@codexo/exojs 0.12.0 → 0.14.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +258 -6
- package/README.md +80 -63
- package/dist/esm/animation/Tween.js +1 -1
- package/dist/esm/animation/Tween.js.map +1 -1
- package/dist/esm/animation/TweenManager.d.ts +9 -5
- package/dist/esm/animation/TweenManager.d.ts.map +1 -1
- package/dist/esm/animation/TweenManager.js +14 -8
- package/dist/esm/animation/TweenManager.js.map +1 -1
- package/dist/esm/animation/index.d.ts +6 -4
- package/dist/esm/animation/index.d.ts.map +1 -1
- package/dist/esm/audio/AudioBus.d.ts +12 -12
- package/dist/esm/audio/AudioBus.js +29 -29
- package/dist/esm/audio/AudioEffect.d.ts +18 -0
- package/dist/esm/audio/AudioEffect.d.ts.map +1 -0
- package/dist/esm/audio/AudioEffect.js +16 -0
- package/dist/esm/audio/AudioEffect.js.map +1 -0
- package/dist/esm/audio/AudioGenerator.d.ts +91 -0
- package/dist/esm/audio/AudioGenerator.d.ts.map +1 -0
- package/dist/esm/audio/AudioGenerator.js +165 -0
- package/dist/esm/audio/AudioGenerator.js.map +1 -0
- package/dist/esm/audio/AudioGeneratorVoice.d.ts +52 -0
- package/dist/esm/audio/AudioGeneratorVoice.d.ts.map +1 -0
- package/dist/esm/audio/AudioGeneratorVoice.js +141 -0
- package/dist/esm/audio/AudioGeneratorVoice.js.map +1 -0
- package/dist/esm/audio/AudioInput.d.ts +39 -0
- package/dist/esm/audio/AudioInput.d.ts.map +1 -0
- package/dist/esm/audio/AudioInput.js +53 -0
- package/dist/esm/audio/AudioInput.js.map +1 -0
- package/dist/esm/audio/AudioManager.d.ts +72 -34
- package/dist/esm/audio/AudioManager.d.ts.map +1 -1
- package/dist/esm/audio/AudioManager.js +97 -51
- package/dist/esm/audio/AudioManager.js.map +1 -1
- package/dist/esm/audio/AudioStream.d.ts +49 -0
- package/dist/esm/audio/AudioStream.d.ts.map +1 -0
- package/dist/esm/audio/AudioStream.js +109 -0
- package/dist/esm/audio/AudioStream.js.map +1 -0
- package/dist/esm/audio/AudioStreamVoice.d.ts +61 -0
- package/dist/esm/audio/AudioStreamVoice.d.ts.map +1 -0
- package/dist/esm/audio/AudioStreamVoice.js +137 -0
- package/dist/esm/audio/AudioStreamVoice.js.map +1 -0
- package/dist/esm/audio/BaseVoice.d.ts +111 -0
- package/dist/esm/audio/BaseVoice.d.ts.map +1 -0
- package/dist/esm/audio/BaseVoice.js +298 -0
- package/dist/esm/audio/BaseVoice.js.map +1 -0
- package/dist/esm/audio/BiquadEffect.d.ts +53 -0
- package/dist/esm/audio/BiquadEffect.d.ts.map +1 -0
- package/dist/esm/audio/BiquadEffect.js +110 -0
- package/dist/esm/audio/BiquadEffect.js.map +1 -0
- package/dist/esm/audio/InputVoice.d.ts +41 -0
- package/dist/esm/audio/InputVoice.d.ts.map +1 -0
- package/dist/esm/audio/InputVoice.js +85 -0
- package/dist/esm/audio/InputVoice.js.map +1 -0
- package/dist/esm/audio/NoopVoice.d.ts +29 -0
- package/dist/esm/audio/NoopVoice.d.ts.map +1 -0
- package/dist/esm/audio/NoopVoice.js +52 -0
- package/dist/esm/audio/NoopVoice.js.map +1 -0
- package/dist/esm/audio/Playable.d.ts +135 -0
- package/dist/esm/audio/Playable.d.ts.map +1 -0
- package/dist/esm/audio/Sound.d.ts +64 -69
- package/dist/esm/audio/Sound.d.ts.map +1 -1
- package/dist/esm/audio/Sound.js +176 -377
- package/dist/esm/audio/Sound.js.map +1 -1
- package/dist/esm/audio/SoundVoice.d.ts +63 -0
- package/dist/esm/audio/SoundVoice.d.ts.map +1 -0
- package/dist/esm/audio/SoundVoice.js +168 -0
- package/dist/esm/audio/SoundVoice.js.map +1 -0
- package/dist/esm/audio/{filters/WorkletFilter.d.ts → WorkletEffect.d.ts} +3 -3
- package/dist/esm/audio/WorkletEffect.d.ts.map +1 -0
- package/dist/esm/audio/{filters/WorkletFilter.js → WorkletEffect.js} +6 -6
- package/dist/esm/audio/WorkletEffect.js.map +1 -0
- package/dist/esm/audio/audio-context.js +1 -1
- package/dist/esm/audio/audio-context.js.map +1 -1
- package/dist/esm/audio/crossFade.d.ts +22 -13
- package/dist/esm/audio/crossFade.d.ts.map +1 -1
- package/dist/esm/audio/crossFade.js +21 -13
- package/dist/esm/audio/crossFade.js.map +1 -1
- package/dist/esm/audio/filters/HighpassFilter.d.ts +2 -2
- package/dist/esm/audio/filters/HighpassFilter.js +2 -2
- package/dist/esm/audio/filters/LowpassFilter.d.ts +2 -2
- package/dist/esm/audio/filters/LowpassFilter.js +2 -2
- package/dist/esm/audio/filters/index.d.ts +0 -10
- package/dist/esm/audio/filters/index.d.ts.map +1 -1
- package/dist/esm/audio/index.d.ts +13 -15
- package/dist/esm/audio/index.d.ts.map +1 -1
- package/dist/esm/core/Application.d.ts +127 -10
- package/dist/esm/core/Application.d.ts.map +1 -1
- package/dist/esm/core/Application.js +226 -25
- package/dist/esm/core/Application.js.map +1 -1
- package/dist/esm/core/BuildInfo.js +2 -2
- package/dist/esm/core/Color.d.ts +6 -4
- package/dist/esm/core/Color.d.ts.map +1 -1
- package/dist/esm/core/Color.js +19 -15
- package/dist/esm/core/Color.js.map +1 -1
- package/dist/esm/core/DisposalScope.d.ts +50 -0
- package/dist/esm/core/DisposalScope.d.ts.map +1 -0
- package/dist/esm/core/DisposalScope.js +86 -0
- package/dist/esm/core/DisposalScope.js.map +1 -0
- package/dist/esm/core/Perf.d.ts +10 -22
- package/dist/esm/core/Perf.d.ts.map +1 -1
- package/dist/esm/core/Perf.js +15 -8
- package/dist/esm/core/Perf.js.map +1 -1
- package/dist/esm/core/Registry.d.ts +64 -0
- package/dist/esm/core/Registry.d.ts.map +1 -0
- package/dist/esm/core/Registry.js +79 -0
- package/dist/esm/core/Registry.js.map +1 -0
- package/dist/esm/core/Scene.d.ts +69 -21
- package/dist/esm/core/Scene.d.ts.map +1 -1
- package/dist/esm/core/Scene.js +109 -16
- package/dist/esm/core/Scene.js.map +1 -1
- package/dist/esm/core/SceneManager.d.ts +22 -60
- package/dist/esm/core/SceneManager.d.ts.map +1 -1
- package/dist/esm/core/SceneManager.js +68 -153
- package/dist/esm/core/SceneManager.js.map +1 -1
- package/dist/esm/core/SceneNode.d.ts +43 -2
- package/dist/esm/core/SceneNode.d.ts.map +1 -1
- package/dist/esm/core/SceneNode.js +101 -12
- package/dist/esm/core/SceneNode.js.map +1 -1
- package/dist/esm/core/Signal.js.map +1 -1
- package/dist/esm/core/Stage.d.ts +42 -0
- package/dist/esm/core/Stage.d.ts.map +1 -0
- package/dist/esm/core/System.d.ts +22 -0
- package/dist/esm/core/System.d.ts.map +1 -0
- package/dist/esm/core/SystemRegistry.d.ts +35 -0
- package/dist/esm/core/SystemRegistry.d.ts.map +1 -0
- package/dist/esm/core/SystemRegistry.js +104 -0
- package/dist/esm/core/SystemRegistry.js.map +1 -0
- package/dist/esm/core/Time.d.ts +15 -0
- package/dist/esm/core/Time.d.ts.map +1 -1
- package/dist/esm/core/Time.js +25 -0
- package/dist/esm/core/Time.js.map +1 -1
- package/dist/esm/core/dev.d.ts +9 -4
- package/dist/esm/core/dev.d.ts.map +1 -1
- package/dist/esm/core/dev.js +5 -0
- package/dist/esm/core/dev.js.map +1 -1
- package/dist/esm/core/index.d.ts +26 -15
- package/dist/esm/core/index.d.ts.map +1 -1
- package/dist/esm/core/letterbox.d.ts +25 -0
- package/dist/esm/core/letterbox.d.ts.map +1 -0
- package/dist/esm/core/letterbox.js +26 -0
- package/dist/esm/core/letterbox.js.map +1 -0
- package/dist/esm/core/serialization/NodeSerializer.d.ts +71 -0
- package/dist/esm/core/serialization/NodeSerializer.d.ts.map +1 -0
- package/dist/esm/core/serialization/Prefab.d.ts +49 -0
- package/dist/esm/core/serialization/Prefab.d.ts.map +1 -0
- package/dist/esm/core/serialization/Prefab.js +61 -0
- package/dist/esm/core/serialization/Prefab.js.map +1 -0
- package/dist/esm/core/serialization/SerializationRegistry.d.ts +95 -0
- package/dist/esm/core/serialization/SerializationRegistry.d.ts.map +1 -0
- package/dist/esm/core/serialization/SerializationRegistry.js +108 -0
- package/dist/esm/core/serialization/SerializationRegistry.js.map +1 -0
- package/dist/esm/core/serialization/commonFields.d.ts +20 -0
- package/dist/esm/core/serialization/commonFields.d.ts.map +1 -0
- package/dist/esm/core/serialization/commonFields.js +149 -0
- package/dist/esm/core/serialization/commonFields.js.map +1 -0
- package/dist/esm/core/serialization/coreSerializers.d.ts +9 -0
- package/dist/esm/core/serialization/coreSerializers.d.ts.map +1 -0
- package/dist/esm/core/serialization/coreSerializers.js +101 -0
- package/dist/esm/core/serialization/coreSerializers.js.map +1 -0
- package/dist/esm/core/serialization/index.d.ts +6 -0
- package/dist/esm/core/serialization/index.d.ts.map +1 -0
- package/dist/esm/core/serialization/read.d.ts +65 -0
- package/dist/esm/core/serialization/read.d.ts.map +1 -0
- package/dist/esm/core/serialization/read.js +48 -0
- package/dist/esm/core/serialization/read.js.map +1 -0
- package/dist/esm/core/serialization/renderingSerializers.d.ts +7 -0
- package/dist/esm/core/serialization/renderingSerializers.d.ts.map +1 -0
- package/dist/esm/core/serialization/renderingSerializers.js +311 -0
- package/dist/esm/core/serialization/renderingSerializers.js.map +1 -0
- package/dist/esm/core/serialization/serialize.d.ts +56 -0
- package/dist/esm/core/serialization/serialize.d.ts.map +1 -0
- package/dist/esm/core/serialization/serialize.js +144 -0
- package/dist/esm/core/serialization/serialize.js.map +1 -0
- package/dist/esm/core/serialization/serializerHelpers.d.ts +46 -0
- package/dist/esm/core/serialization/serializerHelpers.d.ts.map +1 -0
- package/dist/esm/core/serialization/serializerHelpers.js +161 -0
- package/dist/esm/core/serialization/serializerHelpers.js.map +1 -0
- package/dist/esm/core/serialization/types.d.ts +49 -0
- package/dist/esm/core/serialization/types.d.ts.map +1 -0
- package/dist/esm/core/serialization/types.js +9 -0
- package/dist/esm/core/serialization/types.js.map +1 -0
- package/dist/esm/core/serialization/uiSerializers.d.ts +7 -0
- package/dist/esm/core/serialization/uiSerializers.d.ts.map +1 -0
- package/dist/esm/core/serialization/uiSerializers.js +206 -0
- package/dist/esm/core/serialization/uiSerializers.js.map +1 -0
- package/dist/esm/core/types.d.ts +1 -1
- package/dist/esm/core/types.d.ts.map +1 -1
- package/dist/esm/core/utils.d.ts +1 -16
- package/dist/esm/core/utils.d.ts.map +1 -1
- package/dist/esm/core/utils.js +2 -100
- package/dist/esm/core/utils.js.map +1 -1
- package/dist/esm/debug/PerformanceLayer.js +8 -9
- package/dist/esm/debug/PerformanceLayer.js.map +1 -1
- package/dist/esm/debug/PointerStackLayer.d.ts.map +1 -1
- package/dist/esm/debug/PointerStackLayer.js +9 -6
- package/dist/esm/debug/PointerStackLayer.js.map +1 -1
- package/dist/esm/debug/RenderPassInspectorLayer.d.ts.map +1 -1
- package/dist/esm/debug/RenderPassInspectorLayer.js +19 -12
- package/dist/esm/debug/RenderPassInspectorLayer.js.map +1 -1
- package/dist/esm/extensions/Extension.d.ts +78 -11
- package/dist/esm/extensions/Extension.d.ts.map +1 -1
- package/dist/esm/extensions/ExtensionRegistry.d.ts.map +1 -1
