@cuemath/leap 2.8.36-tables-hg2 → 2.8.36-tables-hg3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (30) hide show
  1. package/dist/assets/lottie/lottie.js +1 -1
  2. package/dist/assets/lottie/lottie.js.map +1 -1
  3. package/dist/features/post-game-stats/digital-meter/digital-meter-styled.js +15 -14
  4. package/dist/features/post-game-stats/digital-meter/digital-meter-styled.js.map +1 -1
  5. package/dist/features/post-game-stats/digital-meter/digital-meter.js +90 -101
  6. package/dist/features/post-game-stats/digital-meter/digital-meter.js.map +1 -1
  7. package/dist/features/post-game-stats/enums/post-game-stats-enum.js +1 -1
  8. package/dist/features/post-game-stats/enums/post-game-stats-enum.js.map +1 -1
  9. package/dist/features/post-game-stats/post-game-stats.js +40 -45
  10. package/dist/features/post-game-stats/post-game-stats.js.map +1 -1
  11. package/dist/index.d.ts +10 -3
  12. package/package.json +1 -1
  13. package/dist/features/post-game-stats/accuracy/accuracy-comps.js +0 -11
  14. package/dist/features/post-game-stats/accuracy/accuracy-comps.js.map +0 -1
  15. package/dist/features/post-game-stats/accuracy/accuracy-styled.js +0 -68
  16. package/dist/features/post-game-stats/accuracy/accuracy-styled.js.map +0 -1
  17. package/dist/features/post-game-stats/accuracy/accuracy-utils.js +0 -20
  18. package/dist/features/post-game-stats/accuracy/accuracy-utils.js.map +0 -1
  19. package/dist/features/post-game-stats/accuracy/accuracy.js +0 -80
  20. package/dist/features/post-game-stats/accuracy/accuracy.js.map +0 -1
  21. package/dist/features/post-game-stats/accuracy/constants.js +0 -17
  22. package/dist/features/post-game-stats/accuracy/constants.js.map +0 -1
  23. package/dist/features/post-game-stats/clock/clock-styled.js +0 -51
  24. package/dist/features/post-game-stats/clock/clock-styled.js.map +0 -1
  25. package/dist/features/post-game-stats/clock/clock-util.js +0 -9
  26. package/dist/features/post-game-stats/clock/clock-util.js.map +0 -1
  27. package/dist/features/post-game-stats/clock/clock.js +0 -75
  28. package/dist/features/post-game-stats/clock/clock.js.map +0 -1
  29. package/dist/features/post-game-stats/clock/constants.js +0 -16
  30. package/dist/features/post-game-stats/clock/constants.js.map +0 -1
@@ -53,8 +53,8 @@ const t = window.VITE_PUBLIC_URL ? window.VITE_PUBLIC_URL : "/", s = {
53
53
  SPINNER_WHITE: `${t}static/spinner-white.639e0d87.json`,
54
54
  SPLASH_SCREEN: `${t}static/splash-screen.bbf567ce.json`,
55
55
  STAY_CONNECTED_LOTTIE: `${t}static/stay-connected-lottie.111439b3.json`,
56
- TARGET_ACHIEVED_TEXT: `${t}static/target-achieved-text.053bd142.json`,
57
56
  TABLE_MODE_REVEAL: `${t}static/table-mode-reveal.b44a82c3.json`,
57
+ TARGET_ACHIEVED_TEXT: `${t}static/target-achieved-text.053bd142.json`,
58
58
  TEACHER_VALIDATION: `${t}static/teacher-validation.7577ecdc.json`,
59
59
  TOTAL_STREAK: `${t}static/total-streak.d5ce7669.json`,
60
60
  TOTAL_TIME: `${t}static/total-time.d979cbb9.json`,
@@ -1 +1 @@
1
- {"version":3,"file":"lottie.js","sources":["../../../src/assets/lottie/lottie.ts"],"sourcesContent":["const PREFIX = window.VITE_PUBLIC_URL ? window.VITE_PUBLIC_URL : '/';\n\nconst LOTTIE = {\n ACCURACY_METER: `${PREFIX}static/accuracy-meter.99585cba.json`,\n ACCURACY_NEEDLE: `${PREFIX}static/accuracy-needle.cd6e63ac.json`,\n ADVANCE_MODE_SEGMENT_LOTTIE: `${PREFIX}static/advance-mode-segment-lottie.51ff6707.json`,\n BEGINNER1X: `${PREFIX}static/beginner1x.489908a7.json`,\n BRONZE_1: `${PREFIX}static/bronze-1.da4e4b5f.json`,\n BRONZE_2: `${PREFIX}static/bronze-2.97f9c639.json`,\n BRONZE_3: `${PREFIX}static/bronze-3.6a433ebd.json`,\n CIRCULAR_LOADER: `${PREFIX}static/circular-loader.a5a1a0a6.json`,\n CLOCK_30MIN: `${PREFIX}static/clock-30min.eae818b8.json`,\n CLOCK_45MIN: `${PREFIX}static/clock-45min.df8adf51.json`,\n CLOCK_60MIN: `${PREFIX}static/clock-60min.2b48d875.json`,\n CLOCK_90MIN: `${PREFIX}static/clock-90min.3e557ed7.json`,\n COLOR_1: `${PREFIX}static/color-1.45101b9a.json`,\n COLOR_2: `${PREFIX}static/color-2.ccdc7d0a.json`,\n COLOR_3: `${PREFIX}static/color-3.5e8e1422.json`,\n DIFFICULT: `${PREFIX}static/difficult.6846c064.json`,\n EASY: `${PREFIX}static/easy.68242ddd.json`,\n EASY_RESCHEDULING_LOTTIE: `${PREFIX}static/easy-rescheduling-lottie.28026af9.json`,\n ELITE_CIRCLE: `${PREFIX}static/elite-circle.3df58972.json`,\n ERROR_LOTTIE: `${PREFIX}static/error-lottie.b3507a4b.json`,\n FAMILIAR1X: `${PREFIX}static/familiar1x.7c9c7f15.json`,\n FIFTEEN_MIN_CLOCK: `${PREFIX}static/fifteen-min-clock.0af4e303.json`,\n FIVE_MIN_CLOCK: `${PREFIX}static/five-min-clock.6be5cc41.json`,\n GOLD_1: `${PREFIX}static/gold-1.ab2489fe.json`,\n GOLD_2: `${PREFIX}static/gold-2.34045826.json`,\n GOLD_3: `${PREFIX}static/gold-3.d704698b.json`,\n INFINITE_BUTTON_BG: `${PREFIX}static/infinite-button-bg.5909225e.json`,\n INFINITE_BUTTON_SYMBOL: `${PREFIX}static/infinite-button-symbol.aa31350c.json`,\n LEVELUP_RINGS: `${PREFIX}static/levelup-rings.b1055283.json`,\n MEDIUM: `${PREFIX}static/medium.94c3829b.json`,\n NUDGE_TAP: `${PREFIX}static/nudge-tap.5cb30093.json`,\n POINT100: `${PREFIX}static/point100.1df16f82.json`,\n POINT10: `${PREFIX}static/point10.7b5e536d.json`,\n POINT15: `${PREFIX}static/point15.fea00c32.json`,\n POINT1: `${PREFIX}static/point1.b53831de.json`,\n POINT20: `${PREFIX}static/point20.c88d776d.json`,\n POINT25: `${PREFIX}static/point25.a18c346a.json`,\n POINT30: `${PREFIX}static/point30.c5224b0b.json`,\n POINT35: `${PREFIX}static/point35.fad343dd.json`,\n POINT40: `${PREFIX}static/point40.10a16f72.json`,\n POINT45: `${PREFIX}static/point45.2ad7561f.json`,\n POINT50: `${PREFIX}static/point50.5718cb3d.json`,\n POINT5: `${PREFIX}static/point5.da40ed1f.json`,\n POINT60: `${PREFIX}static/point60.17380d9f.json`,\n PROFICIENT1X: `${PREFIX}static/proficient1x.fa6e7b80.json`,\n RANDOM_MODE_SEGMENT_LOTTIE: `${PREFIX}static/random-mode-segment-lottie.79cf1c07.json`,\n SEQUENCE_MODE_SEGMENT_LOTTIE: `${PREFIX}static/sequence-mode-segment-lottie.11ac49e9.json`,\n SILVER_1: `${PREFIX}static/silver-1.0396328a.json`,\n SILVER_2: `${PREFIX}static/silver-2.bf50615f.json`,\n SILVER_3: `${PREFIX}static/silver-3.13d66b84.json`,\n SLEEPY_BOI: `${PREFIX}static/sleepy-boi.031a1165.json`,\n SPINNER_WHITE: `${PREFIX}static/spinner-white.639e0d87.json`,\n SPLASH_SCREEN: `${PREFIX}static/splash-screen.bbf567ce.json`,\n STAY_CONNECTED_LOTTIE: `${PREFIX}static/stay-connected-lottie.111439b3.json`,\n TARGET_ACHIEVED_TEXT: `${PREFIX}static/target-achieved-text.053bd142.json`,\n TABLE_MODE_REVEAL: `${PREFIX}static/table-mode-reveal.b44a82c3.json`,\n TEACHER_VALIDATION: `${PREFIX}static/teacher-validation.7577ecdc.json`,\n TOTAL_STREAK: `${PREFIX}static/total-streak.d5ce7669.json`,\n TOTAL_TIME: `${PREFIX}static/total-time.d979cbb9.json`,\n TOTAL_TIME_SPENT: `${PREFIX}static/total-time-spent.434005d3.json`,\n TOURNAMENT_RIPPLE: `${PREFIX}static/tournament-ripple.e5c239a5.json`,\n TRACK_PROGRESS_LOTTIE: `${PREFIX}static/track-progress-lottie.422108cf.json`,\n};\n\nexport { LOTTIE };\n"],"names":["PREFIX","LOTTIE"],"mappings":"AAAA,MAAMA,IAAS,OAAO,kBAAkB,OAAO,kBAAkB,KAE3DC,IAAS;AAAA,EACb,gBAAgB,GAAGD,CAAM;AAAA,EACzB,iBAAiB,GAAGA,CAAM;AAAA,EAC1B,6BAA6B,GAAGA,CAAM;AAAA,EACtC,YAAY,GAAGA,CAAM;AAAA,EACrB,UAAU,GAAGA,CAAM;AAAA,EACnB,UAAU,GAAGA,CAAM;AAAA,EACnB,UAAU,GAAGA,CAAM;AAAA,EACnB,iBAAiB,GAAGA,CAAM;AAAA,EAC1B,aAAa,GAAGA,CAAM;AAAA,EACtB,aAAa,GAAGA,CAAM;AAAA,EACtB,aAAa,GAAGA,CAAM;AAAA,EACtB,aAAa,GAAGA,CAAM;AAAA,EACtB,SAAS,GAAGA,CAAM;AAAA,EAClB,SAAS,GAAGA,CAAM;AAAA,EAClB,SAAS,GAAGA,CAAM;AAAA,EAClB,WAAW,GAAGA,CAAM;AAAA,EACpB,MAAM,GAAGA,CAAM;AAAA,EACf,0BAA0B,GAAGA,CAAM;AAAA,EACnC,cAAc,GAAGA,CAAM;AAAA,EACvB,cAAc,GAAGA,CAAM;AAAA,EACvB,YAAY,GAAGA,CAAM;AAAA,EACrB,mBAAmB,GAAGA,CAAM;AAAA,EAC5B,gBAAgB,GAAGA,CAAM;AAAA,EACzB,QAAQ,GAAGA,CAAM;AAAA,EACjB,QAAQ,GAAGA,CAAM;AAAA,EACjB,QAAQ,GAAGA,CAAM;AAAA,EACjB,oBAAoB,GAAGA,CAAM;AAAA,EAC7B,wBAAwB,GAAGA,CAAM;AAAA,EACjC,eAAe,GAAGA,CAAM;AAAA,EACxB,QAAQ,GAAGA,CAAM;AAAA,EACjB,WAAW,GAAGA,CAAM;AAAA,EACpB,UAAU,GAAGA,CAAM;AAAA,EACnB,SAAS,GAAGA,CAAM;AAAA,EAClB,SAAS,GAAGA,CAAM;AAAA,EAClB,QAAQ,GAAGA,CAAM;AAAA,EACjB,SAAS,GAAGA,CAAM;AAAA,EAClB,SAAS,GAAGA,CAAM;AAAA,EAClB,SAAS,GAAGA,CAAM;AAAA,EAClB,SAAS,GAAGA,CAAM;AAAA,EAClB,SAAS,GAAGA,CAAM;AAAA,EAClB,SAAS,GAAGA,CAAM;AAAA,EAClB,SAAS,GAAGA,CAAM;AAAA,EAClB,QAAQ,GAAGA,CAAM;AAAA,EACjB,SAAS,GAAGA,CAAM;AAAA,EAClB,cAAc,GAAGA,CAAM;AAAA,EACvB,4BAA4B,GAAGA,CAAM;AAAA,EACrC,8BAA8B,GAAGA,CAAM;AAAA,EACvC,UAAU,GAAGA,CAAM;AAAA,EACnB,UAAU,GAAGA,CAAM;AAAA,EACnB,UAAU,GAAGA,CAAM;AAAA,EACnB,YAAY,GAAGA,CAAM;AAAA,EACrB,eAAe,GAAGA,CAAM;AAAA,EACxB,eAAe,GAAGA,CAAM;AAAA,EACxB,uBAAuB,GAAGA,CAAM;AAAA,EAChC,sBAAsB,GAAGA,CAAM;AAAA,EAC/B,mBAAmB,GAAGA,CAAM;AAAA,EAC5B,oBAAoB,GAAGA,CAAM;AAAA,EAC7B,cAAc,GAAGA,CAAM;AAAA,EACvB,YAAY,GAAGA,CAAM;AAAA,EACrB,kBAAkB,GAAGA,CAAM;AAAA,EAC3B,mBAAmB,GAAGA,CAAM;AAAA,EAC5B,uBAAuB,GAAGA,CAAM;AAClC;"}
1
+ {"version":3,"file":"lottie.js","sources":["../../../src/assets/lottie/lottie.ts"],"sourcesContent":["const PREFIX = window.VITE_PUBLIC_URL ? window.VITE_PUBLIC_URL : '/';\n\nconst LOTTIE = {\n ACCURACY_METER: `${PREFIX}static/accuracy-meter.99585cba.json`,\n ACCURACY_NEEDLE: `${PREFIX}static/accuracy-needle.cd6e63ac.json`,\n ADVANCE_MODE_SEGMENT_LOTTIE: `${PREFIX}static/advance-mode-segment-lottie.51ff6707.json`,\n BEGINNER1X: `${PREFIX}static/beginner1x.489908a7.json`,\n BRONZE_1: `${PREFIX}static/bronze-1.da4e4b5f.json`,\n BRONZE_2: `${PREFIX}static/bronze-2.97f9c639.json`,\n BRONZE_3: `${PREFIX}static/bronze-3.6a433ebd.json`,\n CIRCULAR_LOADER: `${PREFIX}static/circular-loader.a5a1a0a6.json`,\n CLOCK_30MIN: `${PREFIX}static/clock-30min.eae818b8.json`,\n CLOCK_45MIN: `${PREFIX}static/clock-45min.df8adf51.json`,\n CLOCK_60MIN: `${PREFIX}static/clock-60min.2b48d875.json`,\n CLOCK_90MIN: `${PREFIX}static/clock-90min.3e557ed7.json`,\n COLOR_1: `${PREFIX}static/color-1.45101b9a.json`,\n COLOR_2: `${PREFIX}static/color-2.ccdc7d0a.json`,\n COLOR_3: `${PREFIX}static/color-3.5e8e1422.json`,\n DIFFICULT: `${PREFIX}static/difficult.6846c064.json`,\n EASY: `${PREFIX}static/easy.68242ddd.json`,\n EASY_RESCHEDULING_LOTTIE: `${PREFIX}static/easy-rescheduling-lottie.28026af9.json`,\n ELITE_CIRCLE: `${PREFIX}static/elite-circle.3df58972.json`,\n ERROR_LOTTIE: `${PREFIX}static/error-lottie.b3507a4b.json`,\n FAMILIAR1X: `${PREFIX}static/familiar1x.7c9c7f15.json`,\n FIFTEEN_MIN_CLOCK: `${PREFIX}static/fifteen-min-clock.0af4e303.json`,\n FIVE_MIN_CLOCK: `${PREFIX}static/five-min-clock.6be5cc41.json`,\n GOLD_1: `${PREFIX}static/gold-1.ab2489fe.json`,\n GOLD_2: `${PREFIX}static/gold-2.34045826.json`,\n GOLD_3: `${PREFIX}static/gold-3.d704698b.json`,\n INFINITE_BUTTON_BG: `${PREFIX}static/infinite-button-bg.5909225e.json`,\n INFINITE_BUTTON_SYMBOL: `${PREFIX}static/infinite-button-symbol.aa31350c.json`,\n LEVELUP_RINGS: `${PREFIX}static/levelup-rings.b1055283.json`,\n MEDIUM: `${PREFIX}static/medium.94c3829b.json`,\n NUDGE_TAP: `${PREFIX}static/nudge-tap.5cb30093.json`,\n POINT100: `${PREFIX}static/point100.1df16f82.json`,\n POINT10: `${PREFIX}static/point10.7b5e536d.json`,\n POINT15: `${PREFIX}static/point15.fea00c32.json`,\n POINT1: `${PREFIX}static/point1.b53831de.json`,\n POINT20: `${PREFIX}static/point20.c88d776d.json`,\n POINT25: `${PREFIX}static/point25.a18c346a.json`,\n POINT30: `${PREFIX}static/point30.c5224b0b.json`,\n POINT35: `${PREFIX}static/point35.fad343dd.json`,\n POINT40: `${PREFIX}static/point40.10a16f72.json`,\n POINT45: `${PREFIX}static/point45.2ad7561f.json`,\n POINT50: `${PREFIX}static/point50.5718cb3d.json`,\n POINT5: `${PREFIX}static/point5.da40ed1f.json`,\n POINT60: `${PREFIX}static/point60.17380d9f.json`,\n PROFICIENT1X: `${PREFIX}static/proficient1x.fa6e7b80.json`,\n RANDOM_MODE_SEGMENT_LOTTIE: `${PREFIX}static/random-mode-segment-lottie.79cf1c07.json`,\n SEQUENCE_MODE_SEGMENT_LOTTIE: `${PREFIX}static/sequence-mode-segment-lottie.11ac49e9.json`,\n SILVER_1: `${PREFIX}static/silver-1.0396328a.json`,\n SILVER_2: `${PREFIX}static/silver-2.bf50615f.json`,\n SILVER_3: `${PREFIX}static/silver-3.13d66b84.json`,\n SLEEPY_BOI: `${PREFIX}static/sleepy-boi.031a1165.json`,\n SPINNER_WHITE: `${PREFIX}static/spinner-white.639e0d87.json`,\n SPLASH_SCREEN: `${PREFIX}static/splash-screen.bbf567ce.json`,\n STAY_CONNECTED_LOTTIE: `${PREFIX}static/stay-connected-lottie.111439b3.json`,\n TABLE_MODE_REVEAL: `${PREFIX}static/table-mode-reveal.b44a82c3.json`,\n TARGET_ACHIEVED_TEXT: `${PREFIX}static/target-achieved-text.053bd142.json`,\n TEACHER_VALIDATION: `${PREFIX}static/teacher-validation.7577ecdc.json`,\n TOTAL_STREAK: `${PREFIX}static/total-streak.d5ce7669.json`,\n TOTAL_TIME: `${PREFIX}static/total-time.d979cbb9.json`,\n TOTAL_TIME_SPENT: `${PREFIX}static/total-time-spent.434005d3.json`,\n TOURNAMENT_RIPPLE: `${PREFIX}static/tournament-ripple.e5c239a5.json`,\n TRACK_PROGRESS_LOTTIE: `${PREFIX}static/track-progress-lottie.422108cf.json`,\n};\n\nexport { LOTTIE };\n"],"names":["PREFIX","LOTTIE"],"mappings":"AAAA,MAAMA,IAAS,OAAO,kBAAkB,OAAO,kBAAkB,KAE3DC,IAAS;AAAA,EACb,gBAAgB,GAAGD,CAAM;AAAA,EACzB,iBAAiB,GAAGA,CAAM;AAAA,EAC1B,6BAA6B,GAAGA,CAAM;AAAA,EACtC,YAAY,GAAGA,CAAM;AAAA,EACrB,UAAU,GAAGA,CAAM;AAAA,EACnB,UAAU,GAAGA,CAAM;AAAA,EACnB,UAAU,GAAGA,CAAM;AAAA,EACnB,iBAAiB,GAAGA,CAAM;AAAA,EAC1B,aAAa,GAAGA,CAAM;AAAA,EACtB,aAAa,GAAGA,CAAM;AAAA,EACtB,aAAa,GAAGA,CAAM;AAAA,EACtB,aAAa,GAAGA,CAAM;AAAA,EACtB,SAAS,GAAGA,CAAM;AAAA,EAClB,SAAS,GAAGA,CAAM;AAAA,EAClB,SAAS,GAAGA,CAAM;AAAA,EAClB,WAAW,GAAGA,CAAM;AAAA,EACpB,MAAM,GAAGA,CAAM;AAAA,EACf,0BAA0B,GAAGA,CAAM;AAAA,EACnC,cAAc,GAAGA,CAAM;AAAA,EACvB,cAAc,GAAGA,CAAM;AAAA,EACvB,YAAY,GAAGA,CAAM;AAAA,EACrB,mBAAmB,GAAGA,CAAM;AAAA,EAC5B,gBAAgB,GAAGA,CAAM;AAAA,EACzB,QAAQ,GAAGA,CAAM;AAAA,EACjB,QAAQ,GAAGA,CAAM;AAAA,EACjB,QAAQ,GAAGA,CAAM;AAAA,EACjB,oBAAoB,GAAGA,CAAM;AAAA,EAC7B,wBAAwB,GAAGA,CAAM;AAAA,EACjC,eAAe,GAAGA,CAAM;AAAA,EACxB,QAAQ,GAAGA,CAAM;AAAA,EACjB,WAAW,GAAGA,CAAM;AAAA,EACpB,UAAU,GAAGA,CAAM;AAAA,EACnB,SAAS,GAAGA,CAAM;AAAA,EAClB,SAAS,GAAGA,CAAM;AAAA,EAClB,QAAQ,GAAGA,CAAM;AAAA,EACjB,SAAS,GAAGA,CAAM;AAAA,EAClB,SAAS,GAAGA,CAAM;AAAA,EAClB,SAAS,GAAGA,CAAM;AAAA,EAClB,SAAS,GAAGA,CAAM;AAAA,EAClB,SAAS,GAAGA,CAAM;AAAA,EAClB,SAAS,GAAGA,CAAM;AAAA,EAClB,SAAS,GAAGA,CAAM;AAAA,EAClB,QAAQ,GAAGA,CAAM;AAAA,EACjB,SAAS,GAAGA,CAAM;AAAA,EAClB,cAAc,GAAGA,CAAM;AAAA,EACvB,4BAA4B,GAAGA,CAAM;AAAA,EACrC,8BAA8B,GAAGA,CAAM;AAAA,EACvC,UAAU,GAAGA,CAAM;AAAA,EACnB,UAAU,GAAGA,CAAM;AAAA,EACnB,UAAU,GAAGA,CAAM;AAAA,EACnB,YAAY,GAAGA,CAAM;AAAA,EACrB,eAAe,GAAGA,CAAM;AAAA,EACxB,eAAe,GAAGA,CAAM;AAAA,EACxB,uBAAuB,GAAGA,CAAM;AAAA,EAChC,mBAAmB,GAAGA,CAAM;AAAA,EAC5B,sBAAsB,GAAGA,CAAM;AAAA,EAC/B,oBAAoB,GAAGA,CAAM;AAAA,EAC7B,cAAc,GAAGA,CAAM;AAAA,EACvB,YAAY,GAAGA,CAAM;AAAA,EACrB,kBAAkB,GAAGA,CAAM;AAAA,EAC3B,mBAAmB,GAAGA,CAAM;AAAA,EAC5B,uBAAuB,GAAGA,CAAM;AAClC;"}
