@combeenation/3d-viewer 9.2.1-alpha1 → 10.0.0-alpha3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (113) hide show
  1. package/README.md +9 -111
  2. package/dist/lib-cjs/api/classes/animationInterface.d.ts +8 -8
  3. package/dist/lib-cjs/api/classes/animationInterface.js +2 -2
  4. package/dist/lib-cjs/api/classes/dottedPath.d.ts +79 -79
  5. package/dist/lib-cjs/api/classes/dottedPath.js +166 -166
  6. package/dist/lib-cjs/api/classes/element.d.ts +153 -153
  7. package/dist/lib-cjs/api/classes/element.js +666 -667
  8. package/dist/lib-cjs/api/classes/element.js.map +1 -1
  9. package/dist/lib-cjs/api/classes/event.d.ts +401 -401
  10. package/dist/lib-cjs/api/classes/event.js +424 -424
  11. package/dist/lib-cjs/api/classes/eventBroadcaster.d.ts +26 -26
  12. package/dist/lib-cjs/api/classes/eventBroadcaster.js +49 -49
  13. package/dist/lib-cjs/api/classes/fuzzyMap.d.ts +7 -7
  14. package/dist/lib-cjs/api/classes/fuzzyMap.js +21 -21
  15. package/dist/lib-cjs/api/classes/parameter.d.ts +410 -410
  16. package/dist/lib-cjs/api/classes/parameter.js +642 -642
  17. package/dist/lib-cjs/api/classes/parameterObservable.d.ts +36 -36
  18. package/dist/lib-cjs/api/classes/parameterObservable.js +72 -72
  19. package/dist/lib-cjs/api/classes/parameterizable.d.ts +15 -15
  20. package/dist/lib-cjs/api/classes/parameterizable.js +102 -102
  21. package/dist/lib-cjs/api/classes/placementAnimation.d.ts +45 -45
  22. package/dist/lib-cjs/api/classes/placementAnimation.js +176 -176
  23. package/dist/lib-cjs/api/classes/variant.d.ts +261 -261
  24. package/dist/lib-cjs/api/classes/variant.js +871 -870
  25. package/dist/lib-cjs/api/classes/variant.js.map +1 -1
  26. package/dist/lib-cjs/api/classes/variantInstance.d.ts +53 -53
  27. package/dist/lib-cjs/api/classes/variantInstance.js +125 -125
  28. package/dist/lib-cjs/api/classes/variantParameterizable.d.ts +17 -17
  29. package/dist/lib-cjs/api/classes/variantParameterizable.js +86 -86
  30. package/dist/lib-cjs/api/classes/viewer.d.ts +211 -213
  31. package/dist/lib-cjs/api/classes/viewer.js +736 -717
  32. package/dist/lib-cjs/api/classes/viewer.js.map +1 -1
  33. package/dist/lib-cjs/api/classes/viewerError.d.ts +43 -43
  34. package/dist/lib-cjs/api/classes/viewerError.js +55 -55
  35. package/dist/lib-cjs/api/classes/viewerLight.d.ts +66 -66
  36. package/dist/lib-cjs/api/classes/viewerLight.js +344 -348
  37. package/dist/lib-cjs/api/classes/viewerLight.js.map +1 -1
  38. package/dist/lib-cjs/api/internal/lensRendering.d.ts +8 -8
  39. package/dist/lib-cjs/api/internal/lensRendering.js +11 -11
  40. package/dist/lib-cjs/api/internal/sceneSetup.d.ts +13 -13
  41. package/dist/lib-cjs/api/internal/sceneSetup.js +224 -226
  42. package/dist/lib-cjs/api/internal/sceneSetup.js.map +1 -1
  43. package/dist/lib-cjs/api/manager/animationManager.d.ts +30 -30
  44. package/dist/lib-cjs/api/manager/animationManager.js +126 -126
  45. package/dist/lib-cjs/api/manager/gltfExportManager.d.ts +102 -102
  46. package/dist/lib-cjs/api/manager/gltfExportManager.js +322 -316
  47. package/dist/lib-cjs/api/manager/gltfExportManager.js.map +1 -1
  48. package/dist/lib-cjs/api/manager/sceneManager.d.ts +33 -33
  49. package/dist/lib-cjs/api/manager/sceneManager.js +128 -128
  50. package/dist/lib-cjs/api/manager/tagManager.d.ts +118 -118
  51. package/dist/lib-cjs/api/manager/tagManager.js +535 -535
  52. package/dist/lib-cjs/api/manager/textureLoadManager.d.ts +22 -22
  53. package/dist/lib-cjs/api/manager/textureLoadManager.js +98 -98
  54. package/dist/lib-cjs/api/manager/variantInstanceManager.d.ts +106 -106
  55. package/dist/lib-cjs/api/manager/variantInstanceManager.js +290 -290
  56. package/dist/lib-cjs/api/store/specStorage.d.ts +32 -32