- package/dist/esm/extensions/ExtensionRegistry.js.map +1 -1
- package/dist/esm/extensions/materialize.d.ts +9 -1
- package/dist/esm/extensions/materialize.d.ts.map +1 -1
- package/dist/esm/extensions/materialize.js +17 -2
- package/dist/esm/extensions/materialize.js.map +1 -1
- package/dist/esm/extensions/snapshot.d.ts +14 -3
- package/dist/esm/extensions/snapshot.d.ts.map +1 -1
- package/dist/esm/extensions/snapshot.js +51 -14
- package/dist/esm/extensions/snapshot.js.map +1 -1
- package/dist/esm/index.d.ts +2 -1
- package/dist/esm/index.d.ts.map +1 -1
- package/dist/esm/index.js +37 -54
- package/dist/esm/index.js.map +1 -1
- package/dist/esm/input/FocusManager.d.ts +59 -0
- package/dist/esm/input/FocusManager.d.ts.map +1 -0
- package/dist/esm/input/FocusManager.js +175 -0
- package/dist/esm/input/FocusManager.js.map +1 -0
- package/dist/esm/input/Gamepad.d.ts.map +1 -1
- package/dist/esm/input/Gamepad.js +8 -4
- package/dist/esm/input/Gamepad.js.map +1 -1
- package/dist/esm/input/GamepadAxis.js +2 -2
- package/dist/esm/input/GamepadDefinitions.d.ts.map +1 -1
- package/dist/esm/input/GamepadDefinitions.js +6 -2
- package/dist/esm/input/GamepadDefinitions.js.map +1 -1
- package/dist/esm/input/GestureRecognizer.d.ts +1 -2
- package/dist/esm/input/GestureRecognizer.d.ts.map +1 -1
- package/dist/esm/input/GestureRecognizer.js +1 -3
- package/dist/esm/input/GestureRecognizer.js.map +1 -1
- package/dist/esm/input/InputBinding.js +3 -3
- package/dist/esm/input/InputBinding.js.map +1 -1
- package/dist/esm/input/InputManager.d.ts +7 -2
- package/dist/esm/input/InputManager.d.ts.map +1 -1
- package/dist/esm/input/InputManager.js +35 -21
- package/dist/esm/input/InputManager.js.map +1 -1
- package/dist/esm/input/InteractionManager.d.ts +67 -2
- package/dist/esm/input/InteractionManager.d.ts.map +1 -1
- package/dist/esm/input/InteractionManager.js +165 -41
- package/dist/esm/input/InteractionManager.js.map +1 -1
- package/dist/esm/input/KeyEvent.d.ts +25 -0
- package/dist/esm/input/KeyEvent.d.ts.map +1 -0
- package/dist/esm/input/KeyEvent.js +32 -0
- package/dist/esm/input/KeyEvent.js.map +1 -0
- package/dist/esm/input/Pointer.d.ts +21 -4
- package/dist/esm/input/Pointer.d.ts.map +1 -1
- package/dist/esm/input/Pointer.js +54 -15
- package/dist/esm/input/Pointer.js.map +1 -1
- package/dist/esm/input/index.d.ts +3 -1
- package/dist/esm/input/index.d.ts.map +1 -1
- package/dist/esm/math/AbstractVector.d.ts.map +1 -1
- package/dist/esm/math/AbstractVector.js +7 -2
- package/dist/esm/math/AbstractVector.js.map +1 -1
- package/dist/esm/math/Circle.d.ts.map +1 -1
- package/dist/esm/math/Circle.js +5 -1
- package/dist/esm/math/Circle.js.map +1 -1
- package/dist/esm/math/Line.d.ts +1 -1
- package/dist/esm/math/Line.d.ts.map +1 -1
- package/dist/esm/math/Line.js +1 -1
- package/dist/esm/math/Line.js.map +1 -1
- package/dist/esm/math/Matrix.d.ts.map +1 -1
- package/dist/esm/math/Matrix.js +6 -1
- package/dist/esm/math/Matrix.js.map +1 -1
- package/dist/esm/math/ObservableVector.d.ts +26 -8
- package/dist/esm/math/ObservableVector.d.ts.map +1 -1
- package/dist/esm/math/ObservableVector.js +24 -16
- package/dist/esm/math/ObservableVector.js.map +1 -1
- package/dist/esm/math/Polygon.d.ts +5 -0
- package/dist/esm/math/Polygon.d.ts.map +1 -1
- package/dist/esm/math/Polygon.js +27 -3
- package/dist/esm/math/Polygon.js.map +1 -1
- package/dist/esm/math/Random.d.ts +9 -9
- package/dist/esm/math/Random.d.ts.map +1 -1
- package/dist/esm/math/Random.js +46 -46
- package/dist/esm/math/Random.js.map +1 -1
- package/dist/esm/math/Rectangle.d.ts +11 -4
- package/dist/esm/math/Rectangle.d.ts.map +1 -1
- package/dist/esm/math/Rectangle.js +12 -6
- package/dist/esm/math/Rectangle.js.map +1 -1
- package/dist/esm/math/Vector.d.ts +1 -1
- package/dist/esm/math/Vector.d.ts.map +1 -1
- package/dist/esm/math/Vector.js +1 -1
- package/dist/esm/math/Vector.js.map +1 -1
- package/dist/esm/math/collision-detection.d.ts +42 -0
- package/dist/esm/math/collision-detection.d.ts.map +1 -1
- package/dist/esm/math/collision-detection.js +54 -4
- package/dist/esm/math/collision-detection.js.map +1 -1
- package/dist/esm/math/collision-primitives.d.ts.map +1 -1
- package/dist/esm/math/collision-primitives.js +4 -0
- package/dist/esm/math/collision-primitives.js.map +1 -1
- package/dist/esm/math/geometry.d.ts +26 -0
- package/dist/esm/math/geometry.d.ts.map +1 -1
- package/dist/esm/math/geometry.js +89 -2
- package/dist/esm/math/geometry.js.map +1 -1
- package/dist/esm/math/index.d.ts +7 -5
- package/dist/esm/math/index.d.ts.map +1 -1
- package/dist/esm/math/swept-collision.d.ts +13 -0
- package/dist/esm/math/swept-collision.d.ts.map +1 -1
- package/dist/esm/math/swept-collision.js +15 -1
- package/dist/esm/math/swept-collision.js.map +1 -1
- package/dist/esm/math/triangulate.d.ts.map +1 -1
- package/dist/esm/math/triangulate.js +9 -1
- package/dist/esm/math/triangulate.js.map +1 -1
- package/dist/esm/math/utils.d.ts +20 -0
- package/dist/esm/math/utils.d.ts.map +1 -1
- package/dist/esm/math/utils.js +18 -15
- package/dist/esm/math/utils.js.map +1 -1
- package/dist/esm/renderer-sdk.d.ts +2 -0
- package/dist/esm/renderer-sdk.d.ts.map +1 -1
- package/dist/esm/{rendering.js → renderer-sdk.js} +1 -1
- package/dist/esm/renderer-sdk.js.map +1 -0
- package/dist/esm/rendering/CallbackRenderPass.js +1 -1
- package/dist/esm/rendering/CallbackRenderPass.js.map +1 -1
- package/dist/esm/rendering/Container.d.ts +3 -0
- package/dist/esm/rendering/Container.d.ts.map +1 -1
- package/dist/esm/rendering/Container.js +28 -5
- package/dist/esm/rendering/Container.js.map +1 -1
- package/dist/esm/rendering/Drawable.d.ts +47 -0
- package/dist/esm/rendering/Drawable.d.ts.map +1 -1
- package/dist/esm/rendering/Drawable.js +88 -0
- package/dist/esm/rendering/Drawable.js.map +1 -1
- package/dist/esm/rendering/GpuResourceAccountant.d.ts +65 -0
- package/dist/esm/rendering/GpuResourceAccountant.d.ts.map +1 -0
- package/dist/esm/rendering/GpuResourceAccountant.js +130 -0
- package/dist/esm/rendering/GpuResourceAccountant.js.map +1 -0
- package/dist/esm/rendering/RenderBackend.d.ts +15 -1
- package/dist/esm/rendering/RenderBackend.d.ts.map +1 -1
- package/dist/esm/rendering/RenderBatch.d.ts +55 -0
- package/dist/esm/rendering/RenderBatch.d.ts.map +1 -0
- package/dist/esm/rendering/RenderBatch.js +107 -0
- package/dist/esm/rendering/RenderBatch.js.map +1 -0
- package/dist/esm/rendering/RenderNode.d.ts +50 -10
- package/dist/esm/rendering/RenderNode.d.ts.map +1 -1
- package/dist/esm/rendering/RenderNode.js +113 -20
- package/dist/esm/rendering/RenderNode.js.map +1 -1
- package/dist/esm/rendering/RenderNodePass.js +2 -2
- package/dist/esm/rendering/RenderNodePass.js.map +1 -1
- package/dist/esm/rendering/RenderStats.d.ts +39 -0
- package/dist/esm/rendering/RenderStats.d.ts.map +1 -1
- package/dist/esm/rendering/RenderStats.js +14 -0
- package/dist/esm/rendering/RenderStats.js.map +1 -1
- package/dist/esm/rendering/RendererRegistry.d.ts.map +1 -1
- package/dist/esm/rendering/RendererRegistry.js +20 -23
- package/dist/esm/rendering/RendererRegistry.js.map +1 -1
- package/dist/esm/rendering/RenderingContext.d.ts +88 -4
- package/dist/esm/rendering/RenderingContext.d.ts.map +1 -1
- package/dist/esm/rendering/RenderingContext.js +107 -5
- package/dist/esm/rendering/RenderingContext.js.map +1 -1
- package/dist/esm/rendering/TransformBuffer.d.ts.map +1 -1
- package/dist/esm/rendering/TransformBuffer.js +2 -0
- package/dist/esm/rendering/TransformBuffer.js.map +1 -1
- package/dist/esm/rendering/View.d.ts +47 -15
- package/dist/esm/rendering/View.d.ts.map +1 -1
- package/dist/esm/rendering/View.js +44 -27
- package/dist/esm/rendering/View.js.map +1 -1
- package/dist/esm/rendering/coreRendererBindings.d.ts.map +1 -1
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- package/dist/esm/audio/BeatDetector.d.ts.map +0 -1
- package/dist/esm/audio/BeatDetector.js +0 -424
- package/dist/esm/audio/BeatDetector.js.map +0 -1
- package/dist/esm/audio/Media.d.ts +0 -37
- package/dist/esm/audio/Media.d.ts.map +0 -1
- package/dist/esm/audio/Music.d.ts +0 -42
- package/dist/esm/audio/Music.d.ts.map +0 -1
- package/dist/esm/audio/Music.js +0 -164
- package/dist/esm/audio/Music.js.map +0 -1
- package/dist/esm/audio/OscillatorSound.d.ts +0 -100
- package/dist/esm/audio/OscillatorSound.d.ts.map +0 -1
- package/dist/esm/audio/OscillatorSound.js +0 -346
- package/dist/esm/audio/OscillatorSound.js.map +0 -1
- package/dist/esm/audio/dsp/fft.d.ts +0 -23
- package/dist/esm/audio/dsp/fft.d.ts.map +0 -1
- package/dist/esm/audio/dsp/mel.d.ts +0 -44
- package/dist/esm/audio/dsp/mel.d.ts.map +0 -1
- package/dist/esm/audio/dsp/mel.js +0 -70
- package/dist/esm/audio/dsp/mel.js.map +0 -1
- package/dist/esm/audio/dsp/tempogram.d.ts +0 -52
- package/dist/esm/audio/dsp/tempogram.d.ts.map +0 -1
- package/dist/esm/audio/filters/ChorusFilter.d.ts +0 -54
- package/dist/esm/audio/filters/ChorusFilter.d.ts.map +0 -1
- package/dist/esm/audio/filters/ChorusFilter.js +0 -155
- package/dist/esm/audio/filters/ChorusFilter.js.map +0 -1
- package/dist/esm/audio/filters/CompressorFilter.d.ts +0 -54
- package/dist/esm/audio/filters/CompressorFilter.d.ts.map +0 -1
- package/dist/esm/audio/filters/CompressorFilter.js +0 -123
- package/dist/esm/audio/filters/CompressorFilter.js.map +0 -1
- package/dist/esm/audio/filters/DelayFilter.d.ts +0 -36
- package/dist/esm/audio/filters/DelayFilter.d.ts.map +0 -1
- package/dist/esm/audio/filters/DelayFilter.js +0 -114
- package/dist/esm/audio/filters/DelayFilter.js.map +0 -1
- package/dist/esm/audio/filters/DuckingFilter.d.ts +0 -45
- package/dist/esm/audio/filters/DuckingFilter.d.ts.map +0 -1
- package/dist/esm/audio/filters/DuckingFilter.js +0 -172
- package/dist/esm/audio/filters/DuckingFilter.js.map +0 -1
- package/dist/esm/audio/filters/EqualizerFilter.d.ts +0 -51
- package/dist/esm/audio/filters/EqualizerFilter.d.ts.map +0 -1
- package/dist/esm/audio/filters/EqualizerFilter.js +0 -138
- package/dist/esm/audio/filters/EqualizerFilter.js.map +0 -1
- package/dist/esm/audio/filters/GranularFilter.d.ts +0 -63
- package/dist/esm/audio/filters/GranularFilter.d.ts.map +0 -1
- package/dist/esm/audio/filters/GranularFilter.js +0 -107
- package/dist/esm/audio/filters/GranularFilter.js.map +0 -1
- package/dist/esm/audio/filters/PitchShiftFilter.d.ts +0 -45
- package/dist/esm/audio/filters/PitchShiftFilter.d.ts.map +0 -1
- package/dist/esm/audio/filters/PitchShiftFilter.js +0 -66
- package/dist/esm/audio/filters/PitchShiftFilter.js.map +0 -1
- package/dist/esm/audio/filters/ReverbFilter.d.ts +0 -38
