@cuemath/leap 2.8.36-hg1 → 2.8.36-hg3
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/features/circle-games/game-launcher/comps/tables-card/tables-card-styled.js +33 -33
- package/dist/features/circle-games/game-launcher/comps/tables-card/tables-card-styled.js.map +1 -1
- package/dist/features/circle-games/game-launcher/comps/tables-card/tables-card.js +109 -93
- package/dist/features/circle-games/game-launcher/comps/tables-card/tables-card.js.map +1 -1
- package/dist/features/circle-games/game-launcher/game-launcher.js +65 -64
- package/dist/features/circle-games/game-launcher/game-launcher.js.map +1 -1
- package/package.json +1 -1
@@ -1,16 +1,16 @@
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import
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import e, { keyframes as c } from "styled-components";
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import l from "../../../../ui/layout/flex-view.js";
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import { GAME_LAUNCHER_SIZE as
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import { TABLE_CARD_SHADOW_Z_INDEX as p, TABLE_MODE_CONTAINER_Z_INDEX as h, TABLE_MODE_OVERLAY_Z_INDEX as E, ABSOLUTE_VIEW_Z_INDEX as f, INFINITE_MODE_Z_INDEX as
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const s = 2 * Math.PI * (
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import { GAME_LAUNCHER_SIZE as o, GAME_LAUNCHER_SIZE_LARGE as r } from "../card-container/constants.js";
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import { TABLE_CARD_SHADOW_Z_INDEX as p, TABLE_MODE_CONTAINER_Z_INDEX as h, TABLE_MODE_OVERLAY_Z_INDEX as E, ABSOLUTE_VIEW_Z_INDEX as f, INFINITE_MODE_Z_INDEX as $, TABLE_REVEAL_ANIMATION as n } from "./constants.js";
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const s = 2 * Math.PI * (o / 2), a = 30, g = n.REVEAL_CONTENT[0] / a, _ = (n.REVEAL_CONTENT[1] - n.REVEAL_CONTENT[0]) / a, m = (n.DISAPPEAR_CONTENT[1] - n.DISAPPEAR_CONTENT[0]) / a, d = e.div`
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position: relative;
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height: inherit;
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width: inherit;
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`, I =
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`, I = e(d)`
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display: flex;
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align-items: center;
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justify-content: center;
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`,
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`, v = e.div`
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position: absolute;
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height: inherit;
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width: inherit;
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@@ -23,7 +23,7 @@ const s = 2 * Math.PI * (e / 2), a = 30, _ = n.REVEAL_CONTENT[0] / a, $ = (n.REV
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);
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z-index: ${p};
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pointer-events: none;
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`,
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`, y = e.div`
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display: flex;
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flex-direction: column;
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justify-content: center;
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@@ -34,9 +34,9 @@ const s = 2 * Math.PI * (e / 2), a = 30, _ = n.REVEAL_CONTENT[0] / a, $ = (n.REV
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width: 50%;
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height: ${({ $totalSegments: t }) => s / t}px;
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position: absolute;
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left: ${
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top: ${({ $totalSegments: t }) => (
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padding-right: ${
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left: ${o / 2}px;
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top: ${({ $totalSegments: t }) => (o - s / t) / 2}px;
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padding-right: ${o === r ? 19 : 13}px;
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z-index: ${({ $zIndex: t }) => t || 1};
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background-color: ${({ theme: t }) => t.colors.BLACK_1};
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clip-path: polygon(0% 50%, 100% 0%, 100% 100%);
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@@ -64,35 +64,35 @@ const s = 2 * Math.PI * (e / 2), a = 30, _ = n.REVEAL_CONTENT[0] / a, $ = (n.REV
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background: ${({ theme: t }) => t.colors.WHITE_5};
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}
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}
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`, C =
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width: ${
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height: ${
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margin-left: ${
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`, C = e.div`
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width: ${o === r ? 10 : 8}px;
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height: ${o === r ? 10 : 8}px;
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margin-left: ${o === r ? 12 : 8}px;
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border-radius: 100%;
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background-color: ${({ theme: t, $isStarAchieved: i }) => i ? t.colors.GREEN_6 : t.colors.BLACK_5};
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`, L =
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`, L = e(l)`
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transform: rotate(${({ $angle: t }) => t}deg);
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width: 16px;
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height: 16px;
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align-items: center;
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`, w =
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`, w = e.div`
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position: absolute;
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z-index: ${h};
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height: inherit;
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width: inherit;
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top: 0;
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left: 0;
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`, O =
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`, O = e(d)``, D = e.div`
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cursor: pointer;
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& svg {
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color: ${({ theme: t }) => t.colors.WHITE};
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}
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`, R =
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`, R = e.div`
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position: absolute;
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height: inherit;
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width: inherit;
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height: ${81.08 *
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width: ${81.08 *
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height: ${81.08 * o / 100}px;
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width: ${81.08 * o / 100}px;
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border-radius: 100%;
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transform: ${({ $top: t = "50%", $left: i = "50%" }) => `translate(${i}, ${t})`};
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z-index: ${E};
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@@ -100,7 +100,7 @@ const s = 2 * Math.PI * (e / 2), a = 30, _ = n.REVEAL_CONTENT[0] / a, $ = (n.REV
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&:hover {
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background-color: ${({ $hoverColor: t }) => t};
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}
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`, S =
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`, S = e.div`
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position: absolute;
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pointer-events: ${({ $isPointerEventsNone: t = !1 }) => t ? "none" : "auto"};
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top: ${({ $top: t = 0, $valueInPx: i }) => i ? `${t}px` : `${t}%`};
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to {
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opacity: 1;
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}
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`,
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`, x = () => c`
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from {
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opacity: 1;
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}
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to {
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opacity: 0;
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}
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`, B =
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`, B = e.div`
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position: absolute;
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height: inherit;
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width: inherit;
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left: 0;
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opacity: 0;
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z-index: 1;
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animation: ${({ animation: t }) => t === "fade-in" ? A :
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${({ animation: t }) => t === "fade-in" ?
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${({ animation: t }) => t === "fade-in" ?
