@datamoc/mw_games 0.2.1 → 0.4.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +73 -24
- package/dist/actors/Affix.d.ts +26 -0
- package/dist/actors/Affix.d.ts.map +1 -1
- package/dist/actors/Affix.js +32 -1
- package/dist/actors/Affix.js.map +1 -1
- package/dist/actors/Barrier.d.ts +47 -0
- package/dist/actors/Barrier.d.ts.map +1 -0
- package/dist/actors/Barrier.js +70 -0
- package/dist/actors/Barrier.js.map +1 -0
- package/dist/actors/Charges.d.ts +22 -0
- package/dist/actors/Charges.d.ts.map +1 -1
- package/dist/actors/Charges.js +26 -0
- package/dist/actors/Charges.js.map +1 -1
- package/dist/actors/Equipment.d.ts +30 -0
- package/dist/actors/Equipment.d.ts.map +1 -1
- package/dist/actors/Equipment.js +33 -1
- package/dist/actors/Equipment.js.map +1 -1
- package/dist/actors/Inventory.d.ts +58 -3
- package/dist/actors/Inventory.d.ts.map +1 -1
- package/dist/actors/Inventory.js +97 -5
- package/dist/actors/Inventory.js.map +1 -1
- package/dist/actors/ItemState.d.ts +11 -2
- package/dist/actors/ItemState.d.ts.map +1 -1
- package/dist/actors/ItemState.js +18 -2
- package/dist/actors/ItemState.js.map +1 -1
- package/dist/actors/Loot.js +1 -1
- package/dist/actors/Loot.js.map +1 -1
- package/dist/actors/Progression.d.ts +9 -0
- package/dist/actors/Progression.d.ts.map +1 -1
- package/dist/actors/Progression.js +7 -0
- package/dist/actors/Progression.js.map +1 -1
- package/dist/actors/Resource.d.ts +16 -0
- package/dist/actors/Resource.d.ts.map +1 -1
- package/dist/actors/Resource.js +22 -0
- package/dist/actors/Resource.js.map +1 -1
- package/dist/actors/SkillPoints.d.ts +14 -0
- package/dist/actors/SkillPoints.d.ts.map +1 -1
- package/dist/actors/SkillPoints.js +16 -0
- package/dist/actors/SkillPoints.js.map +1 -1
- package/dist/actors/StatBlock.d.ts +16 -0
- package/dist/actors/StatBlock.d.ts.map +1 -1
- package/dist/actors/StatBlock.js +21 -0
- package/dist/actors/StatBlock.js.map +1 -1
- package/dist/actors/Support.d.ts +2 -2
- package/dist/actors/Support.d.ts.map +1 -1
- package/dist/actors/Support.js +2 -2
- package/dist/actors/Support.js.map +1 -1
- package/dist/actors/index.d.ts +8 -5
- package/dist/actors/index.d.ts.map +1 -1
- package/dist/actors/index.js +3 -2
- package/dist/actors/index.js.map +1 -1
- package/dist/assets/ByteProgress.d.ts +27 -0
- package/dist/assets/ByteProgress.d.ts.map +1 -0
- package/dist/assets/ByteProgress.js +44 -0
- package/dist/assets/ByteProgress.js.map +1 -0
- package/dist/assets/Streaming.d.ts +10 -4
- package/dist/assets/Streaming.d.ts.map +1 -1
- package/dist/assets/Streaming.js +18 -7
- package/dist/assets/Streaming.js.map +1 -1
- package/dist/assets/index.d.ts +11 -44
- package/dist/assets/index.d.ts.map +1 -1
- package/dist/assets/index.js +9 -76
- package/dist/assets/index.js.map +1 -1
- package/dist/assets/loader.d.ts +34 -0
- package/dist/assets/loader.d.ts.map +1 -0
- package/dist/assets/loader.js +61 -0
- package/dist/assets/loader.js.map +1 -0
- package/dist/assets/paths.d.ts +40 -0
- package/dist/assets/paths.d.ts.map +1 -0
- package/dist/assets/paths.js +49 -0
- package/dist/assets/paths.js.map +1 -0
- package/dist/audio/Music.d.ts +10 -0
- package/dist/audio/Music.d.ts.map +1 -1
- package/dist/audio/Music.js +36 -1
- package/dist/audio/Music.js.map +1 -1
- package/dist/audio/Playable.d.ts +3 -0
- package/dist/audio/Playable.d.ts.map +1 -1
- package/dist/audio/Playable.js +1 -1
- package/dist/audio/Playable.js.map +1 -1
- package/dist/battle/Field.d.ts +2 -2
- package/dist/battle/Field.d.ts.map +1 -1
- package/dist/battle/Field.js +3 -3
- package/dist/battle/Field.js.map +1 -1
- package/dist/battle/Hooks.d.ts +7 -13
- package/dist/battle/Hooks.d.ts.map +1 -1
- package/dist/battle/Hooks.js +20 -18
- package/dist/battle/Hooks.js.map +1 -1
- package/dist/core/Feedback.d.ts +3 -9
- package/dist/core/Feedback.d.ts.map +1 -1
- package/dist/core/Feedback.js +6 -18
- package/dist/core/Feedback.js.map +1 -1
- package/dist/core/Hooks.d.ts +34 -0
- package/dist/core/Hooks.d.ts.map +1 -0
- package/dist/core/Hooks.js +33 -0
- package/dist/core/Hooks.js.map +1 -0
- package/dist/core/HttpTransport.d.ts +22 -0
- package/dist/core/HttpTransport.d.ts.map +1 -0
- package/dist/core/HttpTransport.js +33 -0
- package/dist/core/HttpTransport.js.map +1 -0
- package/dist/core/Input.d.ts +41 -0
- package/dist/core/Input.d.ts.map +1 -1
- package/dist/core/Input.js +126 -21
- package/dist/core/Input.js.map +1 -1
- package/dist/core/Multiplayer.d.ts +63 -0
- package/dist/core/Multiplayer.d.ts.map +1 -0
- package/dist/core/Multiplayer.js +73 -0
- package/dist/core/Multiplayer.js.map +1 -0
- package/dist/core/PlayerInput.d.ts +5 -0
- package/dist/core/PlayerInput.d.ts.map +1 -1
- package/dist/core/PlayerInput.js +11 -0
- package/dist/core/PlayerInput.js.map +1 -1
- package/dist/core/Random.d.ts +14 -5
- package/dist/core/Random.d.ts.map +1 -1
- package/dist/core/Random.js +14 -5
- package/dist/core/Random.js.map +1 -1
- package/dist/core/SaveSync.d.ts +17 -14
- package/dist/core/SaveSync.d.ts.map +1 -1
- package/dist/core/SaveSync.js +35 -31
- package/dist/core/SaveSync.js.map +1 -1
- package/dist/core/Scene.d.ts +16 -6
- package/dist/core/Scene.d.ts.map +1 -1
- package/dist/core/Scene.js +18 -6
- package/dist/core/Scene.js.map +1 -1
- package/dist/core/SceneStack.d.ts +8 -4
- package/dist/core/SceneStack.d.ts.map +1 -1
- package/dist/core/SceneStack.js +4 -0
- package/dist/core/SceneStack.js.map +1 -1
- package/dist/core/Stats.d.ts +33 -0
- package/dist/core/Stats.d.ts.map +1 -0
- package/dist/core/Stats.js +34 -0
- package/dist/core/Stats.js.map +1 -0
- package/dist/core/Telemetry.d.ts +34 -0
- package/dist/core/Telemetry.d.ts.map +1 -0
- package/dist/core/Telemetry.js +47 -0
- package/dist/core/Telemetry.js.map +1 -0
- package/dist/core/index.d.ts +9 -2
- package/dist/core/index.d.ts.map +1 -1
- package/dist/core/index.js +4 -1
- package/dist/core/index.js.map +1 -1
- package/dist/index.d.ts +5 -5
- package/dist/index.d.ts.map +1 -1
- package/dist/index.js +5 -5
- package/dist/index.js.map +1 -1
- package/dist/mw_games.global.js +88 -87
- package/dist/roguelike/Boss.d.ts +4 -4
- package/dist/roguelike/Boss.d.ts.map +1 -1
- package/dist/roguelike/Boss.js +6 -6
- package/dist/roguelike/Boss.js.map +1 -1
- package/dist/roguelike/Combat.d.ts +10 -11
- package/dist/roguelike/Combat.d.ts.map +1 -1
- package/dist/roguelike/Combat.js +9 -16
- package/dist/roguelike/Combat.js.map +1 -1
- package/dist/roguelike/ContentRoll.d.ts +43 -0
- package/dist/roguelike/ContentRoll.d.ts.map +1 -0
- package/dist/roguelike/ContentRoll.js +38 -0
- package/dist/roguelike/ContentRoll.js.map +1 -0
- package/dist/roguelike/DungeonParity.d.ts +42 -0
- package/dist/roguelike/DungeonParity.d.ts.map +1 -0
- package/dist/roguelike/DungeonParity.js +63 -0
- package/dist/roguelike/DungeonParity.js.map +1 -0
- package/dist/roguelike/Features.d.ts +42 -0
- package/dist/roguelike/Features.d.ts.map +1 -0
- package/dist/roguelike/Features.js +59 -0
- package/dist/roguelike/Features.js.map +1 -0
- package/dist/roguelike/MonsterAI.js +1 -1
- package/dist/roguelike/MonsterAI.js.map +1 -1
- package/dist/roguelike/MultiStageAbility.d.ts +43 -0
- package/dist/roguelike/MultiStageAbility.d.ts.map +1 -0
- package/dist/roguelike/MultiStageAbility.js +60 -0
- package/dist/roguelike/MultiStageAbility.js.map +1 -0
- package/dist/roguelike/RoomBuilders.d.ts +43 -0
- package/dist/roguelike/RoomBuilders.d.ts.map +1 -0
- package/dist/roguelike/RoomBuilders.js +40 -0
- package/dist/roguelike/RoomBuilders.js.map +1 -0
- package/dist/roguelike/Targeting.d.ts +22 -0
- package/dist/roguelike/Targeting.d.ts.map +1 -1
- package/dist/roguelike/Targeting.js +20 -0
- package/dist/roguelike/Targeting.js.map +1 -1
- package/dist/roguelike/TriggerTracker.d.ts +36 -0
- package/dist/roguelike/TriggerTracker.d.ts.map +1 -0
- package/dist/roguelike/TriggerTracker.js +49 -0
- package/dist/roguelike/TriggerTracker.js.map +1 -0
- package/dist/roguelike/generate.d.ts +49 -0
- package/dist/roguelike/generate.d.ts.map +1 -1
- package/dist/roguelike/generate.js +38 -10
- package/dist/roguelike/generate.js.map +1 -1
- package/dist/roguelike/index.d.ts +16 -4
- package/dist/roguelike/index.d.ts.map +1 -1
- package/dist/roguelike/index.js +8 -2
- package/dist/roguelike/index.js.map +1 -1
- package/dist/rpg/EventRunner.d.ts +30 -8
- package/dist/rpg/EventRunner.d.ts.map +1 -1
- package/dist/rpg/EventRunner.js +1 -13
- package/dist/rpg/EventRunner.js.map +1 -1
- package/dist/rpg/FreeMover.d.ts +2 -2
- package/dist/rpg/FreeMover.d.ts.map +1 -1
- package/dist/rpg/FreeMover.js +5 -5
- package/dist/rpg/FreeMover.js.map +1 -1
- package/dist/rpg/GridMover.d.ts +2 -2
- package/dist/rpg/GridMover.d.ts.map +1 -1
- package/dist/rpg/GridMover.js +5 -5
- package/dist/rpg/GridMover.js.map +1 -1
- package/dist/rpg/MovableSprite.d.ts +25 -0
- package/dist/rpg/MovableSprite.d.ts.map +1 -0
- package/dist/rpg/MovableSprite.js +2 -0
- package/dist/rpg/MovableSprite.js.map +1 -0
- package/dist/rpg/Quest.d.ts +6 -1
- package/dist/rpg/Quest.d.ts.map +1 -1
- package/dist/rpg/Quest.js +6 -1
- package/dist/rpg/Quest.js.map +1 -1
- package/dist/rpg/automap.d.ts +24 -2
- package/dist/rpg/automap.d.ts.map +1 -1
- package/dist/rpg/automap.js +9 -1
- package/dist/rpg/automap.js.map +1 -1
- package/dist/rpg/index.d.ts +4 -4
- package/dist/rpg/index.d.ts.map +1 -1
- package/dist/rpg/index.js +1 -1
- package/dist/rpg/index.js.map +1 -1
- package/dist/simulation/Scenario.d.ts +29 -0
- package/dist/simulation/Scenario.d.ts.map +1 -0
- package/dist/simulation/Scenario.js +25 -0
- package/dist/simulation/Scenario.js.map +1 -0
- package/dist/simulation/Turns.d.ts +29 -0
- package/dist/simulation/Turns.d.ts.map +1 -0
- package/dist/simulation/Turns.js +30 -0
- package/dist/simulation/Turns.js.map +1 -0
- package/dist/simulation/index.d.ts +5 -0
- package/dist/simulation/index.d.ts.map +1 -0
- package/dist/simulation/index.js +3 -0
- package/dist/simulation/index.js.map +1 -0
- package/dist/three-d/Character3D.d.ts +26 -1
- package/dist/three-d/Character3D.d.ts.map +1 -1
- package/dist/three-d/Character3D.js +31 -14
- package/dist/three-d/Character3D.js.map +1 -1
- package/dist/three-d/Collision3D.d.ts +63 -0
- package/dist/three-d/Collision3D.d.ts.map +1 -0
- package/dist/three-d/Collision3D.js +75 -0