- package/dist/esm/audio/filters/ReverbFilter.d.ts.map +0 -1
- package/dist/esm/audio/filters/ReverbFilter.js +0 -122
- package/dist/esm/audio/filters/ReverbFilter.js.map +0 -1
- package/dist/esm/audio/filters/VocoderFilter.d.ts +0 -50
- package/dist/esm/audio/filters/VocoderFilter.d.ts.map +0 -1
- package/dist/esm/audio/filters/VocoderFilter.js +0 -94
- package/dist/esm/audio/filters/VocoderFilter.js.map +0 -1
- package/dist/esm/audio/filters/WorkletFilter.d.ts.map +0 -1
- package/dist/esm/audio/filters/WorkletFilter.js.map +0 -1
- package/dist/esm/audio/worklets/beat-detector.worklet.d.ts +0 -2
- package/dist/esm/audio/worklets/beat-detector.worklet.d.ts.map +0 -1
- package/dist/esm/audio/worklets/beat-detector.worklet.js +0 -647
- package/dist/esm/audio/worklets/beat-detector.worklet.js.map +0 -1
- package/dist/esm/audio/worklets/granular.worklet.d.ts +0 -2
- package/dist/esm/audio/worklets/granular.worklet.d.ts.map +0 -1
- package/dist/esm/audio/worklets/granular.worklet.js +0 -89
- package/dist/esm/audio/worklets/granular.worklet.js.map +0 -1
- package/dist/esm/audio/worklets/pitch-shift.worklet.d.ts +0 -2
- package/dist/esm/audio/worklets/pitch-shift.worklet.d.ts.map +0 -1
- package/dist/esm/audio/worklets/pitch-shift.worklet.js +0 -74
- package/dist/esm/audio/worklets/pitch-shift.worklet.js.map +0 -1
- package/dist/esm/audio/worklets/vocoder.worklet.d.ts +0 -2
- package/dist/esm/audio/worklets/vocoder.worklet.d.ts.map +0 -1
- package/dist/esm/audio/worklets/vocoder.worklet.js +0 -92
- package/dist/esm/audio/worklets/vocoder.worklet.js.map +0 -1
- package/dist/esm/input/internal/interactionManagerRegistry.d.ts +0 -10
- package/dist/esm/input/internal/interactionManagerRegistry.d.ts.map +0 -1
- package/dist/esm/input/internal/interactionManagerRegistry.js +0 -10
- package/dist/esm/input/internal/interactionManagerRegistry.js.map +0 -1
- package/dist/esm/rendering/index.d.ts.map +0 -1
- package/dist/esm/rendering/plan/RenderInstruction.js +0 -45
- package/dist/esm/rendering/plan/RenderInstruction.js.map +0 -1
- package/dist/esm/rendering.d.ts +0 -28
- package/dist/esm/rendering.d.ts.map +0 -1
- package/dist/esm/rendering.js.map +0 -1
- package/dist/esm/resources/JsonStore.d.ts +0 -19
- package/dist/esm/resources/JsonStore.d.ts.map +0 -1
- package/dist/esm/resources/JsonStore.js +0 -62
- package/dist/esm/resources/JsonStore.js.map +0 -1
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import { pitchShiftWorkletSource } from '../worklets/pitch-shift.worklet.js';
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import { WorkletFilter } from './WorkletFilter.js';
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/**
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* Real-time pitch shifter via granular synthesis (WorkletFilter).
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*
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* Quality: good for ±1 octave (pitch 0.5x-2.0x). Beyond that, audible
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* artifacts (graininess, phase issues). For high-quality pitch shift,
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* a phase-vocoder approach is required and not available in V1.
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*
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* (at 48kHz sample rate). Not suitable for live monitoring; fine for
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* games / playback.
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*
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* Use cases:
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* - Sound variation: random ±200 cent pitch on each footstep / bullet
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* - Voice effects: chipmunk (1.5x) or demon (0.7x) for game NPCs
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* - Detune layering: stack 0.99x and 1.01x for thick chorused sound
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*/
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class PitchShiftFilter extends WorkletFilter {
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_pitch;
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_wet;
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_grainSize;
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constructor(options = {}) {
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super();
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this._pitch = Math.max(0.25, Math.min(4, options.pitch ?? 1));
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this._wet = Math.max(0, Math.min(1, options.wet ?? 1));
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this._grainSize = options.grainSize ?? 1024;
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}
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get _workletName() {
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return 'exojs-pitch-shift';
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}
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get _workletSource() {
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return pitchShiftWorkletSource;
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}
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get _workletOptions() {
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return {
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numberOfInputs: 1,
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numberOfOutputs: 1,
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processorOptions: { grainSize: this._grainSize },
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};
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}
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_onWorkletReady() {
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this._setAudioParam('pitch', this._pitch);
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this._setAudioParam('wet', this._wet);
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}
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/** Pitch ratio relative to the original. 1.0 = no change, 0.5 = one octave down, 2.0 = one octave up. Range 0.25..4.0, default 1.0. */
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get pitch() {
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return this._pitch;
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}
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set pitch(value) {
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this._pitch = Math.max(0.25, Math.min(4, value));
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this._setAudioParam('pitch', this._pitch);
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}
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/** Wet (pitch-shifted) mix level, 0..1. Default 1.0 (full wet). */
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get wet() {
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return this._wet;
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}
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set wet(value) {
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this._wet = Math.max(0, Math.min(1, value));
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this._setAudioParam('wet', this._wet);
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}
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}
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export { PitchShiftFilter };
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//# sourceMappingURL=PitchShiftFilter.js.map
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{"version":3,"file":"PitchShiftFilter.js","sources":["../../../../../src/audio/filters/PitchShiftFilter.ts"],"sourcesContent":[null],"names":[],"mappings":";;;AAgBA;;;;;;;;;;;;;;;AAeG;AACG,MAAO,gBAAiB,SAAQ,aAAa,CAAA;AACzC,IAAA,MAAM;AACN,IAAA,IAAI;AACK,IAAA,UAAU;AAE3B,IAAA,WAAA,CAAmB,UAAmC,EAAE,EAAA;AACtD,QAAA,KAAK,EAAE;QACP,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,EAAE,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,OAAO,CAAC,KAAK,IAAI,CAAC,CAAC,CAAC;QAC7D,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,OAAO,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC;QACtD,IAAI,CAAC,UAAU,GAAG,OAAO,CAAC,SAAS,IAAI,IAAI;IAC7C;AAEA,IAAA,IAAc,YAAY,GAAA;AACxB,QAAA,OAAO,mBAAmB;IAC5B;AAEA,IAAA,IAAc,cAAc,GAAA;AAC1B,QAAA,OAAO,uBAAuB;IAChC;AAEA,IAAA,IAAuB,eAAe,GAAA;QACpC,OAAO;AACL,YAAA,cAAc,EAAE,CAAC;AACjB,YAAA,eAAe,EAAE,CAAC;AAClB,YAAA,gBAAgB,EAAE,EAAE,SAAS,EAAE,IAAI,CAAC,UAAU,EAAE;SACjD;IACH;IAEmB,eAAe,GAAA;QAChC,IAAI,CAAC,cAAc,CAAC,OAAO,EAAE,IAAI,CAAC,MAAM,CAAC;QACzC,IAAI,CAAC,cAAc,CAAC,KAAK,EAAE,IAAI,CAAC,IAAI,CAAC;IACvC;;AAGA,IAAA,IAAW,KAAK,GAAA;QACd,OAAO,IAAI,CAAC,MAAM;IACpB;IACA,IAAW,KAAK,CAAC,KAAa,EAAA;AAC5B,QAAA,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,EAAE,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC;QAChD,IAAI,CAAC,cAAc,CAAC,OAAO,EAAE,IAAI,CAAC,MAAM,CAAC;IAC3C;;AAGA,IAAA,IAAW,GAAG,GAAA;QACZ,OAAO,IAAI,CAAC,IAAI;IAClB;IACA,IAAW,GAAG,CAAC,KAAa,EAAA;AAC1B,QAAA,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC;QAC3C,IAAI,CAAC,cAAc,CAAC,KAAK,EAAE,IAAI,CAAC,IAAI,CAAC;IACvC;AACD;;;;"}
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import { AudioFilter } from '#audio/AudioFilter';
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/** Construction options for {@link ReverbFilter}. */
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export interface ReverbFilterOptions {
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durationSeconds?: number;
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decay?: number;
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wet?: number;
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}
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/**
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* Convolution reverb using a procedurally-generated impulse response loaded
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* into a `ConvolverNode`. The impulse response is a stereo noise burst whose
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* amplitude decays exponentially, simulating room reflections. Adjusting
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* `durationSeconds` or `decay` rebuilds the impulse response immediately, so
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* avoid animating these properties at audio rate — use `wet` for real-time
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* mix control instead.