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animation: ${({ animation: t }) => t === "fade-in" ? A : x}
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${({ animation: t }) => t === "fade-in" ? _ : m}s
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${({ animation: t }) => t === "fade-in" ? g : 0}s ease-in-out
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forwards;
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`, k =
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position:
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height: 24.5
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width: 24.5
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z-index: ${
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`, k = e.div`
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position: relative;
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height: ${o * 24.5 / 100}px;
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width: ${o * 24.5 / 100}px;
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z-index: ${$};
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cursor: pointer;
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`;
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export {
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w as TableModeContainer,
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O as TableModeWrapper,
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L as TableNumber,
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y as TableSegment,
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v as TableSegmentCardShadowContainer,
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I as TableSegmentsWrapper,
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C as TableStar
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};
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package/dist/features/circle-games/game-launcher/comps/tables-card/tables-card-styled.js.map
CHANGED
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{"version":3,"file":"tables-card-styled.js","sources":["../../../../../../src/features/circle-games/game-launcher/comps/tables-card/tables-card-styled.tsx"],"sourcesContent":["import styled, { keyframes } from 'styled-components';\n\nimport FlexView from '../../../../ui/layout/flex-view';\nimport { GAME_LAUNCHER_SIZE, GAME_LAUNCHER_SIZE_LARGE } from '../card-container/constants';\nimport {\n ABSOLUTE_VIEW_Z_INDEX,\n INFINITE_MODE_Z_INDEX,\n TABLE_CARD_SHADOW_Z_INDEX,\n TABLE_MODE_CONTAINER_Z_INDEX,\n TABLE_MODE_OVERLAY_Z_INDEX,\n TABLE_REVEAL_ANIMATION,\n} from './constants';\n\nconst circumference = 2 * Math.PI * (GAME_LAUNCHER_SIZE / 2);\nconst FPS = 30;\n\nconst entryAnimationDelayTime = TABLE_REVEAL_ANIMATION.REVEAL_CONTENT[0] / FPS;\n\nconst entryAnimationTime =\n (TABLE_REVEAL_ANIMATION.REVEAL_CONTENT[1] - TABLE_REVEAL_ANIMATION.REVEAL_CONTENT[0]) / FPS;\nconst exitAnimationTime =\n (TABLE_REVEAL_ANIMATION.DISAPPEAR_CONTENT[1] - TABLE_REVEAL_ANIMATION.DISAPPEAR_CONTENT[0]) / FPS;\n\nexport const CardWrapper = styled.div`\n position: relative;\n height: inherit;\n width: inherit;\n`;\n\nexport const TableSegmentsWrapper = styled(CardWrapper)`\n display: flex;\n align-items: center;\n justify-content: center;\n`;\n\nexport const TableSegmentCardShadowContainer = styled.div`\n position: absolute;\n height: inherit;\n width: inherit;\n top: 0;\n left: 0;\n background: radial-gradient(\n 50% 50% at 50% 50%,\n rgba(13, 13, 13, 0.5) 0%,\n rgba(13, 13, 13, 0) 100%\n );\n z-index: ${TABLE_CARD_SHADOW_Z_INDEX};\n pointer-events: none;\n`;\n\nexport const TableSegment = styled.div<{ $angle: number; $totalSegments: number; $zIndex: number }>`\n display: flex;\n flex-direction: column;\n justify-content: center;\n align-items: flex-end;\n flex: 1;\n transform: rotate(${({ $angle }) => $angle}deg);\n transform-origin: 0 50%;\n width: 50%;\n height: ${({ $totalSegments }) => circumference / $totalSegments}px;\n position: absolute;\n left: ${GAME_LAUNCHER_SIZE / 2}px;\n top: ${({ $totalSegments }) => (GAME_LAUNCHER_SIZE - circumference / $totalSegments) / 2}px;\n padding-right: ${GAME_LAUNCHER_SIZE === GAME_LAUNCHER_SIZE_LARGE ? 19 : 13}px;\n z-index: ${({ $zIndex }) => $zIndex || 1};\n background-color: ${({ theme }) => theme.colors.BLACK_1};\n clip-path: polygon(0% 50%, 100% 0%, 100% 100%);\n &:nth-child(2n) {\n background-color: ${({ theme }) => theme.colors.BLACK_3};\n }\n &::after {\n content: '';\n width: 100%;\n height: 2px;\n position: absolute;\n background: ${({ theme }) => theme.colors.BLACK_5};\n transform-style: preserve-3d;\n backface-visibility: hidden;\n transform-origin: left;\n transform: rotate(${({ $totalSegments }) => 360 / (2 * $totalSegments)}deg);\n left: 0;\n z-index: 1;\n }\n &:hover {\n background-color: ${({ theme }) => theme.colors.WHITE_T_60};\n color: ${({ theme }) => theme.colors.BLACK_1};\n cursor: pointer;\n &::after {\n background: ${({ theme }) => theme.colors.WHITE_5};\n }\n }\n`;\n\nexport const TableStar = styled.div<{ $isStarAchieved: boolean }>`\n width: ${GAME_LAUNCHER_SIZE === GAME_LAUNCHER_SIZE_LARGE ? 10 : 8}px;\n height: ${GAME_LAUNCHER_SIZE === GAME_LAUNCHER_SIZE_LARGE ? 10 : 8}px;\n margin-left: ${GAME_LAUNCHER_SIZE === GAME_LAUNCHER_SIZE_LARGE ? 