@codexo/exojs 0.4.0

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Files changed (468) hide show
  1. package/CHANGELOG.md +163 -0
  2. package/README.md +141 -0
  3. package/dist/esm/audio/AbstractMedia.d.ts +45 -0
  4. package/dist/esm/audio/AbstractMedia.js +103 -0
  5. package/dist/esm/audio/AbstractMedia.js.map +1 -0
  6. package/dist/esm/audio/AudioAnalyser.d.ts +30 -0
  7. package/dist/esm/audio/AudioAnalyser.js +92 -0
  8. package/dist/esm/audio/AudioAnalyser.js.map +1 -0
  9. package/dist/esm/audio/Media.d.ts +25 -0
  10. package/dist/esm/audio/Music.d.ts +20 -0
  11. package/dist/esm/audio/Music.js +119 -0
  12. package/dist/esm/audio/Music.js.map +1 -0
  13. package/dist/esm/audio/Sound.d.ts +56 -0
  14. package/dist/esm/audio/Sound.js +394 -0
  15. package/dist/esm/audio/Sound.js.map +1 -0
  16. package/dist/esm/audio/audio-context.d.ts +11 -0
  17. package/dist/esm/audio/audio-context.js +115 -0
  18. package/dist/esm/audio/audio-context.js.map +1 -0
  19. package/dist/esm/audio/index.d.ts +6 -0
  20. package/dist/esm/core/Application.d.ts +76 -0
  21. package/dist/esm/core/Application.js +206 -0
  22. package/dist/esm/core/Application.js.map +1 -0
  23. package/dist/esm/core/Bounds.d.ts +19 -0
  24. package/dist/esm/core/Bounds.js +59 -0
  25. package/dist/esm/core/Bounds.js.map +1 -0
  26. package/dist/esm/core/Clock.d.ts +18 -0
  27. package/dist/esm/core/Clock.js +68 -0
  28. package/dist/esm/core/Clock.js.map +1 -0
  29. package/dist/esm/core/Color.d.ts +176 -0
  30. package/dist/esm/core/Color.js +265 -0
  31. package/dist/esm/core/Color.js.map +1 -0
  32. package/dist/esm/core/Quadtree.d.ts +20 -0
  33. package/dist/esm/core/Quadtree.js +86 -0
  34. package/dist/esm/core/Quadtree.js.map +1 -0
  35. package/dist/esm/core/Scene.d.ts +83 -0
  36. package/dist/esm/core/Scene.js +81 -0
  37. package/dist/esm/core/Scene.js.map +1 -0
  38. package/dist/esm/core/SceneManager.d.ts +66 -0
  39. package/dist/esm/core/SceneManager.js +396 -0
  40. package/dist/esm/core/SceneManager.js.map +1 -0
  41. package/dist/esm/core/SceneNode.d.ts +58 -0
  42. package/dist/esm/core/SceneNode.js +174 -0
  43. package/dist/esm/core/SceneNode.js.map +1 -0
  44. package/dist/esm/core/Signal.d.ts +18 -0
  45. package/dist/esm/core/Signal.js +63 -0
  46. package/dist/esm/core/Signal.js.map +1 -0
  47. package/dist/esm/core/Time.d.ts +38 -0
  48. package/dist/esm/core/Time.js +107 -0
  49. package/dist/esm/core/Time.js.map +1 -0
  50. package/dist/esm/core/Timer.d.ts +12 -0
  51. package/dist/esm/core/Timer.js +34 -0
  52. package/dist/esm/core/Timer.js.map +1 -0
  53. package/dist/esm/core/index.d.ts +13 -0
  54. package/dist/esm/core/types.d.ts +29 -0
  55. package/dist/esm/core/utils.d.ts +22 -0
  56. package/dist/esm/core/utils.js +136 -0
  57. package/dist/esm/core/utils.js.map +1 -0
  58. package/dist/esm/index.d.ts +8 -0
  59. package/dist/esm/index.js +135 -0
  60. package/dist/esm/index.js.map +1 -0
  61. package/dist/esm/input/ArcadeStickGamepadMapping.d.ts +5 -0
  62. package/dist/esm/input/ArcadeStickGamepadMapping.js +29 -0
  63. package/dist/esm/input/ArcadeStickGamepadMapping.js.map +1 -0
  64. package/dist/esm/input/GameCubeGamepadMapping.d.ts +5 -0
  65. package/dist/esm/input/GameCubeGamepadMapping.js +9 -0
  66. package/dist/esm/input/GameCubeGamepadMapping.js.map +1 -0
  67. package/dist/esm/input/Gamepad.d.ts +45 -0
  68. package/dist/esm/input/Gamepad.js +154 -0
  69. package/dist/esm/input/Gamepad.js.map +1 -0
  70. package/dist/esm/input/GamepadChannels.d.ts +39 -0
  71. package/dist/esm/input/GamepadChannels.js +45 -0
  72. package/dist/esm/input/GamepadChannels.js.map +1 -0
  73. package/dist/esm/input/GamepadControl.d.ts +15 -0
  74. package/dist/esm/input/GamepadControl.js +29 -0
  75. package/dist/esm/input/GamepadControl.js.map +1 -0
  76. package/dist/esm/input/GamepadDefinitions.d.ts +31 -0
  77. package/dist/esm/input/GamepadDefinitions.js +175 -0
  78. package/dist/esm/input/GamepadDefinitions.js.map +1 -0
  79. package/dist/esm/input/GamepadMapping.d.ts +23 -0
  80. package/dist/esm/input/GamepadMapping.js +32 -0
  81. package/dist/esm/input/GamepadMapping.js.map +1 -0
  82. package/dist/esm/input/GamepadPromptLayouts.d.ts +9 -0
  83. package/dist/esm/input/GamepadPromptLayouts.js +140 -0
  84. package/dist/esm/input/GamepadPromptLayouts.js.map +1 -0
  85. package/dist/esm/input/GenericDualAnalogGamepadMapping.d.ts +5 -0
  86. package/dist/esm/input/GenericDualAnalogGamepadMapping.js +53 -0
  87. package/dist/esm/input/GenericDualAnalogGamepadMapping.js.map +1 -0
  88. package/dist/esm/input/Input.d.ts +28 -0
  89. package/dist/esm/input/Input.js +68 -0
