@cuemath/leap 2.8.35 → 2.8.36-hg1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (60) hide show
  1. package/dist/assets/lottie/lottie.js +6 -0
  2. package/dist/assets/lottie/lottie.js.map +1 -1
  3. package/dist/features/circle-games/game-launcher/comps/card-container/card-container-styled.js +53 -0
  4. package/dist/features/circle-games/game-launcher/comps/card-container/card-container-styled.js.map +1 -0
  5. package/dist/features/circle-games/game-launcher/comps/card-container/card-container.js +24 -0
  6. package/dist/features/circle-games/game-launcher/comps/card-container/card-container.js.map +1 -0
  7. package/dist/features/circle-games/game-launcher/comps/card-container/constants.js +7 -0
  8. package/dist/features/circle-games/game-launcher/comps/card-container/constants.js.map +1 -0
  9. package/dist/features/circle-games/game-launcher/comps/segmented-game-card/constants.js +6 -6
  10. package/dist/features/circle-games/game-launcher/comps/segmented-game-card/constants.js.map +1 -1
  11. package/dist/features/circle-games/game-launcher/comps/segmented-game-card/segmented-game-card-styled.js +29 -73
  12. package/dist/features/circle-games/game-launcher/comps/segmented-game-card/segmented-game-card-styled.js.map +1 -1
  13. package/dist/features/circle-games/game-launcher/comps/segmented-game-card/segmented-game-card.js +87 -85
  14. package/dist/features/circle-games/game-launcher/comps/segmented-game-card/segmented-game-card.js.map +1 -1
  15. package/dist/features/circle-games/game-launcher/comps/tables-card/constants.js +20 -0
  16. package/dist/features/circle-games/game-launcher/comps/tables-card/constants.js.map +1 -0
  17. package/dist/features/circle-games/game-launcher/comps/tables-card/table-mode/table-mode-styled.js +24 -0
  18. package/dist/features/circle-games/game-launcher/comps/tables-card/table-mode/table-mode-styled.js.map +1 -0
  19. package/dist/features/circle-games/game-launcher/comps/tables-card/table-mode/table-mode.js +54 -0
  20. package/dist/features/circle-games/game-launcher/comps/tables-card/table-mode/table-mode.js.map +1 -0
  21. package/dist/features/circle-games/game-launcher/comps/tables-card/table-star/table-star-styled.js +11 -0
  22. package/dist/features/circle-games/game-launcher/comps/tables-card/table-star/table-star-styled.js.map +1 -0
  23. package/dist/features/circle-games/game-launcher/comps/tables-card/table-star/table-star.js +16 -0
  24. package/dist/features/circle-games/game-launcher/comps/tables-card/table-star/table-star.js.map +1 -0
  25. package/dist/features/circle-games/game-launcher/comps/tables-card/tables-card-styled.js +161 -0
  26. package/dist/features/circle-games/game-launcher/comps/tables-card/tables-card-styled.js.map +1 -0
  27. package/dist/features/circle-games/game-launcher/comps/tables-card/tables-card.js +209 -0
  28. package/dist/features/circle-games/game-launcher/comps/tables-card/tables-card.js.map +1 -0
  29. package/dist/features/circle-games/game-launcher/dal/use-get-circle-home-details-dal/use-get-circle-home-details-dal.js +25 -15
  30. package/dist/features/circle-games/game-launcher/dal/use-get-circle-home-details-dal/use-get-circle-home-details-dal.js.map +1 -1
  31. package/dist/features/circle-games/game-launcher/game-launcher.js +103 -61
  32. package/dist/features/circle-games/game-launcher/game-launcher.js.map +1 -1
  33. package/dist/features/circle-games/games/web-view/enums/project-type-enum.js +1 -1
  34. package/dist/features/circle-games/games/web-view/enums/project-type-enum.js.map +1 -1
  35. package/dist/features/circle-games/games/web-view/web-view-types.js.map +1 -1
  36. package/dist/features/circle-games/games/web-view/web-view.js +69 -82
  37. package/dist/features/circle-games/games/web-view/web-view.js.map +1 -1
  38. package/dist/features/post-game-stats/accuracy/accuracy-styled.js +17 -16
  39. package/dist/features/post-game-stats/accuracy/accuracy-styled.js.map +1 -1
  40. package/dist/features/post-game-stats/clock/clock-styled.js +11 -10
  41. package/dist/features/post-game-stats/clock/clock-styled.js.map +1 -1
  42. package/dist/features/post-game-stats/points/points.js +25 -24
  43. package/dist/features/post-game-stats/points/points.js.map +1 -1
  44. package/dist/features/post-game-stats/post-game-stats-styled.js +1 -1
  45. package/dist/features/post-game-stats/post-game-stats-styled.js.map +1 -1
  46. package/dist/features/post-game-stats/streak/streak-styled.js +18 -17
  47. package/dist/features/post-game-stats/streak/streak-styled.js.map +1 -1
  48. package/dist/features/trial-session/comps/trial-circle-game/constants.js.map +1 -1
  49. package/dist/features/trial-session/comps/trial-circle-game/trial-circle-game.js.map +1 -1
  50. package/dist/index.d.ts +78 -109
  51. package/dist/index.js +194 -199
  52. package/dist/static/advance-mode-segment-lottie.51ff6707.json +1 -0
  53. package/dist/static/infinite-button-bg.5909225e.json +1 -0
  54. package/dist/static/infinite-button-symbol.aa31350c.json +1 -0
  55. package/dist/static/random-mode-segment-lottie.79cf1c07.json +1 -0
  56. package/dist/static/sequence-mode-segment-lottie.11ac49e9.json +1 -0
  57. package/dist/static/table-mode-reveal.b44a82c3.json +1 -0
  58. package/package.json +1 -1
  59. package/dist/features/circle-games/games/web-view/enums/project-ids-enum.js +0 -14
  60. package/dist/features/circle-games/games/web-view/enums/project-ids-enum.js.map +0 -1
@@ -1,115 +1,102 @@
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- import { jsx as G } from "react/jsx-runtime";
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- import { forwardRef as M, useRef as W, useMemo as j, useCallback as A, useImperativeHandle as H, useEffect as V } from "react";
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- import { useUIContext as $ } from "../../../ui/context/context.js";
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+ import { jsx as P } from "react/jsx-runtime";
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+ import { forwardRef as G, useRef as W, useMemo as _, useCallback as T, useImperativeHandle as V, useEffect as $ } from "react";
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+ import { useUIContext as B } from "../../../ui/context/context.js";
4
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  import { ALLOWED_ORIGIN as N } from "./constants.js";
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- import { ProjectType as I } from "./enums/project-type-enum.js";
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- import { WebViewEvent as i } from "./enums/web-view-events-enum.js";
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- const q = M((C, P) => {
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+ import { ProjectType as s } from "./enums/project-type-enum.js";
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+ import { WebViewEvent as o } from "./enums/web-view-events-enum.js";
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+ const F = G((C, I) => {
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  const {
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- baseUrl: R,
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- projectDetails: v,
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- playerDetails: T,
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+ baseUrl: L,
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+ projectDetails: y,
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+ playerDetails: v,
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  onGameLoad: a,
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- onGamePlayFinish: c,
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- handleInfoMessage: f,
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- onBack: p,
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- parentDomain: g,
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- ...b
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- } = C, l = W(null), w = j(() => T, [T]), o = j(() => v, [v]);