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*/
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export declare class ReverbFilter extends AudioFilter {
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private _setup;
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private _duration;
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private readonly _onAudioContextReady;
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private _decay;
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private _wet;
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constructor(options?: ReverbFilterOptions);
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get inputNode(): AudioNode;
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get outputNode(): AudioNode;
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/** Length of the generated impulse response in seconds. Range 0.1..5, default 2. Changing this rebuilds the IR buffer. */
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get durationSeconds(): number;
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set durationSeconds(value: number);
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/** Exponential decay rate of the impulse response. Higher values produce a tighter, drier reverb tail. Range 0.5..10, default 2. Changing this rebuilds the IR buffer. */
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get decay(): number;
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set decay(value: number);
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/** Wet (reverberated) mix level, 0..1. The dry level is automatically `1 - wet`. Default 0.4. */
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get wet(): number;
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set wet(value: number);
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destroy(): void;
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private _generateImpulseResponse;
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private _setupNodes;
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}
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//# sourceMappingURL=ReverbFilter.d.ts.map
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{"version":3,"file":"ReverbFilter.d.ts","sourceRoot":"","sources":["../../../../src/audio/filters/ReverbFilter.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,WAAW,EAAE,MAAM,oBAAoB,CAAC;AAEjD,qDAAqD;AACrD,MAAM,WAAW,mBAAmB;IAClC,eAAe,CAAC,EAAE,MAAM,CAAC;IACzB,KAAK,CAAC,EAAE,MAAM,CAAC;IACf,GAAG,CAAC,EAAE,MAAM,CAAC;CACd;AAUD;;;;;;;GAOG;AACH,qBAAa,YAAa,SAAQ,WAAW;IAC3C,OAAO,CAAC,MAAM,CAAkC;IAChD,OAAO,CAAC,SAAS,CAAS;IAC1B,OAAO,CAAC,QAAQ,CAAC,oBAAoB,CAGnC;IACF,OAAO,CAAC,MAAM,CAAS;IACvB,OAAO,CAAC,IAAI,CAAS;gBAEF,OAAO,GAAE,mBAAwB;IAYpD,IAAW,SAAS,IAAI,SAAS,CAGhC;IAED,IAAW,UAAU,IAAI,SAAS,CAGjC;IAED,0HAA0H;IAC1H,IAAW,eAAe,IAAI,MAAM,CAEnC;IAED,IAAW,eAAe,CAAC,KAAK,EAAE,MAAM,EAKvC;IAED,0KAA0K;IAC1K,IAAW,KAAK,IAAI,MAAM,CAEzB;IAED,IAAW,KAAK,CAAC,KAAK,EAAE,MAAM,EAK7B;IAED,iGAAiG;IACjG,IAAW,GAAG,IAAI,MAAM,CAEvB;IAED,IAAW,GAAG,CAAC,KAAK,EAAE,MAAM,EAO3B;IAEe,OAAO,IAAI,IAAI;IAY/B,OAAO,CAAC,wBAAwB;IAchC,OAAO,CAAC,WAAW;CAyBpB"}
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import { onAudioContextReady, isAudioContextReady, getAudioContext } from '../audio-context.js';
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import { AudioFilter } from '../AudioFilter.js';
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/**
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* Convolution reverb using a procedurally-generated impulse response loaded
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* into a `ConvolverNode`. The impulse response is a stereo noise burst whose
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* amplitude decays exponentially, simulating room reflections. Adjusting
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* `durationSeconds` or `decay` rebuilds the impulse response immediately, so
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* avoid animating these properties at audio rate — use `wet` for real-time
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* mix control instead.
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*/
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class ReverbFilter extends AudioFilter {
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_setup = null;
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_duration;
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_onAudioContextReady = (ctx) => {
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onAudioContextReady.remove(this._onAudioContextReady);
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this._setupNodes(ctx);
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};
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_decay;
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_wet;
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constructor(options = {}) {
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super();
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this._duration = Math.max(0.1, Math.min(5, options.durationSeconds ?? 2));
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this._decay = Math.max(0.5, Math.min(10, options.decay ?? 2));
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this._wet = Math.max(0, Math.min(1, options.wet ?? 0.4));
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if (isAudioContextReady()) {
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this._setupNodes(getAudioContext());
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}
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else {
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onAudioContextReady.add(this._onAudioContextReady);
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}
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}
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get inputNode() {
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if (!this._setup)
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throw new Error('ReverbFilter not yet initialized.');
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return this._setup.inputGain;
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}
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get outputNode() {
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if (!this._setup)
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throw new Error('ReverbFilter not yet initialized.');
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return this._setup.outputGain;
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}
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/** Length of the generated impulse response in seconds. Range 0.1..5, default 2. Changing this rebuilds the IR buffer. */
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get durationSeconds() {
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return this._duration;
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}
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set durationSeconds(value) {
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this._duration = Math.max(0.1, Math.min(5, value));
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if (this._setup) {
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this._setup.convolver.buffer = this._generateImpulseResponse(this._setup.convolver.context);
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}
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}
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/** Exponential decay rate of the impulse response. Higher values produce a tighter, drier reverb tail. Range 0.5..10, default 2. Changing this rebuilds the IR buffer. */
|
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|
-
get decay() {
|
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|
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return this._decay;
|
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|
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}
|
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|
-
set decay(value) {
|
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|
-
this._decay = Math.max(0.5, Math.min(10, value));
|
|
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|
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if (this._setup) {
|
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|
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this._setup.convolver.buffer = this._generateImpulseResponse(this._setup.convolver.context);
|
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|
-
}
|
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|
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}
|
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|
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/** Wet (reverberated) mix level, 0..1. The dry level is automatically `1 - wet`. Default 0.4. */
|
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|
-
get wet() {
|
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|
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return this._wet;
|
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|
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}
|
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|
-
set wet(value) {
|
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|
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this._wet = Math.max(0, Math.min(1, value));
|
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|
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if (this._setup) {
|
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|
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const ctx = this._setup.wetGain.context;
|
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|
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this._setup.wetGain.gain.setTargetAtTime(this._wet, ctx.currentTime, 0.01);
|
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this._setup.dryGain.gain.setTargetAtTime(1 - this._wet, ctx.currentTime, 0.01);
|
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|
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}
|
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|
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}
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|
-
destroy() {
|
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|
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onAudioContextReady.remove(this._onAudioContextReady);
|
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|
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if (this._setup) {
|
|
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|
-
this._setup.inputGain.disconnect();
|
|
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|
-
this._setup.convolver.disconnect();
|
|
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|
-
this._setup.dryGain.disconnect();
|
|
81
|
-
this._setup.wetGain.disconnect();
|
|
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|
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this._setup.outputGain.disconnect();
|
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|
