@cosmos.gl/graph 2.7.0-beta.3 → 3.0.0-beta.0

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package/dist/index.js CHANGED
@@ -1,4 +1,4 @@
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- import { G as i, P as e, C as t, A as r, x as n, v as o, r as l, q as b, E as c, s as g, w as P, z as m, y as p, F as x } from "./index-u8g06ZrC.js";
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+ import { G as i, P as e, C as t, A as r, x as n, v as o, r as l, q as b, E as c, s as g, w as P, z as m, y as p, F as x } from "./index-erwqpfu-.js";
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  export {
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  i as Graph,
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  e as PointShape,
package/dist/index.min.js CHANGED
@@ -356,8 +356,8 @@ layout(std140) uniform forceUniforms {
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  float level;
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  float levels;
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  float levelTextureSize;
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- float repulsion;
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  float alpha;
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+ float repulsion;
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  float spaceSize;
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  float theta;
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  } force;
@@ -365,8 +365,8 @@ layout(std140) uniform forceUniforms {
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  #define level force.level
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  #define levels force.levels
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  #define levelTextureSize force.levelTextureSize
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- #define repulsion force.repulsion
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  #define alpha force.alpha
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+ #define repulsion force.repulsion
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  #define spaceSize force.spaceSize
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  #define theta force.theta
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  #else
@@ -492,8 +492,8 @@ uniform sampler2D randomValues;
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  #ifdef USE_UNIFORM_BUFFERS
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  layout(std140) uniform forceCenterUniforms {
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  float levelTextureSize;
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- float repulsion;
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  float alpha;
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+ float repulsion;
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  } forceCenter;
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  #define levelTextureSize forceCenter.levelTextureSize
@@ -501,8 +501,8 @@ layout(std140) uniform forceCenterUniforms {
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  #define alpha forceCenter.alpha
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  #else
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  uniform float levelTextureSize;
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- uniform float repulsion;
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  uniform float alpha;
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+ uniform float repulsion;
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  #endif
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  in vec2 textureCoords;