@codexo/exojs 0.4.0

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Files changed (468) hide show
  1. package/CHANGELOG.md +163 -0
  2. package/README.md +141 -0
  3. package/dist/esm/audio/AbstractMedia.d.ts +45 -0
  4. package/dist/esm/audio/AbstractMedia.js +103 -0
  5. package/dist/esm/audio/AbstractMedia.js.map +1 -0
  6. package/dist/esm/audio/AudioAnalyser.d.ts +30 -0
  7. package/dist/esm/audio/AudioAnalyser.js +92 -0
  8. package/dist/esm/audio/AudioAnalyser.js.map +1 -0
  9. package/dist/esm/audio/Media.d.ts +25 -0
  10. package/dist/esm/audio/Music.d.ts +20 -0
  11. package/dist/esm/audio/Music.js +119 -0
  12. package/dist/esm/audio/Music.js.map +1 -0
  13. package/dist/esm/audio/Sound.d.ts +56 -0
  14. package/dist/esm/audio/Sound.js +394 -0
  15. package/dist/esm/audio/Sound.js.map +1 -0
  16. package/dist/esm/audio/audio-context.d.ts +11 -0
  17. package/dist/esm/audio/audio-context.js +115 -0
  18. package/dist/esm/audio/audio-context.js.map +1 -0
  19. package/dist/esm/audio/index.d.ts +6 -0
  20. package/dist/esm/core/Application.d.ts +76 -0
  21. package/dist/esm/core/Application.js +206 -0
  22. package/dist/esm/core/Application.js.map +1 -0
  23. package/dist/esm/core/Bounds.d.ts +19 -0
  24. package/dist/esm/core/Bounds.js +59 -0
  25. package/dist/esm/core/Bounds.js.map +1 -0
  26. package/dist/esm/core/Clock.d.ts +18 -0
  27. package/dist/esm/core/Clock.js +68 -0
  28. package/dist/esm/core/Clock.js.map +1 -0
  29. package/dist/esm/core/Color.d.ts +176 -0
  30. package/dist/esm/core/Color.js +265 -0
  31. package/dist/esm/core/Color.js.map +1 -0
  32. package/dist/esm/core/Quadtree.d.ts +20 -0
  33. package/dist/esm/core/Quadtree.js +86 -0
  34. package/dist/esm/core/Quadtree.js.map +1 -0
  35. package/dist/esm/core/Scene.d.ts +83 -0
  36. package/dist/esm/core/Scene.js +81 -0
  37. package/dist/esm/core/Scene.js.map +1 -0
  38. package/dist/esm/core/SceneManager.d.ts +66 -0
  39. package/dist/esm/core/SceneManager.js +396 -0
  40. package/dist/esm/core/SceneManager.js.map +1 -0
  41. package/dist/esm/core/SceneNode.d.ts +58 -0
  42. package/dist/esm/core/SceneNode.js +174 -0
  43. package/dist/esm/core/SceneNode.js.map +1 -0
  44. package/dist/esm/core/Signal.d.ts +18 -0
  45. package/dist/esm/core/Signal.js +63 -0
  46. package/dist/esm/core/Signal.js.map +1 -0
  47. package/dist/esm/core/Time.d.ts +38 -0
  48. package/dist/esm/core/Time.js +107 -0
  49. package/dist/esm/core/Time.js.map +1 -0
  50. package/dist/esm/core/Timer.d.ts +12 -0
  51. package/dist/esm/core/Timer.js +34 -0
  52. package/dist/esm/core/Timer.js.map +1 -0
  53. package/dist/esm/core/index.d.ts +13 -0
  54. package/dist/esm/core/types.d.ts +29 -0
  55. package/dist/esm/core/utils.d.ts +22 -0
  56. package/dist/esm/core/utils.js +136 -0
  57. package/dist/esm/core/utils.js.map +1 -0
  58. package/dist/esm/index.d.ts +8 -0
  59. package/dist/esm/index.js +135 -0
  60. package/dist/esm/index.js.map +1 -0
  61. package/dist/esm/input/ArcadeStickGamepadMapping.d.ts +5 -0
  62. package/dist/esm/input/ArcadeStickGamepadMapping.js +29 -0
  63. package/dist/esm/input/ArcadeStickGamepadMapping.js.map +1 -0
  64. package/dist/esm/input/GameCubeGamepadMapping.d.ts +5 -0
  65. package/dist/esm/input/GameCubeGamepadMapping.js +9 -0
  66. package/dist/esm/input/GameCubeGamepadMapping.js.map +1 -0
  67. package/dist/esm/input/Gamepad.d.ts +45 -0
  68. package/dist/esm/input/Gamepad.js +154 -0
  69. package/dist/esm/input/Gamepad.js.map +1 -0
  70. package/dist/esm/input/GamepadChannels.d.ts +39 -0
  71. package/dist/esm/input/GamepadChannels.js +45 -0
  72. package/dist/esm/input/GamepadChannels.js.map +1 -0
  73. package/dist/esm/input/GamepadControl.d.ts +15 -0
  74. package/dist/esm/input/GamepadControl.js +29 -0
  75. package/dist/esm/input/GamepadControl.js.map +1 -0
  76. package/dist/esm/input/GamepadDefinitions.d.ts +31 -0
  77. package/dist/esm/input/GamepadDefinitions.js +175 -0
  78. package/dist/esm/input/GamepadDefinitions.js.map +1 -0
  79. package/dist/esm/input/GamepadMapping.d.ts +23 -0
  80. package/dist/esm/input/GamepadMapping.js +32 -0
  81. package/dist/esm/input/GamepadMapping.js.map +1 -0
  82. package/dist/esm/input/GamepadPromptLayouts.d.ts +9 -0
  83. package/dist/esm/input/GamepadPromptLayouts.js +140 -0
  84. package/dist/esm/input/GamepadPromptLayouts.js.map +1 -0
  85. package/dist/esm/input/GenericDualAnalogGamepadMapping.d.ts +5 -0
  86. package/dist/esm/input/GenericDualAnalogGamepadMapping.js +53 -0
  87. package/dist/esm/input/GenericDualAnalogGamepadMapping.js.map +1 -0
  88. package/dist/esm/input/Input.d.ts +28 -0
  89. package/dist/esm/input/Input.js +68 -0
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  91. package/dist/esm/input/InputManager.d.ts +76 -0
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  94. package/dist/esm/input/JoyConLeftGamepadMapping.d.ts +5 -0
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  97. package/dist/esm/input/JoyConRightGamepadMapping.d.ts +5 -0
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  100. package/dist/esm/input/PlayStationGamepadMapping.d.ts +5 -0
  101. package/dist/esm/input/PlayStationGamepadMapping.js +9 -0
  102. package/dist/esm/input/PlayStationGamepadMapping.js.map +1 -0
  103. package/dist/esm/input/Pointer.d.ts +52 -0
  104. package/dist/esm/input/Pointer.js +127 -0
  105. package/dist/esm/input/Pointer.js.map +1 -0
  106. package/dist/esm/input/SteamControllerGamepadMapping.d.ts +5 -0
  107. package/dist/esm/input/SteamControllerGamepadMapping.js +9 -0
  108. package/dist/esm/input/SteamControllerGamepadMapping.js.map +1 -0
  109. package/dist/esm/input/SwitchProGamepadMapping.d.ts +5 -0
  110. package/dist/esm/input/SwitchProGamepadMapping.js +9 -0
  111. package/dist/esm/input/SwitchProGamepadMapping.js.map +1 -0
  112. package/dist/esm/input/XboxGamepadMapping.d.ts +5 -0
  113. package/dist/esm/input/XboxGamepadMapping.js +9 -0
  114. package/dist/esm/input/XboxGamepadMapping.js.map +1 -0
  115. package/dist/esm/input/index.d.ts +19 -0
  116. package/dist/esm/input/types.d.ts +111 -0
  117. package/dist/esm/input/types.js +117 -0
  118. package/dist/esm/input/types.js.map +1 -0
  119. package/dist/esm/math/AbstractVector.d.ts +33 -0
  120. package/dist/esm/math/AbstractVector.js +106 -0
  121. package/dist/esm/math/AbstractVector.js.map +1 -0
  122. package/dist/esm/math/Circle.d.ts +41 -0
  123. package/dist/esm/math/Circle.js +137 -0
  124. package/dist/esm/math/Circle.js.map +1 -0
  125. package/dist/esm/math/CircleLike.d.ts +5 -0
  126. package/dist/esm/math/Collision.d.ts +28 -0
  127. package/dist/esm/math/Collision.js +13 -0
  128. package/dist/esm/math/Collision.js.map +1 -0
