@combeenation/3d-viewer 10.0.0-alpha3 → 10.0.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (107) hide show
  1. package/README.md +9 -9
  2. package/dist/lib-cjs/api/classes/animationInterface.d.ts +8 -8
  3. package/dist/lib-cjs/api/classes/animationInterface.js +2 -2
  4. package/dist/lib-cjs/api/classes/dottedPath.d.ts +79 -79
  5. package/dist/lib-cjs/api/classes/dottedPath.js +166 -166
  6. package/dist/lib-cjs/api/classes/element.d.ts +153 -153
  7. package/dist/lib-cjs/api/classes/element.js +666 -666
  8. package/dist/lib-cjs/api/classes/event.d.ts +401 -401
  9. package/dist/lib-cjs/api/classes/event.js +424 -424
  10. package/dist/lib-cjs/api/classes/eventBroadcaster.d.ts +26 -26
  11. package/dist/lib-cjs/api/classes/eventBroadcaster.js +49 -49
  12. package/dist/lib-cjs/api/classes/fuzzyMap.d.ts +7 -7
  13. package/dist/lib-cjs/api/classes/fuzzyMap.js +21 -21
  14. package/dist/lib-cjs/api/classes/parameter.d.ts +410 -410
  15. package/dist/lib-cjs/api/classes/parameter.js +642 -642
  16. package/dist/lib-cjs/api/classes/parameterObservable.d.ts +36 -36
  17. package/dist/lib-cjs/api/classes/parameterObservable.js +72 -72
  18. package/dist/lib-cjs/api/classes/parameterizable.d.ts +15 -15
  19. package/dist/lib-cjs/api/classes/parameterizable.js +102 -102
  20. package/dist/lib-cjs/api/classes/placementAnimation.d.ts +45 -45
  21. package/dist/lib-cjs/api/classes/placementAnimation.js +176 -176
  22. package/dist/lib-cjs/api/classes/variant.d.ts +261 -261
  23. package/dist/lib-cjs/api/classes/variant.js +871 -871
  24. package/dist/lib-cjs/api/classes/variantInstance.d.ts +53 -53
  25. package/dist/lib-cjs/api/classes/variantInstance.js +125 -125
  26. package/dist/lib-cjs/api/classes/variantParameterizable.d.ts +17 -17
  27. package/dist/lib-cjs/api/classes/variantParameterizable.js +86 -86
  28. package/dist/lib-cjs/api/classes/viewer.d.ts +211 -211
  29. package/dist/lib-cjs/api/classes/viewer.js +736 -736
  30. package/dist/lib-cjs/api/classes/viewerError.d.ts +43 -43
  31. package/dist/lib-cjs/api/classes/viewerError.js +55 -55
  32. package/dist/lib-cjs/api/classes/viewerLight.d.ts +66 -66
  33. package/dist/lib-cjs/api/classes/viewerLight.js +344 -344
  34. package/dist/lib-cjs/api/internal/lensRendering.d.ts +8 -8
  35. package/dist/lib-cjs/api/internal/lensRendering.js +11 -11
  36. package/dist/lib-cjs/api/internal/sceneSetup.d.ts +13 -13
  37. package/dist/lib-cjs/api/internal/sceneSetup.js +224 -224
  38. package/dist/lib-cjs/api/manager/animationManager.d.ts +30 -30
  39. package/dist/lib-cjs/api/manager/animationManager.js +126 -126
  40. package/dist/lib-cjs/api/manager/gltfExportManager.d.ts +102 -102
  41. package/dist/lib-cjs/api/manager/gltfExportManager.js +322 -322
  42. package/dist/lib-cjs/api/manager/sceneManager.d.ts +33 -33
  43. package/dist/lib-cjs/api/manager/sceneManager.js +128 -128
  44. package/dist/lib-cjs/api/manager/tagManager.d.ts +118 -118
  45. package/dist/lib-cjs/api/manager/tagManager.js +535 -535
  46. package/dist/lib-cjs/api/manager/textureLoadManager.d.ts +22 -22
  47. package/dist/lib-cjs/api/manager/textureLoadManager.js +98 -98
  48. package/dist/lib-cjs/api/manager/variantInstanceManager.d.ts +106 -106
  49. package/dist/lib-cjs/api/manager/variantInstanceManager.js +290 -290
  50. package/dist/lib-cjs/api/store/specStorage.d.ts +32 -32
  51. package/dist/lib-cjs/api/store/specStorage.js +65 -65
  52. package/dist/lib-cjs/api/util/babylonHelper.d.ts +238 -238
  53. package/dist/lib-cjs/api/util/babylonHelper.js +826 -826
  54. package/dist/lib-cjs/api/util/geometryHelper.d.ts +7 -7
  55. package/dist/lib-cjs/api/util/geometryHelper.js +115 -115
  56. package/dist/lib-cjs/api/util/globalTypes.d.ts +484 -484
  57. package/dist/lib-cjs/api/util/globalTypes.js +1 -1
  58. package/dist/lib-cjs/api/util/resourceHelper.d.ts +58 -58
  59. package/dist/lib-cjs/api/util/resourceHelper.js +214 -214
  60. package/dist/lib-cjs/api/util/sceneLoaderHelper.d.ts +44 -44
  61. package/dist/lib-cjs/api/util/sceneLoaderHelper.js +175 -175
  62. package/dist/lib-cjs/api/util/stringHelper.d.ts +13 -13
