@cuemath/leap 2.8.36-hg1 → 2.8.36-hg3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -1,16 +1,16 @@
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- import o, { keyframes as c } from "styled-components";
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+ import e, { keyframes as c } from "styled-components";
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  import l from "../../../../ui/layout/flex-view.js";
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- import { GAME_LAUNCHER_SIZE as e, GAME_LAUNCHER_SIZE_LARGE as r } from "../card-container/constants.js";
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- import { TABLE_CARD_SHADOW_Z_INDEX as p, TABLE_MODE_CONTAINER_Z_INDEX as h, TABLE_MODE_OVERLAY_Z_INDEX as E, ABSOLUTE_VIEW_Z_INDEX as f, INFINITE_MODE_Z_INDEX as g, TABLE_REVEAL_ANIMATION as n } from "./constants.js";
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- const s = 2 * Math.PI * (e / 2), a = 30, _ = n.REVEAL_CONTENT[0] / a, $ = (n.REVEAL_CONTENT[1] - n.REVEAL_CONTENT[0]) / a, m = (n.DISAPPEAR_CONTENT[1] - n.DISAPPEAR_CONTENT[0]) / a, d = o.div`
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+ import { GAME_LAUNCHER_SIZE as o, GAME_LAUNCHER_SIZE_LARGE as r } from "../card-container/constants.js";
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+ import { TABLE_CARD_SHADOW_Z_INDEX as p, TABLE_MODE_CONTAINER_Z_INDEX as h, TABLE_MODE_OVERLAY_Z_INDEX as E, ABSOLUTE_VIEW_Z_INDEX as f, INFINITE_MODE_Z_INDEX as $, TABLE_REVEAL_ANIMATION as n } from "./constants.js";
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+ const s = 2 * Math.PI * (o / 2), a = 30, g = n.REVEAL_CONTENT[0] / a, _ = (n.REVEAL_CONTENT[1] - n.REVEAL_CONTENT[0]) / a, m = (n.DISAPPEAR_CONTENT[1] - n.DISAPPEAR_CONTENT[0]) / a, d = e.div`
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  position: relative;
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  height: inherit;
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  width: inherit;
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- `, I = o(d)`
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+ `, I = e(d)`
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  display: flex;
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  align-items: center;
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  justify-content: center;
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- `, y = o.div`
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+ `, v = e.div`
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  position: absolute;
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  height: inherit;
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  width: inherit;
@@ -23,7 +23,7 @@ const s = 2 * Math.PI * (e / 2), a = 30, _ = n.REVEAL_CONTENT[0] / a, $ = (n.REV
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  );
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  z-index: ${p};
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  pointer-events: none;
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- `, v = o.div`
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+ `, y = e.div`
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  display: flex;
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  flex-direction: column;
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  justify-content: center;
@@ -34,9 +34,9 @@ const s = 2 * Math.PI * (e / 2), a = 30, _ = n.REVEAL_CONTENT[0] / a, $ = (n.REV
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  width: 50%;
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  height: ${({ $totalSegments: t }) => s / t}px;
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  position: absolute;
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- left: ${e / 2}px;
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- top: ${({ $totalSegments: t }) => (e - s / t) / 2}px;
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- padding-right: ${e === r ? 19 : 13}px;
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+ left: ${o / 2}px;
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+ top: ${({ $totalSegments: t }) => (o - s / t) / 2}px;
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+ padding-right: ${o === r ? 19 : 13}px;
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  z-index: ${({ $zIndex: t }) => t || 1};
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  background-color: ${({ theme: t }) => t.colors.BLACK_1};
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  clip-path: polygon(0% 50%, 100% 0%, 100% 100%);
@@ -64,35 +64,35 @@ const s = 2 * Math.PI * (e / 2), a = 30, _ = n.REVEAL_CONTENT[0] / a, $ = (n.REV
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  background: ${({ theme: t }) => t.colors.WHITE_5};
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  }
