@datagrok/helm 2.3.2 → 2.3.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (323) hide show
  1. package/CHANGELOG.md +12 -0
  2. package/dist/package-test.js +1 -1
  3. package/dist/package-test.js.map +1 -1
  4. package/dist/package.js +1 -1
  5. package/dist/package.js.map +1 -1
  6. package/package.json +4 -4
  7. package/src/cell-renderer.ts +5 -4
  8. package/src/helm-helper.ts +6 -6
  9. package/src/helm-monomer-placer.ts +1 -1
  10. package/src/helm-web-editor.ts +5 -5
  11. package/src/package-test.ts +0 -1
  12. package/src/package-utils.ts +228 -69
  13. package/src/package.ts +7 -69
  14. package/src/tests/findMonomers-tests.ts +2 -1
  15. package/src/tests/get-monomer-tests.ts +1 -49
  16. package/src/utils/get-monomer.ts +49 -1
  17. package/src/utils/helm-grid-cell-renderer.ts +8 -9
  18. package/src/utils/index.ts +2 -3
  19. package/src/widgets/helm-input.ts +4 -4
  20. package/vendor/dojo-1.10.10/dijit/BackgroundIframe.js +63 -0
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@@ -0,0 +1,27 @@
1
+ /*
2
+ Copyright (c) 2004-2017, The JS Foundation All Rights Reserved.
3
+ Available via Academic Free License >= 2.1 OR the modified BSD license.
4
+ see: http://dojotoolkit.org/license for details
5
+ */
6
+ //>>built
7
+ define("dojo/fx/Toggler",["../_base/lang","../_base/declare","../_base/fx","../aspect"],function(_1,_2,_3,_4){
8
+ return _2("dojo.fx.Toggler",null,{node:null,showFunc:_3.fadeIn,hideFunc:_3.fadeOut,showDuration:200,hideDuration:200,constructor:function(_5){
9
+ var _6=this;
10
+ _1.mixin(_6,_5);
11
+ _6.node=_5.node;
12
+ _6._showArgs=_1.mixin({},_5);
13
+ _6._showArgs.node=_6.node;
14
+ _6._showArgs.duration=_6.showDuration;
15
+ _6.showAnim=_6.showFunc(_6._showArgs);
16
+ _6._hideArgs=_1.mixin({},_5);
17
+ _6._hideArgs.node=_6.node;
18
+ _6._hideArgs.duration=_6.hideDuration;
19
+ _6.hideAnim=_6.hideFunc(_6._hideArgs);
20
+ _4.after(_6.showAnim,"beforeBegin",_1.hitch(_6.hideAnim,"stop",true),true);
21
+ _4.after(_6.hideAnim,"beforeBegin",_1.hitch(_6.showAnim,"stop",true),true);
22
+ },show:function(_7){
23
+ return this.showAnim.play(_7||0);
24
+ },hide:function(_8){
25
+ return this.hideAnim.play(_8||0);
26
+ }});
27
+ });
@@ -0,0 +1,101 @@
1
+ define("dojo/fx/Toggler", ["../_base/lang","../_base/declare","../_base/fx", "../aspect"],
2
+ function(lang, declare, baseFx, aspect){
3
+ // module:
4
+ // dojo/fx/Toggler
5
+
6
+ return declare("dojo.fx.Toggler", null, {
7
+ // summary:
8
+ // A simple `dojo.Animation` toggler API.
9
+ // description:
10
+ // class constructor for an animation toggler. It accepts a packed
11
+ // set of arguments about what type of animation to use in each
12
+ // direction, duration, etc. All available members are mixed into
13
+ // these animations from the constructor (for example, `node`,
14
+ // `showDuration`, `hideDuration`).
15
+ // example:
16
+ // | var t = new dojo/fx/Toggler({
17
+ // | node: "nodeId",
18
+ // | showDuration: 500,
19
+ // | // hideDuration will default to "200"
20
+ // | showFunc: dojo/fx/wipeIn,
21
+ // | // hideFunc will default to "fadeOut"
22
+ // | });
23
+ // | t.show(100); // delay showing for 100ms
24
+ // | // ...time passes...