@@ -4,7 +4,7 @@ import i from "../../ui/text/text.js";
4
4
  import { ADJUSTED_START_ANGLE as n } from "./comp/animated-arc/constants.js";
5
5
  import { CONTENT_CONTAINER_Z_INDEX as s, LINE_MARKING_Z_INDEX as l, NUMBER_MARKING_Z_INDEX as d, TARGET_HELPER_TEXT_APPEAR_DELAY as a, RAINBOW_COLOR_ANIMATION_DURATION as m } from "./constants.js";
6
6
  import { rainbowColorAnimation as p } from "./helper.js";
7
- const T = o.div`
7
+ const g = o.div`
8
8
  height: ${r}px;
9
9
  width: ${r}px;
10
10
  background-color: ${({ theme: t }) => t.colors.BLACK_2};
@@ -16,7 +16,7 @@ const T = o.div`
16
16
  border: 1px solid ${({ theme: t }) => t.colors.WHITE};
17
17
  animation: ${({ $isTargetAchieved: t }) => t ? e`100%{transform: scale(1.02)}` : "unset"}
18
18
  0.133s ease alternate;
19
- `, g = o.div`
19
+ `, E = o.div`
20
20
  display: flex;
21
21
  justify-content: center;
22
22
  align-items: center;
@@ -26,7 +26,7 @@ const T = o.div`
26
26
  width: 92%;
27
27
  border-radius: 100%;
28
28
  background-color: ${({ theme: t }) => t.colors.BLACK_2};
29
- `, E = o.div`
29
+ `, T = o.div`
30
30
  position: relative;
31
31
  flex-grow: 1;
32
32
  bottom: -12px;
@@ -57,30 +57,31 @@ const N = o.div`
57
57
  position: absolute;
58
58
  top: 0;
59
59
  transform: translateY(${r + 25}px);
60
- `, v = o(i)`
60
+ `, C = o(i)`
61
61
  animation: ${e`from{transform: translateY(-6px)} to{transform: translateY(0)}`} 0.133s
62
62
  ease-in-out ${a}s forwards;
63
- `, C = o(i)`
63
+ `, v = o(i)`
64
64
  animation: ${e`from{transform: translateY(-6px)} to{transform: translateY(0)}`} 0.133s
65
65
  ease ${a}s forwards;
66
- `, I = o.div`
66
+ `;
67
+ o.div`
67
68
  height: 100%;
68
69
  width: 100%;
69
- `, R = o(i)`
70
+ `;
71
+ const I = o(i)`
70
72
  animation: ${({ $isTargetAchieved: t }) => t ? p : "unset"}
71
73
  ${m}s ease infinite forwards;
72
74
  `;
73
75
  export {
74
- g as ContentContainer,
75
- T as DigitalMeter,
76
- v as HelperTextPrimary,
77
- C as HelperTextSecondary,
76
+ E as ContentContainer,
77
+ g as DigitalMeter,
78
+ C as HelperTextPrimary,
79
+ v as HelperTextSecondary,
78
80
  h as HelperTextWrapper,
79
81
  N as LineMarking,
80
82
  b as MarkingContainer,
81
83
  u as MarkingText,
82
- E as NumberCountContainer,
83
- R as RainboxColorText,
84
- I as TargetAchievedTextLottie
84
+ T as NumberCountContainer,
85
+ I as RainboxColorText
85
86
  };
86
87
  //# sourceMappingURL=digital-meter-styled.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"digital-meter-styled.js","sources":["../../../../src/features/post-game-stats/digital-meter/digital-meter-styled.tsx"],"sourcesContent":["import styled, { keyframes } from 'styled-components';\n\nimport { GAME_LAUNCHER_SIZE } from '../../circle-games/game-launcher/comps/card-container/constants';\nimport Text from '../../ui/text/text';\nimport { ADJUSTED_START_ANGLE } from './comp/animated-arc/constants';\nimport {\n CONTENT_CONTAINER_Z_INDEX,\n LINE_MARKING_Z_INDEX,\n NUMBER_MARKING_Z_INDEX,\n RAINBOW_COLOR_ANIMATION_DURATION,\n TARGET_HELPER_TEXT_APPEAR_DELAY,\n} from './constants';\nimport { rainbowColorAnimation } from './helper';\n\nexport const DigitalMeter = styled.div<{ $isTargetAchieved: boolean }>`\n height: ${GAME_LAUNCHER_SIZE}px;\n width: ${GAME_LAUNCHER_SIZE}px;\n background-color: ${({ theme }) => theme.colors.BLACK_2};\n display: flex;\n align-items: center;\n justify-content: center;\n position: relative;\n border-radius: 100%;\n border: 1px solid ${({ theme }) => theme.colors.WHITE};\n animation: ${({ $isTargetAchieved }) =>\n $isTargetAchieved ? keyframes`100%{transform: scale(1.02)}` : 'unset'}\n 0.133s ease alternate;\n`;\n\nexport const ContentContainer = styled.div`\n display: flex;\n justify-content: center;\n align-items: center;\n position: absolute;\n z-index: ${CONTENT_CONTAINER_Z_INDEX};\n height: 92%;\n width: 92%;\n border-radius: 100%;\n background-color: ${({ theme }) => theme.colors.BLACK_2};\n`;\n\nexport const NumberCountContainer = styled.div`\n position: relative;\n flex-grow: 1;\n bottom: -12px;\n`;\n\nexport const AbsoluteView = styled.div`\n position: absolute;\n`;\n\nexport const LineMarking = styled.div<{\n $angle: number;\n}>`\n width: ${GAME_LAUNCHER_SIZE / 2}px;\n height: 2px;\n position: absolute;\n background-color: ${({ theme }) => theme.colors.BLACK_2};\n transform-style: preserve-3d;\n backface-visibility: hidden;\n transform-origin: left;\n transform: rotate(${({ $angle }) => -240 + $angle}deg);\n left: ${GAME_LAUNCHER_SIZE / 2}px;\n top: ${GAME_LAUNCHER_SIZE / 2}px;\n z-index: ${LINE_MARKING_Z_INDEX};\n`;\n\nexport const MarkingContainer = styled.div<{ $angle: number }>`\n position: absolute;\n height: ${GAME_LAUNCHER_SIZE - 32}px;\n transform: rotate(${({ $angle }) => -ADJUSTED_START_ANGLE + $angle}deg);\n z-index: ${NUMBER_MARKING_Z_INDEX};\n`;\n\nexport const MarkingText = styled.div<{ $angle: number }>`\n transform: rotate(${({ $angle }) => ADJUSTED_START_ANGLE - $angle}deg);\n`;\n\nexport const HelperTextWrapper = styled.div`\n position: absolute;\n top: 0;\n transform: translateY(${GAME_LAUNCHER_SIZE + 25}px);\n`;\n\nexport const HelperTextPrimary = styled(Text)`\n animation: ${keyframes`from{transform: translateY(-6px)} to{transform: translateY(0)}`} 0.133s\n ease-in-out ${TARGET_HELPER_TEXT_APPEAR_DELAY}s forwards;\n`;\n\nexport const HelperTextSecondary = styled(Text)`\n animation: ${keyframes`from{transform: translateY(-6px)} to{transform: translateY(0)}`} 0.133s\n ease ${TARGET_HELPER_TEXT_APPEAR_DELAY}s forwards;\n`;\n\nexport const TargetAchievedTextLottie = styled.div`\n height: 100%;\n width: 100%;\n`;\n\nexport const RainboxColorText = styled(Text)<{ $isTargetAchieved: boolean }>`\n animation: ${({ $isTargetAchieved }) => ($isTargetAchieved ? rainbowColorAnimation : 'unset')}\n ${RAINBOW_COLOR_ANIMATION_DURATION}s ease infinite forwards;\n`;\n"],"names":["DigitalMeter","styled","GAME_LAUNCHER_SIZE","theme","$isTargetAchieved","keyframes","ContentContainer","CONTENT_CONTAINER_Z_INDEX","NumberCountContainer","LineMarking","$angle","LINE_MARKING_Z_INDEX","MarkingContainer","ADJUSTED_START_ANGLE","NUMBER_MARKING_Z_INDEX","MarkingText","HelperTextWrapper","HelperTextPrimary","Text","TARGET_HELPER_TEXT_APPEAR_DELAY","HelperTextSecondary","TargetAchievedTextLottie","RainboxColorText","rainbowColorAnimation","RAINBOW_COLOR_ANIMATION_DURATION"],"mappings":";;;;;;AAcO,MAAMA,IAAeC,EAAO;AAAA,YACvBC,CAAkB;AAAA,WACnBA,CAAkB;AAAA,sBACP,CAAC,EAAE,OAAAC,EAAA,MAAYA,EAAM,OAAO,OAAO;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,sBAMnC,CAAC,EAAE,OAAAA,EAAA,MAAYA,EAAM,OAAO,KAAK;AAAA,eACxC,CAAC,EAAE,mBAAAC,QACZA,IAAoBC,kCAA0C,OAAO;AAAA;AAAA,GAI9DC,IAAmBL,EAAO;AAAA;AAAA;AAAA;AAAA;AAAA,aAK1BM,CAAyB;AAAA;AAAA;AAAA;AAAA,sBAIhB,CAAC,EAAE,OAAAJ,EAAA,MAAYA,EAAM,OAAO,OAAO;AAAA,GAG5CK,IAAuBP,EAAO;AAAA;AAAA;AAAA;AAAA;AAMfA,EAAO;AAAA;AAAA;AAI5B,MAAMQ,IAAcR,EAAO;AAAA,WAGvBC,IAAqB,CAAC;AAAA;AAAA;AAAA,sBAGX,CAAC,EAAE,OAAAC,EAAA,MAAYA,EAAM,OAAO,OAAO;AAAA;AAAA;AAAA;AAAA,sBAInC,CAAC,EAAE,QAAAO,EAAO,MAAM,OAAOA,CAAM;AAAA,UACzCR,IAAqB,CAAC;AAAA,SACvBA,IAAqB,CAAC;AAAA,aAClBS,CAAoB;AAAA,GAGpBC,IAAmBX,EAAO;AAAA;AAAA,YAE3BC,IAAqB,EAAE;AAAA,sBACb,CAAC,EAAE,QAAAQ,EAAA,MAAa,CAACG,IAAuBH,CAAM;AAAA,aACvDI,CAAsB;AAAA,GAGtBC,IAAcd,EAAO;AAAA,sBACZ,CAAC,EAAE,QAAAS,QAAaG,IAAuBH,CAAM;AAAA,GAGtDM,IAAoBf,EAAO;AAAA;AAAA;AAAA,0BAGdC,IAAqB,EAAE;AAAA,GAGpCe,IAAoBhB,EAAOiB,CAAI;AAAA,eAC7Bb,iEAAyE;AAAA,kBACtEc,CAA+B;AAAA,GAGpCC,IAAsBnB,EAAOiB,CAAI;AAAA,eAC/Bb,iEAAyE;AAAA,WAC7Ec,CAA+B;AAAA,GAG7BE,IAA2BpB,EAAO;AAAA;AAAA;AAAA,GAKlCqB,IAAmBrB,EAAOiB,CAAI;AAAA,eAC5B,CAAC,EAAE,mBAAAd,EAAA,MAAyBA,IAAoBmB,IAAwB,OAAQ;AAAA,MACzFC,CAAgC;AAAA;"}
1
+ {"version":3,"file":"digital-meter-styled.js","sources":["../../../../src/features/post-game-stats/digital-meter/digital-meter-styled.tsx"],"sourcesContent":["import styled, { keyframes } from 'styled-components';\n\nimport { GAME_LAUNCHER_SIZE } from '../../circle-games/game-launcher/comps/card-container/constants';\nimport Text from '../../ui/text/text';\nimport { ADJUSTED_START_ANGLE } from './comp/animated-arc/constants';\nimport {\n CONTENT_CONTAINER_Z_INDEX,\n LINE_MARKING_Z_INDEX,\n NUMBER_MARKING_Z_INDEX,\n RAINBOW_COLOR_ANIMATION_DURATION,\n TARGET_HELPER_TEXT_APPEAR_DELAY,\n} from './constants';\nimport { rainbowColorAnimation } from './helper';\n\nexport const DigitalMeter = styled.div<{ $isTargetAchieved: boolean }>`\n height: ${GAME_LAUNCHER_SIZE}px;\n width: ${GAME_LAUNCHER_SIZE}px;\n background-color: ${({ theme }) => theme.colors.BLACK_2};\n display: flex;\n align-items: center;\n justify-content: center;\n position: relative;\n border-radius: 100%;\n border: 1px solid ${({ theme }) => theme.colors.WHITE};\n animation: ${({ $isTargetAchieved }) =>\n $isTargetAchieved ? keyframes`100%{transform: scale(1.02)}` : 'unset'}\n 0.133s ease alternate;\n`;\n\nexport const ContentContainer = styled.div`\n display: flex;\n justify-content: center;\n align-items: center;\n position: absolute;\n z-index: ${CONTENT_CONTAINER_Z_INDEX};\n height: 92%;\n width: 92%;\n border-radius: 100%;\n background-color: ${({ theme }) => theme.colors.BLACK_2};\n`;\n\nexport const NumberCountContainer = styled.div`\n position: relative;\n flex-grow: 1;\n bottom: -12px;\n`;\n\nexport const AbsoluteView = styled.div`\n position: absolute;\n`;\n\nexport const LineMarking = styled.div<{\n $angle: number;\n}>`\n width: ${GAME_LAUNCHER_SIZE / 2}px;\n height: 2px;\n position: absolute;\n background-color: ${({ theme }) => theme.colors.BLACK_2};\n transform-style: preserve-3d;\n backface-visibility: hidden;\n transform-origin: left;\n transform: rotate(${({ $angle }) => -240 + $angle}deg);\n left: ${GAME_LAUNCHER_SIZE / 2}px;\n top: ${GAME_LAUNCHER_SIZE / 2}px;\n z-index: ${LINE_MARKING_Z_INDEX};\n`;\n\nexport const MarkingContainer = styled.div<{ $angle: number }>`\n position: absolute;\n height: ${GAME_LAUNCHER_SIZE - 32}px;\n transform: rotate(${({ $angle }) => -ADJUSTED_START_ANGLE + $angle}deg);\n z-index: ${NUMBER_MARKING_Z_INDEX};\n`;\n\nexport const MarkingText = styled.div<{ $angle: number }>`\n transform: rotate(${({ $angle }) => ADJUSTED_START_ANGLE - $angle}deg);\n`;\n\nexport const HelperTextWrapper = styled.div`\n position: absolute;\n top: 0;\n transform: translateY(${GAME_LAUNCHER_SIZE + 25}px);\n`;\n\nexport const HelperTextPrimary = styled(Text)`\n animation: ${keyframes`from{transform: translateY(-6px)} to{transform: translateY(0)}`} 0.133s\n ease-in-out ${TARGET_HELPER_TEXT_APPEAR_DELAY}s forwards;\n`;\n\nexport const HelperTextSecondary = styled(Text)`\n animation: ${keyframes`from{transform: translateY(-6px)} to{transform: translateY(0)}`} 0.133s\n ease ${TARGET_HELPER_TEXT_APPEAR_DELAY}s forwards;\n`;\n\nexport const TargetAchievedTextLottie = styled.div`\n height: 100%;\n width: 100%;\n`;\n\nexport const RainboxColorText = styled(Text)<{ $isTargetAchieved: boolean }>`\n animation: ${({ $isTargetAchieved }) => ($isTargetAchieved ? rainbowColorAnimation : 'unset')}\n ${RAINBOW_COLOR_ANIMATION_DURATION}s ease infinite forwards;\n`;\n"],"names":["DigitalMeter","styled","GAME_LAUNCHER_SIZE","theme","$isTargetAchieved","keyframes","ContentContainer","CONTENT_CONTAINER_Z_INDEX","NumberCountContainer","LineMarking","$angle","LINE_MARKING_Z_INDEX","MarkingContainer","ADJUSTED_START_ANGLE","NUMBER_MARKING_Z_INDEX","MarkingText","HelperTextWrapper","HelperTextPrimary","Text","TARGET_HELPER_TEXT_APPEAR_DELAY","HelperTextSecondary","RainboxColorText","rainbowColorAnimation","RAINBOW_COLOR_ANIMATION_DURATION"],"mappings":";;;;;;AAcO,MAAMA,IAAeC,EAAO;AAAA,YACvBC,CAAkB;AAAA,WACnBA,CAAkB;AAAA,sBACP,CAAC,EAAE,OAAAC,EAAA,MAAYA,EAAM,OAAO,OAAO;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,sBAMnC,CAAC,EAAE,OAAAA,EAAA,MAAYA,EAAM,OAAO,KAAK;AAAA,eACxC,CAAC,EAAE,mBAAAC,QACZA,IAAoBC,kCAA0C,OAAO;AAAA;AAAA,GAI9DC,IAAmBL,EAAO;AAAA;AAAA;AAAA;AAAA;AAAA,aAK1BM,CAAyB;AAAA;AAAA;AAAA;AAAA,sBAIhB,CAAC,EAAE,OAAAJ,EAAA,MAAYA,EAAM,OAAO,OAAO;AAAA,GAG5CK,IAAuBP,EAAO;AAAA;AAAA;AAAA;AAAA;AAMfA,EAAO;AAAA;AAAA;AAI5B,MAAMQ,IAAcR,EAAO;AAAA,WAGvBC,IAAqB,CAAC;AAAA;AAAA;AAAA,sBAGX,CAAC,EAAE,OAAAC,EAAA,MAAYA,EAAM,OAAO,OAAO;AAAA;AAAA;AAAA;AAAA,sBAInC,CAAC,EAAE,QAAAO,EAAO,MAAM,OAAOA,CAAM;AAAA,UACzCR,IAAqB,CAAC;AAAA,SACvBA,IAAqB,CAAC;AAAA,aAClBS,CAAoB;AAAA,GAGpBC,IAAmBX,EAAO;AAAA;AAAA,YAE3BC,IAAqB,EAAE;AAAA,sBACb,CAAC,EAAE,QAAAQ,EAAA,MAAa,CAACG,IAAuBH,CAAM;AAAA,aACvDI,CAAsB;AAAA,GAGtBC,IAAcd,EAAO;AAAA,sBACZ,CAAC,EAAE,QAAAS,QAAaG,IAAuBH,CAAM;AAAA,GAGtDM,IAAoBf,EAAO;AAAA;AAAA;AAAA,0BAGdC,IAAqB,EAAE;AAAA,GAGpCe,IAAoBhB,EAAOiB,CAAI;AAAA,eAC7Bb,iEAAyE;AAAA,kBACtEc,CAA+B;AAAA,GAGpCC,IAAsBnB,EAAOiB,CAAI;AAAA,eAC/Bb,iEAAyE;AAAA,WAC7Ec,CAA+B;AAAA;AAGFlB,EAAO;AAAA;AAAA;AAAA;AAKlC,MAAAoB,IAAmBpB,EAAOiB,CAAI;AAAA,eAC5B,CAAC,EAAE,mBAAAd,EAAA,MAAyBA,IAAoBkB,IAAwB,OAAQ;AAAA,MACzFC,CAAgC;AAAA;"}
@@ -1,163 +1,152 @@
1
- import { jsxs as o, jsx as e, Fragment as T } from "react/jsx-runtime";
2
- import b from "lottie-web";
3
- import { memo as G, useState as O, useRef as W, useEffect as R } from "react";
4
- import { LOTTIE as y } from "../../../assets/lottie/lottie.js";
5
- import { GAME_LAUNCHER_SIZE as h } from "../../circle-games/game-launcher/comps/card-container/constants.js";
1
+ import { jsxs as n, jsx as r, Fragment as h } from "react/jsx-runtime";
2
+ import { memo as k, useState as b, useEffect as G } from "react";
3
+ import { LOTTIE as O } from "../../../assets/lottie/lottie.js";
4
+ import { GAME_LAUNCHER_SIZE as s } from "../../circle-games/game-launcher/comps/card-container/constants.js";
6
5
  import E from "../../ui/layout/flex-view.js";
7
- import M from "../../ui/separator/separator.js";
8
- import L from "../../ui/text/text.js";
9
- import { NumberCountAnimation as F } from "../number-count-animation/number-count-animation.js";
10
- import { AnimatedArc as f } from "./comp/animated-arc/animated-arc.js";
11
- import { TARGET_ACHIEVED_DELAY as w, TOTAL_ANIMATION_DURATION as B, TOTAL_ARC_AVAILABLE as l, BORDER_OFFSET as _, PROGRESS_FILL_DURATION as m, PROGRESS_FILL_DELAY as $ } from "./constants.js";
12
- import { DigitalMeter as P, ContentContainer as U, NumberCountContainer as j, RainboxColorText as g, LineMarking as C, MarkingContainer as D, MarkingText as u, HelperTextWrapper as Y, TargetAchievedTextLottie as K, HelperTextPrimary as X, HelperTextSecondary as Z } from "./digital-meter-styled.js";
13
- const q = () => import(y.TARGET_ACHIEVED_TEXT), cr = G(
6
+ import W from "../../ui/separator/separator.js";
