@cuemath/leap 2.8.35 → 2.8.36-hg1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/assets/lottie/lottie.js +6 -0
- package/dist/assets/lottie/lottie.js.map +1 -1
- package/dist/features/circle-games/game-launcher/comps/card-container/card-container-styled.js +53 -0
- package/dist/features/circle-games/game-launcher/comps/card-container/card-container-styled.js.map +1 -0
- package/dist/features/circle-games/game-launcher/comps/card-container/card-container.js +24 -0
- package/dist/features/circle-games/game-launcher/comps/card-container/card-container.js.map +1 -0
- package/dist/features/circle-games/game-launcher/comps/card-container/constants.js +7 -0
- package/dist/features/circle-games/game-launcher/comps/card-container/constants.js.map +1 -0
- package/dist/features/circle-games/game-launcher/comps/segmented-game-card/constants.js +6 -6
- package/dist/features/circle-games/game-launcher/comps/segmented-game-card/constants.js.map +1 -1
- package/dist/features/circle-games/game-launcher/comps/segmented-game-card/segmented-game-card-styled.js +29 -73
- package/dist/features/circle-games/game-launcher/comps/segmented-game-card/segmented-game-card-styled.js.map +1 -1
- package/dist/features/circle-games/game-launcher/comps/segmented-game-card/segmented-game-card.js +87 -85
- package/dist/features/circle-games/game-launcher/comps/segmented-game-card/segmented-game-card.js.map +1 -1
- package/dist/features/circle-games/game-launcher/comps/tables-card/constants.js +20 -0
- package/dist/features/circle-games/game-launcher/comps/tables-card/constants.js.map +1 -0
- package/dist/features/circle-games/game-launcher/comps/tables-card/table-mode/table-mode-styled.js +24 -0
- package/dist/features/circle-games/game-launcher/comps/tables-card/table-mode/table-mode-styled.js.map +1 -0
- package/dist/features/circle-games/game-launcher/comps/tables-card/table-mode/table-mode.js +54 -0
- package/dist/features/circle-games/game-launcher/comps/tables-card/table-mode/table-mode.js.map +1 -0
- package/dist/features/circle-games/game-launcher/comps/tables-card/table-star/table-star-styled.js +11 -0
- package/dist/features/circle-games/game-launcher/comps/tables-card/table-star/table-star-styled.js.map +1 -0
- package/dist/features/circle-games/game-launcher/comps/tables-card/table-star/table-star.js +16 -0
- package/dist/features/circle-games/game-launcher/comps/tables-card/table-star/table-star.js.map +1 -0
- package/dist/features/circle-games/game-launcher/comps/tables-card/tables-card-styled.js +161 -0
- package/dist/features/circle-games/game-launcher/comps/tables-card/tables-card-styled.js.map +1 -0
- package/dist/features/circle-games/game-launcher/comps/tables-card/tables-card.js +209 -0
- package/dist/features/circle-games/game-launcher/comps/tables-card/tables-card.js.map +1 -0
- package/dist/features/circle-games/game-launcher/dal/use-get-circle-home-details-dal/use-get-circle-home-details-dal.js +25 -15
- package/dist/features/circle-games/game-launcher/dal/use-get-circle-home-details-dal/use-get-circle-home-details-dal.js.map +1 -1
- package/dist/features/circle-games/game-launcher/game-launcher.js +103 -61
- package/dist/features/circle-games/game-launcher/game-launcher.js.map +1 -1
- package/dist/features/circle-games/games/web-view/enums/project-type-enum.js +1 -1
- package/dist/features/circle-games/games/web-view/enums/project-type-enum.js.map +1 -1
- package/dist/features/circle-games/games/web-view/web-view-types.js.map +1 -1
- package/dist/features/circle-games/games/web-view/web-view.js +69 -82
- package/dist/features/circle-games/games/web-view/web-view.js.map +1 -1
- package/dist/features/post-game-stats/accuracy/accuracy-styled.js +17 -16
- package/dist/features/post-game-stats/accuracy/accuracy-styled.js.map +1 -1
- package/dist/features/post-game-stats/clock/clock-styled.js +11 -10
- package/dist/features/post-game-stats/clock/clock-styled.js.map +1 -1
- package/dist/features/post-game-stats/points/points.js +25 -24
- package/dist/features/post-game-stats/points/points.js.map +1 -1
- package/dist/features/post-game-stats/post-game-stats-styled.js +1 -1
- package/dist/features/post-game-stats/post-game-stats-styled.js.map +1 -1
- package/dist/features/post-game-stats/streak/streak-styled.js +18 -17
- package/dist/features/post-game-stats/streak/streak-styled.js.map +1 -1
- package/dist/features/trial-session/comps/trial-circle-game/constants.js.map +1 -1
- package/dist/features/trial-session/comps/trial-circle-game/trial-circle-game.js.map +1 -1
- package/dist/index.d.ts +78 -109
- package/dist/index.js +194 -199
- package/dist/static/advance-mode-segment-lottie.51ff6707.json +1 -0
- package/dist/static/infinite-button-bg.5909225e.json +1 -0
- package/dist/static/infinite-button-symbol.aa31350c.json +1 -0
- package/dist/static/random-mode-segment-lottie.79cf1c07.json +1 -0
- package/dist/static/sequence-mode-segment-lottie.11ac49e9.json +1 -0
- package/dist/static/table-mode-reveal.b44a82c3.json +1 -0
- package/package.json +1 -1
- package/dist/features/circle-games/games/web-view/enums/project-ids-enum.js +0 -14
- package/dist/features/circle-games/games/web-view/enums/project-ids-enum.js.map +0 -1