25
+ // | t.hide();
26
+
27
+ // node: DomNode
28
+ // the node to target for the showing and hiding animations
29
+ node: null,
30
+
31
+ // showFunc: Function
32
+ // The function that returns the `dojo.Animation` to show the node
33
+ showFunc: baseFx.fadeIn,
34
+
35
+ // hideFunc: Function
36
+ // The function that returns the `dojo.Animation` to hide the node
37
+ hideFunc: baseFx.fadeOut,
38
+
39
+ // showDuration:
40
+ // Time in milliseconds to run the show Animation
41
+ showDuration: 200,
42
+
43
+ // hideDuration:
44
+ // Time in milliseconds to run the hide Animation
45
+ hideDuration: 200,
46
+
47
+ // FIXME: need a policy for where the toggler should "be" the next
48
+ // time show/hide are called if we're stopped somewhere in the
49
+ // middle.
50
+ // FIXME: also would be nice to specify individual showArgs/hideArgs mixed into
51
+ // each animation individually.
52
+ // FIXME: also would be nice to have events from the animations exposed/bridged
53
+
54
+ /*=====
55
+ _showArgs: null,
56
+ _showAnim: null,
57
+
58
+ _hideArgs: null,
59
+ _hideAnim: null,
60
+
61
+ _isShowing: false,
62
+ _isHiding: false,
63
+ =====*/
64
+
65
+ constructor: function(args){
66
+ var _t = this;
67
+
68
+ lang.mixin(_t, args);
69
+ _t.node = args.node;
70
+ _t._showArgs = lang.mixin({}, args);
71
+ _t._showArgs.node = _t.node;
72
+ _t._showArgs.duration = _t.showDuration;
73
+ _t.showAnim = _t.showFunc(_t._showArgs);
74
+
75
+ _t._hideArgs = lang.mixin({}, args);
76
+ _t._hideArgs.node = _t.node;
77
+ _t._hideArgs.duration = _t.hideDuration;
78
+ _t.hideAnim = _t.hideFunc(_t._hideArgs);
79
+
80
+ aspect.after(_t.showAnim, "beforeBegin", lang.hitch(_t.hideAnim, "stop", true), true);
81
+ aspect.after(_t.hideAnim, "beforeBegin", lang.hitch(_t.showAnim, "stop", true), true);
82
+ },
83
+
84
+ show: function(delay){
85
+ // summary:
86
+ // Toggle the node to showing
87
+ // delay: Integer?
88
+ // Amount of time to stall playing the show animation
89
+ return this.showAnim.play(delay || 0);
90
+ },
91
+
92
+ hide: function(delay){
93
+ // summary:
94
+ // Toggle the node to hidden
95
+ // delay: Integer?
96
+ // Amount of time to stall playing the hide animation
97
+ return this.hideAnim.play(delay || 0);
98
+ }
99
+ });
100
+
101
+ });
@@ -0,0 +1,165 @@
1
+ /*
2
+ Copyright (c) 2004-2017, The JS Foundation All Rights Reserved.
3
+ Available via Academic Free License >= 2.1 OR the modified BSD license.
