@datamoc/mw_games 0.1.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (425) hide show
  1. package/LICENSE +373 -0
  2. package/README.md +327 -0
  3. package/dist/actors/Advancement.d.ts +73 -0
  4. package/dist/actors/Advancement.d.ts.map +1 -0
  5. package/dist/actors/Advancement.js +98 -0
  6. package/dist/actors/Advancement.js.map +1 -0
  7. package/dist/actors/Affix.d.ts +44 -0
  8. package/dist/actors/Affix.d.ts.map +1 -0
  9. package/dist/actors/Affix.js +35 -0
  10. package/dist/actors/Affix.js.map +1 -0
  11. package/dist/actors/Appearances.d.ts +36 -0
  12. package/dist/actors/Appearances.d.ts.map +1 -0
  13. package/dist/actors/Appearances.js +50 -0
  14. package/dist/actors/Appearances.js.map +1 -0
  15. package/dist/actors/Charges.d.ts +31 -0
  16. package/dist/actors/Charges.d.ts.map +1 -0
  17. package/dist/actors/Charges.js +35 -0
  18. package/dist/actors/Charges.js.map +1 -0
  19. package/dist/actors/Equipment.d.ts +40 -0
  20. package/dist/actors/Equipment.d.ts.map +1 -0
  21. package/dist/actors/Equipment.js +57 -0
  22. package/dist/actors/Equipment.js.map +1 -0
  23. package/dist/actors/Inventory.d.ts +50 -0
  24. package/dist/actors/Inventory.d.ts.map +1 -0
  25. package/dist/actors/Inventory.js +56 -0
  26. package/dist/actors/Inventory.js.map +1 -0
  27. package/dist/actors/ItemState.d.ts +21 -0
  28. package/dist/actors/ItemState.d.ts.map +1 -0
  29. package/dist/actors/ItemState.js +34 -0
  30. package/dist/actors/ItemState.js.map +1 -0
  31. package/dist/actors/Loot.d.ts +24 -0
  32. package/dist/actors/Loot.d.ts.map +1 -0
  33. package/dist/actors/Loot.js +14 -0
  34. package/dist/actors/Loot.js.map +1 -0
  35. package/dist/actors/Progression.d.ts +30 -0
  36. package/dist/actors/Progression.d.ts.map +1 -0
  37. package/dist/actors/Progression.js +39 -0
  38. package/dist/actors/Progression.js.map +1 -0
  39. package/dist/actors/Resource.d.ts +23 -0
  40. package/dist/actors/Resource.d.ts.map +1 -0
  41. package/dist/actors/Resource.js +28 -0
  42. package/dist/actors/Resource.js.map +1 -0
  43. package/dist/actors/Scaling.d.ts +22 -0
  44. package/dist/actors/Scaling.d.ts.map +1 -0
  45. package/dist/actors/Scaling.js +9 -0
  46. package/dist/actors/Scaling.js.map +1 -0
  47. package/dist/actors/Shop.d.ts +25 -0
  48. package/dist/actors/Shop.d.ts.map +1 -0
  49. package/dist/actors/Shop.js +33 -0
  50. package/dist/actors/Shop.js.map +1 -0
  51. package/dist/actors/SkillPoints.d.ts +45 -0
  52. package/dist/actors/SkillPoints.d.ts.map +1 -0
  53. package/dist/actors/SkillPoints.js +58 -0
  54. package/dist/actors/SkillPoints.js.map +1 -0
  55. package/dist/actors/StatBlock.d.ts +52 -0
  56. package/dist/actors/StatBlock.d.ts.map +1 -0
  57. package/dist/actors/StatBlock.js +80 -0
  58. package/dist/actors/StatBlock.js.map +1 -0
  59. package/dist/actors/StatusEffect.d.ts +38 -0
  60. package/dist/actors/StatusEffect.d.ts.map +1 -0
  61. package/dist/actors/StatusEffect.js +28 -0
  62. package/dist/actors/StatusEffect.js.map +1 -0
  63. package/dist/actors/craft.d.ts +26 -0
  64. package/dist/actors/craft.d.ts.map +1 -0
  65. package/dist/actors/craft.js +34 -0
  66. package/dist/actors/craft.js.map +1 -0
  67. package/dist/actors/index.d.ts +33 -0
  68. package/dist/actors/index.d.ts.map +1 -0
  69. package/dist/actors/index.js +18 -0
  70. package/dist/actors/index.js.map +1 -0
  71. package/dist/actors/skillCheck.d.ts +13 -0
  72. package/dist/actors/skillCheck.d.ts.map +1 -0
  73. package/dist/actors/skillCheck.js +16 -0
  74. package/dist/actors/skillCheck.js.map +1 -0
  75. package/dist/assets/index.d.ts +37 -0
  76. package/dist/assets/index.d.ts.map +1 -0
  77. package/dist/assets/index.js +62 -0
  78. package/dist/assets/index.js.map +1 -0
  79. package/dist/audio/Music.d.ts +22 -0
  80. package/dist/audio/Music.d.ts.map +1 -0
  81. package/dist/audio/Music.js +67 -0
  82. package/dist/audio/Music.js.map +1 -0
  83. package/dist/audio/Playable.d.ts +16 -0
  84. package/dist/audio/Playable.d.ts.map +1 -0
  85. package/dist/audio/Playable.js +6 -0
  86. package/dist/audio/Playable.js.map +1 -0
  87. package/dist/audio/Sound.d.ts +23 -0
  88. package/dist/audio/Sound.d.ts.map +1 -0
  89. package/dist/audio/Sound.js +30 -0
  90. package/dist/audio/Sound.js.map +1 -0
  91. package/dist/audio/index.d.ts +7 -0
  92. package/dist/audio/index.d.ts.map +1 -0
  93. package/dist/audio/index.js +4 -0
  94. package/dist/audio/index.js.map +1 -0
  95. package/dist/battle/BattleAI.d.ts +24 -0
  96. package/dist/battle/BattleAI.d.ts.map +1 -0
  97. package/dist/battle/BattleAI.js +47 -0
  98. package/dist/battle/BattleAI.js.map +1 -0
  99. package/dist/battle/Evolution.d.ts +22 -0
  100. package/dist/battle/Evolution.d.ts.map +1 -0
  101. package/dist/battle/Evolution.js +25 -0
  102. package/dist/battle/Evolution.js.map +1 -0
  103. package/dist/battle/Field.d.ts +25 -0
  104. package/dist/battle/Field.d.ts.map +1 -0
  105. package/dist/battle/Field.js +31 -0
  106. package/dist/battle/Field.js.map +1 -0
  107. package/dist/battle/Hooks.d.ts +29 -0
  108. package/dist/battle/Hooks.d.ts.map +1 -0
  109. package/dist/battle/Hooks.js +20 -0
  110. package/dist/battle/Hooks.js.map +1 -0
  111. package/dist/battle/Move.d.ts +32 -0
  112. package/dist/battle/Move.d.ts.map +1 -0
  113. package/dist/battle/Move.js +10 -0
  114. package/dist/battle/Move.js.map +1 -0
  115. package/dist/battle/Party.d.ts +21 -0
  116. package/dist/battle/Party.d.ts.map +1 -0
  117. package/dist/battle/Party.js +49 -0
  118. package/dist/battle/Party.js.map +1 -0
  119. package/dist/battle/Species.d.ts +40 -0
  120. package/dist/battle/Species.d.ts.map +1 -0
  121. package/dist/battle/Species.js +31 -0
  122. package/dist/battle/Species.js.map +1 -0
  123. package/dist/battle/StatStages.d.ts +38 -0
  124. package/dist/battle/StatStages.d.ts.map +1 -0
  125. package/dist/battle/StatStages.js +50 -0
  126. package/dist/battle/StatStages.js.map +1 -0
  127. package/dist/battle/TypeMatrix.d.ts +14 -0
  128. package/dist/battle/TypeMatrix.d.ts.map +1 -0
  129. package/dist/battle/TypeMatrix.js +24 -0
  130. package/dist/battle/TypeMatrix.js.map +1 -0
  131. package/dist/battle/index.d.ts +16 -0
  132. package/dist/battle/index.d.ts.map +1 -0
  133. package/dist/battle/index.js +10 -0
  134. package/dist/battle/index.js.map +1 -0
  135. package/dist/board/Classics.d.ts +123 -0
  136. package/dist/board/Classics.d.ts.map +1 -0
  137. package/dist/board/Classics.js +260 -0
  138. package/dist/board/Classics.js.map +1 -0
  139. package/dist/board/Engine.d.ts +23 -0
  140. package/dist/board/Engine.d.ts.map +1 -0
  141. package/dist/board/Engine.js +87 -0
  142. package/dist/board/Engine.js.map +1 -0
  143. package/dist/board/Tactics.d.ts +46 -0
  144. package/dist/board/Tactics.d.ts.map +1 -0
  145. package/dist/board/Tactics.js +108 -0
  146. package/dist/board/Tactics.js.map +1 -0
  147. package/dist/board/chess.d.ts +67 -0
  148. package/dist/board/chess.d.ts.map +1 -0
  149. package/dist/board/chess.js +439 -0
  150. package/dist/board/chess.js.map +1 -0
  151. package/dist/board/index.d.ts +9 -0
  152. package/dist/board/index.d.ts.map +1 -0
  153. package/dist/board/index.js +5 -0
  154. package/dist/board/index.js.map +1 -0
  155. package/dist/core/Achievements.d.ts +53 -0
  156. package/dist/core/Achievements.d.ts.map +1 -0
  157. package/dist/core/Achievements.js +80 -0
  158. package/dist/core/Achievements.js.map +1 -0
  159. package/dist/core/Collection.d.ts +46 -0
  160. package/dist/core/Collection.d.ts.map +1 -0
  161. package/dist/core/Collection.js +61 -0
  162. package/dist/core/Collection.js.map +1 -0
  163. package/dist/core/Game.d.ts +115 -0
  164. package/dist/core/Game.d.ts.map +1 -0
  165. package/dist/core/Game.js +236 -0
  166. package/dist/core/Game.js.map +1 -0
  167. package/dist/core/Hex.d.ts +45 -0
  168. package/dist/core/Hex.d.ts.map +1 -0
  169. package/dist/core/Hex.js +120 -0
  170. package/dist/core/Hex.js.map +1 -0
  171. package/dist/core/Input.d.ts +41 -0
  172. package/dist/core/Input.d.ts.map +1 -0
  173. package/dist/core/Input.js +132 -0
  174. package/dist/core/Input.js.map +1 -0
  175. package/dist/core/Log.d.ts +39 -0
  176. package/dist/core/Log.d.ts.map +1 -0
  177. package/dist/core/Log.js +50 -0
  178. package/dist/core/Log.js.map +1 -0
  179. package/dist/core/Random.d.ts +64 -0
  180. package/dist/core/Random.d.ts.map +1 -0
  181. package/dist/core/Random.js +178 -0
  182. package/dist/core/Random.js.map +1 -0
  183. package/dist/core/Replay.d.ts +71 -0
  184. package/dist/core/Replay.d.ts.map +1 -0
  185. package/dist/core/Replay.js +102 -0
  186. package/dist/core/Replay.js.map +1 -0
  187. package/dist/core/Save.d.ts +52 -0
  188. package/dist/core/Save.d.ts.map +1 -0
  189. package/dist/core/Save.js +81 -0
  190. package/dist/core/Save.js.map +1 -0
  191. package/dist/core/Scene.d.ts +40 -0
  192. package/dist/core/Scene.d.ts.map +1 -0
  193. package/dist/core/Scene.js +56 -0
  194. package/dist/core/Scene.js.map +1 -0
  195. package/dist/core/SceneStack.d.ts +37 -0
  196. package/dist/core/SceneStack.d.ts.map +1 -0
  197. package/dist/core/SceneStack.js +67 -0
  198. package/dist/core/SceneStack.js.map +1 -0
  199. package/dist/core/Signal.d.ts +24 -0
  200. package/dist/core/Signal.d.ts.map +1 -0
  201. package/dist/core/Signal.js +41 -0
  202. package/dist/core/Signal.js.map +1 -0
  203. package/dist/core/index.d.ts +23 -0
  204. package/dist/core/index.d.ts.map +1 -0
  205. package/dist/core/index.js +14 -0
  206. package/dist/core/index.js.map +1 -0
  207. package/dist/i18n/index.d.ts +51 -0
  208. package/dist/i18n/index.d.ts.map +1 -0
  209. package/dist/i18n/index.js +74 -0
  210. package/dist/i18n/index.js.map +1 -0
  211. package/dist/index.d.ts +22 -0
  212. package/dist/index.d.ts.map +1 -0
  213. package/dist/index.js +22 -0
  214. package/dist/index.js.map +1 -0
  215. package/dist/mw_games.global.js +993 -0
  216. package/dist/render/ActorAnimator.d.ts +60 -0
  217. package/dist/render/ActorAnimator.d.ts.map +1 -0
  218. package/dist/render/ActorAnimator.js +76 -0
  219. package/dist/render/ActorAnimator.js.map +1 -0
  220. package/dist/render/AnimatedSprite.d.ts +57 -0
  221. package/dist/render/AnimatedSprite.d.ts.map +1 -0
  222. package/dist/render/AnimatedSprite.js +105 -0
  223. package/dist/render/AnimatedSprite.js.map +1 -0
  224. package/dist/render/Autotile.d.ts +42 -0
  225. package/dist/render/Autotile.d.ts.map +1 -0
  226. package/dist/render/Autotile.js +117 -0
  227. package/dist/render/Autotile.js.map +1 -0
  228. package/dist/render/Camera.d.ts +88 -0