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- let u = "";
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- const { onEvent: D } = $();
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- o.projectType === I.LESSON && (u = o.miniGameIdentifier);
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- const m = A(() => {
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- const {
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- enableCloseButton: r = !0,
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- enablePlayerTurnIndicators: s = !1,
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- enableSync: t = !1,
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- joinByRoomId: E = ""
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- } = o;
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+ onGamePlayFinish: p,
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+ handleInfoMessage: c,
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+ onBack: f,
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+ parentDomain: w,
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+ ...R
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+ } = C, l = W(null), D = _(() => v, [v]), t = _(() => y, [y]);
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+ let A = "";
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+ const { onEvent: O } = B();
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+ t.projectType === s.LESSON && (A = t.miniGameIdentifier);
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+ const m = T(() => {
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+ const { enableCloseButton: n = !0 } = t;
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  let e = {
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- joinByRoomId: E,
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- enableCloseButton: r,
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- enablePlayerTurnIndicators: s,
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- enableSync: t
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+ enableCloseButton: n
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  };
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- if (o.projectType === I.PUZZLE) {
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- const n = o;
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- e = {
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- ...e,
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- question: n.question,
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- askHintPermission: n.askHintPermission
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- };
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- }
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- if (o.projectType === I.LESSON) {
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- const n = o;
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- e = {
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- ...e,
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- miniGameIdentifier: n.miniGameIdentifier,
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- sessionId: n.sessionId,
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- targetQuestions: n.targetQuestions
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- };
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- }
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- return e;
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- }, [o]), d = A(() => {
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- var s, t;
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- const r = m();
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- (t = (s = l.current) == null ? void 0 : s.contentWindow) == null || t.postMessage(
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+ return t.projectType === s.GAME && (e = {
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+ ...e,
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+ ...t
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+ }), t.projectType === s.PUZZLE && (e = {
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+ ...e,
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+ ...t
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+ }), t.projectType === s.LESSON && (e = {
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+ ...e,
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+ ...t
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+ }), t.projectType === s.TABLE && (e = {
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+ ...e,
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+ ...t
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+ }), e;
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+ }, [t]), E = T(() => {
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+ var e, r;
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+ const n = m();
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+ (r = (e = l.current) == null ? void 0 : e.contentWindow) == null || r.postMessage(
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  JSON.stringify({
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- event: i.GAME_DATA,
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- payload: r
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+ event: o.GAME_DATA,
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+ payload: n
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  }),
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  N
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  );
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- }, [m]), O = A(() => {
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- var s, t;
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- const r = m();
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- (t = (s = l.current) == null ? void 0 : s.contentWindow) == null || t.postMessage(
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+ }, [m]), g = T(() => {
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+ var e, r;
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+ const n = m();
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+ (r = (e = l.current) == null ? void 0 : e.contentWindow) == null || r.postMessage(
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  JSON.stringify({
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- event: i.SET_CONFIG,
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+ event: o.SET_CONFIG,
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  payload: {
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- user: w,
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- projectConfig: r,
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- parentDomain: g
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+ user: D,
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+ projectConfig: n,
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+ parentDomain: w
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  }
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  }),
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  N
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  );
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- }, [w, m, g]);
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- return H(P, () => l.current, []), V(() => {
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- const r = (s) => {
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- var S, _;
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- const t = s.data, E = typeof t == "string" ? JSON.parse(t) : t, { event: e, payload: n = null } = E;
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- if (e === i.VIBRATE) {
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- const { pattern: y } = n;
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- (_ = (S = window.navigator).vibrate) == null || _.call(S, y);