12 : 8}px;\n border-radius: 100%;\n background-color: ${({ theme, $isStarAchieved }) =>\n $isStarAchieved ? theme.colors.GREEN_6 : theme.colors.BLACK_5};\n`;\n\nexport const TableNumber = styled(FlexView)<{ $angle: number }>`\n transform: rotate(${({ $angle }) => $angle}deg);\n width: 16px;\n height: 16px;\n align-items: center;\n`;\n\nexport const TableModeContainer = styled.div`\n position: absolute;\n z-index: ${TABLE_MODE_CONTAINER_Z_INDEX};\n height: inherit;\n width: inherit;\n top: 0;\n left: 0;\n`;\n\nexport const TableModeWrapper = styled(CardWrapper)``;\n\nexport const IconWrapper = styled.div`\n cursor: pointer;\n & svg {\n color: ${({ theme }) => theme.colors.WHITE};\n }\n`;\n\nexport const ModeOverlay = styled.div<{ $top?: string; $left?: string; $hoverColor: string }>`\n position: absolute;\n height: inherit;\n width: inherit;\n height: ${(81.08 * GAME_LAUNCHER_SIZE) / 100}px;\n width: ${(81.08 * GAME_LAUNCHER_SIZE) / 100}px;\n border-radius: 100%;\n transform: ${({ $top = '50%', $left = '50%' }) => `translate(${$left}, ${$top})`};\n z-index: ${TABLE_MODE_OVERLAY_Z_INDEX};\n cursor: pointer;\n &:hover {\n background-color: ${({ $hoverColor }) => $hoverColor};\n }\n`;\n\nexport const AbsoluteView = styled.div<{\n $top?: number;\n $left?: number;\n $alignCenter?: boolean;\n $valueInPx?: boolean;\n $isPointerEventsNone?: boolean;\n}>`\n position: absolute;\n pointer-events: ${({ $isPointerEventsNone = false }) => ($isPointerEventsNone ? 'none' : 'auto')};\n top: ${({ $top = 0, $valueInPx }) => ($valueInPx ? `${$top}px` : `${$top}%`)};\n left: ${({ $left = 0, $valueInPx }) => ($valueInPx ? `${$left}px` : `${$left}%`)};\n z-index: ${ABSOLUTE_VIEW_Z_INDEX};\n transform: ${({ $alignCenter }) => ($alignCenter ? 'translate(-50%, -50%)' : 'none')};\n display: flex;\n align-items: center;\n justify-content: center;\n`;\n\nconst fadeIn = () => keyframes`\n from {\n opacity: 0;\n }\n to {\n opacity: 1;\n }\n `;\n\nconst fadeOut = () => keyframes`\nfrom {\n opacity: 1;\n}\nto {\n opacity: 0;\n}\n`;\n\nexport const AnimatedView = styled.div<{ animation: 'fade-in' | 'fade-out' }>`\n position: absolute;\n height: inherit;\n width: inherit;\n top: 0;\n left: 0;\n opacity: 0;\n z-index: 1;\n animation: ${({ animation }) => (animation === 'fade-in' ? fadeIn : fadeOut)}\n ${({ animation }) => (animation === 'fade-in' ? entryAnimationTime : exitAnimationTime)}s\n ${({ animation }) => (animation === 'fade-in' ? entryAnimationDelayTime : 0)}s ease-in-out\n forwards;\n`;\n\nexport const InfiniteButtonWrapper = styled.div`\n position:
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{"version":3,"file":"tables-card-styled.js","sources":["../../../../../../src/features/circle-games/game-launcher/comps/tables-card/tables-card-styled.tsx"],"sourcesContent":["import styled, { keyframes } from 'styled-components';\n\nimport FlexView from '../../../../ui/layout/flex-view';\nimport { GAME_LAUNCHER_SIZE, GAME_LAUNCHER_SIZE_LARGE } from '../card-container/constants';\nimport {\n ABSOLUTE_VIEW_Z_INDEX,\n INFINITE_MODE_Z_INDEX,\n TABLE_CARD_SHADOW_Z_INDEX,\n TABLE_MODE_CONTAINER_Z_INDEX,\n TABLE_MODE_OVERLAY_Z_INDEX,\n TABLE_REVEAL_ANIMATION,\n} from './constants';\n\nconst circumference = 2 * Math.PI * (GAME_LAUNCHER_SIZE / 2);\nconst FPS = 30;\n\nconst entryAnimationDelayTime = TABLE_REVEAL_ANIMATION.REVEAL_CONTENT[0] / FPS;\n\nconst entryAnimationTime =\n (TABLE_REVEAL_ANIMATION.REVEAL_CONTENT[1] - TABLE_REVEAL_ANIMATION.REVEAL_CONTENT[0]) / FPS;\nconst exitAnimationTime =\n (TABLE_REVEAL_ANIMATION.DISAPPEAR_CONTENT[1] - TABLE_REVEAL_ANIMATION.DISAPPEAR_CONTENT[0]) / FPS;\n\nexport const CardWrapper = styled.div`\n position: relative;\n height: inherit;\n width: inherit;\n`;\n\nexport const TableSegmentsWrapper = styled(CardWrapper)`\n display: flex;\n align-items: center;\n justify-content: center;\n`;\n\nexport const TableSegmentCardShadowContainer = styled.div`\n position: absolute;\n height: inherit;\n width: inherit;\n top: 0;\n left: 0;\n background: radial-gradient(\n 50% 50% at 50% 50%,\n rgba(13, 13, 13, 0.5) 0%,\n rgba(13, 13, 13, 0) 100%\n );\n z-index: ${TABLE_CARD_SHADOW_Z_INDEX};\n pointer-events: none;\n`;\n\nexport const TableSegment = styled.div<{ $angle: number; $totalSegments: number; $zIndex: number }>`\n display: flex;\n flex-direction: column;\n justify-content: center;\n align-items: flex-end;\n flex: 1;\n transform: rotate(${({ $angle }) => $angle}deg);\n transform-origin: 0 50%;\n width: 50%;\n height: ${({ $totalSegments }) => circumference / $totalSegments}px;\n position: absolute;\n left: ${GAME_LAUNCHER_SIZE / 2}px;\n top: ${({ $totalSegments }) => (GAME_LAUNCHER_SIZE - circumference / $totalSegments) / 2}px;\n padding-right: ${GAME_LAUNCHER_SIZE === GAME_LAUNCHER_SIZE_LARGE ? 19 : 13}px;\n z-index: ${({ $zIndex }) => $zIndex || 1};\n background-color: ${({ theme }) => theme.colors.BLACK_1};\n clip-path: polygon(0% 50%, 100% 0%, 100% 100%);\n &:nth-child(2n) {\n background-color: ${({ theme }) => theme.colors.BLACK_3};\n }\n &::after {\n content: '';\n width: 100%;\n height: 2px;\n position: absolute;\n background: ${({ theme }) => theme.colors.BLACK_5};\n transform-style: preserve-3d;\n backface-visibility: hidden;\n transform-origin: left;\n transform: rotate(${({ $totalSegments }) => 360 / (2 * $totalSegments)}deg);\n left: 0;\n z-index: 1;\n }\n &:hover {\n background-color: ${({ theme }) => theme.colors.WHITE_T_60};\n color: ${({ theme }) => theme.colors.BLACK_1};\n cursor: pointer;\n &::after {\n background: ${({ theme }) => theme.colors.WHITE_5};\n }\n }\n`;\n\nexport const TableStar = styled.div<{ $isStarAchieved: boolean }>`\n width: ${GAME_LAUNCHER_SIZE === GAME_LAUNCHER_SIZE_LARGE ? 10 : 8}px;\n height: ${GAME_LAUNCHER_SIZE === GAME_LAUNCHER_SIZE_LARGE ? 