@crowdedkingdoms/crowdyjs 17.14.0-dev.1 → 18.0.0-dev.1

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Files changed (271) hide show
  1. package/MIGRATION.md +92 -1
  2. package/README.md +93 -162
  3. package/dist/crowdy-client.d.ts +12 -31
  4. package/dist/crowdy-client.d.ts.map +1 -1
  5. package/dist/crowdy-client.js +15 -37
  6. package/dist/crowdy-dsh/bridge.d.ts.map +1 -1
  7. package/dist/crowdy-dsh/bridge.js +3 -6
  8. package/dist/crowdy-studio/controller.d.ts +34 -59
  9. package/dist/crowdy-studio/controller.d.ts.map +1 -1
  10. package/dist/crowdy-studio/controller.js +96 -225
  11. package/dist/crowdy-studio/diagnostics.d.ts +3 -12
  12. package/dist/crowdy-studio/diagnostics.d.ts.map +1 -1
  13. package/dist/crowdy-studio/dom-shell.d.ts +2 -4
  14. package/dist/crowdy-studio/dom-shell.d.ts.map +1 -1
  15. package/dist/crowdy-studio/dom-shell.js +16 -49
  16. package/dist/crowdy-studio/embed/hud-layer.d.ts +1 -2
  17. package/dist/crowdy-studio/embed/hud-layer.d.ts.map +1 -1
  18. package/dist/crowdy-studio/embed/panel.d.ts +3 -13
  19. package/dist/crowdy-studio/embed/panel.d.ts.map +1 -1
  20. package/dist/crowdy-studio/embed/panel.js +3 -6
  21. package/dist/crowdy-studio/index.d.ts +1 -3
  22. package/dist/crowdy-studio/index.d.ts.map +1 -1
  23. package/dist/crowdy-studio/index.js +0 -2
  24. package/dist/crowdy-studio/models.d.ts +3 -4
  25. package/dist/crowdy-studio/models.d.ts.map +1 -1
  26. package/dist/crowdy-studio/starter-projects.d.ts +8 -12
  27. package/dist/crowdy-studio/starter-projects.d.ts.map +1 -1
  28. package/dist/crowdy-studio/starter-projects.js +12 -103
  29. package/dist/domains/appAccess.d.ts +14 -1
  30. package/dist/domains/appAccess.d.ts.map +1 -1
  31. package/dist/domains/appAccess.js +37 -1
  32. package/dist/domains/host.d.ts +3 -3
  33. package/dist/domains/host.js +3 -3
  34. package/dist/domains/marketplace.d.ts +9 -70
  35. package/dist/domains/marketplace.d.ts.map +1 -1
  36. package/dist/domains/marketplace.js +9 -120
  37. package/dist/domains/playerWallet.d.ts +6 -12
  38. package/dist/domains/playerWallet.d.ts.map +1 -1
  39. package/dist/domains/playerWallet.js +6 -21
  40. package/dist/errors.d.ts +7 -13
  41. package/dist/errors.d.ts.map +1 -1
  42. package/dist/errors.js +6 -10
  43. package/dist/generated/graphql.d.ts +141 -7083
  44. package/dist/generated/graphql.d.ts.map +1 -1
  45. package/dist/generated/graphql.js +5 -313
  46. package/dist/grid-mods/exec-client-halves.d.ts +19 -3
  47. package/dist/grid-mods/exec-client-halves.d.ts.map +1 -1
  48. package/dist/grid-mods/exec-client-halves.js +17 -2
  49. package/dist/grid-mods/grid-host-calls.d.ts +29 -17
  50. package/dist/grid-mods/grid-host-calls.d.ts.map +1 -1
  51. package/dist/grid-mods/grid-host-calls.js +40 -46
  52. package/dist/grid-mods/mod-runtime.d.ts +18 -11
  53. package/dist/grid-mods/mod-runtime.d.ts.map +1 -1
  54. package/dist/grid-mods/mod-runtime.js +4 -2
  55. package/dist/grid-scope.d.ts +0 -189
  56. package/dist/grid-scope.d.ts.map +1 -1
  57. package/dist/grid-scope.js +0 -70
  58. package/dist/index.d.ts +11 -17
  59. package/dist/index.d.ts.map +1 -1
  60. package/dist/index.js +10 -16
  61. package/dist/kit/actions.d.ts +5 -9
  62. package/dist/kit/actions.d.ts.map +1 -1
  63. package/dist/kit/actions.js +5 -9
  64. package/dist/kit/index.d.ts +2 -33
  65. package/dist/kit/index.d.ts.map +1 -1
  66. package/dist/kit/index.js +1 -32
  67. package/dist/kit/kit.d.ts +8 -208
  68. package/dist/kit/kit.d.ts.map +1 -1
  69. package/dist/kit/kit.js +5 -163
  70. package/dist/kit/social.d.ts +1 -3
  71. package/dist/kit/social.d.ts.map +1 -1
  72. package/dist/kit/social.js +1 -3
  73. package/dist/kit/wire.d.ts +16 -5
  74. package/dist/kit/wire.d.ts.map +1 -1
  75. package/dist/kit/wire.js +19 -5
  76. package/dist/live-coding/assets/browser-authoring-index.json +1 -1
  77. package/dist/live-coding/assets/manifest.json +1 -1
  78. package/dist/live-coding/browser-authoring-index.generated.d.ts.map +1 -1
  79. package/dist/live-coding/browser-authoring-index.generated.js +1496 -4386
  80. package/dist/live-coding/rust-analysis.d.ts.map +1 -1
  81. package/dist/live-coding/rust-analysis.js +30 -34
  82. package/dist/player-runtime/client-host-calls.d.ts +8 -0
  83. package/dist/player-runtime/client-host-calls.d.ts.map +1 -0
  84. package/dist/player-runtime/client-host-calls.js +28 -0
  85. package/dist/player-runtime/glue-runtime.d.ts +24 -20
  86. package/dist/player-runtime/glue-runtime.d.ts.map +1 -1
  87. package/dist/player-runtime/glue-runtime.js +26 -55
  88. package/dist/player-runtime/glue-sab.d.ts +2 -2
  89. package/dist/player-runtime/glue-sab.js +2 -2
  90. package/dist/player-runtime/player-code-broker.d.ts +70 -43
