@codexo/exojs 0.12.0 → 0.13.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (101) hide show
  1. package/CHANGELOG.md +125 -0
  2. package/dist/esm/core/BuildInfo.js +2 -2
  3. package/dist/esm/extensions/Extension.d.ts +39 -7
  4. package/dist/esm/extensions/Extension.d.ts.map +1 -1
  5. package/dist/esm/extensions/ExtensionRegistry.d.ts.map +1 -1
  6. package/dist/esm/extensions/ExtensionRegistry.js.map +1 -1
  7. package/dist/esm/extensions/snapshot.d.ts +12 -2
  8. package/dist/esm/extensions/snapshot.d.ts.map +1 -1
  9. package/dist/esm/extensions/snapshot.js +43 -14
  10. package/dist/esm/extensions/snapshot.js.map +1 -1
  11. package/dist/esm/index.js +8 -0
  12. package/dist/esm/index.js.map +1 -1
  13. package/dist/esm/rendering/Drawable.d.ts +23 -0
  14. package/dist/esm/rendering/Drawable.d.ts.map +1 -1
  15. package/dist/esm/rendering/Drawable.js +34 -0
  16. package/dist/esm/rendering/Drawable.js.map +1 -1
  17. package/dist/esm/rendering/coreRendererBindings.d.ts.map +1 -1
  18. package/dist/esm/rendering/coreRendererBindings.js +22 -0
  19. package/dist/esm/rendering/coreRendererBindings.js.map +1 -1
  20. package/dist/esm/rendering/index.d.ts +13 -0
  21. package/dist/esm/rendering/index.d.ts.map +1 -1
  22. package/dist/esm/rendering/pixelSnap.d.ts +219 -0
  23. package/dist/esm/rendering/pixelSnap.d.ts.map +1 -0
  24. package/dist/esm/rendering/pixelSnap.js +186 -0
  25. package/dist/esm/rendering/pixelSnap.js.map +1 -0
  26. package/dist/esm/rendering/plan/RenderPlanPlayer.d.ts.map +1 -1
  27. package/dist/esm/rendering/plan/RenderPlanPlayer.js +21 -1
  28. package/dist/esm/rendering/plan/RenderPlanPlayer.js.map +1 -1
  29. package/dist/esm/rendering/sprite/NineSliceSprite.d.ts +69 -0
  30. package/dist/esm/rendering/sprite/NineSliceSprite.d.ts.map +1 -0
  31. package/dist/esm/rendering/sprite/NineSliceSprite.js +207 -0
  32. package/dist/esm/rendering/sprite/NineSliceSprite.js.map +1 -0
  33. package/dist/esm/rendering/sprite/RepeatingSprite.d.ts +120 -0
  34. package/dist/esm/rendering/sprite/RepeatingSprite.d.ts.map +1 -0
  35. package/dist/esm/rendering/sprite/RepeatingSprite.js +279 -0
  36. package/dist/esm/rendering/sprite/RepeatingSprite.js.map +1 -0
  37. package/dist/esm/rendering/sprite/Sprite.d.ts +13 -0
  38. package/dist/esm/rendering/sprite/Sprite.d.ts.map +1 -1
  39. package/dist/esm/rendering/sprite/Sprite.js +23 -0
  40. package/dist/esm/rendering/sprite/Sprite.js.map +1 -1
  41. package/dist/esm/rendering/sprite/nineSlice.d.ts +53 -0
  42. package/dist/esm/rendering/sprite/nineSlice.d.ts.map +1 -0
  43. package/dist/esm/rendering/sprite/nineSlice.js +340 -0
  44. package/dist/esm/rendering/sprite/nineSlice.js.map +1 -0
  45. package/dist/esm/rendering/sprite/repeatingSpritePlan.d.ts +57 -0
  46. package/dist/esm/rendering/sprite/repeatingSpritePlan.d.ts.map +1 -0
  47. package/dist/esm/rendering/sprite/repeatingSpritePlan.js +156 -0
  48. package/dist/esm/rendering/sprite/repeatingSpritePlan.js.map +1 -0
  49. package/dist/esm/rendering/texture/TextureRegion.d.ts +100 -0
  50. package/dist/esm/rendering/texture/TextureRegion.d.ts.map +1 -0