4
+ see: http://dojotoolkit.org/license for details
5
+ */
6
+ //>>built
7
+ define("dojo/fx/easing",["../_base/lang"],function(_1){
8
+ var _2={linear:function(n){
9
+ return n;
10
+ },quadIn:function(n){
11
+ return Math.pow(n,2);
12
+ },quadOut:function(n){
13
+ return n*(n-2)*-1;
14
+ },quadInOut:function(n){
15
+ n=n*2;
16
+ if(n<1){
17
+ return Math.pow(n,2)/2;
18
+ }
19
+ return -1*((--n)*(n-2)-1)/2;
20
+ },cubicIn:function(n){
21
+ return Math.pow(n,3);
22
+ },cubicOut:function(n){
23
+ return Math.pow(n-1,3)+1;
24
+ },cubicInOut:function(n){
25
+ n=n*2;
26
+ if(n<1){
27
+ return Math.pow(n,3)/2;
28
+ }
29
+ n-=2;
30
+ return (Math.pow(n,3)+2)/2;
31
+ },quartIn:function(n){
32
+ return Math.pow(n,4);
33
+ },quartOut:function(n){
34
+ return -1*(Math.pow(n-1,4)-1);
35
+ },quartInOut:function(n){
36
+ n=n*2;
37
+ if(n<1){
38
+ return Math.pow(n,4)/2;
39
+ }
40
+ n-=2;
41
+ return -1/2*(Math.pow(n,4)-2);
42
+ },quintIn:function(n){
43
+ return Math.pow(n,5);
44
+ },quintOut:function(n){
45
+ return Math.pow(n-1,5)+1;
46
+ },quintInOut:function(n){
47
+ n=n*2;
48
+ if(n<1){
49
+ return Math.pow(n,5)/2;
50
+ }
51
+ n-=2;
52
+ return (Math.pow(n,5)+2)/2;
53
+ },sineIn:function(n){
54
+ return -1*Math.cos(n*(Math.PI/2))+1;
55
+ },sineOut:function(n){
56
+ return Math.sin(n*(Math.PI/2));
57
+ },sineInOut:function(n){
58
+ return -1*(Math.cos(Math.PI*n)-1)/2;
59
+ },expoIn:function(n){
60
+ return (n==0)?0:Math.pow(2,10*(n-1));
61
+ },expoOut:function(n){
62
+ return (n==1)?1:(-1*Math.pow(2,-10*n)+1);
63
+ },expoInOut:function(n){
64
+ if(n==0){
65
+ return 0;
66
+ }
67
+ if(n==1){
68
+ return 1;
69
+ }
70
+ n=n*2;
71
+ if(n<1){
72
+ return Math.pow(2,10*(n-1))/2;
73
+ }
74
+ --n;
75
+ return (-1*Math.pow(2,-10*n)+2)/2;
76
+ },circIn:function(n){
77
+ return -1*(Math.sqrt(1-Math.pow(n,2))-1);
78
+ },circOut:function(n){
79
+ n=n-1;
80
+ return Math.sqrt(1-Math.pow(n,2));
81
+ },circInOut:function(n){
82
+ n=n*2;
83
+ if(n<1){
84
+ return -1/2*(Math.sqrt(1-Math.pow(n,2))-1);
85
+ }
86
+ n-=2;
87
+ return 1/2*(Math.sqrt(1-Math.pow(n,2))+1);
88
+ },backIn:function(n){
89
+ var s=1.70158;
90
+ return Math.pow(n,2)*((s+1)*n-s);
91
+ },backOut:function(n){
92
+ n=n-1;
93
+ var s=1.70158;
94
+ return Math.pow(n,2)*((s+1)*n+s)+1;
95
+ },backInOut:function(n){
96
+ var s=1.70158*1.525;
97
+ n=n*2;
98
+ if(n<1){
99
+ return (Math.pow(n,2)*((s+1)*n-s))/2;
100
+ }
101
+ n-=2;
102
+ return (Math.pow(n,2)*((s+1)*n+s)+2)/2;
103
+ },elasticIn:function(n){
104
+ if(n==0||n==1){
105
+ return n;
106
+ }
107
+ var p=0.3;
108
+ var s=p/4;
109
+ n=n-1;
110
+ return -1*Math.pow(2,10*n)*Math.sin((n-s)*(2*Math.PI)/p);
111
+ },elasticOut:function(n){
112
+ if(n==0||n==1){
113
+ return n;
114
+ }
115
+ var p=0.3;
116
+ var s=p/4;
117
+ return Math.pow(2,-10*n)*Math.sin((n-s)*(2*Math.PI)/p)+1;
118
+ },elasticInOut:function(n){
119
+ if(n==0){
120
+ return 0;
121
+ }
122
+ n=n*2;
123
+ if(n==2){
124
+ return 1;
125
+ }
126
+ var p=0.3*1.5;
127
+ var s=p/4;
128
+ if(n<1){
129
+ n-=1;
130
+ return -0.5*(Math.pow(2,10*n)*Math.sin((n-s)*(2*Math.PI)/p));
131
+ }
