@datamoc/mw_games 0.1.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (425) hide show
  1. package/LICENSE +373 -0
  2. package/README.md +327 -0
  3. package/dist/actors/Advancement.d.ts +73 -0
  4. package/dist/actors/Advancement.d.ts.map +1 -0
  5. package/dist/actors/Advancement.js +98 -0
  6. package/dist/actors/Advancement.js.map +1 -0
  7. package/dist/actors/Affix.d.ts +44 -0
  8. package/dist/actors/Affix.d.ts.map +1 -0
  9. package/dist/actors/Affix.js +35 -0
  10. package/dist/actors/Affix.js.map +1 -0
  11. package/dist/actors/Appearances.d.ts +36 -0
  12. package/dist/actors/Appearances.d.ts.map +1 -0
  13. package/dist/actors/Appearances.js +50 -0
  14. package/dist/actors/Appearances.js.map +1 -0
  15. package/dist/actors/Charges.d.ts +31 -0
  16. package/dist/actors/Charges.d.ts.map +1 -0
  17. package/dist/actors/Charges.js +35 -0
  18. package/dist/actors/Charges.js.map +1 -0
  19. package/dist/actors/Equipment.d.ts +40 -0
  20. package/dist/actors/Equipment.d.ts.map +1 -0
  21. package/dist/actors/Equipment.js +57 -0
  22. package/dist/actors/Equipment.js.map +1 -0
  23. package/dist/actors/Inventory.d.ts +50 -0
  24. package/dist/actors/Inventory.d.ts.map +1 -0
  25. package/dist/actors/Inventory.js +56 -0
  26. package/dist/actors/Inventory.js.map +1 -0
  27. package/dist/actors/ItemState.d.ts +21 -0
  28. package/dist/actors/ItemState.d.ts.map +1 -0
  29. package/dist/actors/ItemState.js +34 -0
  30. package/dist/actors/ItemState.js.map +1 -0
  31. package/dist/actors/Loot.d.ts +24 -0
  32. package/dist/actors/Loot.d.ts.map +1 -0
  33. package/dist/actors/Loot.js +14 -0
  34. package/dist/actors/Loot.js.map +1 -0
  35. package/dist/actors/Progression.d.ts +30 -0
  36. package/dist/actors/Progression.d.ts.map +1 -0
  37. package/dist/actors/Progression.js +39 -0
  38. package/dist/actors/Progression.js.map +1 -0
  39. package/dist/actors/Resource.d.ts +23 -0
  40. package/dist/actors/Resource.d.ts.map +1 -0
  41. package/dist/actors/Resource.js +28 -0
  42. package/dist/actors/Resource.js.map +1 -0
  43. package/dist/actors/Scaling.d.ts +22 -0
  44. package/dist/actors/Scaling.d.ts.map +1 -0
  45. package/dist/actors/Scaling.js +9 -0
  46. package/dist/actors/Scaling.js.map +1 -0
  47. package/dist/actors/Shop.d.ts +25 -0
  48. package/dist/actors/Shop.d.ts.map +1 -0
  49. package/dist/actors/Shop.js +33 -0
  50. package/dist/actors/Shop.js.map +1 -0
  51. package/dist/actors/SkillPoints.d.ts +45 -0
  52. package/dist/actors/SkillPoints.d.ts.map +1 -0
  53. package/dist/actors/SkillPoints.js +58 -0
  54. package/dist/actors/SkillPoints.js.map +1 -0
  55. package/dist/actors/StatBlock.d.ts +52 -0
  56. package/dist/actors/StatBlock.d.ts.map +1 -0
  57. package/dist/actors/StatBlock.js +80 -0
  58. package/dist/actors/StatBlock.js.map +1 -0
  59. package/dist/actors/StatusEffect.d.ts +38 -0
  60. package/dist/actors/StatusEffect.d.ts.map +1 -0
  61. package/dist/actors/StatusEffect.js +28 -0
  62. package/dist/actors/StatusEffect.js.map +1 -0
  63. package/dist/actors/craft.d.ts +26 -0
  64. package/dist/actors/craft.d.ts.map +1 -0
  65. package/dist/actors/craft.js +34 -0
  66. package/dist/actors/craft.js.map +1 -0
  67. package/dist/actors/index.d.ts +33 -0
  68. package/dist/actors/index.d.ts.map +1 -0
  69. package/dist/actors/index.js +18 -0
  70. package/dist/actors/index.js.map +1 -0
  71. package/dist/actors/skillCheck.d.ts +13 -0
  72. package/dist/actors/skillCheck.d.ts.map +1 -0
  73. package/dist/actors/skillCheck.js +16 -0
  74. package/dist/actors/skillCheck.js.map +1 -0
  75. package/dist/assets/index.d.ts +37 -0
  76. package/dist/assets/index.d.ts.map +1 -0
  77. package/dist/assets/index.js +62 -0
  78. package/dist/assets/index.js.map +1 -0
  79. package/dist/audio/Music.d.ts +22 -0
  80. package/dist/audio/Music.d.ts.map +1 -0
  81. package/dist/audio/Music.js +67 -0
  82. package/dist/audio/Music.js.map +1 -0
  83. package/dist/audio/Playable.d.ts +16 -0
  84. package/dist/audio/Playable.d.ts.map +1 -0
  85. package/dist/audio/Playable.js +6 -0
  86. package/dist/audio/Playable.js.map +1 -0
  87. package/dist/audio/Sound.d.ts +23 -0
  88. package/dist/audio/Sound.d.ts.map +1 -0
  89. package/dist/audio/Sound.js +30 -0
  90. package/dist/audio/Sound.js.map +1 -0
  91. package/dist/audio/index.d.ts +7 -0
  92. package/dist/audio/index.d.ts.map +1 -0
  93. package/dist/audio/index.js +4 -0
  94. package/dist/audio/index.js.map +1 -0
  95. package/dist/battle/BattleAI.d.ts +24 -0
  96. package/dist/battle/BattleAI.d.ts.map +1 -0
  97. package/dist/battle/BattleAI.js +47 -0
  98. package/dist/battle/BattleAI.js.map +1 -0
  99. package/dist/battle/Evolution.d.ts +22 -0
  100. package/dist/battle/Evolution.d.ts.map +1 -0
  101. package/dist/battle/Evolution.js +25 -0
  102. package/dist/battle/Evolution.js.map +1 -0
  103. package/dist/battle/Field.d.ts +25 -0
  104. package/dist/battle/Field.d.ts.map +1 -0
  105. package/dist/battle/Field.js +31 -0
  106. package/dist/battle/Field.js.map +1 -0
  107. package/dist/battle/Hooks.d.ts +29 -0
  108. package/dist/battle/Hooks.d.ts.map +1 -0
  109. package/dist/battle/Hooks.js +20 -0
  110. package/dist/battle/Hooks.js.map +1 -0
  111. package/dist/battle/Move.d.ts +32 -0
  112. package/dist/battle/Move.d.ts.map +1 -0
  113. package/dist/battle/Move.js +10 -0
  114. package/dist/battle/Move.js.map +1 -0
  115. package/dist/battle/Party.d.ts +21 -0
  116. package/dist/battle/Party.d.ts.map +1 -0
  117. package/dist/battle/Party.js +49 -0
  118. package/dist/battle/Party.js.map +1 -0
  119. package/dist/battle/Species.d.ts +40 -0
  120. package/dist/battle/Species.d.ts.map +1 -0
  121. package/dist/battle/Species.js +31 -0
  122. package/dist/battle/Species.js.map +1 -0
  123. package/dist/battle/StatStages.d.ts +38 -0
  124. package/dist/battle/StatStages.d.ts.map +1 -0
  125. package/dist/battle/StatStages.js +50 -0
  126. package/dist/battle/StatStages.js.map +1 -0
  127. package/dist/battle/TypeMatrix.d.ts +14 -0
  128. package/dist/battle/TypeMatrix.d.ts.map +1 -0
  129. package/dist/battle/TypeMatrix.js +24 -0
  130. package/dist/battle/TypeMatrix.js.map +1 -0
  131. package/dist/battle/index.d.ts +16 -0
  132. package/dist/battle/index.d.ts.map +1 -0
  133. package/dist/battle/index.js +10 -0
  134. package/dist/battle/index.js.map +1 -0
  135. package/dist/board/Classics.d.ts +123 -0
  136. package/dist/board/Classics.d.ts.map +1 -0
  137. package/dist/board/Classics.js +260 -0
  138. package/dist/board/Classics.js.map +1 -0
  139. package/dist/board/Engine.d.ts +23 -0
  140. package/dist/board/Engine.d.ts.map +1 -0
  141. package/dist/board/Engine.js +87 -0
  142. package/dist/board/Engine.js.map +1 -0
  143. package/dist/board/Tactics.d.ts +46 -0
  144. package/dist/board/Tactics.d.ts.map +1 -0
  145. package/dist/board/Tactics.js +108 -0
  146. package/dist/board/Tactics.js.map +1 -0
  147. package/dist/board/chess.d.ts +67 -0
  148. package/dist/board/chess.d.ts.map +1 -0
  149. package/dist/board/chess.js +439 -0
  150. package/dist/board/chess.js.map +1 -0
  151. package/dist/board/index.d.ts +9 -0
  152. package/dist/board/index.d.ts.map +1 -0
  153. package/dist/board/index.js +5 -0
  154. package/dist/board/index.js.map +1 -0
  155. package/dist/core/Achievements.d.ts +53 -0
  156. package/dist/core/Achievements.d.ts.map +1 -0
  157. package/dist/core/Achievements.js +80 -0
  158. package/dist/core/Achievements.js.map +1 -0
  159. package/dist/core/Collection.d.ts +46 -0
  160. package/dist/core/Collection.d.ts.map +1 -0
  161. package/dist/core/Collection.js +61 -0
  162. package/dist/core/Collection.js.map +1 -0
  163. package/dist/core/Game.d.ts +115 -0
  164. package/dist/core/Game.d.ts.map +1 -0
  165. package/dist/core/Game.js +236 -0
  166. package/dist/core/Game.js.map +1 -0
  167. package/dist/core/Hex.d.ts +45 -0
  168. package/dist/core/Hex.d.ts.map +1 -0
  169. package/dist/core/Hex.js +120 -0
  170. package/dist/core/Hex.js.map +1 -0
  171. package/dist/core/Input.d.ts +41 -0
  172. package/dist/core/Input.d.ts.map +1 -0
  173. package/dist/core/Input.js +132 -0
  174. package/dist/core/Input.js.map +1 -0
  175. package/dist/core/Log.d.ts +39 -0
  176. package/dist/core/Log.d.ts.map +1 -0
  177. package/dist/core/Log.js +50 -0
  178. package/dist/core/Log.js.map +1 -0
  179. package/dist/core/Random.d.ts +64 -0
  180. package/dist/core/Random.d.ts.map +1 -0
  181. package/dist/core/Random.js +178 -0
  182. package/dist/core/Random.js.map +1 -0
  183. package/dist/core/Replay.d.ts +71 -0
  184. package/dist/core/Replay.d.ts.map +1 -0
