG,CAAC;IAClH,MAAM,IAAI,GAAG,MAAM,CAAC,KAAK,EAAE,CAAC,EAAE,CAAC,EAAE,QAAQ,CAAC,CAAC;IAC3C,MAAM,GAAG,GAAG,OAAO,CAAC,IAAI,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC,CAAC;IACpC,OAAO,KAAK,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,GAAG,CAAC,GAAG,CAAE,CAAC,CAAC,CAAC,IAAI,CAAC;AAChD,CAAC;AAoBD;;;;;;;;GAQG;AACH,MAAM,UAAU,yBAAyB,CACxC,IAA8B,EAC9B,EAA4B,EAC5B,OAA+B;IAE/B,MAAM,EAAE,KAAK,EAAE,OAAO,EAAE,QAAQ,GAAG,CAAC,EAAE,SAAS,GAAG,CAAC,EAAE,KAAK,GAAG,CAAC,EAAE,GAAG,OAAO,CAAC;IAC3E,IAAI,CAAC,CAAC,KAAK,GAAG,CAAC,CAAC;QAAE,MAAM,IAAI,KAAK,CAAC,0CAA0C,CAAC,CAAC;IAE9E,IAAI,aAAa,GAAG,QAAQ,CAAC,OAAO,EAAE,KAAK,EAAE,IAAI,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,EAAE,QAAQ,CAAC,IAAI,CAAC,CAAC;IAC5E,IAAI,IAAI,GAAG,EAAE,CAAC,EAAE,IAAI,CAAC,CAAC,EAAE,CAAC,EAAE,IAAI,CAAC,CAAC,EAAE,CAAC;IAEpC,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,IAAI,KAAK,EAAE,CAAC,EAAE,EAAE,CAAC;QACjC,MAAM,CAAC,GAAG,CAAC,GAAG,KAAK,CAAC;QACpB,MAAM,CAAC,GAAG,IAAI,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;QACvC,MAAM,CAAC,GAAG,IAAI,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;QACvC,MAAM,MAAM,GAAG,QAAQ,CAAC,OAAO,EAAE,KAAK,EAAE,CAAC,EAAE,CAAC,EAAE,QAAQ,CAAC,CAAC;QACxD,IAAI,MAAM,KAAK,IAAI,IAAI,IAAI,CAAC,GAAG,CAAC,MAAM,GAAG,aAAa,CAAC,GAAG,SAAS,EAAE,CAAC;YACrE,OAAO,EAAE,CAAC,EAAE,IAAI,CAAC,CAAC,EAAE,CAAC,EAAE,IAAI,CAAC,CAAC,EAAE,OAAO,EAAE,IAAI,EAAE,CAAC;QAChD,CAAC;QACD,IAAI,GAAG,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC;QAChB,aAAa,GAAG,MAAM,CAAC;IACxB,CAAC;IACD,OAAO,EAAE,CAAC,EAAE,IAAI,CAAC,CAAC,EAAE,CAAC,EAAE,IAAI,CAAC,CAAC,EAAE,OAAO,EAAE,KAAK,EAAE,CAAC;AACjD,CAAC"}
|
package/dist/three-d/Models.js
CHANGED
|
@@ -1,6 +1,6 @@
|
|
|
1
1
|
import '@babylonjs/loaders/glTF/index.js';
|
|
2
2
|
import { ImportMeshAsync } from '@babylonjs/core/Loading/sceneLoader.js';
|
|
3
|
-
import { resolve } from '../assets/
|
|
3
|
+
import { resolve } from '../assets/paths.js';
|
|
4
4
|
/**
|
|
5
5
|
* Loads glTF/GLB from an asset path, data/blob/http(s) URI, File, or in-memory byte view. An
|
|
6
6
|
* asset path is resolved through `mwg/assets` first, the same way every other loader in the
|
package/dist/three-d/index.d.ts
CHANGED
|
@@ -5,9 +5,11 @@ export type { GridCell3D, GridShape3D, Point3D } from './Grid.ts';
|
|
|
5
5
|
export { createTileGrid3D } from './TileGrid3D.ts';
|
|
6
6
|
export type { TileGrid3DMeshes, TileGrid3DOptions } from './TileGrid3D.ts';
|
|
7
7
|
export { Character3D } from './Character3D.ts';
|
|
8
|
-
export type { Billboard3DOptions } from './Character3D.ts';
|
|
8
|
+
export type { Billboard3DOptions, CollideXZ } from './Character3D.ts';
|
|
9
9
|
export { parseVox, createVoxModel3D } from './Vox.ts';
|
|
10
10
|
export type { VoxModel, VoxSize, Voxel } from './Vox.ts';
|
|
11
11
|
export { createHeightmapTerrain3D } from './Heightmap.ts';
|
|
12
12
|
export type { HeightmapSource, HeightmapTerrain3DOptions } from './Heightmap.ts';
|
|
13
|
+
export { buildHeightIndex, cellAt, heightAt, resolveCapsuleAgainstGrid } from './Collision3D.ts';
|
|
14
|
+
export type { CapsuleGridMoveOptions, CapsuleGridMoveResult } from './Collision3D.ts';
|
|
13
15
|
//# sourceMappingURL=index.d.ts.map
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../src/three-d/index.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,QAAQ,EAAE,MAAM,eAAe,CAAC;AACzC,YAAY,EAAE,eAAe,EAAE,OAAO,EAAE,MAAM,eAAe,CAAC;AAC9D,OAAO,EAAE,WAAW,EAAE,MAAM,WAAW,CAAC;AACxC,YAAY,EAAE,UAAU,EAAE,WAAW,EAAE,OAAO,EAAE,MAAM,WAAW,CAAC;AAClE,OAAO,EAAE,gBAAgB,EAAE,MAAM,iBAAiB,CAAC;AACnD,YAAY,EAAE,gBAAgB,EAAE,iBAAiB,EAAE,MAAM,iBAAiB,CAAC;AAC3E,OAAO,EAAE,WAAW,EAAE,MAAM,kBAAkB,CAAC;AAC/C,YAAY,EAAE,kBAAkB,EAAE,MAAM,kBAAkB,CAAC;
|
|
1
|
+
{"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../src/three-d/index.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,QAAQ,EAAE,MAAM,eAAe,CAAC;AACzC,YAAY,EAAE,eAAe,EAAE,OAAO,EAAE,MAAM,eAAe,CAAC;AAC9D,OAAO,EAAE,WAAW,EAAE,MAAM,WAAW,CAAC;AACxC,YAAY,EAAE,UAAU,EAAE,WAAW,EAAE,OAAO,EAAE,MAAM,WAAW,CAAC;AAClE,OAAO,EAAE,gBAAgB,EAAE,MAAM,iBAAiB,CAAC;AACnD,YAAY,EAAE,gBAAgB,EAAE,iBAAiB,EAAE,MAAM,iBAAiB,CAAC;AAC3E,OAAO,EAAE,WAAW,EAAE,MAAM,kBAAkB,CAAC;AAC/C,YAAY,EAAE,kBAAkB,EAAE,SAAS,EAAE,MAAM,kBAAkB,CAAC;AACtE,OAAO,EAAE,QAAQ,EAAE,gBAAgB,EAAE,MAAM,UAAU,CAAC;AACtD,YAAY,EAAE,QAAQ,EAAE,OAAO,EAAE,KAAK,EAAE,MAAM,UAAU,CAAC;AACzD,OAAO,EAAE,wBAAwB,EAAE,MAAM,gBAAgB,CAAC;AAC1D,YAAY,EAAE,eAAe,EAAE,yBAAyB,EAAE,MAAM,gBAAgB,CAAC;AACjF,OAAO,EAAE,gBAAgB,EAAE,MAAM,EAAE,QAAQ,EAAE,yBAAyB,EAAE,MAAM,kBAAkB,CAAC;AACjG,YAAY,EAAE,sBAAsB,EAAE,qBAAqB,EAAE,MAAM,kBAAkB,CAAC"}
|
package/dist/three-d/index.js
CHANGED
|
@@ -4,4 +4,5 @@ export { createTileGrid3D } from './TileGrid3D.js';
|
|
|
4
4
|
export { Character3D } from './Character3D.js';
|
|
5
5
|
export { parseVox, createVoxModel3D } from './Vox.js';
|
|
6
6
|
export { createHeightmapTerrain3D } from './Heightmap.js';
|
|
7
|
+
export { buildHeightIndex, cellAt, heightAt, resolveCapsuleAgainstGrid } from './Collision3D.js';
|
|
7
8
|
//# sourceMappingURL=index.js.map
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"index.js","sourceRoot":"","sources":["../../src/three-d/index.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,QAAQ,EAAE,MAAM,eAAe,CAAC;AAEzC,OAAO,EAAE,WAAW,EAAE,MAAM,WAAW,CAAC;AAExC,OAAO,EAAE,gBAAgB,EAAE,MAAM,iBAAiB,CAAC;AAEnD,OAAO,EAAE,WAAW,EAAE,MAAM,kBAAkB,CAAC;AAE/C,OAAO,EAAE,QAAQ,EAAE,gBAAgB,EAAE,MAAM,UAAU,CAAC;AAEtD,OAAO,EAAE,wBAAwB,EAAE,MAAM,gBAAgB,CAAC"}
|
|
1
|
+