  63. package/dist/lib-cjs/api/util/stringHelper.js +32 -32
  64. package/dist/lib-cjs/api/util/structureHelper.d.ts +9 -9
  65. package/dist/lib-cjs/api/util/structureHelper.js +64 -64
  66. package/dist/lib-cjs/buildinfo.json +3 -3
  67. package/dist/lib-cjs/commonjs.tsconfig.tsbuildinfo +1 -1
  68. package/dist/lib-cjs/index.d.ts +54 -54
  69. package/dist/lib-cjs/index.js +117 -117
  70. package/package.json +84 -84
  71. package/src/api/classes/animationInterface.ts +10 -10
  72. package/src/api/classes/dottedPath.ts +181 -181
  73. package/src/api/classes/element.ts +723 -723
  74. package/src/api/classes/event.ts +457 -457
  75. package/src/api/classes/eventBroadcaster.ts +52 -52
  76. package/src/api/classes/fuzzyMap.ts +21 -21
  77. package/src/api/classes/parameter.ts +686 -686
  78. package/src/api/classes/parameterObservable.ts +73 -73
  79. package/src/api/classes/parameterizable.ts +87 -87
  80. package/src/api/classes/placementAnimation.ts +162 -162
  81. package/src/api/classes/variant.ts +964 -964
  82. package/src/api/classes/variantInstance.ts +123 -123
  83. package/src/api/classes/variantParameterizable.ts +83 -83
  84. package/src/api/classes/viewer.ts +786 -786
  85. package/src/api/classes/viewerError.ts +63 -63
  86. package/src/api/classes/viewerLight.ts +335 -335
  87. package/src/api/internal/debugViewer.ts +90 -90
  88. package/src/api/internal/lensRendering.ts +9 -9
  89. package/src/api/internal/sceneSetup.ts +203 -203
  90. package/src/api/manager/animationManager.ts +143 -143
  91. package/src/api/manager/gltfExportManager.ts +312 -312
  92. package/src/api/manager/sceneManager.ts +134 -134
  93. package/src/api/manager/tagManager.ts +576 -576
  94. package/src/api/manager/textureLoadManager.ts +96 -96
  95. package/src/api/manager/variantInstanceManager.ts +306 -306
  96. package/src/api/store/specStorage.ts +68 -68
  97. package/src/api/util/babylonHelper.ts +915 -915
  98. package/src/api/util/geometryHelper.ts +140 -140
  99. package/src/api/util/globalTypes.ts +560 -560
  100. package/src/api/util/resourceHelper.ts +201 -201
  101. package/src/api/util/sceneLoaderHelper.ts +170 -170
  102. package/src/api/util/stringHelper.ts +30 -30
  103. package/src/api/util/structureHelper.ts +63 -63
  104. package/src/buildinfo.json +3 -3
  105. package/src/dev.ts +70 -70
  106. package/src/index.ts +103 -103
  107. package/src/types.d.ts +49 -49
@@ -1,8 +1,8 @@
1
- /**
2
- * Group the required LensRendering dependencies into a single file to allow a single "import"
3
- *
4
- * @internal
5
- */
6
- import { LensRenderingPipeline } from '@babylonjs/core/PostProcesses/RenderPipeline/Pipelines/lensRenderingPipeline';
7
- import '@babylonjs/core/Rendering/depthRendererSceneComponent';
8
- export { LensRenderingPipeline };
1
+ /**
2
+ * Group the required LensRendering dependencies into a single file to allow a single "import"
3
+ *
4
+ * @internal
5
+ */
6
+ import { LensRenderingPipeline } from '@babylonjs/core/PostProcesses/RenderPipeline/Pipelines/lensRenderingPipeline';
7
+ import '@babylonjs/core/Rendering/depthRendererSceneComponent';
8
+ export { LensRenderingPipeline };
@@ -1,12 +1,12 @@
1
- "use strict";
2
- Object.defineProperty(exports, "__esModule", { value: true });
3
- exports.LensRenderingPipeline = void 0;
4
- /**
5
- * Group the required LensRendering dependencies into a single file to allow a single "import"
6
- *
7
- * @internal
8
- */
9
- const lensRenderingPipeline_1 = require("@babylonjs/core/PostProcesses/RenderPipeline/Pipelines/lensRenderingPipeline");
10
- Object.defineProperty(exports, "LensRenderingPipeline", { enumerable: true, get: function () { return lensRenderingPipeline_1.LensRenderingPipeline; } });
11
- require("@babylonjs/core/Rendering/depthRendererSceneComponent");
1
+ "use strict";
2
+ Object.defineProperty(exports, "__esModule", { value: true });
3
+ exports.LensRenderingPipeline = void 0;
4
+ /**
5
+ * Group the required LensRendering dependencies into a single file to allow a single "import"
6
+ *
7
+ * @internal
8
+ */
9
+ const lensRenderingPipeline_1 = require("@babylonjs/core/PostProcesses/RenderPipeline/Pipelines/lensRenderingPipeline");
