@d5techs/3dgs-lib 1.4.68 → 1.4.69
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/3dgs-lib.cjs +4 -4
- package/dist/3dgs-lib.cjs.map +1 -1
- package/dist/3dgs-lib.js +4 -4
- package/dist/3dgs-lib.js.map +1 -1
- package/package.json +1 -1
package/dist/3dgs-lib.cjs
CHANGED
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@@ -2246,13 +2246,13 @@ fn dirToUv(d: vec3<f32>) -> vec2<f32> {
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2246
2246
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// --- sky: sample HDR with original direction ---
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2247
2247
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let skyUv = dirToUv(d);
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2248
2248
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2249
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-
// --- ground: ray→plane at Y=0,
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2249
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+
// --- ground: ray→plane at Y=0, camera-centered (no world XZ offset) ---
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2250
2250
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let dyClamped = min(d.y, -0.0001);
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2251
2251
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let t = -cy / dyClamped;
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2252
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-
let hitX =
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2253
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-
let hitZ =
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2252
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+
let hitX = t * d.x;
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2253
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let hitZ = t * d.z;
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2254
2254
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2255
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-
// Direction from virtual capture point
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2255
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+
// Direction from virtual capture point to ground hit point
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2256
2256
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let groundDir = normalize(vec3(hitX, -captureH, hitZ));
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2257
2257
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let groundUv = dirToUv(groundDir);
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2258
2258
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