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  91. package/dist/esm/input/InputManager.d.ts +76 -0
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  94. package/dist/esm/input/JoyConLeftGamepadMapping.d.ts +5 -0
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  97. package/dist/esm/input/JoyConRightGamepadMapping.d.ts +5 -0
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  100. package/dist/esm/input/PlayStationGamepadMapping.d.ts +5 -0
  101. package/dist/esm/input/PlayStationGamepadMapping.js +9 -0
  102. package/dist/esm/input/PlayStationGamepadMapping.js.map +1 -0
  103. package/dist/esm/input/Pointer.d.ts +52 -0
  104. package/dist/esm/input/Pointer.js +127 -0
  105. package/dist/esm/input/Pointer.js.map +1 -0
  106. package/dist/esm/input/SteamControllerGamepadMapping.d.ts +5 -0
  107. package/dist/esm/input/SteamControllerGamepadMapping.js +9 -0
  108. package/dist/esm/input/SteamControllerGamepadMapping.js.map +1 -0
  109. package/dist/esm/input/SwitchProGamepadMapping.d.ts +5 -0
  110. package/dist/esm/input/SwitchProGamepadMapping.js +9 -0
  111. package/dist/esm/input/SwitchProGamepadMapping.js.map +1 -0
  112. package/dist/esm/input/XboxGamepadMapping.d.ts +5 -0
  113. package/dist/esm/input/XboxGamepadMapping.js +9 -0
  114. package/dist/esm/input/XboxGamepadMapping.js.map +1 -0
  115. package/dist/esm/input/index.d.ts +19 -0
  116. package/dist/esm/input/types.d.ts +111 -0
  117. package/dist/esm/input/types.js +117 -0
  118. package/dist/esm/input/types.js.map +1 -0
  119. package/dist/esm/math/AbstractVector.d.ts +33 -0
  120. package/dist/esm/math/AbstractVector.js +106 -0
  121. package/dist/esm/math/AbstractVector.js.map +1 -0
  122. package/dist/esm/math/Circle.d.ts +41 -0
  123. package/dist/esm/math/Circle.js +137 -0
  124. package/dist/esm/math/Circle.js.map +1 -0
  125. package/dist/esm/math/CircleLike.d.ts +5 -0
  126. package/dist/esm/math/Collision.d.ts +28 -0
  127. package/dist/esm/math/Collision.js +13 -0
  128. package/dist/esm/math/Collision.js.map +1 -0
  129. package/dist/esm/math/Ellipse.d.ts +37 -0
  130. package/dist/esm/math/Ellipse.js +112 -0
  131. package/dist/esm/math/Ellipse.js.map +1 -0
  132. package/dist/esm/math/EllipseLike.d.ts +6 -0
  133. package/dist/esm/math/Flags.d.ts +12 -0
  134. package/dist/esm/math/Flags.js +41 -0
  135. package/dist/esm/math/Flags.js.map +1 -0
  136. package/dist/esm/math/Interval.d.ts +16 -0
  137. package/dist/esm/math/Interval.js +45 -0
  138. package/dist/esm/math/Interval.js.map +1 -0
  139. package/dist/esm/math/Line.d.ts +36 -0
  140. package/dist/esm/math/Line.js +114 -0
  141. package/dist/esm/math/Line.js.map +1 -0
  142. package/dist/esm/math/LineLike.d.ts +6 -0
  143. package/dist/esm/math/Matrix.d.ts +32 -0
  144. package/dist/esm/math/Matrix.js +134 -0
  145. package/dist/esm/math/Matrix.js.map +1 -0
  146. package/dist/esm/math/ObservableSize.d.ts +16 -0
  147. package/dist/esm/math/ObservableSize.js +56 -0
  148. package/dist/esm/math/ObservableSize.js.map +1 -0
  149. package/dist/esm/math/ObservableVector.d.ts +21 -0
  150. package/dist/esm/math/ObservableVector.js +74 -0
  151. package/dist/esm/math/ObservableVector.js.map +1 -0
  152. package/dist/esm/math/PointLike.d.ts +4 -0
  153. package/dist/esm/math/PolarVector.d.ts +8 -0
  154. package/dist/esm/math/PolarVector.js +19 -0
  155. package/dist/esm/math/PolarVector.js.map +1 -0
  156. package/dist/esm/math/Polygon.d.ts +38 -0
  157. package/dist/esm/math/Polygon.js +163 -0
  158. package/dist/esm/math/Polygon.js.map +1 -0
  159. package/dist/esm/math/PolygonLike.d.ts +6 -0
  160. package/dist/esm/math/Random.d.ts +15 -0
  161. package/dist/esm/math/Random.js +72 -0
  162. package/dist/esm/math/Random.js.map +1 -0
  163. package/dist/esm/math/Rectangle.d.ts +48 -0
  164. package/dist/esm/math/Rectangle.js +208 -0
  165. package/dist/esm/math/Rectangle.js.map +1 -0
  166. package/dist/esm/math/RectangleLike.d.ts +6 -0
  167. package/dist/esm/math/Segment.d.ts +25 -0
  168. package/dist/esm/math/Segment.js +79 -0
  169. package/dist/esm/math/Segment.js.map +1 -0
  170. package/dist/esm/math/ShapeLike.d.ts +4 -0
  171. package/dist/esm/math/Size.d.ts +24 -0
  172. package/dist/esm/math/Size.js +71 -0
  173. package/dist/esm/math/Size.js.map +1 -0
  174. package/dist/esm/math/Transformable.d.ts +47 -0
  175. package/dist/esm/math/Transformable.js +140 -0
  176. package/dist/esm/math/Transformable.js.map +1 -0
  177. package/dist/esm/math/Vector.d.ts +28 -0
  178. package/dist/esm/math/Vector.js +80 -0
  179. package/dist/esm/math/Vector.js.map +1 -0
  180. package/dist/esm/math/collision-detection.d.ts +41 -0
  181. package/dist/esm/math/collision-detection.js +394 -0
  182. package/dist/esm/math/collision-detection.js.map +1 -0
