@codexo/exojs 0.12.0 → 0.13.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +125 -0
- package/dist/esm/core/BuildInfo.js +2 -2
- package/dist/esm/extensions/Extension.d.ts +39 -7
- package/dist/esm/extensions/Extension.d.ts.map +1 -1
- package/dist/esm/extensions/ExtensionRegistry.d.ts.map +1 -1
- package/dist/esm/extensions/ExtensionRegistry.js.map +1 -1
- package/dist/esm/extensions/snapshot.d.ts +12 -2
- package/dist/esm/extensions/snapshot.d.ts.map +1 -1
- package/dist/esm/extensions/snapshot.js +43 -14
- package/dist/esm/extensions/snapshot.js.map +1 -1
- package/dist/esm/index.js +8 -0
- package/dist/esm/index.js.map +1 -1
- package/dist/esm/rendering/Drawable.d.ts +23 -0
- package/dist/esm/rendering/Drawable.d.ts.map +1 -1
- package/dist/esm/rendering/Drawable.js +34 -0
- package/dist/esm/rendering/Drawable.js.map +1 -1
- package/dist/esm/rendering/coreRendererBindings.d.ts.map +1 -1
- package/dist/esm/rendering/coreRendererBindings.js +22 -0
- package/dist/esm/rendering/coreRendererBindings.js.map +1 -1
- package/dist/esm/rendering/index.d.ts +13 -0
- package/dist/esm/rendering/index.d.ts.map +1 -1
- package/dist/esm/rendering/pixelSnap.d.ts +219 -0
- package/dist/esm/rendering/pixelSnap.d.ts.map +1 -0
- package/dist/esm/rendering/pixelSnap.js +186 -0
- package/dist/esm/rendering/pixelSnap.js.map +1 -0
- package/dist/esm/rendering/plan/RenderPlanPlayer.d.ts.map +1 -1
- package/dist/esm/rendering/plan/RenderPlanPlayer.js +21 -1
- package/dist/esm/rendering/plan/RenderPlanPlayer.js.map +1 -1
- package/dist/esm/rendering/sprite/NineSliceSprite.d.ts +69 -0
- package/dist/esm/rendering/sprite/NineSliceSprite.d.ts.map +1 -0
- package/dist/esm/rendering/sprite/NineSliceSprite.js +207 -0
- package/dist/esm/rendering/sprite/NineSliceSprite.js.map +1 -0
- package/dist/esm/rendering/sprite/RepeatingSprite.d.ts +120 -0
- package/dist/esm/rendering/sprite/RepeatingSprite.d.ts.map +1 -0
- package/dist/esm/rendering/sprite/RepeatingSprite.js +279 -0
- package/dist/esm/rendering/sprite/RepeatingSprite.js.map +1 -0
- package/dist/esm/rendering/sprite/Sprite.d.ts +13 -0
- package/dist/esm/rendering/sprite/Sprite.d.ts.map +1 -1
- package/dist/esm/rendering/sprite/Sprite.js +23 -0
- package/dist/esm/rendering/sprite/Sprite.js.map +1 -1
- package/dist/esm/rendering/sprite/nineSlice.d.ts +53 -0
- package/dist/esm/rendering/sprite/nineSlice.d.ts.map +1 -0
- package/dist/esm/rendering/sprite/nineSlice.js +340 -0
- package/dist/esm/rendering/sprite/nineSlice.js.map +1 -0
- package/dist/esm/rendering/sprite/repeatingSpritePlan.d.ts +57 -0
- package/dist/esm/rendering/sprite/repeatingSpritePlan.d.ts.map +1 -0
- package/dist/esm/rendering/sprite/repeatingSpritePlan.js +156 -0
- package/dist/esm/rendering/sprite/repeatingSpritePlan.js.map +1 -0
- package/dist/esm/rendering/texture/TextureRegion.d.ts +100 -0
- package/dist/esm/rendering/texture/TextureRegion.d.ts.map +1 -0
- package/dist/esm/rendering/texture/TextureRegion.js +144 -0
- package/dist/esm/rendering/texture/TextureRegion.js.map +1 -0
- package/dist/esm/rendering/texture/repeat.d.ts +96 -0
- package/dist/esm/rendering/texture/repeat.d.ts.map +1 -0
- package/dist/esm/rendering/texture/repeat.js +158 -0
- package/dist/esm/rendering/texture/repeat.js.map +1 -0
- package/dist/esm/rendering/webgl2/WebGl2Backend.d.ts +20 -0
- package/dist/esm/rendering/webgl2/WebGl2Backend.d.ts.map +1 -1
- package/dist/esm/rendering/webgl2/WebGl2Backend.js +31 -2
- package/dist/esm/rendering/webgl2/WebGl2Backend.js.map +1 -1
- package/dist/esm/rendering/webgl2/WebGl2NineSliceSpriteRenderer.d.ts +32 -0
- package/dist/esm/rendering/webgl2/WebGl2NineSliceSpriteRenderer.d.ts.map +1 -0
- package/dist/esm/rendering/webgl2/WebGl2NineSliceSpriteRenderer.js +308 -0
- package/dist/esm/rendering/webgl2/WebGl2NineSliceSpriteRenderer.js.map +1 -0
- package/dist/esm/rendering/webgl2/WebGl2RepeatingSpriteRenderer.d.ts +49 -0
- package/dist/esm/rendering/webgl2/WebGl2RepeatingSpriteRenderer.d.ts.map +1 -0
- package/dist/esm/rendering/webgl2/WebGl2RepeatingSpriteRenderer.js +535 -0
- package/dist/esm/rendering/webgl2/WebGl2RepeatingSpriteRenderer.js.map +1 -0
- package/dist/esm/rendering/webgl2/WebGl2SpriteRenderer.d.ts +9 -0
- package/dist/esm/rendering/webgl2/WebGl2SpriteRenderer.d.ts.map +1 -1
- package/dist/esm/rendering/webgl2/WebGl2SpriteRenderer.js +22 -2
- package/dist/esm/rendering/webgl2/WebGl2SpriteRenderer.js.map +1 -1
- package/dist/esm/rendering/webgpu/WebGpuBackend.d.ts +21 -1
- package/dist/esm/rendering/webgpu/WebGpuBackend.d.ts.map +1 -1
- package/dist/esm/rendering/webgpu/WebGpuBackend.js +29 -2
- package/dist/esm/rendering/webgpu/WebGpuBackend.js.map +1 -1