-
this._setup = null;
|
|
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|
-
}
|
|
85
|
-
}
|
|
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|
-
_generateImpulseResponse(ctx) {
|
|
87
|
-
const length = Math.floor(ctx.sampleRate * this._duration);
|
|
88
|
-
const buffer = ctx.createBuffer(2, length, ctx.sampleRate);
|
|
89
|
-
for (let channel = 0; channel < 2; channel++) {
|
|
90
|
-
const data = buffer.getChannelData(channel);
|
|
91
|
-
for (let i = 0; i < length; i++) {
|
|
92
|
-
const t = i / length;
|
|
93
|
-
const decayFactor = Math.pow(1 - t, this._decay);
|
|
94
|
-
data[i] = (Math.random() * 2 - 1) * decayFactor;
|
|
95
|
-
}
|
|
96
|
-
}
|
|
97
|
-
return buffer;
|
|
98
|
-
}
|
|
99
|
-
_setupNodes(ctx) {
|
|
100
|
-
const inputGain = ctx.createGain();
|
|
101
|
-
const outputGain = ctx.createGain();
|
|
102
|
-
const convolver = ctx.createConvolver();
|
|
103
|
-
const dryGain = ctx.createGain();
|
|
104
|
-
const wetGain = ctx.createGain();
|
|
105
|
-
inputGain.gain.setValueAtTime(1, ctx.currentTime);
|
|
106
|
-
outputGain.gain.setValueAtTime(1, ctx.currentTime);
|
|
107
|
-
dryGain.gain.setValueAtTime(1 - this._wet, ctx.currentTime);
|
|
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|
-
wetGain.gain.setValueAtTime(this._wet, ctx.currentTime);
|
|
109
|
-
convolver.buffer = this._generateImpulseResponse(ctx);
|
|
110
|
-
// Dry path: input → dryGain → output
|
|
111
|
-
inputGain.connect(dryGain);
|
|
112
|
-
dryGain.connect(outputGain);
|
|
113
|
-
// Wet path: input → convolver → wetGain → output
|
|
114
|
-
inputGain.connect(convolver);
|
|
115
|
-
convolver.connect(wetGain);
|
|
116
|
-
wetGain.connect(outputGain);
|
|
117
|
-
this._setup = { inputGain, outputGain, convolver, dryGain, wetGain };
|
|
118
|
-
}
|
|
119
|
-
}
|
|
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|
-
|
|
121
|
-
export { ReverbFilter };
|
|
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|
-
//# sourceMappingURL=ReverbFilter.js.map
|
|
@@ -1 +0,0 @@
|
|
|
1
|
-
{"version":3,"file":"ReverbFilter.js","sources":["../../../../../src/audio/filters/ReverbFilter.ts"],"sourcesContent":[null],"names":[],"mappings":";;;AAkBA;;;;;;;AAOG;AACG,MAAO,YAAa,SAAQ,WAAW,CAAA;IACnC,MAAM,GAA6B,IAAI;AACvC,IAAA,SAAS;AACA,IAAA,oBAAoB,GAAG,CAAC,GAAiB,KAAU;AAClE,QAAA,mBAAmB,CAAC,MAAM,CAAC,IAAI,CAAC,oBAAoB,CAAC;AACrD,QAAA,IAAI,CAAC,WAAW,CAAC,GAAG,CAAC;AACvB,IAAA,CAAC;AACO,IAAA,MAAM;AACN,IAAA,IAAI;AAEZ,IAAA,WAAA,CAAmB,UAA+B,EAAE,EAAA;AAClD,QAAA,KAAK,EAAE;QACP,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC,GAAG,CAAC,GAAG,EAAE,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,OAAO,CAAC,eAAe,IAAI,CAAC,CAAC,CAAC;QACzE,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC,GAAG,CAAC,GAAG,EAAE,IAAI,CAAC,GAAG,CAAC,EAAE,EAAE,OAAO,CAAC,KAAK,IAAI,CAAC,CAAC,CAAC;QAC7D,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,OAAO,CAAC,GAAG,IAAI,GAAG,CAAC,CAAC;QACxD,IAAI,mBAAmB,EAAE,EAAE;AACzB,YAAA,IAAI,CAAC,WAAW,CAAC,eAAe,EAAE,CAAC;QACrC;aAAO;AACL,YAAA,mBAAmB,CAAC,GAAG,CAAC,IAAI,CAAC,oBAAoB,CAAC;QACpD;IACF;AAEA,IAAA,IAAW,SAAS,GAAA;QAClB,IAAI,CAAC,IAAI,CAAC,MAAM;AAAE,YAAA,MAAM,IAAI,KAAK,CAAC,mCAAmC,CAAC;AACtE,QAAA,OAAO,IAAI,CAAC,MAAM,CAAC,SAAS;IAC9B;AAEA,IAAA,IAAW,UAAU,GAAA;QACnB,IAAI,CAAC,IAAI,CAAC,MAAM;AAAE,YAAA,MAAM,IAAI,KAAK,CAAC,mCAAmC,CAAC;AACtE,QAAA,OAAO,IAAI,CAAC,MAAM,CAAC,UAAU;IAC/B;;AAGA,IAAA,IAAW,eAAe,GAAA;QACxB,OAAO,IAAI,CAAC,SAAS;IACvB;IAEA,IAAW,eAAe,CAAC,KAAa,EAAA;AACtC,QAAA,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC,GAAG,CAAC,GAAG,EAAE,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC;AAClD,QAAA,IAAI,IAAI,CAAC,MAAM,EAAE;AACf,YAAA,IAAI,CAAC,MAAM,CAAC,SAAS,CAAC,MAAM,GAAG,IAAI,CAAC,wBAAwB,CAAC,IAAI,CAAC,MAAM,CAAC,SAAS,CAAC,OAAuB,CAAC;QAC7G;IACF;;AAGA,IAAA,IAAW,KAAK,GAAA;QACd,OAAO,IAAI,CAAC,MAAM;IACpB;IAEA,IAAW,KAAK,CAAC,KAAa,EAAA;AAC5B,QAAA,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC,GAAG,CAAC,GAAG,EAAE,IAAI,CAAC,GAAG,CAAC,EAAE,EAAE,KAAK,CAAC,CAAC;AAChD,QAAA,IAAI,IAAI,CAAC,MAAM,EAAE;AACf,YAAA,IAAI,CAAC,MAAM,CAAC,SAAS,CAAC,MAAM,GAAG,IAAI,CAAC,wBAAwB,CAAC,IAAI,CAAC,MAAM,CAAC,SAAS,CAAC,OAAuB,CAAC;QAC7G;IACF;;AAGA,IAAA,IAAW,GAAG,GAAA;QACZ,OAAO,IAAI,CAAC,IAAI;IAClB;IAEA,IAAW,GAAG,CAAC,KAAa,EAAA;AAC1B,QAAA,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC;AAC3C,QAAA,IAAI,IAAI,CAAC,MAAM,EAAE;YACf,MAAM,GAAG,GAAG,IAAI,CAAC,MAAM,CAAC,OAAO,CAAC,OAAO;AACvC,YAAA,IAAI,CAAC,MAAM,CAAC,OAAO,CAAC,IAAI,CAAC,eAAe,CAAC,IAAI,CAAC,IAAI,EAAE,GAAG,CAAC,WAAW,EAAE,IAAI,CAAC;YAC1E,IAAI,CAAC,MAAM,CAAC,OAAO,CAAC,IAAI,CAAC,eAAe,CAAC,CAAC,GAAG,IAAI,CAAC,IAAI,EAAE,GAAG,CAAC,WAAW,EAAE,IAAI,CAAC;QAChF;IACF;IAEgB,OAAO,GAAA;AACrB,QAAA,mBAAmB,CAAC,MAAM,CAAC,IAAI,CAAC,oBAAoB,CAAC;AACrD,QAAA,IAAI,IAAI,CAAC,MAAM,EAAE;AACf,YAAA,IAAI,CAAC,MAAM,CAAC,SAAS,CAAC,UAAU,EAAE;AAClC,YAAA,IAAI,CAAC,MAAM,CAAC,SAAS,CAAC,UAAU,EAAE;AAClC,YAAA,IAAI,CAAC,MAAM,CAAC,OAAO,CAAC,UAAU,EAAE;AAChC,YAAA,IAAI,CAAC,MAAM,CAAC,OAAO,CAAC,UAAU,EAAE;AAChC,YAAA,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,UAAU,EAAE;AACnC,YAAA,IAAI,CAAC,MAAM,GAAG,IAAI;QACpB;IACF;AAEQ,IAAA,wBAAwB,CAAC,GAAiB,EAAA;AAChD,QAAA,MAAM,MAAM,GAAG,IAAI,CAAC,KAAK,CAAC,GAAG,CAAC,UAAU,GAAG,IAAI,CAAC,SAAS,CAAC;AAC1D,QAAA,MAAM,MAAM,GAAG,GAAG,CAAC,YAAY,CAAC,CAAC,EAAE,MAAM,EAAE,GAAG,CAAC,UAAU,CAAC;AAC1D,QAAA,KAAK,IAAI,OAAO,GAAG,CAAC,EAAE,OAAO,GAAG,CAAC,EAAE,OAAO,EAAE,EAAE;YAC5C,MAAM,IAAI,GAAG,MAAM,CAAC,cAAc,CAAC,OAAO,CAAC;AAC3C,YAAA,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,MAAM,EAAE,CAAC,EAAE,EAAE;AAC/B,gBAAA,MAAM,CAAC,GAAG,CAAC,GAAG,MAAM;AACpB,gBAAA,MAAM,WAAW,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,EAAE,IAAI,CAAC,MAAM,CAAC;AAChD,gBAAA,IAAI,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,MAAM,EAAE,GAAG,CAAC,GAAG,CAAC,IAAI,WAAW;YACjD;QACF;AACA,QAAA,OAAO,MAAM;IACf;AAEQ,IAAA,WAAW,CAAC,GAAiB,EAAA;AACnC,QAAA,MAAM,SAAS,GAAG,GAAG,CAAC,UAAU,EAAE;AAClC,QAAA,MAAM,UAAU,GAAG,GAAG,CAAC,UAAU,EAAE;AACnC,QAAA,MAAM,SAAS,GAAG,GAAG,CAAC,eAAe,EAAE;AACvC,QAAA,MAAM,OAAO,GAAG,GAAG,CAAC,UAAU,EAAE;AAChC,QAAA,MAAM,OAAO,GAAG,GAAG,CAAC,UAAU,EAAE;QAEhC,SAAS,CAAC,IAAI,CAAC,cAAc,CAAC,CAAC,EAAE,GAAG,CAAC,WAAW,CAAC;QACjD,UAAU,CAAC,IAAI,CAAC,cAAc,CAAC,CAAC,EAAE,GAAG,CAAC,WAAW,CAAC;AAClD,QAAA,OAAO,CAAC,IAAI,CAAC,cAAc,CAAC,CAAC,GAAG,IAAI,CAAC,IAAI,EAAE,GAAG,CAAC,WAAW,CAAC;AAC3D,QAAA,OAAO,CAAC,IAAI,CAAC,cAAc,CAAC,IAAI,CAAC,IAAI,EAAE,GAAG,CAAC,WAAW,CAAC;QAEvD,SAAS,CAAC,MAAM,GAAG,IAAI,CAAC,wBAAwB,CAAC,GAAG,CAAC;;AAGrD,QAAA,SAAS,CAAC,OAAO,CAAC,OAAO,CAAC;AAC1B,QAAA,OAAO,CAAC,OAAO,CAAC,UAAU,CAAC;;AAG3B,QAAA,SAAS,CAAC,OAAO,CAAC,SAAS,CAAC;AAC5B,QAAA,SAAS,CAAC,OAAO,CAAC,OAAO,CAAC;AAC1B,QAAA,OAAO,CAAC,OAAO,CAAC,UAAU,CAAC;AAE3B,QAAA,IAAI,CAAC,MAAM,GAAG,EAAE,SAAS,EAAE,UAAU,EAAE,SAAS,EAAE,OAAO,EAAE,OAAO,EAAE;IACtE;AACD;;;;"}
|
|
@@ -1,50 +0,0 @@
|
|
|
1
|
-
import type { AudioBus } from '#audio/AudioBus';
|
|
2
|
-
import { WorkletFilter } from './WorkletFilter';
|
|
3
|
-
export interface VocoderFilterOptions {
|
|
4
|
-
/** Modulator AudioBus — its output drives the spectral envelope.
|
|
5
|
-
* Typically routed from a microphone or voice sample. */
|
|
6
|
-
modulator: AudioBus;
|
|
7
|
-
/** Number of frequency bands. More bands = better resolution, more CPU. Default 16. */
|
|
8
|
-
numBands?: number;
|
|
9
|
-
/** Lowest band center frequency in Hz. Default 80. */
|
|
10
|
-
minHz?: number;
|
|
11
|
-
/** Highest band center frequency in Hz. Default 8000. */
|
|
12
|
-
maxHz?: number;
|
|
13
|
-
/** Bandpass Q factor. Higher = narrower bands. Default 4. */
|
|
14
|
-
bandQ?: number;
|
|
15
|
-
/** Dry/wet mix, 0..1. Default 1.0. */
|
|
16
|
-
wet?: number;
|
|
17
|
-
/** Envelope follower smoothing factor (one-pole coefficient).
|
|
18
|
-
* Smaller = smoother / slower. Default 0.005. */
|
|
19
|
-
envelopeSmoothing?: number;
|
|
20
|
-
}
|
|
21
|
-
/**
|
|
22
|
-
* Phase-vocoder-style effect implemented as a {@link WorkletFilter}. Analyzes
|
|
23
|
-
* the spectral envelope of a `modulator` {@link AudioBus} across a bank of
|
|
24
|
-
* log-spaced bandpass filters and applies that envelope to the carrier signal
|
|
25
|
-
* (the main input). The result is the classic "robot voice" or talking-synth
|
|
26
|
-
* effect. Band count, frequency range, and Q are compile-time parameters set
|
|
27
|
-
* at construction; only `wet` and `envelopeSmoothing` are adjustable at
|
|
28
|
-
* runtime.
|
|
29
|
-
*/
|
|
30
|
-
export declare class VocoderFilter extends WorkletFilter {
|
|
31
|
-
private readonly _modulator;
|
|
32
|
-
private readonly _numBands;
|
|
33
|
-
private readonly _minHz;
|
|
34
|
-
private readonly _maxHz;
|
|
35
|
-
private readonly _bandQ;
|
|
36
|
-
private _wet;
|
|
37
|
-
private _envelopeSmoothing;
|
|
38
|
-
constructor(options: VocoderFilterOptions);
|
|
39
|
-
protected get _workletName(): string;
|
|
40
|
-
protected get _workletSource(): string;
|
|
41
|
-
protected get _workletOptions(): AudioWorkletNodeOptions;
|
|
42
|
-
protected _onWorkletReady(_audioContext: AudioContext): void;
|
|
43
|
-
/** Wet (vocoded) mix level, 0..1. Default 1.0. */
|
|
44
|
-
get wet(): number;
|
|
45
|
-
set wet(value: number);
|
|
46
|
-
/** One-pole envelope follower coefficient. Smaller values produce slower, smoother envelope tracking. Range 0.0001..0.1, default 0.005. */
|
|
47
|
-
get envelopeSmoothing(): number;
|
|
48
|
-
set envelopeSmoothing(value: number);
|
|
49
|
-
}
|
|
50
|
-
//# sourceMappingURL=VocoderFilter.d.ts.map
|
|
@@ -1 +0,0 @@
|
|
|
1
|
-
{"version":3,"file":"VocoderFilter.d.ts","sourceRoot":"","sources":["../../../../src/audio/filters/VocoderFilter.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,QAAQ,EAAE,MAAM,iBAAiB,CAAC;AAGhD,OAAO,EAAE,aAAa,EAAE,MAAM,iBAAiB,CAAC;AAEhD,MAAM,WAAW,oBAAoB;IACnC;8DAC0D;IAC1D,SAAS,EAAE,QAAQ,CAAC;IACpB,uFAAuF;IACvF,QAAQ,CAAC,EAAE,MAAM,CAAC;IAClB,sDAAsD;IACtD,KAAK,CAAC,EAAE,MAAM,CAAC;IACf,yDAAyD;IACzD,KAAK,CAAC,EAAE,MAAM,CAAC;IACf,6DAA6D;IAC7D,KAAK,CAAC,EAAE,MAAM,CAAC;IACf,sCAAsC;IACtC,GAAG,CAAC,EAAE,MAAM,CAAC;IACb;sDACkD;IAClD,iBAAiB,CAAC,EAAE,MAAM,CAAC;CAC5B;AAED;;;;;;;;GAQG;AACH,qBAAa,aAAc,SAAQ,aAAa;IAG9C,OAAO,CAAC,QAAQ,CAAC,UAAU,CAAyB;IACpD,OAAO,CAAC,QAAQ,CAAC,SAAS,CAAS;IACnC,OAAO,CAAC,QAAQ,CAAC,MAAM,CAAS;IAChC,OAAO,CAAC,QAAQ,CAAC,MAAM,CAAS;IAChC,OAAO,CAAC,QAAQ,CAAC,MAAM,CAAS;IAChC,OAAO,CAAC,IAAI,CAAS;IACrB,OAAO,CAAC,kBAAkB,CAAS;gBAEhB,OAAO,EAAE,oBAAoB;IAchD,SAAS,KAAK,YAAY,IAAI,MAAM,CAEnC;IACD,SAAS,KAAK,cAAc,IAAI,MAAM,CAErC;IACD,cAAuB,eAAe,IAAI,uBAAuB,CAWhE;cAEkB,eAAe,CAAC,aAAa,EAAE,YAAY,GAAG,IAAI;IAsBrE,kDAAkD;IAClD,IAAW,GAAG,IAAI,MAAM,CAEvB;IACD,IAAW,GAAG,CAAC,KAAK,EAAE,MAAM,EAG3B;IAED,2IAA2I;IAC3I,IAAW,iBAAiB,IAAI,MAAM,CAErC;IACD,IAAW,iBAAiB,CAAC,KAAK,EAAE,MAAM,EAGzC;CACF"}
|
|
@@ -1,94 +0,0 @@
|
|
|
1
|
-
import { vocoderWorkletSource } from '../worklets/vocoder.worklet.js';
|
|
2
|
-
import { WorkletFilter } from './WorkletFilter.js';
|
|
3
|
-
|
|
4
|
-
/**
|
|
5
|
-
* Phase-vocoder-style effect implemented as a {@link WorkletFilter}. Analyzes
|
|
6
|
-
* the spectral envelope of a `modulator` {@link AudioBus} across a bank of
|
|
7
|
-
* log-spaced bandpass filters and applies that envelope to the carrier signal
|
|
8
|
-
* (the main input). The result is the classic "robot voice" or talking-synth
|
|
9
|
-
* effect. Band count, frequency range, and Q are compile-time parameters set
|
|
10
|
-
* at construction; only `wet` and `envelopeSmoothing` are adjustable at
|
|
11
|
-
* runtime.