- package/dist/three-d/Collision3D.js.map +1 -0
- package/dist/three-d/Models.js +1 -1
- package/dist/three-d/index.d.ts +3 -1
- package/dist/three-d/index.d.ts.map +1 -1
- package/dist/three-d/index.js +1 -0
- package/dist/three-d/index.js.map +1 -1
- package/dist/{core → two-d}/Game.d.ts +7 -6
- package/dist/two-d/Game.d.ts.map +1 -0
- package/dist/{core → two-d}/Game.js +3 -3
- package/dist/two-d/Game.js.map +1 -0
- package/dist/two-d/Scene2D.d.ts +19 -0
- package/dist/two-d/Scene2D.d.ts.map +1 -0
- package/dist/two-d/Scene2D.js +23 -0
- package/dist/two-d/Scene2D.js.map +1 -0
- package/dist/two-d/index.d.ts +20 -0
- package/dist/two-d/index.d.ts.map +1 -0
- package/dist/two-d/index.js +18 -0
- package/dist/two-d/index.js.map +1 -0
- package/dist/two-d/render/ActorAnimator.d.ts.map +1 -0
- package/dist/two-d/render/ActorAnimator.js.map +1 -0
- package/dist/two-d/render/AnimatedSprite.d.ts.map +1 -0
- package/dist/two-d/render/AnimatedSprite.js.map +1 -0
- package/dist/two-d/render/Autotile.d.ts.map +1 -0
- package/dist/two-d/render/Autotile.js.map +1 -0
- package/dist/two-d/render/Camera.d.ts.map +1 -0
- package/dist/{render → two-d/render}/Camera.js +2 -2
- package/dist/two-d/render/Camera.js.map +1 -0
- package/dist/two-d/render/Capabilities.d.ts.map +1 -0
- package/dist/two-d/render/Capabilities.js.map +1 -0
- package/dist/two-d/render/ColorBlindness.d.ts.map +1 -0
- package/dist/two-d/render/ColorBlindness.js.map +1 -0
- package/dist/two-d/render/ColorTransformBatcher.d.ts.map +1 -0
- package/dist/{render → two-d/render}/ColorTransformBatcher.js +3 -2
- package/dist/two-d/render/ColorTransformBatcher.js.map +1 -0
- package/dist/two-d/render/LayeredSprite.d.ts.map +1 -0
- package/dist/two-d/render/LayeredSprite.js.map +1 -0
- package/dist/two-d/render/Minimap.d.ts.map +1 -0
- package/dist/{render → two-d/render}/Minimap.js +1 -1
- package/dist/two-d/render/Minimap.js.map +1 -0
- package/dist/two-d/render/Particles.d.ts +109 -0
- package/dist/two-d/render/Particles.d.ts.map +1 -0
- package/dist/two-d/render/Particles.js +178 -0
- package/dist/two-d/render/Particles.js.map +1 -0
- package/dist/two-d/render/Projectile.d.ts.map +1 -0
- package/dist/two-d/render/Projectile.js.map +1 -0
- package/dist/two-d/render/ScreenEffects.d.ts +71 -0
- package/dist/two-d/render/ScreenEffects.d.ts.map +1 -0
- package/dist/two-d/render/ScreenEffects.js +133 -0
- package/dist/two-d/render/ScreenEffects.js.map +1 -0
- package/dist/two-d/render/SpriteSheet.d.ts.map +1 -0
- package/dist/{render → two-d/render}/SpriteSheet.js +1 -1
- package/dist/two-d/render/SpriteSheet.js.map +1 -0
- package/dist/two-d/render/StatusVisuals.d.ts +46 -0
- package/dist/two-d/render/StatusVisuals.d.ts.map +1 -0
- package/dist/two-d/render/StatusVisuals.js +48 -0
- package/dist/two-d/render/StatusVisuals.js.map +1 -0
- package/dist/two-d/render/TileMap.d.ts.map +1 -0
- package/dist/{render → two-d/render}/TileMap.js +1 -1
- package/dist/two-d/render/TileMap.js.map +1 -0
- package/dist/{rpg → two-d/render}/TiledMap.d.ts +2 -2
- package/dist/two-d/render/TiledMap.d.ts.map +1 -0
- package/dist/{rpg → two-d/render}/TiledMap.js +2 -2
- package/dist/two-d/render/TiledMap.js.map +1 -0
- package/dist/two-d/render/TintedSprite.d.ts.map +1 -0
- package/dist/two-d/render/TintedSprite.js.map +1 -0
- package/dist/two-d/render/Viewport.d.ts.map +1 -0
- package/dist/two-d/render/Viewport.js.map +1 -0
- package/dist/{render → two-d/render}/index.d.ts +8 -0
- package/dist/two-d/render/index.d.ts.map +1 -0
- package/dist/{render → two-d/render}/index.js +4 -0
- package/dist/two-d/render/index.js.map +1 -0
- package/dist/two-d/stage/DialogueStage.d.ts.map +1 -0
- package/dist/{stage → two-d/stage}/DialogueStage.js +1 -1
- package/dist/two-d/stage/DialogueStage.js.map +1 -0
- package/dist/two-d/stage/index.d.ts.map +1 -0
- package/dist/two-d/stage/index.js.map +1 -0
- package/dist/two-d/stage/script.d.ts.map +1 -0
- package/dist/{stage → two-d/stage}/script.js +0 -0
- package/dist/two-d/stage/script.js.map +1 -0
- package/dist/two-d/stage/twee.d.ts.map +1 -0
- package/dist/two-d/stage/twee.js.map +1 -0
- package/dist/two-d/ui/Bar.d.ts.map +1 -0
- package/dist/two-d/ui/Bar.js.map +1 -0
- package/dist/two-d/ui/BitmapLabel.d.ts.map +1 -0
- package/dist/two-d/ui/BitmapLabel.js.map +1 -0
- package/dist/{ui → two-d/ui}/Button.d.ts +25 -2
- package/dist/two-d/ui/Button.d.ts.map +1 -0
- package/dist/{ui → two-d/ui}/Button.js +35 -9
- package/dist/two-d/ui/Button.js.map +1 -0
- package/dist/two-d/ui/EventDialogue.d.ts +23 -0
- package/dist/two-d/ui/EventDialogue.d.ts.map +1 -0
- package/dist/two-d/ui/EventDialogue.js +27 -0
- package/dist/two-d/ui/EventDialogue.js.map +1 -0
- package/dist/two-d/ui/FloatingText.d.ts.map +1 -0
- package/dist/two-d/ui/FloatingText.js.map +1 -0
- package/dist/{ui → two-d/ui}/HelpScreen.d.ts +1 -1
- package/dist/two-d/ui/HelpScreen.d.ts.map +1 -0
- package/dist/two-d/ui/HelpScreen.js.map +1 -0
- package/dist/{ui → two-d/ui}/IconGrid.d.ts +1 -1
- package/dist/two-d/ui/IconGrid.d.ts.map +1 -0
- package/dist/two-d/ui/IconGrid.js.map +1 -0
- package/dist/{ui → two-d/ui}/Label.d.ts +8 -0
- package/dist/two-d/ui/Label.d.ts.map +1 -0
- package/dist/{ui → two-d/ui}/Label.js +3 -0
- package/dist/two-d/ui/Label.js.map +1 -0
- package/dist/{ui → two-d/ui}/ListView.d.ts +1 -1
- package/dist/two-d/ui/ListView.d.ts.map +1 -0
- package/dist/two-d/ui/ListView.js.map +1 -0
- package/dist/{ui → two-d/ui}/LoadingScreen.d.ts +1 -1
- package/dist/two-d/ui/LoadingScreen.d.ts.map +1 -0
- package/dist/two-d/ui/LoadingScreen.js.map +1 -0
- package/dist/{ui → two-d/ui}/MessageBox.d.ts +1 -1
- package/dist/two-d/ui/MessageBox.d.ts.map +1 -0
- package/dist/two-d/ui/MessageBox.js.map +1 -0
- package/dist/two-d/ui/NinePatch.d.ts.map +1 -0
- package/dist/two-d/ui/NinePatch.js.map +1 -0
- package/dist/{ui → two-d/ui}/RebindScreen.d.ts +1 -1
- package/dist/two-d/ui/RebindScreen.d.ts.map +1 -0
- package/dist/{ui → two-d/ui}/RebindScreen.js +1 -1
- package/dist/two-d/ui/RebindScreen.js.map +1 -0
- package/dist/two-d/ui/StatsScreen.d.ts +25 -0
- package/dist/two-d/ui/StatsScreen.d.ts.map +1 -0
- package/dist/two-d/ui/StatsScreen.js +27 -0
- package/dist/two-d/ui/StatsScreen.js.map +1 -0
- package/dist/two-d/ui/Toast.d.ts.map +1 -0
- package/dist/{ui → two-d/ui}/Toast.js +1 -1
- package/dist/two-d/ui/Toast.js.map +1 -0
- package/dist/two-d/ui/Tooltip.d.ts +94 -0
- package/dist/two-d/ui/Tooltip.d.ts.map +1 -0
- package/dist/two-d/ui/Tooltip.js +149 -0
- package/dist/two-d/ui/Tooltip.js.map +1 -0
- package/dist/two-d/ui/VerticalLabel.d.ts.map +1 -0
- package/dist/two-d/ui/VerticalLabel.js.map +1 -0
- package/dist/{ui → two-d/ui}/Window.d.ts +2 -2
- package/dist/two-d/ui/Window.d.ts.map +1 -0
- package/dist/{ui → two-d/ui}/Window.js +1 -1
- package/dist/two-d/ui/Window.js.map +1 -0
- package/dist/two-d/ui/WindowStack.d.ts.map +1 -0
- package/dist/{ui → two-d/ui}/WindowStack.js +1 -1
- package/dist/two-d/ui/WindowStack.js.map +1 -0
- package/dist/{ui → two-d/ui}/index.d.ts +7 -1
- package/dist/two-d/ui/index.d.ts.map +1 -0
- package/dist/{ui → two-d/ui}/index.js +3 -0
- package/dist/two-d/ui/index.js.map +1 -0
- package/dist/{ui → two-d/ui}/theme.d.ts +2 -2
- package/dist/two-d/ui/theme.d.ts.map +1 -0
- package/dist/{ui → two-d/ui}/theme.js +1 -1
- package/dist/two-d/ui/theme.js.map +1 -0
- package/dist/version.d.ts +1 -1
- package/dist/version.js +1 -1
- package/dist/world/Encounters.js +1 -1
- package/dist/world/Encounters.js.map +1 -1
- package/dist/world/Environment.d.ts +12 -3
- package/dist/world/Environment.d.ts.map +1 -1
- package/dist/world/Environment.js +18 -9
- package/dist/world/Environment.js.map +1 -1
- package/package.json +138 -23
- package/dist/core/Game.d.ts.map +0 -1
- package/dist/core/Game.js.map +0 -1
- package/dist/render/ActorAnimator.d.ts.map +0 -1
- package/dist/render/ActorAnimator.js.map +0 -1
- package/dist/render/AnimatedSprite.d.ts.map +0 -1
- package/dist/render/AnimatedSprite.js.map +0 -1
- package/dist/render/Autotile.d.ts.map +0 -1
- package/dist/render/Autotile.js.map +0 -1
- package/dist/render/Camera.d.ts.map +0 -1
- package/dist/render/Camera.js.map +0 -1
- package/dist/render/Capabilities.d.ts.map +0 -1
- package/dist/render/Capabilities.js.map +0 -1
- package/dist/render/ColorBlindness.d.ts.map +0 -1
- package/dist/render/ColorBlindness.js.map +0 -1
- package/dist/render/ColorTransformBatcher.d.ts.map +0 -1
- package/dist/render/ColorTransformBatcher.js.map +0 -1
- package/dist/render/LayeredSprite.d.ts.map +0 -1
- package/dist/render/LayeredSprite.js.map +0 -1
- package/dist/render/Minimap.d.ts.map +0 -1
- package/dist/render/Minimap.js.map +0 -1
- package/dist/render/Projectile.d.ts.map +0 -1
- package/dist/render/Projectile.js.map +0 -1
- package/dist/render/SpriteSheet.d.ts.map +0 -1
- package/dist/render/SpriteSheet.js.map +0 -1
- package/dist/render/TileMap.d.ts.map +0 -1
- package/dist/render/TileMap.js.map +0 -1
- package/dist/render/TintedSprite.d.ts.map +0 -1
- package/dist/render/TintedSprite.js.map +0 -1
- package/dist/render/Viewport.d.ts.map +0 -1
- package/dist/render/Viewport.js.map +0 -1
- package/dist/render/index.d.ts.map +0 -1
- package/dist/render/index.js.map +0 -1
- package/dist/rpg/TiledMap.d.ts.map +0 -1
- package/dist/rpg/TiledMap.js.map +0 -1
- package/dist/stage/DialogueStage.d.ts.map +0 -1
- package/dist/stage/DialogueStage.js.map +0 -1
- package/dist/stage/index.d.ts.map +0 -1
- package/dist/stage/index.js.map +0 -1
- package/dist/stage/script.d.ts.map +0 -1
- package/dist/stage/script.js.map +0 -1
- package/dist/stage/twee.d.ts.map +0 -1
- package/dist/stage/twee.js.map +0 -1
- package/dist/ui/Bar.d.ts.map +0 -1
- package/dist/ui/Bar.js.map +0 -1
- package/dist/ui/BitmapLabel.d.ts.map +0 -1
- package/dist/ui/BitmapLabel.js.map +0 -1
- package/dist/ui/Button.d.ts.map +0 -1
- package/dist/ui/Button.js.map +0 -1
- package/dist/ui/FloatingText.d.ts.map +0 -1
- package/dist/ui/FloatingText.js.map +0 -1
- package/dist/ui/HelpScreen.d.ts.map +0 -1
- package/dist/ui/HelpScreen.js.map +0 -1
- package/dist/ui/IconGrid.d.ts.map +0 -1
- package/dist/ui/IconGrid.js.map +0 -1
- package/dist/ui/Label.d.ts.map +0 -1
- package/dist/ui/Label.js.map +0 -1
- package/dist/ui/ListView.d.ts.map +0 -1
