@combos-fun/plugin-development-tool 0.1.2 → 0.1.4-beta.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/plugin-development-tool.cjs.js +2 -2
- package/dist/plugin-development-tool.cjs.js.map +1 -1
- package/dist/plugin-development-tool.cjs.prod.js +1 -1
- package/dist/plugin-development-tool.d.ts +1 -1
- package/dist/plugin-development-tool.esm.js +2 -2
- package/dist/plugin-development-tool.esm.js.map +1 -1
- package/package.json +3 -3
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@@ -1733,7 +1733,7 @@ var CombosDevelopmentToolSystem = CombosDevelopmentToolSystem$1;
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/** Auto-generated by scripts/build-package.mjs — do not edit. */
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Object.assign(CombosDevelopmentToolSystem, {
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packageName: "@combos-fun/plugin-development-tool",
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-
packageVersion: "0.1.
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+
packageVersion: "0.1.4-beta.0",
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});
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function isInternalEditorGo(go) {
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@@ -1751,7 +1751,7 @@ function sourceIsComplete(raw) {
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* Marks `go` for editor pick / persist. Idempotent: existing Targets keep a
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* complete `payload.source`; missing identity is filled from `source`.
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*
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*
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* Game code should not call this by hand.
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*/
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function attachDevelopmentTarget(go, source) {
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if (!go || go.destroyed || isInternalEditorGo(go) || isSceneLike(go)) {
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