@combeenation/3d-viewer 10.0.0-alpha3 → 10.0.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (107) hide show
  1. package/README.md +9 -9
  2. package/dist/lib-cjs/api/classes/animationInterface.d.ts +8 -8
  3. package/dist/lib-cjs/api/classes/animationInterface.js +2 -2
  4. package/dist/lib-cjs/api/classes/dottedPath.d.ts +79 -79
  5. package/dist/lib-cjs/api/classes/dottedPath.js +166 -166
  6. package/dist/lib-cjs/api/classes/element.d.ts +153 -153
  7. package/dist/lib-cjs/api/classes/element.js +666 -666
  8. package/dist/lib-cjs/api/classes/event.d.ts +401 -401
  9. package/dist/lib-cjs/api/classes/event.js +424 -424
  10. package/dist/lib-cjs/api/classes/eventBroadcaster.d.ts +26 -26
  11. package/dist/lib-cjs/api/classes/eventBroadcaster.js +49 -49
  12. package/dist/lib-cjs/api/classes/fuzzyMap.d.ts +7 -7
  13. package/dist/lib-cjs/api/classes/fuzzyMap.js +21 -21
  14. package/dist/lib-cjs/api/classes/parameter.d.ts +410 -410
  15. package/dist/lib-cjs/api/classes/parameter.js +642 -642
  16. package/dist/lib-cjs/api/classes/parameterObservable.d.ts +36 -36
  17. package/dist/lib-cjs/api/classes/parameterObservable.js +72 -72
  18. package/dist/lib-cjs/api/classes/parameterizable.d.ts +15 -15
  19. package/dist/lib-cjs/api/classes/parameterizable.js +102 -102
  20. package/dist/lib-cjs/api/classes/placementAnimation.d.ts +45 -45
  21. package/dist/lib-cjs/api/classes/placementAnimation.js +176 -176
  22. package/dist/lib-cjs/api/classes/variant.d.ts +261 -261
  23. package/dist/lib-cjs/api/classes/variant.js +871 -871
  24. package/dist/lib-cjs/api/classes/variantInstance.d.ts +53 -53
  25. package/dist/lib-cjs/api/classes/variantInstance.js +125 -125
  26. package/dist/lib-cjs/api/classes/variantParameterizable.d.ts +17 -17
  27. package/dist/lib-cjs/api/classes/variantParameterizable.js +86 -86
  28. package/dist/lib-cjs/api/classes/viewer.d.ts +211 -211
  29. package/dist/lib-cjs/api/classes/viewer.js +736 -736
  30. package/dist/lib-cjs/api/classes/viewerError.d.ts +43 -43
  31. package/dist/lib-cjs/api/classes/viewerError.js +55 -55
  32. package/dist/lib-cjs/api/classes/viewerLight.d.ts +66 -66
  33. package/dist/lib-cjs/api/classes/viewerLight.js +344 -344
  34. package/dist/lib-cjs/api/internal/lensRendering.d.ts +8 -8
  35. package/dist/lib-cjs/api/internal/lensRendering.js +11 -11
  36. package/dist/lib-cjs/api/internal/sceneSetup.d.ts +13 -13
  37. package/dist/lib-cjs/api/internal/sceneSetup.js +224 -224
  38. package/dist/lib-cjs/api/manager/animationManager.d.ts +30 -30
  39. package/dist/lib-cjs/api/manager/animationManager.js +126 -126
  40. package/dist/lib-cjs/api/manager/gltfExportManager.d.ts +102 -102
  41. package/dist/lib-cjs/api/manager/gltfExportManager.js +322 -322
  42. package/dist/lib-cjs/api/manager/sceneManager.d.ts +33 -33
  43. package/dist/lib-cjs/api/manager/sceneManager.js +128 -128
  44. package/dist/lib-cjs/api/manager/tagManager.d.ts +118 -118
  45. package/dist/lib-cjs/api/manager/tagManager.js +535 -535
  46. package/dist/lib-cjs/api/manager/textureLoadManager.d.ts +22 -22
  47. package/dist/lib-cjs/api/manager/textureLoadManager.js +98 -98
  48. package/dist/lib-cjs/api/manager/variantInstanceManager.d.ts +106 -106
  49. package/dist/lib-cjs/api/manager/variantInstanceManager.js +290 -290
  50. package/dist/lib-cjs/api/store/specStorage.d.ts +32 -32
  51. package/dist/lib-cjs/api/store/specStorage.js +65 -65
  52. package/dist/lib-cjs/api/util/babylonHelper.d.ts +238 -238
  53. package/dist/lib-cjs/api/util/babylonHelper.js +826 -826
  54. package/dist/lib-cjs/api/util/geometryHelper.d.ts +7 -7
  55. package/dist/lib-cjs/api/util/geometryHelper.js +115 -115
  56. package/dist/lib-cjs/api/util/globalTypes.d.ts +484 -484
  57. package/dist/lib-cjs/api/util/globalTypes.js +1 -1
