@cuemath/leap 2.8.36-link.0 → 2.8.36-tables-hg1

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Files changed (99) hide show
  1. package/dist/assets/illustrations/illustrations.js +0 -2
  2. package/dist/assets/illustrations/illustrations.js.map +1 -1
  3. package/dist/assets/lottie/lottie.js +7 -0
  4. package/dist/assets/lottie/lottie.js.map +1 -1
  5. package/dist/features/circle-games/game-launcher/comps/card-container/card-container-styled.js +53 -0
  6. package/dist/features/circle-games/game-launcher/comps/card-container/card-container-styled.js.map +1 -0
  7. package/dist/features/circle-games/game-launcher/comps/card-container/card-container.js +24 -0
  8. package/dist/features/circle-games/game-launcher/comps/card-container/card-container.js.map +1 -0
  9. package/dist/features/circle-games/game-launcher/comps/card-container/constants.js +7 -0
  10. package/dist/features/circle-games/game-launcher/comps/card-container/constants.js.map +1 -0
  11. package/dist/features/circle-games/game-launcher/comps/segmented-game-card/constants.js +6 -6
  12. package/dist/features/circle-games/game-launcher/comps/segmented-game-card/constants.js.map +1 -1
  13. package/dist/features/circle-games/game-launcher/comps/segmented-game-card/segmented-game-card-styled.js +29 -73
  14. package/dist/features/circle-games/game-launcher/comps/segmented-game-card/segmented-game-card-styled.js.map +1 -1
  15. package/dist/features/circle-games/game-launcher/comps/segmented-game-card/segmented-game-card.js +87 -85
  16. package/dist/features/circle-games/game-launcher/comps/segmented-game-card/segmented-game-card.js.map +1 -1
  17. package/dist/features/circle-games/game-launcher/comps/tables-card/constants.js +20 -0
  18. package/dist/features/circle-games/game-launcher/comps/tables-card/constants.js.map +1 -0
  19. package/dist/features/circle-games/game-launcher/comps/tables-card/table-mode/table-mode-styled.js +24 -0
  20. package/dist/features/circle-games/game-launcher/comps/tables-card/table-mode/table-mode-styled.js.map +1 -0
  21. package/dist/features/circle-games/game-launcher/comps/tables-card/table-mode/table-mode.js +54 -0
  22. package/dist/features/circle-games/game-launcher/comps/tables-card/table-mode/table-mode.js.map +1 -0
  23. package/dist/features/circle-games/game-launcher/comps/tables-card/table-star/table-star-styled.js +11 -0
  24. package/dist/features/circle-games/game-launcher/comps/tables-card/table-star/table-star-styled.js.map +1 -0
  25. package/dist/features/circle-games/game-launcher/comps/tables-card/table-star/table-star.js +16 -0
  26. package/dist/features/circle-games/game-launcher/comps/tables-card/table-star/table-star.js.map +1 -0
  27. package/dist/features/circle-games/game-launcher/comps/tables-card/tables-card-styled.js +161 -0
  28. package/dist/features/circle-games/game-launcher/comps/tables-card/tables-card-styled.js.map +1 -0
  29. package/dist/features/circle-games/game-launcher/comps/tables-card/tables-card.js +225 -0
  30. package/dist/features/circle-games/game-launcher/comps/tables-card/tables-card.js.map +1 -0
  31. package/dist/features/circle-games/game-launcher/dal/use-get-circle-home-details-dal/use-get-circle-home-details-dal.js +25 -15
  32. package/dist/features/circle-games/game-launcher/dal/use-get-circle-home-details-dal/use-get-circle-home-details-dal.js.map +1 -1
  33. package/dist/features/circle-games/game-launcher/game-launcher.js +108 -65
  34. package/dist/features/circle-games/game-launcher/game-launcher.js.map +1 -1
  35. package/dist/features/circle-games/games/web-view/enums/project-type-enum.js +1 -1
  36. package/dist/features/circle-games/games/web-view/enums/project-type-enum.js.map +1 -1
  37. package/dist/features/circle-games/games/web-view/web-view-types.js.map +1 -1
  38. package/dist/features/circle-games/games/web-view/web-view.js +69 -82
  39. package/dist/features/circle-games/games/web-view/web-view.js.map +1 -1
  40. package/dist/features/post-game-stats/accuracy/accuracy-styled.js +17 -16
  41. package/dist/features/post-game-stats/accuracy/accuracy-styled.js.map +1 -1
  42. package/dist/features/post-game-stats/clock/clock-styled.js +11 -10
  43. package/dist/features/post-game-stats/clock/clock-styled.js.map +1 -1
  44. package/dist/features/post-game-stats/digital-meter/comp/animated-arc/animated-arc-styled.js +17 -0
  45. package/dist/features/post-game-stats/digital-meter/comp/animated-arc/animated-arc-styled.js.map +1 -0
  46. package/dist/features/post-game-stats/digital-meter/comp/animated-arc/animated-arc.js +47 -0
  47. package/dist/features/post-game-stats/digital-meter/comp/animated-arc/animated-arc.js.map +1 -0
  48. package/dist/features/post-game-stats/digital-meter/comp/animated-arc/constants.js +6 -0
  49. package/dist/features/post-game-stats/digital-meter/comp/animated-arc/constants.js.map +1 -0
  50. package/dist/features/post-game-stats/digital-meter/constants.js +16 -0
  51. package/dist/features/post-game-stats/digital-meter/constants.js.map +1 -0
  52. package/dist/features/post-game-stats/digital-meter/digital-meter-styled.js +86 -0
  53. package/dist/features/post-game-stats/digital-meter/digital-meter-styled.js.map +1 -0
  54. package/dist/features/post-game-stats/digital-meter/digital-meter.js +163 -0
  55. package/dist/features/post-game-stats/digital-meter/digital-meter.js.map +1 -0
  56. package/dist/features/post-game-stats/digital-meter/helper.js +33 -0
  57. package/dist/features/post-game-stats/digital-meter/helper.js.map +1 -0
  58. package/dist/features/post-game-stats/number-count-animation/number-count-animation-styled.js +29 -0
  59. package/dist/features/post-game-stats/number-count-animation/number-count-animation-styled.js.map +1 -0
  60. package/dist/features/post-game-stats/number-count-animation/number-count-animation.js +20 -0
  61. package/dist/features/post-game-stats/number-count-animation/number-count-animation.js.map +1 -0
  62. package/dist/features/post-game-stats/points/points.js +25 -24
  63. package/dist/features/post-game-stats/points/points.js.map +1 -1
  64. package/dist/features/post-game-stats/post-game-stats-styled.js +1 -1
  65. package/dist/features/post-game-stats/post-game-stats-styled.js.map +1 -1
  66. package/dist/features/post-game-stats/streak/streak-styled.js +18 -17
  67. package/dist/features/post-game-stats/streak/streak-styled.js.map +1 -1