10
+ Object.defineProperty(exports, "LensRenderingPipeline", { enumerable: true, get: function () { return lensRenderingPipeline_1.LensRenderingPipeline; } });
11
+ require("@babylonjs/core/Rendering/depthRendererSceneComponent");
12
12
  //# sourceMappingURL=lensRendering.js.map
@@ -1,13 +1,13 @@
1
- import { Engine } from '@babylonjs/core/Engines/engine';
2
- import '@babylonjs/core/Helpers/sceneHelpers';
3
- import '@babylonjs/core/Materials/Textures/Loaders/ddsTextureLoader';
4
- import { Color4 } from '@babylonjs/core/Maths/math.color';
5
- import { Scene } from '@babylonjs/core/scene';
6
- declare const defaultSceneClearColor: Color4;
7
- declare const defaultEnvHelperColor: Color4;
8
- /**
9
- * @param engine
10
- * @param sceneJson
11
- */
12
- declare const sceneSetup: (engine: Engine, sceneJson: SceneJson) => Promise<Scene>;
13
- export { sceneSetup, defaultSceneClearColor, defaultEnvHelperColor };
1
+ import { Engine } from '@babylonjs/core/Engines/engine';
2
+ import '@babylonjs/core/Helpers/sceneHelpers';
3
+ import '@babylonjs/core/Materials/Textures/Loaders/ddsTextureLoader';
4
+ import { Color4 } from '@babylonjs/core/Maths/math.color';
5
+ import { Scene } from '@babylonjs/core/scene';
6
+ declare const defaultSceneClearColor: Color4;
7
+ declare const defaultEnvHelperColor: Color4;
8
+ /**
9
+ * @param engine
10
+ * @param sceneJson
11
+ */
12
+ declare const sceneSetup: (engine: Engine, sceneJson: SceneJson) => Promise<Scene>;
13
+ export { sceneSetup, defaultSceneClearColor, defaultEnvHelperColor };
@@ -1,225 +1,225 @@
1
- "use strict";
2
- var __createBinding = (this && this.__createBinding) || (Object.create ? (function(o, m, k, k2) {
3
- if (k2 === undefined) k2 = k;
4
- var desc = Object.getOwnPropertyDescriptor(m, k);
5
- if (!desc || ("get" in desc ? !m.__esModule : desc.writable || desc.configurable)) {
6
- desc = { enumerable: true, get: function() { return m[k]; } };
7
- }
8
- Object.defineProperty(o, k2, desc);
9
- }) : (function(o, m, k, k2) {
10
- if (k2 === undefined) k2 = k;
11
- o[k2] = m[k];
12
- }));
13
- var __setModuleDefault = (this && this.__setModuleDefault) || (Object.create ? (function(o, v) {
14
- Object.defineProperty(o, "default", { enumerable: true, value: v });
15
- }) : function(o, v) {
16
- o["default"] = v;
17
- });
18
- var __importStar = (this && this.__importStar) || function (mod) {
19
- if (mod && mod.__esModule) return mod;
20
- var result = {};
21
- if (mod != null) for (var k in mod) if (k !== "default" && Object.prototype.hasOwnProperty.call(mod, k)) __createBinding(result, mod, k);
22
- __setModuleDefault(result, mod);
23
- return result;
24
- };
25
- var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) {
26
- function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); }
27
- return new (P || (P = Promise))(function (resolve, reject) {
28
- function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }
29
- function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } }
30
- function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); }
31
- step((generator = generator.apply(thisArg, _arguments || [])).next());
32
- });
33
- };
34
- Object.defineProperty(exports, "__esModule", { value: true });
35
- exports.defaultEnvHelperColor = exports.defaultSceneClearColor = exports.sceneSetup = void 0;
36
- const parameter_1 = require("../classes/parameter");
37
- require("@babylonjs/core/Helpers/sceneHelpers");
38
- require("@babylonjs/core/Materials/Textures/Loaders/ddsTextureLoader");
39
- const math_color_1 = require("@babylonjs/core/Maths/math.color");
40
- const math_vector_1 = require("@babylonjs/core/Maths/math.vector");
41
- const meshBuilder_1 = require("@babylonjs/core/Meshes/meshBuilder");
42
- const defaultRenderingPipeline_1 = require("@babylonjs/core/PostProcesses/RenderPipeline/Pipelines/defaultRenderingPipeline");
43
- const scene_1 = require("@babylonjs/core/scene");
44
- const lodash_es_1 = require("lodash-es");
45
- const defaultSceneClearColor = new math_color_1.Color4(0, 0, 0, 0);
46
- exports.defaultSceneClearColor = defaultSceneClearColor;