  185. package/dist/core/Replay.js +102 -0
  186. package/dist/core/Replay.js.map +1 -0
  187. package/dist/core/Save.d.ts +52 -0
  188. package/dist/core/Save.d.ts.map +1 -0
  189. package/dist/core/Save.js +81 -0
  190. package/dist/core/Save.js.map +1 -0
  191. package/dist/core/Scene.d.ts +40 -0
  192. package/dist/core/Scene.d.ts.map +1 -0
  193. package/dist/core/Scene.js +56 -0
  194. package/dist/core/Scene.js.map +1 -0
  195. package/dist/core/SceneStack.d.ts +37 -0
  196. package/dist/core/SceneStack.d.ts.map +1 -0
  197. package/dist/core/SceneStack.js +67 -0
  198. package/dist/core/SceneStack.js.map +1 -0
  199. package/dist/core/Signal.d.ts +24 -0
  200. package/dist/core/Signal.d.ts.map +1 -0
  201. package/dist/core/Signal.js +41 -0
  202. package/dist/core/Signal.js.map +1 -0
  203. package/dist/core/index.d.ts +23 -0
  204. package/dist/core/index.d.ts.map +1 -0
  205. package/dist/core/index.js +14 -0
  206. package/dist/core/index.js.map +1 -0
  207. package/dist/i18n/index.d.ts +51 -0
  208. package/dist/i18n/index.d.ts.map +1 -0
  209. package/dist/i18n/index.js +74 -0
  210. package/dist/i18n/index.js.map +1 -0
  211. package/dist/index.d.ts +22 -0
  212. package/dist/index.d.ts.map +1 -0
  213. package/dist/index.js +22 -0
  214. package/dist/index.js.map +1 -0
  215. package/dist/mw_games.global.js +993 -0
  216. package/dist/render/ActorAnimator.d.ts +60 -0
  217. package/dist/render/ActorAnimator.d.ts.map +1 -0
  218. package/dist/render/ActorAnimator.js +76 -0
  219. package/dist/render/ActorAnimator.js.map +1 -0
  220. package/dist/render/AnimatedSprite.d.ts +57 -0
  221. package/dist/render/AnimatedSprite.d.ts.map +1 -0
  222. package/dist/render/AnimatedSprite.js +105 -0
  223. package/dist/render/AnimatedSprite.js.map +1 -0
  224. package/dist/render/Autotile.d.ts +42 -0
  225. package/dist/render/Autotile.d.ts.map +1 -0
  226. package/dist/render/Autotile.js +117 -0
  227. package/dist/render/Autotile.js.map +1 -0
  228. package/dist/render/Camera.d.ts +88 -0
  229. package/dist/render/Camera.d.ts.map +1 -0
  230. package/dist/render/Camera.js +145 -0
  231. package/dist/render/Camera.js.map +1 -0
  232. package/dist/render/ColorTransformBatcher.d.ts +57 -0
  233. package/dist/render/ColorTransformBatcher.d.ts.map +1 -0
  234. package/dist/render/ColorTransformBatcher.js +212 -0
  235. package/dist/render/ColorTransformBatcher.js.map +1 -0
  236. package/dist/render/LayeredSprite.d.ts +27 -0
  237. package/dist/render/LayeredSprite.d.ts.map +1 -0
  238. package/dist/render/LayeredSprite.js +53 -0
  239. package/dist/render/LayeredSprite.js.map +1 -0
  240. package/dist/render/Projectile.d.ts +37 -0
  241. package/dist/render/Projectile.d.ts.map +1 -0
  242. package/dist/render/Projectile.js +50 -0
  243. package/dist/render/Projectile.js.map +1 -0
  244. package/dist/render/SpriteSheet.d.ts +38 -0
  245. package/dist/render/SpriteSheet.d.ts.map +1 -0
  246. package/dist/render/SpriteSheet.js +79 -0
  247. package/dist/render/SpriteSheet.js.map +1 -0
  248. package/dist/render/TileMap.d.ts +188 -0
  249. package/dist/render/TileMap.d.ts.map +1 -0
  250. package/dist/render/TileMap.js +488 -0
  251. package/dist/render/TileMap.js.map +1 -0
  252. package/dist/render/TintedSprite.d.ts +47 -0
  253. package/dist/render/TintedSprite.d.ts.map +1 -0
  254. package/dist/render/TintedSprite.js +173 -0
  255. package/dist/render/TintedSprite.js.map +1 -0
  256. package/dist/render/index.d.ts +18 -0
  257. package/dist/render/index.d.ts.map +1 -0
  258. package/dist/render/index.js +11 -0
  259. package/dist/render/index.js.map +1 -0
  260. package/dist/roguelike/Blob.d.ts +46 -0
  261. package/dist/roguelike/Blob.d.ts.map +1 -0
  262. package/dist/roguelike/Blob.js +98 -0
  263. package/dist/roguelike/Blob.js.map +1 -0
  264. package/dist/roguelike/Boss.d.ts +67 -0
  265. package/dist/roguelike/Boss.d.ts.map +1 -0
  266. package/dist/roguelike/Boss.js +114 -0
  267. package/dist/roguelike/Boss.js.map +1 -0
  268. package/dist/roguelike/Combat.d.ts +23 -0
  269. package/dist/roguelike/Combat.d.ts.map +1 -0
  270. package/dist/roguelike/Combat.js +27 -0
  271. package/dist/roguelike/Combat.js.map +1 -0
  272. package/dist/roguelike/Doors.d.ts +60 -0
  273. package/dist/roguelike/Doors.d.ts.map +1 -0
  274. package/dist/roguelike/Doors.js +102 -0
  275. package/dist/roguelike/Doors.js.map +1 -0
  276. package/dist/roguelike/Elevation.d.ts +26 -0
  277. package/dist/roguelike/Elevation.d.ts.map +1 -0
  278. package/dist/roguelike/Elevation.js +37 -0
  279. package/dist/roguelike/Elevation.js.map +1 -0
  280. package/dist/roguelike/FieldOfView.d.ts +72 -0
  281. package/dist/roguelike/FieldOfView.d.ts.map +1 -0
  282. package/dist/roguelike/FieldOfView.js +134 -0
  283. package/dist/roguelike/FieldOfView.js.map +1 -0
  284. package/dist/roguelike/Level.d.ts +96 -0
  285. package/dist/roguelike/Level.d.ts.map +1 -0
  286. package/dist/roguelike/Level.js +137 -0
  287. package/dist/roguelike/Level.js.map +1 -0
  288. package/dist/roguelike/MonsterAI.d.ts +40 -0
  289. package/dist/roguelike/MonsterAI.d.ts.map +1 -0
  290. package/dist/roguelike/MonsterAI.js +69 -0
  291. package/dist/roguelike/MonsterAI.js.map +1 -0
  292. package/dist/roguelike/Pathfinder.d.ts +82 -0
  293. package/dist/roguelike/Pathfinder.d.ts.map +1 -0
  294. package/dist/roguelike/Pathfinder.js +192 -0
  295. package/dist/roguelike/Pathfinder.js.map +1 -0
  296. package/dist/roguelike/Scheduler.d.ts +45 -0
  297. package/dist/roguelike/Scheduler.d.ts.map +1 -0
  298. package/dist/roguelike/Scheduler.js +82 -0
  299. package/dist/roguelike/Scheduler.js.map +1 -0
  300. package/dist/roguelike/Secrets.d.ts +44 -0
  301. package/dist/roguelike/Secrets.d.ts.map +1 -0
  302. package/dist/roguelike/Secrets.js +64 -0
  303. package/dist/roguelike/Secrets.js.map +1 -0
  304. package/dist/roguelike/Targeting.d.ts +66 -0
  305. package/dist/roguelike/Targeting.d.ts.map +1 -0
  306. package/dist/roguelike/Targeting.js +150 -0
  307. package/dist/roguelike/Targeting.js.map +1 -0
  308. package/dist/roguelike/generate.d.ts +44 -0
  309. package/dist/roguelike/generate.d.ts.map +1 -0
  310. package/dist/roguelike/generate.js +88 -0
  311. package/dist/roguelike/generate.js.map +1 -0
  312. package/dist/roguelike/index.d.ts +23 -0
  313. package/dist/roguelike/index.d.ts.map +1 -0
  314. package/dist/roguelike/index.js +15 -0
  315. package/dist/roguelike/index.js.map +1 -0
  316. package/dist/rpg/Event.d.ts +33 -0
  317. package/dist/rpg/Event.d.ts.map +1 -0
  318. package/dist/rpg/Event.js +19 -0
  319. package/dist/rpg/Event.js.map +1 -0
  320. package/dist/rpg/EventRunner.d.ts +72 -0
  321. package/dist/rpg/EventRunner.d.ts.map +1 -0
  322. package/dist/rpg/EventRunner.js +76 -0
  323. package/dist/rpg/EventRunner.js.map +1 -0
  324. package/dist/rpg/GameState.d.ts +22 -0
  325. package/dist/rpg/GameState.d.ts.map +1 -0
  326. package/dist/rpg/GameState.js +35 -0
  327. package/dist/rpg/GameState.js.map +1 -0
  328. package/dist/rpg/GridMover.d.ts +51 -0
  329. package/dist/rpg/GridMover.d.ts.map +1 -0
  330. package/dist/rpg/GridMover.js +91 -0
  331. package/dist/rpg/GridMover.js.map +1 -0
  332. package/dist/rpg/Quest.d.ts +67 -0
  333. package/dist/rpg/Quest.d.ts.map +1 -0
  334. package/dist/rpg/Quest.js +92 -0
  335. package/dist/rpg/Quest.js.map +1 -0
  336. package/dist/rpg/TiledMap.d.ts +107 -0
  337. package/dist/rpg/TiledMap.d.ts.map +1 -0
  338. package/dist/rpg/TiledMap.js +123 -0
  339. package/dist/rpg/TiledMap.js.map +1 -0
  340. package/dist/rpg/automap.d.ts +40 -0
  341. package/dist/rpg/automap.d.ts.map +1 -0
  342. package/dist/rpg/automap.js +81 -0
  343. package/dist/rpg/automap.js.map +1 -0
  344. package/dist/rpg/index.d.ts +14 -0
  345. package/dist/rpg/index.d.ts.map +1 -0
  346. package/dist/rpg/index.js +8 -0
  347. package/dist/rpg/index.js.map +1 -0
  348. package/dist/stage/DialogueStage.d.ts +75 -0
  349. package/dist/stage/DialogueStage.d.ts.map +1 -0
  350. package/dist/stage/DialogueStage.js +207 -0
  351. package/dist/stage/DialogueStage.js.map +1 -0
  352. package/dist/stage/index.d.ts +7 -0
  353. package/dist/stage/index.d.ts.map +1 -0
  354. package/dist/stage/index.js +4 -0
  355. package/dist/stage/index.js.map +1 -0
  356. package/dist/stage/script.d.ts +111 -0
  357. package/dist/stage/script.d.ts.map +1 -0
  358. package/dist/stage/script.js +133 -0
  359. package/dist/stage/script.js.map +1 -0
  360. package/dist/stage/twee.d.ts +42 -0
  361. package/dist/stage/twee.d.ts.map +1 -0
  362. package/dist/stage/twee.js +169 -0