  58. package/dist/lib-cjs/api/util/resourceHelper.d.ts +58 -58
  59. package/dist/lib-cjs/api/util/resourceHelper.js +214 -214
  60. package/dist/lib-cjs/api/util/sceneLoaderHelper.d.ts +44 -44
  61. package/dist/lib-cjs/api/util/sceneLoaderHelper.js +175 -175
  62. package/dist/lib-cjs/api/util/stringHelper.d.ts +13 -13
  63. package/dist/lib-cjs/api/util/stringHelper.js +32 -32
  64. package/dist/lib-cjs/api/util/structureHelper.d.ts +9 -9
  65. package/dist/lib-cjs/api/util/structureHelper.js +64 -64
  66. package/dist/lib-cjs/buildinfo.json +3 -3
  67. package/dist/lib-cjs/commonjs.tsconfig.tsbuildinfo +1 -1
  68. package/dist/lib-cjs/index.d.ts +54 -54
  69. package/dist/lib-cjs/index.js +117 -117
  70. package/package.json +84 -84
  71. package/src/api/classes/animationInterface.ts +10 -10
  72. package/src/api/classes/dottedPath.ts +181 -181
  73. package/src/api/classes/element.ts +723 -723
  74. package/src/api/classes/event.ts +457 -457
  75. package/src/api/classes/eventBroadcaster.ts +52 -52
  76. package/src/api/classes/fuzzyMap.ts +21 -21
  77. package/src/api/classes/parameter.ts +686 -686
  78. package/src/api/classes/parameterObservable.ts +73 -73
  79. package/src/api/classes/parameterizable.ts +87 -87
  80. package/src/api/classes/placementAnimation.ts +162 -162
  81. package/src/api/classes/variant.ts +964 -964
  82. package/src/api/classes/variantInstance.ts +123 -123
  83. package/src/api/classes/variantParameterizable.ts +83 -83
  84. package/src/api/classes/viewer.ts +786 -786
  85. package/src/api/classes/viewerError.ts +63 -63
  86. package/src/api/classes/viewerLight.ts +335 -335
  87. package/src/api/internal/debugViewer.ts +90 -90
  88. package/src/api/internal/lensRendering.ts +9 -9
  89. package/src/api/internal/sceneSetup.ts +203 -203
  90. package/src/api/manager/animationManager.ts +143 -143
  91. package/src/api/manager/gltfExportManager.ts +312 -312
  92. package/src/api/manager/sceneManager.ts +134 -134
  93. package/src/api/manager/tagManager.ts +576 -576
  94. package/src/api/manager/textureLoadManager.ts +96 -96
  95. package/src/api/manager/variantInstanceManager.ts +306 -306
  96. package/src/api/store/specStorage.ts +68 -68
  97. package/src/api/util/babylonHelper.ts +915 -915
  98. package/src/api/util/geometryHelper.ts +140 -140
  99. package/src/api/util/globalTypes.ts +560 -560
  100. package/src/api/util/resourceHelper.ts +201 -201
  101. package/src/api/util/sceneLoaderHelper.ts +170 -170
  102. package/src/api/util/stringHelper.ts +30 -30
  103. package/src/api/util/structureHelper.ts +63 -63
  104. package/src/buildinfo.json +3 -3
  105. package/src/dev.ts +70 -70
  106. package/src/index.ts +103 -103
  107. package/src/types.d.ts +49 -49
@@ -1,127 +1,127 @@
1
- "use strict";
2
- var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) {
3
- function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); }
4
- return new (P || (P = Promise))(function (resolve, reject) {
5
- function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }
6
- function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } }
7
- function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); }
8
- step((generator = generator.apply(thisArg, _arguments || [])).next());
9
- });
10
- };
11
- Object.defineProperty(exports, "__esModule", { value: true });
12
- exports.AnimationManager = void 0;
13
- const placementAnimation_1 = require("../classes/placementAnimation");
14
- const animation_1 = require("@babylonjs/core/Animations/animation");
15
- //import { CustomEase } from 'gsap/CustomEase';
16
- //import { ExpoScaleEase, RoughEase, SlowMo } from 'gsap/EasePack';
17
- const lodash_es_1 = require("lodash-es");
18
- //gsap.registerPlugin( CustomEase, ExpoScaleEase, RoughEase, SlowMo );
19
- class AnimationManager {
20
- /**
21
- * Constructor.