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+ }, [D, m, w]);
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+ return V(I, () => l.current, []), $(() => {
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+ const n = (e) => {
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+ var j, S;
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+ const r = e.data, b = typeof r == "string" ? JSON.parse(r) : r, { event: i, payload: d = null } = b;
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+ if (i === o.VIBRATE) {
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+ const { pattern: u } = d;
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+ (S = (j = window.navigator).vibrate) == null || S.call(j, u);
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  }
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- if (e === i.GAME_BACK && (p == null || p()), e === i.HIDE_LOADER && (a == null || a()), e === i.LOAD_DATA_FROM_APP && (d == null || d()), e === i.GET_CONFIG && O(), e === i.UPDATE_STATS && (c == null || c(n)), e === i.SHOW_SNACKBAR && (f == null || f(n)), e === i.TRACK_EVENT) {
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- const { eventName: y, properties: L } = n;
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- D(y, L);
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+ if (i === o.GAME_BACK && (f == null || f()), i === o.HIDE_LOADER && (a == null || a()), i === o.LOAD_DATA_FROM_APP && (E == null || E()), i === o.GET_CONFIG && g(), i === o.UPDATE_STATS && (p == null || p(d)), i === o.SHOW_SNACKBAR && (c == null || c(d)), i === o.TRACK_EVENT) {
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+ const { eventName: u, properties: M } = d;
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+ O(u, M);
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  }
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  };
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- return window.addEventListener("message", r), () => {
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- window.removeEventListener("message", r);
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+ return window.addEventListener("message", n), () => {
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+ window.removeEventListener("message", n);
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  };
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  }, [
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+ c,
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  f,
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  p,
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- c,
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  a,
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- O,
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- d,
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- D
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- ]), /* @__PURE__ */ G(
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+ g,
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+ E,
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+ O
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+ ]), /* @__PURE__ */ P(
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  "iframe",
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  {
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- ...b,
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+ ...R,
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  ref: l,
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- src: `${R}/play-game/${o.projectId}/${o.variant}${u ? `/${u}` : ""}?version=2`,
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+ src: `${L}/play-game/${t.projectId}/${t.variant}${A ? `/${A}` : ""}?version=2`,
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  allow: "autoplay"
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  }
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  );
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  });
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  export {
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- q as WebView
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+ F as WebView
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  };
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  //# sourceMappingURL=web-view.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"web-view.js","sources":["../../../../../src/features/circle-games/games/web-view/web-view.tsx"],"sourcesContent":["import type {\n IInfoMessage,\n ILessonWebGameProps,\n IMessageProps,\n IMultiplayerWebGameProps,\n IPlayerStats,\n IPuzzleWebGameProps,\n IVibrationPattern,\n IWebViewProps,\n} from './web-view-types';\nimport type { ForwardedRef } from 'react';\n\nimport { forwardRef, useCallback, useEffect, useImperativeHandle, useMemo, useRef } from 'react';\n\nimport { useUIContext } from '../../../ui/context/context';\nimport { ALLOWED_ORIGIN } from './constants';\nimport { ProjectType, WebViewEvent } from './enums';\n\nexport const WebView = forwardRef((props: IWebViewProps, ref: ForwardedRef<HTMLIFrameElement>) => {\n const {\n baseUrl,\n projectDetails,\n playerDetails,\n onGameLoad,\n onGamePlayFinish,\n handleInfoMessage,\n onBack,\n parentDomain,\n ...rest\n } = props;\n const webViewRef = useRef<HTMLIFrameElement>(null);\n const memoizedPlayerDetails = useMemo(() => playerDetails, [playerDetails]);\n const memoizedProjectDetails = useMemo(() => projectDetails, [projectDetails]);\n\n let miniGameIdentifier = '';\n const { onEvent: trackEvent } = useUIContext();\n\n if (memoizedProjectDetails.projectType === ProjectType.LESSON) {\n miniGameIdentifier = (memoizedProjectDetails as ILessonWebGameProps).miniGameIdentifier;\n }\n\n const getProjectDetails = useCallback(() => {\n const {\n enableCloseButton = true,\n enablePlayerTurnIndicators = false,\n enableSync = false,\n joinByRoomId = '',\n } = memoizedProjectDetails;\n\n let payload = {\n joinByRoomId,\n enableCloseButton,\n enablePlayerTurnIndicators,\n enableSync,\n } as IMultiplayerWebGameProps | IPuzzleWebGameProps | ILessonWebGameProps;\n\n if (memoizedProjectDetails.projectType === ProjectType.PUZZLE) {\n const details = memoizedProjectDetails as IPuzzleWebGameProps;\n\n payload = {\n ...payload,\n question: details.question,\n askHintPermission: details.askHintPermission,\n } as IPuzzleWebGameProps;\n }\n\n if (memoizedProjectDetails.projectType === ProjectType.LESSON) {\n const details = memoizedProjectDetails as ILessonWebGameProps;\n\n payload = {\n ...payload,\n miniGameIdentifier: details.miniGameIdentifier,\n sessionId: details.sessionId,\n targetQuestions: details.targetQuestions,\n } as ILessonWebGameProps;\n }\n\n return payload;\n }, [memoizedProjectDetails]);\n\n const sendGamesData = useCallback(() => {\n const payload = getProjectDetails();\n\n webViewRef.current?.contentWindow?.postMessage(\n JSON.stringify({\n event: WebViewEvent.GAME_DATA,\n payload,\n }),\n ALLOWED_ORIGIN,\n );\n }, [getProjectDetails]);\n\n const setConfig = useCallback(() => {\n const projectConfig = getProjectDetails();\n\n webViewRef.current?.contentWindow?.postMessage(\n JSON.stringify({\n event: WebViewEvent.SET_CONFIG,\n payload: {\n user: memoizedPlayerDetails,\n projectConfig,\n parentDomain,\n },\n }),\n ALLOWED_ORIGIN,\n );\n }, [memoizedPlayerDetails, getProjectDetails, parentDomain]);\n\n useImperativeHandle(ref, () => webViewRef.current as HTMLIFrameElement, []);\n\n useEffect(() => {\n const handleMessage = (e: MessageEvent) => {\n const data: string = e.data;\n const parsedData = typeof data === 'string' ? 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1