10 : 8}px;\n margin-left: ${GAME_LAUNCHER_SIZE === GAME_LAUNCHER_SIZE_LARGE ? 12 : 8}px;\n border-radius: 100%;\n background-color: ${({ theme, $isStarAchieved }) =>\n $isStarAchieved ? theme.colors.GREEN_6 : theme.colors.BLACK_5};\n`;\n\nexport const TableNumber = styled(FlexView)<{ $angle: number }>`\n transform: rotate(${({ $angle }) => $angle}deg);\n width: 16px;\n height: 16px;\n align-items: center;\n`;\n\nexport const TableModeContainer = styled.div`\n position: absolute;\n z-index: ${TABLE_MODE_CONTAINER_Z_INDEX};\n height: inherit;\n width: inherit;\n top: 0;\n left: 0;\n`;\n\nexport const TableModeWrapper = styled(CardWrapper)``;\n\nexport const IconWrapper = styled.div`\n cursor: pointer;\n & svg {\n color: ${({ theme }) => theme.colors.WHITE};\n }\n`;\n\nexport const ModeOverlay = styled.div<{ $top?: string; $left?: string; $hoverColor: string }>`\n position: absolute;\n height: inherit;\n width: inherit;\n height: ${(81.08 * GAME_LAUNCHER_SIZE) / 100}px;\n width: ${(81.08 * GAME_LAUNCHER_SIZE) / 100}px;\n border-radius: 100%;\n transform: ${({ $top = '50%', $left = '50%' }) => `translate(${$left}, ${$top})`};\n z-index: ${TABLE_MODE_OVERLAY_Z_INDEX};\n cursor: pointer;\n &:hover {\n background-color: ${({ $hoverColor }) => $hoverColor};\n }\n`;\n\nexport const AbsoluteView = styled.div<{\n $top?: number;\n $left?: number;\n $alignCenter?: boolean;\n $valueInPx?: boolean;\n $isPointerEventsNone?: boolean;\n}>`\n position: absolute;\n pointer-events: ${({ $isPointerEventsNone = false }) => ($isPointerEventsNone ? 'none' : 'auto')};\n top: ${({ $top = 0, $valueInPx }) => ($valueInPx ? `${$top}px` : `${$top}%`)};\n left: ${({ $left = 0, $valueInPx }) => ($valueInPx ? `${$left}px` : `${$left}%`)};\n z-index: ${ABSOLUTE_VIEW_Z_INDEX};\n transform: ${({ $alignCenter }) => ($alignCenter ? 'translate(-50%, -50%)' : 'none')};\n display: flex;\n align-items: center;\n justify-content: center;\n`;\n\nconst fadeIn = () => keyframes`\n from {\n opacity: 0;\n }\n to {\n opacity: 1;\n }\n `;\n\nconst fadeOut = () => keyframes`\nfrom {\n opacity: 1;\n}\nto {\n opacity: 0;\n}\n`;\n\nexport const AnimatedView = styled.div<{ animation: 'fade-in' | 'fade-out' }>`\n position: absolute;\n height: inherit;\n width: inherit;\n top: 0;\n left: 0;\n opacity: 0;\n z-index: 1;\n animation: ${({ animation }) => (animation === 'fade-in' ? fadeIn : fadeOut)}\n ${({ animation }) => (animation === 'fade-in' ? entryAnimationTime : exitAnimationTime)}s\n ${({ animation }) => (animation === 'fade-in' ? entryAnimationDelayTime : 0)}s ease-in-out\n forwards;\n`;\n\nexport const InfiniteButtonWrapper = styled.div`\n position: relative;\n height: ${(GAME_LAUNCHER_SIZE * 24.5) / 100}px;\n width: ${(GAME_LAUNCHER_SIZE * 24.5) / 100}px;\n z-index: ${INFINITE_MODE_Z_INDEX};\n cursor: pointer;\n`;\n"],"names":["circumference","GAME_LAUNCHER_SIZE","FPS","entryAnimationDelayTime","TABLE_REVEAL_ANIMATION","entryAnimationTime","exitAnimationTime","CardWrapper","styled","TableSegmentsWrapper","TableSegmentCardShadowContainer","TABLE_CARD_SHADOW_Z_INDEX","TableSegment","$angle","$totalSegments","GAME_LAUNCHER_SIZE_LARGE","$zIndex","theme","TableStar","$isStarAchieved","TableNumber","FlexView","TableModeContainer","TABLE_MODE_CONTAINER_Z_INDEX","TableModeWrapper","IconWrapper","ModeOverlay","$top","$left","TABLE_MODE_OVERLAY_Z_INDEX","$hoverColor","AbsoluteView","$isPointerEventsNone","$valueInPx","ABSOLUTE_VIEW_Z_INDEX","$alignCenter","fadeIn","keyframes","fadeOut","AnimatedView","animation","InfiniteButtonWrapper","INFINITE_MODE_Z_INDEX"],"mappings":";;;;AAaA,MAAMA,IAAgB,IAAI,KAAK,MAAMC,IAAqB,IACpDC,IAAM,IAENC,IAA0BC,EAAuB,eAAe,CAAC,IAAIF,GAErEG,KACHD,EAAuB,eAAe,CAAC,IAAIA,EAAuB,eAAe,CAAC,KAAKF,GACpFI,KACHF,EAAuB,kBAAkB,CAAC,IAAIA,EAAuB,kBAAkB,CAAC,KAAKF,GAEnFK,IAAcC,EAAO;AAAA;AAAA;AAAA;AAAA,GAMrBC,IAAuBD,EAAOD,CAAW;AAAA;AAAA;AAAA;AAAA,GAMzCG,IAAkCF,EAAO;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,aAWzCG,CAAyB;AAAA;AAAA,GAIzBC,IAAeJ,EAAO;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,sBAMb,CAAC,EAAE,QAAAK,EAAO,MAAMA,CAAM;AAAA;AAAA;AAAA,YAGhC,CAAC,EAAE,gBAAAC,QAAqBd,IAAgBc,CAAc;AAAA;AAAA,UAExDb,IAAqB,CAAC;AAAA,SACvB,CAAC,EAAE,gBAAAa,SAAsBb,IAAqBD,IAAgBc,KAAkB,CAAC;AAAA,mBACvEb,MAAuBc,IAA2B,KAAK,EAAE;AAAA,aAC/D,CAAC,EAAE,SAAAC,QAAcA,KAAW,CAAC;AAAA,sBACpB,CAAC,EAAE,OAAAC,EAAA,MAAYA,EAAM,OAAO,OAAO;AAAA;AAAA;AAAA,wBAGjC,CAAC,EAAE,OAAAA,EAAA,MAAYA,EAAM,OAAO,OAAO;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,kBAOzC,CAAC,EAAE,OAAAA,EAAA,MAAYA,EAAM,OAAO,OAAO;AAAA;AAAA;AAAA;AAAA,wBAI7B,CAAC,EAAE,gBAAAH,EAAqB,MAAA,OAAO,IAAIA,EAAe;AAAA;AAAA;AAAA;AAAA;AAAA,wBAKlD,CAAC,EAAE,OAAAG,EAAA,MAAYA,EAAM,OAAO,UAAU;AAAA,aACjD,CAAC,EAAE,OAAAA,EAAA,MAAYA,EAAM,OAAO,OAAO;AAAA;AAAA;AAAA,oBAG5B,CAAC,EAAE,OAAAA,EAAA,MAAYA,EAAM,OAAO,OAAO;AAAA;AAAA;AAAA,GAK1CC,IAAYV,EAAO;AAAA,WACrBP,MAAuBc,IAA2B,KAAK,CAAC;AAAA,YACvDd,MAAuBc,IAA2B,KAAK,CAAC;AAAA,iBACnDd,MAAuBc,IAA2B,KAAK,CAAC;AAAA;AAAA,sBAEnD,CAAC,EAAE,OAAAE,GAAO,iBAAAE,EAAgB,MAC5CA,IAAkBF,EAAM,OAAO,UAAUA,EAAM,OAAO,OAAO;AAAA,GAGpDG,IAAcZ,EAAOa,CAAQ;AAAA,sBACpB,CAAC,EAAE,QAAAR,EAAO,MAAMA,CAAM;AAAA;AAAA;AAAA;AAAA,GAM/BS,IAAqBd,EAAO;AAAA;AAAA,aAE5Be,CAA4B;AAAA;AAAA;AAAA;AAAA;AAAA,GAO5BC,IAAmBhB,EAAOD,CAAW,KAErCkB,IAAcjB,EAAO;AAAA;AAAA;AAAA,aAGrB,CAAC,EAAE,OAAAS,EAAA,MAAYA,EAAM,OAAO,KAAK;AAAA;AAAA,GAIjCS,IAAclB,EAAO;AAAA;AAAA;AAAA;AAAA,YAIrB,QAAQP,IAAsB,GAAG;AAAA,WAClC,QAAQA,IAAsB,GAAG;AAAA;AAAA,eAE9B,CAAC,EAAE,MAAA0B,IAAO,OAAO,OAAAC,IAAQ,MAAM,MAAM,aAAaA,CAAK,KAAKD,CAAI,GAAG;AAAA,aACrEE,CAA0B;AAAA;AAAA;AAAA,wBAGf,CAAC,EAAE,aAAAC,EAAY,MAAMA,CAAW;AAAA;AAAA,GAI3CC,IAAevB,EAAO;AAAA;AAAA,oBAQf,CAAC,EAAE,sBAAAwB,IAAuB,GAAa,MAAAA,IAAuB,SAAS,MAAO;AAAA,SACzF,CAAC,EAAE,MAAAL,IAAO,GAAG,YAAAM,EAAW,MAAOA,IAAa,GAAGN,CAAI,OAAO,GAAGA,CAAI,GAAI;AAAA,UACpE,CAAC,EAAE,OAAAC,IAAQ,GAAG,YAAAK,EAAW,MAAOA,IAAa,GAAGL,CAAK,OAAO,GAAGA,CAAK,GAAI;AAAA,aACrEM,CAAqB;AAAA,eACnB,CAAC,EAAE,cAAAC,EAAA,MAAoBA,IAAe,0BAA0B,MAAO;AAAA;AAAA;AAAA;AAAA,GAMhFC,IAAS,MAAMC;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,OASfC,IAAU,MAAMD;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,GASTE,IAAe/B,EAAO;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,eAQpB,CAAC,EAAE,WAAAgC,QAAiBA,MAAc,YAAYJ,IAASE,CAAQ;AAAA,MACxE,CAAC,EAAE,WAAAE,QAAiBA,MAAc,YAAYnC,IAAqBC,CAAkB;AAAA,MACrF,CAAC,EAAE,WAAAkC,QAAiBA,MAAc,YAAYrC,IAA0B,CAAE;AAAA;AAAA,GAInEsC,IAAwBjC,EAAO;AAAA;AAAA,YAE/BP,IAAqB,OAAQ,GAAG;AAAA,WACjCA,IAAqB,OAAQ,GAAG;AAAA,aAC/ByC,CAAqB;AAAA;AAAA;"}