7
+ import p from "../../ui/text/text.js";
8
+ import { NumberCountAnimation as M } from "../number-count-animation/number-count-animation.js";
9
+ import { AnimatedArc as _ } from "./comp/animated-arc/animated-arc.js";
10
+ import { TARGET_ACHIEVED_DELAY as y, TOTAL_ANIMATION_DURATION as F, TOTAL_ARC_AVAILABLE as l, BORDER_OFFSET as $, PROGRESS_FILL_DURATION as T, PROGRESS_FILL_DELAY as f } from "./constants.js";
11
+ import { DigitalMeter as u, ContentContainer as w, NumberCountContainer as B, RainboxColorText as g, LineMarking as R, MarkingContainer as L, MarkingText as C, HelperTextWrapper as P, HelperTextPrimary as U, HelperTextSecondary as j } from "./digital-meter-styled.js";
12
+ import Y from "../../ui/lottie-animation/lottie-animation.js";
13
+ const ir = k(
14
14
  ({
15
- show: s,
16
- value: a,
17
- maxValue: i,
18
- targetValue: c,
19
- displayText: H,
20
- progressType: A,
21
- helperTextPrimary: N,
22
- helperTextSecondary: S,
23
- onComplete: p
15
+ show: a,
16
+ value: A,
17
+ maxValue: t,
18
+ targetValue: o = 0,
19
+ displayText: D,
20
+ progressType: m,
21
+ helperTextPrimary: H,
22
+ helperTextSecondary: N,
23
+ onComplete: I
24
24
  }) => {
25
- const [n, k] = O(!1), I = W(null);
26
- return R(() => {
27
- let t, r;
28
- return s && (t = setTimeout(() => {
29
- a >= c && k(!0);
30
- }, w * 1e3), r = setTimeout(() => {
31
- p();
32
- }, B * 1e3)), () => {
33
- t && clearTimeout(t), r && clearTimeout(r);
25
+ const [c, S] = b(!1);
26
+ return G(() => {
27
+ let i, e;
28
+ return a && (i = setTimeout(() => {
29
+ A >= o && S(!0);
30
+ }, y * 1e3), e = setTimeout(() => {
31
+ I();
32
+ }, F * 1e3)), () => {
33
+ i && clearTimeout(i), e && clearTimeout(e);
34
34
  };
35
- }, [s, a, c, p]), R(() => {
36
- n && (async () => {
37
- const { default: r } = await q();
38
- r && b.loadAnimation({
39
- container: I.current,
40
- renderer: "svg",
41
- loop: !0,
42
- autoplay: !0,
43
- animationData: r
44
- });
45
- })();
46
- }, [n]), s ? /* @__PURE__ */ o(P, { $isTargetAchieved: n, children: [
47
- /* @__PURE__ */ e(
48
- f,
35
+ }, [a, A, o, I]), a ? /* @__PURE__ */ n(u, { $isTargetAchieved: c, children: [
36
+ /* @__PURE__ */ r(
37
+ _,
49
38
  {
50
39
  targetAngle: l,
51
40
  strokeWidth: 16,
52
41
  color: "BLACK_5",
53
- radius: (h - _) / 2,
42
+ radius: (s - $) / 2,
54
43
  duration: 0
55
44
  }
56
45
  ),
57
- /* @__PURE__ */ e(U, { children: /* @__PURE__ */ o(E, { $flexDirection: "column", $alignItems: "center", children: [
58
- /* @__PURE__ */ o(E, { $flexDirection: "row", $alignItems: "flex-end", children: [
59
- /* @__PURE__ */ e(j, { children: /* @__PURE__ */ e(
46
+ /* @__PURE__ */ r(w, { children: /* @__PURE__ */ n(E, { $flexDirection: "column", $alignItems: "center", children: [
47
+ /* @__PURE__ */ n(E, { $flexDirection: "row", $alignItems: "flex-end", children: [
48
+ /* @__PURE__ */ r(B, { children: /* @__PURE__ */ r(
60
49
  g,
61
50
  {
62
51
  $renderAs: "ah1",
63
52
  $color: "GREEN_4",
64
- $isTargetAchieved: n,
65
- children: /* @__PURE__ */ e(
66
- F,
53
+ $isTargetAchieved: c,
54
+ children: /* @__PURE__ */ r(
55
+ M,
67
56
  {
68
57
  initialValue: 0,
69
- targetValue: a,
70
- durationInSec: m,
71
- delayInSec: $
58
+ targetValue: A,
59
+ durationInSec: T,
60
+ delayInSec: f
72
61
  }
73
62
  )
74
63
  }
75
64
  ) }),
76
- A === "stepper" && /* @__PURE__ */ o(L, { $renderAs: "ac2", $color: "WHITE", children: [
65
+ m === "stepper" && /* @__PURE__ */ n(p, { $renderAs: "ac2", $color: "WHITE", children: [
77
66
  "/",
78
- i
67
+ t
79
68
  ] })
80
69
  ] }),
81
- /* @__PURE__ */ e(M, { height: 8 }),
82
- /* @__PURE__ */ e(L, { $renderAs: "ac4-black", $color: "WHITE_T_60", children: H })
70
+ /* @__PURE__ */ r(W, { height: 8 }),
71
+ /* @__PURE__ */ r(p, { $renderAs: "ac4-black", $color: "WHITE_T_60", children: D })
83
72
  ] }) }),
84
- A === "stepper" && Array.from({ length: a }, (t, r) => {
85
- const d = l / i;
86
- return /* @__PURE__ */ e(
87
- f,
73
+ m === "stepper" && Array.from({ length: A }, (i, e) => {
74
+ const d = l / t;
75
+ return /* @__PURE__ */ r(
76
+ _,
88
77
  {
89
- startAngle: d * r,
78
+ startAngle: d * e,
90
79
  targetAngle: d,
91
80
  strokeWidth: 12,
92
81
  color: "GREEN_4",
93
- radius: (h - _) / 2,
82
+ radius: (s - $) / 2,
94
83
  mode: "fade",
95
- duration: m / i,
96
- delay: $ + m / i * r,
97
- playRainbowColors: n
84
+ duration: T / t,
85
+ delay: f + T / t * e,
86
+ playRainbowColors: c
98
87
  },
99
- r
88
+ e
100
89
  );
101
90
  }),
102
- A === "stepper" && Array.from({ length: i + 1 }, (t, r) => {
103
- const d = l / i;
104
- return /* @__PURE__ */ o(T, { children: [
105
- /* @__PURE__ */ e(C, { $angle: d * r }, r + "linemarking"),
106
- /* @__PURE__ */ e(D, { $angle: d * r, children: /* @__PURE__ */ e(u, { $angle: d * r, children: /* @__PURE__ */ e(
91
+ m === "stepper" && Array.from({ length: t + 1 }, (i, e) => {
92
+ const d = l / t;
93
+ return /* @__PURE__ */ n(h, { children: [
94
+ /* @__PURE__ */ r(R, { $angle: d * e }, e + "linemarking"),
95
+ /* @__PURE__ */ r(L, { $angle: d * e, children: /* @__PURE__ */ r(C, { $angle: d * e, children: /* @__PURE__ */ r(
107
96
  g,
108
97
  {
109
98
  $renderAs: "ac4-black",
110
- $isTargetAchieved: r === c && n,
111
- $color: r === c ? "GREEN_4" : "WHITE_T_60",
112
- children: r
99
+ $isTargetAchieved: e === o && c,
100
+ $color: e === o ? "GREEN_4" : "WHITE_T_60",
101
+ children: e
113
102
  }
114
- ) }) }, r)
103
+ ) }) }, e)
115
104
  ] });
116
105
  }),
117
- A === "linear" && /* @__PURE__ */ o(T, { children: [
118
- /* @__PURE__ */ e(
119
- f,
106
+ m === "linear" && /* @__PURE__ */ n(h, { children: [
107
+ /* @__PURE__ */ r(
108
+ _,
120
109
  {
121
- targetAngle: a * l / i,
110
+ targetAngle: A * l / t,
122
111
  strokeWidth: 12,
123
112
  color: "GREEN_4",
124
- radius: (h - _) / 2,
125
- duration: m,
126
- delay: $,
127
- playRainbowColors: n
113
+ radius: (s - $) / 2,
114
+ duration: T,
115
+ delay: f,
116
+ playRainbowColors: c
128
117
  }
129
118
  ),
130
- /* @__PURE__ */ o(T, { children: [
131
- /* @__PURE__ */ e(C, { $angle: c * l / i }),
132
- Array.from(/* @__PURE__ */ new Set([0, c, i])).map((t, r) => /* @__PURE__ */ e(
133
- D,
119
+ /* @__PURE__ */ n(h, { children: [
120
+ /* @__PURE__ */ r(R, { $angle: o * l / t }),
121
+ Array.from(/* @__PURE__ */ new Set([0, o, t])).map((i, e) => /* @__PURE__ */ r(
122
+ L,
134
123
  {
135
- $angle: t * l / i,
136
- children: /* @__PURE__ */ e(u, { $angle: t * l / i, children: /* @__PURE__ */ e(
124
+ $angle: i * l / t,
125
+ children: /* @__PURE__ */ r(C, { $angle: i * l / t, children: /* @__PURE__ */ r(
137
126
  g,
138
127
  {
139
128
  $renderAs: "ac4-black",
140
- $color: t === c ? "GREEN_4" : "WHITE_T_60",
141
- $isTargetAchieved: a >= t && n && t === c,
142
- children: t
129
+ $color: i === o ? "GREEN_4" : "WHITE_T_60",
130
+ $isTargetAchieved: A >= i && c && i === o,
131
+ children: i
143
132
  }
144
133
  ) })
145
134
  },
146
- r
135
+ e
147
136
  ))
148
137
  ] })
149
138
  ] }),
150
- /* @__PURE__ */ o(Y, { children: [
151
- n && /* @__PURE__ */ e(K, { ref: I }),
152
- !n && /* @__PURE__ */ o(E, { $flexDirection: "column", $alignItems: "center", children: [
153
- /* @__PURE__ */ e(X, { $renderAs: "ac4-black", $color: "WHITE_T_60", children: N }),
154
- /* @__PURE__ */ e(Z, { $renderAs: "ab1", $color: "WHITE", children: S })
139
+ /* @__PURE__ */ n(P, { children: [
140
+ c && /* @__PURE__ */ r(Y, { src: O.TARGET_ACHIEVED_TEXT }),
141
+ !c && /* @__PURE__ */ n(E, { $flexDirection: "column", $alignItems: "center", children: [
142
+ /* @__PURE__ */ r(U, { $renderAs: "ac4-black", $color: "WHITE_T_60", children: H }),
143
+ /* @__PURE__ */ r(j, { $renderAs: "ab1", $color: "WHITE", children: N })
155
144
  ] })
156
145
  ] })
157
146
  ] }) : null;
158
147
  }
159
148
  );
160
149
  export {
161
- cr as DigitalMeter
150
+ ir as DigitalMeter
162
151
  };
163
152
  //# sourceMappingURL=digital-meter.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"digital-meter.js","sources":["../../../../src/features/post-game-stats/digital-meter/digital-meter.tsx"],"sourcesContent":["import type { IDigitalMeterProps } from './digital-meter-types';\nimport type { FC } from 'react';\n\nimport Lottie from 'lottie-web';\nimport { memo, useEffect, useRef, useState } from 'react';\n\nimport { LOTTIE } from '../../../assets/lottie/lottie';\nimport { GAME_LAUNCHER_SIZE } from '../../circle-games/game-launcher/comps/card-container/constants';\nimport FlexView from '../../ui/layout/flex-view';\nimport Separator from '../../ui/separator/separator';\nimport Text from '../../ui/text/text';\nimport { NumberCountAnimation } from '../number-count-animation/number-count-animation';\nimport { AnimatedArc } from './comp/animated-arc/animated-arc';\nimport {\n BORDER_OFFSET,\n PROGRESS_FILL_DELAY,\n PROGRESS_FILL_DURATION,\n TARGET_ACHIEVED_DELAY,\n TOTAL_ANIMATION_DURATION,\n TOTAL_ARC_AVAILABLE,\n} from './constants';\nimport * as Styled from './digital-meter-styled';\n\nconst taregetAchieved = () => import(LOTTIE.TARGET_ACHIEVED_TEXT);\n\nexport const DigitalMeter: FC<IDigitalMeterProps> = memo(\n ({\n show,\n value,\n maxValue,\n targetValue,\n displayText,\n progressType,\n helperTextPrimary,\n helperTextSecondary,\n onComplete,\n }) => {\n const [isTargetAchieved, setIsTargetAchieved] = useState(false);\n const targetAchievedLottieContainerRef = useRef<HTMLDivElement>(null);\n\n useEffect(() => {\n let timer: ReturnType<typeof setTimeout>;\n let timerForAnimationComplete: ReturnType<typeof setTimeout>;\n\n if (show) {\n timer = setTimeout(() => {\n if (value >= targetValue) {\n setIsTargetAchieved(true);\n }\n }, TARGET_ACHIEVED_DELAY * 1000);\n\n timerForAnimationComplete = setTimeout(() => {\n onComplete();\n }, TOTAL_ANIMATION_DURATION * 1000);\n }\n\n return () => {\n timer && clearTimeout(timer);\n timerForAnimationComplete && clearTimeout(timerForAnimationComplete);\n };\n }, [show, value, targetValue, onComplete]);\n\n useEffect(() => {\n if (isTargetAchieved) {\n const loadAnimation = async () => {\n const { default: lottie } = await taregetAchieved();\n\n if (lottie) {\n Lottie.loadAnimation({\n container: targetAchievedLottieContainerRef.current as HTMLDivElement,\n renderer: 'svg',\n loop: true,\n autoplay: true,\n animationData: lottie,\n });\n }\n };\n\n loadAnimation();\n }\n }, [isTargetAchieved]);\n\n if (show) {\n return (\n <Styled.DigitalMeter $isTargetAchieved={isTargetAchieved}>\n {/* complete arc area to be filled */}\n <AnimatedArc\n targetAngle={TOTAL_ARC_AVAILABLE}\n strokeWidth={16}\n color=\"BLACK_5\"\n radius={(GAME_LAUNCHER_SIZE - BORDER_OFFSET) / 2}\n duration={0}\n />\n\n {/* center area for the content */}\n <Styled.ContentContainer>\n <FlexView $flexDirection=\"column\" $alignItems=\"center\">\n <FlexView $flexDirection=\"row\" $alignItems=\"flex-end\">\n <Styled.NumberCountContainer>\n <Styled.RainboxColorText\n $renderAs=\"ah1\"\n $color=\"GREEN_4\"\n $isTargetAchieved={isTargetAchieved}\n >\n <NumberCountAnimation\n initialValue={0}\n targetValue={value}\n durationInSec={PROGRESS_FILL_DURATION}\n delayInSec={PROGRESS_FILL_DELAY}\n />\n </Styled.RainboxColorText>\n </Styled.NumberCountContainer>\n {progressType === 'stepper' && (\n <Text $renderAs=\"ac2\" $color=\"WHITE\">\n /{maxValue}\n </Text>\n )}\n </FlexView>\n <Separator height={8} />\n <Text $renderAs=\"ac4-black\" $color=\"WHITE_T_60\">\n {displayText}\n </Text>\n </FlexView>\n </Styled.ContentContainer>\n\n {/* stepper animation */}\n {progressType === 'stepper' &&\n Array.from({ length: value }, (_, index) => {\n const arcLength = TOTAL_ARC_AVAILABLE / maxValue;\n\n return (\n <AnimatedArc\n key={index}\n startAngle={arcLength * index}\n targetAngle={arcLength}\n strokeWidth={12}\n color=\"GREEN_4\"\n radius={(GAME_LAUNCHER_SIZE - BORDER_OFFSET) / 2}\n mode=\"fade\"\n duration={PROGRESS_FILL_DURATION / maxValue}\n delay={PROGRESS_FILL_DELAY + (PROGRESS_FILL_DURATION / maxValue) * index}\n playRainbowColors={isTargetAchieved}\n />\n );\n })}\n\n {/* numbers with markings */}\n {progressType === 'stepper' &&\n Array.from({ length: maxValue + 1 }, (_, index) => {\n const arcLength = TOTAL_ARC_AVAILABLE / maxValue;\n\n return (\n <>\n <Styled.LineMarking key={index + 'linemarking'} $angle={arcLength * index} />\n\n <Styled.MarkingContainer key={index} $angle={arcLength * index}>\n <Styled.MarkingText $angle={arcLength * index}>\n <Styled.RainboxColorText\n $renderAs=\"ac4-black\"\n $isTargetAchieved={index === targetValue && isTargetAchieved}\n $color={index === targetValue ? 'GREEN_4' : 'WHITE_T_60'}\n >\n {index}\n </Styled.RainboxColorText>\n </Styled.MarkingText>\n </Styled.MarkingContainer>\n </>\n );\n })}\n\n {/* progress of linear */}\n {progressType === 'linear' && (\n <>\n <AnimatedArc\n targetAngle={(value * TOTAL_ARC_AVAILABLE) / maxValue}\n strokeWidth={12}\n color=\"GREEN_4\"\n radius={(GAME_LAUNCHER_SIZE - BORDER_OFFSET) / 2}\n duration={PROGRESS_FILL_DURATION}\n delay={PROGRESS_FILL_DELAY}\n playRainbowColors={isTargetAchieved}\n />\n <>\n {/* target line marking */}\n <Styled.LineMarking $angle={(targetValue * TOTAL_ARC_AVAILABLE) / maxValue} />\n\n {/* all markings */}\n {Array.from(new Set([0, targetValue, maxValue])).map((val, index) => (\n <Styled.MarkingContainer\n key={index}\n $angle={(val * TOTAL_ARC_AVAILABLE) / maxValue}\n >\n <Styled.MarkingText $angle={(val * TOTAL_ARC_AVAILABLE) / maxValue}>\n <Styled.RainboxColorText\n $renderAs=\"ac4-black\"\n $color={val === targetValue ? 