{"version":3,"file":"index.js","sourceRoot":"","sources":["../../src/three-d/index.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,QAAQ,EAAE,MAAM,eAAe,CAAC;AAEzC,OAAO,EAAE,WAAW,EAAE,MAAM,WAAW,CAAC;AAExC,OAAO,EAAE,gBAAgB,EAAE,MAAM,iBAAiB,CAAC;AAEnD,OAAO,EAAE,WAAW,EAAE,MAAM,kBAAkB,CAAC;AAE/C,OAAO,EAAE,QAAQ,EAAE,gBAAgB,EAAE,MAAM,UAAU,CAAC;AAEtD,OAAO,EAAE,wBAAwB,EAAE,MAAM,gBAAgB,CAAC;AAE1D,OAAO,EAAE,gBAAgB,EAAE,MAAM,EAAE,QAAQ,EAAE,yBAAyB,EAAE,MAAM,kBAAkB,CAAC"}
|
|
@@ -1,6 +1,7 @@
|
|
|
1
1
|
import { Application } from 'pixi.js';
|
|
2
|
-
import type {
|
|
3
|
-
import {
|
|
2
|
+
import type { Scene2D } from './Scene2D.ts';
|
|
3
|
+
import type { SceneClass } from '../core/Scene.ts';
|
|
4
|
+
import { Signal } from '../core/Signal.ts';
|
|
4
5
|
export interface GameOptions {
|
|
5
6
|
/** the canvas to draw into; one is created and appended if omitted */
|
|
6
7
|
canvas?: HTMLCanvasElement;
|
|
@@ -74,14 +75,14 @@ export declare class Game {
|
|
|
74
75
|
get height(): number;
|
|
75
76
|
/** the running game, for the few places that genuinely need a global */
|
|
76
77
|
static get current(): Game;
|
|
77
|
-
start(first: SceneClass): Promise<void>;
|
|
78
|
+
start(first: SceneClass<Scene2D>): Promise<void>;
|
|
78
79
|
/**
|
|
79
80
|
* Queues a scene change; it happens at the start of the next frame.
|
|
80
81
|
*
|
|
81
82
|
* The whole stack goes: every scene is destroyed, suspended or not, and the
|
|
82
83
|
* new one starts alone. For a scene that returns, push it instead.
|
|
83
84
|
*/
|
|
84
|
-
switchScene(next: SceneClass): void;
|
|
85
|
+
switchScene(next: SceneClass<Scene2D>): void;
|
|
85
86
|
/**
|
|
86
87
|
* Queues a scene on top of the current one; it starts at the next frame.
|
|
87
88
|
*
|
|
@@ -89,7 +90,7 @@ export declare class Game {
|
|
|
89
90
|
* keeps rendering, so the new scene can layer over it or replace it
|
|
90
91
|
* outright, and `popScene` resumes exactly where play left off.
|
|
91
92
|
*/
|
|
92
|
-
pushScene(next: SceneClass): void;
|
|
93
|
+
pushScene(next: SceneClass<Scene2D>): void;
|
|
93
94
|
/**
|
|
94
95
|
* Queues the top scene's removal; it happens at the start of the next frame.
|
|
95
96
|
*
|
|
@@ -97,7 +98,7 @@ export declare class Game {
|
|
|
97
98
|
*/
|
|
98
99
|
popScene(result?: unknown): void;
|
|
99
100
|
/** the scene currently updating: the top of the stack */
|
|
100
|
-
get currentScene():
|
|
101
|
+
get currentScene(): Scene2D | null;
|
|
101
102
|
/**
|
|
102
103
|
* Briefly dips `timeScale` toward `scale` for `duration` real seconds, then restores it
|
|
103
104
|
* to 1 - a heavy hit's momentary freeze-frame, distinct from `render.Camera.shake` (which
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"Game.d.ts","sourceRoot":"","sources":["../../src/two-d/Game.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,WAAW,EAAiB,MAAM,SAAS,CAAC;AACrD,OAAO,KAAK,EAAE,OAAO,EAAE,MAAM,cAAc,CAAC;AAC5C,OAAO,KAAK,EAAE,UAAU,EAAE,MAAM,kBAAkB,CAAC;AAEnD,OAAO,EAAE,MAAM,EAAE,MAAM,mBAAmB,CAAC;AAkD3C,MAAM,WAAW,WAAW;IAC3B,sEAAsE;IACtE,MAAM,CAAC,EAAE,iBAAiB,CAAC;IAE3B,uDAAuD;IACvD,UAAU,CAAC,EAAE,MAAM,CAAC;IAEpB;;;;;;OAMG;IACH,QAAQ,CAAC,EAAE,MAAM,CAAC;IAElB;;;;;OAKG;IACH,QAAQ,CAAC,EAAE,OAAO,CAAC;IAEnB;;;;;;OAMG;IACH,QAAQ,CAAC,EAAE,WAAW,GAAG,MAAM,CAAC;IAEhC;;;;;;;;;;;;;OAaG;IACH,UAAU,CAAC,EAAE,SAAS,CAAC,MAAM,IAAI,CAAC,EAAE,CAAC;CACrC;AAED;;;;GAIG;AACH,qBAAa,IAAI;IAChB,OAAO,CAAC,MAAM,CAAC,QAAQ,CAAqB;IAE5C,QAAQ,CAAC,GAAG,0CAAqB;IAEjC,mEAAmE;IACnE,OAAO,SAAK;IAEZ,wDAAwD;IACxD,SAAS,SAAK;IAEd,+EAA+E;IAC/E,SAAS,SAAK;IAEd,6EAA6E;IAC7E,QAAQ,CAAC,OAAO,iBAAwB;IAExC,OAAO,CAAC,gBAAgB,CAAK;IAC7B,OAAO,CAAC,YAAY,CAAK;IAEzB,OAAO,CAAC,KAAK,CAA6B;IAC1C,OAAO,CAAC,OAAO,CAAsB;IACrC,OAAO,CAAC,OAAO,CAAwB;IACvC,OAAO,CAAC,OAAO,CAAS;IACxB,OAAO,CAAC,eAAe,CAA6B;IAEpD,YAAY,OAAO,GAAE,WAAgB,EAwBpC;IAED,6EAA6E;IAC7E,IAAI,KAAK,IAAI,MAAM,CAElB;IAED,IAAI,MAAM,IAAI,MAAM,CAEnB;IAED,wEAAwE;IACxE,MAAM,KAAK,OAAO,IAAI,IAAI,CAGzB;IAEK,KAAK,CAAC,KAAK,EAAE,UAAU,CAAC,OAAO,CAAC,GAAG,OAAO,CAAC,IAAI,CAAC,CA2DrD;IAED;;;;;OAKG;IACH,WAAW,CAAC,IAAI,EAAE,UAAU,CAAC,OAAO,CAAC,GAAG,IAAI,CAE3C;IAED;;;;;;OAMG;IACH,SAAS,CAAC,IAAI,EAAE,UAAU,CAAC,OAAO,CAAC,GAAG,IAAI,CAEzC;IAED;;;;OAIG;IACH,QAAQ,CAAC,MAAM,CAAC,EAAE,OAAO,GAAG,IAAI,CAE/B;IAED,yDAAyD;IACzD,IAAI,YAAY,IAAI,OAAO,GAAG,IAAI,CAEjC;IAED;;;;;;OAMG;IACH,OAAO,CAAC,QAAQ,EAAE,MAAM,EAAE,KAAK,SAAI,GAAG,IAAI,CAGzC;IAED;;;;;;;;OAQG;IACH,IAAI,CAAC,EAAE,EAAE,MAAM,GAAG,IAAI,CAGrB;IAED;;;;;;;;;;OAUG;IACH,OAAO,CAAC,MAAM;IAMd,OAAO,CAAC,KAAK;IA8Bb,OAAO,CAAC,SAAS;IAIjB,0EAA0E;IAC1E,OAAO,CAAC,WAAW;IAanB,+EAA+E;IAC/E,OAAO,CAAC,SAAS;IAYjB,kEAAkE;IAClE,OAAO,CAAC,QAAQ;IAMhB,OAAO,IAAI,IAAI,CAOd;CACD"}
|
|
@@ -1,7 +1,7 @@
|
|
|
1
1
|
import { Application, TextureSource } from 'pixi.js';
|
|
2
|
-
import { SceneStack } from '
|
|
3
|
-
import { Signal } from '
|
|
4
|
-
import * as Input from '
|
|
2
|
+
import { SceneStack } from '../core/SceneStack.js';
|
|
3
|
+
import { Signal } from '../core/Signal.js';
|
|
4
|
+
import * as Input from '../core/Input.js';
|
|
5
5
|
const PIXEL_ART_CLASS = 'mwg-pixel-art';
|
|
6
6
|
/**
|
|
7
7
|
* A class beats an inline `canvas.style.imageRendering` because Pixi's own `autoDensity`/
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
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@@ -0,0 +1,19 @@
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import { Container } from 'pixi.js';
|
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2
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import { Scene } from '../core/Scene.ts';
|
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/**
|
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* A scene that draws through Pixi: `core.Scene`'s lifecycle plus the container everything
|
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* this screen shows hangs off.
