@cuemath/leap 2.8.36-tables-hg2 → 2.8.36-tables-hg3
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/assets/lottie/lottie.js +1 -1
- package/dist/assets/lottie/lottie.js.map +1 -1
- package/dist/features/post-game-stats/digital-meter/digital-meter-styled.js +15 -14
- package/dist/features/post-game-stats/digital-meter/digital-meter-styled.js.map +1 -1
- package/dist/features/post-game-stats/digital-meter/digital-meter.js +90 -101
- package/dist/features/post-game-stats/digital-meter/digital-meter.js.map +1 -1
- package/dist/features/post-game-stats/enums/post-game-stats-enum.js +1 -1
- package/dist/features/post-game-stats/enums/post-game-stats-enum.js.map +1 -1
- package/dist/features/post-game-stats/post-game-stats.js +40 -45
- package/dist/features/post-game-stats/post-game-stats.js.map +1 -1
- package/dist/index.d.ts +10 -3
- package/package.json +1 -1
- package/dist/features/post-game-stats/accuracy/accuracy-comps.js +0 -11
- package/dist/features/post-game-stats/accuracy/accuracy-comps.js.map +0 -1
- package/dist/features/post-game-stats/accuracy/accuracy-styled.js +0 -68
- package/dist/features/post-game-stats/accuracy/accuracy-styled.js.map +0 -1
- package/dist/features/post-game-stats/accuracy/accuracy-utils.js +0 -20
- package/dist/features/post-game-stats/accuracy/accuracy-utils.js.map +0 -1
- package/dist/features/post-game-stats/accuracy/accuracy.js +0 -80
- package/dist/features/post-game-stats/accuracy/accuracy.js.map +0 -1
- package/dist/features/post-game-stats/accuracy/constants.js +0 -17
- package/dist/features/post-game-stats/accuracy/constants.js.map +0 -1
- package/dist/features/post-game-stats/clock/clock-styled.js +0 -51
- package/dist/features/post-game-stats/clock/clock-styled.js.map +0 -1
- package/dist/features/post-game-stats/clock/clock-util.js +0 -9
- package/dist/features/post-game-stats/clock/clock-util.js.map +0 -1
- package/dist/features/post-game-stats/clock/clock.js +0 -75
- package/dist/features/post-game-stats/clock/clock.js.map +0 -1
- package/dist/features/post-game-stats/clock/constants.js +0 -16
- package/dist/features/post-game-stats/clock/constants.js.map +0 -1
@@ -53,8 +53,8 @@ const t = window.VITE_PUBLIC_URL ? window.VITE_PUBLIC_URL : "/", s = {
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SPINNER_WHITE: `${t}static/spinner-white.639e0d87.json`,
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SPLASH_SCREEN: `${t}static/splash-screen.bbf567ce.json`,
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STAY_CONNECTED_LOTTIE: `${t}static/stay-connected-lottie.111439b3.json`,
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TARGET_ACHIEVED_TEXT: `${t}static/target-achieved-text.053bd142.json`,
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TABLE_MODE_REVEAL: `${t}static/table-mode-reveal.b44a82c3.json`,
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TARGET_ACHIEVED_TEXT: `${t}static/target-achieved-text.053bd142.json`,
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TEACHER_VALIDATION: `${t}static/teacher-validation.7577ecdc.json`,
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TOTAL_STREAK: `${t}static/total-streak.d5ce7669.json`,
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TOTAL_TIME: `${t}static/total-time.d979cbb9.json`,
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@@ -1 +1 @@
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-
{"version":3,"file":"lottie.js","sources":["../../../src/assets/lottie/lottie.ts"],"sourcesContent":["const PREFIX = window.VITE_PUBLIC_URL ? window.VITE_PUBLIC_URL : '/';\n\nconst LOTTIE = {\n ACCURACY_METER: `${PREFIX}static/accuracy-meter.99585cba.json`,\n ACCURACY_NEEDLE: `${PREFIX}static/accuracy-needle.cd6e63ac.json`,\n ADVANCE_MODE_SEGMENT_LOTTIE: `${PREFIX}static/advance-mode-segment-lottie.51ff6707.json`,\n BEGINNER1X: `${PREFIX}static/beginner1x.489908a7.json`,\n BRONZE_1: `${PREFIX}static/bronze-1.da4e4b5f.json`,\n BRONZE_2: `${PREFIX}static/bronze-2.97f9c639.json`,\n BRONZE_3: `${PREFIX}static/bronze-3.6a433ebd.json`,\n CIRCULAR_LOADER: `${PREFIX}static/circular-loader.a5a1a0a6.json`,\n CLOCK_30MIN: `${PREFIX}static/clock-30min.eae818b8.json`,\n CLOCK_45MIN: `${PREFIX}static/clock-45min.df8adf51.json`,\n CLOCK_60MIN: `${PREFIX}static/clock-60min.2b48d875.json`,\n CLOCK_90MIN: `${PREFIX}static/clock-90min.3e557ed7.json`,\n COLOR_1: `${PREFIX}static/color-1.45101b9a.json`,\n COLOR_2: `${PREFIX}static/color-2.ccdc7d0a.json`,\n COLOR_3: `${PREFIX}static/color-3.5e8e1422.json`,\n DIFFICULT: `${PREFIX}static/difficult.6846c064.json`,\n EASY: `${PREFIX}static/easy.68242ddd.json`,\n EASY_RESCHEDULING_LOTTIE: `${PREFIX}static/easy-rescheduling-lottie.28026af9.json`,\n ELITE_CIRCLE: `${PREFIX}static/elite-circle.3df58972.json`,\n ERROR_LOTTIE: `${PREFIX}static/error-lottie.b3507a4b.json`,\n FAMILIAR1X: `${PREFIX}static/familiar1x.7c9c7f15.json`,\n FIFTEEN_MIN_CLOCK: `${PREFIX}static/fifteen-min-clock.0af4e303.json`,\n FIVE_MIN_CLOCK: `${PREFIX}static/five-min-clock.6be5cc41.json`,\n GOLD_1: `${PREFIX}static/gold-1.ab2489fe.json`,\n GOLD_2: `${PREFIX}static/gold-2.34045826.json`,\n GOLD_3: `${PREFIX}static/gold-3.d704698b.json`,\n INFINITE_BUTTON_BG: `${PREFIX}static/infinite-button-bg.5909225e.json`,\n INFINITE_BUTTON_SYMBOL: `${PREFIX}static/infinite-button-symbol.aa31350c.json`,\n LEVELUP_RINGS: `${PREFIX}static/levelup-rings.b1055283.json`,\n MEDIUM: `${PREFIX}static/medium.94c3829b.json`,\n NUDGE_TAP: `${PREFIX}static/nudge-tap.5cb30093.json`,\n POINT100: `${PREFIX}static/point100.1df16f82.json`,\n POINT10: `${PREFIX}static/point10.7b5e536d.json`,\n POINT15: `${PREFIX}static/point15.fea00c32.json`,\n POINT1: `${PREFIX}static/point1.b53831de.json`,\n POINT20: `${PREFIX}static/point20.c88d776d.json`,\n POINT25: `${PREFIX}static/point25.a18c346a.json`,\n POINT30: `${PREFIX}static/point30.c5224b0b.json`,\n POINT35: `${PREFIX}static/point35.fad343dd.json`,\n POINT40: `${PREFIX}static/point40.10a16f72.json`,\n POINT45: `${PREFIX}static/point45.2ad7561f.json`,\n POINT50: `${PREFIX}static/point50.5718cb3d.json`,\n POINT5: `${PREFIX}static/point5.da40ed1f.json`,\n POINT60: `${PREFIX}static/point60.17380d9f.json`,\n PROFICIENT1X: `${PREFIX}static/proficient1x.fa6e7b80.json`,\n RANDOM_MODE_SEGMENT_LOTTIE: `${PREFIX}static/random-mode-segment-lottie.79cf1c07.json`,\n SEQUENCE_MODE_SEGMENT_LOTTIE: `${PREFIX}static/sequence-mode-segment-lottie.11ac49e9.json`,\n SILVER_1: `${PREFIX}static/silver-1.0396328a.json`,\n SILVER_2: `${PREFIX}static/silver-2.bf50615f.json`,\n SILVER_3: `${PREFIX}static/silver-3.13d66b84.json`,\n SLEEPY_BOI: `${PREFIX}static/sleepy-boi.031a1165.json`,\n SPINNER_WHITE: `${PREFIX}static/spinner-white.639e0d87.json`,\n SPLASH_SCREEN: `${PREFIX}static/splash-screen.bbf567ce.json`,\n STAY_CONNECTED_LOTTIE: `${PREFIX}static/stay-connected-lottie.111439b3.json`,\n