  91. package/dist/player-runtime/player-code-broker.d.ts.map +1 -1
  92. package/dist/player-runtime/player-code-broker.js +159 -64
  93. package/dist/player-runtime/player-glue-worker.d.ts +8 -9
  94. package/dist/player-runtime/player-glue-worker.d.ts.map +1 -1
  95. package/dist/player-runtime/player-glue-worker.js +26 -11
  96. package/dist/stores/inbox.d.ts +1 -1
  97. package/dist/stores/inbox.d.ts.map +1 -1
  98. package/dist/stores/index.d.ts +0 -11
  99. package/dist/stores/index.d.ts.map +1 -1
  100. package/dist/stores/index.js +0 -4
  101. package/dist/stores/session.d.ts +0 -2
  102. package/dist/stores/session.d.ts.map +1 -1
  103. package/package.json +1 -1
  104. package/dist/crowdy-studio/model-lint-log.d.ts +0 -76
  105. package/dist/crowdy-studio/model-lint-log.d.ts.map +0 -1
  106. package/dist/crowdy-studio/model-lint-log.js +0 -93
  107. package/dist/crowdy-studio/model-lint.d.ts +0 -61
  108. package/dist/crowdy-studio/model-lint.d.ts.map +0 -1
  109. package/dist/crowdy-studio/model-lint.js +0 -45
  110. package/dist/domains/compute.d.ts +0 -208
  111. package/dist/domains/compute.d.ts.map +0 -1
  112. package/dist/domains/compute.js +0 -274
  113. package/dist/domains/controlPlane.d.ts +0 -38
  114. package/dist/domains/controlPlane.d.ts.map +0 -1
  115. package/dist/domains/controlPlane.js +0 -43
  116. package/dist/domains/gameModel.d.ts +0 -1174
  117. package/dist/domains/gameModel.d.ts.map +0 -1
  118. package/dist/domains/gameModel.js +0 -1333
  119. package/dist/domains/playerCompute.d.ts +0 -91
  120. package/dist/domains/playerCompute.d.ts.map +0 -1
  121. package/dist/domains/playerCompute.js +0 -136
  122. package/dist/domains/playerModel.d.ts +0 -20
  123. package/dist/domains/playerModel.d.ts.map +0 -1
  124. package/dist/domains/playerModel.js +0 -54
  125. package/dist/kit/abilities.d.ts +0 -66
  126. package/dist/kit/abilities.d.ts.map +0 -1
  127. package/dist/kit/abilities.js +0 -71
  128. package/dist/kit/blueprints/combat.d.ts +0 -81
  129. package/dist/kit/blueprints/combat.d.ts.map +0 -1
  130. package/dist/kit/blueprints/combat.js +0 -357
  131. package/dist/kit/blueprints/core.d.ts +0 -222
  132. package/dist/kit/blueprints/core.d.ts.map +0 -1
  133. package/dist/kit/blueprints/core.js +0 -185
  134. package/dist/kit/blueprints/decks.d.ts +0 -50
  135. package/dist/kit/blueprints/decks.d.ts.map +0 -1
  136. package/dist/kit/blueprints/decks.js +0 -163
  137. package/dist/kit/blueprints/economy.d.ts +0 -88
  138. package/dist/kit/blueprints/economy.d.ts.map +0 -1
  139. package/dist/kit/blueprints/economy.js +0 -533
  140. package/dist/kit/blueprints/guild.d.ts +0 -51
  141. package/dist/kit/blueprints/guild.d.ts.map +0 -1
  142. package/dist/kit/blueprints/guild.js +0 -50
  143. package/dist/kit/blueprints/index.d.ts +0 -23
  144. package/dist/kit/blueprints/index.d.ts.map +0 -1
  145. package/dist/kit/blueprints/index.js +0 -22
  146. package/dist/kit/blueprints/inventory.d.ts +0 -84
  147. package/dist/kit/blueprints/inventory.d.ts.map +0 -1
  148. package/dist/kit/blueprints/inventory.js +0 -257
  149. package/dist/kit/blueprints/leaderboards.d.ts +0 -49
  150. package/dist/kit/blueprints/leaderboards.d.ts.map +0 -1
  151. package/dist/kit/blueprints/leaderboards.js +0 -126
  152. package/dist/kit/blueprints/liveops.d.ts +0 -42
  153. package/dist/kit/blueprints/liveops.d.ts.map +0 -1
  154. package/dist/kit/blueprints/liveops.js +0 -170
  155. package/dist/kit/blueprints/locks.d.ts +0 -82
  156. package/dist/kit/blueprints/locks.d.ts.map +0 -1
  157. package/dist/kit/blueprints/locks.js +0 -155
  158. package/dist/kit/blueprints/loot.d.ts +0 -90
  159. package/dist/kit/blueprints/loot.d.ts.map +0 -1
  160. package/dist/kit/blueprints/loot.js +0 -229
  161. package/dist/kit/blueprints/matches.d.ts +0 -84
  162. package/dist/kit/blueprints/matches.d.ts.map +0 -1
  163. package/dist/kit/blueprints/matches.js +0 -349
  164. package/dist/kit/blueprints/moderation.d.ts +0 -32
  165. package/dist/kit/blueprints/moderation.d.ts.map +0 -1
  166. package/dist/kit/blueprints/moderation.js +0 -140
  167. package/dist/kit/blueprints/npcs.d.ts +0 -78
  168. package/dist/kit/blueprints/npcs.d.ts.map +0 -1
  169. package/dist/kit/blueprints/npcs.js +0 -125
  170. package/dist/kit/blueprints/plots.d.ts +0 -63
  171. package/dist/kit/blueprints/plots.d.ts.map +0 -1
  172. package/dist/kit/blueprints/plots.js +0 -151
  173. package/dist/kit/blueprints/progression.d.ts +0 -68
  174. package/dist/kit/blueprints/progression.d.ts.map +0 -1
  175. package/dist/kit/blueprints/progression.js +0 -324
  176. package/dist/kit/blueprints/quests.d.ts +0 -72
  177. package/dist/kit/blueprints/quests.d.ts.map +0 -1
  178. package/dist/kit/blueprints/quests.js +0 -285