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{"version":3,"file":"segmented-game-card.js","sources":["../../../../../../src/features/circle-games/game-launcher/comps/segmented-game-card/segmented-game-card.tsx"],"sourcesContent":["import type { TColorNames } from '../../../../ui/types';\nimport type {\n IGameCardSegmentContentProps,\n ISegmentedGameCardProps,\n ISegmentedGameCardRefs,\n} from './segmented-game-card-types';\nimport type { AnimationItem } from 'lottie-web';\nimport type { FC, ForwardRefRenderFunction } from 'react';\n\nimport Lottie from 'lottie-web';\nimport {\n forwardRef,\n memo,\n useCallback,\n useEffect,\n useImperativeHandle,\n useMemo,\n useRef,\n useState,\n} from 'react';\n\nimport CheckIcon from '../../../../../assets/line-icons/icons/check';\nimport { LOTTIE } from '../../../../../assets/lottie/lottie';\nimport { fetchLottie } from '../../../../ui/lottie-animation/helper';\nimport LottieAnimation from '../../../../ui/lottie-animation/lottie-animation';\nimport * as Styled from './segmented-game-card-styled';\n\nexport const SegmentContent: FC<IGameCardSegmentContentProps> = ({\n segmentType,\n isCompleted,\n card,\n name,\n onMouseEnter,\n}) => {\n const lottieAnimationRef = useRef<HTMLDivElement>(null);\n\n useEffect(() => {\n let animation: AnimationItem | null = null;\n\n const loadLottie = async () => {\n const lottie = await fetchLottie(card);\n\n animation = Lottie.loadAnimation({\n container: lottieAnimationRef.current as Element,\n renderer: 'canvas',\n loop: true,\n autoplay: true,\n animationData: lottie,\n });\n };\n\n loadLottie();\n\n return () => {\n return animation?.destroy();\n };\n }, [card]);\n\n const handleMouseEnter = useCallback(() => onMouseEnter(name), [onMouseEnter, name]);\n\n return (\n <Styled.SegmentContainer>\n <Styled.SegmentContentContainer $segmentType={segmentType} onMouseEnter={handleMouseEnter}>\n <Styled.SegmentAssetContainer ref={lottieAnimationRef} $segmentType={segmentType} />\n {isCompleted && (\n <Styled.SegmentOverlay $segmentType={segmentType}>\n <Styled.IconWrapper>\n <CheckIcon color=\"#fff\" height={40} width={40} />\n </Styled.IconWrapper>\n </Styled.SegmentOverlay>\n )}\n </Styled.SegmentContentContainer>\n </Styled.SegmentContainer>\n );\n};\n\nconst SegmentedGameCardComponent: ForwardRefRenderFunction<\n ISegmentedGameCardRefs,\n ISegmentedGameCardProps\n> = ({ data, label: gameCategoryLabel, initialValue = 0, value, maxValue = 1 }, ref) => {\n const labelRef = useRef<HTMLDivElement>(null);\n const segmentedCardWrapperRef = useRef<HTMLDivElement>(null);\n\n const [label, setLabel] = useState<string>(gameCategoryLabel);\n const [isAnimated, setIsAnimated] = useState(false);\n const [animatedColor, setAnimatedColor] = useState<TColorNames>('WHITE_T_87');\n\n const isLabelHighlighted = label !== gameCategoryLabel;\n\n const onMouseEnter = useCallback((gameName: string) => {\n setLabel(gameName);\n }, []);\n\n const onMouseLeave = useCallback(() => {\n setLabel(gameCategoryLabel);\n }, [gameCategoryLabel]);\n\n const onSegmentPress = (index: number) => {\n data[index]?.onPress?.();\n };\n\n const startLabelAnimation = useCallback((color: TColorNames) => {\n setIsAnimated(true);\n setAnimatedColor(color);\n }, []);\n\n useImperativeHandle(ref, () => ({\n labelRef,\n segmentedCardWrapperRef,\n startLabelAnimation,\n }));\n\n const animationSegments: [number, number] | undefined = useMemo(() => {\n if (maxValue <= 0) {\n return;\n }\n\n const totalFrames = 92;\n const framesPerValue = totalFrames / maxValue;\n\n const initialFrameToPlay = Math.min(framesPerValue * initialValue, totalFrames);\n const finalFrameToPlay = Math.min(framesPerValue * value + 1, totalFrames);\n\n return [initialFrameToPlay, finalFrameToPlay];\n }, [initialValue, maxValue, value]);\n\n const levelUpAnimationSettings = useMemo(\n () => ({\n renderer: 'canvas',\n autoplay: true,\n loop: false,\n initialSegment: animationSegments,\n }),\n [animationSegments],\n );\n\n return (\n <Styled.SegmentedCard>\n <Styled.ExtendedFlexView $position=\"absolute\">\n <Styled.AnimatedLabel\n ref={labelRef}\n $renderAs=\"ac3\"\n $align=\"center\"\n $color={isAnimated ? animatedColor : isLabelHighlighted ? 'WHITE_T_87' : 'WHITE_T_60'}\n isAnimated={isAnimated}\n >\n {label}\n </Styled.AnimatedLabel>\n </Styled.ExtendedFlexView>\n <Styled.SegmentedCardWrapper ref={segmentedCardWrapperRef} onMouseLeave={onMouseLeave}>\n <Styled.CircularProgressLottieContainer>\n <LottieAnimation src={LOTTIE.LEVELUP_RINGS} settings={levelUpAnimationSettings} />\n </Styled.CircularProgressLottieContainer>\n {/* left segment */}\n <Styled.SegmentLeft onClick={() => onSegmentPress(0)}>\n <SegmentContent\n segmentType={'left'}\n card={data[0]!.card}\n name={data[0]!.name}\n isCompleted={data[0]!.isCompleted}\n onMouseEnter={onMouseEnter}\n />\n </Styled.SegmentLeft>\n\n {/* right segment */}\n <Styled.SegmentRight onClick={() => onSegmentPress(1)}>\n <SegmentContent\n segmentType={'right'}\n card={data[1]!.card}\n name={data[1]!.name}\n isCompleted={data[1]!.isCompleted}\n onMouseEnter={onMouseEnter}\n />\n </Styled.SegmentRight>\n\n {/* bottom segment */}\n <Styled.SegmentBottom onClick={() => 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{"version":3,"file":"segmented-game-card.js","sources":["../../../../../../src/features/circle-games/game-launcher/comps/segmented-game-card/segmented-game-card.tsx"],"sourcesContent":["import type { TColorNames } from '../../../../ui/types';\nimport type {\n IGameCardSegmentContentProps,\n ISegmentedGameCardProps,\n ISegmentedGameCardRefs,\n} from './segmented-game-card-types';\nimport type { AnimationItem } from 'lottie-web';\nimport type { FC, ForwardRefRenderFunction } from 'react';\n\nimport Lottie from 'lottie-web';\nimport {\n forwardRef,\n memo,\n useCallback,\n useEffect,\n useImperativeHandle,\n useMemo,\n useRef,\n useState,\n} from 'react';\n\nimport CheckIcon from '../../../../../assets/line-icons/icons/check';\nimport { LOTTIE } from '../../../../../assets/lottie/lottie';\nimport { fetchLottie } from '../../../../ui/lottie-animation/helper';\nimport LottieAnimation from '../../../../ui/lottie-animation/lottie-animation';\nimport { CardContainer } from '../card-container/card-container';\nimport * as Styled from './segmented-game-card-styled';\n\nexport const SegmentContent: FC<IGameCardSegmentContentProps> = ({\n segmentType,\n isCompleted,\n card,\n name,\n onMouseEnter,\n}) => {\n const lottieAnimationRef = useRef<HTMLDivElement>(null);\n\n useEffect(() => {\n let animation: AnimationItem | null = null;\n\n const loadLottie = async () => {\n const lottie = await fetchLottie(card);\n\n animation = Lottie.loadAnimation({\n container: lottieAnimationRef.current as Element,\n renderer: 'canvas',\n loop: true,\n autoplay: true,\n animationData: lottie,\n });\n };\n\n loadLottie();\n\n return () => {\n return animation?.destroy();\n };\n }, [card]);\n\n const handleMouseEnter = useCallback(() => onMouseEnter(name), [onMouseEnter, name]);\n\n return (\n <Styled.SegmentContainer>\n <Styled.SegmentContentContainer $segmentType={segmentType} onMouseEnter={handleMouseEnter}>\n <Styled.SegmentAssetContainer ref={lottieAnimationRef} $segmentType={segmentType} />\n {isCompleted && (\n <Styled.SegmentOverlay $segmentType={segmentType}>\n <Styled.IconWrapper>\n <CheckIcon color=\"#fff\" height={40} width={40} />\n </Styled.IconWrapper>\n </Styled.SegmentOverlay>\n )}\n </Styled.SegmentContentContainer>\n </Styled.SegmentContainer>\n );\n};\n\nconst SegmentedGameCardComponent: ForwardRefRenderFunction<\n ISegmentedGameCardRefs,\n ISegmentedGameCardProps\n> = ({ data, label: gameCategoryLabel, initialValue = 0, value, maxValue = 1 }, ref) => {\n const labelRef = useRef<HTMLDivElement>(null);\n const cardWrapperRef = useRef<HTMLDivElement>(null);\n\n const [label, setLabel] = useState<string>(gameCategoryLabel);\n const [isAnimated, setIsAnimated] = useState(false);\n const [animatedColor, setAnimatedColor] = useState<TColorNames>('WHITE_T_87');\n\n const isLabelHighlighted = label !== gameCategoryLabel;\n\n const onMouseEnter = useCallback((gameName: string) => {\n setLabel(gameName);\n }, []);\n\n const onMouseLeave = useCallback(() => {\n setLabel(gameCategoryLabel);\n }, [gameCategoryLabel]);\n\n const onSegmentPress = useCallback(\n (index: number) => {\n data[index]?.onPress?.();\n },\n [data],\n );\n\n const startLabelAnimation = useCallback((color: TColorNames) => {\n setIsAnimated(true);\n setAnimatedColor(color);\n }, []);\n\n useImperativeHandle(ref, () => ({\n labelRef,\n segmentedCardWrapperRef: cardWrapperRef,\n startLabelAnimation,\n }));\n\n const animationSegments: [number, number] | undefined = useMemo(() => {\n if (maxValue <= 0) {\n return;\n }\n\n const totalFrames = 92;\n const framesPerValue = totalFrames / maxValue;\n\n const initialFrameToPlay = Math.min(framesPerValue * initialValue, totalFrames);\n const finalFrameToPlay = Math.min(framesPerValue * value + 1, totalFrames);\n\n return [initialFrameToPlay, finalFrameToPlay];\n }, [initialValue, maxValue, value]);\n\n const levelUpAnimationSettings = useMemo(\n () => ({\n renderer: 'canvas',\n autoplay: true,\n loop: false,\n initialSegment: animationSegments,\n }),\n [animationSegments],\n );\n\n return (\n <CardContainer\n ref={cardWrapperRef}\n labelRef={labelRef}\n label={label}\n isAnimated={isAnimated}\n onMouseLeave={onMouseLeave}\n labelColor={isAnimated ? animatedColor : isLabelHighlighted ? 'WHITE_T_87' : 'WHITE_T_60'}\n >\n <Styled.CircularProgressLottieContainer>\n <LottieAnimation src={LOTTIE.LEVELUP_RINGS} settings={levelUpAnimationSettings} />\n </Styled.CircularProgressLottieContainer>\n {/* left segment */}\n <Styled.SegmentLeft onClick={() => onSegmentPress(0)}>\n <SegmentContent\n segmentType={'left'}\n card={data[0]!.card}\n name={data[0]!.name}\n isCompleted={data[0]!.isCompleted}\n onMouseEnter={onMouseEnter}\n />\n </Styled.SegmentLeft>\n\n {/* right segment */}\n <Styled.SegmentRight onClick={() => onSegmentPress(1)}>\n <SegmentContent\n segmentType={'right'}\n card={data[1]!.card}\n name={data[1]!.name}\n isCompleted={data[1]!.isCompleted}\n onMouseEnter={onMouseEnter}\n />\n </Styled.SegmentRight>\n\n {/* bottom segment */}\n <Styled.SegmentBottom onClick={() => onSegmentPress(2)}>\n <SegmentContent\n segmentType={'bottom'}\n card={data[2]!.card}\n name={data[2]!.name}\n isCompleted={data[2]!.isCompleted}\n onMouseEnter={onMouseEnter}\n />\n </Styled.SegmentBottom>\n </CardContainer>\n );\n};\n\nexport const SegmentedGameCard = memo(forwardRef(SegmentedGameCardComponent));\n"],"names":["SegmentContent","segmentType","isCompleted","card","name","onMouseEnter","lottieAnimationRef","useRef","useEffect","animation","lottie","fetchLottie","Lottie","handleMouseEnter","useCallback","jsx","Styled.SegmentContainer","jsxs","Styled.SegmentContentContainer","Styled.SegmentAssetContainer","Styled.SegmentOverlay","Styled.IconWrapper","CheckIcon","SegmentedGameCardComponent","data","gameCategoryLabel","initialValue","value","maxValue","ref","labelRef","cardWrapperRef","label","setLabel","useState","isAnimated","setIsAnimated","animatedColor","setAnimatedColor","isLabelHighlighted","gameName","onMouseLeave","onSegmentPress","index","_b","_a","startLabelAnimation","color","useImperativeHandle","animationSegments","useMemo","totalFrames","framesPerValue","initialFrameToPlay","finalFrameToPlay","levelUpAnimationSettings","CardContainer","Styled.CircularProgressLottieContainer","LottieAnimation","LOTTIE","Styled.SegmentLeft","Styled.SegmentRight","Styled.SegmentBottom","SegmentedGameCard","memo","forwardRef"],"mappings":";;;;;;;;;AA4BO,MAAMA,IAAmD,CAAC;AAAA,EAC/D,aAAAC;AAAA,EACA,aAAAC;AAAA,EACA,MAAAC;AAAA,EACA,MAAAC;AAAA,EACA,cAAAC;AACF,MAAM;AACE,QAAAC,IAAqBC,EAAuB,IAAI;AAEtD,EAAAC,EAAU,MAAM;AACd,QAAIC,IAAkC;AAc3B,YAZQ,YAAY;AACvB,YAAAC,IAAS,MAAMC,EAAYR,CAAI;AAErC,MAAAM,IAAYG,EAAO,cAAc;AAAA,QAC/B,WAAWN,EAAmB;AAAA,QAC9B,UAAU;AAAA,QACV,MAAM;AAAA,QACN,UAAU;AAAA,QACV,eAAeI;AAAA,MAAA,CAChB;AAAA,IAAA,MAKI,MACED,KAAA,gBAAAA,EAAW;AAAA,EACpB,GACC,CAACN,CAAI,CAAC;AAEH,QAAAU,IAAmBC,EAAY,MAAMT,EAAaD,CAAI,GAAG,CAACC,GAAcD,CAAI,CAAC;AAGjF,SAAA,gBAAAW,EAACC,GAAA,EACC,UAAA,gBAAAC,EAACC,GAAA,EAA+B,cAAcjB,GAAa,cAAcY,GACvE,UAAA;AAAA,IAAA,gBAAAE,EAACI,GAAA,EAA6B,KAAKb,GAAoB,cAAcL,GAAa;AAAA,IACjFC,uBACEkB,GAAA,EAAsB,cAAcnB,GACnC,4BAACoB,GAAA,EACC,UAAC,gBAAAN,EAAAO,GAAA,EAAU,OAAM,QAAO,QAAQ,IAAI,OAAO,GAAA,CAAI,EACjD,CAAA,GACF;AAAA,EAAA,EAEJ,CAAA,EACF,CAAA;AAEJ,GAEMC,IAGF,CAAC,EAAE,MAAAC,GAAM,OAAOC,GAAmB,cAAAC,IAAe,GAAG,OAAAC,GAAO,UAAAC,IAAW,EAAE,GAAGC,MAAQ;AAChF,QAAAC,IAAWvB,EAAuB,IAAI,GACtCwB,IAAiBxB,EAAuB,IAAI,GAE5C,CAACyB,GAAOC,CAAQ,IAAIC,EAAiBT,CAAiB,GACtD,CAACU,GAAYC,CAAa,IAAIF,EAAS,EAAK,GAC5C,CAACG,GAAeC,CAAgB,IAAIJ,EAAsB,YAAY,GAEtEK,IAAqBP,MAAUP,GAE/BpB,IAAeS,EAAY,CAAC0B,MAAqB;AACrD,IAAAP,EAASO,CAAQ;AAAA,EACnB,GAAG,CAAE,CAAA,GAECC,IAAe3B,EAAY,MAAM;AACrC,IAAAmB,EAASR,CAAiB;AAAA,EAAA,GACzB,CAACA,CAAiB,CAAC,GAEhBiB,IAAiB5B;AAAA,IACrB,CAAC6B,MAAkB;;AACZ,OAAAC,KAAAC,IAAArB,EAAAmB,CAAK,MAAL,gBAAAE,EAAQ,YAAR,QAAAD,EAAA,KAAAC;AAAA,IACP;AAAA,IACA,CAACrB,CAAI;AAAA,EAAA,GAGDsB,IAAsBhC,EAAY,CAACiC,MAAuB;AAC9D,IAAAX,EAAc,EAAI,GAClBE,EAAiBS,CAAK;AAAA,EACxB,GAAG,CAAE,CAAA;AAEL,EAAAC,EAAoBnB,GAAK,OAAO;AAAA,IAC9B,UAAAC;AAAA,IACA,yBAAyBC;AAAA,IACzB,qBAAAe;AAAA,EACA,EAAA;AAEI,QAAAG,IAAkDC,EAAQ,MAAM;AACpE,QAAItB,KAAY;AACd;AAGF,UAAMuB,IAAc,IACdC,IAAiBD,IAAcvB,GAE/ByB,IAAqB,KAAK,IAAID,IAAiB1B,GAAcyB,CAAW,GACxEG,IAAmB,KAAK,IAAIF,IAAiBzB,IAAQ,GAAGwB,CAAW;AAElE,WAAA,CAACE,GAAoBC,CAAgB;AAAA,EAC3C,GAAA,CAAC5B,GAAcE,GAAUD,CAAK,CAAC,GAE5B4B,IAA2BL;AAAA,IAC/B,OAAO;AAAA,MACL,UAAU;AAAA,MACV,UAAU;AAAA,MACV,MAAM;AAAA,MACN,gBAAgBD;AAAA,IAAA;AAAA,IAElB,CAACA,CAAiB;AAAA,EAAA;AAIlB,SAAA,gBAAAhC;AAAA,IAACuC;AAAA,IAAA;AAAA,MACC,KAAKzB;AAAA,MACL,UAAAD;AAAA,MACA,OAAAE;AAAA,MACA,YAAAG;AAAA,MACA,cAAAM;AAAA,MACA,YAAYN,IAAaE,IAAgBE,IAAqB,eAAe;AAAA,MAE7E,UAAA;AAAA,QAAC,gBAAAxB,EAAA0C,GAAA,EACC,UAAC,gBAAA1C,EAAA2C,GAAA,EAAgB,KAAKC,EAAO,eAAe,UAAUJ,EAAA,CAA0B,EAClF,CAAA;AAAA,QAEA,gBAAAxC,EAAC6C,GAAA,EAAmB,SAAS,MAAMlB,EAAe,CAAC,GACjD,UAAA,gBAAA3B;AAAA,UAACf;AAAA,UAAA;AAAA,YACC,aAAa;AAAA,YACb,MAAMwB,EAAK,CAAC,EAAG;AAAA,YACf,MAAMA,EAAK,CAAC,EAAG;AAAA,YACf,aAAaA,EAAK,CAAC,EAAG;AAAA,YACtB,cAAAnB;AAAA,UAAA;AAAA,QAAA,GAEJ;AAAA,QAGA,gBAAAU,EAAC8C,GAAA,EAAoB,SAAS,MAAMnB,EAAe,CAAC,GAClD,UAAA,gBAAA3B;AAAA,UAACf;AAAA,UAAA;AAAA,YACC,aAAa;AAAA,YACb,MAAMwB,EAAK,CAAC,EAAG;AAAA,YACf,MAAMA,EAAK,CAAC,EAAG;AAAA,YACf,aAAaA,EAAK,CAAC,EAAG;AAAA,YACtB,cAAAnB;AAAA,UAAA;AAAA,QAAA,GAEJ;AAAA,QAGA,gBAAAU,EAAC+C,GAAA,EAAqB,SAAS,MAAMpB,EAAe,CAAC,GACnD,UAAA,gBAAA3B;AAAA,UAACf;AAAA,UAAA;AAAA,YACC,aAAa;AAAA,YACb,MAAMwB,EAAK,CAAC,EAAG;AAAA,YACf,MAAMA,EAAK,CAAC,EAAG;AAAA,YACf,aAAaA,EAAK,CAAC,EAAG;AAAA,YACtB,cAAAnB;AAAA,UAAA;AAAA,QAAA,GAEJ;AAAA,MAAA;AAAA,IAAA;AAAA,EAAA;AAGN,GAEa0D,KAAoBC,EAAKC,EAAW1C,CAA0B,CAAC;"}
|
@@ -0,0 +1,20 @@
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|
1
|
+
const _ = {
|
2
|
+
REVEAL: [0, 15],
|
3
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+
REVEAL_CONTENT: [8, 15],
|
4
|
+
DISAPPEAR_CONTENT: [21, 29],
|
5
|
+
DISAPPEAR: [21, 38]
|
6
|
+
}, A = {
|
7
|
+
random: "BLUE_4",
|
8
|
+
sequence: "YELLOW_4",
|
9
|
+
advance: "PURPLE_4"
|
10
|
+
}, E = 50, L = E + 1, N = 100, I = 1, O = 2;
|
11
|
+
export {
|
12
|
+
O as ABSOLUTE_VIEW_Z_INDEX,
|
13
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+
L as INFINITE_MODE_Z_INDEX,
|
14
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+
E as TABLE_CARD_SHADOW_Z_INDEX,
|
15
|
+
N as TABLE_MODE_CONTAINER_Z_INDEX,
|
16
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+
A as TABLE_MODE_LABEL_COLOR,
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17
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+
I as TABLE_MODE_OVERLAY_Z_INDEX,
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18
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_ as TABLE_REVEAL_ANIMATION
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19
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+
};
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//# sourceMappingURL=constants.js.map
|
@@ -0,0 +1 @@
|
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1
|
+
{"version":3,"file":"constants.js","sources":["../../../../../../src/features/circle-games/game-launcher/comps/tables-card/constants.ts"],"sourcesContent":["import type { TColorNames } from '../../../../ui/types';\nimport type { TTableMode } from '../../dal/use-get-circle-home-details-dal/use-get-circle-home-dal-types';\nimport type { AnimationSegment } from 'lottie-web';\n\nexport const TABLE_REVEAL_ANIMATION = {\n REVEAL: [0, 15] as AnimationSegment,\n REVEAL_CONTENT: [8, 15] as AnimationSegment,\n DISAPPEAR_CONTENT: [21, 29] as AnimationSegment,\n DISAPPEAR: [21, 38] as AnimationSegment,\n};\n\nexport const TABLE_MODE_LABEL_COLOR: Partial<Record<TTableMode, TColorNames>> = {\n random: 'BLUE_4',\n sequence: 'YELLOW_4',\n advance: 'PURPLE_4',\n};\n\n// z-index 1 to 20 are for table number arc segments\nexport const TABLE_CARD_SHADOW_Z_INDEX = 50;\nexport const INFINITE_MODE_Z_INDEX = TABLE_CARD_SHADOW_Z_INDEX + 1;\nexport const TABLE_MODE_CONTAINER_Z_INDEX = 100;\n\n// table modes\nexport const TABLE_MODE_OVERLAY_Z_INDEX = 1;\nexport const ABSOLUTE_VIEW_Z_INDEX = 2;\n"],"names":["TABLE_REVEAL_ANIMATION","TABLE_MODE_LABEL_COLOR","TABLE_CARD_SHADOW_Z_INDEX","INFINITE_MODE_Z_INDEX","TABLE_MODE_CONTAINER_Z_INDEX","TABLE_MODE_OVERLAY_Z_INDEX","ABSOLUTE_VIEW_Z_INDEX"],"mappings":"AAIO,MAAMA,IAAyB;AAAA,EACpC,QAAQ,CAAC,GAAG,EAAE;AAAA,EACd,gBAAgB,CAAC,GAAG,EAAE;AAAA,EACtB,mBAAmB,CAAC,IAAI,EAAE;AAAA,EAC1B,WAAW,CAAC,IAAI,EAAE;AACpB,GAEaC,IAAmE;AAAA,EAC9E,QAAQ;AAAA,EACR,UAAU;AAAA,EACV,SAAS;AACX,GAGaC,IAA4B,IAC5BC,IAAwBD,IAA4B,GACpDE,IAA+B,KAG/BC,IAA6B,GAC7BC,IAAwB;"}
|
package/dist/features/circle-games/game-launcher/comps/tables-card/table-mode/table-mode-styled.js
ADDED
@@ -0,0 +1,24 @@
|
|
1
|
+
import e from "styled-components";
|
2
|
+
import { GAME_LAUNCHER_SIZE as t } from "../../card-container/constants.js";
|
3
|
+
const n = e.div`
|
4
|
+
border: 1px solid ${({ theme: o }) => o.colors.WHITE};
|
5
|
+
border-right-width: ${({ $isBorderRightRequired: o }) => o ? "1px" : "0px"};
|
6
|
+
height: ${t * 8.1 / 100}px;
|
7
|
+
width: ${t * 8.1 / 100}px;
|
8
|
+
display: flex;
|
9
|
+
align-items: center;
|
10
|
+
justify-content: center;
|
11
|
+
background-color: ${({ theme: o }) => o.colors.BLACK_1};
|
12
|
+
position: relative;
|
13
|
+
`, d = e.div`
|
14
|
+
position: absolute;
|
15
|
+
height: auto;
|
16
|
+
width: ${t * 8.1 / 100}px;
|
17
|
+
right: ${({ $right: o = "0px" }) => o};
|
18
|
+
bottom: ${({ $bottom: o = "unset" }) => o};
|
19
|
+
`;
|
20
|
+
export {
|
21
|
+
n as ModeContentSquareBlock,
|
22
|
+
d as TableModeLottieContainer
|
23
|
+
};
|
24
|
+
//# sourceMappingURL=table-mode-styled.js.map
|
@@ -0,0 +1 @@
|
|
1
|
+