  68. package/dist/features/trial-session/comps/trial-circle-game/constants.js.map +1 -1
  69. package/dist/features/trial-session/comps/trial-circle-game/trial-circle-game.js.map +1 -1
  70. package/dist/index.d.ts +93 -141
  71. package/dist/index.js +206 -211
  72. package/dist/static/advance-mode-segment-lottie.51ff6707.json +1 -0
  73. package/dist/static/infinite-button-bg.5909225e.json +1 -0
  74. package/dist/static/infinite-button-symbol.aa31350c.json +1 -0
  75. package/dist/static/random-mode-segment-lottie.79cf1c07.json +1 -0
  76. package/dist/static/sequence-mode-segment-lottie.11ac49e9.json +1 -0
  77. package/dist/static/table-mode-reveal.b44a82c3.json +1 -0
  78. package/dist/static/target-achieved-text.053bd142.json +2830 -0
  79. package/package.json +3 -2
  80. package/dist/assets/sounds/sounds.js +0 -7
  81. package/dist/assets/sounds/sounds.js.map +0 -1
  82. package/dist/features/circle-games/games/web-view/enums/project-ids-enum.js +0 -14
  83. package/dist/features/circle-games/games/web-view/enums/project-ids-enum.js.map +0 -1
  84. package/dist/features/talk-meter/helper.js +0 -11
  85. package/dist/features/talk-meter/helper.js.map +0 -1
  86. package/dist/features/talk-meter/hooks/use-talk-meter.js +0 -112
  87. package/dist/features/talk-meter/hooks/use-talk-meter.js.map +0 -1
  88. package/dist/features/talk-meter/ripple/index.js +0 -62
  89. package/dist/features/talk-meter/ripple/index.js.map +0 -1
  90. package/dist/features/talk-meter/talk-meter-styled.js +0 -84
  91. package/dist/features/talk-meter/talk-meter-styled.js.map +0 -1
  92. package/dist/features/talk-meter/talk-meter-view/talk-meter-view-styled.js +0 -22
  93. package/dist/features/talk-meter/talk-meter-view/talk-meter-view-styled.js.map +0 -1
  94. package/dist/features/talk-meter/talk-meter-view/talk-meter-view.js +0 -89
  95. package/dist/features/talk-meter/talk-meter-view/talk-meter-view.js.map +0 -1
  96. package/dist/features/talk-meter/talk-meter.js +0 -71
  97. package/dist/features/talk-meter/talk-meter.js.map +0 -1
  98. package/dist/static/female-avatar.b8cd1012.svg +0 -1
  99. package/dist/static/male-avatar.2febc9eb.svg +0 -1
@@ -1 +1 @@
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- {"version":3,"file":"game-launcher.js","sources":["../../../../src/features/circle-games/game-launcher/game-launcher.tsx"],"sourcesContent":["import type { IGameLauncherProps } from './game-launcher-types';\nimport type { FC, ReactNode } from 'react';\n\nimport { memo, useEffect, useMemo, useState } from 'react';\n\nimport { LOTTIE } from '../../../assets/lottie/lottie';\nimport { CircularLoader } from '../../ui/loader/circular-loader/circular-loader';\nimport LottieAnimation from '../../ui/lottie-animation/lottie-animation';\nimport { ProjectType } from '../games/web-view/enums';\nimport { useCircleSounds } from '../hooks/use-circle-sounds/use-circle-sounds';\nimport { Carousel } from './comps/carousel/carousel';\nimport {\n GAME_LAUNCHER_ASSET_PADDING,\n GAME_LAUNCHER_SIZE,\n} from './comps/segmented-game-card/constants';\nimport { SegmentedGameCard } from './comps/segmented-game-card/segmented-game-card';\nimport { GAME_LAUNCHER_ANALYTICS_EVENTS } from './game-launcher-analytics-events';\nimport { useGameLauncherJourney } from './use-game-launcher-journey/use-game-launcher-journey';\n\nconst sleepyBoiDimension = GAME_LAUNCHER_SIZE + GAME_LAUNCHER_ASSET_PADDING;\n\nexport const GameLauncher: FC<IGameLauncherProps> = memo(\n ({ onSegmentClick, onJourneyComplete, journeyId, data, isLoading, defaultIndex = 0 }) => {\n const [currentIndex, setCurrentIndex] = useState(defaultIndex);\n\n const { playSwipSound } = useCircleSounds();\n\n const {\n gameRefs,\n lessonRefs,\n puzzleRefs,\n startJourney,\n carouselNextBtnRef,\n isJourneyInProgress,\n } = useGameLauncherJourney({\n setCarouselIndex: setCurrentIndex,\n onSegmentClick,\n onJourneyComplete,\n });\n\n const items = useMemo(() => {\n let itemTypes: ReactNode[] = [];\n\n if (data) {\n if (data.lessons) {\n itemTypes = [\n ...itemTypes,\n <SegmentedGameCard\n ref={lessonRefs}\n label={data.lessons.label}\n value={data.lessons.data.filter(lesson => lesson.status === 'completed').length}\n 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+ {"version":3,"file":"game-launcher.js","sources":["../../../../src/features/circle-games/game-launcher/game-launcher.tsx"],"sourcesContent":["import type { ITableDetails } from './comps/tables-card/tables-card-types';\nimport type {\n Game,\n Lesson,\n Puzzle,\n} from './dal/use-get-circle-home-details-dal/use-get-circle-home-dal-types';\nimport type { IGameLauncherProps } from './game-launcher-types';\nimport type { FC, ReactNode } from 'react';\n\nimport { memo, useCallback, useEffect, useMemo, useState } from 'react';\n\nimport { LOTTIE } from '../../../assets/lottie/lottie';\nimport { CircularLoader } from '../../ui/loader/circular-loader/circular-loader';\nimport LottieAnimation from '../../ui/lottie-animation/lottie-animation';\nimport { ProjectType } from '../games/web-view/enums';\nimport { useCircleSounds } from '../hooks/use-circle-sounds/use-circle-sounds';\nimport { CircleSoundKey } from '../hooks/use-circle-sounds/use-circle-sounds-enums';\nimport { GAME_LAUNCHER_SIZE } from './comps/card-container/constants';\nimport { Carousel } from './comps/carousel/carousel';\nimport { GAME_LAUNCHER_ASSET_PADDING } from './comps/segmented-game-card/constants';\nimport { SegmentedGameCard } from './comps/segmented-game-card/segmented-game-card';\nimport { TablesCard } from './comps/tables-card/tables-card';\nimport { GAME_LAUNCHER_ANALYTICS_EVENTS } from './game-launcher-analytics-events';\nimport { useGameLauncherJourney } from './use-game-launcher-journey/use-game-launcher-journey';\n\nconst sleepyBoiDimension = GAME_LAUNCHER_SIZE + GAME_LAUNCHER_ASSET_PADDING;\n\nexport const GameLauncher: FC<IGameLauncherProps> = memo(\n ({ onSegmentClick, onJourneyComplete, journeyId, data, isLoading, defaultIndex = 0 }) => {\n const [currentIndex, setCurrentIndex] = useState(defaultIndex);\n const [enableTables] = useState(false);\n\n const { playSwipSound, play } = useCircleSounds();\n const {\n gameRefs,\n lessonRefs,\n puzzleRefs,\n startJourney,\n carouselNextBtnRef,\n isJourneyInProgress,\n } = useGameLauncherJourney({\n setCarouselIndex: setCurrentIndex,\n onSegmentClick,\n onJourneyComplete,\n });\n\n const onTableSegmentClick = useCallback(\n (table: ITableDetails) => {\n play(CircleSoundKey.GAME_CARD_CLICK);\n onSegmentClick(table, ProjectType.TABLE);\n },\n [onSegmentClick, play],\n );\n\n const handleLessonSegmentClick = useCallback(\n (lesson: Lesson) => {\n if (lesson.status !== 'completed') {\n play(CircleSoundKey.GAME_CARD_CLICK);\n onSegmentClick(lesson, ProjectType.LESSON);\n }\n },\n [onSegmentClick, play],\n );\n\n const handleGameSegmentClick = useCallback(\n (game: Game) => {\n play(CircleSoundKey.GAME_CARD_CLICK);\n onSegmentClick(game, ProjectType.GAME);\n },\n [onSegmentClick, play],\n );\n\n const handlePuzzleSegmentClick = useCallback(\n (puzzle: Puzzle) => {\n play(CircleSoundKey.GAME_CARD_CLICK);\n onSegmentClick(puzzle, ProjectType.PUZZLE);\n },\n [onSegmentClick, play],\n );\n\n const items = useMemo(() => {\n let itemTypes: 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@@ -1,4 +1,4 @@