|
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*
|
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7
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* This is what a 2D game extends. The container is destroyed with the scene, so a scene may
|
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8
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+
* add whatever it likes to `stage` without tracking it for cleanup. The base class holds the
|
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9
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+
* lifecycle alone precisely so that `core.SceneStack` can drive a Babylon scene just as well
|
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10
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+
* as this one - the stack calls `create`, `resize`, `onSuspend`, `onResume` and `destroy`,
|
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* and never touches `stage`.
|
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*/
|
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13
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export declare abstract class Scene2D extends Scene {
|
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14
|
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/** everything this scene draws hangs off here */
|
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readonly stage: Container<import("pixi.js").ContainerChild>;
|
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protected teardown(): void;
|
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}
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export type Scene2DClass = new () => Scene2D;
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//# sourceMappingURL=Scene2D.d.ts.map
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@@ -0,0 +1 @@
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1
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{"version":3,"file":"Scene2D.d.ts","sourceRoot":"","sources":["../../src/two-d/Scene2D.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,SAAS,EAAE,MAAM,SAAS,CAAC;AACpC,OAAO,EAAE,KAAK,EAAE,MAAM,kBAAkB,CAAC;AAEzC;;;;;;;;;GASG;AACH,8BAAsB,OAAQ,SAAQ,KAAK;IAC1C,iDAAiD;IACjD,QAAQ,CAAC,KAAK,8CAAmB;IAEjC,UAAmB,QAAQ,IAAI,IAAI,CAElC;CACD;AAED,MAAM,MAAM,YAAY,GAAG,UAAU,OAAO,CAAC"}
|
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@@ -0,0 +1,23 @@
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1
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+
import { Container } from 'pixi.js';
|
|
2
|
+
import { Scene } from '../core/Scene.js';
|
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3
|
+
/**
|
|
4
|
+
* A scene that draws through Pixi: `core.Scene`'s lifecycle plus the container everything
|
|
5
|
+
* this screen shows hangs off.
|
|
6
|
+
*
|
|
7
|
+
* This is what a 2D game extends. The container is destroyed with the scene, so a scene may
|
|
8
|
+
* add whatever it likes to `stage` without tracking it for cleanup. The base class holds the
|
|
9
|
+
* lifecycle alone precisely so that `core.SceneStack` can drive a Babylon scene just as well
|
|
10
|
+
* as this one - the stack calls `create`, `resize`, `onSuspend`, `onResume` and `destroy`,
|
|
11
|
+
* and never touches `stage`.
|
|
12
|
+
*/
|
|
13
|
+
export class Scene2D extends Scene {
|
|
14
|
+
constructor() {
|
|
15
|
+
super(...arguments);
|
|
16
|
+
/** everything this scene draws hangs off here */
|
|
17
|
+
this.stage = new Container();
|
|
18
|
+
}
|
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19
|
+
teardown() {
|
|
20
|
+
this.stage.destroy({ children: true });
|
|
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|
+
}
|
|
22
|
+
}
|
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23
|
+
//# sourceMappingURL=Scene2D.js.map
|
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@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"Scene2D.js","sourceRoot":"","sources":["../../src/two-d/Scene2D.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,SAAS,EAAE,MAAM,SAAS,CAAC;AACpC,OAAO,EAAE,KAAK,EAAE,MAAM,kBAAkB,CAAC;AAEzC;;;;;;;;;GASG;AACH,MAAM,OAAgB,OAAQ,SAAQ,KAAK;IAA3C;;QACC,iDAAiD;QACxC,UAAK,GAAG,IAAI,SAAS,EAAE,CAAC;IAKlC,CAAC;IAHmB,QAAQ;QAC1B,IAAI,CAAC,KAAK,CAAC,OAAO,CAAC,EAAE,QAAQ,EAAE,IAAI,EAAE,CAAC,CAAC;IACxC,CAAC;CACD"}
|
|
@@ -0,0 +1,20 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* Everything that draws in 2D, through PixiJS.
|
|
3
|
+
*
|
|
4
|
+
* The counterpart to `mwg/3d`, and the reason `mwg/core` needs no renderer: `Game` owns the
|
|
5
|
+
* Pixi `Application` and the frame loop, `Scene2D` adds a display container to `core.Scene`'s
|
|
6
|
+
* renderer-free lifecycle, and `render`, `ui` and `stage` live underneath here because every
|
|
7
|
+
* one of them is Pixi from top to bottom.
|
|
8
|
+
*
|
|
9
|
+
* This barrel is the one-stop 2D import. The granular subpaths still exist and are what a
|
|
10
|
+
* game concerned with bundle size should reach for: `mwg/two-d/render`, `mwg/two-d/ui`,
|
|
11
|
+
* `mwg/two-d/stage`.
|
|
12
|
+
*/
|
|
13
|
+
export { Game } from './Game.ts';
|
|
14
|
+
export type { GameOptions } from './Game.ts';
|
|
15
|
+
export { Scene2D } from './Scene2D.ts';
|
|
16
|
+
export type { Scene2DClass } from './Scene2D.ts';
|
|
17
|
+
export * from './render/index.ts';
|
|
18
|
+
export * from './ui/index.ts';
|
|
19
|
+
export * from './stage/index.ts';
|
|
20
|
+
//# sourceMappingURL=index.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../src/two-d/index.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;GAWG;AAEH,OAAO,EAAE,IAAI,EAAE,MAAM,WAAW,CAAC;AACjC,YAAY,EAAE,WAAW,EAAE,MAAM,WAAW,CAAC;AAE7C,OAAO,EAAE,OAAO,EAAE,MAAM,cAAc,CAAC;AACvC,YAAY,EAAE,YAAY,EAAE,MAAM,cAAc,CAAC;AAEjD,cAAc,mBAAmB,CAAC;AAClC,cAAc,eAAe,CAAC;AAC9B,cAAc,kBAAkB,CAAC"}
|
|
@@ -0,0 +1,18 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* Everything that draws in 2D, through PixiJS.