  129. package/dist/esm/math/Ellipse.d.ts +37 -0
  130. package/dist/esm/math/Ellipse.js +112 -0
  131. package/dist/esm/math/Ellipse.js.map +1 -0
  132. package/dist/esm/math/EllipseLike.d.ts +6 -0
  133. package/dist/esm/math/Flags.d.ts +12 -0
  134. package/dist/esm/math/Flags.js +41 -0
  135. package/dist/esm/math/Flags.js.map +1 -0
  136. package/dist/esm/math/Interval.d.ts +16 -0
  137. package/dist/esm/math/Interval.js +45 -0
  138. package/dist/esm/math/Interval.js.map +1 -0
  139. package/dist/esm/math/Line.d.ts +36 -0
  140. package/dist/esm/math/Line.js +114 -0
  141. package/dist/esm/math/Line.js.map +1 -0
  142. package/dist/esm/math/LineLike.d.ts +6 -0
  143. package/dist/esm/math/Matrix.d.ts +32 -0
  144. package/dist/esm/math/Matrix.js +134 -0
  145. package/dist/esm/math/Matrix.js.map +1 -0
  146. package/dist/esm/math/ObservableSize.d.ts +16 -0
  147. package/dist/esm/math/ObservableSize.js +56 -0
  148. package/dist/esm/math/ObservableSize.js.map +1 -0
  149. package/dist/esm/math/ObservableVector.d.ts +21 -0
  150. package/dist/esm/math/ObservableVector.js +74 -0
  151. package/dist/esm/math/ObservableVector.js.map +1 -0
  152. package/dist/esm/math/PointLike.d.ts +4 -0
  153. package/dist/esm/math/PolarVector.d.ts +8 -0
  154. package/dist/esm/math/PolarVector.js +19 -0
  155. package/dist/esm/math/PolarVector.js.map +1 -0
  156. package/dist/esm/math/Polygon.d.ts +38 -0
  157. package/dist/esm/math/Polygon.js +163 -0
  158. package/dist/esm/math/Polygon.js.map +1 -0
  159. package/dist/esm/math/PolygonLike.d.ts +6 -0
  160. package/dist/esm/math/Random.d.ts +15 -0
  161. package/dist/esm/math/Random.js +72 -0
  162. package/dist/esm/math/Random.js.map +1 -0
  163. package/dist/esm/math/Rectangle.d.ts +48 -0
  164. package/dist/esm/math/Rectangle.js +208 -0
  165. package/dist/esm/math/Rectangle.js.map +1 -0
  166. package/dist/esm/math/RectangleLike.d.ts +6 -0
  167. package/dist/esm/math/Segment.d.ts +25 -0
  168. package/dist/esm/math/Segment.js +79 -0
  169. package/dist/esm/math/Segment.js.map +1 -0
  170. package/dist/esm/math/ShapeLike.d.ts +4 -0
  171. package/dist/esm/math/Size.d.ts +24 -0
  172. package/dist/esm/math/Size.js +71 -0
  173. package/dist/esm/math/Size.js.map +1 -0
  174. package/dist/esm/math/Transformable.d.ts +47 -0
  175. package/dist/esm/math/Transformable.js +140 -0
  176. package/dist/esm/math/Transformable.js.map +1 -0
  177. package/dist/esm/math/Vector.d.ts +28 -0
  178. package/dist/esm/math/Vector.js +80 -0
  179. package/dist/esm/math/Vector.js.map +1 -0
  180. package/dist/esm/math/collision-detection.d.ts +41 -0
  181. package/dist/esm/math/collision-detection.js +394 -0
  182. package/dist/esm/math/collision-detection.js.map +1 -0
  183. package/dist/esm/math/collision-primitives.d.ts +39 -0
  184. package/dist/esm/math/collision-primitives.js +164 -0
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  186. package/dist/esm/math/geometry.d.ts +8 -0
  187. package/dist/esm/math/geometry.js +195 -0
  188. package/dist/esm/math/geometry.js.map +1 -0
  189. package/dist/esm/math/index.d.ts +27 -0
  190. package/dist/esm/math/utils.d.ts +21 -0
  191. package/dist/esm/math/utils.js +60 -0
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  193. package/dist/esm/particles/Particle.d.ts +40 -0
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  195. package/dist/esm/particles/Particle.js.map +1 -0
  196. package/dist/esm/particles/ParticleProperties.d.ts +14 -0
  197. package/dist/esm/particles/ParticleSystem.d.ts +43 -0
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  199. package/dist/esm/particles/ParticleSystem.js.map +1 -0
  200. package/dist/esm/particles/affectors/ColorAffector.d.ts +17 -0
  201. package/dist/esm/particles/affectors/ColorAffector.js +42 -0
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  207. package/dist/esm/particles/affectors/ScaleAffector.d.ts +13 -0
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  210. package/dist/esm/particles/affectors/TorqueAffector.d.ts +12 -0
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  213. package/dist/esm/particles/emitters/ParticleEmitter.d.ts +6 -0
  214. package/dist/esm/particles/emitters/ParticleOptions.d.ts +46 -0
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  217. package/dist/esm/particles/emitters/UniversalEmitter.d.ts +17 -0
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  220. package/dist/esm/particles/index.d.ts +11 -0
  221. package/dist/esm/physics/RapierPhysicsWorld.d.ts +136 -0
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  468. package/package.json +96 -0
@@ -0,0 +1,293 @@
1
+ import { clamp } from '../../math/utils.js';
2
+ import { Sprite } from '../sprite/Sprite.js';
3
+ import { Texture } from '../texture/Texture.js';
4
+ import { Signal } from '../../core/Signal.js';
5
+ import { isAudioContextReady, getAudioContext, onAudioContextReady } from '../../audio/audio-context.js';
6
+ import { Rectangle } from '../../math/Rectangle.js';
7
+
8
+ class Video extends Sprite {
9
+ onStart = new Signal();
10
+ onStop = new Signal();
11
+ _videoElement;
12
+ _duration;
13
+ _volume = 1;
14
+ _playbackRate = 1;
15
+ _loop = false;
16
+ _muted = false;
17
+ _audioSetup = null;
18
+ _textureDirty = true;
19
+ _lastVideoTime = Number.NaN;
20
+ _videoFrameCallbackHandle = null;
21
+ _onMetadataHandler;
22
+ _onResizeHandler;
23
+ _onVideoFrameHandler;
24
+ constructor(videoElement, playbackOptions, samplerOptions) {
25
+ super(new Texture(videoElement, samplerOptions));
26
+ const { duration, volume, playbackRate, loop, muted } = videoElement;
27
+ this._videoElement = videoElement;
28
+ this._duration = duration;
29
+ this._volume = volume;
30
+ this._playbackRate = playbackRate;
31
+ this._loop = loop;
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+ this._muted = muted;
33
+ this._onMetadataHandler = this._onVideoMetadataUpdated.bind(this);
34
+ this._onResizeHandler = this._onVideoMetadataUpdated.bind(this);
35
+ this._onVideoFrameHandler = this._onVideoFrame.bind(this);
36
+ if (this._videoElement.videoWidth === 0 || this._videoElement.videoHeight === 0) {
37
+ this._videoElement.addEventListener('loadedmetadata', this._onMetadataHandler);
38
+ this._videoElement.addEventListener('resize', this._onResizeHandler);
39
+ }
40
+ if (playbackOptions) {
41
+ this.applyOptions(playbackOptions);
42
+ }
43
+ if (isAudioContextReady()) {
44
+ this.setupWithAudioContext(getAudioContext());
45
+ }
46
+ else {
47
+ onAudioContextReady.once(this.setupWithAudioContext, this);
48
+ }
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+ // Initialize frame bounds early when metadata is already available.