1
- var a = /* @__PURE__ */ ((E) => (E.GAME = "game", E.PUZZLE = "puzzle", E.LESSON = "lesson", E))(a || {});
1
+ var a = /* @__PURE__ */ ((E) => (E.GAME = "game", E.PUZZLE = "puzzle", E.LESSON = "lesson", E.TABLE = "table", E))(a || {});
2
2
  export {
3
3
  a as ProjectType
4
4
  };
@@ -1 +1 @@
1
- {"version":3,"file":"project-type-enum.js","sources":["../../../../../../src/features/circle-games/games/web-view/enums/project-type-enum.ts"],"sourcesContent":["export enum ProjectType {\n GAME = 'game',\n PUZZLE = 'puzzle',\n LESSON = 'lesson',\n}\n"],"names":["ProjectType"],"mappings":"AAAY,IAAAA,sBAAAA,OACVA,EAAA,OAAO,QACPA,EAAA,SAAS,UACTA,EAAA,SAAS,UAHCA,IAAAA,KAAA,CAAA,CAAA;"}
1
+ {"version":3,"file":"project-type-enum.js","sources":["../../../../../../src/features/circle-games/games/web-view/enums/project-type-enum.ts"],"sourcesContent":["export enum ProjectType {\n GAME = 'game',\n PUZZLE = 'puzzle',\n LESSON = 'lesson',\n TABLE = 'table',\n}\n"],"names":["ProjectType"],"mappings":"AAAY,IAAAA,sBAAAA,OACVA,EAAA,OAAO,QACPA,EAAA,SAAS,UACTA,EAAA,SAAS,UACTA,EAAA,QAAQ,SAJEA,IAAAA,KAAA,CAAA,CAAA;"}
@@ -1 +1 @@
1
- {"version":3,"file":"web-view-types.js","sources":["../../../../../src/features/circle-games/games/web-view/web-view-types.ts"],"sourcesContent":["import type { IAvatarLayer } from '../../../ui/avatar/avatar-types';\nimport type { TUserTypes } from '../../../ui/types';\nimport type {\n GameId,\n PuzzleId,\n LessonId,\n MiniGameId,\n WebViewEvent,\n ProjectOutcome,\n ProjectType,\n} from './enums';\nimport type { WEBVIEW_ANALYTICS_EVENTS } from './web-view-analytics-events';\nimport type { IframeHTMLAttributes } from 'react';\n\nexport type TProject = GameId | PuzzleId | LessonId;\n\nexport interface IPlayer {\n id: string;\n username: string;\n grade?: string;\n avatar?: IAvatarLayer[] | null;\n playerType: TUserTypes;\n}\n\ninterface IBaseWebGameProps<T> {\n projectId: T;\n variant: string;\n projectType: ProjectType;\n joinByRoomId?: string;\n enableSync?: boolean; // applicable for all except multiplayer games\n enablePlayerTurnIndicators?: boolean;\n enableCloseButton?: boolean;\n}\n\nexport interface IMultiplayerWebGameProps extends IBaseWebGameProps<GameId> {}\n\nexport interface IPuzzleWebGameProps extends IBaseWebGameProps<PuzzleId> {\n question: string;\n askHintPermission?: boolean;\n}\n\nexport interface ILessonWebGameProps extends IBaseWebGameProps<LessonId> {\n miniGameIdentifier: MiniGameId;\n sessionId: string;\n targetQuestions: number;\n}\n\nexport interface IVibrationPattern {\n pattern: number[] | number;\n}\n\nexport enum IStatsToAwardErrorCode {\n DEFAULT = 'default',\n SUCCESS = 'success',\n FAIL = 'fail',\n}\n\nexport interface IPlayerStats {\n points: number;\n accuracy: number;\n timeSpent: number;\n streakDays: number;\n streakStatusToday: 'pending' | 'completed';\n errorCode: IStatsToAwardErrorCode;\n outcome: ProjectOutcome;\n value: string;\n}\n\nexport interface IInfoMessage {\n message: string;\n position: 'top' | 'bottom';\n}\n\nexport interface ITrackEvent {\n eventName: typeof WEBVIEW_ANALYTICS_EVENTS;\n properties: Record<string, unknown>;\n}\n\nexport interface IWebViewProps extends IframeHTMLAttributes<HTMLIFrameElement> {\n baseUrl: string;\n parentDomain: string;\n projectDetails: IMultiplayerWebGameProps | IPuzzleWebGameProps | ILessonWebGameProps;\n playerDetails: IPlayer;\n onBack?: () => void;\n onGameLoad?: () => void;\n onGamePlayFinish?: (playerStats: IPlayerStats) => void;\n handleInfoMessage?: (infoMessage: IInfoMessage) => void;\n}\n\nexport interface IMessageProps {\n event: `${WebViewEvent}`;\n payload: IVibrationPattern | IPlayerStats | IInfoMessage | null;\n}\n"],"names":["IStatsToAwardErrorCode"],"mappings":"AAmDY,IAAAA,sBAAAA,OACVA,EAAA,UAAU,WACVA,EAAA,UAAU,WACVA,EAAA,OAAO,QAHGA,IAAAA,KAAA,CAAA,CAAA;"}
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+ {"version":3,"file":"web-view-types.js","sources":["../../../../../src/features/circle-games/games/web-view/web-view-types.ts"],"sourcesContent":["import type { IAvatarLayer } from '../../../ui/avatar/avatar-types';\nimport type { TUserTypes } from '../../../ui/types';\nimport type { WebViewEvent, ProjectOutcome, ProjectType } from './enums';\nimport type { WEBVIEW_ANALYTICS_EVENTS } from './web-view-analytics-events';\nimport type { IframeHTMLAttributes } from 'react';\n\nexport interface IPlayer {\n id: string;\n username: string;\n grade?: string;\n avatar?: IAvatarLayer[] | null;\n playerType: TUserTypes;\n}\n\ninterface ISyncableWebGameProps {\n joinByRoomId?: string;\n enableSync?: boolean; // applicable for all except multiplayer games and tables\n}\n\ninterface IBaseWebGameProps {\n projectId: string;\n variant: string;\n projectType: ProjectType;\n enableCloseButton?: boolean;\n}\n\nexport interface IMultiplayerWebGameProps extends IBaseWebGameProps, ISyncableWebGameProps {\n enablePlayerTurnIndicators?: boolean;\n}\n\nexport interface IPuzzleWebGameProps extends IBaseWebGameProps, ISyncableWebGameProps {\n question: string;\n askHintPermission?: boolean;\n}\n\nexport interface ILessonWebGameProps extends IBaseWebGameProps, ISyncableWebGameProps {\n miniGameIdentifier: string;\n sessionId: string;\n targetQuestions: number;\n}\n\nexport interface ITableWebGameProps extends IBaseWebGameProps {\n tableNumber: number;\n infiniteModeHighScore?: number;\n}\n\nexport interface IVibrationPattern {\n pattern: number[] | number;\n}\n\nexport