{"version":3,"file":"table-mode-styled.js","sources":["../../../../../../../src/features/circle-games/game-launcher/comps/tables-card/table-mode/table-mode-styled.tsx"],"sourcesContent":["import styled from 'styled-components';\n\nimport { GAME_LAUNCHER_SIZE } from '../../card-container/constants';\n\nexport const ModeContentSquareBlock = styled.div<{ $isBorderRightRequired?: boolean }>`\n border: 1px solid ${({ theme }) => theme.colors.WHITE};\n border-right-width: ${({ $isBorderRightRequired }) => ($isBorderRightRequired ? '1px' : '0px')};\n height: ${(GAME_LAUNCHER_SIZE * 8.1) / 100}px;\n width: ${(GAME_LAUNCHER_SIZE * 8.1) / 100}px;\n display: flex;\n align-items: center;\n justify-content: center;\n background-color: ${({ theme }) => theme.colors.BLACK_1};\n position: relative;\n`;\n\nexport const TableModeLottieContainer = styled.div<{ $bottom?: string; $right?: string }>`\n position: absolute;\n height: auto;\n width: ${(GAME_LAUNCHER_SIZE * 8.1) / 100}px;\n right: ${({ $right = '0px' }) => $right};\n bottom: ${({ $bottom = 'unset' }) => $bottom};\n`;\n"],"names":["ModeContentSquareBlock","styled","theme","$isBorderRightRequired","GAME_LAUNCHER_SIZE","TableModeLottieContainer","$right","$bottom"],"mappings":";;AAIO,MAAMA,IAAyBC,EAAO;AAAA,sBACvB,CAAC,EAAE,OAAAC,EAAA,MAAYA,EAAM,OAAO,KAAK;AAAA,wBAC/B,CAAC,EAAE,wBAAAC,EAAA,MAA8BA,IAAyB,QAAQ,KAAM;AAAA,YACnFC,IAAqB,MAAO,GAAG;AAAA,WAChCA,IAAqB,MAAO,GAAG;AAAA;AAAA;AAAA;AAAA,sBAIrB,CAAC,EAAE,OAAAF,EAAA,MAAYA,EAAM,OAAO,OAAO;AAAA;AAAA,GAI5CG,IAA2BJ,EAAO;AAAA;AAAA;AAAA,WAGnCG,IAAqB,MAAO,GAAG;AAAA,WAChC,CAAC,EAAE,QAAAE,IAAS,MAAA,MAAYA,CAAM;AAAA,YAC7B,CAAC,EAAE,SAAAC,IAAU,QAAA,MAAcA,CAAO;AAAA;"}
|
@@ -0,0 +1,54 @@
|
|
1
|
+
import { jsxs as a, jsx as r } from "react/jsx-runtime";
|
2
|
+
import { memo as T } from "react";
|
3
|
+
import { LOTTIE as e } from "../../../../../../assets/lottie/lottie.js";
|
4
|
+
import l from "../../../../../ui/layout/flex-view.js";
|
5
|
+
import d from "../../../../../ui/lottie-animation/lottie-animation.js";
|
6
|
+
import _ from "../../../../../ui/separator/separator.js";
|
7
|
+
import m from "../../../../../ui/text/text.js";
|
8
|
+
import { GAME_LAUNCHER_SIZE as E, GAME_LAUNCHER_SIZE_LARGE as i } from "../../card-container/constants.js";
|
9
|
+
import f from "../table-star/table-star.js";
|
10
|
+
import { ModeContentSquareBlock as t, TableModeLottieContainer as s } from "./table-mode-styled.js";
|
11
|
+
const I = {
|
12
|
+
sequence: e.SEQUENCE_MODE_SEGMENT_LOTTIE,
|
13
|
+
random: e.RANDOM_MODE_SEGMENT_LOTTIE,
|
14
|
+
advance: e.ADVANCE_MODE_SEGMENT_LOTTIE
|
15
|
+
}, G = T(({ tableNumber: c, isStarAchieved: n, type: o }) => /* @__PURE__ */ a(l, { $alignItems: "center", children: [
|
16
|
+
/* @__PURE__ */ r(
|
17
|
+
f,
|
18
|
+
{
|
19
|
+
fill: n ? "GREEN_4" : "WHITE_T_15",
|
20
|
+
bgFill: n ? "GREEN_6" : "WHITE_T_15"
|
21
|
+
}
|
22
|
+
),
|
23
|
+
/* @__PURE__ */ r(_, { height: E === i ? 22 : 16 }),
|
24
|
+
/* @__PURE__ */ a(l, { $flexDirection: "row", children: [
|
25
|
+
/* @__PURE__ */ r(t, { children: /* @__PURE__ */ r(
|
26
|
+
m,
|
27
|
+
{
|
28
|
+
$renderAs: E === i ? "ac3-black" : "ab2-bold",
|
29
|
+
$color: "WHITE",
|
30
|
+
children: c
|
31
|
+
}
|
32
|
+
) }),
|
33
|
+
/* @__PURE__ */ r(t, { children: /* @__PURE__ */ r(
|
34
|
+
m,
|
35
|
+
{
|
36
|
+
$renderAs: E === i ? "ac3-black" : "ab2-bold",
|
37
|
+
$color: "WHITE",
|
38
|
+
children: "×"
|
39
|
+
}
|
40
|
+
) }),
|
41
|
+
/* @__PURE__ */ r(t, { $isBorderRightRequired: o === "advance", children: /* @__PURE__ */ r(
|
42
|
+
s,
|
43
|
+
{
|
44
|
+
$bottom: o === "advance" ? "-1px" : "unset",
|
45
|
+
$right: o === "advance" ? "-1px" : "unset",
|
46
|
+
children: /* @__PURE__ */ r(d, { src: I[o] ?? "" })
|
47
|
+
}
|
48
|
+
) })
|
49
|
+
] })
|
50
|
+
] }));
|
51
|
+
export {
|
52
|
+
G as default
|
53
|
+
};
|
54
|
+
//# sourceMappingURL=table-mode.js.map
|
package/dist/features/circle-games/game-launcher/comps/tables-card/table-mode/table-mode.js.map
ADDED
@@ -0,0 +1 @@
|
|
1
|
+
{"version":3,"file":"table-mode.js","sources":["../../../../../../../src/features/circle-games/game-launcher/comps/tables-card/table-mode/table-mode.tsx"],"sourcesContent":["import type { TTableMode } from '../../../dal/use-get-circle-home-details-dal/use-get-circle-home-dal-types';\nimport type { ITableModeProps } from './table-mode-types';\nimport type { FC } from 'react';\n\nimport { memo } from 'react';\n\nimport { LOTTIE } from '../../../../../../assets/lottie/lottie';\nimport FlexView from '../../../../../ui/layout/flex-view';\nimport LottieAnimation from '../../../../../ui/lottie-animation/lottie-animation';\nimport Separator from '../../../../../ui/separator/separator';\nimport Text from '../../../../../ui/text/text';\nimport { GAME_LAUNCHER_SIZE, GAME_LAUNCHER_SIZE_LARGE } from '../../card-container/constants';\nimport TableStar from '../table-star/table-star';\nimport * as Styled from './table-mode-styled';\n\nconst LOAD_LOTTIE: Partial<Record<TTableMode, string>> = {\n sequence: LOTTIE.SEQUENCE_MODE_SEGMENT_LOTTIE,\n random: LOTTIE.RANDOM_MODE_SEGMENT_LOTTIE,\n advance: LOTTIE.ADVANCE_MODE_SEGMENT_LOTTIE,\n};\n\nconst TableMode: FC<ITableModeProps> = memo(({ tableNumber, isStarAchieved, type }) => {\n return (\n <FlexView $alignItems=\"center\">\n <TableStar\n fill={isStarAchieved ? 'GREEN_4' : 'WHITE_T_15'}\n bgFill={isStarAchieved ? 'GREEN_6' : 'WHITE_T_15'}\n />\n <Separator height={GAME_LAUNCHER_SIZE === GAME_LAUNCHER_SIZE_LARGE ? 22 : 16} />\n <FlexView $flexDirection=\"row\">\n <Styled.ModeContentSquareBlock>\n <Text\n $renderAs={GAME_LAUNCHER_SIZE === GAME_LAUNCHER_SIZE_LARGE ? 'ac3-black' : 'ab2-bold'}\n $color=\"WHITE\"\n >\n {tableNumber}\n </Text>\n </Styled.ModeContentSquareBlock>\n <Styled.ModeContentSquareBlock>\n <Text\n $renderAs={GAME_LAUNCHER_SIZE === GAME_LAUNCHER_SIZE_LARGE ? 