  51. package/dist/esm/rendering/texture/TextureRegion.js +144 -0
  52. package/dist/esm/rendering/texture/TextureRegion.js.map +1 -0
  53. package/dist/esm/rendering/texture/repeat.d.ts +96 -0
  54. package/dist/esm/rendering/texture/repeat.d.ts.map +1 -0
  55. package/dist/esm/rendering/texture/repeat.js +158 -0
  56. package/dist/esm/rendering/texture/repeat.js.map +1 -0
  57. package/dist/esm/rendering/webgl2/WebGl2Backend.d.ts +20 -0
  58. package/dist/esm/rendering/webgl2/WebGl2Backend.d.ts.map +1 -1
  59. package/dist/esm/rendering/webgl2/WebGl2Backend.js +31 -2
  60. package/dist/esm/rendering/webgl2/WebGl2Backend.js.map +1 -1
  61. package/dist/esm/rendering/webgl2/WebGl2NineSliceSpriteRenderer.d.ts +32 -0
  62. package/dist/esm/rendering/webgl2/WebGl2NineSliceSpriteRenderer.d.ts.map +1 -0
  63. package/dist/esm/rendering/webgl2/WebGl2NineSliceSpriteRenderer.js +308 -0
  64. package/dist/esm/rendering/webgl2/WebGl2NineSliceSpriteRenderer.js.map +1 -0
  65. package/dist/esm/rendering/webgl2/WebGl2RepeatingSpriteRenderer.d.ts +49 -0
  66. package/dist/esm/rendering/webgl2/WebGl2RepeatingSpriteRenderer.d.ts.map +1 -0
  67. package/dist/esm/rendering/webgl2/WebGl2RepeatingSpriteRenderer.js +535 -0
  68. package/dist/esm/rendering/webgl2/WebGl2RepeatingSpriteRenderer.js.map +1 -0
  69. package/dist/esm/rendering/webgl2/WebGl2SpriteRenderer.d.ts +9 -0
  70. package/dist/esm/rendering/webgl2/WebGl2SpriteRenderer.d.ts.map +1 -1
  71. package/dist/esm/rendering/webgl2/WebGl2SpriteRenderer.js +22 -2
  72. package/dist/esm/rendering/webgl2/WebGl2SpriteRenderer.js.map +1 -1
  73. package/dist/esm/rendering/webgpu/WebGpuBackend.d.ts +21 -1
  74. package/dist/esm/rendering/webgpu/WebGpuBackend.d.ts.map +1 -1
  75. package/dist/esm/rendering/webgpu/WebGpuBackend.js +29 -2
  76. package/dist/esm/rendering/webgpu/WebGpuBackend.js.map +1 -1
  77. package/dist/esm/rendering/webgpu/WebGpuNineSliceSpriteRenderer.d.ts +36 -0
  78. package/dist/esm/rendering/webgpu/WebGpuNineSliceSpriteRenderer.d.ts.map +1 -0
  79. package/dist/esm/rendering/webgpu/WebGpuNineSliceSpriteRenderer.js +358 -0
  80. package/dist/esm/rendering/webgpu/WebGpuNineSliceSpriteRenderer.js.map +1 -0
  81. package/dist/esm/rendering/webgpu/WebGpuRepeatingSpriteRenderer.d.ts +52 -0
  82. package/dist/esm/rendering/webgpu/WebGpuRepeatingSpriteRenderer.d.ts.map +1 -0
  83. package/dist/esm/rendering/webgpu/WebGpuRepeatingSpriteRenderer.js +556 -0
  84. package/dist/esm/rendering/webgpu/WebGpuRepeatingSpriteRenderer.js.map +1 -0
  85. package/dist/esm/rendering/webgpu/WebGpuSpriteRenderer.d.ts +9 -0
  86. package/dist/esm/rendering/webgpu/WebGpuSpriteRenderer.d.ts.map +1 -1
  87. package/dist/esm/rendering/webgpu/WebGpuSpriteRenderer.js +22 -2
  88. package/dist/esm/rendering/webgpu/WebGpuSpriteRenderer.js.map +1 -1
  89. package/dist/esm/rendering/webgpu/WebGpuTransformStorage.d.ts +3 -2
  90. package/dist/esm/rendering/webgpu/WebGpuTransformStorage.d.ts.map +1 -1
  91. package/dist/esm/rendering/webgpu/WebGpuTransformStorage.js +4 -4
  92. package/dist/esm/rendering/webgpu/WebGpuTransformStorage.js.map +1 -1