- package/dist/esm/rendering/webgpu/WebGpuNineSliceSpriteRenderer.d.ts +36 -0
- package/dist/esm/rendering/webgpu/WebGpuNineSliceSpriteRenderer.d.ts.map +1 -0
- package/dist/esm/rendering/webgpu/WebGpuNineSliceSpriteRenderer.js +358 -0
- package/dist/esm/rendering/webgpu/WebGpuNineSliceSpriteRenderer.js.map +1 -0
- package/dist/esm/rendering/webgpu/WebGpuRepeatingSpriteRenderer.d.ts +52 -0
- package/dist/esm/rendering/webgpu/WebGpuRepeatingSpriteRenderer.d.ts.map +1 -0
- package/dist/esm/rendering/webgpu/WebGpuRepeatingSpriteRenderer.js +556 -0
- package/dist/esm/rendering/webgpu/WebGpuRepeatingSpriteRenderer.js.map +1 -0
- package/dist/esm/rendering/webgpu/WebGpuSpriteRenderer.d.ts +9 -0
- package/dist/esm/rendering/webgpu/WebGpuSpriteRenderer.d.ts.map +1 -1
- package/dist/esm/rendering/webgpu/WebGpuSpriteRenderer.js +22 -2
- package/dist/esm/rendering/webgpu/WebGpuSpriteRenderer.js.map +1 -1
- package/dist/esm/rendering/webgpu/WebGpuTransformStorage.d.ts +3 -2
- package/dist/esm/rendering/webgpu/WebGpuTransformStorage.d.ts.map +1 -1
- package/dist/esm/rendering/webgpu/WebGpuTransformStorage.js +4 -4
- package/dist/esm/rendering/webgpu/WebGpuTransformStorage.js.map +1 -1
- package/dist/esm/rendering.d.ts +1 -0
- package/dist/esm/rendering.d.ts.map +1 -1
- package/dist/esm/resources/Loader.d.ts +36 -8
- package/dist/esm/resources/Loader.d.ts.map +1 -1
- package/dist/esm/resources/Loader.js +30 -11
- package/dist/esm/resources/Loader.js.map +1 -1
- package/dist/exo.esm.js +3449 -59
- package/dist/exo.esm.js.map +1 -1
- package/package.json +10 -3
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import { Rectangle } from '../../math/Rectangle.js';
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import { computeShaderTiling } from '../sprite/repeatingSpritePlan.js';
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import { Texture } from '../texture/Texture.js';
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import '../types.js';
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import { AbstractWebGpuRenderer } from './AbstractWebGpuRenderer.js';
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import { getWebGpuBlendState } from './WebGpuBlendState.js';
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import { stencilContentDepthStencilState } from './WebGpuStencilState.js';
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/// <reference types="@webgpu/types" />
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// ---------------------------------------------------------------------------
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// Shared WGSL declarations — structs, bindings, and output struct used by
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// both the shader path and the geometry path entry points.
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// ---------------------------------------------------------------------------
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const commonWgsl = `
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struct ProjectionUniforms {
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matrix: mat4x4<f32>,
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};
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struct TransformSlot {
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m0: vec4<f32>,
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m1: vec4<f32>,
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m2: vec4<f32>,
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};
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@group(0) @binding(0) var<uniform> projection: ProjectionUniforms;
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@group(0) @binding(1) var<storage, read> transforms: array<TransformSlot>;
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@group(1) @binding(0) var spriteTexture: texture_2d<f32>;
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@group(1) @binding(1) var spriteSampler: sampler;
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struct VOut {
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@builtin(position) pos: vec4<f32>,
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@location(0) uv: vec2<f32>,
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@location(1) color: vec4<f32>,
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};
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`;
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// ---------------------------------------------------------------------------
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// Shader path WGSL — one quad per sprite, UVs computed in vertex shader.