- package/dist/ui/ListView.js.map +0 -1
- package/dist/ui/LoadingScreen.d.ts.map +0 -1
- package/dist/ui/LoadingScreen.js.map +0 -1
- package/dist/ui/MessageBox.d.ts.map +0 -1
- package/dist/ui/MessageBox.js.map +0 -1
- package/dist/ui/NinePatch.d.ts.map +0 -1
- package/dist/ui/NinePatch.js.map +0 -1
- package/dist/ui/RebindScreen.d.ts.map +0 -1
- package/dist/ui/RebindScreen.js.map +0 -1
- package/dist/ui/Toast.d.ts.map +0 -1
- package/dist/ui/Toast.js.map +0 -1
- package/dist/ui/VerticalLabel.d.ts.map +0 -1
- package/dist/ui/VerticalLabel.js.map +0 -1
- package/dist/ui/Window.d.ts.map +0 -1
- package/dist/ui/Window.js.map +0 -1
- package/dist/ui/WindowStack.d.ts.map +0 -1
- package/dist/ui/WindowStack.js.map +0 -1
- package/dist/ui/index.d.ts.map +0 -1
- package/dist/ui/index.js.map +0 -1
- package/dist/ui/theme.d.ts.map +0 -1
- package/dist/ui/theme.js.map +0 -1
- /package/dist/{render → two-d/render}/ActorAnimator.d.ts +0 -0
- /package/dist/{render → two-d/render}/ActorAnimator.js +0 -0
- /package/dist/{render → two-d/render}/AnimatedSprite.d.ts +0 -0
- /package/dist/{render → two-d/render}/AnimatedSprite.js +0 -0
- /package/dist/{render → two-d/render}/Autotile.d.ts +0 -0
- /package/dist/{render → two-d/render}/Autotile.js +0 -0
- /package/dist/{render → two-d/render}/Camera.d.ts +0 -0
- /package/dist/{render → two-d/render}/Capabilities.d.ts +0 -0
- /package/dist/{render → two-d/render}/Capabilities.js +0 -0
- /package/dist/{render → two-d/render}/ColorBlindness.d.ts +0 -0
- /package/dist/{render → two-d/render}/ColorBlindness.js +0 -0
- /package/dist/{render → two-d/render}/ColorTransformBatcher.d.ts +0 -0
- /package/dist/{render → two-d/render}/LayeredSprite.d.ts +0 -0
- /package/dist/{render → two-d/render}/LayeredSprite.js +0 -0
- /package/dist/{render → two-d/render}/Minimap.d.ts +0 -0
- /package/dist/{render → two-d/render}/Projectile.d.ts +0 -0
- /package/dist/{render → two-d/render}/Projectile.js +0 -0
- /package/dist/{render → two-d/render}/SpriteSheet.d.ts +0 -0
- /package/dist/{render → two-d/render}/TileMap.d.ts +0 -0
- /package/dist/{render → two-d/render}/TintedSprite.d.ts +0 -0
- /package/dist/{render → two-d/render}/TintedSprite.js +0 -0
- /package/dist/{render → two-d/render}/Viewport.d.ts +0 -0
- /package/dist/{render → two-d/render}/Viewport.js +0 -0
- /package/dist/{stage → two-d/stage}/DialogueStage.d.ts +0 -0
- /package/dist/{stage → two-d/stage}/index.d.ts +0 -0
- /package/dist/{stage → two-d/stage}/index.js +0 -0
- /package/dist/{stage → two-d/stage}/script.d.ts +0 -0
- /package/dist/{stage → two-d/stage}/twee.d.ts +0 -0
- /package/dist/{stage → two-d/stage}/twee.js +0 -0
- /package/dist/{ui → two-d/ui}/Bar.d.ts +0 -0
- /package/dist/{ui → two-d/ui}/Bar.js +0 -0
- /package/dist/{ui → two-d/ui}/BitmapLabel.d.ts +0 -0
- /package/dist/{ui → two-d/ui}/BitmapLabel.js +0 -0
- /package/dist/{ui → two-d/ui}/FloatingText.d.ts +0 -0
- /package/dist/{ui → two-d/ui}/FloatingText.js +0 -0
- /package/dist/{ui → two-d/ui}/HelpScreen.js +0 -0
- /package/dist/{ui → two-d/ui}/IconGrid.js +0 -0
- /package/dist/{ui → two-d/ui}/ListView.js +0 -0
- /package/dist/{ui → two-d/ui}/LoadingScreen.js +0 -0
- /package/dist/{ui → two-d/ui}/MessageBox.js +0 -0
- /package/dist/{ui → two-d/ui}/NinePatch.d.ts +0 -0
- /package/dist/{ui → two-d/ui}/NinePatch.js +0 -0
- /package/dist/{ui → two-d/ui}/Toast.d.ts +0 -0
- /package/dist/{ui → two-d/ui}/VerticalLabel.d.ts +0 -0
- /package/dist/{ui → two-d/ui}/VerticalLabel.js +0 -0
- /package/dist/{ui → two-d/ui}/WindowStack.d.ts +0 -0
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"EventRunner.d.ts","sourceRoot":"","sources":["../../src/rpg/EventRunner.ts"],"names":[],"mappings":"AAAA,
|
|
1
|
+
{"version":3,"file":"EventRunner.d.ts","sourceRoot":"","sources":["../../src/rpg/EventRunner.ts"],"names":[],"mappings":"AAAA;;;GAGG;AACH,MAAM,WAAW,WAAW;IAC3B,IAAI,EAAE,MAAM,CAAC;IACb,KAAK,CAAC,EAAE,OAAO,CAAC;IAChB,QAAQ,CAAC,EAAE,OAAO,CAAC;CACnB;AAED,qFAAqF;AACrF,MAAM,WAAW,eAAe;IAC/B,IAAI,EAAE,MAAM,CAAC;IACb,OAAO,CAAC,EAAE,MAAM,CAAC;IAEjB,6FAA6F;IAC7F,OAAO,CAAC,EAAE,WAAW,EAAE,CAAC;CACxB;AAED;;;;;;;;;GASG;AACH,MAAM,MAAM,iBAAiB,GAAG,CAAC,OAAO,EAAE,eAAe,KAAK,OAAO,CAAC,OAAO,CAAC,CAAC;AAC/E,OAAO,EAAkB,KAAK,cAAc,EAAE,MAAM,YAAY,CAAC;AACjE,OAAO,KAAK,EAAE,SAAS,EAAE,MAAM,gBAAgB,CAAC;AAEhD,MAAM,WAAW,QAAQ;IACxB,EAAE,EAAE,MAAM,CAAC;IACX,EAAE,EAAE,MAAM,CAAC;CACX;AAED;;;;;;GAMG;AACH,MAAM,MAAM,YAAY,GACrB;IAAE,GAAG,EAAE,MAAM,CAAC;IAAC,OAAO,CAAC,EAAE,MAAM,CAAA;CAAE,GACjC;IAAE,GAAG,EAAE,MAAM,CAAC;IAAC,OAAO,CAAC,EAAE,MAAM,CAAC;IAAC,OAAO,EAAE,WAAW,EAAE,CAAC;IAAC,KAAK,CAAC,EAAE,MAAM,CAAA;CAAE,GACzE;IAAE,IAAI,EAAE,MAAM,CAAA;CAAE,GAChB;IAAE,SAAS,EAAE,MAAM,CAAC;IAAC,KAAK,EAAE,OAAO,CAAA;CAAE,GACrC;IAAE,WAAW,EAAE,MAAM,CAAC;IAAC,KAAK,EAAE,MAAM,CAAA;CAAE,GACtC;IAAE,WAAW,EAAE,MAAM,CAAC;IAAC,MAAM,EAAE,MAAM,CAAA;CAAE,GACvC;IAAE,EAAE,EAAE,cAAc,CAAC;IAAC,IAAI,EAAE,YAAY,EAAE,CAAC;IAAC,IAAI,CAAC,EAAE,YAAY,EAAE,CAAA;CAAE,GACnE;IAAE,IAAI,EAAE;QAAE,MAAM,EAAE,MAAM,CAAC;QAAC,KAAK,EAAE,QAAQ,EAAE,CAAA;KAAE,CAAA;CAAE,GAC/C;IAAE,IAAI,EAAE,CAAC,KAAK,EAAE,gBAAgB,KAAK,IAAI,GAAG,OAAO,CAAC,IAAI,CAAC,CAAA;CAAE,CAAC;AAE/D,MAAM,WAAW,gBAAgB;IAChC,IAAI,EAAE,SAAS,CAAC;IAChB,uEAAuE;IACvE,OAAO,EAAE,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,CAAC;CACjC;AAED,MAAM,WAAW,kBAAkB;IAClC,qFAAqF;IACrF,OAAO,EAAE,iBAAiB,CAAC;IAE3B,IAAI,EAAE,SAAS,CAAC;IAEhB,sFAAsF;IACtF,IAAI,CAAC,EAAE,CAAC,MAAM,EAAE,MAAM,EAAE,KAAK,EAAE,SAAS,QAAQ,EAAE,KAAK,OAAO,CAAC,IAAI,CAAC,CAAC;CAErE;AAED,qBAAa,WAAW;IACvB,OAAO,CAAC,OAAO,CAAqB;IACpC,QAAQ,CAAC,KAAK,EAAE,gBAAgB,CAAC;IACjC,OAAO,CAAC,SAAS,CAAS;IAE1B,YAAY,OAAO,EAAE,kBAAkB,EAGtC;IAED,MAAM,IAAI,IAAI,CAEb;IAEK,GAAG,CAAC,QAAQ,EAAE,SAAS,YAAY,EAAE,GAAG,OAAO,CAAC,gBAAgB,CAAC,CAMtE;YAEa,IAAI;IAiDlB,OAAO,CAAC,KAAK;CAGb"}
|
package/dist/rpg/EventRunner.js
CHANGED
|
@@ -1,4 +1,3 @@
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1
|
-
import { MessageBox } from '../ui/MessageBox.js';
|
|
2
1
|
import { conditionHolds } from './Event.js';
|
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3
2
|
export class EventRunner {
|
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4
3
|
constructor(options) {
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@@ -59,18 +58,7 @@ export class EventRunner {
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59
58
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}
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60
59
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}
|
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61
60
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speak(text, speaker, choices) {
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62
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-
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63
|
-
return new Promise((resolve) => {
|
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64
|
-
windows.push(new MessageBox({
|
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65
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-
width: this.options.boxWidth ?? 480,
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66
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-
height: this.options.boxHeight ?? 120,
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speed: this.options.speed ?? 45,
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-
pages: [{ text, speaker }],
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-
choices,
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70
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-
anchor: 'bottom',
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71
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-
onDone: (chosen) => resolve(chosen),
|
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72
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-
}));
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73
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-
});
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61
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+
return this.options.present({ text, speaker, choices });
|
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62
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}
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}
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//# sourceMappingURL=EventRunner.js.map
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@@ -1 +1 @@
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1
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-
{"version":3,"file":"EventRunner.js","sourceRoot":"","sources":["../../src/rpg/EventRunner.ts"],"names":[],"mappings":"
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1
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+
{"version":3,"file":"EventRunner.js","sourceRoot":"","sources":["../../src/rpg/EventRunner.ts"],"names":[],"mappings":"AA8BA,OAAO,EAAE,cAAc,EAAuB,MAAM,YAAY,CAAC;AA2CjE,MAAM,OAAO,WAAW;IAKvB,YAAY,OAA2B;QAF/B,cAAS,GAAG,KAAK,CAAC;QAGzB,IAAI,CAAC,OAAO,GAAG,OAAO,CAAC;QACvB,IAAI,CAAC,KAAK,GAAG,EAAE,IAAI,EAAE,OAAO,CAAC,IAAI,EAAE,OAAO,EAAE,EAAE,EAAE,CAAC;IAClD,CAAC;IAED,MAAM;QACL,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC;IACvB,CAAC;IAED,KAAK,CAAC,GAAG,CAAC,QAAiC;QAC1C,KAAK,MAAM,OAAO,IAAI,QAAQ,EAAE,CAAC;YAChC,IAAI,IAAI,CAAC,SAAS;gBAAE,MAAM;YAC1B,MAAM,IAAI,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;QAC1B,CAAC;QACD,OAAO,IAAI,CAAC,KAAK,CAAC;IACnB,CAAC;IAEO,KAAK,CAAC,IAAI,CAAC,OAAqB;QACvC,IAAI,KAAK,IAAI,OAAO,EAAE,CAAC;YACtB,MAAM,IAAI,CAAC,KAAK,CAAC,OAAO,CAAC,GAAG,EAAE,OAAO,CAAC,OAAO,CAAC,CAAC;YAC/C,OAAO;QACR,CAAC;QAED,IAAI,KAAK,IAAI,OAAO,EAAE,CAAC;YACtB,MAAM,MAAM,GAAG,MAAM,IAAI,CAAC,KAAK,CAAC,OAAO,CAAC,GAAG,EAAE,OAAO,CAAC,OAAO,EAAE,OAAO,CAAC,OAAO,CAAC,CAAC;YAC/E,IAAI,OAAO,CAAC,KAAK;gBAAE,IAAI,CAAC,KAAK,CAAC,OAAO,CAAC,OAAO,CAAC,KAAK,CAAC,GAAG,MAAM,CAAC;YAC9D,OAAO;QACR,CAAC;QAED,IAAI,MAAM,IAAI,OAAO,EAAE,CAAC;YACvB,MAAM,IAAI,OAAO,CAAO,CAAC,OAAO,EAAE,EAAE,CAAC,UAAU,CAAC,OAAO,EAAE,OAAO,CAAC,IAAI,GAAG,IAAI,CAAC,CAAC,CAAC;YAC/E,OAAO;QACR,CAAC;QAED,IAAI,WAAW,IAAI,OAAO,EAAE,CAAC;YAC5B,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,SAAS,CAAC,OAAO,CAAC,SAAS,EAAE,OAAO,CAAC,KAAK,CAAC,CAAC;YAC5D,OAAO;QACR,CAAC;QAED,IAAI,aAAa,IAAI,OAAO,EAAE,CAAC;YAC9B,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,WAAW,CAAC,OAAO,CAAC,WAAW,EAAE,OAAO,CAAC,KAAK,CAAC,CAAC;YAChE,OAAO;QACR,CAAC;QAED,IAAI,aAAa,IAAI,OAAO,EAAE,CAAC;YAC9B,MAAM,OAAO,GAAG,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,WAAW,CAAC,CAAC;YAC9D,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,WAAW,CAAC,OAAO,CAAC,WAAW,EAAE,OAAO,GAAG,OAAO,CAAC,MAAM,CAAC,CAAC;YAC3E,OAAO;QACR,CAAC;QAED,IAAI,IAAI,IAAI,OAAO,EAAE,CAAC;YACrB,MAAM,KAAK,GAAG,cAAc,CAAC,OAAO,CAAC,EAAE,EAAE,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC;YAC1D,MAAM,IAAI,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,OAAO,CAAC,IAAI,IAAI,EAAE,CAAC,CAAC,CAAC;YAC5D,OAAO;QACR,CAAC;QAED,IAAI,MAAM,IAAI,OAAO,EAAE,CAAC;YACvB,MAAM,IAAI,CAAC,OAAO,CAAC,IAAI,EAAE,CAAC,OAAO,CAAC,IAAI,CAAC,MAAM,EAAE,OAAO,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;YACnE,OAAO;QACR,CAAC;QAED,IAAI,MAAM,IAAI,OAAO,EAAE,CAAC;YACvB,MAAM,OAAO,CAAC,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;QAChC,CAAC;IACF,CAAC;IAEO,KAAK,CAAC,IAAY,EAAE,OAA2B,EAAE,OAAuB;QAC/E,OAAO,IAAI,CAAC,OAAO,CAAC,OAAO,CAAC,EAAE,IAAI,EAAE,OAAO,EAAE,OAAO,EAAE,CAAC,CAAC;IACzD,CAAC;CACD"}