50
+ this.updateTexture();
51
+ this._requestVideoFrameCallback();
52
+ }
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+ get videoElement() {
54
+ return this._videoElement;
55
+ }
56
+ get duration() {
57
+ return this._duration;
58
+ }
59
+ get progress() {
60
+ const elapsed = this.currentTime, duration = this.duration;
61
+ return ((elapsed % duration) / duration);
62
+ }
63
+ get volume() {
64
+ return this._volume;
65
+ }
66
+ set volume(value) {
67
+ this.setVolume(value);
68
+ }
69
+ get loop() {
70
+ return this._loop;
71
+ }
72
+ set loop(loop) {
73
+ this.setLoop(loop);
74
+ }
75
+ get playbackRate() {
76
+ return this._playbackRate;
77
+ }
78
+ set playbackRate(value) {
79
+ this.setPlaybackRate(value);
80
+ }
81
+ get currentTime() {
82
+ return this.getTime();
83
+ }
84
+ set currentTime(time) {
85
+ this.setTime(time);
86
+ }
87
+ get muted() {
88
+ return this._muted;
89
+ }
90
+ set muted(muted) {
91
+ this.setMuted(muted);
92
+ }
93
+ get paused() {
94
+ return this._videoElement.paused;
95
+ }
96
+ set paused(paused) {
97
+ if (paused) {
98
+ this.pause();
99
+ }
100
+ else {
101
+ this.play();
102
+ }
103
+ }
104
+ get playing() {
105
+ return !this.paused;
106
+ }
107
+ set playing(playing) {
108
+ if (playing) {
109
+ this.play();
110
+ }
111
+ else {
112
+ this.pause();
113
+ }
114
+ }
115
+ get analyserTarget() {
116
+ return this._audioSetup?.gainNode ?? null;
117
+ }
118
+ play(options) {
119
+ if (options) {
120
+ this.applyOptions(options);
121
+ }
122
+ if (this.paused) {
123
+ this._videoElement.play();
124
+ this.onStart.dispatch();
125
+ }
126
+ return this;
127
+ }
128
+ pause(options) {
129
+ if (options) {
130
+ this.applyOptions(options);
131
+ }
132
+ if (this.playing) {
133
+ this._videoElement.pause();
134
+ this.onStop.dispatch();
135
+ }
136
+ return this;
137
+ }
138
+ stop(options) {
139
+ this.pause(options);
140
+ this.currentTime = 0;
141
+ return this;
142
+ }
143
+ toggle(options) {
144
+ return this.paused ? this.play(options) : this.pause(options);
145
+ }
146
+ applyOptions(options = {}) {
147
+ const { volume, loop, playbackRate, time, muted } = options;
148
+ if (volume !== undefined) {
149
+ this.volume = volume;
150
+ }
151
+ if (loop !== undefined) {
152
+ this.loop = loop;
153
+ }
154
+ if (playbackRate !== undefined) {
155
+ this.playbackRate = playbackRate;
156
+ }
157
+ if (time !== undefined) {
158
+ this.currentTime = time;
159
+ }
160
+ if (muted !== undefined) {
161
+ this.muted = muted;
162
+ }
163
+ return this;
164
+ }
165
+ setVolume(value) {
166
+ const volume = clamp(value, 0, 2);
167
+ if (this._volume === volume) {
168
+ return this;
169
+ }
170
+ this._volume = volume;
171
+ if (this._audioSetup) {
172
+ const { gainNode, audioContext } = this._audioSetup;
173
+ gainNode.gain.setTargetAtTime(this.muted ? 0 : volume, audioContext.currentTime, 10);
174
+ }
175
+ return this;
176
+ }
177
+ setLoop(loop) {
178
+ if (this._loop !== loop) {
179
+ this._loop = loop;
180
+ this._videoElement.loop = loop;
181
+ }
182
+ return this;
183
+ }
184
+ setPlaybackRate(value) {
185
+ const playbackRate = clamp(value, 0.1, 20);
186
+ if (this._playbackRate !== playbackRate) {
187
+ this._playbackRate = playbackRate;
188
+ this._videoElement.playbackRate = playbackRate;
189
+ }
190
+ return this;
191
+ }
192
+ getTime() {
193
+ return this._videoElement.currentTime;
194
+ }
195
+ setTime(time) {
196
+ this._videoElement.currentTime = Math.max(0, time);
197
+ return this;
198
+ }
199
+ setMuted(muted) {
200
+ if (this._muted !== muted) {
201
+ this._muted = muted;
202
+ if (this._audioSetup) {
203
+ const { gainNode, audioContext } = this._audioSetup;
204
+ gainNode.gain.setTargetAtTime(muted ? 0 : this.volume, audioContext.currentTime, 10);
205
+ }
206
+ }
207
+ return this;
208
+ }
209
+ render(renderManager) {
210
+ if (this.visible) {
211
+ this._markTextureDirtyIfPlaybackAdvanced();
212
+ this.updateTexture();
213
+ super.render(renderManager);
214
+ }
215
+ return this;
216
+ }
217
+ updateTexture() {
218
+ const texture = this.texture;
219
+ if (!texture || !this._videoElement) {
220
+ return this;
221
+ }
222
+ if (this._videoElement.videoWidth === 0 || this._videoElement.videoHeight === 0) {
223
+ return this;
224
+ }
225
+ if (!this._textureDirty) {
226
+ return this;
227
+ }
228
+ const preserveSize = this.textureFrame.width > 0 && this.textureFrame.height > 0;
229
+ texture.updateSource();
230
+ if (texture.width > 0 && texture.height > 0) {
231
+ this.setTextureFrame(Rectangle.temp.set(0, 0, texture.width, texture.height), !preserveSize);
232
+ }
233
+ this._textureDirty = false;
234
+ return this;
235
+ }
236
+ destroy() {
237
+ super.destroy();
238
+ this.stop();
239
+ this._videoElement.removeEventListener('loadedmetadata', this._onMetadataHandler);
240
+ this._videoElement.removeEventListener('resize', this._onResizeHandler);
241
+ this._cancelVideoFrameCallback();
242
+ onAudioContextReady.clearByContext(this);
243
+ if (this._audioSetup) {
244
+ this._audioSetup.sourceNode.disconnect();
245
+ this._audioSetup.gainNode.disconnect();
246
+ this._audioSetup = null;
247
+ }
248
+ this.onStart.destroy();
249
+ this.onStop.destroy();
250
+ }
251
+ _onVideoMetadataUpdated() {