'GREEN_4' : 'WHITE_T_60'}\n $isTargetAchieved={value >= val && isTargetAchieved && val === targetValue}\n >\n {val}\n </Styled.RainboxColorText>\n </Styled.MarkingText>\n </Styled.MarkingContainer>\n ))}\n </>\n </>\n )}\n\n {/* helper text below the animation */}\n <Styled.HelperTextWrapper>\n {isTargetAchieved && (\n <Styled.TargetAchievedTextLottie ref={targetAchievedLottieContainerRef} />\n )}\n {!isTargetAchieved && (\n <FlexView $flexDirection=\"column\" $alignItems=\"center\">\n <Styled.HelperTextPrimary $renderAs=\"ac4-black\" $color=\"WHITE_T_60\">\n {helperTextPrimary}\n </Styled.HelperTextPrimary>\n <Styled.HelperTextSecondary $renderAs=\"ab1\" $color=\"WHITE\">\n {helperTextSecondary}\n </Styled.HelperTextSecondary>\n </FlexView>\n )}\n </Styled.HelperTextWrapper>\n </Styled.DigitalMeter>\n );\n }\n\n return null;\n },\n);\n"],"names":["taregetAchieved","LOTTIE","DigitalMeter","memo","show","value","maxValue","targetValue","displayText","progressType","helperTextPrimary","helperTextSecondary","onComplete","isTargetAchieved","setIsTargetAchieved","useState","targetAchievedLottieContainerRef","useRef","useEffect","timer","timerForAnimationComplete","TARGET_ACHIEVED_DELAY","TOTAL_ANIMATION_DURATION","lottie","Lottie","jsxs","Styled.DigitalMeter","jsx","AnimatedArc","TOTAL_ARC_AVAILABLE","GAME_LAUNCHER_SIZE","BORDER_OFFSET","Styled.ContentContainer","FlexView","Styled.NumberCountContainer","Styled.RainboxColorText","NumberCountAnimation","PROGRESS_FILL_DURATION","PROGRESS_FILL_DELAY","Text","Separator","_","index","arcLength","Fragment","Styled.LineMarking","Styled.MarkingContainer","Styled.MarkingText","val","Styled.HelperTextWrapper","Styled.TargetAchievedTextLottie","Styled.HelperTextPrimary","Styled.HelperTextSecondary"],"mappings":";;;;;;;;;;;;AAuBA,MAAMA,IAAkB,MAAM,OAAOC,EAAO,uBAE/BC,KAAuCC;AAAA,EAClD,CAAC;AAAA,IACC,MAAAC;AAAA,IACA,OAAAC;AAAA,IACA,UAAAC;AAAA,IACA,aAAAC;AAAA,IACA,aAAAC;AAAA,IACA,cAAAC;AAAA,IACA,mBAAAC;AAAA,IACA,qBAAAC;AAAA,IACA,YAAAC;AAAA,EAAA,MACI;AACJ,UAAM,CAACC,GAAkBC,CAAmB,IAAIC,EAAS,EAAK,GACxDC,IAAmCC,EAAuB,IAAI;AA4CpE,WA1CAC,EAAU,MAAM;AACV,UAAAC,GACAC;AAEJ,aAAIhB,MACFe,IAAQ,WAAW,MAAM;AACvB,QAAId,KAASE,KACXO,EAAoB,EAAI;AAAA,MAC1B,GACCO,IAAwB,GAAI,GAE/BD,IAA4B,WAAW,MAAM;AAChC,QAAAR;MAAA,GACVU,IAA2B,GAAI,IAG7B,MAAM;AACX,QAAAH,KAAS,aAAaA,CAAK,GAC3BC,KAA6B,aAAaA,CAAyB;AAAA,MAAA;AAAA,OAEpE,CAAChB,GAAMC,GAAOE,GAAaK,CAAU,CAAC,GAEzCM,EAAU,MAAM;AACd,MAAIL,MACoB,YAAY;AAChC,cAAM,EAAE,SAASU,MAAW,MAAMvB,EAAgB;AAElD,QAAIuB,KACFC,EAAO,cAAc;AAAA,UACnB,WAAWR,EAAiC;AAAA,UAC5C,UAAU;AAAA,UACV,MAAM;AAAA,UACN,UAAU;AAAA,UACV,eAAeO;AAAA,QAAA,CAChB;AAAA,MACH;IAIJ,GACC,CAACV,CAAgB,CAAC,GAEjBT,IAEC,gBAAAqB,EAAAC,GAAA,EAAoB,mBAAmBb,GAEtC,UAAA;AAAA,MAAA,gBAAAc;AAAA,QAACC;AAAA,QAAA;AAAA,UACC,aAAaC;AAAA,UACb,aAAa;AAAA,UACb,OAAM;AAAA,UACN,SAASC,IAAqBC,KAAiB;AAAA,UAC/C,UAAU;AAAA,QAAA;AAAA,MACZ;AAAA,MAGA,gBAAAJ,EAACK,GAAA,EACC,4BAACC,GAAS,EAAA,gBAAe,UAAS,aAAY,UAC5C,UAAA;AAAA,QAAA,gBAAAR,EAACQ,GAAS,EAAA,gBAAe,OAAM,aAAY,YACzC,UAAA;AAAA,UAAC,gBAAAN,EAAAO,GAAA,EACC,UAAA,gBAAAP;AAAA,YAACQ;AAAAA,YAAA;AAAA,cACC,WAAU;AAAA,cACV,QAAO;AAAA,cACP,mBAAmBtB;AAAA,cAEnB,UAAA,gBAAAc;AAAA,gBAACS;AAAA,gBAAA;AAAA,kBACC,cAAc;AAAA,kBACd,aAAa/B;AAAA,kBACb,eAAegC;AAAA,kBACf,YAAYC;AAAA,gBAAA;AAAA,cACd;AAAA,YAAA;AAAA,UAAA,GAEJ;AAAA,UACC7B,MAAiB,aAChB,gBAAAgB,EAACc,KAAK,WAAU,OAAM,QAAO,SAAQ,UAAA;AAAA,YAAA;AAAA,YACjCjC;AAAA,UAAA,GACJ;AAAA,QAAA,GAEJ;AAAA,QACA,gBAAAqB,EAACa,GAAU,EAAA,QAAQ,EAAG,CAAA;AAAA,0BACrBD,GAAK,EAAA,WAAU,aAAY,QAAO,cAChC,UACH/B,GAAA;AAAA,MAAA,EAAA,CACF,EACF,CAAA;AAAA,MAGCC,MAAiB,aAChB,MAAM,KAAK,EAAE,QAAQJ,EAAM,GAAG,CAACoC,GAAGC,MAAU;AAC1C,cAAMC,IAAYd,IAAsBvB;AAGtC,eAAA,gBAAAqB;AAAA,UAACC;AAAA,UAAA;AAAA,YAEC,YAAYe,IAAYD;AAAA,YACxB,aAAaC;AAAA,YACb,aAAa;AAAA,YACb,OAAM;AAAA,YACN,SAASb,IAAqBC,KAAiB;AAAA,YAC/C,MAAK;AAAA,YACL,UAAUM,IAAyB/B;AAAA,YACnC,OAAOgC,IAAuBD,IAAyB/B,IAAYoC;AAAA,YACnE,mBAAmB7B;AAAA,UAAA;AAAA,UATd6B;AAAA,QAAA;AAAA,MAUP,CAEH;AAAA,MAGFjC,MAAiB,aAChB,MAAM,KAAK,EAAE,QAAQH,IAAW,EAAE,GAAG,CAACmC,GAAGC,MAAU;AACjD,cAAMC,IAAYd,IAAsBvB;AAExC,eAEI,gBAAAmB,EAAAmB,GAAA,EAAA,UAAA;AAAA,UAAA,gBAAAjB,EAACkB,GAAA,EAA+C,QAAQF,IAAYD,EAAA,GAA3CA,IAAQ,aAA0C;AAAA,UAE1E,gBAAAf,EAAAmB,GAAA,EAAoC,QAAQH,IAAYD,GACvD,UAAA,gBAAAf,EAACoB,GAAA,EAAmB,QAAQJ,IAAYD,GACtC,UAAA,gBAAAf;AAAA,YAACQ;AAAAA,YAAA;AAAA,cACC,WAAU;AAAA,cACV,mBAAmBO,MAAUnC,KAAeM;AAAA,cAC5C,QAAQ6B,MAAUnC,IAAc,YAAY;AAAA,cAE3C,UAAAmC;AAAA,YAAA;AAAA,UAAA,EAEL,CAAA,KAT4BA,CAU9B;AAAA,QACF,EAAA,CAAA;AAAA,MAAA,CAEH;AAAA,MAGFjC,MAAiB,YAEd,gBAAAgB,EAAAmB,GAAA,EAAA,UAAA;AAAA,QAAA,gBAAAjB;AAAA,UAACC;AAAA,UAAA;AAAA,YACC,aAAcvB,IAAQwB,IAAuBvB;AAAA,YAC7C,aAAa;AAAA,YACb,OAAM;AAAA,YACN,SAASwB,IAAqBC,KAAiB;AAAA,YAC/C,UAAUM;AAAA,YACV,OAAOC;AAAA,YACP,mBAAmBzB;AAAA,UAAA;AAAA,QACrB;AAAA,QAGE,gBAAAY,EAAAmB,GAAA,EAAA,UAAA;AAAA,UAAA,gBAAAjB,EAACkB,GAAA,EAAmB,QAAStC,IAAcsB,IAAuBvB,GAAU;AAAA,UAG3E,MAAM,KAAS,oBAAA,IAAI,CAAC,GAAGC,GAAaD,CAAQ,CAAC,CAAC,EAAE,IAAI,CAAC0C,GAAKN,MACzD,gBAAAf;AAAA,YAACmB;AAAAA,YAAA;AAAA,cAEC,QAASE,IAAMnB,IAAuBvB;AAAA,cAEtC,4BAACyC,GAAA,EAAmB,QAASC,IAAMnB,IAAuBvB,GACxD,UAAA,gBAAAqB;AAAA,gBAACQ;AAAAA,gBAAA;AAAA,kBACC,WAAU;AAAA,kBACV,QAAQa,MAAQzC,IAAc,YAAY;AAAA,kBAC1C,mBAAmBF,KAAS2C,KAAOnC,KAAoBmC,MAAQzC;AAAA,kBAE9D,UAAAyC;AAAA,gBAAA;AAAA,cAAA,GAEL;AAAA,YAAA;AAAA,YAXKN;AAAA,UAAA,CAaR;AAAA,QAAA,GACH;AAAA,MAAA,GACF;AAAA,MAIF,gBAAAjB,EAACwB,GAAA,EACE,UAAA;AAAA,QAAApC,KACE,gBAAAc,EAAAuB,GAAA,EAAgC,KAAKlC,EAAkC,CAAA;AAAA,QAEzE,CAACH,KACA,gBAAAY,EAACQ,KAAS,gBAAe,UAAS,aAAY,UAC5C,UAAA;AAAA,UAAA,gBAAAN,EAACwB,GAAA,EAAyB,WAAU,aAAY,QAAO,cACpD,UACHzC,GAAA;AAAA,UACA,gBAAAiB,EAACyB,GAAA,EAA2B,WAAU,OAAM,QAAO,SAChD,UACHzC,GAAA;AAAA,QAAA,GACF;AAAA,MAAA,GAEJ;AAAA,IACF,EAAA,CAAA,IAIG;AAAA,EACT;AACF;"}
1
+ {"version":3,"file":"digital-meter.js","sources":["../../../../src/features/post-game-stats/digital-meter/digital-meter.tsx"],"sourcesContent":["import type { IDigitalMeterProps } from './digital-meter-types';\nimport type { FC } from 'react';\n\nimport { memo, useEffect, useState } from 'react';\n\nimport { LOTTIE } from '../../../assets/lottie/lottie';\nimport { GAME_LAUNCHER_SIZE } from '../../circle-games/game-launcher/comps/card-container/constants';\nimport FlexView from '../../ui/layout/flex-view';\nimport Separator from '../../ui/separator/separator';\nimport Text from '../../ui/text/text';\nimport { NumberCountAnimation } from '../number-count-animation/number-count-animation';\nimport { AnimatedArc } from './comp/animated-arc/animated-arc';\nimport {\n BORDER_OFFSET,\n PROGRESS_FILL_DELAY,\n PROGRESS_FILL_DURATION,\n TARGET_ACHIEVED_DELAY,\n TOTAL_ANIMATION_DURATION,\n TOTAL_ARC_AVAILABLE,\n} from './constants';\nimport * as Styled from './digital-meter-styled';\nimport LottieAnimation from '../../ui/lottie-animation/lottie-animation';\n\nexport const DigitalMeter: FC<IDigitalMeterProps> = memo(\n ({\n show,\n value,\n maxValue,\n targetValue = 0,\n displayText,\n progressType,\n helperTextPrimary,\n helperTextSecondary,\n onComplete,\n }) => {\n const [isTargetAchieved, setIsTargetAchieved] = useState(false);\n\n useEffect(() => {\n let timer: ReturnType<typeof setTimeout>;\n let timerForAnimationComplete: ReturnType<typeof setTimeout>;\n\n if (show) {\n timer = setTimeout(() => {\n if (value >= targetValue) {\n setIsTargetAchieved(true);\n }\n }, TARGET_ACHIEVED_DELAY * 1000);\n\n timerForAnimationComplete = setTimeout(() => {\n onComplete();\n }, TOTAL_ANIMATION_DURATION * 1000);\n }\n\n return () => {\n timer && clearTimeout(timer);\n timerForAnimationComplete && clearTimeout(timerForAnimationComplete);\n };\n }, [show, value, targetValue, onComplete]);\n\n if (show) {\n return (\n <Styled.DigitalMeter $isTargetAchieved={isTargetAchieved}>\n {/* complete arc area to be filled */}\n <AnimatedArc\n targetAngle={TOTAL_ARC_AVAILABLE}\n strokeWidth={16}\n color=\"BLACK_5\"\n radius={(GAME_LAUNCHER_SIZE - BORDER_OFFSET) / 2}\n duration={0}\n />\n\n {/* center area for the content */}\n <Styled.ContentContainer>\n <FlexView $flexDirection=\"column\" $alignItems=\"center\">\n <FlexView $flexDirection=\"row\" $alignItems=\"flex-end\">\n <Styled.NumberCountContainer>\n <Styled.RainboxColorText\n $renderAs=\"ah1\"\n $color=\"GREEN_4\"\n $isTargetAchieved={isTargetAchieved}\n >\n <NumberCountAnimation\n initialValue={0}\n targetValue={value}\n durationInSec={PROGRESS_FILL_DURATION}\n delayInSec={PROGRESS_FILL_DELAY}\n />\n </Styled.RainboxColorText>\n </Styled.NumberCountContainer>\n {progressType === 'stepper' && (\n <Text $renderAs=\"ac2\" $color=\"WHITE\">\n /{maxValue}\n </Text>\n )}\n </FlexView>\n <Separator height={8} />\n <Text $renderAs=\"ac4-black\" $color=\"WHITE_T_60\">\n {displayText}\n </Text>\n </FlexView>\n </Styled.ContentContainer>\n\n {/* stepper animation */}\n {progressType === 'stepper' &&\n Array.from({ length: value }, (_, index) => {\n const arcLength = TOTAL_ARC_AVAILABLE / maxValue;\n\n return (\n <AnimatedArc\n key={index}\n startAngle={arcLength * index}\n targetAngle={arcLength}\n strokeWidth={12}\n color=\"GREEN_4\"\n radius={(GAME_LAUNCHER_SIZE - BORDER_OFFSET) / 2}\n mode=\"fade\"\n duration={PROGRESS_FILL_DURATION / maxValue}\n delay={PROGRESS_FILL_DELAY + (PROGRESS_FILL_DURATION / maxValue) * index}\n playRainbowColors={isTargetAchieved}\n />\n );\n })}\n\n {/* numbers with markings */}\n {progressType === 'stepper' &&\n Array.from({ length: maxValue + 1 }, (_, index) => {\n const arcLength = TOTAL_ARC_AVAILABLE / maxValue;\n\n return (\n <>\n <Styled.LineMarking key={index + 'linemarking'} $angle={arcLength * index} />\n\n <Styled.MarkingContainer key={index} $angle={arcLength * index}>\n <Styled.MarkingText $angle={arcLength * index}>\n <Styled.RainboxColorText\n $renderAs=\"ac4-black\"\n $isTargetAchieved={index === targetValue && isTargetAchieved}\n $color={index === targetValue ? 'GREEN_4' : 'WHITE_T_60'}\n >\n {index}\n </Styled.RainboxColorText>\n </Styled.MarkingText>\n </Styled.MarkingContainer>\n </>\n );\n })}\n\n {/* progress of linear */}\n {progressType === 'linear' && (\n <>\n <AnimatedArc\n targetAngle={(value * TOTAL_ARC_AVAILABLE) / maxValue}\n strokeWidth={12}\n color=\"GREEN_4\"\n radius={(GAME_LAUNCHER_SIZE - BORDER_OFFSET) / 2}\n duration={PROGRESS_FILL_DURATION}\n delay={PROGRESS_FILL_DELAY}\n playRainbowColors={isTargetAchieved}\n />\n <>\n {/* target line marking */}\n <Styled.LineMarking $angle={(targetValue * TOTAL_ARC_AVAILABLE) / maxValue} />\n\n {/* all markings */}\n {Array.from(new Set([0, targetValue, maxValue])).map((val, index) => (\n <Styled.MarkingContainer\n key={index}\n $angle={(val * TOTAL_ARC_AVAILABLE) / maxValue}\n >\n <Styled.MarkingText $angle={(val * TOTAL_ARC_AVAILABLE) / maxValue}>\n <Styled.RainboxColorText\n $renderAs=\"ac4-black\"\n $color={val === targetValue ? 'GREEN_4' : 'WHITE_T_60'}\n $isTargetAchieved={value >= val && isTargetAchieved && val === targetValue}\n >\n {val}\n </Styled.RainboxColorText>\n </Styled.MarkingText>\n </Styled.MarkingContainer>\n ))}\n </>\n </>\n )}\n\n {/* helper text below the animation */}\n <Styled.HelperTextWrapper>\n {isTargetAchieved && (\n <LottieAnimation src={LOTTIE.TARGET_ACHIEVED_TEXT} />\n )}\n {!isTargetAchieved && (\n <FlexView $flexDirection=\"column\" $alignItems=\"center\">\n <Styled.HelperTextPrimary $renderAs=\"ac4-black\" $color=\"WHITE_T_60\">\n {helperTextPrimary}\n </Styled.HelperTextPrimary>\n <Styled.HelperTextSecondary $renderAs=\"ab1\" $color=\"WHITE\">\n {helperTextSecondary}\n </Styled.HelperTextSecondary>\n </FlexView>\n )}\n </Styled.HelperTextWrapper>\n </Styled.DigitalMeter>\n );\n }\n\n return null;\n },\n);\n"],"names":["DigitalMeter","memo","show","value","maxValue","targetValue","displayText","progressType","helperTextPrimary","helperTextSecondary","onComplete","isTargetAchieved","setIsTargetAchieved","useState","useEffect","timer","timerForAnimationComplete","TARGET_ACHIEVED_DELAY","TOTAL_ANIMATION_DURATION","jsxs","Styled.DigitalMeter","jsx","AnimatedArc","TOTAL_ARC_AVAILABLE","GAME_LAUNCHER_SIZE","BORDER_OFFSET","Styled.ContentContainer","FlexView","Styled.NumberCountContainer","Styled.RainboxColorText","NumberCountAnimation","PROGRESS_FILL_DURATION","PROGRESS_FILL_DELAY","Text","Separator","_","index","arcLength","Fragment","Styled.LineMarking","Styled.MarkingContainer","Styled.MarkingText","val","Styled.HelperTextWrapper","LottieAnimation","LOTTIE","Styled.HelperTextPrimary","Styled.HelperTextSecondary"],"mappings":";;;;;;;;;;;;AAuBO,MAAMA,KAAuCC;AAAA,EAClD,CAAC;AAAA,IACC,MAAAC;AAAA,IACA,OAAAC;AAAA,IACA,UAAAC;AAAA,IACA,aAAAC,IAAc;AAAA,IACd,aAAAC;AAAA,IACA,cAAAC;AAAA,IACA,mBAAAC;AAAA,IACA,qBAAAC;AAAA,IACA,YAAAC;AAAA,EAAA,MACI;AACJ,UAAM,CAACC,GAAkBC,CAAmB,IAAIC,EAAS,EAAK;AAwB9D,WAtBAC,EAAU,MAAM;AACV,UAAAC,GACAC;AAEJ,aAAId,MACFa,IAAQ,WAAW,MAAM;AACvB,QAAIZ,KAASE,KACXO,EAAoB,EAAI;AAAA,MAC1B,GACCK,IAAwB,GAAI,GAE/BD,IAA4B,WAAW,MAAM;AAChC,QAAAN;MAAA,GACVQ,IAA2B,GAAI,IAG7B,MAAM;AACX,QAAAH,KAAS,aAAaA,CAAK,GAC3BC,KAA6B,aAAaA,CAAyB;AAAA,MAAA;AAAA,OAEpE,CAACd,GAAMC,GAAOE,GAAaK,CAAU,CAAC,GAErCR,IAEC,gBAAAiB,EAAAC,GAAA,EAAoB,mBAAmBT,GAEtC,UAAA;AAAA,MAAA,gBAAAU;AAAA,QAACC;AAAA,QAAA;AAAA,UACC,aAAaC;AAAA,UACb,aAAa;AAAA,UACb,OAAM;AAAA,UACN,SAASC,IAAqBC,KAAiB;AAAA,UAC/C,UAAU;AAAA,QAAA;AAAA,MACZ;AAAA,MAGA,gBAAAJ,EAACK,GAAA,EACC,4BAACC,GAAS,EAAA,gBAAe,UAAS,aAAY,UAC5C,UAAA;AAAA,QAAA,gBAAAR,EAACQ,GAAS,EAAA,gBAAe,OAAM,aAAY,YACzC,UAAA;AAAA,UAAC,gBAAAN,EAAAO,GAAA,EACC,UAAA,gBAAAP;AAAA,YAACQ;AAAAA,YAAA;AAAA,cACC,WAAU;AAAA,cACV,QAAO;AAAA,cACP,mBAAmBlB;AAAA,cAEnB,UAAA,gBAAAU;AAAA,gBAACS;AAAA,gBAAA;AAAA,kBACC,cAAc;AAAA,kBACd,aAAa3B;AAAA,kBACb,eAAe4B;AAAA,kBACf,YAAYC;AAAA,gBAAA;AAAA,cACd;AAAA,YAAA;AAAA,UAAA,GAEJ;AAAA,UACCzB,MAAiB,aAChB,gBAAAY,EAACc,KAAK,WAAU,OAAM,QAAO,SAAQ,UAAA;AAAA,YAAA;AAAA,YACjC7B;AAAA,UAAA,GACJ;AAAA,QAAA,GAEJ;AAAA,QACA,gBAAAiB,EAACa,GAAU,EAAA,QAAQ,EAAG,CAAA;AAAA,0BACrBD,GAAK,EAAA,WAAU,aAAY,QAAO,cAChC,UACH3B,GAAA;AAAA,MAAA,EAAA,CACF,EACF,CAAA;AAAA,MAGCC,MAAiB,aAChB,MAAM,KAAK,EAAE,QAAQJ,EAAM,GAAG,CAACgC,GAAGC,MAAU;AAC1C,cAAMC,IAAYd,IAAsBnB;AAGtC,eAAA,gBAAAiB;AAAA,UAACC;AAAA,UAAA;AAAA,YAEC,YAAYe,IAAYD;AAAA,YACxB,aAAaC;AAAA,YACb,aAAa;AAAA,YACb,OAAM;AAAA,YACN,SAASb,IAAqBC,KAAiB;AAAA,YAC/C,MAAK;AAAA,YACL,UAAUM,IAAyB3B;AAAA,YACnC,OAAO4B,IAAuBD,IAAyB3B,IAAYgC;AAAA,YACnE,mBAAmBzB;AAAA,UAAA;AAAA,UATdyB;AAAA,QAAA;AAAA,MAUP,CAEH;AAAA,MAGF7B,MAAiB,aAChB,MAAM,KAAK,EAAE,QAAQH,IAAW,EAAE,GAAG,CAAC+B,GAAGC,MAAU;AACjD,cAAMC,IAAYd,IAAsBnB;AAExC,eAEI,gBAAAe,EAAAmB,GAAA,EAAA,UAAA;AAAA,UAAA,gBAAAjB,EAACkB,GAAA,EAA+C,QAAQF,IAAYD,EAAA,GAA3CA,IAAQ,aAA0C;AAAA,UAE1E,gBAAAf,EAAAmB,GAAA,EAAoC,QAAQH,IAAYD,GACvD,UAAA,gBAAAf,EAACoB,GAAA,EAAmB,QAAQJ,IAAYD,GACtC,UAAA,gBAAAf;AAAA,YAACQ;AAAAA,YAAA;AAAA,cACC,WAAU;AAAA,cACV,mBAAmBO,MAAU/B,KAAeM;AAAA,cAC5C,QAAQyB,MAAU/B,IAAc,YAAY;AAAA,cAE3C,UAAA+B;AAAA,YAAA;AAAA,UAAA,EAEL,CAAA,KAT4BA,CAU9B;AAAA,QACF,EAAA,CAAA;AAAA,MAAA,CAEH;AAAA,MAGF7B,MAAiB,YAEd,gBAAAY,EAAAmB,GAAA,EAAA,UAAA;AAAA,QAAA,gBAAAjB;AAAA,UAACC;AAAA,UAAA;AAAA,YACC,aAAcnB,IAAQoB,IAAuBnB;AAAA,YAC7C,aAAa;AAAA,YACb,OAAM;AAAA,YACN,SAASoB,IAAqBC,KAAiB;AAAA,YAC/C,UAAUM;AAAA,YACV,OAAOC;AAAA,YACP,mBAAmBrB;AAAA,UAAA;AAAA,QACrB;AAAA,QAGE,gBAAAQ,EAAAmB,GAAA,EAAA,UAAA;AAAA,UAAA,gBAAAjB,EAACkB,GAAA,EAAmB,QAASlC,IAAckB,IAAuBnB,GAAU;AAAA,UAG3E,MAAM,KAAS,oBAAA,IAAI,CAAC,GAAGC,GAAaD,CAAQ,CAAC,CAAC,EAAE,IAAI,CAACsC,GAAKN,MACzD,gBAAAf;AAAA,YAACmB;AAAAA,YAAA;AAAA,cAEC,QAASE,IAAMnB,IAAuBnB;AAAA,cAEtC,4BAACqC,GAAA,EAAmB,QAASC,IAAMnB,IAAuBnB,GACxD,UAAA,gBAAAiB;AAAA,gBAACQ;AAAAA,gBAAA;AAAA,kBACC,WAAU;AAAA,kBACV,QAAQa,MAAQrC,IAAc,YAAY;AAAA,kBAC1C,mBAAmBF,KAASuC,KAAO/B,KAAoB+B,MAAQrC;AAAA,kBAE9D,UAAAqC;AAAA,gBAAA;AAAA,cAAA,GAEL;AAAA,YAAA;AAAA,YAXKN;AAAA,UAAA,CAaR;AAAA,QAAA,GACH;AAAA,MAAA,GACF;AAAA,MAIF,gBAAAjB,EAACwB,GAAA,EACE,UAAA;AAAA,QAAAhC,KACE,gBAAAU,EAAAuB,GAAA,EAAgB,KAAKC,EAAO,sBAAsB;AAAA,QAEpD,CAAClC,KACA,gBAAAQ,EAACQ,KAAS,gBAAe,UAAS,aAAY,UAC5C,UAAA;AAAA,UAAA,gBAAAN,EAACyB,GAAA,EAAyB,WAAU,aAAY,QAAO,cACpD,UACHtC,GAAA;AAAA,UACA,gBAAAa,EAAC0B,GAAA,EAA2B,WAAU,OAAM,QAAO,SAChD,UACHtC,GAAA;AAAA,QAAA,GACF;AAAA,MAAA,GAEJ;AAAA,IACF,EAAA,CAAA,IAIG;AAAA,EACT;AACF;"}