|
|
3
|
+
*
|
|
4
|
+
* The counterpart to `mwg/3d`, and the reason `mwg/core` needs no renderer: `Game` owns the
|
|
5
|
+
* Pixi `Application` and the frame loop, `Scene2D` adds a display container to `core.Scene`'s
|
|
6
|
+
* renderer-free lifecycle, and `render`, `ui` and `stage` live underneath here because every
|
|
7
|
+
* one of them is Pixi from top to bottom.
|
|
8
|
+
*
|
|
9
|
+
* This barrel is the one-stop 2D import. The granular subpaths still exist and are what a
|
|
10
|
+
* game concerned with bundle size should reach for: `mwg/two-d/render`, `mwg/two-d/ui`,
|
|
11
|
+
* `mwg/two-d/stage`.
|
|
12
|
+
*/
|
|
13
|
+
export { Game } from './Game.js';
|
|
14
|
+
export { Scene2D } from './Scene2D.js';
|
|
15
|
+
export * from './render/index.js';
|
|
16
|
+
export * from './ui/index.js';
|
|
17
|
+
export * from './stage/index.js';
|
|
18
|
+
//# sourceMappingURL=index.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"index.js","sourceRoot":"","sources":["../../src/two-d/index.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;GAWG;AAEH,OAAO,EAAE,IAAI,EAAE,MAAM,WAAW,CAAC;AAGjC,OAAO,EAAE,OAAO,EAAE,MAAM,cAAc,CAAC;AAGvC,cAAc,mBAAmB,CAAC;AAClC,cAAc,eAAe,CAAC;AAC9B,cAAc,kBAAkB,CAAC"}
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"ActorAnimator.d.ts","sourceRoot":"","sources":["../../../src/two-d/render/ActorAnimator.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,cAAc,EAAE,MAAM,qBAAqB,CAAC;AAE1D,qEAAqE;AACrE,MAAM,MAAM,mBAAmB,GAAG,MAAM,GAAG,MAAM,GAAG,QAAQ,CAAC;AAE7D,MAAM,WAAW,oBAAoB;IACpC;;;;;;OAMG;IACH,aAAa,EAAE,CAAC,KAAK,EAAE,mBAAmB,EAAE,OAAO,EAAE,MAAM,KAAK,MAAM,CAAC;IAEvE,4DAA4D;IAC5D,OAAO,CAAC,EAAE,MAAM,CAAC;CACjB;AAED;;;;;;;;;;;;;;;;;GAiBG;AACH,qBAAa,aAAa;IACzB,OAAO,CAAC,MAAM,CAAiB;IAC/B,OAAO,CAAC,aAAa,CAA0D;IAE/E,OAAO,CAAC,OAAO,CAAS;IACxB,OAAO,CAAC,UAAU,CAA2B;IAC7C,OAAO,CAAC,QAAQ,CAAS;IAEzB,YAAY,MAAM,EAAE,cAAc,EAAE,OAAO,EAAE,oBAAoB,EAOhE;IAED,2FAA2F;IAC3F,IAAI,KAAK,IAAI,mBAAmB,CAE/B;IAED,IAAI,WAAW,IAAI,MAAM,CAExB;IAED;;;OAGG;IACH,SAAS,CAAC,MAAM,EAAE,OAAO,EAAE,OAAO,CAAC,EAAE,MAAM,GAAG,IAAI,CAIjD;IAED;;;;;;OAMG;IACH,UAAU,CAAC,OAAO,CAAC,EAAE,MAAM,EAAE,OAAO,UAAQ,GAAG,IAAI,CAMlD;IAED,OAAO,CAAC,cAAc;IAStB,OAAO,CAAC,KAAK;CAIb"}
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"ActorAnimator.js","sourceRoot":"","sources":["../../../src/two-d/render/ActorAnimator.ts"],"names":[],"mappings":"AAmBA;;;;;;;;;;;;;;;;;GAiBG;AACH,MAAM,OAAO,aAAa;IAQzB,YAAY,MAAsB,EAAE,OAA6B;QAHzD,eAAU,GAAoB,MAAM,CAAC;QACrC,aAAQ,GAAG,KAAK,CAAC;QAGxB,IAAI,CAAC,MAAM,GAAG,MAAM,CAAC;QACrB,IAAI,CAAC,aAAa,GAAG,OAAO,CAAC,aAAa,CAAC;QAC3C,IAAI,CAAC,OAAO,GAAG,OAAO,CAAC,OAAO,IAAI,EAAE,CAAC;QAErC,IAAI,CAAC,MAAM,CAAC,QAAQ,GAAG,GAAG,EAAE,CAAC,IAAI,CAAC,cAAc,EAAE,CAAC;QACnD,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC;IAC7B,CAAC;IAED,2FAA2F;IAC3F,IAAI,KAAK;QACR,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,QAAQ,CAAC,CAAC,CAAC,IAAI,CAAC,UAAU,CAAC;IACnD,CAAC;IAED,IAAI,WAAW;QACd,OAAO,IAAI,CAAC,OAAO,CAAC;IACrB,CAAC;IAED;;;OAGG;IACH,SAAS,CAAC,MAAe,EAAE,OAAgB;QAC1C,IAAI,OAAO,KAAK,SAAS;YAAE,IAAI,CAAC,OAAO,GAAG,OAAO,CAAC;QAClD,IAAI,CAAC,UAAU,GAAG,MAAM,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,MAAM,CAAC;QAC3C,IAAI,CAAC,IAAI,CAAC,QAAQ;YAAE,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC;IACjD,CAAC;IAED;;;;;;OAMG;IACH,UAAU,CAAC,OAAgB,EAAE,OAAO,GAAG,KAAK;QAC3C,IAAI,IAAI,CAAC,QAAQ,IAAI,CAAC,OAAO;YAAE,OAAO;QACtC,IAAI,OAAO,KAAK,SAAS;YAAE,IAAI,CAAC,OAAO,GAAG,OAAO,CAAC;QAElD,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC;QACrB,IAAI,CAAC,KAAK,CAAC,QAAQ,CAAC,CAAC;IACtB,CAAC;IAEO,cAAc;QACrB,gFAAgF;QAChF,iFAAiF;QACjF,IAAI,CAAC,IAAI,CAAC,QAAQ;YAAE,OAAO;QAE3B,IAAI,CAAC,QAAQ,GAAG,KAAK,CAAC;QACtB,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC;IAC7B,CAAC;IAEO,KAAK,CAAC,KAA0B;QACvC,MAAM,IAAI,GAAG,IAAI,CAAC,aAAa,CAAC,KAAK,EAAE,IAAI,CAAC,OAAO,CAAC,CAAC;QACrD,IAAI,IAAI,CAAC,MAAM,CAAC,GAAG,CAAC,IAAI,CAAC;YAAE,IAAI,CAAC,MAAM,CAAC,IAAI,CAAC,IAAI,EAAE,KAAK,KAAK,QAAQ,CAAC,CAAC;IACvE,CAAC;CACD"}