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{"version":3,"file":"lottie.js","sources":["../../../src/assets/lottie/lottie.ts"],"sourcesContent":["const PREFIX = window.VITE_PUBLIC_URL ? window.VITE_PUBLIC_URL : '/';\n\nconst LOTTIE = {\n ACCURACY_METER: `${PREFIX}static/accuracy-meter.99585cba.json`,\n ACCURACY_NEEDLE: `${PREFIX}static/accuracy-needle.cd6e63ac.json`,\n ADVANCE_MODE_SEGMENT_LOTTIE: `${PREFIX}static/advance-mode-segment-lottie.51ff6707.json`,\n BEGINNER1X: `${PREFIX}static/beginner1x.489908a7.json`,\n BRONZE_1: `${PREFIX}static/bronze-1.da4e4b5f.json`,\n BRONZE_2: `${PREFIX}static/bronze-2.97f9c639.json`,\n BRONZE_3: `${PREFIX}static/bronze-3.6a433ebd.json`,\n CIRCULAR_LOADER: `${PREFIX}static/circular-loader.a5a1a0a6.json`,\n CLOCK_30MIN: `${PREFIX}static/clock-30min.eae818b8.json`,\n CLOCK_45MIN: `${PREFIX}static/clock-45min.df8adf51.json`,\n CLOCK_60MIN: `${PREFIX}static/clock-60min.2b48d875.json`,\n CLOCK_90MIN: `${PREFIX}static/clock-90min.3e557ed7.json`,\n COLOR_1: `${PREFIX}static/color-1.45101b9a.json`,\n COLOR_2: `${PREFIX}static/color-2.ccdc7d0a.json`,\n COLOR_3: `${PREFIX}static/color-3.5e8e1422.json`,\n DIFFICULT: `${PREFIX}static/difficult.6846c064.json`,\n EASY: `${PREFIX}static/easy.68242ddd.json`,\n EASY_RESCHEDULING_LOTTIE: `${PREFIX}static/easy-rescheduling-lottie.28026af9.json`,\n ELITE_CIRCLE: `${PREFIX}static/elite-circle.3df58972.json`,\n ERROR_LOTTIE: `${PREFIX}static/error-lottie.b3507a4b.json`,\n FAMILIAR1X: `${PREFIX}static/familiar1x.7c9c7f15.json`,\n FIFTEEN_MIN_CLOCK: `${PREFIX}static/fifteen-min-clock.0af4e303.json`,\n FIVE_MIN_CLOCK: `${PREFIX}static/five-min-clock.6be5cc41.json`,\n GOLD_1: `${PREFIX}static/gold-1.ab2489fe.json`,\n GOLD_2: `${PREFIX}static/gold-2.34045826.json`,\n GOLD_3: `${PREFIX}static/gold-3.d704698b.json`,\n INFINITE_BUTTON_BG: `${PREFIX}static/infinite-button-bg.5909225e.json`,\n INFINITE_BUTTON_SYMBOL: `${PREFIX}static/infinite-button-symbol.aa31350c.json`,\n LEVELUP_RINGS: `${PREFIX}static/levelup-rings.b1055283.json`,\n MEDIUM: `${PREFIX}static/medium.94c3829b.json`,\n NUDGE_TAP: `${PREFIX}static/nudge-tap.5cb30093.json`,\n POINT100: `${PREFIX}static/point100.1df16f82.json`,\n POINT10: `${PREFIX}static/point10.7b5e536d.json`,\n POINT15: `${PREFIX}static/point15.fea00c32.json`,\n POINT1: `${PREFIX}static/point1.b53831de.json`,\n POINT20: `${PREFIX}static/point20.c88d776d.json`,\n POINT25: `${PREFIX}static/point25.a18c346a.json`,\n POINT30: `${PREFIX}static/point30.c5224b0b.json`,\n POINT35: `${PREFIX}static/point35.fad343dd.json`,\n POINT40: `${PREFIX}static/point40.10a16f72.json`,\n POINT45: `${PREFIX}static/point45.2ad7561f.json`,\n POINT50: `${PREFIX}static/point50.5718cb3d.json`,\n POINT5: `${PREFIX}static/point5.da40ed1f.json`,\n POINT60: `${PREFIX}static/point60.17380d9f.json`,\n PROFICIENT1X: `${PREFIX}static/proficient1x.fa6e7b80.json`,\n RANDOM_MODE_SEGMENT_LOTTIE: `${PREFIX}static/random-mode-segment-lottie.79cf1c07.json`,\n SEQUENCE_MODE_SEGMENT_LOTTIE: `${PREFIX}static/sequence-mode-segment-lottie.11ac49e9.json`,\n SILVER_1: `${PREFIX}static/silver-1.0396328a.json`,\n SILVER_2: `${PREFIX}static/silver-2.bf50615f.json`,\n SILVER_3: `${PREFIX}static/silver-3.13d66b84.json`,\n SLEEPY_BOI: `${PREFIX}static/sleepy-boi.031a1165.json`,\n SPINNER_WHITE: `${PREFIX}static/spinner-white.639e0d87.json`,\n SPLASH_SCREEN: `${PREFIX}static/splash-screen.bbf567ce.json`,\n STAY_CONNECTED_LOTTIE: `${PREFIX}static/stay-connected-lottie.111439b3.json`,\n TABLE_MODE_REVEAL: `${PREFIX}static/table-mode-reveal.b44a82c3.json`,\n TARGET_ACHIEVED_TEXT: `${PREFIX}static/target-achieved-text.053bd142.json`,\n TEACHER_VALIDATION: `${PREFIX}static/teacher-validation.7577ecdc.json`,\n TOTAL_STREAK: `${PREFIX}static/total-streak.d5ce7669.json`,\n TOTAL_TIME: `${PREFIX}static/total-time.d979cbb9.json`,\n TOTAL_TIME_SPENT: `${PREFIX}static/total-time-spent.434005d3.json`,\n TOURNAMENT_RIPPLE: `${PREFIX}static/tournament-ripple.e5c239a5.json`,\n TRACK_PROGRESS_LOTTIE: `${PREFIX}static/track-progress-lottie.422108cf.json`,\n};\n\nexport { LOTTIE };\n"],"names":["PREFIX","LOTTIE"],"mappings":"AAAA,MAAMA,IAAS,OAAO,kBAAkB,OAAO,kBAAkB,KAE3DC,IAAS;AAAA,EACb,gBAAgB,GAAGD,CAAM;AAAA,EACzB,iBAAiB,GAAGA,CAAM;AAAA,EAC1B,6BAA6B,GAAGA,CAAM;AAAA,EACtC,YAAY,GAAGA,CAAM;AAAA,EACrB,UAAU,GAAGA,CAAM;AAAA,EACnB,UAAU,GAAGA,CAAM;AAAA,EACnB,UAAU,GAAGA,CAAM;AAAA,EACnB,iBAAiB,GAAGA,CAAM;AAAA,EAC1B,aAAa,GAAGA,CAAM;AAAA,EACtB,aAAa,GAAGA,CAAM;AAAA,EACtB,aAAa,GAAGA,CAAM;AAAA,EACtB,aAAa,GAAGA,CAAM;AAAA,EACtB,SAAS,GAAGA,CAAM;AAAA,EAClB,SAAS,GAAGA,CAAM;AAAA,EAClB,SAAS,GAAGA,CAAM;AAAA,EAClB,WAAW,GAAGA,CAAM;AAAA,EACpB,MAAM,GAAGA,CAAM;AAAA,EACf,0BAA0B,GAAGA,CAAM;AAAA,EACnC,cAAc,GAAGA,CAAM;AAAA,EACvB,cAAc,GAAGA,CAAM;AAAA,EACvB,YAAY,GAAGA,CAAM;AAAA,EACrB,mBAAmB,GAAGA,CAAM;AAAA,EAC5B,gBAAgB,GAAGA,CAAM;AAAA,EACzB,QAAQ,GAAGA,CAAM;AAAA,EACjB,QAAQ,GAAGA,CAAM;AAAA,EACjB,QAAQ,GAAGA,CAAM;AAAA,EACjB,oBAAoB,GAAGA,CAAM;AAAA,EAC7B,wBAAwB,GAAGA,CAAM;AAAA,EACjC,eAAe,GAAGA,CAAM;AAAA,EACxB,QAAQ,GAAGA,CAAM;AAAA,EACjB,WAAW,GAAGA,CAAM;AAAA,EACpB,UAAU,GAAGA,CAAM;AAAA,EACnB,SAAS,GAAGA,CAAM;AAAA,EAClB,SAAS,GAAGA,CAAM;AAAA,EAClB,QAAQ,GAAGA,CAAM;AAAA,EACjB,SAAS,GAAGA,CAAM;AAAA,EAClB,SAAS,GAAGA,CAAM;AAAA,EAClB,SAAS,GAAGA,CAAM;AAAA,EAClB,SAAS,GAAGA,CAAM;AAAA,EAClB,SAAS,GAAGA,CAAM;AAAA,EAClB,SAAS,GAAGA,CAAM;AAAA,EAClB,SAAS,GAAGA,CAAM;AAAA,EAClB,QAAQ,GAAGA,CAAM;AAAA,EACjB,SAAS,GAAGA,CAAM;AAAA,EAClB,cAAc,GAAGA,CAAM;AAAA,EACvB,4BAA4B,GAAGA,CAAM;AAAA,EACrC,8BAA8B,GAAGA,CAAM;AAAA,EACvC,UAAU,GAAGA,CAAM;AAAA,EACnB,UAAU,GAAGA,CAAM;AAAA,EACnB,UAAU,GAAGA,CAAM;AAAA,EACnB,YAAY,GAAGA,CAAM;AAAA,EACrB,eAAe,GAAGA,CAAM;AAAA,EACxB,eAAe,GAAGA,CAAM;AAAA,EACxB,uBAAuB,GAAGA,CAAM;AAAA,EAChC,mBAAmB,GAAGA,CAAM;AAAA,EAC5B,sBAAsB,GAAGA,CAAM;AAAA,EAC/B,oBAAoB,GAAGA,CAAM;AAAA,EAC7B,cAAc,GAAGA,CAAM;AAAA,EACvB,YAAY,GAAGA,CAAM;AAAA,EACrB,kBAAkB,GAAGA,CAAM;AAAA,EAC3B,mBAAmB,GAAGA,CAAM;AAAA,EAC5B,uBAAuB,GAAGA,CAAM;AAClC;"}
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@@ -4,7 +4,7 @@ import i from "../../ui/text/text.js";
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import { ADJUSTED_START_ANGLE as n } from "./comp/animated-arc/constants.js";
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import { CONTENT_CONTAINER_Z_INDEX as s, LINE_MARKING_Z_INDEX as l, NUMBER_MARKING_Z_INDEX as d, TARGET_HELPER_TEXT_APPEAR_DELAY as a, RAINBOW_COLOR_ANIMATION_DURATION as m } from "./constants.js";
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import { rainbowColorAnimation as p } from "./helper.js";
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const
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const g = o.div`
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height: ${r}px;
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width: ${r}px;
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background-color: ${({ theme: t }) => t.colors.BLACK_2};
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border: 1px solid ${({ theme: t }) => t.colors.WHITE};
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animation: ${({ $isTargetAchieved: t }) => t ? e`100%{transform: scale(1.02)}` : "unset"}
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width: 92%;
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background-color: ${({ theme: t }) => t.colors.BLACK_2};
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`, T = o.div`
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};
