@codexo/exojs 0.7.11 → 0.7.13

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (492) hide show
  1. package/CHANGELOG.md +442 -0
  2. package/dist/esm/animation/Tween.d.ts +60 -1
  3. package/dist/esm/animation/Tween.js +60 -1
  4. package/dist/esm/animation/Tween.js.map +1 -1
  5. package/dist/esm/animation/TweenManager.d.ts +10 -0
  6. package/dist/esm/animation/TweenManager.js +10 -0
  7. package/dist/esm/animation/TweenManager.js.map +1 -1
  8. package/dist/esm/animation/types.d.ts +15 -0
  9. package/dist/esm/animation/types.js +6 -0
  10. package/dist/esm/animation/types.js.map +1 -1
  11. package/dist/esm/audio/AbstractMedia.d.ts +11 -0
  12. package/dist/esm/audio/AbstractMedia.js +10 -0
  13. package/dist/esm/audio/AbstractMedia.js.map +1 -1
  14. package/dist/esm/audio/AudioAnalyser.d.ts +21 -0
  15. package/dist/esm/audio/AudioAnalyser.js +16 -0
  16. package/dist/esm/audio/AudioAnalyser.js.map +1 -1
  17. package/dist/esm/audio/AudioBus.d.ts +37 -0
  18. package/dist/esm/audio/AudioBus.js +36 -0
  19. package/dist/esm/audio/AudioBus.js.map +1 -1
  20. package/dist/esm/audio/AudioFilter.d.ts +7 -0
  21. package/dist/esm/audio/AudioFilter.js +6 -0
  22. package/dist/esm/audio/AudioFilter.js.map +1 -1
  23. package/dist/esm/audio/AudioListener.d.ts +19 -0
  24. package/dist/esm/audio/AudioListener.js +11 -0
  25. package/dist/esm/audio/AudioListener.js.map +1 -1
  26. package/dist/esm/audio/AudioManager.d.ts +37 -0
  27. package/dist/esm/audio/AudioManager.js +37 -0
  28. package/dist/esm/audio/AudioManager.js.map +1 -1
  29. package/dist/esm/audio/BeatDetector.d.ts +21 -0
  30. package/dist/esm/audio/BeatDetector.js +21 -0
  31. package/dist/esm/audio/BeatDetector.js.map +1 -1
  32. package/dist/esm/audio/Media.d.ts +11 -0
  33. package/dist/esm/audio/Music.d.ts +12 -0
  34. package/dist/esm/audio/Music.js +12 -0
  35. package/dist/esm/audio/Music.js.map +1 -1
  36. package/dist/esm/audio/Sound.d.ts +25 -0
  37. package/dist/esm/audio/Sound.js +18 -0
  38. package/dist/esm/audio/Sound.js.map +1 -1
  39. package/dist/esm/audio/audio-context.d.ts +48 -0
  40. package/dist/esm/audio/audio-context.js +48 -5
  41. package/dist/esm/audio/audio-context.js.map +1 -1
  42. package/dist/esm/audio/filters/ChorusFilter.d.ts +5 -0
  43. package/dist/esm/audio/filters/ChorusFilter.js +4 -0
  44. package/dist/esm/audio/filters/ChorusFilter.js.map +1 -1
  45. package/dist/esm/audio/filters/CompressorFilter.d.ts +12 -0
  46. package/dist/esm/audio/filters/CompressorFilter.js +11 -0
  47. package/dist/esm/audio/filters/CompressorFilter.js.map +1 -1
  48. package/dist/esm/audio/filters/DelayFilter.d.ts +11 -0
  49. package/dist/esm/audio/filters/DelayFilter.js +10 -0
  50. package/dist/esm/audio/filters/DelayFilter.js.map +1 -1
  51. package/dist/esm/audio/filters/DuckingFilter.d.ts +13 -0
  52. package/dist/esm/audio/filters/DuckingFilter.js +12 -0
  53. package/dist/esm/audio/filters/DuckingFilter.js.map +1 -1
  54. package/dist/esm/audio/filters/EqualizerFilter.d.ts +20 -0
  55. package/dist/esm/audio/filters/EqualizerFilter.js +40 -0
  56. package/dist/esm/audio/filters/EqualizerFilter.js.map +1 -1
  57. package/dist/esm/audio/filters/GranularFilter.d.ts +6 -0
  58. package/dist/esm/audio/filters/GranularFilter.js +6 -0
  59. package/dist/esm/audio/filters/GranularFilter.js.map +1 -1
  60. package/dist/esm/audio/filters/HighpassFilter.d.ts +10 -0
  61. package/dist/esm/audio/filters/HighpassFilter.js +9 -0
  62. package/dist/esm/audio/filters/HighpassFilter.js.map +1 -1
  63. package/dist/esm/audio/filters/LowpassFilter.d.ts +10 -0
  64. package/dist/esm/audio/filters/LowpassFilter.js +9 -0
  65. package/dist/esm/audio/filters/LowpassFilter.js.map +1 -1
  66. package/dist/esm/audio/filters/PitchShiftFilter.d.ts +2 -0
  67. package/dist/esm/audio/filters/PitchShiftFilter.js +2 -0
  68. package/dist/esm/audio/filters/PitchShiftFilter.js.map +1 -1
  69. package/dist/esm/audio/filters/ReverbFilter.d.ts +12 -0
  70. package/dist/esm/audio/filters/ReverbFilter.js +11 -0
  71. package/dist/esm/audio/filters/ReverbFilter.js.map +1 -1
  72. package/dist/esm/audio/filters/VocoderFilter.d.ts +11 -0
  73. package/dist/esm/audio/filters/VocoderFilter.js +11 -0
  74. package/dist/esm/audio/filters/VocoderFilter.js.map +1 -1
  75. package/dist/esm/audio/filters/WorkletFilter.d.ts +6 -1
  76. package/dist/esm/audio/filters/WorkletFilter.js +6 -1
  77. package/dist/esm/audio/filters/WorkletFilter.js.map +1 -1
  78. package/dist/esm/core/Application.d.ts +66 -1
  79. package/dist/esm/core/Application.js +68 -6
  80. package/dist/esm/core/Application.js.map +1 -1
  81. package/dist/esm/core/Bounds.d.ts +23 -0
  82. package/dist/esm/core/Bounds.js +23 -0
  83. package/dist/esm/core/Bounds.js.map +1 -1
  84. package/dist/esm/core/Clock.d.ts +21 -0
  85. package/dist/esm/core/Clock.js +21 -0
  86. package/dist/esm/core/Clock.js.map +1 -1
  87. package/dist/esm/core/Color.d.ts +35 -0
  88. package/dist/esm/core/Color.js +35 -0
  89. package/dist/esm/core/Color.js.map +1 -1
  90. package/dist/esm/core/Scene.d.ts +76 -0
  91. package/dist/esm/core/Scene.js +83 -0
  92. package/dist/esm/core/Scene.js.map +1 -1
  93. package/dist/esm/core/SceneManager.d.ts +62 -0
  94. package/dist/esm/core/SceneManager.js +51 -2
  95. package/dist/esm/core/SceneManager.js.map +1 -1
  96. package/dist/esm/core/SceneNode.d.ts +31 -0
  97. package/dist/esm/core/SceneNode.js +31 -0
  98. package/dist/esm/core/SceneNode.js.map +1 -1
  99. package/dist/esm/core/Signal.d.ts +44 -0
  100. package/dist/esm/core/Signal.js +39 -0
  101. package/dist/esm/core/Signal.js.map +1 -1
  102. package/dist/esm/core/Time.d.ts +21 -0
  103. package/dist/esm/core/Time.js +21 -0
  104. package/dist/esm/core/Time.js.map +1 -1
  105. package/dist/esm/core/Timer.d.ts +7 -0
  106. package/dist/esm/core/Timer.js +7 -0
  107. package/dist/esm/core/Timer.js.map +1 -1
  108. package/dist/esm/core/capabilities.d.ts +12 -0
  109. package/dist/esm/core/capabilities.js +12 -0
  110. package/dist/esm/core/capabilities.js.map +1 -1
  111. package/dist/esm/core/types.d.ts +37 -0
  112. package/dist/esm/core/utils.d.ts +48 -0
  113. package/dist/esm/core/utils.js +48 -0
  114. package/dist/esm/core/utils.js.map +1 -1
  115. package/dist/esm/debug/BoundingBoxesLayer.d.ts +8 -0
  116. package/dist/esm/debug/BoundingBoxesLayer.js +8 -0
  117. package/dist/esm/debug/BoundingBoxesLayer.js.map +1 -1
  118. package/dist/esm/debug/DebugLayer.d.ts +16 -3
  119. package/dist/esm/debug/DebugLayer.js +11 -3
  120. package/dist/esm/debug/DebugLayer.js.map +1 -1
  121. package/dist/esm/debug/DebugOverlay.d.ts +11 -0
  122. package/dist/esm/debug/DebugOverlay.js +8 -2
  123. package/dist/esm/debug/DebugOverlay.js.map +1 -1
  124. package/dist/esm/debug/HitTestLayer.d.ts +9 -0
  125. package/dist/esm/debug/HitTestLayer.js +9 -0
  126. package/dist/esm/debug/HitTestLayer.js.map +1 -1
  127. package/dist/esm/debug/PerformanceLayer.d.ts +17 -1
  128. package/dist/esm/debug/PerformanceLayer.js +18 -0
  129. package/dist/esm/debug/PerformanceLayer.js.map +1 -1
  130. package/dist/esm/debug/PointerStackLayer.d.ts +8 -0
  131. package/dist/esm/debug/PointerStackLayer.js +11 -3
  132. package/dist/esm/debug/PointerStackLayer.js.map +1 -1
  133. package/dist/esm/index.js +6 -5
  134. package/dist/esm/index.js.map +1 -1
  135. package/dist/esm/input/ArcadeStickGamepadMapping.d.ts +7 -0
  136. package/dist/esm/input/ArcadeStickGamepadMapping.js +25 -19
  137. package/dist/esm/input/ArcadeStickGamepadMapping.js.map +1 -1
  138. package/dist/esm/input/GameCubeGamepadMapping.d.ts +9 -0
  139. package/dist/esm/input/GameCubeGamepadMapping.js +9 -0
  140. package/dist/esm/input/GameCubeGamepadMapping.js.map +1 -1
  141. package/dist/esm/input/Gamepad.d.ts +181 -31
  142. package/dist/esm/input/Gamepad.js +307 -108
  143. package/dist/esm/input/Gamepad.js.map +1 -1
  144. package/dist/esm/input/GamepadAxis.d.ts +120 -0
  145. package/dist/esm/input/GamepadAxis.js +106 -0
  146. package/dist/esm/input/GamepadAxis.js.map +1 -0
  147. package/dist/esm/input/GamepadButton.d.ts +110 -0
  148. package/dist/esm/input/GamepadButton.js +99 -0
  149. package/dist/esm/input/GamepadButton.js.map +1 -0
  150. package/dist/esm/input/GamepadDefinitions.d.ts +64 -1
  151. package/dist/esm/input/GamepadDefinitions.js +44 -1
  152. package/dist/esm/input/GamepadDefinitions.js.map +1 -1
  153. package/dist/esm/input/GamepadMapping.d.ts +42 -8
  154. package/dist/esm/input/GamepadMapping.js +46 -5
  155. package/dist/esm/input/GamepadMapping.js.map +1 -1
  156. package/dist/esm/input/GamepadPromptLayouts.d.ts +35 -2
  157. package/dist/esm/input/GamepadPromptLayouts.js +43 -18
  158. package/dist/esm/input/GamepadPromptLayouts.js.map +1 -1
  159. package/dist/esm/input/GenericDualAnalogGamepadMapping.d.ts +13 -0
  160. package/dist/esm/input/GenericDualAnalogGamepadMapping.js +62 -43
  161. package/dist/esm/input/GenericDualAnalogGamepadMapping.js.map +1 -1
  162. package/dist/esm/input/GestureRecognizer.d.ts +11 -2
  163. package/dist/esm/input/GestureRecognizer.js +11 -2
  164. package/dist/esm/input/GestureRecognizer.js.map +1 -1
  165. package/dist/esm/input/InputBinding.d.ts +74 -0
  166. package/dist/esm/input/InputBinding.js +100 -0
  167. package/dist/esm/input/InputBinding.js.map +1 -0
  168. package/dist/esm/input/InputManager.d.ts +100 -21
  169. package/dist/esm/input/InputManager.js +248 -90