  93. package/dist/esm/rendering.d.ts +1 -0
  94. package/dist/esm/rendering.d.ts.map +1 -1
  95. package/dist/esm/resources/Loader.d.ts +36 -8
  96. package/dist/esm/resources/Loader.d.ts.map +1 -1
  97. package/dist/esm/resources/Loader.js +30 -11
  98. package/dist/esm/resources/Loader.js.map +1 -1
  99. package/dist/exo.esm.js +3449 -59
  100. package/dist/exo.esm.js.map +1 -1
  101. package/package.json +10 -3
@@ -0,0 +1,358 @@
1
+ import { Texture } from '../texture/Texture.js';
2
+ import '../types.js';
3
+ import { AbstractWebGpuRenderer } from './AbstractWebGpuRenderer.js';
4
+ import { getWebGpuBlendState } from './WebGpuBlendState.js';
5
+ import { stencilContentDepthStencilState } from './WebGpuStencilState.js';
6
+
7
+ /// <reference types="@webgpu/types" />
8
+ const nineSliceShaderSource = `
9
+ struct ProjectionUniforms {
10
+ matrix: mat4x4<f32>,
11
+ };
12
+
13
+ struct TransformSlot {
14
+ m0: vec4<f32>,
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+ m1: vec4<f32>,
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+ m2: vec4<f32>,
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+ };
18
+
19
+ @group(0) @binding(0)
20
+ var<uniform> projection: ProjectionUniforms;
21
+ @group(0) @binding(1)
22
+ var<storage, read> transforms: array<TransformSlot>;
23
+
24
+ @group(1) @binding(0)
25
+ var nineSliceTexture: texture_2d<f32>;
26
+ @group(1) @binding(1)
27
+ var nineSliceSampler: sampler;
28
+
29
+ struct VertexInput {
30
+ @location(0) quadBounds: vec4<f32>, // x0, y0, x1, y1
31
+ @location(1) uvBounds: vec4<f32>, // u0, v0, u1, v1 (normalised, flipY pre-applied)
32
+ @location(2) color: vec4<f32>, // RGBA tint
33
+ @location(3) nodeIndex: u32, // transform buffer row
34
+ };
35
+
36
+ struct VertexOutput {
37
+ @builtin(position) position: vec4<f32>,
38
+ @location(0) texcoord: vec2<f32>,
39
+ @location(1) color: vec4<f32>,
40
+ };
41
+
42
+ @vertex
43
+ fn vertexMain(input: VertexInput, @builtin(vertex_index) vid: u32) -> VertexOutput {
44
+ var output: VertexOutput;
45
+
46
+ // vid 0..3 → TL, TR, BR, BL (matches static index buffer [0,1,2,0,2,3])
47
+ let cornerX = ((vid + 1u) >> 1u) & 1u;
48
+ let cornerY = vid >> 1u;
49
+
50
+ let localX = select(input.quadBounds.x, input.quadBounds.z, cornerX == 1u);
51
+ let localY = select(input.quadBounds.y, input.quadBounds.w, cornerY == 1u);
52
+
53
+ let slot = transforms[input.nodeIndex];
54
+ let worldX = slot.m0.x * localX + slot.m0.y * localY + slot.m1.x;
55
+ let worldY = slot.m0.z * localX + slot.m0.w * localY + slot.m1.y;
56
+
57
+ output.position = projection.matrix * vec4<f32>(worldX, worldY, 0.0, 1.0);
58
+
59
+ let u = select(input.uvBounds.x, input.uvBounds.z, cornerX == 1u);
60
+ let v = select(input.uvBounds.y, input.uvBounds.w, cornerY == 1u);
61
+ output.texcoord = vec2<f32>(u, v);
62
+
63
+ output.color = vec4(input.color.rgb * input.color.a, input.color.a);
64
+
65
+ return output;
66
+ }
67
+
68
+ @fragment
69
+ fn fragmentMain(input: VertexOutput) -> @location(0) vec4<f32> {
70
+ let sample = textureSample(nineSliceTexture, nineSliceSampler, input.texcoord);
71