|
package/dist/rpg/FreeMover.d.ts
CHANGED
|
@@ -1,4 +1,4 @@
|
|
|
1
|
-
import type {
|
|
1
|
+
import type { MovableSprite } from './MovableSprite.ts';
|
|
2
2
|
export interface FreeMoverOptions {
|
|
3
3
|
/** world units crossed per second */
|
|
4
4
|
speed?: number;
|
|
@@ -28,7 +28,7 @@ export declare class FreeMover {
|
|
|
28
28
|
private speed;
|
|
29
29
|
private options;
|
|
30
30
|
private moving;
|
|
31
|
-
constructor(sprite:
|
|
31
|
+
constructor(sprite: MovableSprite, x: number, y: number, options?: FreeMoverOptions);
|
|
32
32
|
get isMoving(): boolean;
|
|
33
33
|
/**
|
|
34
34
|
* Moves this frame along `(dx, dy)`, which need not be normalized - only its direction
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"FreeMover.d.ts","sourceRoot":"","sources":["../../src/rpg/FreeMover.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,
|
|
1
|
+
{"version":3,"file":"FreeMover.d.ts","sourceRoot":"","sources":["../../src/rpg/FreeMover.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,aAAa,EAAE,MAAM,oBAAoB,CAAC;AAExD,MAAM,WAAW,gBAAgB;IAChC,qCAAqC;IACrC,KAAK,CAAC,EAAE,MAAM,CAAC;IAEf;;;;;;OAMG;IACH,aAAa,CAAC,EAAE,CAAC,MAAM,EAAE,MAAM,KAAK,MAAM,CAAC;IAE3C,qFAAqF;IACrF,aAAa,CAAC,EAAE,CAAC,MAAM,EAAE,MAAM,KAAK,MAAM,CAAC;CAC3C;AAED;;;;;GAKG;AACH,qBAAa,SAAS;IACrB,CAAC,EAAE,MAAM,CAAC;IACV,CAAC,EAAE,MAAM,CAAC;IAEV,6FAA6F;IAC7F,MAAM,SAAK;IAEX,OAAO,CAAC,MAAM,CAAgB;IAC9B,OAAO,CAAC,KAAK,CAAS;IACtB,OAAO,CAAC,OAAO,CAAmB;IAClC,OAAO,CAAC,MAAM,CAAS;IAEvB,YAAY,MAAM,EAAE,aAAa,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,OAAO,GAAE,gBAAqB,EAStF;IAED,IAAI,QAAQ,IAAI,OAAO,CAEtB;IAED;;;;OAIG;IACH,IAAI,CAAC,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,GAAG,IAAI,CAkB7C;IAED,2FAA2F;IAC3F,MAAM,CAAC,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,GAAG,IAAI,CAInC;IAED,OAAO,CAAC,KAAK;IAKb,OAAO,CAAC,QAAQ;IAKhB,OAAO,CAAC,QAAQ;CAIhB"}
|
package/dist/rpg/FreeMover.js
CHANGED
|
@@ -41,7 +41,7 @@ export class FreeMover {
|
|
|
41
41
|
this.playIdle();
|
|
42
42
|
}
|
|
43
43
|
this.place();
|
|
44
|
-
this.sprite.update(dt);
|
|
44
|
+
this.sprite.update?.(dt);
|
|
45
45
|
}
|
|
46
46
|
/** faces a direction without moving, the free-movement equivalent of `GridMover.turnTo` */
|
|
47
47
|
turnTo(dx, dy) {
|
|
@@ -56,13 +56,13 @@ export class FreeMover {
|
|
|
56
56
|
}
|
|
57
57
|
playWalk() {
|
|
58
58
|
const name = this.options.walkAnimation?.(this.facing);
|
|
59
|
-
if (name && this.sprite.has(name))
|
|
60
|
-
this.sprite.play(name);
|
|
59
|
+
if (name && this.sprite.has?.(name))
|
|
60
|
+
this.sprite.play?.(name);
|
|
61
61
|
}
|
|
62
62
|
playIdle() {
|
|
63
63
|
const name = this.options.idleAnimation?.(this.facing);
|
|
64
|
-
if (name && this.sprite.has(name))
|
|
65
|
-
this.sprite.play(name);
|
|
64
|
+
if (name && this.sprite.has?.(name))
|
|
65
|
+
this.sprite.play?.(name);
|
|
66
66
|
}
|
|
67
67
|
}
|
|
68
68
|
//# sourceMappingURL=FreeMover.js.map
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"FreeMover.js","sourceRoot":"","sources":["../../src/rpg/FreeMover.ts"],"names":[],"mappings":"AAmBA;;;;;GAKG;AACH,MAAM,OAAO,SAAS;IAYrB,YAAY,
|
|
1
|
+
{"version":3,"file":"FreeMover.js","sourceRoot":"","sources":["../../src/rpg/FreeMover.ts"],"names":[],"mappings":"AAmBA;;;;;GAKG;AACH,MAAM,OAAO,SAAS;IAYrB,YAAY,MAAqB,EAAE,CAAS,EAAE,CAAS,EAAE,OAAO,GAAqB,EAAE;QARvF,6FAA6F;QAC7F,WAAM,GAAG,CAAC,CAAC;QAKH,WAAM,GAAG,KAAK,CAAC;QAGtB,IAAI,CAAC,MAAM,GAAG,MAAM,CAAC;QACrB,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;QACX,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;QACX,IAAI,CAAC,KAAK,GAAG,OAAO,CAAC,KAAK,IAAI,CAAC,CAAC;QAChC,IAAI,CAAC,OAAO,GAAG,OAAO,CAAC;QAEvB,IAAI,CAAC,KAAK,EAAE,CAAC;QACb,IAAI,CAAC,QAAQ,EAAE,CAAC;IACjB,CAAC;IAED,IAAI,QAAQ;QACX,OAAO,IAAI,CAAC,MAAM,CAAC;IACpB,CAAC;IAED;;;;OAIG;IACH,IAAI,CAAC,EAAU,EAAE,EAAU,EAAE,EAAU;QACtC,MAAM,MAAM,GAAG,IAAI,CAAC,KAAK,CAAC,EAAE,EAAE,EAAE,CAAC,CAAC;QAElC,IAAI,MAAM,GAAG,CAAC,EAAE,CAAC;YAChB,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC,KAAK,CAAC,EAAE,EAAE,EAAE,CAAC,CAAC;YACjC,IAAI,CAAC,CAAC,IAAI,CAAC,EAAE,GAAG,MAAM,CAAC,GAAG,IAAI,CAAC,KAAK,GAAG,EAAE,CAAC;YAC1C,IAAI,CAAC,CAAC,IAAI,CAAC,EAAE,GAAG,MAAM,CAAC,GAAG,IAAI,CAAC,KAAK,GAAG,EAAE,CAAC;YAC1C,IAAI,CAAC,IAAI,CAAC,MAAM,EAAE,CAAC;gBAClB,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC;gBACnB,IAAI,CAAC,QAAQ,EAAE,CAAC;YACjB,CAAC;QACF,CAAC;aAAM,IAAI,IAAI,CAAC,MAAM,EAAE,CAAC;YACxB,IAAI,CAAC,MAAM,GAAG,KAAK,CAAC;YACpB,IAAI,CAAC,QAAQ,EAAE,CAAC;QACjB,CAAC;QAED,IAAI,CAAC,KAAK,EAAE,CAAC;QACb,IAAI,CAAC,MAAM,CAAC,MAAM,EAAE,CAAC,EAAE,CAAC,CAAC;IAC1B,CAAC;IAED,2FAA2F;IAC3F,MAAM,CAAC,EAAU,EAAE,EAAU;QAC5B,IAAI,IAAI,CAAC,MAAM,IAAI,CAAC,EAAE,KAAK,CAAC,IAAI,EAAE,KAAK,CAAC,CAAC;YAAE,OAAO;QAClD,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC,KAAK,CAAC,EAAE,EAAE,EAAE,CAAC,CAAC;QACjC,IAAI,CAAC,QAAQ,EAAE,CAAC;IACjB,CAAC;IAEO,KAAK;QACZ,IAAI,CAAC,MAAM,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC;QACvB,IAAI,CAAC,MAAM,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC;IACxB,CAAC;IAEO,QAAQ;QACf,MAAM,IAAI,GAAG,IAAI,CAAC,OAAO,CAAC,aAAa,EAAE,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;QACvD,IAAI,IAAI,IAAI,IAAI,CAAC,MAAM,CAAC,GAAG,EAAE,CAAC,IAAI,CAAC;YAAE,IAAI,CAAC,MAAM,CAAC,IAAI,EAAE,CAAC,IAAI,CAAC,CAAC;IAC/D,CAAC;IAEO,QAAQ;QACf,MAAM,IAAI,GAAG,IAAI,CAAC,OAAO,CAAC,aAAa,EAAE,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;QACvD,IAAI,IAAI,IAAI,IAAI,CAAC,MAAM,CAAC,GAAG,EAAE,CAAC,IAAI,CAAC;YAAE,IAAI,CAAC,MAAM,CAAC,IAAI,EAAE,CAAC,IAAI,CAAC,CAAC;IAC/D,CAAC;CACD"}
|
package/dist/rpg/GridMover.d.ts
CHANGED
|
@@ -1,4 +1,4 @@
|
|
|
1
|
-
import type {
|
|
1
|
+
import type { MovableSprite } from './MovableSprite.ts';
|
|
2
2
|
export type Direction4 = 'up' | 'down' | 'left' | 'right';
|
|
3
3
|
export interface GridMoverOptions {
|
|
4
4
|
tileWidth: number;
|
|
@@ -32,7 +32,7 @@ export declare class GridMover {
|
|
|
32
32
|
private fromY;
|
|
33
33
|
private target;
|
|
34
34
|
private progress;
|
|
35
|
-
constructor(sprite:
|
|
35
|
+
constructor(sprite: MovableSprite, x: number, y: number, options: GridMoverOptions);
|
|
36
36
|
get isMoving(): boolean;
|
|
37
37
|
/**
|
|
38
38
|
* Faces a direction without moving - what a bump into a wall or an NPC turns into,
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"GridMover.d.ts","sourceRoot":"","sources":["../../src/rpg/GridMover.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,
|
|
1
|
+
{"version":3,"file":"GridMover.d.ts","sourceRoot":"","sources":["../../src/rpg/GridMover.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,aAAa,EAAE,MAAM,oBAAoB,CAAC;AAExD,MAAM,MAAM,UAAU,GAAG,IAAI,GAAG,MAAM,GAAG,MAAM,GAAG,OAAO,CAAC;AAE1D,MAAM,WAAW,gBAAgB;IAChC,SAAS,EAAE,MAAM,CAAC;IAClB,UAAU,EAAE,MAAM,CAAC;IAEnB,+BAA+B;IAC/B,KAAK,CAAC,EAAE,MAAM,CAAC;IAEf,sFAAsF;IACtF,aAAa,CAAC,EAAE,CAAC,SAAS,EAAE,UAAU,KAAK,MAAM,CAAC;IAElD,2EAA2E;IAC3E,aAAa,CAAC,EAAE,CAAC,SAAS,EAAE,UAAU,KAAK,MAAM,CAAC;CAClD;AAED;;;;;;;;GAQG;AACH,qBAAa,SAAS;IACrB,CAAC,EAAE,MAAM,CAAC;IACV,CAAC,EAAE,MAAM,CAAC;IACV,MAAM,EAAE,UAAU,CAAU;IAE5B,OAAO,CAAC,MAAM,CAAgB;IAC9B,OAAO,CAAC,SAAS,CAAS;IAC1B,OAAO,CAAC,UAAU,CAAS;IAC3B,OAAO,CAAC,KAAK,CAAS;IACtB,OAAO,CAAC,OAAO,CAAmB;IAElC,OAAO,CAAC,KAAK,CAAS;IACtB,OAAO,CAAC,KAAK,CAAS;IACtB,OAAO,CAAC,MAAM,CAAyC;IACvD,OAAO,CAAC,QAAQ,CAAK;IAErB,YAAY,MAAM,EAAE,aAAa,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,OAAO,EAAE,gBAAgB,EAWjF;IAED,IAAI,QAAQ,IAAI,OAAO,CAEtB;IAED;;;;;OAKG;IACH,MAAM,CAAC,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,GAAG,IAAI,CAInC;IAED,+EAA+E;IAC/E,MAAM,CAAC,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,GAAG,OAAO,CAUtC;IAED,MAAM,CAAC,EAAE,EAAE,MAAM,GAAG,IAAI,CAcvB;IAED,OAAO,CAAC,KAAK;IAKb,OAAO,CAAC,QAAQ;IAKhB,OAAO,CAAC,QAAQ;CAIhB"}
|
package/dist/rpg/GridMover.js
CHANGED
|
@@ -50,7 +50,7 @@ export class GridMover {
|
|
|
50
50
|
return true;
|
|
51
51
|
}
|
|
52
52
|
update(dt) {
|
|
53
|
-
this.sprite.update(dt);
|
|
53
|
+
this.sprite.update?.(dt);
|
|
54
54
|
if (!this.target)
|
|
55
55
|
return;
|
|
56
56
|
this.progress = Math.min(1, this.progress + this.speed * dt);
|
|
@@ -69,13 +69,13 @@ export class GridMover {
|
|
|
69
69
|
}
|
|
70
70
|
playWalk() {
|
|
71
71
|
const name = this.options.walkAnimation?.(this.facing);
|
|
72
|
-
if (name && this.sprite.has(name))
|
|
73
|
-
this.sprite.play(name);
|
|
72
|
+
if (name && this.sprite.has?.(name))
|
|
73
|
+
this.sprite.play?.(name);
|
|
74
74
|
}
|
|
75
75
|
playIdle() {
|
|
76
76
|
const name = this.options.idleAnimation?.(this.facing);
|
|
77
|
-
if (name && this.sprite.has(name))
|
|
78
|
-
this.sprite.play(name);
|
|
77
|
+
if (name && this.sprite.has?.(name))
|
|
78
|
+
this.sprite.play?.(name);
|
|
79
79
|
}
|
|
80
80
|
}
|
|
81
81
|
function directionOf(dx, dy) {
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"GridMover.js","sourceRoot":"","sources":["../../src/rpg/GridMover.ts"],"names":[],"mappings":"AAkBA;;;;;;;;GAQG;AACH,MAAM,OAAO,SAAS;IAgBrB,YAAY,
|
|
1
|
+