+ {"version":3,"file":"web-view.js","sources":["../../../../../src/features/circle-games/games/web-view/web-view.tsx"],"sourcesContent":["import type {\n IInfoMessage,\n ILessonWebGameProps,\n IMessageProps,\n IMultiplayerWebGameProps,\n IPlayerStats,\n IPuzzleWebGameProps,\n ITableWebGameProps,\n IVibrationPattern,\n IWebViewProps,\n} from './web-view-types';\nimport type { ForwardedRef } from 'react';\n\nimport { forwardRef, useCallback, useEffect, useImperativeHandle, useMemo, useRef } from 'react';\n\nimport { useUIContext } from '../../../ui/context/context';\nimport { ALLOWED_ORIGIN } from './constants';\nimport { ProjectType, WebViewEvent } from './enums';\n\nexport const WebView = forwardRef((props: IWebViewProps, ref: ForwardedRef<HTMLIFrameElement>) => {\n const {\n baseUrl,\n projectDetails,\n playerDetails,\n onGameLoad,\n onGamePlayFinish,\n handleInfoMessage,\n onBack,\n parentDomain,\n ...rest\n } = props;\n const webViewRef = useRef<HTMLIFrameElement>(null);\n const memoizedPlayerDetails = useMemo(() => playerDetails, [playerDetails]);\n const memoizedProjectDetails = useMemo(() => projectDetails, [projectDetails]);\n\n let miniGameIdentifier = '';\n const { onEvent: trackEvent } = useUIContext();\n\n if (memoizedProjectDetails.projectType === ProjectType.LESSON) {\n miniGameIdentifier = (memoizedProjectDetails as ILessonWebGameProps).miniGameIdentifier;\n }\n\n const getProjectDetails = useCallback(() => {\n const { enableCloseButton = true } = memoizedProjectDetails;\n\n let payload = {\n enableCloseButton,\n } as IMultiplayerWebGameProps | IPuzzleWebGameProps | ILessonWebGameProps;\n\n if (memoizedProjectDetails.projectType === ProjectType.GAME) {\n payload = {\n ...payload,\n ...memoizedProjectDetails,\n } as IMultiplayerWebGameProps;\n }\n\n if (memoizedProjectDetails.projectType === ProjectType.PUZZLE) {\n payload = {\n ...payload,\n ...memoizedProjectDetails,\n } as IPuzzleWebGameProps;\n }\n\n if (memoizedProjectDetails.projectType === ProjectType.LESSON) {\n payload = {\n ...payload,\n ...memoizedProjectDetails,\n } as ILessonWebGameProps;\n }\n\n if (memoizedProjectDetails.projectType === ProjectType.TABLE) {\n payload = {\n ...payload,\n ...memoizedProjectDetails,\n } as ITableWebGameProps;\n }\n\n return payload;\n }, [memoizedProjectDetails]);\n\n const sendGamesData = useCallback(() => {\n const payload = getProjectDetails();\n\n webViewRef.current?.contentWindow?.postMessage(\n JSON.stringify({\n event: WebViewEvent.GAME_DATA,\n payload,\n }),\n ALLOWED_ORIGIN,\n );\n }, [getProjectDetails]);\n\n const setConfig = useCallback(() => {\n const projectConfig = getProjectDetails();\n\n webViewRef.current?.contentWindow?.postMessage(\n JSON.stringify({\n event: WebViewEvent.SET_CONFIG,\n payload: {\n user: memoizedPlayerDetails,\n projectConfig,\n parentDomain,\n },\n }),\n ALLOWED_ORIGIN,\n );\n }, [memoizedPlayerDetails, getProjectDetails, parentDomain]);\n\n useImperativeHandle(ref, () => webViewRef.current as HTMLIFrameElement, []);\n\n useEffect(() => {\n const handleMessage = (e: MessageEvent) => {\n const data: string = e.data;\n const parsedData = typeof data === 'string' ? JSON.parse(data) : (data as IMessageProps);\n\n const { event, payload = null } = parsedData;\n\n if (event === WebViewEvent.VIBRATE) {\n const { pattern } = payload as IVibrationPattern;\n\n window.navigator.vibrate?.(pattern);\n }\n\n if (event === WebViewEvent.GAME_BACK) {\n onBack?.();\n }\n\n if (event === WebViewEvent.HIDE_LOADER) {\n onGameLoad?.();\n }\n\n if (event === WebViewEvent.LOAD_DATA_FROM_APP) {\n sendGamesData?.();\n }\n\n if (event === WebViewEvent.GET_CONFIG) {\n setConfig();\n }\n\n if (event === WebViewEvent.UPDATE_STATS) {\n onGamePlayFinish?.(payload as IPlayerStats);\n }\n\n if (event === WebViewEvent.SHOW_SNACKBAR) {\n handleInfoMessage?.(payload as IInfoMessage);\n }\n\n if (event === WebViewEvent.TRACK_EVENT) {\n const { eventName, properties } = payload;\n\n trackEvent(eventName, properties);\n }\n };\n\n window.addEventListener('message', handleMessage);\n\n return () => {\n window.removeEventListener('message', handleMessage);\n };\n }, [\n handleInfoMessage,\n onBack,\n onGamePlayFinish,\n onGameLoad,\n setConfig,\n sendGamesData,\n trackEvent,\n ]);\n\n return (\n <iframe\n {...rest}\n ref={webViewRef}\n src={`${baseUrl}/play-game/${memoizedProjectDetails.projectId}/${\n memoizedProjectDetails.variant\n }${miniGameIdentifier ? `/${miniGameIdentifier}` : ''}?version=2`}\n allow=\"autoplay\"\n />\n );\n});\n"],"names":["WebView","forwardRef","props","ref","baseUrl","projectDetails","playerDetails","onGameLoad","onGamePlayFinish","handleInfoMessage","onBack","parentDomain","rest","webViewRef","useRef","memoizedPlayerDetails","useMemo","memoizedProjectDetails","miniGameIdentifier","trackEvent","useUIContext","ProjectType","getProjectDetails","useCallback","enableCloseButton","payload","sendGamesData","_b","_a","WebViewEvent","ALLOWED_ORIGIN","setConfig","projectConfig","useImperativeHandle","useEffect","handleMessage","data","parsedData","event","pattern","eventName","properties","jsx"],"mappings":";;;;;;AAmBO,MAAMA,IAAUC,EAAW,CAACC,GAAsBC,MAAyC;AAC1F,QAAA;AAAA,IACJ,SAAAC;AAAA,IACA,gBAAAC;AAAA,IACA,eAAAC;AAAA,IACA,YAAAC;AAAA,IACA,kBAAAC;AAAA,IACA,mBAAAC;AAAA,IACA,QAAAC;AAAA,IACA,cAAAC;AAAA,IACA,GAAGC;AAAA,EACD,IAAAV,GACEW,IAAaC,EAA0B,IAAI,GAC3CC,IAAwBC,EAAQ,MAAMV,GAAe,CAACA,CAAa,CAAC,GACpEW,IAAyBD,EAAQ,MAAMX,GAAgB,CAACA,CAAc,CAAC;AAE7E,MAAIa,IAAqB;AACzB,QAAM,EAAE,SAASC,EAAW,IAAIC,EAAa;AAEzC,EAAAH,EAAuB,gBAAgBI,EAAY,WACrDH,IAAsBD,EAA+C;AAGjE,QAAAK,IAAoBC,EAAY,MAAM;AACpC,UAAA,EAAE,mBAAAC,IAAoB,GAAS,IAAAP;AAErC,QAAIQ,IAAU;AAAA,MACZ,mBAAAD;AAAA,IAAA;AAGE,WAAAP,EAAuB,gBAAgBI,EAAY,SAC3CI,IAAA;AAAA,MACR,GAAGA;AAAA,MACH,GAAGR;AAAA,IAAA,IAIHA,EAAuB,gBAAgBI,EAAY,WAC3CI,IAAA;AAAA,MACR,GAAGA;AAAA,MACH,GAAGR;AAAA,IAAA,IAIHA,EAAuB,gBAAgBI,EAAY,WAC3CI,IAAA;AAAA,MACR,GAAGA;AAAA,MACH,GAAGR;AAAA,IAAA,IAIHA,EAAuB,gBAAgBI,EAAY,UAC3CI,IAAA;AAAA,MACR,GAAGA;AAAA,MACH,GAAGR;AAAA,IAAA,IAIAQ;AAAA,EAAA,GACN,CAACR,CAAsB,CAAC,GAErBS,IAAgBH,EAAY,MAAM;;AACtC,UAAME,IAAUH;AAEhB,KAAAK,KAAAC,IAAAf,EAAW,YAAX,gBAAAe,EAAoB,kBAApB,QAAAD,EAAmC;AAAA,MACjC,KAAK,UAAU;AAAA,QACb,OAAOE,EAAa;AAAA,QACpB,SAAAJ;AAAA,MAAA,CACD;AAAA,MACDK;AAAA;AAAA,EACF,GACC,CAACR,CAAiB,CAAC,GAEhBS,IAAYR,EAAY,MAAM;;AAClC,UAAMS,IAAgBV;AAEtB,KAAAK,KAAAC,IAAAf,EAAW,YAAX,gBAAAe,EAAoB,kBAApB,QAAAD,EAAmC;AAAA,MACjC,KAAK,UAAU;AAAA,QACb,OAAOE,EAAa;AAAA,QACpB,SAAS;AAAA,UACP,MAAMd;AAAA,UACN,eAAAiB;AAAA,UACA,cAAArB;AAAA,QACF;AAAA,MAAA,CACD;AAAA,MACDmB;AAAA;AAAA,EAED,GAAA,CAACf,GAAuBO,GAAmBX,CAAY,CAAC;AAE3D,SAAAsB,EAAoB9B,GAAK,MAAMU,EAAW,SAA8B,CAAE,CAAA,GAE1EqB,EAAU,MAAM;AACR,UAAAC,IAAgB,CAAC,MAAoB;;AACzC,YAAMC,IAAe,EAAE,MACjBC,IAAa,OAAOD,KAAS,WAAW,KAAK,MAAMA,CAAI,IAAKA,GAE5D,EAAE,OAAAE,GAAO,SAAAb,IAAU,KAAA,IAASY;AAE9B,UAAAC,MAAUT,EAAa,SAAS;AAC5B,cAAA,EAAE,SAAAU,EAAY,IAAAd;AAEb,SAAAE,KAAAC,IAAA,OAAA,WAAU,YAAV,QAAAD,EAAA,KAAAC,GAAoBW;AAAA,MAC7B;AA0BI,UAxBAD,MAAUT,EAAa,cAChBnB,KAAA,QAAAA,MAGP4B,MAAUT,EAAa,gBACZtB,KAAA,QAAAA,MAGX+B,MAAUT,EAAa,uBACTH,KAAA,QAAAA,MAGdY,MAAUT,EAAa,cACfE,KAGRO,MAAUT,EAAa,iBACzBrB,KAAA,QAAAA,EAAmBiB,KAGjBa,MAAUT,EAAa,kBACzBpB,KAAA,QAAAA,EAAoBgB,KAGlBa,MAAUT,EAAa,aAAa;AAChC,cAAA,EAAE,WAAAW,GAAW,YAAAC,EAAe,IAAAhB;AAElC,QAAAN,EAAWqB,GAAWC,CAAU;AAAA,MAClC;AAAA,IAAA;AAGK,kBAAA,iBAAiB,WAAWN,CAAa,GAEzC,MAAM;AACJ,aAAA,oBAAoB,WAAWA,CAAa;AAAA,IAAA;AAAA,EACrD,GACC;AAAA,IACD1B;AAAA,IACAC;AAAA,IACAF;AAAA,IACAD;AAAA,IACAwB;AAAA,IACAL;AAAA,IACAP;AAAA,EAAA,CACD,GAGC,gBAAAuB;AAAA,IAAC;AAAA,IAAA;AAAA,MACE,GAAG9B;AAAA,MACJ,KAAKC;AAAA,MACL,KAAK,GAAGT,CAAO,cAAca,EAAuB,SAAS,IAC3DA,EAAuB,OACzB,GAAGC,IAAqB,IAAIA,CAAkB,KAAK,EAAE;AAAA,MACrD,OAAM;AAAA,IAAA;AAAA,EAAA;AAGZ,CAAC;"}
@@ -1,20 +1,21 @@
1
- import o, { keyframes as s, css as r } from "styled-components";
2
- import { GAME_LAUNCHER_SIZE as t, GAME_LAUNCHER_ASSET_PADDING as a } from "../../circle-games/game-launcher/comps/segmented-game-card/constants.js";
3
- const p = 50 * 84 / 100, c = s`
1
+ import o, { keyframes as r, css as s } from "styled-components";
2
+ import { GAME_LAUNCHER_SIZE as t } from "../../circle-games/game-launcher/comps/card-container/constants.js";
3
+ import { GAME_LAUNCHER_ASSET_PADDING as a } from "../../circle-games/game-launcher/comps/segmented-game-card/constants.js";
4
+ const p = 50 * 84 / 100, c = r`
4
5
  0%{
5
6
  opacity: 0;
6
7
  }