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"AnimatedSprite.d.ts","sourceRoot":"","sources":["../../../src/two-d/render/AnimatedSprite.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,OAAO,EAAE,MAAM,SAAS,CAAC;AACvC,OAAO,EAAE,YAAY,EAAE,MAAM,mBAAmB,CAAC;AAEjD,MAAM,WAAW,gBAAgB;IAChC,wBAAwB;IACxB,GAAG,CAAC,EAAE,MAAM,CAAC;IAEb,mEAAmE;IACnE,IAAI,CAAC,EAAE,OAAO,CAAC;CACf;AAED,qBAAa,SAAS;IACrB,QAAQ,CAAC,MAAM,EAAE,SAAS,OAAO,EAAE,CAAC;IACpC,QAAQ,CAAC,aAAa,EAAE,MAAM,CAAC;IAC/B,QAAQ,CAAC,IAAI,EAAE,OAAO,CAAC;IAEvB,YAAY,MAAM,EAAE,SAAS,OAAO,EAAE,EAAE,EAAE,GAAQ,EAAE,IAAW,EAAE,GAAE,gBAAqB,EAKvF;IAED,IAAI,QAAQ,IAAI,MAAM,CAErB;CACD;AAED;;;;;;;;;;;;;;;;GAgBG;AACH,qBAAa,cAAe,SAAQ,YAAY;IAC/C,OAAO,CAAC,UAAU,CAAgC;IAElD,OAAO,CAAC,OAAO,CAA0B;IACzC,OAAO,CAAC,WAAW,CAAuB;IAC1C,OAAO,CAAC,UAAU,CAAK;IACvB,OAAO,CAAC,KAAK,CAAK;IAClB,OAAO,CAAC,QAAQ,CAAS;IAEzB,qEAAqE;IACrE,QAAQ,EAAE,CAAC,CAAC,IAAI,EAAE,MAAM,KAAK,IAAI,CAAC,GAAG,IAAI,CAAQ;IAEjD,MAAM,UAAS;IAEf,GAAG,CAAC,IAAI,EAAE,MAAM,EAAE,MAAM,EAAE,SAAS,OAAO,EAAE,EAAE,OAAO,CAAC,EAAE,gBAAgB,GAAG,IAAI,CAG9E;IAED,GAAG,CAAC,IAAI,EAAE,MAAM,GAAG,OAAO,CAEzB;IAED,IAAI,OAAO,IAAI,MAAM,GAAG,IAAI,CAE3B;IAED,IAAI,UAAU,IAAI,OAAO,CAExB;IAED;;;;;OAKG;IACH,IAAI,CAAC,IAAI,EAAE,MAAM,EAAE,OAAO,UAAQ,GAAG,IAAI,CAcxC;IAED,IAAI,IAAI,IAAI,CAGX;IAED,MAAM,CAAC,EAAE,EAAE,MAAM,GAAG,IAAI,CAuBvB;CACD"}
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"AnimatedSprite.js","sourceRoot":"","sources":["../../../src/two-d/render/AnimatedSprite.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,YAAY,EAAE,MAAM,mBAAmB,CAAC;AAUjD,MAAM,OAAO,SAAS;IAKrB,YAAY,MAA0B,EAAE,EAAE,GAAG,GAAG,EAAE,EAAE,IAAI,GAAG,IAAI,EAAE,GAAqB,EAAE;QACvF,IAAI,MAAM,CAAC,MAAM,KAAK,CAAC;YAAE,MAAM,IAAI,KAAK,CAAC,uCAAuC,CAAC,CAAC;QAClF,IAAI,CAAC,MAAM,GAAG,MAAM,CAAC;QACrB,IAAI,CAAC,aAAa,GAAG,CAAC,GAAG,GAAG,CAAC;QAC7B,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC;IAClB,CAAC;IAED,IAAI,QAAQ;QACX,OAAO,IAAI,CAAC,aAAa,GAAG,IAAI,CAAC,MAAM,CAAC,MAAM,CAAC;IAChD,CAAC;CACD;AAED;;;;;;;;;;;;;;;;GAgBG;AACH,MAAM,OAAO,cAAe,SAAQ,YAAY;IAAhD;;QACS,eAAU,GAAG,IAAI,GAAG,EAAqB,CAAC;QAE1C,YAAO,GAAqB,IAAI,CAAC;QACjC,gBAAW,GAAkB,IAAI,CAAC;QAClC,eAAU,GAAG,CAAC,CAAC;QACf,UAAK,GAAG,CAAC,CAAC;QACV,aAAQ,GAAG,KAAK,CAAC;QAEzB,qEAAqE;QACrE,aAAQ,GAAoC,IAAI,CAAC;QAEjD,WAAM,GAAG,KAAK,CAAC;IAsEhB,CAAC;IApEA,GAAG,CAAC,IAAY,EAAE,MAA0B,EAAE,OAA0B;QACvE,IAAI,CAAC,UAAU,CAAC,GAAG,CAAC,IAAI,EAAE,IAAI,SAAS,CAAC,MAAM,EAAE,OAAO,CAAC,CAAC,CAAC;QAC1D,OAAO,IAAI,CAAC;IACb,CAAC;IAED,GAAG,CAAC,IAAY;QACf,OAAO,IAAI,CAAC,UAAU,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC;IAClC,CAAC;IAED,IAAI,OAAO;QACV,OAAO,IAAI,CAAC,WAAW,CAAC;IACzB,CAAC;IAED,IAAI,UAAU;QACb,OAAO,IAAI,CAAC,QAAQ,CAAC;IACtB,CAAC;IAED;;;;;OAKG;IACH,IAAI,CAAC,IAAY,EAAE,OAAO,GAAG,KAAK;QACjC,IAAI,CAAC,OAAO,IAAI,IAAI,CAAC,WAAW,KAAK,IAAI,IAAI,CAAC,IAAI,CAAC,QAAQ;YAAE,OAAO,IAAI,CAAC;QAEzE,MAAM,SAAS,GAAG,IAAI,CAAC,UAAU,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC;QAC5C,IAAI,CAAC,SAAS;YAAE,MAAM,IAAI,KAAK,CAAC,uBAAuB,IAAI,kBAAkB,CAAC,CAAC;QAE/E,IAAI,CAAC,OAAO,GAAG,SAAS,CAAC;QACzB,IAAI,CAAC,WAAW,GAAG,IAAI,CAAC;QACxB,IAAI,CAAC,UAAU,GAAG,CAAC,CAAC;QACpB,IAAI,CAAC,KAAK,GAAG,CAAC,CAAC;QACf,IAAI,CAAC,QAAQ,GAAG,KAAK,CAAC;QACtB,IAAI,CAAC,OAAO,GAAG,SAAS,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC;QAEnC,OAAO,IAAI,CAAC;IACb,CAAC;IAED,IAAI;QACH,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC;QACpB,IAAI,CAAC,WAAW,GAAG,IAAI,CAAC;IACzB,CAAC;IAED,MAAM,CAAC,EAAU;QAChB,MAAM,SAAS,GAAG,IAAI,CAAC,OAAO,CAAC;QAC/B,IAAI,CAAC,SAAS,IAAI,IAAI,CAAC,MAAM,IAAI,IAAI,CAAC,QAAQ;YAAE,OAAO;QAEvD,IAAI,CAAC,KAAK,IAAI,EAAE,CAAC;QAEjB,iFAAiF;QACjF,iEAAiE;QACjE,OAAO,IAAI,CAAC,KAAK,IAAI,SAAS,CAAC,aAAa,EAAE,CAAC;YAC9C,IAAI,CAAC,KAAK,IAAI,SAAS,CAAC,aAAa,CAAC;YAEtC,IAAI,IAAI,CAAC,UAAU,GAAG,SAAS,CAAC,MAAM,CAAC,MAAM,GAAG,CAAC,EAAE,CAAC;gBACnD,IAAI,CAAC,UAAU,EAAE,CAAC;YACnB,CAAC;iBAAM,IAAI,SAAS,CAAC,IAAI,EAAE,CAAC;gBAC3B,IAAI,CAAC,UAAU,GAAG,CAAC,CAAC;YACrB,CAAC;iBAAM,CAAC;gBACP,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC;gBACrB,IAAI,CAAC,QAAQ,EAAE,CAAC,IAAI,CAAC,WAAY,CAAC,CAAC;gBACnC,MAAM;YACP,CAAC;QACF,CAAC;QAED,IAAI,CAAC,OAAO,GAAG,SAAS,CAAC,MAAM,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC;IAClD,CAAC;CACD"}
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|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"Autotile.d.ts","sourceRoot":"","sources":["../../../src/two-d/render/Autotile.ts"],"names":[],"mappings":"AAEA,yFAAyF;AACzF,MAAM,WAAW,YAAY;IAC5B,CAAC,EAAE,OAAO,CAAC;IACX,CAAC,EAAE,OAAO,CAAC;IACX,CAAC,EAAE,OAAO,CAAC;IACX,CAAC,EAAE,OAAO,CAAC;IACX,EAAE,EAAE,OAAO,CAAC;IACZ,EAAE,EAAE,OAAO,CAAC;IACZ,EAAE,EAAE,OAAO,CAAC;IACZ,EAAE,EAAE,OAAO,CAAC;CACZ;AAED;;;;;;;;;;;;;;;GAeG;AACH,eAAO,MAAM,WAAW,EAAE,SAAS,YAAY,EAAsB,CAAC;AAoEtE,0EAA0E;AAC1E,wBAAgB,SAAS,CAAC,SAAS,EAAE,YAAY,GAAG,MAAM,CAEzD;AAED;;;;;;;;;GASG;AACH,wBAAgB,cAAc,CAC7B,KAAK,EAAE,MAAM,EACb,MAAM,EAAE,MAAM,EACd,WAAW,EAAE,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,KAAK,OAAO,EAC9C,MAAM,EAAE,SAAS,MAAM,EAAE,GACvB,UAAU,CA+BZ"}