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{"version":3,"file":"digital-meter-styled.js","sources":["../../../../src/features/post-game-stats/digital-meter/digital-meter-styled.tsx"],"sourcesContent":["import styled, { keyframes } from 'styled-components';\n\nimport { GAME_LAUNCHER_SIZE } from '../../circle-games/game-launcher/comps/card-container/constants';\nimport Text from '../../ui/text/text';\nimport { ADJUSTED_START_ANGLE } from './comp/animated-arc/constants';\nimport {\n CONTENT_CONTAINER_Z_INDEX,\n LINE_MARKING_Z_INDEX,\n NUMBER_MARKING_Z_INDEX,\n RAINBOW_COLOR_ANIMATION_DURATION,\n TARGET_HELPER_TEXT_APPEAR_DELAY,\n} from './constants';\nimport { rainbowColorAnimation } from './helper';\n\nexport const DigitalMeter = styled.div<{ $isTargetAchieved: boolean }>`\n height: ${GAME_LAUNCHER_SIZE}px;\n width: ${GAME_LAUNCHER_SIZE}px;\n background-color: ${({ theme }) => theme.colors.BLACK_2};\n display: flex;\n align-items: center;\n justify-content: center;\n position: relative;\n border-radius: 100%;\n border: 1px solid ${({ theme }) => theme.colors.WHITE};\n animation: ${({ $isTargetAchieved }) =>\n $isTargetAchieved ? keyframes`100%{transform: scale(1.02)}` : 'unset'}\n 0.133s ease alternate;\n`;\n\nexport const ContentContainer = styled.div`\n display: flex;\n justify-content: center;\n align-items: center;\n position: absolute;\n z-index: ${CONTENT_CONTAINER_Z_INDEX};\n height: 92%;\n width: 92%;\n border-radius: 100%;\n background-color: ${({ theme }) => theme.colors.BLACK_2};\n`;\n\nexport const NumberCountContainer = styled.div`\n position: relative;\n flex-grow: 1;\n bottom: -12px;\n`;\n\nexport const AbsoluteView = styled.div`\n position: absolute;\n`;\n\nexport const LineMarking = styled.div<{\n $angle: number;\n}>`\n width: ${GAME_LAUNCHER_SIZE / 2}px;\n height: 2px;\n position: absolute;\n background-color: ${({ theme }) => theme.colors.BLACK_2};\n transform-style: preserve-3d;\n backface-visibility: hidden;\n transform-origin: left;\n transform: rotate(${({ $angle }) => -240 + $angle}deg);\n left: ${GAME_LAUNCHER_SIZE / 2}px;\n top: ${GAME_LAUNCHER_SIZE / 2}px;\n z-index: ${LINE_MARKING_Z_INDEX};\n`;\n\nexport const MarkingContainer = styled.div<{ $angle: number }>`\n position: absolute;\n height: ${GAME_LAUNCHER_SIZE - 32}px;\n transform: rotate(${({ $angle }) => -ADJUSTED_START_ANGLE + $angle}deg);\n z-index: ${NUMBER_MARKING_Z_INDEX};\n`;\n\nexport const MarkingText = styled.div<{ $angle: number }>`\n transform: rotate(${({ $angle }) => ADJUSTED_START_ANGLE - $angle}deg);\n`;\n\nexport const HelperTextWrapper = styled.div`\n position: absolute;\n top: 0;\n transform: translateY(${GAME_LAUNCHER_SIZE + 25}px);\n`;\n\nexport const HelperTextPrimary = styled(Text)`\n animation: ${keyframes`from{transform: translateY(-6px)} to{transform: translateY(0)}`} 0.133s\n ease-in-out ${TARGET_HELPER_TEXT_APPEAR_DELAY}s forwards;\n`;\n\nexport const HelperTextSecondary = styled(Text)`\n animation: ${keyframes`from{transform: translateY(-6px)} to{transform: translateY(0)}`} 0.133s\n ease ${TARGET_HELPER_TEXT_APPEAR_DELAY}s forwards;\n`;\n\nexport const TargetAchievedTextLottie = styled.div`\n height: 100%;\n width: 100%;\n`;\n\nexport const RainboxColorText = styled(Text)<{ $isTargetAchieved: boolean }>`\n animation: ${({ $isTargetAchieved }) => ($isTargetAchieved ? rainbowColorAnimation : 'unset')}\n ${RAINBOW_COLOR_ANIMATION_DURATION}s ease infinite forwards;\n`;\n"],"names":["DigitalMeter","styled","GAME_LAUNCHER_SIZE","theme","$isTargetAchieved","keyframes","ContentContainer","CONTENT_CONTAINER_Z_INDEX","NumberCountContainer","LineMarking","$angle","LINE_MARKING_Z_INDEX","MarkingContainer","ADJUSTED_START_ANGLE","NUMBER_MARKING_Z_INDEX","MarkingText","HelperTextWrapper","HelperTextPrimary","Text","TARGET_HELPER_TEXT_APPEAR_DELAY","HelperTextSecondary","
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{"version":3,"file":"digital-meter-styled.js","sources":["../../../../src/features/post-game-stats/digital-meter/digital-meter-styled.tsx"],"sourcesContent":["import styled, { keyframes } from 'styled-components';\n\nimport { GAME_LAUNCHER_SIZE } from '../../circle-games/game-launcher/comps/card-container/constants';\nimport Text from '../../ui/text/text';\nimport { ADJUSTED_START_ANGLE } from './comp/animated-arc/constants';\nimport {\n CONTENT_CONTAINER_Z_INDEX,\n LINE_MARKING_Z_INDEX,\n NUMBER_MARKING_Z_INDEX,\n RAINBOW_COLOR_ANIMATION_DURATION,\n TARGET_HELPER_TEXT_APPEAR_DELAY,\n} from './constants';\nimport { rainbowColorAnimation } from './helper';\n\nexport const DigitalMeter = styled.div<{ $isTargetAchieved: boolean }>`\n height: ${GAME_LAUNCHER_SIZE}px;\n width: ${GAME_LAUNCHER_SIZE}px;\n background-color: ${({ theme }) => theme.colors.BLACK_2};\n display: flex;\n align-items: center;\n justify-content: center;\n position: relative;\n border-radius: 100%;\n border: 1px solid ${({ theme }) => theme.colors.WHITE};\n animation: ${({ $isTargetAchieved }) =>\n $isTargetAchieved ? 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var c = /* @__PURE__ */ ((r) => (r.STREAK = "streak", r.ACCURACY = "accuracy", r.CLOCK = "clock", r.POINT = "point", r))(c || {});
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var c = /* @__PURE__ */ ((r) => (r.STREAK = "streak", r.ACCURACY = "accuracy", r.CLOCK = "clock", r.POINT = "point", r.DIGITAL_METER = "digital-meter", r))(c || {});
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{"version":3,"file":"post-game-stats-enum.js","sources":["../../../../src/features/post-game-stats/enums/post-game-stats-enum.ts"],"sourcesContent":["export enum EPostGameStat {\n STREAK = 'streak',\n ACCURACY = 'accuracy',\n CLOCK = 'clock',\n POINT = 'point',\n}\n"],"names":["EPostGameStat"],"mappings":"AAAY,IAAAA,sBAAAA,OACVA,EAAA,SAAS,UACTA,EAAA,WAAW,YACXA,EAAA,QAAQ,SACRA,EAAA,QAAQ,
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{"version":3,"file":"post-game-stats-enum.js","sources":["../../../../src/features/post-game-stats/enums/post-game-stats-enum.ts"],"sourcesContent":["export enum EPostGameStat {\n STREAK = 'streak',\n ACCURACY = 'accuracy',\n CLOCK = 'clock',\n POINT = 'point',\n DIGITAL_METER = 'digital-meter',\n}\n"],"names":["EPostGameStat"],"mappings":"AAAY,IAAAA,sBAAAA,OACVA,EAAA,SAAS,UACTA,EAAA,WAAW,YACXA,EAAA,QAAQ,SACRA,EAAA,QAAQ,SACRA,EAAA,gBAAgB,iBALNA,IAAAA,KAAA,CAAA,CAAA;"}
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{"version":3,"file":"post-game-stats.js","sources":["../../../src/features/post-game-stats/post-game-stats.tsx"],"sourcesContent":["import type { IPostGameStatsProps, IPostGameStatsRef } from './post-game-stats-types';\n\nimport { useState, memo, useCallback, forwardRef, useImperativeHandle } from 'react';\n\nimport {
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+
{"version":3,"file":"post-game-stats.js","sources":["../../../src/features/post-game-stats/post-game-stats.tsx"],"sourcesContent":["import type { IPostGameStatsProps, IPostGameStatsRef } from './post-game-stats-types';\n\nimport { useState, memo, useCallback, forwardRef, useImperativeHandle } from 'react';\n\nimport { DigitalMeter } from './digital-meter/digital-meter';\nimport { EPostGameStat } from './enums/post-game-stats-enum';\nimport { Points } from './points/points';\nimport * as Styled from './post-game-stats-styled';\nimport { Streak } from './streak/streak';\n\nexport const PostGameStats = memo(\n forwardRef<IPostGameStatsRef, IPostGameStatsProps>(({ stats, show, onComplete }, ref) => {\n const [currStatIndex, setCurrentStatIndex] = useState(0);\n\n const moveToNextAndPlay = useCallback(() => {\n stats[currStatIndex]?.onComplete?.();\n\n if (currStatIndex === stats.length - 1) {\n onComplete?.();\n\n return;\n }\n setCurrentStatIndex(prev => prev + 1);\n }, [currStatIndex, onComplete, stats]);\n\n const onStatAnimationComplete = useCallback(() => {\n if (stats[currStatIndex]?.stopAtEnd) {\n return;\n }\n moveToNextAndPlay(); // Autoplay since stopAtEnd is false\n }, [stats, currStatIndex, moveToNextAndPlay]);\n\n useImperativeHandle(ref, () => ({\n moveToNextAndPlay,\n }));\n\n if (!show || stats.length === 0 || currStatIndex >= stats.length) {\n return null;\n }\n\n return (\n <Styled.StatsWrapper>\n <Styled.BlackBg />\n <Points\n point={stats[currStatIndex]?.value ?? 