enum IStatsToAwardErrorCode {\n DEFAULT = 'default',\n SUCCESS = 'success',\n FAIL = 'fail',\n}\n\nexport interface IPlayerStats {\n points: number;\n accuracy: number;\n timeSpent: number;\n streakDays: number;\n streakStatusToday: 'pending' | 'completed';\n errorCode: IStatsToAwardErrorCode;\n outcome: ProjectOutcome;\n value: string;\n}\n\nexport interface IInfoMessage {\n message: string;\n position: 'top' | 'bottom';\n}\n\nexport interface ITrackEvent {\n eventName: typeof WEBVIEW_ANALYTICS_EVENTS;\n properties: Record<string, unknown>;\n}\n\nexport interface IWebViewProps extends IframeHTMLAttributes<HTMLIFrameElement> {\n baseUrl: string;\n projectDetails:\n | IMultiplayerWebGameProps\n | IPuzzleWebGameProps\n | ILessonWebGameProps\n | ITableWebGameProps;\n parentDomain: string;\n playerDetails: IPlayer;\n onBack?: () => void;\n onGameLoad?: () => void;\n onGamePlayFinish?: (playerStats: IPlayerStats) => void;\n handleInfoMessage?: (infoMessage: IInfoMessage) => void;\n}\n\nexport interface IMessageProps {\n event: `${WebViewEvent}`;\n payload: IVibrationPattern | IPlayerStats | IInfoMessage | null;\n}\n"],"names":["IStatsToAwardErrorCode"],"mappings":"AAkDY,IAAAA,sBAAAA,OACVA,EAAA,UAAU,WACVA,EAAA,UAAU,WACVA,EAAA,OAAO,QAHGA,IAAAA,KAAA,CAAA,CAAA;"}
@@ -1,115 +1,102 @@
1
- import { jsx as G } from "react/jsx-runtime";
2
- import { forwardRef as M, useRef as W, useMemo as j, useCallback as A, useImperativeHandle as H, useEffect as V } from "react";
3
- import { useUIContext as $ } from "../../../ui/context/context.js";
1
+ import { jsx as P } from "react/jsx-runtime";
2
+ import { forwardRef as G, useRef as W, useMemo as _, useCallback as T, useImperativeHandle as V, useEffect as $ } from "react";
3
+ import { useUIContext as B } from "../../../ui/context/context.js";
4
4
  import { ALLOWED_ORIGIN as N } from "./constants.js";
5
- import { ProjectType as I } from "./enums/project-type-enum.js";
6
- import { WebViewEvent as i } from "./enums/web-view-events-enum.js";
7
- const q = M((C, P) => {
5
+ import { ProjectType as s } from "./enums/project-type-enum.js";
6
+ import { WebViewEvent as o } from "./enums/web-view-events-enum.js";
7
+ const F = G((C, I) => {
8
8
  const {
9
- baseUrl: R,
10
- projectDetails: v,
11
- playerDetails: T,
9
+ baseUrl: L,
10
+ projectDetails: y,
11
+ playerDetails: v,
12
12
  onGameLoad: a,
13
- onGamePlayFinish: c,
14
- handleInfoMessage: f,
15
- onBack: p,
16
- parentDomain: g,
17
- ...b
18
- } = C, l = W(null), w = j(() => T, [T]), o = j(() => v, [v]);
19
- let u = "";
20
- const { onEvent: D } = $();
21
- o.projectType === I.LESSON && (u = o.miniGameIdentifier);
22
- const m = A(() => {
23
- const {
24
- enableCloseButton: r = !0,
25
- enablePlayerTurnIndicators: s = !1,
26
- enableSync: t = !1,
27
- joinByRoomId: E = ""
28
- } = o;
13
+ onGamePlayFinish: p,
14
+ handleInfoMessage: c,
15
+ onBack: f,
16
+ parentDomain: w,
17
+ ...R
18
+ } = C, l = W(null), D = _(() => v, [v]), t = _(() => y, [y]);
19
+ let A = "";
20
+ const { onEvent: O } = B();
21
+ t.projectType === s.LESSON && (A = t.miniGameIdentifier);
22
+ const m = T(() => {
23
+ const { enableCloseButton: n = !0 } = t;
29
24
  let e = {
30
- joinByRoomId: E,
31
- enableCloseButton: r,
32
- enablePlayerTurnIndicators: s,
33
- enableSync: t
25
+ enableCloseButton: n
34
26
  };
35
- if (o.projectType === I.PUZZLE) {
36
- const n = o;
37
- e = {
38
- ...e,
39
- question: n.question,
40
- askHintPermission: n.askHintPermission
41
- };
42
- }
43
- if (o.projectType === I.LESSON) {
44
- const n = o;
45
- e = {
46
- ...e,
47
- miniGameIdentifier: n.miniGameIdentifier,
48
- sessionId: n.sessionId,
49
- targetQuestions: n.targetQuestions
50
- };
51
- }
52
- return e;
53
- }, [o]), d = A(() => {
54
- var s, t;
55
- const r = m();
56
- (t = (s = l.current) == null ? void 0 : s.contentWindow) == null || t.postMessage(
27
+ return t.projectType === s.GAME && (e = {
28
+ ...e,
29
+ ...t
30
+ }), t.projectType === s.PUZZLE && (e = {
31
+ ...e,
32
+ ...t
33
+ }), t.projectType === s.LESSON && (e = {
34
+ ...e,
35
+ ...t
36
+ }), t.projectType === s.TABLE && (e = {
37
+ ...e,
38
+ ...t
39
+ }), e;
40
+ }, [t]), E = T(() => {
41
+ var e, r;
42
+ const n = m();
43
+ (r = (e = l.current) == null ? void 0 : e.contentWindow) == null || r.postMessage(
57
44
  JSON.stringify({
58
- event: i.GAME_DATA,
59
- payload: r
45
+ event: o.GAME_DATA,
46
+ payload: n
60
47
  }),
61
48
  N
62
49
  );
63
- }, [m]), O = A(() => {
64
- var s, t;
65
- const r = m();
66
- (t = (s = l.current) == null ? void 0 : s.contentWindow) == null || t.postMessage(
50
+ }, [m]), g = T(() => {
51
+ var e, r;
52
+ const n = m();
53
+ (r = (e = l.current) == null ? void 0 : e.contentWindow) == null || r.postMessage(
67
54
  JSON.stringify({
68
- event: i.SET_CONFIG,
55
+ event: o.SET_CONFIG,
69
56
  payload: {
70
- user: w,
71
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100
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101
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115
102
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@@ -1 +1 @@
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- import o, { keyframes as s, css as r } from "styled-components";
2
- import { GAME_LAUNCHER_SIZE as t, GAME_LAUNCHER_ASSET_PADDING as a } from "../../circle-games/game-launcher/comps/segmented-game-card/constants.js";
3
- const p = 50 * 84 / 100, c = s`
1
+ import o, { keyframes as r, css as s } from "styled-components";
2
+ import { GAME_LAUNCHER_SIZE as t } from "../../circle-games/game-launcher/comps/card-container/constants.js";
3
+ import { GAME_LAUNCHER_ASSET_PADDING as a } from "../../circle-games/game-launcher/comps/segmented-game-card/constants.js";
4
+ const p = 50 * 84 / 100, c = r`
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8
9
  opacity: 1;
9
10
  }
10
- `, d = s`
11
+ `, d = r`
11
12
  0%{
12
13
  opacity: 1;
13
14
  }
14
15
  100%{
15
16
  opacity: 0;
16
17
  }
17
- `, f = o.div`
18
+ `, m = o.div`
18
19
  height: ${t}px;
19
20
  width: ${t}px;
20
21
  background: transparent;
@@ -28,40 +29,40 @@ const p = 50 * 84 / 100, c = s`
28
29
  position: absolute;
29
30
  flex: 1;
30
31
  z-index: 1;
31
- `, m = o.div`
32
+ `, y = o.div`
32
33
  height: ${t + a}px;
33
34
  width: ${t + a}px;
34
35
  position: absolute;
35
36
  z-index: 2;
36
37
