@combeenation/3d-viewer 9.2.1-alpha1 → 10.0.0-alpha3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (113) hide show
  1. package/README.md +9 -111
  2. package/dist/lib-cjs/api/classes/animationInterface.d.ts +8 -8
  3. package/dist/lib-cjs/api/classes/animationInterface.js +2 -2
  4. package/dist/lib-cjs/api/classes/dottedPath.d.ts +79 -79
  5. package/dist/lib-cjs/api/classes/dottedPath.js +166 -166
  6. package/dist/lib-cjs/api/classes/element.d.ts +153 -153
  7. package/dist/lib-cjs/api/classes/element.js +666 -667
  8. package/dist/lib-cjs/api/classes/element.js.map +1 -1
  9. package/dist/lib-cjs/api/classes/event.d.ts +401 -401
  10. package/dist/lib-cjs/api/classes/event.js +424 -424
  11. package/dist/lib-cjs/api/classes/eventBroadcaster.d.ts +26 -26
  12. package/dist/lib-cjs/api/classes/eventBroadcaster.js +49 -49
  13. package/dist/lib-cjs/api/classes/fuzzyMap.d.ts +7 -7
  14. package/dist/lib-cjs/api/classes/fuzzyMap.js +21 -21
  15. package/dist/lib-cjs/api/classes/parameter.d.ts +410 -410
  16. package/dist/lib-cjs/api/classes/parameter.js +642 -642
  17. package/dist/lib-cjs/api/classes/parameterObservable.d.ts +36 -36
  18. package/dist/lib-cjs/api/classes/parameterObservable.js +72 -72
  19. package/dist/lib-cjs/api/classes/parameterizable.d.ts +15 -15
  20. package/dist/lib-cjs/api/classes/parameterizable.js +102 -102
  21. package/dist/lib-cjs/api/classes/placementAnimation.d.ts +45 -45
  22. package/dist/lib-cjs/api/classes/placementAnimation.js +176 -176
  23. package/dist/lib-cjs/api/classes/variant.d.ts +261 -261
  24. package/dist/lib-cjs/api/classes/variant.js +871 -870
  25. package/dist/lib-cjs/api/classes/variant.js.map +1 -1
  26. package/dist/lib-cjs/api/classes/variantInstance.d.ts +53 -53
  27. package/dist/lib-cjs/api/classes/variantInstance.js +125 -125
  28. package/dist/lib-cjs/api/classes/variantParameterizable.d.ts +17 -17
  29. package/dist/lib-cjs/api/classes/variantParameterizable.js +86 -86
  30. package/dist/lib-cjs/api/classes/viewer.d.ts +211 -213
  31. package/dist/lib-cjs/api/classes/viewer.js +736 -717
  32. package/dist/lib-cjs/api/classes/viewer.js.map +1 -1
  33. package/dist/lib-cjs/api/classes/viewerError.d.ts +43 -43
  34. package/dist/lib-cjs/api/classes/viewerError.js +55 -55
  35. package/dist/lib-cjs/api/classes/viewerLight.d.ts +66 -66
  36. package/dist/lib-cjs/api/classes/viewerLight.js +344 -348
  37. package/dist/lib-cjs/api/classes/viewerLight.js.map +1 -1
  38. package/dist/lib-cjs/api/internal/lensRendering.d.ts +8 -8
  39. package/dist/lib-cjs/api/internal/lensRendering.js +11 -11
  40. package/dist/lib-cjs/api/internal/sceneSetup.d.ts +13 -13
  41. package/dist/lib-cjs/api/internal/sceneSetup.js +224 -226
  42. package/dist/lib-cjs/api/internal/sceneSetup.js.map +1 -1
  43. package/dist/lib-cjs/api/manager/animationManager.d.ts +30 -30
  44. package/dist/lib-cjs/api/manager/animationManager.js +126 -126
  45. package/dist/lib-cjs/api/manager/gltfExportManager.d.ts +102 -102
  46. package/dist/lib-cjs/api/manager/gltfExportManager.js +322 -316
  47. package/dist/lib-cjs/api/manager/gltfExportManager.js.map +1 -1
  48. package/dist/lib-cjs/api/manager/sceneManager.d.ts +33 -33
  49. package/dist/lib-cjs/api/manager/sceneManager.js +128 -128
  50. package/dist/lib-cjs/api/manager/tagManager.d.ts +118 -118
  51. package/dist/lib-cjs/api/manager/tagManager.js +535 -535
  52. package/dist/lib-cjs/api/manager/textureLoadManager.d.ts +22 -22
  53. package/dist/lib-cjs/api/manager/textureLoadManager.js +98 -98
  54. package/dist/lib-cjs/api/manager/variantInstanceManager.d.ts +106 -106