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{"version":3,"file":"tables-card.js","sources":["../../../../../../src/features/circle-games/game-launcher/comps/tables-card/tables-card.tsx"],"sourcesContent":["import type { ILottieAnimationRef } from '../../../../ui/lottie-animation/types';\nimport type { TColorNames } from '../../../../ui/types';\nimport type {\n ITableInfo,\n TTableMode,\n} from '../../dal/use-get-circle-home-details-dal/use-get-circle-home-dal-types';\nimport type { ITablesCardProps } from './tables-card-types';\nimport type { FC } from 'react';\n\nimport { memo, useCallback, useEffect, useMemo, useRef, useState } from 'react';\n\nimport Back2Icon from '../../../../../assets/line-icons/icons/back2';\nimport { LOTTIE } from '../../../../../assets/lottie/lottie';\nimport FlexView from '../../../../ui/layout/flex-view';\nimport LottieAnimation from '../../../../ui/lottie-animation/lottie-animation';\nimport Separator from '../../../../ui/separator/separator';\nimport Text from '../../../../ui/text/text';\nimport { useCircleSounds } from '../../../hooks/use-circle-sounds/use-circle-sounds';\nimport { CardContainer } from '../card-container/card-container';\nimport { GAME_LAUNCHER_SIZE, GAME_LAUNCHER_SIZE_LARGE } from '../card-container/constants';\nimport { TABLE_MODE_LABEL_COLOR, TABLE_REVEAL_ANIMATION } from './constants';\nimport TableMode from './table-mode/table-mode';\nimport * as Styled from './tables-card-styled';\n\nconst animationSettings = {\n loop: false,\n autoplay: false,\n render: 'svg',\n};\n\nexport const TablesCard: FC<ITablesCardProps> = memo(({ data, label, onPress }) => {\n const { playButtonSound } = useCircleSounds();\n const [fadeIn, setFadeIn] = useState(true);\n const [highlightedTable, setHighlightedTable] = useState<number | null>(null);\n const [highlightedLevel, setHighlightedLevel] = useState<number | null>(null);\n const [labelColor, setLabelColor] = useState<TColorNames>('WHITE_T_60');\n const [revealTableModes, setRevealTableModes] = useState<ITableInfo>({\n stars: [],\n tableNumber: 0,\n });\n\n const revealAnimationRef = useRef<ILottieAnimationRef | null>(null);\n const disappearAnimationTimer = useRef<ReturnType<typeof setTimeout>>();\n\n const handleTableSegmentClick = useCallback(\n (table: ITableInfo) => {\n playButtonSound();\n setFadeIn(true);\n setHighlightedTable(table.tableNumber);\n setRevealTableModes({ ...table });\n },\n [playButtonSound],\n );\n\n const handleTableSegmentMouseOver = useCallback((table: ITableInfo) => {\n setLabelColor('WHITE_T_87');\n setHighlightedTable(table.tableNumber);\n }, []);\n\n const handleTableSegmentMouseLeave = useCallback(() => {\n setLabelColor('WHITE_T_60');\n !revealTableModes.tableNumber && setHighlightedTable(null);\n }, [revealTableModes.tableNumber]);\n\n const goBack = useCallback(() => {\n playButtonSound();\n setFadeIn(false);\n setHighlightedTable(null);\n const time = (TABLE_REVEAL_ANIMATION.DISAPPEAR[1] - TABLE_REVEAL_ANIMATION.DISAPPEAR[0]) / 30;\n\n revealAnimationRef.current?.playSegments(TABLE_REVEAL_ANIMATION.DISAPPEAR, true);\n disappearAnimationTimer.current = setTimeout(() => {\n setRevealTableModes({ stars: [], tableNumber: 0 });\n }, time * 1000);\n }, [playButtonSound]);\n\n const showTableModes = useCallback(() => {\n revealAnimationRef.current?.playSegments(TABLE_REVEAL_ANIMATION.REVEAL, true);\n }, []);\n\n const handleModeMouseOver = useCallback((type: TTableMode) => {\n const level: Partial<Record<TTableMode, number>> = {\n sequence: 1,\n random: 2,\n advance: 3,\n };\n\n setLabelColor(TABLE_MODE_LABEL_COLOR[type] ?? 'WHITE_T_60');\n setHighlightedLevel(level[type] ?? 0);\n }, []);\n\n const handleModeMouseLeave = useCallback(() => {\n setHighlightedLevel(null);\n setLabelColor('WHITE_T_60');\n }, []);\n\n const revealTableModesMemo = useMemo(() => revealTableModes, [revealTableModes]);\n\n const tableModes = useMemo(() => {\n return [\n {\n top: 20,\n left: 10.5,\n type: 'sequence' as TTableMode,\n tableNumber: revealTableModesMemo.tableNumber,\n isStarAchieved: revealTableModesMemo.stars.includes('sequence'),\n onClick: () => onPress({ mode: 'sequence', tableNumber: revealTableModesMemo.tableNumber }),\n semicirclePosiiionTop: '-19%',\n semicirclePosiiionLeft: '-43%',\n semicircleHoverColor: '#B259004D',\n },\n {\n top: 20,\n left: 65.5,\n type: 'random' as TTableMode,\n tableNumber: revealTableModesMemo.tableNumber,\n isStarAchieved: revealTableModesMemo.stars.includes('random'),\n onClick: () => onPress({ mode: 'random', tableNumber: revealTableModesMemo.tableNumber }),\n semicirclePosiiionTop: '-19%',\n semicirclePosiiionLeft: '65%',\n semicircleHoverColor: '#0055CC4D',\n },\n {\n top: 66,\n left: 38,\n type: 