@datagrok/helm 2.3.2 → 2.3.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (323) hide show
  1. package/CHANGELOG.md +12 -0
  2. package/dist/package-test.js +1 -1
  3. package/dist/package-test.js.map +1 -1
  4. package/dist/package.js +1 -1
  5. package/dist/package.js.map +1 -1
  6. package/package.json +4 -4
  7. package/src/cell-renderer.ts +5 -4
  8. package/src/helm-helper.ts +6 -6
  9. package/src/helm-monomer-placer.ts +1 -1
  10. package/src/helm-web-editor.ts +5 -5
  11. package/src/package-test.ts +0 -1
  12. package/src/package-utils.ts +228 -69
  13. package/src/package.ts +7 -69
  14. package/src/tests/findMonomers-tests.ts +2 -1
  15. package/src/tests/get-monomer-tests.ts +1 -49
  16. package/src/utils/get-monomer.ts +49 -1
  17. package/src/utils/helm-grid-cell-renderer.ts +8 -9
  18. package/src/utils/index.ts +2 -3
  19. package/src/widgets/helm-input.ts +4 -4
  20. package/vendor/dojo-1.10.10/dijit/BackgroundIframe.js +63 -0
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@@ -0,0 +1,501 @@
1
+ define("dojox/gfx/matrix", ["./_base","dojo/_base/lang"],
2
+ function(g, lang){
3
+ var m = g.matrix = {};
4
+
5
+ // candidates for dojox.math:
6
+ var _degToRadCache = {};
7
+ m._degToRad = function(degree){
8
+ return _degToRadCache[degree] || (_degToRadCache[degree] = (Math.PI * degree / 180));
9
+ };
10
+ m._radToDeg = function(radian){ return radian / Math.PI * 180; };
11
+
12
+ m.Matrix2D = function(arg){
13
+ // summary:
14
+ // a 2D matrix object
15
+ // description:
16
+ // Normalizes a 2D matrix-like object. If arrays is passed,
17
+ // all objects of the array are normalized and multiplied sequentially.
18
+ // arg: Object
19
+ // a 2D matrix-like object, a number, or an array of such objects
20
+ if(arg){
21
+ if(typeof arg == "number"){
22
+ this.xx = this.yy = arg;
23
+ }else if(arg instanceof Array){
24
+ if(arg.length > 0){
25
+ var matrix = m.normalize(arg[0]);
26
+ // combine matrices
27
+ for(var i = 1; i < arg.length; ++i){
28
+ var l = matrix, r = m.normalize(arg[i]);
29
+ matrix = new m.Matrix2D();
30
+ matrix.xx = l.xx * r.xx + l.xy * r.yx;
31
+ matrix.xy = l.xx * r.xy + l.xy * r.yy;
32
+ matrix.yx = l.yx * r.xx + l.yy * r.yx;
33
+ matrix.yy = l.yx * r.xy + l.yy * r.yy;
34
+ matrix.dx = l.xx * r.dx + l.xy * r.dy + l.dx;
35
+ matrix.dy = l.yx * r.dx + l.yy * r.dy + l.dy;
36
+ }
37
+ lang.mixin(this, matrix);
38
+ }
39
+ }else{
40
+ lang.mixin(this, arg);
41
+ }
42
+ }
43
+ };
44
+
45
+ // the default (identity) matrix, which is used to fill in missing values
46
+ lang.extend(m.Matrix2D, {xx: 1, xy: 0, yx: 0, yy: 1, dx: 0, dy: 0});
47
+
48
+ lang.mixin(m, {
49
+ // summary:
50
+ // class constants, and methods of dojox/gfx/matrix
51
+
52
+ // matrix constants
53
+
54
+ // identity: dojox/gfx/matrix.Matrix2D
55
+ // an identity matrix constant: identity * (x, y) == (x, y)
56
+ identity: new m.Matrix2D(),
57
+
58
+ // flipX: dojox/gfx/matrix.Matrix2D
59
+ // a matrix, which reflects points at x = 0 line: flipX * (x, y) == (-x, y)
60
+ flipX: new m.Matrix2D({xx: -1}),
61
+
62
+ // flipY: dojox/gfx/matrix.Matrix2D
63
+ // a matrix, which reflects points at y = 0 line: flipY * (x, y) == (x, -y)
64
+ flipY: new m.Matrix2D({yy: -1}),
65
+
66
+ // flipXY: dojox/gfx/matrix.Matrix2D
67
+ // a matrix, which reflects points at the origin of coordinates: flipXY * (x, y) == (-x, -y)
68
+ flipXY: new m.Matrix2D({xx: -1, yy: -1}),
69
+
70
+ // matrix creators
71
+
72
+ translate: function(a, b){
73
+ // summary:
74
+ // forms a translation matrix
75
+ // description:
76
+ // The resulting matrix is used to translate (move) points by specified offsets.