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  }
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- `, C = o.div`
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- width: ${e === r ? 10 : 8}px;
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- height: ${e === r ? 10 : 8}px;
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- margin-left: ${e === r ? 12 : 8}px;
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+ `, C = e.div`
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+ width: ${o === r ? 10 : 8}px;
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+ height: ${o === r ? 10 : 8}px;
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+ margin-left: ${o === r ? 12 : 8}px;
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  border-radius: 100%;
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  background-color: ${({ theme: t, $isStarAchieved: i }) => i ? t.colors.GREEN_6 : t.colors.BLACK_5};
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- `, L = o(l)`
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+ `, L = e(l)`
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  transform: rotate(${({ $angle: t }) => t}deg);
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  width: 16px;
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  height: 16px;
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  align-items: center;
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- `, w = o.div`
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+ `, w = e.div`
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  position: absolute;
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  z-index: ${h};
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  height: inherit;
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  width: inherit;
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  top: 0;
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  left: 0;
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- `, O = o(d)``, D = o.div`
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+ `, O = e(d)``, D = e.div`
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  cursor: pointer;
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  & svg {
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  color: ${({ theme: t }) => t.colors.WHITE};
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  }
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- `, R = o.div`
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+ `, R = e.div`
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  position: absolute;
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  height: inherit;
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  width: inherit;
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- height: ${81.08 * e / 100}px;
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- width: ${81.08 * e / 100}px;
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+ height: ${81.08 * o / 100}px;
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+ width: ${81.08 * o / 100}px;
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  border-radius: 100%;
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  transform: ${({ $top: t = "50%", $left: i = "50%" }) => `translate(${i}, ${t})`};
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  z-index: ${E};
@@ -100,7 +100,7 @@ const s = 2 * Math.PI * (e / 2), a = 30, _ = n.REVEAL_CONTENT[0] / a, $ = (n.REV
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  &:hover {
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  background-color: ${({ $hoverColor: t }) => t};
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  }
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- `, S = o.div`
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+ `, S = e.div`
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  position: absolute;
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  pointer-events: ${({ $isPointerEventsNone: t = !1 }) => t ? "none" : "auto"};
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  top: ${({ $top: t = 0, $valueInPx: i }) => i ? `${t}px` : `${t}%`};
@@ -117,14 +117,14 @@ const s = 2 * Math.PI * (e / 2), a = 30, _ = n.REVEAL_CONTENT[0] / a, $ = (n.REV
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  to {
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  opacity: 1;
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  }
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- `, u = () => c`
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+ `, x = () => c`
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  from {
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  opacity: 1;
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  }
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  to {
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  opacity: 0;