@@ -1,4 +1,4 @@
1
- var c = /* @__PURE__ */ ((r) => (r.STREAK = "streak", r.ACCURACY = "accuracy", r.CLOCK = "clock", r.POINT = "point", r))(c || {});
1
+ var c = /* @__PURE__ */ ((r) => (r.STREAK = "streak", r.ACCURACY = "accuracy", r.CLOCK = "clock", r.POINT = "point", r.DIGITAL_METER = "digital-meter", r))(c || {});
2
2
  export {
3
3
  c as EPostGameStat
4
4
  };
@@ -1 +1 @@
1
- {"version":3,"file":"post-game-stats-enum.js","sources":["../../../../src/features/post-game-stats/enums/post-game-stats-enum.ts"],"sourcesContent":["export enum EPostGameStat {\n STREAK = 'streak',\n ACCURACY = 'accuracy',\n CLOCK = 'clock',\n POINT = 'point',\n}\n"],"names":["EPostGameStat"],"mappings":"AAAY,IAAAA,sBAAAA,OACVA,EAAA,SAAS,UACTA,EAAA,WAAW,YACXA,EAAA,QAAQ,SACRA,EAAA,QAAQ,SAJEA,IAAAA,KAAA,CAAA,CAAA;"}
1
+ {"version":3,"file":"post-game-stats-enum.js","sources":["../../../../src/features/post-game-stats/enums/post-game-stats-enum.ts"],"sourcesContent":["export enum EPostGameStat {\n STREAK = 'streak',\n ACCURACY = 'accuracy',\n CLOCK = 'clock',\n POINT = 'point',\n DIGITAL_METER = 'digital-meter',\n}\n"],"names":["EPostGameStat"],"mappings":"AAAY,IAAAA,sBAAAA,OACVA,EAAA,SAAS,UACTA,EAAA,WAAW,YACXA,EAAA,QAAQ,SACRA,EAAA,QAAQ,SACRA,EAAA,gBAAgB,iBALNA,IAAAA,KAAA,CAAA,CAAA;"}
@@ -1,70 +1,65 @@
1
- import { jsxs as S, jsx as n } from "react/jsx-runtime";
2
- import { memo as C, forwardRef as T, useState as d, useCallback as h, useImperativeHandle as y } from "react";
3
- import { Accuracy as A } from "./accuracy/accuracy.js";
4
- import { Clock as R } from "./clock/clock.js";
5
- import { EPostGameStat as p } from "./enums/post-game-stats-enum.js";
6
- import { Points as k } from "./points/points.js";
7
- import { StatsWrapper as w, BlackBg as I } from "./post-game-stats-styled.js";
8
- import { Streak as P } from "./streak/streak.js";
9
- const b = C(
10
- T(({ stats: e, show: f, onComplete: l }, a) => {
11
- var i, u;
12
- const [r, x] = d(0), t = h(() => {
13
- var o, c;
14
- if ((c = (o = e[r]) == null ? void 0 : o.onComplete) == null || c.call(o), r === e.length - 1) {
1
+ import { jsxs as G, jsx as n } from "react/jsx-runtime";
2
+ import { memo as j, forwardRef as B, useState as C, useCallback as A, useImperativeHandle as D } from "react";
3
+ import { DigitalMeter as M } from "./digital-meter/digital-meter.js";
4
+ import { EPostGameStat as a } from "./enums/post-game-stats-enum.js";
5
+ import { Points as N } from "./points/points.js";
6
+ import { StatsWrapper as b, BlackBg as H } from "./post-game-stats-styled.js";
7
+ import { Streak as K } from "./streak/streak.js";
8
+ const J = j(
9
+ B(({ stats: e, show: E, onComplete: l }, k) => {
10
+ var i, t, u, x, T, h, f, y, S, c, d, v, g, P, R;
11
+ const [r, w] = C(0), p = A(() => {
12
+ var o, I;
13
+ if ((I = (o = e[r]) == null ? void 0 : o.onComplete) == null || I.call(o), r === e.length - 1) {
15
14
  l == null || l();
16
15
  return;
17
16
  }
18
- x((v) => v + 1);
19
- }, [r, l, e]), m = h(() => {
17
+ w((V) => V + 1);
18
+ }, [r, l, e]), m = A(() => {
20
19
  var o;
21
- (o = e[r]) != null && o.stopAtEnd || t();
22
- }, [e, r, t]);
23
- return y(a, () => ({
24
- moveToNextAndPlay: t
25
- })), !f || e.length === 0 || r >= e.length ? null : /* @__PURE__ */ S(w, { children: [
26
- /* @__PURE__ */ n(I, {}),
20
+ (o = e[r]) != null && o.stopAtEnd || p();
21
+ }, [e, r, p]);
22
+ return D(k, () => ({
23
+ moveToNextAndPlay: p
24
+ })), !E || e.length === 0 || r >= e.length ? null : /* @__PURE__ */ G(b, { children: [
25
+ /* @__PURE__ */ n(H, {}),
27
26
  /* @__PURE__ */ n(
28
- k,
27
+ N,
29
28
  {
30
- point: e[r].value,
31
- show: e[r].type === p.POINT,
29
+ point: ((i = e[r]) == null ? void 0 : i.value) ?? 0,
30
+ show: ((t = e[r]) == null ? void 0 : t.type) === a.POINT,
32
31
  onComplete: m,
33
- onReveal: (i = e[r]) == null ? void 0 : i.onReveal
34
- }
35
- ),
36
- /* @__PURE__ */ n(
37
- P,
38
- {
39
- currStreak: e[r].value,
40
- show: e[r].type === p.STREAK,
41
- onComplete: m,
42
- helperText: e[r].helperText,
43
32
  onReveal: (u = e[r]) == null ? void 0 : u.onReveal
44
33
  }
45
34
  ),
46
35
  /* @__PURE__ */ n(
47
- A,
36
+ K,
48
37
  {
49
- accuracy: e[r].value,
50
- show: e[r].type === p.ACCURACY,
38
+ currStreak: ((x = e[r]) == null ? void 0 : x.value) ?? 0,
39
+ show: ((T = e[r]) == null ? void 0 : T.type) === a.STREAK,
51
40
  onComplete: m,
52
- helperText: e[r].helperText
41
+ helperText: (h = e[r]) == null ? void 0 : h.helperText,
42
+ onReveal: (f = e[r]) == null ? void 0 : f.onReveal
53
43
  }
54
44
  ),
55
45
  /* @__PURE__ */ n(
56
- R,
46
+ M,
57
47
  {
58
- timeInMs: e[r].value,
59
- show: e[r].type === p.CLOCK,
60
- onComplete: m,
61
- helperText: e[r].helperText
48
+ value: ((y = e[r]) == null ? void 0 : y.value) ?? 0,
49
+ maxValue: ((S = e[r]) == null ? void 0 : S.maxValue) ?? 1,
50
+ targetValue: ((c = e[r]) == null ? void 0 : c.targetValue) ?? 0,
51
+ displayText: ((d = e[r]) == null ? void 0 : d.displayText) ?? "",
52
+ progressType: ((v = e[r]) == null ? void 0 : v.progressType) ?? "linear",
53
+ helperTextPrimary: ((g = e[r]) == null ? void 0 : g.helperTextPrimary) ?? "",
54
+ helperTextSecondary: ((P = e[r]) == null ? void 0 : P.helperTextSecondary) ?? "",
55
+ show: ((R = e[r]) == null ? void 0 : R.type) === a.DIGITAL_METER,
56
+ onComplete: m
62
57
  }
63
58
  )
64
59
  ] });
65
60
  })
66
61
  );
67
62
  export {
68
- b as PostGameStats
63
+ J as PostGameStats
69
64
  };
70
65
  //# sourceMappingURL=post-game-stats.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"post-game-stats.js","sources":["../../../src/features/post-game-stats/post-game-stats.tsx"],"sourcesContent":["import type { IPostGameStatsProps, IPostGameStatsRef } from './post-game-stats-types';\n\nimport { useState, memo, useCallback, forwardRef, useImperativeHandle } from 'react';\n\nimport { Accuracy } from './accuracy/accuracy';\nimport { Clock } from './clock/clock';\nimport { EPostGameStat } from './enums/post-game-stats-enum';\nimport { Points } from './points/points';\nimport * as Styled from './post-game-stats-styled';\nimport { Streak } from './streak/streak';\n\nexport const PostGameStats = memo(\n forwardRef<IPostGameStatsRef, IPostGameStatsProps>(({ stats, show, onComplete }, ref) => {\n const [currStatIndex, setCurrentStatIndex] = useState(0);\n\n const moveToNextAndPlay = useCallback(() => {\n stats[currStatIndex]?.onComplete?.();\n\n if (currStatIndex === stats.length - 1) {\n onComplete?.();\n\n return;\n }\n setCurrentStatIndex(prev => prev + 1);\n }, [currStatIndex, onComplete, stats]);\n\n const onStatAnimationComplete = useCallback(() => {\n if (stats[currStatIndex]?.stopAtEnd) {\n return;\n }\n moveToNextAndPlay(); // Autoplay since stopAtEnd is false\n }, [stats, currStatIndex, moveToNextAndPlay]);\n\n useImperativeHandle(ref, () => ({\n moveToNextAndPlay,\n }));\n\n if (!show || stats.length === 0 || currStatIndex >= stats.length) {\n return null;\n }\n\n return (\n <Styled.StatsWrapper>\n <Styled.BlackBg />\n <Points\n point={stats[currStatIndex]!.value}\n show={stats[currStatIndex]!.type === EPostGameStat.POINT}\n onComplete={onStatAnimationComplete}\n onReveal={stats[currStatIndex]?.onReveal}\n />\n <Streak\n currStreak={stats[currStatIndex]!.value}\n show={stats[currStatIndex]!.type === EPostGameStat.STREAK}\n onComplete={onStatAnimationComplete}\n helperText={stats[currStatIndex]!.helperText}\n onReveal={stats[currStatIndex]?.onReveal}\n />\n <Accuracy\n accuracy={stats[currStatIndex]!.value}\n show={stats[currStatIndex]!.type === EPostGameStat.ACCURACY}\n onComplete={onStatAnimationComplete}\n helperText={stats[currStatIndex]!.helperText}\n />\n <Clock\n timeInMs={stats[currStatIndex]!.value}\n show={stats[currStatIndex]!.type === EPostGameStat.CLOCK}\n onComplete={onStatAnimationComplete}\n helperText={stats[currStatIndex]!.helperText}\n />\n </Styled.StatsWrapper>\n );\n }),\n);\n"],"names":["PostGameStats","memo","forwardRef","stats","show","onComplete","ref","currStatIndex","setCurrentStatIndex","useState","moveToNextAndPlay","useCallback","_b","_a","prev","onStatAnimationComplete","useImperativeHandle","jsxs","Styled.StatsWrapper","jsx","Styled.BlackBg","Points","EPostGameStat","Streak","Accuracy","Clock"],"mappings":";;;;;;;;AAWO,MAAMA,IAAgBC;AAAA,EAC3BC,EAAmD,CAAC,EAAE,OAAAC,GAAO,MAAAC,GAAM,YAAAC,EAAA,GAAcC,MAAQ;;AACvF,UAAM,CAACC,GAAeC,CAAmB,IAAIC,EAAS,CAAC,GAEjDC,IAAoBC,EAAY,MAAM;;AAGtC,WAFEC,KAAAC,IAAAV,EAAAI,CAAa,MAAb,gBAAAM,EAAgB,eAAhB,QAAAD,EAAA,KAAAC,IAEFN,MAAkBJ,EAAM,SAAS,GAAG;AACzB,QAAAE,KAAA,QAAAA;AAEb;AAAA,MACF;AACoB,MAAAG,EAAA,CAAAM,MAAQA,IAAO,CAAC;AAAA,IACnC,GAAA,CAACP,GAAeF,GAAYF,CAAK,CAAC,GAE/BY,IAA0BJ,EAAY,MAAM;;AAC5C,OAAAE,IAAAV,EAAMI,CAAa,MAAnB,QAAAM,EAAsB,aAGRH;IACjB,GAAA,CAACP,GAAOI,GAAeG,CAAiB,CAAC;AAM5C,WAJAM,EAAoBV,GAAK,OAAO;AAAA,MAC9B,mBAAAI;AAAA,IACA,EAAA,GAEE,CAACN,KAAQD,EAAM,WAAW,KAAKI,KAAiBJ,EAAM,SACjD,OAIP,gBAAAc,EAACC,GAAA,EACC,UAAA;AAAA,MAAC,gBAAAC,EAAAC,GAAA,EAAe;AAAA,MAChB,gBAAAD;AAAA,QAACE;AAAA,QAAA;AAAA,UACC,OAAOlB,EAAMI,CAAa,EAAG;AAAA,UAC7B,MAAMJ,EAAMI,CAAa,EAAG,SAASe,EAAc;AAAA,UACnD,YAAYP;AAAA,UACZ,WAAUF,IAAAV,EAAMI,CAAa,MAAnB,gBAAAM,EAAsB;AAAA,QAAA;AAAA,MAClC;AAAA,MACA,gBAAAM;AAAA,QAACI;AAAA,QAAA;AAAA,UACC,YAAYpB,EAAMI,CAAa,EAAG;AAAA,UAClC,MAAMJ,EAAMI,CAAa,EAAG,SAASe,EAAc;AAAA,UACnD,YAAYP;AAAA,UACZ,YAAYZ,EAAMI,CAAa,EAAG;AAAA,UAClC,WAAUK,IAAAT,EAAMI,CAAa,MAAnB,gBAAAK,EAAsB;AAAA,QAAA;AAAA,MAClC;AAAA,MACA,gBAAAO;AAAA,QAACK;AAAA,QAAA;AAAA,UACC,UAAUrB,EAAMI,CAAa,EAAG;AAAA,UAChC,MAAMJ,EAAMI,CAAa,EAAG,SAASe,EAAc;AAAA,UACnD,YAAYP;AAAA,UACZ,YAAYZ,EAAMI,CAAa,EAAG;AAAA,QAAA;AAAA,MACpC;AAAA,MACA,gBAAAY;AAAA,QAACM;AAAA,QAAA;AAAA,UACC,UAAUtB,EAAMI,CAAa,EAAG;AAAA,UAChC,MAAMJ,EAAMI,CAAa,EAAG,SAASe,EAAc;AAAA,UACnD,YAAYP;AAAA,UACZ,YAAYZ,EAAMI,CAAa,EAAG;AAAA,QAAA;AAAA,MACpC;AAAA,IACF,EAAA,CAAA;AAAA,EAAA,CAEH;AACH;"}
1
+ {"version":3,"file":"post-game-stats.js","sources":["../../../src/features/post-game-stats/post-game-stats.tsx"],"sourcesContent":["import type { IPostGameStatsProps, IPostGameStatsRef } from './post-game-stats-types';\n\nimport { useState, memo, useCallback, forwardRef, useImperativeHandle } from 'react';\n\nimport { DigitalMeter } from './digital-meter/digital-meter';\nimport { EPostGameStat } from './enums/post-game-stats-enum';\nimport { Points } from './points/points';\nimport * as Styled from './post-game-stats-styled';\nimport { Streak } from './streak/streak';\n\nexport const PostGameStats = memo(\n forwardRef<IPostGameStatsRef, IPostGameStatsProps>(({ stats, show, onComplete }, ref) => {\n const [currStatIndex, setCurrentStatIndex] = useState(0);\n\n const moveToNextAndPlay = useCallback(() => {\n stats[currStatIndex]?.onComplete?.();\n\n if (currStatIndex === stats.length - 1) {\n onComplete?.();\n\n return;\n }\n setCurrentStatIndex(prev => prev + 1);\n }, [currStatIndex, onComplete, stats]);\n\n const onStatAnimationComplete = useCallback(() => {\n if (stats[currStatIndex]?.stopAtEnd) {\n return;\n }\n moveToNextAndPlay(); // Autoplay since stopAtEnd is false\n }, [stats, currStatIndex, moveToNextAndPlay]);\n\n useImperativeHandle(ref, () => ({\n moveToNextAndPlay,\n }));\n\n if (!show || stats.length === 0 || currStatIndex >= stats.length) {\n return null;\n }\n\n return (\n <Styled.StatsWrapper>\n <Styled.BlackBg />\n <Points\n point={stats[currStatIndex]?.value ?? 0}\n show={stats[currStatIndex]?.type === EPostGameStat.POINT}\n onComplete={onStatAnimationComplete}\n onReveal={stats[currStatIndex]?.onReveal}\n />\n <Streak\n currStreak={stats[currStatIndex]?.value ?? 0}\n show={stats[currStatIndex]!?.type === EPostGameStat.STREAK}\n onComplete={onStatAnimationComplete}\n helperText={stats[currStatIndex]?.helperText}\n onReveal={stats[currStatIndex]?.onReveal}\n />\n <DigitalMeter\n value={stats[currStatIndex]?.value ?? 0}\n maxValue={stats[currStatIndex]?.maxValue ?? 1}\n targetValue={stats[currStatIndex]?.targetValue ?? 0}\n displayText={stats[currStatIndex]?.displayText ?? ''}\n progressType={stats[currStatIndex]?.progressType ?? 'linear'}\n helperTextPrimary={stats[currStatIndex]?.helperTextPrimary ?? ''}\n helperTextSecondary={stats[currStatIndex]?.helperTextSecondary ?? ''}\n show={stats[currStatIndex]?.type === EPostGameStat.DIGITAL_METER}\n onComplete={onStatAnimationComplete}\n />\n </Styled.StatsWrapper>\n );\n }),\n);\n"],"names":["PostGameStats","memo","forwardRef","stats","show","onComplete","ref","currStatIndex","setCurrentStatIndex","useState","moveToNextAndPlay","useCallback","_b","_a","prev","onStatAnimationComplete","useImperativeHandle","jsxs","Styled.StatsWrapper","jsx","Styled.BlackBg","Points","EPostGameStat","_c","Streak","_d","_e","_f","_g","DigitalMeter","_h","_i","_j","_k","_l","_m","_n","_o"],"mappings":";;;;;;;AAUO,MAAMA,IAAgBC;AAAA,EAC3BC,EAAmD,CAAC,EAAE,OAAAC,GAAO,MAAAC,GAAM,YAAAC,EAAA,GAAcC,MAAQ;;AACvF,UAAM,CAACC,GAAeC,CAAmB,IAAIC,EAAS,CAAC,GAEjDC,IAAoBC,EAAY,MAAM;;AAGtC,WAFEC,KAAAC,IAAAV,EAAAI,CAAa,MAAb,gBAAAM,EAAgB,eAAhB,QAAAD,EAAA,KAAAC,IAEFN,MAAkBJ,EAAM,SAAS,GAAG;AACzB,QAAAE,KAAA,QAAAA;AAEb;AAAA,MACF;AACoB,MAAAG,EAAA,CAAAM,MAAQA,IAAO,CAAC;AAAA,IACnC,GAAA,CAACP,GAAeF,GAAYF,CAAK,CAAC,GAE/BY,IAA0BJ,EAAY,MAAM;;AAC5C,OAAAE,IAAAV,EAAMI,CAAa,MAAnB,QAAAM,EAAsB,aAGRH;IACjB,GAAA,CAACP,GAAOI,GAAeG,CAAiB,CAAC;AAM5C,WAJAM,EAAoBV,GAAK,OAAO;AAAA,MAC9B,mBAAAI;AAAA,IACA,EAAA,GAEE,CAACN,KAAQD,EAAM,WAAW,KAAKI,KAAiBJ,EAAM,SACjD,OAIP,gBAAAc,EAACC,GAAA,EACC,UAAA;AAAA,MAAC,gBAAAC,EAAAC,GAAA,EAAe;AAAA,MAChB,gBAAAD;AAAA,QAACE;AAAA,QAAA;AAAA,UACC,SAAOR,IAAAV,EAAMI,CAAa,MAAnB,gBAAAM,EAAsB,UAAS;AAAA,UACtC,QAAMD,IAAAT,EAAMI,CAAa,MAAnB,gBAAAK,EAAsB,UAASU,EAAc;AAAA,UACnD,YAAYP;AAAA,UACZ,WAAUQ,IAAApB,EAAMI,CAAa,MAAnB,gBAAAgB,EAAsB;AAAA,QAAA;AAAA,MAClC;AAAA,MACA,gBAAAJ;AAAA,QAACK;AAAA,QAAA;AAAA,UACC,cAAYC,IAAAtB,EAAMI,CAAa,MAAnB,gBAAAkB,EAAsB,UAAS;AAAA,UAC3C,QAAMC,IAAAvB,EAAMI,CAAa,MAAnB,gBAAAmB,EAAuB,UAASJ,EAAc;AAAA,UACpD,YAAYP;AAAA,UACZ,aAAYY,IAAAxB,EAAMI,CAAa,MAAnB,gBAAAoB,EAAsB;AAAA,UAClC,WAAUC,IAAAzB,EAAMI,CAAa,MAAnB,gBAAAqB,EAAsB;AAAA,QAAA;AAAA,MAClC;AAAA,MACA,gBAAAT;AAAA,QAACU;AAAA,QAAA;AAAA,UACC,SAAOC,IAAA3B,EAAMI,CAAa,MAAnB,gBAAAuB,EAAsB,UAAS;AAAA,UACtC,YAAUC,IAAA5B,EAAMI,CAAa,MAAnB,gBAAAwB,EAAsB,aAAY;AAAA,UAC5C,eAAaC,IAAA7B,EAAMI,CAAa,MAAnB,gBAAAyB,EAAsB,gBAAe;AAAA,UAClD,eAAaC,IAAA9B,EAAMI,CAAa,MAAnB,gBAAA0B,EAAsB,gBAAe;AAAA,UAClD,gBAAcC,IAAA/B,EAAMI,CAAa,MAAnB,gBAAA2B,EAAsB,iBAAgB;AAAA,UACpD,qBAAmBC,IAAAhC,EAAMI,CAAa,MAAnB,gBAAA4B,EAAsB,sBAAqB;AAAA,UAC9D,uBAAqBC,IAAAjC,EAAMI,CAAa,MAAnB,gBAAA6B,EAAsB,wBAAuB;AAAA,UAClE,QAAMC,IAAAlC,EAAMI,CAAa,MAAnB,gBAAA8B,EAAsB,UAASf,EAAc;AAAA,UACnD,YAAYP;AAAA,QAAA;AAAA,MACd;AAAA,IACF,EAAA,CAAA;AAAA,EAAA,CAEH;AACH;"}