  179. package/dist/kit/blueprints/worldsim.d.ts +0 -91
  180. package/dist/kit/blueprints/worldsim.d.ts.map +0 -1
  181. package/dist/kit/blueprints/worldsim.js +0 -468
  182. package/dist/kit/combat.d.ts +0 -141
  183. package/dist/kit/combat.d.ts.map +0 -1
  184. package/dist/kit/combat.js +0 -196
  185. package/dist/kit/decks.d.ts +0 -157
  186. package/dist/kit/decks.d.ts.map +0 -1
  187. package/dist/kit/decks.js +0 -186
  188. package/dist/kit/director.d.ts +0 -88
  189. package/dist/kit/director.d.ts.map +0 -1
  190. package/dist/kit/director.js +0 -86
  191. package/dist/kit/economy.d.ts +0 -289
  192. package/dist/kit/economy.d.ts.map +0 -1
  193. package/dist/kit/economy.js +0 -427
  194. package/dist/kit/engine.d.ts +0 -48
  195. package/dist/kit/engine.d.ts.map +0 -1
  196. package/dist/kit/engine.js +0 -113
  197. package/dist/kit/features.d.ts +0 -60
  198. package/dist/kit/features.d.ts.map +0 -1
  199. package/dist/kit/features.js +0 -65
  200. package/dist/kit/instances.d.ts +0 -52
  201. package/dist/kit/instances.d.ts.map +0 -1
  202. package/dist/kit/instances.js +0 -60
  203. package/dist/kit/inventory.d.ts +0 -129
  204. package/dist/kit/inventory.d.ts.map +0 -1
  205. package/dist/kit/inventory.js +0 -200
  206. package/dist/kit/leaderboards.d.ts +0 -86
  207. package/dist/kit/leaderboards.d.ts.map +0 -1
  208. package/dist/kit/leaderboards.js +0 -133
  209. package/dist/kit/liveops.d.ts +0 -112
  210. package/dist/kit/liveops.d.ts.map +0 -1
  211. package/dist/kit/liveops.js +0 -183
  212. package/dist/kit/loot.d.ts +0 -128
  213. package/dist/kit/loot.d.ts.map +0 -1
  214. package/dist/kit/loot.js +0 -160
  215. package/dist/kit/matches.d.ts +0 -301
  216. package/dist/kit/matches.d.ts.map +0 -1
  217. package/dist/kit/matches.js +0 -458
  218. package/dist/kit/matchmaking.d.ts +0 -57
  219. package/dist/kit/matchmaking.d.ts.map +0 -1
  220. package/dist/kit/matchmaking.js +0 -59
  221. package/dist/kit/minigames.d.ts +0 -30
  222. package/dist/kit/minigames.d.ts.map +0 -1
  223. package/dist/kit/minigames.js +0 -38
  224. package/dist/kit/mobs.d.ts +0 -90
  225. package/dist/kit/mobs.d.ts.map +0 -1
  226. package/dist/kit/mobs.js +0 -98
  227. package/dist/kit/moderation.d.ts +0 -73
  228. package/dist/kit/moderation.d.ts.map +0 -1
  229. package/dist/kit/moderation.js +0 -103
  230. package/dist/kit/movement.d.ts +0 -78
  231. package/dist/kit/movement.d.ts.map +0 -1
  232. package/dist/kit/movement.js +0 -103
  233. package/dist/kit/notifications.d.ts +0 -45
  234. package/dist/kit/notifications.d.ts.map +0 -1
  235. package/dist/kit/notifications.js +0 -67
  236. package/dist/kit/npcs.d.ts +0 -226
  237. package/dist/kit/npcs.d.ts.map +0 -1
  238. package/dist/kit/npcs.js +0 -141
  239. package/dist/kit/objects.d.ts +0 -116
  240. package/dist/kit/objects.d.ts.map +0 -1
  241. package/dist/kit/objects.js +0 -119
  242. package/dist/kit/pets.d.ts +0 -85
  243. package/dist/kit/pets.d.ts.map +0 -1
  244. package/dist/kit/pets.js +0 -96
  245. package/dist/kit/plots.d.ts +0 -85
  246. package/dist/kit/plots.d.ts.map +0 -1
  247. package/dist/kit/plots.js +0 -113
  248. package/dist/kit/progression.d.ts +0 -181
  249. package/dist/kit/progression.d.ts.map +0 -1
  250. package/dist/kit/progression.js +0 -265
  251. package/dist/kit/quests.d.ts +0 -171
  252. package/dist/kit/quests.d.ts.map +0 -1
  253. package/dist/kit/quests.js +0 -237
  254. package/dist/kit/racing.d.ts +0 -85
  255. package/dist/kit/racing.d.ts.map +0 -1
  256. package/dist/kit/racing.js +0 -99
  257. package/dist/kit/shared.d.ts +0 -73
  258. package/dist/kit/shared.d.ts.map +0 -1
  259. package/dist/kit/shared.js +0 -101
  260. package/dist/kit/telemetry.d.ts +0 -66
  261. package/dist/kit/telemetry.d.ts.map +0 -1
  262. package/dist/kit/telemetry.js +0 -133
  263. package/dist/kit/territory.d.ts +0 -97
  264. package/dist/kit/territory.d.ts.map +0 -1
  265. package/dist/kit/territory.js +0 -114
  266. package/dist/kit/worldsim.d.ts +0 -263
  267. package/dist/kit/worldsim.d.ts.map +0 -1
  268. package/dist/kit/worldsim.js +0 -268
  269. package/dist/stores/model.d.ts +0 -81
  270. package/dist/stores/model.d.ts.map +0 -1
  271. package/dist/stores/model.js +0 -163
@@ -1,265 +0,0 @@
1
- import { progressionNames, } from './blueprints/index.js';
2
- import { kitContainerProperties, kitInvoke, } from './shared.js';
3
- /**
4
- * Runtime helpers for the {@link progressionBlueprint} conventions: ensure a
5
- * player's `Progress`, grant XP (trusted — app admins by default), buy
6
- * skills against the catalog's costs and prerequisites, unlock threshold
7
- * achievements, and apply match rating results. Everything is
8
- * authority-checked server-side; denials resolve with `success: false`.