0}\n show={stats[currStatIndex]?.type === EPostGameStat.POINT}\n onComplete={onStatAnimationComplete}\n onReveal={stats[currStatIndex]?.onReveal}\n />\n <Streak\n currStreak={stats[currStatIndex]?.value ?? 0}\n show={stats[currStatIndex]!?.type === EPostGameStat.STREAK}\n onComplete={onStatAnimationComplete}\n helperText={stats[currStatIndex]?.helperText}\n onReveal={stats[currStatIndex]?.onReveal}\n />\n <DigitalMeter\n value={stats[currStatIndex]?.value ?? 0}\n maxValue={stats[currStatIndex]?.maxValue ?? 1}\n targetValue={stats[currStatIndex]?.targetValue ?? 0}\n displayText={stats[currStatIndex]?.displayText ?? ''}\n progressType={stats[currStatIndex]?.progressType ?? 'linear'}\n helperTextPrimary={stats[currStatIndex]?.helperTextPrimary ?? ''}\n helperTextSecondary={stats[currStatIndex]?.helperTextSecondary ?? ''}\n show={stats[currStatIndex]?.type === EPostGameStat.DIGITAL_METER}\n onComplete={onStatAnimationComplete}\n />\n </Styled.StatsWrapper>\n );\n }),\n);\n"],"names":["PostGameStats","memo","forwardRef","stats","show","onComplete","ref","currStatIndex","setCurrentStatIndex","useState","moveToNextAndPlay","useCallback","_b","_a","prev","onStatAnimationComplete","useImperativeHandle","jsxs","Styled.StatsWrapper","jsx","Styled.BlackBg","Points","EPostGameStat","_c","Streak","_d","_e","_f","_g","DigitalMeter","_h","_i","_j","_k","_l","_m","_n","_o"],"mappings":";;;;;;;AAUO,MAAMA,IAAgBC;AAAA,EAC3BC,EAAmD,CAAC,EAAE,OAAAC,GAAO,MAAAC,GAAM,YAAAC,EAAA,GAAcC,MAAQ;;AACvF,UAAM,CAACC,GAAeC,CAAmB,IAAIC,EAAS,CAAC,GAEjDC,IAAoBC,EAAY,MAAM;;AAGtC,WAFEC,KAAAC,IAAAV,EAAAI,CAAa,MAAb,gBAAAM,EAAgB,eAAhB,QAAAD,EAAA,KAAAC,IAEFN,MAAkBJ,EAAM,SAAS,GAAG;AACzB,QAAAE,KAAA,QAAAA;AAEb;AAAA,MACF;AACoB,MAAAG,EAAA,CAAAM,MAAQA,IAAO,CAAC;AAAA,IACnC,GAAA,CAACP,GAAeF,GAAYF,CAAK,CAAC,GAE/BY,IAA0BJ,EAAY,MAAM;;AAC5C,OAAAE,IAAAV,EAAMI,CAAa,MAAnB,QAAAM,EAAsB,aAGRH;IACjB,GAAA,CAACP,GAAOI,GAAeG,CAAiB,CAAC;AAM5C,WAJAM,EAAoBV,GAAK,OAAO;AAAA,MAC9B,mBAAAI;AAAA,IACA,EAAA,GAEE,CAACN,KAAQD,EAAM,WAAW,KAAKI,KAAiBJ,EAAM,SACjD,OAIP,gBAAAc,EAACC,GAAA,EACC,UAAA;AAAA,MAAC,gBAAAC,EAAAC,GAAA,EAAe;AAAA,MAChB,gBAAAD;AAAA,QAACE;AAAA,QAAA;AAAA,UACC,SAAOR,IAAAV,EAAMI,CAAa,MAAnB,gBAAAM,EAAsB,UAAS;AAAA,UACtC,QAAMD,IAAAT,EAAMI,CAAa,MAAnB,gBAAAK,EAAsB,UAASU,EAAc;AAAA,UACnD,YAAYP;AAAA,UACZ,WAAUQ,IAAApB,EAAMI,CAAa,MAAnB,gBAAAgB,EAAsB;AAAA,QAAA;AAAA,MAClC;AAAA,MACA,gBAAAJ;AAAA,QAACK;AAAA,QAAA;AAAA,UACC,cAAYC,IAAAtB,EAAMI,CAAa,MAAnB,gBAAAkB,EAAsB,UAAS;AAAA,UAC3C,QAAMC,IAAAvB,EAAMI,CAAa,MAAnB,gBAAAmB,EAAuB,UAASJ,EAAc;AAAA,UACpD,YAAYP;AAAA,UACZ,aAAYY,IAAAxB,EAAMI,CAAa,MAAnB,gBAAAoB,EAAsB;AAAA,UAClC,WAAUC,IAAAzB,EAAMI,CAAa,MAAnB,gBAAAqB,EAAsB;AAAA,QAAA;AAAA,MAClC;AAAA,MACA,gBAAAT;AAAA,QAACU;AAAA,QAAA;AAAA,UACC,SAAOC,IAAA3B,EAAMI,CAAa,MAAnB,gBAAAuB,EAAsB,UAAS;AAAA,UACtC,YAAUC,IAAA5B,EAAMI,CAAa,MAAnB,gBAAAwB,EAAsB,aAAY;AAAA,UAC5C,eAAaC,IAAA7B,EAAMI,CAAa,MAAnB,gBAAAyB,EAAsB,gBAAe;AAAA,UAClD,eAAaC,IAAA9B,EAAMI,CAAa,MAAnB,gBAAA0B,EAAsB,gBAAe;AAAA,UAClD,gBAAcC,IAAA/B,EAAMI,CAAa,MAAnB,gBAAA2B,EAAsB,iBAAgB;AAAA,UACpD,qBAAmBC,IAAAhC,EAAMI,CAAa,MAAnB,gBAAA4B,EAAsB,sBAAqB;AAAA,UAC9D,uBAAqBC,IAAAjC,EAAMI,CAAa,MAAnB,gBAAA6B,EAAsB,wBAAuB;AAAA,UAClE,QAAMC,IAAAlC,EAAMI,CAAa,MAAnB,gBAAA8B,EAAsB,UAASf,EAAc;AAAA,UACnD,YAAYP;AAAA,QAAA;AAAA,MACd;AAAA,IACF,EAAA,CAAA;AAAA,EAAA,CAEH;AACH;"}
|
package/dist/index.d.ts
CHANGED
@@ -298,7 +298,8 @@ export declare enum EPostGameStat {
|
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298
298
|
STREAK = "streak",
|
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299
|
ACCURACY = "accuracy",
|
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300
|
CLOCK = "clock",
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-
POINT = "point"
|
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+
POINT = "point",
|
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|
+
DIGITAL_METER = "digital-meter"
|
302
303
|
}
|
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304
|
|
304
305
|
export declare const EraserIcon: React.FC<React.SVGProps<SVGSVGElement>>;
|
@@ -1010,8 +1011,8 @@ declare interface IDigitalMeterProps {
|
|
1010
1011
|
show: boolean;
|
1011
1012
|
value: number;
|
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1013
|
maxValue: number;
|
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|
+
targetValue?: number;
|
1013
1015
|
displayText: string;
|
1014
|
-
targetValue: number;
|
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1016
|
progressType: 'stepper' | 'linear';
|
1016
1017
|
helperTextPrimary: string;
|
1017
1018
|
helperTextSecondary: string;
|
@@ -2093,6 +2094,12 @@ export declare interface IPostGameStat {
|
|
2093
2094
|
onComplete?: () => void;
|
2094
2095
|
helperText?: ReactNode;
|
2095
2096
|
stopAtEnd?: boolean;
|
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|
+
targetValue?: number;
|
2098
|
+
maxValue?: number;
|
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|
+
helperTextPrimary?: string;
|
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helperTextSecondary?: string;
|
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|
+
progressType?: 'linear' | 'stepper';
|
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|
+
displayText?: string;
|
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2103
|
}
|
2097
2104
|
|
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2105
|
export declare interface IPostGameStatsProps {
|
@@ -3373,8 +3380,8 @@ export declare const LOTTIE: {
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3380
|
SPINNER_WHITE: string;
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3381
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SPLASH_SCREEN: string;
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STAY_CONNECTED_LOTTIE: string;
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TARGET_ACHIEVED_TEXT: string;
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3383
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TABLE_MODE_REVEAL: string;
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+
TARGET_ACHIEVED_TEXT: string;
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3385
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TEACHER_VALIDATION: string;
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3386
|
TOTAL_STREAK: string;
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TOTAL_TIME: string;
|
package/package.json
CHANGED
@@ -1,11 +0,0 @@
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1
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-
import { jsx as o } from "react/jsx-runtime";
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-
import n from "../../ui/text/text.js";
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-
import { useAnimatedValue as m } from "./accuracy-utils.js";
|
4
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const u = ({ accuracy: e, time: r }) => {
|
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-
const t = m(0, e, r);
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return /* @__PURE__ */ o(n, { $renderAs: "ah3", $color: "WHITE", children: `${Math.round(t)}%` });
|
7
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-
};
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8
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-
export {
|
9