  229. package/dist/render/Camera.d.ts.map +1 -0
  230. package/dist/render/Camera.js +145 -0
  231. package/dist/render/Camera.js.map +1 -0
  232. package/dist/render/ColorTransformBatcher.d.ts +57 -0
  233. package/dist/render/ColorTransformBatcher.d.ts.map +1 -0
  234. package/dist/render/ColorTransformBatcher.js +212 -0
  235. package/dist/render/ColorTransformBatcher.js.map +1 -0
  236. package/dist/render/LayeredSprite.d.ts +27 -0
  237. package/dist/render/LayeredSprite.d.ts.map +1 -0
  238. package/dist/render/LayeredSprite.js +53 -0
  239. package/dist/render/LayeredSprite.js.map +1 -0
  240. package/dist/render/Projectile.d.ts +37 -0
  241. package/dist/render/Projectile.d.ts.map +1 -0
  242. package/dist/render/Projectile.js +50 -0
  243. package/dist/render/Projectile.js.map +1 -0
  244. package/dist/render/SpriteSheet.d.ts +38 -0
  245. package/dist/render/SpriteSheet.d.ts.map +1 -0
  246. package/dist/render/SpriteSheet.js +79 -0
  247. package/dist/render/SpriteSheet.js.map +1 -0
  248. package/dist/render/TileMap.d.ts +188 -0
  249. package/dist/render/TileMap.d.ts.map +1 -0
  250. package/dist/render/TileMap.js +488 -0
  251. package/dist/render/TileMap.js.map +1 -0
  252. package/dist/render/TintedSprite.d.ts +47 -0
  253. package/dist/render/TintedSprite.d.ts.map +1 -0
  254. package/dist/render/TintedSprite.js +173 -0
  255. package/dist/render/TintedSprite.js.map +1 -0
  256. package/dist/render/index.d.ts +18 -0
  257. package/dist/render/index.d.ts.map +1 -0
  258. package/dist/render/index.js +11 -0
  259. package/dist/render/index.js.map +1 -0
  260. package/dist/roguelike/Blob.d.ts +46 -0
  261. package/dist/roguelike/Blob.d.ts.map +1 -0
  262. package/dist/roguelike/Blob.js +98 -0
  263. package/dist/roguelike/Blob.js.map +1 -0
  264. package/dist/roguelike/Boss.d.ts +67 -0
  265. package/dist/roguelike/Boss.d.ts.map +1 -0
  266. package/dist/roguelike/Boss.js +114 -0
  267. package/dist/roguelike/Boss.js.map +1 -0
  268. package/dist/roguelike/Combat.d.ts +23 -0
  269. package/dist/roguelike/Combat.d.ts.map +1 -0
  270. package/dist/roguelike/Combat.js +27 -0
  271. package/dist/roguelike/Combat.js.map +1 -0
  272. package/dist/roguelike/Doors.d.ts +60 -0
  273. package/dist/roguelike/Doors.d.ts.map +1 -0
  274. package/dist/roguelike/Doors.js +102 -0
  275. package/dist/roguelike/Doors.js.map +1 -0
  276. package/dist/roguelike/Elevation.d.ts +26 -0
  277. package/dist/roguelike/Elevation.d.ts.map +1 -0
  278. package/dist/roguelike/Elevation.js +37 -0
  279. package/dist/roguelike/Elevation.js.map +1 -0
  280. package/dist/roguelike/FieldOfView.d.ts +72 -0
  281. package/dist/roguelike/FieldOfView.d.ts.map +1 -0
  282. package/dist/roguelike/FieldOfView.js +134 -0
  283. package/dist/roguelike/FieldOfView.js.map +1 -0
  284. package/dist/roguelike/Level.d.ts +96 -0
  285. package/dist/roguelike/Level.d.ts.map +1 -0
  286. package/dist/roguelike/Level.js +137 -0
  287. package/dist/roguelike/Level.js.map +1 -0
  288. package/dist/roguelike/MonsterAI.d.ts +40 -0
  289. package/dist/roguelike/MonsterAI.d.ts.map +1 -0
  290. package/dist/roguelike/MonsterAI.js +69 -0
  291. package/dist/roguelike/MonsterAI.js.map +1 -0
  292. package/dist/roguelike/Pathfinder.d.ts +82 -0
  293. package/dist/roguelike/Pathfinder.d.ts.map +1 -0
  294. package/dist/roguelike/Pathfinder.js +192 -0
  295. package/dist/roguelike/Pathfinder.js.map +1 -0
  296. package/dist/roguelike/Scheduler.d.ts +45 -0
  297. package/dist/roguelike/Scheduler.d.ts.map +1 -0
  298. package/dist/roguelike/Scheduler.js +82 -0
  299. package/dist/roguelike/Scheduler.js.map +1 -0
  300. package/dist/roguelike/Secrets.d.ts +44 -0
  301. package/dist/roguelike/Secrets.d.ts.map +1 -0
  302. package/dist/roguelike/Secrets.js +64 -0
  303. package/dist/roguelike/Secrets.js.map +1 -0
  304. package/dist/roguelike/Targeting.d.ts +66 -0
  305. package/dist/roguelike/Targeting.d.ts.map +1 -0
  306. package/dist/roguelike/Targeting.js +150 -0
  307. package/dist/roguelike/Targeting.js.map +1 -0
  308. package/dist/roguelike/generate.d.ts +44 -0
  309. package/dist/roguelike/generate.d.ts.map +1 -0
  310. package/dist/roguelike/generate.js +88 -0
  311. package/dist/roguelike/generate.js.map +1 -0
  312. package/dist/roguelike/index.d.ts +23 -0
  313. package/dist/roguelike/index.d.ts.map +1 -0
  314. package/dist/roguelike/index.js +15 -0
  315. package/dist/roguelike/index.js.map +1 -0
  316. package/dist/rpg/Event.d.ts +33 -0
  317. package/dist/rpg/Event.d.ts.map +1 -0
  318. package/dist/rpg/Event.js +19 -0
  319. package/dist/rpg/Event.js.map +1 -0
  320. package/dist/rpg/EventRunner.d.ts +72 -0
  321. package/dist/rpg/EventRunner.d.ts.map +1 -0
  322. package/dist/rpg/EventRunner.js +76 -0
  323. package/dist/rpg/EventRunner.js.map +1 -0
  324. package/dist/rpg/GameState.d.ts +22 -0
  325. package/dist/rpg/GameState.d.ts.map +1 -0
  326. package/dist/rpg/GameState.js +35 -0
  327. package/dist/rpg/GameState.js.map +1 -0
  328. package/dist/rpg/GridMover.d.ts +51 -0
  329. package/dist/rpg/GridMover.d.ts.map +1 -0
  330. package/dist/rpg/GridMover.js +91 -0
  331. package/dist/rpg/GridMover.js.map +1 -0
  332. package/dist/rpg/Quest.d.ts +67 -0
  333. package/dist/rpg/Quest.d.ts.map +1 -0
  334. package/dist/rpg/Quest.js +92 -0
  335. package/dist/rpg/Quest.js.map +1 -0
  336. package/dist/rpg/TiledMap.d.ts +107 -0
  337. package/dist/rpg/TiledMap.d.ts.map +1 -0
  338. package/dist/rpg/TiledMap.js +123 -0
  339. package/dist/rpg/TiledMap.js.map +1 -0
  340. package/dist/rpg/automap.d.ts +40 -0
  341. package/dist/rpg/automap.d.ts.map +1 -0
  342. package/dist/rpg/automap.js +81 -0
  343. package/dist/rpg/automap.js.map +1 -0
  344. package/dist/rpg/index.d.ts +14 -0
  345. package/dist/rpg/index.d.ts.map +1 -0
  346. package/dist/rpg/index.js +8 -0
  347. package/dist/rpg/index.js.map +1 -0
  348. package/dist/stage/DialogueStage.d.ts +75 -0
  349. package/dist/stage/DialogueStage.d.ts.map +1 -0
  350. package/dist/stage/DialogueStage.js +207 -0
  351. package/dist/stage/DialogueStage.js.map +1 -0
  352. package/dist/stage/index.d.ts +7 -0
  353. package/dist/stage/index.d.ts.map +1 -0
  354. package/dist/stage/index.js +4 -0
  355. package/dist/stage/index.js.map +1 -0
  356. package/dist/stage/script.d.ts +111 -0
  357. package/dist/stage/script.d.ts.map +1 -0
  358. package/dist/stage/script.js +133 -0
  359. package/dist/stage/script.js.map +1 -0
  360. package/dist/stage/twee.d.ts +42 -0
  361. package/dist/stage/twee.d.ts.map +1 -0
  362. package/dist/stage/twee.js +169 -0
  363. package/dist/stage/twee.js.map +1 -0
  364. package/dist/ui/IconGrid.d.ts +110 -0
  365. package/dist/ui/IconGrid.d.ts.map +1 -0
  366. package/dist/ui/IconGrid.js +284 -0
  367. package/dist/ui/IconGrid.js.map +1 -0
  368. package/dist/ui/Label.d.ts +26 -0
  369. package/dist/ui/Label.d.ts.map +1 -0
  370. package/dist/ui/Label.js +41 -0
  371. package/dist/ui/Label.js.map +1 -0
  372. package/dist/ui/ListView.d.ts +67 -0
  373. package/dist/ui/ListView.d.ts.map +1 -0
  374. package/dist/ui/ListView.js +167 -0
  375. package/dist/ui/ListView.js.map +1 -0
  376. package/dist/ui/MessageBox.d.ts +66 -0
  377. package/dist/ui/MessageBox.d.ts.map +1 -0
  378. package/dist/ui/MessageBox.js +161 -0
  379. package/dist/ui/MessageBox.js.map +1 -0
  380. package/dist/ui/NinePatch.d.ts +34 -0
  381. package/dist/ui/NinePatch.d.ts.map +1 -0
  382. package/dist/ui/NinePatch.js +45 -0
  383. package/dist/ui/NinePatch.js.map +1 -0
  384. package/dist/ui/VerticalLabel.d.ts +46 -0
  385. package/dist/ui/VerticalLabel.d.ts.map +1 -0
  386. package/dist/ui/VerticalLabel.js +81 -0
  387. package/dist/ui/VerticalLabel.js.map +1 -0
  388. package/dist/ui/Window.d.ts +71 -0
  389. package/dist/ui/Window.d.ts.map +1 -0
  390. package/dist/ui/Window.js +126 -0
  391. package/dist/ui/Window.js.map +1 -0
  392. package/dist/ui/WindowStack.d.ts +40 -0
  393. package/dist/ui/WindowStack.d.ts.map +1 -0
  394. package/dist/ui/WindowStack.js +106 -0
  395. package/dist/ui/WindowStack.js.map +1 -0
  396. package/dist/ui/index.d.ts +18 -0
  397. package/dist/ui/index.d.ts.map +1 -0
  398. package/dist/ui/index.js +10 -0
  399. package/dist/ui/index.js.map +1 -0
  400. package/dist/ui/theme.d.ts +50 -0
  401. package/dist/ui/theme.d.ts.map +1 -0
  402. package/dist/ui/theme.js +36 -0
  403. package/dist/ui/theme.js.map +1 -0
  404. package/dist/world/Encounters.d.ts +20 -0
  405. package/dist/world/Encounters.d.ts.map +1 -0
  406. package/dist/world/Encounters.js +9 -0
  407. package/dist/world/Encounters.js.map +1 -0
  408. package/dist/world/Overworld.d.ts +25 -0
  409. package/dist/world/Overworld.d.ts.map +1 -0
  410. package/dist/world/Overworld.js +26 -0
  411. package/dist/world/Overworld.js.map +1 -0
  412. package/dist/world/TurnClock.d.ts +25 -0
  413. package/dist/world/TurnClock.d.ts.map +1 -0
  414. package/dist/world/TurnClock.js +33 -0
  415. package/dist/world/TurnClock.js.map +1 -0
  416. package/dist/world/World.d.ts +50 -0
  417. package/dist/world/World.d.ts.map +1 -0
  418. package/dist/world/World.js +77 -0
  419. package/dist/world/World.js.map +1 -0
  420. package/dist/world/index.d.ts +8 -0
  421. package/dist/world/index.d.ts.map +1 -0
  422. package/dist/world/index.js +5 -0
  423. package/dist/world/index.js.map +1 -0
  424. package/package.json +76 -0
  425. package/tools/compile-resources.mjs +129 -0
@@ -0,0 +1,260 @@
1
+ import * as Random from '../core/Random.js';
2
+ export class BoardGrid {
3
+ constructor(width, height, cells) {
4
+ this.width = width;
5
+ this.height = height;
6
+ if (width < 1 || height < 1)
7
+ throw new Error('a board needs positive dimensions');
8
+ if (cells && cells.length !== width * height)
9
+ throw new Error('board cell count does not match dimensions');
10
+ this.cells = cells ? [...cells] : new Array(width * height).fill(null);
11
+ }
12
+ index(x, y) {
13
+ if (!this.inside(x, y))
14
+ throw new Error(`cell (${x},${y}) is outside the board`);
15
+ return y * this.width + x;
16
+ }
17
+ inside(x, y) { return x >= 0 && y >= 0 && x < this.width && y < this.height; }
18
+ get(x, y) { return this.cells[this.index(x, y)]; }
19
+ set(x, y, piece) { this.cells[this.index(x, y)] = piece; }
20
+ move(from, to) {
21
+ const piece = this.get(from.x, from.y);
22
+ if (piece === null)
23
+ throw new Error('cannot move an empty cell');
24
+ this.set(from.x, from.y, null);
25
+ this.set(to.x, to.y, piece);
26
+ return piece;
27
+ }
28
+ }
29
+ export function startingCheckers() {
30
+ const board = new Array(64).fill(null);
31
+ for (let y = 0; y < 3; y++)
32
+ for (let x = 0; x < 8; x++)
33