47
- const defaultEnvHelperColor = new math_color_1.Color4(1, 1, 1, 0);
48
- exports.defaultEnvHelperColor = defaultEnvHelperColor;
49
- /**
50
- * @param scene
51
- * @param name
52
- * @param definition
53
- */
54
- const processGround = function (scene, name, definition) {
55
- return __awaiter(this, void 0, void 0, function* () {
56
- return new Promise(resolve => {
57
- const _resolve = (ground) => {
58
- if (definition.receiveShadows !== undefined) {
59
- ground.receiveShadows = definition.receiveShadows;
60
- }
61
- resolve(ground);
62
- };
63
- switch (definition.type) {
64
- case 'baked':
65
- if (!definition.meshId) {
66
- throw new Error(`A baked ground must define a "meshId".`);
67
- }
68
- _resolve(scene.getMeshByID(definition.meshId));
69
- break;
70
- case 'ground':
71
- _resolve(meshBuilder_1.MeshBuilder.CreateGround(name, definition, scene));
72
- break;
73
- case 'heightmap':
74
- if (!definition.url) {
75
- throw new Error(`A heightmap ground must define an "url".`);
76
- }
77
- definition.onReady = (_ground) => {
78
- _resolve(_ground);
79
- };
80
- meshBuilder_1.MeshBuilder.CreateGroundFromHeightMap(name, definition.url, definition, scene);
81
- break;
82
- default:
83
- throw new Error(`Ground of type "${definition.type}" not implemented (yet).`);
84
- }
85
- });
86
- });
87
- };
88
- /**
89
- * @param scene
90
- */
91
- const defaultCamera = function (scene) {
92
- return __awaiter(this, void 0, void 0, function* () {
93
- return yield processCamera(scene, 'default_camera', {
94
- type: 'arc',
95
- active: true,
96
- });
97
- });
98
- };
99
- /**
100
- * @param scene
101
- * @param name
102
- * @param cameraSetup
103
- */
104
- const processCamera = function (scene, name, cameraSetup) {
105
- return __awaiter(this, void 0, void 0, function* () {
106
- let camera;
107
- let target = math_vector_1.Vector3.Zero();
108
- if (cameraSetup.target) {
109
- target = parameter_1.Parameter.parseVector(cameraSetup.target);
110
- }
111
- switch (cameraSetup.type) {
112
- case 'arc': {
113
- const arcCameraModule = yield Promise.resolve().then(() => __importStar(require(
114
- /* webpackChunkName: "arc-rotate-camera" */ '@babylonjs/core/Cameras/arcRotateCamera')));
115
- camera = new arcCameraModule.ArcRotateCamera(name, Math.PI / 4, Math.PI / 4, 2, target, scene);
116
- camera.metadata = {
117
- alpha: Math.PI / 4,
118
- beta: Math.PI / 4,
119
- radius: 2,
120
- };
121
- break;
122
- }
123
- }
124
- if (cameraSetup.active) {
125
- camera.attachControl(scene.getEngine().getRenderingCanvas(), true);
126
- }
127
- if (cameraSetup.fov) {
128
- camera.fov = cameraSetup.fov;
129
- }
130
- camera.storeState();
131
- return camera;
132
- });
133
- };
134
- /**
135
- * @param engine
136
- * @param sceneJson
137
- */
138
- const sceneSetup = function (engine, sceneJson) {
139
- return __awaiter(this, void 0, void 0, function* () {
140
- const scene = new scene_1.Scene(engine);
141
- scene.clearColor = defaultSceneClearColor;
142
- // cameras
143
- const cameras = [];
144
- const cameraDefinitions = (0, lodash_es_1.get)(sceneJson.scene, 'cameras');
145
- if (!(0, lodash_es_1.isEmpty)(cameraDefinitions)) {
146
- for (const cameraName in cameraDefinitions) {
147
- cameras.push(yield processCamera(scene, cameraName, cameraDefinitions[cameraName]));
148
- }
149
- }
150
- else {
151
- const camera = yield defaultCamera(scene);
152
- cameras.push(camera);
153
- }
154
- // grounds
155
- const groundDefinitions = (0, lodash_es_1.get)(sceneJson.scene, 'grounds', {});
156
- if (!(0, lodash_es_1.isEmpty)(groundDefinitions)) {
157
- for (const groundName in groundDefinitions) {
158
- yield processGround(scene, groundName, groundDefinitions[groundName]);
159
- }
160
- }
161
- // TODO: try to split this away from the default rendering pipeline to save module imports
162
- // The "hdr" setting had negative effect on rendering in Safari. Everything looked a little "edgy". I'm not completely
163
- // sure if disabling it comes with other negative side effects I don't see right now, so we should probably
164
- // investigate this a little more in detail at some point.