22
- */
23
- constructor(scene) {
24
- this.scene = scene;
25
- this.animations = [];
26
- }
27
- /**
28
- * Creates an {@link AnimationManager} based on given Babylon.js scene.
29
- */
30
- static create(scene) {
31
- return __awaiter(this, void 0, void 0, function* () {
32
- return new AnimationManager(scene);
33
- });
34
- }
35
- /**
36
- * @deprecated Use viewer.moveCameraTo().
37
- */
38
- resetCamera(animate = false) {
39
- //TODO currently only works for arcrotate. are there any other cameras?
40
- const activeCamera = this.scene.activeCamera;
41
- if (!activeCamera) {
42
- throw new Error('There is no active camera');
43
- }
44
- const initAlpha = activeCamera.metadata.alpha;
45
- const initBeta = activeCamera.metadata.beta;
46
- const initRadius = activeCamera.metadata.radius;
47
- if (animate) {
48
- this.animateArcRotateCamera(initAlpha, initBeta, initRadius);
49
- }
50
- else {
51
- activeCamera.alpha = initAlpha;
52
- activeCamera.beta = initBeta;
53
- activeCamera.radius = initRadius;
54
- }
55
- }
56
- /**
57
- * @deprecated Use viewer.moveCameraTo().
58
- */
59
- animateArcRotateCamera(targetAlpha, targetBeta, targetRadius) {
60
- const activeCamera = this.scene.activeCamera;
61
- if (!activeCamera) {
62
- throw new Error('There is no active camera');
63
- }
64
- const alphaAnimation = new animation_1.Animation('alphaAnimation', 'alpha', 30, animation_1.Animation.ANIMATIONTYPE_FLOAT, animation_1.Animation.ANIMATIONLOOPMODE_CONSTANT);
65
- const betaAnimation = new animation_1.Animation('betaAnimation', 'beta', 30, animation_1.Animation.ANIMATIONTYPE_FLOAT, animation_1.Animation.ANIMATIONLOOPMODE_CONSTANT);
66
- const radiusAnimation = new animation_1.Animation('radiusAnimation', 'radius', 30, animation_1.Animation.ANIMATIONTYPE_FLOAT, animation_1.Animation.ANIMATIONLOOPMODE_CONSTANT);
67
- alphaAnimation.setKeys([
68
- {
69
- frame: 0,
70
- value: activeCamera.alpha,
71
- },
72
- {
73
- frame: 100,
74
- value: targetAlpha,
75
- },
76
- ]);
77
- betaAnimation.setKeys([
78
- {
79
- frame: 0,
80
- value: activeCamera.beta,
81
- },
82
- {
83
- frame: 100,
84
- value: targetBeta,
85
- },
86
- ]);
87
- radiusAnimation.setKeys([
88
- {
89
- frame: 0,
90
- value: activeCamera.radius,
91
- },
92
- {
93
- frame: 100,
94
- value: targetRadius,
95
- },
96
- ]);
97
- activeCamera.animations.push(alphaAnimation);
98
- activeCamera.animations.push(betaAnimation);
99
- activeCamera.animations.push(radiusAnimation);
100
- const animation = this.scene.beginAnimation(activeCamera, 0, 100, false, 10);
101
- animation.disposeOnEnd = true;
102
- }
103
- /**
104
- * Stops and kills all running animations.