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// ---------------------------------------------------------------------------
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const shaderPathEntries = `
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struct ShaderVIn {
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@location(0) quadBounds: vec4<f32>, // x0,y0,x1,y1
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@location(1) uvParams: vec4<f32>, // tilingX, tilingY, offsetU, offsetV
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@location(2) color: vec4<f32>, // RGBA tint
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@location(3) nodeIndex: u32,
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};
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@vertex
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fn shaderVert(input: ShaderVIn, @builtin(vertex_index) vid: u32) -> VOut {
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var out: VOut;
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let cx = ((vid + 1u) >> 1u) & 1u;
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let cy = vid >> 1u;
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let lx = select(input.quadBounds.x, input.quadBounds.z, cx == 1u);
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let ly = select(input.quadBounds.y, input.quadBounds.w, cy == 1u);
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let destW = input.quadBounds.z - input.quadBounds.x;
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let destH = input.quadBounds.w - input.quadBounds.y;
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let slot = transforms[input.nodeIndex];
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let wx = slot.m0.x * lx + slot.m0.y * ly + slot.m1.x;
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let wy = slot.m0.z * lx + slot.m0.w * ly + slot.m1.y;
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out.pos = projection.matrix * vec4<f32>(wx, wy, 0.0, 1.0);
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let u = select(input.uvParams.z, ((lx - input.quadBounds.x) / destW) * input.uvParams.x + input.uvParams.z, destW > 0.0);
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let v = select(input.uvParams.w, ((ly - input.quadBounds.y) / destH) * input.uvParams.y + input.uvParams.w, destH > 0.0);
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out.uv = vec2<f32>(u, v);
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out.color = vec4<f32>(input.color.rgb * input.color.a, input.color.a);
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return out;
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}
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@fragment
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fn shaderFrag(input: VOut) -> @location(0) vec4<f32> {
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return textureSample(spriteTexture, spriteSampler, input.uv) * input.color;
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}
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`;
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// ---------------------------------------------------------------------------
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// Geometry path WGSL — N quads per sprite, UVs pre-computed in CPU.
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// ---------------------------------------------------------------------------
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const geoPathEntries = `
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struct GeoVIn {
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@location(0) quadBounds: vec4<f32>, // x0,y0,x1,y1
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@location(1) uvBounds: vec4<f32>, // u0,v0,u1,v1 (normalised, flipY pre-applied)
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@location(2) color: vec4<f32>, // RGBA tint
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@location(3) nodeIndex: u32,
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};
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@vertex
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fn geoVert(input: GeoVIn, @builtin(vertex_index) vid: u32) -> VOut {
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var out: VOut;
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let cx = ((vid + 1u) >> 1u) & 1u;
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let cy = vid >> 1u;
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let lx = select(input.quadBounds.x, input.quadBounds.z, cx == 1u);
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let ly = select(input.quadBounds.y, input.quadBounds.w, cy == 1u);
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let slot = transforms[input.nodeIndex];
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let wx = slot.m0.x * lx + slot.m0.y * ly + slot.m1.x;
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let wy = slot.m0.z * lx + slot.m0.w * ly + slot.m1.y;
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out.pos = projection.matrix * vec4<f32>(wx, wy, 0.0, 1.0);
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let u = select(input.uvBounds.x, input.uvBounds.z, cx == 1u);
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let v = select(input.uvBounds.y, input.uvBounds.w, cy == 1u);
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out.uv = vec2<f32>(u, v);
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out.color = vec4<f32>(input.color.rgb * input.color.a, input.color.a);
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return out;
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}
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@fragment
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fn geoFrag(input: VOut) -> @location(0) vec4<f32> {
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return textureSample(spriteTexture, spriteSampler, input.uv) * input.color;
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}
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`;
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// ---------------------------------------------------------------------------
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// Layout constants
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// ---------------------------------------------------------------------------
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const shaderStrideBytes = 40; // float32x4 bounds + float32x4 uvParams + unorm8x4 + uint32
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const geoStrideBytes = 32; // float32x4 bounds + unorm16x4 + unorm8x4 + uint32 (NineSlice layout)
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const projectionByteLength = 64;
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const initialBatchCapacity = 32;
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const indicesPerInstance = 6;
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const quadIndices = new Uint16Array([0, 1, 2, 0, 2, 3]);
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// ---------------------------------------------------------------------------
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// Sampler address mode helper
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// ---------------------------------------------------------------------------
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function repeatModeToAddressMode(mode) {
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if (mode === 'repeat')
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return 'repeat';
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if (mode === 'mirror-repeat')
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return 'mirror-repeat';
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return 'clamp-to-edge';
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}
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/** Instanced renderer for {@link RepeatingSprite} using WebGPU. */
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class WebGpuRepeatingSpriteRenderer extends AbstractWebGpuRenderer {
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_projData = new Float32Array(projectionByteLength / Float32Array.BYTES_PER_ELEMENT);
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// Shared GPU objects
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_device = null;
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_uniformBindGroupLayout = null;
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_textureBindGroupLayout = null;
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_shaderModule = null;
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_uniformBuffer = null;
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_indexBuffer = null;
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_transformBindGroup = null;
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_transformStorageBuf = null;
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_pipelines = new Map();
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_samplers = new Map();
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// Shader-path instance buffer
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_shaderInstBuf = null;
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_shaderInstCapacity = 0;
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_shaderInstData = new ArrayBuffer(0);
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_shaderInstF32 = new Float32Array(this._shaderInstData);
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_shaderInstU32 = new Uint32Array(this._shaderInstData);
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_shaderQuadCount = 0;
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// Geometry-path instance buffer
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_geoInstBuf = null;
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_geoInstCapacity = 0;
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_geoInstData = new ArrayBuffer(0);
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_geoInstF32 = new Float32Array(this._geoInstData);
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_geoInstU32 = new Uint32Array(this._geoInstData);
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_geoQuadCount = 0;
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// Shared batch state
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_maxNodeIndex = 0;
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_currentTexture = null;
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_currentBlendMode = null;
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_currentModeX = null;
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_currentModeY = null;
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_currentPath = null;
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// Reusable scratch for device-snapped bounds ('geometry' mode).