165
- const defaultPipeline = new defaultRenderingPipeline_1.DefaultRenderingPipeline('default-rendering-pipeline', false, scene);
166
- /* DISABLED: causes problems with Internet Explorer
167
- defaultPipeline.imageProcessingEnabled = true;
168
- */
169
- if (sceneJson.scene.globals.aa) {
170
- defaultPipeline.fxaaEnabled = true; //implicitly does FxaaPostProcess()
171
- }
172
- // Set samples regardless of fxaa setting since we don't want to use fxaa but still increase the sample count
173
- defaultPipeline.samples = 8;
174
- if (sceneJson.scene.globals['camera-settings']) {
175
- if (sceneJson.scene.globals['camera-settings'].sharpen &&
176
- sceneJson.scene.globals['camera-settings'].sharpen.enabled) {
177
- defaultPipeline.sharpenEnabled = true; //implicitly does SharpenPostProcess()
178
- //defaultPipeline.sharpen.colorAmount = 1;
179
- //defaultPipeline.sharpen.edgeAmount = 0;
180
- }
181
- if (sceneJson.scene.globals['camera-settings'].bloom &&
182
- sceneJson.scene.globals['camera-settings'].bloom.enabled) {
183
- defaultPipeline.bloomEnabled = true;
184
- if (sceneJson.scene.globals['camera-settings'].bloom.size) {
185
- defaultPipeline.bloomScale = sceneJson.scene.globals['camera-settings'].bloom.size;
186
- }
187
- if (sceneJson.scene.globals['camera-settings'].bloom.threshold) {
188
- defaultPipeline.bloomThreshold = sceneJson.scene.globals['camera-settings'].bloom.threshold;
189
- }
190
- }
191
- if (sceneJson.scene.globals['camera-settings'].contrast) {
192
- scene.imageProcessingConfiguration.contrast = sceneJson.scene.globals['camera-settings'].contrast;
193
- }
194
- if (sceneJson.scene.globals['camera-settings'].exposure) {
195
- scene.imageProcessingConfiguration.exposure = sceneJson.scene.globals['camera-settings'].exposure;
196
- }
197
- if (sceneJson.scene.globals['camera-settings'].dof && sceneJson.scene.globals['camera-settings'].dof.enabled) {
198
- const module = yield Promise.resolve().then(() => __importStar(require(/* webpackChunkName: "lens-rendering" */ './lensRendering')));
199
- new module.LensRenderingPipeline('lens-rendering', sceneJson.scene.globals['camera-settings'].dof.settings, scene, 1.0, cameras);
200
- }
201
- }
202
- // TODO: make this dynamic
203
- /*
204
- const texture = new HDRCubeTexture("/assets/small_cave_1k.hdr", scene, 256);
205
- texture.gammaSpace = false;
206
- scene.environmentTexture = texture;
207
- // scene.environmentTexture.