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u as AnimatedPercentTextInput
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};
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11
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-
//# sourceMappingURL=accuracy-comps.js.map
|
@@ -1 +0,0 @@
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1
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-
{"version":3,"file":"accuracy-comps.js","sources":["../../../../src/features/post-game-stats/accuracy/accuracy-comps.tsx"],"sourcesContent":["import type { IAnimatedPercentTextProps } from './accuracy-types';\n\nimport Text from '../../ui/text/text';\nimport { useAnimatedValue } from './accuracy-utils';\n\nexport const AnimatedPercentTextInput = ({ accuracy, time }: IAnimatedPercentTextProps) => {\n const animatedValue = useAnimatedValue(0, accuracy, time);\n\n return <Text $renderAs=\"ah3\" $color=\"WHITE\">{`${Math.round(animatedValue)}%`}</Text>;\n};\n"],"names":["AnimatedPercentTextInput","accuracy","time","animatedValue","useAnimatedValue","jsx","Text"],"mappings":";;;AAKO,MAAMA,IAA2B,CAAC,EAAE,UAAAC,GAAU,MAAAC,QAAsC;AACzF,QAAMC,IAAgBC,EAAiB,GAAGH,GAAUC,CAAI;AAEjD,SAAA,gBAAAG,EAACC,GAAK,EAAA,WAAU,OAAM,QAAO,SAAS,UAAA,GAAG,KAAK,MAAMH,CAAa,CAAC,IAAI,CAAA;AAC/E;"}
|
@@ -1,68 +0,0 @@
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-
import o, { keyframes as r, css as s } from "styled-components";
|
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-
import { GAME_LAUNCHER_SIZE as t } from "../../circle-games/game-launcher/comps/card-container/constants.js";
|
3
|
-
import { GAME_LAUNCHER_ASSET_PADDING as a } from "../../circle-games/game-launcher/comps/segmented-game-card/constants.js";
|
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const p = 50 * 84 / 100, c = r`
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0%{
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-
opacity: 0;
|
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}
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100%{
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opacity: 1;
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}
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`, d = r`
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0%{
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opacity: 1;
|
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}
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100%{
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-
opacity: 0;
|
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}
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`, m = o.div`
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height: ${t}px;
|
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-
width: ${t}px;
|
21
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-
background: transparent;
|
22
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-
display: flex;
|
23
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align-items: center;
|
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justify-content: center;
|
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|
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position: relative;
|
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-
`, $ = o.div`
|
27
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height: ${t + a}px;
|
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|
-
width: ${t + a}px;
|
29
|
-
position: absolute;
|
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|
-
flex: 1;
|
31
|
-
z-index: 1;
|
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|
-
`, y = o.div`
|
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|
-
height: ${t + a}px;
|
34
|
-
width: ${t + a}px;
|
35
|
-
position: absolute;
|
36
|
-
z-index: 2;
|
37
|
-
transform: ${({ $translateX: e = 0, $translateY: i = 0, $rotate: n = 0 }) => `translateX(${e}px) translateY(${i}px) rotate(${n}deg)`};
|
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|
-
`, A = o.div`
|
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-
height: 100%;
|
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-
width: 100%;
|
41
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`, h = o.div`
|
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z-index: 2;
|
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|
-
opacity: 0;
|
44
|
-
position: absolute;
|
45
|
-
animation: ${({ $animationType: e, $duration: i, $delay: n }) => s`
|
46
|
-
${e === "fadein" ? c : d} ${i}ms ${n}ms ease forwards
|
47
|
-
`};
|
48
|
-
transform: translateY(${(t + p) * 84 / 200 + 25}px);
|
49
|
-
`, u = o.div`
|
50
|
-
position: absolute;
|
51
|
-
z-index: 20;
|
52
|
-
display: flex;
|
53
|
-
flex-direction: row;
|
54
|
-
align-items: flex-end;
|
55
|
-
|
56
|
-
${({ $animationType: e, $duration: i }) => e && i && s`
|
57
|
-
animation: ${e === "fadein" ? c : d} ${i}ms linear forwards;
|
58
|
-
`}
|
59
|
-
`;
|
60
|
-
export {
|
61
|
-
m as Accuracy,
|
62
|
-
$ as AccuracyMeterLottie,
|
63
|
-
A as AccuracyNeedleLottie,
|
64
|
-
y as AnimatedAccuracyNeedleContainer,
|
65
|
-
u as PercentTextWrapper,
|
66
|
-
h as TextWrapper
|
67
|
-
};
|
68
|
-
//# sourceMappingURL=accuracy-styled.js.map
|
@@ -1 +0,0 @@
|
|
1
|
-
{"version":3,"file":"accuracy-styled.js","sources":["../../../../src/features/post-game-stats/accuracy/accuracy-styled.tsx"],"sourcesContent":["import styled, { keyframes, css } from 'styled-components';\n\nimport { GAME_LAUNCHER_SIZE } from '../../circle-games/game-launcher/comps/card-container/constants';\nimport { GAME_LAUNCHER_ASSET_PADDING } from '../../circle-games/game-launcher/comps/segmented-game-card/constants';\n\nconst MASK_PADDING = (50 * 84) / 100;\n\nconst fadeIn = keyframes`\n 0%{\n opacity: 0;\n }\n 100%{\n opacity: 1;\n }\n`;\n\nconst fadeOut = keyframes`\n 0%{\n opacity: 1;\n }\n 100%{\n opacity: 0;\n }\n`;\n\nexport const Accuracy = styled.div`\n height: ${GAME_LAUNCHER_SIZE}px;\n width: ${GAME_LAUNCHER_SIZE}px;\n background: transparent;\n display: flex;\n align-items: center;\n justify-content: center;\n position: relative;\n`;\n\nexport const AccuracyMeterLottie = styled.div`\n height: ${GAME_LAUNCHER_SIZE + GAME_LAUNCHER_ASSET_PADDING}px;\n width: ${GAME_LAUNCHER_SIZE + GAME_LAUNCHER_ASSET_PADDING}px;\n position: absolute;\n flex: 1;\n z-index: 1;\n`;\n\nexport const AnimatedAccuracyNeedleContainer = styled.div<{\n $translateX?: number;\n $translateY?: number;\n $rotate?: number;\n}>`\n height: ${GAME_LAUNCHER_SIZE + GAME_LAUNCHER_ASSET_PADDING}px;\n width: ${GAME_LAUNCHER_SIZE + GAME_LAUNCHER_ASSET_PADDING}px;\n position: absolute;\n z-index: 2;\n transform: ${({ $translateX = 0, $translateY = 0, $rotate = 0 }) =>\n `translateX(${$translateX}px) translateY(${$translateY}px) rotate(${$rotate}deg)`};\n`;\n\nexport const AccuracyNeedleLottie = styled.div`\n height: 100%;\n width: 100%;\n`;\n\nexport const TextWrapper = styled.div<{\n $duration: number;\n $delay: number;\n $animationType: 'fadein' | 'fadeout';\n}>`\n z-index: 2;\n opacity: 0;\n position: absolute;\n animation: ${({ $animationType, $duration, $delay }) => css`\n ${$animationType === 'fadein' ? fadeIn : fadeOut} ${$duration}ms ${$delay}ms ease forwards\n `};\n transform: translateY(${((GAME_LAUNCHER_SIZE + MASK_PADDING) * 84) / 200 + 25}px);\n`;\n\nexport const PercentTextWrapper = styled.div<{\n $animationType?: 'fadein' | 'fadeout';\n $duration?: number;\n}>`\n position: absolute;\n z-index: 20;\n display: flex;\n flex-direction: row;\n align-items: flex-end;\n\n ${({ $animationType, $duration }) =>\n $animationType &&\n $duration &&\n css`\n animation: ${$animationType === 'fadein' ? fadeIn : fadeOut} ${$duration}ms linear forwards;\n `}\n`;\n"],"names":["MASK_PADDING","fadeIn","keyframes","fadeOut","Accuracy","styled","GAME_LAUNCHER_SIZE","AccuracyMeterLottie","GAME_LAUNCHER_ASSET_PADDING","AnimatedAccuracyNeedleContainer","$translateX","$translateY","$rotate","AccuracyNeedleLottie","TextWrapper","$animationType","$duration","$delay","css","PercentTextWrapper"],"mappings":";;;AAKA,MAAMA,IAAgB,KAAK,KAAM,KAE3BC,IAASC;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,GASTC,IAAUD;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,GASHE,IAAWC,EAAO;AAAA,YACnBC,CAAkB;AAAA,WACnBA,CAAkB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,GAQhBC,IAAsBF,EAAO;AAAA,YAC9BC,IAAqBE,CAA2B;AAAA,WACjDF,IAAqBE,CAA2B;AAAA;AAAA;AAAA;AAAA,GAM9CC,IAAkCJ,EAAO;AAAA,YAK1CC,IAAqBE,CAA2B;AAAA,WACjDF,IAAqBE,CAA2B;AAAA;AAAA;AAAA,eAG5C,CAAC,EAAE,aAAAE,IAAc,GAAG,aAAAC,IAAc,GAAG,SAAAC,IAAU,EAAE,MAC5D,cAAcF,CAAW,kBAAkBC,CAAW,cAAcC,CAAO,MAAM;AAAA,GAGxEC,IAAuBR,EAAO;AAAA;AAAA;AAAA,GAK9BS,IAAcT,EAAO;AAAA;AAAA;AAAA;AAAA,eAQnB,CAAC,EAAE,gBAAAU,GAAgB,WAAAC,GAAW,QAAAC,QAAaC;AAAA,MACpDH,MAAmB,WAAWd,IAASE,CAAO,IAAIa,CAAS,MAAMC,CAAM;AAAA,GAC1E;AAAA,2BACyBX,IAAqBN,KAAgB,KAAM,MAAM,EAAE;AAAA,GAGlEmB,IAAqBd,EAAO;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,IAUrC,CAAC,EAAE,gBAAAU,GAAgB,WAAAC,EAAU,MAC7BD,KACAC,KACAE;AAAA,mBACeH,MAAmB,WAAWd,IAASE,CAAO,IAAIa,CAAS;AAAA,KACzE;AAAA;"}
|
@@ -1,20 +0,0 @@
|
|
1
|
-
import { useState as F, useRef as l, useEffect as A } from "react";
|
2
|
-
import { NEEDLE as n } from "./constants.js";
|
3
|
-
const P = (e, t, a) => {
|
4
|
-
const [c, o] = F(e), r = l(null), s = l(null), u = (i) => {
|
5
|
-
s.current || (s.current = i);
|
6
|
-
const f = i - s.current, m = Math.min(f / a, 1), E = e + (t - e) * m;
|
7
|
-
o(E), m < 1 && (r.current = requestAnimationFrame(u));
|
8
|
-
};
|
9
|
-
return A(() => (r.current = requestAnimationFrame(u), () => {
|
10
|
-
r.current && cancelAnimationFrame(r.current);
|
11
|
-
})), c;
|
12
|
-
}, T = (e) => {
|
13
|
-
const t = n.PERCENT_FRAME[1] - n.PERCENT_FRAME[0], a = t / 100, c = Math.min(Math.ceil(a * e), t);
|
14
|
-
return n.IN_FRAMES[1] - n.IN_FRAMES[0] + c;
|
15
|
-
};
|
16
|
-
export {
|
17
|
-
T as getAccuracyFramesToPlay,
|
18
|
-
P as useAnimatedValue
|
19
|
-
};
|
20
|
-
//# sourceMappingURL=accuracy-utils.js.map
|
@@ -1 +0,0 @@
|
|
1
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{"version":3,"file":"accuracy-utils.js","sources":["../../../../src/features/post-game-stats/accuracy/accuracy-utils.tsx"],"sourcesContent":["import { useEffect, useState, useRef } from 'react';\n\nimport { NEEDLE } from './constants';\n\nexport const useAnimatedValue = (start: number, end: number, duration: number) => {\n const [value, setValue] = useState(start);\n const requestRef = useRef<number | null>(null);\n const startTimeRef = useRef<number | null>(null);\n\n const animate = (timestamp: number) => {\n if (!startTimeRef.current) startTimeRef.current = timestamp;\n\n const elapsedTime = timestamp - startTimeRef.current;\n const progress = Math.min(elapsedTime / duration, 1); // Normalize to 0 - 1\n const newValue = start + (end - start) * progress;\n\n setValue(newValue);\n\n if (progress < 1) {\n requestRef.current = requestAnimationFrame(animate);\n }\n };\n\n useEffect(() => {\n requestRef.current = requestAnimationFrame(animate);\n\n return () => {\n if (requestRef.current) cancelAnimationFrame(requestRef.current);\n };\n });\n\n return value;\n};\n\nexport const getAccuracyFramesToPlay = (accuracy: number) => {\n // 100% = 100 frames\n // 1% = 1 fame\n const totalFrames = NEEDLE.PERCENT_FRAME[1] - NEEDLE.PERCENT_FRAME[0];\n const framesPerPercent = totalFrames / 100;\n\n const framesToPlay = Math.min(Math.ceil(framesPerPercent * accuracy), totalFrames);\n const initialFrames = NEEDLE.IN_FRAMES[1] - NEEDLE.IN_FRAMES[0];\n\n return initialFrames + framesToPlay;\n};\n"],"names":["useAnimatedValue","start","end","duration","value","setValue","useState","requestRef","useRef","startTimeRef","animate","timestamp","elapsedTime","progress","newValue","useEffect","getAccuracyFramesToPlay","accuracy","totalFrames","NEEDLE","framesPerPercent","framesToPlay"],"mappings":";;AAIO,MAAMA,IAAmB,CAACC,GAAeC,GAAaC,MAAqB;AAChF,QAAM,CAACC,GAAOC,CAAQ,IAAIC,EAASL,CAAK,GAClCM,IAAaC,EAAsB,IAAI,GACvCC,IAAeD,EAAsB,IAAI,GAEzCE,IAAU,CAACC,MAAsB;AACrC,IAAKF,EAAa,YAASA,EAAa,UAAUE;AAE5C,UAAAC,IAAcD,IAAYF,EAAa,SACvCI,IAAW,KAAK,IAAID,IAAcT,GAAU,CAAC,GAC7CW,IAAWb,KAASC,IAAMD,KAASY;AAEzC,IAAAR,EAASS,CAAQ,GAEbD,IAAW,MACFN,EAAA,UAAU,sBAAsBG,CAAO;AAAA,EACpD;AAGF,SAAAK,EAAU,OACGR,EAAA,UAAU,sBAAsBG,CAAO,GAE3C,MAAM;AACX,IAAIH,EAAW,WAA8B,qBAAAA,EAAW,OAAO;AAAA,EAAA,EAElE,GAEMH;AACT,GAEaY,IAA0B,CAACC,MAAqB;AAG3D,QAAMC,IAAcC,EAAO,cAAc,CAAC,IAAIA,EAAO,cAAc,CAAC,GAC9DC,IAAmBF,IAAc,KAEjCG,IAAe,KAAK,IAAI,KAAK,KAAKD,IAAmBH,CAAQ,GAAGC,CAAW;AAGjF,SAFsBC,EAAO,UAAU,CAAC,IAAIA,EAAO,UAAU,CAAC,IAEvCE;AACzB;"}
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{"version":3,"file":"accuracy.js","sources":["../../../../src/features/post-game-stats/accuracy/accuracy.tsx"],"sourcesContent":["import type { IAccuracyProps } from './accuracy-types';\nimport type { AnimationItem } from 'lottie-web';\nimport type { FC } from 'react';\n\nimport Lottie from 'lottie-web';\nimport { memo, useEffect, useRef, useState, useCallback } from 'react';\n\nimport { LOTTIE } from '../../../assets/lottie/lottie';\nimport { useCircleSounds } from '../../circle-games/hooks/use-circle-sounds/use-circle-sounds';\nimport { CircleSoundKey } from '../../circle-games/hooks/use-circle-sounds/use-circle-sounds-enums';\nimport { delay } from '../../utils/utils';\nimport { AnimatedPercentTextInput } from './accuracy-comps';\nimport * as Styled from './accuracy-styled';\nimport { getAccuracyFramesToPlay } from './accuracy-utils';\nimport {\n METER,\n NEEDLE,\n NEEDLE_HOLD_TIME,\n TEXT_APPEAR_DURATION,\n TEXT_DISAPPEAR_DELAY,\n TEXT_DISAPPEAR_DURATION,\n NEEDLE_LOTTIE_FPS,\n} from './constants';\n\nexport const Accuracy: FC<IAccuracyProps> = memo(({ show, onComplete, accuracy, helperText }) => {\n const { play } = useCircleSounds();\n const accuracyMeterRef = useRef<HTMLDivElement>(null);\n const accuracyNeedleRef = useRef<HTMLDivElement>(null);\n const accuracyMeterAnimationRef = useRef<AnimationItem>();\n const accuracyNeedleAnimationRef = useRef<AnimationItem>();\n\n const [showAccuracy, setShowAccuracy] = useState(true);\n const [showPercent, setShowPercent] = useState(false);\n const [fadeOut, setFadeOut] = useState(false);\n const needleFramesToPlay = useRef(0);\n\n const percentStartAnimationDelayInMs =\n ((NEEDLE.IN_FRAMES[1] - NEEDLE.IN_FRAMES[0]) / NEEDLE_LOTTIE_FPS) * 1000;\n\n const playExitAnimation = useCallback(async () => {\n try {\n await delay(NEEDLE_HOLD_TIME);\n setShowAccuracy(false);\n setShowPercent(false);\n play(CircleSoundKey.ACCURACY_OUT);\n accuracyMeterAnimationRef.current?.playSegments(METER.OUT_FRAMES, true);\n await delay(TEXT_DISAPPEAR_DELAY);\n setFadeOut(true);\n onComplete?.