77
+ // a: Number|dojox/gfx.Point
78
+ // an x coordinate value, or a point-like object, which specifies offsets for both dimensions
79
+ // b: Number?
80
+ // a y coordinate value
81
+ // returns: dojox/gfx/matrix.Matrix2D
82
+ if(arguments.length > 1){
83
+ return new m.Matrix2D({dx: a, dy: b}); // dojox/gfx/matrix.Matrix2D
84
+ }
85
+ // branch
86
+ return new m.Matrix2D({dx: a.x, dy: a.y}); // dojox/gfx/matrix.Matrix2D
87
+ },
88
+ scale: function(a, b){
89
+ // summary:
90
+ // forms a scaling matrix
91
+ // description:
92
+ // The resulting matrix is used to scale (magnify) points by specified offsets.
93
+ // a: Number|dojox/gfx.Point
94
+ // a scaling factor used for the x coordinate, or
95
+ // a uniform scaling factor used for the both coordinates, or
96
+ // a point-like object, which specifies scale factors for both dimensions
97
+ // b: Number?
98
+ // a scaling factor used for the y coordinate
99
+ // returns: dojox/gfx/matrix.Matrix2D
100
+ if(arguments.length > 1){
101
+ return new m.Matrix2D({xx: a, yy: b}); // dojox/gfx/matrix.Matrix2D
102
+ }
103
+ if(typeof a == "number"){
104
+ return new m.Matrix2D({xx: a, yy: a}); // dojox/gfx/matrix.Matrix2D
105
+ }
106
+ return new m.Matrix2D({xx: a.x, yy: a.y}); // dojox/gfx/matrix.Matrix2D
107
+ },
108
+ rotate: function(angle){
109
+ // summary:
110
+ // forms a rotating matrix
111
+ // description:
112
+ // The resulting matrix is used to rotate points
113
+ // around the origin of coordinates (0, 0) by specified angle.
114
+ // angle: Number
115
+ // an angle of rotation in radians (>0 for CW)
116
+ // returns: dojox/gfx/matrix.Matrix2D
117
+ var c = Math.cos(angle);
118
+ var s = Math.sin(angle);
119
+ return new m.Matrix2D({xx: c, xy: -s, yx: s, yy: c}); // dojox/gfx/matrix.Matrix2D
120
+ },
121
+ rotateg: function(degree){
122
+ // summary:
123
+ // forms a rotating matrix
124
+ // description:
125
+ // The resulting matrix is used to rotate points
126
+ // around the origin of coordinates (0, 0) by specified degree.
127
+ // See dojox/gfx/matrix.rotate() for comparison.
128
+ // degree: Number
129
+ // an angle of rotation in degrees (>0 for CW)
130
+ // returns: dojox/gfx/matrix.Matrix2D
131
+ return m.rotate(m._degToRad(degree)); // dojox/gfx/matrix.Matrix2D
132
+ },
133
+ skewX: function(angle) {
134
+ // summary:
135
+ // forms an x skewing matrix
136
+ // description:
137
+ // The resulting matrix is used to skew points in the x dimension
138
+ // around the origin of coordinates (0, 0) by specified angle.
139
+ // angle: Number
140
+ // a skewing angle in radians
141
+ // returns: dojox/gfx/matrix.Matrix2D
142
+ return new m.Matrix2D({xy: Math.tan(angle)}); // dojox/gfx/matrix.Matrix2D
143
+ },
144
+ skewXg: function(degree){
145
+ // summary:
146
+ // forms an x skewing matrix
147
+ // description:
148
+ // The resulting matrix is used to skew points in the x dimension
149
+ // around the origin of coordinates (0, 0) by specified degree.
150
+ // See dojox/gfx/matrix.skewX() for comparison.