  transform: ${({ $translateX: e = 0, $translateY: i = 0, $rotate: n = 0 }) => `translateX(${e}px) translateY(${i}px) rotate(${n}deg)`};
37
- `, y = o.div`
38
+ `, A = o.div`
38
39
  height: 100%;
39
40
  width: 100%;
40
- `, A = o.div`
41
+ `, h = o.div`
41
42
  z-index: 2;
42
43
  opacity: 0;
43
44
  position: absolute;
44
- animation: ${({ $animationType: e, $duration: i, $delay: n }) => r`
45
+ animation: ${({ $animationType: e, $duration: i, $delay: n }) => s`
45
46
  ${e === "fadein" ? c : d} ${i}ms ${n}ms ease forwards
46
47
  `};
47
48
  transform: translateY(${(t + p) * 84 / 200 + 25}px);
48
- `, h = o.div`
49
+ `, u = o.div`
49
50
  position: absolute;
50
51
  z-index: 20;
51
52
  display: flex;
52
53
  flex-direction: row;
53
54
  align-items: flex-end;
54
55
 
55
- ${({ $animationType: e, $duration: i }) => e && i && r`
56
+ ${({ $animationType: e, $duration: i }) => e && i && s`
56
57
  animation: ${e === "fadein" ? c : d} ${i}ms linear forwards;
57
58
  `}
58
59
  `;
59
60
  export {
60
- f as Accuracy,
61
+ m as Accuracy,
61
62
  $ as AccuracyMeterLottie,
62
- y as AccuracyNeedleLottie,
63
- m as AnimatedAccuracyNeedleContainer,
64
- h as PercentTextWrapper,
65
- A as TextWrapper
63
+ A as AccuracyNeedleLottie,
64
+ y as AnimatedAccuracyNeedleContainer,
65
+ u as PercentTextWrapper,
66
+ h as TextWrapper
66
67
  };
67
68
  //# sourceMappingURL=accuracy-styled.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"accuracy-styled.js","sources":["../../../../src/features/post-game-stats/accuracy/accuracy-styled.tsx"],"sourcesContent":["import styled, { keyframes, css } from 'styled-components';\n\nimport {\n GAME_LAUNCHER_ASSET_PADDING,\n GAME_LAUNCHER_SIZE,\n} from '../../circle-games/game-launcher/comps/segmented-game-card/constants';\n\nconst MASK_PADDING = (50 * 84) / 100;\n\nconst fadeIn = keyframes`\n 0%{\n opacity: 0;\n }\n 100%{\n opacity: 1;\n }\n`;\n\nconst fadeOut = keyframes`\n 0%{\n opacity: 1;\n }\n 100%{\n opacity: 0;\n }\n`;\n\nexport const Accuracy = styled.div`\n height: ${GAME_LAUNCHER_SIZE}px;\n width: ${GAME_LAUNCHER_SIZE}px;\n background: transparent;\n display: flex;\n align-items: center;\n justify-content: center;\n position: relative;\n`;\n\nexport const AccuracyMeterLottie = styled.div`\n height: ${GAME_LAUNCHER_SIZE + GAME_LAUNCHER_ASSET_PADDING}px;\n width: ${GAME_LAUNCHER_SIZE + GAME_LAUNCHER_ASSET_PADDING}px;\n position: absolute;\n flex: 1;\n z-index: 1;\n`;\n\nexport const AnimatedAccuracyNeedleContainer = styled.div<{\n $translateX?: number;\n $translateY?: number;\n $rotate?: number;\n}>`\n height: ${GAME_LAUNCHER_SIZE + GAME_LAUNCHER_ASSET_PADDING}px;\n width: ${GAME_LAUNCHER_SIZE + GAME_LAUNCHER_ASSET_PADDING}px;\n position: absolute;\n z-index: 2;\n transform: ${({ $translateX = 0, $translateY = 0, $rotate = 0 }) =>\n `translateX(${$translateX}px) translateY(${$translateY}px) rotate(${$rotate}deg)`};\n`;\n\nexport const AccuracyNeedleLottie = styled.div`\n height: 100%;\n width: 100%;\n`;\n\nexport const TextWrapper = styled.div<{\n $duration: number;\n $delay: number;\n $animationType: 'fadein' | 'fadeout';\n}>`\n z-index: 2;\n opacity: 0;\n position: absolute;\n animation: ${({ $animationType, $duration, $delay }) => css`\n ${$animationType === 'fadein' ? fadeIn : fadeOut} ${$duration}ms ${$delay}ms ease forwards\n `};\n transform: translateY(${((GAME_LAUNCHER_SIZE + MASK_PADDING) * 84) / 200 + 25}px);\n`;\n\nexport const PercentTextWrapper = styled.div<{\n $animationType?: 'fadein' | 'fadeout';\n $duration?: number;\n}>`\n position: absolute;\n z-index: 20;\n display: flex;\n flex-direction: row;\n align-items: flex-end;\n\n ${({ $animationType, $duration }) =>\n $animationType &&\n $duration &&\n css`\n animation: ${$animationType === 'fadein' ? fadeIn : fadeOut} ${$duration}ms linear forwards;\n `}\n`;\n"],"names":["MASK_PADDING","fadeIn","keyframes","fadeOut","Accuracy","styled","GAME_LAUNCHER_SIZE","AccuracyMeterLottie","GAME_LAUNCHER_ASSET_PADDING","AnimatedAccuracyNeedleContainer","$translateX","$translateY","$rotate","AccuracyNeedleLottie","TextWrapper","$animationType","$duration","$delay","css","PercentTextWrapper"],"mappings":";;AAOA,MAAMA,IAAgB,KAAK,KAAM,KAE3BC,IAASC;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,GASTC,IAAUD;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,GASHE,IAAWC,EAAO;AAAA,YACnBC,CAAkB;AAAA,WACnBA,CAAkB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,GAQhBC,IAAsBF,EAAO;AAAA,YAC9BC,IAAqBE,CAA2B;AAAA,WACjDF,IAAqBE,CAA2B;AAAA;AAAA;AAAA;AAAA,GAM9CC,IAAkCJ,EAAO;AAAA,YAK1CC,IAAqBE,CAA2B;AAAA,WACjDF,IAAqBE,CAA2B;AAAA;AAAA;AAAA,eAG5C,CAAC,EAAE,aAAAE,IAAc,GAAG,aAAAC,IAAc,GAAG,SAAAC,IAAU,EAAE,MAC5D,cAAcF,CAAW,kBAAkBC,CAAW,cAAcC,CAAO,MAAM;AAAA,GAGxEC,IAAuBR,EAAO;AAAA;AAAA;AAAA,GAK9BS,IAAcT,EAAO;AAAA;AAAA;AAAA;AAAA,eAQnB,CAAC,EAAE,gBAAAU,GAAgB,WAAAC,GAAW,QAAAC,QAAaC;AAAA,MACpDH,MAAmB,WAAWd,IAASE,CAAO,IAAIa,CAAS,MAAMC,CAAM;AAAA,GAC1E;AAAA,2BACyBX,IAAqBN,KAAgB,KAAM,MAAM,EAAE;AAAA,GAGlEmB,IAAqBd,EAAO;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,IAUrC,CAAC,EAAE,gBAAAU,GAAgB,WAAAC,EAAU,MAC7BD,KACAC,KACAE;AAAA,mBACeH,MAAmB,WAAWd,IAASE,CAAO,IAAIa,CAAS;AAAA,KACzE;AAAA;"}
1
+ {"version":3,"file":"accuracy-styled.js","sources":["../../../../src/features/post-game-stats/accuracy/accuracy-styled.tsx"],"sourcesContent":["import styled, { keyframes, css } from 'styled-components';\n\nimport { GAME_LAUNCHER_SIZE } from '../../circle-games/game-launcher/comps/card-container/constants';\nimport { GAME_LAUNCHER_ASSET_PADDING } from '../../circle-games/game-launcher/comps/segmented-game-card/constants';\n\nconst MASK_PADDING = (50 * 84) / 100;\n\nconst fadeIn = keyframes`\n 0%{\n opacity: 0;\n }\n 100%{\n opacity: 1;\n }\n`;\n\nconst fadeOut = keyframes`\n 0%{\n opacity: 1;\n }\n 100%{\n opacity: 0;\n }\n`;\n\nexport const Accuracy = styled.div`\n height: ${GAME_LAUNCHER_SIZE}px;\n width: ${GAME_LAUNCHER_SIZE}px;\n background: transparent;\n display: flex;\n align-items: center;\n justify-content: center;\n position: relative;\n`;\n\nexport const AccuracyMeterLottie = styled.div`\n height: ${GAME_LAUNCHER_SIZE + GAME_LAUNCHER_ASSET_PADDING}px;\n width: ${GAME_LAUNCHER_SIZE + GAME_LAUNCHER_ASSET_PADDING}px;\n position: absolute;\n flex: 1;\n z-index: 1;\n`;\n\nexport const AnimatedAccuracyNeedleContainer = styled.div<{\n $translateX?: number;\n $translateY?: number;\n $rotate?: number;\n}>`\n height: ${GAME_LAUNCHER_SIZE + GAME_LAUNCHER_ASSET_PADDING}px;\n