  57. package/dist/lib-cjs/api/store/specStorage.js +65 -65
  58. package/dist/lib-cjs/api/util/babylonHelper.d.ts +238 -238
  59. package/dist/lib-cjs/api/util/babylonHelper.js +826 -826
  60. package/dist/lib-cjs/api/util/geometryHelper.d.ts +7 -7
  61. package/dist/lib-cjs/api/util/geometryHelper.js +115 -115
  62. package/dist/lib-cjs/api/util/globalTypes.d.ts +484 -484
  63. package/dist/lib-cjs/api/util/globalTypes.js +1 -1
  64. package/dist/lib-cjs/api/util/resourceHelper.d.ts +58 -58
  65. package/dist/lib-cjs/api/util/resourceHelper.js +214 -214
  66. package/dist/lib-cjs/api/util/sceneLoaderHelper.d.ts +44 -44
  67. package/dist/lib-cjs/api/util/sceneLoaderHelper.js +175 -175
  68. package/dist/lib-cjs/api/util/stringHelper.d.ts +13 -13
  69. package/dist/lib-cjs/api/util/stringHelper.js +32 -32
  70. package/dist/lib-cjs/api/util/structureHelper.d.ts +9 -9
  71. package/dist/lib-cjs/api/util/structureHelper.js +64 -64
  72. package/dist/lib-cjs/buildinfo.json +3 -3
  73. package/dist/lib-cjs/commonjs.tsconfig.tsbuildinfo +1 -1
  74. package/dist/lib-cjs/index.d.ts +54 -54
  75. package/dist/lib-cjs/index.js +117 -117
  76. package/package.json +84 -82
  77. package/src/api/classes/animationInterface.ts +10 -10
  78. package/src/api/classes/dottedPath.ts +181 -181
  79. package/src/api/classes/element.ts +723 -723
  80. package/src/api/classes/event.ts +457 -457
  81. package/src/api/classes/eventBroadcaster.ts +52 -52
  82. package/src/api/classes/fuzzyMap.ts +21 -21
  83. package/src/api/classes/parameter.ts +686 -686
  84. package/src/api/classes/parameterObservable.ts +73 -73
  85. package/src/api/classes/parameterizable.ts +87 -87
  86. package/src/api/classes/placementAnimation.ts +162 -162
  87. package/src/api/classes/variant.ts +964 -963
  88. package/src/api/classes/variantInstance.ts +123 -123
  89. package/src/api/classes/variantParameterizable.ts +83 -83
  90. package/src/api/classes/viewer.ts +786 -770
  91. package/src/api/classes/viewerError.ts +63 -63
  92. package/src/api/classes/viewerLight.ts +335 -339
  93. package/src/api/internal/debugViewer.ts +90 -90
  94. package/src/api/internal/lensRendering.ts +9 -9
  95. package/src/api/internal/sceneSetup.ts +203 -205
  96. package/src/api/manager/animationManager.ts +143 -143
  97. package/src/api/manager/gltfExportManager.ts +312 -306
  98. package/src/api/manager/sceneManager.ts +134 -134
  99. package/src/api/manager/tagManager.ts +576 -576
  100. package/src/api/manager/textureLoadManager.ts +96 -96
  101. package/src/api/manager/variantInstanceManager.ts +306 -306
  102. package/src/api/store/specStorage.ts +68 -68
  103. package/src/api/util/babylonHelper.ts +915 -915
  104. package/src/api/util/geometryHelper.ts +140 -140
  105. package/src/api/util/globalTypes.ts +560 -560
  106. package/src/api/util/resourceHelper.ts +201 -201
  107. package/src/api/util/sceneLoaderHelper.ts +170 -170
  108. package/src/api/util/stringHelper.ts +30 -30
  109. package/src/api/util/structureHelper.ts +63 -63
  110. package/src/buildinfo.json +3 -3
  111. package/src/dev.ts +70 -62
  112. package/src/index.ts +103 -103
  113. package/src/types.d.ts +49 -38
@@ -1,96 +1,96 @@
1
- import { Event } from '../classes/event';
2
- import { EventBroadcaster } from '../classes/eventBroadcaster';
3
- import { isLoadableTexture } from '../util/babylonHelper';
4
- import { sleep } from '../util/resourceHelper';
5
- import { BaseTexture } from '@babylonjs/core/Materials/Textures/baseTexture';
6
- import { Scene as BabylonScene } from '@babylonjs/core/scene';
7
-
8
- /**
9
- * Keeps track of all texture loading/ready states and fires {@link Event.TEXTURE_LOADING_START} and
10
- * {@link Event.TEXTURE_LOADING_END} events.