151
+ // degree: Number
152
+ // a skewing angle in degrees
153
+ // returns: dojox/gfx/matrix.Matrix2D
154
+ return m.skewX(m._degToRad(degree)); // dojox/gfx/matrix.Matrix2D
155
+ },
156
+ skewY: function(angle){
157
+ // summary:
158
+ // forms a y skewing matrix
159
+ // description:
160
+ // The resulting matrix is used to skew points in the y dimension
161
+ // around the origin of coordinates (0, 0) by specified angle.
162
+ // angle: Number
163
+ // a skewing angle in radians
164
+ // returns: dojox/gfx/matrix.Matrix2D
165
+ return new m.Matrix2D({yx: Math.tan(angle)}); // dojox/gfx/matrix.Matrix2D
166
+ },
167
+ skewYg: function(degree){
168
+ // summary:
169
+ // forms a y skewing matrix
170
+ // description:
171
+ // The resulting matrix is used to skew points in the y dimension
172
+ // around the origin of coordinates (0, 0) by specified degree.
173
+ // See dojox/gfx/matrix.skewY() for comparison.
174
+ // degree: Number
175
+ // a skewing angle in degrees
176
+ // returns: dojox/gfx/matrix.Matrix2D
177
+ return m.skewY(m._degToRad(degree)); // dojox/gfx/matrix.Matrix2D
178
+ },
179
+ reflect: function(a, b){
180
+ // summary:
181
+ // forms a reflection matrix
182
+ // description:
183
+ // The resulting matrix is used to reflect points around a vector,
184
+ // which goes through the origin.
185
+ // a: dojox/gfx.Point|Number
186
+ // a point-like object, which specifies a vector of reflection, or an X value
187
+ // b: Number?
188
+ // a Y value
189
+ // returns: dojox/gfx/matrix.Matrix2D
190
+ if(arguments.length == 1){
191
+ b = a.y;
192
+ a = a.x;
193
+ }
194
+ // make a unit vector
195
+ var a2 = a * a, b2 = b * b, n2 = a2 + b2, xy = 2 * a * b / n2;
196
+ return new m.Matrix2D({xx: 2 * a2 / n2 - 1, xy: xy, yx: xy, yy: 2 * b2 / n2 - 1}); // dojox/gfx/matrix.Matrix2D
197
+ },
198
+ project: function(a, b){
199
+ // summary:
200
+ // forms an orthogonal projection matrix
201
+ // description:
202
+ // The resulting matrix is used to project points orthogonally on a vector,
203
+ // which goes through the origin.
204
+ // a: dojox/gfx.Point|Number
205
+ // a point-like object, which specifies a vector of projection, or
206
+ // an x coordinate value
207
+ // b: Number?
208
+ // a y coordinate value
209
+ // returns: dojox/gfx/matrix.Matrix2D
210
+ if(arguments.length == 1){
211
+ b = a.y;
212
+ a = a.x;
213
+ }
214
+ // make a unit vector
215
+ var a2 = a * a, b2 = b * b, n2 = a2 + b2, xy = a * b / n2;
216
+ return new m.Matrix2D({xx: a2 / n2, xy: xy, yx: xy, yy: b2 / n2}); // dojox/gfx/matrix.Matrix2D
217
+ },
218
+
219
+ // ensure matrix 2D conformance
220
+ normalize: function(matrix){
221
+ // summary:
222
+ // converts an object to a matrix, if necessary
223
+ // description:
224
+ // Converts any 2D matrix-like object or an array of
225
+ // such objects to a valid dojox/gfx/matrix.Matrix2D object.
226
+ // matrix: Object
227
+ // an object, which is converted to a matrix, if necessary
228
+ // returns: dojox/gfx/matrix.Matrix2D
229
+ return (matrix instanceof m.Matrix2D) ? matrix : new m.Matrix2D(matrix); // dojox/gfx/matrix.Matrix2D
230
+ },
231
+
232
+ // common operations
233
+
234
+ isIdentity: function(matrix){
235
+ // summary:
236
+ // returns whether the specified matrix is the identity.