  363. package/dist/stage/twee.js.map +1 -0
  364. package/dist/ui/IconGrid.d.ts +110 -0
  365. package/dist/ui/IconGrid.d.ts.map +1 -0
  366. package/dist/ui/IconGrid.js +284 -0
  367. package/dist/ui/IconGrid.js.map +1 -0
  368. package/dist/ui/Label.d.ts +26 -0
  369. package/dist/ui/Label.d.ts.map +1 -0
  370. package/dist/ui/Label.js +41 -0
  371. package/dist/ui/Label.js.map +1 -0
  372. package/dist/ui/ListView.d.ts +67 -0
  373. package/dist/ui/ListView.d.ts.map +1 -0
  374. package/dist/ui/ListView.js +167 -0
  375. package/dist/ui/ListView.js.map +1 -0
  376. package/dist/ui/MessageBox.d.ts +66 -0
  377. package/dist/ui/MessageBox.d.ts.map +1 -0
  378. package/dist/ui/MessageBox.js +161 -0
  379. package/dist/ui/MessageBox.js.map +1 -0
  380. package/dist/ui/NinePatch.d.ts +34 -0
  381. package/dist/ui/NinePatch.d.ts.map +1 -0
  382. package/dist/ui/NinePatch.js +45 -0
  383. package/dist/ui/NinePatch.js.map +1 -0
  384. package/dist/ui/VerticalLabel.d.ts +46 -0
  385. package/dist/ui/VerticalLabel.d.ts.map +1 -0
  386. package/dist/ui/VerticalLabel.js +81 -0
  387. package/dist/ui/VerticalLabel.js.map +1 -0
  388. package/dist/ui/Window.d.ts +71 -0
  389. package/dist/ui/Window.d.ts.map +1 -0
  390. package/dist/ui/Window.js +126 -0
  391. package/dist/ui/Window.js.map +1 -0
  392. package/dist/ui/WindowStack.d.ts +40 -0
  393. package/dist/ui/WindowStack.d.ts.map +1 -0
  394. package/dist/ui/WindowStack.js +106 -0
  395. package/dist/ui/WindowStack.js.map +1 -0
  396. package/dist/ui/index.d.ts +18 -0
  397. package/dist/ui/index.d.ts.map +1 -0
  398. package/dist/ui/index.js +10 -0
  399. package/dist/ui/index.js.map +1 -0
  400. package/dist/ui/theme.d.ts +50 -0
  401. package/dist/ui/theme.d.ts.map +1 -0
  402. package/dist/ui/theme.js +36 -0
  403. package/dist/ui/theme.js.map +1 -0
  404. package/dist/world/Encounters.d.ts +20 -0
  405. package/dist/world/Encounters.d.ts.map +1 -0
  406. package/dist/world/Encounters.js +9 -0
  407. package/dist/world/Encounters.js.map +1 -0
  408. package/dist/world/Overworld.d.ts +25 -0
  409. package/dist/world/Overworld.d.ts.map +1 -0
  410. package/dist/world/Overworld.js +26 -0
  411. package/dist/world/Overworld.js.map +1 -0
  412. package/dist/world/TurnClock.d.ts +25 -0
  413. package/dist/world/TurnClock.d.ts.map +1 -0
  414. package/dist/world/TurnClock.js +33 -0
  415. package/dist/world/TurnClock.js.map +1 -0
  416. package/dist/world/World.d.ts +50 -0
  417. package/dist/world/World.d.ts.map +1 -0
  418. package/dist/world/World.js +77 -0
  419. package/dist/world/World.js.map +1 -0
  420. package/dist/world/index.d.ts +8 -0
  421. package/dist/world/index.d.ts.map +1 -0
  422. package/dist/world/index.js +5 -0
  423. package/dist/world/index.js.map +1 -0
  424. package/package.json +76 -0
  425. package/tools/compile-resources.mjs +129 -0
@@ -0,0 +1,488 @@
1
+ import { Container, Graphics } from 'pixi.js';
2
+ import { TintedSprite } from './TintedSprite.js';
3
+ import { hexToPixel, pixelToHex } from '../core/Hex.js';
4
+ /** the frame value meaning "nothing here"; a cell holding it gets no sprite at all */
5
+ export const EMPTY = -1;
6
+ /** the faces of a raised block are shaded, the way light falls on the classic block look */
7
+ const LEFT_FACE_FILL = 0x6e6e6e;
8
+ const RIGHT_FACE_FILL = 0x9a9a9a;
9
+ /**
10
+ * Packs a (sheet, frame) pair into one cell value, for a `TileMap` built over
11
+ * several sheets - a map whose tiles come from more than one Tiled tileset.
12
+ *
13
+ * Single-sheet maps never need this: a plain frame index already decodes as
14
+ * sheet 0, so every existing call site keeps working unchanged.
15
+ */
16
+ export function tileFrame(sheet, frame) {
17
+ if (!Number.isInteger(sheet) || sheet < 0 || sheet >= 1 << 12) {
18
+ throw new Error(`tileFrame needs a sheet index from 0 to ${(1 << 12) - 1}, got ${sheet}`);
19
+ }
20
+ if (!Number.isInteger(frame) || frame < 0 || frame >= 1 << 20) {
21
+ throw new Error(`tileFrame needs a frame index from 0 to ${(1 << 20) - 1}, got ${frame}`);
22
+ }
23
+ return (sheet << 20) | frame;
24
+ }
25
+ /** the sheet half of a `tileFrame` pack, or 0 for a plain frame index */
26
+ export function tileFrameSheet(packed) {
27
+ return packed >>> 20;
28
+ }
29
+ /** the frame half of a `tileFrame` pack, or the value itself for a plain index */
30
+ export function tileFrameIndex(packed) {
31
+ return packed & ((1 << 20) - 1);
32
+ }
33
+ /**
34
+ * A grid of tiles, drawn as sprites.
35
+ *
36
+ * Layers stack in the order they are added: a floor, then whatever stands on it, then a
37
+ * roof. Every layer shares one grid, so a cell's lighting applies to all of them at once —
38
+ * which is what fog of war needs, since an unseen floor and the wall on it have to dim
39
+ * together.
40
+ *
41
+ * The map is chunked and culled against the camera, so its cost tracks what is on screen
42
+ * rather than how large the map is.
43
+ *
44
+ * Cells can also carry an elevation (`setCellHeight`): the top tile moves up by one
45
+ * `heightStep` per level, and on the diamond projections (isometric, staggered) each
46
+ * level grows two shaded side faces, the classic raised-block look. `tileCenter`
47
+ * rides along, so whoever stands on the cell stands on top of it.
48
+ */
49
+ export class TileMap extends Container {
50
+ constructor(options) {
51
+ super();
52
+ this.layers = [];
53
+ this.layersByName = new Map();
54
+ //one container per chunk per layer, so culling toggles a single flag per chunk
55
+ this.chunks = [];
56
+ this.widthInTiles = options.width;
57
+ this.heightInTiles = options.height;
58
+ this.sheets = Array.isArray(options.sheet) ? [...options.sheet] : [options.sheet];
59
+ if (this.sheets.length === 0)
60
+ throw new Error('a TileMap needs at least one sheet');
61
+ this.tileWidth = options.tileWidth ?? this.sheets[0].frameWidth;
62
+ this.tileHeight = options.tileHeight ?? this.sheets[0].frameHeight;
63
+ this.shape = options.shape ?? 'square';
64
+ this.heightStep = options.heightStep ?? this.tileHeight / 2;
65
+ if (!(this.heightStep > 0)) {
66
+ throw new Error(`a TileMap's heightStep must be a positive number, got ${options.heightStep}`);
67
+ }
68
+ this.chunkSize = options.chunkSize ?? 16;
69
+ this.chunkColumns = Math.ceil(this.widthInTiles / this.chunkSize);
70
+ this.chunkRows = Math.ceil(this.heightInTiles / this.chunkSize);
71
+ const cells = this.widthInTiles * this.heightInTiles;
72
+ this.cellTint = new Uint32Array(cells).fill(0xffffff);
73
+ this.cellAdd = new Uint32Array(cells);
74
+ this.cellHeight = new Int32Array(cells);
75
+ this.faces = new Array(cells).fill(null);
76
+ }
77
+ get layerCount() {
78
+ return this.layers.length;
79
+ }
80
+ /** world size, for setting camera bounds */
81
+ get worldWidth() {
82
+ switch (this.shape) {
83
+ case 'square':
84
+ return this.widthInTiles * this.tileWidth;
85
+ case 'hex':
86
+ //columns overlap three-quarters of a tile each; the last column still needs
87
+ //its full width past where the previous one started
88
+ return this.widthInTiles <= 0 ? 0 : (this.widthInTiles - 1) * this.tileWidth * 0.75 + this.tileWidth;
89
+ case 'isometric':
90
+ //a diamond spanning every row and column, at their combined width
91
+ return (this.widthInTiles + this.heightInTiles) * (this.tileWidth / 2);
92
+ case 'staggered':
93
+ //every other row is pushed half a tile right, so the map is that much wider
94
+ return this.widthInTiles * this.tileWidth + this.tileWidth / 2;
95
+ }
96
+ }
97
+ get worldHeight() {
98
+ switch (this.shape) {
99
+ case 'square':
100
+ return this.heightInTiles * this.tileHeight;
101
+ case 'hex':
102
+ //odd columns sit half a tile lower, so the map is that much taller than the
103
+ //rows alone
104
+ return this.heightInTiles * this.tileHeight + this.tileHeight / 2;
105
+ case 'isometric':
106
+ return (this.widthInTiles + this.heightInTiles) * (this.tileHeight / 2);
107
+ case 'staggered':
108
+ //rows are packed at half height, staggered brick-fashion
109
+ return this.heightInTiles * (this.tileHeight / 2) + this.tileHeight / 2;
110
+ }
111
+ }
112
+ inside(x, y) {
113
+ return x >= 0 && y >= 0 && x < this.widthInTiles && y < this.heightInTiles;
114
+ }
115
+ index(x, y) {
116
+ return y * this.widthInTiles + x;
117
+ }
118
+ /**
119
+ * Adds a layer on top of the existing ones.
120
+ *
121
+ * @param data one frame index per cell, row-major, `EMPTY` for a blank cell. A missing
122
+ * array makes an empty layer to fill in later. On a multi-sheet map the values are
123
+ * `tileFrame` packs rather than plain indices.