  183. package/dist/esm/math/collision-primitives.d.ts +39 -0
  184. package/dist/esm/math/collision-primitives.js +164 -0
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  186. package/dist/esm/math/geometry.d.ts +8 -0
  187. package/dist/esm/math/geometry.js +195 -0
  188. package/dist/esm/math/geometry.js.map +1 -0
  189. package/dist/esm/math/index.d.ts +27 -0
  190. package/dist/esm/math/utils.d.ts +21 -0
  191. package/dist/esm/math/utils.js +60 -0
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  193. package/dist/esm/particles/Particle.d.ts +40 -0
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  195. package/dist/esm/particles/Particle.js.map +1 -0
  196. package/dist/esm/particles/ParticleProperties.d.ts +14 -0
  197. package/dist/esm/particles/ParticleSystem.d.ts +43 -0
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  199. package/dist/esm/particles/ParticleSystem.js.map +1 -0
  200. package/dist/esm/particles/affectors/ColorAffector.d.ts +17 -0
  201. package/dist/esm/particles/affectors/ColorAffector.js +42 -0
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  207. package/dist/esm/particles/affectors/ScaleAffector.d.ts +13 -0
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  210. package/dist/esm/particles/affectors/TorqueAffector.d.ts +12 -0
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  213. package/dist/esm/particles/emitters/ParticleEmitter.d.ts +6 -0
  214. package/dist/esm/particles/emitters/ParticleOptions.d.ts +46 -0
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  217. package/dist/esm/particles/emitters/UniversalEmitter.d.ts +17 -0
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  220. package/dist/esm/particles/index.d.ts +11 -0
  221. package/dist/esm/physics/RapierPhysicsWorld.d.ts +136 -0
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@@ -0,0 +1,50 @@
1
+ import { RenderBackendType } from '../RenderBackendType.js';
2
+
3
+ /// <reference types="@webgpu/types" />
4
+ /**
5
+ * Base class for WebGPU renderers.
6
+ *
7
+ * Manages the connect/disconnect lifecycle and provides a safe
8
+ * `getRuntime()` accessor that throws if the renderer is not connected.
9
+ *
10
+ * Subclasses must implement:
11
+ * - onConnect(runtime): set up GPU resources (shader modules, pipelines, buffers)
12
+ * - onDisconnect(): tear down GPU resources
13
+ * - render(drawable): collect draw call data for the given drawable
14
+ * - flush(): encode and submit command buffers for all collected draw calls
15
+ */
16
+ class AbstractWebGpuRenderer {
17
+ backendType = RenderBackendType.WebGpu;
18
+ _runtime = null;
19
+ connect(runtime) {
20
+ if (this._runtime !== null) {
21
+ return;
22
+ }
23
+ if (runtime.backendType !== RenderBackendType.WebGpu) {
24
+ throw new Error(`${this.constructor.name} requires a WebGPU runtime, `
25
+ + `but received backendType ${String(runtime.backendType)}.`);
26
+ }
27
+ this._runtime = runtime;
28
+ this.onConnect(runtime);
29
+ }
30
+ disconnect() {
31
+ if (this._runtime === null) {
32
+ return;
33
+ }
34
+ this.flush();
35
+ this.onDisconnect();
36
+ this._runtime = null;
37
+ }
38
+ getRuntime() {
39
+ if (this._runtime === null) {
40
+ throw new Error(`${this.constructor.name} is not connected to a runtime.`);
41
+ }
42
+ return this._runtime;
43
+ }
44
+ getRuntimeOrNull() {
45
+ return this._runtime;
46
+ }
47
+ }
48
+
49
+ export { AbstractWebGpuRenderer };
50
+ //# sourceMappingURL=AbstractWebGpuRenderer.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"AbstractWebGpuRenderer.js","sources":["../../../../../src/rendering/webgpu/AbstractWebGpuRenderer.ts"],"sourcesContent":[null],"names":[],"mappings":";;AAAA;AAOA;;;;;;;;;;;AAWG;MACmB,sBAAsB,CAAA;AAExB,IAAA,WAAW,GAAG,iBAAiB,CAAC,MAAM;IAE9C,QAAQ,GAAiC,IAAI;AAE9C,IAAA,OAAO,CAAC,OAA8B,EAAA;AACzC,QAAA,IAAI,IAAI,CAAC,QAAQ,KAAK,IAAI,EAAE;YACxB;QACJ;QAEA,IAAI,OAAO,CAAC,WAAW,KAAK,iBAAiB,CAAC,MAAM,EAAE;YAClD,MAAM,IAAI,KAAK,CACX,CAAA,EAAG,IAAI,CAAC,WAAW,CAAC,IAAI,CAAA,4BAAA;kBACtB,CAAA,yBAAA,EAA4B,MAAM,CAAC,OAAO,CAAC,WAAW,CAAC,CAAA,CAAA,CAAG,CAC/D;QACL;AAEA,QAAA,IAAI,CAAC,QAAQ,GAAG,OAAO;AACvB,QAAA,IAAI,CAAC,SAAS,CAAC,OAAO,CAAC;IAC3B;IAEO,UAAU,GAAA;AACb,QAAA,IAAI,IAAI,CAAC,QAAQ,KAAK,IAAI,EAAE;YACxB;QACJ;QAEA,IAAI,CAAC,KAAK,EAAE;QACZ,IAAI,CAAC,YAAY,EAAE;AACnB,QAAA,IAAI,CAAC,QAAQ,GAAG,IAAI;IACxB;IAQU,UAAU,GAAA;AAChB,QAAA,IAAI,IAAI,CAAC,QAAQ,KAAK,IAAI,EAAE;YACxB,MAAM,IAAI,KAAK,CAAC,CAAA,EAAG,IAAI,CAAC,WAAW,CAAC,IAAI,CAAA,+BAAA,CAAiC,CAAC;QAC9E;QAEA,OAAO,IAAI,CAAC,QAAQ;IACxB;IAEU,gBAAgB,GAAA;QACtB,OAAO,IAAI,CAAC,QAAQ;IACxB;AACH;;;;"}
@@ -0,0 +1,6 @@
1
+ import { BlendModes } from '@/rendering/types';
2
+ /**
3
+ * Returns the GPUBlendState for a given ExoJS blend mode.