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_snapBounds = new Rectangle();
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onConnect(backend) {
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if (this._device)
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return;
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const device = backend.device;
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this._device = device;
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this._shaderModule = device.createShaderModule({ code: commonWgsl + shaderPathEntries + geoPathEntries });
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this._uniformBindGroupLayout = device.createBindGroupLayout({
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entries: [
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{ binding: 0, visibility: GPUShaderStage.VERTEX, buffer: { type: 'uniform' } },
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{ binding: 1, visibility: GPUShaderStage.VERTEX, buffer: { type: 'read-only-storage' } },
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],
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});
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this._textureBindGroupLayout = device.createBindGroupLayout({
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entries: [
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{ binding: 0, visibility: GPUShaderStage.FRAGMENT, texture: { sampleType: 'float' } },
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{ binding: 1, visibility: GPUShaderStage.FRAGMENT, sampler: { type: 'filtering' } },
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],
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});
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this._uniformBuffer = device.createBuffer({
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size: projectionByteLength,
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usage: GPUBufferUsage.UNIFORM | GPUBufferUsage.COPY_DST,
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});
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this._indexBuffer = device.createBuffer({
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size: quadIndices.byteLength,
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usage: GPUBufferUsage.INDEX | GPUBufferUsage.COPY_DST,
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191
|
+
});
|
|
192
|
+
device.queue.writeBuffer(this._indexBuffer, 0, quadIndices.buffer, quadIndices.byteOffset, quadIndices.byteLength);
|
|
193
|
+
}
|
|
194
|
+
onDisconnect() {
|
|
195
|
+
this._shaderInstBuf?.destroy();
|
|
196
|
+
this._geoInstBuf?.destroy();
|
|
197
|
+
this._indexBuffer?.destroy();
|
|
198
|
+
this._uniformBuffer?.destroy();
|
|
199
|
+
this._pipelines.clear();
|
|
200
|
+
this._samplers.clear();
|
|
201
|
+
this._shaderInstBuf = null;
|
|
202
|
+
this._geoInstBuf = null;
|
|
203
|
+
this._indexBuffer = null;
|
|
204
|
+
this._uniformBuffer = null;
|
|
205
|
+
this._transformBindGroup = null;
|
|
206
|
+
this._transformStorageBuf = null;
|
|
207
|
+
this._textureBindGroupLayout = null;
|
|
208
|
+
this._uniformBindGroupLayout = null;
|
|
209
|
+
this._shaderModule = null;
|
|
210
|
+
this._device = null;
|
|
211
|
+
this._backend = null;
|
|
212
|
+
this._shaderInstCapacity = 0;
|
|
213
|
+
this._shaderInstData = new ArrayBuffer(0);
|
|
214
|
+
this._shaderInstF32 = new Float32Array(this._shaderInstData);
|
|
215
|
+
this._shaderInstU32 = new Uint32Array(this._shaderInstData);
|
|
216
|
+
this._geoInstCapacity = 0;
|
|
217
|
+
this._geoInstData = new ArrayBuffer(0);
|
|
218
|
+
this._geoInstF32 = new Float32Array(this._geoInstData);
|
|
219
|
+
this._geoInstU32 = new Uint32Array(this._geoInstData);
|
|
220
|
+
this._shaderQuadCount = 0;
|
|
221
|
+
this._geoQuadCount = 0;
|
|
222
|
+
this._maxNodeIndex = 0;
|
|
223
|
+
this._currentTexture = null;
|
|
224
|
+
this._currentBlendMode = null;
|
|
225
|
+
this._currentModeX = null;
|
|
226
|
+
this._currentModeY = null;
|
|
227
|
+
this._currentPath = null;
|
|
228
|
+
}
|
|
229
|
+
render(sprite) {
|
|
230
|
+
const backend = this._backend;
|
|
231
|
+
if (!backend)
|
|
232
|
+
return;
|
|
233
|
+
const texture = sprite.texture;
|
|
234
|
+
if (texture instanceof Texture && texture.source === null)
|
|
235
|
+
return;
|
|
236
|
+
if (texture.width === 0 || texture.height === 0)
|
|
237
|
+
return;
|
|
238
|
+
const strategy = sprite.resolvedStrategy;
|
|
239
|
+
const blendMode = sprite.blendMode;
|
|
240
|
+
const modeX = sprite.modeX;
|
|
241
|
+
const modeY = sprite.modeY;
|
|
242
|
+
const hasData = this._shaderQuadCount > 0 || this._geoQuadCount > 0;
|
|
243
|
+
if (hasData) {
|
|
244
|
+
const pathChanged = this._currentPath !== strategy;
|
|
245
|
+
const texChanged = this._currentTexture !== texture;
|
|
246
|
+
const blendChanged = this._currentBlendMode !== blendMode;
|
|
247
|
+
const modeChanged = strategy === 'shader'
|
|
248
|
+
&& (this._currentModeX !== modeX || this._currentModeY !== modeY);
|
|
249
|
+
if (pathChanged || texChanged || blendChanged || modeChanged) {
|
|
250
|
+
this.flush();
|
|
251
|
+
}
|
|
252
|
+
}
|
|
253
|
+
this._currentTexture = texture;
|
|
254
|
+
this._currentBlendMode = blendMode;
|
|
255
|
+
this._currentPath = strategy;
|
|
256
|
+
backend.setBlendMode(blendMode);
|
|
257
|
+
const command = backend.activeDrawCommand;
|
|
258
|
+
const nodeIndex = command !== null ? command.nodeIndex : backend._pushTransform(sprite);
|
|
259
|
+
if (nodeIndex > this._maxNodeIndex)
|
|
260
|
+
this._maxNodeIndex = nodeIndex;
|
|
261
|
+
if (strategy === 'shader') {
|
|
262
|
+
this._currentModeX = modeX;
|
|
263
|
+
this._currentModeY = modeY;
|
|
264
|
+
this._writeShaderInstance(sprite, nodeIndex);
|
|
265
|
+
}
|
|
266
|
+
else {
|
|
267
|
+
this._writeGeoQuads(sprite, nodeIndex);
|
|
268
|
+
}
|
|
269
|
+
}
|
|
270
|
+
_writeShaderInstance(sprite, nodeIndex) {
|
|
271
|
+
const texture = sprite.texture;
|
|
272
|
+
const srcW = sprite.region.width;
|
|
273
|
+
const srcH = sprite.region.height;
|
|
274
|
+
let destW = sprite.width;
|
|
275
|
+
let destH = sprite.height;
|
|
276
|
+
const flipY = texture instanceof Texture && texture.flipY;
|
|
277
|
+
// 'geometry' mode: snap the destination quad to the device grid. Repetition
|
|
278
|
+
// stays shader-based; only the outer rectangle (and the tiling derived from
|
|
279
|
+
// it) moves. Position/none leave the destination unchanged.