();\n } catch (err) {\n /* eslint-disable no-console */\n console.log(err);\n }\n }, [onComplete, play]);\n\n useEffect(() => {\n if (show) {\n const loadAnimations = async () => {\n const [meterLottie, needleLottie] = await Promise.all([\n fetch(LOTTIE.ACCURACY_METER),\n fetch(LOTTIE.ACCURACY_NEEDLE),\n ]);\n const [meterLottieData, needleLottieData] = await Promise.all([\n meterLottie.json(),\n needleLottie.json(),\n ]);\n\n accuracyMeterAnimationRef.current = Lottie.loadAnimation({\n container: accuracyMeterRef.current as Element,\n animationData: meterLottieData,\n autoplay: false,\n loop: false,\n renderer: 'svg',\n });\n\n accuracyNeedleAnimationRef.current = Lottie.loadAnimation({\n container: accuracyNeedleRef.current as Element,\n animationData: needleLottieData,\n autoplay: false,\n loop: false,\n renderer: 'svg',\n });\n\n play(CircleSoundKey.ACCURACY_IN);\n accuracyMeterAnimationRef.current?.playSegments(METER.IN_FRAMES, true);\n\n delay(percentStartAnimationDelayInMs).then(() => {\n const frames = getAccuracyFramesToPlay(accuracy);\n\n needleFramesToPlay.current = frames;\n accuracyNeedleAnimationRef.current?.setSpeed(frames / NEEDLE_LOTTIE_FPS);\n accuracyNeedleAnimationRef.current?.playSegments([0, frames], true);\n setShowPercent(true);\n\n accuracyNeedleAnimationRef.current?.addEventListener('complete', () => {\n delay(NEEDLE_HOLD_TIME).then(() => playExitAnimation());\n });\n });\n };\n\n loadAnimations();\n\n return () => {\n accuracyMeterAnimationRef.current?.destroy();\n accuracyNeedleAnimationRef.current?.destroy();\n };\n }\n }, [show, accuracy, percentStartAnimationDelayInMs, playExitAnimation, play]);\n\n if (show) {\n return (\n <Styled.Accuracy>\n <Styled.AccuracyMeterLottie ref={accuracyMeterRef} />\n {showAccuracy && (\n <Styled.AnimatedAccuracyNeedleContainer>\n <Styled.AccuracyNeedleLottie ref={accuracyNeedleRef} />\n </Styled.AnimatedAccuracyNeedleContainer>\n )}\n {helperText && (\n <Styled.TextWrapper\n $delay={1000}\n $animationType={fadeOut ? 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{"version":3,"file":"constants.js","sources":["../../../../src/features/post-game-stats/accuracy/constants.ts"],"sourcesContent":["export const NEEDLE_HOLD_TIME = 1000;\nexport const TEXT_APPEAR_DURATION = 200;\nexport const TEXT_DISAPPEAR_DELAY = 200;\nexport const TEXT_DISAPPEAR_DURATION = 133;\nexport const NEEDLE_LOTTIE_FPS = 30;\n\nexport const METER: { IN_FRAMES: [number, number]; OUT_FRAMES: [number, number] } = {\n IN_FRAMES: [0, 27],\n OUT_FRAMES: [27, 47],\n};\n\nexport const NEEDLE: { IN_FRAMES: [number, number]; PERCENT_FRAME: [number, number] } = {\n IN_FRAMES: [0, 15],\n PERCENT_FRAME: [15, 115],\n};\n"],"names":["NEEDLE_HOLD_TIME","TEXT_APPEAR_DURATION","TEXT_DISAPPEAR_DELAY","TEXT_DISAPPEAR_DURATION","NEEDLE_LOTTIE_FPS","METER","NEEDLE"],"mappings":"AAAO,MAAMA,IAAmB,KACnBC,IAAuB,KACvBC,IAAuB,KACvBC,IAA0B,KAC1BC,IAAoB,IAEpBC,IAAuE;AAAA,EAClF,WAAW,CAAC,GAAG,EAAE;AAAA,EACjB,YAAY,CAAC,IAAI,EAAE;AACrB,GAEaC,IAA2E;AAAA,EACtF,WAAW,CAAC,GAAG,EAAE;AAAA,EACjB,eAAe,CAAC,IAAI,GAAG;AACzB;"}
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{"version":3,"file":"clock-styled.js","sources":["../../../../src/features/post-game-stats/clock/clock-styled.tsx"],"sourcesContent":["import styled, { keyframes, css } from 'styled-components';\n\nimport { GAME_LAUNCHER_SIZE } from '../../circle-games/game-launcher/comps/card-container/constants';\nimport { GAME_LAUNCHER_ASSET_PADDING } from '../../circle-games/game-launcher/comps/segmented-game-card/constants';\n\nconst MASK_PADDING = (50 * 84) / 100;\n\nconst fadeIn = keyframes`\n 0%{\n opacity: 0;\n }\n 100%{\n opacity: 1;\n }\n`;\n\nconst fadeOut = keyframes`\n 0%{\n opacity: 1;\n }\n 100%{\n opacity: 0;\n }\n`;\n\nexport const Clock = styled.div`\n height: ${GAME_LAUNCHER_SIZE}px;\n width: ${GAME_LAUNCHER_SIZE}px;\n background: transparent;\n display: flex;\n align-items: center;\n justify-content: center;\n position: relative;\n`;\n\nexport const ClockLottie = styled.div`\n height: ${GAME_LAUNCHER_SIZE + GAME_LAUNCHER_ASSET_PADDING}px;\n width: ${GAME_LAUNCHER_SIZE + GAME_LAUNCHER_ASSET_PADDING}px;\n position: absolute;\n z-index: 1;\n`;\n\nexport const ClockTimeSpentLottie = styled.div`\n height: ${GAME_LAUNCHER_SIZE + GAME_LAUNCHER_ASSET_PADDING}px;\n width: ${GAME_LAUNCHER_SIZE + GAME_LAUNCHER_ASSET_PADDING}px;\n position: absolute;\n z-index: 2;\n`;\n\nexport const TextWrapper = styled.div<{\n $duration: number;\n $delay: number;\n $animationType: 'fadein' | 'fadeout';\n}>`\n z-index: 2;\n opacity: 0;\n position: absolute;\n animation: ${({ $animationType, $duration, $delay }) => css`\n ${$animationType === 'fadein' ? fadeIn : fadeOut} ${$duration}ms ${$delay}ms ease forwards\n `};\n transform: translateY(${((GAME_LAUNCHER_SIZE + MASK_PADDING) * 84) / 200 + 25}px);\n`;\n"],"names":["MASK_PADDING","fadeIn","keyframes","fadeOut","Clock","styled","GAME_LAUNCHER_SIZE","ClockLottie","GAME_LAUNCHER_ASSET_PADDING","ClockTimeSpentLottie","TextWrapper","$animationType","$duration","$delay","css"],"mappings":";;;AAKA,MAAMA,IAAgB,KAAK,KAAM,KAE3BC,IAASC;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,GASTC,IAAUD;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,GASHE,IAAQC,EAAO;AAAA,YAChBC,CAAkB;AAAA,WACnBA,CAAkB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,GAQhBC,IAAcF,EAAO;AAAA,YACtBC,IAAqBE,CAA2B;AAAA,WACjDF,IAAqBE,CAA2B;AAAA;AAAA;AAAA,GAK9CC,IAAuBJ,EAAO;AAAA,YAC/BC,IAAqBE,CAA2B;AAAA,WACjDF,IAAqBE,CAA2B;AAAA;AAAA;AAAA,GAK9CE,IAAcL,EAAO;AAAA;AAAA;AAAA;AAAA,eAQnB,CAAC,EAAE,gBAAAM,GAAgB,WAAAC,GAAW,QAAAC,QAAaC;AAAA,MACpDH,MAAmB,WAAWV,IAASE,CAAO,IAAIS,CAAS,MAAMC,CAAM;AAAA,GAC1E;AAAA,2BACyBP,IAAqBN,KAAgB,KAAM,MAAM,EAAE;AAAA;"}
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{"version":3,"file":"clock-util.js","sources":["../../../../src/features/post-game-stats/clock/clock-util.ts"],"sourcesContent":["import { CLOCK_TIME_SPENT_FPS, CLOCK_TIME_SPENT_DURATION } from './constants';\n\nexport const getClockTimeSpentFramesToPlay = (timeInMs: number) => {\n // 1 hr = (30 * duration of lottie) frames\n // 60m * 60s * 1000ms = 30 * duration\n // 1ms = (30 * duration) / (60 * 60 * 1000) frames\n const totalFrames = CLOCK_TIME_SPENT_FPS * CLOCK_TIME_SPENT_DURATION; // lottie is of 8s\n\n const framesPerMilliSec = totalFrames / (60 * 60 * 1000);\n\n const framesToPlay = Math.min(Math.ceil(framesPerMilliSec * timeInMs), totalFrames);\n\n return framesToPlay;\n};\n"],"names":["getClockTimeSpentFramesToPlay","timeInMs","totalFrames","CLOCK_TIME_SPENT_FPS","CLOCK_TIME_SPENT_DURATION","framesPerMilliSec"],"mappings":";AAEa,MAAAA,IAAgC,CAACC,MAAqB;AAIjE,QAAMC,IAAcC,IAAuBC,GAErCC,IAAoBH,KAAe,KAAK,KAAK;AAI5C,SAFc,KAAK,IAAI,KAAK,KAAKG,IAAoBJ,CAAQ,GAAGC,CAAW;AAGpF;"}
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import { Clock as U, ClockLottie as $, ClockTimeSpentLottie as w, TextWrapper as X } from "./clock-styled.js";
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import { CLOCK_TIME_SPENT_FPS as H, CLOCK as N, CLOCK_INFRAME_LOTTIE_TO_PLAY as W, TIME_LOTTIE_TO_PLAY_IN as b, TEXT_DISAPPEAR_DURATION as q, TEXT_APPEAR_DURATION as z, TIME_SHOWN_HOLD_TIME as B, TEXT_DISAPPEAR_DELAY as G } from "./constants.js";