11
- */
12
- export class TextureLoadManager extends EventBroadcaster {
13
- // We're keeping track of all "loading textures" in this map ourselves instead of relying on information from
14
- // `scene.textures` as that proved to be rather unreliable for our use cases.
15
- // E.g. see this forums post for some more information:
16
- // https://forum.babylonjs.com/t/using-scene-createdefaultenvironment-removes-textures-from-scene/35267
17
- private readonly _loadingTextures: Map<number, BaseTexture> = new Map();
18
-
19
- // Whenever we fire the {@link Event.TEXTURE_LOADING_START} event, we're starting a polling service which checks all
20
- // x ms if all awaited textures are in "ready state" or not.
21
- // This is basically just an additional safety net in addition to our `onLoadObservable`s and was added to prevent
22
- // situations where a {@link Event.TEXTURE_LOADING_START} event is fired without an accompanying
23
- // {@link Event.TEXTURE_LOADING_END} as that is a situation which can lead to load masks being endlessly shown in a
24
- // cfgr.
25
- // In theory this shouldn't be necessary, but we've already discovered some quirks and inconsistent behavior around
26
- // the texture load observables etc. and I felt more save with this safety net in place.
27
- private _readyStatePollingIntervalMs = 200;
28
- private _readyStatePollingId = 0;
29
-
30
- private constructor(public scene: BabylonScene) {
31
- super();
32
- this.scene.onNewTextureAddedObservable.add(texture => this.onTextureAdded(texture));
33
- }
34
-
35
- public static create(scene: BabylonScene): TextureLoadManager {
36
- const loadMgr = new TextureLoadManager(scene);
37
- return loadMgr;
38
- }
39
-
40
- private startReadyStatePollingIfNeeded() {
41
- if (!this._readyStatePollingId) {
42
- this._readyStatePollingId = window.setInterval(
43
- () => this.checkLoadingTexturesState(),
44
- this._readyStatePollingIntervalMs
45
- );
46
- }
47
- }
48
-
49
- private endReadyStatePollingIfNeeded() {
50
- if (this._readyStatePollingId) {
51
- window.clearInterval(this._readyStatePollingId);
52
- this._readyStatePollingId = 0;
53
- }
54
- }
55
-
56
- /**
57
- * Checks the "ready state" of all textures inside the `this._loadingTextures` map, removes the ready ones and fires
58
- * the {@link Event.TEXTURE_LOADING_END} event if no more textures are loading (i.e. "all ready").
59
- */
60
- private checkLoadingTexturesState() {
61
- const allTexturesReadyBefore = !this._loadingTextures.size;
62
- if (allTexturesReadyBefore) return;
63
-
64
- // Remove textures which are in "ready state" from the map
65
- for (const [id, texture] of this._loadingTextures) {
66
- if (texture.isReady()) this._loadingTextures.delete(id);
67
- }
68
-
69
- const allTexturesReadyAfter = !this._loadingTextures.size;
70
- if (allTexturesReadyAfter) {
71
- this.broadcastEvent(Event.TEXTURE_LOADING_END);
72
- this.endReadyStatePollingIfNeeded();
73
- }
74
- }
75
-
76
- private async onTextureAdded(texture: BaseTexture) {
77
- // Workaround:
78
- // The texture object is not fully created when the "added observable" is called. E.g. the function
79
- // `onLoadObservable` is not there at that point.
80
- // More details: https://forum.babylonjs.com/t/basetexture-whenallready-returns-too-early/34501/4
81
- await sleep(0);
82
-
83
- // Some textures are already in "ready state" after the sleep -> We don't care for them anymore as well as for
84
- // textures which don't come with an `onLoadObservable` (i.e. not of class {@link Texture}) or do not have an URL to
85
- // load (i.e. RawTexture2DArray texture type for morph target data storage).
86
- if (!isLoadableTexture(texture) || texture.isReady()) return;
87
-
88
- const noCurrentLoadingTextures = !this._loadingTextures.size;
89
- if (noCurrentLoadingTextures) {
90
- this.broadcastEvent(Event.TEXTURE_LOADING_START);
91
- this.startReadyStatePollingIfNeeded();
92
- }
93
- this._loadingTextures.set(texture.uniqueId, texture);
94
- texture.onLoadObservable.addOnce(texture => this.checkLoadingTexturesState());
95
- }
96
- }
1
+ import { Event } from '../classes/event';
2
+ import { EventBroadcaster } from '../classes/eventBroadcaster';
3
+ import { isLoadableTexture } from '../util/babylonHelper';
4
+ import { sleep } from '../util/resourceHelper';
5
+ import { BaseTexture } from '@babylonjs/core/Materials/Textures/baseTexture';
6
+ import { Scene as BabylonScene } from '@babylonjs/core/scene';
7
+
8
+ /**
9
+ * Keeps track of all texture loading/ready states and fires {@link Event.TEXTURE_LOADING_START} and
10
+ * {@link Event.TEXTURE_LOADING_END} events.