124
+ */
125
+ addLayer(name, data) {
126
+ if (this.layersByName.has(name))
127
+ throw new Error(`this map already has a layer named "${name}"`);
128
+ const cells = this.widthInTiles * this.heightInTiles;
129
+ if (data && data.length !== cells) {
130
+ throw new Error(`layer "${name}" has ${data.length} cells, but the map has ${cells}`);
131
+ }
132
+ const container = new Container();
133
+ const chunkContainers = [];
134
+ for (let i = 0; i < this.chunkColumns * this.chunkRows; i++) {
135
+ const chunk = new Container();
136
+ chunkContainers.push(chunk);
137
+ container.addChild(chunk);
138
+ }
139
+ const layer = {
140
+ name,
141
+ data: data ? Int32Array.from(data) : new Int32Array(cells).fill(EMPTY),
142
+ sprites: new Array(cells).fill(null),
143
+ container,
144
+ };
145
+ this.layers.push(layer);
146
+ this.layersByName.set(name, layer);
147
+ this.chunks.push(chunkContainers);
148
+ this.addChild(container);
149
+ //sprites are built after registration so setTile can find the layer
150
+ const isBottom = this.layers.length === 1;
151
+ for (let y = 0; y < this.heightInTiles; y++) {
152
+ for (let x = 0; x < this.widthInTiles; x++) {
153
+ const frame = layer.data[this.index(x, y)];
154
+ if (frame !== EMPTY)
155
+ this.buildSprite(layer, x, y, frame);
156
+ //faces belong to the block, which the bottom layer defines; upper
157
+ //layers ride the same lift through buildSprite but draw no faces
158
+ if (isBottom)
159
+ this.syncFaces(x, y);
160
+ }
161
+ }
162
+ return this;
163
+ }
164
+ layerAt(layer) {
165
+ const found = typeof layer === 'number' ? this.layers[layer] : this.layersByName.get(layer);
166
+ if (!found)
167
+ throw new Error(`no such layer: ${layer}`);
168
+ return found;
169
+ }
170
+ chunkIndex(x, y) {
171
+ return Math.floor(y / this.chunkSize) * this.chunkColumns + Math.floor(x / this.chunkSize);
172
+ }
173
+ /** the centre of a cell's tile, before the projections below settle on a shared contract */
174
+ projectedCenter(x, y) {
175
+ switch (this.shape) {
176
+ case 'square':
177
+ return { x: (x + 0.5) * this.tileWidth, y: (y + 0.5) * this.tileHeight };
178
+ case 'hex':
179
+ return hexToPixel(x, y, this.tileWidth, this.tileHeight);
180
+ case 'isometric':
181
+ //the whole diamond is shifted right by the tallest possible row offset, so
182
+ //every tile lands at a non-negative pixel position
183
+ return {
184
+ x: (x - y + (this.heightInTiles - 1)) * (this.tileWidth / 2) + this.tileWidth / 2,
185
+ y: (x + y) * (this.tileHeight / 2) + this.tileHeight / 2,
186
+ };
187
+ case 'staggered':
188
+ //every other row (by convention, the odd ones) is pushed half a tile right;
189
+ //rows are packed at half height so alternating rows still tile seamlessly
190
+ return {
191
+ x: x * this.tileWidth + (y & 1) * (this.tileWidth / 2) + this.tileWidth / 2,
192
+ y: y * (this.tileHeight / 2) + this.tileHeight / 2,
193
+ };
194
+ }
195
+ }
196
+ /** the cell under a pixel position - the inverse of `projectedCenter` */
197
+ projectedTile(px, py) {
198
+ switch (this.shape) {
199
+ case 'square':
200
+ return { x: Math.floor(px / this.tileWidth), y: Math.floor(py / this.tileHeight) };
201
+ case 'hex':
202
+ return pixelToHex(px, py, this.tileWidth, this.tileHeight);
203
+ case 'isometric': {
204
+ const rx = (px - this.tileWidth / 2) / (this.tileWidth / 2) - (this.heightInTiles - 1);
205
+ const ry = (py - this.tileHeight / 2) / (this.tileHeight / 2);
206
+ return { x: Math.round((rx + ry) / 2), y: Math.round((ry - rx) / 2) };
207
+ }
208
+ case 'staggered': {
209
+ const y = Math.round((py - this.tileHeight / 2) / (this.tileHeight / 2));
210
+ const x = Math.round((px - this.tileWidth / 2 - (y & 1) * (this.tileWidth / 2)) / this.tileWidth);
211
+ return { x, y };
212
+ }
213
+ }
214
+ }
215
+ /** top-left corner of a cell, in world units - where a sprite anchored at (0,0) belongs */
216
+ cellOrigin(x, y) {
217
+ const center = this.projectedCenter(x, y);
218
+ return { x: center.x - this.tileWidth / 2, y: center.y - this.tileHeight / 2 };
219
+ }
220
+ /** resolves a cell value to a texture: plain indices read sheet 0, packs read their sheet */
221
+ textureFor(frame) {
222
+ const sheet = tileFrameSheet(frame);
223
+ if (sheet >= this.sheets.length) {
224
+ throw new Error(`frame ${frame} names sheet ${sheet}, but this map has ${this.sheets.length}`);
225
+ }
226
+ return this.sheets[sheet].get(tileFrameIndex(frame));
227
+ }
228
+ buildSprite(layer, x, y, frame) {
229
+ const sprite = new TintedSprite(this.textureFor(frame));
230
+ const origin = this.cellOrigin(x, y);
231
+ sprite.x = origin.x;
232
+ //raised cells draw their top higher; the bands between are the faces below
233
+ sprite.y = origin.y - this.cellHeight[this.index(x, y)] * this.heightStep;
234
+ const cell = this.index(x, y);
235
+ sprite.tint = this.cellTint[cell];
236
+ sprite.colorAdd = this.cellAdd[cell];
237
+ layer.sprites[cell] = sprite;
238
+ this.chunks[this.layers.indexOf(layer)][this.chunkIndex(x, y)].addChild(sprite);
239
+ return sprite;
240
+ }
241
+ getTile(layer, x, y) {
242
+ if (!this.inside(x, y))
243
+ return EMPTY;
244
+ return this.layerAt(layer).data[this.index(x, y)];
245
+ }
246
+ setTile(layer, x, y, frame) {
247
+ if (!this.inside(x, y))
248
+ return;
249
+ const target = this.layerAt(layer);
250
+ const cell = this.index(x, y);
251
+ if (target.data[cell] === frame)
252
+ return;
253
+ target.data[cell] = frame;
254
+ const existing = target.sprites[cell];
255
+ if (frame === EMPTY) {
256
+ existing?.destroy();
257
+ target.sprites[cell] = null;
258
+ }
259
+ else if (existing) {
260
+ existing.texture = this.textureFor(frame);
261
+ }
262
+ else {
263
+ this.buildSprite(target, x, y, frame);
264
+ }
265
+ //faces follow the bottom layer: no tile there, no block to side
266
+ if (this.layers[0] === target)
267
+ this.syncFaces(x, y);
268
+ }
269
+ /** fills a whole layer at once, which is what loading a map does */
270
+ setLayerData(layer, data) {
271
+ //resolved once up front so a bad layer name fails before half the map is rewritten
272
+ this.layerAt(layer);
273
+ for (let y = 0; y < this.heightInTiles; y++) {
274
+ for (let x = 0; x < this.widthInTiles; x++) {
275
+ this.setTile(layer, x, y, data[this.index(x, y)] ?? EMPTY);
276
+ }
277
+ }
278
+ }
279
+ /**
280
+ * Colours one cell across every layer.
281
+ *
282
+ * This is the fog-of-war and lighting hook. `tint` multiplies, so it darkens; `add` is
283
+ * the additive term, which is what lets an unseen-but-remembered tile wash out towards
284
+ * grey rather than merely going dark. Side faces take the tint but not the add -
285
+ * plain geometry has no batcher of its own to carry it.
286
+ */
287
+ setCellColor(x, y, tint, add = 0) {
288
+ if (!this.inside(x, y))
289
+ return;
290
+ const cell = this.index(x, y);
291
+ if (this.cellTint[cell] === tint && this.cellAdd[cell] === add)
292
+ return;
293
+ this.cellTint[cell] = tint;
294
+ this.cellAdd[cell] = add;
295
+ for (const layer of this.layers) {
296
+ const sprite = layer.sprites[cell];
297
+ if (sprite) {
298
+ sprite.tint = tint;
299
+ sprite.colorAdd = add;
300
+ }
301
+ }
302
+ const face = this.faces[cell];
303
+ if (face)
304
+ face.tint = tint;
305
+ }
306
+ getCellTint(x, y) {
307
+ return this.inside(x, y) ? this.cellTint[this.index(x, y)] : 0;
308
+ }
309
+ /** resets every cell to undimmed */
310
+ clearColors() {
311
+ for (let y = 0; y < this.heightInTiles; y++) {
312
+ for (let x = 0; x < this.widthInTiles; x++)
313
+ this.setCellColor(x, y, 0xffffff, 0);
314
+ }
315
+ }
316
+ /**
317
+ * Raises or lowers one cell, in whole levels.
318
+ *
319
+ * Every layer's top tile moves up by one `heightStep` per level, and on the
320
+ * diamond projections a raised cell grows two shaded side faces per level -
321
+ * the left and right walls of the block, drawn into the bottom layer's chunk
322
+ * behind the cell's own top, so rows in front still overlap correctly. Square
323
+ * and hex cells lift without faces. A cell with no bottom-layer tile grows no
324
+ * faces: nothing to be the side of. Negative heights sink the top with no
325
+ * faces - pits are a hole, not an inverted block.
326
+ *
327
+ * The usual source is an `Elevation`: `map.setCellHeight(x, y,
328
+ * elevation.heightAt(x, y))` over every cell, after the layers are added.
329
+ */
330
+ setCellHeight(x, y, height) {
331
+ if (!this.inside(x, y))
332
+ return;
333
+ if (!Number.isInteger(height)) {
334
+ throw new Error(`a cell's height must be a whole number, got ${height}`);
335
+ }
336
+ const cell = this.index(x, y);
337
+ if (this.cellHeight[cell] === height)
338
+ return;
339
+ this.cellHeight[cell] = height;
340
+ const lift = height * this.heightStep;
341
+ for (const layer of this.layers) {
342
+ const sprite = layer.sprites[cell];
343
+ if (sprite)
344
+ sprite.y = this.cellOrigin(x, y).y - lift;
345
+ }
346
+ this.syncFaces(x, y);
347
+ }
348
+ /** the elevation of a cell in whole levels; off the map reads as ground */
349
+ getCellHeight(x, y) {
350
+ return this.inside(x, y) ? this.cellHeight[this.index(x, y)] : 0;
351
+ }
352
+ /** how many cells currently draw side faces, for a debug overlay */
353
+ get faceCount() {
354
+ return this.faces.filter((face) => face !== null).length;
355
+ }
356
+ /** rebuilds or removes one cell's faces to match its height and bottom tile */
357
+ syncFaces(x, y) {
358
+ if (this.layers.length === 0)
359
+ return;
360
+ const cell = this.index(x, y);
361
+ const want = (this.shape === 'isometric' || this.shape === 'staggered') &&
362
+ this.cellHeight[cell] > 0 &&
363
+ this.layers[0].data[cell] !== EMPTY;
364
+ const have = this.faces[cell];
365
+ if (!want) {
366
+ if (have) {
367
+ have.destroy();
368
+ this.faces[cell] = null;
369
+ }
370
+ return;
371
+ }
372
+ const face = have ?? new Graphics();
373
+ this.drawFaces(face, x, y);
374
+ face.tint = this.cellTint[cell];
375
+ if (!have) {
376
+ this.faces[cell] = face;
377
+ //behind the cell's own top, after everything drawn above it on screen
378
+ const chunk = this.chunks[0][this.chunkIndex(x, y)];
379
+ const top = this.layers[0].sprites[cell];
380
+ if (top)
381
+ chunk.addChildAt(face, chunk.getChildIndex(top));
382
+ else
383
+ chunk.addChild(face);
384
+ }
385
+ }
386
+ /**
387
+ * Draws one raised block: per level, a left and a right rhombus band stacking
388
+ * from the base diamond up to the lifted top. Band `k` spans the step between
389
+ * `(k-1) * heightStep` and `k * heightStep` above the base, so the bands tile
390
+ * the whole side exactly, whatever the step is.