|
|
12
|
-
*/
|
|
13
|
-
class VocoderFilter extends WorkletFilter {
|
|
14
|
-
// Declared nullable because super() may trigger _onWorkletReady before the
|
|
15
|
-
// subclass constructor body runs (if construction is aborted by a throw).
|
|
16
|
-
_modulator = null;
|
|
17
|
-
_numBands;
|
|
18
|
-
_minHz;
|
|
19
|
-
_maxHz;
|
|
20
|
-
_bandQ;
|
|
21
|
-
_wet;
|
|
22
|
-
_envelopeSmoothing;
|
|
23
|
-
constructor(options) {
|
|
24
|
-
super();
|
|
25
|
-
if (!options.modulator) {
|
|
26
|
-
throw new Error('VocoderFilter requires a modulator AudioBus.');
|
|
27
|
-
}
|
|
28
|
-
this._modulator = options.modulator;
|
|
29
|
-
this._numBands = options.numBands ?? 16;
|
|
30
|
-
this._minHz = options.minHz ?? 80;
|
|
31
|
-
this._maxHz = options.maxHz ?? 8000;
|
|
32
|
-
this._bandQ = options.bandQ ?? 4;
|
|
33
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this._wet = Math.max(0, Math.min(1, options.wet ?? 1));
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get _workletName() {
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get _workletSource() {
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get _workletOptions() {
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numberOfInputs: 2,
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numberOfOutputs: 1,
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processorOptions: {
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_onWorkletReady(_audioContext) {
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get wet() {
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set wet(value) {
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get envelopeSmoothing() {
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return this._envelopeSmoothing;
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}
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set envelopeSmoothing(value) {
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this._envelopeSmoothing = Math.max(0.0001, Math.min(0.1, value));
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this._setAudioParam('envelopeSmoothing', this._envelopeSmoothing);
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}
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export { VocoderFilter };
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//# sourceMappingURL=VocoderFilter.js.map
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{"version":3,"file":"WorkletFilter.d.ts","sourceRoot":"","sources":["../../../../src/audio/filters/WorkletFilter.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,WAAW,EAAE,MAAM,oBAAoB,CAAC;AAGjD;;;;;;;;;;;;;;GAcG;AACH,8BAAsB,aAAc,SAAQ,WAAW;IACrD,SAAS,CAAC,UAAU,EAAE,QAAQ,GAAG,IAAI,CAAQ;IAC7C,SAAS,CAAC,WAAW,EAAE,QAAQ,GAAG,IAAI,CAAQ;IAC9C,SAAS,CAAC,YAAY,EAAE,gBAAgB,GAAG,IAAI,CAAQ;IACvD,SAAS,CAAC,MAAM,EAAE,OAAO,CAAC,IAAI,CAAC,GAAG,IAAI,CAAQ;IAC9C,OAAO,CAAC,QAAQ,CAAC,oBAAoB,CAGnC;IAEF,qFAAqF;IACrF,SAAS,CAAC,QAAQ,KAAK,YAAY,IAAI,MAAM,CAAC;IAC9C,2DAA2D;IAC3D,SAAS,CAAC,QAAQ,KAAK,cAAc,IAAI,MAAM,CAAC;IAChD,wEAAwE;IACxE,SAAS,KAAK,eAAe,IAAI,uBAAuB,CAEvD;;IAWD,IAAW,SAAS,IAAI,SAAS,CAKhC;IAED,IAAW,UAAU,IAAI,SAAS,CAKjC;IAED;;;;OAIG;IACH,IAAoB,KAAK,IAAI,OAAO,CAAC,IAAI,CAAC,CAEzC;IAED,uFAAuF;IACvE,OAAO,IAAI,IAAI;IAW/B;;;;OAIG;IACH,SAAS,CAAC,eAAe,CAAC,CAAC,YAAY,EAAE,YAAY,GAAG,IAAI;IAE5D;;;;OAIG;IACH,SAAS,CAAC,cAAc,CAAC,IAAI,EAAE,MAAM,EAAE,KAAK,EAAE,MAAM,GAAG,IAAI;IAQ3D,OAAO,CAAC,MAAM;CAyBf"}
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{"version":3,"file":"WorkletFilter.js","sources":["../../../../../src/audio/filters/WorkletFilter.ts"],"sourcesContent":[null],"names":[],"mappings":";;;;AAIA;;;;;;;;;;;;;;AAcG;AACG,MAAgB,aAAc,SAAQ,WAAW,CAAA;IAC3C,UAAU,GAAoB,IAAI;IAClC,WAAW,GAAoB,IAAI;IACnC,YAAY,GAA4B,IAAI;IAC5C,MAAM,GAAyB,IAAI;AAC5B,IAAA,oBAAoB,GAAG,CAAC,GAAiB,KAAU;AAClE,QAAA,mBAAmB,CAAC,MAAM,CAAC,IAAI,CAAC,oBAAoB,CAAC;AACrD,QAAA,IAAI,CAAC,MAAM,CAAC,GAAG,CAAC;AAClB,IAAA,CAAC;;AAOD,IAAA,IAAc,eAAe,GAAA;QAC3B,OAAO,EAAE,cAAc,EAAE,CAAC,EAAE,eAAe,EAAE,CAAC,EAAE;IAClD;AAEA,IAAA,WAAA,GAAA;AACE,QAAA,KAAK,EAAE;QACP,IAAI,mBAAmB,EAAE,EAAE;AACzB,YAAA,IAAI,CAAC,MAAM,CAAC,eAAe,EAAE,CAAC;QAChC;aAAO;AACL,YAAA,mBAAmB,CAAC,GAAG,CAAC,IAAI,CAAC,oBAAoB,CAAC;QACpD;IACF;AAEA,IAAA,IAAW,SAAS,GAAA;AAClB,QAAA,IAAI,CAAC,IAAI,CAAC,UAAU,EAAE;YACpB,MAAM,IAAI,KAAK,CAAC,CAAA,EAAG,IAAI,CAAC,WAAW,CAAC,IAAI,CAAA,oDAAA,CAAsD,CAAC;QACjG;QACA,OAAO,IAAI,CAAC,UAAU;IACxB;AAEA,IAAA,IAAW,UAAU,GAAA;AACnB,QAAA,IAAI,CAAC,IAAI,CAAC,WAAW,EAAE;YACrB,MAAM,IAAI,KAAK,CAAC,CAAA,EAAG,IAAI,CAAC,WAAW,CAAC,IAAI,CAAA,qDAAA,CAAuD,CAAC;QAClG;QACA,OAAO,IAAI,CAAC,WAAW;IACzB;AAEA;;;;AAIG;AACH,IAAA,IAAoB,KAAK,GAAA;QACvB,OAAO,IAAI,CAAC,MAAM,IAAI,OAAO,CAAC,OAAO,EAAE;IACzC;;IAGgB,OAAO,GAAA;AACrB,QAAA,mBAAmB,CAAC,MAAM,CAAC,IAAI,CAAC,oBAAoB,CAAC;AACrD,QAAA,IAAI,CAAC,YAAY,EAAE,UAAU,EAAE;AAC/B,QAAA,IAAI,CAAC,UAAU,EAAE,UAAU,EAAE;AAC7B,QAAA,IAAI,CAAC,WAAW,EAAE,UAAU,EAAE;AAC9B,QAAA,IAAI,CAAC,YAAY,GAAG,IAAI;AACxB,QAAA,IAAI,CAAC,UAAU,GAAG,IAAI;AACtB,QAAA,IAAI,CAAC,WAAW,GAAG,IAAI;AACvB,QAAA,IAAI,CAAC,MAAM,GAAG,IAAI;IACpB;AASA;;;;AAIG;IACO,cAAc,CAAC,IAAY,EAAE,KAAa,EAAA;QAClD,IAAI,CAAC,IAAI,CAAC,YAAY;YAAE;AACxB,QAAA,MAAM,UAAU,GAAG,IAAI,CAAC,YAAY,CAAC,UAAU,CAAC,GAAG,CAAC,IAAI,CAAC;QACzD,IAAI,UAAU,EAAE;AACd,YAAA,UAAU,CAAC,eAAe,CAAC,KAAK,EAAE,IAAI,CAAC,YAAY,CAAC,OAAO,CAAC,WAAW,EAAE,IAAI,CAAC;QAChF;IACF;AAEQ,IAAA,MAAM,CAAC,YAA0B,EAAA;;AAEvC,QAAA,MAAM,SAAS,GAAG,YAAY,CAAC,UAAU,EAAE;AAC3C,QAAA,MAAM,UAAU,GAAG,YAAY,CAAC,UAAU,EAAE;;AAE5C,QAAA,SAAS,CAAC,OAAO,CAAC,UAAU,CAAC;AAE7B,QAAA,IAAI,CAAC,UAAU,GAAG,SAAS;AAC3B,QAAA,IAAI,CAAC,WAAW,GAAG,UAAU;;AAG7B,QAAA,IAAI,CAAC,MAAM,GAAG,6BAA6B,CAAC,YAAY,EAAE,IAAI,CAAC,YAAY,EAAE,IAAI,CAAC,cAAc,CAAC,CAAC,IAAI,CAAC,MAAK;YAC1G,IAAI,CAAC,IAAI,CAAC,UAAU,IAAI,CAAC,IAAI,CAAC,WAAW;AAAE,gBAAA,OAAO;AAElD,YAAA,MAAM,IAAI,GAAG,IAAI,gBAAgB,CAAC,YAAY,EAAE,IAAI,CAAC,YAAY,EAAE,IAAI,CAAC,eAAe,CAAC;AACxF,YAAA,IAAI,CAAC,YAAY,GAAG,IAAI;;AAGxB,YAAA,IAAI,CAAC,UAAU,CAAC,UAAU,EAAE;AAC5B,YAAA,IAAI,CAAC,UAAU,CAAC,OAAO,CAAC,IAAI,CAAC;AAC7B,YAAA,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,WAAW,CAAC;AAE9B,YAAA,IAAI,CAAC,eAAe,GAAG,YAAY,CAAC;AACtC,QAAA,CAAC,CAAC;IACJ;AACD;;;;"}
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export declare const beatDetectorWorkletSource = "\n// ---- Hann window + FFT (radix-2 Cooley-Tukey) ----\nfunction applyHannWindow(real, imag) {\n var n = real.length;\n for (var i = 0; i < n; i++) {\n var w = 0.5 * (1 - Math.cos(2 * Math.PI * i / (n - 1)));\n real[i] *= w;\n imag[i] = 0;\n }\n}\n\nfunction bitReversePermute(real, imag) {\n var n = real.length;\n var j = 0;\n for (var i = 1; i < n; i++) {\n var bit = n >> 1;\n for (; j & bit; bit >>= 1) { j ^= bit; }\n j ^= bit;\n if (i < j) {\n var t = real[i]; real[i] = real[j]; real[j] = t;\n t = imag[i]; imag[i] = imag[j]; imag[j] = t;\n }\n }\n}\n\nfunction fftInPlace(real, imag) {\n applyHannWindow(real, imag);\n bitReversePermute(real, imag);\n var n = real.length;\n for (var len = 2; len <= n; len <<= 1) {\n var halfLen = len >> 1;\n var step = -2 * Math.PI / len;\n for (var i = 0; i < n; i += len) {\n for (var k = 0; k < halfLen; k++) {\n var angle = step * k;\n var cos = Math.cos(angle);\n var sin = Math.sin(angle);\n var re = real[i+k+halfLen]*cos - imag[i+k+halfLen]*sin;\n var im = real[i+k+halfLen]*sin + imag[i+k+halfLen]*cos;\n real[i+k+halfLen] = real[i+k] - re;\n imag[i+k+halfLen] = imag[i+k] - im;\n real[i+k] += re;\n imag[i+k] += im;\n }\n }\n }\n}\n\n// ---- Mel filterbank ----\nfunction buildMelFilterbank(numBands, fMin, fMax, fftSize, sampleRate) {\n var numBins = fftSize >> 1;\n var nyquist = sampleRate / 2;\n var melMin = 2595 * Math.log10(1 + fMin / 700);\n var melMax = 2595 * Math.log10(1 + fMax / 700);\n var melPoints = new Float32Array(numBands + 2);\n for (var i = 0; i < numBands + 2; i++) {\n melPoints[i] = melMin + (melMax - melMin) * i / (numBands + 1);\n }\n var binPoints = new Float32Array(numBands + 2);\n for (var i = 0; i < numBands + 2; i++) {\n var hz = 700 * (Math.pow(10, melPoints[i] / 2595) - 1);\n binPoints[i] = Math.round(hz / nyquist * (numBins - 1));\n }\n var bands = [];\n for (var b = 0; b < numBands; b++) {\n var startBin = Math.max(0, Math.min(numBins - 1, binPoints[b]));\n var peakBin = Math.max(0, Math.min(numBins - 1, binPoints[b+1]));\n var endBin = Math.max(0, Math.min(numBins - 1, binPoints[b+2]));\n var len = endBin - startBin + 1;\n var weights = new Float32Array(len);\n for (var i = 0; i < len; i++) {\n var bin = startBin + i;\n if (bin <= peakBin && peakBin > startBin) {\n weights[i] = (bin - startBin) / (peakBin - startBin);\n } else if (bin > peakBin && endBin > peakBin) {\n weights[i] = (endBin - bin) / (endBin - peakBin);\n } else {\n weights[i] = 1;\n }\n }\n bands.push({ startBin: startBin, peakBin: peakBin, endBin: endBin, weights: weights });\n }\n return bands;\n}\n\nfunction computeMelBands(mag, bands, out) {\n for (var b = 0; b < bands.length; b++) {\n var band = bands[b];\n var energy = 0;\n for (var i = 0; i < band.weights.length; i++) {\n energy += mag[band.startBin + i] * band.weights[i];\n }\n out[b] = Math.log(1 + energy);\n }\n}\n\n// ---- Processor ----\nclass BeatDetectorProcessor extends AudioWorkletProcessor {\n constructor(options) {\n super();\n var opts = (options && options.processorOptions) || {};\n this._sampleRate = sampleRate;\n this._fftSize = opts.fftSize || 2048;\n this._hopSize = opts.hopSize || 512;\n this._minBpm = opts.minBpm || 50;\n this._maxBpm = opts.maxBpm || 250;\n this._melBands = opts.melBands || 24;\n this._settlingMs = opts.settlingMs !