4
+ * Shared by all WebGPU renderers to avoid duplication.
5
+ */
6
+ export declare function getWebGpuBlendState(blendMode: BlendModes): GPUBlendState;
@@ -0,0 +1,79 @@
1
+ import { BlendModes } from '../types.js';
2
+
3
+ /// <reference types="@webgpu/types" />
4
+ /**
5
+ * Returns the GPUBlendState for a given ExoJS blend mode.
6
+ * Shared by all WebGPU renderers to avoid duplication.
7
+ */
8
+ function getWebGpuBlendState(blendMode) {
9
+ switch (blendMode) {
10
+ case BlendModes.Additive:
11
+ return {
12
+ color: {
13
+ operation: 'add',
14
+ srcFactor: 'one',
15
+ dstFactor: 'one',
16
+ },
17
+ alpha: {
18
+ operation: 'add',
19
+ srcFactor: 'one',
20
+ dstFactor: 'one',
21
+ },
22
+ };
23
+ case BlendModes.Subtract:
24
+ return {
25
+ color: {
26
+ operation: 'add',
27
+ srcFactor: 'zero',
28
+ dstFactor: 'one-minus-src',
29
+ },
30
+ alpha: {
31
+ operation: 'add',
32
+ srcFactor: 'zero',
33
+ dstFactor: 'one-minus-src-alpha',
34
+ },
35
+ };
36
+ case BlendModes.Multiply:
37
+ return {
38
+ color: {
39
+ operation: 'add',
40
+ srcFactor: 'dst',
41
+ dstFactor: 'one-minus-src-alpha',
42
+ },
43
+ alpha: {
44
+ operation: 'add',
45
+ srcFactor: 'dst-alpha',
46
+ dstFactor: 'one-minus-src-alpha',
47
+ },
48
+ };
49
+ case BlendModes.Screen:
50
+ return {
51
+ color: {
52
+ operation: 'add',
53
+ srcFactor: 'one',
54
+ dstFactor: 'one-minus-src',
55
+ },
56
+ alpha: {
57
+ operation: 'add',
58
+ srcFactor: 'one',
59
+ dstFactor: 'one-minus-src-alpha',
60
+ },
61
+ };
62
+ default:
63
+ return {
64
+ color: {
65
+ operation: 'add',
66
+ srcFactor: 'one',
67
+ dstFactor: 'one-minus-src-alpha',
68
+ },
69
+ alpha: {
70
+ operation: 'add',
71
+ srcFactor: 'one',
72
+ dstFactor: 'one-minus-src-alpha',
73
+ },
74
+ };
75
+ }
76
+ }
77
+
78
+ export { getWebGpuBlendState };
79
+ //# sourceMappingURL=WebGpuBlendState.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"WebGpuBlendState.js","sources":["../../../../../src/rendering/webgpu/WebGpuBlendState.ts"],"sourcesContent":[null],"names":[],"mappings":";;AAAA;AAIA;;;AAGG;AACG,SAAU,mBAAmB,CAAC,SAAqB,EAAA;IACrD,QAAQ,SAAS;QACb,KAAK,UAAU,CAAC,QAAQ;YACpB,OAAO;AACH,gBAAA,KAAK,EAAE;AACH,oBAAA,SAAS,EAAE,KAAK;AAChB,oBAAA,SAAS,EAAE,KAAK;AAChB,oBAAA,SAAS,EAAE,KAAK;AACnB,iBAAA;AACD,gBAAA,KAAK,EAAE;AACH,oBAAA,SAAS,EAAE,KAAK;AAChB,oBAAA,SAAS,EAAE,KAAK;AAChB,oBAAA,SAAS,EAAE,KAAK;AACnB,iBAAA;aACJ;QACL,KAAK,UAAU,CAAC,QAAQ;YACpB,OAAO;AACH,gBAAA,KAAK,EAAE;AACH,oBAAA,SAAS,EAAE,KAAK;AAChB,oBAAA,SAAS,EAAE,MAAM;AACjB,oBAAA,SAAS,EAAE,eAAe;AAC7B,iBAAA;AACD,gBAAA,KAAK,EAAE;AACH,oBAAA,SAAS,EAAE,KAAK;AAChB,oBAAA,SAAS,EAAE,MAAM;AACjB,oBAAA,SAAS,EAAE,qBAAqB;AACnC,iBAAA;aACJ;QACL,KAAK,UAAU,CAAC,QAAQ;YACpB,OAAO;AACH,gBAAA,KAAK,EAAE;AACH,oBAAA,SAAS,EAAE,KAAK;AAChB,oBAAA,SAAS,EAAE,KAAK;AAChB,oBAAA,SAAS,EAAE,qBAAqB;AACnC,iBAAA;AACD,gBAAA,KAAK,EAAE;AACH,oBAAA,SAAS,EAAE,KAAK;AAChB,oBAAA,SAAS,EAAE,WAAW;AACtB,oBAAA,SAAS,EAAE,qBAAqB;AACnC,iBAAA;aACJ;QACL,KAAK,UAAU,CAAC,MAAM;YAClB,OAAO;AACH,gBAAA,KAAK,EAAE;AACH,oBAAA,SAAS,EAAE,KAAK;AAChB,oBAAA,SAAS,EAAE,KAAK;AAChB,oBAAA,SAAS,EAAE,eAAe;AAC7B,iBAAA;AACD,gBAAA,KAAK,EAAE;AACH,oBAAA,SAAS,EAAE,KAAK;AAChB,oBAAA,SAAS,EAAE,KAAK;AAChB,oBAAA,SAAS,EAAE,qBAAqB;AACnC,iBAAA;aACJ;AACL,QAAA;YACI,OAAO;AACH,gBAAA,KAAK,EAAE;AACH,oBAAA,SAAS,EAAE,KAAK;AAChB,oBAAA,SAAS,EAAE,KAAK;AAChB,oBAAA,SAAS,EAAE,qBAAqB;AACnC,iBAAA;AACD,gBAAA,KAAK,EAAE;AACH,oBAAA,SAAS,EAAE,KAAK;AAChB,oBAAA,SAAS,EAAE,KAAK;AAChB,oBAAA,SAAS,EAAE,qBAAqB;AACnC,iBAAA;aACJ;;AAEb;;;;"}
@@ -0,0 +1,33 @@
1
+ import { AbstractWebGpuRenderer } from '@/rendering/webgpu/AbstractWebGpuRenderer';
2
+ import type { WebGpuRendererRuntime } from '@/rendering/webgpu/WebGpuRendererRuntime';
3