105
- */
106
- killAllAnimations() {
107
- this.animations.forEach(animation => animation.kill());
108
- this.animations = [];
109
- }
110
- /**
111
- * @see {@link PlacementAnimation.play}
112
- */
113
- animateToPlacement(mutable, placement, animation) {
114
- return __awaiter(this, void 0, void 0, function* () {
115
- const _animation = new placementAnimation_1.PlacementAnimation(mutable, placement, animation);
116
- this.animations.push(_animation);
117
- const animationPromise = _animation.play();
118
- animationPromise.then(a => {
119
- (0, lodash_es_1.remove)(this.animations, _a => _a === a);
120
- a.kill();
121
- });
122
- return yield animationPromise;
123
- });
124
- }
125
- }
126
- exports.AnimationManager = AnimationManager;
1
+ "use strict";
2
+ var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) {
3
+ function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); }
4
+ return new (P || (P = Promise))(function (resolve, reject) {
5
+ function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }
6
+ function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } }
7
+ function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); }
8
+ step((generator = generator.apply(thisArg, _arguments || [])).next());
9
+ });
10
+ };
11
+ Object.defineProperty(exports, "__esModule", { value: true });
12
+ exports.AnimationManager = void 0;
13
+ const placementAnimation_1 = require("../classes/placementAnimation");
14
+ const animation_1 = require("@babylonjs/core/Animations/animation");
15
+ //import { CustomEase } from 'gsap/CustomEase';
16
+ //import { ExpoScaleEase, RoughEase, SlowMo } from 'gsap/EasePack';
17
+ const lodash_es_1 = require("lodash-es");
18
+ //gsap.registerPlugin( CustomEase, ExpoScaleEase, RoughEase, SlowMo );
19
+ class AnimationManager {
20
+ /**
21
+ * Constructor.
22
+ */
23
+ constructor(scene) {
24
+ this.scene = scene;
25
+ this.animations = [];
26
+ }
27
+ /**
28
+ * Creates an {@link AnimationManager} based on given Babylon.js scene.
29
+ */
30
+ static create(scene) {
31
+ return __awaiter(this, void 0, void 0, function* () {
32
+ return new AnimationManager(scene);
33
+ });
34
+ }
35
+ /**
36
+ * @deprecated Use viewer.moveCameraTo().
37
+ */
38
+ resetCamera(animate = false) {
39
+ //TODO currently only works for arcrotate. are there any other cameras?
40
+ const activeCamera = this.scene.activeCamera;
41
+ if (!activeCamera) {
42
+ throw new Error('There is no active camera');
43
+ }
44
+ const initAlpha = activeCamera.metadata.alpha;
45
+ const initBeta = activeCamera.metadata.beta;
46
+ const initRadius = activeCamera.metadata.radius;
47
+ if (animate) {
48
+ this.animateArcRotateCamera(initAlpha, initBeta, initRadius);
49
+ }
50
+ else {
51
+ activeCamera.alpha = initAlpha;
52
+ activeCamera.beta = initBeta;
53
+ activeCamera.radius = initRadius;
54
+ }
55
+ }
56
+ /**
57
+ * @deprecated Use viewer.moveCameraTo().
58
+ */
59
+ animateArcRotateCamera(targetAlpha, targetBeta, targetRadius) {
60
+ const activeCamera = this.scene.activeCamera;
61
+ if (!activeCamera) {
62
+ throw new Error('There is no active camera');
63
+ }
64
+ const alphaAnimation = new animation_1.Animation('alphaAnimation', 'alpha', 30, animation_1.Animation.ANIMATIONTYPE_FLOAT, animation_1.Animation.ANIMATIONLOOPMODE_CONSTANT);
65
+ const betaAnimation = new animation_1.Animation('betaAnimation', 'beta', 30, animation_1.Animation.ANIMATIONTYPE_FLOAT, animation_1.Animation.ANIMATIONLOOPMODE_CONSTANT);
66
+ const radiusAnimation = new animation_1.Animation('radiusAnimation', 'radius', 30, animation_1.Animation.ANIMATIONTYPE_FLOAT, animation_1.Animation.ANIMATIONLOOPMODE_CONSTANT);
67
+ alphaAnimation.setKeys([
68
+ {
69
+ frame: 0,
70
+ value: activeCamera.alpha,
71
+ },
72
+ {
73
+ frame: 100,
74
+ value: targetAlpha,
75
+ },
76
+ ]);
77
+ betaAnimation.setKeys([
78
+ {
79
+ frame: 0,
80
+ value: activeCamera.beta,
81
+ },
82
+ {
83
+ frame: 100,
84
+ value: targetBeta,
85
+ },
86
+ ]);
87
+ radiusAnimation.setKeys([
88
+ {
89
+ frame: 0,
90
+ value: activeCamera.radius,
91
+ },
92
+ {
93
+ frame: 100,
94
+ value: targetRadius,
95
+ },
96
+ ]);
97
+ activeCamera.animations.push(alphaAnimation);
98
+ activeCamera.animations.push(betaAnimation);
99
+ activeCamera.animations.push(radiusAnimation);
100
+ const animation = this.scene.beginAnimation(activeCamera, 0, 100, false, 10);
101
+ animation.disposeOnEnd = true;
102
+ }
103
+ /**
104
+ * Stops and kills all running animations.