width: ${GAME_LAUNCHER_SIZE + GAME_LAUNCHER_ASSET_PADDING}px;\n position: absolute;\n z-index: 2;\n transform: ${({ $translateX = 0, $translateY = 0, $rotate = 0 }) =>\n `translateX(${$translateX}px) translateY(${$translateY}px) rotate(${$rotate}deg)`};\n`;\n\nexport const AccuracyNeedleLottie = styled.div`\n height: 100%;\n width: 100%;\n`;\n\nexport const TextWrapper = styled.div<{\n $duration: number;\n $delay: number;\n $animationType: 'fadein' | 'fadeout';\n}>`\n z-index: 2;\n opacity: 0;\n position: absolute;\n animation: ${({ $animationType, $duration, $delay }) => css`\n ${$animationType === 'fadein' ? fadeIn : fadeOut} ${$duration}ms ${$delay}ms ease forwards\n `};\n transform: translateY(${((GAME_LAUNCHER_SIZE + MASK_PADDING) * 84) / 200 + 25}px);\n`;\n\nexport const PercentTextWrapper = styled.div<{\n $animationType?: 'fadein' | 'fadeout';\n $duration?: number;\n}>`\n position: absolute;\n z-index: 20;\n display: flex;\n flex-direction: row;\n align-items: flex-end;\n\n ${({ $animationType, $duration }) =>\n $animationType &&\n $duration &&\n css`\n animation: ${$animationType === 'fadein' ? fadeIn : fadeOut} ${$duration}ms linear forwards;\n `}\n`;\n"],"names":["MASK_PADDING","fadeIn","keyframes","fadeOut","Accuracy","styled","GAME_LAUNCHER_SIZE","AccuracyMeterLottie","GAME_LAUNCHER_ASSET_PADDING","AnimatedAccuracyNeedleContainer","$translateX","$translateY","$rotate","AccuracyNeedleLottie","TextWrapper","$animationType","$duration","$delay","css","PercentTextWrapper"],"mappings":";;;AAKA,MAAMA,IAAgB,KAAK,KAAM,KAE3BC,IAASC;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,GASTC,IAAUD;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,GASHE,IAAWC,EAAO;AAAA,YACnBC,CAAkB;AAAA,WACnBA,CAAkB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,GAQhBC,IAAsBF,EAAO;AAAA,YAC9BC,IAAqBE,CAA2B;AAAA,WACjDF,IAAqBE,CAA2B;AAAA;AAAA;AAAA;AAAA,GAM9CC,IAAkCJ,EAAO;AAAA,YAK1CC,IAAqBE,CAA2B;AAAA,WACjDF,IAAqBE,CAA2B;AAAA;AAAA;AAAA,eAG5C,CAAC,EAAE,aAAAE,IAAc,GAAG,aAAAC,IAAc,GAAG,SAAAC,IAAU,EAAE,MAC5D,cAAcF,CAAW,kBAAkBC,CAAW,cAAcC,CAAO,MAAM;AAAA,GAGxEC,IAAuBR,EAAO;AAAA;AAAA;AAAA,GAK9BS,IAAcT,EAAO;AAAA;AAAA;AAAA;AAAA,eAQnB,CAAC,EAAE,gBAAAU,GAAgB,WAAAC,GAAW,QAAAC,QAAaC;AAAA,MACpDH,MAAmB,WAAWd,IAASE,CAAO,IAAIa,CAAS,MAAMC,CAAM;AAAA,GAC1E;AAAA,2BACyBX,IAAqBN,KAAgB,KAAM,MAAM,EAAE;AAAA,GAGlEmB,IAAqBd,EAAO;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,IAUrC,CAAC,EAAE,gBAAAU,GAAgB,WAAAC,EAAU,MAC7BD,KACAC,KACAE;AAAA,mBACeH,MAAmB,WAAWd,IAASE,CAAO,IAAIa,CAAS;AAAA,KACzE;AAAA;"}
@@ -1,6 +1,7 @@
1
1
  import o, { keyframes as e, css as p } from "styled-components";
2
- import { GAME_LAUNCHER_SIZE as t, GAME_LAUNCHER_ASSET_PADDING as i } from "../../circle-games/game-launcher/comps/segmented-game-card/constants.js";
3
- const c = 50 * 84 / 100, r = e`
2
+ import { GAME_LAUNCHER_SIZE as t } from "../../circle-games/game-launcher/comps/card-container/constants.js";
3
+ import { GAME_LAUNCHER_ASSET_PADDING as i } from "../../circle-games/game-launcher/comps/segmented-game-card/constants.js";
4
+ const r = 50 * 84 / 100, c = e`
4
5
  0%{
5
6
  opacity: 0;
6
7
  }
@@ -14,7 +15,7 @@ const c = 50 * 84 / 100, r = e`
14
15
  100%{
15
16
  opacity: 0;
16
17
  }
17
- `, m = o.div`
18
+ `, f = o.div`
18
19
  height: ${t}px;
19
20
  width: ${t}px;
20
21
  background: transparent;
@@ -27,24 +28,24 @@ const c = 50 * 84 / 100, r = e`
27
28
  width: ${t + i}px;
28
29
  position: absolute;
29
30
  z-index: 1;
30
- `, f = o.div`
31
+ `, h = o.div`
31
32
  height: ${t + i}px;
32
33
  width: ${t + i}px;
33
34
  position: absolute;
34
35
  z-index: 2;
35
- `, h = o.div`
36
+ `, y = o.div`
36
37
  z-index: 2;
37
38
  opacity: 0;
38
39
  position: absolute;
39
40
  animation: ${({ $animationType: n, $duration: s, $delay: a }) => p`
40
- ${n === "fadein" ? r : d} ${s}ms ${a}ms ease forwards
41
+ ${n === "fadein" ? c : d} ${s}ms ${a}ms ease forwards
41
42
  `};
42
- transform: translateY(${(t + c) * 84 / 200 + 25}px);
43
+ transform: translateY(${(t + r) * 84 / 200 + 25}px);
43
44
  `;
44
45
  export {
45
- m as Clock,
46
+ f as Clock,
46
47
  $ as ClockLottie,
47
- f as ClockTimeSpentLottie,
48
- h as TextWrapper
48
+ h as ClockTimeSpentLottie,
49
+ y as TextWrapper
49
50
  };
50
51
  //# sourceMappingURL=clock-styled.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"clock-styled.js","sources":["../../../../src/features/post-game-stats/clock/clock-styled.tsx"],"sourcesContent":["import styled, { keyframes, css } from 'styled-components';\n\nimport {\n GAME_LAUNCHER_ASSET_PADDING,\n GAME_LAUNCHER_SIZE,\n} from '../../circle-games/game-launcher/comps/segmented-game-card/constants';\n\nconst MASK_PADDING = (50 * 84) / 100;\n\nconst fadeIn = keyframes`\n 0%{\n opacity: 0;\n }\n 100%{\n opacity: 1;\n }\n`;\n\nconst fadeOut = keyframes`\n 0%{\n opacity: 1;\n }\n 100%{\n opacity: 0;\n }\n`;\n\nexport const Clock = styled.div`\n height: ${GAME_LAUNCHER_SIZE}px;\n width: ${GAME_LAUNCHER_SIZE}px;\n background: transparent;\n display: flex;\n align-items: center;\n justify-content: center;\n position: relative;\n`;\n\nexport const ClockLottie = styled.div`\n height: ${GAME_LAUNCHER_SIZE + GAME_LAUNCHER_ASSET_PADDING}px;\n width: ${GAME_LAUNCHER_SIZE + GAME_LAUNCHER_ASSET_PADDING}px;\n position: absolute;\n z-index: 1;\n`;\n\nexport const ClockTimeSpentLottie = styled.div`\n height: ${GAME_LAUNCHER_SIZE + GAME_LAUNCHER_ASSET_PADDING}px;\n width: ${GAME_LAUNCHER_SIZE + GAME_LAUNCHER_ASSET_PADDING}px;\n position: absolute;\n z-index: 2;\n`;\n\nexport const TextWrapper = styled.div<{\n $duration: number;\n $delay: number;\n $animationType: 'fadein' | 'fadeout';\n}>`\n z-index: 2;\n opacity: 0;\n position: absolute;\n animation: ${({ $animationType, $duration, $delay }) => css`\n ${$animationType === 'fadein' ? fadeIn : fadeOut} ${$duration}ms ${$delay}ms ease forwards\n `};\n transform: translateY(${((GAME_LAUNCHER_SIZE + MASK_PADDING) * 84) / 200 + 25}px);\n`;\n"],"names":["MASK_PADDING","fadeIn","keyframes","fadeOut","Clock","styled","GAME_LAUNCHER_SIZE","ClockLottie","GAME_LAUNCHER_ASSET_PADDING","ClockTimeSpentLottie","TextWrapper","$animationType","$duration","$delay","css"],"mappings":";;AAOA,MAAMA,IAAgB,KAAK,KAAM,KAE3BC,IAASC;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,GASTC,IAAUD;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,GASHE,IAAQC,EAAO;AAAA,YAChBC,CAAkB;AAAA,WACnBA,CAAkB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,GAQhBC,IAAcF,EAAO;AAAA,YACtBC,IAAqBE,CAA2B;AAAA,WACjDF,IAAqBE,CAA2B;AAAA;AAAA;AAAA,GAK9CC,IAAuBJ,EAAO;AAAA,YAC/BC,IAAqBE,CAA2B;AAAA,WACjDF,IAAqBE,CAA2B;AAAA;AAAA;AAAA,GAK9CE,IAAcL,EAAO;AAAA;AAAA;AAAA;AAAA,eAQnB,CAAC,EAAE,gBAAAM,GAAgB,WAAAC,GAAW,QAAAC,QAAaC;AAAA,MACpDH,MAAmB,WAAWV,IAASE,CAAO,IAAIS,CAAS,MAAMC,CAAM;AAAA,GAC1E;AAAA,2BACyBP,IAAqBN,KAAgB,KAAM,MAAM,EAAE;AAAA;"}