+ if ((x + y) % 2)
34
+ board[y * 8 + x] = { side: 'black', king: false };
35
+ for (let y = 5; y < 8; y++)
36
+ for (let x = 0; x < 8; x++)
37
+ if ((x + y) % 2)
38
+ board[y * 8 + x] = { side: 'red', king: false };
39
+ return { board, turn: 'red', forcedFrom: null };
40
+ }
41
+ export function checkersMoves(state) {
42
+ const sources = state.forcedFrom === null ? state.board.map((piece, from) => piece?.side === state.turn ? from : -1).filter((from) => from >= 0) : [state.forcedFrom];
43
+ const captures = sources.flatMap((from) => checkersFrom(state, from, true));
44
+ return captures.length > 0 ? captures : state.forcedFrom === null ? sources.flatMap((from) => checkersFrom(state, from, false)) : [];
45
+ }
46
+ export function applyCheckersMove(state, move) {
47
+ if (!checkersMoves(state).some((candidate) => candidate.from === move.from && candidate.to === move.to && candidate.captures.length === move.captures.length))
48
+ throw new Error('illegal checkers move');
49
+ const piece = state.board[move.from];
50
+ if (!piece)
51
+ throw new Error('no checkers piece on the source cell');
52
+ state.board[move.from] = null;
53
+ for (const captured of move.captures)
54
+ state.board[captured] = null;
55
+ const promoted = !piece.king && ((piece.side === 'red' && Math.floor(move.to / 8) === 0) || (piece.side === 'black' && Math.floor(move.to / 8) === 7));
56
+ state.board[move.to] = { ...piece, king: piece.king || promoted };
57
+ const next = { board: state.board, turn: state.turn, forcedFrom: move.captures.length > 0 ? move.to : null };
58
+ if (move.captures.length === 0 || checkersFrom(next, move.to, true).length === 0) {
59
+ state.turn = state.turn === 'red' ? 'black' : 'red';
60
+ state.forcedFrom = null;
61
+ }
62
+ else
63
+ state.forcedFrom = move.to;
64
+ }
65
+ function checkersFrom(state, from, capture) {
66
+ const piece = state.board[from];
67
+ if (!piece)
68
+ return [];
69
+ const x = from % 8;
70
+ const y = Math.floor(from / 8);
71
+ const directions = piece.king ? [-1, 1] : piece.side === 'red' ? [-1] : [1];
72
+ const out = [];
73
+ for (const dy of directions)
74
+ for (const dx of [-1, 1]) {
75
+ const mx = x + dx;
76
+ const my = y + dy;
77
+ const tx = x + dx * 2;
78
+ const ty = y + dy * 2;
79
+ if (capture) {
80
+ if (tx < 0 || ty < 0 || tx >= 8 || ty >= 8)
81
+ continue;
82
+ const middle = my * 8 + mx;
83
+ const target = ty * 8 + tx;
84
+ if (state.board[middle]?.side !== piece.side && state.board[middle] && !state.board[target])
85
+ out.push({ from, to: target, captures: [middle] });
86
+ }
87
+ else if (mx >= 0 && my >= 0 && mx < 8 && my < 8 && !state.board[my * 8 + mx]) {
88
+ out.push({ from, to: my * 8 + mx, captures: [] });
89
+ }
90
+ }
91
+ return out;
92
+ }
93
+ export function startingGo(size = 9) {
94
+ if (size < 2 || size > 25)
95
+ throw new Error('Go size must be between 2 and 25');
96
+ return { size, board: new Array(size * size).fill(null), turn: 'black', ko: null, passes: 0 };
97
+ }
98
+ export function playGo(state, x, y) {
99
+ const index = goIndex(state, x, y);
100
+ if (state.board[index] || state.ko === index)
101
+ throw new Error('Go cell is occupied or forbidden by ko');
102
+ const board = [...state.board];
103
+ board[index] = state.turn;
104
+ const enemy = state.turn === 'black' ? 'white' : 'black';
105
+ let captured = 0;
106
+ for (const neighbour of goNeighbours(state, index))
107
+ if (board[neighbour] === enemy && liberties(board, state.size, neighbour) === 0)
108
+ captured += removeGroup(board, state.size, neighbour);
109
+ if (liberties(board, state.size, index) === 0)
110
+ throw new Error('suicide is not a legal Go move');
111
+ state.ko = captured === 1 && liberties(board, state.size, index) === 1 ? state.board.findIndex((stone, i) => stone !== board[i]) : null;
112
+ state.board = board;
113
+ state.turn = enemy;
114
+ state.passes = 0;
115
+ }
116
+ export function passGo(state) { state.turn = state.turn === 'black' ? 'white' : 'black'; state.ko = null; state.passes++; }
117
+ export function goResult(state) { return state.passes >= 2 ? 'finished' : 'ongoing'; }
118
+ export function goScore(state) { const score = { black: 0, white: 0 }; const seen = new Set(); for (let i = 0; i < state.board.length; i++) {
119
+ const stone = state.board[i];
120
+ if (stone)
121
+ score[stone]++;
122
+ else if (!seen.has(i)) {
123
+ const area = group(state.board, state.size, i);
124
+ const borders = new Set();
125
+ for (const cell of area)
126
+ for (const neighbour of goNeighbours(state, cell))
127
+ if (state.board[neighbour])
128
+ borders.add(state.board[neighbour]);
129
+ for (const cell of area)
130
+ seen.add(cell);
131
+ if (borders.size === 1)
132
+ score[[...borders][0]] += area.length;
133
+ }
134
+ } return score; }
135
+ function goIndex(state, x, y) {
136
+ if (x < 0 || y < 0 || x >= state.size || y >= state.size)
137
+ throw new Error('Go cell is outside the board');
138
+ return y * state.size + x;
139
+ }
140
+ function goNeighbours(state, index) { const x = index % state.size; const y = Math.floor(index / state.size); return [[x - 1, y], [x + 1, y], [x, y - 1], [x, y + 1]].filter(([nx, ny]) => nx >= 0 && ny >= 0 && nx < state.size && ny < state.size).map(([nx, ny]) => ny * state.size + nx); }
141
+ function group(board, size, start) { const stone = board[start]; if (!stone)
142
+ return []; const found = []; const todo = [start]; const seen = new Set(); while (todo.length) {
143
+ const index = todo.pop();
144
+ if (seen.has(index) || board[index] !== stone)
145
+ continue;
146
+ seen.add(index);
147
+ found.push(index);
148
+ const x = index % size;
149
+ const y = Math.floor(index / size);
150
+ for (const [nx, ny] of [[x - 1, y], [x + 1, y], [x, y - 1], [x, y + 1]])
151
+ if (nx >= 0 && ny >= 0 && nx < size && ny < size)
152
+ todo.push(ny * size + nx);
153
+ } return found; }
154
+ function liberties(board, size, start) { const cells = group(board, size, start); const empty = new Set(); for (const index of cells) {
155
+ const x = index % size;
156
+ const y = Math.floor(index / size);
157
+ for (const [nx, ny] of [[x - 1, y], [x + 1, y], [x, y - 1], [x, y + 1]])
158
+ if (nx >= 0 && ny >= 0 && nx < size && ny < size && board[ny * size + nx] === null)
159
+ empty.add(ny * size + nx);
160
+ } return empty.size; }
161
+ function removeGroup(board, size, start) { const cells = group(board, size, start); for (const index of cells)
162
+ board[index] = null; return cells.length; }
163
+ export function startingBackgammon() { const points = new Array(24).fill(0); points[0] = 2; points[11] = 5; points[16] = 3; points[18] = 5; points[23] = -2; points[12] = -5; points[7] = -3; points[5] = -5; return { points, bar: { white: 0, black: 0 }, off: { white: 0, black: 0 }, turn: 'white' }; }
164
+ export function rollBackgammonDice() { const dice = rollDice(2, 6); return dice[0] === dice[1] ? [...dice, ...dice] : dice; }
165
+ export function backgammonMoves(state, dice) { const side = state.turn === 'white' ? 1 : -1; const out = []; for (const die of dice) {
166
+ if (state.bar[state.turn] > 0) {
167
+ const to = state.turn === 'white' ? die - 1 : 24 - die;
168
+ if (canBackgammonLand(state, to, side))
169
+ out.push({ from: 'bar', to, die });
170
+ continue;
171
+ }
172
+ for (let from = 0; from < 24; from++)
173
+ if (state.points[from] * side > 0) {
174
+ const to = from + die * side;
175
+ if (to < 0 || to >= 24)
176
+ out.push({ from, to: 'off', die });
177
+ else if (canBackgammonLand(state, to, side))
178
+ out.push({ from, to, die });
179
+ }
180
+ } return out; }
181
+ export function applyBackgammonMove(state, move) { if (!backgammonMoves(state, [move.die]).some((candidate) => candidate.from === move.from && candidate.to === move.to))
182
+ throw new Error('illegal backgammon move'); const side = state.turn === 'white' ? 1 : -1; if (move.from === 'bar')
183
+ state.bar[state.turn]--;
184
+ else
185
+ state.points[move.from] -= side; if (move.to === 'off')
186
+ state.off[state.turn]++;
187
+ else {
188
+ if (state.points[move.to] * side < 0) {
189
+ const enemy = state.turn === 'white' ? 'black' : 'white';
190
+ state.points[move.to] = 0;
191
+ state.bar[enemy]++;
192
+ }
193
+ state.points[move.to] += side;
194
+ } }
195
+ function canBackgammonLand(state, to, side) { return state.points[to] * side >= -1; }
196
+ export function createDeck(jokers = 0) { const suits = ['clubs', 'diamonds', 'hearts', 'spades']; const cards = []; for (const suit of suits)
197
+ for (let rank = 1; rank <= 13; rank++)
198
+ cards.push({ suit, rank: rank }); return cards.concat(new Array(jokers).fill(null).map(() => ({ suit: 'spades', rank: 1 }))); }
199
+ export function shuffleDeck(deck) { return Random.shuffle(deck); }
200
+ export function deal(deck, hands, cardsEach) { if (hands < 0 || cardsEach < 0 || deck.length < hands * cardsEach)
201
+ throw new Error('not enough cards to deal'); return Array.from({ length: hands }, () => deck.splice(0, cardsEach)); }
202
+ /** Highest card of the trump suit wins; failing that, highest card of whoever led. Ace (rank 1) ranks lowest, as in belote/tarot/bridge follow-suit play. */
203
+ export function trickWinner(plays, trumpSuit) { if (plays.length === 0)
204
+ throw new Error('a trick needs at least one play'); const leadSuit = plays[0].card.suit; const rankValue = (card) => (card.rank === 1 ? 14 : card.rank); const contest = trumpSuit && plays.some((play) => play.card.suit === trumpSuit) ? plays.filter((play) => play.card.suit === trumpSuit) : plays.filter((play) => play.card.suit === leadSuit); return contest.reduce((best, play) => (rankValue(play.card) > rankValue(best.card) ? play : best)).owner; }
205
+ export function dealSolitaire(seed) { const deck = createDeck(); if (seed === undefined)
206
+ shuffleDeck(deck);
207
+ else
208
+ Random.withSeed(seed, () => shuffleDeck(deck)); const tableau = Array.from({ length: 7 }, (_, column) => ({ down: deck.splice(0, 6 - column), up: deck.splice(0, 1) })); return { stock: deck, waste: [], tableau, foundations: [[], [], [], []] }; }
209
+ export function drawSolitaire(state) { if (state.stock.length === 0) {
210
+ state.stock = state.waste.reverse();
211
+ state.waste = [];
212
+ } const card = state.stock.pop() ?? null; if (card)
213
+ state.waste.push(card); return card; }
214
+ export function moveSolitaireTableau(state, from, to, count = 1) { const source = state.tableau[from]; const target = state.tableau[to]; const moving = source?.up.slice(-count); if (!source || !target || !moving?.length || (target.up.length === 0 ? moving[0].rank !== 13 : !alternatingDescending(moving[0], target.up.at(-1))))
215