391
+ */
392
+ drawFaces(face, x, y) {
393
+ const origin = this.cellOrigin(x, y);
394
+ const ox = origin.x;
395
+ const oy = origin.y;
396
+ const halfW = this.tileWidth / 2;
397
+ const halfH = this.tileHeight / 2;
398
+ const step = this.heightStep;
399
+ const height = this.cellHeight[this.index(x, y)];
400
+ face.clear();
401
+ for (let k = 1; k <= height; k++) {
402
+ const top = k * step;
403
+ const bottom = (k - 1) * step;
404
+ face
405
+ .poly([
406
+ ox, oy + halfH - top,
407
+ ox + halfW, oy + halfH * 2 - top,
408
+ ox + halfW, oy + halfH * 2 - bottom,
409
+ ox, oy + halfH - bottom,
410
+ ])
411
+ .fill(LEFT_FACE_FILL);
412
+ face
413
+ .poly([
414
+ ox + halfW, oy + halfH * 2 - top,
415
+ ox + halfW * 2, oy + halfH - top,
416
+ ox + halfW * 2, oy + halfH - bottom,
417
+ ox + halfW, oy + halfH * 2 - bottom,
418
+ ])
419
+ .fill(RIGHT_FACE_FILL);
420
+ }
421
+ }
422
+ /** world point to tile coordinates */
423
+ toTile(worldX, worldY) {
424
+ //the base grid, not the lifted tops: a raised tile overlaps its neighbours
425
+ //on screen, and unpicking which one a point meant needs the heights, which
426
+ //this deliberately does not consult - games with raised clickable cells
427
+ //adjust the point by the known height first
428
+ return this.projectedTile(worldX, worldY);
429
+ }
430
+ /**
431
+ * The centre of a tile, in world units — where a character standing on it belongs.
432
+ *
433
+ * Rides the cell's elevation: a raised cell reports its lifted top, so whoever
434
+ * is placed there stands on the block rather than inside it.
435
+ */
436
+ tileCenter(x, y) {
437
+ const center = this.projectedCenter(x, y);
438
+ center.y -= this.getCellHeight(x, y) * this.heightStep;
439
+ return center;
440
+ }
441
+ /**
442
+ * Switches off chunks the camera cannot see.
443
+ *
444
+ * Call it once per frame. Culling by chunk rather than by tile is the point: a 200x200
445
+ * map is 40 000 tiles but only 169 chunks, so the test runs a couple of hundred times
446
+ * instead of forty thousand.
447
+ */
448
+ cull(camera) {
449
+ const view = camera.view;
450
+ //the screen's four corners, mapped into tile space through whichever projection this
451
+ //map uses. A projection is affine, so a rectangle's image (or preimage) is a
452
+ //parallelogram, and the axis-aligned box around those four points always fully
453
+ //contains it - the same reasoning works unchanged for square, hex, isometric or
454
+ //staggered, so nothing here needs to know which one it is
455
+ const corners = [
456
+ this.projectedTile(view.x, view.y),
457
+ this.projectedTile(view.x + view.width, view.y),
458
+ this.projectedTile(view.x, view.y + view.height),
459
+ this.projectedTile(view.x + view.width, view.y + view.height),
460
+ ];
461
+ const tileMinX = Math.min(...corners.map((c) => c.x));
462
+ const tileMaxX = Math.max(...corners.map((c) => c.x));
463
+ const tileMinY = Math.min(...corners.map((c) => c.y));
464
+ const tileMaxY = Math.max(...corners.map((c) => c.y));
465
+ //a one-chunk margin, so a chunk is switched on slightly before it is needed
466
+ const minChunkX = Math.floor(tileMinX / this.chunkSize) - 1;
467
+ const maxChunkX = Math.floor(tileMaxX / this.chunkSize) + 1;
468
+ const minChunkY = Math.floor(tileMinY / this.chunkSize) - 1;
469
+ const maxChunkY = Math.floor(tileMaxY / this.chunkSize) + 1;
470
+ for (let cy = 0; cy < this.chunkRows; cy++) {
471
+ const rowVisible = cy >= minChunkY && cy <= maxChunkY;
472
+ for (let cx = 0; cx < this.chunkColumns; cx++) {
473
+ const visible = rowVisible && cx >= minChunkX && cx <= maxChunkX;
474
+ const index = cy * this.chunkColumns + cx;
475
+ for (const layerChunks of this.chunks) {
476
+ layerChunks[index].renderable = visible;
477
+ }
478
+ }
479
+ }
480
+ }
481
+ /** how many chunks are currently drawn, for a debug overlay */
482
+ get visibleChunks() {
483
+ if (this.chunks.length === 0)
484
+ return 0;
485
+ return this.chunks[0].filter((chunk) => chunk.renderable).length;
486
+ }
487
+ }
488
+ //# sourceMappingURL=TileMap.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"TileMap.js","sourceRoot":"","sources":["../../src/render/TileMap.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,SAAS,EAAE,QAAQ,EAAE,MAAM,SAAS,CAAC;AAE9C,OAAO,EAAE,YAAY,EAAE,MAAM,mBAAmB,CAAC;AAGjD,OAAO,EAAE,UAAU,EAAE,UAAU,EAAE,MAAM,gBAAgB,CAAC;AAExD,sFAAsF;AACtF,MAAM,CAAC,MAAM,KAAK,GAAG,CAAC,CAAC,CAAC;AAExB,4FAA4F;AAC5F,MAAM,cAAc,GAAG,QAAQ,CAAC;AAChC,MAAM,eAAe,GAAG,QAAQ,CAAC;AAEjC;;;;;;GAMG;AACH,MAAM,UAAU,SAAS,CAAC,KAAa,EAAE,KAAa;IACrD,IAAI,CAAC,MAAM,CAAC,SAAS,CAAC,KAAK,CAAC,IAAI,KAAK,GAAG,CAAC,IAAI,KAAK,IAAI,CAAC,IAAI,EAAE,EAAE,CAAC;QAC/D,MAAM,IAAI,KAAK,CAAC,2CAA2C,CAAC,CAAC,IAAI,EAAE,CAAC,GAAG,CAAC,SAAS,KAAK,EAAE,CAAC,CAAC;IAC3F,CAAC;IACD,IAAI,CAAC,MAAM,CAAC,SAAS,CAAC,KAAK,CAAC,IAAI,KAAK,GAAG,CAAC,IAAI,KAAK,IAAI,CAAC,IAAI,EAAE,EAAE,CAAC;QAC/D,MAAM,IAAI,KAAK,CAAC,2CAA2C,CAAC,CAAC,IAAI,EAAE,CAAC,GAAG,CAAC,SAAS,KAAK,EAAE,CAAC,CAAC;IAC3F,CAAC;IACD,OAAO,CAAC,KAAK,IAAI,EAAE,CAAC,GAAG,KAAK,CAAC;AAC9B,CAAC;AAED,yEAAyE;AACzE,MAAM,UAAU,cAAc,CAAC,MAAc;IAC5C,OAAO,MAAM,KAAK,EAAE,CAAC;AACtB,CAAC;AAED,kFAAkF;AAClF,MAAM,UAAU,cAAc,CAAC,MAAc;IAC5C,OAAO,MAAM,GAAG,CAAC,CAAC,CAAC,IAAI,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC;AACjC,CAAC;AAsDD;;;;;;;;;;;;;;;GAeG;AACH,MAAM,OAAO,OAAQ,SAAQ,SAAS;IA4BrC,YAAY,OAAuB;QAClC,KAAK,EAAE,CAAC;QAlBD,WAAM,GAAY,EAAE,CAAC;QACrB,iBAAY,GAAG,IAAI,GAAG,EAAiB,CAAC;QAKhD,+EAA+E;QACvE,WAAM,GAAkB,EAAE,CAAC;QAalC,IAAI,CAAC,YAAY,GAAG,OAAO,CAAC,KAAK,CAAC;QAClC,IAAI,CAAC,aAAa,GAAG,OAAO,CAAC,MAAM,CAAC;QACpC,IAAI,CAAC,MAAM,GAAG,KAAK,CAAC,OAAO,CAAC,OAAO,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,OAAO,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,OAAO,CAAC,KAAK,CAAC,CAAC;QAClF,IAAI,IAAI,CAAC,MAAM,CAAC,MAAM,KAAK,CAAC;YAAE,MAAM,IAAI,KAAK,CAAC,oCAAoC,CAAC,CAAC;QACpF,IAAI,CAAC,SAAS,GAAG,OAAO,CAAC,SAAS,IAAI,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,UAAU,CAAC;QAChE,IAAI,CAAC,UAAU,GAAG,OAAO,CAAC,UAAU,IAAI,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,WAAW,CAAC;QACnE,IAAI,CAAC,KAAK,GAAG,OAAO,CAAC,KAAK,IAAI,QAAQ,CAAC;QACvC,IAAI,CAAC,UAAU,GAAG,OAAO,CAAC,UAAU,IAAI,IAAI,CAAC,UAAU,GAAG,CAAC,CAAC;QAC5D,IAAI,CAAC,CAAC,IAAI,CAAC,UAAU,GAAG,CAAC,CAAC,EAAE,CAAC;YAC5B,MAAM,IAAI,KAAK,CAAC,yDAAyD,OAAO,CAAC,UAAU,EAAE,CAAC,CAAC;QAChG,CAAC;QAED,IAAI,CAAC,SAAS,GAAG,OAAO,CAAC,SAAS,IAAI,EAAE,CAAC;QACzC,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC,SAAS,CAAC,CAAC;QAClE,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,aAAa,GAAG,IAAI,CAAC,SAAS,CAAC,CAAC;QAEhE,MAAM,KAAK,GAAG,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC,aAAa,CAAC;QACrD,IAAI,CAAC,QAAQ,GAAG,IAAI,WAAW,CAAC,KAAK,CAAC,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;QACtD,IAAI,CAAC,OAAO,GAAG,IAAI,WAAW,CAAC,KAAK,CAAC,CAAC;QACtC,IAAI,CAAC,UAAU,GAAG,IAAI,UAAU,CAAC,KAAK,CAAC,CAAC;QACxC,IAAI,CAAC,KAAK,GAAG,IAAI,KAAK,CAAC,KAAK,CAAC,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;IAC1C,CAAC;IAED,IAAI,UAAU;QACb,OAAO,IAAI,CAAC,MAAM,CAAC,MAAM,CAAC;IAC3B,CAAC;IAED,4CAA4C;IAC5C,IAAI,UAAU;QACb,QAAQ,IAAI,CAAC,KAAK,EAAE,CAAC;YACpB,KAAK,QAAQ;gBACZ,OAAO,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC,SAAS,CAAC;YAC3C,KAAK,KAAK;gBACT,4EAA4E;gBAC5E,oDAAoD;gBACpD,OAAO,IAAI,CAAC,YAAY,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,YAAY,GAAG,CAAC,CAAC,GAAG,IAAI,CAAC,SAAS,GAAG,IAAI,GAAG,IAAI,CAAC,SAAS,CAAC;YACtG,KAAK,WAAW;gBACf,kEAAkE;gBAClE,OAAO,CAAC,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC,aAAa,CAAC,GAAG,CAAC,IAAI,CAAC,SAAS,GAAG,CAAC,CAAC,CAAC;YACxE,KAAK,WAAW;gBACf,4EAA4E;gBAC5E,OAAO,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC,SAAS,GAAG,CAAC,CAAC;QACjE,CAAC;IACF,CAAC;IAED,IAAI,WAAW;QACd,QAAQ,IAAI,CAAC,KAAK,EAAE,CAAC;YACpB,KAAK,QAAQ;gBACZ,OAAO,IAAI,CAAC,aAAa,GAAG,IAAI,CAAC,UAAU,CAAC;YAC7C,KAAK,KAAK;gBACT,4EAA4E;gBAC5E,YAAY;gBACZ,OAAO,IAAI,CAAC,aAAa,GAAG,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC,UAAU,GAAG,CAAC,CAAC;YACnE,KAAK,WAAW;gBACf,OAAO,CAAC,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC,aAAa,CAAC,GAAG,CAAC,IAAI,CAAC,UAAU,GAAG,CAAC,CAAC,CAAC;YACzE,KAAK,WAAW;gBACf,yDAAyD;gBACzD,OAAO,IAAI,CAAC,aAAa,GAAG,CAAC,IAAI,CAAC,UAAU,GAAG,CAAC,CAAC,GAAG,IAAI,CAAC,UAAU,GAAG,CAAC,CAAC;QAC1E,CAAC;IACF,CAAC;IAED,MAAM,CAAC,CAAS,EAAE,CAAS;QAC1B,OAAO,CAAC,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,GAAG,IAAI,CAAC,YAAY,IAAI,CAAC,GAAG,IAAI,CAAC,aAAa,CAAC;IAC5E,CAAC;IAEO,KAAK,CAAC,CAAS,EAAE,CAAS;QACjC,OAAO,CAAC,GAAG,IAAI,CAAC,YAAY,GAAG,CAAC,CAAC;IAClC,CAAC;IAED;;;;;;OAMG;IACH,QAAQ,CAAC,IAAY,EAAE,IAAwB;QAC9C,IAAI,IAAI,CAAC,YAAY,CAAC,GAAG,CAAC,IAAI,CAAC;YAAE,MAAM,IAAI,KAAK,CAAC,uCAAuC,IAAI,GAAG,CAAC,CAAC;QAEjG,MAAM,KAAK,GAAG,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC,aAAa,CAAC;QACrD,IAAI,IAAI,IAAI,IAAI,CAAC,MAAM,KAAK,KAAK,EAAE,CAAC;YACnC,MAAM,IAAI,KAAK,CAAC,UAAU,IAAI,SAAS,IAAI,CAAC,MAAM,2BAA2B,KAAK,EAAE,CAAC,CAAC;QACvF,CAAC;QAED,MAAM,SAAS,GAAG,IAAI,SAAS,EAAE,CAAC;QAClC,MAAM,eAAe,GAAgB,EAAE,CAAC;QACxC,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC,SAAS,EAAE,CAAC,EAAE,EAAE,CAAC;YAC7D,MAAM,KAAK,GAAG,IAAI,SAAS,EAAE,CAAC;YAC9B,eAAe,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;YAC5B,SAAS,CAAC,QAAQ,CAAC,KAAK,CAAC,CAAC;QAC3B,CAAC;QAED,MAAM,KAAK,GAAU;YACpB,IAAI;YACJ,IAAI,EAAE,IAAI,CAAC,CAAC,CAAC,UAAU,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,IAAI,UAAU,CAAC,KAAK,CAAC,CAAC,IAAI,CAAC,KAAK,CAAC;YACtE,OAAO,EAAE,IAAI,KAAK,CAAC,KAAK,CAAC,CAAC,IAAI,CAAC,IAAI,CAAC;YACpC,SAAS;SACT,CAAC;QAEF,IAAI,CAAC,MAAM,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;QACxB,IAAI,CAAC,YAAY,CAAC,GAAG,CAAC,IAAI,EAAE,KAAK,CAAC,CAAC;QACnC,IAAI,CAAC,MAAM,CAAC,IAAI,CAAC,eAAe,CAAC,CAAC;QAClC,IAAI,CAAC,QAAQ,CAAC,SAAS,CAAC,CAAC;QAEzB,oEAAoE;QACpE,MAAM,QAAQ,GAAG,IAAI,CAAC,MAAM,CAAC,MAAM,KAAK,CAAC,CAAC;QAC1C,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,aAAa,EAAE,CAAC,EAAE,EAAE,CAAC;YAC7C,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,YAAY,EAAE,CAAC,EAAE,EAAE,CAAC;gBAC5C,MAAM,KAAK,GAAG,KAAK,CAAC,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;gBAC3C,IAAI,KAAK,KAAK,KAAK;oBAAE,IAAI,CAAC,WAAW,CAAC,KAAK,EAAE,CAAC,EAAE,CAAC,EAAE,KAAK,CAAC,CAAC;gBAC1D,kEAAkE;gBAClE,iEAAiE;gBACjE,IAAI,QAAQ;oBAAE,IAAI,CAAC,SAAS,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;YACpC,CAAC;QACF,CAAC;QAED,OAAO,IAAI,CAAC;IACb,CAAC;IAEO,OAAO,CAAC,KAAsB;QACrC,MAAM,KAAK,GAAG,OAAO,KAAK,KAAK,QAAQ,CAAC,CAAC,CAAC,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,YAAY,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC;QAC5F,IAAI,CAAC,KAAK;YAAE,MAAM,IAAI,KAAK,CAAC,kBAAkB,KAAK,EAAE,CAAC,CAAC;QACvD,OAAO,KAAK,CAAC;IACd,CAAC;IAEO,UAAU,CAAC,CAAS,EAAE,CAAS;QACtC,OAAO,IAAI,CAAC,KAAK,CAAC,CAAC,GAAG,IAAI,CAAC,SAAS,CAAC,GAAG,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC,KAAK,CAAC,CAAC,GAAG,IAAI,CAAC,SAAS,CAAC,CAAC;IAC5F,CAAC;IAED,4FAA4F;IACpF,eAAe,CAAC,CAAS,EAAE,CAAS;QAC3C,QAAQ,IAAI,CAAC,KAAK,EAAE,CAAC;YACpB,KAAK,QAAQ;gBACZ,OAAO,EAAE,CAAC,EAAE,CAAC,CAAC,GAAG,GAAG,CAAC,GAAG,IAAI,CAAC,SAAS,EAAE,CAAC,EAAE,CAAC,CAAC,GAAG,GAAG,CAAC,GAAG,IAAI,CAAC,UAAU,EAAE,CAAC;YAC1E,KAAK,KAAK;gBACT,OAAO,UAAU,CAAC,CAAC,EAAE,CAAC,EAAE,IAAI,CAAC,SAAS,EAAE,IAAI,CAAC,UAAU,CAAC,CAAC;YAC1D,KAAK,WAAW;gBACf,2EAA2E;gBAC3E,mDAAmD;gBACnD,OAAO;oBACN,CAAC,EAAE,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,IAAI,CAAC,aAAa,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,SAAS,GAAG,CAAC,CAAC,GAAG,IAAI,CAAC,SAAS,GAAG,CAAC;oBACjF,CAAC,EAAE,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,UAAU,GAAG,CAAC,CAAC,GAAG,IAAI,CAAC,UAAU,GAAG,CAAC;iBACxD,CAAC;YACH,KAAK,WAAW;gBACf,4EAA4E;gBAC5E,0EAA0E;gBAC1E,OAAO;oBACN,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,SAAS,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,SAAS,GAAG,CAAC,CAAC,GAAG,IAAI,CAAC,SAAS,GAAG,CAAC;oBAC3E,CAAC,EAAE,CAAC,GAAG,CAAC,IAAI,CAAC,UAAU,GAAG,CAAC,CAAC,GAAG,IAAI,CAAC,UAAU,GAAG,CAAC;iBAClD,CAAC;QACJ,CAAC;IACF,CAAC;IAED,yEAAyE;IACjE,aAAa,CAAC,EAAU,EAAE,EAAU;QAC3C,QAAQ,IAAI,CAAC,KAAK,EAAE,CAAC;YACpB,KAAK,QAAQ;gBACZ,OAAO,EAAE,CAAC,EAAE,IAAI,CAAC,KAAK,CAAC,EAAE,GAAG,IAAI,CAAC,SAAS,CAAC,EAAE,CAAC,EAAE,IAAI,CAAC,KAAK,CAAC,EAAE,GAAG,IAAI,CAAC,UAAU,CAAC,EAAE,CAAC;YACpF,KAAK,KAAK;gBACT,OAAO,UAAU,CAAC,EAAE,EAAE,EAAE,EAAE,IAAI,CAAC,SAAS,EAAE,IAAI,CAAC,UAAU,CAAC,CAAC;YAC5D,KAAK,WAAW,EAAE,CAAC;gBAClB,MAAM,EAAE,GAAG,CAAC,EAAE,GAAG,IAAI,CAAC,SAAS,GAAG,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,SAAS,GAAG,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,aAAa,GAAG,CAAC,CAAC,CAAC;gBACvF,MAAM,EAAE,GAAG,CAAC,EAAE,GAAG,IAAI,CAAC,UAAU,GAAG,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,UAAU,GAAG,CAAC,CAAC,CAAC;gBAC9D,OAAO,EAAE,CAAC,EAAE,IAAI,CAAC,KAAK,CAAC,CAAC,EAAE,GAAG,EAAE,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,EAAE,IAAI,CAAC,KAAK,CAAC,CAAC,EAAE,GAAG,EAAE,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC;YACvE,CAAC;YACD,KAAK,WAAW,EAAE,CAAC;gBAClB,MAAM,CAAC,GAAG,IAAI,CAAC,KAAK,CAAC,CAAC,EAAE,GAAG,IAAI,CAAC,UAAU,GAAG,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,UAAU,GAAG,CAAC,CAAC,CAAC,CAAC;gBACzE,MAAM,CAAC,GAAG,IAAI,CAAC,KAAK,CAAC,CAAC,EAAE,GAAG,IAAI,CAAC,SAAS,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,SAAS,GAAG,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,SAAS,CAAC,CAAC;gBAClG,OAAO,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC;YACjB,CAAC;QACF,CAAC;IACF,CAAC;IAED,2FAA2F;IACnF,UAAU,CAAC,CAAS,EAAE,CAAS;QACtC,MAAM,MAAM,GAAG,IAAI,CAAC,eAAe,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;QAC1C,OAAO,EAAE,CAAC,EAAE,MAAM,CAAC,CAAC,GAAG,IAAI,CAAC,SAAS,GAAG,CAAC,EAAE,CAAC,EAAE,MAAM,CAAC,CAAC,GAAG,IAAI,CAAC,UAAU,GAAG,CAAC,EAAE,CAAC;IAChF,CAAC;IAED,6FAA6F;IACrF,UAAU,CAAC,KAAa;QAC/B,MAAM,KAAK,GAAG,cAAc,CAAC,KAAK,CAAC,CAAC;QACpC,IAAI,KAAK,IAAI