132
+ n-=1;
133
+ return 0.5*(Math.pow(2,-10*n)*Math.sin((n-s)*(2*Math.PI)/p))+1;
134
+ },bounceIn:function(n){
135
+ return (1-_2.bounceOut(1-n));
136
+ },bounceOut:function(n){
137
+ var s=7.5625;
138
+ var p=2.75;
139
+ var l;
140
+ if(n<(1/p)){
141
+ l=s*Math.pow(n,2);
142
+ }else{
143
+ if(n<(2/p)){
144
+ n-=(1.5/p);
145
+ l=s*Math.pow(n,2)+0.75;
146
+ }else{
147
+ if(n<(2.5/p)){
148
+ n-=(2.25/p);
149
+ l=s*Math.pow(n,2)+0.9375;
150
+ }else{
151
+ n-=(2.625/p);
152
+ l=s*Math.pow(n,2)+0.984375;
153
+ }
154
+ }
155
+ }
156
+ return l;
157
+ },bounceInOut:function(n){
158
+ if(n<0.5){
159
+ return _2.bounceIn(n*2)/2;
160
+ }
161
+ return (_2.bounceOut(n*2-1)/2)+0.5;
162
+ }};
163
+ _1.setObject("dojo.fx.easing",_2);
164
+ return _2;
165
+ });
@@ -0,0 +1,276 @@
1
+ define("dojo/fx/easing", ["../_base/lang"], function(lang){
2
+
3
+ // module:
4
+ // dojo/fx/easing
5
+
6
+ var easingFuncs = {
7
+ // summary:
8
+ // Collection of easing functions to use beyond the default
9
+ // `dojo._defaultEasing` function.
10
+ // description:
11
+ // Easing functions are used to manipulate the iteration through
12
+ // an `dojo.Animation`s _Line. _Line being the properties of an Animation,
13
+ // and the easing function progresses through that Line determining
14
+ // how quickly (or slowly) it should go. Or more accurately: modify
15
+ // the value of the _Line based on the percentage of animation completed.
16
+ //
17
+ // All functions follow a simple naming convention of "ease type" + "when".
18
+ // If the name of the function ends in Out, the easing described appears
19
+ // towards the end of the animation. "In" means during the beginning,
20
+ // and InOut means both ranges of the Animation will applied, both
21
+ // beginning and end.
22
+ //
23
+ // One does not call the easing function directly, it must be passed to
24
+ // the `easing` property of an animation.
25
+ // example:
26
+ // | dojo.require("dojo.fx.easing");
27
+ // | var anim = dojo.fadeOut({
28
+ // | node: 'node',
29
+ // | duration: 2000,
30
+ // | // note there is no ()
31
+ // | easing: dojo.fx.easing.quadIn
32
+ // | }).play();
33
+ //
34
+
35
+ linear: function(/* Decimal? */n){
36
+ // summary:
37
+ // A linear easing function
38
+ return n;
39
+ },
40
+
41
+ quadIn: function(/* Decimal? */n){
42
+ return Math.pow(n, 2);
43
+ },
44
+
45
+ quadOut: function(/* Decimal? */n){
46
+ return n * (n - 2) * -1;
47
+ },
48
+
49
+ quadInOut: function(/* Decimal? */n){
50
+ n = n * 2;
51
+ if(n < 1){ return Math.pow(n, 2) / 2; }
52
+ return -1 * ((--n) * (n - 2) - 1) / 2;
53
+ },
54
+
55
+ cubicIn: function(/* Decimal? */n){
56
+ return Math.pow(n, 3);
57
+ },
58
+
59
+ cubicOut: function(/* Decimal? */n){
60
+ return Math.pow(n - 1, 3) + 1;
61
+ },
62
+
63
+ cubicInOut: function(/* Decimal? */n){
64
+ n = n * 2;
65
+ if(n < 1){ return Math.pow(n, 3) / 2; }
66
+ n -= 2;
67
+ return (Math.pow(n, 3) + 2) / 2;
68
+ },
69
+
70
+ quartIn: function(/* Decimal? */n){
71
+ return Math.pow(n, 4);
72
+ },
73
+
74
+ quartOut: function(/* Decimal? */n){
75
+ return -1 * (Math.pow(n - 1, 4) - 1);