237
+ // matrix: dojox/gfx/matrix.Matrix2D
238
+ // a 2D matrix object to be tested
239
+ // returns: Boolean
240
+ return matrix.xx == 1 && matrix.xy == 0 && matrix.yx == 0 && matrix.yy == 1 && matrix.dx == 0 && matrix.dy == 0; // Boolean
241
+ },
242
+ clone: function(matrix){
243
+ // summary:
244
+ // creates a copy of a 2D matrix
245
+ // matrix: dojox/gfx/matrix.Matrix2D
246
+ // a 2D matrix-like object to be cloned
247
+ // returns: dojox/gfx/matrix.Matrix2D
248
+ var obj = new m.Matrix2D();
249
+ for(var i in matrix){
250
+ if(typeof(matrix[i]) == "number" && typeof(obj[i]) == "number" && obj[i] != matrix[i]) obj[i] = matrix[i];
251
+ }
252
+ return obj; // dojox/gfx/matrix.Matrix2D
253
+ },
254
+ invert: function(matrix){
255
+ // summary:
256
+ // inverts a 2D matrix
257
+ // matrix: dojox/gfx/matrix.Matrix2D
258
+ // a 2D matrix-like object to be inverted
259
+ // returns: dojox/gfx/matrix.Matrix2D
260
+ var M = m.normalize(matrix),
261
+ D = M.xx * M.yy - M.xy * M.yx;
262
+ M = new m.Matrix2D({
263
+ xx: M.yy/D, xy: -M.xy/D,
264
+ yx: -M.yx/D, yy: M.xx/D,
265
+ dx: (M.xy * M.dy - M.yy * M.dx) / D,
266
+ dy: (M.yx * M.dx - M.xx * M.dy) / D
267
+ });
268
+ return M; // dojox/gfx/matrix.Matrix2D
269
+ },
270
+ _multiplyPoint: function(matrix, x, y){
271
+ // summary:
272
+ // applies a matrix to a point
273
+ // matrix: dojox/gfx/matrix.Matrix2D
274
+ // a 2D matrix object to be applied
275
+ // x: Number
276
+ // an x coordinate of a point
277
+ // y: Number
278
+ // a y coordinate of a point
279
+ // returns: dojox/gfx.Point
280
+ return {x: matrix.xx * x + matrix.xy * y + matrix.dx, y: matrix.yx * x + matrix.yy * y + matrix.dy}; // dojox/gfx.Point
281
+ },
282
+ multiplyPoint: function(matrix, /* Number||Point */ a, /* Number? */ b){
283
+ // summary:
284
+ // applies a matrix to a point
285
+ // matrix: dojox/gfx/matrix.Matrix2D
286
+ // a 2D matrix object to be applied
287
+ // a: Number|dojox/gfx.Point
288
+ // an x coordinate of a point, or a point
289
+ // b: Number?
290
+ // a y coordinate of a point
291
+ // returns: dojox/gfx.Point
292
+ var M = m.normalize(matrix);
293
+ if(typeof a == "number" && typeof b == "number"){
294
+ return m._multiplyPoint(M, a, b); // dojox/gfx.Point
295
+ }
296
+ return m._multiplyPoint(M, a.x, a.y); // dojox/gfx.Point
297
+ },
298
+ multiplyRectangle: function(matrix, /*Rectangle*/ rect){
299
+ // summary:
300
+ // Applies a matrix to a rectangle.
301
+ // description:
302
+ // The method applies the transformation on all corners of the
303
+ // rectangle and returns the smallest rectangle enclosing the 4 transformed
304
+ // points.
305
+ // matrix: dojox/gfx/matrix.Matrix2D
306
+ // a 2D matrix object to be applied.
307
+ // rect: Rectangle
308
+ // the rectangle to transform.