,IAAI,CAAC,MAAM,CAAC,MAAM,EAAE,CAAC;YACjC,MAAM,IAAI,KAAK,CAAC,SAAS,KAAK,gBAAgB,KAAK,sBAAsB,IAAI,CAAC,MAAM,CAAC,MAAM,EAAE,CAAC,CAAC;QAChG,CAAC;QACD,OAAO,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC,CAAC,GAAG,CAAC,cAAc,CAAC,KAAK,CAAC,CAAC,CAAC;IACtD,CAAC;IAEO,WAAW,CAAC,KAAY,EAAE,CAAS,EAAE,CAAS,EAAE,KAAa;QACpE,MAAM,MAAM,GAAG,IAAI,YAAY,CAAC,IAAI,CAAC,UAAU,CAAC,KAAK,CAAC,CAAC,CAAC;QACxD,MAAM,MAAM,GAAG,IAAI,CAAC,UAAU,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;QACrC,MAAM,CAAC,CAAC,GAAG,MAAM,CAAC,CAAC,CAAC;QACpB,2EAA2E;QAC3E,MAAM,CAAC,CAAC,GAAG,MAAM,CAAC,CAAC,GAAG,IAAI,CAAC,UAAU,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,UAAU,CAAC;QAE1E,MAAM,IAAI,GAAG,IAAI,CAAC,KAAK,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;QAC9B,MAAM,CAAC,IAAI,GAAG,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,CAAC;QAClC,MAAM,CAAC,QAAQ,GAAG,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC;QAErC,KAAK,CAAC,OAAO,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;QAC7B,IAAI,CAAC,MAAM,CAAC,IAAI,CAAC,MAAM,CAAC,OAAO,CAAC,KAAK,CAAC,CAAC,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,QAAQ,CAAC,MAAM,CAAC,CAAC;QAEhF,OAAO,MAAM,CAAC;IACf,CAAC;IAED,OAAO,CAAC,KAAsB,EAAE,CAAS,EAAE,CAAS;QACnD,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC,EAAE,CAAC,CAAC;YAAE,OAAO,KAAK,CAAC;QACrC,OAAO,IAAI,CAAC,OAAO,CAAC,KAAK,CAAC,CAAC,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;IACnD,CAAC;IAED,OAAO,CAAC,KAAsB,EAAE,CAAS,EAAE,CAAS,EAAE,KAAa;QAClE,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC,EAAE,CAAC,CAAC;YAAE,OAAO;QAE/B,MAAM,MAAM,GAAG,IAAI,CAAC,OAAO,CAAC,KAAK,CAAC,CAAC;QACnC,MAAM,IAAI,GAAG,IAAI,CAAC,KAAK,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;QAC9B,IAAI,MAAM,CAAC,IAAI,CAAC,IAAI,CAAC,KAAK,KAAK;YAAE,OAAO;QAExC,MAAM,CAAC,IAAI,CAAC,IAAI,CAAC,GAAG,KAAK,CAAC;QAE1B,MAAM,QAAQ,GAAG,MAAM,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC;QACtC,IAAI,KAAK,KAAK,KAAK,EAAE,CAAC;YACrB,QAAQ,EAAE,OAAO,EAAE,CAAC;YACpB,MAAM,CAAC,OAAO,CAAC,IAAI,CAAC,GAAG,IAAI,CAAC;QAC7B,CAAC;aAAM,IAAI,QAAQ,EAAE,CAAC;YACrB,QAAQ,CAAC,OAAO,GAAG,IAAI,CAAC,UAAU,CAAC,KAAK,CAAC,CAAC;QAC3C,CAAC;aAAM,CAAC;YACP,IAAI,CAAC,WAAW,CAAC,MAAM,EAAE,CAAC,EAAE,CAAC,EAAE,KAAK,CAAC,CAAC;QACvC,CAAC;QAED,gEAAgE;QAChE,IAAI,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC,KAAK,MAAM;YAAE,IAAI,CAAC,SAAS,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;IACrD,CAAC;IAED,oEAAoE;IACpE,YAAY,CAAC,KAAsB,EAAE,IAAuB;QAC3D,mFAAmF;QACnF,IAAI,CAAC,OAAO,CAAC,KAAK,CAAC,CAAC;QAEpB,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,aAAa,EAAE,CAAC,EAAE,EAAE,CAAC;YAC7C,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,YAAY,EAAE,CAAC,EAAE,EAAE,CAAC;gBAC5C,IAAI,CAAC,OAAO,CAAC,KAAK,EAAE,CAAC,EAAE,CAAC,EAAE,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,IAAI,KAAK,CAAC,CAAC;YAC5D,CAAC;QACF,CAAC;IACF,CAAC;IAED;;;;;;;OAOG;IACH,YAAY,CAAC,CAAS,EAAE,CAAS,EAAE,IAAY,EAAE,GAAG,GAAG,CAAC;QACvD,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC,EAAE,CAAC,CAAC;YAAE,OAAO;QAE/B,MAAM,IAAI,GAAG,IAAI,CAAC,KAAK,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;QAC9B,IAAI,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,KAAK,IAAI,IAAI,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,KAAK,GAAG;YAAE,OAAO;QAEvE,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,GAAG,IAAI,CAAC;QAC3B,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,GAAG,GAAG,CAAC;QAEzB,KAAK,MAAM,KAAK,IAAI,IAAI,CAAC,MAAM,EAAE,CAAC;YACjC,MAAM,MAAM,GAAG,KAAK,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC;YACnC,IAAI,MAAM,EAAE,CAAC;gBACZ,MAAM,CAAC,IAAI,GAAG,IAAI,CAAC;gBACnB,MAAM,CAAC,QAAQ,GAAG,GAAG,CAAC;YACvB,CAAC;QACF,CAAC;QACD,MAAM,IAAI,GAAG,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC;QAC9B,IAAI,IAAI;YAAE,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC;IAC5B,CAAC;IAED,WAAW,CAAC,CAAS,EAAE,CAAS;QAC/B,OAAO,IAAI,CAAC,MAAM,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;IAChE,CAAC;IAED,oCAAoC;IACpC,WAAW;QACV,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,aAAa,EAAE,CAAC,EAAE,EAAE,CAAC;YAC7C,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,YAAY,EAAE,CAAC,EAAE;gBAAE,IAAI,CAAC,YAAY,CAAC,CAAC,EAAE,CAAC,EAAE,QAAQ,EAAE,CAAC,CAAC,CAAC;QAClF,CAAC;IACF,CAAC;IAED;;;;;;;;;;;;;OAaG;IACH,aAAa,CAAC,CAAS,EAAE,CAAS,EAAE,MAAc;QACjD,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC,EAAE,CAAC,CAAC;YAAE,OAAO;QAC/B,IAAI,CAAC,MAAM,CAAC,SAAS,CAAC,MAAM,CAAC,EAAE,CAAC;YAC/B,MAAM,IAAI,KAAK,CAAC,+CAA+C,MAAM,EAAE,CAAC,CAAC;QAC1E,CAAC;QAED,MAAM,IAAI,GAAG,IAAI,CAAC,KAAK,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;QAC9B,IAAI,IAAI,CAAC,UAAU,CAAC,IAAI,CAAC,KAAK,MAAM;YAAE,OAAO;QAC7C,IAAI,CAAC,UAAU,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;QAE/B,MAAM,IAAI,GAAG,MAAM,GAAG,IAAI,CAAC,UAAU,CAAC;QACtC,KAAK,MAAM,KAAK,IAAI,IAAI,CAAC,MAAM,EAAE,CAAC;YACjC,MAAM,MAAM,GAAG,KAAK,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC;YACnC,IAAI,MAAM;gBAAE,MAAM,CAAC,CAAC,GAAG,IAAI,CAAC,UAAU,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC;QACvD,CAAC;QACD,IAAI,CAAC,SAAS,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;IACtB,CAAC;IAED,2EAA2E;IAC3E,aAAa,CAAC,CAAS,EAAE,CAAS;QACjC,OAAO,IAAI,CAAC,MAAM,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,UAAU,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;IAClE,CAAC;IAED,oEAAoE;IACpE,IAAI,SAAS;QACZ,OAAO,IAAI,CAAC,KAAK,CAAC,MAAM,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,IAAI,KAAK,IAAI,CAAC,CAAC,MAAM,CAAC;IAC1D,CAAC;IAED,+EAA+E;IACvE,SAAS,CAAC,CAAS,EAAE,CAAS;QACrC,IAAI,IAAI,CAAC,MAAM,CAAC,MAAM,KAAK,CAAC;YAAE,OAAO;QAErC,MAAM,IAAI,GAAG,IAAI,CAAC,KAAK,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;QAC9B,MAAM,IAAI,GACT,CAAC,IAAI,CAAC,KAAK,KAAK,WAAW,IAAI,IAAI,CAAC,KAAK,KAAK,WAAW,CAAC;YAC1D,IAAI,CAAC,UAAU,CAAC,IAAI,CAAC,GAAG,CAAC;YACzB,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,IAAI,CAAC,KAAK,KAAK,CAAC;QAErC,MAAM,IAAI,GAAG,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC;QAC9B,IAAI,CAAC,IAAI,EAAE,CAAC;YACX,IAAI,IAAI,EAAE,CAAC;gBACV,IAAI,CAAC,OAAO,EAAE,CAAC;gBACf,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,GAAG,IAAI,CAAC;YACzB,CAAC;YACD,OAAO;QACR,CAAC;QAED,MAAM,IAAI,GAAG,IAAI,IAAI,IAAI,QAAQ,EAAE,CAAC;QACpC,IAAI,CAAC,SAAS,CAAC,IAAI,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QAC3B,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,CAAC;QAChC,IAAI,CAAC,IAAI,EAAE,CAAC;YACX,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,GAAG,IAAI,CAAC;YACxB,sEAAsE;YACtE,MAAM,KAAK,GAAG,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;YACpD,MAAM,GAAG,GAAG,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC;YACzC,IAAI,GAAG;gBAAE,KAAK,CAAC,UAAU,CAAC,IAAI,EAAE,KAAK,CAAC,aAAa,CAAC,GAAG,CAAC,CAAC,CAAC;;gBACrD,KAAK,CAAC,QAAQ,CAAC,IAAI,CAAC,CAAC;QAC3B,CAAC;IACF,CAAC;IAED;;;;;OAKG;IACK,SAAS,CAAC,IAAc,EAAE,CAAS,EAAE,CAAS;QACrD,MAAM,MAAM,GAAG,IAAI,CAAC,UAAU,