105
+ */
106
+ killAllAnimations() {
107
+ this.animations.forEach(animation => animation.kill());
108
+ this.animations = [];
109
+ }
110
+ /**
111
+ * @see {@link PlacementAnimation.play}
112
+ */
113
+ animateToPlacement(mutable, placement, animation) {
114
+ return __awaiter(this, void 0, void 0, function* () {
115
+ const _animation = new placementAnimation_1.PlacementAnimation(mutable, placement, animation);
116
+ this.animations.push(_animation);
117
+ const animationPromise = _animation.play();
118
+ animationPromise.then(a => {
119
+ (0, lodash_es_1.remove)(this.animations, _a => _a === a);
120
+ a.kill();
121
+ });
122
+ return yield animationPromise;
123
+ });
124
+ }
125
+ }
126
+ exports.AnimationManager = AnimationManager;
127
127
  //# sourceMappingURL=animationManager.js.map
@@ -1,102 +1,102 @@
1
- import { Viewer } from '../classes/viewer';
2
- import { PBRMaterial } from '@babylonjs/core/Materials/PBR/pbrMaterial';
3
- import { Scene } from '@babylonjs/core/scene';
4
- import { IExportOptions } from '@babylonjs/serializers/glTF/2.0';
5
- declare type MetadataMap = {
6
- [key: string]: any;
7
- };
8
- export declare class GltfExportManager {
9
- protected viewer: Viewer;
10
- protected static readonly _CLONED_FROM_MAT_METADATA_PROPERTY = "clonedFrom";
11
- static readonly NAME_BEFORE_EXPORT_METADATA_PROPERTY = "nameBeforeExport";
12
- /**
13
- * Constructor.
14
- */
15
- protected constructor(viewer: Viewer);
16
- /**
17
- * Creates an {@link GltfExportManager}.
18
- */
19
- static create(viewer: Viewer): Promise<GltfExportManager>;
20
- /**
21
- * Exports selected nodes to a file.
22
- * @param filename optional name of the exported .GLB file.
23
- * @param exportOptions export options to be merged with default options.\
24
- * `exportOptions.exchangeRefractionMaterials` and `exportOptions.limitTextureSize`
25
- * default to `true` if not given.
26
- * @param optimizeForAR adjusts the exported GLB so that known AR issues get fixed automatically
27
- * @param excluded optional list of geometry (meshes, elements, variants, variantInstances) to be excluded from export
28
- */
29
- exportGlb(filename?: string, { exchangeRefractionMaterials, limitTextureSize, ...exportOptions }?: IExportOptionsExtended, optimizeForAR?: boolean, excluded?: ExcludedGeometryList): Promise<File | undefined>;
30
- /**
31
- * Exports selected nodes to GLTF. This may result in more than one file, since textures are exported separately.
32
- * @param filename name of the main (text-based) .GLTF file referring to separate texture files.
33
- * @param exportOptions export options to be merged with default options.\
34
- * `exportOptions.exchangeRefractionMaterials` and `exportOptions.limitTextureSize`
35
- * default to `true` if not given.
36
- * @param optimizeForAR adjusts the exported GLB so that known AR issues get fixed automatically
37
- * @param excluded optional list of geometry (meshes, elements, variants, variantInstances) to be excluded from export
38
- */
39
- exportGltfToFile(filename: string, { exchangeRefractionMaterials, limitTextureSize, ...exportOptions }?: IExportOptionsExtended, optimizeForAR?: boolean, excluded?: ExcludedGeometryList): Promise<void>;
40
- /**
41
- * Exports selected nodes to GLB. This results in one binary file.
42
- * @param filename name of the .GLB file.
43
- * @param exportOptions export options to be merged with default options.\
44
- * `exportOptions.exchangeRefractionMaterials` and `exportOptions.limitTextureSize`
45
- * default to `true` if not given.
