@d5techs/3dgs-lib 1.4.68 → 1.4.69
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/3dgs-lib.cjs +4 -4
- package/dist/3dgs-lib.cjs.map +1 -1
- package/dist/3dgs-lib.js +4 -4
- package/dist/3dgs-lib.js.map +1 -1
- package/package.json +1 -1
package/dist/3dgs-lib.js
CHANGED
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@@ -2244,13 +2244,13 @@ fn dirToUv(d: vec3<f32>) -> vec2<f32> {
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2244
2244
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// --- sky: sample HDR with original direction ---
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2245
2245
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let skyUv = dirToUv(d);
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2246
2246
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2247
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-
// --- ground: ray→plane at Y=0,
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2247
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+
// --- ground: ray→plane at Y=0, camera-centered (no world XZ offset) ---
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2248
2248
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let dyClamped = min(d.y, -0.0001);
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2249
2249
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let t = -cy / dyClamped;
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2250
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-
let hitX =
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2251
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-
let hitZ =
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2250
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+
let hitX = t * d.x;
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2251
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+
let hitZ = t * d.z;
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2252
2252
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2253
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-
// Direction from virtual capture point
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2253
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+
// Direction from virtual capture point to ground hit point
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2254
2254
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let groundDir = normalize(vec3(hitX, -captureH, hitZ));
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2255
2255
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let groundUv = dirToUv(groundDir);
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2256
2256
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