+ import type { ParticleSystem } from '@/particles/ParticleSystem';
4
+ export declare class WebGpuParticleRenderer extends AbstractWebGpuRenderer<ParticleSystem> {
5
+ private readonly _drawCalls;
6
+ private _drawCallCount;
7
+ private readonly _uniformData;
8
+ private _renderManager;
9
+ private _device;
10
+ private _shaderModule;
11
+ private _uniformBindGroupLayout;
12
+ private _textureBindGroupLayout;
13
+ private _pipelineLayout;
14
+ private _uniformBuffer;
15
+ private _uniformBindGroup;
16
+ private _staticVertexBuffer;
17
+ private _instanceBuffer;
18
+ private _indexBuffer;
19
+ private _instanceBufferByteLength;
20
+ private _instanceData;
21
+ private _float32View;
22
+ private _uint32View;
23
+ private readonly _pipelines;
24
+ render(system: ParticleSystem): void;
25
+ flush(): void;
26
+ destroy(): void;
27
+ protected onConnect(runtime: WebGpuRendererRuntime): void;
28
+ protected onDisconnect(): void;
29
+ private _ensureCapacity;
30
+ private _writeUniformData;
31
+ private _writeInstanceData;
32
+ private _getPipeline;
33
+ }
@@ -0,0 +1,443 @@
1
+ import { AbstractWebGpuRenderer } from './AbstractWebGpuRenderer.js';
2
+ import { Texture } from '../texture/Texture.js';
3
+ import { getWebGpuBlendState } from './WebGpuBlendState.js';
4
+
5
+ /// <reference types="@webgpu/types" />
6
+ const particleShaderSource = `
7
+ struct ProjectionUniforms {
8
+ projection: mat4x4<f32>,
9
+ translation: mat4x4<f32>,
10
+ flags: vec4<f32>,
11
+ };
12
+
13
+ @group(0) @binding(0)
14
+ var<uniform> uniforms: ProjectionUniforms;
15
+
16
+ @group(1) @binding(0)
17
+ var particleTexture: texture_2d<f32>;
18
+
19
+ @group(1) @binding(1)
20
+ var particleSampler: sampler;
21
+
22
+ struct VertexInput {
23
+ @location(0) unitPosition: vec2<f32>,
24
+ @location(1) quadMin: vec2<f32>,
25
+ @location(2) quadSize: vec2<f32>,
26
+ @location(3) uvMin: vec2<f32>,
27
+ @location(4) uvMax: vec2<f32>,
28
+ @location(5) translation: vec2<f32>,
29
+ @location(6) scale: vec2<f32>,
30
+ @location(7) rotation: f32,
31
+ @location(8) color: vec4<f32>,
32
+ };
33
+
34
+ struct VertexOutput {
35
+ @builtin(position) position: vec4<f32>,
36
+ @location(0) texcoord: vec2<f32>,
37
+ @location(1) color: vec4<f32>,
38
+ };
39
+
40
+ @vertex
41
+ fn vertexMain(input: VertexInput) -> VertexOutput {
42
+ let localPosition = input.quadMin + (input.unitPosition * input.quadSize);
43
+ let radians = radians(input.rotation);
44
+ let sinValue = sin(radians);
45
+ let cosValue = cos(radians);
46
+ let rotated = vec2<f32>(
47
+ (localPosition.x * (input.scale.x * cosValue)) + (localPosition.y * (input.scale.y * sinValue)) + input.translation.x,
48
+ (localPosition.x * (input.scale.x * -sinValue)) + (localPosition.y * (input.scale.y * cosValue)) + input.translation.y
49
+ );
50
+
51
+ var output: VertexOutput;
52
+
53
+ output.position = uniforms.projection * uniforms.translation * vec4<f32>(rotated, 0.0, 1.0);
54
+ output.texcoord = input.uvMin + ((input.uvMax - input.uvMin) * input.unitPosition);
55
+ output.color = vec4(input.color.rgb * input.color.a, input.color.a);
56
+
57
+ return output;
58
+ }
59
+
60
+ @fragment
61
+ fn fragmentMain(input: VertexOutput) -> @location(0) vec4<f32> {
62
+ let sample = textureSample(particleTexture, particleSampler, input.texcoord);
63
+ let premultipliedSample = select(sample, vec4(sample.rgb * sample.a, sample.a), uniforms.flags.x > 0.5);
64
+
65
+ return premultipliedSample * input.color;
66
+ }
67
+ `;
68
+ const staticVertexStrideBytes = 8;
69
+ const instanceWords = 14;
70
+ const instanceStrideBytes = 56;
71
+ const indicesPerParticle = 6;
72
+ const uniformByteLength = 144;
73
+ const initialParticleCapacity = 1;
74