  170. package/dist/esm/input/InputManager.js.map +1 -1
  171. package/dist/esm/input/InteractionEvent.d.ts +13 -0
  172. package/dist/esm/input/InteractionEvent.js +8 -0
  173. package/dist/esm/input/InteractionEvent.js.map +1 -1
  174. package/dist/esm/input/InteractionManager.d.ts +34 -5
  175. package/dist/esm/input/InteractionManager.js +46 -17
  176. package/dist/esm/input/InteractionManager.js.map +1 -1
  177. package/dist/esm/input/JoyConLeftGamepadMapping.d.ts +17 -3
  178. package/dist/esm/input/JoyConLeftGamepadMapping.js +42 -3
  179. package/dist/esm/input/JoyConLeftGamepadMapping.js.map +1 -1
  180. package/dist/esm/input/JoyConRightGamepadMapping.d.ts +17 -3
  181. package/dist/esm/input/JoyConRightGamepadMapping.js +38 -3
  182. package/dist/esm/input/JoyConRightGamepadMapping.js.map +1 -1
  183. package/dist/esm/input/PlayStationGamepadMapping.d.ts +8 -0
  184. package/dist/esm/input/PlayStationGamepadMapping.js +8 -0
  185. package/dist/esm/input/PlayStationGamepadMapping.js.map +1 -1
  186. package/dist/esm/input/Pointer.d.ts +106 -71
  187. package/dist/esm/input/Pointer.js +93 -71
  188. package/dist/esm/input/Pointer.js.map +1 -1
  189. package/dist/esm/input/SteamControllerGamepadMapping.d.ts +8 -0
  190. package/dist/esm/input/SteamControllerGamepadMapping.js +8 -0
  191. package/dist/esm/input/SteamControllerGamepadMapping.js.map +1 -1
  192. package/dist/esm/input/SteamDeckGamepadMapping.d.ts +18 -0
  193. package/dist/esm/input/SteamDeckGamepadMapping.js +76 -0
  194. package/dist/esm/input/SteamDeckGamepadMapping.js.map +1 -0
  195. package/dist/esm/input/SwitchProGamepadMapping.d.ts +9 -0
  196. package/dist/esm/input/SwitchProGamepadMapping.js +9 -0
  197. package/dist/esm/input/SwitchProGamepadMapping.js.map +1 -1
  198. package/dist/esm/input/XboxGamepadMapping.d.ts +8 -0
  199. package/dist/esm/input/XboxGamepadMapping.js +8 -0
  200. package/dist/esm/input/XboxGamepadMapping.js.map +1 -1
  201. package/dist/esm/input/index.d.ts +7 -4
  202. package/dist/esm/input/types.d.ts +17 -73
  203. package/dist/esm/input/types.js +18 -77
  204. package/dist/esm/input/types.js.map +1 -1
  205. package/dist/esm/math/AbstractVector.d.ts +83 -0
  206. package/dist/esm/math/AbstractVector.js +83 -0
  207. package/dist/esm/math/AbstractVector.js.map +1 -1
  208. package/dist/esm/math/Circle.d.ts +32 -0
  209. package/dist/esm/math/Circle.js +34 -2
  210. package/dist/esm/math/Circle.js.map +1 -1
  211. package/dist/esm/math/CircleLike.d.ts +1 -0
  212. package/dist/esm/math/Collision.d.ts +39 -0
  213. package/dist/esm/math/Collision.js +5 -0
  214. package/dist/esm/math/Collision.js.map +1 -1
  215. package/dist/esm/math/Ellipse.d.ts +11 -0
  216. package/dist/esm/math/Ellipse.js +18 -2
  217. package/dist/esm/math/Ellipse.js.map +1 -1
  218. package/dist/esm/math/EllipseLike.d.ts +3 -0
  219. package/dist/esm/math/Flags.d.ts +31 -0
  220. package/dist/esm/math/Flags.js +31 -0
  221. package/dist/esm/math/Flags.js.map +1 -1
  222. package/dist/esm/math/Interval.d.ts +15 -0
  223. package/dist/esm/math/Interval.js +15 -0
  224. package/dist/esm/math/Interval.js.map +1 -1
  225. package/dist/esm/math/Line.d.ts +17 -1
  226. package/dist/esm/math/Line.js +17 -1
  227. package/dist/esm/math/Line.js.map +1 -1
  228. package/dist/esm/math/LineLike.d.ts +1 -0
  229. package/dist/esm/math/Matrix.d.ts +44 -3
  230. package/dist/esm/math/Matrix.js +44 -3
  231. package/dist/esm/math/Matrix.js.map +1 -1
  232. package/dist/esm/math/ObservableSize.d.ts +7 -0
  233. package/dist/esm/math/ObservableSize.js +7 -0
  234. package/dist/esm/math/ObservableSize.js.map +1 -1
  235. package/dist/esm/math/ObservableVector.d.ts +9 -0
  236. package/dist/esm/math/ObservableVector.js +9 -0
  237. package/dist/esm/math/ObservableVector.js.map +1 -1
  238. package/dist/esm/math/PointLike.d.ts +1 -0
  239. package/dist/esm/math/PolarVector.d.ts +15 -0
  240. package/dist/esm/math/PolarVector.js +16 -1
  241. package/dist/esm/math/PolarVector.js.map +1 -1
  242. package/dist/esm/math/Polygon.d.ts +20 -0
  243. package/dist/esm/math/Polygon.js +20 -0
  244. package/dist/esm/math/Polygon.js.map +1 -1
  245. package/dist/esm/math/PolygonLike.d.ts +4 -0
  246. package/dist/esm/math/Quadtree.d.ts +40 -3
  247. package/dist/esm/math/Quadtree.js +39 -3
  248. package/dist/esm/math/Quadtree.js.map +1 -1
  249. package/dist/esm/math/Random.d.ts +25 -0
  250. package/dist/esm/math/Random.js +25 -0
  251. package/dist/esm/math/Random.js.map +1 -1
  252. package/dist/esm/math/Rectangle.d.ts +15 -0
  253. package/dist/esm/math/Rectangle.js +17 -2
  254. package/dist/esm/math/Rectangle.js.map +1 -1
  255. package/dist/esm/math/RectangleLike.d.ts +1 -0
  256. package/dist/esm/math/Segment.d.ts +7 -0
  257. package/dist/esm/math/Segment.js +7 -0
  258. package/dist/esm/math/Segment.js.map +1 -1
  259. package/dist/esm/math/ShapeLike.d.ts +6 -0
  260. package/dist/esm/math/Size.d.ts +9 -0
  261. package/dist/esm/math/Size.js +9 -0
  262. package/dist/esm/math/Size.js.map +1 -1
  263. package/dist/esm/math/Vector.d.ts +16 -0
  264. package/dist/esm/math/Vector.js +16 -0
  265. package/dist/esm/math/Vector.js.map +1 -1
  266. package/dist/esm/math/collision-detection.d.ts +47 -1
  267. package/dist/esm/math/collision-detection.js +228 -17
  268. package/dist/esm/math/collision-detection.js.map +1 -1
  269. package/dist/esm/math/collision-primitives.d.ts +23 -0
  270. package/dist/esm/math/collision-primitives.js +23 -0
  271. package/dist/esm/math/collision-primitives.js.map +1 -1
  272. package/dist/esm/math/geometry.d.ts +42 -0
  273. package/dist/esm/math/geometry.js +37 -0
  274. package/dist/esm/math/geometry.js.map +1 -1
  275. package/dist/esm/math/utils.d.ts +41 -0
  276. package/dist/esm/math/utils.js +41 -0
  277. package/dist/esm/math/utils.js.map +1 -1
  278. package/dist/esm/particles/Particle.d.ts +37 -0
  279. package/dist/esm/particles/Particle.js +37 -0
  280. package/dist/esm/particles/Particle.js.map +1 -1
  281. package/dist/esm/particles/ParticleProperties.d.ts +15 -0
  282. package/dist/esm/particles/ParticleSystem.d.ts +69 -0
  283. package/dist/esm/particles/ParticleSystem.js +69 -0
  284. package/dist/esm/particles/ParticleSystem.js.map +1 -1
  285. package/dist/esm/particles/affectors/ColorAffector.d.ts +13 -0
  286. package/dist/esm/particles/affectors/ColorAffector.js +13 -0
  287. package/dist/esm/particles/affectors/ColorAffector.js.map +1 -1
  288. package/dist/esm/particles/affectors/ForceAffector.d.ts +11 -0
  289. package/dist/esm/particles/affectors/ForceAffector.js +11 -0
  290. package/dist/esm/particles/affectors/ForceAffector.js.map +1 -1
  291. package/dist/esm/particles/affectors/ParticleAffector.d.ts +13 -0
  292. package/dist/esm/particles/affectors/ScaleAffector.d.ts +10 -0
  293. package/dist/esm/particles/affectors/ScaleAffector.js +10 -0
  294. package/dist/esm/particles/affectors/ScaleAffector.js.map +1 -1
  295. package/dist/esm/particles/affectors/TorqueAffector.d.ts +11 -0
  296. package/dist/esm/particles/affectors/TorqueAffector.js +11 -0
  297. package/dist/esm/particles/affectors/TorqueAffector.js.map +1 -1
  298. package/dist/esm/particles/emitters/ParticleEmitter.d.ts +13 -0
  299. package/dist/esm/particles/emitters/ParticleOptions.d.ts +16 -0
  300. package/dist/esm/particles/emitters/ParticleOptions.js +16 -0
  301. package/dist/esm/particles/emitters/ParticleOptions.js.map +1 -1
  302. package/dist/esm/particles/emitters/UniversalEmitter.d.ts +23 -0
  303. package/dist/esm/particles/emitters/UniversalEmitter.js +23 -0
  304. package/dist/esm/particles/emitters/UniversalEmitter.js.map +1 -1
  305. package/dist/esm/rendering/CallbackRenderPass.d.ts +12 -0
  306. package/dist/esm/rendering/CallbackRenderPass.js +12 -0
  307. package/dist/esm/rendering/CallbackRenderPass.js.map +1 -1
  308. package/dist/esm/rendering/Container.d.ts +43 -0
  309. package/dist/esm/rendering/Container.js +43 -0
  310. package/dist/esm/rendering/Container.js.map +1 -1
  311. package/dist/esm/rendering/Drawable.d.ts +22 -0
  312. package/dist/esm/rendering/Drawable.js +22 -0
  313. package/dist/esm/rendering/Drawable.js.map +1 -1
  314. package/dist/esm/rendering/RenderBackend.d.ts +13 -0
  315. package/dist/esm/rendering/RenderBackendType.d.ts +4 -0
  316. package/dist/esm/rendering/RenderBackendType.js +4 -0
  317. package/dist/esm/rendering/RenderBackendType.js.map +1 -1
  318. package/dist/esm/rendering/RenderNode.d.ts +18 -0
  319. package/dist/esm/rendering/RenderNode.js +18 -0
  320. package/dist/esm/rendering/RenderNode.js.map +1 -1
  321. package/dist/esm/rendering/RenderPass.d.ts +8 -0
  322. package/dist/esm/rendering/RenderStats.d.ts +19 -0
  323. package/dist/esm/rendering/RenderStats.js +7 -0
  324. package/dist/esm/rendering/RenderStats.js.map +1 -1
  325. package/dist/esm/rendering/RenderTarget.d.ts +17 -0
  326. package/dist/esm/rendering/RenderTarget.js +17 -0
  327. package/dist/esm/rendering/RenderTarget.js.map +1 -1
  328. package/dist/esm/rendering/RenderTargetPass.d.ts +11 -0
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1
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@@ -1,8 +1,16 @@
1
1
  import { AudioFilter } from '../AudioFilter';
2
+ /** Construction options for {@link LowpassFilter}. */
2
3
  export interface LowpassFilterOptions {
3
4
  frequency?: number;
4
5
  resonance?: number;
5
6
  }
7
+ /**
8
+ * Low-pass filter backed by a `BiquadFilterNode` in `lowpass` mode.