'advance' as TTableMode,\n tableNumber: revealTableModesMemo.tableNumber,\n isStarAchieved: revealTableModesMemo.stars.includes('advance'),\n onClick: () => onPress({ mode: 'advance', tableNumber: revealTableModesMemo.tableNumber }),\n semicirclePosiiionTop: '74%',\n semicirclePosiiionLeft: '11%',\n semicircleHoverColor: '#A9099C4D',\n },\n ];\n }, [revealTableModesMemo.tableNumber, revealTableModesMemo.stars, onPress]);\n\n const handleInfiniteModeClick = useCallback(() => {\n onPress({\n mode: 'infinite',\n infiniteModeHighScore: data.infiniteModeHighScore,\n });\n }, [onPress, data.infiniteModeHighScore]);\n\n const handleNormalModeClick = useCallback(\n (mode: TTableMode) => {\n onPress({\n mode,\n tableNumber: revealTableModes.tableNumber,\n });\n },\n [onPress, revealTableModes.tableNumber],\n );\n\n const getHighlightedText = useCallback(() => {\n if (highlightedLevel) {\n return `${highlightedTable}× LEVEL${highlightedLevel}`;\n }\n\n return highlightedTable ? `${highlightedTable}× Table` : label;\n }, [highlightedLevel, highlightedTable, label]);\n\n useEffect(() => {\n return () => {\n disappearAnimationTimer.current && clearTimeout(disappearAnimationTimer.current);\n };\n }, []);\n\n return (\n <CardContainer\n strokeColor=\"WHITE\"\n label={getHighlightedText()}\n isAnimated={false}\n labelColor={labelColor}\n >\n <Styled.CardWrapper>\n {/* table selection */}\n <Styled.TableSegmentsWrapper>\n {/* infinite button */}\n <Styled.InfiniteButtonWrapper onClick={handleInfiniteModeClick}>\n <Styled.AbsoluteView>\n <LottieAnimation src={LOTTIE.INFINITE_BUTTON_BG} />\n </Styled.AbsoluteView>\n <Styled.AbsoluteView>\n <LottieAnimation src={LOTTIE.INFINITE_BUTTON_SYMBOL} />\n </Styled.AbsoluteView>\n </Styled.InfiniteButtonWrapper>\n\n {/* card shadow */}\n <Styled.TableSegmentCardShadowContainer />\n\n {/* table segments */}\n {data.tableList.map((table, index) => {\n const segmentAngle = 360 / data.tableList.length;\n const startAngle = -(90 + 360 / (2 * data.tableList.length));\n const currentAngle = startAngle + segmentAngle * (index + 1);\n\n return (\n <Styled.TableSegment\n key={index}\n $angle={currentAngle}\n $totalSegments={data.tableList.length}\n $zIndex={index + 1}\n onClick={() => handleTableSegmentClick(table)}\n onMouseOver={() => handleTableSegmentMouseOver(table)}\n onMouseLeave={handleTableSegmentMouseLeave}\n >\n <FlexView $flexDirection=\"row\" $justifyContent=\"center\" $alignItems=\"center\">\n {['sequence', 'random', 'advance'].map(star => (\n <Styled.TableStar\n key={star}\n $isStarAchieved={table.stars.includes(star as TTableMode)}\n />\n ))}\n <Separator width={GAME_LAUNCHER_SIZE === GAME_LAUNCHER_SIZE_LARGE ? 22 : 14} />\n\n <Styled.TableNumber $angle={-currentAngle}>\n <Text\n $renderAs={\n GAME_LAUNCHER_SIZE === GAME_LAUNCHER_SIZE_LARGE ? 'ac3-black' : 'ac4-black'\n }\n $color={highlightedTable === table.tableNumber ? 'BLACK_1' : 'WHITE'}\n >\n {table.tableNumber}\n </Text>\n </Styled.TableNumber>\n </FlexView>\n </Styled.TableSegment>\n );\n })}\n </Styled.TableSegmentsWrapper>\n\n {/* table modes */}\n {revealTableModes.tableNumber > 0 && (\n <Styled.TableModeContainer>\n <Styled.TableModeWrapper>\n {/* tables modes with back button */}\n <Styled.AnimatedView animation={fadeIn ? 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{"version":3,"file":"tables-card.js","sources":["../../../../../../src/features/circle-games/game-launcher/comps/tables-card/tables-card.tsx"],"sourcesContent":["import type { ILottieAnimationRef } from '../../../../ui/lottie-animation/types';\nimport type { TColorNames } from '../../../../ui/types';\nimport type {\n ITableInfo,\n TTableMode,\n} from '../../dal/use-get-circle-home-details-dal/use-get-circle-home-dal-types';\nimport type { ITablesCardProps } from './tables-card-types';\nimport type { FC } from 'react';\n\nimport { memo, useCallback, useEffect, useMemo, useRef, useState } from 'react';\n\nimport Back2Icon from '../../../../../assets/line-icons/icons/back2';\nimport { LOTTIE } from '../../../../../assets/lottie/lottie';\nimport ArrowTooltip from '../../../../ui/arrow-tooltip/arrow-tooltip';\nimport FlexView from '../../../../ui/layout/flex-view';\nimport LottieAnimation from '../../../../ui/lottie-animation/lottie-animation';\nimport Separator from '../../../../ui/separator/separator';\nimport Text from '../../../../ui/text/text';\nimport { useCircleSounds } from '../../../hooks/use-circle-sounds/use-circle-sounds';\nimport { CardContainer } from '../card-container/card-container';\nimport { GAME_LAUNCHER_SIZE, GAME_LAUNCHER_SIZE_LARGE } from '../card-container/constants';\nimport { TABLE_MODE_LABEL_COLOR, TABLE_REVEAL_ANIMATION } from './constants';\nimport TableMode from './table-mode/table-mode';\nimport * as Styled from './tables-card-styled';\n\nconst animationSettings = {\n loop: false,\n autoplay: false,\n render: 'svg',\n};\n\nexport const TablesCard: FC<ITablesCardProps> = memo(({ data, label, onPress }) => {\n const { playButtonSound } = useCircleSounds();\n const [fadeIn, setFadeIn] = useState(true);\n const [highlightedTable, setHighlightedTable] = useState<number | null>(null);\n const [highlightedLevel, setHighlightedLevel] = useState<number | null>(null);\n const [labelColor, setLabelColor] = useState<TColorNames>('WHITE_T_60');\n const [revealTableModes, setRevealTableModes] = useState<ITableInfo>({\n stars: [],\n tableNumber: 0,\n });\n const [enableInfiniteMode] = useState(false);\n\n const revealAnimationRef = useRef<ILottieAnimationRef | null>(null);\n const