{"version":3,"file":"GridMover.js","sourceRoot":"","sources":["../../src/rpg/GridMover.ts"],"names":[],"mappings":"AAkBA;;;;;;;;GAQG;AACH,MAAM,OAAO,SAAS;IAgBrB,YAAY,MAAqB,EAAE,CAAS,EAAE,CAAS,EAAE,OAAyB;QAblF,WAAM,GAAe,MAAM,CAAC;QAUpB,WAAM,GAAoC,IAAI,CAAC;QAC/C,aAAQ,GAAG,CAAC,CAAC;QAGpB,IAAI,CAAC,MAAM,GAAG,MAAM,CAAC;QACrB,IAAI,CAAC,CAAC,GAAG,IAAI,CAAC,KAAK,GAAG,CAAC,CAAC;QACxB,IAAI,CAAC,CAAC,GAAG,IAAI,CAAC,KAAK,GAAG,CAAC,CAAC;QACxB,IAAI,CAAC,SAAS,GAAG,OAAO,CAAC,SAAS,CAAC;QACnC,IAAI,CAAC,UAAU,GAAG,OAAO,CAAC,UAAU,CAAC;QACrC,IAAI,CAAC,KAAK,GAAG,OAAO,CAAC,KAAK,IAAI,CAAC,CAAC;QAChC,IAAI,CAAC,OAAO,GAAG,OAAO,CAAC;QAEvB,IAAI,CAAC,KAAK,EAAE,CAAC;QACb,IAAI,CAAC,QAAQ,EAAE,CAAC;IACjB,CAAC;IAED,IAAI,QAAQ;QACX,OAAO,IAAI,CAAC,MAAM,KAAK,IAAI,CAAC;IAC7B,CAAC;IAED;;;;;OAKG;IACH,MAAM,CAAC,EAAU,EAAE,EAAU;QAC5B,IAAI,IAAI,CAAC,MAAM;YAAE,OAAO;QACxB,IAAI,CAAC,MAAM,GAAG,WAAW,CAAC,EAAE,EAAE,EAAE,CAAC,CAAC;QAClC,IAAI,CAAC,QAAQ,EAAE,CAAC;IACjB,CAAC;IAED,+EAA+E;IAC/E,MAAM,CAAC,EAAU,EAAE,EAAU;QAC5B,IAAI,IAAI,CAAC,MAAM;YAAE,OAAO,KAAK,CAAC;QAE9B,IAAI,CAAC,MAAM,GAAG,WAAW,CAAC,EAAE,EAAE,EAAE,CAAC,CAAC;QAClC,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC,CAAC,CAAC;QACpB,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC,CAAC,CAAC;QACpB,IAAI,CAAC,MAAM,GAAG,EAAE,CAAC,EAAE,IAAI,CAAC,CAAC,GAAG,EAAE,EAAE,CAAC,EAAE,IAAI,CAAC,CAAC,GAAG,EAAE,EAAE,CAAC;QACjD,IAAI,CAAC,QAAQ,GAAG,CAAC,CAAC;QAClB,IAAI,CAAC,QAAQ,EAAE,CAAC;QAChB,OAAO,IAAI,CAAC;IACb,CAAC;IAED,MAAM,CAAC,EAAU;QAChB,IAAI,CAAC,MAAM,CAAC,MAAM,EAAE,CAAC,EAAE,CAAC,CAAC;QACzB,IAAI,CAAC,IAAI,CAAC,MAAM;YAAE,OAAO;QAEzB,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC,KAAK,GAAG,EAAE,CAAC,CAAC;QAC7D,IAAI,CAAC,MAAM,CAAC,CAAC,GAAG,IAAI,CAAC,IAAI,CAAC,KAAK,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC,EAAE,IAAI,CAAC,QAAQ,CAAC,GAAG,IAAI,CAAC,SAAS,CAAC;QAChF,IAAI,CAAC,MAAM,CAAC,CAAC,GAAG,IAAI,CAAC,IAAI,CAAC,KAAK,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC,EAAE,IAAI,CAAC,QAAQ,CAAC,GAAG,IAAI,CAAC,UAAU,CAAC;QAEjF,IAAI,IAAI,CAAC,QAAQ,IAAI,CAAC,EAAE,CAAC;YACxB,IAAI,CAAC,CAAC,GAAG,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC;YACvB,IAAI,CAAC,CAAC,GAAG,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC;YACvB,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC;YACnB,IAAI,CAAC,QAAQ,EAAE,CAAC;QACjB,CAAC;IACF,CAAC;IAEO,KAAK;QACZ,IAAI,CAAC,MAAM,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,GAAG,IAAI,CAAC,SAAS,CAAC;QACxC,IAAI,CAAC,MAAM,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,GAAG,IAAI,CAAC,UAAU,CAAC;IAC1C,CAAC;IAEO,QAAQ;QACf,MAAM,IAAI,GAAG,IAAI,CAAC,OAAO,CAAC,aAAa,EAAE,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;QACvD,IAAI,IAAI,IAAI,IAAI,CAAC,MAAM,CAAC,GAAG,EAAE,CAAC,IAAI,CAAC;YAAE,IAAI,CAAC,MAAM,CAAC,IAAI,EAAE,CAAC,IAAI,CAAC,CAAC;IAC/D,CAAC;IAEO,QAAQ;QACf,MAAM,IAAI,GAAG,IAAI,CAAC,OAAO,CAAC,aAAa,EAAE,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;QACvD,IAAI,IAAI,IAAI,IAAI,CAAC,MAAM,CAAC,GAAG,EAAE,CAAC,IAAI,CAAC;YAAE,IAAI,CAAC,MAAM,CAAC,IAAI,EAAE,CAAC,IAAI,CAAC,CAAC;IAC/D,CAAC;CACD;AAED,SAAS,WAAW,CAAC,EAAU,EAAE,EAAU;IAC1C,IAAI,EAAE,GAAG,CAAC;QAAE,OAAO,OAAO,CAAC;IAC3B,IAAI,EAAE,GAAG,CAAC;QAAE,OAAO,MAAM,CAAC;IAC1B,OAAO,EAAE,GAAG,CAAC,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,IAAI,CAAC;AAC/B,CAAC;AAED,SAAS,IAAI,CAAC,IAAY,EAAE,EAAU,EAAE,CAAS;IAChD,OAAO,IAAI,GAAG,CAAC,EAAE,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC;AAC/B,CAAC"}
|
|
@@ -0,0 +1,25 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* What a mover actually needs of the thing it moves.
|
|
3
|
+
*
|
|
4
|
+
* `GridMover` and `FreeMover` used to name `render.AnimatedSprite` outright, which said two
|
|
5
|
+
* untrue things: that the thing being moved has to be a sprite at all (it can be any object
|
|
6
|
+
* with a position - a 3D mesh wrapper, a plain record a test asserts against), and that it
|
|
7
|
+
* has to be animated (it does not; `examples/movement` carries a comment apologising for
|
|
8
|
+
* exactly that). Naming the members instead is enough for TypeScript's structural typing:
|
|
9
|
+
* a real `AnimatedSprite` satisfies this without knowing it exists, and so does anything else
|
|
10
|
+
* shaped the same way.
|
|
11
|
+
*
|
|
12
|
+
* The animation members are optional because a mover degrades cleanly without them - a static
|
|
13
|
+
* sprite simply never changes frame, which is what a game with no walk-cycle art wants.
|
|
14
|
+
*/
|
|
15
|
+
export interface MovableSprite {
|
|
16
|
+
x: number;
|
|
17
|
+
y: number;
|
|
18
|
+
/** advances a frame-based animation, if the thing being moved has one */
|
|
19
|
+
update?(dt: number): void;
|
|
20
|
+
/** whether an animation of this name is registered */
|
|
21
|
+
has?(animation: string): boolean;
|
|
22
|
+
/** switches to a registered animation */
|
|
23
|
+
play?(animation: string): void;
|
|
24
|
+
}
|
|
25
|
+
//# sourceMappingURL=MovableSprite.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"MovableSprite.d.ts","sourceRoot":"","sources":["../../src/rpg/MovableSprite.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;GAaG;AACH,MAAM,WAAW,aAAa;IAC7B,CAAC,EAAE,MAAM,CAAC;IACV,CAAC,EAAE,MAAM,CAAC;IAEV,yEAAyE;IACzE,MAAM,CAAC,CAAC,EAAE,EAAE,MAAM,GAAG,IAAI,CAAC;IAE1B,sDAAsD;IACtD,GAAG,CAAC,CAAC,SAAS,EAAE,MAAM,GAAG,OAAO,CAAC;IAEjC,yCAAyC;IACzC,IAAI,CAAC,CAAC,SAAS,EAAE,MAAM,GAAG,IAAI,CAAC;CAC/B"}
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"MovableSprite.js","sourceRoot":"","sources":["../../src/rpg/MovableSprite.ts"],"names":[],"mappings":""}
|
package/dist/rpg/Quest.d.ts
CHANGED
|
@@ -89,9 +89,14 @@ export declare class QuestLog {
|
|
|
89
89
|
* the next one would also already be satisfied; call it again (a fresh turn, a fresh
|
|
90
90
|
* check) to walk through several at once.
|
|
91
91
|
*
|
|
92
|
+
* Named `advanceStage` rather than `advance`, because everything else called `advance` in
|
|
93
|
+
* this framework ticks a clock forward by whole turns (`TurnClock`, `Charges`, `Field`,
|
|
94
|
+
* `Barrier`, `AbilityCycle`). This advances a quest through its stage list, which is not
|
|
95
|
+
* time passing at all, and sharing the word made both harder to read.
|
|
96
|
+
*
|
|
92
97
|
* @returns true if a stage (or the whole quest) completed this call
|
|
93
98
|
*/
|
|
94
|
-
|
|
99
|
+
advanceStage(id: string, state: GameState): boolean;
|
|
95
100
|
/** whether the current stage's condition or counter already holds, without advancing it */
|
|
96
101
|
private stageSatisfied;
|
|
97
102
|
private require;
|
package/dist/rpg/Quest.d.ts.map
CHANGED
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"Quest.d.ts","sourceRoot":"","sources":["../../src/rpg/Quest.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,SAAS,EAAE,MAAM,gBAAgB,CAAC;AAChD,OAAO,EAAkB,KAAK,cAAc,EAAE,MAAM,YAAY,CAAC;AAEjE;;;;;;GAMG;AACH,MAAM,WAAW,UAAU;IAC1B,SAAS,CAAC,EAAE,cAAc,CAAC;IAC3B,OAAO,CAAC,EAAE;QAAE,QAAQ,EAAE,MAAM,CAAC;QAAC,MAAM,EAAE,MAAM,CAAA;KAAE,CAAC;IAE/C,6EAA6E;IAC7E,WAAW,CAAC,EAAE,MAAM,CAAC;IAErB;;;;;OAKG;IACH,QAAQ,CAAC,EAAE;QAAE,GAAG,CAAC,EAAE,MAAM,CAAC;QAAC,CAAC,EAAE,MAAM,CAAC;QAAC,CAAC,EAAE,MAAM,CAAA;KAAE,CAAC;CAClD;AAED,MAAM,WAAW,eAAe;IAC/B,EAAE,EAAE,MAAM,CAAC;IACX,MAAM,EAAE,UAAU,EAAE,CAAC;IAErB,wEAAwE;IACxE,QAAQ,CAAC,EAAE,MAAM,EAAE,CAAC;CACpB;AAED,MAAM,MAAM,WAAW,GAAG,aAAa,GAAG,WAAW,GAAG,QAAQ,GAAG,UAAU,CAAC;AAE9E;;;;;;;GAOG;AACH,MAAM,MAAM,WAAW,GAAG,OAAO,GAAG,QAAQ,GAAG,MAAM,CAAC;AAEtD;;;;;GAKG;AACH,qBAAa,QAAQ;IACpB,OAAO,CAAC,WAAW,CAAsC;IAEzD,0EAA0E;IAC1E,OAAO,CAAC,UAAU,CAA6B;IAE/C,8EAA8E;IAC9E,OAAO,CAAC,OAAO,CAAuB;IAEtC,MAAM,CAAC,KAAK,EAAE,eAAe,GAAG,IAAI,CAEnC;IAED,6FAA6F;IAC7F,KAAK,CAAC,EAAE,EAAE,MAAM,GAAG,IAAI,GAAG,IAAI,CAG7B;IAED,6FAA6F;IAC7F,YAAY,IAAI,MAAM,GAAG,IAAI,CAE5B;IAED,uFAAuF;IACvF,eAAe,IAAI;QAAE,GAAG,CAAC,EAAE,MAAM,CAAC;QAAC,CAAC,EAAE,MAAM,CAAC;QAAC,CAAC,EAAE,MAAM,CAAA;KAAE,GAAG,IAAI,CAG/D;IAED;;;OAGG;IACH,SAAS,CAAC,GAAG,EAAE,SAAS,MAAM,EAAE,EAAE,KAAK,EAAE,SAAS,GAAG,WAAW,CAI/D;IAED,oFAAoF;IACpF,QAAQ,CAAC,EAAE,EAAE,MAAM,GAAG,OAAO,CAG5B;IAED,mEAAmE;IACnE,KAAK,CAAC,EAAE,EAAE,MAAM,GAAG,IAAI,CAGtB;IAED,MAAM,CAAC,EAAE,EAAE,MAAM,GAAG,WAAW,CAK9B;IAED,uFAAuF;IACvF,YAAY,CAAC,EAAE,EAAE,MAAM,GAAG,UAAU,GAAG,IAAI,CAG1C;IAED,0FAA0F;IAC1F,QAAQ,CAAC,EAAE,EAAE,MAAM,EAAE,KAAK,EAAE,SAAS,GAAG,MAAM,GAAG,IAAI,CAIpD;IAED
|
|
1
|
+
{"version":3,"file":"Quest.d.ts","sourceRoot":"","sources":["../../src/rpg/Quest.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,SAAS,EAAE,MAAM,gBAAgB,CAAC;AAChD,OAAO,EAAkB,KAAK,cAAc,EAAE,MAAM,YAAY,CAAC;AAEjE;;;;;;GAMG;AACH,MAAM,WAAW,UAAU;IAC1B,SAAS,CAAC,EAAE,cAAc,CAAC;IAC3B,OAAO,CAAC,EAAE;QAAE,QAAQ,EAAE,MAAM,CAAC;QAAC,MAAM,EAAE,MAAM,CAAA;KAAE,CAAC;IAE/C,6EAA6E;IAC7E,WAAW,CAAC,EAAE,MAAM,CAAC;IAErB;;;;;OAKG;IACH,QAAQ,CAAC,EAAE;QAAE,GAAG,CAAC,EAAE,MAAM,CAAC;QAAC,CAAC,EAAE,MAAM,CAAC;QAAC,CAAC,EAAE,MAAM,CAAA;KAAE,CAAC;CAClD;AAED,MAAM,WAAW,eAAe;IAC/B,EAAE,EAAE,MAAM,CAAC;IACX,MAAM,EAAE,UAAU,EAAE,CAAC;IAErB,wEAAwE;IACxE,QAAQ,CAAC,EAAE,MAAM,EAAE,CAAC;CACpB;AAED,MAAM,MAAM,WAAW,GAAG,aAAa,GAAG,WAAW,GAAG,QAAQ,GAAG,UAAU,CAAC;AAE9E;;;;;;;GAOG;AACH,MAAM,MAAM,WAAW,GAAG,OAAO,GAAG,QAAQ,GAAG,MAAM,CAAC;AAEtD;;;;;GAKG;AACH,qBAAa,QAAQ;IACpB,OAAO,CAAC,WAAW,CAAsC;IAEzD,0EAA0E;IAC1E,OAAO,CAAC,UAAU,CAA6B;IAE/C,8EAA8E;IAC9E,OAAO,CAAC,OAAO,CAAuB;IAEtC,MAAM,CAAC,KAAK,EAAE,eAAe,GAAG,IAAI,CAEnC;IAED,6FAA6F;IAC7F,KAAK,CAAC,EAAE,EAAE,MAAM,GAAG,IAAI,GAAG,IAAI,CAG7B;IAED,6FAA6F;IAC7F,YAAY,IAAI,MAAM,GAAG,IAAI,CAE5B;IAED,uFAAuF;IACvF,eAAe,IAAI;QAAE,GAAG,CAAC,EAAE,MAAM,CAAC;QAAC,CAAC,EAAE,MAAM,CAAC;QAAC,CAAC,EAAE,MAAM,CAAA;KAAE,GAAG,IAAI,CAG/D;IAED;;;OAGG;IACH,SAAS,CAAC,GAAG,EAAE,SAAS,MAAM,EAAE,EAAE,KAAK,EAAE,SAAS,GAAG,WAAW,CAI/D;IAED,oFAAoF;IACpF,QAAQ,CAAC,EAAE,EAAE,MAAM,GAAG,OAAO,CAG5B;IAED,mEAAmE;IACnE,KAAK,CAAC,EAAE,EAAE,MAAM,GAAG,IAAI,CAGtB;IAED,MAAM,CAAC,EAAE,EAAE,MAAM,GAAG,WAAW,CAK9B;IAED,uFAAuF;IACvF,YAAY,CAAC,EAAE,EAAE,MAAM,GAAG,UAAU,GAAG,IAAI,CAG1C;IAED,0FAA0F;IAC1F,QAAQ,CAAC,EAAE,EAAE,MAAM,EAAE,KAAK,EAAE,SAAS,GAAG,MAAM,GAAG,IAAI,CAIpD;IAED;;;;;;;;;;;;;;;OAeG;IACH,YAAY,CAAC,EAAE,EAAE,MAAM,EAAE,KAAK,EAAE,SAAS,GAAG,OAAO,CAKlD;IAED,2FAA2F;IAC3F,OAAO,CAAC,cAAc;IAWtB,OAAO,CAAC,OAAO;IAMf,MAAM,IAAI;QAAE,UAAU,EAAE,CAAC,MAAM,EAAE,MAAM,CAAC,EAAE,CAAC;QAAC,OAAO,EAAE,MAAM,GAAG,IAAI,CAAA;KAAE,CAEnE;IAED,4FAA4F;IAC5F,MAAM,CAAC,QAAQ,CACd,WAAW,EAAE,eAAe,EAAE,EAC9B,IAAI,EAAE;QAAE,UAAU,EAAE,CAAC,MAAM,EAAE,MAAM,CAAC,EAAE,CAAC;QAAC,OAAO,CAAC,EAAE,MAAM,GAAG,IAAI,CAAA;KAAE,GAC/D,QAAQ,CAMV;CACD"}
|
package/dist/rpg/Quest.js
CHANGED
|
@@ -82,9 +82,14 @@ export class QuestLog {
|
|
|
82
82
|
* the next one would also already be satisfied; call it again (a fresh turn, a fresh
|
|
83
83
|
* check) to walk through several at once.