46
- * @param optimizeForAR adjusts the exported GLB so that known AR issues get fixed automatically
47
- * @param excluded optional list of geometry (meshes, elements, variants, variantInstances) to be excluded from export
48
- */
49
- exportGlbToFile(filename: string, { exchangeRefractionMaterials, limitTextureSize, ...exportOptions }?: IExportOptionsExtended, optimizeForAR?: boolean, excluded?: ExcludedGeometryList): Promise<void>;
50
- /**
51
- * Gets predefined {@link IExportOptions } merged with given ones.
52
- */
53
- protected gltfExportOptions(mergeWithOptions?: IExportOptions, excluded?: ExcludedGeometryList): IExportOptions;
54
- /**
55
- * Stuff to be done before exporting to GLTF
56
- *
57
- * @returns Either the original scene if no adjustments have been made or a copied scene (which can be disposed after
58
- * the export) if adjustments have been made
59
- */
60
- protected exportPreProcess(exchangeRefractionMaterials: boolean, limitTextureSize: boolean, optimizeForAR: boolean): Promise<{
61
- scene: Scene;
62
- sceneCopied: boolean;
63
- }>;
64
- /**
65
- * Create a copy of the viewer scene, which can be further processed and optimized for the GLB export.
66
- * There is no "scene.clone" function, therefore the scene is serialized and loaded again to achieve this result.
67
- */
68
- protected copyViewerScene(limitTextureSize: boolean): Promise<Scene>;
69
- /**
70
- * Stuff to be done after the GLTF export
71
- */
72
- protected exportPostProcess(scene: Scene, disposeScene: boolean): void;
73
- /**
74
- * Remove all node metadata and return them in a map
75
- */
76
- protected extractMetadataOfAllNodes(): MetadataMap;
77
- /**
78
- * Restore node metadata from previously cropped metadata map
79
- */
80
- protected restoreMetadataOfAllNodes(metadataMap: MetadataMap): void;
81
- /**
82
- * Materials with refraction set are not exported properly.
83
- * Exchange all such (relevant) materials with a more export-friendly version
84
- */
85
- protected exchangeRefractionMaterials(scene: Scene): void;
86
- /**
87
- * Create an export-friendly replacement material for a material using refraction.
88
- * @param mat Material to be replaced
89
- */
90
- protected createRefractionMaterialReplacement(mat: PBRMaterial): PBRMaterial;
91
- /**
92
- * Inspect if a material was temporarily cloned for GLB export
93
- * @param mat Material to be inspected
94
- */
95
- protected isMaterialClonedForExport(mat: PBRMaterial): boolean;
96
- /**
97
- * Set unique mesh names for GLB export.
98
- * Duplicate names lead to problems in AR on iOS devices.
99
- */
100
- protected setUniqueMeshNames(scene: Scene): void;
101
- }
102
- export {};
1
+ import { Viewer } from '../classes/viewer';
2
+ import { PBRMaterial } from '@babylonjs/core/Materials/PBR/pbrMaterial';
3
+ import { Scene } from '@babylonjs/core/scene';
4
+ import { IExportOptions } from '@babylonjs/serializers/glTF/2.0';
5
+ declare type MetadataMap = {
6
+ [key: string]: any;
7
+ };
8
+ export declare class GltfExportManager {
9
+ protected viewer: Viewer;
10
+ protected static readonly _CLONED_FROM_MAT_METADATA_PROPERTY = "clonedFrom";
11
+ static readonly NAME_BEFORE_EXPORT_METADATA_PROPERTY = "nameBeforeExport";
12
+ /**
13
+ * Constructor.
14
+ */
15
+ protected constructor(viewer: Viewer);
16
+ /**
17
+ * Creates an {@link GltfExportManager}.
18
+ */
19
+ static create(viewer: Viewer): Promise<GltfExportManager>;
20
+ /**
21
+ * Exports selected nodes to a file.
22
+ * @param filename optional name of the exported .GLB file.
23
+ * @param exportOptions export options to be merged with default options.\
24
+ * `exportOptions.exchangeRefractionMaterials` and `exportOptions.limitTextureSize`
25
+ * default to `true` if not given.