76
+ },
77
+
78
+ quartInOut: function(/* Decimal? */n){
79
+ n = n * 2;
80
+ if(n < 1){ return Math.pow(n, 4) / 2; }
81
+ n -= 2;
82
+ return -1 / 2 * (Math.pow(n, 4) - 2);
83
+ },
84
+
85
+ quintIn: function(/* Decimal? */n){
86
+ return Math.pow(n, 5);
87
+ },
88
+
89
+ quintOut: function(/* Decimal? */n){
90
+ return Math.pow(n - 1, 5) + 1;
91
+ },
92
+
93
+ quintInOut: function(/* Decimal? */n){
94
+ n = n * 2;
95
+ if(n < 1){ return Math.pow(n, 5) / 2; }
96
+ n -= 2;
97
+ return (Math.pow(n, 5) + 2) / 2;
98
+ },
99
+
100
+ sineIn: function(/* Decimal? */n){
101
+ return -1 * Math.cos(n * (Math.PI / 2)) + 1;
102
+ },
103
+
104
+ sineOut: function(/* Decimal? */n){
105
+ return Math.sin(n * (Math.PI / 2));
106
+ },
107
+
108
+ sineInOut: function(/* Decimal? */n){
109
+ return -1 * (Math.cos(Math.PI * n) - 1) / 2;
110
+ },
111
+
112
+ expoIn: function(/* Decimal? */n){
113
+ return (n == 0) ? 0 : Math.pow(2, 10 * (n - 1));
114
+ },
115
+
116
+ expoOut: function(/* Decimal? */n){
117
+ return (n == 1) ? 1 : (-1 * Math.pow(2, -10 * n) + 1);
118
+ },
119
+
120
+ expoInOut: function(/* Decimal? */n){
121
+ if(n == 0){ return 0; }
122
+ if(n == 1){ return 1; }
123
+ n = n * 2;
124
+ if(n < 1){ return Math.pow(2, 10 * (n - 1)) / 2; }
125
+ --n;
126
+ return (-1 * Math.pow(2, -10 * n) + 2) / 2;
127
+ },
128
+
129
+ circIn: function(/* Decimal? */n){
130
+ return -1 * (Math.sqrt(1 - Math.pow(n, 2)) - 1);
131
+ },
132
+
133
+ circOut: function(/* Decimal? */n){
134
+ n = n - 1;
135
+ return Math.sqrt(1 - Math.pow(n, 2));
136
+ },
137
+
138
+ circInOut: function(/* Decimal? */n){
139
+ n = n * 2;
140
+ if(n < 1){ return -1 / 2 * (Math.sqrt(1 - Math.pow(n, 2)) - 1); }
141
+ n -= 2;
142
+ return 1 / 2 * (Math.sqrt(1 - Math.pow(n, 2)) + 1);
143
+ },
144
+
145
+ backIn: function(/* Decimal? */n){
146
+ // summary:
147
+ // An easing function that starts away from the target,
148
+ // and quickly accelerates towards the end value.
149
+ //
150
+ // Use caution when the easing will cause values to become
151
+ // negative as some properties cannot be set to negative values.
152
+ var s = 1.70158;
153
+ return Math.pow(n, 2) * ((s + 1) * n - s);
154
+ },
155
+
156
+ backOut: function(/* Decimal? */n){
157
+ // summary:
158
+ // An easing function that pops past the range briefly, and slowly comes back.
159
+ // description:
160
+ // An easing function that pops past the range briefly, and slowly comes back.
161
+ //
162
+ // Use caution when the easing will cause values to become negative as some
163
+ // properties cannot be set to negative values.
164
+
165
+ n = n - 1;
166
+ var s = 1.70158;
167
+ return Math.pow(n, 2) * ((s + 1) * n + s) + 1;
168
+ },
169
+
170
+ backInOut: function(/* Decimal? */n){
171
+ // summary:
172
+ // An easing function combining the effects of `backIn` and `backOut`
173
+ // description:
174
+ // An easing function combining the effects of `backIn` and `backOut`.
175
+ // Use caution when the easing will cause values to become negative
176
+ // as some properties cannot be set to negative values.