252
+ this._textureDirty = true;
253
+ this.updateTexture();
254
+ }
255
+ _onVideoFrame(_now, _metadata) {
256
+ this._videoFrameCallbackHandle = null;
257
+ this._textureDirty = true;
258
+ this._requestVideoFrameCallback();
259
+ }
260
+ _markTextureDirtyIfPlaybackAdvanced() {
261
+ const currentTime = this._videoElement.currentTime;
262
+ if (this._lastVideoTime !== currentTime) {
263
+ this._lastVideoTime = currentTime;
264
+ this._textureDirty = true;
265
+ }
266
+ }
267
+ _requestVideoFrameCallback() {
268
+ const frameCallbackVideo = this._videoElement;
269
+ if (!frameCallbackVideo.requestVideoFrameCallback || this._videoFrameCallbackHandle !== null) {
270
+ return;
271
+ }
272
+ this._videoFrameCallbackHandle = frameCallbackVideo.requestVideoFrameCallback(this._onVideoFrameHandler);
273
+ }
274
+ _cancelVideoFrameCallback() {
275
+ const frameCallbackVideo = this._videoElement;
276
+ if (!frameCallbackVideo.cancelVideoFrameCallback || this._videoFrameCallbackHandle === null) {
277
+ return;
278
+ }
279
+ frameCallbackVideo.cancelVideoFrameCallback(this._videoFrameCallbackHandle);
280
+ this._videoFrameCallbackHandle = null;
281
+ }
282
+ setupWithAudioContext(audioContext) {
283
+ const gainNode = audioContext.createGain();
284
+ gainNode.gain.setTargetAtTime(this.muted ? 0 : this.volume, audioContext.currentTime, 10);
285
+ gainNode.connect(audioContext.destination);
286
+ const sourceNode = audioContext.createMediaElementSource(this._videoElement);
287
+ sourceNode.connect(gainNode);
288
+ this._audioSetup = { audioContext, gainNode, sourceNode };
289
+ }
290
+ }
291
+
292
+ export { Video };
293
+ //# sourceMappingURL=Video.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"Video.js","sources":["../../../../../src/rendering/video/Video.ts"],"sourcesContent":[null],"names":[],"mappings":";;;;;;;AAsBM,MAAO,KAAM,SAAQ,MAAM,CAAA;AAEb,IAAA,OAAO,GAAG,IAAI,MAAM,EAAE;AACtB,IAAA,MAAM,GAAG,IAAI,MAAM,EAAE;AAEpB,IAAA,aAAa;AACb,IAAA,SAAS;IAClB,OAAO,GAAG,CAAC;IACX,aAAa,GAAG,CAAC;IACjB,KAAK,GAAG,KAAK;IACb,MAAM,GAAG,KAAK;IACd,WAAW,GAA2B,IAAI;IAC1C,aAAa,GAAG,IAAI;AACpB,IAAA,cAAc,GAAG,MAAM,CAAC,GAAG;IAC3B,yBAAyB,GAAkB,IAAI;AACtC,IAAA,kBAAkB;AAClB,IAAA,gBAAgB;AAChB,IAAA,oBAAoB;AAErC,IAAA,WAAA,CAAmB,YAA8B,EAAE,eAA0C,EAAE,cAAwC,EAAA;QACnI,KAAK,CAAC,IAAI,OAAO,CAAC,YAAY,EAAE,cAAc,CAAC,CAAC;AAEhD,QAAA,MAAM,EAAE,QAAQ,EAAE,MAAM,EAAE,YAAY,EAAE,IAAI,EAAE,KAAK,EAAE,GAAG,YAAY;AAEpE,QAAA,IAAI,CAAC,aAAa,GAAG,YAAY;AACjC,QAAA,IAAI,CAAC,SAAS,GAAG,QAAQ;AACzB,QAAA,IAAI,CAAC,OAAO,GAAG,MAAM;AACrB,QAAA,IAAI,CAAC,aAAa,GAAG,YAAY;AACjC,QAAA,IAAI,CAAC,KAAK,GAAG,IAAI;AACjB,QAAA,IAAI,CAAC,MAAM,GAAG,KAAK;QACnB,IAAI,CAAC,kBAAkB,GAAG,IAAI,CAAC,uBAAuB,CAAC,IAAI,CAAC,IAAI,CAAC;QACjE,IAAI,CAAC,gBAAgB,GAAG,IAAI,CAAC,uBAAuB,CAAC,IAAI,CAAC,IAAI,CAAC;QAC/D,IAAI,CAAC,oBAAoB,GAAG,IAAI,CAAC,aAAa,CAAC,IAAI,CAAC,IAAI,CAAC;AAEzD,QAAA,IAAI,IAAI,CAAC,aAAa,CAAC,UAAU,KAAK,CAAC,IAAI,IAAI,CAAC,aAAa,CAAC,WAAW,KAAK,CAAC,EAAE;YAC7E,IAAI,CAAC,aAAa,CAAC,gBAAgB,CAAC,gBAAgB,EAAE,IAAI,CAAC,kBAAkB,CAAC;YAC9E,IAAI,CAAC,aAAa,CAAC,gBAAgB,CAAC,QAAQ,EAAE,IAAI,CAAC,gBAAgB,CAAC;QACxE;QAEA,IAAI,eAAe,EAAE;AACjB,YAAA,IAAI,CAAC,YAAY,CAAC,eAAe,CAAC;QACtC;QAEA,IAAI,mBAAmB,EAAE,EAAE;AACvB,YAAA,IAAI,CAAC,qBAAqB,CAAC,eAAe,EAAE,CAAC;QACjD;aAAO;YACH,mBAAmB,CAAC,IAAI,CAAC,IAAI,CAAC,qBAAqB,EAAE,IAAI,CAAC;QAC9D;;QAGA,IAAI,CAAC,aAAa,EAAE;QACpB,IAAI,CAAC,0BAA0B,EAAE;IACrC;AAEA,IAAA,IAAW,YAAY,GAAA;QACnB,OAAO,IAAI,CAAC,aAAa;IAC7B;AAEA,IAAA,IAAW,QAAQ,GAAA;QACf,OAAO,IAAI,CAAC,SAAS;IACzB;AAEA,IAAA,IAAW,QAAQ,GAAA;QACf,MAAM,OAAO,GAAG,IAAI,CAAC,WAAW,EAC5B,QAAQ,GAAG,IAAI,CAAC,QAAQ;QAE5B,QAAQ,CAAC,OAAO,GAAG,QAAQ,IAAI,QAAQ;IAC3C;AAEA,IAAA,IAAW,MAAM,GAAA;QACb,OAAO,IAAI,CAAC,OAAO;IACvB;IAEA,IAAW,MAAM,CAAC,KAAK,EAAA;AACnB,QAAA,IAAI,CAAC,SAAS,CAAC,KAAK,CAAC;IACzB;AAEA,IAAA,IAAW,IAAI,GAAA;QACX,OAAO,IAAI,CAAC,KAAK;IACrB;IAEA,IAAW,IAAI,CAAC,IAAa,EAAA;AACzB,QAAA,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC;IACtB;AAEA,IAAA,IAAW,YAAY,GAAA;QACnB,OAAO,IAAI,CAAC,aAAa;IAC7B;IAEA,IAAW,YAAY,CAAC,KAAK,EAAA;AACzB,QAAA,IAAI,CAAC,eAAe,CAAC,KAAK,CAAC;IAC/B;AAEA,IAAA,IAAW,WAAW,GAAA;AAClB,QAAA,OAAO,IAAI,CAAC,OAAO,EAAE;IACzB;IAEA,IAAW,WAAW,CAAC,IAAI,EAAA;AACvB,QAAA,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC;IACtB;AAEA,IAAA,IAAW,KAAK,GAAA;QACZ,OAAO,IAAI,CAAC,MAAM;IACtB;IAEA,IAAW,KAAK,CAAC,KAAc,EAAA;AAC3B,QAAA,IAAI,CAAC,QAAQ,CAAC,KAAK,CAAC;IACxB;AAEA,IAAA,IAAW,MAAM,GAAA;AACb,QAAA,OAAO,IAAI,CAAC,aAAa,CAAC,MAAM;IACpC;IAEA,IAAW,MAAM,CAAC,MAAM,EAAA;QACpB,IAAI,MAAM,EAAE;YACR,IAAI,CAAC,KAAK,EAAE;QAChB;aAAO;YACH,IAAI,CAAC,IAAI,EAAE;QACf;IACJ;AAEA,IAAA,IAAW,OAAO,GAAA;AACd,QAAA,OAAO,CAAC,IAAI,CAAC,MAAM;IACvB;IAEA,IAAW,OAAO,CAAC,OAAO,EAAA;QACtB,IAAI,OAAO,EAAE;YACT,IAAI,CAAC,IAAI,EAAE;QACf;aAAO;YACH,IAAI,CAAC,KAAK,EAAE;QAChB;IACJ;AAEA,IAAA,IAAW,cAAc,GAAA;AACrB,QAAA,OAAO,IAAI,CAAC,WAAW,EAAE,QAAQ,IAAI,IAAI;IAC7C;AAEO,IAAA,IAAI,CAAC,OAAkC,EAAA;QAC1C,IAAI,OAAO,EAAE;AACT,YAAA,IAAI,CAAC,YAAY,CAAC,OAAO,CAAC;QAC9B;AAEA,QAAA,IAAI,IAAI,CAAC,MAAM,EAAE;AACb,YAAA,IAAI,CAAC,aAAa,CAAC,IAAI,EAAE;AACzB,YAAA,IAAI,CAAC,OAAO,CAAC,QAAQ,EAAE;QAC3B;AAEA,QAAA,OAAO,IAAI;IACf;AAEO,IAAA,KAAK,CAAC,OAAkC,EAAA;QAC3C,IAAI,OAAO,EAAE;AACT,YAAA,IAAI,CAAC,YAAY,CAAC,OAAO,CAAC;QAC9B;AAEA,QAAA,IAAI,IAAI,CAAC,OAAO,EAAE;AACd,YAAA,IAAI,CAAC,aAAa,CAAC,KAAK,EAAE;AAC1B,YAAA,