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  }
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- `, B = o.div`
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+ `, B = e.div`
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  position: absolute;
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  height: inherit;
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  width: inherit;
@@ -132,15 +132,15 @@ to {
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  left: 0;
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  opacity: 0;
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  z-index: 1;
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- animation: ${({ animation: t }) => t === "fade-in" ? A : u}
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- ${({ animation: t }) => t === "fade-in" ? $ : m}s
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- ${({ animation: t }) => t === "fade-in" ? _ : 0}s ease-in-out
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+ animation: ${({ animation: t }) => t === "fade-in" ? A : x}
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+ ${({ animation: t }) => t === "fade-in" ? _ : m}s
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+ ${({ animation: t }) => t === "fade-in" ? g : 0}s ease-in-out
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  forwards;
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- `, k = o.div`
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- position: absolute;
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- height: 24.5%;
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- width: 24.5%;
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- z-index: ${g};
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+ `, k = e.div`
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+ position: relative;
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+ height: ${o * 24.5 / 100}px;
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+ width: ${o * 24.5 / 100}px;
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+ z-index: ${$};
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  cursor: pointer;
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  `;
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  export {
@@ -153,8 +153,8 @@ export {
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  w as TableModeContainer,
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  O as TableModeWrapper,
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  L as TableNumber,
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- v as TableSegment,
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- y as TableSegmentCardShadowContainer,
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+ y as TableSegment,
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+ v as TableSegmentCardShadowContainer,
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  I as TableSegmentsWrapper,
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  C as TableStar
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  };
@@ -1 +1 @@
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- {"version":3,"file":"tables-card-styled.js","sources":["../../../../../../src/features/circle-games/game-launcher/comps/tables-card/tables-card-styled.tsx"],"sourcesContent":["import styled, { keyframes } from 'styled-components';\n\nimport FlexView from '../../../../ui/layout/flex-view';\nimport { GAME_LAUNCHER_SIZE, GAME_LAUNCHER_SIZE_LARGE } from '../card-container/constants';\nimport {\n ABSOLUTE_VIEW_Z_INDEX,\n INFINITE_MODE_Z_INDEX,\n TABLE_CARD_SHADOW_Z_INDEX,\n TABLE_MODE_CONTAINER_Z_INDEX,\n TABLE_MODE_OVERLAY_Z_INDEX,\n TABLE_REVEAL_ANIMATION,\n} from './constants';\n\nconst circumference = 2 * Math.PI * (GAME_LAUNCHER_SIZE / 2);\nconst FPS = 30;\n\nconst entryAnimationDelayTime = TABLE_REVEAL_ANIMATION.REVEAL_CONTENT[0] / FPS;\n\nconst entryAnimationTime =\n (TABLE_REVEAL_ANIMATION.REVEAL_CONTENT[1] - TABLE_REVEAL_ANIMATION.REVEAL_CONTENT[0]) / FPS;\nconst exitAnimationTime =\n (TABLE_REVEAL_ANIMATION.DISAPPEAR_CONTENT[1] - TABLE_REVEAL_ANIMATION.DISAPPEAR_CONTENT[0]) / FPS;\n\nexport const CardWrapper = styled.div`\n position: relative;\n height: inherit;\n width: inherit;\n`;\n\nexport const TableSegmentsWrapper = styled(CardWrapper)`\n display: flex;\n align-items: center;\n justify-content: center;\n`;\n\nexport const TableSegmentCardShadowContainer = styled.div`\n position: absolute;\n height: inherit;\n width: inherit;\n top: 0;\n left: 0;\n background: radial-gradient(\n 50% 50% at 50% 50%,\n rgba(13, 13, 13, 0.5) 0%,\n rgba(13, 13, 13, 0) 100%\n );\n z-index: ${TABLE_CARD_SHADOW_Z_INDEX};\n pointer-events: none;\n`;\n\nexport const TableSegment = styled.div<{ $angle: number; $totalSegments: number; $zIndex: number }>`\n display: flex;\n flex-direction: column;\n justify-content: center;\n align-items: flex-end;\n flex: 1;\n transform: rotate(${({ $angle }) => $angle}deg);\n transform-origin: 0 50%;\n width: 50%;\n height: ${({ $totalSegments }) => circumference / $totalSegments}px;\n position: absolute;\n left: ${GAME_LAUNCHER_SIZE / 2}px;\n top: ${({ $totalSegments }) => (GAME_LAUNCHER_SIZE - circumference / $totalSegments) / 2}px;\n padding-right: ${GAME_LAUNCHER_SIZE === GAME_LAUNCHER_SIZE_LARGE ? 