9
+ * Attenuates frequencies above the cutoff and passes everything below it.
10
+ * Useful for muffling audio (e.g., sound heard through a wall), taming
11
+ * harsh high-frequency content, or creating underwater/telephone effects.
12
+ * The `resonance` (Q) parameter controls the sharpness of the roll-off peak.
13
+ */
6
14
  export declare class LowpassFilter extends AudioFilter {
7
15
  private _node;
8
16
  private _frequency;
@@ -10,8 +18,10 @@ export declare class LowpassFilter extends AudioFilter {
10
18
  constructor(options?: LowpassFilterOptions);
11
19
  get inputNode(): AudioNode;
12
20
  get outputNode(): AudioNode;
21
+ /** Cutoff frequency in Hz. Signals above this frequency are attenuated. Range 20..20000, default 1000. */
13
22
  get frequency(): number;
14
23
  set frequency(value: number);
24
+ /** Q (resonance) at the cutoff. Higher values create a sharper, resonant peak. Minimum 0.0001, default 1. */
15
25
  get resonance(): number;
16
26
  set resonance(value: number);
17
27
  destroy(): void;
@@ -1,6 +1,13 @@
1
1
  import { isAudioContextReady, getAudioContext, onAudioContextReady } from '../audio-context.js';
2
2
  import { AudioFilter } from '../AudioFilter.js';
3
3
 
4
+ /**
5
+ * Low-pass filter backed by a `BiquadFilterNode` in `lowpass` mode.
6
+ * Attenuates frequencies above the cutoff and passes everything below it.
7
+ * Useful for muffling audio (e.g., sound heard through a wall), taming
8
+ * harsh high-frequency content, or creating underwater/telephone effects.
9
+ * The `resonance` (Q) parameter controls the sharpness of the roll-off peak.
10
+ */
4
11
  class LowpassFilter extends AudioFilter {
5
12
  _node = null;
6
13
  _frequency;
@@ -26,6 +33,7 @@ class LowpassFilter extends AudioFilter {
26
33
  throw new Error('LowpassFilter not yet initialized.');
27
34
  return this._node;
28
35
  }
36
+ /** Cutoff frequency in Hz. Signals above this frequency are attenuated. Range 20..20000, default 1000. */
29
37
  get frequency() {
30
38
  return this._frequency;
31
39
  }
@@ -35,6 +43,7 @@ class LowpassFilter extends AudioFilter {
35
43
  this._node.frequency.setTargetAtTime(this._frequency, this._node.context.currentTime, 0.01);
36
44
  }
37
45
  }
46
+ /** Q (resonance) at the cutoff. Higher values create a sharper, resonant peak. Minimum 0.0001, default 1. */
38
47
  get resonance() {
39
48
  return this._resonance;
40
49
  }
@@ -1 +1 @@
1
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@@ -35,8 +35,10 @@ export declare class PitchShiftFilter extends WorkletFilter {
35
35
  protected get _workletSource(): string;
36
36
  protected get _workletOptions(): AudioWorkletNodeOptions;
37
37
  protected _onWorkletReady(): void;
38
+ /** Pitch ratio relative to the original. 1.0 = no change, 0.5 = one octave down, 2.0 = one octave up. Range 0.25..4.0, default 1.0. */
38
39
  get pitch(): number;
39
40
  set pitch(value: number);
41
+ /** Wet (pitch-shifted) mix level, 0..1. Default 1.0 (full wet). */
40
42
  get wet(): number;
41
43
  set wet(value: number);
42
44
  }
@@ -114,11 +114,13 @@ class PitchShiftFilter extends WorkletFilter {
114
114
  this._setAudioParam('pitch', this._pitch);
115
115
  this._setAudioParam('wet', this._wet);
116
116
  }
117
+ /** Pitch ratio relative to the original. 1.0 = no change, 0.5 = one octave down, 2.0 = one octave up. Range 0.25..4.0, default 1.0. */
117
118
  get pitch() { return this._pitch; }
118
119
  set pitch(value) {
119
120
  this._pitch = Math.max(0.25, Math.min(4.0, value));
120
121
  this._setAudioParam('pitch', this._pitch);
121
122
  }
123
+ /** Wet (pitch-shifted) mix level, 0..1. Default 1.0 (full wet). */
122
124
  get wet() { return this._wet; }
123
125
  set wet(value) {
124
126
  this._wet = Math.max(0, Math.min(1.0, value));
@@ -1 +1 @@
1
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1
+ {"version":3,"file":"PitchShiftFilter.js","sources":["../../../../../src/audio/filters/PitchShiftFilter.ts"],"sourcesContent":[null],"names":[],"mappings":";;AAEA,MAAM,uBAAuB,GAAG;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;CAsE/B;AAcD;;;;;;;;;;;;;;;AAeG;AACG,MAAO,gBAAiB,SAAQ,aAAa,CAAA;AACvC,IAAA,MAAM;AACN,IAAA,IAAI;AACK,IAAA,UAAU;AAE3B,IAAA,WAAA,CAAmB,UAAmC,EAAE,EAAA;AACpD,QAAA,KAAK,EAAE;QACP,IAAI,CAAC,MAAM,GAAO,IAAI,CAAC,GAAG,CAAC,IAAI,EAAE,IAAI,CAAC,GAAG,CAAC,GAAG,EAAE,OAAO,CAAC,KAAK,IAAI,GAAG,CAAC,CAAC;QACrE,IAAI,CAAC,IAAI,GAAS,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,IAAI,CAAC,GAAG,CAAC,GAAG,EAAE,OAAO,CAAC,GAAG,IAAI,GAAG,CAAC,CAAC;QAChE,IAAI,CAAC,UAAU,GAAG,OAAO,CAAC,SAAS,IAAI,IAAI;IAC/C;AAEA,IAAA,IAAc,YAAY,GAAA;AACtB,QAAA,OAAO,mBAAmB;IAC9B;AAEA,IAAA,IAAc,cAAc,GAAA;AACxB,QAAA,OAAO,uBAAuB;IAClC;AAEA,IAAA,IAAuB,eAAe,GAAA;QAClC,OAAO;AACH,YAAA,cAAc,EAAE,CAAC;AACjB,YAAA,eAAe,EAAE,CAAC;AAClB,YAAA,gBAAgB,EAAE,EAAE,SAAS,EAAE,IAAI,CAAC,UAAU,EAAE;SACnD;IACL;IAEmB,eAAe,GAAA;QAC9B,IAAI,CAAC,cAAc,CAAC,OAAO,EAAE,IAAI,CAAC,MAAM,CAAC;QACzC,IAAI,CAAC,cAAc,CAAC,KAAK,EAAE,IAAI,CAAC,IAAI,CAAC;IACzC;;IAGA,IAAW,KAAK,KAAa,OAAO,IAAI,CAAC,MAAM,CAAC,CAAC;IACjD,IAAW,KAAK,CAAC,KAAa,EAAA;AAC1B,QAAA,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,EAAE,IAAI,CAAC,GAAG,CAAC,GAAG,EAAE,KAAK,CAAC,CAAC;QAClD,IAAI,CAAC,cAAc,CAAC,OAAO,EAAE,IAAI,CAAC,MAAM,CAAC;IAC7C;;IAGA,IAAW,GAAG,KAAa,OAAO,IAAI,CAAC,IAAI,CAAC,CAAC;IAC7C,IAAW,GAAG,CAAC,KAAa,EAAA;AACxB,QAAA,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,IAAI,CAAC,GAAG,CAAC,GAAG,EAAE,KAAK,CAAC,CAAC;QAC7C,IAAI,CAAC,cAAc,CAAC,KAAK,EAAE,IAAI,CAAC,IAAI,CAAC;IACzC;AACH;;;;"}
@@ -1,9 +1,18 @@
1
1
  import { AudioFilter } from '../AudioFilter';
2
+ /** Construction options for {@link ReverbFilter}. */
2
3
  export interface ReverbFilterOptions {
3
4
  durationSeconds?: number;
4
5
  decay?: number;
5
6
  wet?: number;
6
7
  }
8
+ /**
9
+ * Convolution reverb using a procedurally-generated impulse response loaded
10
+ * into a `ConvolverNode`. The impulse response is a stereo noise burst whose
11
+ * amplitude decays exponentially, simulating room reflections. Adjusting
12
+ * `durationSeconds` or `decay` rebuilds the impulse response immediately, so
13
+ * avoid animating these properties at audio rate — use `wet` for real-time
14
+ * mix control instead.