11
+ */
12
+ export class TextureLoadManager extends EventBroadcaster {
13
+ // We're keeping track of all "loading textures" in this map ourselves instead of relying on information from
14
+ // `scene.textures` as that proved to be rather unreliable for our use cases.
15
+ // E.g. see this forums post for some more information:
16
+ // https://forum.babylonjs.com/t/using-scene-createdefaultenvironment-removes-textures-from-scene/35267
17
+ private readonly _loadingTextures: Map<number, BaseTexture> = new Map();
18
+
19
+ // Whenever we fire the {@link Event.TEXTURE_LOADING_START} event, we're starting a polling service which checks all
20
+ // x ms if all awaited textures are in "ready state" or not.
21
+ // This is basically just an additional safety net in addition to our `onLoadObservable`s and was added to prevent
22
+ // situations where a {@link Event.TEXTURE_LOADING_START} event is fired without an accompanying
23
+ // {@link Event.TEXTURE_LOADING_END} as that is a situation which can lead to load masks being endlessly shown in a
24
+ // cfgr.
25
+ // In theory this shouldn't be necessary, but we've already discovered some quirks and inconsistent behavior around
26
+ // the texture load observables etc. and I felt more save with this safety net in place.
27
+ private _readyStatePollingIntervalMs = 200;
28
+ private _readyStatePollingId = 0;
29
+
30
+ private constructor(public scene: BabylonScene) {
31
+ super();
32
+ this.scene.onNewTextureAddedObservable.add(texture => this.onTextureAdded(texture));
33
+ }
34
+
35
+ public static create(scene: BabylonScene): TextureLoadManager {
36
+ const loadMgr = new TextureLoadManager(scene);
37
+ return loadMgr;
38
+ }
39
+
40
+ private startReadyStatePollingIfNeeded() {
41
+ if (!this._readyStatePollingId) {
42
+ this._readyStatePollingId = window.setInterval(
43
+ () => this.checkLoadingTexturesState(),
44
+ this._readyStatePollingIntervalMs
45
+ );
46
+ }
47
+ }
48
+
49
+ private endReadyStatePollingIfNeeded() {
50
+ if (this._readyStatePollingId) {
51
+ window.clearInterval(this._readyStatePollingId);
52
+ this._readyStatePollingId = 0;
53
+ }
54
+ }
55
+
56
+ /**
57
+ * Checks the "ready state" of all textures inside the `this._loadingTextures` map, removes the ready ones and fires
58
+ * the {@link Event.TEXTURE_LOADING_END} event if no more textures are loading (i.e. "all ready").
59
+ */
60
+ private checkLoadingTexturesState() {
61
+ const allTexturesReadyBefore = !this._loadingTextures.size;
62
+ if (allTexturesReadyBefore) return;
63
+
64
+ // Remove textures which are in "ready state" from the map
65
+ for (const [id, texture] of this._loadingTextures) {
66
+ if (texture.isReady()) this._loadingTextures.delete(id);
67
+ }
68
+
69
+ const allTexturesReadyAfter = !this._loadingTextures.size;
70
+ if (allTexturesReadyAfter) {
71
+ this.broadcastEvent(Event.TEXTURE_LOADING_END);
72
+ this.endReadyStatePollingIfNeeded();
73
+ }
74
+ }
75
+
76
+ private async onTextureAdded(texture: BaseTexture) {
77
+ // Workaround:
78
+ // The texture object is not fully created when the "added observable" is called. E.g. the function
79
+ // `onLoadObservable` is not there at that point.
80
+ // More details: https://forum.babylonjs.com/t/basetexture-whenallready-returns-too-early/34501/4
81
+ await sleep(0);
82
+
83
+ // Some textures are already in "ready state" after the sleep -> We don't care for them anymore as well as for
84
+ // textures which don't come with an `onLoadObservable` (i.e. not of class {@link Texture}) or do not have an URL to
85
+ // load (i.e. RawTexture2DArray texture type for morph target data storage).
86
+ if (!isLoadableTexture(texture) || texture.isReady()) return;
87
+
88
+ const noCurrentLoadingTextures = !this._loadingTextures.size;
89
+ if (noCurrentLoadingTextures) {
90
+ this.broadcastEvent(Event.TEXTURE_LOADING_START);
91
+ this.startReadyStatePollingIfNeeded();
92
+ }
93
+ this._loadingTextures.set(texture.uniqueId, texture);
94
+ texture.onLoadObservable.addOnce(texture => this.checkLoadingTexturesState());
95
+ }
96
+ }