'ac3-black' : 'ab2-bold'}\n $color=\"WHITE\"\n >\n ×\n </Text>\n </Styled.ModeContentSquareBlock>\n <Styled.ModeContentSquareBlock $isBorderRightRequired={type === 'advance'}>\n <Styled.TableModeLottieContainer\n $bottom={type === 'advance' ? '-1px' : 'unset'}\n $right={type === 'advance' ? '-1px' : 'unset'}\n >\n <LottieAnimation src={LOAD_LOTTIE[type] ?? ''} />\n </Styled.TableModeLottieContainer>\n </Styled.ModeContentSquareBlock>\n </FlexView>\n </FlexView>\n );\n});\n\nexport default TableMode;\n"],"names":["LOAD_LOTTIE","LOTTIE","TableMode","memo","tableNumber","isStarAchieved","type","jsxs","FlexView","jsx","TableStar","Separator","GAME_LAUNCHER_SIZE","GAME_LAUNCHER_SIZE_LARGE","Styled.ModeContentSquareBlock","Text","Styled.TableModeLottieContainer","LottieAnimation"],"mappings":";;;;;;;;;;AAeA,MAAMA,IAAmD;AAAA,EACvD,UAAUC,EAAO;AAAA,EACjB,QAAQA,EAAO;AAAA,EACf,SAASA,EAAO;AAClB,GAEMC,IAAiCC,EAAK,CAAC,EAAE,aAAAC,GAAa,gBAAAC,GAAgB,MAAAC,QAExE,gBAAAC,EAACC,GAAS,EAAA,aAAY,UACpB,UAAA;AAAA,EAAA,gBAAAC;AAAA,IAACC;AAAA,IAAA;AAAA,MACC,MAAML,IAAiB,YAAY;AAAA,MACnC,QAAQA,IAAiB,YAAY;AAAA,IAAA;AAAA,EACvC;AAAA,oBACCM,GAAU,EAAA,QAAQC,MAAuBC,IAA2B,KAAK,IAAI;AAAA,EAC9E,gBAAAN,EAACC,GAAS,EAAA,gBAAe,OACvB,UAAA;AAAA,IAAC,gBAAAC,EAAAK,GAAA,EACC,UAAA,gBAAAL;AAAA,MAACM;AAAA,MAAA;AAAA,QACC,WAAWH,MAAuBC,IAA2B,cAAc;AAAA,QAC3E,QAAO;AAAA,QAEN,UAAAT;AAAA,MAAA;AAAA,IAAA,GAEL;AAAA,IACA,gBAAAK,EAACK,GAAA,EACC,UAAA,gBAAAL;AAAA,MAACM;AAAA,MAAA;AAAA,QACC,WAAWH,MAAuBC,IAA2B,cAAc;AAAA,QAC3E,QAAO;AAAA,QACR,UAAA;AAAA,MAAA;AAAA,IAAA,GAGH;AAAA,sBACCC,GAAA,EAA8B,wBAAwBR,MAAS,WAC9D,UAAA,gBAAAG;AAAA,MAACO;AAAAA,MAAA;AAAA,QACC,SAASV,MAAS,YAAY,SAAS;AAAA,QACvC,QAAQA,MAAS,YAAY,SAAS;AAAA,QAEtC,4BAACW,GAAgB,EAAA,KAAKjB,EAAYM,CAAI,KAAK,IAAI;AAAA,MAAA;AAAA,IAAA,GAEnD;AAAA,EAAA,GACF;AACF,EAAA,CAAA,CAEH;"}
|
package/dist/features/circle-games/game-launcher/comps/tables-card/table-star/table-star-styled.js
ADDED
@@ -0,0 +1,11 @@
|
|
1
|
+
import c from "styled-components";
|
2
|
+
const t = c.circle`
|
3
|
+
fill: ${({ $fill: l, theme: o }) => o.colors[l]};
|
4
|
+
`, i = c.path`
|
5
|
+
fill: ${({ $fill: l, theme: o }) => o.colors[l]};
|
6
|
+
`;
|
7
|
+
export {
|
8
|
+
t as Circle,
|
9
|
+
i as Path
|
10
|
+
};
|
11
|
+
//# sourceMappingURL=table-star-styled.js.map
|
@@ -0,0 +1 @@
|
|
1
|
+
{"version":3,"file":"table-star-styled.js","sources":["../../../../../../../src/features/circle-games/game-launcher/comps/tables-card/table-star/table-star-styled.tsx"],"sourcesContent":["import type { TColorNames } from '../../../../../ui/types';\n\nimport styled from 'styled-components';\n\nexport const Circle = styled.circle<{ $fill: TColorNames }>`\n fill: ${({ $fill, theme }) => theme.colors[$fill]};\n`;\n\nexport const Path = styled.path<{ $fill: TColorNames }>`\n fill: ${({ $fill, theme }) => theme.colors[$fill]};\n`;\n"],"names":["Circle","styled","$fill","theme","Path"],"mappings":";AAIO,MAAMA,IAASC,EAAO;AAAA,UACnB,CAAC,EAAE,OAAAC,GAAO,OAAAC,EAAA,MAAYA,EAAM,OAAOD,CAAK,CAAC;AAAA,GAGtCE,IAAOH,EAAO;AAAA,UACjB,CAAC,EAAE,OAAAC,GAAO,OAAAC,EAAA,MAAYA,EAAM,OAAOD,CAAK,CAAC;AAAA;"}
|
@@ -0,0 +1,16 @@
|
|
1
|
+
import { jsxs as i, jsx as r } from "react/jsx-runtime";
|
2
|
+
import { Circle as L, Path as e } from "./table-star-styled.js";
|
3
|
+
const f = ({ fill: t, bgFill: l }) => /* @__PURE__ */ i("svg", { xmlns: "http://www.w3.org/2000/svg", width: "16", height: "16", viewBox: "0 0 16 16", fill: "none", children: [
|
4
|
+
/* @__PURE__ */ r(L, { cx: "8", cy: "8", r: "8", $fill: l }),
|
5
|
+
/* @__PURE__ */ r(
|
6
|
+
e,
|
7
|
+
{
|
8
|
+
d: "M8 2L6.23664 5.57295L2.29366 6.1459L5.14683 8.92705L4.47329 12.8541L8 11L11.5267 12.8541L10.8532 8.92705L13.7063 6.1459L9.76336 5.57295L8 2Z",
|
9
|
+
$fill: t
|
10
|
+
}
|
11
|
+
)
|
12
|
+
] });
|
13
|
+
export {
|
14
|
+
f as default
|
15
|
+
};
|
16
|
+
//# sourceMappingURL=table-star.js.map
|
package/dist/features/circle-games/game-launcher/comps/tables-card/table-star/table-star.js.map
ADDED
@@ -0,0 +1 @@
|
|
1
|
+
{"version":3,"file":"table-star.js","sources":["../../../../../../../src/features/circle-games/game-launcher/comps/tables-card/table-star/table-star.tsx"],"sourcesContent":["import type { ITableStarProps } from './table-star-types';\n\nimport React from 'react';\n\nimport * as Styled from './table-star-styled';\n\nconst TableStar: React.FC<ITableStarProps> = ({ fill, bgFill }) => {\n return (\n <svg xmlns=\"http://www.w3.org/2000/svg\" width=\"16\" height=\"16\" viewBox=\"0 0 16 16\" fill=\"none\">\n <Styled.Circle cx=\"8\" cy=\"8\" r=\"8\" $fill={bgFill} />\n <Styled.Path\n d=\"M8 2L6.23664 5.57295L2.29366 6.1459L5.14683 8.92705L4.47329 12.8541L8 11L11.5267 12.8541L10.8532 8.92705L13.7063 6.1459L9.76336 5.57295L8 2Z\"\n $fill={fill}\n />\n </svg>\n );\n};\n\nexport default TableStar;\n"],"names":["TableStar","fill","bgFill","jsxs","jsx","Styled.Circle","Styled.Path"],"mappings":";;AAMA,MAAMA,IAAuC,CAAC,EAAE,MAAAC,GAAM,QAAAC,QAElD,gBAAAC,EAAC,OAAI,EAAA,OAAM,8BAA6B,OAAM,MAAK,QAAO,MAAK,SAAQ,aAAY,MAAK,QACtF,UAAA;AAAA,EAAC,gBAAAC,EAAAC,GAAA,EAAc,IAAG,KAAI,IAAG,KAAI,GAAE,KAAI,OAAOH,EAAQ,CAAA;AAAA,EAClD,gBAAAE;AAAA,IAACE;AAAAA,IAAA;AAAA,MACC,GAAE;AAAA,MACF,OAAOL;AAAA,IAAA;AAAA,EACT;AACF,EAAA,CAAA;"}
|
@@ -0,0 +1,161 @@
|
|
1
|
+
import o, { keyframes as c } from "styled-components";
|
2
|
+
import l from "../../../../ui/layout/flex-view.js";
|
3
|
+
import { GAME_LAUNCHER_SIZE as e, GAME_LAUNCHER_SIZE_LARGE as r } from "../card-container/constants.js";
|
4
|
+
import { TABLE_CARD_SHADOW_Z_INDEX as p, TABLE_MODE_CONTAINER_Z_INDEX as h, TABLE_MODE_OVERLAY_Z_INDEX as E, ABSOLUTE_VIEW_Z_INDEX as f, INFINITE_MODE_Z_INDEX as g, TABLE_REVEAL_ANIMATION as n } from "./constants.js";
|
5
|
+
const s = 2 * Math.PI * (e / 2), a = 30, _ = n.REVEAL_CONTENT[0] / a, $ = (n.REVEAL_CONTENT[1] - n.REVEAL_CONTENT[0]) / a, m = (n.DISAPPEAR_CONTENT[1] - n.DISAPPEAR_CONTENT[0]) / a, d = o.div`
|
6
|
+
position: relative;
|
7
|
+
height: inherit;
|
8
|
+
width: inherit;
|
9
|
+
`, I = o(d)`
|
10
|
+
display: flex;
|
11
|
+
align-items: center;
|
12
|
+
justify-content: center;
|
13
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+
`, y = o.div`
|
14
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+
position: absolute;
|
15
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+
height: inherit;
|
16
|
+
width: inherit;
|
17
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+
top: 0;
|
18
|
+
left: 0;
|
19
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+
background: radial-gradient(
|
20
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+
50% 50% at 50% 50%,
|
21
|
+
rgba(13, 13, 13, 0.5) 0%,
|
22
|
+
rgba(13, 13, 13, 0) 100%
|
23
|
+
);
|
24
|