7
8
  100%{
8
9
  opacity: 1;
9
10
  }
10
- `, d = s`
11
+ `, d = r`
11
12
  0%{
12
13
  opacity: 1;
13
14
  }
14
15
  100%{
15
16
  opacity: 0;
16
17
  }
17
- `, f = o.div`
18
+ `, m = o.div`
18
19
  height: ${t}px;
19
20
  width: ${t}px;
20
21
  background: transparent;
@@ -28,40 +29,40 @@ const p = 50 * 84 / 100, c = s`
28
29
  position: absolute;
29
30
  flex: 1;
30
31
  z-index: 1;
31
- `, m = o.div`
32
+ `, y = o.div`
32
33
  height: ${t + a}px;
33
34
  width: ${t + a}px;
34
35
  position: absolute;
35
36
  z-index: 2;
36
37
  transform: ${({ $translateX: e = 0, $translateY: i = 0, $rotate: n = 0 }) => `translateX(${e}px) translateY(${i}px) rotate(${n}deg)`};
37
- `, y = o.div`
38
+ `, A = o.div`
38
39
  height: 100%;
39
40
  width: 100%;
40
- `, A = o.div`
41
+ `, h = o.div`
41
42
  z-index: 2;
42
43
  opacity: 0;
43
44
  position: absolute;
44
- animation: ${({ $animationType: e, $duration: i, $delay: n }) => r`
45
+ animation: ${({ $animationType: e, $duration: i, $delay: n }) => s`
45
46
  ${e === "fadein" ? c : d} ${i}ms ${n}ms ease forwards
46
47
  `};
47
48
  transform: translateY(${(t + p) * 84 / 200 + 25}px);
48
- `, h = o.div`
49
+ `, u = o.div`
49
50
  position: absolute;
50
51
  z-index: 20;
51
52
  display: flex;
52
53
  flex-direction: row;
53
54
  align-items: flex-end;
54
55
 
55
- ${({ $animationType: e, $duration: i }) => e && i && r`
56
+ ${({ $animationType: e, $duration: i }) => e && i && s`
56
57
  animation: ${e === "fadein" ? c : d} ${i}ms linear forwards;
57
58
  `}
58
59
  `;
59
60
  export {
60
- f as Accuracy,
61
+ m as Accuracy,
61
62
  $ as AccuracyMeterLottie,
62
- y as AccuracyNeedleLottie,
63
- m as AnimatedAccuracyNeedleContainer,
64
- h as PercentTextWrapper,
65
- A as TextWrapper
63
+ A as AccuracyNeedleLottie,
64
+ y as AnimatedAccuracyNeedleContainer,
65
+ u as PercentTextWrapper,
66
+ h as TextWrapper
66
67
  };
67
68
  //# sourceMappingURL=accuracy-styled.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"accuracy-styled.js","sources":["../../../../src/features/post-game-stats/accuracy/accuracy-styled.tsx"],"sourcesContent":["import styled, { keyframes, css } from 'styled-components';\n\nimport {\n GAME_LAUNCHER_ASSET_PADDING,\n GAME_LAUNCHER_SIZE,\n} from '../../circle-games/game-launcher/comps/segmented-game-card/constants';\n\nconst MASK_PADDING = (50 * 84) / 100;\n\nconst fadeIn = keyframes`\n 0%{\n opacity: 0;\n }\n 100%{\n opacity: 1;\n }\n`;\n\nconst fadeOut = keyframes`\n 0%{\n opacity: 1;\n }\n 100%{\n opacity: 0;\n }\n`;\n\nexport const Accuracy = styled.div`\n height: ${GAME_LAUNCHER_SIZE}px;\n width: ${GAME_LAUNCHER_SIZE}px;\n background: transparent;\n display: flex;\n align-items: center;\n justify-content: center;\n position: relative;\n`;\n\nexport const AccuracyMeterLottie = styled.div`\n height: ${GAME_LAUNCHER_SIZE + GAME_LAUNCHER_ASSET_PADDING}px;\n width: ${GAME_LAUNCHER_SIZE + GAME_LAUNCHER_ASSET_PADDING}px;\n position: absolute;\n flex: 1;\n z-index: 1;\n`;\n\nexport const AnimatedAccuracyNeedleContainer = styled.div<{\n $translateX?: number;\n $translateY?: number;\n $rotate?: number;\n}>`\n height: ${GAME_LAUNCHER_SIZE + GAME_LAUNCHER_ASSET_PADDING}px;\n width: ${GAME_LAUNCHER_SIZE + GAME_LAUNCHER_ASSET_PADDING}px;\n position: absolute;\n z-index: 2;\n transform: ${({ $translateX = 0, $translateY = 0, $rotate = 0 }) =>\n `translateX(${$translateX}px) translateY(${$translateY}px) rotate(${$rotate}deg)`};\n`;\n\nexport const AccuracyNeedleLottie = styled.div`\n height: 100%;\n width: 100%;\n`;\n\nexport const TextWrapper = styled.div<{\n $duration: number;\n $delay: number;\n $animationType: 'fadein' | 'fadeout';\n}>`\n z-index: 2;\n opacity: 0;\n position: absolute;\n animation: ${({ $animationType, $duration, $delay }) => css`\n ${$animationType === 'fadein' ? fadeIn : fadeOut} ${$duration}ms ${$delay}ms ease forwards\n `};\n transform: translateY(${((GAME_LAUNCHER_SIZE + MASK_PADDING) * 84) / 200 + 25}px);\n`;\n\nexport const PercentTextWrapper = styled.div<{\n $animationType?: 'fadein' | 'fadeout';\n $duration?: number;\n}>`\n position: absolute;\n z-index: 20;\n display: flex;\n flex-direction: row;\n align-items: flex-end;\n\n ${({ $animationType, $duration }) =>\n $animationType &&\n $duration &&\n css`\n animation: ${$animationType === 'fadein' ? fadeIn : fadeOut} ${$duration}ms linear forwards;\n `}\n`;\n"],"names":["MASK_PADDING","fadeIn","keyframes","fadeOut","Accuracy","styled","GAME_LAUNCHER_SIZE","AccuracyMeterLottie","GAME_LAUNCHER_ASSET_PADDING","AnimatedAccuracyNeedleContainer","$translateX","$translateY","$rotate","AccuracyNeedleLottie","TextWrapper","$animationType","$duration","$delay","css","PercentTextWrapper"],"mappings":";;AAOA,MAAMA,IAAgB,KAAK,KAAM,KAE3BC,IAASC;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,GASTC,IAAUD;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,GASHE,IAAWC,EAAO;AAAA,YACnBC,CAAkB;AAAA,WACnBA,CAAkB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,GAQhBC,IAAsBF,EAAO;AAAA,YAC9BC,IAAqBE,CAA2B;AAAA,WACjDF,IAAqBE,CAA2B;AAAA;AAAA;AAAA;AAAA,GAM9CC,IAAkCJ,EAAO;AAAA,YAK1CC,IAAqBE,CAA2B;AAAA,WACjDF,IAAqBE,CAA2B;AAAA;AAAA;AAAA,eAG5C,CAAC,EAAE,aAAAE,IAAc,GAAG,aAAAC,IAAc,GAAG,SAAAC,IAAU,EAAE,MAC5D,cAAcF,CAAW,kBAAkBC,CAAW,cAAcC,CAAO,MAAM;AAAA,GAGxEC,IAAuBR,EAAO;AAAA;AAAA;AAAA,GAK9BS,IAAcT,EAAO;AAAA;AAAA;AAAA;AAAA,eAQnB,CAAC,EAAE,gBAAAU,GAAgB,WAAAC,GAAW,QAAAC,QAAaC;AAAA,MACpDH,MAAmB,WAAWd,IAASE,CAAO,IAAIa,CAAS,MAAMC,CAAM;AAAA,GAC1E;AAAA,2BACyBX,IAAqBN,KAAgB,KAAM,MAAM,EAAE;AAAA,GAGlEmB,IAAqBd,EAAO;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,IAUrC,CAAC,EAAE,gBAAAU,GAAgB,WAAAC,EAAU,MAC7BD,KACAC,KACAE;AAAA,mBACeH,MAAmB,WAAWd,IAASE,CAAO,IAAIa,CAAS;AAAA,KACzE;AAAA;"}
1
+ {"version":3,"file":"accuracy-styled.js","sources":["../../../../src/features/post-game-stats/accuracy/accuracy-styled.tsx"],"sourcesContent":["import styled, { keyframes, css } from 'styled-components';\n\nimport { GAME_LAUNCHER_SIZE } from '../../circle-games/game-launcher/comps/card-container/constants';\nimport { GAME_LAUNCHER_ASSET_PADDING } from '../../circle-games/game-launcher/comps/segmented-game-card/constants';\n\nconst MASK_PADDING = (50 * 84) / 100;\n\nconst fadeIn = keyframes`\n 0%{\n opacity: 0;\n }\n 100%{\n opacity: 1;\n }\n`;\n\nconst fadeOut = keyframes`\n 0%{\n opacity: 1;\n }\n 100%{\n opacity: 0;\n }\n`;\n\nexport const Accuracy = styled.div`\n height: ${GAME_LAUNCHER_SIZE}px;\n width: ${GAME_LAUNCHER_SIZE}px;\n background: transparent;\n display: flex;\n align-items: center;\n justify-content: center;\n position: relative;\n`;\n\nexport const AccuracyMeterLottie = styled.div`\n height: ${GAME_LAUNCHER_SIZE + GAME_LAUNCHER_ASSET_PADDING}px;\n width: ${GAME_LAUNCHER_SIZE + GAME_LAUNCHER_ASSET_PADDING}px;\n position: absolute;\n flex: 1;\n z-index: 1;\n`;\n\nexport const AnimatedAccuracyNeedleContainer = styled.div<{\n $translateX?: number;\n $translateY?: number;\n $rotate?: number;\n}>`\n height: ${GAME_LAUNCHER_SIZE + GAME_LAUNCHER_ASSET_PADDING}px;\n width: ${GAME_LAUNCHER_SIZE + GAME_LAUNCHER_ASSET_PADDING}px;\n position: absolute;\n z-index: 2;\n transform: ${({ $translateX = 0, $translateY = 0, $rotate = 0 }) =>\n `translateX(${$translateX}px) translateY(${$translateY}px) rotate(${$rotate}deg)`};\n`;\n\nexport const AccuracyNeedleLottie = styled.div`\n height: 100%;\n width: 100%;\n`;\n\nexport const TextWrapper = styled.div<{\n $duration: number;\n $delay: number;\n $animationType: 'fadein' | 'fadeout';\n}>`\n z-index: 2;\n opacity: 0;\n position: absolute;\n animation: ${({ $animationType, $duration, $delay }) => css`\n ${$animationType === 'fadein' ? fadeIn : fadeOut} ${$duration}ms ${$delay}ms ease forwards\n `};\n transform: translateY(${((GAME_LAUNCHER_SIZE + MASK_PADDING) * 84) / 200 + 25}px);\n`;\n\nexport const PercentTextWrapper = styled.div<{\n $animationType?: 'fadein' | 'fadeout';\n $duration?: number;\n}>`\n position: absolute;\n z-index: 20;\n display: flex;\n flex-direction: row;\n align-items: flex-end;\n\n ${({ $animationType, $duration }) =>\n $animationType &&\n $duration &&\n css`\n animation: ${$animationType === 'fadein' ? fadeIn : fadeOut} ${$duration}ms linear forwards;\n `}\n`;\n"],"names":["MASK_PADDING","fadeIn","keyframes","fadeOut","Accuracy","styled","GAME_LAUNCHER_SIZE","AccuracyMeterLottie","GAME_LAUNCHER_ASSET_PADDING","AnimatedAccuracyNeedleContainer","$translateX","$translateY","$rotate","AccuracyNeedleLottie","TextWrapper","$animationType","$duration","$delay","css","PercentTextWrapper"],"mappings":";;;AAKA,MAAMA,IAAgB,KAAK,KAAM,KAE3BC,IAASC;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,GASTC,IAAUD;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,GASHE,IAAWC,EAAO;AAAA,YACnBC,CAAkB;AAAA,WACnBA,CAAkB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,GAQhBC,IAAsBF,EAAO;AAAA,YAC9BC,IAAqBE,CAA2B;AAAA,WACjDF,IAAqBE,CAA2B;AAAA;AAAA;AAAA;AAAA,GAM9CC,IAAkCJ,EAAO;AAAA,YAK1CC,IAAqBE,CAA2B;AAAA,WACjDF,IAAqBE,CAA2B;AAAA;AAAA;AAAA,eAG5C,CAAC,EAAE,aAAAE,IAAc,GAAG,aAAAC,IAAc,GAAG,SAAAC,IAAU,EAAE,MAC5D,cAAcF,CAAW,kBAAkBC,CAAW,cAAcC,CAAO,MAAM;AAAA,GAGxEC,IAAuBR,EAAO;AAAA;AAAA;AAAA,GAK9BS,IAAcT,EAAO;AAAA;AAAA;AAAA;AAAA,eAQnB,CAAC,EAAE,gBAAAU,GAAgB,WAAAC,GAAW,QAAAC,QAAaC;AAAA,MACpDH,MAAmB,WAAWd,IAASE,CAAO,IAAIa,CAAS,MAAMC,CAAM;AAAA,GAC1E;AAAA,2BACyBX,IAAqBN,KAAgB,KAAM,MAAM,EAAE;AAAA,GAGlEmB,IAAqBd,EAAO;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,IAUrC,CAAC,EAAE,gBAAAU,GAAgB,WAAAC,EAAU,MAC7BD,KACAC,KACAE;AAAA,mBACeH,MAAmB,WAAWd,IAASE,CAAO,IAAIa,CAAS;AAAA,KACzE;AAAA;"}
@@ -1,6 +1,7 @@
1
1
  import o, { keyframes as e, css as p } from "styled-components";
2
- import { GAME_LAUNCHER_SIZE as t, GAME_LAUNCHER_ASSET_PADDING as i } from "../../circle-games/game-launcher/comps/segmented-game-card/constants.js";
3
- const c = 50 * 84 / 100, r = e`
2
+ import { GAME_LAUNCHER_SIZE as t } from "../../circle-games/game-launcher/comps/card-container/constants.js";
3
+ import { GAME_LAUNCHER_ASSET_PADDING as i } from "../../circle-games/game-launcher/comps/segmented-game-card/constants.js";
4
+ const r = 50 * 84 / 100, c = e`
4
5
  0%{
5
6
  opacity: 0;
6
7
  }
@@ -14,7 +15,7 @@ const c = 50 * 84 / 100, r = e`
14
15
  100%{
15
16
  opacity: 0;
16
17
  }
17
- `, m = o.div`
18
+ `, f = o.div`
18
19
  height: ${t}px;
19
20
  width: ${t}px;
20
21
  background: transparent;
@@ -27,24 +28,24 @@ const c = 50 * 84 / 100, r = e`
27
28
  width: ${t + i}px;
28
29
  position: absolute;
29
30
  z-index: 1;
30
- `, f = o.div`
31
+ `, h = o.div`
31
32
  height: ${t + i}px;
32
33
  width: ${t + i}px;
33
34
  position: absolute;
34
35
  z-index: 2;
35
- `, h = o.div`
36
+ `, y = o.div`
36
37
  z-index: 2;
37
38
  opacity: 0;
38
39
  position: absolute;
39
40
  animation: ${({ $animationType: n, $duration: s, $delay: a }) => p`
40
- ${n === "fadein" ? r : d} ${s}ms ${a}ms ease forwards
41
+ ${n === "fadein" ? c : d} ${s}ms ${a}ms ease forwards
41
42
  `};
42
- transform: translateY(${(t + c) * 84 / 200 + 25}px);
43
+ transform: translateY(${(t + r) * 84 / 200 + 25}px);
43
44
  `;
44
45
  export {
45
- m as Clock,
46
+ f as Clock,
46
47
  $ as ClockLottie,
47
- f as ClockTimeSpentLottie,
48
- h as TextWrapper
48
+ h as ClockTimeSpentLottie,
49
+ y as TextWrapper
49
50
  };
50
51
  //# sourceMappingURL=clock-styled.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"clock-styled.js","sources":["../../../../src/features/post-game-stats/clock/clock-styled.tsx"],"sourcesContent":["import styled, { keyframes, css } from 'styled-components';\n\nimport {\n GAME_LAUNCHER_ASSET_PADDING,\n GAME_LAUNCHER_SIZE,\n} from '../../circle-games/game-launcher/comps/segmented-game-card/constants';\n\nconst MASK_PADDING = (50 * 84) / 100;\n\nconst fadeIn = keyframes`\n 0%{\n opacity: 0;\n }\n 100%{\n opacity: 1;\n }\n`;\n\nconst fadeOut = keyframes`\n 0%{\n opacity: 1;\n }\n 100%{\n opacity: 0;\n }\n`;\n\nexport const Clock = styled.div`\n height: ${GAME_LAUNCHER_SIZE}px;\n width: ${GAME_LAUNCHER_SIZE}px;\n background: transparent;\n display: flex;\n align-items: center;\n justify-content: center;\n position: relative;\n`;\n\nexport const ClockLottie = styled.div`\n height: ${GAME_LAUNCHER_SIZE + GAME_LAUNCHER_ASSET_PADDING}px;\n width: ${GAME_LAUNCHER_SIZE + GAME_LAUNCHER_ASSET_PADDING}px;\n position: absolute;\n z-index: 1;\n`;\n\nexport const ClockTimeSpentLottie = styled.div`\n height: ${GAME_LAUNCHER_SIZE + GAME_LAUNCHER_ASSET_PADDING}px;\n width: ${GAME_LAUNCHER_SIZE + GAME_LAUNCHER_ASSET_PADDING}px;\n position: absolute;\n z-index: 2;\n`;\n\nexport const TextWrapper = styled.div<{\n $duration: number;\n $delay: number;\n $animationType: 'fadein' | 'fadeout';\n}>`\n z-index: 2;\n opacity: 0;\n position: absolute;\n animation: ${({ $animationType, $duration, $delay }) => css`\n ${$animationType === 'fadein' ? fadeIn : fadeOut} ${$duration}ms ${$delay}ms ease forwards\n `};\n transform: translateY(${((GAME_LAUNCHER_SIZE + MASK_PADDING) * 84) / 200 + 25}px);\n`;\n"],"names":["MASK_PADDING","fadeIn","keyframes","fadeOut","Clock","styled","GAME_LAUNCHER_SIZE","ClockLottie","GAME_LAUNCHER_ASSET_PADDING","ClockTimeSpentLottie","TextWrapper","$animationType","$duration","$delay","css"],"mappings":";;AAOA,MAAMA,IAAgB,KAAK,KAAM,KAE3BC,IAASC;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,GASTC,IAAUD;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,GASHE,IAAQC,EAAO;AAAA,YAChBC,CAAkB;AAAA,WACnBA,CAAkB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,GAQhBC,IAAcF,EAAO;AAAA,YACtBC,IAAqBE,CAA2B;AAAA,WACjDF,IAAqBE,CAA2B;AAAA;AAAA;AAAA,GAK9CC,IAAuBJ,EAAO;AAAA,YAC/BC,IAAqBE,CAA2B;AAAA,WACjDF,IAAqBE,CAA2B;AAAA;AAAA;AAAA,GAK9CE,IAAcL,EAAO;AAAA;AAAA;AAAA;AAAA,eAQnB,CAAC,EAAE,gBAAAM,GAAgB,WAAAC,GAAW,QAAAC,QAAaC;AAAA,MACpDH,MAAmB,WAAWV,IAASE,CAAO,IAAIS,CAAS,MAAMC,CAAM;AAAA,GAC1E;AAAA,2BACyBP,IAAqBN,KAAgB,KAAM,MAAM,EAAE;AAAA;"}
1
+ {"version":3,"file":"clock-styled.js","sources":["../../../../src/features/post-game-stats/clock/clock-styled.tsx"],"sourcesContent":["import styled, { keyframes, css } from 'styled-components';\n\nimport { GAME_LAUNCHER_SIZE } from '../../circle-games/game-launcher/comps/card-container/constants';\nimport { GAME_LAUNCHER_ASSET_PADDING } from '../../circle-games/game-launcher/comps/segmented-game-card/constants';\n\nconst MASK_PADDING = (50 * 84) / 100;\n\nconst fadeIn = keyframes`\n 0%{\n opacity: 0;\n }\n 100%{\n opacity: 1;\n }\n`;\n\nconst fadeOut = keyframes`\n 0%{\n opacity: 1;\n }\n 100%{\n opacity: 0;\n }\n`;\n\nexport const Clock = styled.div`\n height: ${GAME_LAUNCHER_SIZE}px;\n width: ${GAME_LAUNCHER_SIZE}px;\n background: transparent;\n display: flex;\n align-items: center;\n justify-content: center;\n position: relative;\n`;\n\nexport const ClockLottie = styled.div`\n height: ${GAME_LAUNCHER_SIZE + GAME_LAUNCHER_ASSET_PADDING}px;\n width: ${GAME_LAUNCHER_SIZE + GAME_LAUNCHER_ASSET_PADDING}px;\n position: absolute;\n z-index: 1;\n`;\n\nexport const ClockTimeSpentLottie = styled.div`\n height: ${GAME_LAUNCHER_SIZE + GAME_LAUNCHER_ASSET_PADDING}px;\n width: ${GAME_LAUNCHER_SIZE + GAME_LAUNCHER_ASSET_PADDING}px;\n position: absolute;\n z-index: 2;\n`;\n\nexport const TextWrapper = styled.div<{\n $duration: number;\n $delay: number;\n $animationType: 'fadein' | 'fadeout';\n}>`\n z-index: 2;\n opacity: 0;\n position: absolute;\n animation: ${({ $animationType, $duration, $delay }) => css`\n ${$animationType === 'fadein' ? fadeIn : fadeOut} ${$duration}ms ${$delay}ms ease forwards\n `};\n transform: translateY(${((GAME_LAUNCHER_SIZE + MASK_PADDING) * 84) / 200 + 25}px);\n`;\n"],"names":["MASK_PADDING","fadeIn","keyframes","fadeOut","Clock","styled","GAME_LAUNCHER_SIZE","ClockLottie","GAME_LAUNCHER_ASSET_PADDING","ClockTimeSpentLottie","TextWrapper","$animationType","$duration","$delay","css"],"mappings":";;;AAKA,MAAMA,IAAgB,KAAK,KAAM,KAE3BC,IAASC;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,GASTC,IAAUD;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,GASHE,IAAQC,EAAO;AAAA,YAChBC,CAAkB;AAAA,WACnBA,CAAkB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,GAQhBC,IAAcF,EAAO;AAAA,YACtBC,IAAqBE,CAA2B;AAAA,WACjDF,IAAqBE,CAA2B;AAAA;AAAA;AAAA,GAK9CC,IAAuBJ,EAAO;AAAA,YAC/BC,IAAqBE,CAA2B;AAAA,WACjDF,IAAqBE,CAA2B;AAAA;AAAA;AAAA,GAK9CE,IAAcL,EAAO;AAAA;AAAA;AAAA;AAAA,eAQnB,CAAC,EAAE,gBAAAM,GAAgB,WAAAC,GAAW,QAAAC,QAAaC;AAAA,MACpDH,MAAmB,WAAWV,IAASE,CAAO,IAAIS,CAAS,MAAMC,CAAM;AAAA,GAC1E;AAAA,2BACyBP,IAAqBN,KAAgB,KAAM,MAAM,EAAE;AAAA;"}