26
+ * @param optimizeForAR adjusts the exported GLB so that known AR issues get fixed automatically
27
+ * @param excluded optional list of geometry (meshes, elements, variants, variantInstances) to be excluded from export
28
+ */
29
+ exportGlb(filename?: string, { exchangeRefractionMaterials, limitTextureSize, ...exportOptions }?: IExportOptionsExtended, optimizeForAR?: boolean, excluded?: ExcludedGeometryList): Promise<File | undefined>;
30
+ /**
31
+ * Exports selected nodes to GLTF. This may result in more than one file, since textures are exported separately.
32
+ * @param filename name of the main (text-based) .GLTF file referring to separate texture files.
33
+ * @param exportOptions export options to be merged with default options.\
34
+ * `exportOptions.exchangeRefractionMaterials` and `exportOptions.limitTextureSize`
35
+ * default to `true` if not given.
36
+ * @param optimizeForAR adjusts the exported GLB so that known AR issues get fixed automatically
37
+ * @param excluded optional list of geometry (meshes, elements, variants, variantInstances) to be excluded from export
38
+ */
39
+ exportGltfToFile(filename: string, { exchangeRefractionMaterials, limitTextureSize, ...exportOptions }?: IExportOptionsExtended, optimizeForAR?: boolean, excluded?: ExcludedGeometryList): Promise<void>;
40
+ /**
41
+ * Exports selected nodes to GLB. This results in one binary file.
42
+ * @param filename name of the .GLB file.
43
+ * @param exportOptions export options to be merged with default options.\
44
+ * `exportOptions.exchangeRefractionMaterials` and `exportOptions.limitTextureSize`
45
+ * default to `true` if not given.
46
+ * @param optimizeForAR adjusts the exported GLB so that known AR issues get fixed automatically
47
+ * @param excluded optional list of geometry (meshes, elements, variants, variantInstances) to be excluded from export
48
+ */
49
+ exportGlbToFile(filename: string, { exchangeRefractionMaterials, limitTextureSize, ...exportOptions }?: IExportOptionsExtended, optimizeForAR?: boolean, excluded?: ExcludedGeometryList): Promise<void>;
50
+ /**
51
+ * Gets predefined {@link IExportOptions } merged with given ones.
52
+ */
53
+ protected gltfExportOptions(mergeWithOptions?: IExportOptions, excluded?: ExcludedGeometryList): IExportOptions;
54
+ /**
55
+ * Stuff to be done before exporting to GLTF
56
+ *
57
+ * @returns Either the original scene if no adjustments have been made or a copied scene (which can be disposed after
58
+ * the export) if adjustments have been made
59
+ */
60
+ protected exportPreProcess(exchangeRefractionMaterials: boolean, limitTextureSize: boolean, optimizeForAR: boolean): Promise<{
61
+ scene: Scene;
62
+ sceneCopied: boolean;
63
+ }>;
64
+ /**
65
+ * Create a copy of the viewer scene, which can be further processed and optimized for the GLB export.
66
+ * There is no "scene.clone" function, therefore the scene is serialized and loaded again to achieve this result.
67
+ */
68
+ protected copyViewerScene(limitTextureSize: boolean): Promise<Scene>;
69
+ /**
70
+ * Stuff to be done after the GLTF export
71
+ */
72
+ protected exportPostProcess(scene: Scene, disposeScene: boolean): void;
73
+ /**
74
+ * Remove all node metadata and return them in a map
75
+ */
76
+ protected extractMetadataOfAllNodes(): MetadataMap;
77
+ /**
78
+ * Restore node metadata from previously cropped metadata map
79
+ */
80
+ protected restoreMetadataOfAllNodes(metadataMap: MetadataMap): void;
81
+ /**
82
+ * Materials with refraction set are not exported properly.
83
+ * Exchange all such (relevant) materials with a more export-friendly version
84
+ */
85
+ protected exchangeRefractionMaterials(scene: Scene): void;
86
+ /**
87
+ * Create an export-friendly replacement material for a material using refraction.
88
+ * @param mat Material to be replaced
89
+ */
90
+ protected createRefractionMaterialReplacement(mat: PBRMaterial): PBRMaterial;
91
+ /**
92
+ * Inspect if a material was temporarily cloned for GLB export
93
+ * @param mat Material to be inspected
94
+ */
95
+ protected isMaterialClonedForExport(mat: PBRMaterial): boolean;
96
+ /**
97
+ * Set unique mesh names for GLB export.
98
+ * Duplicate names lead to problems in AR on iOS devices.
99
+ */
100
+ protected setUniqueMeshNames(scene: Scene): void;
101
+ }
102
+ export {};