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;QACrC,MAAM,EAAE,GAAG,MAAM,CAAC,CAAC,CAAC;QACpB,MAAM,EAAE,GAAG,MAAM,CAAC,CAAC,CAAC;QACpB,MAAM,KAAK,GAAG,IAAI,CAAC,SAAS,GAAG,CAAC,CAAC;QACjC,MAAM,KAAK,GAAG,IAAI,CAAC,UAAU,GAAG,CAAC,CAAC;QAClC,MAAM,IAAI,GAAG,IAAI,CAAC,UAAU,CAAC;QAC7B,MAAM,MAAM,GAAG,IAAI,CAAC,UAAU,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;QAEjD,IAAI,CAAC,KAAK,EAAE,CAAC;QACb,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,IAAI,MAAM,EAAE,CAAC,EAAE,EAAE,CAAC;YAClC,MAAM,GAAG,GAAG,CAAC,GAAG,IAAI,CAAC;YACrB,MAAM,MAAM,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,IAAI,CAAC;YAC9B,IAAI;iBACF,IAAI,CAAC;gBACL,EAAE,EAAE,EAAE,GAAG,KAAK,GAAG,GAAG;gBACpB,EAAE,GAAG,KAAK,EAAE,EAAE,GAAG,KAAK,GAAG,CAAC,GAAG,GAAG;gBAChC,EAAE,GAAG,KAAK,EAAE,EAAE,GAAG,KAAK,GAAG,CAAC,GAAG,MAAM;gBACnC,EAAE,EAAE,EAAE,GAAG,KAAK,GAAG,MAAM;aACvB,CAAC;iBACD,IAAI,CAAC,cAAc,CAAC,CAAC;YACvB,IAAI;iBACF,IAAI,CAAC;gBACL,EAAE,GAAG,KAAK,EAAE,EAAE,GAAG,KAAK,GAAG,CAAC,GAAG,GAAG;gBAChC,EAAE,GAAG,KAAK,GAAG,CAAC,EAAE,EAAE,GAAG,KAAK,GAAG,GAAG;gBAChC,EAAE,GAAG,KAAK,GAAG,CAAC,EAAE,EAAE,GAAG,KAAK,GAAG,MAAM;gBACnC,EAAE,GAAG,KAAK,EAAE,EAAE,GAAG,KAAK,GAAG,CAAC,GAAG,MAAM;aACnC,CAAC;iBACD,IAAI,CAAC,eAAe,CAAC,CAAC;QACzB,CAAC;IACF,CAAC;IAED,sCAAsC;IACtC,MAAM,CAAC,MAAc,EAAE,MAAc;QACpC,2EAA2E;QAC3E,2EAA2E;QAC3E,wEAAwE;QACxE,4CAA4C;QAC5C,OAAO,IAAI,CAAC,aAAa,CAAC,MAAM,EAAE,MAAM,CAAC,CAAC;IAC3C,CAAC;IAED;;;;;OAKG;IACH,UAAU,CAAC,CAAS,EAAE,CAAS;QAC9B,MAAM,MAAM,GAAG,IAAI,CAAC,eAAe,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;QAC1C,MAAM,CAAC,CAAC,IAAI,IAAI,CAAC,aAAa,CAAC,CAAC,EAAE,CAAC,CAAC,GAAG,IAAI,CAAC,UAAU,CAAC;QACvD,OAAO,MAAM,CAAC;IACf,CAAC;IAED;;;;;;OAMG;IACH,IAAI,CAAC,MAAc;QAClB,MAAM,IAAI,GAAG,MAAM,CAAC,IAAI,CAAC;QAEzB,qFAAqF;QACrF,6EAA6E;QAC7E,+EAA+E;QAC/E,gFAAgF;QAChF,0DAA0D;QAC1D,MAAM,OAAO,GAAG;YACf,IAAI,CAAC,aAAa,CAAC,IAAI,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC;YAClC,IAAI,CAAC,aAAa,CAAC,IAAI,CAAC,CAAC,GAAG,IAAI,CAAC,KAAK,EAAE,IAAI,CAAC,CAAC,CAAC;YAC/C,IAAI,CAAC,aAAa,CAAC,IAAI,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,GAAG,IAAI,CAAC,MAAM,CAAC;YAChD,IAAI,CAAC,aAAa,CAAC,IAAI,CAAC,CAAC,GAAG,IAAI,CAAC,KAAK,EAAE,IAAI,CAAC,CAAC,GAAG,IAAI,CAAC,MAAM,CAAC;SAC7D,CAAC;QACF,MAAM,QAAQ,GAAG,IAAI,CAAC,GAAG,CAAC,GAAG,OAAO,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QACtD,MAAM,QAAQ,GAAG,IAAI,CAAC,GAAG,CAAC,GAAG,OAAO,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QACtD,MAAM,QAAQ,GAAG,IAAI,CAAC,GAAG,CAAC,GAAG,OAAO,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QACtD,MAAM,QAAQ,GAAG,IAAI,CAAC,GAAG,CAAC,GAAG,OAAO,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QAEtD,4EAA4E;QAC5E,MAAM,SAAS,GAAG,IAAI,CAAC,KAAK,CAAC,QAAQ,GAAG,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,CAAC;QAC5D,MAAM,SAAS,GAAG,IAAI,CAAC,KAAK,CAAC,QAAQ,GAAG,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,CAAC;QAC5D,MAAM,SAAS,GAAG,IAAI,CAAC,KAAK,CAAC,QAAQ,GAAG,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,CAAC;QAC5D,MAAM,SAAS,GAAG,IAAI,CAAC,KAAK,CAAC,QAAQ,GAAG,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,CAAC;QAE5D,KAAK,IAAI,EAAE,GAAG,CAAC,EAAE,EAAE,GAAG,IAAI,CAAC,SAAS,EAAE,EAAE,EAAE,EAAE,CAAC;YAC5C,MAAM,UAAU,GAAG,EAAE,IAAI,SAAS,IAAI,EAAE,IAAI,SAAS,CAAC;YACtD,KAAK,IAAI,EAAE,GAAG,CAAC,EAAE,EAAE,GAAG,IAAI,CAAC,YAAY,EAAE,EAAE,EAAE,EAAE,CAAC;gBAC/C,MAAM,OAAO,GAAG,UAAU,IAAI,EAAE,IAAI,SAAS,IAAI,EAAE,IAAI,SAAS,CAAC;gBACjE,MAAM,KAAK,GAAG,EAAE,GAAG,IAAI,CAAC,YAAY,GAAG,EAAE,CAAC;gBAC1C,KAAK,MAAM,WAAW,IAAI,IAAI,CAAC,MAAM,EAAE,CAAC;oBACvC,WAAW,CAAC,KAAK,CAAC,CAAC,UAAU,GAAG,OAAO,CAAC;gBACzC,CAAC;YACF,CAAC;QACF,CAAC;IACF,CAAC;IAED,+DAA+D;IAC/D,IAAI,aAAa;QAChB,IAAI,IAAI,CAAC,MAAM,CAAC,MAAM,KAAK,CAAC;YAAE,OAAO,CAAC,CAAC;QACvC,OAAO,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,KAAK,EAAE,EAAE,CAAC,KAAK,CAAC,UAAU,CAAC,CAAC,MAAM,CAAC;IAClE,CAAC;CACD"}
@@ -0,0 +1,47 @@
1
+ import { Sprite } from 'pixi.js';
2
+ import type { Texture, SpriteOptions } from 'pixi.js';
3
+ /**
4
+ * A sprite that can be pulled *towards* a colour, not just darkened.
5
+ *
6
+ * `tint` multiplies, as it does on any Pixi sprite. `colorAdd` is added on top, which is
7
+ * what makes effects like these possible:
8
+ *
9
+ * ```ts
10
+ * const rat = new TintedSprite({ texture });
11
+ * rat.lerpTint(0x00ff00, 0.5); // half-way to green: poisoned
12
+ * rat.flash(0xffffff, 0.8); // nearly white: just took a hit
13
+ * rat.tint = 0x404060; // plain multiply: standing in the dark
14
+ * ```
15
+ *
16
+ * Both terms ride in the same batch, so a screen full of tinted sprites is still one draw
17
+ * call. See ColorTransformBatcher for how, and for the caveat about Pixi internals.
18
+ */
19
+ export declare class TintedSprite extends Sprite {
20
+ private _colorAdd;
21
+ constructor(options?: SpriteOptions | Texture);
22
+ /** the packed additive colour; use `setColorAdd` or `lerpTint` rather than setting it raw */
23
+ get colorAdd(): number;
24
+ set colorAdd(value: number);
25
+ /** @param r @param g @param b each 0 to 1 @param a extra alpha to add, usually 0 */
26
+ setColorAdd(r: number, g: number, b: number, a?: number): void;
27
+ /**
28
+ * Moves the sprite `strength` of the way towards `color`, leaving its shading intact.
29
+ *
30
+ * This sets both halves of the transform: the tint carries `1 - strength` and the
31
+ * additive term carries `color × strength`.
32
+ */
33
+ lerpTint(color: number, strength: number): void;
34
+ /** a solid silhouette in `color`, keeping only the sprite's shape */
35
+ silhouette(color: number): void;
36
+ /** back to the texture's own colours */
37
+ resetColor(): void;
38
+ }
39
+ /**
40
+ * Registers the batcher and pipe with Pixi.
41
+ *
42
+ * Called automatically the first time a TintedSprite is rendered is not possible, because
43
+ * registration has to happen before the renderer is created — so `Game` calls this during
44
+ * start-up, and it is exported for anyone building their own renderer.
45
+ */
46
+ export declare function registerColorTransform(): void;
47
+ //# sourceMappingURL=TintedSprite.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"TintedSprite.d.ts","sourceRoot":"","sources":["../../src/render/TintedSprite.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,MAAM,EAA6B,MAAM,SAAS,CAAC;AAC5D,OAAO,KAAK,EAA4B,OAAO,EAAE,aAAa,EAAe,MAAM,SAAS,CAAC;AAK7F;;;;;;;;;;;;;;;GAeG;AACH,qBAAa,YAAa,SAAQ,MAAM;IACvC,OAAO,CAAC,SAAS,CAAK;IAEtB,YAAY,OAAO,CAAC,EAAE,aAAa,GAAG,OAAO,EAM5C;IAED,6FAA6F;IAC7F,IAAI,QAAQ,IAAI,MAAM,CAErB;IAED,IAAI,QAAQ,CAAC,KAAK,EAAE,MAAM,EAKzB;IAED,oFAAoF;IACpF,WAAW,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,SAAI,GAAG,IAAI,CAExD;IAED;;;;;OAKG;IACH,QAAQ,CAAC,KAAK,EAAE,MAAM,EAAE,QAAQ,EAAE,MAAM,GAAG,IAAI,CAI9C;IAED,qEAAqE;IACrE,UAAU,CAAC,KAAK,EAAE,MAAM,GAAG,IAAI,CAG9B;IAED,wCAAwC;IACxC,UAAU,IAAI,IAAI,CAGjB;CACD;AAyHD;;;;;;GAMG;AACH,wBAAgB,sBAAsB,IAAI,IAAI,CAM7C"}