|
|
84
84
|
*
|
|
85
|
+
* Named `advanceStage` rather than `advance`, because everything else called `advance` in
|
|
86
|
+
* this framework ticks a clock forward by whole turns (`TurnClock`, `Charges`, `Field`,
|
|
87
|
+
* `Barrier`, `AbilityCycle`). This advances a quest through its stage list, which is not
|
|
88
|
+
* time passing at all, and sharing the word made both harder to read.
|
|
89
|
+
*
|
|
85
90
|
* @returns true if a stage (or the whole quest) completed this call
|
|
86
91
|
*/
|
|
87
|
-
|
|
92
|
+
advanceStage(id, state) {
|
|
88
93
|
if (!this.stageSatisfied(id, state))
|
|
89
94
|
return false;
|
|
90
95
|
this.stageIndex.set(id, this.stageIndex.get(id) + 1);
|
package/dist/rpg/Quest.js.map
CHANGED
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"Quest.js","sourceRoot":"","sources":["../../src/rpg/Quest.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,cAAc,EAAuB,MAAM,YAAY,CAAC;AA6CjE;;;;;GAKG;AACH,MAAM,OAAO,QAAQ;IAArB;QACS,gBAAW,GAAG,IAAI,GAAG,EAA2B,CAAC;QAEzD,0EAA0E;QAClE,eAAU,GAAG,IAAI,GAAG,EAAkB,CAAC;QAE/C,8EAA8E;QACtE,YAAO,GAAkB,IAAI,CAAC;
|
|
1
|
+
{"version":3,"file":"Quest.js","sourceRoot":"","sources":["../../src/rpg/Quest.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,cAAc,EAAuB,MAAM,YAAY,CAAC;AA6CjE;;;;;GAKG;AACH,MAAM,OAAO,QAAQ;IAArB;QACS,gBAAW,GAAG,IAAI,GAAG,EAA2B,CAAC;QAEzD,0EAA0E;QAClE,eAAU,GAAG,IAAI,GAAG,EAAkB,CAAC;QAE/C,8EAA8E;QACtE,YAAO,GAAkB,IAAI,CAAC;IAyHvC,CAAC;IAvHA,MAAM,CAAC,KAAsB;QAC5B,IAAI,CAAC,WAAW,CAAC,GAAG,CAAC,KAAK,CAAC,EAAE,EAAE,KAAK,CAAC,CAAC;IACvC,CAAC;IAED,6FAA6F;IAC7F,KAAK,CAAC,EAAiB;QACtB,IAAI,EAAE,KAAK,IAAI;YAAE,IAAI,CAAC,OAAO,CAAC,EAAE,CAAC,CAAC;QAClC,IAAI,CAAC,OAAO,GAAG,EAAE,CAAC;IACnB,CAAC;IAED,6FAA6F;IAC7F,YAAY;QACX,OAAO,IAAI,CAAC,OAAO,KAAK,IAAI,IAAI,IAAI,CAAC,MAAM,CAAC,IAAI,CAAC,OAAO,CAAC,KAAK,QAAQ,CAAC,CAAC,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,IAAI,CAAC;IAC9F,CAAC;IAED,uFAAuF;IACvF,eAAe;QACd,MAAM,EAAE,GAAG,IAAI,CAAC,YAAY,EAAE,CAAC;QAC/B,OAAO,EAAE,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,YAAY,CAAC,EAAE,CAAC,EAAE,QAAQ,IAAI,IAAI,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC;IAC9D,CAAC;IAED;;;OAGG;IACH,SAAS,CAAC,GAAsB,EAAE,KAAgB;QACjD,IAAI,GAAG,CAAC,IAAI,CAAC,CAAC,EAAE,EAAE,EAAE,CAAC,IAAI,CAAC,MAAM,CAAC,EAAE,CAAC,KAAK,QAAQ,IAAI,IAAI,CAAC,cAAc,CAAC,EAAE,EAAE,KAAK,CAAC,CAAC;YAAE,OAAO,QAAQ,CAAC;QACtG,IAAI,GAAG,CAAC,IAAI,CAAC,CAAC,EAAE,EAAE,EAAE,CAAC,IAAI,CAAC,MAAM,CAAC,EAAE,CAAC,KAAK,WAAW,CAAC;YAAE,OAAO,OAAO,CAAC;QACtE,OAAO,MAAM,CAAC;IACf,CAAC;IAED,oFAAoF;IACpF,QAAQ,CAAC,EAAU;QAClB,MAAM,KAAK,GAAG,IAAI,CAAC,OAAO,CAAC,EAAE,CAAC,CAAC;QAC/B,OAAO,CAAC,KAAK,CAAC,QAAQ,IAAI,EAAE,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC,KAAK,UAAU,CAAC,CAAC;IAC3E,CAAC;IAED,mEAAmE;IACnE,KAAK,CAAC,EAAU;QACf,IAAI,CAAC,IAAI,CAAC,QAAQ,CAAC,EAAE,CAAC;YAAE,MAAM,IAAI,KAAK,CAAC,UAAU,EAAE,mDAAmD,CAAC,CAAC;QACzG,IAAI,CAAC,UAAU,CAAC,GAAG,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC;IAC5B,CAAC;IAED,MAAM,CAAC,EAAU;QAChB,MAAM,KAAK,GAAG,IAAI,CAAC,OAAO,CAAC,EAAE,CAAC,CAAC;QAC/B,MAAM,KAAK,GAAG,IAAI,CAAC,UAAU,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC;QACtC,IAAI,KAAK,KAAK,SAAS;YAAE,OAAO,IAAI,CAAC,QAAQ,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,WAAW,CAAC,CAAC,CAAC,aAAa,CAAC;QAChF,OAAO,KAAK,IAAI,KAAK,CAAC,MAAM,CAAC,MAAM,CAAC,CAAC,CAAC,UAAU,CAAC,CAAC,CAAC,QAAQ,CAAC;IAC7D,CAAC;IAED,uFAAuF;IACvF,YAAY,CAAC,EAAU;QACtB,IAAI,IAAI,CAAC,MAAM,CAAC,EAAE,CAAC,KAAK,QAAQ;YAAE,OAAO,IAAI,CAAC;QAC9C,OAAO,IAAI,CAAC,OAAO,CAAC,EAAE,CAAC,CAAC,MAAM,CAAC,IAAI,CAAC,UAAU,CAAC,GAAG,CAAC,EAAE,CAAE,CAAC,CAAC;IAC1D,CAAC;IAED,0FAA0F;IAC1F,QAAQ,CAAC,EAAU,EAAE,KAAgB;QACpC,MAAM,KAAK,GAAG,IAAI,CAAC,YAAY,CAAC,EAAE,CAAC,CAAC;QACpC,IAAI,CAAC,KAAK,EAAE,OAAO;YAAE,OAAO,IAAI,CAAC;QACjC,OAAO,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,KAAK,CAAC,QAAQ,CAAC,KAAK,CAAC,OAAO,CAAC,QAAQ,CAAC,GAAG,KAAK,CAAC,OAAO,CAAC,MAAM,CAAC,CAAC;IACnF,CAAC;IAED;;;;;;;;;;;;;;;OAeG;IACH,YAAY,CAAC,EAAU,EAAE,KAAgB;QACxC,IAAI,CAAC,IAAI,CAAC,cAAc,CAAC,EAAE,EAAE,KAAK,CAAC;YAAE,OAAO,KAAK,CAAC;QAElD,IAAI,CAAC,UAAU,CAAC,GAAG,CAAC,EAAE,EAAE,IAAI,CAAC,UAAU,CAAC,GAAG,CAAC,EAAE,CAAE,GAAG,CAAC,CAAC,CAAC;QACtD,OAAO,IAAI,CAAC;IACb,CAAC;IAED,2FAA2F;IACnF,cAAc,CAAC,EAAU,EAAE,KAAgB;QAClD,MAAM,KAAK,GAAG,IAAI,CAAC,YAAY,CAAC,EAAE,CAAC,CAAC;QACpC,IAAI,CAAC,KAAK;YAAE,OAAO,KAAK,CAAC;QAEzB,OAAO,KAAK,CAAC,SAAS;YACrB,CAAC,CAAC,cAAc,CAAC,KAAK,CAAC,SAAS,EAAE,KAAK,CAAC;YACxC,CAAC,CAAC,KAAK,CAAC,OAAO;gBACd,CAAC,CAAC,KAAK,CAAC,QAAQ,CAAC,KAAK,CAAC,OAAO,CAAC,QAAQ,CAAC,IAAI,KAAK,CAAC,OAAO,CAAC,MAAM;gBAChE,CAAC,CAAC,IAAI,CAAC;IACV,CAAC;IAEO,OAAO,CAAC,EAAU;QACzB,MAAM,KAAK,GAAG,IAAI,CAAC,WAAW,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC;QACvC,IAAI,CAAC,KAAK;YAAE,MAAM,IAAI,KAAK,CAAC,mBAAmB,EAAE,GAAG,CAAC,CAAC;QACtD,OAAO,KAAK,CAAC;IACd,CAAC;IAED,MAAM;QACL,OAAO,EAAE,UAAU,EAAE,CAAC,GAAG,IAAI,CAAC,UAAU,CAAC,EAAE,OAAO,EAAE,IAAI,CAAC,OAAO,EAAE,CAAC;IACpE,CAAC;IAED,4FAA4F;IAC5F,MAAM,CAAC,QAAQ,CACd,WAA8B,EAC9B,IAAiE;QAEjE,MAAM,GAAG,GAAG,IAAI,QAAQ,EAAE,CAAC;QAC3B,KAAK,MAAM,KAAK,IAAI,WAAW;YAAE,GAAG,CAAC,MAAM,CAAC,KAAK,CAAC,CAAC;QACnD,KAAK,MAAM,CAAC,EAAE,EAAE,KAAK,CAAC,IAAI,IAAI,CAAC,UAAU;YAAE,GAAG,CAAC,UAAU,CAAC,GAAG,CAAC,EAAE,EAAE,KAAK,CAAC,CAAC;QACzE,IAAI,IAAI,CAAC,OAAO;YAAE,GAAG,CAAC,OAAO,GAAG,IAAI,CAAC,OAAO,CAAC;QAC7C,OAAO,GAAG,CAAC;IACZ,CAAC;CACD"}
|
package/dist/rpg/automap.d.ts
CHANGED
|
@@ -1,4 +1,26 @@
|
|
|
1
|
-
|
|
1
|
+
/**
|
|
2
|
+
* The slice of a tile map automapping reads and writes, named rather than imported.
|
|
3
|
+
*
|
|
4
|
+
* Automapping is a grid transform: it matches patterns of tile indices and writes tile
|
|
5
|
+
* indices back. Naming `render.TileMap` for that pulled a whole 2D renderer into `mwg/rpg`
|
|
6
|
+
* for two method signatures, which is why this is an interface instead - a real `TileMap`
|
|
7
|
+
* satisfies it structurally, and so does any other grid a game keeps its own way.
|
|
8
|
+
*/
|
|
9
|
+
export interface AutomapTarget {
|
|
10
|
+
readonly widthInTiles: number;
|
|
11
|
+
readonly heightInTiles: number;
|
|
12
|
+
getTile(layer: string | number, x: number, y: number): number;
|
|
13
|
+
setTile(layer: string | number, x: number, y: number, value: number): void;
|
|
14
|
+
}
|
|
15
|
+
/**
|
|
16
|
+
* The wildcard: an `input` cell holding it constrains nothing, an `output` cell holding it
|
|
17
|
+
* leaves the target alone.
|
|
18
|
+
*
|
|
19
|
+
* Deliberately the same value as `two-d/render`'s own `EMPTY`, declared here rather than
|
|
20
|
+
* imported so this module needs no renderer. `tests/automap.test.ts` asserts the two stay
|
|
21
|
+
* equal, the same way the version test pins `version.ts` to `package.json`.
|
|
22
|
+
*/
|
|
23
|
+
export declare const EMPTY = -1;
|
|
2
24
|
/**
|
|
3
25
|
* One automapping rule: a 2D pattern to find, and what to write where it matches.
|
|
4
26
|
*
|
|
@@ -36,5 +58,5 @@ export interface AutomapOptions {
|
|
|
36
58
|
* where they would hang past the map edge are skipped. Returns how many times rules
|
|
37
59
|
* matched (origins times rules), for tests and debug overlays.