  55. package/dist/lib-cjs/api/manager/variantInstanceManager.js +290 -290
  56. package/dist/lib-cjs/api/store/specStorage.d.ts +32 -32
  57. package/dist/lib-cjs/api/store/specStorage.js +65 -65
  58. package/dist/lib-cjs/api/util/babylonHelper.d.ts +238 -238
  59. package/dist/lib-cjs/api/util/babylonHelper.js +826 -826
  60. package/dist/lib-cjs/api/util/geometryHelper.d.ts +7 -7
  61. package/dist/lib-cjs/api/util/geometryHelper.js +115 -115
  62. package/dist/lib-cjs/api/util/globalTypes.d.ts +484 -484
  63. package/dist/lib-cjs/api/util/globalTypes.js +1 -1
  64. package/dist/lib-cjs/api/util/resourceHelper.d.ts +58 -58
  65. package/dist/lib-cjs/api/util/resourceHelper.js +214 -214
  66. package/dist/lib-cjs/api/util/sceneLoaderHelper.d.ts +44 -44
  67. package/dist/lib-cjs/api/util/sceneLoaderHelper.js +175 -175
  68. package/dist/lib-cjs/api/util/stringHelper.d.ts +13 -13
  69. package/dist/lib-cjs/api/util/stringHelper.js +32 -32
  70. package/dist/lib-cjs/api/util/structureHelper.d.ts +9 -9
  71. package/dist/lib-cjs/api/util/structureHelper.js +64 -64
  72. package/dist/lib-cjs/buildinfo.json +3 -3
  73. package/dist/lib-cjs/commonjs.tsconfig.tsbuildinfo +1 -1
  74. package/dist/lib-cjs/index.d.ts +54 -54
  75. package/dist/lib-cjs/index.js +117 -117
  76. package/package.json +84 -82
  77. package/src/api/classes/animationInterface.ts +10 -10
  78. package/src/api/classes/dottedPath.ts +181 -181
  79. package/src/api/classes/element.ts +723 -723
  80. package/src/api/classes/event.ts +457 -457
  81. package/src/api/classes/eventBroadcaster.ts +52 -52
  82. package/src/api/classes/fuzzyMap.ts +21 -21
  83. package/src/api/classes/parameter.ts +686 -686
  84. package/src/api/classes/parameterObservable.ts +73 -73
  85. package/src/api/classes/parameterizable.ts +87 -87
  86. package/src/api/classes/placementAnimation.ts +162 -162
  87. package/src/api/classes/variant.ts +964 -963
  88. package/src/api/classes/variantInstance.ts +123 -123
  89. package/src/api/classes/variantParameterizable.ts +83 -83
  90. package/src/api/classes/viewer.ts +786 -770
  91. package/src/api/classes/viewerError.ts +63 -63
  92. package/src/api/classes/viewerLight.ts +335 -339
  93. package/src/api/internal/debugViewer.ts +90 -90
  94. package/src/api/internal/lensRendering.ts +9 -9
  95. package/src/api/internal/sceneSetup.ts +203 -205
  96. package/src/api/manager/animationManager.ts +143 -143
  97. package/src/api/manager/gltfExportManager.ts +312 -306
  98. package/src/api/manager/sceneManager.ts +134 -134
  99. package/src/api/manager/tagManager.ts +576 -576
  100. package/src/api/manager/textureLoadManager.ts +96 -96
  101. package/src/api/manager/variantInstanceManager.ts +306 -306
  102. package/src/api/store/specStorage.ts +68 -68
  103. package/src/api/util/babylonHelper.ts +915 -915
  104. package/src/api/util/geometryHelper.ts +140 -140
  105. package/src/api/util/globalTypes.ts +560 -560
  106. package/src/api/util/resourceHelper.ts +201 -201
  107. package/src/api/util/sceneLoaderHelper.ts +170 -170
  108. package/src/api/util/stringHelper.ts +30 -30
  109. package/src/api/util/structureHelper.ts +63 -63
  110. package/src/buildinfo.json +3 -3
  111. package/src/dev.ts +70 -62
  112. package/src/index.ts +103 -103
  113. package/src/types.d.ts +49 -38
@@ -1,177 +1,177 @@
1
- "use strict";
2
- var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) {
3
- function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); }
4
- return new (P || (P = Promise))(function (resolve, reject) {
5
- function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }
6
- function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } }
7
- function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); }
8
- step((generator = generator.apply(thisArg, _arguments || [])).next());
9
- });
10
- };
11
- var __rest = (this && this.__rest) || function (s, e) {
12
- var t = {};
13
- for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p) && e.indexOf(p) < 0)
14
- t[p] = s[p];
15
- if (s != null && typeof Object.getOwnPropertySymbols === "function")
16
- for (var i = 0, p = Object.getOwnPropertySymbols(s); i < p.length; i++) {
17
- if (e.indexOf(p[i]) < 0 && Object.prototype.propertyIsEnumerable.call(s, p[i]))
18
- t[p[i]] = s[p[i]];
19
- }
20
- return t;
21
- };
22
- Object.defineProperty(exports, "__esModule", { value: true });
23
- exports.PlacementAnimation = void 0;
24
- const parameter_1 = require("../classes/parameter");
25
- const specStorage_1 = require("../store/specStorage");
26
- const arcRotateCamera_1 = require("@babylonjs/core/Cameras/arcRotateCamera");
27
- const math_vector_1 = require("@babylonjs/core/Maths/math.vector");
28
- const gsap_1 = require("gsap");
29
- const lodash_es_1 = require("lodash-es");
30
- /**
31
- * An {@link PlacementAnimation} handling `Tweens` of the `GSAP` API using configured {@link PlacementDefinition}s
32
- * and {@link AnimationDefinition}s. It mutates the attributes in the given {@link PlacementDefinition} with the given
33
- * {@link AnimationDefinition}. The latter can be anything the `GSAP` allows in its API. Please consider using the
34
- * API of the {@link AnimationManager} to handle instances of this class in your consuming project.
35
- */
36
- class PlacementAnimation {
37
- /**
38
- * Constructor.
39
- */
40
- constructor(mutable, _placement, _animation) {
41
- var _a;
42
- this.mutable = mutable;
43
- this._placement = _placement;
44
- this._animation = _animation;
45
- if ((0, lodash_es_1.isString)(_placement)) {
46
- const placementDefinitions = specStorage_1.SpecStorage.get('scene.placements');
47
- if (!placementDefinitions) {
48
- throw new Error(`No PlacementDefinitions defined in JSON structure.`);
49
- }
50
- const placementDefinition = placementDefinitions[_placement];
51
- if (!placementDefinition) {
52
- throw new Error(`PlacementDefinition "${_placement}" not defined in JSON structure.`);
53
- }
54
- this._placementDefinition = (0, lodash_es_1.cloneDeep)(placementDefinition);
55
- }
56
- else {
57
- this._placementDefinition = (0, lodash_es_1.cloneDeep)(_placement);
58
- }
59
- if ((0, lodash_es_1.isString)(_animation)) {
60
- const animationDefinition = (_a = specStorage_1.SpecStorage.get('scene.animations')) === null || _a === void 0 ? void 0 : _a[_animation];
61
- if (!animationDefinition) {
62
- throw new Error(`AnimationDefinition "${_animation}" not defined in JSON structure.`);
63
- }
64
- this._animationDefinition = (0, lodash_es_1.cloneDeep)(animationDefinition);
65
- }
66
- else {
67
- this._animationDefinition = (0, lodash_es_1.cloneDeep)(_animation);
68
- }
69
- this.prepareAnimationDefinition();
70
- // create (shallow) copy for GSAP which doesn't contain `shortestWay`,
71
- // because that's not part of the original `TweenVars` input typing and therefore leads to warnings
72
- const _b = this._animationDefinition, { shortestWay } = _b, gsapTweenVars = __rest(_b, ["shortestWay"]);
73
- this._timeline = gsap_1.gsap.timeline({
74
- defaults: gsapTweenVars,
75
- paused: true,
76
- });
77
- this.preparePlacementDefinition();
78
- this.createTweens();
79
- }
80
- /**
81
- * Plays all `Tweens` of this {@link PlacementAnimation}.