|
|
280
|
+
if (sprite.pixelSnapMode === 'geometry') {
|
|
281
|
+
const backend = this.getBackend();
|
|
282
|
+
const snap = backend._getSnapPixelSize();
|
|
283
|
+
const rb = sprite.getRenderBounds(backend.view, snap.width, snap.height, this._snapBounds);
|
|
284
|
+
destW = rb.width;
|
|
285
|
+
destH = rb.height;
|
|
286
|
+
}
|
|
287
|
+
const tilingX = computeShaderTiling(srcW, destW, sprite.modeX, sprite.fitX);
|
|
288
|
+
const tilingY = computeShaderTiling(srcH, destH, sprite.modeY, sprite.fitY);
|
|
289
|
+
const offsetU = sprite.offsetX / (srcW > 0 ? srcW : 1);
|
|
290
|
+
const offsetV = sprite.offsetY / (srcH > 0 ? srcH : 1);
|
|
291
|
+
const uvParamY = flipY ? -tilingY : tilingY;
|
|
292
|
+
const uvParamW = flipY ? tilingY + offsetV : offsetV;
|
|
293
|
+
this._ensureShaderCapacity(this._shaderQuadCount + 1);
|
|
294
|
+
const words = shaderStrideBytes / 4;
|
|
295
|
+
const offset = this._shaderQuadCount * words;
|
|
296
|
+
const f32 = this._shaderInstF32;
|
|
297
|
+
const u32 = this._shaderInstU32;
|
|
298
|
+
f32[offset + 0] = 0;
|
|
299
|
+
f32[offset + 1] = 0;
|
|
300
|
+
f32[offset + 2] = destW;
|
|
301
|
+
f32[offset + 3] = destH;
|
|
302
|
+
f32[offset + 4] = tilingX;
|
|
303
|
+
f32[offset + 5] = uvParamY;
|
|
304
|
+
f32[offset + 6] = offsetU;
|
|
305
|
+
f32[offset + 7] = uvParamW;
|
|
306
|
+
u32[offset + 8] = sprite.tint.toRgba();
|
|
307
|
+
u32[offset + 9] = nodeIndex >>> 0;
|
|
308
|
+
this._shaderQuadCount++;
|
|
309
|
+
}
|
|
310
|
+
_writeGeoQuads(sprite, nodeIndex) {
|
|
311
|
+
let quads = sprite.quads;
|
|
312
|
+
// 'geometry' mode: snap shared segment boundaries once (gap-free), like NineSlice.
|
|
313
|
+
if (sprite.pixelSnapMode === 'geometry') {
|
|
314
|
+
const backend = this.getBackend();
|
|
315
|
+
const snap = backend._getSnapPixelSize();
|
|
316
|
+
quads = sprite.getRenderQuads(backend.view, snap.width, snap.height);
|
|
317
|
+
}
|
|
318
|
+
if (quads.length === 0)
|
|
319
|
+
return;
|
|
320
|
+
const flipY = (sprite.texture instanceof Texture) && sprite.texture.flipY;
|
|
321
|
+
const tint = sprite.tint.toRgba();
|
|
322
|
+
const words = geoStrideBytes / 4;
|
|
323
|
+
this._ensureGeoCapacity(this._geoQuadCount + quads.length);
|
|
324
|
+
const f32 = this._geoInstF32;
|
|
325
|
+
const u32 = this._geoInstU32;
|
|
326
|
+
for (let i = 0; i < quads.length; i++) {
|
|
327
|
+
const q = quads[i];
|
|
328
|
+
const offset = (this._geoQuadCount + i) * words;
|
|
329
|
+
f32[offset + 0] = q.x0;
|
|
330
|
+
f32[offset + 1] = q.y0;
|
|
331
|
+
f32[offset + 2] = q.x1;
|
|
332
|
+
f32[offset + 3] = q.y1;
|
|
333
|
+
const uMin = (q.u0 * 0xffff) & 0xffff;
|
|
334
|
+
const uMax = (q.u1 * 0xffff) & 0xffff;
|
|
335
|
+
const v0Raw = (q.v0 * 0xffff) & 0xffff;
|
|
336
|
+
const v1Raw = (q.v1 * 0xffff) & 0xffff;
|
|
337
|
+
const vMin = flipY ? v1Raw : v0Raw;
|
|
338
|
+
const vMax = flipY ? v0Raw : v1Raw;
|
|
339
|
+
u32[offset + 4] = uMin | (vMin << 16);
|
|
340
|
+
u32[offset + 5] = uMax | (vMax << 16);
|
|
341
|
+
u32[offset + 6] = tint;
|
|
342
|
+
u32[offset + 7] = nodeIndex >>> 0;
|
|
343
|
+
}
|
|
344
|
+
this._geoQuadCount += quads.length;
|
|
345
|
+
}
|
|
346
|
+
flush() {
|
|
347
|
+
const backend = this._backend;
|
|
348
|
+
const device = this._device;
|
|
349
|
+
const uniform = this._uniformBuffer;
|
|
350
|
+
if (!backend || !device || !uniform)
|
|
351
|
+
return;
|
|
352
|
+
if (this._shaderQuadCount === 0 && this._geoQuadCount === 0 && !backend.clearRequested) {