@@ -1,48 +1,49 @@
1
1
  import { jsx as N } from "react/jsx-runtime";
2
2
  import { memo as P, useEffect as T } from "react";
3
- import { LOTTIE as t } from "../../../assets/lottie/lottie.js";
4
- import { GAME_LAUNCHER_SIZE as a, GAME_LAUNCHER_ASSET_PADDING as O, GAME_LAUNCHER_PROGRESS_RING_STROKE_WIDTH as c } from "../../circle-games/game-launcher/comps/segmented-game-card/constants.js";
5
- import { useCircleSounds as E } from "../../circle-games/hooks/use-circle-sounds/use-circle-sounds.js";
6
- import { CircleSoundKey as f } from "../../circle-games/hooks/use-circle-sounds/use-circle-sounds-enums.js";
3
+ import { LOTTIE as o } from "../../../assets/lottie/lottie.js";
4
+ import { GAME_LAUNCHER_SIZE as a } from "../../circle-games/game-launcher/comps/card-container/constants.js";
5
+ import { GAME_LAUNCHER_ASSET_PADDING as O, GAME_LAUNCHER_PROGRESS_RING_STROKE_WIDTH as c } from "../../circle-games/game-launcher/comps/segmented-game-card/constants.js";
6
+ import { useCircleSounds as f } from "../../circle-games/hooks/use-circle-sounds/use-circle-sounds.js";
7
+ import { CircleSoundKey as E } from "../../circle-games/hooks/use-circle-sounds/use-circle-sounds-enums.js";
7
8
  import A from "../../ui/lottie-animation/lottie-animation.js";
8
9
  const _ = {
9
- point1: t.POINT1,
10
- point5: t.POINT5,
11
- point10: t.POINT10,
12
- point15: t.POINT15,
13
- point20: t.POINT20,
14
- point25: t.POINT25,
15
- point30: t.POINT30,
16
- point35: t.POINT35,
17
- point40: t.POINT40,
18
- point45: t.POINT45,
19
- point50: t.POINT50,
20
- point60: t.POINT60,
21
- point100: t.POINT100
10
+ point1: o.POINT1,
11
+ point5: o.POINT5,
12
+ point10: o.POINT10,
13
+ point15: o.POINT15,
14
+ point20: o.POINT20,
15
+ point25: o.POINT25,
16
+ point30: o.POINT30,
17
+ point35: o.POINT35,
18
+ point40: o.POINT40,
19
+ point45: o.POINT45,
20
+ point50: o.POINT50,
21
+ point60: o.POINT60,
22
+ point100: o.POINT100
22
23
  }, r = a + O - c, l = {
23
24
  loop: !1,
24
25
  autoplay: !0,
25
26
  renderer: "canvas"
26
- }, d = P((p) => {
27
- const { point: m = 0, onReveal: n, onComplete: i, show: e } = p, { play: s } = E(), o = _[`point${m}`], I = {
27
+ }, h = P((p) => {
28
+ const { point: m = 0, onReveal: n, onComplete: i, show: e } = p, { play: s } = f(), t = _[`point${m}`], I = {
28
29
  name: "complete",
29
30
  callback: i
30
31
  };
31
32
  return T(() => {
32
- o || i(), e && o && (n == null || n());
33
- }, [o, i, n, e]), e && o ? /* @__PURE__ */ N(
33
+ t || i(), e && t && (n == null || n());
34
+ }, [t, i, n, e]), e && t ? /* @__PURE__ */ N(
34
35
  A,
35
36
  {
36
37
  width: r,
37
38
  height: r,
38
- src: o,
39
+ src: t,
39
40
  settings: l,
40
41
  eventListener: I,
41
- onRender: () => s(f.POINTS_AWARDED)
42
+ onRender: () => s(E.POINTS_AWARDED)
42
43
  }
43
44
  ) : null;
44
45
  });
45
46
  export {
46
- d as Points
47
+ h as Points
47
48
  };
48
49
  //# sourceMappingURL=points.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"points.js","sources":["../../../../src/features/post-game-stats/points/points.tsx"],"sourcesContent":["import type { IPointsProps } from './points-types';\nimport type { AnimationEventName } from 'lottie-web';\nimport type { FC } from 'react';\n\nimport { memo, useEffect } from 'react';\n\nimport { LOTTIE } from '../../../assets/lottie/lottie';\nimport {\n GAME_LAUNCHER_ASSET_PADDING,\n GAME_LAUNCHER_PROGRESS_RING_STROKE_WIDTH,\n GAME_LAUNCHER_SIZE,\n} from '../../circle-games/game-launcher/comps/segmented-game-card/constants';\nimport { useCircleSounds } from '../../circle-games/hooks/use-circle-sounds/use-circle-sounds';\nimport { CircleSoundKey } from '../../circle-games/hooks/use-circle-sounds/use-circle-sounds-enums';\nimport LottieAnimation from '../../ui/lottie-animation/lottie-animation';\n\nconst POINTS_MAP: Record<string, string> = {\n point1: LOTTIE.POINT1,\n point5: LOTTIE.POINT5,\n point10: LOTTIE.POINT10,\n point15: LOTTIE.POINT15,\n point20: LOTTIE.POINT20,\n point25: LOTTIE.POINT25,\n point30: LOTTIE.POINT30,\n point35: LOTTIE.POINT35,\n point40: LOTTIE.POINT40,\n point45: LOTTIE.POINT45,\n point50: LOTTIE.POINT50,\n point60: LOTTIE.POINT60,\n point100: LOTTIE.POINT100,\n};\nconst animationDimension =\n GAME_LAUNCHER_SIZE + GAME_LAUNCHER_ASSET_PADDING - GAME_LAUNCHER_PROGRESS_RING_STROKE_WIDTH;\nconst animationSettings = {\n loop: false,\n autoplay: true,\n renderer: 'canvas',\n};\n\nexport const Points: FC<IPointsProps> = memo(props => {\n const { point = 0, onReveal, onComplete, show } = props;\n\n const { play } = useCircleSounds();\n\n const animationPath = POINTS_MAP[`point${point}`];\n const animationEventListener = {\n name: 'complete' as AnimationEventName,\n callback: onComplete,\n };\n\n useEffect(() => {\n if (!animationPath) onComplete();\n\n if (show && animationPath) onReveal?.();\n }, [animationPath, onComplete, onReveal, show]);\n\n if (show && animationPath) {\n return (\n <LottieAnimation\n width={animationDimension}\n height={animationDimension}\n src={animationPath}\n settings={animationSettings}\n eventListener={animationEventListener}\n onRender={() => play(CircleSoundKey.POINTS_AWARDED)}\n />\n );\n }\n\n return null;\n});\n"],"names":["POINTS_MAP","LOTTIE","animationDimension","GAME_LAUNCHER_SIZE","GAME_LAUNCHER_ASSET_PADDING","GAME_LAUNCHER_PROGRESS_RING_STROKE_WIDTH","animationSettings","Points","memo","props","point","onReveal","onComplete","show","play","useCircleSounds","animationPath","animationEventListener","useEffect","jsx","LottieAnimation","CircleSoundKey"],"mappings":";;;;;;;AAgBA,MAAMA,IAAqC;AAAA,EACzC,QAAQC,EAAO;AAAA,EACf,QAAQA,EAAO;AAAA,EACf,SAASA,EAAO;AAAA,EAChB,SAASA,EAAO;AAAA,EAChB,SAASA,EAAO;AAAA,EAChB,SAASA,EAAO;AAAA,EAChB,SAASA,EAAO;AAAA,EAChB,SAASA,EAAO;AAAA,EAChB,SAASA,EAAO;AAAA,EAChB,SAASA,EAAO;AAAA,EAChB,SAASA,EAAO;AAAA,EAChB,SAASA,EAAO;AAAA,EAChB,UAAUA,EAAO;AACnB,GACMC,IACJC,IAAqBC,IAA8BC,GAC/CC,IAAoB;AAAA,EACxB,MAAM;AAAA,EACN,UAAU;AAAA,EACV,UAAU;AACZ,GAEaC,IAA2BC,EAAK,CAASC,MAAA;AACpD,QAAM,EAAE,OAAAC,IAAQ,GAAG,UAAAC,GAAU,YAAAC,GAAY,MAAAC,EAAS,IAAAJ,GAE5C,EAAE,MAAAK,MAASC,KAEXC,IAAgBhB,EAAW,QAAQU,CAAK,EAAE,GAC1CO,IAAyB;AAAA,IAC7B,MAAM;AAAA,IACN,UAAUL;AAAA,EAAA;AASZ,SANAM,EAAU,MAAM;AACV,IAACF,KAA0BJ,KAE3BC,KAAQG,MAA0BL,KAAA,QAAAA;AAAA,KACrC,CAACK,GAAeJ,GAAYD,GAAUE,CAAI,CAAC,GAE1CA,KAAQG,IAER,gBAAAG;AAAA,IAACC;AAAA,IAAA;AAAA,MACC,OAAOlB;AAAA,MACP,QAAQA;AAAA,MACR,KAAKc;AAAA,MACL,UAAUV;AAAA,MACV,eAAeW;AAAA,MACf,UAAU,MAAMH,EAAKO,EAAe,cAAc;AAAA,IAAA;AAAA,EAAA,IAKjD;AACT,CAAC;"}
1
+ {"version":3,"file":"points.js","sources":["../../../../src/features/post-game-stats/points/points.tsx"],"sourcesContent":["import type { IPointsProps } from './points-types';\nimport type { AnimationEventName } from 'lottie-web';\nimport type { FC } from 'react';\n\nimport { memo, useEffect } from 'react';\n\nimport { LOTTIE } from '../../../assets/lottie/lottie';\nimport { GAME_LAUNCHER_SIZE } from '../../circle-games/game-launcher/comps/card-container/constants';\nimport {\n GAME_LAUNCHER_ASSET_PADDING,\n GAME_LAUNCHER_PROGRESS_RING_STROKE_WIDTH,\n} from '../../circle-games/game-launcher/comps/segmented-game-card/constants';\nimport { useCircleSounds } from '../../circle-games/hooks/use-circle-sounds/use-circle-sounds';\nimport { CircleSoundKey } from '../../circle-games/hooks/use-circle-sounds/use-circle-sounds-enums';\nimport LottieAnimation from '../../ui/lottie-animation/lottie-animation';\n\nconst POINTS_MAP: Record<string, string> = {\n point1: LOTTIE.POINT1,\n point5: LOTTIE.POINT5,\n point10: LOTTIE.POINT10,\n point15: LOTTIE.POINT15,\n point20: LOTTIE.POINT20,\n point25: LOTTIE.POINT25,\n point30: LOTTIE.POINT30,\n point35: LOTTIE.POINT35,\n point40: LOTTIE.POINT40,\n point45: LOTTIE.POINT45,\n point50: LOTTIE.POINT50,\n point60: LOTTIE.POINT60,\n point100: LOTTIE.POINT100,\n};\nconst animationDimension =\n GAME_LAUNCHER_SIZE + GAME_LAUNCHER_ASSET_PADDING - GAME_LAUNCHER_PROGRESS_RING_STROKE_WIDTH;\nconst animationSettings = {\n loop: false,\n autoplay: true,\n renderer: 'canvas',\n};\n\nexport const Points: FC<IPointsProps> = memo(props => {\n const { point = 0, onReveal, onComplete, show } = props;\n\n const { play } = useCircleSounds();\n\n const animationPath = POINTS_MAP[`point${point}`];\n const animationEventListener = {\n name: 'complete' as AnimationEventName,\n callback: onComplete,\n };\n\n useEffect(() => {\n if (!animationPath) onComplete();\n\n if (show && animationPath) onReveal?.