+ const staticVertexData = new Float32Array([
75
+ 0, 0,
76
+ 1, 0,
77
+ 1, 1,
78
+ 0, 1,
79
+ ]);
80
+ const staticIndexData = new Uint16Array([
81
+ 0, 1, 2,
82
+ 0, 2, 3,
83
+ ]);
84
+ class WebGpuParticleRenderer extends AbstractWebGpuRenderer {
85
+ _drawCalls = [];
86
+ _drawCallCount = 0;
87
+ _uniformData = new Float32Array(uniformByteLength / Float32Array.BYTES_PER_ELEMENT);
88
+ _renderManager = null;
89
+ _device = null;
90
+ _shaderModule = null;
91
+ _uniformBindGroupLayout = null;
92
+ _textureBindGroupLayout = null;
93
+ _pipelineLayout = null;
94
+ _uniformBuffer = null;
95
+ _uniformBindGroup = null;
96
+ _staticVertexBuffer = null;
97
+ _instanceBuffer = null;
98
+ _indexBuffer = null;
99
+ _instanceBufferByteLength = 0;
100
+ _instanceData = new ArrayBuffer(instanceStrideBytes * initialParticleCapacity);
101
+ _float32View = new Float32Array(this._instanceData);
102
+ _uint32View = new Uint32Array(this._instanceData);
103
+ _pipelines = new Map();
104
+ render(system) {
105
+ const runtime = this._renderManager;
106
+ const texture = system.texture;
107
+ if (runtime === null
108
+ || !(texture instanceof Texture)
109
+ || texture.source === null
110
+ || texture.width === 0
111
+ || texture.height === 0
112
+ || system.particles.length === 0) {
113
+ return;
114
+ }
115
+ runtime.setBlendMode(system.blendMode);
116
+ const drawCallIndex = this._drawCallCount++;
117
+ const drawCall = this._drawCalls[drawCallIndex];
118
+ if (drawCall) {
119
+ drawCall.system = system;
120
+ drawCall.texture = texture;
121
+ drawCall.blendMode = system.blendMode;
122
+ }
123
+ else {
124
+ this._drawCalls.push({
125
+ system,
126
+ texture,
127
+ blendMode: system.blendMode,
128
+ });
129
+ }
130
+ }
131
+ flush() {
132
+ const runtime = this._renderManager;
133
+ const device = this._device;
134
+ const uniformBuffer = this._uniformBuffer;
135
+ const uniformBindGroup = this._uniformBindGroup;
136
+ const staticVertexBuffer = this._staticVertexBuffer;
137
+ const indexBuffer = this._indexBuffer;
138
+ if (!runtime || !device || !uniformBuffer || !uniformBindGroup || !staticVertexBuffer || !this._instanceBuffer || !indexBuffer) {
139
+ return;
140
+ }
141
+ if (this._drawCallCount === 0 && !runtime.clearRequested) {
142
+ return;
143
+ }
144
+ const scissor = runtime.getScissorRect();
145
+ const maskClipsAll = scissor !== null && (scissor.width <= 0 || scissor.height <= 0);
146
+ // If no drawcalls will actually render (none queued, or the scissor
147
+ // clips everything), but a clear is pending, open a single empty
148
+ // pass so createColorAttachment consumes the clear state.
149
+ if (this._drawCallCount === 0 || maskClipsAll) {
150
+ if (runtime.clearRequested) {
151
+ const encoder = device.createCommandEncoder();
152
+ const pass = encoder.beginRenderPass({
153
+ colorAttachments: [runtime.createColorAttachment()],
154
+ });
155
+ runtime.stats.renderPasses++;
156
+ pass.end();
157
+ runtime.submit(encoder.finish());
158
+ }
159
+ this._drawCallCount = 0;
160
+ return;
161
+ }
162
+ // One command encoder / pass per drawcall. Each particle system's
163
+ // queue.writeBuffer calls target offset 0 of the instance and uniform
164
+ // buffers — a single pass with multiple systems would see all
165
+ // writeBuffers serialize before submit, leaving only the last
166
+ // system's data in those buffers and making every earlier draw read
167
+ // the wrong data. Also: _ensureCapacity may destroy and recreate the
168
+ // instance buffer on growth; keeping one drawcall per pass means
169
+ // that destroy happens strictly between submits, so no pass holds a
170
+ // reference to a buffer that has since been destroyed.