208
-
209
- const skyboxMaterial = new StandardMaterial("skyBox", scene);
210
- skyboxMaterial.backFaceCulling = false;
211
- skyboxMaterial.reflectionTexture = texture;
212
- skyboxMaterial.reflectionTexture.coordinatesMode = Texture.SKYBOX_MODE;
213
- skyboxMaterial.disableLighting = false;
214
- // TODO: replace with BoxBuilder
215
- const skybox = MeshBuilder.CreateBox("skyBox", {size: 1000.0}, scene);
216
- skybox.isPickable = false; //never pick a skybox
217
- skybox.infiniteDistance = true;
218
- skybox.material = skyboxMaterial;
219
- */
220
- // TODO: shadows don't work with HemishpericLight
221
- return scene;
222
- });
223
- };
224
- exports.sceneSetup = sceneSetup;
1
+ "use strict";
2
+ var __createBinding = (this && this.__createBinding) || (Object.create ? (function(o, m, k, k2) {
3
+ if (k2 === undefined) k2 = k;
4
+ var desc = Object.getOwnPropertyDescriptor(m, k);
5
+ if (!desc || ("get" in desc ? !m.__esModule : desc.writable || desc.configurable)) {
6
+ desc = { enumerable: true, get: function() { return m[k]; } };
7
+ }
8
+ Object.defineProperty(o, k2, desc);
9
+ }) : (function(o, m, k, k2) {
10
+ if (k2 === undefined) k2 = k;
11
+ o[k2] = m[k];
12
+ }));
13
+ var __setModuleDefault = (this && this.__setModuleDefault) || (Object.create ? (function(o, v) {
14
+ Object.defineProperty(o, "default", { enumerable: true, value: v });
15
+ }) : function(o, v) {
16
+ o["default"] = v;
17
+ });
18
+ var __importStar = (this && this.__importStar) || function (mod) {
19
+ if (mod && mod.__esModule) return mod;
20
+ var result = {};
21
+ if (mod != null) for (var k in mod) if (k !== "default" && Object.prototype.hasOwnProperty.call(mod, k)) __createBinding(result, mod, k);
22
+ __setModuleDefault(result, mod);
23
+ return result;
24
+ };
25
+ var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) {
26
+ function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); }
27
+ return new (P || (P = Promise))(function (resolve, reject) {
28
+ function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }
29
+ function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } }
30
+ function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); }
31
+ step((generator = generator.apply(thisArg, _arguments || [])).next());
32
+ });
33
+ };
34
+ Object.defineProperty(exports, "__esModule", { value: true });
35
+ exports.defaultEnvHelperColor = exports.defaultSceneClearColor = exports.sceneSetup = void 0;
36
+ const parameter_1 = require("../classes/parameter");
37
+ require("@babylonjs/core/Helpers/sceneHelpers");
38
+ require("@babylonjs/core/Materials/Textures/Loaders/ddsTextureLoader");
39
+ const math_color_1 = require("@babylonjs/core/Maths/math.color");
40
+ const math_vector_1 = require("@babylonjs/core/Maths/math.vector");
41
+ const meshBuilder_1 = require("@babylonjs/core/Meshes/meshBuilder");
42
+ const defaultRenderingPipeline_1 = require("@babylonjs/core/PostProcesses/RenderPipeline/Pipelines/defaultRenderingPipeline");
43
+ const scene_1 = require("@babylonjs/core/scene");
44
+ const lodash_es_1 = require("lodash-es");
45
+ const defaultSceneClearColor = new math_color_1.Color4(0, 0, 0, 0);
46
+ exports.defaultSceneClearColor = defaultSceneClearColor;
47
+ const defaultEnvHelperColor = new math_color_1.Color4(1, 1, 1, 0);
48
+ exports.defaultEnvHelperColor = defaultEnvHelperColor;
49
+ /**
50
+ * @param scene
51
+ * @param name
52
+ * @param definition
53
+ */
54
+ const processGround = function (scene, name, definition) {
55
+ return __awaiter(this, void 0, void 0, function* () {
56
+ return new Promise(resolve => {
57
+ const _resolve = (ground) => {
58
+ if (definition.receiveShadows !== undefined) {
59
+ ground.receiveShadows = definition.receiveShadows;
60
+ }
61
+ resolve(ground);
62
+ };
63
+ switch (definition.type) {
64
+ case 'baked':
65
+ if (!definition.meshId) {
66
+ throw new Error(`A baked ground must define a "meshId".`);
67
+ }
68
+ _resolve(scene.getMeshByID(definition.meshId));
69
+ break;
70
+ case 'ground':
71
+ _resolve(meshBuilder_1.MeshBuilder.CreateGround(name, definition, scene));
72
+ break;
73
+ case 'heightmap':
74
+ if (!definition.url) {
75
+ throw new Error(`A heightmap ground must define an "url".`);
76
+ }
77
+ definition.onReady = (_ground) => {
78
+ _resolve(_ground);
79
+ };
80
+ meshBuilder_1.MeshBuilder.CreateGroundFromHeightMap(name, definition.url, definition, scene);
81
+ break;
82
+ default:
83
+ throw new Error(`Ground of type "${definition.type}" not implemented (yet).`);
84
+ }
85
+ });
86
+ });
87
+ };
88
+ /**
89
+ * @param scene
90
+ */
91
+ const defaultCamera = function (scene) {
92
+ return __awaiter(this, void 0, void 0, function* () {
93
+ return yield processCamera(scene, 'default_camera', {
94
+ type: 'arc',
95
+ active: true,
96
+ });
97
+ });
98
+ };
99
+ /**
100
+ * @param scene
101
+ * @param name
102
+ * @param cameraSetup
103