82
- */
83
- play() {
84
- return __awaiter(this, void 0, void 0, function* () {
85
- yield this._timeline.play().then();
86
- return this;
87
- });
88
- }
89
- /**
90
- * Pause all `Tweens` of this {@link PlacementAnimation}.
91
- */
92
- pause() {
93
- this._timeline.pause();
94
- return this;
95
- }
96
- /**
97
- * Kills all `Tweens` of this {@link PlacementAnimation}.
98
- */
99
- kill() {
100
- this._timeline.kill();
101
- return this;
102
- }
103
- /**
104
- * Creates a {@link AnimationDefinition} definition if not provided in the constructor and sets some defaults.
105
- * Only custom properties from {@link AnimationDefinition} are adjusted, all {@link GSAPTweenVars} remain untouched.
106
- */
107
- prepareAnimationDefinition() {
108
- // create an animation definition if not available yet
109
- this._animationDefinition = this._animationDefinition || {};
110
- // parse shortest way flag or set to `true` if not configured
111
- if (this._animationDefinition.shortestWay !== undefined) {
112
- this._animationDefinition.shortestWay = parameter_1.Parameter.parseBoolean(this._animationDefinition.shortestWay);
113
- }
114
- else {
115
- this._animationDefinition.shortestWay = true;
116
- }
117
- }
118
- /**
119
- * Prepares different types of {@link PlacementDefinition} and sets some defaults.
120
- */
121
- preparePlacementDefinition() {
122
- let position = this._placementDefinition.position;
123
- if ((0, lodash_es_1.isString)(position)) {
124
- position = parameter_1.Parameter.parseVector(position);
125
- this._placementDefinition.position = position;
126
- }
127
- if (this.mutable instanceof arcRotateCamera_1.ArcRotateCamera) {
128
- // parse the target
129
- if ((0, lodash_es_1.isString)(this._placementDefinition.target)) {
130
- this._placementDefinition.target = parameter_1.Parameter.parseVector(this._placementDefinition.target);
131
- }
132
- if (position) {
133
- // parse the position and calculate alpha, beta and radius with a "ghost camera"
134
- // @see https://www.babylonjs-playground.com/#4IVMG#0
135
- const ghostCam = this.mutable.clone('ghost');
136
- ghostCam.setPosition(position);
137
- (0, lodash_es_1.merge)(this._placementDefinition, {
138
- alpha: ghostCam.alpha,
139
- beta: ghostCam.beta,
140
- radius: ghostCam.radius,
141
- });
142
- delete this._placementDefinition.position;
143
- ghostCam.dispose();
144
- }
145
- else if (this._animationDefinition.shortestWay && this._placementDefinition.alpha !== undefined) {
146
- // transform the target's alpha value into the same turn as the current camera position to avoid movements
147
- // > 360 degrees
148
- const alphaGap = this.mutable.alpha - this._placementDefinition.alpha;
149
- const cntTurns = Math.round(alphaGap / (2 * Math.PI));
150
- this._placementDefinition.alpha += 2 * Math.PI * cntTurns;
151
- }
152
- }
153
- }
154
- /**
155
- * Creates `Tweens` for the {@link PlacementDefinition} configured for this {@link PlacementAnimation}.
156
- */
157
- createTweens() {
158
- for (const property in this._placementDefinition) {
159
- const propertyValue = (0, lodash_es_1.get)(this._placementDefinition, property);
160
- const tweenVars = {};
161
- let _mutable = this.mutable;
162
- if (propertyValue instanceof math_vector_1.Vector3) {
163
- // GSAP does not support mutation of complex objects, so we are forced
164
- // to use the properties on the object as mutable directly and mutate
165
- // the coordinates separately.