9
- *
10
- * Obtained via `client.kit(appId).progression`.
11
- */
12
- export class ProgressionKit {
13
- constructor(appId, gameModel, options = {}) {
14
- this.appId = appId;
15
- this.gameModel = gameModel;
16
- this.names = progressionNames(options.typePrefix ?? '');
17
- }
18
- /**
19
- * Find the player's Progress container, creating it when absent (with the
20
- * `owner_user_id` mirror the guards read).
21
- */
22
- async ensure(ownerUserId, options = {}) {
23
- const existing = await this.gameModel.containers({
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- appId: this.appId,
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- typeName: this.names.progressType,
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- ...(options.sessionId !== undefined ? { sessionId: options.sessionId } : {}),
27
- });
28
- const mine = existing.find((c) => c.ownerUserId != null && String(c.ownerUserId) === String(ownerUserId));
29
- if (mine)
30
- return mine;
31
- return this.gameModel.createContainer({
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- appId: this.appId,
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- typeName: this.names.progressType,
34
- displayName: options.displayName ?? `Progress ${ownerUserId}`,
35
- ...(options.sessionId !== undefined ? { sessionId: options.sessionId } : {}),
36
- properties: [
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- { key: 'owner_user_id', valueType: 'int', valueJson: String(ownerUserId) },
38
- ],
39
- });
40
- }
41
- /** Read one player's progression state. */
42
- async state(progressId) {
43
- const container = await this.gameModel.container({
44
- appId: this.appId,
45
- containerId: progressId,
46
- });
47
- const props = await kitContainerProperties(this.gameModel, String(this.appId), progressId);
48
- return {
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- containerId: container.containerId,
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- displayName: container.displayName,
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- ownerUserId: container.ownerUserId != null ? String(container.ownerUserId) : null,
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- xp: Number(props.xp ?? 0),
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- level: Number(props.level ?? 1),
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- skillPoints: Number(props.skill_points ?? 0),
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- rating: Number(props.rating ?? 0),
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- };
57
- }
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- /**
59
- * Grant XP — a **trusted** call (default blueprint authority: app admins
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- * via server scope; or drive it from an event automation). Awards skill
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- * points and levels up when the curve is crossed. Resolves with the new
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- * level.
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- */
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- async grantXp(progressId, amount) {
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- return kitInvoke(this.gameModel, {
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- appId: String(this.appId),
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- functionName: this.names.grantXpFn,
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- selfContainerId: progressId,
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- params: { amount },
70
- });
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- }
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- /** List the skill catalog (admin-seeded SkillDef containers). */
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- async skillCatalog() {
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- const containers = await this.gameModel.containers({
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- appId: this.appId,
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- typeName: this.names.skillDefType,
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- });
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- return Promise.all(containers.map(async (c) => {
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- const props = await kitContainerProperties(this.gameModel, String(this.appId), c.containerId);
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- return {
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- containerId: c.containerId,
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- displayName: c.displayName,
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- skillId: String(props.skill_id ?? ''),
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- cost: Number(props.cost ?? 1),
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- requiresSkillId: String(props.requires_skill_id ?? ''),
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- maxRank: Number(props.max_rank ?? 1),
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- };
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- }));
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- }
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- /** Define a skill (admin — the catalog type is admin-instantiable). */
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- async defineSkill(input) {
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- return this.gameModel.createContainer({
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- appId: this.appId,
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- typeName: this.names.skillDefType,
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- displayName: input.displayName ?? `Skill ${input.skillId}`,
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- properties: [
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- { key: 'skill_id', valueType: 'string', valueJson: JSON.stringify(input.skillId) },
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- { key: 'cost', valueType: 'int', valueJson: String(input.cost ?? 1) },
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- {
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- key: 'requires_skill_id',
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- valueType: 'string',
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- valueJson: JSON.stringify(input.requiresSkillId ?? ''),
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- },
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- { key: 'max_rank', valueType: 'int', valueJson: String(input.maxRank ?? 1) },
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- ...(input.properties ?? []),
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- ],
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- });
108
- }
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- /**
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- * Find-or-create the caller's SkillRank row for a skill (rank 0 until
111
- * bought).