19 : 13}px;\n z-index: ${({ $zIndex }) => $zIndex || 1};\n background-color: ${({ theme }) => theme.colors.BLACK_1};\n clip-path: polygon(0% 50%, 100% 0%, 100% 100%);\n &:nth-child(2n) {\n background-color: ${({ theme }) => theme.colors.BLACK_3};\n }\n &::after {\n content: '';\n width: 100%;\n height: 2px;\n position: absolute;\n background: ${({ theme }) => theme.colors.BLACK_5};\n transform-style: preserve-3d;\n backface-visibility: hidden;\n transform-origin: left;\n transform: rotate(${({ $totalSegments }) => 360 / (2 * $totalSegments)}deg);\n left: 0;\n z-index: 1;\n }\n &:hover {\n background-color: ${({ theme }) => theme.colors.WHITE_T_60};\n color: ${({ theme }) => theme.colors.BLACK_1};\n cursor: pointer;\n &::after {\n background: ${({ theme }) => theme.colors.WHITE_5};\n }\n }\n`;\n\nexport const TableStar = styled.div<{ $isStarAchieved: boolean }>`\n width: ${GAME_LAUNCHER_SIZE === GAME_LAUNCHER_SIZE_LARGE ? 10 : 8}px;\n height: ${GAME_LAUNCHER_SIZE === GAME_LAUNCHER_SIZE_LARGE ? 10 : 8}px;\n margin-left: ${GAME_LAUNCHER_SIZE === GAME_LAUNCHER_SIZE_LARGE ? 12 : 8}px;\n border-radius: 100%;\n background-color: ${({ theme, $isStarAchieved }) =>\n $isStarAchieved ? theme.colors.GREEN_6 : theme.colors.BLACK_5};\n`;\n\nexport const TableNumber = styled(FlexView)<{ $angle: number }>`\n transform: rotate(${({ $angle }) => $angle}deg);\n width: 16px;\n height: 16px;\n align-items: center;\n`;\n\nexport const TableModeContainer = styled.div`\n position: absolute;\n z-index: ${TABLE_MODE_CONTAINER_Z_INDEX};\n height: inherit;\n width: inherit;\n top: 0;\n left: 0;\n`;\n\nexport const TableModeWrapper = styled(CardWrapper)``;\n\nexport const IconWrapper = styled.div`\n cursor: pointer;\n & svg {\n color: ${({ theme }) => theme.colors.WHITE};\n }\n`;\n\nexport const ModeOverlay = styled.div<{ $top?: string; $left?: string; $hoverColor: string }>`\n position: absolute;\n height: inherit;\n width: inherit;\n height: ${(81.08 * GAME_LAUNCHER_SIZE) / 100}px;\n width: ${(81.08 * GAME_LAUNCHER_SIZE) / 100}px;\n border-radius: 100%;\n transform: ${({ $top = '50%', $left = '50%' }) => `translate(${$left}, ${$top})`};\n z-index: ${TABLE_MODE_OVERLAY_Z_INDEX};\n cursor: pointer;\n &:hover {\n background-color: ${({ $hoverColor }) => $hoverColor};\n }\n`;\n\nexport const AbsoluteView = styled.div<{\n $top?: number;\n $left?: number;\n $alignCenter?: boolean;\n $valueInPx?: boolean;\n $isPointerEventsNone?: boolean;\n}>`\n position: absolute;\n pointer-events: ${({ $isPointerEventsNone = false }) => ($isPointerEventsNone ? 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1
+ {"version":3,"file":"tables-card-styled.js","sources":["../../../../../../src/features/circle-games/game-launcher/comps/tables-card/tables-card-styled.tsx"],"sourcesContent":["import styled, { keyframes } from 'styled-components';\n\nimport FlexView from '../../../../ui/layout/flex-view';\nimport { GAME_LAUNCHER_SIZE, GAME_LAUNCHER_SIZE_LARGE } from '../card-container/constants';\nimport {\n ABSOLUTE_VIEW_Z_INDEX,\n INFINITE_MODE_Z_INDEX,\n TABLE_CARD_SHADOW_Z_INDEX,\n TABLE_MODE_CONTAINER_Z_INDEX,\n TABLE_MODE_OVERLAY_Z_INDEX,\n TABLE_REVEAL_ANIMATION,\n} from './constants';\n\nconst circumference = 2 * Math.PI * (GAME_LAUNCHER_SIZE / 2);\nconst FPS = 30;\n\nconst entryAnimationDelayTime = TABLE_REVEAL_ANIMATION.REVEAL_CONTENT[0] / FPS;\n\nconst entryAnimationTime =\n (TABLE_REVEAL_ANIMATION.REVEAL_CONTENT[1] - TABLE_REVEAL_ANIMATION.REVEAL_CONTENT[0]) / FPS;\nconst exitAnimationTime =\n (TABLE_REVEAL_ANIMATION.DISAPPEAR_CONTENT[1] - TABLE_REVEAL_ANIMATION.DISAPPEAR_CONTENT[0]) / FPS;\n\nexport const CardWrapper = styled.div`\n position: relative;\n height: inherit;\n width: inherit;\n`;\n\nexport const TableSegmentsWrapper = styled(CardWrapper)`\n display: flex;\n align-items: center;\n justify-content: center;\n`;\n\nexport const TableSegmentCardShadowContainer = styled.div`\n position: absolute;\n height: inherit;\n width: inherit;\n top: 0;\n left: 0;\n background: radial-gradient(\n 50% 50% at 50% 50%,\n rgba(13, 13, 13, 0.5) 0%,\n rgba(13, 13, 13, 0) 100%\n );\n z-index: ${TABLE_CARD_SHADOW_Z_INDEX};\n pointer-events: none;\n`;\n\nexport const TableSegment = styled.div<{ $angle: number; $totalSegments: number; $zIndex: number }>`\n display: flex;\n flex-direction: column;\n justify-content: center;\n align-items: flex-end;\n flex: 1;\n transform: rotate(${({ $angle }) => $angle}deg);\n transform-origin: 0 50%;\n width: 50%;\n height: ${({ $totalSegments }) => circumference / $totalSegments}px;\n position: absolute;\n left: ${GAME_LAUNCHER_SIZE / 2}px;\n top: ${({ $totalSegments }) => (GAME_LAUNCHER_SIZE - circumference / $totalSegments) / 2}px;\n padding-right: ${GAME_LAUNCHER_SIZE === GAME_LAUNCHER_SIZE_LARGE ? 