();\n }, [animationPath, onComplete, onReveal, show]);\n\n if (show && animationPath) {\n return (\n <LottieAnimation\n width={animationDimension}\n height={animationDimension}\n src={animationPath}\n settings={animationSettings}\n eventListener={animationEventListener}\n onRender={() => play(CircleSoundKey.POINTS_AWARDED)}\n />\n );\n }\n\n return null;\n});\n"],"names":["POINTS_MAP","LOTTIE","animationDimension","GAME_LAUNCHER_SIZE","GAME_LAUNCHER_ASSET_PADDING","GAME_LAUNCHER_PROGRESS_RING_STROKE_WIDTH","animationSettings","Points","memo","props","point","onReveal","onComplete","show","play","useCircleSounds","animationPath","animationEventListener","useEffect","jsx","LottieAnimation","CircleSoundKey"],"mappings":";;;;;;;;AAgBA,MAAMA,IAAqC;AAAA,EACzC,QAAQC,EAAO;AAAA,EACf,QAAQA,EAAO;AAAA,EACf,SAASA,EAAO;AAAA,EAChB,SAASA,EAAO;AAAA,EAChB,SAASA,EAAO;AAAA,EAChB,SAASA,EAAO;AAAA,EAChB,SAASA,EAAO;AAAA,EAChB,SAASA,EAAO;AAAA,EAChB,SAASA,EAAO;AAAA,EAChB,SAASA,EAAO;AAAA,EAChB,SAASA,EAAO;AAAA,EAChB,SAASA,EAAO;AAAA,EAChB,UAAUA,EAAO;AACnB,GACMC,IACJC,IAAqBC,IAA8BC,GAC/CC,IAAoB;AAAA,EACxB,MAAM;AAAA,EACN,UAAU;AAAA,EACV,UAAU;AACZ,GAEaC,IAA2BC,EAAK,CAASC,MAAA;AACpD,QAAM,EAAE,OAAAC,IAAQ,GAAG,UAAAC,GAAU,YAAAC,GAAY,MAAAC,EAAS,IAAAJ,GAE5C,EAAE,MAAAK,MAASC,KAEXC,IAAgBhB,EAAW,QAAQU,CAAK,EAAE,GAC1CO,IAAyB;AAAA,IAC7B,MAAM;AAAA,IACN,UAAUL;AAAA,EAAA;AASZ,SANAM,EAAU,MAAM;AACV,IAACF,KAA0BJ,KAE3BC,KAAQG,MAA0BL,KAAA,QAAAA;AAAA,KACrC,CAACK,GAAeJ,GAAYD,GAAUE,CAAI,CAAC,GAE1CA,KAAQG,IAER,gBAAAG;AAAA,IAACC;AAAA,IAAA;AAAA,MACC,OAAOlB;AAAA,MACP,QAAQA;AAAA,MACR,KAAKc;AAAA,MACL,UAAUV;AAAA,MACV,eAAeW;AAAA,MACf,UAAU,MAAMH,EAAKO,EAAe,cAAc;AAAA,IAAA;AAAA,EAAA,IAKjD;AACT,CAAC;"}
@@ -1,5 +1,5 @@
1
1
  import o from "styled-components";
2
- import { GAME_LAUNCHER_SIZE as t } from "../circle-games/game-launcher/comps/segmented-game-card/constants.js";
2
+ import { GAME_LAUNCHER_SIZE as t } from "../circle-games/game-launcher/comps/card-container/constants.js";
3
3
  const n = o.div`
4
4
  flex: 1;
5
5
  position: absolute;
@@ -1 +1 @@
1
- {"version":3,"file":"post-game-stats-styled.js","sources":["../../../src/features/post-game-stats/post-game-stats-styled.tsx"],"sourcesContent":["import styled from 'styled-components';\n\nimport { GAME_LAUNCHER_SIZE } from '../circle-games/game-launcher/comps/segmented-game-card/constants';\n\nexport const StatsWrapper = styled.div`\n flex: 1;\n position: absolute;\n align-items: center;\n justify-content: center;\n top: 0;\n right: 0;\n left: 0;\n bottom: 0;\n z-index: 1000;\n background: transparent;\n width: 100%;\n height: 100%;\n display: flex;\n`;\n\nexport const BlackBg = styled.div`\n height: ${GAME_LAUNCHER_SIZE}px;\n width: ${GAME_LAUNCHER_SIZE}px;\n background: ${({ theme }) => theme.colors.BLACK_1};\n border-radius: ${GAME_LAUNCHER_SIZE / 2}px;\n position: absolute;\n z-index: -1;\n`;\n"],"names":["StatsWrapper","styled","BlackBg","GAME_LAUNCHER_SIZE","theme"],"mappings":";;AAIO,MAAMA,IAAeC,EAAO;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,GAgBtBC,IAAUD,EAAO;AAAA,YAClBE,CAAkB;AAAA,WACnBA,CAAkB;AAAA,gBACb,CAAC,EAAE,OAAAC,EAAA,MAAYA,EAAM,OAAO,OAAO;AAAA,mBAChCD,IAAqB,CAAC;AAAA;AAAA;AAAA;"}
1
+ {"version":3,"file":"post-game-stats-styled.js","sources":["../../../src/features/post-game-stats/post-game-stats-styled.tsx"],"sourcesContent":["import styled from 'styled-components';\n\nimport { GAME_LAUNCHER_SIZE } from '../circle-games/game-launcher/comps/card-container/constants';\n\nexport const StatsWrapper = styled.div`\n flex: 1;\n position: absolute;\n align-items: center;\n justify-content: center;\n top: 0;\n right: 0;\n left: 0;\n bottom: 0;\n z-index: 1000;\n background: transparent;\n width: 100%;\n height: 100%;\n display: flex;\n`;\n\nexport const BlackBg = styled.div`\n height: ${GAME_LAUNCHER_SIZE}px;\n width: ${GAME_LAUNCHER_SIZE}px;\n background: ${({ theme }) => theme.colors.BLACK_1};\n border-radius: ${GAME_LAUNCHER_SIZE / 2}px;\n position: absolute;\n z-index: -1;\n`;\n"],"names":["StatsWrapper","styled","BlackBg","GAME_LAUNCHER_SIZE","theme"],"mappings":";;AAIO,MAAMA,IAAeC,EAAO;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,GAgBtBC,IAAUD,EAAO;AAAA,YAClBE,CAAkB;AAAA,WACnBA,CAAkB;AAAA,gBACb,CAAC,EAAE,OAAAC,EAAA,MAAYA,EAAM,OAAO,OAAO;AAAA,mBAChCD,IAAqB,CAAC;AAAA;AAAA;AAAA;"}
@@ -1,8 +1,9 @@
1
1
  import i, { keyframes as r, css as s } from "styled-components";
2
- import { GAME_LAUNCHER_SIZE as t, GAME_LAUNCHER_ASSET_PADDING as n } from "../../circle-games/game-launcher/comps/segmented-game-card/constants.js";
2
+ import { GAME_LAUNCHER_SIZE as t } from "../../circle-games/game-launcher/comps/card-container/constants.js";
3
+ import { GAME_LAUNCHER_ASSET_PADDING as n } from "../../circle-games/game-launcher/comps/segmented-game-card/constants.js";
3
4
  import c from "../../ui/text/text.js";
4
5
  import { STREAK_TOP_GREEN_SEGMENT_HEIGHT as o, STREAK_CONTAINER_TOP_OFFSET as x } from "./constants.js";
5
- const f = 50 * 84 / 100, p = r`
6
+ const m = 50 * 84 / 100, p = r`
6
7
  0%{
7
8
  opacity: 0;
8
9
  }
@@ -16,7 +17,7 @@ const f = 50 * 84 / 100, p = r`
16
17
  100%{
17
18
  opacity: 0;
18
19
  }
19
- `, g = i.div`
20
+ `, S = i.div`
20
21
  height: ${t}px;
21
22
  width: ${t}px;
22
23
  background: transparent;
@@ -24,18 +25,18 @@ const f = 50 * 84 / 100, p = r`
24
25
  justify-content: center;
25
26
  align-items: center;
26
27
  position: relative;
27
- `, S = i.div`
28
+ `, u = i.div`
28
29
  position: absolute;
29
30
  border-radius: ${Math.ceil((t + n) / 2)}px;
30
31
  height: ${t + n}px;
31
32
  width: ${t + n}px;
32
33
  z-index: 0;
33
- `, u = i.div`
34
+ `, y = i.div`
34
35
  height: ${t + n}px;
35
36
  width: ${t + n}px;
36
37
  position: absolute;
37
38
  z-index: 2;
38
- `, y = i.div`
39
+ `, _ = i.div`
39
40
  position: absolute;
40
41
  top: ${o}px;
41
42
  z-index: 2;
@@ -47,7 +48,7 @@ const f = 50 * 84 / 100, p = r`
47
48
  display: flex;
48
49
  flex-direction: column;
49
50
  align-items: center;
50
- `, _ = i.div`
51
+ `, A = i.div`
51
52
  width: 100%;
52
53
  display: flex;
53
54
  flex-direction: column;
@@ -55,7 +56,7 @@ const f = 50 * 84 / 100, p = r`
55
56
  height: ${(t - o) * 2}px;
56
57
  transition: ${({ $translateDuration: e }) => `all ${e}ms linear`};
57
58
  transform: ${({ $translate: e }) => e ? "translateY(-100%)" : "translateY(0%)"};
58
- `, A = i(c)`
59
+ `, T = i(c)`
59
60
  font-size: 123px;
60
61
  line-height: 123px;
61
62
  text-align: center;
@@ -64,21 +65,21 @@ const f = 50 * 84 / 100, p = r`
64
65
  display: flex;
65
66
  align-items: center;
66
67
  justify-content: center;
67
- `, T = i.div`
68
+ `, k = i.div`
68
69
  z-index: 2;
69
70
  opacity: 0;
70
71
  animation: ${({ $animationType: e, $duration: a, $delay: d }) => s`
71
72
  ${e === "fadein" ? p : l} ${a}ms ${d}ms ease forwards
72
73
  `};
73
- transform: translateY(${(t + f) * 84 / 200 + 25}px);
74
+ transform: translateY(${(t + m) * 84 / 200 + 25}px);
74
75
  `;
75
76
  export {
76
- S as SVGImgContainer,
77
- g as Streak,
78
- u as StreakLottieView,
79
- A as StreakValue,
80
- _ as StreakValueContainer,
81
- y as StreakValueWrapper,
82
- T as TextWrapper
77
+ u as SVGImgContainer,
78
+ S as Streak,
79
+ y as StreakLottieView,
80
+ T as StreakValue,
81
+ A as StreakValueContainer,
82
+ _ as StreakValueWrapper,
83
+ k as TextWrapper
83
84
  };
84
85
  //# sourceMappingURL=streak-styled.js.map