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{"version":3,"file":"clock.js","sources":["../../../../src/features/post-game-stats/clock/clock.tsx"],"sourcesContent":["import type { IClockProps } from './clock-types';\nimport type { AnimationItem } from 'lottie-web';\nimport type { FC } from 'react';\n\nimport Lottie from 'lottie-web';\nimport { memo, useCallback, useEffect, useRef, useState } from 'react';\n\nimport { LOTTIE } from '../../../assets/lottie/lottie';\nimport { useCircleSounds } from '../../circle-games/hooks/use-circle-sounds/use-circle-sounds';\nimport { CircleSoundKey } from '../../circle-games/hooks/use-circle-sounds/use-circle-sounds-enums';\nimport { delay } from '../../utils/utils';\nimport * as Styled from './clock-styled';\nimport { getClockTimeSpentFramesToPlay } from './clock-util';\nimport {\n CLOCK,\n CLOCK_TIME_SPENT_FPS,\n TIME_SHOWN_HOLD_TIME,\n TEXT_APPEAR_DURATION,\n TEXT_DISAPPEAR_DELAY,\n TEXT_DISAPPEAR_DURATION,\n CLOCK_INFRAME_LOTTIE_TO_PLAY,\n TIME_LOTTIE_TO_PLAY_IN,\n} from './constants';\n\nexport const Clock: FC<IClockProps> = memo(({ show, onComplete, timeInMs, helperText }) => {\n const { play } = useCircleSounds();\n const [fadeOut, setFadeOut] = useState(false);\n const isClockTimeSpentShown = useRef(false);\n const framesToPlay = useRef(0);\n\n const clockLottieContainerRef = useRef<HTMLDivElement>(null);\n const clockTimeSpentLottieContainerRef = useRef<HTMLDivElement>(null);\n const clockLottieAnimationRef = useRef<AnimationItem>();\n const clockTimeSpentLottieAnimationRef = useRef<AnimationItem>();\n\n const setClockTimeSpentFrames = useCallback(() => {\n const frames = getClockTimeSpentFramesToPlay(timeInMs);\n\n if (frames) {\n framesToPlay.current = frames;\n // Speed adjustment\n clockTimeSpentLottieAnimationRef.current?.setSpeed(frames / CLOCK_TIME_SPENT_FPS);\n clockTimeSpentLottieAnimationRef.current?.playSegments([0, frames], true);\n isClockTimeSpentShown.current = true;\n }\n }, [timeInMs]);\n\n const onClockTimeSpentExitAnimationFinished = useCallback(async () => {\n await delay(TIME_SHOWN_HOLD_TIME);\n\n // Reverse play time spent animation\n clockTimeSpentLottieAnimationRef.current?.playSegments([framesToPlay.current, 0], true);\n\n await delay(TEXT_DISAPPEAR_DELAY);\n setFadeOut(true);\n\n if (isClockTimeSpentShown.current) {\n clockTimeSpentLottieAnimationRef.current?.addEventListener('complete', () => {\n play(CircleSoundKey.CLOCK_OUT);\n clockLottieAnimationRef.current?.playSegments(CLOCK.OUT_FRAMES, true);\n });\n }\n }, [framesToPlay, play]);\n\n const onAnimationEnd = useCallback(() => {\n onComplete?.();\n }, [onComplete]);\n\n // Play entry animation\n useEffect(() => {\n if (show) {\n const loadAnimations = async () => {\n const [timeLottiePath, timeSpentLottiePath] = await Promise.all([\n fetch(LOTTIE.TOTAL_TIME),\n fetch(LOTTIE.TOTAL_TIME_SPENT),\n ]);\n const [timeLottieData, timeSpentLottieData] = await Promise.all([\n timeLottiePath.json(),\n timeSpentLottiePath.json(),\n ]);\n\n // Clock Lottie\n clockLottieAnimationRef.current = Lottie.loadAnimation({\n container: clockLottieContainerRef.current as Element,\n animationData: timeLottieData,\n autoplay: false,\n loop: false,\n renderer: 'canvas',\n });\n\n // Clock Time Spent Lottie\n clockTimeSpentLottieAnimationRef.current = Lottie.loadAnimation({\n container: clockTimeSpentLottieContainerRef.current as Element,\n animationData: timeSpentLottieData,\n autoplay: false,\n loop: false,\n renderer: 'canvas',\n });\n\n // Play clock in animation sounds and lottie\n play(CircleSoundKey.CLOCK_IN);\n clockLottieAnimationRef.current?.playSegments(CLOCK.IN_FRAMES, true);\n\n clockLottieAnimationRef.current?.addEventListener('complete', () => {\n if (!isClockTimeSpentShown.current) {\n setClockTimeSpentFrames();\n } else {\n onAnimationEnd();\n }\n });\n\n // Setup event listener for time spent animation\n clockTimeSpentLottieAnimationRef.current?.addEventListener('complete', () => {\n clockTimeSpentLottieAnimationRef.current?.removeEventListener('complete');\n onClockTimeSpentExitAnimationFinished();\n });\n };\n\n loadAnimations();\n\n return () => {\n clockLottieAnimationRef.current?.destroy();\n clockTimeSpentLottieAnimationRef.current?.destroy();\n };\n }\n }, [show, setClockTimeSpentFrames, onAnimationEnd, onClockTimeSpentExitAnimationFinished, play]);\n\n if (show) {\n return (\n <Styled.Clock>\n <Styled.ClockLottie ref={clockLottieContainerRef} />\n <Styled.ClockTimeSpentLottie ref={clockTimeSpentLottieContainerRef} />\n {helperText && (\n <Styled.TextWrapper\n $delay={CLOCK_INFRAME_LOTTIE_TO_PLAY + TIME_LOTTIE_TO_PLAY_IN}\n $animationType={fadeOut ? 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}, T = 30, E = 8, A = (_.IN_FRAMES[1] - _.IN_FRAMES[0]) / T * 1e3, I = 1e3, O = 1e3, N = 200, P = 200, R = 133;
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5
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-
export {
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6
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-
_ as CLOCK,
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7
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A as CLOCK_INFRAME_LOTTIE_TO_PLAY,
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8
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E as CLOCK_TIME_SPENT_DURATION,
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9
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T as CLOCK_TIME_SPENT_FPS,
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10
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N as TEXT_APPEAR_DURATION,
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11
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P as TEXT_DISAPPEAR_DELAY,
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12
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R as TEXT_DISAPPEAR_DURATION,
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13
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O as TIME_LOTTIE_TO_PLAY_IN,
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14
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-
I as TIME_SHOWN_HOLD_TIME
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15
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-
};
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16
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-
//# sourceMappingURL=constants.js.map
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@@ -1 +0,0 @@
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1
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-
{"version":3,"file":"constants.js","sources":["../../../../src/features/post-game-stats/clock/constants.ts"],"sourcesContent":["export const CLOCK: { IN_FRAMES: [number, number]; OUT_FRAMES: [number, number] } = {\n IN_FRAMES: [0, 27],\n OUT_FRAMES: [27, 34],\n};\n\nexport const CLOCK_TIME_SPENT_FPS = 30;\nexport const CLOCK_TIME_SPENT_DURATION = 8; // in sec\n\nexport const CLOCK_INFRAME_LOTTIE_TO_PLAY =\n ((CLOCK.IN_FRAMES[1] - CLOCK.IN_FRAMES[0]) / CLOCK_TIME_SPENT_FPS) * 1000;\n\n// in ms\nexport const TIME_SHOWN_HOLD_TIME = 1000;\nexport const TIME_LOTTIE_TO_PLAY_IN = 1000;\nexport const TEXT_APPEAR_DURATION = 200;\nexport const TEXT_DISAPPEAR_DELAY = 200;\nexport const TEXT_DISAPPEAR_DURATION = 133;\n"],"names":["CLOCK","CLOCK_TIME_SPENT_FPS","CLOCK_TIME_SPENT_DURATION","CLOCK_INFRAME_LOTTIE_TO_PLAY","TIME_SHOWN_HOLD_TIME","TIME_LOTTIE_TO_PLAY_IN","TEXT_APPEAR_DURATION","TEXT_DISAPPEAR_DELAY","TEXT_DISAPPEAR_DURATION"],"mappings":"AAAO,MAAMA,IAAuE;AAAA,EAClF,WAAW,CAAC,GAAG,EAAE;AAAA,EACjB,YAAY,CAAC,IAAI,EAAE;AACrB,GAEaC,IAAuB,IACvBC,IAA4B,GAE5BC,KACTH,EAAM,UAAU,CAAC,IAAIA,EAAM,UAAU,CAAC,KAAKC,IAAwB,KAG1DG,IAAuB,KACvBC,IAAyB,KACzBC,IAAuB,KACvBC,IAAuB,KACvBC,IAA0B;"}
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