IAAI,CAAC,MAAM,CAAC,QAAQ,EAAE;QAC1B;AAEA,QAAA,OAAO,IAAI;IACf;AAEO,IAAA,IAAI,CAAC,OAAkC,EAAA;AAC1C,QAAA,IAAI,CAAC,KAAK,CAAC,OAAO,CAAC;AACnB,QAAA,IAAI,CAAC,WAAW,GAAG,CAAC;AAEpB,QAAA,OAAO,IAAI;IACf;AAEO,IAAA,MAAM,CAAC,OAAkC,EAAA;QAC5C,OAAO,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC,IAAI,CAAC,OAAO,CAAC,GAAG,IAAI,CAAC,KAAK,CAAC,OAAO,CAAC;IACjE;IAEO,YAAY,CAAC,UAAoC,EAAE,EAAA;AACtD,QAAA,MAAM,EAAE,MAAM,EAAE,IAAI,EAAE,YAAY,EAAE,IAAI,EAAE,KAAK,EAAE,GAAG,OAAO;AAE3D,QAAA,IAAI,MAAM,KAAK,SAAS,EAAE;AACtB,YAAA,IAAI,CAAC,MAAM,GAAG,MAAM;QACxB;AAEA,QAAA,IAAI,IAAI,KAAK,SAAS,EAAE;AACpB,YAAA,IAAI,CAAC,IAAI,GAAG,IAAI;QACpB;AAEA,QAAA,IAAI,YAAY,KAAK,SAAS,EAAE;AAC5B,YAAA,IAAI,CAAC,YAAY,GAAG,YAAY;QACpC;AAEA,QAAA,IAAI,IAAI,KAAK,SAAS,EAAE;AACpB,YAAA,IAAI,CAAC,WAAW,GAAG,IAAI;QAC3B;AAEA,QAAA,IAAI,KAAK,KAAK,SAAS,EAAE;AACrB,YAAA,IAAI,CAAC,KAAK,GAAG,KAAK;QACtB;AAEA,QAAA,OAAO,IAAI;IACf;AAEO,IAAA,SAAS,CAAC,KAAa,EAAA;QAC1B,MAAM,MAAM,GAAG,KAAK,CAAC,KAAK,EAAE,CAAC,EAAE,CAAC,CAAC;AAEjC,QAAA,IAAI,IAAI,CAAC,OAAO,KAAK,MAAM,EAAE;AACzB,YAAA,OAAO,IAAI;QACf;AAEA,QAAA,IAAI,CAAC,OAAO,GAAG,MAAM;AAErB,QAAA,IAAI,IAAI,CAAC,WAAW,EAAE;YAClB,MAAM,EAAE,QAAQ,EAAE,YAAY,EAAE,GAAG,IAAI,CAAC,WAAW;YACnD,QAAQ,CAAC,IAAI,CAAC,eAAe,CAAC,IAAI,CAAC,KAAK,GAAG,CAAC,GAAG,MAAM,EAAE,YAAY,CAAC,WAAW,EAAE,EAAE,CAAC;QACxF;AAEA,QAAA,OAAO,IAAI;IACf;AAEO,IAAA,OAAO,CAAC,IAAa,EAAA;AACxB,QAAA,IAAI,IAAI,CAAC,KAAK,KAAK,IAAI,EAAE;AACrB,YAAA,IAAI,CAAC,KAAK,GAAG,IAAI;AACjB,YAAA,IAAI,CAAC,aAAa,CAAC,IAAI,GAAG,IAAI;QAClC;AAEA,QAAA,OAAO,IAAI;IACf;AAEO,IAAA,eAAe,CAAC,KAAa,EAAA;QAChC,MAAM,YAAY,GAAG,KAAK,CAAC,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@@ -0,0 +1,49 @@
1
+ import { AbstractWebGl2Renderer } from './AbstractWebGl2Renderer';
2
+ import { Shader } from '../shader/Shader';
3
+ import type { WebGl2VertexArrayObject, WebGl2VertexArrayObjectRuntime } from './WebGl2VertexArrayObject';
4
+ import { WebGl2RenderBuffer, type WebGl2RenderBufferRuntime } from './WebGl2RenderBuffer';
5
+ import type { Texture } from '../texture/Texture';
6
+ import type { BlendModes } from '@/rendering/types';
7
+ import type { View } from '../View';
8
+ import type { WebGl2RendererRuntime } from './WebGl2RendererRuntime';
9
+ import type { RenderTexture } from '../texture/RenderTexture';
10
+ import type { Drawable } from '../Drawable';
11
+ interface ManagedBufferState {
12
+ readonly handle: WebGLBuffer;
13
+ dataByteLength: number;
14
+ }
15
+ interface RendererConnection {
16
+ readonly gl: WebGL2RenderingContext;
17
+ readonly buffers: Map<WebGl2RenderBuffer, ManagedBufferState>;
18
+ readonly vaoHandle: WebGLVertexArrayObject;
19
+ }
20
+ export declare abstract class AbstractWebGl2BatchedRenderer extends AbstractWebGl2Renderer<Drawable> {
21
+ protected readonly attributeCount: number;
22
+ protected readonly batchSize: number;
23
+ protected readonly indexData: Uint16Array;
24
+ protected readonly vertexData: ArrayBuffer;
25
+ protected readonly float32View: Float32Array;
26
+ protected readonly uint32View: Uint32Array;
27
+ protected readonly shader: Shader;
28
+ protected batchIndex: number;
29
+ protected currentTexture: Texture | RenderTexture | null;
30
+ protected currentBlendMode: BlendModes | null;
31
+ protected currentView: View | null;
32
+ protected currentViewId: number;
33
+ protected vao: WebGl2VertexArrayObject | null;
34
+ protected indexBuffer: WebGl2RenderBuffer | null;
35
+ protected vertexBuffer: WebGl2RenderBuffer | null;
36
+ protected connection: RendererConnection | null;
37
+ protected constructor(batchSize: number, attributeCount: number, vertexSource: string, fragmentSource: string);
38
+ flush(): void;
39
+ destroy(): void;
40
+ protected onConnect(runtime: WebGl2RendererRuntime): void;
41
+ protected onDisconnect(): void;
42
+ abstract render(drawable: Drawable): void;
43
+ protected abstract createVao(gl: WebGL2RenderingContext, indexBuffer: WebGl2RenderBuffer, vertexBuffer: WebGl2RenderBuffer): WebGl2VertexArrayObject;
44
+ protected abstract updateView(view: View): void;
45
+ protected createConnection(gl: WebGL2RenderingContext): RendererConnection;
46
+ protected createBufferRuntime(connection: RendererConnection): WebGl2RenderBufferRuntime;
47
+ protected createVaoRuntime(connection: RendererConnection): WebGl2VertexArrayObjectRuntime;
48
+ }
49
+ export {};
@@ -0,0 +1,175 @@
1
+ import { AbstractWebGl2Renderer } from './AbstractWebGl2Renderer.js';
2
+ import { Shader } from '../shader/Shader.js';
3
+ import { createWebGl2ShaderRuntime } from './WebGl2ShaderRuntime.js';
4
+ import { WebGl2RenderBuffer } from './WebGl2RenderBuffer.js';
5
+ import { createQuadIndices } from '../utils.js';
6
+ import { BufferTypes, BufferUsage } from '../types.js';
7
+
8
+ class AbstractWebGl2BatchedRenderer extends AbstractWebGl2Renderer {
9
+ attributeCount;
10
+ batchSize;
11
+ indexData;
12
+ vertexData;
13
+ float32View;
14
+ uint32View;
15
+ shader;
16
+ batchIndex = 0;
17
+ currentTexture = null;
18
+ currentBlendMode = null;
19
+ currentView = null;
20
+ currentViewId = -1;
21
+ vao = null;
22
+ indexBuffer = null;
23
+ vertexBuffer = null;
24
+ connection = null;
25
+ constructor(batchSize, attributeCount, vertexSource, fragmentSource) {
26
+ super();
27
+ this.batchSize = batchSize;
28