+
z-index: ${p};
|
25
|
+
pointer-events: none;
|
26
|
+
`, v = o.div`
|
27
|
+
display: flex;
|
28
|
+
flex-direction: column;
|
29
|
+
justify-content: center;
|
30
|
+
align-items: flex-end;
|
31
|
+
flex: 1;
|
32
|
+
transform: rotate(${({ $angle: t }) => t}deg);
|
33
|
+
transform-origin: 0 50%;
|
34
|
+
width: 50%;
|
35
|
+
height: ${({ $totalSegments: t }) => s / t}px;
|
36
|
+
position: absolute;
|
37
|
+
left: ${e / 2}px;
|
38
|
+
top: ${({ $totalSegments: t }) => (e - s / t) / 2}px;
|
39
|
+
padding-right: ${e === r ? 19 : 13}px;
|
40
|
+
z-index: ${({ $zIndex: t }) => t || 1};
|
41
|
+
background-color: ${({ theme: t }) => t.colors.BLACK_1};
|
42
|
+
clip-path: polygon(0% 50%, 100% 0%, 100% 100%);
|
43
|
+
&:nth-child(2n) {
|
44
|
+
background-color: ${({ theme: t }) => t.colors.BLACK_3};
|
45
|
+
}
|
46
|
+
&::after {
|
47
|
+
content: '';
|
48
|
+
width: 100%;
|
49
|
+
height: 2px;
|
50
|
+
position: absolute;
|
51
|
+
background: ${({ theme: t }) => t.colors.BLACK_5};
|
52
|
+
transform-style: preserve-3d;
|
53
|
+
backface-visibility: hidden;
|
54
|
+
transform-origin: left;
|
55
|
+
transform: rotate(${({ $totalSegments: t }) => 360 / (2 * t)}deg);
|
56
|
+
left: 0;
|
57
|
+
z-index: 1;
|
58
|
+
}
|
59
|
+
&:hover {
|
60
|
+
background-color: ${({ theme: t }) => t.colors.WHITE_T_60};
|
61
|
+
color: ${({ theme: t }) => t.colors.BLACK_1};
|
62
|
+
cursor: pointer;
|
63
|
+
&::after {
|
64
|
+
background: ${({ theme: t }) => t.colors.WHITE_5};
|
65
|
+
}
|
66
|
+
}
|
67
|
+
`, C = o.div`
|
68
|
+
width: ${e === r ? 10 : 8}px;
|
69
|
+
height: ${e === r ? 10 : 8}px;
|
70
|
+
margin-left: ${e === r ? 12 : 8}px;
|
71
|
+
border-radius: 100%;
|
72
|
+
background-color: ${({ theme: t, $isStarAchieved: i }) => i ? t.colors.GREEN_6 : t.colors.BLACK_5};
|
73
|
+
`, L = o(l)`
|
74
|
+
transform: rotate(${({ $angle: t }) => t}deg);
|
75
|
+
width: 16px;
|
76
|
+
height: 16px;
|
77
|
+
align-items: center;
|
78
|
+
`, w = o.div`
|
79
|
+
position: absolute;
|
80
|
+
z-index: ${h};
|
81
|
+
height: inherit;
|
82
|
+
width: inherit;
|
83
|
+
top: 0;
|
84
|
+
left: 0;
|
85
|
+
`, O = o(d)``, D = o.div`
|
86
|
+
cursor: pointer;
|
87
|
+
& svg {
|
88
|
+
color: ${({ theme: t }) => t.colors.WHITE};
|
89
|
+
}
|
90
|
+
`, R = o.div`
|
91
|
+
position: absolute;
|
92
|
+
height: inherit;
|
93
|
+
width: inherit;
|
94
|
+
height: ${81.08 * e / 100}px;
|
95
|
+
width: ${81.08 * e / 100}px;
|
96
|
+
border-radius: 100%;
|
97
|
+
transform: ${({ $top: t = "50%", $left: i = "50%" }) => `translate(${i}, ${t})`};
|
98
|
+
z-index: ${E};
|
99
|
+
cursor: pointer;
|
100
|
+
&:hover {
|
101
|
+
background-color: ${({ $hoverColor: t }) => t};
|
102
|
+
}
|
103
|
+
`, S = o.div`
|
104
|
+
position: absolute;
|
105
|
+
pointer-events: ${({ $isPointerEventsNone: t = !1 }) => t ? "none" : "auto"};
|
106
|
+
top: ${({ $top: t = 0, $valueInPx: i }) => i ? `${t}px` : `${t}%`};
|
107
|
+
left: ${({ $left: t = 0, $valueInPx: i }) => i ? `${t}px` : `${t}%`};
|
108
|
+
z-index: ${f};
|
109
|
+
transform: ${({ $alignCenter: t }) => t ? "translate(-50%, -50%)" : "none"};
|
110
|
+
display: flex;
|
111
|
+
align-items: center;
|
112
|
+
justify-content: center;
|
113
|
+
`, A = () => c`
|
114
|
+
from {
|
115
|
+
opacity: 0;
|
116
|
+
}
|
117
|
+
to {
|
118
|
+
opacity: 1;
|
119
|
+
}
|
120
|
+
`, u = () => c`
|
121
|
+
from {
|
122
|
+
opacity: 1;
|
123
|
+
}
|
124
|
+
to {
|
125
|
+
opacity: 0;
|
126
|
+
}
|
127
|
+
`, B = o.div`
|
128
|
+
position: absolute;
|
129
|
+
height: inherit;
|
130
|
+
width: inherit;
|
131
|
+
top: 0;
|
132
|
+
left: 0;
|
133
|
+
opacity: 0;
|
134
|
+
z-index: 1;
|
135
|
+
animation: ${({ animation: t }) => t === "fade-in" ? A : u}
|
136
|
+
${({ animation: t }) => t === "fade-in" ? $ : m}s
|
137
|
+
${({ animation: t }) => t === "fade-in" ? _ : 0}s ease-in-out
|
138
|
+
forwards;
|
139
|
+
`, k = o.div`
|
140
|
+
position: absolute;
|
141
|
+
height: 24.5%;
|
142
|
+
width: 24.5%;
|
143
|
+
z-index: ${g};
|
144
|
+
cursor: pointer;
|
145
|
+
`;
|
146
|
+
export {
|
147
|
+
S as AbsoluteView,
|
148
|
+
B as AnimatedView,
|
149
|
+
d as CardWrapper,
|
150
|
+
D as IconWrapper,
|
151
|
+
k as InfiniteButtonWrapper,
|
152
|
+
R as ModeOverlay,
|
153
|
+
w as TableModeContainer,
|
154
|
+
O as TableModeWrapper,
|
155
|
+
L as TableNumber,
|
156
|
+
v as TableSegment,
|
157
|
+
y as TableSegmentCardShadowContainer,
|
158
|
+
I as TableSegmentsWrapper,
|
159
|
+
C as TableStar
|
160
|
+
};
|
161
|
+
//# sourceMappingURL=tables-card-styled.js.map
|
@@ -0,0 +1 @@
|
|
1
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{"version":3,"file":"tables-card-styled.js","sources":["../../../../../../src/features/circle-games/game-launcher/comps/tables-card/tables-card-styled.tsx"],"sourcesContent":["import styled, { keyframes } from 'styled-components';\n\nimport FlexView from '../../../../ui/layout/flex-view';\nimport { GAME_LAUNCHER_SIZE, GAME_LAUNCHER_SIZE_LARGE } from '../card-container/constants';\nimport {\n ABSOLUTE_VIEW_Z_INDEX,\n INFINITE_MODE_Z_INDEX,\n TABLE_CARD_SHADOW_Z_INDEX,\n TABLE_MODE_CONTAINER_Z_INDEX,\n TABLE_MODE_OVERLAY_Z_INDEX,\n TABLE_REVEAL_ANIMATION,\n} from './constants';\n\nconst circumference = 2 * Math.PI * (GAME_LAUNCHER_SIZE / 2);\nconst FPS = 30;\n\nconst entryAnimationDelayTime = TABLE_REVEAL_ANIMATION.REVEAL_CONTENT[0] / FPS;\n\nconst entryAnimationTime =\n (TABLE_REVEAL_ANIMATION.REVEAL_CONTENT[1] - TABLE_REVEAL_ANIMATION.REVEAL_CONTENT[0]) / FPS;\nconst exitAnimationTime =\n (TABLE_REVEAL_ANIMATION.DISAPPEAR_CONTENT[1] - TABLE_REVEAL_ANIMATION.DISAPPEAR_CONTENT[0]) / FPS;\n\nexport const CardWrapper = styled.div`\n position: relative;\n height: inherit;\n width: inherit;\n`;\n\nexport const TableSegmentsWrapper = styled(CardWrapper)`\n display: flex;\n align-items: center;\n justify-content: center;\n`;\n\nexport const TableSegmentCardShadowContainer = styled.div`\n position: absolute;\n height: inherit;\n width: inherit;\n top: 0;\n left: 0;\n background: radial-gradient(\n 50% 50% at 50% 50%,\n rgba(13, 13, 13, 0.5) 0%,\n rgba(13, 13, 13, 0) 100%\n );\n z-index: ${TABLE_CARD_SHADOW_Z_INDEX};\n pointer-events: none;\n`;\n\nexport const TableSegment = styled.div<{ $angle: number; $totalSegments: number; $zIndex: number }>`\n display: flex;\n flex-direction: column;\n justify-content: center;\n align-items: flex-end;\n flex: 1;\n transform: rotate(${({ $angle }) => $angle}deg);\n transform-origin: 0 50%;\n width: 50%;\n height: ${({ $totalSegments }) => circumference / $totalSegments}px;\n position: absolute;\n left: ${GAME_LAUNCHER_SIZE / 2}px;\n top: ${({ $totalSegments }) => (GAME_LAUNCHER_SIZE - circumference / $totalSegments) / 2}px;\n padding-right: ${GAME_LAUNCHER_SIZE === GAME_LAUNCHER_SIZE_LARGE ? 