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- */
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- async ensureSkillRank(ownerUserId, skillId, options = {}) {
114
- const mine = await this.skills(ownerUserId);
115
- const existing = mine.find((s) => s.skillId === skillId);
116
- if (existing) {
117
- return this.gameModel.container({
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- appId: this.appId,
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- containerId: existing.containerId,
120
- });
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- }
122
- return this.gameModel.createContainer({
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- appId: this.appId,
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- typeName: this.names.skillRankType,
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- displayName: options.displayName ?? `Skill ${skillId} ${ownerUserId}`,
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- properties: [
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- { key: 'owner_user_id', valueType: 'int', valueJson: String(ownerUserId) },
128
- { key: 'skill_id', valueType: 'string', valueJson: JSON.stringify(skillId) },
129
- ],
130
- });
131
- }
132
- /**
133
- * Buy one rank of a skill. `prereqRankId` is the caller's SkillRank for
134
- * the prerequisite skill; omit it for skills without one (the rank row
135
- * itself is passed to satisfy the required param — the condition ignores
136
- * it when the def declares no prerequisite).
137
- */
138
- async buySkill(input) {
139
- return kitInvoke(this.gameModel, {
140
- appId: String(this.appId),
141
- functionName: this.names.buySkillFn,
142
- selfContainerId: input.skillRankId,
143
- params: {
144
- progress_id: input.progressId,
145
- def_id: input.skillDefId,
146
- prereq_id: input.prereqRankId ?? input.skillRankId,
147
- },
148
- });
149
- }
150
- /** List a player's skill ranks. */
151
- async skills(ownerUserId) {
152
- const containers = await this.gameModel.containers({
153
- appId: this.appId,
154
- typeName: this.names.skillRankType,
155
- });
156
- const mine = containers.filter((c) => c.ownerUserId != null && String(c.ownerUserId) === String(ownerUserId));
157
- return Promise.all(mine.map(async (c) => {
158
- const props = await kitContainerProperties(this.gameModel, String(this.appId), c.containerId);
159
- return {
160
- containerId: c.containerId,
161
- displayName: c.displayName,
162
- ownerUserId: c.ownerUserId != null ? String(c.ownerUserId) : null,
163
- skillId: String(props.skill_id ?? ''),
164
- rank: Number(props.rank ?? 0),
165
- };
166
- }));
167
- }
168
- /** List the achievement catalog (admin-seeded AchievementDef containers). */
169
- async achievementCatalog() {
170
- const containers = await this.gameModel.containers({
171
- appId: this.appId,
172
- typeName: this.names.achievementDefType,
173
- });
174
- return Promise.all(containers.map(async (c) => {
175
- const props = await kitContainerProperties(this.gameModel, String(this.appId), c.containerId);
176
- return {
177
- containerId: c.containerId,
178
- displayName: c.displayName,
179
- achievementId: String(props.achievement_id ?? ''),
180
- threshold: Number(props.threshold ?? 0),
181
- };
182
- }));
183
- }
184
- /** Define an achievement (admin). */
185
- async defineAchievement(input) {
186
- return this.gameModel.createContainer({
187
- appId: this.appId,
188
- typeName: this.names.achievementDefType,
189
- displayName: input.displayName ?? `Achievement ${input.achievementId}`,
190
- properties: [
191
- {
192
- key: 'achievement_id',
193
- valueType: 'string',
194
- valueJson: JSON.stringify(input.achievementId),
195
- },
196
- { key: 'threshold', valueType: 'int', valueJson: String(input.threshold) },
197
- ],
198
- });
199
- }
200
- /** List a player's achievement unlocks. */
201
- async achievements(ownerUserId) {
202
- const containers = await this.gameModel.containers({
203
- appId: this.appId,
204
- typeName: this.names.achievementUnlockType,
205
- });
206
- const mine = containers.filter((c) => c.ownerUserId != null && String(c.ownerUserId) === String(ownerUserId));
207
- return Promise.all(mine.map(async (c) => {
208
- const props = await kitContainerProperties(this.gameModel, String(this.appId), c.containerId);
209
- return {
210
- containerId: c.containerId,
211
- displayName: c.displayName,
212
- ownerUserId: c.ownerUserId != null ? String(c.ownerUserId) : null,
213
- achievementId: String(props.achievement_id ?? ''),
214
- unlocked: props.unlocked === true,
215
- };
216
- }));
217
- }
218
- /**
219
- * Unlock an achievement once its xp threshold is met. Creates the caller's
220
- * unlock row when absent, then invokes the gated function (idempotent).
221
- */
222
- async unlockAchievement(input) {
223
- const mine = await this.achievements(input.ownerUserId);
224
- let unlockId = mine.find((a) => a.achievementId === input.achievementId)?.containerId;
225
- if (!unlockId) {
226
- const created = await this.gameModel.createContainer({
227
- appId: this.appId,
228
- typeName: this.names.achievementUnlockType,
229
- displayName: `Achievement ${input.achievementId} ${input.ownerUserId}`,
230
- properties: [
231
- {
232
- key: 'owner_user_id',
233
- valueType: 'int',
234
- valueJson: String(input.ownerUserId),
235
- },
236
- {
237
- key: 'achievement_id',
238
- valueType: 'string',
239
- valueJson: JSON.stringify(input.achievementId),
240
- },
241
- ],
242
- });
243
- unlockId = created.containerId;
244
- }
245
- return kitInvoke(this.gameModel, {
246
- appId: String(this.appId),
247
- functionName: this.names.unlockAchievementFn,
248
- selfContainerId: unlockId,
249
- params: { progress_id: input.progressId, def_id: input.achievementDefId },
250
- });
251
- }
252
- /**
253
- * Apply a match result as a rating delta (trusted — host-gated by
254
- * default; `kit.matches` computes the delta). Resolves with the new
255
- * rating.