disappearAnimationTimer = useRef<ReturnType<typeof setTimeout>>();\n\n const handleTableSegmentClick = useCallback(\n (table: ITableInfo) => {\n playButtonSound();\n setFadeIn(true);\n setHighlightedTable(table.tableNumber);\n setRevealTableModes({ ...table });\n },\n [playButtonSound],\n );\n\n const handleTableSegmentMouseOver = useCallback((table: ITableInfo) => {\n setLabelColor('WHITE_T_87');\n setHighlightedTable(table.tableNumber);\n }, []);\n\n const handleTableSegmentMouseLeave = useCallback(() => {\n setLabelColor('WHITE_T_60');\n !revealTableModes.tableNumber && setHighlightedTable(null);\n }, [revealTableModes.tableNumber]);\n\n const goBack = useCallback(() => {\n playButtonSound();\n setFadeIn(false);\n setHighlightedTable(null);\n const time = (TABLE_REVEAL_ANIMATION.DISAPPEAR[1] - TABLE_REVEAL_ANIMATION.DISAPPEAR[0]) / 30;\n\n revealAnimationRef.current?.playSegments(TABLE_REVEAL_ANIMATION.DISAPPEAR, true);\n disappearAnimationTimer.current = setTimeout(() => {\n setRevealTableModes({ stars: [], tableNumber: 0 });\n }, time * 1000);\n }, [playButtonSound]);\n\n const showTableModes = useCallback(() => {\n revealAnimationRef.current?.playSegments(TABLE_REVEAL_ANIMATION.REVEAL, true);\n }, []);\n\n const handleModeMouseOver = useCallback((type: TTableMode) => {\n const level: Partial<Record<TTableMode, number>> = {\n sequence: 1,\n random: 2,\n advance: 3,\n };\n\n setLabelColor(TABLE_MODE_LABEL_COLOR[type] ?? 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height={GAME_LAUNCHER_SIZE === GAME_LAUNCHER_SIZE_LARGE ? 40 : 32}\n width={GAME_LAUNCHER_SIZE === GAME_LAUNCHER_SIZE_LARGE ? 40 : 32}\n />\n </Styled.IconWrapper>\n </Styled.AbsoluteView>\n </Styled.AnimatedView>\n\n {/* overlay lottie for modes */}\n <LottieAnimation\n src={LOTTIE.TABLE_MODE_REVEAL}\n ref={revealAnimationRef}\n settings={animationSettings}\n onRender={showTableModes}\n />\n </Styled.TableModeWrapper>\n </Styled.TableModeContainer>\n )}\n </Styled.CardWrapper>\n </CardContainer>\n );\n});\n"],"names":["animationSettings","TablesCard","memo","data","label","onPress","playButtonSound","useCircleSounds","fadeIn","setFadeIn","useState","highlightedTable","setHighlightedTable","highlightedLevel","setHighlightedLevel","labelColor","setLabelColor","revealTableModes","setRevealTableModes","enableInfiniteMode","revealAnimationRef","useRef","disappearAnimationTimer","handleTableSegmentClick","useCallback","table","handleTableSegmentMouseOver","handleTableSegmentMouseLeave","goBack","time","TABLE_REVEAL_ANIMATION","_a","showTableModes","handleModeMouseOver","type","level","TABLE_MODE_LABEL_COLOR","handleModeMouseLeave","revealTableModesMemo","useMemo","tableModes","handleInfiniteModeClick","handleNormalModeClick","mode","getHighlightedText","useEffect","jsx","CardContainer","jsxs","Styled.CardWrapper","Styled.TableSegmentsWrapper","ArrowTooltip","Text","Styled.InfiniteButtonWrapper","Styled.AbsoluteView","LottieAnimation","LOTTIE","Styled.TableSegmentCardShadowContainer","index","segmentAngle","currentAngle","Styled.TableSegment","FlexView","star","Styled.TableStar","Separator","GAME_LAUNCHER_SIZE","GAME_LAUNCHER_SIZE_LARGE","Styled.TableNumber","Styled.TableModeContainer","Styled.TableModeWrapper","Styled.AnimatedView","tableMode","Fragment","Styled.ModeOverlay","TableMode","Styled.IconWrapper","Back2Icon"],"mappings":";;;;;;;;;;;;;;;AAyBA,MAAMA,KAAoB;AAAA,EACxB,MAAM;AAAA,EACN,UAAU;AAAA,EACV,QAAQ;AACV,GAEaC,KAAmCC,EAAK,CAAC,EAAE,MAAAC,GAAM,OAAAC,GAAO,SAAAC,QAAc;AAC3E,QAAA,EAAE,iBAAAC,MAAoBC,MACtB,CAACC,GAAQC,CAAS,IAAIC,EAAS,EAAI,GACnC,CAACC,GAAkBC,CAAmB,IAAIF,EAAwB,IAAI,GACtE,CAACG,GAAkBC,CAAmB,IAAIJ,EAAwB,IAAI,GACtE,CAACK,GAAYC,CAAa,IAAIN,EAAsB,YAAY,GAChE,CAACO,GAAkBC,CAAmB,IAAIR,EAAqB;AAAA,IACnE,OAAO,CAAC;AAAA,IACR,aAAa;AAAA,EAAA,CACd,GACK,CAACS,CAAkB,IAAIT,EAAS,EAAK,GAErCU,IAAqBC,EAAmC,IAAI,GAC5DC,IAA0BD,KAE1BE,IAA0BC;AAAA,IAC9B,CAACC,MAAsB;AACL,MAAAnB,KAChBG,EAAU,EAAI,GACdG,EAAoBa,EAAM,WAAW,GACjBP,EAAA,EAAE,GAAGO,EAAA,CAAO;AAAA,IAClC;AAAA,IACA,CAACnB,CAAe;AAAA,EAAA,GAGZoB,IAA8BF,EAAY,CAACC,MAAsB;AACrE,IAAAT,EAAc,YAAY,GAC1BJ,EAAoBa,EAAM,WAAW;AAAA,EACvC,GAAG,CAAE,CAAA,GAECE,IAA+BH,EAAY,MAAM;AACrD,IAAAR,EAAc,YAAY,GACzB,CAAAC,EAAiB,eAAeL,EAAoB,IAAI;AAAA,EAAA,GACxD,CAACK,EAAiB,WAAW,CAAC,GAE3BW,IAASJ,EAAY,MAAM;;AACf,IAAAlB,KAChBG,EAAU,EAAK,GACfG,EAAoB,IAAI;AAClB,UAAAiB,KAAQC,EAAuB,UAAU,CAAC,IAAIA,EAAuB,UAAU,CAAC,KAAK;AAE3F,KAAAC,IAAAX,EAAmB,YAAnB,QAAAW,EAA4B,aAAaD,EAAuB,WAAW,KACnDR,EAAA,UAAU,WAAW,MAAM;AACjD,MAAAJ,EAAoB,EAAE,OAAO,CAAA,GAAI,aAAa,EAAG,CAAA;AAAA,IAAA,GAChDW,IAAO,GAAI;AAAA,EAAA,GACb,CAACvB,CAAe,CAAC,GAEd0B,IAAiBR,EAAY,MAAM;;AACvC,KAAAO,IAAAX,EAAmB,YAAnB,QAAAW,EAA4B,aAAaD,EAAuB,QAAQ;AAAA,EAC1E,GAAG,CAAE,CAAA,GAECG,IAAsBT,EAAY,CAACU,MAAqB;AAC5D,UAAMC,IAA6C;AAAA,MACjD,UAAU;AAAA,MACV,QAAQ;AAAA,MACR,SAAS;AAAA,IAAA;AAGG,IAAAnB,EAAAoB,GAAuBF,CAAI,KAAK,YAAY,GACtCpB,EAAAqB,EAAMD,CAAI,KAAK,CAAC;AAAA,EACtC,GAAG,CAAE,CAAA,GAECG,IAAuBb,EAAY,MAAM;AAC7C,IAAAV,EAAoB,IAAI,GACxBE,EAAc,YAAY;AAAA,EAC5B,GAAG,CAAE,CAAA,GAECsB,IAAuBC,EAAQ,MAAMtB,GAAkB,CAACA,CAAgB,CAAC,GAEzEuB,IAAaD,EAAQ,MAClB;AAAA,IACL;AAAA,MACE,KAAK;AAAA,MACL,MAAM;AAAA,MACN,MAAM;AAAA,MACN,aAAaD,EAAqB;AAAA,MAClC,gBAAgBA,EAAqB,MAAM,SAAS,UAAU;AAAA,MAC9D,SAAS,MAAMjC,EAAQ,EAAE,MAAM,YAAY,aAAaiC,EAAqB,aAAa;AAAA,MAC1F,uBAAuB;AAAA,MACvB,wBAAwB;AAAA,MACxB,sBAAsB;AAAA,IACxB;AAAA,IACA;AAAA,MACE,KAAK;AAAA,MACL,MAAM;AAAA,MACN,MAAM;AAAA,MACN,aAAaA,EAAqB;AAAA,MAClC,gBAAgBA,EAAqB,MAAM,SAAS,QAAQ;AAAA,MAC5D,SAAS,MAAMjC,EAAQ,EAAE,MAAM,UAAU,aAAaiC,EAAqB,aAAa;AAAA,MACxF,uBAAuB;AAAA,MACvB,wBAAwB;AAAA,MACxB,sBAAsB;AAAA,IACxB;AAAA,IACA;AAAA,MACE,KAAK;AAAA,MACL,MAAM;AAAA,MACN,MAAM;AAAA,MACN,aAAaA,EAAqB;AAAA,MAClC,gBAAgBA,EAAqB,MAAM,SAAS,SAAS;AAAA,MAC7D,SAAS,MAAMjC,EAAQ,EAAE,MAAM,WAAW,aAAaiC,EAAqB,aAAa;AAAA,MACzF,uBAAuB;AAAA,MACvB,wBAAwB;AAAA,MACxB,sBAAsB;AAAA,IACxB;AAAA,EAAA,GAED,CAACA,EAAqB,aAAaA,EAAqB,OAAOjC,CAAO,CAAC,GAGpEoC,IAA0BjB,EAAY,MAAM;AACxC,IAAAnB,EAAA;AAAA,MACN,MAAM;AAAA,MACN,uBAAuBF,EAAK;AAAA,IAAA,CAC7B;AAAA,EACA,GAAA,CAACE,GAASF,EAAK,qBAAqB,CAAC,GAElCuC,IAAwBlB;AAAA,IAC5B,CAACmB,MAAqB;AACZ,MAAAtC,EAAA;AAAA,QACN,MAAAsC;AAAA,QACA,aAAa1B,EAAiB;AAAA,MAAA,CAC/B;AAAA,IACH;AAAA,IACA,CAACZ,GAASY,EAAiB,WAAW;AAAA,EAAA,GAGlC2B,IAAqBpB,EAAY,MACjCX,IACK,GAAGF,CAAgB,UAAUE,CAAgB,KAG/CF,IAAmB,GAAGA,CAAgB,YAAYP,GACxD,CAACS,GAAkBF,GAAkBP,CAAK,CAAC;AAE9C,SAAAyC,EAAU,MACD,MAAM;AACa,IAAAvB,EAAA,WAAW,aAAaA,EAAwB,OAAO;AAAA,EAAA,GAEhF,CAAE,CAAA,GAGH,gBAAAwB;AAAA,IAACC;AAAA,IAAA;AAAA,MACC,aAAY;AAAA,MACZ,OAAOH,EAAmB;AAAA,MAC1B,YAAY;AAAA,MACZ,YAAA7B;AAAA,MAEA,UAAA,gBAAAiC,EAACC,IAAA,EAEC,UAAA;AAAA,QAAC,gBAAAD,EAAAE,IAAA,EAEC,UAAA;AAAA,UAAA,gBAAAJ;AAAA,YAACK;AAAA,YAAA;AAAA,cACC,UAAS;AAAA,cACT,UAAS;AAAA,cACT,QAAQhC;AAAA,cACR,aACG,gBAAA2B,EAAAM,GAAA,EAAK,WAAU,OAAM,QAAO,SAAQ,UAErC,eAAA;AAAA,cAGF,UAAA,gBAAAJ;AAAA,gBAACK;AAAAA,gBAAA;AAAA,kBACC,SAASlC,IAAqBsB,IAA0B;AAAA,kBAExD,UAAA;AAAA,oBAAC,gBAAAK,EAAAQ,GAAA,EACC,UAAA,gBAAAR,EAACS,KAAgB,KAAKC,EAAO,mBAAoB,CAAA,GACnD;AAAA,oBACA,gBAAAV,EAACQ,GAAA,EACC,4BAACC,GAAgB,EAAA,KAAKC,EAAO,uBAAwB,CAAA,GACvD;AAAA,kBAAA;AAAA,gBAAA;AAAA,cACF;AAAA,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{"version":3,"file":"game-launcher.js","sources":["../../../../src/features/circle-games/game-launcher/game-launcher.tsx"],"sourcesContent":["import type { ITableDetails } from './comps/tables-card/tables-card-types';\nimport type {\n Game,\n Lesson,\n Puzzle,\n} from './dal/use-get-circle-home-details-dal/use-get-circle-home-dal-types';\nimport type { IGameLauncherProps } from './game-launcher-types';\nimport type { FC, ReactNode } from 'react';\n\nimport { memo, useCallback, useEffect, useMemo, useState } from 'react';\n\nimport { LOTTIE } from '../../../assets/lottie/lottie';\nimport { CircularLoader } from '../../ui/loader/circular-loader/circular-loader';\nimport LottieAnimation from '../../ui/lottie-animation/lottie-animation';\nimport { ProjectType } from '../games/web-view/enums';\nimport { useCircleSounds } from '../hooks/use-circle-sounds/use-circle-sounds';\nimport { CircleSoundKey } from '../hooks/use-circle-sounds/use-circle-sounds-enums';\nimport { GAME_LAUNCHER_SIZE } from './comps/card-container/constants';\nimport { Carousel } from './comps/carousel/carousel';\nimport { GAME_LAUNCHER_ASSET_PADDING } from './comps/segmented-game-card/constants';\nimport { SegmentedGameCard } from './comps/segmented-game-card/segmented-game-card';\nimport { TablesCard } from './comps/tables-card/tables-card';\nimport { GAME_LAUNCHER_ANALYTICS_EVENTS } from './game-launcher-analytics-events';\nimport { useGameLauncherJourney } from './use-game-launcher-journey/use-game-launcher-journey';\n\nconst sleepyBoiDimension = GAME_LAUNCHER_SIZE + GAME_LAUNCHER_ASSET_PADDING;\n\nexport const GameLauncher: FC<IGameLauncherProps> = memo(\n ({ onSegmentClick, onJourneyComplete, journeyId, data, isLoading, defaultIndex = 0 }) => {\n const [currentIndex, setCurrentIndex] = useState(defaultIndex);\n\n const { playSwipSound, play } = useCircleSounds();\n const {\n gameRefs,\n lessonRefs,\n puzzleRefs,\n startJourney,\n carouselNextBtnRef,\n isJourneyInProgress,\n } = 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{"version":3,"file":"game-launcher.js","sources":["../../../../src/features/circle-games/game-launcher/game-launcher.tsx"],"sourcesContent":["import type { ITableDetails } from './comps/tables-card/tables-card-types';\nimport type {\n Game,\n Lesson,\n Puzzle,\n} from './dal/use-get-circle-home-details-dal/use-get-circle-home-dal-types';\nimport type { IGameLauncherProps } from './game-launcher-types';\nimport type { FC, ReactNode } from 'react';\n\nimport { memo, useCallback, useEffect, useMemo, useState } from 'react';\n\nimport { LOTTIE } from '../../../assets/lottie/lottie';\nimport { CircularLoader } from '../../ui/loader/circular-loader/circular-loader';\nimport LottieAnimation from '../../ui/lottie-animation/lottie-animation';\nimport { ProjectType } from '../games/web-view/enums';\nimport { useCircleSounds } from '../hooks/use-circle-sounds/use-circle-sounds';\nimport { CircleSoundKey } from '../hooks/use-circle-sounds/use-circle-sounds-enums';\nimport { GAME_LAUNCHER_SIZE } from './comps/card-container/constants';\nimport { Carousel } from './comps/carousel/carousel';\nimport { GAME_LAUNCHER_ASSET_PADDING } from './comps/segmented-game-card/constants';\nimport { SegmentedGameCard } from './comps/segmented-game-card/segmented-game-card';\nimport { TablesCard } from './comps/tables-card/tables-card';\nimport { GAME_LAUNCHER_ANALYTICS_EVENTS } from './game-launcher-analytics-events';\nimport { useGameLauncherJourney } from './use-game-launcher-journey/use-game-launcher-journey';\n\nconst sleepyBoiDimension = GAME_LAUNCHER_SIZE + GAME_LAUNCHER_ASSET_PADDING;\n\nexport const GameLauncher: FC<IGameLauncherProps> = memo(\n ({ onSegmentClick, onJourneyComplete, journeyId, data, isLoading, defaultIndex = 0 }) => {\n const [currentIndex, setCurrentIndex] = useState(defaultIndex);\n const [enableTables] = useState(false);\n\n const { playSwipSound, play } = useCircleSounds();\n const {\n gameRefs,\n lessonRefs,\n puzzleRefs,\n startJourney,\n carouselNextBtnRef,\n 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