171
+ for (let drawCallIndex = 0; drawCallIndex < this._drawCallCount; drawCallIndex++) {
172
+ const drawCall = this._drawCalls[drawCallIndex];
173
+ const system = drawCall.system;
174
+ const particleCount = system.particles.length;
175
+ if (particleCount === 0) {
176
+ continue;
177
+ }
178
+ const pipeline = this._getPipeline(drawCall.blendMode, runtime.renderTargetFormat);
179
+ const textureBinding = runtime.getTextureBinding(drawCall.texture);
180
+ const textureBindGroup = device.createBindGroup({
181
+ layout: this._textureBindGroupLayout,
182
+ entries: [{
183
+ binding: 0,
184
+ resource: textureBinding.view,
185
+ }, {
186
+ binding: 1,
187
+ resource: textureBinding.sampler,
188
+ }],
189
+ });
190
+ this._ensureCapacity(particleCount);
191
+ this._writeInstanceData(system.vertices, system.texCoords, system.particles);
192
+ this._writeUniformData(runtime, system, drawCall.texture);
193
+ device.queue.writeBuffer(this._instanceBuffer, 0, this._instanceData, 0, particleCount * instanceStrideBytes);
194
+ device.queue.writeBuffer(uniformBuffer, 0, this._uniformData.buffer, this._uniformData.byteOffset, this._uniformData.byteLength);
195
+ const encoder = device.createCommandEncoder();
196
+ const pass = encoder.beginRenderPass({
197
+ colorAttachments: [runtime.createColorAttachment()],
198
+ });
199
+ runtime.stats.renderPasses++;
200
+ if (scissor !== null) {
201
+ pass.setScissorRect(scissor.x, scissor.y, scissor.width, scissor.height);
202
+ }
203
+ pass.setBindGroup(0, uniformBindGroup);
204
+ pass.setPipeline(pipeline);
205
+ pass.setBindGroup(1, textureBindGroup);
206
+ pass.setVertexBuffer(0, staticVertexBuffer);
207
+ pass.setVertexBuffer(1, this._instanceBuffer);
208
+ pass.setIndexBuffer(indexBuffer, 'uint16');
209
+ pass.drawIndexed(indicesPerParticle, particleCount, 0, 0, 0);
210
+ runtime.stats.batches++;
211
+ runtime.stats.drawCalls++;
212
+ pass.end();
213
+ runtime.submit(encoder.finish());
214
+ }
215
+ this._drawCallCount = 0;
216
+ }
217
+ destroy() {
218
+ this.disconnect();
219
+ }
220
+ onConnect(runtime) {
221
+ this._renderManager = runtime;
222
+ this._device = this._renderManager.device;
223
+ this._shaderModule = this._device.createShaderModule({ code: particleShaderSource });
224
+ this._uniformBindGroupLayout = this._device.createBindGroupLayout({
225
+ entries: [{
226
+ binding: 0,
227
+ visibility: GPUShaderStage.VERTEX | GPUShaderStage.FRAGMENT,
228
+ buffer: {
229
+ type: 'uniform',
230
+ },
231
+ }],
232
+ });
233
+ this._textureBindGroupLayout = this._device.createBindGroupLayout({
234
+ entries: [{
235
+ binding: 0,
236
+ visibility: GPUShaderStage.FRAGMENT,
237
+ texture: {
238
+ sampleType: 'float',
239
+ },
240
+ }, {
241
+ binding: 1,
242
+ visibility: GPUShaderStage.FRAGMENT,
243
+ sampler: {
244
+ type: 'filtering',
245
+ },
246
+ }],
247
+ });
248
+ this._pipelineLayout = this._device.createPipelineLayout({
249
+ bindGroupLayouts: [this._uniformBindGroupLayout, this._textureBindGroupLayout],
250
+ });
251
+ this._uniformBuffer = this._device.createBuffer({
252
+ size: uniformByteLength,
253
+ usage: GPUBufferUsage.UNIFORM | GPUBufferUsage.COPY_DST,
254
+ });
255
+ this._uniformBindGroup = this._device.createBindGroup({
256
+ layout: this._uniformBindGroupLayout,
257
+ entries: [{
258
+ binding: 0,
259
+ resource: {
260
+ buffer: this._uniformBuffer,
261
+ },
262
+ }],
263
+ });
264
+ this._staticVertexBuffer = this._device.createBuffer({
265
+ size: staticVertexData.byteLength,
266
+ usage: GPUBufferUsage.VERTEX | GPUBufferUsage.COPY_DST,
267
+ });
268
+ this._device.queue.writeBuffer(this._staticVertexBuffer, 0, staticVertexData.buffer, staticVertexData.byteOffset, staticVertexData.byteLength);
269
+ this._indexBuffer = this._device.createBuffer({
270
+ size: staticIndexData.byteLength,
271
+ usage: GPUBufferUsage.INDEX | GPUBufferUsage.COPY_DST,
272
+ });
273
+ this._device.queue.writeBuffer(this._indexBuffer, 0, staticIndexData.buffer, staticIndexData.byteOffset, staticIndexData.byteLength);
274
+ this._ensureCapacity(initialParticleCapacity);
275
+ }
276
+ onDisconnect() {
277
+ this.flush();
278
+ this._staticVertexBuffer?.destroy();
279
+ this._instanceBuffer?.destroy();
280
+ this._indexBuffer?.destroy();
281
+ this._uniformBuffer?.destroy();
282
+ this._pipelines.clear();
283
+ this._indexBuffer = null;
284
+ this._staticVertexBuffer = null;
285
+ this._instanceBuffer = null;
286
+ this._uniformBindGroup = null;
287
+ this._uniformBuffer = null;
288
+ this._pipelineLayout = null;
289
+ this._textureBindGroupLayout = null;
290
+ this._uniformBindGroupLayout = null;
291
+ this._shaderModule = null;
292
+ this._device = null;
293
+ this._renderManager = null;
294
+ this._instanceBufferByteLength = 0;
295
+ this._instanceData = new ArrayBuffer(instanceStrideBytes * initialParticleCapacity);
296
+ this._float32View = new Float32Array(this._instanceData);
297
+ this._uint32View = new Uint32Array(this._instanceData);
298
+ this._drawCallCount = 0;
299
+ }
300