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"Autotile.js","sourceRoot":"","sources":["../../../src/two-d/render/Autotile.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,KAAK,EAAE,MAAM,cAAc,CAAC;AAcrC;;;;;;;;;;;;;;;GAeG;AACH,MAAM,CAAC,MAAM,WAAW,GAA4B,eAAe,EAAE,CAAC;AAEtE,MAAM,eAAe,GAAG,IAAI,GAAG,CAAiB,WAAW,CAAC,GAAG,CAAC,CAAC,KAAK,EAAE,KAAK,EAAE,EAAE,CAAC,CAAC,MAAM,CAAC,KAAK,CAAC,EAAE,KAAK,CAAC,CAAC,CAAC,CAAC;AAE3G,SAAS,MAAM,CAAC,KAAmB;IAClC,sFAAsF;IACtF,kEAAkE;IAClE,MAAM,EAAE,GAAG,KAAK,CAAC,EAAE,IAAI,KAAK,CAAC,CAAC,IAAI,KAAK,CAAC,CAAC,CAAC;IAC1C,MAAM,EAAE,GAAG,KAAK,CAAC,EAAE,IAAI,KAAK,CAAC,CAAC,IAAI,KAAK,CAAC,CAAC,CAAC;IAC1C,MAAM,EAAE,GAAG,KAAK,CAAC,EAAE,IAAI,KAAK,CAAC,CAAC,IAAI,KAAK,CAAC,CAAC,CAAC;IAC1C,MAAM,EAAE,GAAG,KAAK,CAAC,EAAE,IAAI,KAAK,CAAC,CAAC,IAAI,KAAK,CAAC,CAAC,CAAC;IAE1C,OAAO,CACN,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QACjB,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QACjB,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QACjB,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QACjB,CAAC,EAAE,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC;QACb,CAAC,EAAE,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC;QACb,CAAC,EAAE,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC;QACb,CAAC,EAAE,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,CACd,CAAC;AACH,CAAC;AAED,SAAS,eAAe;IACvB,MAAM,IAAI,GAAG,IAAI,GAAG,EAAU,CAAC;IAC/B,MAAM,MAAM,GAAiD,EAAE,CAAC;IAEhE,yFAAyF;IACzF,yFAAyF;IACzF,gFAAgF;IAChF,KAAK,IAAI,IAAI,GAAG,CAAC,EAAE,IAAI,GAAG,GAAG,EAAE,IAAI,EAAE,EAAE,CAAC;QACvC,MAAM,KAAK,GAAiB;YAC3B,CAAC,EAAE,CAAC,IAAI,GAAG,CAAC,CAAC,KAAK,CAAC;YACnB,CAAC,EAAE,CAAC,IAAI,GAAG,CAAC,CAAC,KAAK,CAAC;YACnB,CAAC,EAAE,CAAC,IAAI,GAAG,CAAC,CAAC,KAAK,CAAC;YACnB,CAAC,EAAE,CAAC,IAAI,GAAG,CAAC,CAAC,KAAK,CAAC;YACnB,EAAE,EAAE,CAAC,IAAI,GAAG,EAAE,CAAC,KAAK,CAAC;YACrB,EAAE,EAAE,CAAC,IAAI,GAAG,EAAE,CAAC,KAAK,CAAC;YACrB,EAAE,EAAE,CAAC,IAAI,GAAG,EAAE,CAAC,KAAK,CAAC;YACrB,EAAE,EAAE,CAAC,IAAI,GAAG,GAAG,CAAC,KAAK,CAAC;SACtB,CAAC;QAEF,MAAM,IAAI,GAAG,MAAM,CAAC,KAAK,CAAC,CAAC;QAC3B,IAAI,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC;YAAE,SAAS;QAC7B,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC;QAEf,6EAA6E;QAC7E,sFAAsF;QACtF,MAAM,CAAC,IAAI,CAAC;YACX,IAAI;YACJ,KAAK,EAAE;gBACN,CAAC,EAAE,KAAK,CAAC,CAAC;gBACV,CAAC,EAAE,KAAK,CAAC,CAAC;gBACV,CAAC,EAAE,KAAK,CAAC,CAAC;gBACV,CAAC,EAAE,KAAK,CAAC,CAAC;gBACV,EAAE,EAAE,KAAK,CAAC,EAAE,IAAI,KAAK,CAAC,CAAC,IAAI,KAAK,CAAC,CAAC;gBAClC,EAAE,EAAE,KAAK,CAAC,EAAE,IAAI,KAAK,CAAC,CAAC,IAAI,KAAK,CAAC,CAAC;gBAClC,EAAE,EAAE,KAAK,CAAC,EAAE,IAAI,KAAK,CAAC,CAAC,IAAI,KAAK,CAAC,CAAC;gBAClC,EAAE,EAAE,KAAK,CAAC,EAAE,IAAI,KAAK,CAAC,CAAC,IAAI,KAAK,CAAC,CAAC;aAClC;SACD,CAAC,CAAC;IACJ,CAAC;IAED,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,IAAI,GAAG,CAAC,CAAC,IAAI,CAAC,CAAC;IACvC,OAAO,MAAM,CAAC,GAAG,CAAC,CAAC,KAAK,EAAE,EAAE,CAAC,KAAK,CAAC,KAAK,CAAC,CAAC;AAC3C,CAAC;AAED,0EAA0E;AAC1E,MAAM,UAAU,SAAS,CAAC,SAAuB;IAChD,OAAO,eAAe,CAAC,GAAG,CAAC,MAAM,CAAC,SAAS,CAAC,CAAE,CAAC;AAChD,CAAC;AAED;;;;;;;;;GASG;AACH,MAAM,UAAU,cAAc,CAC7B,KAAa,EACb,MAAc,EACd,WAA8C,EAC9C,MAAyB;IAEzB,IAAI,MAAM,CAAC,MAAM,KAAK,WAAW,CAAC,MAAM,EAAE,CAAC;QAC1C,MAAM,IAAI,KAAK,CAAC,gCAAgC,WAAW,CAAC,MAAM,gBAAgB,MAAM,CAAC,MAAM,EAAE,CAAC,CAAC;IACpG,CAAC;IAED,MAAM,GAAG,GAAG,IAAI,UAAU,CAAC,KAAK,GAAG,MAAM,CAAC,CAAC;IAE3C,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,MAAM,EAAE,CAAC,EAAE,EAAE,CAAC;QACjC,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,KAAK,EAAE,CAAC,EAAE,EAAE,CAAC;YAChC,MAAM,KAAK,GAAG,CAAC,GAAG,KAAK,GAAG,CAAC,CAAC;YAC5B,IAAI,CAAC,WAAW,CAAC,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC;gBACxB,GAAG,CAAC,KAAK,CAAC,GAAG,KAAK,CAAC;gBACnB,SAAS;YACV,CAAC;YAED,MAAM,SAAS,GAAiB;gBAC/B,CAAC,EAAE,WAAW,CAAC,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC;gBACxB,CAAC,EAAE,WAAW,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC;gBACxB,CAAC,EAAE,WAAW,CAAC,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC;gBACxB,CAAC,EAAE,WAAW,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC;gBACxB,EAAE,EAAE,WAAW,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC;gBAC7B,EAAE,EAAE,WAAW,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC;gBAC7B,EAAE,EAAE,WAAW,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC;gBAC7B,EAAE,EAAE,WAAW,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC;aAC7B,CAAC;YAEF,GAAG,CAAC,KAAK,CAAC,GAAG,MAAM,CAAC,SAAS,CAAC,SAAS,CAAC,CAAC,CAAC;QAC3C,CAAC;IACF,CAAC;IAED,OAAO,GAAG,CAAC;AACZ,CAAC"}