15
+ */
7
16
  export declare class ReverbFilter extends AudioFilter {
8
17
  private _setup;
9
18
  private _duration;
@@ -12,10 +21,13 @@ export declare class ReverbFilter extends AudioFilter {
12
21
  constructor(options?: ReverbFilterOptions);
13
22
  get inputNode(): AudioNode;
14
23
  get outputNode(): AudioNode;
24
+ /** Length of the generated impulse response in seconds. Range 0.1..5, default 2. Changing this rebuilds the IR buffer. */
15
25
  get durationSeconds(): number;
16
26
  set durationSeconds(value: number);
27
+ /** Exponential decay rate of the impulse response. Higher values produce a tighter, drier reverb tail. Range 0.5..10, default 2. Changing this rebuilds the IR buffer. */
17
28
  get decay(): number;
18
29
  set decay(value: number);
30
+ /** Wet (reverberated) mix level, 0..1. The dry level is automatically `1 - wet`. Default 0.4. */
19
31
  get wet(): number;
20
32
  set wet(value: number);
21
33
  destroy(): void;
@@ -1,6 +1,14 @@
1
1
  import { isAudioContextReady, getAudioContext, onAudioContextReady } from '../audio-context.js';
2
2
  import { AudioFilter } from '../AudioFilter.js';
3
3
 
4
+ /**
5
+ * Convolution reverb using a procedurally-generated impulse response loaded
6
+ * into a `ConvolverNode`. The impulse response is a stereo noise burst whose
7
+ * amplitude decays exponentially, simulating room reflections. Adjusting
8
+ * `durationSeconds` or `decay` rebuilds the impulse response immediately, so
9
+ * avoid animating these properties at audio rate — use `wet` for real-time
10
+ * mix control instead.
11
+ */
4
12
  class ReverbFilter extends AudioFilter {
5
13
  _setup = null;
6
14
  _duration;
@@ -28,6 +36,7 @@ class ReverbFilter extends AudioFilter {
28
36
  throw new Error('ReverbFilter not yet initialized.');
29
37
  return this._setup.outputGain;
30
38
  }
39
+ /** Length of the generated impulse response in seconds. Range 0.1..5, default 2. Changing this rebuilds the IR buffer. */
31
40
  get durationSeconds() {
32
41
  return this._duration;
33
42
  }
@@ -37,6 +46,7 @@ class ReverbFilter extends AudioFilter {
37
46
  this._setup.convolver.buffer = this._generateImpulseResponse(this._setup.convolver.context);
38
47
  }
39
48
  }
49
+ /** Exponential decay rate of the impulse response. Higher values produce a tighter, drier reverb tail. Range 0.5..10, default 2. Changing this rebuilds the IR buffer. */
40
50
  get decay() {
41
51
  return this._decay;
42
52
  }
@@ -46,6 +56,7 @@ class ReverbFilter extends AudioFilter {
46
56
  this._setup.convolver.buffer = this._generateImpulseResponse(this._setup.convolver.context);
47
57
  }
48
58
  }
59
+ /** Wet (reverberated) mix level, 0..1. The dry level is automatically `1 - wet`. Default 0.4. */
49
60
  get wet() {
50
61
  return this._wet;
51
62
  }
@@ -1 +1 @@
1
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1
+ {"version":3,"file":"ReverbFilter.js","sources":["../../../../../src/audio/filters/ReverbFilter.ts"],"sourcesContent":[null],"names":[],"mappings":";;;AAkBA;;;;;;;AAOG;AACG,MAAO,YAAa,SAAQ,WAAW,CAAA;IACjC,MAAM,GAA6B,IAAI;AACvC,IAAA,SAAS;AACT,IAAA,MAAM;AACN,IAAA,IAAI;AAEZ,IAAA,WAAA,CAAmB,UAA+B,EAAE,EAAA;AAChD,QAAA,KAAK,EAAE;QACP,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC,GAAG,CAAC,GAAG,EAAE,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,OAAO,CAAC,eAAe,IAAI,CAAC,CAAC,CAAC;QACzE,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC,GAAG,CAAC,GAAG,EAAE,IAAI,CAAC,GAAG,CAAC,EAAE,EAAE,OAAO,CAAC,KAAK,IAAI,CAAC,CAAC,CAAC;QAC7D,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,OAAO,CAAC,GAAG,IAAI,GAAG,CAAC,CAAC;QACxD,IAAI,mBAAmB,EAAE,EAAE;AACvB,YAAA,IAAI,CAAC,WAAW,CAAC,eAAe,EAAE,CAAC;QACvC;aAAO;YACH,mBAAmB,CAAC,IAAI,CAAC,IAAI,CAAC,WAAW,EAAE,IAAI,CAAC;QACpD;IACJ;AAEA,IAAA,IAAW,SAAS,GAAA;QAChB,IAAI,CAAC,IAAI,CAAC,MAAM;AAAE,YAAA,MAAM,IAAI,KAAK,CAAC,mCAAmC,CAAC;AACtE,QAAA,OAAO,IAAI,CAAC,MAAM,CAAC,SAAS;IAChC;AAEA,IAAA,IAAW,UAAU,GAAA;QACjB,IAAI,CAAC,IAAI,CAAC,MAAM;AAAE,YAAA,MAAM,IAAI,KAAK,CAAC,mCAAmC,CAAC;AACtE,QAAA,OAAO,IAAI,CAAC,MAAM,CAAC,UAAU;IACjC;;AAGA,IAAA,IAAW,eAAe,GAAA;QACtB,OAAO,IAAI,CAAC,SAAS;IACzB;IAEA,IAAW,eAAe,CAAC,KAAa,EAAA;AACpC,QAAA,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC,GAAG,CAAC,GAAG,EAAE,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC;AAClD,QAAA,IAAI,IAAI,CAAC,MAAM,EAAE;AACb,YAAA,IAAI,CAAC,MAAM,CAAC,SAAS,CAAC,MAAM,GAAG,IAAI,CAAC,wBAAwB,CACxD,IAAI,CAAC,MAAM,CAAC,SAAS,CAAC,OAAuB,CAChD;QACL;IACJ;;AAGA,IAAA,IAAW,KAAK,GAAA;QACZ,OAAO,IAAI,CAAC,MAAM;IACtB;IAEA,IAAW,KAAK,CAAC,KAAa,EAAA;AAC1B,QAAA,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC,GAAG,CAAC,GAAG,EAAE,IAAI,CAAC,GAAG,CAAC,EAAE,EAAE,KAAK,CAAC,CAAC;AAChD,QAAA,IAAI,IAAI,CAAC,MAAM,EAAE;AACb,YAAA,IAAI,CAAC,MAAM,CAAC,SAAS,CAAC,MAAM,GAAG,IAAI,CAAC,wBAAwB,CACxD,IAAI,CAAC,MAAM,CAAC,SAAS,CAAC,OAAuB,CAChD;QACL;IACJ;;AAGA,IAAA,IAAW,GAAG,GAAA;QACV,OAAO,IAAI,CAAC,IAAI;IACpB;IAEA,IAAW,GAAG,CAAC,KAAa,EAAA;AACxB,QAAA,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC;AAC3C,QAAA,IAAI,IAAI,CAAC,MAAM,EAAE;YACb,MAAM,GAAG,GAAG,IAAI,CAAC,MAAM,CAAC,OAAO,CAAC,OAAO;AACvC,YAAA,IAAI,CAAC,MAAM,CAAC,OAAO,CAAC,IAAI,CAAC,eAAe,CAAC,IAAI,CAAC,IAAI,EAAE,GAAG,CAAC,WAAW,EAAE,IAAI,CAAC;YAC1E,IAAI,CAAC,MAAM,CAAC,OAAO,CAAC,IAAI,CAAC,eAAe,CAAC,CAAC,GAAG,IAAI,CAAC,IAAI,EAAE,GAAG,CAAC,WAAW,EAAE,IAAI,CAAC;QAClF;IACJ;IAEgB,OAAO,GAAA;AACnB,QAAA,mBAAmB,CAAC,cAAc,CAAC,IAAI,CAAC;AACxC,QAAA,IAAI,IAAI,CAAC,MAAM,EAAE;AACb,YAAA,IAAI,CAAC,MAAM,CAAC,SAAS,CAAC,UAAU,EAAE;AAClC,YAAA,IAAI,CAAC,MAAM,CAAC,SAAS,CAAC,UAAU,EAAE;AAClC,YAAA,IAAI,CAAC,MAAM,CAAC,OAAO,CAAC,UAAU,EAAE;AAChC,YAAA,IAAI,CAAC,MAAM,CAAC,OAAO,CAAC,UAAU,EAAE;AAChC,YAAA,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,UAAU,EAAE;AACnC,YAAA,IAAI,CAAC,MAAM,GAAG,IAAI;QACtB;IACJ;AAEQ,IAAA,wBAAwB,CAAC,GAAiB,EAAA;AAC9C,QAAA,MAAM,MAAM,GAAG,IAAI,CAAC,KAAK,CAAC,GAAG,CAAC,UAAU,GAAG,IAAI,CAAC,SAAS,CAAC;AAC1D,QAAA,MAAM,MAAM,GAAG,GAAG,CAAC,YAAY,CAAC,CAAC,EAAE,MAAM,EAAE,GAAG,CAAC,UAAU,CAAC;AAC1D,QAAA,KAAK,IAAI,OAAO,GAAG,CAAC,EAAE,OAAO,GAAG,CAAC,EAAE,OAAO,EAAE,EAAE;YAC1C,MAAM,IAAI,GAAG,MAAM,CAAC,cAAc,CAAC,OAAO,CAAC;AAC3C,YAAA,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,MAAM,EAAE,CAAC,EAAE,EAAE;AAC7B,gBAAA,MAAM,CAAC,GAAG,CAAC,GAAG,MAAM;AACpB,gBAAA,MAAM,WAAW,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,EAAE,IAAI,CAAC,MAAM,CAAC;AAChD,gBAAA,IAAI,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,MAAM,EAAE,GAAG,CAAC,GAAG,CAAC,IAAI,WAAW;YACnD;QACJ;AACA,QAAA,OAAO,MAAM;IACjB;AAEQ,IAAA,WAAW,CAAC,GAAiB,EAAA;AACjC,QAAA,MAAM,SAAS,GAAG,GAAG,CAAC,UAAU,EAAE;AAClC,QAAA,MAAM,UAAU,GAAG,GAAG,CAAC,UAAU,EAAE;AACnC,QAAA,MAAM,SAAS,GAAG,GAAG,CAAC,eAAe,EAAE;AACvC,QAAA,MAAM,OAAO,GAAG,GAAG,CAAC,UAAU,EAAE;AAChC,QAAA,MAAM,OAAO,GAAG,GAAG,CAAC,UAAU,EAAE;QAEhC,SAAS,CAAC,IAAI,CAAC,cAAc,CAAC,CAAC,EAAE,GAAG,CAAC,WAAW,CAAC;QACjD,UAAU,CAAC,IAAI,CAAC,cAAc,CAAC,CAAC,EAAE,GAAG,CAAC,WAAW,CAAC;AAClD,QAAA,OAAO,CAAC,IAAI,CAAC,cAAc,CAAC,CAAC,GAAG,IAAI,CAAC,IAAI,EAAE,GAAG,CAAC,WAAW,CAAC;AAC3D,QAAA,OAAO,CAAC,IAAI,CAAC,cAAc,CAAC,IAAI,CAAC,IAAI,EAAE,GAAG,CAAC,WAAW,CAAC;QAEvD,SAAS,CAAC,MAAM,GAAG,IAAI,CAAC,wBAAwB,CAAC,GAAG,CAAC;;AAGrD,QAAA,SAAS,CAAC,OAAO,CAAC,OAAO,CAAC;AAC1B,QAAA,OAAO,CAAC,OAAO,CAAC,UAAU,CAAC;;AAG3B,QAAA,SAAS,CAAC,OAAO,CAAC,SAAS,CAAC;AAC5B,QAAA,SAAS,CAAC,OAAO,CAAC,OAAO,CAAC;AAC1B,QAAA,OAAO,CAAC,OAAO,CAAC,UAAU,CAAC;AAE3B,QAAA,IAAI,CAAC,MAAM,GAAG,EAAE,SAAS,EAAE,UAAU,EAAE,SAAS,EAAE,OAAO,EAAE,OAAO,EAAE;IACxE;AACH;;;;"}
@@ -18,6 +18,15 @@ export interface VocoderFilterOptions {
18
18
  * Smaller = smoother / slower. Default 0.005. */
19
19
  envelopeSmoothing?: number;
20
20
  }
21
+ /**
22
+ * Phase-vocoder-style effect implemented as a {@link WorkletFilter}. Analyzes
23
+ * the spectral envelope of a `modulator` {@link AudioBus} across a bank of
24
+ * log-spaced bandpass filters and applies that envelope to the carrier signal
25
+ * (the main input). The result is the classic "robot voice" or talking-synth
26
+ * effect. Band count, frequency range, and Q are compile-time parameters set
27
+ * at construction; only `wet` and `envelopeSmoothing` are adjustable at
28
+ * runtime.
