@d5techs/3dgs-lib 1.4.29 → 1.4.30

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package/dist/3dgs-lib.js CHANGED
@@ -623,7 +623,7 @@ const _OrbitControls = class _OrbitControls {
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  __publicField(this, "maxPhi", Math.PI - 0.01);
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  // 灵敏度
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  __publicField(this, "rotateSpeed", 5e-3);
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- __publicField(this, "zoomSpeed", 1e-3);
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+ __publicField(this, "zoomSpeed", 15e-4);
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  __publicField(this, "panSpeed", 5e-3);
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  // 移动端触摸灵敏度
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  __publicField(this, "touchZoomSpeed", 0.01);
@@ -737,9 +737,10 @@ const _OrbitControls = class _OrbitControls {
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  const dx = -deltaX * scale;
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  const dy = deltaY * scale;
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  if (this.enableDamping) {
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- this.deltaPanX += dx * right[0] + dy * up[0];
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- this.deltaPanY += dx * right[1] + dy * up[1];
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- this.deltaPanZ += dx * right[2] + dy * up[2];
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+ const d = this.dampingFactor;
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+ this.deltaPanX += (dx * right[0] + dy * up[0]) * d;
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+ this.deltaPanY += (dx * right[1] + dy * up[1]) * d;
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+ this.deltaPanZ += (dx * right[2] + dy * up[2]) * d;
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  } else {
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  this.camera.target[0] += dx * right[0] + dy * up[0];
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  this.camera.target[1] += dx * right[1] + dy * up[1];
@@ -760,8 +761,8 @@ const _OrbitControls = class _OrbitControls {
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  this.lastY = e.clientY;
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  if (e.buttons === 1) {
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  if (this.enableDamping) {
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- this.deltaTheta += -deltaX * this.rotateSpeed;
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- this.deltaPhi += -deltaY * this.rotateSpeed;
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+ this.deltaTheta += -deltaX * this.rotateSpeed * this.dampingFactor;
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+ this.deltaPhi += -deltaY * this.rotateSpeed * this.dampingFactor;
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  } else {
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  this.theta -= deltaX * this.rotateSpeed;
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  this.phi -= deltaY * this.rotateSpeed;
@@ -786,7 +787,7 @@ const _OrbitControls = class _OrbitControls {
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  const normalizedDelta = Math.sign(delta) * Math.min(Math.abs(delta), 120);
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  const zoomDelta = normalizedDelta * this.zoomSpeed;
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  if (this.enableDamping) {
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- this.deltaDistance += zoomDelta;
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+ this.deltaDistance += zoomDelta * this.dampingFactor;
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  } else {
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  this.distance *= Math.exp(zoomDelta);
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  this.distance = Math.max(
@@ -921,8 +922,8 @@ const _OrbitControls = class _OrbitControls {
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  this.lastX = e.touches[0].clientX;
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  this.lastY = e.touches[0].clientY;
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  if (this.enableDamping) {
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- this.deltaTheta += -deltaX * this.rotateSpeed;
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- this.deltaPhi += -deltaY * this.rotateSpeed;
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+ this.deltaTheta += -deltaX * this.rotateSpeed * this.dampingFactor;
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+ this.deltaPhi += -deltaY * this.rotateSpeed * this.dampingFactor;
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  } else {
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  this.theta -= deltaX * this.rotateSpeed;
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  this.phi -= deltaY * this.rotateSpeed;
@@ -935,7 +936,7 @@ const _OrbitControls = class _OrbitControls {
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  if (this.lastTouchDistance > 0) {
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  const ratio = currentDistance / this.lastTouchDistance;
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  if (this.enableDamping) {
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- this.deltaDistance += -Math.log(ratio);
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+ this.deltaDistance += -Math.log(ratio) * this.dampingFactor;
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  } else {
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  this.distance /= ratio;
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  this.distance = Math.max(
@@ -951,9 +952,10 @@ const _OrbitControls = class _OrbitControls {
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  const dx = -deltaX * scale;
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  const dy = deltaY * scale;
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  if (this.enableDamping) {
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- this.deltaPanX += dx * right[0] + dy * up[0];
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- this.deltaPanY += dx * right[1] + dy * up[1];
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- this.deltaPanZ += dx * right[2] + dy * up[2];
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+ const d = this.dampingFactor;
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+ this.deltaPanX += (dx * right[0] + dy * up[0]) * d;
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+ this.deltaPanY += (dx * right[1] + dy * up[1]) * d;
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+ this.deltaPanZ += (dx * right[2] + dy * up[2]) * d;
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  } else {
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  this.camera.target[0] += dx * right[0] + dy * up[0];
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  this.camera.target[1] += dx * right[1] + dy * up[1];