|
|
353
|
+
return;
|
|
354
|
+
}
|
|
355
|
+
const vm = backend.view.getTransform();
|
|
356
|
+
this._projData.set([vm.a, vm.c, 0, 0, vm.b, vm.d, 0, 0, 0, 0, 1, 0, vm.x, vm.y, 0, vm.z]);
|
|
357
|
+
device.queue.writeBuffer(uniform, 0, this._projData.buffer, this._projData.byteOffset, this._projData.byteLength);
|
|
358
|
+
const scissor = backend.getScissorRect();
|
|
359
|
+
const maskClipsAll = scissor !== null && (scissor.width <= 0 || scissor.height <= 0);
|
|
360
|
+
const pass = backend._passCoordinator.acquirePass().pass;
|
|
361
|
+
const stencil = backend._passCoordinator.stencilActive;
|
|
362
|
+
if (this._shaderQuadCount > 0 && !maskClipsAll) {
|
|
363
|
+
this._drawShaderBatch(device, backend, pass, stencil);
|
|
364
|
+
}
|
|
365
|
+
if (this._geoQuadCount > 0 && !maskClipsAll) {
|
|
366
|
+
this._drawGeoBatch(device, backend, pass, stencil);
|
|
367
|
+
}
|
|
368
|
+
backend._passCoordinator.endPass();
|
|
369
|
+
this._shaderQuadCount = 0;
|
|
370
|
+
this._geoQuadCount = 0;
|
|
371
|
+
this._maxNodeIndex = 0;
|
|
372
|
+
this._currentTexture = null;
|
|
373
|
+
this._currentBlendMode = null;
|
|
374
|
+
this._currentModeX = null;
|
|
375
|
+
this._currentModeY = null;
|
|
376
|
+
this._currentPath = null;
|
|
377
|
+
}
|
|
378
|
+
_drawShaderBatch(device, backend, pass, stencil) {
|
|
379
|
+
if (!this._shaderInstBuf || !this._indexBuffer || this._currentBlendMode === null || this._currentTexture === null)
|
|
380
|
+
return;
|
|
381
|
+
device.queue.writeBuffer(this._shaderInstBuf, 0, this._shaderInstData, 0, this._shaderQuadCount * shaderStrideBytes);
|
|
382
|
+
const storage = backend.getTransformStorageBuffer(this._maxNodeIndex + 1);
|
|
383
|
+
const uniformBindGroup = this._getOrCreateTransformBindGroup(device, this._uniformBuffer, storage.buffer);
|
|
384
|
+
const modeX = this._currentModeX ?? 'repeat';
|
|
385
|
+
const modeY = this._currentModeY ?? 'repeat';
|
|
386
|
+
const sampler = this._getOrCreateSampler(device, modeX, modeY);
|
|
387
|
+
const texView = backend.getTextureBinding(this._currentTexture).view;
|
|
388
|
+
const textureBindGroup = device.createBindGroup({
|
|
389
|
+
layout: this._textureBindGroupLayout,
|
|
390
|
+
entries: [{ binding: 0, resource: texView }, { binding: 1, resource: sampler }],
|
|
391
|
+
});
|
|
392
|
+
const pipeline = this._getPipeline('shader', this._currentBlendMode, backend.renderTargetFormat, stencil);
|
|
393
|
+
pass.setPipeline(pipeline);
|
|
394
|
+
pass.setBindGroup(0, uniformBindGroup);
|
|
395
|
+
pass.setBindGroup(1, textureBindGroup);
|
|
396
|
+
pass.setVertexBuffer(0, this._shaderInstBuf);
|
|
397
|
+
pass.setIndexBuffer(this._indexBuffer, 'uint16');
|
|
398
|
+
pass.drawIndexed(indicesPerInstance, this._shaderQuadCount, 0, 0, 0);
|
|
399
|
+
backend.stats.batches++;
|
|
400
|
+
backend.stats.drawCalls++;
|
|
401
|
+
}
|
|
402
|
+
_drawGeoBatch(device, backend, pass, stencil) {
|
|
403
|
+
if (!this._geoInstBuf || !this._indexBuffer || this._currentBlendMode === null || this._currentTexture === null)
|
|
404
|
+
return;
|
|
405
|
+
device.queue.writeBuffer(this._geoInstBuf, 0, this._geoInstData, 0, this._geoQuadCount * geoStrideBytes);
|
|
406
|
+
const storage = backend.getTransformStorageBuffer(this._maxNodeIndex + 1);
|
|
407
|
+
const uniformBindGroup = this._getOrCreateTransformBindGroup(device, this._uniformBuffer, storage.buffer);
|
|
408
|
+
// Geometry path: use backend's default (clamp) sampler.