19 : 13}px;\n z-index: ${({ $zIndex }) => $zIndex || 1};\n background-color: ${({ theme }) => theme.colors.BLACK_1};\n clip-path: polygon(0% 50%, 100% 0%, 100% 100%);\n &:nth-child(2n) {\n background-color: ${({ theme }) => theme.colors.BLACK_3};\n }\n &::after {\n content: '';\n width: 100%;\n height: 2px;\n position: absolute;\n background: ${({ theme }) => theme.colors.BLACK_5};\n transform-style: preserve-3d;\n backface-visibility: hidden;\n transform-origin: left;\n transform: rotate(${({ $totalSegments }) => 360 / (2 * $totalSegments)}deg);\n left: 0;\n z-index: 1;\n }\n &:hover {\n background-color: ${({ theme }) => theme.colors.WHITE_T_60};\n color: ${({ theme }) => theme.colors.BLACK_1};\n cursor: pointer;\n &::after {\n background: ${({ theme }) => theme.colors.WHITE_5};\n }\n }\n`;\n\nexport const TableStar = styled.div<{ $isStarAchieved: boolean }>`\n width: ${GAME_LAUNCHER_SIZE === GAME_LAUNCHER_SIZE_LARGE ? 10 : 8}px;\n height: ${GAME_LAUNCHER_SIZE === GAME_LAUNCHER_SIZE_LARGE ? 10 : 8}px;\n margin-left: ${GAME_LAUNCHER_SIZE === GAME_LAUNCHER_SIZE_LARGE ? 12 : 8}px;\n border-radius: 100%;\n background-color: ${({ theme, $isStarAchieved }) =>\n $isStarAchieved ? theme.colors.GREEN_6 : theme.colors.BLACK_5};\n`;\n\nexport const TableNumber = styled(FlexView)<{ $angle: number }>`\n transform: rotate(${({ $angle }) => $angle}deg);\n width: 16px;\n height: 16px;\n align-items: center;\n`;\n\nexport const TableModeContainer = styled.div`\n position: absolute;\n z-index: ${TABLE_MODE_CONTAINER_Z_INDEX};\n height: inherit;\n width: inherit;\n top: 0;\n left: 0;\n`;\n\nexport const TableModeWrapper = styled(CardWrapper)``;\n\nexport const IconWrapper = styled.div`\n cursor: pointer;\n & svg {\n color: ${({ theme }) => theme.colors.WHITE};\n }\n`;\n\nexport const ModeOverlay = styled.div<{ $top?: string; $left?: string; $hoverColor: string }>`\n position: absolute;\n height: inherit;\n width: inherit;\n height: ${(81.08 * GAME_LAUNCHER_SIZE) / 100}px;\n width: ${(81.08 * GAME_LAUNCHER_SIZE) / 100}px;\n border-radius: 100%;\n transform: ${({ $top = '50%', $left = '50%' }) => `translate(${$left}, ${$top})`};\n z-index: ${TABLE_MODE_OVERLAY_Z_INDEX};\n cursor: pointer;\n &:hover {\n background-color: ${({ $hoverColor }) => $hoverColor};\n }\n`;\n\nexport const AbsoluteView = styled.div<{\n $top?: number;\n $left?: number;\n $alignCenter?: boolean;\n $valueInPx?: boolean;\n $isPointerEventsNone?: boolean;\n}>`\n position: absolute;\n pointer-events: ${({ $isPointerEventsNone = false }) => ($isPointerEventsNone ? 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@@ -1,61 +1,62 @@
1
- import { jsx as t, jsxs as a, Fragment as U } from "react/jsx-runtime";
2
- import { memo as j, useState as u, useRef as H, useCallback as i, useMemo as k, useEffect as Z } from "react";
3
- import z from "../../../../../assets/line-icons/icons/back2.js";
1
+ import { jsx as r, jsxs as a, Fragment as Z } from "react/jsx-runtime";
2
+ import { memo as z, useState as s, useRef as k, useCallback as i, useMemo as y, useEffect as K } from "react";
3
+ import Y from "../../../../../assets/line-icons/icons/back2.js";
4
4
  import { LOTTIE as C } from "../../../../../assets/lottie/lottie.js";
5
- import K from "../../../../ui/layout/flex-view.js";
5
+ import J from "../../../../ui/arrow-tooltip/arrow-tooltip.js";
6
+ import Q from "../../../../ui/layout/flex-view.js";
6
7
  import E from "../../../../ui/lottie-animation/lottie-animation.js";
7
- import Y from "../../../../ui/separator/separator.js";
8
- import J from "../../../../ui/text/text.js";
9
- import { useCircleSounds as Q } from "../../../hooks/use-circle-sounds/use-circle-sounds.js";
10
- import { CardContainer as X } from "../card-container/card-container.js";
11
- import { GAME_LAUNCHER_SIZE as p, GAME_LAUNCHER_SIZE_LARGE as T } from "../card-container/constants.js";
12
- import { TABLE_REVEAL_ANIMATION as f, TABLE_MODE_LABEL_COLOR as ee } from "./constants.js";
13
- import te from "./table-mode/table-mode.js";
14
- import { CardWrapper as re, TableSegmentsWrapper as oe, InfiniteButtonWrapper as ie, AbsoluteView as g, TableSegmentCardShadowContainer as ne, TableSegment as le, TableStar as ae, TableNumber as ce, TableModeContainer as se, TableModeWrapper as me, AnimatedView as ue, ModeOverlay as de, IconWrapper as be } from "./tables-card-styled.js";
15
- const he = {
8
+ import X from "../../../../ui/separator/separator.js";
9
+ import B from "../../../../ui/text/text.js";
10