29
+ */
21
30
  export declare class VocoderFilter extends WorkletFilter {
22
31
  private readonly _modulator;
23
32
  private readonly _numBands;
@@ -31,8 +40,10 @@ export declare class VocoderFilter extends WorkletFilter {
31
40
  protected get _workletSource(): string;
32
41
  protected get _workletOptions(): AudioWorkletNodeOptions;
33
42
  protected _onWorkletReady(audioContext: AudioContext): void;
43
+ /** Wet (vocoded) mix level, 0..1. Default 1.0. */
34
44
  get wet(): number;
35
45
  set wet(value: number);
46
+ /** One-pole envelope follower coefficient. Smaller values produce slower, smoother envelope tracking. Range 0.0001..0.1, default 0.005. */
36
47
  get envelopeSmoothing(): number;
37
48
  set envelopeSmoothing(value: number);
38
49
  }
@@ -89,6 +89,15 @@ class VocoderProcessor extends AudioWorkletProcessor {
89
89
  }
90
90
  registerProcessor('exojs-vocoder', VocoderProcessor);
91
91
  `;
92
+ /**
93
+ * Phase-vocoder-style effect implemented as a {@link WorkletFilter}. Analyzes
94
+ * the spectral envelope of a `modulator` {@link AudioBus} across a bank of
95
+ * log-spaced bandpass filters and applies that envelope to the carrier signal
96
+ * (the main input). The result is the classic "robot voice" or talking-synth
97
+ * effect. Band count, frequency range, and Q are compile-time parameters set
98
+ * at construction; only `wet` and `envelopeSmoothing` are adjustable at
99
+ * runtime.
100
+ */
92
101
  class VocoderFilter extends WorkletFilter {
93
102
  // Declared nullable because super() may trigger _onWorkletReady before the
94
103
  // subclass constructor body runs (if construction is aborted by a throw).
@@ -147,11 +156,13 @@ class VocoderFilter extends WorkletFilter {
147
156
  });
148
157
  }
149
158
  }
159
+ /** Wet (vocoded) mix level, 0..1. Default 1.0. */
150
160
  get wet() { return this._wet; }
151
161
  set wet(value) {
152
162
  this._wet = Math.max(0, Math.min(1, value));
153
163
  this._setAudioParam('wet', this._wet);
154
164
  }
165
+ /** One-pole envelope follower coefficient. Smaller values produce slower, smoother envelope tracking. Range 0.0001..0.1, default 0.005. */
155
166
  get envelopeSmoothing() { return this._envelopeSmoothing; }
156
167
  set envelopeSmoothing(value) {
157
168
  this._envelopeSmoothing = Math.max(0.0001, Math.min(0.1, value));
@@ -1 +1 @@
1
- {"version":3,"file":"VocoderFilter.js","sources":["../../../../../src/audio/filters/VocoderFilter.ts"],"sourcesContent":[null],"names":[],"mappings":";;AAGA,MAAM,oBAAoB,GAAG;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;CAwF5B;AAqBK,MAAO,aAAc,SAAQ,aAAa,CAAA;;;IAG3B,UAAU,GAAoB,IAAI;AAClC,IAAA,SAAS;AACT,IAAA,MAAM;AACN,IAAA,MAAM;AACN,IAAA,MAAM;AACf,IAAA,IAAI;AACJ,IAAA,kBAAkB;AAE1B,IAAA,WAAA,CAAmB,OAA6B,EAAA;AAC5C,QAAA,KAAK,EAAE;AACP,QAAA,IAAI,CAAC,OAAO,CAAC,SAAS,EAAE;AACpB,YAAA,MAAM,IAAI,KAAK,CAAC,8CAA8C,CAAC;QACnE;AACA,QAAA,IAAI,CAAC,UAAU,GAAG,OAAO,CAAC,SAAS;QACnC,IAAI,CAAC,SAAS,GAAG,OAAO,CAAC,QAAQ,IAAI,EAAE;QACvC,IAAI,CAAC,MAAM,GAAG,OAAO,CAAC,KAAK,IAAI,EAAE;QACjC,IAAI,CAAC,MAAM,GAAG,OAAO,CAAC,KAAK,IAAI,IAAI;QACnC,IAAI,CAAC,MAAM,GAAG,OAAO,CAAC,KAAK,IAAI,CAAC;QAChC,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,OAAO,CAAC,GAAG,IAAI,GAAG,CAAC,CAAC;QACxD,IAAI,CAAC,kBAAkB,GAAG,IAAI,CAAC,GAAG,CAAC,MAAM,EAAE,IAAI,CAAC,GAAG,CAAC,GAAG,EAAE,OAAO,CAAC,iBAAiB,IAAI,KAAK,CAAC,CAAC;IACjG;AAEA,IAAA,IAAc,YAAY,GAAA,EAAa,OAAO,eAAe,CAAC,CAAC;AAC/D,IAAA,IAAc,cAAc,GAAA,EAAa,OAAO,oBAAoB,CAAC,CAAC;AACtE,IAAA,IAAuB,eAAe,GAAA;QAClC,OAAO;AACH,YAAA,cAAc,EAAE,CAAC;AACjB,YAAA,eAAe,EAAE,CAAC;AAClB,YAAA,gBAAgB,EAAE;gBACd,QAAQ,EAAE,IAAI,CAAC,SAAS;gBACxB,KAAK,EAAE,IAAI,CAAC,MAAM;gBAClB,KAAK,EAAE,IAAI,CAAC,MAAM;gBAClB,KAAK,EAAE,IAAI,CAAC,MAAM;AACrB,aAAA;SACJ;IACL;AAEmB,IAAA,eAAe,CAAC,YAA0B,EAAA;;QAEzD,IAAI,CAAC,IAAI,CAAC,UAAU;YAAE;QAEtB,IAAI,CAAC,cAAc,CAAC,KAAK,EAAE,IAAI,CAAC,IAAI,CAAC;QACrC,IAAI,CAAC,cAAc,CAAC,mBAAmB,EAAE,IAAI,CAAC,kBAAkB,CAAC;;AAGjE,QAAA,MAAM,SAAS,GAAG,IAAI,CAAC,UAAU;AACjC,QAAA,MAAM,SAAS,GAAG,SAAS,CAAC,cAAc,EAAE;AAC5C,QAAA,IAAI,SAAS,IAAI,IAAI,CAAC,YAAY,EAAE;YAChC,SAAS,CAAC,OAAO,CAAC,IAAI,CAAC,YAAY,EAAE,CAAC,EAAE,CAAC,CAAC;QAC9C;aAAO;AACH,YAAA,SAAS,CAAC,SAAS,CAAC,MAAK;AACrB,gBAAA,MAAM,IAAI,GAAG,SAAS,CAAC,cAAc,EAAE;AACvC,gBAAA,IAAI,IAAI,IAAI,IAAI,CAAC,YAAY,EAAE;oBAC3B,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,YAAY,EAAE,CAAC,EAAE,CAAC,CAAC;gBACzC;AACJ,YAAA,CAAC,CAAC;QACN;IACJ;IAEA,IAAW,GAAG,KAAa,OAAO,IAAI,CAAC,IAAI,CAAC,CAAC;IAC7C,IAAW,GAAG,CAAC,KAAa,EAAA;AACxB,QAAA,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC;QAC3C,IAAI,CAAC,cAAc,CAAC,KAAK,EAAE,IAAI,CAAC,IAAI,CAAC;IACzC;IAEA,IAAW,iBAAiB,KAAa,OAAO,IAAI,CAAC,kBAAkB,CAAC,CAAC;IACzE,IAAW,iBAAiB,CAAC,KAAa,EAAA;AACtC,QAAA,IAAI,CAAC,kBAAkB,GAAG,IAAI,CAAC,GAAG,CAAC,MAAM,EAAE,IAAI,CAAC,GAAG,CAAC,GAAG,EAAE,KAAK,CAAC,CAAC;QAChE,IAAI,CAAC,cAAc,CAAC,mBAAmB,EAAE,IAAI,CAAC,kBAAkB,CAAC;IACrE;AACH;;;;"}
1
+ {"version":3,"file":"VocoderFilter.js","sources":["../../../../../src/audio/filters/VocoderFilter.ts"],"sourcesContent":[null],"names":[],"mappings":";;AAGA,MAAM,oBAAoB,GAAG;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;CAwF5B;AAqBD;;;;;;;;AAQG;AACG,MAAO,aAAc,SAAQ,aAAa,CAAA;;;IAG3B,UAAU,GAAoB,IAAI;AAClC,IAAA,SAAS;AACT,IAAA,MAAM;AACN,IAAA,MAAM;AACN,IAAA,MAAM;AACf,IAAA,IAAI;AACJ,IAAA,kBAAkB;AAE1B,IAAA,WAAA,CAAmB,OAA6B,EAAA;AAC5C,QAAA,KAAK,EAAE;AACP,QAAA,IAAI,CAAC,OAAO,CAAC,SAAS,EAAE;AACpB,YAAA,MAAM,IAAI,KAAK,CAAC,8CAA8C,CAAC;QACnE;AACA,QAAA,IAAI,CAAC,UAAU,GAAG,OAAO,CAAC,SAAS;QACnC,IAAI,CAAC,SAAS,GAAG,OAAO,CAAC,QAAQ,IAAI,EAAE;QACvC,IAAI,CAAC,MAAM,GAAG,OAAO,CAAC,KAAK,IAAI,EAAE;QACjC,IAAI,CAAC,MAAM,GAAG,OAAO,CAAC,KAAK,IAAI,IAAI;QACnC,IAAI,CAAC,MAAM,GAAG,OAAO,CAAC,KAAK,IAAI,CAAC;QAChC,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,OAAO,CAAC,GAAG,IAAI,GAAG,CAAC,CAAC;QACxD,IAAI,CAAC,kBAAkB,GAAG,IAAI,CAAC,GAAG,CAAC,MAAM,EAAE,IAAI,CAAC,GAAG,CAAC,GAAG,EAAE,OAAO,CAAC,iBAAiB,IAAI,KAAK,CAAC,CAAC;IACjG;AAEA,IAAA,IAAc,YAAY,GAAA,EAAa,OAAO,eAAe,CAAC,CAAC;AAC/D