+ this.attributeCount = attributeCount;
29
+ this.vertexData = new ArrayBuffer(batchSize * attributeCount * 4);
30
+ this.float32View = new Float32Array(this.vertexData);
31
+ this.uint32View = new Uint32Array(this.vertexData);
32
+ this.indexData = createQuadIndices(batchSize);
33
+ this.shader = new Shader(vertexSource, fragmentSource);
34
+ }
35
+ flush() {
36
+ const runtime = this.getRuntimeOrNull();
37
+ const vertexBuffer = this.vertexBuffer;
38
+ const vao = this.vao;
39
+ if (this.batchIndex === 0 || runtime === null || vertexBuffer === null || vao === null) {
40
+ return;
41
+ }
42
+ const view = runtime.view;
43
+ if (this.currentView !== view || this.currentViewId !== view.updateId) {
44
+ this.currentView = view;
45
+ this.currentViewId = view.updateId;
46
+ this.updateView(view);
47
+ }
48
+ this.shader.sync();
49
+ runtime.bindVertexArrayObject(vao);
50
+ vertexBuffer.upload(this.float32View.subarray(0, this.batchIndex * this.attributeCount));
51
+ vao.draw(this.batchIndex * 6, 0);
52
+ runtime.stats.batches++;
53
+ runtime.stats.drawCalls++;
54
+ this.batchIndex = 0;
55
+ }
56
+ destroy() {
57
+ this.disconnect();
58
+ this.shader.destroy();
59
+ this.currentTexture = null;
60
+ this.currentBlendMode = null;
61
+ this.currentView = null;
62
+ this.connection = null;
63
+ }
64
+ onConnect(runtime) {
65
+ const gl = runtime.context;
66
+ this.shader.connect(createWebGl2ShaderRuntime(gl));
67
+ this.connection = this.createConnection(gl);
68
+ this.indexBuffer = new WebGl2RenderBuffer(BufferTypes.ElementArrayBuffer, this.indexData, BufferUsage.StaticDraw)
69
+ .connect(this.createBufferRuntime(this.connection));
70
+ this.vertexBuffer = new WebGl2RenderBuffer(BufferTypes.ArrayBuffer, this.vertexData, BufferUsage.DynamicDraw)
71
+ .connect(this.createBufferRuntime(this.connection));
72
+ this.vao = this.createVao(gl, this.indexBuffer, this.vertexBuffer)
73
+ .connect(this.createVaoRuntime(this.connection));
74
+ }
75
+ onDisconnect() {
76
+ this.flush();
77
+ this.shader.disconnect();
78
+ this.indexBuffer?.destroy();
79
+ this.indexBuffer = null;
80
+ this.vertexBuffer?.destroy();
81
+ this.vertexBuffer = null;
82
+ this.vao?.destroy();
83
+ this.vao = null;
84
+ this.connection = null;
85
+ this.currentTexture = null;
86
+ this.currentBlendMode = null;
87
+ this.currentView = null;
88
+ this.currentViewId = -1;
89
+ this.batchIndex = 0;
90
+ }
91
+ createConnection(gl) {
92
+ const vaoHandle = gl.createVertexArray();
93
+ if (vaoHandle === null) {
94
+ throw new Error('Could not create vertex array object.');
95
+ }
96
+ return {
97
+ gl,
98
+ buffers: new Map(),
99
+ vaoHandle,
100
+ };
101
+ }
102
+ createBufferRuntime(connection) {
103
+ const handle = connection.gl.createBuffer();
104
+ if (handle === null) {
105
+ throw new Error('Could not create render buffer.');
106
+ }
107
+ return {
108
+ bind: (buffer) => {
109
+ connection.gl.bindBuffer(buffer.type, handle);
110
+ },
111
+ upload: (buffer, offset) => {
112
+ const gl = connection.gl;
113
+ const data = buffer.data;
114
+ const state = connection.buffers.get(buffer);
115
+ gl.bindBuffer(buffer.type, handle);
116
+ if (state && state.dataByteLength >= data.byteLength) {
117
+ gl.bufferSubData(buffer.type, offset, data);
118
+ state.dataByteLength = data.byteLength;
119
+ }
120
+ else {
121
+ gl.bufferData(buffer.type, data, buffer.usage);
122
+ connection.buffers.set(buffer, { handle, dataByteLength: data.byteLength });
123
+ }
124
+ },
125
+ destroy: (buffer) => {
126
+ connection.gl.deleteBuffer(handle);
127
+ connection.buffers.delete(buffer);
128
+ buffer.disconnect();
129
+ },
130
+ };
131
+ }
132
+ createVaoRuntime(connection) {
133
+ let appliedVersion = -1;
134
+ return {
135
+ bind: (vao) => {
136
+ const gl = connection.gl;
137
+ gl.bindVertexArray(connection.vaoHandle);
138
+ if (appliedVersion !== vao.version) {
139
+ let lastBuffer = null;
140
+ for (const attribute of vao.attributes) {
141
+ if (lastBuffer !== attribute.buffer) {
142
+ attribute.buffer.bind();
143
+ lastBuffer = attribute.buffer;
144
+ }
145
+ gl.vertexAttribPointer(attribute.location, attribute.size, attribute.type, attribute.normalized, attribute.stride, attribute.start);
146
+ gl.enableVertexAttribArray(attribute.location);
147
+ }
148
+ if (vao.indexBuffer) {
149
+ vao.indexBuffer.bind();
150
+ }
151
+ appliedVersion = vao.version;
152
+ }
153
+ },
154
+ unbind: () => {
155
+ connection.gl.bindVertexArray(null);
156
+ },
157
+ draw: (vao, size, start, type) => {
158
+ const gl = connection.gl;
159
+ if (vao.indexBuffer) {
160
+ gl.drawElements(type, size, gl.UNSIGNED_SHORT, start);
161
+ }
162
+ else {
163
+ gl.drawArrays(type, start, size);
164
+ }
165
+ },
166
+ destroy: (vao) => {
167
+ connection.gl.deleteVertexArray(connection.vaoHandle);
168
+ vao.disconnect();
169
+ },
170
+ };
171
+ }
172
+ }
173
+
174
+ export { AbstractWebGl2BatchedRenderer };
175