+ return sample * input.color;
72
+ }
73
+ `;
74
+ const instanceStrideBytes = 32;
75
+ const wordsPerInstance = instanceStrideBytes / Uint32Array.BYTES_PER_ELEMENT; // = 8
76
+ const projectionByteLength = 64;
77
+ const initialBatchCapacity = 32;
78
+ const indicesPerInstance = 6;
79
+ const quadIndices = new Uint16Array([0, 1, 2, 0, 2, 3]);
80
+ /** Instanced renderer for {@link NineSliceSprite} using WebGPU. */
81
+ class WebGpuNineSliceSpriteRenderer extends AbstractWebGpuRenderer {
82
+ _projectionData = new Float32Array(projectionByteLength / Float32Array.BYTES_PER_ELEMENT);
83
+ _device = null;
84
+ _shaderModule = null;
85
+ _uniformBindGroupLayout = null;
86
+ _textureBindGroupLayout = null;
87
+ _pipelineLayout = null;
88
+ _uniformBuffer = null;
89
+ _transformBindGroup = null;
90
+ _transformStorageBuffer = null;
91
+ _indexBuffer = null;
92
+ _instanceBuffer = null;
93
+ _instanceCapacity = 0;
94
+ _instanceData = new ArrayBuffer(0);
95
+ _instanceFloat32 = new Float32Array(this._instanceData);
96
+ _instanceUint32 = new Uint32Array(this._instanceData);
97
+ _pipelines = new Map();
98
+ _quadIndex = 0;
99
+ _maxNodeIndex = 0;
100
+ _currentBlendMode = null;
101
+ _currentTexture = null;
102
+ onConnect(backend) {
103
+ if (this._device) {
104
+ return;
105
+ }
106
+ this._device = backend.device;
107
+ this._shaderModule = this._device.createShaderModule({ code: nineSliceShaderSource });
108
+ this._uniformBindGroupLayout = this._device.createBindGroupLayout({
109
+ entries: [
110
+ { binding: 0, visibility: GPUShaderStage.VERTEX, buffer: { type: 'uniform' } },
111
+ { binding: 1, visibility: GPUShaderStage.VERTEX, buffer: { type: 'read-only-storage' } },
112
+ ],
113
+ });
114
+ this._textureBindGroupLayout = this._device.createBindGroupLayout({
115
+ entries: [
116
+ { binding: 0, visibility: GPUShaderStage.FRAGMENT, texture: { sampleType: 'float' } },
117
+ { binding: 1, visibility: GPUShaderStage.FRAGMENT, sampler: { type: 'filtering' } },
118
+ ],
119
+ });
120
+ this._pipelineLayout = this._device.createPipelineLayout({
121
+ bindGroupLayouts: [this._uniformBindGroupLayout, this._textureBindGroupLayout],
122
+ });
123
+ this._uniformBuffer = this._device.createBuffer({
124
+ size: projectionByteLength,
125
+ usage: GPUBufferUsage.UNIFORM | GPUBufferUsage.COPY_DST,
126
+ });
127
+ this._indexBuffer = this._device.createBuffer({
128
+ size: quadIndices.byteLength,
129
+ usage: GPUBufferUsage.INDEX | GPUBufferUsage.COPY_DST,
130
+ });
131
+ this._device.queue.writeBuffer(this._indexBuffer, 0, quadIndices.buffer, quadIndices.byteOffset, quadIndices.byteLength);
132
+ }
133
+ onDisconnect() {
134
+ this._instanceBuffer?.destroy();
135
+ this._indexBuffer?.destroy();
136
+ this._uniformBuffer?.destroy();
137
+ this._pipelines.clear();
138
+ this._instanceBuffer = null;
139
+ this._indexBuffer = null;
140
+ this._transformBindGroup = null;
141
+ this._transformStorageBuffer = null;
142
+ this._uniformBuffer = null;
143
+ this._pipelineLayout = null;
144
+ this._textureBindGroupLayout = null;
145
+ this._uniformBindGroupLayout = null;
146
+ this._shaderModule = null;