package/dist/index.d.ts CHANGED
@@ -298,7 +298,8 @@ export declare enum EPostGameStat {
298
298
  STREAK = "streak",
299
299
  ACCURACY = "accuracy",
300
300
  CLOCK = "clock",
301
- POINT = "point"
301
+ POINT = "point",
302
+ DIGITAL_METER = "digital-meter"
302
303
  }
303
304
 
304
305
  export declare const EraserIcon: React.FC<React.SVGProps<SVGSVGElement>>;
@@ -1010,8 +1011,8 @@ declare interface IDigitalMeterProps {
1010
1011
  show: boolean;
1011
1012
  value: number;
1012
1013
  maxValue: number;
1014
+ targetValue?: number;
1013
1015
  displayText: string;
1014
- targetValue: number;
1015
1016
  progressType: 'stepper' | 'linear';
1016
1017
  helperTextPrimary: string;
1017
1018
  helperTextSecondary: string;
@@ -2093,6 +2094,12 @@ export declare interface IPostGameStat {
2093
2094
  onComplete?: () => void;
2094
2095
  helperText?: ReactNode;
2095
2096
  stopAtEnd?: boolean;
2097
+ targetValue?: number;
2098
+ maxValue?: number;
2099
+ helperTextPrimary?: string;
2100
+ helperTextSecondary?: string;
2101
+ progressType?: 'linear' | 'stepper';
2102
+ displayText?: string;
2096
2103
  }
2097
2104
 
2098
2105
  export declare interface IPostGameStatsProps {
@@ -3373,8 +3380,8 @@ export declare const LOTTIE: {
3373
3380
  SPINNER_WHITE: string;
3374
3381
  SPLASH_SCREEN: string;
3375
3382
  STAY_CONNECTED_LOTTIE: string;
3376
- TARGET_ACHIEVED_TEXT: string;
3377
3383
  TABLE_MODE_REVEAL: string;
3384
+ TARGET_ACHIEVED_TEXT: string;
3378
3385
  TEACHER_VALIDATION: string;
3379
3386
  TOTAL_STREAK: string;
3380
3387
  TOTAL_TIME: string;
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@cuemath/leap",
3
- "version": "2.8.36-tables-hg2",
3
+ "version": "2.8.36-tables-hg3",
4
4
  "type": "module",
5
5
  "files": [
6
6
  "dist"
@@ -1,11 +0,0 @@
1
- import { jsx as o } from "react/jsx-runtime";
2
- import n from "../../ui/text/text.js";
3
- import { useAnimatedValue as m } from "./accuracy-utils.js";
4
- const u = ({ accuracy: e, time: r }) => {
5
- const t = m(0, e, r);
6
- return /* @__PURE__ */ o(n, { $renderAs: "ah3", $color: "WHITE", children: `${Math.round(t)}%` });
7
- };
8
- export {
9
- u as AnimatedPercentTextInput
10
- };
11
- //# sourceMappingURL=accuracy-comps.js.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"accuracy-comps.js","sources":["../../../../src/features/post-game-stats/accuracy/accuracy-comps.tsx"],"sourcesContent":["import type { IAnimatedPercentTextProps } from './accuracy-types';\n\nimport Text from '../../ui/text/text';\nimport { useAnimatedValue } from './accuracy-utils';\n\nexport const AnimatedPercentTextInput = ({ accuracy, time }: IAnimatedPercentTextProps) => {\n const animatedValue = useAnimatedValue(0, accuracy, time);\n\n return <Text $renderAs=\"ah3\" $color=\"WHITE\">{`${Math.round(animatedValue)}%`}</Text>;\n};\n"],"names":["AnimatedPercentTextInput","accuracy","time","animatedValue","useAnimatedValue","jsx","Text"],"mappings":";;;AAKO,MAAMA,IAA2B,CAAC,EAAE,UAAAC,GAAU,MAAAC,QAAsC;AACzF,QAAMC,IAAgBC,EAAiB,GAAGH,GAAUC,CAAI;AAEjD,SAAA,gBAAAG,EAACC,GAAK,EAAA,WAAU,OAAM,QAAO,SAAS,UAAA,GAAG,KAAK,MAAMH,CAAa,CAAC,IAAI,CAAA;AAC/E;"}
@@ -1,68 +0,0 @@
1
- import o, { keyframes as r, css as s } from "styled-components";
2
- import { GAME_LAUNCHER_SIZE as t } from "../../circle-games/game-launcher/comps/card-container/constants.js";
3
- import { GAME_LAUNCHER_ASSET_PADDING as a } from "../../circle-games/game-launcher/comps/segmented-game-card/constants.js";
4
- const p = 50 * 84 / 100, c = r`
5
- 0%{
6
- opacity: 0;
7
- }
8
- 100%{
9
- opacity: 1;
10
- }
11
- `, d = r`
12
- 0%{
13
- opacity: 1;
14
- }
15
- 100%{
16
- opacity: 0;
17
- }
18
- `, m = o.div`
19
- height: ${t}px;
20
- width: ${t}px;
21
- background: transparent;
22
- display: flex;
23
- align-items: center;
24
- justify-content: center;
25
- position: relative;
26
- `, $ = o.div`
27
- height: ${t + a}px;
28
- width: ${t + a}px;
29
- position: absolute;
30
- flex: 1;
31
- z-index: 1;
32
- `, y = o.div`
33
- height: ${t + a}px;
34
- width: ${t + a}px;
35
- position: absolute;
36
- z-index: 2;
37
- transform: ${({ $translateX: e = 0, $translateY: i = 0, $rotate: n = 0 }) => `translateX(${e}px) translateY(${i}px) rotate(${n}deg)`};
38
- `, A = o.div`
39
- height: 100%;
40
- width: 100%;
41
- `, h = o.div`
42
- z-index: 2;
43
- opacity: 0;
44
- position: absolute;
45
- animation: ${({ $animationType: e, $duration: i, $delay: n }) => s`
46
- ${e === "fadein" ? c : d} ${i}ms ${n}ms ease forwards
47
- `};
48
- transform: translateY(${(t + p) * 84 / 200 + 25}px);
49
- `, u = o.div`
50
- position: absolute;
51
- z-index: 20;
52
- display: flex;
53
- flex-direction: row;
54
- align-items: flex-end;
55
-
56
- ${({ $animationType: e, $duration: i }) => e && i && s`
57
- animation: ${e === "fadein" ? c : d} ${i}ms linear forwards;
58
- `}
59
- `;
60
- export {
61
- m as Accuracy,
62
- $ as AccuracyMeterLottie,
63
- A as AccuracyNeedleLottie,
64
- y as AnimatedAccuracyNeedleContainer,
65
- u as PercentTextWrapper,
66
- h as TextWrapper
67
- };
68
- //# sourceMappingURL=accuracy-styled.js.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"accuracy-styled.js","sources":["../../../../src/features/post-game-stats/accuracy/accuracy-styled.tsx"],"sourcesContent":["import styled, { keyframes, css } from 'styled-components';\n\nimport { GAME_LAUNCHER_SIZE } from '../../circle-games/game-launcher/comps/card-container/constants';\nimport { GAME_LAUNCHER_ASSET_PADDING } from '../../circle-games/game-launcher/comps/segmented-game-card/constants';\n\nconst MASK_PADDING = (50 * 84) / 100;\n\nconst fadeIn = keyframes`\n 0%{\n opacity: 0;\n }\n 100%{\n opacity: 1;\n }\n`;\n\nconst fadeOut = keyframes`\n 0%{\n opacity: 1;\n }\n 100%{\n opacity: 0;\n }\n`;\n\nexport const Accuracy = styled.div`\n height: ${GAME_LAUNCHER_SIZE}px;\n width: ${GAME_LAUNCHER_SIZE}px;\n background: transparent;\n display: flex;\n align-items: center;\n justify-content: center;\n position: relative;\n`;\n\nexport const AccuracyMeterLottie = styled.div`\n height: ${GAME_LAUNCHER_SIZE + GAME_LAUNCHER_ASSET_PADDING}px;\n width: ${GAME_LAUNCHER_SIZE + GAME_LAUNCHER_ASSET_PADDING}px;\n position: absolute;\n flex: 1;\n z-index: 1;\n`;\n\nexport const AnimatedAccuracyNeedleContainer = styled.div<{\n $translateX?: number;\n $translateY?: number;\n $rotate?: number;\n}>`\n height: ${GAME_LAUNCHER_SIZE + GAME_LAUNCHER_ASSET_PADDING}px;\n width: ${GAME_LAUNCHER_SIZE + GAME_LAUNCHER_ASSET_PADDING}px;\n position: absolute;\n z-index: 2;\n transform: ${({ $translateX = 0, $translateY = 0, $rotate = 0 }) =>\n `translateX(${$translateX}px) translateY(${$translateY}px) rotate(${$rotate}deg)`};\n`;\n\nexport const AccuracyNeedleLottie = styled.div`\n height: 100%;\n width: 100%;\n`;\n\nexport const TextWrapper = styled.div<{\n $duration: number;\n $delay: number;\n $animationType: 'fadein' | 'fadeout';\n}>`\n z-index: 2;\n opacity: 0;\n position: absolute;\n animation: ${({ $animationType, $duration, $delay }) => css`\n ${$animationType === 'fadein' ? fadeIn : fadeOut} ${$duration}ms ${$delay}ms ease forwards\n `};\n transform: translateY(${((GAME_LAUNCHER_SIZE + MASK_PADDING) * 84) / 200 + 25}px);\n`;\n\nexport const PercentTextWrapper = styled.div<{\n $animationType?: 'fadein' | 'fadeout';\n $duration?: number;\n}>`\n position: absolute;\n z-index: 20;\n display: flex;\n flex-direction: row;\n align-items: flex-end;\n\n ${({ $animationType, $duration }) =>\n $animationType &&\n $duration &&\n css`\n animation: ${$animationType === 'fadein' ? fadeIn : fadeOut} ${$duration}ms linear forwards;\n `}\n`;\n"],"names":["MASK_PADDING","fadeIn","keyframes","fadeOut","Accuracy","styled","GAME_LAUNCHER_SIZE","AccuracyMeterLottie","GAME_LAUNCHER_ASSET_PADDING","AnimatedAccuracyNeedleContainer","$translateX","$translateY","$rotate","AccuracyNeedleLottie","TextWrapper","$animationType","$duration","$delay","css","PercentTextWrapper"],"mappings":";;;AAKA,MAAMA,IAAgB,KAAK,KAAM,KAE3BC,IAASC;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,GASTC,IAAUD;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,GASHE,IAAWC,EAAO;AAAA,YACnBC,CAAkB;AAAA,WACnBA,CAAkB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,GAQhBC,IAAsBF,EAAO;AAAA,YAC9BC,IAAqBE,CAA2B;AAAA,WACjDF,IAAqBE,CAA2B;AAAA;AAAA;AAAA;AAAA,GAM9CC,IAAkCJ,EAAO;AAAA,YAK1CC,IAAqBE,CAA2B;AAAA,WACjDF,IAAqBE,CAA2B;AAAA;AAAA;AAAA,eAG5C,CAAC,EAAE,aAAAE,IAAc,GAAG,aAAAC,IAAc,GAAG,SAAAC,IAAU,EAAE,MAC5D,cAAcF,CAAW,kBAAkBC,CAAW,cAAcC,CAAO,MAAM;AAAA,GAGxEC,IAAuBR,EAAO;AAAA;AAAA;AAAA,GAK9BS,IAAcT,EAAO;AAAA;AAAA;AAAA;AAAA,eAQnB,CAAC,EAAE,gBAAAU,GAAgB,WAAAC,GAAW,QAAAC,QAAaC;AAAA,MACpDH,MAAmB,WAAWd,IAASE,CAAO,IAAIa,CAAS,MAAMC,CAAM;AAAA,GAC1E;AAAA,2BACyBX,IAAqBN,KAAgB,KAAM,MAAM,EAAE;AAAA,GAGlEmB,IAAqBd,EAAO;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,IAUrC,CAAC,EAAE,gBAAAU,GAAgB,WAAAC,EAAU,MAC7BD,KACAC,KACAE;AAAA,mBACeH,MAAmB,WAAWd,IAASE,CAAO,IAAIa,CAAS;AAAA,KACzE;AAAA;"}
@@ -1,20 +0,0 @@
1
- import { useState as F, useRef as l, useEffect as A } from "react";
2
- import { NEEDLE as n } from "./constants.js";
3
- const P = (e, t, a) => {
4
- const [c, o] = F(e), r = l(null), s = l(null), u = (i) => {
5
- s.current || (s.current = i);
6
- const f = i - s.current, m = Math.min(f / a, 1), E = e + (t - e) * m;
7
- o(E), m < 1 && (r.current = requestAnimationFrame(u));
8
- };
9
- return A(() => (r.current = requestAnimationFrame(u), () => {
10
- r.current && cancelAnimationFrame(r.current);
11
- })), c;
12
- }, T = (e) => {
13
- const t = n.PERCENT_FRAME[1] - n.PERCENT_FRAME[0], a = t / 100, c = Math.min(Math.ceil(a * e), t);
14
- return n.IN_FRAMES[1] - n.IN_FRAMES[0] + c;
15
- };
16
- export {
17
- T as getAccuracyFramesToPlay,
18
- P as useAnimatedValue
19
- };
20
- //# sourceMappingURL=accuracy-utils.js.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"accuracy-utils.js","sources":["../../../../src/features/post-game-stats/accuracy/accuracy-utils.tsx"],"sourcesContent":["import { useEffect, useState, useRef } from 'react';\n\nimport { NEEDLE } from './constants';\n\nexport const useAnimatedValue = (start: number, end: number, duration: number) => {\n const [value, setValue] = useState(start);\n const requestRef = useRef<number | null>(null);\n const startTimeRef = useRef<number | null>(null);\n\n const animate = (timestamp: number) => {\n if (!startTimeRef.current) startTimeRef.current = timestamp;\n\n const elapsedTime = timestamp - startTimeRef.current;\n const progress = Math.min(elapsedTime / duration, 1); // Normalize to 0 - 1\n const newValue = start + (end - start) * progress;\n\n setValue(newValue);\n\n if (progress < 1) {\n requestRef.current = requestAnimationFrame(animate);\n }\n };\n\n useEffect(() => {\n requestRef.current = requestAnimationFrame(animate);\n\n return () => {\n if (requestRef.current) cancelAnimationFrame(requestRef.current);\n };\n });\n\n return value;\n};\n\nexport const getAccuracyFramesToPlay = (accuracy: number) => {\n // 100% = 100 frames\n // 1% = 1 fame\n const totalFrames = NEEDLE.PERCENT_FRAME[1] - NEEDLE.PERCENT_FRAME[0];\n const framesPerPercent = totalFrames / 100;\n\n const framesToPlay = Math.min(Math.ceil(framesPerPercent * accuracy), totalFrames);\n const initialFrames = NEEDLE.IN_FRAMES[1] - NEEDLE.IN_FRAMES[0];\n\n return initialFrames + framesToPlay;\n};\n"],"names":["useAnimatedValue","start","end","duration","value","setValue","useState","requestRef","useRef","startTimeRef","animate","timestamp","elapsedTime","progress","newValue","useEffect","getAccuracyFramesToPlay","accuracy","totalFrames","NEEDLE","framesPerPercent","framesToPlay"],"mappings":";;AAIO,MAAMA,IAAmB,CAACC,GAAeC,GAAaC,MAAqB;AAChF,QAAM,CAACC,GAAOC,CAAQ,IAAIC,EAASL,CAAK,GAClCM,IAAaC,EAAsB,IAAI,GACvCC,IAAeD,EAAsB,IAAI,GAEzCE,IAAU,CAACC,MAAsB;AACrC,IAAKF,EAAa,YAASA,EAAa,UAAUE;AAE5C,UAAAC,IAAcD,IAAYF,EAAa,SACvCI,IAAW,KAAK,IAAID,IAAcT,GAAU,CAAC,GAC7CW,IAAWb,KAASC,IAAMD,KAASY;AAEzC,IAAAR,EAASS,CAAQ,GAEbD,IAAW,MACFN,EAAA,UAAU,sBAAsBG,CAAO;AAAA,EACpD;AAGF,SAAAK,EAAU,OACGR,EAAA,UAAU,sBAAsBG,CAAO,GAE3C,MAAM;AACX,IAAIH,EAAW,WAA8B,qBAAAA,EAAW,OAAO;AAAA,EAAA,EAElE,GAEMH;AACT,GAEaY,IAA0B,CAACC,MAAqB;AAG3D,QAAMC,IAAcC,EAAO,cAAc,CAAC,IAAIA,EAAO,cAAc,CAAC,GAC9DC,IAAmBF,IAAc,KAEjCG,IAAe,KAAK,IAAI,KAAK,KAAKD,IAAmBH,CAAQ,GAAGC,CAAW;AAGjF,SAFsBC,EAAO,UAAU,CAAC,IAAIA,EAAO,UAAU,CAAC,IAEvCE;AACzB;"}
@@ -1,80 +0,0 @@
1
- import { jsxs as v, jsx as t } from "react/jsx-runtime";
2
- import I from "lottie-web";
3
- import { memo as X, useRef as a, useState as d, useCallback as W, useEffect as b } from "react";
4
- import { LOTTIE as M } from "../../../assets/lottie/lottie.js";
5
- import { useCircleSounds as k } from "../../circle-games/hooks/use-circle-sounds/use-circle-sounds.js";
6
- import { CircleSoundKey as h } from "../../circle-games/hooks/use-circle-sounds/use-circle-sounds-enums.js";
7
- import { delay as s } from "../../utils/utils.js";
8
- import { AnimatedPercentTextInput as H } from "./accuracy-comps.js";
9
- import { Accuracy as K, AccuracyMeterLottie as q, AnimatedAccuracyNeedleContainer as z, AccuracyNeedleLottie as B, TextWrapper as G, PercentTextWrapper as J } from "./accuracy-styled.js";
10
- import { getAccuracyFramesToPlay as Q } from "./accuracy-utils.js";
11
- import { NEEDLE_HOLD_TIME as C, METER as O, TEXT_DISAPPEAR_DELAY as V, TEXT_DISAPPEAR_DURATION as Z, TEXT_APPEAR_DURATION as ee, NEEDLE as F, NEEDLE_LOTTIE_FPS as U } from "./constants.js";
12
- const Ae = X(({ show: u, onComplete: n, accuracy: l, helperText: E }) => {
13
- const { play: c } = k(), y = a(null), p = a(null), o = a(), r = a(), [g, w] = d(!0), [m, T] = d(!1), [R, x] = d(!1), $ = a(0), _ = (F.IN_FRAMES[1] - F.IN_FRAMES[0]) / U * 1e3, S = W(async () => {
14
- var A;
15
- try {
16
- await s(C), w(!1), T(!1), c(h.ACCURACY_OUT), (A = o.current) == null || A.playSegments(O.OUT_FRAMES, !0), await s(V), x(!0), n == null || n();
17
- } catch (e) {
18
- console.log(e);
19
- }
20
- }, [n, c]);
21
- return b(() => {
22
- if (u)
23
- return (async () => {
24
- var L;
25
- const [e, i] = await Promise.all([
26
- fetch(M.ACCURACY_METER),
27
- fetch(M.ACCURACY_NEEDLE)
28
- ]), [Y, j] = await Promise.all([
29
- e.json(),
30
- i.json()
31
- ]);
32
- o.current = I.loadAnimation({
33
- container: y.current,
34
- animationData: Y,