+ //# sourceMappingURL=AbstractWebGl2BatchedRenderer.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"AbstractWebGl2BatchedRenderer.js","sources":["../../../../../src/rendering/webgl2/AbstractWebGl2BatchedRenderer.ts"],"sourcesContent":[null],"names":[],"mappings":";;;;;;;AAyBM,MAAgB,6BAA8B,SAAQ,sBAAgC,CAAA;AACrE,IAAA,cAAc;AACd,IAAA,SAAS;AACT,IAAA,SAAS;AACT,IAAA,UAAU;AACV,IAAA,WAAW;AACX,IAAA,UAAU;AACV,IAAA,MAAM;IACf,UAAU,GAAG,CAAC;IACd,cAAc,GAAmC,IAAI;IACrD,gBAAgB,GAAsB,IAAI;IAC1C,WAAW,GAAgB,IAAI;IAC/B,aAAa,GAAG,EAAE;IAClB,GAAG,GAAmC,IAAI;IAC1C,WAAW,GAA8B,IAAI;IAC7C,YAAY,GAA8B,IAAI;IAC9C,UAAU,GAA8B,IAAI;AAEtD,IAAA,WAAA,CAAsB,SAAiB,EAAE,cAAsB,EAAE,YAAoB,EAAE,cAAsB,EAAA;AACzG,QAAA,KAAK,EAAE;AAEP,QAAA,IAAI,CAAC,SAAS,GAAG,SAAS;AAC1B,QAAA,IAAI,CAAC,cAAc,GAAG,cAAc;AACpC,QAAA,IAAI,CAAC,UAAU,GAAG,IAAI,WAAW,CAAC,SAAS,GAAG,cAAc,GAAG,CAAC,CAAC;QACjE,IAAI,CAAC,WAAW,GAAG,IAAI,YAAY,CAAC,IAAI,CAAC,UAAU,CAAC;QACpD,IAAI,CAAC,UAAU,GAAG,IAAI,WAAW,CAAC,IAAI,CAAC,UAAU,CAAC;AAClD,QAAA,IAAI,CAAC,SAAS,GAAG,iBAAiB,CAAC,SAAS,CAAC;QAC7C,IAAI,CAAC,MAAM,GAAG,IAAI,MAAM,CAAC,YAAY,EAAE,cAAc,CAAC;IAC1D;IAEO,KAAK,GAAA;AACR,QAAA,MAAM,OAAO,GAAG,IAAI,CAAC,gBAAgB,EAAE;AACvC,QAAA,MAAM,YAAY,GAAG,IAAI,CAAC,YAAY;AACtC,QAAA,MAAM,GAAG,GAAG,IAAI,CAAC,GAAG;AAEpB,QAAA,IAAI,IAAI,CAAC,UAAU,KAAK,CAAC,IAAI,OAAO,KAAK,IAAI,IAAI,YAAY,KAAK,IAAI,IAAI,GAAG,KAAK,IAAI,EAAE;YACpF;QACJ;AAEA,QAAA,MAAM,IAAI,GAAG,OAAO,CAAC,IAAI;AAEzB,QAAA,IAAI,IAAI,CAAC,WAAW,KAAK,IAAI,IAAI,IAAI,CAAC,aAAa,KAAK,IAAI,CAAC,QAAQ,EAAE;AACnE,YAAA,IAAI,CAAC,WAAW,GAAG,IAAI;AACvB,YAAA,IAAI,CAAC,aAAa,GAAG,IAAI,CAAC,QAAQ;AAClC,YAAA,IAAI,CAAC,UAAU,CAAC,IAAI,CAAC;QACzB;AAEA,QAAA,IAAI,CAAC,MAAM,CAAC,IAAI,EAAE;AAClB,QAAA,OAAO,CAAC,qBAAqB,CAAC,GAAG,CAAC;QAClC,YAAY,CAAC,MAAM,CAAC,IAAI,CAAC,WAAW,CAAC,QAAQ,CAAC,CAAC,EAAE,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC,cAAc,CAAC,CAAC;QACxF,GAAG,CAAC,IAAI,CAAC,IAAI,CAAC,UAAU,GAAG,CAAC,EAAE,CAAC,CAAC;AAChC,QAAA,OAAO,CAAC,KAAK,CAAC,OAAO,EAAE;AACvB,QAAA,OAAO,CAAC,KAAK,CAAC,SAAS,EAAE;AACzB,QAAA,IAAI,CAAC,UAAU,GAAG,CAAC;IACvB;IAEO,OAAO,GAAA;QACV,IAAI,CAAC,UAAU,EAAE;AACjB,QAAA,IAAI,CAAC,MAAM,CAAC,OAAO,EAAE;AACrB,QAAA,IAAI,CAAC,cAAc,GAAG,IAAI;AAC1B,QAAA,IAAI,CAAC,gBAAgB,GAAG,IAAI;AAC5B,QAAA,IAAI,CAAC,WAAW,GAAG,IAAI;AACvB,QAAA,IAAI,CAAC,UAAU,GAAG,IAAI;IAC1B;AAEU,IAAA,SAAS,CAAC,OAA8B,EAAA;AAC9C,QAAA,MAAM,EAAE,GAAG,OAAO,CAAC,OAAO;QAE1B,IAAI,CAAC,MAAM,CAAC,OAAO,CAAC,yBAAyB,CAAC,EAAE,CAAC,CAAC;QAClD,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC,gBAAgB,CAAC,EAAE,CAAC;AAC3C,QAAA,IAAI,CAAC,WAAW,GAAG,IAAI,kBAAkB,CAAC,WAAW,CAAC,kBAAkB,EAAE,IAAI,CAAC,SAAS,EAAE,WAAW,CAAC,UAAU;aAC3G,OAAO,CAAC,IAAI,CAAC,mBAAmB,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC;AACvD,QAAA,IAAI,CAAC,YAAY,GAAG,IAAI,kBAAkB,CAAC,WAAW,CAAC,WAAW,EAAE,IAAI,CAAC,UAAU,EAAE,WAAW,CAAC,WAAW;aACvG,OAAO,CAAC,IAAI,CAAC,mBAAmB,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC;AACvD,QAAA,IAAI,CAAC,GAAG,GAAG,IAAI,CAAC,SAAS,CAAC,EAAE,EAAE,IAAI,CAAC,WAAW,EAAE,IAAI,CAAC,YAAY;aAC5D,OAAO,CAAC,IAAI,CAAC,gBAAgB,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC;IACxD;IAEU,YAAY,GAAA;QAClB,IAAI,CAAC,KAAK,EAAE;AACZ,QAAA,IAAI,CAAC,MAAM,CAAC,UAAU,EAAE;AAExB,QAAA,IAAI,CAAC,WAAW,EAAE,OAAO,EAAE;AAC3B,QAAA,IAAI,CAAC,WAAW,GAAG,IAAI;AAEvB,QAAA,IAAI,CAAC,YAAY,EAAE,OAAO,EAAE;AAC5B,QAAA,IAAI,CAAC,YAAY,GAAG,IAAI;AAExB,QAAA,IAAI,CAAC,GAAG,EAAE,OAAO,EAAE;AACnB,QAAA,IAAI,CAAC,GAAG,GAAG,IAAI;AAEf,QAAA,IAAI,CAAC,UAAU,GAAG,IAAI;AACtB,QAAA,IAAI,CAAC,cAAc,GAAG,IAAI;AAC1B,QAAA,IAAI,CAAC,gBAAgB,GAAG,IAAI;AAC5B,QAAA,IAAI,CAAC,WAAW,GAAG,IAAI;AACvB,QAAA,IAAI,CAAC,aAAa,GAAG,EAAE;AACvB,QAAA,IAAI,CAAC,UAAU,GAAG,CAAC;IACvB;AAMU,IAAA,gBAAgB,CAAC,EAA0B,EAAA;AACjD,QAAA,MAAM,SAAS,GAAG,EAAE,CAAC,iBAAiB,EAAE;AAExC,QAAA,IAAI,SAAS,KAAK,IAAI,EAAE;AACpB,YAAA,MAAM,IAAI,KAAK,CAAC,uCAAuC,CAAC;QAC5D;QAEA,OAAO;YACH,EAAE;YACF,OAAO,EAAE,IAAI,GAAG,EAA0C;YAC1D,SAAS;SACZ;IACL;AAEU,IAAA,mBAAmB,CAAC,UAA8B,EAAA;QACxD,MAAM,MAAM,GAAG,UAAU,CAAC,EAAE,CAAC,YAAY,EAAE;AAE3C,QAAA,IAAI,MAAM,KAAK,IAAI,EAAE;AACjB,YAAA,MAAM,IAAI,KAAK,CAAC,iCAAiC,CAAC;QACtD;QAEA,OAAO;AACH,YAAA,IAAI,EAAE,CAAC,MAA0B,KAAU;gBACvC,UAAU,CAAC,EAAE,CAAC,UAAU,CAAC,MAAM,CAAC,IAAI,EAAE,MAAM,CAAC;YACjD,CAAC;AACD,YAAA,MAAM,EAAE,CAAC,MAA0B,EAAE,MAAc,KAAU;AACzD,gBAAA,MAAM,EAAE,GAAG,UAAU,CAAC,EAAE;AACxB,gBAAA,MAAM,IAAI,GAAG,MAAM,CAAC,IAAI;gBACxB,MAAM,KAAK,GAAG,UAAU,CAAC,OAAO,CAAC,GAAG,CAAC,MAAM,CAAC;gBAE5C,EAAE,CAAC,UAAU,CAAC,MAAM,CAAC,IAAI,EAAE,MAAM,CAAC;gBAElC,IAAI,KAAK,IAAI,KAAK,CAAC,cAAc,IAAI,IAAI,CAAC,UAAU,EAAE;oBAClD,EAAE,CAAC,aAAa,CAAC,MAAM,CAAC,IAAI,EAAE,MAAM,EAAE,IAAI,CAAC;AAC3C,oBAAA,KAAK,CAAC,cAAc,GAAG,IAAI,CAAC,UAAU;gBAC1C;qBAAO;AACH,oBAAA,EAAE,CAAC,UAAU,CAAC,MAAM,CAAC,IAAI,EAAE,IAAI,EAAE,MAAM,CAAC,KAAK,CAAC;AAC9C,oBAAA,UAAU,CAAC,OAAO,CAAC,GAAG,CAAC,MAAM,EAAE,EAAE,MAAM,EAAE,cAAc,EAAE,IAAI,CAAC,UAAU,EAAE,CAAC;gBAC/E;YACJ,CAAC;AACD,YAAA,OAAO,EAAE,CAAC,MAA0B,KAAU;AAC1C,gBAAA,UAAU,CAAC,EAAE,CAAC,YAAY,CAAC,MAAM,CAAC;AAClC,gBAAA,UAAU,CAAC,OAAO,CAAC,MAAM,CAAC,MAAM,CAAC;gBACjC,MAAM,CAAC,UAAU,EAAE;YACvB,CAAC;SACJ;IACL;AAEU,IAAA,gBAAgB,CAAC,UAA8B,EAAA;AACrD,QAAA,IAAI,cAAc,GAAG,EAAE;QAEvB,OAAO;AACH,YAAA,IAAI,EAAE,CAAC,GAA4B,KAAU;AACzC,gBAAA,MAAM,EAAE,GAAG,UAAU,CAAC,EAAE;AAExB,gBAAA,EAAE,CAAC,eAAe,CAAC,UAAU,CAAC,SAAS,CAAC;AAExC,gBAAA,IAAI,cAAc,KAAK,GAAG,CAAC,OAAO,EAAE;oBAChC,IAAI,UAAU,GAA8B,IA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@@ -0,0 +1,44 @@
1
+ import { RenderBackendType } from '../RenderBackendType';
2
+ import type { Drawable } from '../Drawable';
3
+ import type { Renderer } from '../Renderer';
4
+ import type { WebGl2RendererRuntime } from './WebGl2RendererRuntime';
5
+ /**
6
+ * Base class for WebGL2 renderers.
