@d5techs/3dgs-lib 1.4.29 → 1.4.30

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/3dgs-lib.cjs CHANGED
@@ -625,7 +625,7 @@ const _OrbitControls = class _OrbitControls {
625
625
  __publicField(this, "maxPhi", Math.PI - 0.01);
626
626
  // 灵敏度
627
627
  __publicField(this, "rotateSpeed", 5e-3);
628
- __publicField(this, "zoomSpeed", 1e-3);
628
+ __publicField(this, "zoomSpeed", 15e-4);
629
629
  __publicField(this, "panSpeed", 5e-3);
630
630
  // 移动端触摸灵敏度
631
631
  __publicField(this, "touchZoomSpeed", 0.01);
@@ -739,9 +739,10 @@ const _OrbitControls = class _OrbitControls {
739
739
  const dx = -deltaX * scale;
740
740
  const dy = deltaY * scale;
741
741
  if (this.enableDamping) {
742
- this.deltaPanX += dx * right[0] + dy * up[0];
743
- this.deltaPanY += dx * right[1] + dy * up[1];
744
- this.deltaPanZ += dx * right[2] + dy * up[2];
742
+ const d = this.dampingFactor;
743
+ this.deltaPanX += (dx * right[0] + dy * up[0]) * d;
744
+ this.deltaPanY += (dx * right[1] + dy * up[1]) * d;
745
+ this.deltaPanZ += (dx * right[2] + dy * up[2]) * d;
745
746
  } else {
746
747
  this.camera.target[0] += dx * right[0] + dy * up[0];
747
748
  this.camera.target[1] += dx * right[1] + dy * up[1];
@@ -762,8 +763,8 @@ const _OrbitControls = class _OrbitControls {
762
763
  this.lastY = e.clientY;
763
764
  if (e.buttons === 1) {
764
765
  if (this.enableDamping) {
765
- this.deltaTheta += -deltaX * this.rotateSpeed;
766
- this.deltaPhi += -deltaY * this.rotateSpeed;
766
+ this.deltaTheta += -deltaX * this.rotateSpeed * this.dampingFactor;
767
+ this.deltaPhi += -deltaY * this.rotateSpeed * this.dampingFactor;
767
768
  } else {
768
769
  this.theta -= deltaX * this.rotateSpeed;
769
770
  this.phi -= deltaY * this.rotateSpeed;
@@ -788,7 +789,7 @@ const _OrbitControls = class _OrbitControls {
788
789
  const normalizedDelta = Math.sign(delta) * Math.min(Math.abs(delta), 120);
789
790
  const zoomDelta = normalizedDelta * this.zoomSpeed;
790
791
  if (this.enableDamping) {
791
- this.deltaDistance += zoomDelta;
792
+ this.deltaDistance += zoomDelta * this.dampingFactor;
792
793
  } else {
793
794
  this.distance *= Math.exp(zoomDelta);
794
795
  this.distance = Math.max(
@@ -923,8 +924,8 @@ const _OrbitControls = class _OrbitControls {
923
924
  this.lastX = e.touches[0].clientX;
924
925
  this.lastY = e.touches[0].clientY;
925
926
  if (this.enableDamping) {
926
- this.deltaTheta += -deltaX * this.rotateSpeed;
927
- this.deltaPhi += -deltaY * this.rotateSpeed;
927
+ this.deltaTheta += -deltaX * this.rotateSpeed * this.dampingFactor;
928
+ this.deltaPhi += -deltaY * this.rotateSpeed * this.dampingFactor;
928
929
  } else {
929
930
  this.theta -= deltaX * this.rotateSpeed;
930
931
  this.phi -= deltaY * this.rotateSpeed;
@@ -937,7 +938,7 @@ const _OrbitControls = class _OrbitControls {
937
938
  if (this.lastTouchDistance > 0) {
938
939
  const ratio = currentDistance / this.lastTouchDistance;
939
940
  if (this.enableDamping) {
940
- this.deltaDistance += -Math.log(ratio);
941
+ this.deltaDistance += -Math.log(ratio) * this.dampingFactor;
941
942
  } else {
942
943
  this.distance /= ratio;
943
944
  this.distance = Math.max(
@@ -953,9 +954,10 @@ const _OrbitControls = class _OrbitControls {
953
954
  const dx = -deltaX * scale;
954
955
  const dy = deltaY * scale;
955
956
  if (this.enableDamping) {
956
- this.deltaPanX += dx * right[0] + dy * up[0];
957
- this.deltaPanY += dx * right[1] + dy * up[1];
958
- this.deltaPanZ += dx * right[2] + dy * up[2];
957
+ const d = this.dampingFactor;
958
+ this.deltaPanX += (dx * right[0] + dy * up[0]) * d;
959
+ this.deltaPanY += (dx * right[1] + dy * up[1]) * d;
960
+ this.deltaPanZ += (dx * right[2] + dy * up[2]) * d;
959
961
  } else {
960
962
  this.camera.target[0] += dx * right[0] + dy * up[0];
961
963
  this.camera.target[1] += dx * right[1] + dy * up[1];