@cosmos.gl/graph 2.7.0-beta.3 → 3.0.0-beta.0

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@@ -4116,7 +4116,7 @@ class Sp extends Dd {
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  * @returns
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  */
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  async attach(t, i = {}) {
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- const { WebGLDevice: r } = await import("./webgl-device-BeV8-7_B.js");
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+ const { WebGLDevice: r } = await import("./webgl-device-zHpMG57Z.js");
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  if (t instanceof r)
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  return t;
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  if ((t == null ? void 0 : t.device) instanceof r)
@@ -4131,7 +4131,7 @@ class Sp extends Dd {
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  });
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  }
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  async create(t = {}) {
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- const { WebGLDevice: i } = await import("./webgl-device-BeV8-7_B.js");
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+ const { WebGLDevice: i } = await import("./webgl-device-zHpMG57Z.js");
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  B.groupCollapsed(ti, "WebGLDevice created")();
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  try {
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  const r = [];
@@ -13847,8 +13847,8 @@ layout(std140) uniform forceUniforms {
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  float level;
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  float levels;
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  float levelTextureSize;
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- float repulsion;
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  float alpha;
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+ float repulsion;
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  float spaceSize;
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  float theta;
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  } force;
@@ -13856,8 +13856,8 @@ layout(std140) uniform forceUniforms {
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  #define level force.level
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  #define levels force.levels
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  #define levelTextureSize force.levelTextureSize
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- #define repulsion force.repulsion
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  #define alpha force.alpha
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+ #define repulsion force.repulsion
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  #define spaceSize force.spaceSize
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  #define theta force.theta
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  #else
@@ -13983,8 +13983,8 @@ uniform sampler2D randomValues;
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  #ifdef USE_UNIFORM_BUFFERS
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  layout(std140) uniform forceCenterUniforms {
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  float levelTextureSize;
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- float repulsion;
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  float alpha;
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+ float repulsion;
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  } forceCenter;
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  #define levelTextureSize forceCenter.levelTextureSize
@@ -13992,8 +13992,8 @@ layout(std140) uniform forceCenterUniforms {
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  #define alpha forceCenter.alpha
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  #else
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  uniform float levelTextureSize;
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- uniform float repulsion;
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  uniform float alpha;
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+ uniform float repulsion;
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  #endif
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  in vec2 textureCoords;
@@ -19877,4 +19877,4 @@ export {
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  Cg as y,
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  He as z
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  };
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- //# sourceMappingURL=index-u8g06ZrC.js.map
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+ //# sourceMappingURL=index-erwqpfu-.js.map