,IAAA,IAAc,cAAc,GAAA,EAAa,OAAO,oBAAoB,CAAC,CAAC;AACtE,IAAA,IAAuB,eAAe,GAAA;QAClC,OAAO;AACH,YAAA,cAAc,EAAE,CAAC;AACjB,YAAA,eAAe,EAAE,CAAC;AAClB,YAAA,gBAAgB,EAAE;gBACd,QAAQ,EAAE,IAAI,CAAC,SAAS;gBACxB,KAAK,EAAE,IAAI,CAAC,MAAM;gBAClB,KAAK,EAAE,IAAI,CAAC,MAAM;gBAClB,KAAK,EAAE,IAAI,CAAC,MAAM;AACrB,aAAA;SACJ;IACL;AAEmB,IAAA,eAAe,CAAC,YAA0B,EAAA;;QAEzD,IAAI,CAAC,IAAI,CAAC,UAAU;YAAE;QAEtB,IAAI,CAAC,cAAc,CAAC,KAAK,EAAE,IAAI,CAAC,IAAI,CAAC;QACrC,IAAI,CAAC,cAAc,CAAC,mBAAmB,EAAE,IAAI,CAAC,kBAAkB,CAAC;;AAGjE,QAAA,MAAM,SAAS,GAAG,IAAI,CAAC,UAAU;AACjC,QAAA,MAAM,SAAS,GAAG,SAAS,CAAC,cAAc,EAAE;AAC5C,QAAA,IAAI,SAAS,IAAI,IAAI,CAAC,YAAY,EAAE;YAChC,SAAS,CAAC,OAAO,CAAC,IAAI,CAAC,YAAY,EAAE,CAAC,EAAE,CAAC,CAAC;QAC9C;aAAO;AACH,YAAA,SAAS,CAAC,SAAS,CAAC,MAAK;AACrB,gBAAA,MAAM,IAAI,GAAG,SAAS,CAAC,cAAc,EAAE;AACvC,gBAAA,IAAI,IAAI,IAAI,IAAI,CAAC,YAAY,EAAE;oBAC3B,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,YAAY,EAAE,CAAC,EAAE,CAAC,CAAC;gBACzC;AACJ,YAAA,CAAC,CAAC;QACN;IACJ;;IAGA,IAAW,GAAG,KAAa,OAAO,IAAI,CAAC,IAAI,CAAC,CAAC;IAC7C,IAAW,GAAG,CAAC,KAAa,EAAA;AACxB,QAAA,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC;QAC3C,IAAI,CAAC,cAAc,CAAC,KAAK,EAAE,IAAI,CAAC,IAAI,CAAC;IACzC;;IAGA,IAAW,iBAAiB,KAAa,OAAO,IAAI,CAAC,kBAAkB,CAAC,CAAC;IACzE,IAAW,iBAAiB,CAAC,KAAa,EAAA;AACtC,QAAA,IAAI,CAAC,kBAAkB,GAAG,IAAI,CAAC,GAAG,CAAC,MAAM,EAAE,IAAI,CAAC,GAAG,CAAC,GAAG,EAAE,KAAK,CAAC,CAAC;QAChE,IAAI,CAAC,cAAc,CAAC,mBAAmB,EAAE,IAAI,CAAC,kBAAkB,CAAC;IACrE;AACH;;;;"}
@@ -33,6 +33,7 @@ export declare abstract class WorkletFilter extends AudioFilter {
33
33
  * that depend on the worklet node.
34
34
  */
35
35
  get ready(): Promise<void>;
36
+ /** Disconnects all nodes, cancels any pending worklet load, and releases resources. */
36
37
  destroy(): void;
37
38
  /**
38
39
  * Subclass hook — called once when the worklet has loaded and the
@@ -40,7 +41,11 @@ export declare abstract class WorkletFilter extends AudioFilter {
40
41
  * wiring (e.g., connecting a sidechain input).
41
42
  */
42
43
  protected _onWorkletReady?(audioContext: AudioContext): void;
43
- /** Helper for subclasses: ramp an AudioParam smoothly. */
44
+ /**
45
+ * Ramps an `AudioParam` on the underlying `AudioWorkletNode` to `value`
46
+ * using a short exponential ramp. No-ops if the worklet is not yet loaded.
47
+ * @internal
48
+ */
44
49
  protected _setAudioParam(name: string, value: number): void;
45
50
  private _setup;
46
51
  }
@@ -54,6 +54,7 @@ class WorkletFilter extends AudioFilter {
54
54
  get ready() {
55
55
  return this._ready ?? Promise.resolve();
56
56
  }
57
+ /** Disconnects all nodes, cancels any pending worklet load, and releases resources. */
57
58
  destroy() {
58
59
  onAudioContextReady.clearByContext(this);
59
60
  this._workletNode?.disconnect();
@@ -64,7 +65,11 @@ class WorkletFilter extends AudioFilter {
64
65
  this._outputGain = null;
65
66
  this._ready = null;
66
67
  }
67
- /** Helper for subclasses: ramp an AudioParam smoothly. */
68
+ /**
69
+ * Ramps an `AudioParam` on the underlying `AudioWorkletNode` to `value`
70
+ * using a short exponential ramp. No-ops if the worklet is not yet loaded.
71
+ * @internal
72
+ */
68
73
  _setAudioParam(name, value) {
69
74
  if (!this._workletNode)
70
75
  return;
@@ -1 +1 @@
1
- {"version":3,"file":"WorkletFilter.js","sources":["../../../../../src/audio/filters/WorkletFilter.ts"],"sourcesContent":[null],"names":[],"mappings":";;;;AAIA;;;;;;;;;;;;;AAaG;AACG,MAAgB,aAAc,SAAQ,WAAW,CAAA;IACzC,UAAU,GAAoB,IAAI;IAClC,WAAW,GAAoB,IAAI;IACnC,YAAY,GAA4B,IAAI;IAC5C,MAAM,GAAyB,IAAI;;AAO7C,IAAA,IAAc,eAAe,GAAA;QACzB,OAAO,EAAE,cAAc,EAAE,CAAC,EAAE,eAAe,EAAE,CAAC,EAAE;IACpD;AAEA,IAAA,WAAA,GAAA;AACI,QAAA,KAAK,EAAE;QACP,IAAI,mBAAmB,EAAE,EAAE;AACvB,YAAA,IAAI,CAAC,MAAM,CAAC,eAAe,EAAE,CAAC;QAClC;aAAO;YACH,mBAAmB,CAAC,IAAI,CAAC,IAAI,CAAC,MAAM,EAAE,IAAI,CAAC;QAC/C;IACJ;AAEA,IAAA,IAAW,SAAS,GAAA;AAChB,QAAA,IAAI,CAAC,IAAI,CAAC,UAAU,EAAE;YAClB,MAAM,IAAI,KAAK,CAAC,CAAA,EAAG,IAAI,CAAC,WAAW,CAAC,IAAI,CAAA,oDAAA,CAAsD,CAAC;QACnG;QACA,OAAO,IAAI,CAAC,UAAU;IAC1B;AAEA,IAAA,IAAW,UAAU,GAAA;AACjB,QAAA,IAAI,CAAC,IAAI,CAAC,WAAW,EAAE;YACnB,MAAM,IAAI,KAAK,CAAC,CAAA,EAAG,IAAI,CAAC,WAAW,CAAC,IAAI,CAAA,qDAAA,CAAuD,CAAC;QACpG;QACA,OAAO,IAAI,CAAC,WAAW;IAC3B;AAEA;;;;AAIG;AACH,IAAA,IAAoB,KAAK,GAAA;QACrB,OAAO,IAAI,CAAC,MAAM,IAAI,OAAO,CAAC,OAAO,EAAE;IAC3C;IAEgB,OAAO,GAAA;AACnB,QAAA,mBAAmB,CAAC,cAAc,CAAC,IAAI,CAAC;AACxC,QAAA,IAAI,CAAC,YAAY,EAAE,UAAU,EAAE;AAC/B,QAAA,IAAI,CAAC,UAAU,EAAE,UAAU,EAAE;AAC7B,QAAA,IAAI,CAAC,WAAW,EAAE,UAAU,EAAE;AAC9B,QAAA,IAAI,CAAC,YAAY,GAAG,IAAI;AACxB,QAAA,IAAI,CAAC,UAAU,GAAG,IAAI;AACtB,QAAA,IAAI,CAAC,WAAW,GAAG,IAAI;AACvB,QAAA,IAAI,CAAC,MAAM,GAAG,IAAI;IACtB;;IAUU,cAAc,CAAC,IAAY,EAAE,KAAa,EAAA;QAChD,IAAI,CAAC,IAAI,CAAC,YAAY;YAAE;AACxB,QAAA,MAAM,KAAK,GAAG,IAAI,CAAC,YAAY,CAAC,UAAU,CAAC,GAAG,CAAC,IAAI,CAAC;QACpD,IAAI,KAAK,EAAE;AACP,YAAA,KAAK,CAAC,eAAe,CAAC,KAAK,EAAE,IAAI,CAAC,YAAY,CAAC,OAAO,CAAC,WAAW,EAAE,IAAI,CAAC;QAC7E;IACJ;AAEQ,IAAA,MAAM,CAAC,YAA0B,EAAA;;AAErC,QAAA,MAAM,SAAS,GAAG,YAAY,CAAC,UAAU,EAAE;AAC3C,QAAA,MAAM,UAAU,GAAG,YAAY,CAAC,UAAU,EAAE;;AAE5C,QAAA,SAAS,CAAC,OAAO,CAAC,UAAU,CAAC;AAE7B,QAAA,IAAI,CAAC,UAAU,GAAG,SAAS;AAC3B,QAAA,IAAI,CAAC,WAAW,GAAG,UAAU;;AAG7B,QAAA,IAAI,CAAC,MAAM,GAAG,wBAAwB,CAAC,YAAY,EAAE,IAAI,CAAC,YAAY,EAAE,IAAI,CAAC,cAAc;aACtF,IAAI,CAAC,MAAK;YACP,IAAI,CAAC,IAAI,CAAC,UAAU,IAAI,CAAC,IAAI,CAAC,WAAW;AAAE,gBAAA,OAAO;AAElD,YAAA,MAAM,IAAI,GAAG,IAAI,gBAAgB,CAAC,YAAY,EAAE,IAAI,CAAC,YAAY,EAAE,IAAI,CAAC,eAAe,CAAC;AACxF,YAAA,IAAI,CAAC,YAAY,GAAG,IAAI;;AAGxB,YAAA,IAAI,CAAC,UAAU,CAAC,UAAU,EAAE;AAC5B,YAAA,IAAI,CAAC,UAAU,CAAC,OAAO,CAAC,IAAI,CAAC;AAC7B,YAAA,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,WAAW,CAAC;AAE9B,YAAA,IAAI,CAAC,eAAe,GAAG,YAAY,CAAC;AACxC,QAAA,CAAC,CAAC;IACV;AACH;;;;"}
1