256
- */
257
- async applyMatchResult(progressId, delta) {
258
- return kitInvoke(this.gameModel, {
259
- appId: String(this.appId),
260
- functionName: this.names.adjustRatingFn,
261
- selfContainerId: progressId,
262
- params: { delta },
263
- });
264
- }
265
- }
@@ -1,171 +0,0 @@
1
- import type { GameModelAPI } from '../domains/gameModel.js';
2
- import type { Scalars, SeedPropertyInput } from '../generated/graphql.js';
3
- import { type KitOwnerIdKind } from './blueprints/index.js';
4
- import { type KitInvokeResult } from './shared.js';
5
- /** Options for {@link QuestsKit}. Must match the deployed quests blueprint. */
6
- export interface QuestsKitOptions {
7
- /** The `typePrefix` the quests blueprint was deployed with. */
8
- typePrefix?: string;
9
- /** Must match questsBlueprint.ownerIdKind. Defaults to `int`. */
10
- ownerIdKind?: KitOwnerIdKind;
11
- }
12
- /** A parsed view of one quest catalog row. */
13
- export interface KitQuestDef {
14
- containerId: string;
15
- displayName: string;
16
- questId: string;
17
- targetCount: number;
18
- rewardItemId: string;
19
- rewardQty: number;
20
- rewardGold: number;
21
- repeatable: boolean;
22
- daily: boolean;
23
- }
24
- /** A parsed view of one player's quest progress. */
25
- export interface KitQuestProgress {
26
- containerId: string;
27
- displayName: string;
28
- ownerUserId: string | null;
29
- questId: string;
30
- count: number;
31
- target: number;
32
- completed: boolean;
33
- claimed: boolean;
34
- daily: boolean;
35
- }
36
- /**
37
- * Runtime helpers for the {@link questsBlueprint} conventions: browse the
38
- * quest catalog, accept quests into per-player progress rows, advance them
39
- * (trusted — app admins or event automations), and claim rewards atomically
40
- * into a stack + wallet. Denials resolve with `success: false`.
41
- *
42
- * Obtained via `client.kit(appId).quests`.
43
- */
44
- export declare class QuestsKit {
45
- private readonly appId;
46
- private readonly gameModel;
47
- private readonly names;
48
- private readonly ownerIdKind;
49
- constructor(appId: Scalars['BigInt']['input'], gameModel: GameModelAPI, options?: QuestsKitOptions);
50
- /** List the quest catalog (admin-seeded QuestDef containers). */
51
- catalog(): Promise<KitQuestDef[]>;
52
- /** Define a quest (admin — the catalog type is admin-instantiable). */
53
- defineQuest(input: {
54
- questId: string;
55
- targetCount?: number;
56
- rewardItemId?: string;
57
- rewardQty?: number;
58
- rewardGold?: number;
59
- repeatable?: boolean;
60
- daily?: boolean;
61
- displayName?: string;
62
- properties?: SeedPropertyInput[];
63
- }): Promise<{
64
- __typename?: "GmContainer";
65
- containerId: string;
66
- appId: string;
67
- sessionId: string | null;
68
- typeName: string;
69
- displayName: string;
70
- description: string | null;
71
- ownerUserId: string | null;
72
- metadataJson: string;
73
- }>;
74
- /**
75
- * Accept a quest: creates the caller's progress row seeded from the def
76
- * (target and daily flag copied at accept time).
77
- */
78
- accept(ownerUserId: Scalars['BigInt']['input'], questDefId: string, options?: {
79
- displayName?: string;
80
- sessionId?: string;
81
- }): Promise<{
82
- __typename?: "GmContainer";
83
- containerId: string;
84
- appId: string;
85
- sessionId: string | null;
86
- typeName: string;
87
- displayName: string;
88
- description: string | null;
89
- ownerUserId: string | null;
90
- metadataJson: string;
91
- }>;
92
- /** List a player's quest progress rows. */
93
- mine(ownerUserId: Scalars['BigInt']['input']): Promise<KitQuestProgress[]>;
94
- /**
95
- * STUDIO (admin) — define an ordered tutorial chain as quest defs. Steps
96
- * are plain quests whose `questId` encodes the chain + index
97
- * (`"<chain>:<i>"`), so no new server surface is involved: the sequencing
98
- * is a read-side convention enforced by {@link tutorial} /
99
- * {@link acceptNextTutorialStep} (a step is `locked` until every earlier
100
- * step completes).
101
- */
102
- defineTutorial(input: {
103
- /** Chain id (one app can ship several tutorials). Defaults to `'ftue'`. */
104
- chain?: string;
105
- steps: Array<{
106
- displayName: string;
107
- targetCount?: number;
108
- rewardItemId?: string;
109
- rewardQty?: number;
110
- rewardGold?: number;
111
- }>;
112
- }): Promise<{
113
- __typename?: "GmContainer";
114
- containerId: string;
115
- appId: string;
116
- sessionId: string | null;
117
- typeName: string;
118
- displayName: string;
119
- description: string | null;
120
- ownerUserId: string | null;
121
- metadataJson: string;
122
- }[]>;
123
- /** One tutorial step joined with the player's progress. */
124
- /**
125
- * A player's view of a tutorial chain: steps in order, each `locked`
126
- * (an earlier step is incomplete), `active` (the first incomplete step),
127
- * or `complete`. The client shows/drives only the `active` step; the
128
- * trusted advance authority is unchanged (players still cannot complete
129
- * their own quests).
