@combos-fun/plugin-development-tool 0.1.2 → 0.1.4-beta.0

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@@ -1733,7 +1733,7 @@ var CombosDevelopmentToolSystem = CombosDevelopmentToolSystem$1;
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  /** Auto-generated by scripts/build-package.mjs — do not edit. */
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  Object.assign(CombosDevelopmentToolSystem, {
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  packageName: "@combos-fun/plugin-development-tool",
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- packageVersion: "0.1.2",
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+ packageVersion: "0.1.4-beta.0",
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  });
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  function isInternalEditorGo(go) {
@@ -1751,7 +1751,7 @@ function sourceIsComplete(raw) {
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  * Marks `go` for editor pick / persist. Idempotent: existing Targets keep a
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  * complete `payload.source`; missing identity is filled from `source`.
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  *
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- * Host tooling inserts this. Game code should not call this by hand.
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+ * Game code should not call this by hand.
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  */
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  function attachDevelopmentTarget(go, source) {
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  if (!go || go.destroyed || isInternalEditorGo(go) || isSceneLike(go)) {