1
+ {"version":3,"file":"clock-styled.js","sources":["../../../../src/features/post-game-stats/clock/clock-styled.tsx"],"sourcesContent":["import styled, { keyframes, css } from 'styled-components';\n\nimport { GAME_LAUNCHER_SIZE } from '../../circle-games/game-launcher/comps/card-container/constants';\nimport { GAME_LAUNCHER_ASSET_PADDING } from '../../circle-games/game-launcher/comps/segmented-game-card/constants';\n\nconst MASK_PADDING = (50 * 84) / 100;\n\nconst fadeIn = keyframes`\n 0%{\n opacity: 0;\n }\n 100%{\n opacity: 1;\n }\n`;\n\nconst fadeOut = keyframes`\n 0%{\n opacity: 1;\n }\n 100%{\n opacity: 0;\n }\n`;\n\nexport const Clock = styled.div`\n height: ${GAME_LAUNCHER_SIZE}px;\n width: ${GAME_LAUNCHER_SIZE}px;\n background: transparent;\n display: flex;\n align-items: center;\n justify-content: center;\n position: relative;\n`;\n\nexport const ClockLottie = styled.div`\n height: ${GAME_LAUNCHER_SIZE + GAME_LAUNCHER_ASSET_PADDING}px;\n width: ${GAME_LAUNCHER_SIZE + GAME_LAUNCHER_ASSET_PADDING}px;\n position: absolute;\n z-index: 1;\n`;\n\nexport const ClockTimeSpentLottie = styled.div`\n height: ${GAME_LAUNCHER_SIZE + GAME_LAUNCHER_ASSET_PADDING}px;\n width: ${GAME_LAUNCHER_SIZE + GAME_LAUNCHER_ASSET_PADDING}px;\n position: absolute;\n z-index: 2;\n`;\n\nexport const TextWrapper = styled.div<{\n $duration: number;\n $delay: number;\n $animationType: 'fadein' | 'fadeout';\n}>`\n z-index: 2;\n opacity: 0;\n position: absolute;\n animation: ${({ $animationType, $duration, $delay }) => css`\n ${$animationType === 'fadein' ? fadeIn : fadeOut} ${$duration}ms ${$delay}ms ease forwards\n `};\n transform: translateY(${((GAME_LAUNCHER_SIZE + MASK_PADDING) * 84) / 200 + 25}px);\n`;\n"],"names":["MASK_PADDING","fadeIn","keyframes","fadeOut","Clock","styled","GAME_LAUNCHER_SIZE","ClockLottie","GAME_LAUNCHER_ASSET_PADDING","ClockTimeSpentLottie","TextWrapper","$animationType","$duration","$delay","css"],"mappings":";;;AAKA,MAAMA,IAAgB,KAAK,KAAM,KAE3BC,IAASC;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,GASTC,IAAUD;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,GASHE,IAAQC,EAAO;AAAA,YAChBC,CAAkB;AAAA,WACnBA,CAAkB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,GAQhBC,IAAcF,EAAO;AAAA,YACtBC,IAAqBE,CAA2B;AAAA,WACjDF,IAAqBE,CAA2B;AAAA;AAAA;AAAA,GAK9CC,IAAuBJ,EAAO;AAAA,YAC/BC,IAAqBE,CAA2B;AAAA,WACjDF,IAAqBE,CAA2B;AAAA;AAAA;AAAA,GAK9CE,IAAcL,EAAO;AAAA;AAAA;AAAA;AAAA,eAQnB,CAAC,EAAE,gBAAAM,GAAgB,WAAAC,GAAW,QAAAC,QAAaC;AAAA,MACpDH,MAAmB,WAAWV,IAASE,CAAO,IAAIS,CAAS,MAAMC,CAAM;AAAA,GAC1E;AAAA,2BACyBP,IAAqBN,KAAgB,KAAM,MAAM,EAAE;AAAA;"}
@@ -0,0 +1,17 @@
1
+ import i from "styled-components";
2
+ import { RAINBOW_COLOR_ANIMATION_DURATION as r } from "../../constants.js";
3
+ import { rainbowColorAnimation as n } from "../../helper.js";
4
+ import { ARC_Z_INDEX as s } from "./constants.js";
5
+ const p = i.svg`
6
+ position: absolute;
7
+ z-index: ${s};
8
+ `, A = i.path`
9
+ stroke: ${({ theme: o, stroke: t }) => o.colors[t]};
10
+ animation: ${({ $playRainbowColors: o }) => o ? n : "undefined"}
11
+ ${r}s ease infinite forwards;
12
+ `;
13
+ export {
14
+ A as Path,
15
+ p as Svg
16
+ };
17
+ //# sourceMappingURL=animated-arc-styled.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"animated-arc-styled.js","sources":["../../../../../../src/features/post-game-stats/digital-meter/comp/animated-arc/animated-arc-styled.tsx"],"sourcesContent":["import type { TColorNames } from '../../../../ui/types';\n\nimport styled from 'styled-components';\n\nimport { RAINBOW_COLOR_ANIMATION_DURATION } from '../../constants';\nimport { rainbowColorAnimation } from '../../helper';\nimport { ARC_Z_INDEX } from './constants';\n\nexport const Svg = styled.svg`\n position: absolute;\n z-index: ${ARC_Z_INDEX};\n`;\n\nexport const Path = styled.path<{ stroke: TColorNames; $playRainbowColors: boolean }>`\n stroke: ${({ theme, stroke }) => theme.colors[stroke]};\n animation: ${({ $playRainbowColors }) =>\n $playRainbowColors ? rainbowColorAnimation : 'undefined'}\n ${RAINBOW_COLOR_ANIMATION_DURATION}s ease infinite forwards;\n`;\n"],"names":["Svg","styled","ARC_Z_INDEX","Path","theme","stroke","$playRainbowColors","rainbowColorAnimation","RAINBOW_COLOR_ANIMATION_DURATION"],"mappings":";;;;AAQO,MAAMA,IAAMC,EAAO;AAAA;AAAA,aAEbC,CAAW;AAAA,GAGXC,IAAOF,EAAO;AAAA,YACf,CAAC,EAAE,OAAAG,GAAO,QAAAC,EAAA,MAAaD,EAAM,OAAOC,CAAM,CAAC;AAAA,eACxC,CAAC,EAAE,oBAAAC,EAAA,MACZA,IAAqBC,IAAwB,WAAW;AAAA,MACxDC,CAAgC;AAAA;"}
@@ -0,0 +1,47 @@
1
+ import { jsx as l } from "react/jsx-runtime";
2
+ import { useRef as A, useLayoutEffect as $ } from "react";
3
+ import { describeArc as R } from "../../helper.js";
4
+ import { Svg as k, Path as w } from "./animated-arc-styled.js";
5
+ import { ADJUSTED_START_ANGLE as D } from "./constants.js";
6
+ const x = ({
7
+ radius: e,
8
+ strokeWidth: n,
9
+ color: h,
10
+ targetAngle: m,
11
+ startAngle: p = 0,
12
+ duration: r = 2,
13
+ mode: o = "draw",
14
+ delay: s = 0,
15
+ playRainbowColors: y = !1
16
+ }) => {
17
+ const a = A(null), g = -D + p, i = e, u = e - n / 2, c = R(i, i, u, g, m);
18
+ return $(() => {
19
+ const t = a.current;
20
+ if (t) {
21
+ if (o === "draw") {
22
+ const f = t.getTotalLength();
23
+ t.style.strokeDasharray = `${f}`, t.style.strokeDashoffset = `${f}`, t.getBoundingClientRect(), requestAnimationFrame(() => {
24
+ t.style.transition = `stroke-dashoffset ${r}s linear ${s}s`, t.style.strokeDashoffset = "0";
25
+ });
26
+ }
27
+ o === "fade" && (t.style.opacity = "0", t.getBoundingClientRect(), requestAnimationFrame(() => {
28
+ t.style.transition = `opacity 0s ease-in-out ${s}s`, t.style.opacity = "1";
29
+ }));
30
+ }
31
+ }, [c, o, r, s]), /* @__PURE__ */ l(k, { width: 2 * e, height: 2 * e, viewBox: `0 0 ${2 * e} ${2 * e}`, children: /* @__PURE__ */ l(
32
+ w,
33
+ {
34
+ ref: a,
35
+ d: c,
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+ fill: "none",
37
+ stroke: h,
38
+ strokeWidth: n,
39
+ strokeLinecap: "butt",
40
+ $playRainbowColors: y
41