166
- _mutable = (0, lodash_es_1.get)(this.mutable, property);
167
- (0, lodash_es_1.merge)(tweenVars, { x: propertyValue.x, y: propertyValue.y, z: propertyValue.z });
168
- }
169
- else {
170
- (0, lodash_es_1.set)(tweenVars, property, propertyValue);
171
- }
172
- this._timeline.to(_mutable, tweenVars, 0); // Note: position 0 does the "parallel" stuff here
173
- }
174
- }
175
- }
176
- exports.PlacementAnimation = PlacementAnimation;
1
+ "use strict";
2
+ var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) {
3
+ function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); }
4
+ return new (P || (P = Promise))(function (resolve, reject) {
5
+ function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }
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+ function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } }
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+ function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); }
8
+ step((generator = generator.apply(thisArg, _arguments || [])).next());
9
+ });
10
+ };
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+ var __rest = (this && this.__rest) || function (s, e) {
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+ var t = {};
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+ for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p) && e.indexOf(p) < 0)
14
+ t[p] = s[p];
15
+ if (s != null && typeof Object.getOwnPropertySymbols === "function")
16
+ for (var i = 0, p = Object.getOwnPropertySymbols(s); i < p.length; i++) {
17
+ if (e.indexOf(p[i]) < 0 && Object.prototype.propertyIsEnumerable.call(s, p[i]))
18
+ t[p[i]] = s[p[i]];
19
+ }
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+ return t;
21
+ };
22
+ Object.defineProperty(exports, "__esModule", { value: true });
23
+ exports.PlacementAnimation = void 0;
24
+ const parameter_1 = require("../classes/parameter");
25
+ const specStorage_1 = require("../store/specStorage");
26
+ const arcRotateCamera_1 = require("@babylonjs/core/Cameras/arcRotateCamera");
27
+ const math_vector_1 = require("@babylonjs/core/Maths/math.vector");
28
+ const gsap_1 = require("gsap");
29
+ const lodash_es_1 = require("lodash-es");
30
+ /**
31
+ * An {@link PlacementAnimation} handling `Tweens` of the `GSAP` API using configured {@link PlacementDefinition}s
32
+ * and {@link AnimationDefinition}s. It mutates the attributes in the given {@link PlacementDefinition} with the given
33
+ * {@link AnimationDefinition}. The latter can be anything the `GSAP` allows in its API. Please consider using the
34
+ * API of the {@link AnimationManager} to handle instances of this class in your consuming project.
35
+ */
36
+ class PlacementAnimation {
37
+ /**
38
+ * Constructor.
39
+ */
40
+ constructor(mutable, _placement, _animation) {
41
+ var _a;
42
+ this.mutable = mutable;
43
+ this._placement = _placement;
44
+ this._animation = _animation;
45
+ if ((0, lodash_es_1.isString)(_placement)) {
46
+ const placementDefinitions = specStorage_1.SpecStorage.get('scene.placements');
47
+ if (!placementDefinitions) {
48
+ throw new Error(`No PlacementDefinitions defined in JSON structure.`);
49
+ }
50
+ const placementDefinition = placementDefinitions[_placement];
51
+ if (!placementDefinition) {
52
+ throw new Error(`PlacementDefinition "${_placement}" not defined in JSON structure.`);
53
+ }
54
+ this._placementDefinition = (0, lodash_es_1.cloneDeep)(placementDefinition);
55
+ }
56
+ else {
57
+ this._placementDefinition = (0, lodash_es_1.cloneDeep)(_placement);
58
+ }
59
+ if ((0, lodash_es_1.isString)(_animation)) {
60
+ const animationDefinition = (_a = specStorage_1.SpecStorage.get('scene.animations')) === null || _a === void 0 ? void 0 : _a[_animation];
61
+ if (!animationDefinition) {
62
+ throw new Error(`AnimationDefinition "${_animation}" not defined in JSON structure.`);
63
+ }
64
+ this._animationDefinition = (0, lodash_es_1.cloneDeep)(animationDefinition);
65
+ }
66
+ else {
67
+ this._animationDefinition = (0, lodash_es_1.cloneDeep)(_animation);
68
+ }
69
+ this.prepareAnimationDefinition();
70
+ // create (shallow) copy for GSAP which doesn't contain `shortestWay`,
71
+ // because that's not part of the original `TweenVars` input typing and therefore leads to warnings
72
+ const _b = this._animationDefinition, { shortestWay } = _b, gsapTweenVars = __rest(_b, ["shortestWay"]);
73
+ this._timeline = gsap_1.gsap.timeline({
74
+ defaults: gsapTweenVars,
75
+ paused: true,
76
+ });
77
+ this.preparePlacementDefinition();
78
+ this.createTweens();
79
+ }
80
+ /**
81
+ * Plays all `Tweens` of this {@link PlacementAnimation}.
82
+ */
83
+ play() {
84
+ return __awaiter(this, void 0, void 0, function* () {
85
+ yield this._timeline.play().then();
86
+ return this;
87
+ });
88
+ }
89
+ /**
90
+ * Pause all `Tweens` of this {@link PlacementAnimation}.