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"Camera.d.ts","sourceRoot":"","sources":["../../../src/two-d/render/Camera.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,SAAS,EAAE,MAAM,SAAS,CAAC;AAIpC;;;;;;;;GAQG;AACH,MAAM,WAAW,aAAa;IAC7B,mCAAmC;IACnC,IAAI,CAAC,EAAE,MAAM,CAAC;IAEd;;;;;;OAMG;IACH,QAAQ,CAAC,EAAE,MAAM,CAAC;IAElB;;;;;;;;;;;OAWG;IACH,oBAAoB,CAAC,EAAE,MAAM,CAAC;CAC9B;AAED,qBAAa,MAAM;IAClB,4CAA4C;IAC5C,QAAQ,CAAC,KAAK,8CAAmB;IAEjC,yCAAyC;IACzC,CAAC,SAAK;IACN,CAAC,SAAK;IAEN,OAAO,CAAC,KAAK,CAAS;IACtB,OAAO,CAAC,QAAQ,CAAS;IACzB,OAAO,CAAC,QAAQ,CAAC,oBAAoB,CAAC,CAAS;IAE/C,OAAO,CAAC,SAAS,CAAK;IACtB,OAAO,CAAC,UAAU,CAAK;IAGvB,OAAO,CAAC,OAAO,CAAK;IACpB,OAAO,CAAC,OAAO,CAAK;IAEpB,OAAO,CAAC,YAAY,CAAyC;IAG7D,OAAO,CAAC,eAAe,CAAK;IAE5B,OAAO,CAAC,cAAc,CAAK;IAC3B,OAAO,CAAC,cAAc,CAAK;IAC3B,OAAO,CAAC,aAAa,CAAK;IAC1B,OAAO,CAAC,MAAM,CAAK;IACnB,OAAO,CAAC,MAAM,CAAK;IAEnB,yFAAyF;IACzF,OAAO,CAAC,MAAM,CAA2E;IAEzF,YAAY,OAAO,GAAE,aAAkB,EAKtC;IAED,IAAI,IAAI,IAAI,MAAM,CAEjB;IAED,IAAI,IAAI,CAAC,KAAK,EAAE,MAAM,EAGrB;IAED;;;;;OAKG;IACH,WAAW,CAAC,KAAK,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,OAAO,SAAI,EAAE,OAAO,SAAI,GAAG,IAAI,CAKzE;IAED,4DAA4D;IAC5D,IAAI,IAAI,IAAI;QAAE,CAAC,EAAE,MAAM,CAAC;QAAC,CAAC,EAAE,MAAM,CAAC;QAAC,KAAK,EAAE,MAAM,CAAC;QAAC,MAAM,EAAE,MAAM,CAAA;KAAE,CAKlE;IAED,oEAAoE;IACpE,SAAS,CAAC,MAAM,EAAE;QAAE,IAAI,EAAE,MAAM,CAAC;QAAC,IAAI,EAAE,MAAM,CAAC;QAAC,IAAI,EAAE,MAAM,CAAC;QAAC,IAAI,EAAE,MAAM,CAAA;KAAE,GAAG,IAAI,GAAG,IAAI,CAEzF;IAED,wEAAwE;IACxE,MAAM,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,GAAG,IAAI,CAMjC;IAED,kCAAkC;IAClC,KAAK,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,SAAS,SAAI,GAAG,IAAI,CAG/C;IAED,oEAAoE;IACpE,MAAM,CAAC,MAAM,EAAE;QAAE,CAAC,EAAE,MAAM,CAAC;QAAC,CAAC,EAAE,MAAM,CAAA;KAAE,EAAE,SAAS,SAAI,GAAG,IAAI,CAG5D;IAED,aAAa,IAAI,IAAI,CAGpB;IAED,2DAA2D;IAC3D,KAAK,CAAC,SAAS,EAAE,MAAM,EAAE,QAAQ,SAAM,GAAG,IAAI,CAG7C;IAED,MAAM,CAAC,EAAE,EAAE,MAAM,GAAG,IAAI,CAgCvB;IAED,mCAAmC;IACnC,QAAQ,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,GAAG;QAAE,CAAC,EAAE,MAAM,CAAC;QAAC,CAAC,EAAE,MAAM,CAAA;KAAE,CAUvD;IAED,oEAAoE;IACpE,OAAO,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,GAAG;QAAE,CAAC,EAAE,MAAM,CAAC;QAAC,CAAC,EAAE,MAAM,CAAA;KAAE,CAMtD;IAID,OAAO,CAAC,aAAa;IAerB,OAAO,CAAC,KAAK;CAQb;AAMD;;;;GAIG;AACH,wBAAgB,QAAQ,CAAC,IAAI,EAAE,MAAM,EAAE,QAAQ,EAAE,MAAM,GAAG,MAAM,CAG/D;AAED,4EAA4E;AAC5E,wBAAgB,YAAY,CAAC,OAAO,GAAE,aAAkB,GAAG,MAAM,CAMhE"}
|
|
@@ -1,6 +1,6 @@
|
|
|
1
1
|
import { Container } from 'pixi.js';
|
|
2
|
-
import { Game } from '../
|
|
3
|
-
import * as Random from '
|
|
2
|
+
import { Game } from '../Game.js';
|
|
3
|
+
import * as Random from '../../core/Random.js';
|
|
4
4
|
export class Camera {
|
|
5
5
|
constructor(options = {}) {
|
|
6
6
|
/** put the map and everything in it here */
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"Camera.js","sourceRoot":"","sources":["../../../src/two-d/render/Camera.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,SAAS,EAAE,MAAM,SAAS,CAAC;AACpC,OAAO,EAAE,IAAI,EAAE,MAAM,YAAY,CAAC;AAClC,OAAO,KAAK,MAAM,MAAM,sBAAsB,CAAC;AAuC/C,MAAM,OAAO,MAAM;IAiClB,YAAY,OAAO,GAAkB,EAAE;QAhCvC,4CAA4C;QACnC,UAAK,GAAG,IAAI,SAAS,EAAE,CAAC;QAEjC,yCAAyC;QACzC,MAAC,GAAG,CAAC,CAAC;QACN,MAAC,GAAG,CAAC,CAAC;QAME,cAAS,GAAG,CAAC,CAAC;QACd,eAAU,GAAG,CAAC,CAAC;QACvB,qFAAqF;QACrF,uFAAuF;QAC/E,YAAO,GAAG,CAAC,CAAC;QACZ,YAAO,GAAG,CAAC,CAAC;QAEZ,iBAAY,GAAoC,IAAI,CAAC;QAC7D,kFAAkF;QAClF,kEAAkE;QAC1D,oBAAe,GAAG,CAAC,CAAC;QAEpB,mBAAc,GAAG,CAAC,CAAC;QACnB,mBAAc,GAAG,CAAC,CAAC;QACnB,kBAAa,GAAG,CAAC,CAAC;QAClB,WAAM,GAAG,CAAC,CAAC;QACX,WAAM,GAAG,CAAC,CAAC;QAEnB,yFAAyF;QACjF,WAAM,GAAsE,IAAI,CAAC;QAGxF,IAAI,CAAC,QAAQ,GAAG,OAAO,CAAC,QAAQ,IAAI,CAAC,CAAC;QACtC,IAAI,CAAC,oBAAoB,GAAG,OAAO,CAAC,oBAAoB,CAAC;QACzD,IAAI,CAAC,KAAK,GAAG,CAAC,CAAC;QACf,IAAI,CAAC,IAAI,GAAG,OAAO,CAAC,IAAI,IAAI,CAAC,CAAC;IAC/B,CAAC;IAED,IAAI,IAAI;QACP,OAAO,IAAI,CAAC,KAAK,CAAC;IACnB,CAAC;IAED,IAAI,IAAI,CAAC,KAAa;QACrB,MAAM,OAAO,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