147
+ this._device = null;
148
+ this._backend = null;
149
+ this._instanceCapacity = 0;
150
+ this._instanceData = new ArrayBuffer(0);
151
+ this._instanceFloat32 = new Float32Array(this._instanceData);
152
+ this._instanceUint32 = new Uint32Array(this._instanceData);
153
+ this._quadIndex = 0;
154
+ this._maxNodeIndex = 0;
155
+ this._currentBlendMode = null;
156
+ this._currentTexture = null;
157
+ }
158
+ render(sprite) {
159
+ const backend = this._backend;
160
+ if (backend === null) {
161
+ return;
162
+ }
163
+ let quads = sprite.quads;
164
+ if (sprite.pixelSnapMode === 'geometry') {
165
+ const snap = backend._getSnapPixelSize();
166
+ quads = sprite.getRenderQuads(backend.view, snap.width, snap.height);
167
+ }
168
+ if (quads.length === 0) {
169
+ return;
170
+ }
171
+ const texture = sprite.texture;
172
+ if (texture.width === 0 || texture.height === 0) {
173
+ return;
174
+ }
175
+ if (texture instanceof Texture && texture.source === null) {
176
+ return;
177
+ }
178
+ const blendMode = sprite.blendMode;
179
+ const command = backend.activeDrawCommand;
180
+ const nodeIndex = command !== null ? command.nodeIndex : backend._pushTransform(sprite);
181
+ const blendModeChanged = this._currentBlendMode !== null && blendMode !== this._currentBlendMode;
182
+ const textureChanged = this._currentTexture !== null && texture !== this._currentTexture;
183
+ const willExceed = this._quadIndex + quads.length > this._instanceCapacity && this._instanceCapacity > 0;
184
+ if ((blendModeChanged || textureChanged || willExceed) && this._quadIndex > 0) {
185
+ this.flush();
186
+ }
187
+ this._currentBlendMode = blendMode;
188
+ this._currentTexture = texture;
189
+ backend.setBlendMode(blendMode);
190
+ this._ensureInstanceCapacity(this._quadIndex + quads.length);
191
+ const f32 = this._instanceFloat32;
192
+ const u32 = this._instanceUint32;
193
+ const flipY = texture instanceof Texture && texture.flipY;
194
+ for (const q of quads) {
195
+ const offset = this._quadIndex * wordsPerInstance;
196
+ f32[offset + 0] = q.x0;
197
+ f32[offset + 1] = q.y0;
198
+ f32[offset + 2] = q.x1;
199
+ f32[offset + 3] = q.y1;
200
+ const uMin = (q.u0 * 0xffff) & 0xffff;
201
+ const uMax = (q.u1 * 0xffff) & 0xffff;
202
+ const v0Raw = (q.v0 * 0xffff) & 0xffff;
203
+ const v1Raw = (q.v1 * 0xffff) & 0xffff;
204
+ const vMin = flipY ? v1Raw : v0Raw;
205
+ const vMax = flipY ? v0Raw : v1Raw;
206
+ u32[offset + 4] = uMin | (vMin << 16);
207
+ u32[offset + 5] = uMax | (vMax << 16);
208
+ u32[offset + 6] = sprite.tint.toRgba();
209
+ u32[offset + 7] = nodeIndex >>> 0;
210
+ this._quadIndex++;
211
+ if (nodeIndex > this._maxNodeIndex) {
212
+ this._maxNodeIndex = nodeIndex;
213
+ }
214
+ }
215
+ }
216
+ flush() {
217
+ const backend = this._backend;
218
+ const device = this._device;
219
+ const uniformBuffer = this._uniformBuffer;
220
+ if (!backend || !device || !uniformBuffer) {
221
+ return;
222
+ }
223
+ if (this._quadIndex === 0 && !backend.clearRequested) {
224
+ return;
225
+ }
226
+ const viewMatrix = backend.view.getTransform();
227