+ throw new Error('illegal solitaire tableau move'); source.up.splice(-count, count); target.up.push(...moving); if (source.down.length && source.up.length === 0)
216
+ source.up.push(source.down.pop()); }
217
+ export function moveSolitaireToFoundation(state, source) { const card = source === 'waste' ? state.waste.at(-1) : state.tableau[source].up.at(-1); if (!card)
218
+ throw new Error('no solitaire card to move'); const foundation = state.foundations.find((pile) => pile[0]?.suit === card.suit || pile.length === 0); if (!foundation || card.rank !== foundation.length + 1)
219
+ throw new Error('card cannot move to its foundation'); if (source === 'waste')
220
+ state.waste.pop();
221
+ else {
222
+ const column = state.tableau[source];
223
+ column.up.pop();
224
+ if (column.down.length && column.up.length === 0)
225
+ column.up.push(column.down.pop());
226
+ } foundation.push(card); }
227
+ export function solitaireWon(state) { return state.foundations.every((pile) => pile.length === 13); }
228
+ function alternatingDescending(top, bottom) { const topRed = top.suit === 'diamonds' || top.suit === 'hearts'; const bottomRed = bottom.suit === 'diamonds' || bottom.suit === 'hearts'; return top.rank === bottom.rank - 1 && topRed !== bottomRed; }
229
+ export function rollDice(count, sides) { if (!Number.isInteger(count) || count < 0 || !Number.isInteger(sides) || sides < 1)
230
+ throw new Error('dice need a non-negative count and positive sides'); return Array.from({ length: count }, () => Random.range(1, sides)); }
231
+ export function rollExpression(expression) { const match = /^(\d+)d(\d+)([+-]\d+)?$/i.exec(expression.trim()); if (!match)
232
+ throw new Error(`bad dice expression: "${expression}"`); return rollDice(Number(match[1]), Number(match[2])).reduce((sum, roll) => sum + roll, Number(match[3] ?? 0)); }
233
+ export class DiceCup {
234
+ constructor(count, sides) {
235
+ this.kept = new Set();
236
+ this.count = count;
237
+ this.sides = sides;
238
+ this.values = rollDice(count, sides);
239
+ }
240
+ reRoll() { for (let i = 0; i < this.values.length; i++)
241
+ if (!this.kept.has(i))
242
+ this.values[i] = Random.range(1, this.sides); }
243
+ keep(index) { if (index < 0 || index >= this.count)
244
+ throw new Error('die index is outside the cup'); this.kept.add(index); }
245
+ clearKept() { this.kept.clear(); }
246
+ }
247
+ export function scoreDice(values, category) { if (values.length !== 5 || values.some((value) => value < 1 || value > 6))
248
+ throw new Error('a score sheet needs five d6 values'); const counts = new Map(); for (const value of values)
249
+ counts.set(value, (counts.get(value) ?? 0) + 1); const total = values.reduce((sum, value) => sum + value, 0); if (category === 'chance')
250
+ return total; if (category === 'yahtzee')
251
+ return counts.size === 1 ? 50 : 0; if (category === 'fullHouse')
252
+ return [...counts.values()].sort().join(',') === '2,3' ? 25 : 0; if (category === 'threeKind')
253
+ return [...counts.values()].some((count) => count >= 3) ? total : 0; if (category === 'fourKind')
254
+ return [...counts.values()].some((count) => count >= 4) ? total : 0; if (category === 'smallStraight' || category === 'largeStraight') {
255
+ const runs = ['1234', '2345', '3456'];
256
+ const large = ['12345', '23456'];
257
+ const unique = [...counts.keys()].sort().join('');
258
+ return (category === 'smallStraight' ? runs : large).some((run) => unique.includes(run)) ? category === 'smallStraight' ? 30 : 40 : 0;
259
+ } const face = ['ones', 'twos', 'threes', 'fours', 'fives', 'sixes'].indexOf(category) + 1; return face > 0 ? (counts.get(face) ?? 0) * face : 0; }
260
+ //# sourceMappingURL=Classics.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"Classics.js","sourceRoot":"","sources":["../../src/board/Classics.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,MAAM,MAAM,mBAAmB,CAAC;AAW5C,MAAM,OAAO,SAAS;IAKrB,YAAY,KAAa,EAAE,MAAc,EAAE,KAA6B;QACvE,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC;QACnB,IAAI,CAAC,MAAM,GAAG,MAAM,CAAC;QACrB,IAAI,KAAK,GAAG,CAAC,IAAI,MAAM,GAAG,CAAC;YAAE,MAAM,IAAI,KAAK,CAAC,mCAAmC,CAAC,CAAC;QAClF,IAAI,KAAK,IAAI,KAAK,CAAC,MAAM,KAAK,KAAK,GAAG,MAAM;YAAE,MAAM,IAAI,KAAK,CAAC,4CAA4C,CAAC,CAAC;QAC5G,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC,IAAI,KAAK,CAAC,KAAK,GAAG,MAAM,CAAC,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;IACxE,CAAC;IAED,KAAK,CAAC,CAAS,EAAE,CAAS;QACzB,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC,EAAE,CAAC,CAAC;YAAE,MAAM,IAAI,KAAK,CAAC,SAAS,CAAC,IAAI,CAAC,wBAAwB,CAAC,CAAC;QACjF,OAAO,CAAC,GAAG,IAAI,CAAC,KAAK,GAAG,CAAC,CAAC;IAC3B,CAAC;IAED,MAAM,CAAC,CAAS,EAAE,CAAS,IAAa,OAAO,CAAC,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,GAAG,IAAI,CAAC,KAAK,IAAI,CAAC,GAAG,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC;IACvG,GAAG,CAAC,CAAS,EAAE,CAAS,IAAc,OAAO,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;IAC5E,GAAG,CAAC,CAAS,EAAE,CAAS,EAAE,KAAe,IAAU,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,GAAG,KAAK,CAAC,CAAC,CAAC;IAE1F,IAAI,CAAC,IAA8B,EAAE,EAA4B;QAChE,MAAM,KAAK,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC,CAAC;QACvC,IAAI,KAAK,KAAK,IAAI;YAAE,MAAM,IAAI,KAAK,CAAC,2BAA2B,CAAC,CAAC;QACjE,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC;QAC/B,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC;QAC5B,OAAO,KAAK,CAAC;IACd,CAAC;CACD;AAOD,MAAM,UAAU,gBAAgB;IAC/B,MAAM,KAAK,GAAgC,IAAI,KAAK,CAAC,EAAE,CAAC,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;IACpE,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE;QAAE,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE;YAAE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC;gBAAE,KAAK,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,EAAE,IAAI,EAAE,OAAO,EAAE,IAAI,EAAE,KAAK,EAAE,CAAC;IAC3H,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE;QAAE,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE;YAAE,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC;gBAAE,KAAK,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,EAAE,IAAI,EAAE,KAAK,EAAE,IAAI,EAAE,KAAK,EAAE,CAAC;IACzH,OAAO,EAAE,KAAK,EAAE,IAAI,EAAE,KAAK,EAAE,UAAU,EAAE,IAAI,EAAE,CAAC;AACjD,CAAC;AAED,MAAM,UAAU,aAAa,CAAC,KAAoB;IACjD,MAAM,OAAO,GAAG,KAAK,CAAC,UAAU,KAAK,IAAI,CAAC,CAAC,CAAC,KAAK,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,KAAK,EAAE,IAAI,EAAE,EAAE,CAAC,KAAK,EAAE,IAAI,KAAK,KAAK,CAAC,IAAI,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,IAAI,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,UAAU,CAAC,CAAC;IACtK,MAAM,QAAQ,GAAG,OAAO,CAAC,OAAO,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,YAAY,CAAC,KAAK,EAAE,IAAI,EAAE,IAAI,CAAC,CAAC,CAAC;IAC5E,OAAO,QAAQ,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC,CAAC,QAAQ,CAAC,CAAC,CAAC,KAAK,CAAC,UAAU,KAAK,IAAI,CAAC,CAAC,CAAC,OAAO,CAAC,OAAO,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,YAAY,CAAC,KAAK,EAAE,IAAI,EAAE,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC;AACtI,CAAC;AAED,MAAM,UAAU,iBAAiB,CAAC,KAAoB,EAAE,IAAkB;IACzE,IAAI,CAAC,aAAa,CAAC,KAAK,CAAC,CAAC,IAAI,CAAC,CAAC,SAAS,EAAE,EAAE,CAAC,SAAS,CAAC,IAAI,KAAK,IAAI,CAAC,IAAI,IAAI,SAAS,CAAC,EAAE,KAAK,IAAI,CAAC,EAAE,IAAI,SAAS,CAAC,QAAQ,CAAC,MAAM,KAAK,IAAI,CAAC,QAAQ,CAAC,MAAM,CAAC;QAAE,MAAM,IAAI,KAAK,CAAC,uBAAuB,CAAC,CAAC;IACxM,MAAM,KAAK,GAAG,KAAK,CAAC,KAAK,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;IACrC,IAAI,CAAC,KAAK;QAAE,MAAM,IAAI,KAAK,CAAC,sCAAsC,CAAC,CAAC;IACpE,KAAK,CAAC,KAAK,CAAC,IAAI,CAAC,IAAI,CAAC,GAAG,IAAI,CAAC;IAC9B,KAAK,MAAM,QAAQ,IAAI,IAAI,CAAC,QAAQ;QAAE,KAAK,CAAC,KAAK,CAAC,QAAQ,CAAC,GAAG,IAAI,CAAC;IACnE,MAAM,QAAQ,GAAG,CAAC,KAAK,CAAC,IAAI,IAAI,CAAC,CAAC,KAAK,CAAC,IAAI,KAAK,KAAK,IAAI,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,EAAE,GAAG,CAAC,CAAC,KAAK,CAAC,CAAC,IAAI,CAAC,KAAK,CAAC,IAAI,KAAK,OAAO,IAAI,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,EAAE,GAAG,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC;IACvJ,KAAK,CAAC,KAAK,CAAC,IAAI,CAAC,EAAE,CAAC,GAAG,EAAE,GAAG,KAAK,EAAE,IAAI,EAAE,KAAK,CAAC,IAAI,IAAI,QAAQ,EAAE,CAAC;IAClE,MAAM,IAAI,GAAkB,EAAE,KAAK,EAAE,KAAK,CAAC,KAAK,EAAE,IAAI,EAAE,KAAK,CAAC,IAAI,EAAE,UAAU,EAAE,IAAI,CAAC,QAAQ,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,EAAE,CAAC,CAAC,CAAC,IAAI,EAAE,CAAC;IAC5H,IAAI,IAAI,CAAC,QAAQ,CAAC,MAAM,KAAK,CAAC,IAAI,YAAY,CAAC,IAAI,EAAE,IAAI,CAAC,EAAE,EAAE,IAAI,CAAC,CAAC,MAAM,KAAK,CAAC,EAAE,CAAC;QAClF,KAAK,CAAC,IAAI,GAAG,KAAK,CAAC,IAAI,KAAK,KAAK,CAAC,CAAC,CAAC,OAAO,CAAC,CAAC,CAAC,KAAK,CAAC;QACpD,KAAK,CAAC,UAAU,GAAG,IAAI,CAAC;IACzB,CAAC;;QAAM,KAAK,CAAC,UAAU,GAAG,IAAI,CAAC,EAAE,CAAC;AACnC,CAAC;AAED,SAAS,YAAY,CAAC,KAAoB,EAAE,IAAY,EAAE,OAAgB;IACzE,MAAM,KAAK,GAAG,KAAK,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC;IAChC,IAAI,CAAC,KAAK;QAAE,OAAO,EAAE,CAAC;IACtB,MAAM,CAAC,GAAG,IAAI,GAAG,CAAC,CAAC;IACnB,MAAM,CAAC,GAAG,IAAI,CAAC,KAAK,CAAC,IAAI,GAAG,CAAC,CAAC,CAAC;IAC/B,MAAM,UAAU,GAAG,KAAK,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,IAAI,KAAK,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;IAC5E,MAAM,GAAG,GAAmB,EAAE,CAAC;IAC/B,KAAK,MAAM,EAAE,IAAI,UAAU;QAAE,KAAK,MAAM,EAAE,IAAI,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC;YACvD,MAAM,EAAE,GAAG,CAAC,GAAG,EAAE,CAAC;YAClB,MAAM,EAAE,GAAG,CAAC,GAAG,EAAE,CAAC;YAClB,MAAM,EAAE,GAAG,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;YACtB,MAAM,EAAE,GAAG,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;YACtB,IAAI,OAAO,EAAE,CAAC;gBACb,IAAI,EAAE,GAAG,CAAC,IAAI,EAAE,GAAG,CAAC,IAAI,EAAE,IAAI,CAAC,IAAI,EAAE,IAAI,CAAC;oBAAE,SAAS;gBACrD,MAAM,MAAM,GAAG,EAAE,GAAG,CAAC,GAAG,EAAE,CAAC;gBAC3B,MAAM,MAAM,GAAG,EAAE,GAAG,CAAC,GAAG,EAAE,CAAC;gBAC3B,IAAI,KAAK,CAAC,KAAK,CAAC,MAAM,CAAC,EAAE,IAAI,KAAK,KAAK,CAAC,IAAI,IAAI,KAAK,CAAC,KAAK,CAAC,MAAM,CAAC,IAAI,CAAC,KAAK,CAAC,KAAK,CAAC,MAAM,CAAC;oBAAE,GAAG,CAAC,IAAI,CAAC,EAAE,IAAI,EAAE,EAAE,EAAE,MAAM,EAAE,QAAQ,EAAE,CAAC,MAAM,CAAC,EAAE,CAAC,CAAC;YACjJ,CAAC;iBAAM,IAAI,EAAE,IAAI,CAAC,IAAI,EAAE,IAAI,CAAC,IAAI,EAAE,GAAG,CAAC,IAAI,EAAE,GAAG,CAAC,IAAI,CAAC,KAAK,CAAC,KAAK,CAAC,EAAE,GAAG,CAAC,GAAG,EAAE,CAAC,EAAE,CAAC;gBAChF,GAAG,CAAC,IAAI,CAAC,EAAE,IAAI,EAAE,EAAE,EAAE,EAAE,GAAG,CAAC,GAAG,EAAE,EAAE,QAAQ,EAAE,EAAE,EAAE,CAAC,CAAC;YACnD,CAAC;QACF,CAAC;IACD,OAAO,GAAG,CAAC;AACZ,CAAC;AAKD,MAAM,UAAU,UAAU,CAAC,IAAI,GAAG,CAAC;IAClC,IAAI,IAAI,GAAG,CAAC,IAAI,IAAI,GAAG,EAAE;QAAE,MAAM,IAAI,KAAK,CAAC,kCAAkC,CAAC,CAAC;IAC/E,OAAO,EAAE,IAAI,EAAE,KAAK,EAAE,IAAI,KAAK,CAAC,IAAI,GAAG,IAAI,CAAC,CAAC,IAAI,CAAC,IAAI,CAAC,EAAE,IAAI,EAAE,OAAO,EAAE,EAAE,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC,EAAE,CAAC;AAC/F,CAAC;AAED,MAAM,UAAU,MAAM,CAAC,KAAc,EAAE,CAAS,EAAE,CAAS;IAC1D,MAAM,KAAK,GAAG,OAAO,CAAC,KAAK,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;IACnC,IAAI,KAAK,CAAC,KAAK,CAAC,KAAK,CAAC,IAAI,KAAK,CAAC,EAAE,KAAK,KAAK;QAAE,MAAM,IAAI,KAAK,CAAC,wCAAwC,CAAC,CAAC;IACxG,MAAM,KAAK,GAAG,CAAC,GAAG,KAAK,CAAC,KAAK,CAAC,CAAC;IAC/B,KAAK,CAAC,KAAK,CAAC,GAAG,KAAK,CAAC,IAAI,CAAC;IAC1B,MAAM,KAAK,GAAG,KAAK,CAAC,IAAI,KAAK,OAAO,CAAC,CAAC,CAAC,OAAO,CAAC,CAAC,CAAC,OAAO,CAAC;IACzD,IAAI,QAAQ,GAAG,CAAC,CAAC;IACjB,KAAK,MAAM,SAAS,IAAI,YAAY,CAAC,KAAK,EAAE,KAAK,CAAC;QAAE,IAAI,KAAK,CAAC,SAAS,CAAC,KAAK,KAAK,IAAI,SAAS,CAAC,KAAK,EAAE,KAAK,CAAC,IAAI,EAAE,SAAS,CAAC,KAAK,CAAC;YAAE,QAAQ,IAAI,WAAW,CAAC,KAAK,EAAE,KAAK,CAAC,IAAI,EAAE,SAAS,CAAC,CAAC;IAC3L,IAAI,SAAS,CAAC,KAAK,EAAE,KAAK,CAAC,IAAI,EAAE,KAAK,CAAC,KAAK,CAAC;QAAE,MAAM,IAAI,KAAK,CAAC,gCAAgC,CAAC,CAAC;IACjG,KAAK,CAAC,EAAE,GAAG,QAAQ,KAAK,CAAC,IAAI,SAAS,CAAC,KAAK,EAAE,KAAK,CAAC,IAAI,EAAE,KAAK,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,KAAK,CAAC,SAAS,CAAC,CAAC,KAAK,EAAE,CAAC,EAAE,EAAE,CAAC,KAAK,KAAK,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC;IACxI,KAAK,CAAC,KAAK,GAAG,KAAK,CAAC;IACpB,KAAK,CAAC,IAAI,GAAG,KAAK,CAAC;IACnB,KAAK,CAAC,MAAM,GAAG,CAAC,CAAC;AAClB,CAAC;AAED,MAAM,UAAU,MAAM,CAAC,KAAc,IAAU,KAAK,CAAC,IAAI,GAAG,KAAK,CAAC,IAAI,KAAK,OAAO,CAAC,CAAC,CAAC,OAAO,CAAC,CAAC,CAAC,OAAO,CAAC,CAAC,KAAK,CAAC,EAAE,GAAG,IAAI,CAAC,CAAC,KAAK,CAAC,MAAM,EAAE,CAAC,CAAC,CAAC;AAC1I,MAAM,UAAU,QAAQ,CAAC,KAAc,IAA4B,OAAO,KAAK,CAAC,MAAM,IAAI,CAAC,CAAC,CAAC,CAAC,UAAU,CAAC,CAAC,CAAC,SAAS,CAAC,CAAC,CAAC;AACvH,MAAM,UAAU,OAAO,CAAC,KAAc,IAAsC,MAAM,KAAK,GAAG,EAAE,KAAK,EAAE,CAAC,EAAE,KAAK,EAAE,CAAC,EAAE,CAAC,CAAC,MAAM,IAAI,GAAG,IAAI,GAAG,EAAU,CAAC,CAAC,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,KAAK,CAAC,KAAK,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE,CAAC;IAAC,MAAM,KAAK,GAAG,KAAK,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC;IAAC,IAAI,KAAK;QAAE,KAAK,CAAC,KAAK,CAAC,EAAE,CAAC;SAAM,IAAI,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,CAAC;QAAC,MAAM,IAAI,GAAG,KAAK,CAAC,KAAK,CAAC,KAAK,EAAE,KAAK,CAAC,IAAI,EAAE,CAAC,CAAC,CAAC;QAAC,MAAM,OAAO,GAAG,IAAI,GAAG,EAAW,CAAC;QAAC,KAAK,MAAM,IAAI,IAAI,IAAI;YAAE,KAAK,MAAM,SAAS,IAAI,YAAY,CAAC,KAAK,EAAE,IAAI,CAAC;gBAAE,IAAI,KAAK,CAAC,KAAK,CAAC,SAAS,CAAC;oBAAE,OAAO,CAAC,GAAG,CAAC,KAAK,CAAC,KAAK,CAAC,SAAS,CAAE,CAAC,CAAC;QAAC,KAAK,MAAM,IAAI,IAAI,IAAI;YAAE,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC;QAAC,IAAI,OAAO,CAAC,IAAI,KAAK,CAAC;YAAE,KAAK,CAAC,CAAC,GAAG,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC,IAAI,IAAI,CAAC,MAAM,CAAC;IAAC,CAAC;AAAC,CAAC,CAAC,OAAO,KAAK,CAAC,CAAC,CAAC;AAEhnB,SAAS,OAAO,CAAC,KAAc,EAAE,CAAS,EAAE,CAAS;IACpD,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,IAAI,KAAK,CAAC,IAAI,IAAI,CAAC,IAAI,KAAK,CAAC,IAAI;QAAE,MAAM,IAAI,KAAK,CAAC,8BAA8B,CAAC,CAAC;IAC1G,OAAO,CAAC,GAAG,KAAK,CAAC,IAAI,GAAG,CAAC,CAAC;AAC3B,CAAC;AACD,SAAS,YAAY,CAAC,KAAc,EAAE,KAAa,IAAc,MAAM,CAAC,GAAG,KAAK,GAAG,KAAK,CAAC,IAAI,CAAC,CAAC,MAAM,CAAC,GAAG,IAAI,CAAC,KAAK,CAAC,KAAK,GAAG,KAAK,CAAC,IAAI,CAAC,CAAC,CAAC,OAAO,CAAC,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,EAAE,CAAC,EAAE,EAAE,CAAC,EAAE,IAAI,CAAC,IAAI,EAAE,IAAI,CAAC,IAAI,EAAE,GAAG,KAAK,CAAC,IAAI,IAAI,EAAE,GAAG,KAAK,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,EAAE,EAAE,CAAC,EAAE,EAAE,CAAC,EAAE,GAAG,KAAK,CAAC,IAAI,GAAG,EAAE,CAAC,CAAC,CAAC,CAAC;AAC1T,SAAS,KAAK,CAAC,KAA4B,EAAE,IAAY,EAAE,KAAa,IAAc,MAAM,KAAK,GAAG,KAAK,CAAC,KAAK,CAAC,CAAC,CAAC,IAAI,CAAC,KAAK;IAAE,OAAO,EAAE,CAAC,CAAC,MAAM,KAAK,GAAa,EAAE,CAAC,CAAC,MAAM,IAAI,GAAG,CAAC,KAAK,CAAC,CAAC,CAAC,MAAM,IAAI,GAAG,IAAI,GAAG,EAAU,CAAC,CAAC,OAAO,IAAI,CAAC,MAAM,EAAE,CAAC;IAAC,MAAM,KAAK,GAAG,IAAI,CAAC,GAAG,EAAG,CAAC;IAAC,IAAI,IAAI,CAAC,GAAG,CAAC,KAAK,CAAC,IAAI,KAAK,CAAC,KAAK,CAAC,KAAK,KAAK;QAAE,SAAS;IAAC,IAAI,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC;IAAC,KAAK,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;IAAC,MAAM,CAAC,GAAG,KAAK,GAAG,IAAI,CAAC;IAAC,MAAM,CAAC,GAAG,IAAI,CAAC,KAAK,CAAC,KAAK,GAAG,IAAI,CAAC,CAAC;IAAC,KAAK,MAAM,CAAC,EAAE,EAAE,EAAE,CAAC,IAAI,CAAC,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC;QAAE,IAAI,EAAE,IAAI,CAAC,IAAI,EAAE,IAAI,CAAC,IAAI,EAAE,GAAG,IAAI,IAAI,EAAE,GAAG,IAAI;YAAE,IAAI,CAAC,IAAI,CAAC,EAAE,GAAG,IAAI,GAAG,EAAE,CAAC,CAAC;AAAC,CAAC,CAAC,OAAO,KAAK,CAAC,CAAC,CAAC;AAC5kB,SAAS,SAAS,CAAC,KAA4B,EAAE,IAAY,EAAE,KAAa,IAAY,MAAM,KAAK,GAAG,KAAK,CAAC,KAAK,EAAE,IAAI,EAAE,KAAK,CAAC,CAAC,CAAC,MAAM,KAAK,GAAG,IAAI,GAAG,EAAU,CAAC,CAAC,KAAK,MAAM,KAAK,IAAI,KAAK,EAAE,CAAC;IAAC,MAAM,CAAC,GAAG,KAAK,GAAG,IAAI,CAAC;IAAC,MAAM,CAAC,GAAG,IAAI,CAAC,KAAK,CAAC,KAAK,GAAG,IAAI,CAAC,CAAC;IAAC,KAAK,MAAM,CAAC,EAAE,EAAE,EAAE,CAAC,IAAI,CAAC,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC;QAAE,IAAI,EAAE,IAAI,CAAC,IAAI,EAAE,IAAI,CAAC,IAAI,EAAE,GAAG,IAAI,IAAI,EAAE,GAAG,IAAI,IAAI,KAAK,CAAC,EAAE,GAAG,IAAI,GAAG,EAAE,CAAC,KAAK,IAAI;YAAE,KAAK,CAAC,GAAG,CAAC,EAAE,GAAG,IAAI,GAAG,EAAE,CAAC,CAAC;AAAC,CAAC,CAAC,OAAO,KAAK,CAAC,IAAI,CAAC,CAAC,CAAC;AACzc,SAAS,WAAW,CAAC,KAA4B,EAAE,IAAY,EAAE,KAAa,IAAY,MAAM,KAAK,GAAG,KAAK,CAAC,KAAK,EAAE,IAAI,EAAE,KAAK,CAAC,CAAC,CAAC,KAAK,MAAM,KAAK,IAAI,KAAK;IAAE,KAAK,CAAC,KAAK,CAAC,GAAG,IAAI,CAAC,CAAC,OAAO,KAAK,CAAC,MAAM,CAAC,CAAC,CAAC;AAKzM,MAAM,UAAU,kBAAkB,KAAsB,MAAM,MAAM,GAAG,IAAI,KAAK,CAAC,EAAE,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,MAAM,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC,MAAM,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC,MAAM,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC,MAAM,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,MAAM,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,OAAO,EAAE,MAAM,EAAE,GAAG,EAAE,EAAE,KAAK,EAAE,CAAC,EAAE,KAAK,EAAE,CAAC,EAAE,EAAE,GAAG,EAAE,EAAE,KAAK,EAAE,CAAC,EAAE,KAAK,EAAE,CAAC,EAAE,EAAE,IAAI,EAAE,OAAO,EAAE,CAAC,CAAC,CAAC;AAC5T,MAAM,UAAU,kBAAkB,KAAe,MAAM,IAAI,GAAG,QAAQ,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,OAAO,IAAI,CAAC,CAAC,CAAC,KAAK,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,IAAI,EAAE,GAAG,IAAI,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC;AACvI,MAAM,UAAU,eAAe,CAAC,KAAsB,EAAE,IAAuB,IAAsB,MAAM,IAAI,GAAG,KAAK,CAAC,IAAI,KAAK,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,MAAM,GAAG,GAAqB,EAAE,CAAC,CAAC,KAAK,MAAM,GAAG,IAAI,IAAI,EAAE,CAAC;IAAC,IAAI,KAAK,CAAC,GAAG,CAAC,KAAK,CAAC,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC;QAAC,MAAM,EAAE,GAAG,KAAK,CAAC,IAAI,KAAK,OAAO,CAAC,CAAC,CAAC,GAAG,GAAG,CAAC,CAAC,CAAC,CAAC,EAAE,GAAG,GAAG,CAAC;QAAC,IAAI,iBAAiB,CAAC,KAAK,EAAE,EAAE,EAAE,IAAI,CAAC;YAAE,GAAG,CAAC,IAAI,CAAC,EAAE,IAAI,EAAE,KAAK,EAAE,EAAE,EAAE,GAAG,EAAE,CAAC,CAAC;QAAC,SAAS;IAAC,CAAC;IAAC,KAAK,IAAI,IAAI,GAAG,CAAC,EAAE,IAAI,GAAG,EAAE,EAAE,IAAI,EAAE;QAAE,IAAI,KAAK,CAAC,MAAM,CAAC,IAAI,CAAC,GAAG,IAAI,GAAG,CAAC,EAAE,CAAC;YAAC,MAAM,EAAE,GAAG,IAAI,GAAG,GAAG,GAAG,IAAI,CAAC;YAAC,IAAI,EAAE,GAAG,CAAC,IAAI,EAAE,IAAI,EAAE;gBAAE,GAAG,CAAC,IAAI,CAAC,EAAE,IAAI,EAAE,EAAE,EAAE,KAAK,EAAE,GAAG,EAAE,CAAC,CAAC;iBAAM,IAAI,iBAAiB,CAAC,KAAK,EAAE,EAAE,EAAE,IAAI,CAAC;gBAAE,GAAG,CAAC,IAAI,CAAC,EAAE,IAAI,EAAE,EAAE,EAAE,GAAG,EAAE,CAAC,CAAC;QAAC,CAAC;AAAC,CAAC,CAAC,OAAO,GAAG,CAAC,CAAC,CAAC;AAChoB,MAAM,UAAU,mBAAmB,CAAC,KAAsB,EAAE,IAAoB,IAAU,IAAI,CAAC,eAAe,CAAC,KAAK,EAAE,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,SAAS,EAAE,EAAE,CAAC,SAAS,CAAC,IAAI,KAAK,IAAI,CAAC,IAAI,IAAI,SAAS,CAAC,EAAE,KAAK,IAAI,CAAC,EAAE,CAAC;IAAE,MAAM,IAAI,KAAK,CAAC,yBAAyB,CAAC,CAAC,CAAC,MAAM,IAAI,GAAG,KAAK,CAAC,IAAI,KAAK,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,IAAI,IAAI,CAAC,IAAI,KAAK,KAAK;IAAE,KAAK,CAAC,GAAG,CAAC,KAAK,CAAC,IAAI,CAAC,EAAE,CAAC;;IAAM,KAAK,CAAC,MAAM,CAAC,IAAI,CAAC,IAAI,CAAC,IAAI,IAAI,CAAC,CAAC,IAAI,IAAI,CAAC,EAAE,KAAK,KAAK;IAAE,KAAK,CAAC,GAAG,CAAC,KAAK,CAAC,IAAI,CAAC,EAAE,CAAC;KAAM,CAAC;IAAC,IAAI,KAAK,CAAC,MAAM,CAAC,IAAI,CAAC,EAAE,CAAC,GAAG,IAAI,GAAG,CAAC,EAAE,CAAC;QAAC,MAAM,KAAK,GAAG,KAAK,CAAC,IAAI,KAAK,OAAO,CAAC,CAAC,CAAC,OAAO,CAAC,CAAC,CAAC,OAAO,CAAC;QAAC,KAAK,CAAC,MAAM,CAAC,IAAI,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC;QAAC,KAAK,CAAC,GAAG,CAAC,KAAK,CAAC,EAAE,CAAC;IAAC,CAAC;IAAC,KAAK,CAAC,MAAM,CAAC,IAAI,CAAC,EAAE,CAAC,IAAI,IAAI,CAAC;AAAC,CAAC,CAAC,CAAC;AAC/mB,SAAS,iBAAiB,CAAC,KAAsB,EAAE,EAAU,EAAE,IAAY,IAAa,OAAO,KAAK,CAAC,MAAM,CAAC,EAAE,CAAC,GAAG,IAAI,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC;AAM/H,MAAM,UAAU,UAAU,CAAC,MAAM,GAAG,CAAC,IAAY,MAAM,KAAK,GAAe,CAAC,OAAO,EAAE,UAAU,EAAE,QAAQ,EAAE,QAAQ,CAAC,CAAC,CAAC,MAAM,KAAK,GAAW,EAAE,CAAC,CAAC,KAAK,MAAM,IAAI,IAAI,KAAK;IAAE,KAAK,IAAI,IAAI,GAAG,CAAC,EAAE,IAAI,IAAI,EAAE,EAAE,IAAI,EAAE;QAAE,KAAK,CAAC,IAAI,CAAC,EAAE,IAAI,EAAE,IAAI,EAAE,IAAgB,EAAE,CAAC,CAAC,CAAC,OAAO,KAAK,CAAC,MAAM,CAAC,IAAI,KAAK,CAAC,MAAM,CAAC,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,GAAG,EAAE,CAAC,CAAC,EAAE,IAAI,EAAE,QAAiB,EAAE,IAAI,EAAE,CAAU,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;AAC9W,MAAM,UAAU,WAAW,CAAC,IAAY,IAAY,OAAO,MAAM,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;AAClF,MAAM,UAAU,IAAI,CAAI,IAAS,EAAE,KAAa,EAAE,SAAiB,IAAW,IAAI,KAAK,GAAG,CAAC,IAAI,SAAS,GAAG,CAAC,IAAI,IAAI,CAAC,MAAM,GAAG,KAAK,GAAG,SAAS;IAAE,MAAM,IAAI,KAAK,CAAC,0BAA0B,CAAC,CAAC,CAAC,OAAO,KAAK,CAAC,IAAI,CAAC,EAAE,MAAM,EAAE,KAAK,EAAE,EAAE,GAAG,EAAE,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC,EAAE,SAAS,CAAC,CAAC,CAAC,CAAC,CAAC;AAGtQ,6JAA6J;AAC7J,MAAM,UAAU,WAAW,CAAa,KAAqB,EAAE,SAAoB,IAAO,IAAI,KAAK,CAAC,MAAM,KAAK,CAAC;IAAE,MAAM,IAAI,KAAK,CAAC,iCAAiC,CAAC,CAAC,CAAC,MAAM,QAAQ,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,MAAM,SAAS,GAAG,CAAC,IAAU,EAAU,EAAE,CAAC,CAAC,IAAI,CAAC,IAAI,KAAK,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC,MAAM,OAAO,GAAG,SAAS,IAAI,KAAK,CAAC,IAAI,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,IAAI,CAAC,IAAI,CAAC,IAAI,KAAK,SAAS,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,MAAM,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,IAAI,CAAC,IAAI,CAAC,IAAI,KAAK,SAAS,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,MAAM,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,IAAI,CAAC,IAAI,CAAC,IAAI,KAAK,QAAQ,CAAC,CAAC,CAAC,OAAO,OAAO,CAAC,MAAM,CAAC,CAAC,IAAI,EAAE,IAAI,EAAE,EAAE,CAAC,CAAC,SAAS,CAAC,IAAI,CAAC,IAAI,CAAC,GAAG,SAAS,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC;AAGlkB,MAAM,UAAU,aAAa,CAAC,IAAa,IAAoB,MAAM,IAAI,GAAG,UAAU,EAAE,CAAC,CAAC,IAAI,IAAI,KAAK,SAAS;IAAE,WAAW,CAAC,IAAI,CAAC,CAAC;;IAAM,MAAM,CAAC,QAAQ,CAAC,IAAI,EAAE,GAAG,EAAE,CAAC,WAAW,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,MAAM,OAAO,GAAG,KAAK,CAAC,IAAI,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,EAAE,CAAC,CAAC,EAAE,MAAM,EAAE,EAAE,CAAC,CAAC,EAAE,IAAI,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC,EAAE,CAAC,GAAG,MAAM,CAAC,EAAE,EAAE,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,OAAO,EAAE,KAAK,EAAE,IAAI,EAAE,KAAK,EAAE,EAAE,EAAE,OAAO,EAAE,WAAW,EAAE,CAAC,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;AAC/X,MAAM,UAAU,aAAa,CAAC,KAAqB,IAAiB,IAAI,KAAK,CAAC,KAAK,CAAC,MAAM,KAAK,CAAC,EAAE,CAAC;IAAC,KAAK,