== undefined ? opts.settlingMs : 1500;\n this._tempoWindowSec = opts.tempoWindowSec || 6;\n this._enableTsDetection = opts.enableTimeSignatureDetection !== false;\n\n var numBins = this._fftSize >> 1;\n this._real = new Float32Array(this._fftSize);\n this._imag = new Float32Array(this._fftSize);\n this._mag = new Float32Array(numBins);\n this._ringBuffer = new Float32Array(this._fftSize);\n this._ringWritePos = 0;\n this._sampleCount = 0;\n this._hopAccum = 0;\n\n this._melBandFilters = buildMelFilterbank(this._melBands, 80, 8000, this._fftSize, this._sampleRate);\n this._melOut = new Float32Array(this._melBands);\n var fluxWindowLen = Math.ceil(this._tempoWindowSec * this._sampleRate / this._hopSize);\n this._fluxWindow = new Float32Array(fluxWindowLen);\n this._fluxWritePos = 0;\n this._fluxCount = 0;\n var LAG_K = 3;\n this._prevMelFrames = [];\n for (var i = 0; i < LAG_K; i++) {\n this._prevMelFrames.push(new Float32Array(this._melBands));\n }\n this._prevMelFrameIdx = 0;\n\n // Lag range in hops for BPM range\n this._minLag = Math.max(1, Math.round(60 / this._maxBpm * this._sampleRate / this._hopSize));\n this._maxLag = Math.round(60 / this._minBpm * this._sampleRate / this._hopSize);\n\n this._hopsSinceACF = 0;\n var ACF_INTERVAL = 15;\n this._acfInterval = ACF_INTERVAL;\n\n // Tempo state\n this._bestBpm = 0;\n this._bestScore = 0;\n this._candidates = [];\n\n // Phase state\n this._lastBeatSample = -1;\n this._ibiHistory = new Float32Array(4); // last 4 inter-beat intervals\n this._ibiIdx = 0;\n\n // Bar position state \u2014 parallel posteriors for 4/4 and 3/4\n this._posterior4 = new Float32Array([0.25, 0.25, 0.25, 0.25]);\n this._posterior3 = new Float32Array([1/3, 1/3, 1/3]);\n this._ts4Confidence = 0.5;\n this._ts3Confidence = 0.5;\n this._activeTs = '4/4';\n this._sustainCounter = 0;\n this._barPosition = 1; // 1-indexed\n this._barNumber = 0;\n this._beatsSinceStart = 0;\n\n // Confidence\n this._confidence = 0;\n\n // State snapshot cadence (~20 Hz)\n var STATE_INTERVAL_HOPS = Math.round(this._sampleRate / this._hopSize / 20);\n this._stateInterval = Math.max(1, STATE_INTERVAL_HOPS);\n this._hopsSinceState = 0;\n\n // Settling\n this._startSample = currentFrame;\n this._settledSamples = Math.round(this._settlingMs * 0.001 * this._sampleRate);\n\n // Lookahead\n this._lookahead = [];\n\n // RMS / onset state\n this._rms = 0;\n this._onsetStrength = 0;\n\n // Band energy (for state messages)\n var LOW_BANDS = Math.round(this._melBands * 0.25);\n var MID_BANDS = Math.round(this._melBands * 0.6);\n this._lowBandEnd = LOW_BANDS;\n this._midBandEnd = MID_BANDS;\n }\n\n process(inputs, _outputs, _parameters) {\n var input = inputs[0];\n if (!input || input.length === 0) return true;\n\n var left = input[0] || [];\n var right = input[1] || left;\n var blockLen = left.length;\n\n for (var s = 0; s < blockLen; s++) {\n // Mono downmix\n var mono = (left[s] + right[s]) * 0.5;\n\n // Accumulate RMS\n this._rms += mono * mono;\n\n // Fill ring buffer\n this._ringBuffer[this._ringWritePos] = mono;\n this._ringWritePos = (this._ringWritePos + 1) & (this._fftSize - 1);\n\n this._hopAccum++;\n this._sampleCount++;\n\n if (this._hopAccum >= this._hopSize) {\n this._hopAccum = 0;\n this._processHop();\n }\n }\n\n return true;\n }\n\n _processHop() {\n // Read ring buffer into real[] (oldest first)\n var rb = this._ringBuffer;\n var wp = this._ringWritePos;\n var n = this._fftSize;\n for (var i = 0; i < n; i++) {\n this._real[i] = rb[(wp + i) & (n - 1)];\n }\n\n // FFT\n fftInPlace(this._real, this._imag);\n\n // Magnitude spectrum\n var bins = n >> 1;\n for (var i = 0; i < bins; i++) {\n this._mag[i] = Math.sqrt(this._real[i]*this._real[i] + this._imag[i]*this._imag[i]);\n }\n\n // RMS (from time domain, using ring buffer)\n var rmsAccum = 0;\n for (var i = 0; i < n; i++) {\n rmsAccum += rb[(wp + i) & (n - 1)] * rb[(wp + i) & (n - 1)];\n }\n this._rms = Math.sqrt(rmsAccum / n);\n\n // Mel bands\n computeMelBands(this._mag, this._melBandFilters, this._melOut);\n\n // Spectral flux (SuperFlux-lite, lag k=3)\n var K = this._prevMelFrames.length;\n var flux = 0;\n for (var b = 0; b < this._melBands; b++) {\n var localMax = -Infinity;\n for (var k = 0; k < K; k++) {\n var prevVal = this._prevMelFrames[k][b];\n if (prevVal > localMax) localMax = prevVal;\n }\n var diff = this._melOut[b] - localMax;\n if (diff > 0) flux += diff;\n }\n this._onsetStrength = flux;\n\n // Store current mel frame in circular buffer\n var prevFrame = this._prevMelFrames[this._prevMelFrameIdx];\n for (var b = 0; b < this._melBands; b++) {\n prevFrame[b] = this._melOut[b];\n }\n this._prevMelFrameIdx = (this._prevMelFrameIdx + 1) % K;\n\n // Add flux to sliding window\n this._fluxWindow[this._fluxWritePos] = flux;\n this._fluxWritePos = (this._fluxWritePos + 1) % this._fluxWindow.length;\n if (this._fluxCount < this._fluxWindow.length) this._fluxCount++;\n\n // Tempogram: compute ACF periodically\n this._hopsSinceACF++;\n if (this._hopsSinceACF >= this._acfInterval && this._fluxCount >= this._maxLag + 1) {\n this._hopsSinceACF = 0;\n this._computeACFAndCandidates();\n }\n\n // Phase tracker\n var settled = (this._sampleCount - this._settledSamples) > 0;\n if (this._bestBpm > 0 && settled) {\n this._tickPhase(flux);\n }\n\n // State snapshot\n this._hopsSinceState++;\n if (this._hopsSinceState >= this._stateInterval) {\n this._hopsSinceState = 0;\n this._sendStateMessage();\n }\n }\n\n _computeACFAndCandidates() {\n var n = this._fluxCount;\n var buf = this._fluxWindow;\n var wp = this._fluxWritePos;\n var len = buf.length;\n\n // Compute ACF for lags in [minLag, maxLag]\n var numLags = this._maxLag - this._minLag + 1;\n var acf = new Float32Array(numLags);\n for (var lagIdx = 0; lagIdx < numLags; lagIdx++) {\n var lag = this._minLag + lagIdx;\n var sum = 0, count = 0;\n for (var t = lag; t < n; t++) {\n var idxT = (wp - 1 - (n - 1 - t) + len) % len;\n var idxTL = (wp - 1 - (n - 1 - (t - lag)) + len) % len;\n sum += buf[idxT] * buf[idxTL];\n count++;\n }\n acf[lagIdx] = count > 0 ? sum / count : 0;\n }\n\n // Normalise\n var norm = 0;\n for (var i = 0; i < numLags; i++) { if (acf[i] > norm) norm = acf[i]; }\n if (norm > 0) {\n for (var i = 0; i < numLags; i++) acf[i] /= norm;\n }\n\n // Find top peaks\n var peaks = [];\n for (var i = 1; i < numLags - 1; i++) {\n if (acf[i] > acf[i-1] && acf[i] > acf[i+1] && acf[i] > 0) {\n var lag2 = this._minLag + i;\n var bpm = 60 * this._sampleRate / (lag2 * this._hopSize);\n if (bpm >= this._minBpm && bpm <= this._maxBpm) {\n peaks.push({ bpm: bpm, score: acf[i], lag: lag2 });\n }\n }\n }\n peaks.sort(function(a, b) { return b.score - a.score; });\n this._candidates = peaks.slice(0, 3);\n\n if (this._candidates.length === 0) return;\n\n var top = this._candidates[0];\n\n // Hysteresis\n if (this._bestBpm <= 0) {\n // First lock\n this._bestBpm = top.bpm;\n this._bestScore = top.score;\n } else {\n var isOctave = (Math.abs(top.bpm / this._bestBpm - 2) < 0.1) ||\n (Math.abs(top.bpm / this._bestBpm - 0.5) < 0.05);\n var margin = isOctave ? 