+ {"version":3,"file":"WorkletFilter.js","sources":["../../../../../src/audio/filters/WorkletFilter.ts"],"sourcesContent":[null],"names":[],"mappings":";;;;AAIA;;;;;;;;;;;;;AAaG;AACG,MAAgB,aAAc,SAAQ,WAAW,CAAA;IACzC,UAAU,GAAoB,IAAI;IAClC,WAAW,GAAoB,IAAI;IACnC,YAAY,GAA4B,IAAI;IAC5C,MAAM,GAAyB,IAAI;;AAO7C,IAAA,IAAc,eAAe,GAAA;QACzB,OAAO,EAAE,cAAc,EAAE,CAAC,EAAE,eAAe,EAAE,CAAC,EAAE;IACpD;AAEA,IAAA,WAAA,GAAA;AACI,QAAA,KAAK,EAAE;QACP,IAAI,mBAAmB,EAAE,EAAE;AACvB,YAAA,IAAI,CAAC,MAAM,CAAC,eAAe,EAAE,CAAC;QAClC;aAAO;YACH,mBAAmB,CAAC,IAAI,CAAC,IAAI,CAAC,MAAM,EAAE,IAAI,CAAC;QAC/C;IACJ;AAEA,IAAA,IAAW,SAAS,GAAA;AAChB,QAAA,IAAI,CAAC,IAAI,CAAC,UAAU,EAAE;YAClB,MAAM,IAAI,KAAK,CAAC,CAAA,EAAG,IAAI,CAAC,WAAW,CAAC,IAAI,CAAA,oDAAA,CAAsD,CAAC;QACnG;QACA,OAAO,IAAI,CAAC,UAAU;IAC1B;AAEA,IAAA,IAAW,UAAU,GAAA;AACjB,QAAA,IAAI,CAAC,IAAI,CAAC,WAAW,EAAE;YACnB,MAAM,IAAI,KAAK,CAAC,CAAA,EAAG,IAAI,CAAC,WAAW,CAAC,IAAI,CAAA,qDAAA,CAAuD,CAAC;QACpG;QACA,OAAO,IAAI,CAAC,WAAW;IAC3B;AAEA;;;;AAIG;AACH,IAAA,IAAoB,KAAK,GAAA;QACrB,OAAO,IAAI,CAAC,MAAM,IAAI,OAAO,CAAC,OAAO,EAAE;IAC3C;;IAGgB,OAAO,GAAA;AACnB,QAAA,mBAAmB,CAAC,cAAc,CAAC,IAAI,CAAC;AACxC,QAAA,IAAI,CAAC,YAAY,EAAE,UAAU,EAAE;AAC/B,QAAA,IAAI,CAAC,UAAU,EAAE,UAAU,EAAE;AAC7B,QAAA,IAAI,CAAC,WAAW,EAAE,UAAU,EAAE;AAC9B,QAAA,IAAI,CAAC,YAAY,GAAG,IAAI;AACxB,QAAA,IAAI,CAAC,UAAU,GAAG,IAAI;AACtB,QAAA,IAAI,CAAC,WAAW,GAAG,IAAI;AACvB,QAAA,IAAI,CAAC,MAAM,GAAG,IAAI;IACtB;AASA;;;;AAIG;IACO,cAAc,CAAC,IAAY,EAAE,KAAa,EAAA;QAChD,IAAI,CAAC,IAAI,CAAC,YAAY;YAAE;AACxB,QAAA,MAAM,KAAK,GAAG,IAAI,CAAC,YAAY,CAAC,UAAU,CAAC,GAAG,CAAC,IAAI,CAAC;QACpD,IAAI,KAAK,EAAE;AACP,YAAA,KAAK,CAAC,eAAe,CAAC,KAAK,EAAE,IAAI,CAAC,YAAY,CAAC,OAAO,CAAC,WAAW,EAAE,IAAI,CAAC;QAC7E;IACJ;AAEQ,IAAA,MAAM,CAAC,YAA0B,EAAA;;AAErC,QAAA,MAAM,SAAS,GAAG,YAAY,CAAC,UAAU,EAAE;AAC3C,QAAA,MAAM,UAAU,GAAG,YAAY,CAAC,UAAU,EAAE;;AAE5C,QAAA,SAAS,CAAC,OAAO,CAAC,UAAU,CAAC;AAE7B,QAAA,IAAI,CAAC,UAAU,GAAG,SAAS;AAC3B,QAAA,IAAI,CAAC,WAAW,GAAG,UAAU;;AAG7B,QAAA,IAAI,CAAC,MAAM,GAAG,wBAAwB,CAAC,YAAY,EAAE,IAAI,CAAC,YAAY,EAAE,IAAI,CAAC,cAAc;aACtF,IAAI,CAAC,MAAK;YACP,IAAI,CAAC,IAAI,CAAC,UAAU,IAAI,CAAC,IAAI,CAAC,WAAW;AAAE,gBAAA,OAAO;AAElD,YAAA,MAAM,IAAI,GAAG,IAAI,gBAAgB,CAAC,YAAY,EAAE,IAAI,CAAC,YAAY,EAAE,IAAI,CAAC,eAAe,CAAC;AACxF,YAAA,IAAI,CAAC,YAAY,GAAG,IAAI;;AAGxB,YAAA,IAAI,CAAC,UAAU,CAAC,UAAU,EAAE;AAC5B,YAAA,IAAI,CAAC,UAAU,CAAC,OAAO,CAAC,IAAI,CAAC;AAC7B,YAAA,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,WAAW,CAAC;AAE9B,YAAA,IAAI,CAAC,eAAe,GAAG,YAAY,CAAC;AACxC,QAAA,CAAC,CAAC;IACV;AACH;;;;"}
@@ -12,6 +12,7 @@ import type { Scene } from './Scene';
12
12
  import type { CacheStore } from '@/resources/CacheStore';
13
13
  import type { RenderBackend } from '@/rendering/RenderBackend';
14
14
  import type { GamepadDefinition } from '@/input/GamepadDefinitions';
15
+ import type { GamepadSlotStrategy } from '@/input/InputManager';
15
16
  import { type AudioManager } from '@/audio/AudioManager';
16
17
  export declare enum ApplicationStatus {
17
18
  Loading = 1,
@@ -28,6 +29,7 @@ export interface ApplicationOptions {
28
29
  spriteRendererBatchSize: number;
29
30
  particleRendererBatchSize: number;
30
31
  gamepadDefinitions: Array<GamepadDefinition>;
32
+ gamepadSlotStrategy: GamepadSlotStrategy;
31
33
  pointerDistanceThreshold: number;
32
34
  webglAttributes: WebGLContextAttributes;
33
35
  resourcePath: string;
@@ -44,12 +46,40 @@ export interface WebGpuBackendConfig {
44
46
  export interface AutoBackendConfig {
45
47
  type: 'auto';
46
48
  }
49
+ /**
50
+ * Discriminated union of backend selection options. `'auto'` picks WebGPU
51
+ * when available, falling back to WebGL2 if adapter acquisition fails;
52
+ * the explicit values pin the choice and skip the fallback path.
53
+ */
47
54
  export type BackendConfig = AutoBackendConfig | WebGl2BackendConfig | WebGpuBackendConfig;
55
+ /**
56
+ * Top-level engine instance. Owns the canvas, render backend, scene-stack
57
+ * controller, input + interaction managers, asset loader, tween manager,
58
+ * shared audio singleton, and the per-frame loop.
59
+ *
60
+ * Lifecycle: construct with options → `await app.start(scene)` → engine
61
+ * runs the request-animation-frame loop until `app.stop()` or
62
+ * `app.destroy()`. The render backend is chosen and initialized during
63
+ * `start()`; query {@link Application.backend} or
64
+ * {@link Application.capabilities} after start has resolved.
65
+ *
66
+ * The class exposes Signals for the major state-change points
67
+ * ({@link Application.onResize}, {@link Application.onFrame},
68
+ * {@link Application.onCanvasFocusChange},
69
+ * {@link Application.onVisibilityChange},
70
+ * {@link Application.onBackendLost}, {@link Application.onBackendRestored})
71
+ * so subscribers can react without subclassing.
72
+ *
73
+ * `pauseOnHidden = true` short-circuits the per-frame work while
74
+ * `document.hidden` is true (still consumes RAF callbacks but skips
75
+ * scene update + render). Useful for games; leave off for tools and
76
+ * background-active simulations.
77
+ */
48
78
  export declare class Application {
49
79
  readonly options: ApplicationOptions;
50
80
  readonly canvas: HTMLCanvasElement;
51
81
  readonly loader: Loader;
52
- readonly inputManager: InputManager;
82
+ readonly input: InputManager;
53
83
  readonly interaction: InteractionManager;
54
84
  readonly sceneManager: SceneManager;
55
85
  readonly tweens: TweenManager;
@@ -58,6 +88,7 @@ export declare class Application {
58
88
  readonly onCanvasFocusChange: Signal<[focused: boolean]>;
59
89
  readonly onVisibilityChange: Signal<[visible: boolean]>;
60
90
  readonly onBackendLost: Signal<[]>;
91
+ readonly onBackendRestored: Signal<[]>;
61
92
  pauseOnHidden: boolean;
62
93
  private readonly _updateHandler;
63
94
  private readonly _startupClock;
@@ -90,11 +121,45 @@ export declare class Application {
90
121
  get cursor(): string;
91
122
  set cursor(cursor: string);
92
123
  get audio(): AudioManager;
124
+ /**
125
+ * Initialize the render backend, await capability detection, set the
126
+ * initial scene, and start the per-frame loop. Idempotent — if the
127
+ * application is already running the call is a no-op. On error the
128
+ * status returns to `Stopped` and the error propagates.