|
|
409
|
+
const binding = backend.getTextureBinding(this._currentTexture);
|
|
410
|
+
const textureBindGroup = device.createBindGroup({
|
|
411
|
+
layout: this._textureBindGroupLayout,
|
|
412
|
+
entries: [{ binding: 0, resource: binding.view }, { binding: 1, resource: binding.sampler }],
|
|
413
|
+
});
|
|
414
|
+
const pipeline = this._getPipeline('geo', this._currentBlendMode, backend.renderTargetFormat, stencil);
|
|
415
|
+
pass.setPipeline(pipeline);
|
|
416
|
+
pass.setBindGroup(0, uniformBindGroup);
|
|
417
|
+
pass.setBindGroup(1, textureBindGroup);
|
|
418
|
+
pass.setVertexBuffer(0, this._geoInstBuf);
|
|
419
|
+
pass.setIndexBuffer(this._indexBuffer, 'uint16');
|
|
420
|
+
pass.drawIndexed(indicesPerInstance, this._geoQuadCount, 0, 0, 0);
|
|
421
|
+
backend.stats.batches++;
|
|
422
|
+
backend.stats.drawCalls++;
|
|
423
|
+
}
|
|
424
|
+
destroy() {
|
|
425
|
+
this.disconnect();
|
|
426
|
+
}
|
|
427
|
+
// -----------------------------------------------------------------------
|
|
428
|
+
// Private helpers
|
|
429
|
+
// -----------------------------------------------------------------------
|
|
430
|
+
_getOrCreateSampler(device, modeX, modeY) {
|
|
431
|
+
const key = `${modeX}:${modeY}`;
|
|
432
|
+
const existing = this._samplers.get(key);
|
|
433
|
+
if (existing)
|
|
434
|
+
return existing;
|
|
435
|
+
const sampler = device.createSampler({
|
|
436
|
+
addressModeU: repeatModeToAddressMode(modeX),
|
|
437
|
+
addressModeV: repeatModeToAddressMode(modeY),
|
|
438
|
+
magFilter: 'linear',
|
|
439
|
+
minFilter: 'linear',
|
|
440
|
+
});
|
|
441
|
+
this._samplers.set(key, sampler);
|
|
442
|
+
return sampler;
|
|
443
|
+
}
|
|
444
|
+
_getOrCreateTransformBindGroup(device, uniformBuf, storageBuf) {
|
|
445
|
+
if (this._transformBindGroup !== null && this._transformStorageBuf === storageBuf) {
|
|
446
|
+
return this._transformBindGroup;
|
|
447
|
+
}
|
|
448
|
+
this._transformStorageBuf = storageBuf;
|
|
449
|
+
this._transformBindGroup = device.createBindGroup({
|
|
450
|
+
layout: this._uniformBindGroupLayout,
|
|
451
|
+
entries: [
|
|
452
|
+
{ binding: 0, resource: { buffer: uniformBuf } },
|
|
453
|
+
{ binding: 1, resource: { buffer: storageBuf } },
|
|
454
|
+
],
|
|
455
|
+
});
|
|
456
|
+
return this._transformBindGroup;
|
|
457
|
+
}
|
|
458
|
+
_getPipeline(kind, blend, format, stencil) {
|
|
459
|
+
const key = `${kind}:${blend}:${format}:${stencil ? 's' : 'n'}`;
|
|
460
|
+
const existing = this._pipelines.get(key);
|
|
461
|
+
if (existing)
|
|
462
|
+
return existing;
|
|
463
|
+
if (!this._device || !this._shaderModule || !this._uniformBindGroupLayout || !this._textureBindGroupLayout) {
|
|
464
|
+
throw new Error('WebGpuRepeatingSpriteRenderer: not connected.');
|
|
465
|
+
}
|
|
466
|
+
const layout = this._device.createPipelineLayout({
|
|
467
|
+
bindGroupLayouts: [this._uniformBindGroupLayout, this._textureBindGroupLayout],
|
|
468
|
+
});
|
|
469
|
+
const isShader = kind === 'shader';
|
|
470
|
+
const strideBytes = isShader ? shaderStrideBytes : geoStrideBytes;
|
|
471
|
+
const buffers = isShader
|
|
472
|
+
? [{
|
|
473
|
+
arrayStride: strideBytes,
|
|
474
|
+
stepMode: 'instance',
|
|
475
|
+
attributes: [
|
|
476
|
+
{ shaderLocation: 0, offset: 0, format: 'float32x4' },
|
|
477
|
+
{ shaderLocation: 1, offset: 16, format: 'float32x4' },
|
|
478
|
+
{ shaderLocation: 2, offset: 32, format: 'unorm8x4' },
|
|
479
|
+
{ shaderLocation: 3, offset: 36, format: 'uint32' },
|
|
480
|
+
],
|
|
481
|
+
}]
|
|
482
|
+
: [{
|
|
483
|
+
arrayStride: strideBytes,
|
|
484
|
+
stepMode: 'instance',
|
|
485
|
+
attributes: [
|
|
486
|
+
{ shaderLocation: 0, offset: 0, format: 'float32x4' },
|
|
487
|
+
{ shaderLocation: 1, offset: 16, format: 'unorm16x4' },
|
|
488
|
+
{ shaderLocation: 2, offset: 24, format: 'unorm8x4' },
|
|
489
|
+
{ shaderLocation: 3, offset: 28, format: 'uint32' },
|
|
490
|
+
],
|
|
491
|
+
}];
|
|
492
|
+
const desc = {
|
|
493
|
+
layout,
|
|
494
|
+
vertex: {
|
|
495
|
+
module: this._shaderModule,
|
|
496
|
+
entryPoint: isShader ? 'shaderVert' : 'geoVert',
|
|
497
|
+
buffers,
|
|
498
|
+
},
|
|
499
|
+
fragment: {
|
|
500
|
+
module: this._shaderModule,
|
|
501
|
+
entryPoint: isShader ? 'shaderFrag' : 'geoFrag',
|
|
502
|
+
targets: [{ format, blend: getWebGpuBlendState(blend), writeMask: GPUColorWrite.ALL }],
|
|
503
|
+
},
|
|
504
|
+
primitive: { topology: 'triangle-list' },
|
|
505
|
+
};
|
|
506
|
+
if (stencil) {
|
|
507
|
+
desc.depthStencil = stencilContentDepthStencilState();
|
|
508
|
+
}
|
|
509
|
+
const pipeline = this._device.createRenderPipeline(desc);
|
|
510
|
+
this._pipelines.set(key, pipeline);
|
|
511
|
+
return pipeline;
|
|
512
|
+
}
|
|
513
|
+
_ensureShaderCapacity(needed) {
|
|
514
|
+
if (!this._device || needed <= this._shaderInstCapacity)
|
|
515
|
+
return;
|
|
516
|
+
this._shaderInstCapacity = this._growCapacity(this._shaderInstCapacity, needed);
|
|
517
|
+
const oldData = this._shaderInstData;
|
|
518
|
+
const carry = this._shaderQuadCount * shaderStrideBytes;
|
|
519
|
+
this._shaderInstData = new ArrayBuffer(this._shaderInstCapacity * shaderStrideBytes);