CAAC,KAAK,GAAG,KAAK,CAAC,KAAK,CAAC,OAAO,EAAE,CAAC;IAAC,KAAK,CAAC,KAAK,GAAG,EAAE,CAAC;AAAC,CAAC,CAAC,MAAM,IAAI,GAAG,KAAK,CAAC,KAAK,CAAC,GAAG,EAAE,IAAI,IAAI,CAAC,CAAC,IAAI,IAAI;IAAE,KAAK,CAAC,KAAK,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC,OAAO,IAAI,CAAC,CAAC,CAAC;AACrP,MAAM,UAAU,oBAAoB,CAAC,KAAqB,EAAE,IAAY,EAAE,EAAU,EAAE,KAAK,GAAG,CAAC,IAAU,MAAM,MAAM,GAAG,KAAK,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC,CAAC,MAAM,MAAM,GAAG,KAAK,CAAC,OAAO,CAAC,EAAE,CAAC,CAAC,CAAC,MAAM,MAAM,GAAG,MAAM,EAAE,EAAE,CAAC,KAAK,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,IAAI,CAAC,MAAM,IAAI,CAAC,MAAM,IAAI,CAAC,MAAM,EAAE,MAAM,IAAI,CAAC,MAAM,CAAC,EAAE,CAAC,MAAM,KAAK,CAAC,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,IAAI,KAAK,EAAE,CAAC,CAAC,CAAC,CAAC,qBAAqB,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,MAAM,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,CAAE,CAAC,CAAC;IAAE,MAAM,IAAI,KAAK,CAAC,gCAAgC,CAAC,CAAC,CAAC,MAAM,CAAC,EAAE,CAAC,MAAM,CAAC,CAAC,KAAK,EAAE,KAAK,CAAC,CAAC,CAAC,MAAM,CAAC,EAAE,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC,CAAC,CAAC,IAAI,MAAM,CAAC,IAAI,CAAC,MAAM,IAAI,MAAM,CAAC,EAAE,CAAC,MAAM,KAAK,CAAC;IAAE,MAAM,CAAC,EAAE,CAAC,IAAI,CAAC,MAAM,CAAC,IAAI,CAAC,GAAG,EAAG,CAAC,CAAC,CAAC,CAAC;AACpjB,MAAM,UAAU,yBAAyB,CAAC,KAAqB,EAAE,MAAwB,IAAU,MAAM,IAAI,GAAG,MAAM,KAAK,OAAO,CAAC,CAAC,CAAC,KAAK,CAAC,KAAK,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,OAAO,CAAC,MAAM,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,IAAI;IAAE,MAAM,IAAI,KAAK,CAAC,2BAA2B,CAAC,CAAC,CAAC,MAAM,UAAU,GAAG,KAAK,CAAC,WAAW,CAAC,IAAI,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,IAAI,KAAK,IAAI,CAAC,IAAI,IAAI,IAAI,CAAC,MAAM,KAAK,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,UAAU,IAAI,IAAI,CAAC,IAAI,KAAK,UAAU,CAAC,MAAM,GAAG,CAAC;IAAE,MAAM,IAAI,KAAK,CAAC,oCAAoC,CAAC,CAAC,CAAC,IAAI,MAAM,KAAK,OAAO;IAAE,KAAK,CAAC,KAAK,CAAC,GAAG,EAAE,CAAC;KAAM,CAAC;IAAC,MAAM,MAAM,GAAG,KAAK,CAAC,OAAO,CAAC,MAAM,CAAC,CAAC;IAAC,MAAM,CAAC,EAAE,CAAC,GAAG,EAAE,CAAC;IAAC,IAAI,MAAM,CAAC,IAAI,CAAC,MAAM,IAAI,MAAM,CAAC,EAAE,CAAC,MAAM,KAAK,CAAC;QAAE,MAAM,CAAC,EAAE,CAAC,IAAI,CAAC,MAAM,CAAC,IAAI,CAAC,GAAG,EAAG,CAAC,CAAC;AAAC,CAAC,CAAC,UAAU,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;AACnqB,MAAM,UAAU,YAAY,CAAC,KAAqB,IAAa,OAAO,KAAK,CAAC,WAAW,CAAC,KAAK,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,IAAI,CAAC,MAAM,KAAK,EAAE,CAAC,CAAC,CAAC,CAAC;AAC9H,SAAS,qBAAqB,CAAC,GAAS,EAAE,MAAY,IAAa,MAAM,MAAM,GAAG,GAAG,CAAC,IAAI,KAAK,UAAU,IAAI,GAAG,CAAC,IAAI,KAAK,QAAQ,CAAC,CAAC,MAAM,SAAS,GAAG,MAAM,CAAC,IAAI,KAAK,UAAU,IAAI,MAAM,CAAC,IAAI,KAAK,QAAQ,CAAC,CAAC,OAAO,GAAG,CAAC,IAAI,KAAK,MAAM,CAAC,IAAI,GAAG,CAAC,IAAI,MAAM,KAAK,SAAS,CAAC,CAAC,CAAC;AAE5Q,MAAM,UAAU,QAAQ,CAAC,KAAa,EAAE,KAAa,IAAc,IAAI,CAAC,MAAM,CAAC,SAAS,CAAC,KAAK,CAAC,IAAI,KAAK,GAAG,CAAC,IAAI,CAAC,MAAM,CAAC,SAAS,CAAC,KAAK,CAAC,IAAI,KAAK,GAAG,CAAC;IAAE,MAAM,IAAI,KAAK,CAAC,mDAAmD,CAAC,CAAC,CAAC,OAAO,KAAK,CAAC,IAAI,CAAC,EAAE,MAAM,EAAE,KAAK,EAAE,EAAE,GAAG,EAAE,CAAC,MAAM,CAAC,KAAK,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC;AAClS,MAAM,UAAU,cAAc,CAAC,UAAkB,IAAY,MAAM,KAAK,GAAG,0BAA0B,CAAC,IAAI,CAAC,UAAU,CAAC,IAAI,EAAE,CAAC,CAAC,CAAC,IAAI,CAAC,KAAK;IAAE,MAAM,IAAI,KAAK,CAAC,yBAAyB,UAAU,GAAG,CAAC,CAAC,CAAC,OAAO,QAAQ,CAAC,MAAM,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,EAAE,MAAM,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,GAAG,EAAE,IAAI,EAAE,EAAE,CAAC,GAAG,GAAG,IAAI,EAAE,MAAM,CAAC,KAAK,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;AAEnT,MAAM,OAAO,OAAO;IAKnB,YAAY,KAAa,EAAE,KAAa;QADhC,SAAI,GAAG,IAAI,GAAG,EAAU,CAAC;QACW,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC;QAAC,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC;QAAC,IAAI,CAAC,MAAM,GAAG,QAAQ,CAAC,KAAK,EAAE,KAAK,CAAC,CAAC;IAAC,CAAC;IAC3H,MAAM,KAAW,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,MAAM,CAAC,MAAM,EAAE,CAAC,EAAE;QAAE,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,CAAC;YAAE,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC,GAAG,MAAM,CAAC,KAAK,CAAC,CAAC,EAAE,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC;IACpI,IAAI,CAAC,KAAa,IAAU,IAAI,KAAK,GAAG,CAAC,IAAI,KAAK,IAAI,IAAI,CAAC,KAAK;QAAE,MAAM,IAAI,KAAK,CAAC,8BAA8B,CAAC,CAAC,CAAC,IAAI,CAAC,IAAI,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC;IAC1I,SAAS,KAAW,IAAI,CAAC,IAAI,CAAC,KAAK,EAAE,CAAC,CAAC,CAAC;CACxC;AAGD,MAAM,UAAU,SAAS,CAAC,MAAyB,EAAE,QAAsB,IAAY,IAAI,MAAM,CAAC,MAAM,KAAK,CAAC,IAAI,MAAM,CAAC,IAAI,CAAC,CAAC,KAAK,EAAE,EAAE,CAAC,KAAK,GAAG,CAAC,IAAI,KAAK,GAAG,CAAC,CAAC;IAAE,MAAM,IAAI,KAAK,CAAC,oCAAoC,CAAC,CAAC,CAAC,MAAM,MAAM,GAAG,IAAI,GAAG,EAAkB,CAAC,CAAC,KAAK,MAAM,KAAK,IAAI,MAAM;IAAE,MAAM,CAAC,GAAG,CAAC,KAAK,EAAE,CAAC,MAAM,CAAC,GAAG,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,MAAM,KAAK,GAAG,MAAM,CAAC,MAAM,CAAC,CAAC,GAAG,EAAE,KAAK,EAAE,EAAE,CAAC,GAAG,GAAG,KAAK,EAAE,CAAC,CAAC,CAAC,CAAC,IAAI,QAAQ,KAAK,QAAQ;IAAE,OAAO,KAAK,CAAC,CAAC,IAAI,QAAQ,KAAK,SAAS;IAAE,OAAO,MAAM,CAAC,IAAI,KAAK,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,IAAI,QAAQ,KAAK,WAAW;IAAE,OAAO,CAAC,GAAG,MAAM,CAAC,MAAM,EAAE,CAAC,CAAC,IAAI,EAAE,CAAC,IAAI,CAAC,GAAG,CAAC,KAAK,KAAK,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,IAAI,QAAQ,KAAK,WAAW;IAAE,OAAO,CAAC,GAAG,MAAM,CAAC,MAAM,EAAE,CAAC,CAAC,IAAI,CAAC,CAAC,KAAK,EAAE,EAAE,CAAC,KAAK,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,IAAI,QAAQ,KAAK,UAAU;IAAE,OAAO,CAAC,GAAG,MAAM,CAAC,MAAM,EAAE,CAAC,CAAC,IAAI,CAAC,CAAC,KAAK,EAAE,EAAE,CAAC,KAAK,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,IAAI,QAAQ,KAAK,eAAe,IAAI,QAAQ,KAAK,eAAe,EAAE,CAAC;IAAC,MAAM,IAAI,GAAG,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAAC;IAAC,MAAM,KAAK,GAAG,CAAC,OAAO,EAAE,OAAO,CAAC,CAAC;IAAC,MAAM,MAAM,GAAG,CAAC,GAAG,MAAM,CAAC,IAAI,EAAE,CAAC,CAAC,IAAI,EAAE,CAAC,IAAI,CAAC,EAAE,CAAC,CAAC;IAAC,OAAO,CAAC,QAAQ,KAAK,eAAe,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,EAAE,EAAE,CAAC,MAAM,CAAC,QAAQ,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,QAAQ,KAAK,eAAe,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC;AAAC,CAAC,CAAC,MAAM,IAAI,GAAG,CAAC,MAAM,EAAE,MAAM,EAAE,QAAQ,EAAE,OAAO,EAAE,OAAO,EAAE,OAAO,CAAC,CAAC,OAAO,CAAC,QAAQ,CAAC,GAAG,CAAC,CAAC,CAAC,OAAO,IAAI,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,MAAM,CAAC,GAAG,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC"}
@@ -0,0 +1,23 @@
1
+ import { type ChessMove, type ChessState } from './chess.ts';
2
+ export interface ChessEngineOptions {
3
+ /** plies to search; three is a useful small browser default */
4
+ depth?: number;
5
+ /** optional hard cap on visited positions */
6
+ maxNodes?: number;
7
+ }
8
+ export interface ChessSearchResult {
9
+ move: ChessMove | null;
10
+ score: number;
11
+ nodes: number;
12
+ }
13
+ /**
14
+ * Chooses a move with a small negamax alpha-beta search.
15
+ *
16
+ * This is intentionally a rules engine, not a tournament engine: it searches legal
17
+ * positions, orders captures and promotions first, and evaluates material only. It has
18
+ * no opening book, transposition table, clock, or repetition scoring, which keeps it
19
+ * deterministic and small enough to run synchronously in a browser minigame.
20
+ */
21
+ export declare function chooseMove(state: ChessState, options?: ChessEngineOptions): ChessMove | null;
22
+ export declare function search(state: ChessState, options?: ChessEngineOptions): ChessSearchResult;
23
+ //# sourceMappingURL=Engine.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"Engine.d.ts","sourceRoot":"","sources":["../../src/board/Engine.ts"],"names":[],"mappings":"AAAA,OAAO,EAMN,KAAK,SAAS,EAEd,KAAK,UAAU,EACf,MAAM,YAAY,CAAC;AAEpB,MAAM,WAAW,kBAAkB;IAClC,+DAA+D;IAC/D,KAAK,CAAC,EAAE,MAAM,CAAC;IACf,6CAA6C;IAC7C,QAAQ,CAAC,EAAE,MAAM,CAAC;CAClB;AAED,MAAM,WAAW,iBAAiB;IACjC,IAAI,EAAE,SAAS,GAAG,IAAI,CAAC;IACvB,KAAK,EAAE,MAAM,CAAC;IACd,KAAK,EAAE,MAAM,CAAC;CACd;AAYD;;;;;;;GAOG;AACH,wBAAgB,UAAU,CAAC,KAAK,EAAE,UAAU,EAAE,OAAO,GAAE,kBAAuB,GAAG,SAAS,GAAG,IAAI,CAEhG;AAED,wBAAgB,MAAM,CAAC,KAAK,EAAE,UAAU,EAAE,OAAO,GAAE,kBAAuB,GAAG,iBAAiB,CAwC7F"}
@@ -0,0 +1,87 @@
1
+ import { applyMove, cloneChess, gameResult, inCheck, legalMoves, } from './chess.js';
2
+ const MATE = 100_000;
3
+ const PIECE_VALUE = {
4
+ pawn: 100,
5
+ knight: 320,
6
+ bishop: 330,
7
+ rook: 500,
8
+ queen: 900,
9
+ king: 0,
10
+ };
11
+ /**
12
+ * Chooses a move with a small negamax alpha-beta search.
13
+ *
14
+ * This is intentionally a rules engine, not a tournament engine: it searches legal
15
+ * positions, orders captures and promotions first, and evaluates material only. It has
16
+ * no opening book, transposition table, clock, or repetition scoring, which keeps it
17
+ * deterministic and small enough to run synchronously in a browser minigame.
18
+ */
19
+ export function chooseMove(state, options = {}) {
20
+ return search(state, options).move;
21
+ }
22
+ export function search(state, options = {}) {
23
+ const depth = Math.max(1, Math.floor(options.depth ?? 3));
24
+ const maxNodes = options.maxNodes === undefined ? Infinity : Math.max(1, Math.floor(options.maxNodes));
25
+ const moves = orderedMoves(state, legalMoves(state));
26
+ if (moves.length === 0)
27
+ return { move: null, score: terminalScore(state, 0), nodes: 1 };
28
+ let nodes = 0;
29
+ let bestMove = moves[0];
30
+ let bestScore = -Infinity;
31
+ let alpha = -Infinity;
32
+ for (const move of moves) {
33
+ if (nodes >= maxNodes)
34
+ break;
35
+ const next = cloneChess(state);
36
+ applyMove(next, move);
37
+ const score = -negamax(next, depth - 1, -Infinity, -alpha, 1);
38
+ if (score > bestScore) {
39
+ bestScore = score;
40
+ bestMove = move;
41
+ }
42
+ alpha = Math.max(alpha, score);
43
+ }
44
+ return { move: bestMove, score: bestScore, nodes };
45
+ function negamax(position, remaining, low, high, ply) {
46
+ if (nodes >= maxNodes)
47
+ return evaluate(position);
48
+ nodes++;
49
+ const result = gameResult(position);
50
+ if (result !== 'ongoing')
51
+ return terminalScore(position, ply);
52
+ if (remaining === 0)
53
+ return evaluate(position);
54
+ let value = -Infinity;
55
+ for (const move of orderedMoves(position, legalMoves(position))) {
56
+ const next = cloneChess(position);
57
+ applyMove(next, move);
58
+ value = Math.max(value, -negamax(next, remaining - 1, -high, -low, ply + 1));
59
+ low = Math.max(low, value);
60
+ if (low >= high)
61
+ break;
62
+ }
63
+ return value;
64
+ }
65
+ }
66
+ function evaluate(state) {
67
+ let score = 0;
68
+ for (const piece of state.board) {
69
+ if (piece)
70
+ score += (piece.side === 'white' ? 1 : -1) * PIECE_VALUE[piece.kind];
71
+ }
72
+ return state.turn === 'white' ? score : -score;
73
+ }
74
+ function terminalScore(state, ply) {
75
+ if (!inCheck(state, state.turn))
76
+ return 0;