19 : 13}px;\n z-index: ${({ $zIndex }) => $zIndex || 1};\n background-color: ${({ theme }) => theme.colors.BLACK_1};\n clip-path: polygon(0% 50%, 100% 0%, 100% 100%);\n &:nth-child(2n) {\n background-color: ${({ theme }) => theme.colors.BLACK_3};\n }\n &::after {\n content: '';\n width: 100%;\n height: 2px;\n position: absolute;\n background: ${({ theme }) => theme.colors.BLACK_5};\n transform-style: preserve-3d;\n backface-visibility: hidden;\n transform-origin: left;\n transform: rotate(${({ $totalSegments }) => 360 / (2 * $totalSegments)}deg);\n left: 0;\n z-index: 1;\n }\n &:hover {\n background-color: ${({ theme }) => theme.colors.WHITE_T_60};\n color: ${({ theme }) => theme.colors.BLACK_1};\n cursor: pointer;\n &::after {\n background: ${({ theme }) => theme.colors.WHITE_5};\n }\n }\n`;\n\nexport const TableStar = styled.div<{ $isStarAchieved: boolean }>`\n width: ${GAME_LAUNCHER_SIZE === GAME_LAUNCHER_SIZE_LARGE ? 10 : 8}px;\n height: ${GAME_LAUNCHER_SIZE === GAME_LAUNCHER_SIZE_LARGE ? 10 : 8}px;\n margin-left: ${GAME_LAUNCHER_SIZE === GAME_LAUNCHER_SIZE_LARGE ? 12 : 8}px;\n border-radius: 100%;\n background-color: ${({ theme, $isStarAchieved }) =>\n $isStarAchieved ? theme.colors.GREEN_6 : theme.colors.BLACK_5};\n`;\n\nexport const TableNumber = styled(FlexView)<{ $angle: number }>`\n transform: rotate(${({ $angle }) => $angle}deg);\n width: 16px;\n height: 16px;\n align-items: center;\n`;\n\nexport const TableModeContainer = styled.div`\n position: absolute;\n z-index: ${TABLE_MODE_CONTAINER_Z_INDEX};\n height: inherit;\n width: inherit;\n top: 0;\n left: 0;\n`;\n\nexport const TableModeWrapper = styled(CardWrapper)``;\n\nexport const IconWrapper = styled.div`\n cursor: pointer;\n & svg {\n color: ${({ theme }) => theme.colors.WHITE};\n }\n`;\n\nexport const ModeOverlay = styled.div<{ $top?: string; $left?: string; $hoverColor: string }>`\n position: absolute;\n height: inherit;\n width: inherit;\n height: ${(81.08 * GAME_LAUNCHER_SIZE) / 100}px;\n width: ${(81.08 * GAME_LAUNCHER_SIZE) / 100}px;\n border-radius: 100%;\n transform: ${({ $top = '50%', $left = '50%' }) => `translate(${$left}, ${$top})`};\n z-index: ${TABLE_MODE_OVERLAY_Z_INDEX};\n cursor: pointer;\n &:hover {\n background-color: ${({ $hoverColor }) => $hoverColor};\n }\n`;\n\nexport const AbsoluteView = styled.div<{\n $top?: number;\n $left?: number;\n $alignCenter?: boolean;\n $valueInPx?: boolean;\n $isPointerEventsNone?: boolean;\n}>`\n position: absolute;\n pointer-events: ${({ $isPointerEventsNone = false }) => ($isPointerEventsNone ? 'none' : 'auto')};\n top: ${({ $top = 0, $valueInPx }) => ($valueInPx ? `${$top}px` : `${$top}%`)};\n left: ${({ $left = 0, $valueInPx }) => ($valueInPx ? `${$left}px` : `${$left}%`)};\n z-index: ${ABSOLUTE_VIEW_Z_INDEX};\n transform: ${({ $alignCenter }) => ($alignCenter ? 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import { jsx as t, jsxs as a, Fragment as U } from "react/jsx-runtime";
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import { GAME_LAUNCHER_SIZE as p, GAME_LAUNCHER_SIZE_LARGE as T } from "../card-container/constants.js";
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import { TABLE_REVEAL_ANIMATION as f, TABLE_MODE_LABEL_COLOR as ee } from "./constants.js";
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import { CardWrapper as re, TableSegmentsWrapper as oe, InfiniteButtonWrapper as ie, AbsoluteView as g, TableSegmentCardShadowContainer as ne, TableSegment as le, TableStar as ae, TableNumber as ce, TableModeContainer as se, TableModeWrapper as me, AnimatedView as ue, ModeOverlay as de, IconWrapper as be } from "./tables-card-styled.js";
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const { playButtonSound: d } = Q(), [s, S] = u(!0), [m, b] = u(null), [N, I] = u(null), [B, h] = u("WHITE_T_60"), [l, _] = u({
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tableNumber: r.tableNumber,
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$top: e.semicirclePosiiionTop,
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156
|
+
$left: e.semicirclePosiiionLeft,
|
157
|
+
$hoverColor: e.semicircleHoverColor,
|
158
|
+
onClick: () => s ? x(e.type) : void 0,
|
159
|
+
onMouseOver: () => s ? w(e.type) : void 0,
|
160
|
+
onMouseLeave: s ? P : void 0
|
161
|
+
},
|
162
|
+
o + "modeoverlay"
|
163
|
+
),
|
164
|
+
/* @__PURE__ */ t(
|
165
|
+
g,
|
166
|
+
{
|
167
|
+
$top: e.top,
|
168
|
+
$left: e.left,
|
169
|
+
onClick: s ? e.onClick : void 0,
|
170
|
+
$isPointerEventsNone: !0,
|
171
|
+
children: /* @__PURE__ */ t(
|
172
|
+
te,
|
173
|
+
{
|
174
|
+
tableNumber: e.tableNumber,
|
175
|
+
isStarAchieved: e.isStarAchieved,
|
176
|
+
type: e.type
|
177
|
+
}
|
178
|
+
)
|
179
|
+
},
|
180
|
+
o + "modes"
|
181
|
+
)
|
182
|
+
] })),
|
183
|
+
/* @__PURE__ */ t(g, { $top: 50, $left: 50, $alignCenter: !0, children: /* @__PURE__ */ t(be, { children: /* @__PURE__ */ t(
|
184
|
+
z,
|
185
|
+
{
|
186
|
+
onClick: W,
|
187
|
+
height: p === T ? 40 : 32,
|
188
|
+
width: p === T ? 40 : 32
|
189
|
+
}
|
190
|
+
) }) })
|
191
|
+
] }),
|
192
|
+
/* @__PURE__ */ t(
|
193
|
+
E,
|
194
|
+
{
|
195
|
+
src: C.TABLE_MODE_REVEAL,
|
196
|
+
ref: v,
|
197
|
+
settings: he,
|
198
|
+
onRender: D
|
199
|
+
}
|
200
|
+
)
|
201
|
+
] }) })
|
202
|
+
] })
|
203
|
+
}
|
204
|
+
);
|
205
|
+
});
|
206
|
+
export {
|
207
|
+
He as TablesCard
|
208
|
+
};
|
209
|
+
//# sourceMappingURL=tables-card.js.map
|