91
+ */
92
+ pause() {
93
+ this._timeline.pause();
94
+ return this;
95
+ }
96
+ /**
97
+ * Kills all `Tweens` of this {@link PlacementAnimation}.
98
+ */
99
+ kill() {
100
+ this._timeline.kill();
101
+ return this;
102
+ }
103
+ /**
104
+ * Creates a {@link AnimationDefinition} definition if not provided in the constructor and sets some defaults.
105
+ * Only custom properties from {@link AnimationDefinition} are adjusted, all {@link GSAPTweenVars} remain untouched.
106
+ */
107
+ prepareAnimationDefinition() {
108
+ // create an animation definition if not available yet
109
+ this._animationDefinition = this._animationDefinition || {};
110
+ // parse shortest way flag or set to `true` if not configured
111
+ if (this._animationDefinition.shortestWay !== undefined) {
112
+ this._animationDefinition.shortestWay = parameter_1.Parameter.parseBoolean(this._animationDefinition.shortestWay);
113
+ }
114
+ else {
115
+ this._animationDefinition.shortestWay = true;
116
+ }
117
+ }
118
+ /**
119
+ * Prepares different types of {@link PlacementDefinition} and sets some defaults.
120
+ */
121
+ preparePlacementDefinition() {
122
+ let position = this._placementDefinition.position;
123
+ if ((0, lodash_es_1.isString)(position)) {
124
+ position = parameter_1.Parameter.parseVector(position);
125
+ this._placementDefinition.position = position;
126
+ }
127
+ if (this.mutable instanceof arcRotateCamera_1.ArcRotateCamera) {
128
+ // parse the target
129
+ if ((0, lodash_es_1.isString)(this._placementDefinition.target)) {
130
+ this._placementDefinition.target = parameter_1.Parameter.parseVector(this._placementDefinition.target);
131
+ }
132
+ if (position) {
133
+ // parse the position and calculate alpha, beta and radius with a "ghost camera"
134
+ // @see https://www.babylonjs-playground.com/#4IVMG#0
135
+ const ghostCam = this.mutable.clone('ghost');
136
+ ghostCam.setPosition(position);
137
+ (0, lodash_es_1.merge)(this._placementDefinition, {
138
+ alpha: ghostCam.alpha,
139
+ beta: ghostCam.beta,
140
+ radius: ghostCam.radius,
141
+ });
142
+ delete this._placementDefinition.position;
143
+ ghostCam.dispose();
144
+ }
145
+ else if (this._animationDefinition.shortestWay && this._placementDefinition.alpha !== undefined) {
146
+ // transform the target's alpha value into the same turn as the current camera position to avoid movements
147
+ // > 360 degrees
148
+ const alphaGap = this.mutable.alpha - this._placementDefinition.alpha;
149
+ const cntTurns = Math.round(alphaGap / (2 * Math.PI));
150
+ this._placementDefinition.alpha += 2 * Math.PI * cntTurns;
151
+ }
152
+ }
153
+ }
154
+ /**
155
+ * Creates `Tweens` for the {@link PlacementDefinition} configured for this {@link PlacementAnimation}.
156
+ */
157
+ createTweens() {
158
+ for (const property in this._placementDefinition) {
159
+ const propertyValue = (0, lodash_es_1.get)(this._placementDefinition, property);
160
+ const tweenVars = {};
161
+ let _mutable = this.mutable;
162
+ if (propertyValue instanceof math_vector_1.Vector3) {
163
+ // GSAP does not support mutation of complex objects, so we are forced
164
+ // to use the properties on the object as mutable directly and mutate
165
+ // the coordinates separately.
166
+ _mutable = (0, lodash_es_1.get)(this.mutable, property);
167
+ (0, lodash_es_1.merge)(tweenVars, { x: propertyValue.x, y: propertyValue.y, z: propertyValue.z });
168
+ }
169
+ else {
170
+ (0, lodash_es_1.set)(tweenVars, property, propertyValue);
171
+ }
172
+ this._timeline.to(_mutable, tweenVars, 0); // Note: position 0 does the "parallel" stuff here
173
+ }
174
+ }
175
+ }
176
+ exports.PlacementAnimation = PlacementAnimation;
177
177
  //# sourceMappingURL=placementAnimation.js.map