|
|
520
|
+
if (carry > 0)
|
|
521
|
+
new Uint8Array(this._shaderInstData).set(new Uint8Array(oldData, 0, carry));
|
|
522
|
+
this._shaderInstF32 = new Float32Array(this._shaderInstData);
|
|
523
|
+
this._shaderInstU32 = new Uint32Array(this._shaderInstData);
|
|
524
|
+
this._shaderInstBuf?.destroy();
|
|
525
|
+
this._shaderInstBuf = this._device.createBuffer({
|
|
526
|
+
size: this._shaderInstData.byteLength,
|
|
527
|
+
usage: GPUBufferUsage.VERTEX | GPUBufferUsage.COPY_DST,
|
|
528
|
+
});
|
|
529
|
+
}
|
|
530
|
+
_ensureGeoCapacity(needed) {
|
|
531
|
+
if (!this._device || needed <= this._geoInstCapacity)
|
|
532
|
+
return;
|
|
533
|
+
this._geoInstCapacity = this._growCapacity(this._geoInstCapacity, needed);
|
|
534
|
+
const oldData = this._geoInstData;
|
|
535
|
+
const carry = this._geoQuadCount * geoStrideBytes;
|
|
536
|
+
this._geoInstData = new ArrayBuffer(this._geoInstCapacity * geoStrideBytes);
|
|
537
|
+
if (carry > 0)
|
|
538
|
+
new Uint8Array(this._geoInstData).set(new Uint8Array(oldData, 0, carry));
|
|
539
|
+
this._geoInstF32 = new Float32Array(this._geoInstData);
|
|
540
|
+
this._geoInstU32 = new Uint32Array(this._geoInstData);
|
|
541
|
+
this._geoInstBuf?.destroy();
|
|
542
|
+
this._geoInstBuf = this._device.createBuffer({
|
|
543
|
+
size: this._geoInstData.byteLength,
|
|
544
|
+
usage: GPUBufferUsage.VERTEX | GPUBufferUsage.COPY_DST,
|
|
545
|
+
});
|
|
546
|
+
}
|
|
547
|
+
_growCapacity(current, needed) {
|
|
548
|
+
let cap = Math.max(current, initialBatchCapacity);
|
|
549
|
+
while (cap < needed)
|
|
550
|
+
cap *= 2;
|
|
551
|
+
return cap;
|
|
552
|
+
}
|
|
553
|
+
}
|
|
554
|
+
|
|
555
|
+
export { WebGpuRepeatingSpriteRenderer };
|
|
556
|
+
//# sourceMappingURL=WebGpuRepeatingSpriteRenderer.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
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@@ -28,9 +28,18 @@ export declare class WebGpuSpriteRenderer extends AbstractWebGpuRenderer<Sprite>
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28
28
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private _customBaseTextureLayout;
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29
29
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private _currentMaterial;
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30
30
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private _currentBaseTexture;
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31
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+
private readonly _snapBounds;
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32
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+
private _activeBounds;
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31
33
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protected onConnect(backend: WebGpuBackend): void;
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32
34
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protected onDisconnect(): void;
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33
35
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render(sprite: Sprite): void;
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36
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+
/**
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37
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+
* Local bounds to upload for `sprite` this draw: device-pixel-snapped in
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38
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+
* `'geometry'` pixel-snap mode (axis-aligned only), otherwise the sprite's
|
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39
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+
* logical local bounds. Reuses a scratch rectangle and never mutates logical
|
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40
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+
* state. Consumed synchronously by {@link _packInstance}.
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41
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+
*/
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|
42
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+
private _resolveBounds;
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34
43
|
/** Default multi-texture path: rotate the base texture through 8 slots. */
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35
44
|
private _renderDefault;
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36
45
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/** Custom-material path: single base texture on group(1), instanced. */
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@@ -1 +1 @@
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|
1
|
-
{"version":3,"file":"WebGpuSpriteRenderer.d.ts","sourceRoot":"","sources":["../../../../src/rendering/webgpu/WebGpuSpriteRenderer.ts"],"names":[],"mappings":"
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1
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+
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