77
+ return -MATE + ply;
78
+ }
79
+ function orderedMoves(state, moves) {
80
+ return moves.slice().sort((a, b) => moveOrder(state, b) - moveOrder(state, a));
81
+ }
82
+ function moveOrder(state, move) {
83
+ const captured = state.board[move.to];
84
+ const promotion = move.promotion ? PIECE_VALUE[move.promotion] : 0;
85
+ return promotion * 10 + (captured ? PIECE_VALUE[captured.kind] : 0);
86
+ }
87
+ //# sourceMappingURL=Engine.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"Engine.js","sourceRoot":"","sources":["../../src/board/Engine.ts"],"names":[],"mappings":"AAAA,OAAO,EACN,SAAS,EACT,UAAU,EACV,UAAU,EACV,OAAO,EACP,UAAU,GAIV,MAAM,YAAY,CAAC;AAepB,MAAM,IAAI,GAAG,OAAO,CAAC;AACrB,MAAM,WAAW,GAAuC;IACvD,IAAI,EAAE,GAAG;IACT,MAAM,EAAE,GAAG;IACX,MAAM,EAAE,GAAG;IACX,IAAI,EAAE,GAAG;IACT,KAAK,EAAE,GAAG;IACV,IAAI,EAAE,CAAC;CACP,CAAC;AAEF;;;;;;;GAOG;AACH,MAAM,UAAU,UAAU,CAAC,KAAiB,EAAE,OAAO,GAAuB,EAAE;IAC7E,OAAO,MAAM,CAAC,KAAK,EAAE,OAAO,CAAC,CAAC,IAAI,CAAC;AACpC,CAAC;AAED,MAAM,UAAU,MAAM,CAAC,KAAiB,EAAE,OAAO,GAAuB,EAAE;IACzE,MAAM,KAAK,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,IAAI,CAAC,KAAK,CAAC,OAAO,CAAC,KAAK,IAAI,CAAC,CAAC,CAAC,CAAC;IAC1D,MAAM,QAAQ,GAAG,OAAO,CAAC,QAAQ,KAAK,SAAS,CAAC,CAAC,CAAC,QAAQ,CAAC,CAAC,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,IAAI,CAAC,KAAK,CAAC,OAAO,CAAC,QAAQ,CAAC,CAAC,CAAC;IACvG,MAAM,KAAK,GAAG,YAAY,CAAC,KAAK,EAAE,UAAU,CAAC,KAAK,CAAC,CAAC,CAAC;IACrD,IAAI,KAAK,CAAC,MAAM,KAAK,CAAC;QAAE,OAAO,EAAE,IAAI,EAAE,IAAI,EAAE,KAAK,EAAE,aAAa,CAAC,KAAK,EAAE,CAAC,CAAC,EAAE,KAAK,EAAE,CAAC,EAAE,CAAC;IAExF,IAAI,KAAK,GAAG,CAAC,CAAC;IACd,IAAI,QAAQ,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC;IACxB,IAAI,SAAS,GAAG,CAAC,QAAQ,CAAC;IAC1B,IAAI,KAAK,GAAG,CAAC,QAAQ,CAAC;IACtB,KAAK,MAAM,IAAI,IAAI,KAAK,EAAE,CAAC;QAC1B,IAAI,KAAK,IAAI,QAAQ;YAAE,MAAM;QAC7B,MAAM,IAAI,GAAG,UAAU,CAAC,KAAK,CAAC,CAAC;QAC/B,SAAS,CAAC,IAAI,EAAE,IAAI,CAAC,CAAC;QACtB,MAAM,KAAK,GAAG,CAAC,OAAO,CAAC,IAAI,EAAE,KAAK,GAAG,CAAC,EAAE,CAAC,QAAQ,EAAE,CAAC,KAAK,EAAE,CAAC,CAAC,CAAC;QAC9D,IAAI,KAAK,GAAG,SAAS,EAAE,CAAC;YACvB,SAAS,GAAG,KAAK,CAAC;YAClB,QAAQ,GAAG,IAAI,CAAC;QACjB,CAAC;QACD,KAAK,GAAG,IAAI,CAAC,GAAG,CAAC,KAAK,EAAE,KAAK,CAAC,CAAC;IAChC,CAAC;IACD,OAAO,EAAE,IAAI,EAAE,QAAQ,EAAE,KAAK,EAAE,SAAS,EAAE,KAAK,EAAE,CAAC;IAEnD,SAAS,OAAO,CAAC,QAAoB,EAAE,SAAiB,EAAE,GAAW,EAAE,IAAY,EAAE,GAAW;QAC/F,IAAI,KAAK,IAAI,QAAQ;YAAE,OAAO,QAAQ,CAAC,QAAQ,CAAC,CAAC;QACjD,KAAK,EAAE,CAAC;QACR,MAAM,MAAM,GAAG,UAAU,CAAC,QAAQ,CAAC,CAAC;QACpC,IAAI,MAAM,KAAK,SAAS;YAAE,OAAO,aAAa,CAAC,QAAQ,EAAE,GAAG,CAAC,CAAC;QAC9D,IAAI,SAAS,KAAK,CAAC;YAAE,OAAO,QAAQ,CAAC,QAAQ,CAAC,CAAC;QAE/C,IAAI,KAAK,GAAG,CAAC,QAAQ,CAAC;QACtB,KAAK,MAAM,IAAI,IAAI,YAAY,CAAC,QAAQ,EAAE,UAAU,CAAC,QAAQ,CAAC,CAAC,EAAE,CAAC;YACjE,MAAM,IAAI,GAAG,UAAU,CAAC,QAAQ,CAAC,CAAC;YAClC,SAAS,CAAC,IAAI,EAAE,IAAI,CAAC,CAAC;YACtB,KAAK,GAAG,IAAI,CAAC,GAAG,CAAC,KAAK,EAAE,CAAC,OAAO,CAAC,IAAI,EAAE,SAAS,GAAG,CAAC,EAAE,CAAC,IAAI,EAAE,CAAC,GAAG,EAAE,GAAG,GAAG,CAAC,CAAC,CAAC,CAAC;YAC7E,GAAG,GAAG,IAAI,CAAC,GAAG,CAAC,GAAG,EAAE,KAAK,CAAC,CAAC;YAC3B,IAAI,GAAG,IAAI,IAAI;gBAAE,MAAM;QACxB,CAAC;QACD,OAAO,KAAK,CAAC;IACd,CAAC;AACF,CAAC;AAED,SAAS,QAAQ,CAAC,KAAiB;IAClC,IAAI,KAAK,GAAG,CAAC,CAAC;IACd,KAAK,MAAM,KAAK,IAAI,KAAK,CAAC,KAAK,EAAE,CAAC;QACjC,IAAI,KAAK;YAAE,KAAK,IAAI,CAAC,KAAK,CAAC,IAAI,KAAK,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,WAAW,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC;IACjF,CAAC;IACD,OAAO,KAAK,CAAC,IAAI,KAAK,OAAO,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC;AAChD,CAAC;AAED,SAAS,aAAa,CAAC,KAAiB,EAAE,GAAW;IACpD,IAAI,CAAC,OAAO,CAAC,KAAK,EAAE,KAAK,CAAC,IAAI,CAAC;QAAE,OAAO,CAAC,CAAC;IAC1C,OAAO,CAAC,IAAI,GAAG,GAAG,CAAC;AACpB,CAAC;AAED,SAAS,YAAY,CAAC,KAAiB,EAAE,KAAkB;IAC1D,OAAO,KAAK,CAAC,KAAK,EAAE,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC,SAAS,CAAC,KAAK,EAAE,CAAC,CAAC,GAAG,SAAS,CAAC,KAAK,EAAE,CAAC,CAAC,CAAC,CAAC;AAChF,CAAC;AAED,SAAS,SAAS,CAAC,KAAiB,EAAE,IAAe;IACpD,MAAM,QAAQ,GAAG,KAAK,CAAC,KAAK,CAAC,IAAI,CAAC,EAAE,CAAC,CAAC;IACtC,MAAM,SAAS,GAAG,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC,WAAW,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;IACnE,OAAO,SAAS,GAAG,EAAE,GAAG,CAAC,QAAQ,CAAC,CAAC,CAAC,WAAW,CAAC,QAAQ,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;AACrE,CAAC"}
@@ -0,0 +1,46 @@
1
+ export type TacticalShape = 'square' | 'hex';
2
+ export interface TacticalCell {
3
+ passable: boolean;
4
+ cover?: number;
5
+ }
6
+ export interface TacticalUnit {
7
+ id: string;
8
+ owner: string;
9
+ x: number;
10
+ y: number;
11
+ hp: number;
12
+ maxHp: number;
13
+ actions: number;
14
+ overwatch?: boolean;
15
+ }
16
+ export interface TacticalState {
17
+ width: number;
18
+ height: number;
19
+ shape: TacticalShape;
20
+ cells: TacticalCell[];
21
+ units: TacticalUnit[];
22
+ turn: string;
23
+ round: number;
24
+ }
25
+ export interface TacticalMove {
26
+ unit: string;
27
+ x: number;
28
+ y: number;
29
+ cost: number;
30
+ }
31
+ export interface TacticalAttack {
32
+ attacker: string;
33
+ defender: string;
34
+ damage: number;
35
+ cover: number;
36
+ killed: boolean;
37
+ }
38
+ export declare function startingTactics(width: number, height: number, shape?: TacticalShape): TacticalState;
39
+ export declare function addTacticalUnit(state: TacticalState, unit: TacticalUnit): void;
40
+ export declare function tacticalMoves(state: TacticalState, unitId: string): TacticalMove[];
41
+ export declare function moveTacticalUnit(state: TacticalState, move: TacticalMove): void;
42
+ export declare function setTacticalOverwatch(state: TacticalState, unitId: string): void;
43
+ export declare function triggerTacticalOverwatch(state: TacticalState, movingUnitId: string, damage: number): TacticalAttack[];
44
+ export declare function tacticalAttack(state: TacticalState, attackerId: string, defenderId: string, damage: number): TacticalAttack;
45
+ export declare function endTacticalTurn(state: TacticalState): void;
46
+ //# sourceMappingURL=Tactics.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"Tactics.d.ts","sourceRoot":"","sources":["../../src/board/Tactics.ts"],"names":[],"mappings":"AAEA,MAAM,MAAM,aAAa,GAAG,QAAQ,GAAG,KAAK,CAAC;AAC7C,MAAM,WAAW,YAAY;IAAG,QAAQ,EAAE,OAAO,CAAC;IAAC,KAAK,CAAC,EAAE,MAAM,CAAC;CAAE;AACpE,MAAM,WAAW,YAAY;IAAG,EAAE,EAAE,MAAM,CAAC;IAAC,KAAK,EAAE,MAAM,CAAC;IAAC,CAAC,EAAE,MAAM,CAAC;IAAC,CAAC,EAAE,MAAM,CAAC;IAAC,EAAE,EAAE,MAAM,CAAC;IAAC,KAAK,EAAE,MAAM,CAAC;IAAC,OAAO,EAAE,MAAM,CAAC;IAAC,SAAS,CAAC,EAAE,OAAO,CAAC;CAAE;AACnJ,MAAM,WAAW,aAAa;IAAG,KAAK,EAAE,MAAM,CAAC;IAAC,MAAM,EAAE,MAAM,CAAC;IAAC,KAAK,EAAE,aAAa,CAAC;IAAC,KAAK,EAAE,YAAY,EAAE,CAAC;IAAC,KAAK,EAAE,YAAY,EAAE,CAAC;IAAC,IAAI,EAAE,MAAM,CAAC;IAAC,KAAK,EAAE,MAAM,CAAC;CAAE;AAClK,MAAM,WAAW,YAAY;IAAG,IAAI,EAAE,MAAM,CAAC;IAAC,CAAC,EAAE,MAAM,CAAC;IAAC,CAAC,EAAE,MAAM,CAAC;IAAC,IAAI,EAAE,MAAM,CAAC;CAAE;AACnF,MAAM,WAAW,cAAc;IAAG,QAAQ,EAAE,MAAM,CAAC;IAAC,QAAQ,EAAE,MAAM,CAAC;IAAC,MAAM,EAAE,MAAM,CAAC;IAAC,KAAK,EAAE,MAAM,CAAC;IAAC,MAAM,EAAE,OAAO,CAAC;CAAE;AAEvH,wBAAgB,eAAe,CAAC,KAAK,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,KAAK,GAAE,aAAqB,GAAG,aAAa,CAG1G;AAED,wBAAgB,eAAe,CAAC,KAAK,EAAE,aAAa,EAAE,IAAI,EAAE,YAAY,GAAG,IAAI,CAI9E;AAED,wBAAgB,aAAa,CAAC,KAAK,EAAE,aAAa,EAAE,MAAM,EAAE,MAAM,GAAG,YAAY,EAAE,CASlF;AAED,wBAAgB,gBAAgB,CAAC,KAAK,EAAE,aAAa,EAAE,IAAI,EAAE,YAAY,GAAG,IAAI,CAO/E;AAED,wBAAgB,oBAAoB,CAAC,KAAK,EAAE,aAAa,EAAE,MAAM,EAAE,MAAM,GAAG,IAAI,CAK/E;AAED,wBAAgB,wBAAwB,CAAC,KAAK,EAAE,aAAa,EAAE,YAAY,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,GAAG,cAAc,EAAE,CAarH;AAED,wBAAgB,cAAc,CAAC,KAAK,EAAE,aAAa,EAAE,UAAU,EAAE,MAAM,EAAE,UAAU,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,GAAG,cAAc,CAW3H;AAED,wBAAgB,eAAe,CAAC,KAAK,EAAE,aAAa,GAAG,IAAI,CAO1D"}
@@ -0,0 +1,108 @@
1
+ import { hexDistance, hexNeighbors } from '../core/Hex.js';
2
+ export function startingTactics(width, height, shape = 'hex') {
3
+ if (width < 1 || height < 1)
4
+ throw new Error('a tactical map needs positive dimensions');
5
+ return { width, height, shape, cells: Array.from({ length: width * height }, () => ({ passable: true, cover: 0 })), units: [], turn: '', round: 1 };
6
+ }
7
+ export function addTacticalUnit(state, unit) {
8
+ if (!tacticalInside(state, unit.x, unit.y) || state.units.some((other) => other.x === unit.x && other.y === unit.y))
9
+ throw new Error('tactical unit cannot be placed there');
10
+ state.units.push({ ...unit });
11
+ if (!state.turn)
12
+ state.turn = unit.owner;
13
+ }
14
+ export function tacticalMoves(state, unitId) {
15
+ const unit = getUnit(state, unitId);
16
+ if (unit.owner !== state.turn || unit.actions <= 0)
17
+ return [];
18
+ const out = [];
19
+ for (let y = 0; y < state.height; y++)
20
+ for (let x = 0; x < state.width; x++) {
21
+ const cost = tacticalDistance(state, unit, { x, y });
22
+ if (cost > 0 && cost <= unit.actions && state.cells[y * state.width + x].passable && !occupied(state, x, y) && tacticalReachable(state, unit, x, y))
23
+ out.push({ unit: unitId, x, y, cost });
24
+ }
25
+ return out;
26
+ }
27
+ export function moveTacticalUnit(state, move) {
28
+ const legal = tacticalMoves(state, move.unit).find((candidate) => candidate.x === move.x && candidate.y === move.y);
29
+ if (!legal)
30
+ throw new Error('illegal tactical move');
31
+ const unit = getUnit(state, move.unit);
32
+ unit.x = move.x;
33
+ unit.y = move.y;
34
+ unit.actions -= legal.cost;
35
+ }
36
+ export function setTacticalOverwatch(state, unitId) {
37
+ const unit = getUnit(state, unitId);
38
+ if (unit.owner !== state.turn || unit.actions <= 0)
39
+ throw new Error('only an active unit can enter overwatch');
40
+ unit.actions = 0;
41
+ unit.overwatch = true;
42
+ }
43
+ export function triggerTacticalOverwatch(state, movingUnitId, damage) {
44
+ const moving = getUnit(state, movingUnitId);
45
+ const reactions = [];
46
+ for (const watcher of [...state.units]) {
47
+ if (!watcher.overwatch || watcher.owner === moving.owner || tacticalDistance(state, watcher, moving) > 3)
48
+ continue;
49
+ const cover = state.cells[moving.y * state.width + moving.x].cover ?? 0;
50
+ const dealt = Math.max(0, damage - cover);
51
+ moving.hp = Math.max(0, moving.hp - dealt);
52
+ watcher.overwatch = false;
53
+ reactions.push({ attacker: watcher.id, defender: moving.id, damage: dealt, cover, killed: moving.hp === 0 });
54
+ if (moving.hp === 0) {
55
+ state.units = state.units.filter((unit) => unit !== moving);
56
+ break;
57
+ }
58
+ }
59
+ return reactions;
60
+ }
61
+ export function tacticalAttack(state, attackerId, defenderId, damage) {
62
+ const attacker = getUnit(state, attackerId);
63
+ const defender = getUnit(state, defenderId);
64
+ if (attacker.owner !== state.turn || attacker.owner === defender.owner)
65