309
+ // returns: dojox/gfx.Rectangle
310
+ var M = m.normalize(matrix);
311
+ rect = rect || {x:0, y:0, width:0, height:0};
312
+ if(m.isIdentity(M))
313
+ return {x: rect.x, y: rect.y, width: rect.width, height: rect.height}; // dojo/gfx.Rectangle
314
+ var p0 = m.multiplyPoint(M, rect.x, rect.y),
315
+ p1 = m.multiplyPoint(M, rect.x, rect.y + rect.height),
316
+ p2 = m.multiplyPoint(M, rect.x + rect.width, rect.y),
317
+ p3 = m.multiplyPoint(M, rect.x + rect.width, rect.y + rect.height),
318
+ minx = Math.min(p0.x, p1.x, p2.x, p3.x),
319
+ miny = Math.min(p0.y, p1.y, p2.y, p3.y),
320
+ maxx = Math.max(p0.x, p1.x, p2.x, p3.x),
321
+ maxy = Math.max(p0.y, p1.y, p2.y, p3.y);
322
+ return{ // dojo/gfx.Rectangle
323
+ x: minx,
324
+ y: miny,
325
+ width: maxx - minx,
326
+ height: maxy - miny
327
+ };
328
+ },
329
+ multiply: function(matrix){
330
+ // summary:
331
+ // combines matrices by multiplying them sequentially in the given order
332
+ // matrix: dojox/gfx/matrix.Matrix2D
333
+ // a 2D matrix-like object,
334
+ // all subsequent arguments are matrix-like objects too
335
+ var M = m.normalize(matrix);
336
+ // combine matrices
337
+ for(var i = 1; i < arguments.length; ++i){
338
+ var l = M, r = m.normalize(arguments[i]);
339
+ M = new m.Matrix2D();
340
+ M.xx = l.xx * r.xx + l.xy * r.yx;
341
+ M.xy = l.xx * r.xy + l.xy * r.yy;
342
+ M.yx = l.yx * r.xx + l.yy * r.yx;
343
+ M.yy = l.yx * r.xy + l.yy * r.yy;
344
+ M.dx = l.xx * r.dx + l.xy * r.dy + l.dx;
345
+ M.dy = l.yx * r.dx + l.yy * r.dy + l.dy;
346
+ }
347
+ return M; // dojox/gfx/matrix.Matrix2D
348
+ },
349
+
350
+ // high level operations
351
+
352
+ _sandwich: function(matrix, x, y){
353
+ // summary:
354
+ // applies a matrix at a central point
355
+ // matrix: dojox/gfx/matrix.Matrix2D
356
+ // a 2D matrix-like object, which is applied at a central point
357
+ // x: Number
358
+ // an x component of the central point
359
+ // y: Number
360
+ // a y component of the central point
361
+ return m.multiply(m.translate(x, y), matrix, m.translate(-x, -y)); // dojox/gfx/matrix.Matrix2D
362
+ },
363
+ scaleAt: function(a, b, c, d){
364
+ // summary:
365
+ // scales a picture using a specified point as a center of scaling
366
+ // description:
367
+ // Compare with dojox/gfx/matrix.scale().
368
+ // a: Number
369
+ // a scaling factor used for the x coordinate, or a uniform scaling factor used for both coordinates
370
+ // b: Number?
371
+ // a scaling factor used for the y coordinate
372
+ // c: Number|Point
373
+ // an x component of a central point, or a central point
374
+ // d: Number
375
+ // a y component of a central point
376
+ // returns: dojox/gfx/matrix.Matrix2D
377
+ switch(arguments.length){
378
+ case 4:
379
+ // a and b are scale factor components, c and d are components of a point
380
+ return m._sandwich(m.scale(a, b), c, d); // dojox/gfx/matrix.Matrix2D
381
+ case 3:
382
+ if(typeof c == "number"){
383
+ return m._sandwich(m.scale(a), b, c); // dojox/gfx/matrix.Matrix2D
384
+ }
385
+ return m._sandwich(m.scale(a, b), c.x, c.y); // dojox/gfx/matrix.Matrix2D
386
+ }
387
+ return m._sandwich(m.scale(a), b.x, b.y); // dojox/gfx/matrix.Matrix2D
388
+ },
389
+ rotateAt: function(angle, a, b){
390
+ // summary:
391
+ // rotates a picture using a specified point as a center of rotation
392
+ // description:
393
+ // Compare with dojox/gfx/matrix.rotate().
394
+ // angle: Number
395
+ // an angle of rotation in radians (>0 for CW)
396
+ // a: Number|dojox/gfx.Point
397
+ // an x component of a central point, or a central point
398
+ // b: Number?
399
+ // a y component of a central point
400
+ // returns: dojox/gfx/matrix.Matrix2D
401
+ if(arguments.length > 2){
402
+ return m._sandwich(m.rotate(angle), a, b); // dojox/gfx/matrix.Matrix2D
403
+ }
404
+ return m._sandwich(m.rotate(angle), a.x, a.y); // dojox/gfx/matrix.Matrix2D
405
+ },
406
+ rotategAt: function(degree, a, b){
407
+ // summary:
408
+ // rotates a picture using a specified point as a center of rotation
409
+ // description:
410
+ // Compare with dojox/gfx/matrix.rotateg().