,EAAE,KAAK,CAAC,CAAC;QACtC,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC,oBAAoB,CAAC,CAAC,CAAC,QAAQ,CAAC,OAAO,EAAE,IAAI,CAAC,oBAAoB,CAAC,CAAC,CAAC,CAAC,OAAO,CAAC;IACjG,CAAC;IAED;;;;;OAKG;IACH,WAAW,CAAC,KAAa,EAAE,MAAc,EAAE,OAAO,GAAG,CAAC,EAAE,OAAO,GAAG,CAAC;QAClE,IAAI,CAAC,SAAS,GAAG,KAAK,CAAC;QACvB,IAAI,CAAC,UAAU,GAAG,MAAM,CAAC;QACzB,IAAI,CAAC,OAAO,GAAG,OAAO,CAAC;QACvB,IAAI,CAAC,OAAO,GAAG,OAAO,CAAC;IACxB,CAAC;IAED,4DAA4D;IAC5D,IAAI,IAAI;QACP,MAAM,KAAK,GAAG,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC,KAAK,CAAC;QAC1C,MAAM,MAAM,GAAG,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC,KAAK,CAAC;QAC5C,MAAM,EAAE,CAAC,EAAE,OAAO,EAAE,CAAC,EAAE,OAAO,EAAE,GAAG,IAAI,CAAC,aAAa,CAAC,IAAI,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC,CAAC;QACtE,OAAO,EAAE,CAAC,EAAE,OAAO,GAAG,KAAK,GAAG,CAAC,EAAE,CAAC,EAAE,OAAO,GAAG,MAAM,GAAG,CAAC,EAAE,KAAK,EAAE,MAAM,EAAE,CAAC;IAC3E,CAAC;IAED,oEAAoE;IACpE,SAAS,CAAC,MAAyE;QAClF,IAAI,CAAC,MAAM,GAAG,MAAM,CAAC;IACtB,CAAC;IAED,wEAAwE;IACxE,MAAM,CAAC,CAAS,EAAE,CAAS;QAC1B,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;QACX,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;QACX,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC;QACzB,IAAI,CAAC,eAAe,GAAG,CAAC,CAAC;QACzB,IAAI,CAAC,KAAK,EAAE,CAAC;IACd,CAAC;IAED,kCAAkC;IAClC,KAAK,CAAC,CAAS,EAAE,CAAS,EAAE,SAAS,GAAG,CAAC;QACxC,IAAI,CAAC,YAAY,GAAG,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC;QAC7B,IAAI,CAAC,eAAe,GAAG,SAAS,CAAC;IAClC,CAAC;IAED,oEAAoE;IACpE,MAAM,CAAC,MAAgC,EAAE,SAAS,GAAG,CAAC;QACrD,IAAI,CAAC,YAAY,GAAG,MAAM,CAAC;QAC3B,IAAI,CAAC,eAAe,GAAG,SAAS,CAAC;IAClC,CAAC;IAED,aAAa;QACZ,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC;QACzB,IAAI,CAAC,eAAe,GAAG,CAAC,CAAC;IAC1B,CAAC;IAED,2DAA2D;IAC3D,KAAK,CAAC,SAAiB,EAAE,QAAQ,GAAG,GAAG;QACtC,IAAI,CAAC,cAAc,GAAG,SAAS,CAAC;QAChC,IAAI,CAAC,cAAc,GAAG,IAAI,CAAC,aAAa,GAAG,QAAQ,CAAC;IACrD,CAAC;IAED,MAAM,CAAC,EAAU;QAChB,IAAI,IAAI,CAAC,YAAY,IAAI,IAAI,CAAC,eAAe,GAAG,CAAC,EAAE,CAAC;YACnD,mFAAmF;YACnF,mFAAmF;YACnF,MAAM,KAAK,GAAG,CAAC,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC,QAAQ,CAAC,GAAG,CAAC,CAAC;YAChE,MAAM,KAAK,GAAG,CAAC,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC,QAAQ,CAAC,GAAG,CAAC,CAAC;YAEjE,IAAI,EAAE,GAAG,IAAI,CAAC,YAAY,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC;YACtC,IAAI,EAAE,GAAG,IAAI,CAAC,YAAY,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC;YAEtC,qDAAqD;YACrD,EAAE,GAAG,EAAE,GAAG,KAAK,CAAC,CAAC,CAAC,EAAE,GAAG,KAAK,CAAC,CAAC,CAAC,EAAE,GAAG,CAAC,KAAK,CAAC,CAAC,CAAC,EAAE,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC;YAC5D,EAAE,GAAG,EAAE,GAAG,KAAK,CAAC,CAAC,CAAC,EAAE,GAAG,KAAK,CAAC,CAAC,CAAC,EAAE,GAAG,CAAC,KAAK,CAAC,CAAC,CAAC,EAAE,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC;YAE5D,+EAA+E;YAC/E,oEAAoE;YACpE,MAAM,CAAC,GAAG,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC,eAAe,GAAG,EAAE,CAAC,CAAC;YACnD,IAAI,CAAC,CAAC,IAAI,EAAE,GAAG,CAAC,CAAC;YACjB,IAAI,CAAC,CAAC,IAAI,EAAE,GAAG,CAAC,CAAC;QAClB,CAAC;QAED,IAAI,IAAI,CAAC,cAAc,GAAG,CAAC,EAAE,CAAC;YAC7B,IAAI,CAAC,cAAc,IAAI,EAAE,CAAC;YAC1B,iEAAiE;YACjE,MAAM,OAAO,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,IAAI,CAAC,cAAc,GAAG,IAAI,CAAC,aAAa,CAAC,CAAC;YACtE,IAAI,CAAC,MAAM,GAAG,MAAM,CAAC,KAAK,CAAC,CAAC,IAAI,CAAC,cAAc,EAAE,IAAI,CAAC,cAAc,CAAC,GAAG,OAAO,CAAC;YAChF,IAAI,CAAC,MAAM,GAAG,MAAM,CAAC,KAAK,CAAC,CAAC,IAAI,CAAC,cAAc,EAAE,IAAI,CAAC,cAAc,CAAC,GAAG,OAAO,CAAC;QACjF,CAAC;aAAM,CAAC;YACP,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC,MAAM,GAAG,CAAC,CAAC;QAC/B,CAAC;QAED,IAAI,CAAC,KAAK,EAAE,CAAC;IACd,CAAC;IAED,mCAAmC;IACnC,QAAQ,CAAC,CAAS,EAAE,CAAS;QAC5B,iFAAiF;QACjF,4EAA4E;QAC5E,gFAAgF;QAChF,wBAAwB;QACxB,MAAM,EAAE,CAAC,EAAE,OAAO,EAAE,CAAC,EAAE,OAAO,EAAE,GAAG,IAAI,CAAC,aAAa,CAAC,IAAI,CAAC,CAAC,GAAG,IAAI,CAAC,MAAM,EAAE,IAAI,CAAC,CAAC,GAAG,IAAI,CAAC,MAAM,CAAC,CAAC;QAClG,OAAO;YACN,CAAC,EAAE,CAAC,CAAC,GAAG,OAAO,CAAC,GAAG,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC,SAAS,GAAG,CAAC;YACjE,CAAC,EAAE,CAAC,CAAC,GAAG,OAAO,CAAC,GAAG,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC,UAAU,GAAG,CAAC;SAClE,CAAC;IACH,CAAC;IAED,oEAAoE;IACpE,OAAO,CAAC,CAAS,EAAE,CAAS;QAC3B,MAAM,EAAE,CAAC,EAAE,OAAO,EAAE,CAAC,EAAE,OAAO,EAAE,GAAG,IAAI,CAAC,aAAa,CAAC,IAAI,CAAC,CAAC,GAAG,IAAI,CAAC,MAAM,EAAE,IAAI,CAAC,CAAC,GAAG,IAA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