+ import { useCircleSounds as ee } from "../../../hooks/use-circle-sounds/use-circle-sounds.js";
11
+ import { CardContainer as re } from "../card-container/card-container.js";
12
+ import { GAME_LAUNCHER_SIZE as h, GAME_LAUNCHER_SIZE_LARGE as T } from "../card-container/constants.js";
13
+ import { TABLE_REVEAL_ANIMATION as f, TABLE_MODE_LABEL_COLOR as te } from "./constants.js";
14
+ import oe from "./table-mode/table-mode.js";
15
+ import { CardWrapper as ie, TableSegmentsWrapper as ne, InfiniteButtonWrapper as le, AbsoluteView as g, TableSegmentCardShadowContainer as ae, TableSegment as ce, TableStar as se, TableNumber as me, TableModeContainer as de, TableModeWrapper as ue, AnimatedView as be, ModeOverlay as pe, IconWrapper as he } from "./tables-card-styled.js";
16
+ const Te = {
16
17
  loop: !1,
17
18
  autoplay: !1,
18
19
  render: "svg"
19
- }, He = j(({ data: c, label: L, onPress: n }) => {
20
- const { playButtonSound: d } = Q(), [s, S] = u(!0), [m, b] = u(null), [N, I] = u(null), [B, h] = u("WHITE_T_60"), [l, _] = u({
20
+ }, Be = z(({ data: c, label: L, onPress: n }) => {
21
+ const { playButtonSound: u } = ee(), [m, I] = s(!0), [d, b] = s(null), [A, S] = s(null), [O, p] = s("WHITE_T_60"), [l, _] = s({
21
22
  stars: [],
22
23
  tableNumber: 0
23
- }), v = H(null), A = H(), O = i(
24
+ }), [$] = s(!1), v = k(null), N = k(), R = i(
24
25
  (e) => {
25
- d(), S(!0), b(e.tableNumber), _({ ...e });
26
+ u(), I(!0), b(e.tableNumber), _({ ...e });
26
27
  },
27
- [d]
28
- ), R = i((e) => {
29
- h("WHITE_T_87"), b(e.tableNumber);
30
- }, []), y = i(() => {
31
- h("WHITE_T_60"), !l.tableNumber && b(null);
32
- }, [l.tableNumber]), W = i(() => {
28
+ [u]
29
+ ), W = i((e) => {
30
+ p("WHITE_T_87"), b(e.tableNumber);
31
+ }, []), w = i(() => {
32
+ p("WHITE_T_60"), !l.tableNumber && b(null);
33
+ }, [l.tableNumber]), D = i(() => {
33
34
  var o;
34
- d(), S(!1), b(null);
35
+ u(), I(!1), b(null);
35
36
  const e = (f.DISAPPEAR[1] - f.DISAPPEAR[0]) / 30;
36
- (o = v.current) == null || o.playSegments(f.DISAPPEAR, !0), A.current = setTimeout(() => {
37
+ (o = v.current) == null || o.playSegments(f.DISAPPEAR, !0), N.current = setTimeout(() => {
37
38
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- {"version":3,"file":"tables-card.js","sources":["../../../../../../src/features/circle-games/game-launcher/comps/tables-card/tables-card.tsx"],"sourcesContent":["import type { ILottieAnimationRef } from '../../../../ui/lottie-animation/types';\nimport type { TColorNames } from '../../../../ui/types';\nimport type {\n ITableInfo,\n TTableMode,\n} from '../../dal/use-get-circle-home-details-dal/use-get-circle-home-dal-types';\nimport type { ITablesCardProps } from './tables-card-types';\nimport type { FC } from 'react';\n\nimport { memo, useCallback, useEffect, useMemo, useRef, useState } from 'react';\n\nimport Back2Icon from '../../../../../assets/line-icons/icons/back2';\nimport { LOTTIE } from '../../../../../assets/lottie/lottie';\nimport FlexView from '../../../../ui/layout/flex-view';\nimport LottieAnimation from '../../../../ui/lottie-animation/lottie-animation';\nimport Separator from '../../../../ui/separator/separator';\nimport Text from '../../../../ui/text/text';\nimport { useCircleSounds } from '../../../hooks/use-circle-sounds/use-circle-sounds';\nimport { CardContainer } from '../card-container/card-container';\nimport { GAME_LAUNCHER_SIZE, GAME_LAUNCHER_SIZE_LARGE } from '../card-container/constants';\nimport { TABLE_MODE_LABEL_COLOR, TABLE_REVEAL_ANIMATION } from './constants';\nimport TableMode from './table-mode/table-mode';\nimport * as Styled from './tables-card-styled';\n\nconst animationSettings = {\n loop: false,\n autoplay: false,\n render: 'svg',\n};\n\nexport const TablesCard: FC<ITablesCardProps> = memo(({ data, label, onPress }) => {\n const { playButtonSound } = useCircleSounds();\n const [fadeIn, setFadeIn] = useState(true);\n const [highlightedTable, setHighlightedTable] = useState<number | null>(null);\n const [highlightedLevel, setHighlightedLevel] = useState<number | null>(null);\n const [labelColor, setLabelColor] = useState<TColorNames>('WHITE_T_60');\n const [revealTableModes, setRevealTableModes] = useState<ITableInfo>({\n stars: [],\n tableNumber: 0,\n });\n\n const revealAnimationRef = useRef<ILottieAnimationRef | null>(null);\n const disappearAnimationTimer = useRef<ReturnType<typeof setTimeout>>();\n\n const handleTableSegmentClick = useCallback(\n (table: ITableInfo) => {\n playButtonSound();\n setFadeIn(true);\n setHighlightedTable(table.tableNumber);\n setRevealTableModes({ ...table });\n },\n [playButtonSound],\n );\n\n const handleTableSegmentMouseOver = useCallback((table: ITableInfo) => {\n setLabelColor('WHITE_T_87');\n setHighlightedTable(table.tableNumber);\n }, []);\n\n const handleTableSegmentMouseLeave = useCallback(() => {\n setLabelColor('WHITE_T_60');\n !revealTableModes.tableNumber && setHighlightedTable(null);\n }, [revealTableModes.tableNumber]);\n\n const goBack = useCallback(() => {\n playButtonSound();\n setFadeIn(false);\n setHighlightedTable(null);\n const time = (TABLE_REVEAL_ANIMATION.DISAPPEAR[1] - TABLE_REVEAL_ANIMATION.DISAPPEAR[0]) / 30;\n\n revealAnimationRef.current?.playSegments(TABLE_REVEAL_ANIMATION.DISAPPEAR, true);\n disappearAnimationTimer.current = setTimeout(() => {\n setRevealTableModes({ stars: [], tableNumber: 0 });\n }, time * 1000);\n }, [playButtonSound]);\n\n const showTableModes = useCallback(() => {\n revealAnimationRef.current?.playSegments(TABLE_REVEAL_ANIMATION.REVEAL, true);\n }, []);\n\n const handleModeMouseOver = useCallback((type: TTableMode) => {\n const level: Partial<Record<TTableMode, number>> = {\n sequence: 1,\n random: 2,\n advance: 3,\n };\n\n setLabelColor(TABLE_MODE_LABEL_COLOR[type] ?? 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@@ -1,59 +1,59 @@
1
1
  import { jsx as i } from "react/jsx-runtime";
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- import { memo as M, useState as v, useCallback as n, useMemo as I, useEffect as D } from "react";
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- import { LOTTIE as B } from "../../../assets/lottie/lottie.js";
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- import U from "../../ui/lottie-animation/lottie-animation.js";
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- import { useCircleSounds as Y } from "../hooks/use-circle-sounds/use-circle-sounds.js";
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- import { CircleSoundKey as m } from "../hooks/use-circle-sounds/use-circle-sounds-enums.js";
8
- import { GAME_LAUNCHER_SIZE as H } from "./comps/card-container/constants.js";
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- import { Carousel as T } from "./comps/carousel/carousel.js";
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- import { GAME_LAUNCHER_ASSET_PADDING as J } from "./comps/segmented-game-card/constants.js";
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+ import { memo as D, useState as T, useCallback as n, useMemo as h, useEffect as B } from "react";
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+ import { LOTTIE as K } from "../../../assets/lottie/lottie.js";
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+ import { CircularLoader as U } from "../../ui/loader/circular-loader/circular-loader.js";
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+ import Y from "../../ui/lottie-animation/lottie-animation.js";
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+ import { useCircleSounds as H } from "../hooks/use-circle-sounds/use-circle-sounds.js";
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+ import { CircleSoundKey as t } from "../hooks/use-circle-sounds/use-circle-sounds-enums.js";
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+ import { GAME_LAUNCHER_SIZE as J } from "./comps/card-container/constants.js";
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+ import { Carousel as z } from "./comps/carousel/carousel.js";
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+ import { GAME_LAUNCHER_ASSET_PADDING as O } from "./comps/segmented-game-card/constants.js";
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  import { SegmentedGameCard as f } from "./comps/segmented-game-card/segmented-game-card.js";
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+ import { TablesCard as Z } from "./comps/tables-card/tables-card.js";
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+ import { GAME_LAUNCHER_ANALYTICS_EVENTS as x } from "./game-launcher-analytics-events.js";
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+ import { useGameLauncherJourney as w } from "./use-game-launcher-journey/use-game-launcher-journey.js";
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+ import { ProjectType as m } from "../games/web-view/enums/project-type-enum.js";
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+ const G = J + O, ne = D(
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+ const [R, S] = T(N), [p] = T(!1), { playSwipSound: c, play: o } = H(), {
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@@ -62,7 +62,7 @@ const z = H + J, ie = M(
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- onPress: () => b(s)
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@@ -80,14 +80,14 @@ const z = H + J, ie = M(
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@@ -96,14 +96,14 @@ const z = H + J, ie = M(
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  isCompleted: s.solved,
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+ onPress: () => I(s)
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- e != null && e.puzzles && u && A && L(e == null ? void 0 : e.puzzles, !!(e != null && e.lessons), u);