129
+ */
93
130
  start(scene: Scene): Promise<this>;
131
+ /**
132
+ * One iteration of the per-frame loop. Invoked by `requestAnimationFrame`.
133
+ * Skips the body when the document is hidden and `pauseOnHidden` is
134
+ * `true`. Order: reset render stats → input + interaction update →
135
+ * audio update → tween update → optional view runtime update →
136
+ * scene-graph update → onFrame dispatch → backend flush → reschedule.
137
+ */
94
138
  update(): this;
139
+ /**
140
+ * Halt the per-frame loop, unload the active scene, and stop the active
141
+ * + frame clocks. Leaves backend, input, audio, etc. intact — call
142
+ * {@link Application.destroy} to release everything.
143
+ */
95
144
  stop(): this;
145
+ /**
146
+ * Resize the canvas and the active backend's root render target.
147
+ * Dispatches {@link Application.onResize} after the backend has been
148
+ * notified.
149
+ */
96
150
  resize(width: number, height: number): this;
151
+ /**
152
+ * Set the canvas cursor. Strings are passed through to `canvas.style.cursor`
153
+ * verbatim (CSS values like `'pointer'`, `'crosshair'`, or `url(...)`).
154
+ * Image-based sources are rasterized to a `data:` URL via the shared
155
+ * scratch canvas and used as the cursor image.
156
+ */
97
157
  setCursor(cursor: string | Texture | HTMLImageElement | HTMLCanvasElement): this;
158
+ /**
159
+ * Tear down every owned subsystem (loader, interaction, input, tweens,
160
+ * backend, scene manager, all clocks, all signals) and release event
161
+ * listeners. The application instance is unusable after this call.
162
+ */
98
163
  destroy(): void;
99
164
  private _onDocumentVisibilityChange;
100
165
  private resolveInitialBackendType;
@@ -30,6 +30,7 @@ const defaultAppSettings = {
30
30
  spriteRendererBatchSize: 4096, // ~ 262kb
31
31
  particleRendererBatchSize: 8192, // ~ 1.18mb
32
32
  gamepadDefinitions: [],
33
+ gamepadSlotStrategy: 'sticky',
33
34
  pointerDistanceThreshold: 10,
34
35
  webglAttributes: {
35
36
  alpha: false,
@@ -48,11 +49,34 @@ const defaultAppSettings = {
48
49
  cache: undefined,
49
50
  backend: defaultBackendConfig,
50
51
  };
52
+ /**
53
+ * Top-level engine instance. Owns the canvas, render backend, scene-stack
54
+ * controller, input + interaction managers, asset loader, tween manager,
55
+ * shared audio singleton, and the per-frame loop.
56
+ *
57
+ * Lifecycle: construct with options → `await app.start(scene)` → engine
58
+ * runs the request-animation-frame loop until `app.stop()` or
59
+ * `app.destroy()`. The render backend is chosen and initialized during
60
+ * `start()`; query {@link Application.backend} or
61
+ * {@link Application.capabilities} after start has resolved.
62
+ *
63
+ * The class exposes Signals for the major state-change points
64
+ * ({@link Application.onResize}, {@link Application.onFrame},
65
+ * {@link Application.onCanvasFocusChange},
66
+ * {@link Application.onVisibilityChange},
67
+ * {@link Application.onBackendLost}, {@link Application.onBackendRestored})
68
+ * so subscribers can react without subclassing.
69
+ *
70
+ * `pauseOnHidden = true` short-circuits the per-frame work while
71
+ * `document.hidden` is true (still consumes RAF callbacks but skips
72
+ * scene update + render). Useful for games; leave off for tools and
73
+ * background-active simulations.
74
+ */
51
75
  class Application {
52
76
  options;
53
77
  canvas;
54
78
  loader;
55
- inputManager;
79
+ input;
56
80
  interaction;
57
81
  sceneManager;
58
82
  tweens = new TweenManager();
@@ -61,6 +85,7 @@ class Application {
61
85
  onCanvasFocusChange = new Signal();
62
86
  onVisibilityChange = new Signal();
63
87
  onBackendLost = new Signal();
88
+ onBackendRestored = new Signal();
64
89
  pauseOnHidden = false;
65
90
  _updateHandler;
66
91
  _startupClock = new Clock();
@@ -93,7 +118,7 @@ class Application {
93
118
  });
94
119
  this._backendType = this.resolveInitialBackendType();
95
120
  this._backend = this.createBackend(this._backendType);
96
- this.inputManager = new InputManager(this);
121
+ this.input = new InputManager(this);
97
122
  this.interaction = new InteractionManager(this);
98
123
  this.sceneManager = new SceneManager(this);
99
124
  this._updateHandler = this.update.bind(this);
@@ -102,7 +127,7 @@ class Application {
102
127
  this._documentVisible = document.visibilityState === 'visible';
103
128
  document.addEventListener('visibilitychange', this._visibilityChangeHandler);
104
129
  }
105
- this.inputManager.onCanvasFocusChange.add((focused) => {
130
+ this.input.onCanvasFocusChange.add((focused) => {
106
131
  this.onCanvasFocusChange.dispatch(focused);
107
132
  });
108
133
  this.onVisibilityChange.add((visible) => {
@@ -139,7 +164,7 @@ class Application {
139
164
  return this._capabilities;
140
165
  }
141
166
  get canvasFocused() {
142
- return this.inputManager.canvasFocused;
167
+ return this.input.canvasFocused;
143
168
  }
144
169
  get documentVisible() {
145
170
  return this._documentVisible;
@@ -153,6 +178,12 @@ class Application {
153
178
  get audio() {
154
179
  return getAudioManager();
155
180
  }
181
+ /**
182
+ * Initialize the render backend, await capability detection, set the
183
+ * initial scene, and start the per-frame loop. Idempotent — if the
184
+ * application is already running the call is a no-op. On error the
185
+ * status returns to `Stopped` and the error propagates.
186
+ */
156
187
  async start(scene) {
157
188
  if (this._status === ApplicationStatus.Stopped) {
158
189
  this._status = ApplicationStatus.Loading;
@@ -175,6 +206,13 @@ class Application {
175
206
  }
176
207
  return this;
177
208
  }
209
+ /**
210
+ * One iteration of the per-frame loop. Invoked by `requestAnimationFrame`.
211
+ * Skips the body when the document is hidden and `pauseOnHidden` is
212
+ * `true`. Order: reset render stats → input + interaction update →
213
+ * audio update → tween update → optional view runtime update →
214
+ * scene-graph update → onFrame dispatch → backend flush → reschedule.
215
+ */
178
216
  update() {
179
217
  if (this._status === ApplicationStatus.Running) {
180
218
  if (this.pauseOnHidden && !this._documentVisible) {
@@ -184,7 +222,7 @@ class Application {
184
222
  const frameDelta = this._frameClock.elapsedTime;
185
223
  const frameStart = performance.now();
186
224
  this.backend.resetStats();
187
- this.inputManager.update();
225
+ this.input.update();
188
226
  this.interaction.update();
189
227
  getAudioManager().update();
190
228
  this.tweens.update(frameDelta.seconds);
@@ -202,6 +240,11 @@ class Application {
202
240
  }
203
241
  return this;
204
242
  }
243
+ /**
244
+ * Halt the per-frame loop, unload the active scene, and stop the active
245
+ * + frame clocks. Leaves backend, input, audio, etc. intact — call
246
+ * {@link Application.destroy} to release everything.
247
+ */
205
248
  stop() {
206
249
  if (this._status === ApplicationStatus.Running) {
207
250
  this._status = ApplicationStatus.Halting;
@@ -215,11 +258,22 @@ class Application {
215
258
  }
216
259
  return this;
217
260
  }
261
+ /**
262
+ * Resize the canvas and the active backend's root render target.
263
+ * Dispatches {@link Application.onResize} after the backend has been
264
+ * notified.
265
+ */
218
266
  resize(width, height) {
219
267
  this.backend.resize(width, height);
220
268
  this.onResize.dispatch(width, height, this);
221
269
  return this;
222
270
  }
271
+ /**
272
+ * Set the canvas cursor. Strings are passed through to `canvas.style.cursor`
273
+ * verbatim (CSS values like `'pointer'`, `'crosshair'`, or `url(...)`).
274
+ * Image-based sources are rasterized to a `data:` URL via the shared
275
+ * scratch canvas and used as the cursor image.
276
+ */
223
277
  setCursor(cursor) {
224
278
  const source = (cursor instanceof Texture) ? cursor.source : cursor;
225
279
  if (source === null) {
@@ -229,6 +283,11 @@ class Application {
229
283
  this.canvas.style.cursor = this._cursor;
230
284
  return this;
231
285
  }
286
+ /**
287
+ * Tear down every owned subsystem (loader, interaction, input, tweens,
288
+ * backend, scene manager, all clocks, all signals) and release event
289
+ * listeners. The application instance is unusable after this call.
290
+ */
232
291
  destroy() {
233
292
  if (typeof document !== 'undefined') {
234
293
  document.removeEventListener('visibilitychange', this._visibilityChangeHandler);
@@ -236,7 +295,7 @@ class Application {
236
295
  this.stop();
237
296
  this.loader.destroy();
238
297
  this.interaction.destroy();
239
- this.inputManager.destroy();
298
+ this.input.destroy();
240
299
  this.tweens.destroy();
241
300
  this._backend.destroy();
242
301
  this.sceneManager.destroy();
@@ -248,6 +307,7 @@ class Application {
248
307
  this.onCanvasFocusChange.destroy();
249
308
  this.onVisibilityChange.destroy();
250
309
  this.onBackendLost.destroy();
310
+ this.onBackendRestored.destroy();
251
311
  }
252
312
  _onDocumentVisibilityChange() {
253
313
  const visible = document.visibilityState === 'visible';
@@ -270,10 +330,12 @@ class Application {
270
330
  if (backendType === 'webgpu') {
271
331
  const backend = new WebGpuBackend(this);
272
332
  backend.onDeviceLost.add(() => { this.onBackendLost.dispatch(); });
333
+ backend.onDeviceRestored.add(() => { this.onBackendRestored.dispatch(); });
273
334
  return backend;
274
335
  }
275
336
  const backend = new WebGl2Backend(this);
276
337
  backend.onContextLost.add(() => { this.onBackendLost.dispatch(); });
338
+ backend.onContextRestored.add(() => { this.onBackendRestored.dispatch(); });
277
339
  return backend;
278
340
  }
279
341
  async initializeRenderManager() {