|
|
38
60
|
*/
|
|
39
|
-
export declare function automap(map:
|
|
61
|
+
export declare function automap(map: AutomapTarget, rules: readonly AutomapRule[], options?: AutomapOptions): number;
|
|
40
62
|
//# sourceMappingURL=automap.d.ts.map
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"automap.d.ts","sourceRoot":"","sources":["../../src/rpg/automap.ts"],"names":[],"mappings":"AAAA,OAAO,
|
|
1
|
+
{"version":3,"file":"automap.d.ts","sourceRoot":"","sources":["../../src/rpg/automap.ts"],"names":[],"mappings":"AAAA;;;;;;;GAOG;AACH,MAAM,WAAW,aAAa;IAC7B,QAAQ,CAAC,YAAY,EAAE,MAAM,CAAC;IAC9B,QAAQ,CAAC,aAAa,EAAE,MAAM,CAAC;IAC/B,OAAO,CAAC,KAAK,EAAE,MAAM,GAAG,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,GAAG,MAAM,CAAC;IAC9D,OAAO,CAAC,KAAK,EAAE,MAAM,GAAG,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,KAAK,EAAE,MAAM,GAAG,IAAI,CAAC;CAC3E;AAED;;;;;;;GAOG;AACH,eAAO,MAAM,KAAK,KAAK,CAAC;AAGxB;;;;;;;;GAQG;AACH,MAAM,WAAW,WAAW;IAC3B,2CAA2C;IAC3C,IAAI,CAAC,EAAE,MAAM,CAAC;IACd,0FAA0F;IAC1F,KAAK,EAAE,MAAM,CAAC;IACd,MAAM,EAAE,MAAM,CAAC;IACf,mGAAmG;IACnG,KAAK,EAAE,MAAM,CAAC,MAAM,EAAE,SAAS,CAAC,MAAM,CAAC,CAAC,CAAC;IACzC;;;;OAIG;IACH,OAAO,EAAE,KAAK,CAAC,MAAM,CAAC,MAAM,EAAE,SAAS,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC;CAClD;AAED,MAAM,WAAW,cAAc;IAC9B,mFAAmF;IACnF,IAAI,CAAC,EAAE,CAAC,QAAQ,EAAE,MAAM,KAAK,MAAM,CAAC;CACpC;AAED;;;;;;;;GAQG;AACH,wBAAgB,OAAO,CAAC,GAAG,EAAE,aAAa,EAAE,KAAK,EAAE,SAAS,WAAW,EAAE,EAAE,OAAO,GAAE,cAAmB,GAAG,MAAM,CAwB/G"}
|
package/dist/rpg/automap.js
CHANGED
|
@@ -1,4 +1,12 @@
|
|
|
1
|
-
|
|
1
|
+
/**
|
|
2
|
+
* The wildcard: an `input` cell holding it constrains nothing, an `output` cell holding it
|
|
3
|
+
* leaves the target alone.
|
|
4
|
+
*
|
|
5
|
+
* Deliberately the same value as `two-d/render`'s own `EMPTY`, declared here rather than
|
|
6
|
+
* imported so this module needs no renderer. `tests/automap.test.ts` asserts the two stay
|
|
7
|
+
* equal, the same way the version test pins `version.ts` to `package.json`.
|
|
8
|
+
*/
|
|
9
|
+
export const EMPTY = -1;
|
|
2
10
|
import { int } from '../core/Random.js';
|
|
3
11
|
/**
|
|
4
12
|
* Applies automapping rules to a `TileMap`, in order.
|
package/dist/rpg/automap.js.map
CHANGED
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"automap.js","sourceRoot":"","sources":["../../src/rpg/automap.ts"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"automap.js","sourceRoot":"","sources":["../../src/rpg/automap.ts"],"names":[],"mappings":"AAeA;;;;;;;GAOG;AACH,MAAM,CAAC,MAAM,KAAK,GAAG,CAAC,CAAC,CAAC;AACxB,OAAO,EAAE,GAAG,EAAE,MAAM,mBAAmB,CAAC;AAgCxC;;;;;;;;GAQG;AACH,MAAM,UAAU,OAAO,CAAC,GAAkB,EAAE,KAA6B,EAAE,OAAO,GAAmB,EAAE;IACtG,MAAM,IAAI,GAAG,OAAO,CAAC,IAAI,IAAI,GAAG,CAAC;IACjC,IAAI,OAAO,GAAG,CAAC,CAAC;IAEhB,KAAK,CAAC,OAAO,CAAC,CAAC,IAAI,EAAE,KAAK,EAAE,EAAE;QAC7B,MAAM,KAAK,GAAG,IAAI,CAAC,IAAI,IAAI,IAAI,KAAK,GAAG,CAAC,EAAE,CAAC;QAC3C,SAAS,CAAC,IAAI,EAAE,KAAK,CAAC,CAAC;QACvB,MAAM,OAAO,GAAG,WAAW,CAAC,GAAG,EAAE,IAAI,CAAC,CAAC;QACvC,OAAO,IAAI,OAAO,CAAC,MAAM,CAAC;QAC1B,IAAI,OAAO,CAAC,MAAM,KAAK,CAAC;YAAE,OAAO;QACjC,KAAK,MAAM,CAAC,EAAE,EAAE,EAAE,CAAC,IAAI,OAAO,EAAE,CAAC;YAChC,MAAM,MAAM,GAAG,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,IAAI,CAAC,OAAO,CAAC,MAAM,CAAC,CAAC,CAAC;YACvD,KAAK,MAAM,CAAC,KAAK,EAAE,KAAK,CAAC,IAAI,MAAM,CAAC,OAAO,CAAC,MAAM,CAAC,EAAE,CAAC;gBACrD,KAAK,IAAI,EAAE,GAAG,CAAC,EAAE,EAAE,GAAG,IAAI,CAAC,MAAM,EAAE,EAAE,EAAE,EAAE,CAAC;oBACzC,KAAK,IAAI,EAAE,GAAG,CAAC,EAAE,EAAE,GAAG,IAAI,CAAC,KAAK,EAAE,EAAE,EAAE,EAAE,CAAC;wBACxC,MAAM,KAAK,GAAG,KAAK,CAAC,EAAE,GAAG,IAAI,CAAC,KAAK,GAAG,EAAE,CAAC,CAAC;wBAC1C,IAAI,KAAK,KAAK,KAAK;4BAAE,GAAG,CAAC,OAAO,CAAC,KAAK,EAAE,EAAE,GAAG,EAAE,EAAE,EAAE,GAAG,EAAE,EAAE,KAAK,CAAC,CAAC;oBAClE,CAAC;gBACF,CAAC;YACF,CAAC;QACF,CAAC;IACF,CAAC,CAAC,CAAC;IAEH,OAAO,OAAO,CAAC;AAChB,CAAC;AAED,SAAS,SAAS,CAAC,IAAiB,EAAE,KAAa;IAClD,IAAI,CAAC,MAAM,CAAC,SAAS,CAAC,IAAI,CAAC,KAAK,CAAC,IAAI,IAAI,CAAC,KAAK,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,SAAS,CAAC,IAAI,CAAC,MAAM,CAAC,IAAI,IAAI,CAAC,MAAM,IAAI,CAAC,EAAE,CAAC;QAC5G,MAAM,IAAI,KAAK,CAAC,iBAAiB,KAAK,qCAAqC,CAAC,CAAC;IAC9E,CAAC;IACD,IAAI,IAAI,CAAC,OAAO,CAAC,MAAM,KAAK,CAAC,EAAE,CAAC;QAC/B,MAAM,IAAI,KAAK,CAAC,iBAAiB,KAAK,wEAAwE,CAAC,CAAC;IACjH,CAAC;IACD,MAAM,IAAI,GAAG,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC,MAAM,CAAC;IACtC,KAAK,MAAM,CAAC,KAAK,EAAE,KAAK,CAAC,IAAI,MAAM,CAAC,OAAO,CAAC,IAAI,CAAC,KAAK,CAAC,EAAE,CAAC;QACzD,IAAI,KAAK,CAAC,MAAM,KAAK,IAAI,EAAE,CAAC;YAC3B,MAAM,IAAI,KAAK,CACd,iBAAiB,KAAK,YAAY,KAAK,SAAS,KAAK,CAAC,MAAM,8BAA8B,IAAI,EAAE,CAChG,CAAC;QACH,CAAC;IACF,CAAC;IACD,IAAI,CAAC,OAAO,CAAC,OAAO,CAAC,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;QAClC,KAAK,MAAM,CAAC,KAAK,EAAE,KAAK,CAAC,IAAI,MAAM,CAAC,OAAO,CAAC,MAAM,CAAC,EAAE,CAAC;YACrD,IAAI,KAAK,CAAC,MAAM,KAAK,IAAI,EAAE,CAAC;gBAC3B,MAAM,IAAI,KAAK,CACd,iBAAiB,KAAK,YAAY,CAAC,GAAG,CAAC,KAAK,KAAK,SAAS,KAAK,CAAC,MAAM,8BAA8B,IAAI,EAAE,CAC1G,CAAC;YACH,CAAC;QACF,CAAC;IACF,CAAC,CAAC,CAAC;AACJ,CAAC;AAED,kFAAkF;AAClF,SAAS,WAAW,CAAC,GAAkB,EAAE,IAAiB;IACzD,MAAM,GAAG,GAA4B,EAAE,CAAC;IACxC,KAAK,IAAI,EAAE,GAAG,CAAC,EAAE,EAAE,GAAG,IAAI,CAAC,MAAM,IAAI,GAAG,CAAC,aAAa,EAAE,EAAE,EAAE,EAAE,CAAC;QAC9D,KAAK,IAAI,EAAE,GAAG,CAAC,EAAE,EAAE,GAAG,IAAI,CAAC,KAAK,IAAI,GAAG,CAAC,YAAY,EAAE,EAAE,EAAE,EAAE,CAAC;YAC5D,IAAI,SAAS,CAAC,GAAG,EAAE,IAAI,EAAE,EAAE,EAAE,EAAE,CAAC;gBAAE,GAAG,CAAC,IAAI,CAAC,CAAC,EAAE,EAAE,EAAE,CAAC,CAAC,CAAC;QACtD,CAAC;IACF,CAAC;IACD,OAAO,GAAG,CAAC;AACZ,CAAC;AAED,SAAS,SAAS,CAAC,GAAkB,EAAE,IAAiB,EAAE,EAAU,EAAE,EAAU;IAC/E,KAAK,MAAM,CAAC,KAAK,EAAE,KAAK,CAAC,IAAI,MAAM,CAAC,OAAO,CAAC,IAAI,CAAC,KAAK,CAAC,EAAE,CAAC;QACzD,KAAK,IAAI,EAAE,GAAG,CAAC,EAAE,EAAE,GAAG,IAAI,CAAC,MAAM,EAAE,EAAE,EAAE,EAAE,CAAC;YACzC,KAAK,IAAI,EAAE,GAAG,CAAC,EAAE,EAAE,GAAG,IAAI,CAAC,KAAK,EAAE,EAAE,EAAE,EAAE,CAAC;gBACxC,MAAM,IAAI,GAAG,KAAK,CAAC,EAAE,GAAG,IAAI,CAAC,KAAK,GAAG,EAAE,CAAC,CAAC;gBACzC,IAAI,IAAI,KAAK,KAAK,IAAI,GAAG,CAAC,OAAO,CAAC,KAAK,EAAE,EAAE,GAAG,EAAE,EAAE,EAAE,GAAG,EAAE,CAAC,KAAK,IAAI;oBAAE,OAAO,KAAK,CAAC;YACnF,CAAC;QACF,CAAC;IACF,CAAC;IACD,OAAO,IAAI,CAAC;AACb,CAAC"}
|
package/dist/rpg/index.d.ts
CHANGED
|
@@ -1,12 +1,12 @@
|
|
|
1
|
-
export { loadTiledMap } from './TiledMap.ts';
|
|
2
|
-
export type { TiledMapData, TiledLayer, TiledObject, LoadedTiledMap, TilesetSheet, TiledTilesetData } from './TiledMap.ts';
|
|
3
1
|
export { automap } from './automap.ts';
|
|
4
|
-
export type { AutomapRule, AutomapOptions } from './automap.ts';
|
|
2
|
+
export type { AutomapRule, AutomapOptions, AutomapTarget } from './automap.ts';
|
|
3
|
+
export { EMPTY as AUTOMAP_EMPTY } from './automap.ts';
|
|
4
|
+
export type { MovableSprite } from './MovableSprite.ts';
|
|
5
5
|
export { GameState } from './GameState.ts';
|
|
6
6
|
export { activePage, conditionHolds } from './Event.ts';
|
|
7
7
|
export type { EventTrigger, EventCondition, EventPage, MapEvent } from './Event.ts';
|
|
8
8
|
export { EventRunner } from './EventRunner.ts';
|
|
9
|
-
export type { EventCommand, EventRunnerState, EventRunnerOptions, MoveStep } from './EventRunner.ts';
|
|
9
|
+
export type { EventCommand, EventRunnerState, EventRunnerOptions, MoveStep, DialoguePresenter, DialogueRequest, EventChoice } from './EventRunner.ts';
|
|
10
10
|
export { GridMover } from './GridMover.ts';
|
|
11
11
|
export type { GridMoverOptions, Direction4 } from './GridMover.ts';
|
|
12
12
|
export { FreeMover } from './FreeMover.ts';
|
package/dist/rpg/index.d.ts.map
CHANGED
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../src/rpg/index.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,
|
|
1
|
+
{"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../src/rpg/index.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,OAAO,EAAE,MAAM,cAAc,CAAC;AACvC,YAAY,EAAE,WAAW,EAAE,cAAc,EAAE,aAAa,EAAE,MAAM,cAAc,CAAC;AAC/E,OAAO,EAAE,KAAK,IAAI,aAAa,EAAE,MAAM,cAAc,CAAC;AACtD,YAAY,EAAE,aAAa,EAAE,MAAM,oBAAoB,CAAC;AACxD,OAAO,EAAE,SAAS,EAAE,MAAM,gBAAgB,CAAC;AAC3C,OAAO,EAAE,UAAU,EAAE,cAAc,EAAE,MAAM,YAAY,CAAC;AACxD,YAAY,EAAE,YAAY,EAAE,cAAc,EAAE,SAAS,EAAE,QAAQ,EAAE,MAAM,YAAY,CAAC;AACpF,OAAO,EAAE,WAAW,EAAE,MAAM,kBAAkB,CAAC;AAC/C,YAAY,EAAE,YAAY,EAAE,gBAAgB,EAAE,kBAAkB,EAAE,QAAQ,EAAE,iBAAiB,EAAE,eAAe,EAAE,WAAW,EAAE,MAAM,kBAAkB,CAAC;AACtJ,OAAO,EAAE,SAAS,EAAE,MAAM,gBAAgB,CAAC;AAC3C,YAAY,EAAE,gBAAgB,EAAE,UAAU,EAAE,MAAM,gBAAgB,CAAC;AACnE,OAAO,EAAE,SAAS,EAAE,MAAM,gBAAgB,CAAC;AAC3C,YAAY,EAAE,gBAAgB,EAAE,MAAM,gBAAgB,CAAC;AACvD,OAAO,EAAE,WAAW,EAAE,aAAa,EAAE,iBAAiB,EAAE,uBAAuB,EAAE,MAAM,gBAAgB,CAAC;AACxG,YAAY,EAAE,IAAI,EAAE,MAAM,EAAE,SAAS,EAAE,sBAAsB,EAAE,MAAM,gBAAgB,CAAC;AACtF,OAAO,EAAE,QAAQ,EAAE,MAAM,YAAY,CAAC;AACtC,YAAY,EAAE,UAAU,EAAE,eAAe,EAAE,WAAW,EAAE,WAAW,EAAE,MAAM,YAAY,CAAC;AACxF,OAAO,EAAE,aAAa,EAAE,aAAa,EAAE,UAAU,EAAE,aAAa,EAAE,eAAe,EAAE,MAAM,cAAc,CAAC;AACxG,YAAY,EAAE,UAAU,EAAE,eAAe,EAAE,MAAM,cAAc,CAAC"}
|
package/dist/rpg/index.js
CHANGED
|
@@ -1,5 +1,5 @@
|
|
|
1
|
-
export { loadTiledMap } from './TiledMap.js';
|
|
2
1
|
export { automap } from './automap.js';
|
|
2
|
+
export { EMPTY as AUTOMAP_EMPTY } from './automap.js';
|
|
3
3
|
export { GameState } from './GameState.js';
|
|
4
4
|
export { activePage, conditionHolds } from './Event.js';
|
|
5
5
|
export { EventRunner } from './EventRunner.js';
|
package/dist/rpg/index.js.map
CHANGED
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"index.js","sourceRoot":"","sources":["../../src/rpg/index.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,
|
|
1
|
+
{"version":3,"file":"index.js","sourceRoot":"","sources":["../../src/rpg/index.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,OAAO,EAAE,MAAM,cAAc,CAAC;AAEvC,OAAO,EAAE,KAAK,IAAI,aAAa,EAAE,MAAM,cAAc,CAAC;AAEtD,OAAO,EAAE,SAAS,EAAE,MAAM,gBAAgB,CAAC;AAC3C,OAAO,EAAE,UAAU,EAAE,cAAc,EAAE,MAAM,YAAY,CAAC;AAExD,OAAO,EAAE,WAAW,EAAE,MAAM,kBAAkB,CAAC;AAE/C,OAAO,EAAE,SAAS,EAAE,MAAM,gBAAgB,CAAC;AAE3C,OAAO,EAAE,SAAS,EAAE,MAAM,gBAAgB,CAAC;AAE3C,OAAO,EAAE,WAAW,EAAE,aAAa,EAAE,iBAAiB,EAAE,uBAAuB,EAAE,MAAM,gBAAgB,CAAC;AAExG,OAAO,EAAE,QAAQ,EAAE,MAAM,YAAY,CAAC;AAEtC,OAAO,EAAE,aAAa,EAAE,aAAa,EAAE,UAAU,EAAE,aAAa,EAAE,eAAe,EAAE,MAAM,cAAc,CAAC"}
|
|
@@ -0,0 +1,29 @@
|
|
|
1
|
+
export type SimulationStatus = 'ready' | 'finished';
|
|
2
|
+
export interface SimulationStep<State, Event> {
|
|
3
|
+
state: State;
|
|
4
|
+
events: readonly Event[];
|
|
5
|
+
status: SimulationStatus;
|
|
6
|
+
}
|
|
7
|
+
/** The game owns state, rules, event types, and the random-source interface. */
|
|
8
|
+
export type SimulationRule<State, Command, Event, Random> = (state: State, command: Command, random: Random) => SimulationStep<State, Event>;
|
|
9
|
+
export interface Scenario<State, Command, Event, Random> {
|
|
10
|
+
state: State;
|
|
11
|
+
/** Finite command sequence; automatic work inside a rule needs its own budget. */
|
|
12
|
+
commands: readonly Command[];
|
|
13
|
+
random: Random;
|
|
14
|
+
step: SimulationRule<State, Command, Event, Random>;
|
|
15
|
+
/** Use finished when resuming an already terminal snapshot. */
|
|
16
|
+
status?: SimulationStatus;
|
|
17
|
+
}
|
|
18
|
+
export interface ScenarioResult<State, Event> extends SimulationStep<State, Event> {
|
|
19
|
+
processedCommands: number;
|
|
20
|
+
}
|
|
21
|
+
/**
|
|
22
|
+
* Run commands without frames, input devices, or rendering, collecting ordered events.