130
- */
131
- tutorial(ownerUserId: Scalars['BigInt']['input'], chain?: string): Promise<Array<{
132
- stepIndex: number;
133
- def: KitQuestDef;
134
- progress: KitQuestProgress | null;
135
- status: 'locked' | 'active' | 'complete';
136
- }>>;
137
- /**
138
- * Ensure the player's ACTIVE tutorial step has a progress row (accepting
139
- * it when missing) and return the step. Returns null when the chain is
140
- * complete. Calling this for a locked step is impossible by construction —
141
- * it always targets the first incomplete step.
142
- */
143
- acceptNextTutorialStep(ownerUserId: Scalars['BigInt']['input'], chain?: string, options?: {
144
- sessionId?: string;
145
- }): Promise<{
146
- stepIndex: number;
147
- def: KitQuestDef;
148
- progress: KitQuestProgress | null;
149
- status: "locked" | "active" | "complete";
150
- } | null>;
151
- /** Read one progress row. */
152
- state(progressId: string): Promise<KitQuestProgress>;
153
- /**
154
- * Advance quest progress — a **trusted** call (default blueprint
155
- * authority: app admins; or wire `advanceOn` event automations). Resolves
156
- * with the new count.
157
- */
158
- advance(progressId: string, amount?: number): Promise<KitInvokeResult<number>>;
159
- /**
160
- * Turn in a completed quest: marks it claimed AND grants the item +
161
- * currency rewards in one transaction. Resolves with the wallet's new
162
- * balance.
163
- */
164
- claim(input: {
165
- progressId: string;
166
- questDefId: string;
167
- toStackId: string;
168
- walletId: string;
169
- }): Promise<KitInvokeResult<number>>;
170
- }
171
- //# sourceMappingURL=quests.d.ts.map
@@ -1 +0,0 @@
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@@ -1,237 +0,0 @@
1
- import { questsNames, } from './blueprints/index.js';
2
- import { kitContainerProperties, kitInvoke, } from './shared.js';
3
- /**
4
- * Runtime helpers for the {@link questsBlueprint} conventions: browse the
5
- * quest catalog, accept quests into per-player progress rows, advance them
6
- * (trusted — app admins or event automations), and claim rewards atomically
7
- * into a stack + wallet. Denials resolve with `success: false`.
8
- *
9
- * Obtained via `client.kit(appId).quests`.
10
- */
11
- export class QuestsKit {
12
- constructor(appId, gameModel, options = {}) {
13
- this.appId = appId;
14
- this.gameModel = gameModel;
15
- this.names = questsNames(options.typePrefix ?? '');
16
- this.ownerIdKind = options.ownerIdKind ?? 'int';
17
- }
18
- /** List the quest catalog (admin-seeded QuestDef containers). */
19
- async catalog() {
20
- const containers = await this.gameModel.containers({
21
- appId: this.appId,
22
- typeName: this.names.defType,
23
- });
24
- return Promise.all(containers.map(async (c) => {
25
- const props = await kitContainerProperties(this.gameModel, String(this.appId), c.containerId);
26
- return {
27
- containerId: c.containerId,
28
- displayName: c.displayName,
29
- questId: String(props.quest_id ?? ''),
30
- targetCount: Number(props.target_count ?? 1),
31
- rewardItemId: String(props.reward_item_id ?? ''),
32
- rewardQty: Number(props.reward_qty ?? 0),
33
- rewardGold: Number(props.reward_gold ?? 0),
34
- repeatable: props.repeatable === true,
35
- daily: props.daily === true,
36
- };
37
- }));
38
- }
39
- /** Define a quest (admin — the catalog type is admin-instantiable). */
40
- async defineQuest(input) {
41
- return this.gameModel.createContainer({
42
- appId: this.appId,
43
- typeName: this.names.defType,
44
- displayName: input.displayName ?? `Quest ${input.questId}`,
45
- properties: [
46
- { key: 'quest_id', valueType: 'string', valueJson: JSON.stringify(input.questId) },
47
- {
48
- key: 'target_count',
49
- valueType: 'int',
50
- valueJson: String(input.targetCount ?? 1),
51
- },
52
- {
53
- key: 'reward_item_id',
54
- valueType: 'string',
55
- valueJson: JSON.stringify(input.rewardItemId ?? ''),
56
- },
57
- { key: 'reward_qty', valueType: 'int', valueJson: String(input.rewardQty ?? 0) },
58
- {
59
- key: 'reward_gold',
60
- valueType: 'int',
61
- valueJson: String(input.rewardGold ?? 0),
62
- },
63
- {
64
- key: 'repeatable',
65
- valueType: 'bool',
66
- valueJson: String(input.repeatable ?? false),
67
- },
68
- { key: 'daily', valueType: 'bool', valueJson: String(input.daily ?? false) },
69
- ...(input.properties ?? []),
70
- ],
71
- });
72
- }
73
- /**
74
- * Accept a quest: creates the caller's progress row seeded from the def
75
- * (target and daily flag copied at accept time).