+ */
104
+ const processCamera = function (scene, name, cameraSetup) {
105
+ return __awaiter(this, void 0, void 0, function* () {
106
+ let camera;
107
+ let target = math_vector_1.Vector3.Zero();
108
+ if (cameraSetup.target) {
109
+ target = parameter_1.Parameter.parseVector(cameraSetup.target);
110
+ }
111
+ switch (cameraSetup.type) {
112
+ case 'arc': {
113
+ const arcCameraModule = yield Promise.resolve().then(() => __importStar(require(
114
+ /* webpackChunkName: "arc-rotate-camera" */ '@babylonjs/core/Cameras/arcRotateCamera')));
115
+ camera = new arcCameraModule.ArcRotateCamera(name, Math.PI / 4, Math.PI / 4, 2, target, scene);
116
+ camera.metadata = {
117
+ alpha: Math.PI / 4,
118
+ beta: Math.PI / 4,
119
+ radius: 2,
120
+ };
121
+ break;
122
+ }
123
+ }
124
+ if (cameraSetup.active) {
125
+ camera.attachControl(scene.getEngine().getRenderingCanvas(), true);
126
+ }
127
+ if (cameraSetup.fov) {
128
+ camera.fov = cameraSetup.fov;
129
+ }
130
+ camera.storeState();
131
+ return camera;
132
+ });
133
+ };
134
+ /**
135
+ * @param engine
136
+ * @param sceneJson
137
+ */
138
+ const sceneSetup = function (engine, sceneJson) {
139
+ return __awaiter(this, void 0, void 0, function* () {
140
+ const scene = new scene_1.Scene(engine);
141
+ scene.clearColor = defaultSceneClearColor;
142
+ // cameras
143
+ const cameras = [];
144
+ const cameraDefinitions = (0, lodash_es_1.get)(sceneJson.scene, 'cameras');
145
+ if (!(0, lodash_es_1.isEmpty)(cameraDefinitions)) {
146
+ for (const cameraName in cameraDefinitions) {
147
+ cameras.push(yield processCamera(scene, cameraName, cameraDefinitions[cameraName]));
148
+ }
149
+ }
150
+ else {
151
+ const camera = yield defaultCamera(scene);
152
+ cameras.push(camera);
153
+ }
154
+ // grounds
155
+ const groundDefinitions = (0, lodash_es_1.get)(sceneJson.scene, 'grounds', {});
156
+ if (!(0, lodash_es_1.isEmpty)(groundDefinitions)) {
157
+ for (const groundName in groundDefinitions) {
158
+ yield processGround(scene, groundName, groundDefinitions[groundName]);
159
+ }
160
+ }
161
+ // TODO: try to split this away from the default rendering pipeline to save module imports
162
+ // The "hdr" setting had negative effect on rendering in Safari. Everything looked a little "edgy". I'm not completely
163
+ // sure if disabling it comes with other negative side effects I don't see right now, so we should probably
164
+ // investigate this a little more in detail at some point.
165
+ const defaultPipeline = new defaultRenderingPipeline_1.DefaultRenderingPipeline('default-rendering-pipeline', false, scene);
166
+ /* DISABLED: causes problems with Internet Explorer
167
+ defaultPipeline.imageProcessingEnabled = true;
168
+ */
169
+ if (sceneJson.scene.globals.aa) {
170
+ defaultPipeline.fxaaEnabled = true; //implicitly does FxaaPostProcess()
171
+ }
172
+ // Set samples regardless of fxaa setting since we don't want to use fxaa but still increase the sample count
173
+ defaultPipeline.samples = 8;
174
+ if (sceneJson.scene.globals['camera-settings']) {
175
+ if (sceneJson.scene.globals['camera-settings'].sharpen &&
176
+ sceneJson.scene.globals['camera-settings'].sharpen.enabled) {
177
+ defaultPipeline.sharpenEnabled = true; //implicitly does SharpenPostProcess()
178
+ //defaultPipeline.sharpen.colorAmount = 1;
179
+ //defaultPipeline.sharpen.edgeAmount = 0;
180
+ }
181
+ if (sceneJson.scene.globals['camera-settings'].bloom &&
182
+ sceneJson.scene.globals['camera-settings'].bloom.enabled) {
183
+ defaultPipeline.bloomEnabled = true;
184
+ if (sceneJson.scene.globals['camera-settings'].bloom.size) {
185
+ defaultPipeline.bloomScale = sceneJson.scene.globals['camera-settings'].bloom.size;
186
+ }
187
+ if (sceneJson.scene.globals['camera-settings'].bloom.threshold) {
188
+ defaultPipeline.bloomThreshold = sceneJson.scene.globals['camera-settings'].bloom.threshold;
189
+ }
190
+ }
191
+ if (sceneJson.scene.globals['camera-settings'].contrast) {
192
+ scene.imageProcessingConfiguration.contrast = sceneJson.scene.globals['camera-settings'].contrast;
193
+ }
194
+ if (sceneJson.scene.globals['camera-settings'].exposure) {
195
+ scene.imageProcessingConfiguration.exposure = sceneJson.scene.globals['camera-settings'].exposure;
196
+ }
197
+ if (sceneJson.scene.globals['camera-settings'].dof && sceneJson.scene.globals['camera-settings'].dof.enabled) {
198
+ const module = yield Promise.resolve().then(() => __importStar(require(/* webpackChunkName: "lens-rendering" */ './lensRendering')));
199
+ new module.LensRenderingPipeline('lens-rendering', sceneJson.scene.globals['camera-settings'].dof.settings, scene, 1.0, cameras);
200
+ }
201
+ }
202
+ // TODO: make this dynamic
203
+ /*
204
+ const texture = new HDRCubeTexture("/assets/small_cave_1k.hdr", scene, 256);
205
+ texture.gammaSpace = false;
206
+ scene.environmentTexture = texture;
207
+ // scene.environmentTexture.