411
+ // degree: Number
412
+ // an angle of rotation in degrees (>0 for CW)
413
+ // a: Number|dojox/gfx.Point
414
+ // an x component of a central point, or a central point
415
+ // b: Number?
416
+ // a y component of a central point
417
+ // returns: dojox/gfx/matrix.Matrix2D
418
+ if(arguments.length > 2){
419
+ return m._sandwich(m.rotateg(degree), a, b); // dojox/gfx/matrix.Matrix2D
420
+ }
421
+ return m._sandwich(m.rotateg(degree), a.x, a.y); // dojox/gfx/matrix.Matrix2D
422
+ },
423
+ skewXAt: function(angle, a, b){
424
+ // summary:
425
+ // skews a picture along the x axis using a specified point as a center of skewing
426
+ // description:
427
+ // Compare with dojox/gfx/matrix.skewX().
428
+ // angle: Number
429
+ // a skewing angle in radians
430
+ // a: Number|dojox/gfx.Point
431
+ // an x component of a central point, or a central point
432
+ // b: Number?
433
+ // a y component of a central point
434
+ // returns: dojox/gfx/matrix.Matrix2D
435
+ if(arguments.length > 2){
436
+ return m._sandwich(m.skewX(angle), a, b); // dojox/gfx/matrix.Matrix2D
437
+ }
438
+ return m._sandwich(m.skewX(angle), a.x, a.y); // dojox/gfx/matrix.Matrix2D
439
+ },
440
+ skewXgAt: function(degree, a, b){
441
+ // summary:
442
+ // skews a picture along the x axis using a specified point as a center of skewing
443
+ // description:
444
+ // Compare with dojox/gfx/matrix.skewXg().
445
+ // degree: Number
446
+ // a skewing angle in degrees
447
+ // a: Number|dojox/gfx.Point
448
+ // an x component of a central point, or a central point
449
+ // b: Number?
450
+ // a y component of a central point
451
+ // returns: dojox/gfx/matrix.Matrix2D
452
+ if(arguments.length > 2){
453
+ return m._sandwich(m.skewXg(degree), a, b); // dojox/gfx/matrix.Matrix2D
454
+ }
455
+ return m._sandwich(m.skewXg(degree), a.x, a.y); // dojox/gfx/matrix.Matrix2D
456
+ },
457
+ skewYAt: function(angle, a, b){
458
+ // summary:
459
+ // skews a picture along the y axis using a specified point as a center of skewing
460
+ // description:
461
+ // Compare with dojox/gfx/matrix.skewY().
462
+ // angle: Number
463
+ // a skewing angle in radians
464
+ // a: Number|dojox/gfx.Point
465
+ // an x component of a central point, or a central point
466
+ // b: Number?
467
+ // a y component of a central point
468
+ // returns: dojox/gfx/matrix.Matrix2D
469
+ if(arguments.length > 2){
470
+ return m._sandwich(m.skewY(angle), a, b); // dojox/gfx/matrix.Matrix2D
471
+ }
472
+ return m._sandwich(m.skewY(angle), a.x, a.y); // dojox/gfx/matrix.Matrix2D
473
+ },
474
+ skewYgAt: function(/* Number */ degree, /* Number||Point */ a, /* Number? */ b){
475
+ // summary:
476
+ // skews a picture along the y axis using a specified point as a center of skewing
477
+ // description:
478
+ // Compare with dojox/gfx/matrix.skewYg().
479
+ // degree: Number
480
+ // a skewing angle in degrees
481
+ // a: Number|dojox/gfx.Point
482
+ // an x component of a central point, or a central point
483
+ // b: Number?
484
+ // a y component of a central point
485
+ // returns: dojox/gfx/matrix.Matrix2D
486
+ if(arguments.length > 2){
487
+ return m._sandwich(m.skewYg(degree), a, b); // dojox/gfx/matrix.Matrix2D
488
+ }
489
+ return m._sandwich(m.skewYg(degree), a.x, a.y); // dojox/gfx/matrix.Matrix2D
490
+ }
491
+
492
+ //TODO: rect-to-rect mapping, scale-to-fit (isotropic and anisotropic versions)
493
+
494
+ });
495
+ // propagate Matrix2D up
496
+ g.Matrix2D = m.Matrix2D;
497
+
498
+ return m;
499
+ });
500
+
501
+