76
- */
77
- async accept(ownerUserId, questDefId, options = {}) {
78
- const props = await kitContainerProperties(this.gameModel, String(this.appId), questDefId);
79
- const questId = String(props.quest_id ?? '');
80
- return this.gameModel.createContainer({
81
- appId: this.appId,
82
- typeName: this.names.progressType,
83
- displayName: options.displayName ?? `Quest ${questId} ${ownerUserId}`,
84
- ...(options.sessionId !== undefined ? { sessionId: options.sessionId } : {}),
85
- properties: [
86
- {
87
- key: 'owner_user_id',
88
- valueType: this.ownerIdKind,
89
- valueJson: this.ownerIdKind === 'string'
90
- ? JSON.stringify(String(ownerUserId))
91
- : String(ownerUserId),
92
- },
93
- { key: 'quest_id', valueType: 'string', valueJson: JSON.stringify(questId) },
94
- {
95
- key: 'target',
96
- valueType: 'int',
97
- valueJson: String(Number(props.target_count ?? 1)),
98
- },
99
- {
100
- key: 'daily',
101
- valueType: 'bool',
102
- valueJson: String(props.daily === true),
103
- },
104
- ],
105
- });
106
- }
107
- /** List a player's quest progress rows. */
108
- async mine(ownerUserId) {
109
- const containers = await this.gameModel.containers({
110
- appId: this.appId,
111
- typeName: this.names.progressType,
112
- });
113
- const mine = containers.filter((c) => c.ownerUserId != null && String(c.ownerUserId) === String(ownerUserId));
114
- return Promise.all(mine.map((c) => this.state(c.containerId)));
115
- }
116
- // -- FTUE / tutorial step sequencing (Wave 2) -----------------------------
117
- /**
118
- * STUDIO (admin) — define an ordered tutorial chain as quest defs. Steps
119
- * are plain quests whose `questId` encodes the chain + index
120
- * (`"<chain>:<i>"`), so no new server surface is involved: the sequencing
121
- * is a read-side convention enforced by {@link tutorial} /
122
- * {@link acceptNextTutorialStep} (a step is `locked` until every earlier
123
- * step completes).
124
- */
125
- async defineTutorial(input) {
126
- const chain = input.chain ?? 'ftue';
127
- const created = [];
128
- for (const [index, step] of input.steps.entries()) {
129
- created.push(await this.defineQuest({
130
- questId: `${chain}:${index}`,
131
- displayName: step.displayName,
132
- targetCount: step.targetCount ?? 1,
133
- rewardItemId: step.rewardItemId,
134
- rewardQty: step.rewardQty,
135
- rewardGold: step.rewardGold,
136
- }));
137
- }
138
- return created;
139
- }
140
- /** One tutorial step joined with the player's progress. */
141
- // eslint-disable-next-line @typescript-eslint/no-unused-vars -- documented shape
142
- /**
143
- * A player's view of a tutorial chain: steps in order, each `locked`
144
- * (an earlier step is incomplete), `active` (the first incomplete step),
145
- * or `complete`. The client shows/drives only the `active` step; the
146
- * trusted advance authority is unchanged (players still cannot complete
147
- * their own quests).
148
- */
149
- async tutorial(ownerUserId, chain = 'ftue') {
150
- const prefix = `${chain}:`;
151
- const defs = (await this.catalog())
152
- .filter((def) => def.questId.startsWith(prefix))
153
- .map((def) => ({ def, stepIndex: Number(def.questId.slice(prefix.length)) }))
154
- .filter(({ stepIndex }) => Number.isFinite(stepIndex))
155
- .sort((a, b) => a.stepIndex - b.stepIndex);
156
- const progressRows = await this.mine(ownerUserId);
157
- let blocked = false;
158
- return defs.map(({ def, stepIndex }) => {
159
- const progress = progressRows.find((p) => p.questId === def.questId) ?? null;
160
- const complete = progress?.completed === true;
161
- const status = complete
162
- ? 'complete'
163
- : blocked
164
- ? 'locked'
165
- : 'active';
166
- if (!complete)
167
- blocked = true;
168
- return { stepIndex, def, progress, status };
169
- });
170
- }
171
- /**
172
- * Ensure the player's ACTIVE tutorial step has a progress row (accepting
173
- * it when missing) and return the step. Returns null when the chain is
174
- * complete. Calling this for a locked step is impossible by construction —
175
- * it always targets the first incomplete step.
176
- */
177
- async acceptNextTutorialStep(ownerUserId, chain = 'ftue', options = {}) {
178
- const steps = await this.tutorial(ownerUserId, chain);
179
- const active = steps.find((step) => step.status === 'active');
180
- if (!active)
181
- return null;
182
- if (active.progress)
183
- return active;
184
- await this.accept(ownerUserId, active.def.containerId, options);
185
- const refreshed = await this.tutorial(ownerUserId, chain);
186
- return refreshed.find((step) => step.stepIndex === active.stepIndex) ?? null;
187
- }
188
- /** Read one progress row. */
189
- async state(progressId) {
190
- const container = await this.gameModel.container({
191
- appId: this.appId,
192
- containerId: progressId,
193
- });
194
- const props = await kitContainerProperties(this.gameModel, String(this.appId), progressId);
195
- return {
196
- containerId: container.containerId,
197
- displayName: container.displayName,
198
- ownerUserId: container.ownerUserId != null ? String(container.ownerUserId) : null,
199
- questId: String(props.quest_id ?? ''),
200
- count: Number(props.count ?? 0),
201
- target: Number(props.target ?? 1),
202
- completed: props.completed === true,
203
- claimed: props.claimed === true,
204
- daily: props.daily === true,
205
- };
206
- }
207
- /**
208
- * Advance quest progress — a **trusted** call (default blueprint
209
- * authority: app admins; or wire `advanceOn` event automations). Resolves
210
- * with the new count.
211
- */
212
- async advance(progressId, amount = 1) {
213
- return kitInvoke(this.gameModel, {
214
- appId: String(this.appId),
215
- functionName: this.names.advanceFn,
216
- selfContainerId: progressId,
217
- params: { amount },
218
- });
219
- }
220
- /**
221
- * Turn in a completed quest: marks it claimed AND grants the item +
222
- * currency rewards in one transaction. Resolves with the wallet's new
223
- * balance.
224
- */
225
- async claim(input) {
226
- return kitInvoke(this.gameModel, {
227
- appId: String(this.appId),
228
- functionName: this.names.claimFn,
229
- selfContainerId: input.progressId,
230
- params: {
231
- def_id: input.questDefId,
232
- to_stack_id: input.toStackId,
233
- wallet_id: input.walletId,
234
- },
235
- });
236
- }
237
- }