35
- autoplay: !1,
36
- loop: !1,
37
- renderer: "svg"
38
- }), r.current = I.loadAnimation({
39
- container: p.current,
40
- animationData: j,
41
- autoplay: !1,
42
- loop: !1,
43
- renderer: "svg"
44
- }), c(h.ACCURACY_IN), (L = o.current) == null || L.playSegments(O.IN_FRAMES, !0), s(_).then(() => {
45
- var D, P, N;
46
- const f = Q(l);
47
- $.current = f, (D = r.current) == null || D.setSpeed(f / U), (P = r.current) == null || P.playSegments([0, f], !0), T(!0), (N = r.current) == null || N.addEventListener("complete", () => {
48
- s(C).then(() => S());
49
- });
50
- });
51
- })(), () => {
52
- var e, i;
53
- (e = o.current) == null || e.destroy(), (i = r.current) == null || i.destroy();
54
- };
55
- }, [u, l, _, S, c]), u ? /* @__PURE__ */ v(K, { children: [
56
- /* @__PURE__ */ t(q, { ref: y }),
57
- g && /* @__PURE__ */ t(z, { children: /* @__PURE__ */ t(B, { ref: p }) }),
58
- E && /* @__PURE__ */ t(
59
- G,
60
- {
61
- $delay: 1e3,
62
- $animationType: R ? "fadeout" : "fadein",
63
- $duration: R ? Z : ee,
64
- children: E
65
- }
66
- ),
67
- m && /* @__PURE__ */ t(
68
- J,
69
- {
70
- $animationType: m ? "fadein" : "fadeout",
71
- $duration: 200,
72
- children: /* @__PURE__ */ t(H, { accuracy: Math.round(l), time: 1e3 })
73
- }
74
- )
75
- ] }) : null;
76
- });
77
- export {
78
- Ae as Accuracy
79
- };
80
- //# sourceMappingURL=accuracy.js.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"accuracy.js","sources":["../../../../src/features/post-game-stats/accuracy/accuracy.tsx"],"sourcesContent":["import type { IAccuracyProps } from './accuracy-types';\nimport type { AnimationItem } from 'lottie-web';\nimport type { FC } from 'react';\n\nimport Lottie from 'lottie-web';\nimport { memo, useEffect, useRef, useState, useCallback } from 'react';\n\nimport { LOTTIE } from '../../../assets/lottie/lottie';\nimport { useCircleSounds } from '../../circle-games/hooks/use-circle-sounds/use-circle-sounds';\nimport { CircleSoundKey } from '../../circle-games/hooks/use-circle-sounds/use-circle-sounds-enums';\nimport { delay } from '../../utils/utils';\nimport { AnimatedPercentTextInput } from './accuracy-comps';\nimport * as Styled from './accuracy-styled';\nimport { getAccuracyFramesToPlay } from './accuracy-utils';\nimport {\n METER,\n NEEDLE,\n NEEDLE_HOLD_TIME,\n TEXT_APPEAR_DURATION,\n TEXT_DISAPPEAR_DELAY,\n TEXT_DISAPPEAR_DURATION,\n NEEDLE_LOTTIE_FPS,\n} from './constants';\n\nexport const Accuracy: FC<IAccuracyProps> = memo(({ show, onComplete, accuracy, helperText }) => {\n const { play } = useCircleSounds();\n const accuracyMeterRef = useRef<HTMLDivElement>(null);\n const accuracyNeedleRef = useRef<HTMLDivElement>(null);\n const accuracyMeterAnimationRef = useRef<AnimationItem>();\n const accuracyNeedleAnimationRef = useRef<AnimationItem>();\n\n const [showAccuracy, setShowAccuracy] = useState(true);\n const [showPercent, setShowPercent] = useState(false);\n const [fadeOut, setFadeOut] = useState(false);\n const needleFramesToPlay = useRef(0);\n\n const percentStartAnimationDelayInMs =\n ((NEEDLE.IN_FRAMES[1] - NEEDLE.IN_FRAMES[0]) / NEEDLE_LOTTIE_FPS) * 1000;\n\n const playExitAnimation = useCallback(async () => {\n try {\n await delay(NEEDLE_HOLD_TIME);\n setShowAccuracy(false);\n setShowPercent(false);\n play(CircleSoundKey.ACCURACY_OUT);\n accuracyMeterAnimationRef.current?.playSegments(METER.OUT_FRAMES, true);\n await delay(TEXT_DISAPPEAR_DELAY);\n setFadeOut(true);\n onComplete?.();\n } catch (err) {\n /* eslint-disable no-console */\n console.log(err);\n }\n }, [onComplete, play]);\n\n useEffect(() => {\n if (show) {\n const loadAnimations = async () => {\n const [meterLottie, needleLottie] = await Promise.all([\n fetch(LOTTIE.ACCURACY_METER),\n fetch(LOTTIE.ACCURACY_NEEDLE),\n ]);\n const [meterLottieData, needleLottieData] = await Promise.all([\n meterLottie.json(),\n needleLottie.json(),\n ]);\n\n accuracyMeterAnimationRef.current = Lottie.loadAnimation({\n container: accuracyMeterRef.current as Element,\n animationData: meterLottieData,\n autoplay: false,\n loop: false,\n renderer: 'svg',\n });\n\n accuracyNeedleAnimationRef.current = Lottie.loadAnimation({\n container: accuracyNeedleRef.current as Element,\n animationData: needleLottieData,\n autoplay: false,\n loop: false,\n renderer: 'svg',\n });\n\n play(CircleSoundKey.ACCURACY_IN);\n accuracyMeterAnimationRef.current?.playSegments(METER.IN_FRAMES, true);\n\n delay(percentStartAnimationDelayInMs).then(() => {\n const frames = getAccuracyFramesToPlay(accuracy);\n\n needleFramesToPlay.current = frames;\n accuracyNeedleAnimationRef.current?.setSpeed(frames / NEEDLE_LOTTIE_FPS);\n accuracyNeedleAnimationRef.current?.playSegments([0, frames], true);\n setShowPercent(true);\n\n accuracyNeedleAnimationRef.current?.addEventListener('complete', () => {\n delay(NEEDLE_HOLD_TIME).then(() => playExitAnimation());\n });\n });\n };\n\n loadAnimations();\n\n return () => {\n accuracyMeterAnimationRef.current?.destroy();\n accuracyNeedleAnimationRef.current?.destroy();\n };\n }\n }, [show, accuracy, percentStartAnimationDelayInMs, playExitAnimation, play]);\n\n if (show) {\n return (\n <Styled.Accuracy>\n <Styled.AccuracyMeterLottie ref={accuracyMeterRef} />\n {showAccuracy && (\n <Styled.AnimatedAccuracyNeedleContainer>\n <Styled.AccuracyNeedleLottie ref={accuracyNeedleRef} />\n </Styled.AnimatedAccuracyNeedleContainer>\n )}\n {helperText && (\n <Styled.TextWrapper\n $delay={1000}\n $animationType={fadeOut ? 'fadeout' : 'fadein'}\n $duration={fadeOut ? TEXT_DISAPPEAR_DURATION : TEXT_APPEAR_DURATION}\n >\n {helperText}\n </Styled.TextWrapper>\n )}\n {showPercent && (\n <Styled.PercentTextWrapper\n $animationType={showPercent ? 'fadein' : 'fadeout'}\n $duration={showPercent ? 200 : 200}\n >\n <AnimatedPercentTextInput accuracy={Math.round(accuracy)} time={1000} />\n </Styled.PercentTextWrapper>\n )}\n </Styled.Accuracy>\n );\n }\n\n return null;\n});\n"],"names":["Accuracy","memo","show","onComplete","accuracy","helperText","play","useCircleSounds","accuracyMeterRef","useRef","accuracyNeedleRef","accuracyMeterAnimationRef","accuracyNeedleAnimationRef","showAccuracy","setShowAccuracy","useState","showPercent","setShowPercent","fadeOut","setFadeOut","needleFramesToPlay","percentStartAnimationDelayInMs","NEEDLE","NEEDLE_LOTTIE_FPS","playExitAnimation","useCallback","delay","NEEDLE_HOLD_TIME","CircleSoundKey","_a","METER","TEXT_DISAPPEAR_DELAY","err","useEffect","meterLottie","needleLottie","LOTTIE","meterLottieData","needleLottieData","Lottie","frames","getAccuracyFramesToPlay","_b","_c","jsxs","Styled.Accuracy","jsx","Styled.AccuracyMeterLottie","Styled.AnimatedAccuracyNeedleContainer","Styled.AccuracyNeedleLottie","Styled.TextWrapper","TEXT_DISAPPEAR_DURATION","TEXT_APPEAR_DURATION","Styled.PercentTextWrapper","AnimatedPercentTextInput"],"mappings":";;;;;;;;;;;AAwBa,MAAAA,KAA+BC,EAAK,CAAC,EAAE,MAAAC,GAAM,YAAAC,GAAY,UAAAC,GAAU,YAAAC,QAAiB;AACzF,QAAA,EAAE,MAAAC,MAASC,KACXC,IAAmBC,EAAuB,IAAI,GAC9CC,IAAoBD,EAAuB,IAAI,GAC/CE,IAA4BF,KAC5BG,IAA6BH,KAE7B,CAACI,GAAcC,CAAe,IAAIC,EAAS,EAAI,GAC/C,CAACC,GAAaC,CAAc,IAAIF,EAAS,EAAK,GAC9C,CAACG,GAASC,CAAU,IAAIJ,EAAS,EAAK,GACtCK,IAAqBX,EAAO,CAAC,GAE7BY,KACFC,EAAO,UAAU,CAAC,IAAIA,EAAO,UAAU,CAAC,KAAKC,IAAqB,KAEhEC,IAAoBC,EAAY,YAAY;;AAC5C,QAAA;AACF,YAAMC,EAAMC,CAAgB,GAC5Bb,EAAgB,EAAK,GACrBG,EAAe,EAAK,GACpBX,EAAKsB,EAAe,YAAY,IAChCC,IAAAlB,EAA0B,YAA1B,QAAAkB,EAAmC,aAAaC,EAAM,YAAY,KAClE,MAAMJ,EAAMK,CAAoB,GAChCZ,EAAW,EAAI,GACFhB,KAAA,QAAAA;AAAA,aACN6B,GAAK;AAEZ,cAAQ,IAAIA,CAAG;AAAA,IACjB;AAAA,EAAA,GACC,CAAC7B,GAAYG,CAAI,CAAC;AAwDrB,SAtDA2B,EAAU,MAAM;AACd,QAAI/B;AA4Ca,cA3CQ,YAAY;;AACjC,cAAM,CAACgC,GAAaC,CAAY,IAAI,MAAM,QAAQ,IAAI;AAAA,UACpD,MAAMC,EAAO,cAAc;AAAA,UAC3B,MAAMA,EAAO,eAAe;AAAA,QAAA,CAC7B,GACK,CAACC,GAAiBC,CAAgB,IAAI,MAAM,QAAQ,IAAI;AAAA,UAC5DJ,EAAY,KAAK;AAAA,UACjBC,EAAa,KAAK;AAAA,QAAA,CACnB;AAEyB,QAAAxB,EAAA,UAAU4B,EAAO,cAAc;AAAA,UACvD,WAAW/B,EAAiB;AAAA,UAC5B,eAAe6B;AAAA,UACf,UAAU;AAAA,UACV,MAAM;AAAA,UACN,UAAU;AAAA,QAAA,CACX,GAE0BzB,EAAA,UAAU2B,EAAO,cAAc;AAAA,UACxD,WAAW7B,EAAkB;AAAA,UAC7B,eAAe4B;AAAA,UACf,UAAU;AAAA,UACV,MAAM;AAAA,UACN,UAAU;AAAA,QAAA,CACX,GAEDhC,EAAKsB,EAAe,WAAW,IAC/BC,IAAAlB,EAA0B,YAA1B,QAAAkB,EAAmC,aAAaC,EAAM,WAAW,KAE3DJ,EAAAL,CAA8B,EAAE,KAAK,MAAM;;AACzC,gBAAAmB,IAASC,EAAwBrC,CAAQ;AAE/C,UAAAgB,EAAmB,UAAUoB,IACFX,IAAAjB,EAAA,YAAA,QAAAiB,EAAS,SAASW,IAASjB,KACtDmB,IAAA9B,EAA2B,YAA3B,QAAA8B,EAAoC,aAAa,CAAC,GAAGF,CAAM,GAAG,KAC9DvB,EAAe,EAAI,IAEQ0B,IAAA/B,EAAA,YAAA,QAAA+B,EAAS,iBAAiB,YAAY,MAAM;AACrE,YAAAjB,EAAMC,CAAgB,EAAE,KAAK,MAAMH,EAAmB,CAAA;AAAA,UAAA;AAAA,QACvD,CACF;AAAA,MAAA,MAKI,MAAM;;AACX,SAAAK,IAAAlB,EAA0B,YAA1B,QAAAkB,EAAmC,YACnCa,IAAA9B,EAA2B,YAA3B,QAAA8B,EAAoC;AAAA,MAAQ;AAAA,EAEhD,GACC,CAACxC,GAAME,GAAUiB,GAAgCG,GAAmBlB,CAAI,CAAC,GAExEJ,IAEA,gBAAA0C,EAACC,GAAA,EACC,UAAA;AAAA,IAAA,gBAAAC,EAACC,GAAA,EAA2B,KAAKvC,EAAkB,CAAA;AAAA,IAClDK,KACE,gBAAAiC,EAAAE,GAAA,EACC,UAAC,gBAAAF,EAAAG,GAAA,EAA4B,KAAKvC,EAAmB,CAAA,GACvD;AAAA,IAEDL,KACC,gBAAAyC;AAAA,MAACI;AAAAA,MAAA;AAAA,QACC,QAAQ;AAAA,QACR,gBAAgBhC,IAAU,YAAY;AAAA,QACtC,WAAWA,IAAUiC,IAA0BC;AAAA,QAE9C,UAAA/C;AAAA,MAAA;AAAA,IACH;AAAA,IAEDW,KACC,gBAAA8B;AAAA,MAACO;AAAAA,MAAA;AAAA,QACC,gBAAgBrC,IAAc,WAAW;AAAA,QACzC,WAAyB;AAAA,QAEzB,UAAA,gBAAA8B,EAACQ,KAAyB,UAAU,KAAK,MAAMlD,CAAQ,GAAG,MAAM,KAAM;AAAA,MAAA;AAAA,IACxE;AAAA,EAEJ,EAAA,CAAA,IAIG;AACT,CAAC;"}
@@ -1,17 +0,0 @@
1
- const E = 1e3, T = 200, _ = 200, A = 133, R = 30, D = {
2
- IN_FRAMES: [0, 27],
3
- OUT_FRAMES: [27, 47]
4
- }, o = {
5
- IN_FRAMES: [0, 15],
6
- PERCENT_FRAME: [15, 115]
7
- };
8
- export {
9
- D as METER,
10
- o as NEEDLE,
11
- E as NEEDLE_HOLD_TIME,
12
- R as NEEDLE_LOTTIE_FPS,
13
- T as TEXT_APPEAR_DURATION,
14
- _ as TEXT_DISAPPEAR_DELAY,
15
- A as TEXT_DISAPPEAR_DURATION
16
- };
17
- //# sourceMappingURL=constants.js.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"constants.js","sources":["../../../../src/features/post-game-stats/accuracy/constants.ts"],"sourcesContent":["export const NEEDLE_HOLD_TIME = 1000;\nexport const TEXT_APPEAR_DURATION = 200;\nexport const TEXT_DISAPPEAR_DELAY = 200;\nexport const TEXT_DISAPPEAR_DURATION = 133;\nexport const NEEDLE_LOTTIE_FPS = 30;\n\nexport const METER: { IN_FRAMES: [number, number]; OUT_FRAMES: [number, number] } = {\n IN_FRAMES: [0, 27],\n OUT_FRAMES: [27, 47],\n};\n\nexport const NEEDLE: { IN_FRAMES: [number, number]; PERCENT_FRAME: [number, number] } = {\n IN_FRAMES: [0, 15],\n PERCENT_FRAME: [15, 115],\n};\n"],"names":["NEEDLE_HOLD_TIME","TEXT_APPEAR_DURATION","TEXT_DISAPPEAR_DELAY","TEXT_DISAPPEAR_DURATION","NEEDLE_LOTTIE_FPS","METER","NEEDLE"],"mappings":"AAAO,MAAMA,IAAmB,KACnBC,IAAuB,KACvBC,IAAuB,KACvBC,IAA0B,KAC1BC,IAAoB,IAEpBC,IAAuE;AAAA,EAClF,WAAW,CAAC,GAAG,EAAE;AAAA,EACjB,YAAY,CAAC,IAAI,EAAE;AACrB,GAEaC,IAA2E;AAAA,EACtF,WAAW,CAAC,GAAG,EAAE;AAAA,EACjB,eAAe,CAAC,IAAI,GAAG;AACzB;"}
@@ -1,51 +0,0 @@
1
- import o, { keyframes as e, css as p } from "styled-components";
2
- import { GAME_LAUNCHER_SIZE as t } from "../../circle-games/game-launcher/comps/card-container/constants.js";
3
- import { GAME_LAUNCHER_ASSET_PADDING as i } from "../../circle-games/game-launcher/comps/segmented-game-card/constants.js";
4
- const r = 50 * 84 / 100, c = e`
5
- 0%{
6
- opacity: 0;
7
- }
8
- 100%{
9
- opacity: 1;
10
- }
11
- `, d = e`
12
- 0%{
13
- opacity: 1;
14
- }
15
- 100%{
16
- opacity: 0;
17
- }
18
- `, f = o.div`
19
- height: ${t}px;
20
- width: ${t}px;
21
- background: transparent;
22
- display: flex;
23
- align-items: center;
24
- justify-content: center;
25
- position: relative;
26
- `, $ = o.div`
27
- height: ${t + i}px;
28
- width: ${t + i}px;
29
- position: absolute;
30
- z-index: 1;
31
- `, h = o.div`
32
- height: ${t + i}px;
33
- width: ${t + i}px;
34
- position: absolute;
35
- z-index: 2;
36
- `, y = o.div`
37
- z-index: 2;
38
- opacity: 0;
39
- position: absolute;
40
- animation: ${({ $animationType: n, $duration: s, $delay: a }) => p`
41
- ${n === "fadein" ? c : d} ${s}ms ${a}ms ease forwards
42
- `};
43
- transform: translateY(${(t + r) * 84 / 200 + 25}px);
44
- `;
45
- export {
46
- f as Clock,
47
- $ as ClockLottie,
48
- h as ClockTimeSpentLottie,
49
- y as TextWrapper
50
- };
51
- //# sourceMappingURL=clock-styled.js.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"clock-styled.js","sources":["../../../../src/features/post-game-stats/clock/clock-styled.tsx"],"sourcesContent":["import styled, { keyframes, css } from 'styled-components';\n\nimport { GAME_LAUNCHER_SIZE } from '../../circle-games/game-launcher/comps/card-container/constants';\nimport { GAME_LAUNCHER_ASSET_PADDING } from '../../circle-games/game-launcher/comps/segmented-game-card/constants';\n\nconst MASK_PADDING = (50 * 84) / 100;\n\nconst fadeIn = keyframes`\n 0%{\n opacity: 0;\n }\n 100%{\n opacity: 1;\n }\n`;\n\nconst fadeOut = keyframes`\n 0%{\n opacity: 1;\n }\n 100%{\n opacity: 0;\n }\n`;\n\nexport const Clock = styled.div`\n height: ${GAME_LAUNCHER_SIZE}px;\n width: ${GAME_LAUNCHER_SIZE}px;\n background: transparent;\n display: flex;\n align-items: center;\n justify-content: center;\n position: relative;\n`;\n\nexport const ClockLottie = styled.div`\n height: ${GAME_LAUNCHER_SIZE + GAME_LAUNCHER_ASSET_PADDING}px;\n width: ${GAME_LAUNCHER_SIZE + GAME_LAUNCHER_ASSET_PADDING}px;\n position: absolute;\n z-index: 1;\n`;\n\nexport const ClockTimeSpentLottie = styled.div`\n height: ${GAME_LAUNCHER_SIZE + GAME_LAUNCHER_ASSET_PADDING}px;\n width: ${GAME_LAUNCHER_SIZE + GAME_LAUNCHER_ASSET_PADDING}px;\n position: absolute;\n z-index: 2;\n`;\n\nexport const TextWrapper = styled.div<{\n $duration: number;\n $delay: number;\n $animationType: 'fadein' | 'fadeout';\n}>`\n z-index: 2;\n opacity: 0;\n position: absolute;\n animation: ${({ $animationType, $duration, $delay }) => css`\n ${$animationType === 'fadein' ? fadeIn : fadeOut} ${$duration}ms ${$delay}ms ease forwards\n `};\n transform: translateY(${((GAME_LAUNCHER_SIZE + MASK_PADDING) * 84) / 200 + 25}px);\n`;\n"],"names":["MASK_PADDING","fadeIn","keyframes","fadeOut","Clock","styled","GAME_LAUNCHER_SIZE","ClockLottie","GAME_LAUNCHER_ASSET_PADDING","ClockTimeSpentLottie","TextWrapper","$animationType","$duration","$delay","css"],"mappings":";;;AAKA,MAAMA,IAAgB,KAAK,KAAM,KAE3BC,IAASC;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,GASTC,IAAUD;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,GASHE,IAAQC,EAAO;AAAA,YAChBC,CAAkB;AAAA,WACnBA,CAAkB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,GAQhBC,IAAcF,EAAO;AAAA,YACtBC,IAAqBE,CAA2B;AAAA,WACjDF,IAAqBE,CAA2B;AAAA;AAAA;AAAA,GAK9CC,IAAuBJ,EAAO;AAAA,YAC/BC,IAAqBE,CAA2B;AAAA,WACjDF,IAAqBE,CAA2B;AAAA;AAAA;AAAA,GAK9CE,IAAcL,EAAO;AAAA;AAAA;AAAA;AAAA,eAQnB,CAAC,EAAE,gBAAAM,GAAgB,WAAAC,GAAW,QAAAC,QAAaC;AAAA,MACpDH,MAAmB,WAAWV,IAASE,CAAO,IAAIS,CAAS,MAAMC,CAAM;AAAA,GAC1E;AAAA,2BACyBP,IAAqBN,KAAgB,KAAM,MAAM,EAAE;AAAA;"}