+ throw new Error('invalid tactical attack');
66
+ if (tacticalDistance(state, attacker, defender) > 3)
67
+ throw new Error('tactical target is out of range');
68
+ const cover = state.cells[defender.y * state.width + defender.x].cover ?? 0;
69
+ const dealt = Math.max(0, damage - cover);
70
+ defender.hp = Math.max(0, defender.hp - dealt);
71
+ const killed = defender.hp === 0;
72
+ if (killed)
73
+ state.units = state.units.filter((unit) => unit !== defender);
74
+ return { attacker: attackerId, defender: defenderId, damage: dealt, cover, killed };
75
+ }
76
+ export function endTacticalTurn(state) {
77
+ const owners = [...new Set(state.units.map((unit) => unit.owner))];
78
+ if (owners.length === 0)
79
+ return;
80
+ const next = owners.indexOf(state.turn) + 1;
81
+ if (next >= owners.length)
82
+ state.round++;
83
+ state.turn = owners[next % owners.length];
84
+ for (const unit of state.units)
85
+ if (unit.owner === state.turn) {
86
+ unit.actions = 2;
87
+ unit.overwatch = false;
88
+ }
89
+ }
90
+ function getUnit(state, id) { const unit = state.units.find((candidate) => candidate.id === id); if (!unit)
91
+ throw new Error(`unknown tactical unit "${id}"`); return unit; }
92
+ function occupied(state, x, y) { return state.units.some((unit) => unit.x === x && unit.y === y); }
93
+ function tacticalInside(state, x, y) { return x >= 0 && y >= 0 && x < state.width && y < state.height; }
94
+ function tacticalNeighbours(state, x, y) { return state.shape === 'hex' ? hexNeighbors(x, y) : [{ x: x - 1, y }, { x: x + 1, y }, { x, y: y - 1 }, { x, y: y + 1 }]; }
95
+ function tacticalDistance(state, a, b) { return state.shape === 'hex' ? hexDistance(a, b) : Math.abs(a.x - b.x) + Math.abs(a.y - b.y); }
96
+ function tacticalReachable(state, unit, targetX, targetY) { const todo = [{ x: unit.x, y: unit.y, distance: 0 }]; const seen = new Set([`${unit.x},${unit.y}`]); while (todo.length) {
97
+ const current = todo.shift();
98
+ if (current.x === targetX && current.y === targetY)
99
+ return true;
100
+ for (const next of tacticalNeighbours(state, current.x, current.y)) {
101
+ const key = `${next.x},${next.y}`;
102
+ if (!tacticalInside(state, next.x, next.y) || seen.has(key) || !state.cells[next.y * state.width + next.x].passable || occupied(state, next.x, next.y) && !(next.x === targetX && next.y === targetY))
103
+ continue;
104
+ seen.add(key);
105
+ todo.push({ ...next, distance: current.distance + 1 });
106
+ }
107
+ } return false; }
108
+ //# sourceMappingURL=Tactics.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"Tactics.js","sourceRoot":"","sources":["../../src/board/Tactics.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,WAAW,EAAE,YAAY,EAAE,MAAM,gBAAgB,CAAC;AAS3D,MAAM,UAAU,eAAe,CAAC,KAAa,EAAE,MAAc,EAAE,KAAK,GAAkB,KAAK;IAC1F,IAAI,KAAK,GAAG,CAAC,IAAI,MAAM,GAAG,CAAC;QAAE,MAAM,IAAI,KAAK,CAAC,0CAA0C,CAAC,CAAC;IACzF,OAAO,EAAE,KAAK,EAAE,MAAM,EAAE,KAAK,EAAE,KAAK,EAAE,KAAK,CAAC,IAAI,CAAC,EAAE,MAAM,EAAE,KAAK,GAAG,MAAM,EAAE,EAAE,GAAG,EAAE,CAAC,CAAC,EAAE,QAAQ,EAAE,IAAI,EAAE,KAAK,EAAE,CAAC,EAAE,CAAC,CAAC,EAAE,KAAK,EAAE,EAAE,EAAE,IAAI,EAAE,EAAE,EAAE,KAAK,EAAE,CAAC,EAAE,CAAC;AACrJ,CAAC;AAED,MAAM,UAAU,eAAe,CAAC,KAAoB,EAAE,IAAkB;IACvE,IAAI,CAAC,cAAc,CAAC,KAAK,EAAE,IAAI,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC,IAAI,KAAK,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC,KAAK,EAAE,EAAE,CAAC,KAAK,CAAC,CAAC,KAAK,IAAI,CAAC,CAAC,IAAI,KAAK,CAAC,CAAC,KAAK,IAAI,CAAC,CAAC,CAAC;QAAE,MAAM,IAAI,KAAK,CAAC,sCAAsC,CAAC,CAAC;IAC7K,KAAK,CAAC,KAAK,CAAC,IAAI,CAAC,EAAE,GAAG,IAAI,EAAE,CAAC,CAAC;IAC9B,IAAI,CAAC,KAAK,CAAC,IAAI;QAAE,KAAK,CAAC,IAAI,GAAG,IAAI,CAAC,KAAK,CAAC;AAC1C,CAAC;AAED,MAAM,UAAU,aAAa,CAAC,KAAoB,EAAE,MAAc;IACjE,MAAM,IAAI,GAAG,OAAO,CAAC,KAAK,EAAE,MAAM,CAAC,CAAC;IACpC,IAAI,IAAI,CAAC,KAAK,KAAK,KAAK,CAAC,IAAI,IAAI,IAAI,CAAC,OAAO,IAAI,CAAC;QAAE,OAAO,EAAE,CAAC;IAC9D,MAAM,GAAG,GAAmB,EAAE,CAAC;IAC/B,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,KAAK,CAAC,MAAM,EAAE,CAAC,EAAE;QAAE,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,KAAK,CAAC,KAAK,EAAE,CAAC,EAAE,EAAE,CAAC;YAC7E,MAAM,IAAI,GAAG,gBAAgB,CAAC,KAAK,EAAE,IAAI,EAAE,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC;YACrD,IAAI,IAAI,GAAG,CAAC,IAAI,IAAI,IAAI,IAAI,CAAC,OAAO,IAAI,KAAK,CAAC,KAAK,CAAC,CAAC,GAAG,KAAK,CAAC,KAAK,GAAG,CAAC,CAAC,CAAC,QAAQ,IAAI,CAAC,QAAQ,CAAC,KAAK,EAAE,CAAC,EAAE,CAAC,CAAC,IAAI,iBAAiB,CAAC,KAAK,EAAE,IAAI,EAAE,CAAC,EAAE,CAAC,CAAC;gBAAE,GAAG,CAAC,IAAI,CAAC,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC,EAAE,CAAC,EAAE,IAAI,EAAE,CAAC,CAAC;QAC7L,CAAC;IACD,OAAO,GAAG,CAAC;AACZ,CAAC;AAED,MAAM,UAAU,gBAAgB,CAAC,KAAoB,EAAE,IAAkB;IACxE,MAAM,KAAK,GAAG,aAAa,CAAC,KAAK,EAAE,IAAI,CAAC,IAAI,CAAC,CAAC,IAAI,CAAC,CAAC,SAAS,EAAE,EAAE,CAAC,SAAS,CAAC,CAAC,KAAK,IAAI,CAAC,CAAC,IAAI,SAAS,CAAC,CAAC,KAAK,IAAI,CAAC,CAAC,CAAC,CAAC;IACpH,IAAI,CAAC,KAAK;QAAE,MAAM,IAAI,KAAK,CAAC,uBAAuB,CAAC,CAAC;IACrD,MAAM,IAAI,GAAG,OAAO,CAAC,KAAK,EAAE,IAAI,CAAC,IAAI,CAAC,CAAC;IACvC,IAAI,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC;IAChB,IAAI,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC;IAChB,IAAI,CAAC,OAAO,IAAI,KAAK,CAAC,IAAI,CAAC;AAC5B,CAAC;AAED,MAAM,UAAU,oBAAoB,CAAC,KAAoB,EAAE,MAAc;IACxE,MAAM,IAAI,GAAG,OAAO,CAAC,KAAK,EAAE,MAAM,CAAC,CAAC;IACpC,IAAI,IAAI,CAAC,KAAK,KAAK,KAAK,CAAC,IAAI,IAAI,IAAI,CAAC,OAAO,IAAI,CAAC;QAAE,MAAM,IAAI,KAAK,CAAC,yCAAyC,CAAC,CAAC;IAC/G,IAAI,CAAC,OAAO,GAAG,CAAC,CAAC;IACjB,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC;AACvB,CAAC;AAED,MAAM,UAAU,wBAAwB,CAAC,KAAoB,EAAE,YAAoB,EAAE,MAAc;IAClG,MAAM,MAAM,GAAG,OAAO,CAAC,KAAK,EAAE,YAAY,CAAC,CAAC;IAC5C,MAAM,SAAS,GAAqB,EAAE,CAAC;IACvC,KAAK,MAAM,OAAO,IAAI,CAAC,GAAG,KAAK,CAAC,KAAK,CAAC,EAAE,CAAC;QACxC,IAAI,CAAC,OAAO,CAAC,SAAS,IAAI,OAAO,CAAC,KAAK,KAAK,MAAM,CAAC,KAAK,IAAI,gBAAgB,CAAC,KAAK,EAAE,OAAO,EAAE,MAAM,CAAC,GAAG,CAAC;YAAE,SAAS;QACnH,MAAM,KAAK,GAAG,KAAK,CAAC,KAAK,CAAC,MAAM,CAAC,CAAC,GAAG,KAAK,CAAC,KAAK,GAAG,MAAM,CAAC,CAAC,CAAC,CAAC,KAAK,IAAI,CAAC,CAAC;QACxE,MAAM,KAAK,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,MAAM,GAAG,KAAK,CAAC,CAAC;QAC1C,MAAM,CAAC,EAAE,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,MAAM,CAAC,EAAE,GAAG,KAAK,CAAC,CAAC;QAC3C,OAAO,CAAC,SAAS,GAAG,KAAK,CAAC;QAC1B,SAAS,CAAC,IAAI,CAAC,EAAE,QAAQ,EAAE,OAAO,CAAC,EAAE,EAAE,QAAQ,EAAE,MAAM,CAAC,EAAE,EAAE,MAAM,EAAE,KAAK,EAAE,KAAK,EAAE,MAAM,EAAE,MAAM,CAAC,EAAE,KAAK,CAAC,EAAE,CAAC,CAAC;QAC7G,IAAI,MAAM,CAAC,EAAE,KAAK,CAAC,EAAE,CAAC;YAAC,KAAK,CAAC,KAAK,GAAG,KAAK,CAAC,KAAK,CAAC,MAAM,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,IAAI,KAAK,MAAM,CAAC,CAAC;YAAC,MAAM;QAAC,CAAC;IAC7F,CAAC;IACD,OAAO,SAAS,CAAC;AAClB,CAAC;AAED,MAAM,UAAU,cAAc,CAAC,KAAoB,EAAE,UAAkB,EAAE,UAAkB,EAAE,MAAc;IAC1G,MAAM,QAAQ,GAAG,OAAO,CAAC,KAAK,EAAE,UAAU,CAAC,CAAC;IAC5C,MAAM,QAAQ,GAAG,OAAO,CAAC,KAAK,EAAE,UAAU,CAAC,CAAC;IAC5C,IAAI,QAAQ,CAAC,KAAK,KAAK,KAAK,CAAC,IAAI,IAAI,QAAQ,CAAC,KAAK,KAAK,QAAQ,CAAC,KAAK;QAAE,MAAM,IAAI,KAAK,CAAC,yBAAyB,CAAC,CAAC;IACnH,IAAI,gBAAgB,CAAC,KAAK,EAAE,QAAQ,EAAE,QAAQ,CAAC,GAAG,CAAC;QAAE,MAAM,IAAI,KAAK,CAAC,iCAAiC,CAAC,CAAC;IACxG,MAAM,KAAK,GAAG,KAAK,CAAC,KAAK,CAAC,QAAQ,CAAC,CAAC,GAAG,KAAK,CAAC,KAAK,GAAG,QAAQ,CAAC,CAAC,CAAC,CAAC,KAAK,IAAI,CAAC,CAAC;IAC5E,MAAM,KAAK,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,MAAM,GAAG,KAAK,CAAC,CAAC;IAC1C,QAAQ,CAAC,EAAE,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,QAAQ,CAAC,EAAE,GAAG,KAAK,CAAC,CAAC;IAC/C,MAAM,MAAM,GAAG,QAAQ,CAAC,EAAE,KAAK,CAAC,CAAC;IACjC,IAAI,MAAM;QAAE,KAAK,CAAC,KAAK,GAAG,KAAK,CAAC,KAAK,CAAC,MAAM,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,IAAI,KAAK,QAAQ,CAAC,CAAC;IAC1E,OAAO,EAAE,QAAQ,EAAE,UAAU,EAAE,QAAQ,EAAE,UAAU,EAAE,MAAM,EAAE,KAAK,EAAE,KAAK,EAAE,MAAM,EAAE,CAAC;AACrF,CAAC;AAED,MAAM,UAAU,eAAe,CAAC,KAAoB;IACnD,MAAM,MAAM,GAAG,CAAC,GAAG,IAAI,GAAG,CAAC,KAAK,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC;IACnE,IAAI,MAAM,CAAC,MAAM,KAAK,CAAC;QAAE,OAAO;IAChC,MAAM,IAAI,GAAG,MAAM,CAAC,OAAO,CAAC,KAAK,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;IAC5C,IAAI,IAAI,IAAI,MAAM,CAAC,MAAM;QAAE,KAAK,CAAC,KAAK,EAAE,CAAC;IACzC,KAAK,CAAC,IAAI,GAAG,MAAM,CAAC,IAAI,GAAG,MAAM,CAAC,MAAM,CAAC,CAAC;IAC1C,KAAK,MAAM,IAAI,IAAI,KAAK,CAAC,KAAK;QAAE,IAAI,IAAI,CAAC,KAAK,KAAK,KAAK,CAAC,IAAI,EAAE,CAAC;YAAC,IAAI,CAAC,OAAO,GAAG,CAAC,CAAC;YAAC,IAAI,CAAC,SAAS,GAAG,KAAK,CAAC;QAAC,CAAC;AAC7G,CAAC;AAED,SAAS,OAAO,CAAC,KAAoB,EAAE,EAAU,IAAkB,MAAM,IAAI,GAAG,KAAK,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC,SAAS,EAAE,EAAE,CAAC,SAAS,CAAC,EAAE,KAAK,EAAE,CAAC,CAAC,CAAC,IAAI,CAAC,IAAI;IAAE,MAAM,IAAI,KAAK,CAAC,0BAA0B,EAAE,GAAG,CAAC,CAAC,CAAC,OAAO,IAAI,CAAC,CAAC,CAAC;AACjN,SAAS,QAAQ,CAAC,KAAoB,EAAE,CAAS,EAAE,CAAS,IAAa,OAAO,KAAK,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,IAAI,CAAC,CAAC,KAAK,CAAC,IAAI,IAAI,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC;AAC3I,SAAS,cAAc,CAAC,KAAoB,EAAE,CAAS,EAAE,CAAS,IAAa,OAAO,CAAC,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,GAAG,KAAK,CAAC,KAAK,IAAI,CAAC,GAAG,KAAK,CAAC,MAAM,CAAC,CAAC,CAAC;AAChJ,SAAS,kBAAkB,CAAC,KAAoB,EAAE,CAAS,EAAE,CAAS,IAAgC,OAAO,KAAK,CAAC,KAAK,KAAK,KAAK,CAAC,CAAC,CAAC,YAAY,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,EAAE,EAAE,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,EAAE,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,EAAE,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;AACjO,SAAS,gBAAgB,CAAC,KAAoB,EAAE,CAA2B,EAAE,CAA2B,IAAY,OAAO,KAAK,CAAC,KAAK,KAAK,KAAK,CAAC,CAAC,CAAC,WAAW,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;AACnN,SAAS,iBAAiB,CAAC,KAAoB,EAAE,IAAkB,EAAE,OAAe,EAAE,OAAe,IAAa,MAAM,IAAI,GAAG,CAAC,EAAE,CAAC,EAAE,IAAI,CAAC,CAAC,EAAE,CAAC,EAAE,IAAI,CAAC,CAAC,EAAE,QAAQ,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,MAAM,IAAI,GAAG,IAAI,GAAG,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,IAAI,IAAI,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,OAAO,IAAI,CAAC,MAAM,EAAE,CAAC;IAAC,MAAM,OAAO,GAAG,IAAI,CAAC,KAAK,EAAG,CAAC;IAAC,IAAI,OAAO,CAAC,CAAC,KAAK,OAAO,IAAI,OAAO,CAAC,CAAC,KAAK,OAAO;QAAE,OAAO,IAAI,CAAC;IAAC,KAAK,MAAM,IAAI,IAAI,kBAAkB,CAAC,KAAK,EAAE,OAAO,CAAC,CAAC,EAAE,OAAO,CAAC,CAAC,CAAC,EAAE,CAAC;QAAC,MAAM,GAAG,GAAG,GAAG,IAAI,CAAC,CAAC,IAAI,IAAI,CAAC,CAAC,EAAE,CAAC;QAAC,IAAI,CAAC,cAAc,CAAC,KAAK,EAAE,IAAI,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC,IAAI,IAAI,CAAC,GAAG,CAAC,GAAG,CAAC,IAAI,CAAC,KAAK,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC,GAAG,KAAK,CAAC,KAAK,GAAG,IAAI,CAAC,CAAC,CAAC,CAAC,QAAQ,IAAI,QAAQ,CAAC,KAAK,EAAE,IAAI,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,IAAI,CAAC,CAAC,KAAK,OAAO,IAAI,IAAI,CAAC,CAAC,KAAK,OAAO,CAAC;YAAE,SAAS;QAAC,IAAI,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;QAAC,IAAI,CAAC,IAAI,CAAC,EAAE,GAAG,IAAI,EAAE,QAAQ,EAAE,OAAO,CAAC,QAAQ,GAAG,CAAC,EAAE,CAAC,CAAC;IAAC,CAAC;AAAC,CAAC,CAAC,OAAO,KAAK,CAAC,CAAC,CAAC"}