208
+
209
+ const skyboxMaterial = new StandardMaterial("skyBox", scene);
210
+ skyboxMaterial.backFaceCulling = false;
211
+ skyboxMaterial.reflectionTexture = texture;
212
+ skyboxMaterial.reflectionTexture.coordinatesMode = Texture.SKYBOX_MODE;
213
+ skyboxMaterial.disableLighting = false;
214
+ // TODO: replace with BoxBuilder
215
+ const skybox = MeshBuilder.CreateBox("skyBox", {size: 1000.0}, scene);
216
+ skybox.isPickable = false; //never pick a skybox
217
+ skybox.infiniteDistance = true;
218
+ skybox.material = skyboxMaterial;
219
+ */
220
+ // TODO: shadows don't work with HemishpericLight
221
+ return scene;
222
+ });
223
+ };
224
+ exports.sceneSetup = sceneSetup;
225
225
  //# sourceMappingURL=sceneSetup.js.map
@@ -1,30 +1,30 @@
1
- import { AnimationInterface } from '../classes/animationInterface';
2
- import { Scene as BabylonScene } from '@babylonjs/core/scene';
3
- export declare class AnimationManager {
4
- protected scene: BabylonScene;
5
- animations: AnimationInterface[];
6
- /**
7
- * Constructor.
8
- */
9
- protected constructor(scene: BabylonScene);
10
- /**
11
- * Creates an {@link AnimationManager} based on given Babylon.js scene.
12
- */
13
- static create(scene: BabylonScene): Promise<AnimationManager>;
14
- /**
15
- * @deprecated Use viewer.moveCameraTo().
16
- */
17
- resetCamera(animate?: boolean): void;
18
- /**
19
- * @deprecated Use viewer.moveCameraTo().
20
- */
21
- animateArcRotateCamera(targetAlpha: number, targetBeta: number, targetRadius: number): void;
22
- /**
23
- * Stops and kills all running animations.
24
- */
25
- killAllAnimations(): void;
26
- /**
27
- * @see {@link PlacementAnimation.play}
28
- */
29
- animateToPlacement(mutable: object, placement: PlacementDefinition | string, animation?: AnimationDefinition | string): Promise<AnimationInterface>;
30
- }
1
+ import { AnimationInterface } from '../classes/animationInterface';
2
+ import { Scene as BabylonScene } from '@babylonjs/core/scene';
3
+ export declare class AnimationManager {
4
+ protected scene: BabylonScene;
5
+ animations: AnimationInterface[];
6
+ /**
7
+ * Constructor.
8
+ */
9
+ protected constructor(scene: BabylonScene);
10
+ /**
11
+ * Creates an {@link AnimationManager} based on given Babylon.js scene.
12
+ */
13
+ static create(scene: BabylonScene): Promise<AnimationManager>;
14
+ /**
15
+ * @deprecated Use viewer.moveCameraTo().
16
+ */
17
+ resetCamera(animate?: boolean): void;
18
+ /**
19
+ * @deprecated Use viewer.moveCameraTo().
20
+ */
21
+ animateArcRotateCamera(targetAlpha: number, targetBeta: number, targetRadius: number): void;
22
+ /**
23
+ * Stops and kills all running animations.
24
+ */
25
+ killAllAnimations(): void;
26
+ /**
27
+ * @see {@link PlacementAnimation.play}
28
+ */
29
+ animateToPlacement(mutable: object, placement: PlacementDefinition | string, animation?: AnimationDefinition | string): Promise<AnimationInterface>;
30
+ }