+ }
42
+ ) });
43
+ };
44
+ export {
45
+ x as AnimatedArc
46
+ };
47
+ //# sourceMappingURL=animated-arc.js.map
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+ {"version":3,"file":"animated-arc.js","sources":["../../../../../../src/features/post-game-stats/digital-meter/comp/animated-arc/animated-arc.tsx"],"sourcesContent":["import type { IAnimatedArcProps } from './animated-arc-types';\n\nimport React, { useRef, useLayoutEffect } from 'react';\n\nimport { describeArc } from '../../helper';\nimport * as Styled from './animated-arc-styled';\nimport { ADJUSTED_START_ANGLE } from './constants';\n\nexport const AnimatedArc: React.FC<IAnimatedArcProps> = ({\n radius,\n strokeWidth,\n color,\n targetAngle,\n startAngle = 0,\n duration = 2,\n mode = 'draw',\n delay = 0,\n playRainbowColors = false,\n}) => {\n const pathRef = useRef<SVGPathElement>(null);\n\n const adjustedStartAngle = -ADJUSTED_START_ANGLE + startAngle;\n const center = radius;\n const arcRadius = radius - strokeWidth / 2; // draw arc inside the visible bounds\n const arcPath = describeArc(center, center, arcRadius, adjustedStartAngle, targetAngle);\n\n useLayoutEffect(() => {\n const path = pathRef.current;\n\n if (!path) return;\n\n if (mode === 'draw') {\n const length = path.getTotalLength();\n\n path.style.strokeDasharray = `${length}`;\n path.style.strokeDashoffset = `${length}`;\n path.getBoundingClientRect();\n\n requestAnimationFrame(() => {\n path.style.transition = `stroke-dashoffset ${duration}s linear ${delay}s`;\n path.style.strokeDashoffset = '0';\n });\n }\n\n if (mode === 'fade') {\n path.style.opacity = '0';\n path.getBoundingClientRect();\n\n requestAnimationFrame(() => {\n path.style.transition = `opacity 0s ease-in-out ${delay}s`;\n path.style.opacity = '1';\n });\n }\n }, [arcPath, mode, duration, delay]);\n\n return (\n <Styled.Svg width={2 * radius} height={2 * radius} viewBox={`0 0 ${2 * radius} ${2 * radius}`}>\n <Styled.Path\n ref={pathRef}\n d={arcPath}\n fill=\"none\"\n stroke={color}\n strokeWidth={strokeWidth}\n strokeLinecap=\"butt\"\n $playRainbowColors={playRainbowColors}\n />\n </Styled.Svg>\n );\n};\n"],"names":["AnimatedArc","radius","strokeWidth","color","targetAngle","startAngle","duration","mode","delay","playRainbowColors","pathRef","useRef","adjustedStartAngle","ADJUSTED_START_ANGLE","center","arcRadius","arcPath","describeArc","useLayoutEffect","path","length","Styled.Svg","jsx","Styled.Path"],"mappings":";;;;;AAQO,MAAMA,IAA2C,CAAC;AAAA,EACvD,QAAAC;AAAA,EACA,aAAAC;AAAA,EACA,OAAAC;AAAA,EACA,aAAAC;AAAA,EACA,YAAAC,IAAa;AAAA,EACb,UAAAC,IAAW;AAAA,EACX,MAAAC,IAAO;AAAA,EACP,OAAAC,IAAQ;AAAA,EACR,mBAAAC,IAAoB;AACtB,MAAM;AACE,QAAAC,IAAUC,EAAuB,IAAI,GAErCC,IAAqB,CAACC,IAAuBR,GAC7CS,IAASb,GACTc,IAAYd,IAASC,IAAc,GACnCc,IAAUC,EAAYH,GAAQA,GAAQC,GAAWH,GAAoBR,CAAW;AAEtF,SAAAc,EAAgB,MAAM;AACpB,UAAMC,IAAOT,EAAQ;AAErB,QAAKS,GAEL;AAAA,UAAIZ,MAAS,QAAQ;AACb,cAAAa,IAASD,EAAK;AAEf,QAAAA,EAAA,MAAM,kBAAkB,GAAGC,CAAM,IACjCD,EAAA,MAAM,mBAAmB,GAAGC,CAAM,IACvCD,EAAK,sBAAsB,GAE3B,sBAAsB,MAAM;AAC1B,UAAAA,EAAK,MAAM,aAAa,qBAAqBb,CAAQ,YAAYE,CAAK,KACtEW,EAAK,MAAM,mBAAmB;AAAA,QAAA,CAC/B;AAAA,MACH;AAEA,MAAIZ,MAAS,WACXY,EAAK,MAAM,UAAU,KACrBA,EAAK,sBAAsB,GAE3B,sBAAsB,MAAM;AACrB,QAAAA,EAAA,MAAM,aAAa,0BAA0BX,CAAK,KACvDW,EAAK,MAAM,UAAU;AAAA,MAAA,CACtB;AAAA;AAAA,KAEF,CAACH,GAAST,GAAMD,GAAUE,CAAK,CAAC,qBAGhCa,GAAA,EAAW,OAAO,IAAIpB,GAAQ,QAAQ,IAAIA,GAAQ,SAAS,OAAO,IAAIA,CAAM,IAAI,IAAIA,CAAM,IACzF,UAAA,gBAAAqB;AAAA,IAACC;AAAAA,IAAA;AAAA,MACC,KAAKb;AAAA,MACL,GAAGM;AAAA,MACH,MAAK;AAAA,MACL,QAAQb;AAAA,MACR,aAAAD;AAAA,MACA,eAAc;AAAA,MACd,oBAAoBO;AAAA,IAAA;AAAA,EAExB,EAAA,CAAA;AAEJ;"}
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1
+ const A = 1, _ = 150;
2
+ export {
3
+ _ as ADJUSTED_START_ANGLE,
4
+ A as ARC_Z_INDEX
5
+ };
6
+ //# sourceMappingURL=constants.js.map
@@ -0,0 +1 @@
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+ {"version":3,"file":"constants.js","sources":["../../../../../../src/features/post-game-stats/digital-meter/comp/animated-arc/constants.ts"],"sourcesContent":["export const ARC_Z_INDEX = 1;\n\nexport const ADJUSTED_START_ANGLE = 150;\n"],"names":["ARC_Z_INDEX","ADJUSTED_START_ANGLE"],"mappings":"AAAO,MAAMA,IAAc,GAEdC,IAAuB;"}
@@ -0,0 +1,16 @@
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+ import { ARC_Z_INDEX as _ } from "./comp/animated-arc/constants.js";
2
+ const I = 300, N = 2, A = _ + 1, E = A + 1, T = E + 1, O = 99 / 30, o = 2 / 30, L = 56 / 30, t = 12 / 30, D = 20 / 30, c = 43 / 30;
3
+ export {
4
+ N as BORDER_OFFSET,
5
+ E as CONTENT_CONTAINER_Z_INDEX,
6
+ A as LINE_MARKING_Z_INDEX,
7
+ T as NUMBER_MARKING_Z_INDEX,
8
+ t as PROGRESS_FILL_DELAY,
9
+ D as PROGRESS_FILL_DURATION,
10
+ c as RAINBOW_COLOR_ANIMATION_DURATION,
11
+ L as TARGET_ACHIEVED_DELAY,
12
+ o as TARGET_HELPER_TEXT_APPEAR_DELAY,
13
+ O as TOTAL_ANIMATION_DURATION,
14
+ I as TOTAL_ARC_AVAILABLE
15
+ };
16
+ //# sourceMappingURL=constants.js.map
@@ -0,0 +1 @@
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+ {"version":3,"file":"constants.js","sources":["../../../../src/features/post-game-stats/digital-meter/constants.ts"],"sourcesContent":["import { ARC_Z_INDEX } from './comp/animated-arc/constants';\n\nexport const TOTAL_ARC_AVAILABLE = 300;\n\nexport const BORDER_OFFSET = 2;\nexport const LINE_MARKING_Z_INDEX = ARC_Z_INDEX + 1;\nexport const CONTENT_CONTAINER_Z_INDEX = LINE_MARKING_Z_INDEX + 1;\nexport const NUMBER_MARKING_Z_INDEX = CONTENT_CONTAINER_Z_INDEX + 1;\n\n// animation details\nexport const TOTAL_ANIMATION_DURATION = 99 / 30; // in 99 frames\nexport const TARGET_HELPER_TEXT_APPEAR_DELAY = 2 / 30; // delay of 2 frames\nexport const TARGET_ACHIEVED_DELAY = 56 / 30; // 56 frames\nexport const PROGRESS_FILL_DELAY = 12 / 30; // delay of 12 frames\nexport const PROGRESS_FILL_DURATION = 20 / 30; // in 20 frames\nexport const RAINBOW_COLOR_ANIMATION_DURATION = 43 / 30; // 43 frames;\n"],"names":["TOTAL_ARC_AVAILABLE","BORDER_OFFSET","LINE_MARKING_Z_INDEX","ARC_Z_INDEX","CONTENT_CONTAINER_Z_INDEX","NUMBER_MARKING_Z_INDEX","TOTAL_ANIMATION_DURATION","TARGET_HELPER_TEXT_APPEAR_DELAY","TARGET_ACHIEVED_DELAY","PROGRESS_FILL_DELAY","PROGRESS_FILL_DURATION","RAINBOW_COLOR_ANIMATION_DURATION"],"mappings":";AAEO,MAAMA,IAAsB,KAEtBC,IAAgB,GAChBC,IAAuBC,IAAc,GACrCC,IAA4BF,IAAuB,GACnDG,IAAyBD,IAA4B,GAGrDE,IAA2B,KAAK,IAChCC,IAAkC,IAAI,IACtCC,IAAwB,KAAK,IAC7BC,IAAsB,KAAK,IAC3BC,IAAyB,KAAK,IAC9BC,IAAmC,KAAK;"}