1.5 : 1.15;\n if (top.score > this._bestScore * margin) {\n var oldBpm = this._bestBpm;\n this._bestBpm = top.bpm;\n this._bestScore = top.score;\n // Only fire tempoChange if > 5% different\n if (Math.abs(this._bestBpm - oldBpm) / oldBpm > 0.05) {\n this.port.postMessage({ type: 'tempoChange', newTempo: this._bestBpm, oldTempo: oldBpm });\n }\n } else {\n this._bestScore = this._bestScore * 0.99 + top.score * 0.01; // slowly decay\n }\n }\n\n this._updateConfidence();\n }\n\n _tickPhase(flux) {\n if (this._lastBeatSample < 0) {\n // Bootstrap: set first beat at current sample\n this._lastBeatSample = this._sampleCount;\n return;\n }\n\n var beatIntervalSamples = 60 / this._bestBpm * this._sampleRate;\n var phase = (this._sampleCount - this._lastBeatSample) / beatIntervalSamples;\n\n // Snap correction: if novelty peak is strong and phase is 0.7..1.3, snap\n if (phase >= 0.7 && phase <= 1.3 && flux > 0) {\n // Compute mean recent flux\n var recentMean = 0;\n var count = Math.min(this._fluxCount, 16);\n var wp = this._fluxWritePos;\n var len = this._fluxWindow.length;\n for (var i = 0; i < count; i++) {\n recentMean += this._fluxWindow[(wp - 1 - i + len) % len];\n }\n recentMean /= count || 1;\n if (flux > 1.5 * recentMean && recentMean > 0) {\n // Snap to this sample\n this._lastBeatSample = this._sampleCount;\n phase = 1.0;\n }\n }\n\n if (phase >= 1.0) {\n var beatTime = (this._lastBeatSample + beatIntervalSamples) / this._sampleRate;\n this._lastBeatSample += beatIntervalSamples;\n\n // Update IBI history\n this._ibiHistory[this._ibiIdx] = beatIntervalSamples;\n this._ibiIdx = (this._ibiIdx + 1) & 3;\n\n this._beatsSinceStart++;\n\n // Update bar position\n this._updateBarPosition(flux);\n\n // Compute confidence\n this._updateConfidence();\n\n // Lookahead\n this._updateLookahead(beatTime);\n\n var isDownbeat = this._barPosition === 1;\n var beatInfo = {\n type: 'beat',\n audioTime: beatTime,\n tempo: this._bestBpm,\n confidence: this._confidence,\n beatPhase: 0,\n energy: flux,\n isDownbeat: isDownbeat,\n beatInBar: this._barPosition,\n };\n this.port.postMessage(beatInfo);\n\n if (isDownbeat) {\n this.port.postMessage({\n type: 'barStart',\n audioTime: beatTime,\n tempo: this._bestBpm,\n confidence: this._confidence,\n barNumber: this._barNumber,\n });\n }\n }\n }\n\n _computeBeatLikelihood(flux) {\n var count = Math.min(this._fluxCount, 32);\n var wp = this._fluxWritePos;\n var len = this._fluxWindow.length;\n var totalFlux = 0;\n for (var i = 0; i < count; i++) {\n totalFlux += this._fluxWindow[(wp - 1 - i + len) % len];\n }\n var mean = count > 0 ? totalFlux / count : 1;\n return Math.max(0.5, Math.min(1.5, mean > 0 ? flux / mean : 1));\n }\n\n _updateBarPosition(flux) {\n var likelihood = this._computeBeatLikelihood(flux);\n\n // --- 4/4 posterior ---\n var p4 = this._posterior4;\n var s4 = new Float32Array(4);\n s4[0] = p4[3]; s4[1] = p4[0]; s4[2] = p4[1]; s4[3] = p4[2];\n var sum4 = 0;\n for (var i = 0; i < 4; i++) {\n p4[i] = s4[i] * (likelihood + (i === 0 ? 0.3 : 0));\n sum4 += p4[i];\n }\n if (sum4 > 0) { for (var i = 0; i < 4; i++) p4[i] /= sum4; }\n\n // --- 3/4 posterior ---\n var p3 = this._posterior3;\n var s3 = new Float32Array(3);\n s3[0] = p3[2]; s3[1] = p3[0]; s3[2] = p3[1];\n var sum3 = 0;\n for (var i = 0; i < 3; i++) {\n p3[i] = s3[i] * (likelihood + (i === 0 ? 0.3 : 0));\n sum3 += p3[i];\n }\n if (sum3 > 0) { for (var i = 0; i < 3; i++) p3[i] /= sum3; }\n\n // --- Update TS confidences (EMA) ---\n var max4 = 0;\n for (var i = 0; i < 4; i++) { if (p4[i] > max4) max4 = p4[i]; }\n var max3 = 0;\n for (var i = 0; i < 3; i++) { if (p3[i] > max3) max3 = p3[i]; }\n var alpha = 0.1;\n this._ts4Confidence = (1 - alpha) * this._ts4Confidence + alpha * max4;\n this._ts3Confidence = (1 - alpha) * this._ts3Confidence + alpha * max3;\n\n // --- Hysteresis switching ---\n if (this._enableTsDetection && this._beatsSinceStart > 8) {\n var minSwitchMargin = 1.4;\n var minSustainBeats = 12; // ~4 bars * 3 beats\n var threeFavored = this._ts3Confidence > this._ts4Confidence * minSwitchMargin;\n var fourFavored = this._ts4Confidence > this._ts3Confidence * minSwitchMargin;\n\n if (this._activeTs === '4/4' && threeFavored) {\n this._sustainCounter++;\n if (this._sustainCounter >= minSustainBeats) {\n this._activeTs = '3/4';\n this._sustainCounter = 0;\n }\n } else if (this._activeTs === '3/4' && fourFavored) {\n this._sustainCounter++;\n if (this._sustainCounter >= minSustainBeats + 4) { // 16 beats for 4/4\n this._activeTs = '4/4';\n this._sustainCounter = 0;\n }\n } else {\n this._sustainCounter = 0;\n }\n }\n\n // --- Determine bar position from active TS ---\n var barLen = this._activeTs === '3/4' ? 3 : 4;\n var posterior = this._activeTs === '3/4' ? p3 : p4;\n\n if (this._beatsSinceStart >= barLen) {\n var maxP = -1, maxI = 0;\n for (var i = 0; i < barLen; i++) {\n if (posterior[i] > maxP) { maxP = posterior[i]; maxI = i; }\n }\n var newPos = maxI + 1; // 1-indexed\n if (newPos === 1 && this._barPosition !== 1) {\n this._barNumber++;\n }\n this._barPosition = newPos;\n } else {\n // Just advance sequentially\n this._barPosition = ((this._barPosition) % barLen) + 1;\n if (this._barPosition === 1) this._barNumber++;\n }\n }\n\n _updateConfidence() {\n if (this._candidates.length === 0) {\n this._confidence = 0;\n return;\n }\n\n // Peak contrast\n var top1 = this._candidates[0] ? this._candidates[0].score : 0;\n var top2 = this._candidates[1] ? this._candidates[1].score : top1;\n var top3 = this._candidates[2] ? this._candidates[2].score : top2;\n var peakContrast = (top2 + top3) > 0 ? top1 / ((top2 + top3) / 2) : 1;\n\n // Phase consistency from IBI variance\n var ibiMean = 0;\n for (var i = 0; i < 4; i++) ibiMean += this._ibiHistory[i];\n ibiMean /= 4;\n var ibiVar = 0;\n for (var i = 0; i < 4; i++) {\n var d = this._ibiHistory[i] - ibiMean;\n ibiVar += d * d;\n }\n ibiVar /= 4;\n var phaseConsistency = ibiMean > 0 ? Math.max(0, 1 - ibiVar / (ibiMean * ibiMean)) : 0;\n\n // Bar consistency (use the active posterior)\n var activePosterior = this._activeTs === '3/4' ? this._posterior3 : this._posterior4;\n var activeLen = this._activeTs === '3/4' ? 3 : 4;\n var maxP = 0;\n for (var i = 0; i < activeLen; i++) {\n if (activePosterior[i] > maxP) maxP = activePosterior[i];\n }\n var barConsistency = maxP;\n\n var c = Math.sqrt(Math.max(0, peakContrast / 2)) *\n Math.sqrt(Math.max(0, phaseConsistency)) *\n (0.5 + 0.5 * barConsistency);\n this._confidence = Math.max(0, Math.min(1, c));\n }\n\n _updateLookahead(lastBeatTime) {\n var lookahead = [];\n var beatInterval = 60 / this._bestBpm;\n var barPos = this._barPosition;\n var barLen = this._activeTs === '3/4' ? 3 : 4;\n for (var i = 0; i < 8; i++) {\n var t = lastBeatTime + (i + 1) * beatInterval;\n var bp = ((barPos - 1 + i) % barLen) + 1;\n lookahead.push({\n audioTime: t,\n tempo: this._bestBpm,\n isDownbeat: bp === 1,\n beatInBar: bp,\n });\n }\n this._lookahead = lookahead;\n }\n\n _computeBandEnergy() {\n var low = 0, mid = 0, high = 0;\n for (var b = 0; b < this._lowBandEnd; b++) low += this._melOut[b];\n for (var b = this._lowBandEnd; b < this._midBandEnd; b++) mid += this._melOut[b];\n for (var b = this._midBandEnd; b < this._melBands; b++) high += this._melOut[b];\n var denom = this._lowBandEnd || 1;\n return {\n low: low / denom,\n mid: mid / Math.max(1, this._midBandEnd - this._lowBandEnd),\n high: high / Math.max(1, this._melBands - this._midBandEnd),\n };\n }\n\n _sendStateMessage() {\n var settled = (this._sampleCount - this._settledSamples) > 0;\n var beatInterval = this._bestBpm > 0 ? 60 / this._bestBpm : 0;\n var currentTime = this._sampleCount / this._sampleRate;\n var lastBeatTime = this._lastBeatSample >= 0 ? this._lastBeatSample / this._sampleRate : 0;\n var beatPhase = beatInterval > 0\n ? Math.min(1, (currentTime - lastBeatTime) / beatInterval)\n : 0;\n var nextBeatTime = lastBeatTime + beatInterval;\n\n var nextDownbeatTime = nextBeatTime;\n for (var i = 0; i < this._lookahead.length; i++) {\n if (this._lookahead[i].isDownbeat) {\n nextDownbeatTime = this._lookahead[i].audioTime;\n break;\n }\n }\n\n var be = this._computeBandEnergy();\n\n this.port.postMessage({\n type: 'state',\n tempo: settled ? this._bestBpm : 0,\n beatPhase: beatPhase,\n confidence: settled ? this._confidence : 0,\n gridStability: settled ? this._confidence : 0,\n tempoCandidates: settled ? this._candidates.map(function(c) {\n return { bpm: c.bpm, score: c.score };\n }) : [],\n rms: this._rms,\n onsetStrength: this._onsetStrength,\n bandEnergy: be,\n barPosition: this._barPosition,\n barLength: this._activeTs === '3/4' ? 3 : 4,\n timeSignature: this._activeTs === '3/4'\n ? { numerator: 3, denominator: 4 }\n : { numerator: 4, denominator: 4 },\n lookahead: this._lookahead,\n nextBeatTime: settled ? nextBeatTime : 0,\n nextDownbeatTime: settled ? nextDownbeatTime : 0,\n });\n }\n}\n\nregisterProcessor('exojs-beat-detector', BeatDetectorProcessor);\n";
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