|
|
23
|
+
* The random object is passed through unchanged. Reproducibility requires identical
|
|
24
|
+
* initial state, random state, commands, and rules that use only those inputs.
|
|
25
|
+
* No cloning or rollback is implicit: mutable rules and throwing rules remain the game's
|
|
26
|
+
* responsibility. Persist a game's snapshot and random state together to resume a run.
|
|
27
|
+
*/
|
|
28
|
+
export declare function runScenario<State, Command, Event, Random>(scenario: Scenario<State, Command, Event, Random>): ScenarioResult<State, Event>;
|
|
29
|
+
//# sourceMappingURL=Scenario.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"Scenario.d.ts","sourceRoot":"","sources":["../../src/simulation/Scenario.ts"],"names":[],"mappings":"AAAA,MAAM,MAAM,gBAAgB,GAAG,OAAO,GAAG,UAAU,CAAC;AAEpD,MAAM,WAAW,cAAc,CAAC,KAAK,EAAE,KAAK;IAC3C,KAAK,EAAE,KAAK,CAAC;IACb,MAAM,EAAE,SAAS,KAAK,EAAE,CAAC;IACzB,MAAM,EAAE,gBAAgB,CAAC;CACzB;AAED,gFAAgF;AAChF,MAAM,MAAM,cAAc,CAAC,KAAK,EAAE,OAAO,EAAE,KAAK,EAAE,MAAM,IACvD,CAAC,KAAK,EAAE,KAAK,EAAE,OAAO,EAAE,OAAO,EAAE,MAAM,EAAE,MAAM,KAAK,cAAc,CAAC,KAAK,EAAE,KAAK,CAAC,CAAC;AAElF,MAAM,WAAW,QAAQ,CAAC,KAAK,EAAE,OAAO,EAAE,KAAK,EAAE,MAAM;IACtD,KAAK,EAAE,KAAK,CAAC;IACb,kFAAkF;IAClF,QAAQ,EAAE,SAAS,OAAO,EAAE,CAAC;IAC7B,MAAM,EAAE,MAAM,CAAC;IACf,IAAI,EAAE,cAAc,CAAC,KAAK,EAAE,OAAO,EAAE,KAAK,EAAE,MAAM,CAAC,CAAC;IACpD,+DAA+D;IAC/D,MAAM,CAAC,EAAE,gBAAgB,CAAC;CAC1B;AAED,MAAM,WAAW,cAAc,CAAC,KAAK,EAAE,KAAK,CAAE,SAAQ,cAAc,CAAC,KAAK,EAAE,KAAK,CAAC;IACjF,iBAAiB,EAAE,MAAM,CAAC;CAC1B;AAED;;;;;;GAMG;AACH,wBAAgB,WAAW,CAAC,KAAK,EAAE,OAAO,EAAE,KAAK,EAAE,MAAM,EACxD,QAAQ,EAAE,QAAQ,CAAC,KAAK,EAAE,OAAO,EAAE,KAAK,EAAE,MAAM,CAAC,GAC/C,cAAc,CAAC,KAAK,EAAE,KAAK,CAAC,CAc9B"}
|
|
@@ -0,0 +1,25 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* Run commands without frames, input devices, or rendering, collecting ordered events.
|
|
3
|
+
* The random object is passed through unchanged. Reproducibility requires identical
|
|
4
|
+
* initial state, random state, commands, and rules that use only those inputs.
|
|
5
|
+
* No cloning or rollback is implicit: mutable rules and throwing rules remain the game's
|
|
6
|
+
* responsibility. Persist a game's snapshot and random state together to resume a run.
|
|
7
|
+
*/
|
|
8
|
+
export function runScenario(scenario) {
|
|
9
|
+
let state = scenario.state;
|
|
10
|
+
let status = scenario.status ?? 'ready';
|
|
11
|
+
const events = [];
|
|
12
|
+
let processedCommands = 0;
|
|
13
|
+
for (const command of scenario.commands) {
|
|
14
|
+
if (status === 'finished')
|
|
15
|
+
break;
|
|
16
|
+
const next = scenario.step(state, command, scenario.random);
|
|
17
|
+
state = next.state;
|
|
18
|
+
status = next.status;
|
|
19
|
+
for (const event of next.events)
|
|
20
|
+
events.push(event);
|
|
21
|
+
processedCommands++;
|
|
22
|
+
}
|
|
23
|
+
return { state, events, status, processedCommands };
|
|
24
|
+
}
|
|
25
|
+
//# sourceMappingURL=Scenario.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"Scenario.js","sourceRoot":"","sources":["../../src/simulation/Scenario.ts"],"names":[],"mappings":"AA0BA;;;;;;GAMG;AACH,MAAM,UAAU,WAAW,CAC1B,QAAiD;IAEjD,IAAI,KAAK,GAAG,QAAQ,CAAC,KAAK,CAAC;IAC3B,IAAI,MAAM,GAAG,QAAQ,CAAC,MAAM,IAAI,OAAO,CAAC;IACxC,MAAM,MAAM,GAAY,EAAE,CAAC;IAC3B,IAAI,iBAAiB,GAAG,CAAC,CAAC;IAC1B,KAAK,MAAM,OAAO,IAAI,QAAQ,CAAC,QAAQ,EAAE,CAAC;QACzC,IAAI,MAAM,KAAK,UAAU;YAAE,MAAM;QACjC,MAAM,IAAI,GAAG,QAAQ,CAAC,IAAI,CAAC,KAAK,EAAE,OAAO,EAAE,QAAQ,CAAC,MAAM,CAAC,CAAC;QAC5D,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC;QACnB,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC;QACrB,KAAK,MAAM,KAAK,IAAI,IAAI,CAAC,MAAM;YAAE,MAAM,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;QACpD,iBAAiB,EAAE,CAAC;IACrB,CAAC;IACD,OAAO,EAAE,KAAK,EAAE,MAAM,EAAE,MAAM,EAAE,iBAAiB,EAAE,CAAC;AACrD,CAAC"}
|
|
@@ -0,0 +1,29 @@
|
|
|
1
|
+
/** Minimum scheduling surface required by the runner. */
|
|
2
|
+
export interface ScheduledTurns<Actor> {
|
|
3
|
+
peek(): Actor | null;
|
|
4
|
+
spend(cost: number): void;
|
|
5
|
+
}
|
|
6
|
+
export interface TurnRules<Actor> {
|
|
7
|
+
scheduler: ScheduledTurns<Actor>;
|
|
8
|
+
finished(): boolean;
|
|
9
|
+
needsInput(actor: Actor): boolean;
|
|
10
|
+
/** Return the cost to spend on the current queue entry, or null if no entry should be charged. */
|
|
11
|
+
act(actor: Actor): number | null;
|
|
12
|
+
}
|
|
13
|
+
export type TurnResult<Actor> = {
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14
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+
status: 'input';
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15
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+
actor: Actor;
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16
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+
steps: number;
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17
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+
} | {
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18
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+
status: 'finished' | 'empty' | 'limit';
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19
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+
steps: number;
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20
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+
};
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21
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+
/**
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22
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+
* Advance automatic actions with an explicit work budget. Input actors are never spent.
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23
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+
* Rules own actor removal and queue replacement. A returned cost is charged after act(),
|
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24
|
+
* even if that action ends the game; return null when the action already handled its cost.
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25
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+
* Reaching the budget returns limit without another peek or action. The caller decides
|
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26
|
+
* whether to resume, report a stalled simulation, or yield to its host.
|
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27
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+
*/
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28
|
+
export declare function advanceToInput<Actor>(rules: TurnRules<Actor>, budget: number): TurnResult<Actor>;
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+
//# sourceMappingURL=Turns.d.ts.map
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@@ -0,0 +1 @@
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1
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@@ -0,0 +1,30 @@
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1
|
+
/**
|
|
2
|
+
* Advance automatic actions with an explicit work budget. Input actors are never spent.
|
|
3
|
+
* Rules own actor removal and queue replacement. A returned cost is charged after act(),
|
|
4
|
+
* even if that action ends the game; return null when the action already handled its cost.
|
|
5
|
+
* Reaching the budget returns limit without another peek or action. The caller decides
|
|
6
|
+
* whether to resume, report a stalled simulation, or yield to its host.
|
|
7
|
+
*/
|
|
8
|
+
export function advanceToInput(rules, budget) {
|
|
9
|
+
if (!Number.isSafeInteger(budget) || budget < 0)
|
|
10
|
+
throw new RangeError('Turn budget must be a non-negative safe integer');
|
|
11
|
+
let steps = 0;
|
|
12
|
+
while (steps < budget) {
|
|
13
|
+
if (rules.finished())
|
|
14
|
+
return { status: 'finished', steps };
|
|
15
|
+
const actor = rules.scheduler.peek();
|
|
16
|
+
if (actor === null)
|
|
17
|
+
return { status: 'empty', steps };
|
|
18
|
+
if (rules.needsInput(actor))
|
|
19
|
+
return { status: 'input', actor, steps };
|
|
20
|
+
const cost = rules.act(actor);
|
|
21
|
+
if (cost !== null) {
|
|
22
|
+
if (!Number.isFinite(cost) || cost < 0)
|
|
23
|
+
throw new RangeError('Action cost must be finite and non-negative, or null');
|
|
24
|
+
rules.scheduler.spend(cost);
|
|
25
|
+
}
|
|
26
|
+
steps++;
|
|
27
|
+
}
|
|
28
|
+
return { status: 'limit', steps };
|
|
29
|
+
}
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|
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//# sourceMappingURL=Turns.js.map
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@@ -0,0 +1 @@
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|
+
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|
|
@@ -0,0 +1,5 @@
|
|
|
1
|
+
export { advanceToInput } from './Turns.ts';
|
|
2
|
+
export type { ScheduledTurns, TurnRules, TurnResult } from './Turns.ts';
|
|
3
|
+
export { runScenario } from './Scenario.ts';
|
|
4
|
+
export type { SimulationStatus, SimulationStep, SimulationRule, Scenario, ScenarioResult } from './Scenario.ts';
|
|
5
|
+
//# sourceMappingURL=index.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../src/simulation/index.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,cAAc,EAAE,MAAM,YAAY,CAAC;AAC5C,YAAY,EAAE,cAAc,EAAE,SAAS,EAAE,UAAU,EAAE,MAAM,YAAY,CAAC;AACxE,OAAO,EAAE,WAAW,EAAE,MAAM,eAAe,CAAC;AAC5C,YAAY,EAAE,gBAAgB,EAAE,cAAc,EAAE,cAAc,EAAE,QAAQ,EAAE,cAAc,EAAE,MAAM,eAAe,CAAC"}
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"index.js","sourceRoot":"","sources":["../../src/simulation/index.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,cAAc,EAAE,MAAM,YAAY,CAAC;AAE5C,OAAO,EAAE,WAAW,EAAE,MAAM,eAAe,CAAC"}
|