7
+ *
8
+ * Manages the connect/disconnect lifecycle and provides a safe
9
+ * `getRuntime()` accessor that throws if the renderer is not connected.
10
+ *
11
+ * Subclasses must implement:
12
+ * - onConnect(runtime): set up GL resources
13
+ * - onDisconnect(): tear down GL resources
14
+ * - render(drawable): batch or immediately draw the given drawable
15
+ * - flush(): submit any batched draw calls to the GPU
16
+ */
17
+ export declare abstract class AbstractWebGl2Renderer<Target extends Drawable> implements Renderer<WebGl2RendererRuntime, Target> {
18
+ readonly backendType = RenderBackendType.WebGl2;
19
+ private _runtime;
20
+ connect(runtime: WebGl2RendererRuntime): void;
21
+ disconnect(): void;
22
+ abstract render(drawable: Target): void;
23
+ abstract flush(): void;
24
+ /**
25
+ * Called once when the renderer is first connected to a runtime.
26
+ * Subclasses create GL resources here.
27
+ */
28
+ protected abstract onConnect(runtime: WebGl2RendererRuntime): void;
29
+ /**
30
+ * Called when the renderer is disconnected from its runtime.
31
+ * Subclasses tear down GL resources here.
32
+ */
33
+ protected abstract onDisconnect(): void;
34
+ /**
35
+ * Safe accessor for the connected runtime.
36
+ * @throws Error if the renderer is not connected.
37
+ */
38
+ protected getRuntime(): WebGl2RendererRuntime;
39
+ /**
40
+ * Returns the connected runtime, or null if not connected.
41
+ * Use this for conditional checks where disconnected state is expected.
42
+ */
43
+ protected getRuntimeOrNull(): WebGl2RendererRuntime | null;
44
+ }
@@ -0,0 +1,57 @@
1
+ import { RenderBackendType } from '../RenderBackendType.js';
2
+
3
+ /**
4
+ * Base class for WebGL2 renderers.
5
+ *
6
+ * Manages the connect/disconnect lifecycle and provides a safe
7
+ * `getRuntime()` accessor that throws if the renderer is not connected.
8
+ *
9
+ * Subclasses must implement:
10
+ * - onConnect(runtime): set up GL resources
11
+ * - onDisconnect(): tear down GL resources
12
+ * - render(drawable): batch or immediately draw the given drawable
13
+ * - flush(): submit any batched draw calls to the GPU
14
+ */
15
+ class AbstractWebGl2Renderer {
16
+ backendType = RenderBackendType.WebGl2;
17
+ _runtime = null;
18
+ connect(runtime) {
19
+ if (this._runtime !== null) {
20
+ return;
21
+ }
22
+ if (runtime.backendType !== RenderBackendType.WebGl2) {
23
+ throw new Error(`${this.constructor.name} requires a WebGL2 runtime, `
24
+ + `but received backendType ${String(runtime.backendType)}.`);
25
+ }
26
+ this._runtime = runtime;
27
+ this.onConnect(runtime);
28
+ }
29
+ disconnect() {
30
+ if (this._runtime === null) {
31
+ return;
32
+ }
33
+ this.flush();
34
+ this.onDisconnect();
35
+ this._runtime = null;
36
+ }
37
+ /**
38
+ * Safe accessor for the connected runtime.
39
+ * @throws Error if the renderer is not connected.
40
+ */
41
+ getRuntime() {
42
+ if (this._runtime === null) {
43
+ throw new Error(`${this.constructor.name} is not connected to a runtime.`);
44
+ }
45
+ return this._runtime;
46
+ }
47
+ /**
48
+ * Returns the connected runtime, or null if not connected.
49
+ * Use this for conditional checks where disconnected state is expected.
50
+ */
51
+ getRuntimeOrNull() {
52
+ return this._runtime;
53
+ }
54
+ }
55
+
56
+ export { AbstractWebGl2Renderer };
57
+ //# sourceMappingURL=AbstractWebGl2Renderer.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"AbstractWebGl2Renderer.js","sources":["../../../../../src/rendering/webgl2/AbstractWebGl2Renderer.ts"],"sourcesContent":[null],"names":[],"mappings":";;AAKA;;;;;;;;;;;AAWG;MACmB,sBAAsB,CAAA;AAExB,IAAA,WAAW,GAAG,iBAAiB,CAAC,MAAM;IAE9C,QAAQ,GAAiC,IAAI;AAE9C,IAAA,OAAO,CAAC,OAA8B,EAAA;AACzC,QAAA,IAAI,IAAI,CAAC,QAAQ,KAAK,IAAI,EAAE;YACxB;QACJ;QAEA,IAAI,OAAO,CAAC,WAAW,KAAK,iBAAiB,CAAC,MAAM,EAAE;YAClD,MAAM,IAAI,KAAK,CACX,CAAA,EAAG,IAAI,CAAC,WAAW,CAAC,IAAI,CAAA,4BAAA;kBACtB,CAAA,yBAAA,EAA4B,MAAM,CAAC,OAAO,CAAC,WAAW,CAAC,CAAA,CAAA,CAAG,CAC/D;QACL;AAEA,QAAA,IAAI,CAAC,QAAQ,GAAG,OAAO;AACvB,QAAA,IAAI,CAAC,SAAS,CAAC,OAAO,CAAC;IAC3B;IAEO,UAAU,GAAA;AACb,QAAA,IAAI,IAAI,CAAC,QAAQ,KAAK,IAAI,EAAE;YACxB;QACJ;QAEA,IAAI,CAAC,KAAK,EAAE;QACZ,IAAI,CAAC,YAAY,EAAE;AACnB,QAAA,IAAI,CAAC,QAAQ,GAAG,IAAI;IACxB;AAiBA;;;AAGG;IACO,UAAU,GAAA;AAChB,QAAA,IAAI,IAAI,CAAC,QAAQ,KAAK,IAAI,EAAE;YACxB,MAAM,IAAI,KAAK,CAAC,CAAA,EAAG,IAAI,CAAC,WAAW,CAAC,IAAI,CAAA,+BAAA,CAAiC,CAAC;QAC9E;QAEA,OAAO,IAAI,CAAC,QAAQ;IACxB;AAEA;;;AAGG;IACO,gBAAgB,GAAA;QACtB,OAAO,IAAI,CAAC,QAAQ;IACxB;AACH;;;;"}
@@ -0,0 +1,11 @@
1
+ import type { WebGl2RenderBuffer } from './WebGl2RenderBuffer';
2
+ import { WebGl2VertexArrayObject } from './WebGl2VertexArrayObject';
3
+ import type { ParticleSystem } from '@/particles/ParticleSystem';
4
+ import { AbstractWebGl2BatchedRenderer } from './AbstractWebGl2BatchedRenderer';
5
+ import type { View } from '../View';
6
+ export declare class WebGl2ParticleRenderer extends AbstractWebGl2BatchedRenderer {
7
+ constructor(batchSize: number);
8
+ render(system: ParticleSystem): this;
9
+ protected createVao(gl: WebGL2RenderingContext, indexBuffer: WebGl2RenderBuffer, vertexBuffer: WebGl2RenderBuffer): WebGl2VertexArrayObject;
10
+ protected updateView(view: View): this;
11
+ }