+ _ensureCapacity(particleCount) {
301
+ const requiredInstanceBytes = particleCount * instanceStrideBytes;
302
+ if (requiredInstanceBytes > this._instanceData.byteLength) {
303
+ let byteLength = this._instanceData.byteLength;
304
+ while (byteLength < requiredInstanceBytes) {
305
+ byteLength *= 2;
306
+ }
307
+ this._instanceData = new ArrayBuffer(byteLength);
308
+ this._float32View = new Float32Array(this._instanceData);
309
+ this._uint32View = new Uint32Array(this._instanceData);
310
+ }
311
+ if (requiredInstanceBytes > this._instanceBufferByteLength) {
312
+ let byteLength = this._instanceBufferByteLength || instanceStrideBytes;
313
+ while (byteLength < requiredInstanceBytes) {
314
+ byteLength *= 2;
315
+ }
316
+ this._instanceBuffer?.destroy();
317
+ this._instanceBuffer = this._device.createBuffer({
318
+ size: byteLength,
319
+ usage: GPUBufferUsage.VERTEX | GPUBufferUsage.COPY_DST,
320
+ });
321
+ this._instanceBufferByteLength = byteLength;
322
+ }
323
+ }
324
+ _writeUniformData(runtime, system, texture) {
325
+ const projection = runtime.view.getTransform().toArray(false);
326
+ const transform = system.getGlobalTransform().toArray(false);
327
+ const shouldPremultiplySample = runtime.shouldPremultiplyTextureSample(texture);
328
+ this._uniformData.set([
329
+ projection[0], projection[1], 0, 0,
330
+ projection[3], projection[4], 0, 0,
331
+ 0, 0, 1, 0,
332
+ projection[6], projection[7], 0, projection[8],
333
+ transform[0], transform[1], 0, 0,
334
+ transform[3], transform[4], 0, 0,
335
+ 0, 0, 1, 0,
336
+ transform[6], transform[7], 0, transform[8],
337
+ shouldPremultiplySample ? 1 : 0, 0, 0, 0,
338
+ ]);
339
+ }
340
+ _writeInstanceData(vertices, texCoords, particles) {
341
+ const quadMinX = vertices[0];
342
+ const quadMinY = vertices[1];
343
+ const quadSizeX = vertices[2] - vertices[0];
344
+ const quadSizeY = vertices[3] - vertices[1];
345
+ const uvMinX = (texCoords[0] & 0xFFFF) / 65535;
346
+ const uvMinY = ((texCoords[0] >>> 16) & 0xFFFF) / 65535;
347
+ const uvMaxX = (texCoords[2] & 0xFFFF) / 65535;
348
+ const uvMaxY = ((texCoords[2] >>> 16) & 0xFFFF) / 65535;
349
+ for (let particleIndex = 0; particleIndex < particles.length; particleIndex++) {
350
+ const particle = particles[particleIndex];
351
+ const targetIndex = particleIndex * instanceWords;
352
+ this._float32View[targetIndex] = quadMinX;
353
+ this._float32View[targetIndex + 1] = quadMinY;
354
+ this._float32View[targetIndex + 2] = quadSizeX;
355
+ this._float32View[targetIndex + 3] = quadSizeY;
356
+ this._float32View[targetIndex + 4] = uvMinX;
357
+ this._float32View[targetIndex + 5] = uvMinY;
358
+ this._float32View[targetIndex + 6] = uvMaxX;
359
+ this._float32View[targetIndex + 7] = uvMaxY;
360
+ this._float32View[targetIndex + 8] = particle.position.x;
361
+ this._float32View[targetIndex + 9] = particle.position.y;
362
+ this._float32View[targetIndex + 10] = particle.scale.x;
363
+ this._float32View[targetIndex + 11] = particle.scale.y;
364
+ this._float32View[targetIndex + 12] = particle.rotation;
365
+ this._uint32View[targetIndex + 13] = particle.tint.toRgba();
366
+ }
367
+ }
368
+ _getPipeline(blendMode, format) {
369
+ const pipelineKey = `${blendMode}:${format}`;
370
+ const existingPipeline = this._pipelines.get(pipelineKey);
371
+ if (existingPipeline) {
372
+ return existingPipeline;
373
+ }
374
+ const pipeline = this._device.createRenderPipeline({
375
+ layout: this._pipelineLayout,
376
+ vertex: {
377
+ module: this._shaderModule,
378
+ entryPoint: 'vertexMain',
379
+ buffers: [{
380
+ arrayStride: staticVertexStrideBytes,
381
+ attributes: [{
382
+ shaderLocation: 0,
383
+ offset: 0,
384
+ format: 'float32x2',
385
+ }],
386
+ }, {
387
+ arrayStride: instanceStrideBytes,
388
+ stepMode: 'instance',
389
+ attributes: [{
390
+ shaderLocation: 1,
391
+ offset: 0,
392
+ format: 'float32x2',
393
+ }, {
394
+ shaderLocation: 2,
395
+ offset: 8,
396
+ format: 'float32x2',
397
+ }, {
398
+ shaderLocation: 3,
399
+ offset: 16,
400
+ format: 'float32x2',
401
+ }, {
402
+ shaderLocation: 4,
403
+ offset: 24,
404
+ format: 'float32x2',
405
+ }, {
406
+ shaderLocation: 5,
407
+ offset: 32,
408
+ format: 'float32x2',
409
+ }, {
410
+ shaderLocation: 6,
411
+ offset: 40,
412
+ format: 'float32x2',
413
+ }, {
414
+ shaderLocation: 7,
415
+ offset: 48,
416
+ format: 'float32',
417
+ }, {
418
+ shaderLocation: 8,
419
+ offset: 52,
420
+ format: 'unorm8x4',
421
+ }],
422
+ }],
423
+ },
424
+ fragment: {
425
+ module: this._shaderModule,
426
+ entryPoint: 'fragmentMain',
427
+ targets: [{
428
+ format,
429
+ blend: getWebGpuBlendState(blendMode),
430
+ writeMask: GPUColorWrite.ALL,
431
+ }],
432
+ },
433
+ primitive: {
434
+ topology: 'triangle-list',
435
+ },
436
+ });
437
+ this._pipelines.set(pipelineKey, pipeline);
438
+ return pipeline;
439
+ }
440
+ }
441
+
442
+ export { WebGpuParticleRenderer };
443
+ //# sourceMappingURL=WebGpuParticleRenderer.js.map
@@ -0,0 +1 @@
1
+ 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