@@ -1,9 +0,0 @@
1
- import { CLOCK_TIME_SPENT_FPS as a, CLOCK_TIME_SPENT_DURATION as r } from "./constants.js";
2
- const T = (t) => {
3
- const e = a * r, o = e / (60 * 60 * 1e3);
4
- return Math.min(Math.ceil(o * t), e);
5
- };
6
- export {
7
- T as getClockTimeSpentFramesToPlay
8
- };
9
- //# sourceMappingURL=clock-util.js.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"clock-util.js","sources":["../../../../src/features/post-game-stats/clock/clock-util.ts"],"sourcesContent":["import { CLOCK_TIME_SPENT_FPS, CLOCK_TIME_SPENT_DURATION } from './constants';\n\nexport const getClockTimeSpentFramesToPlay = (timeInMs: number) => {\n // 1 hr = (30 * duration of lottie) frames\n // 60m * 60s * 1000ms = 30 * duration\n // 1ms = (30 * duration) / (60 * 60 * 1000) frames\n const totalFrames = CLOCK_TIME_SPENT_FPS * CLOCK_TIME_SPENT_DURATION; // lottie is of 8s\n\n const framesPerMilliSec = totalFrames / (60 * 60 * 1000);\n\n const framesToPlay = Math.min(Math.ceil(framesPerMilliSec * timeInMs), totalFrames);\n\n return framesToPlay;\n};\n"],"names":["getClockTimeSpentFramesToPlay","timeInMs","totalFrames","CLOCK_TIME_SPENT_FPS","CLOCK_TIME_SPENT_DURATION","framesPerMilliSec"],"mappings":";AAEa,MAAAA,IAAgC,CAACC,MAAqB;AAIjE,QAAMC,IAAcC,IAAuBC,GAErCC,IAAoBH,KAAe,KAAK,KAAK;AAI5C,SAFc,KAAK,IAAI,KAAK,KAAKG,IAAoBJ,CAAQ,GAAGC,CAAW;AAGpF;"}
@@ -1,75 +0,0 @@
1
- import { jsxs as K, jsx as u } from "react/jsx-runtime";
2
- import I from "lottie-web";
3
- import { memo as g, useState as h, useRef as o, useCallback as T, useEffect as j } from "react";
4
- import { LOTTIE as k } from "../../../assets/lottie/lottie.js";
5
- import { useCircleSounds as x } from "../../circle-games/hooks/use-circle-sounds/use-circle-sounds.js";
6
- import { CircleSoundKey as R } from "../../circle-games/hooks/use-circle-sounds/use-circle-sounds-enums.js";
7
- import { delay as D } from "../../utils/utils.js";
8
- import { Clock as U, ClockLottie as $, ClockTimeSpentLottie as w, TextWrapper as X } from "./clock-styled.js";
9
- import { getClockTimeSpentFramesToPlay as Y } from "./clock-util.js";
10
- import { CLOCK_TIME_SPENT_FPS as H, CLOCK as N, CLOCK_INFRAME_LOTTIE_TO_PLAY as W, TIME_LOTTIE_TO_PLAY_IN as b, TEXT_DISAPPEAR_DURATION as q, TEXT_APPEAR_DURATION as z, TIME_SHOWN_HOLD_TIME as B, TEXT_DISAPPEAR_DELAY as G } from "./constants.js";
11
- const it = g(({ show: s, onComplete: i, timeInMs: f, helperText: p }) => {
12
- const { play: c } = x(), [L, F] = h(!1), m = o(!1), l = o(0), d = o(null), E = o(null), a = o(), n = o(), _ = T(() => {
13
- var t, e;
14
- const r = Y(f);
15
- r && (l.current = r, (t = n.current) == null || t.setSpeed(r / H), (e = n.current) == null || e.playSegments([0, r], !0), m.current = !0);
16
- }, [f]), S = T(async () => {
17
- var r, t;
18
- await D(B), (r = n.current) == null || r.playSegments([l.current, 0], !0), await D(G), F(!0), m.current && ((t = n.current) == null || t.addEventListener("complete", () => {
19
- var e;
20
- c(R.CLOCK_OUT), (e = a.current) == null || e.playSegments(N.OUT_FRAMES, !0);
21
- }));
22
- }, [l, c]), A = T(() => {
23
- i == null || i();
24
- }, [i]);
25
- return j(() => {
26
- if (s)
27
- return (async () => {
28
- var O, C, y;
29
- const [t, e] = await Promise.all([
30
- fetch(k.TOTAL_TIME),
31
- fetch(k.TOTAL_TIME_SPENT)
32
- ]), [M, v] = await Promise.all([
33
- t.json(),
34
- e.json()
35
- ]);
36
- a.current = I.loadAnimation({
37
- container: d.current,
38
- animationData: M,
39
- autoplay: !1,
40
- loop: !1,
41
- renderer: "canvas"
42
- }), n.current = I.loadAnimation({
43
- container: E.current,
44
- animationData: v,
45
- autoplay: !1,
46
- loop: !1,
47
- renderer: "canvas"
48
- }), c(R.CLOCK_IN), (O = a.current) == null || O.playSegments(N.IN_FRAMES, !0), (C = a.current) == null || C.addEventListener("complete", () => {
49
- m.current ? A() : _();
50
- }), (y = n.current) == null || y.addEventListener("complete", () => {
51
- var P;
52
- (P = n.current) == null || P.removeEventListener("complete"), S();
53
- });
54
- })(), () => {
55
- var t, e;
56
- (t = a.current) == null || t.destroy(), (e = n.current) == null || e.destroy();
57
- };
58
- }, [s, _, A, S, c]), s ? /* @__PURE__ */ K(U, { children: [
59
- /* @__PURE__ */ u($, { ref: d }),
60
- /* @__PURE__ */ u(w, { ref: E }),
61
- p && /* @__PURE__ */ u(
62
- X,
63
- {
64
- $delay: W + b,
65
- $animationType: L ? "fadeout" : "fadein",
66
- $duration: L ? q : z,
67
- children: p
68
- }
69
- )
70
- ] }) : null;
71
- });
72
- export {
73
- it as Clock
74
- };
75
- //# sourceMappingURL=clock.js.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"clock.js","sources":["../../../../src/features/post-game-stats/clock/clock.tsx"],"sourcesContent":["import type { IClockProps } from './clock-types';\nimport type { AnimationItem } from 'lottie-web';\nimport type { FC } from 'react';\n\nimport Lottie from 'lottie-web';\nimport { memo, useCallback, useEffect, useRef, useState } from 'react';\n\nimport { LOTTIE } from '../../../assets/lottie/lottie';\nimport { useCircleSounds } from '../../circle-games/hooks/use-circle-sounds/use-circle-sounds';\nimport { CircleSoundKey } from '../../circle-games/hooks/use-circle-sounds/use-circle-sounds-enums';\nimport { delay } from '../../utils/utils';\nimport * as Styled from './clock-styled';\nimport { getClockTimeSpentFramesToPlay } from './clock-util';\nimport {\n CLOCK,\n CLOCK_TIME_SPENT_FPS,\n TIME_SHOWN_HOLD_TIME,\n TEXT_APPEAR_DURATION,\n TEXT_DISAPPEAR_DELAY,\n TEXT_DISAPPEAR_DURATION,\n CLOCK_INFRAME_LOTTIE_TO_PLAY,\n TIME_LOTTIE_TO_PLAY_IN,\n} from './constants';\n\nexport const Clock: FC<IClockProps> = memo(({ show, onComplete, timeInMs, helperText }) => {\n const { play } = useCircleSounds();\n const [fadeOut, setFadeOut] = useState(false);\n const isClockTimeSpentShown = useRef(false);\n const framesToPlay = useRef(0);\n\n const clockLottieContainerRef = useRef<HTMLDivElement>(null);\n const clockTimeSpentLottieContainerRef = useRef<HTMLDivElement>(null);\n const clockLottieAnimationRef = useRef<AnimationItem>();\n const clockTimeSpentLottieAnimationRef = useRef<AnimationItem>();\n\n const setClockTimeSpentFrames = useCallback(() => {\n const frames = getClockTimeSpentFramesToPlay(timeInMs);\n\n if (frames) {\n framesToPlay.current = frames;\n // Speed adjustment\n clockTimeSpentLottieAnimationRef.current?.setSpeed(frames / CLOCK_TIME_SPENT_FPS);\n clockTimeSpentLottieAnimationRef.current?.playSegments([0, frames], true);\n isClockTimeSpentShown.current = true;\n }\n }, [timeInMs]);\n\n const onClockTimeSpentExitAnimationFinished = useCallback(async () => {\n await delay(TIME_SHOWN_HOLD_TIME);\n\n // Reverse play time spent animation\n clockTimeSpentLottieAnimationRef.current?.playSegments([framesToPlay.current, 0], true);\n\n await delay(TEXT_DISAPPEAR_DELAY);\n setFadeOut(true);\n\n if (isClockTimeSpentShown.current) {\n clockTimeSpentLottieAnimationRef.current?.addEventListener('complete', () => {\n play(CircleSoundKey.CLOCK_OUT);\n clockLottieAnimationRef.current?.playSegments(CLOCK.OUT_FRAMES, true);\n });\n }\n }, [framesToPlay, play]);\n\n const onAnimationEnd = useCallback(() => {\n onComplete?.();\n }, [onComplete]);\n\n // Play entry animation\n useEffect(() => {\n if (show) {\n const loadAnimations = async () => {\n const [timeLottiePath, timeSpentLottiePath] = await Promise.all([\n fetch(LOTTIE.TOTAL_TIME),\n fetch(LOTTIE.TOTAL_TIME_SPENT),\n ]);\n const [timeLottieData, timeSpentLottieData] = await Promise.all([\n timeLottiePath.json(),\n timeSpentLottiePath.json(),\n ]);\n\n // Clock Lottie\n clockLottieAnimationRef.current = Lottie.loadAnimation({\n container: clockLottieContainerRef.current as Element,\n animationData: timeLottieData,\n autoplay: false,\n loop: false,\n renderer: 'canvas',\n });\n\n // Clock Time Spent Lottie\n clockTimeSpentLottieAnimationRef.current = Lottie.loadAnimation({\n container: clockTimeSpentLottieContainerRef.current as Element,\n animationData: timeSpentLottieData,\n autoplay: false,\n loop: false,\n renderer: 'canvas',\n });\n\n // Play clock in animation sounds and lottie\n play(CircleSoundKey.CLOCK_IN);\n clockLottieAnimationRef.current?.playSegments(CLOCK.IN_FRAMES, true);\n\n clockLottieAnimationRef.current?.addEventListener('complete', () => {\n if (!isClockTimeSpentShown.current) {\n setClockTimeSpentFrames();\n } else {\n onAnimationEnd();\n }\n });\n\n // Setup event listener for time spent animation\n clockTimeSpentLottieAnimationRef.current?.addEventListener('complete', () => {\n clockTimeSpentLottieAnimationRef.current?.removeEventListener('complete');\n onClockTimeSpentExitAnimationFinished();\n });\n };\n\n loadAnimations();\n\n return () => {\n clockLottieAnimationRef.current?.destroy();\n clockTimeSpentLottieAnimationRef.current?.destroy();\n };\n }\n }, [show, setClockTimeSpentFrames, onAnimationEnd, onClockTimeSpentExitAnimationFinished, play]);\n\n if (show) {\n return (\n <Styled.Clock>\n <Styled.ClockLottie ref={clockLottieContainerRef} />\n <Styled.ClockTimeSpentLottie ref={clockTimeSpentLottieContainerRef} />\n {helperText && (\n <Styled.TextWrapper\n $delay={CLOCK_INFRAME_LOTTIE_TO_PLAY + TIME_LOTTIE_TO_PLAY_IN}\n $animationType={fadeOut ? 'fadeout' : 'fadein'}\n $duration={fadeOut ? TEXT_DISAPPEAR_DURATION : TEXT_APPEAR_DURATION}\n >\n {helperText}\n </Styled.TextWrapper>\n )}\n </Styled.Clock>\n );\n }\n\n return null;\n});\n"],"names":["Clock","memo","show","onComplete","timeInMs","helperText","play","useCircleSounds","fadeOut","setFadeOut","useState","isClockTimeSpentShown","useRef","framesToPlay","clockLottieContainerRef","clockTimeSpentLottieContainerRef","clockLottieAnimationRef","clockTimeSpentLottieAnimationRef","setClockTimeSpentFrames","useCallback","frames","getClockTimeSpentFramesToPlay","_a","CLOCK_TIME_SPENT_FPS","_b","onClockTimeSpentExitAnimationFinished","delay","TIME_SHOWN_HOLD_TIME","TEXT_DISAPPEAR_DELAY","CircleSoundKey","CLOCK","onAnimationEnd","useEffect","timeLottiePath","timeSpentLottiePath","LOTTIE","timeLottieData","timeSpentLottieData","Lottie","_c","jsxs","Styled.Clock","jsx","Styled.ClockLottie","Styled.ClockTimeSpentLottie","Styled.TextWrapper","CLOCK_INFRAME_LOTTIE_TO_PLAY","TIME_LOTTIE_TO_PLAY_IN","TEXT_DISAPPEAR_DURATION","TEXT_APPEAR_DURATION"],"mappings":";;;;;;;;;;AAwBa,MAAAA,KAAyBC,EAAK,CAAC,EAAE,MAAAC,GAAM,YAAAC,GAAY,UAAAC,GAAU,YAAAC,QAAiB;AACnF,QAAA,EAAE,MAAAC,MAASC,KACX,CAACC,GAASC,CAAU,IAAIC,EAAS,EAAK,GACtCC,IAAwBC,EAAO,EAAK,GACpCC,IAAeD,EAAO,CAAC,GAEvBE,IAA0BF,EAAuB,IAAI,GACrDG,IAAmCH,EAAuB,IAAI,GAC9DI,IAA0BJ,KAC1BK,IAAmCL,KAEnCM,IAA0BC,EAAY,MAAM;;AAC1C,UAAAC,IAASC,EAA8BjB,CAAQ;AAErD,IAAIgB,MACFP,EAAa,UAAUO,IAEUE,IAAAL,EAAA,YAAA,QAAAK,EAAS,SAASF,IAASG,KAC5DC,IAAAP,EAAiC,YAAjC,QAAAO,EAA0C,aAAa,CAAC,GAAGJ,CAAM,GAAG,KACpET,EAAsB,UAAU;AAAA,EAClC,GACC,CAACP,CAAQ,CAAC,GAEPqB,IAAwCN,EAAY,YAAY;;AACpE,UAAMO,EAAMC,CAAoB,IAGhCL,IAAAL,EAAiC,YAAjC,QAAAK,EAA0C,aAAa,CAACT,EAAa,SAAS,CAAC,GAAG,KAElF,MAAMa,EAAME,CAAoB,GAChCnB,EAAW,EAAI,GAEXE,EAAsB,aACSa,IAAAP,EAAA,YAAA,QAAAO,EAAS,iBAAiB,YAAY,MAAM;;AAC3E,MAAAlB,EAAKuB,EAAe,SAAS,IAC7BP,IAAAN,EAAwB,YAAxB,QAAAM,EAAiC,aAAaQ,EAAM,YAAY;AAAA,IAAI;AAAA,EAExE,GACC,CAACjB,GAAcP,CAAI,CAAC,GAEjByB,IAAiBZ,EAAY,MAAM;AAC1B,IAAAhB,KAAA,QAAAA;AAAA,EAAA,GACZ,CAACA,CAAU,CAAC;AA6Df,SA1DA6B,EAAU,MAAM;AACd,QAAI9B;AAgDa,cA/CQ,YAAY;;AACjC,cAAM,CAAC+B,GAAgBC,CAAmB,IAAI,MAAM,QAAQ,IAAI;AAAA,UAC9D,MAAMC,EAAO,UAAU;AAAA,UACvB,MAAMA,EAAO,gBAAgB;AAAA,QAAA,CAC9B,GACK,CAACC,GAAgBC,CAAmB,IAAI,MAAM,QAAQ,IAAI;AAAA,UAC9DJ,EAAe,KAAK;AAAA,UACpBC,EAAoB,KAAK;AAAA,QAAA,CAC1B;AAGuB,QAAAlB,EAAA,UAAUsB,EAAO,cAAc;AAAA,UACrD,WAAWxB,EAAwB;AAAA,UACnC,eAAesB;AAAA,UACf,UAAU;AAAA,UACV,MAAM;AAAA,UACN,UAAU;AAAA,QAAA,CACX,GAGgCnB,EAAA,UAAUqB,EAAO,cAAc;AAAA,UAC9D,WAAWvB,EAAiC;AAAA,UAC5C,eAAesB;AAAA,UACf,UAAU;AAAA,UACV,MAAM;AAAA,UACN,UAAU;AAAA,QAAA,CACX,GAGD/B,EAAKuB,EAAe,QAAQ,IAC5BP,IAAAN,EAAwB,YAAxB,QAAAM,EAAiC,aAAaQ,EAAM,WAAW,MAEvCN,IAAAR,EAAA,YAAA,QAAAQ,EAAS,iBAAiB,YAAY,MAAM;AAC9D,UAACb,EAAsB,UAGVoB,MAFSb;QAG1B,KAI+BqB,IAAAtB,EAAA,YAAA,QAAAsB,EAAS,iBAAiB,YAAY,MAAM;;AAC1C,WAAAjB,IAAAL,EAAA,YAAA,QAAAK,EAAS,oBAAoB,aACxBG;QAAA;AAAA,MACvC,MAKI,MAAM;;AACX,SAAAH,IAAAN,EAAwB,YAAxB,QAAAM,EAAiC,YACjCE,IAAAP,EAAiC,YAAjC,QAAAO,EAA0C;AAAA,MAAQ;AAAA,EAEtD,GACC,CAACtB,GAAMgB,GAAyBa,GAAgBN,GAAuCnB,CAAI,CAAC,GAE3FJ,IAEA,gBAAAsC,EAACC,GAAA,EACC,UAAA;AAAA,IAAA,gBAAAC,EAACC,GAAA,EAAmB,KAAK7B,EAAyB,CAAA;AAAA,IACjD,gBAAA4B,EAAAE,GAAA,EAA4B,KAAK7B,EAAkC,CAAA;AAAA,IACnEV,KACC,gBAAAqC;AAAA,MAACG;AAAAA,MAAA;AAAA,QACC,QAAQC,IAA+BC;AAAA,QACvC,gBAAgBvC,IAAU,YAAY;AAAA,QACtC,WAAWA,IAAUwC,IAA0BC;AAAA,QAE9C,UAAA5C;AAAA,MAAA;AAAA,IACH;AAAA,EAEJ,EAAA,CAAA,IAIG;AACT,CAAC;"}
@@ -1,16 +0,0 @@
1
- const _ = {
2
- IN_FRAMES: [0, 27],
3
- OUT_FRAMES: [27, 34]
4
- }, T = 30, E = 8, A = (_.IN_FRAMES[1] - _.IN_FRAMES[0]) / T * 1e3, I = 1e3, O = 1e3, N = 200, P = 200, R = 133;
5
- export {
6
- _ as CLOCK,
7
- A as CLOCK_INFRAME_LOTTIE_TO_PLAY,
8
- E as CLOCK_TIME_SPENT_DURATION,
9
- T as CLOCK_TIME_SPENT_FPS,
10
- N as TEXT_APPEAR_DURATION,
11
- P as TEXT_DISAPPEAR_DELAY,
12
- R as TEXT_DISAPPEAR_DURATION,
13
- O as TIME_LOTTIE_TO_PLAY_IN,
14
- I as TIME_SHOWN_HOLD_TIME
15
- };
16
- //# sourceMappingURL=constants.js.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"constants.js","sources":["../../../../src/features/post-game-stats/clock/constants.ts"],"sourcesContent":["export const CLOCK: { IN_FRAMES: [number, number]; OUT_FRAMES: [number, number] } = {\n IN_FRAMES: [0, 27],\n OUT_FRAMES: [27, 34],\n};\n\nexport const CLOCK_TIME_SPENT_FPS = 30;\nexport const CLOCK_TIME_SPENT_DURATION = 8; // in sec\n\nexport const CLOCK_INFRAME_LOTTIE_TO_PLAY =\n ((CLOCK.IN_FRAMES[1] - CLOCK.IN_FRAMES[0]) / CLOCK_TIME_SPENT_FPS) * 1000;\n\n// in ms\nexport const TIME_SHOWN_HOLD_TIME = 1000;\nexport const TIME_LOTTIE_TO_PLAY_IN = 1000;\nexport const TEXT_APPEAR_DURATION = 200;\nexport const TEXT_DISAPPEAR_DELAY = 200;\nexport const TEXT_DISAPPEAR_DURATION = 133;\n"],"names":["CLOCK","CLOCK_TIME_SPENT_FPS","CLOCK_TIME_SPENT_DURATION","CLOCK_INFRAME_LOTTIE_TO_PLAY","TIME_SHOWN_HOLD_TIME","TIME_LOTTIE_TO_PLAY_IN","TEXT_APPEAR_DURATION","TEXT_DISAPPEAR_DELAY","TEXT_DISAPPEAR_DURATION"],"mappings":"AAAO,MAAMA,IAAuE;AAAA,EAClF,WAAW,CAAC,GAAG,EAAE;AAAA,EACjB,YAAY,CAAC,IAAI,EAAE;AACrB,GAEaC,IAAuB,IACvBC,IAA4B,GAE5BC,KACTH,EAAM,UAAU,CAAC,IAAIA,EAAM,UAAU,CAAC,KAAKC,IAAwB,KAG1DG,IAAuB,KACvBC,IAAyB,KACzBC,IAAuB,KACvBC,IAAuB,KACvBC,IAA0B;"}