177
+ var s = 1.70158 * 1.525;
178
+ n = n * 2;
179
+ if(n < 1){ return (Math.pow(n, 2) * ((s + 1) * n - s)) / 2; }
180
+ n-=2;
181
+ return (Math.pow(n, 2) * ((s + 1) * n + s) + 2) / 2;
182
+ },
183
+
184
+ elasticIn: function(/* Decimal? */n){
185
+ // summary:
186
+ // An easing function the elastically snaps from the start value
187
+ // description:
188
+ // An easing function the elastically snaps from the start value
189
+ //
190
+ // Use caution when the elasticity will cause values to become negative
191
+ // as some properties cannot be set to negative values.
192
+ if(n == 0 || n == 1){ return n; }
193
+ var p = .3;
194
+ var s = p / 4;
195
+ n = n - 1;
196
+ return -1 * Math.pow(2, 10 * n) * Math.sin((n - s) * (2 * Math.PI) / p);
197
+ },
198
+
199
+ elasticOut: function(/* Decimal? */n){
200
+ // summary:
201
+ // An easing function that elasticly snaps around the target value,
202
+ // near the end of the Animation
203
+ // description:
204
+ // An easing function that elasticly snaps around the target value,
205
+ // near the end of the Animation
206
+ //
207
+ // Use caution when the elasticity will cause values to become
208
+ // negative as some properties cannot be set to negative values.
209
+ if(n==0 || n == 1){ return n; }
210
+ var p = .3;
211
+ var s = p / 4;
212
+ return Math.pow(2, -10 * n) * Math.sin((n - s) * (2 * Math.PI) / p) + 1;
213
+ },
214
+
215
+ elasticInOut: function(/* Decimal? */n){
216
+ // summary:
217
+ // An easing function that elasticly snaps around the value, near
218
+ // the beginning and end of the Animation.
219
+ // description:
220
+ // An easing function that elasticly snaps around the value, near
221
+ // the beginning and end of the Animation.
222
+ //
223
+ // Use caution when the elasticity will cause values to become
224
+ // negative as some properties cannot be set to negative values.
225
+ if(n == 0) return 0;
226
+ n = n * 2;
227
+ if(n == 2) return 1;
228
+ var p = .3 * 1.5;
229
+ var s = p / 4;
230
+ if(n < 1){
231
+ n -= 1;
232
+ return -.5 * (Math.pow(2, 10 * n) * Math.sin((n - s) * (2 * Math.PI) / p));
233
+ }
234
+ n -= 1;
235
+ return .5 * (Math.pow(2, -10 * n) * Math.sin((n - s) * (2 * Math.PI) / p)) + 1;
236
+ },
237
+
238
+ bounceIn: function(/* Decimal? */n){
239
+ // summary:
240
+ // An easing function that 'bounces' near the beginning of an Animation
241
+ return (1 - easingFuncs.bounceOut(1 - n)); // Decimal
242
+ },
243
+
244
+ bounceOut: function(/* Decimal? */n){
245
+ // summary:
246
+ // An easing function that 'bounces' near the end of an Animation
247
+ var s = 7.5625;
248
+ var p = 2.75;
249
+ var l;
250
+ if(n < (1 / p)){
251
+ l = s * Math.pow(n, 2);
252
+ }else if(n < (2 / p)){
253
+ n -= (1.5 / p);
254
+ l = s * Math.pow(n, 2) + .75;
255
+ }else if(n < (2.5 / p)){
256
+ n -= (2.25 / p);
257
+ l = s * Math.pow(n, 2) + .9375;
258
+ }else{
259
+ n -= (2.625 / p);
260
+ l = s * Math.pow(n, 2) + .984375;
261
+ }
262
+ return l;
263
+ },
264
+
265
+ bounceInOut: function(/* Decimal? */n){
266
+ // summary:
267
+ // An easing function that 'bounces' at the beginning and end of the Animation
268
+ if(n < 0.5){ return easingFuncs.bounceIn(n * 2) / 2; }
269
+ return (easingFuncs.bounceOut(n * 2 - 1) / 2) + 0.5; // Decimal
270
+ }
271
+ };
272
+
273
+ lang.setObject("dojo.fx.easing", easingFuncs);
274
+
275
+ return easingFuncs;
276
+ });