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- }, [e == null ? void 0 : e.lessons, e == null ? void 0 : e.puzzles, A, u, L]), G ? /* @__PURE__ */ i(K, {}) : e ? /* @__PURE__ */ i(
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- T,
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+ return B(() => {
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+ e != null && e.puzzles && u && b && E(e == null ? void 0 : e.puzzles, !!(e != null && e.lessons), u);
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+ }, [e == null ? void 0 : e.lessons, e == null ? void 0 : e.puzzles, b, u, E]), g ? /* @__PURE__ */ i(U, {}) : e ? /* @__PURE__ */ i(
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+ z,
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  {
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- ref: E,
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- items: R,
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- defaultIndex: g,
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- onNext: p,
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- onPrev: p,
142
+ ref: A,
143
+ items: M,
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+ defaultIndex: R,
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+ onNext: c,
146
+ onPrev: c,
146
147
  analyticsNext: {
147
- analyticsLabel: h.NEXT_ACTIVITY
148
+ analyticsLabel: x.NEXT_ACTIVITY
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149
  },
149
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  analyticsPrev: {
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- analyticsLabel: h.PREV_ACTIVITY
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+ analyticsLabel: x.PREV_ACTIVITY
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  }
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  }
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  ) : /* @__PURE__ */ i(
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- T,
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+ z,
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  {
156
- ref: E,
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- items: S,
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+ ref: A,
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+ items: v,
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  analyticsNext: {
159
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  analyticsLabel: ""
160
161
  },
@@ -166,6 +167,6 @@ const z = H + J, ie = M(
166
167
  }
167
168
  );
168
169
  export {
169
- ie as GameLauncher
170
+ ne as GameLauncher
170
171
  };
171
172
  //# sourceMappingURL=game-launcher.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"game-launcher.js","sources":["../../../../src/features/circle-games/game-launcher/game-launcher.tsx"],"sourcesContent":["import type { ITableDetails } from './comps/tables-card/tables-card-types';\nimport type {\n Game,\n Lesson,\n Puzzle,\n} from './dal/use-get-circle-home-details-dal/use-get-circle-home-dal-types';\nimport type { IGameLauncherProps } from './game-launcher-types';\nimport type { FC, ReactNode } from 'react';\n\nimport { memo, useCallback, useEffect, useMemo, useState } from 'react';\n\nimport { LOTTIE } from '../../../assets/lottie/lottie';\nimport { CircularLoader } from '../../ui/loader/circular-loader/circular-loader';\nimport LottieAnimation from '../../ui/lottie-animation/lottie-animation';\nimport { ProjectType } from '../games/web-view/enums';\nimport { useCircleSounds } from '../hooks/use-circle-sounds/use-circle-sounds';\nimport { CircleSoundKey } from '../hooks/use-circle-sounds/use-circle-sounds-enums';\nimport { GAME_LAUNCHER_SIZE } from './comps/card-container/constants';\nimport { Carousel } from './comps/carousel/carousel';\nimport { GAME_LAUNCHER_ASSET_PADDING } from './comps/segmented-game-card/constants';\nimport { SegmentedGameCard } from './comps/segmented-game-card/segmented-game-card';\nimport { TablesCard } from './comps/tables-card/tables-card';\nimport { GAME_LAUNCHER_ANALYTICS_EVENTS } from './game-launcher-analytics-events';\nimport { useGameLauncherJourney } from './use-game-launcher-journey/use-game-launcher-journey';\n\nconst sleepyBoiDimension = GAME_LAUNCHER_SIZE + GAME_LAUNCHER_ASSET_PADDING;\n\nexport const GameLauncher: FC<IGameLauncherProps> = memo(\n ({ onSegmentClick, onJourneyComplete, journeyId, data, isLoading, defaultIndex = 0 }) => {\n const [currentIndex, setCurrentIndex] = useState(defaultIndex);\n\n const { playSwipSound, play } = useCircleSounds();\n const {\n gameRefs,\n lessonRefs,\n puzzleRefs,\n startJourney,\n carouselNextBtnRef,\n isJourneyInProgress,\n } = 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package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@cuemath/leap",
3
- "version": "2.8.36-hg1",
3
+ "version": "2.8.36-hg3",
4
4
  "type": "module",
5
5
  "files": [
6
6
  "dist"