+ this._projectionData.set([viewMatrix.a, viewMatrix.c, 0, 0, viewMatrix.b, viewMatrix.d, 0, 0, 0, 0, 1, 0, viewMatrix.x, viewMatrix.y, 0, viewMatrix.z]);
228
+ device.queue.writeBuffer(uniformBuffer, 0, this._projectionData.buffer, this._projectionData.byteOffset, this._projectionData.byteLength);
229
+ const scissor = backend.getScissorRect();
230
+ const maskClipsAll = scissor !== null && (scissor.width <= 0 || scissor.height <= 0);
231
+ const pass = backend._passCoordinator.acquirePass().pass;
232
+ if (this._quadIndex > 0 && !maskClipsAll && this._instanceBuffer !== null && this._indexBuffer !== null && this._currentBlendMode !== null && this._currentTexture !== null) {
233
+ device.queue.writeBuffer(this._instanceBuffer, 0, this._instanceData, 0, this._quadIndex * instanceStrideBytes);
234
+ const storage = backend.getTransformStorageBuffer(this._maxNodeIndex + 1);
235
+ const transformBindGroup = this._getOrCreateTransformBindGroup(device, uniformBuffer, storage.buffer);
236
+ const textureBindGroup = this._createTextureBindGroup(device, backend, this._currentTexture);
237
+ const stencil = backend._passCoordinator.stencilActive;
238
+ const pipeline = this._getPipeline(this._currentBlendMode, backend.renderTargetFormat, stencil);
239
+ pass.setPipeline(pipeline);
240
+ pass.setBindGroup(0, transformBindGroup);
241
+ pass.setBindGroup(1, textureBindGroup);
242
+ pass.setVertexBuffer(0, this._instanceBuffer);
243
+ pass.setIndexBuffer(this._indexBuffer, 'uint16');
244
+ pass.drawIndexed(indicesPerInstance, this._quadIndex, 0, 0, 0);
245
+ backend.stats.batches++;
246
+ backend.stats.drawCalls++;
247
+ }
248
+ backend._passCoordinator.endPass();
249
+ this._quadIndex = 0;
250
+ this._maxNodeIndex = 0;
251
+ this._currentBlendMode = null;
252
+ this._currentTexture = null;
253
+ }
254
+ destroy() {
255
+ this.disconnect();
256
+ }
257
+ _getOrCreateTransformBindGroup(device, uniformBuffer, storageBuffer) {
258
+ if (this._transformBindGroup !== null && this._transformStorageBuffer === storageBuffer) {
259
+ return this._transformBindGroup;
260
+ }
261
+ this._transformStorageBuffer = storageBuffer;
262
+ this._transformBindGroup = device.createBindGroup({
263
+ layout: this._uniformBindGroupLayout,
264
+ entries: [
265
+ { binding: 0, resource: { buffer: uniformBuffer } },
266
+ { binding: 1, resource: { buffer: storageBuffer } },
267
+ ],
268
+ });
269
+ return this._transformBindGroup;
270
+ }
271
+ _createTextureBindGroup(device, backend, texture) {
272
+ const binding = backend.getTextureBinding(texture);
273
+ return device.createBindGroup({
274
+ layout: this._textureBindGroupLayout,
275
+ entries: [
276
+ { binding: 0, resource: binding.view },
277
+ { binding: 1, resource: binding.sampler },
278
+ ],
279
+ });
280
+ }
281
+ _getPipeline(blendMode, format, stencil) {
282
+ const key = `${blendMode}:${format}:${stencil ? 's' : 'n'}`;
283
+ const existing = this._pipelines.get(key);
284
+ if (existing) {
285
+ return existing;
286
+ }
287
+ if (!this._device || !this._shaderModule || !this._pipelineLayout) {
288
+ throw new Error('WebGpuNineSliceSpriteRenderer: renderer must be connected first.');
289
+ }
290
+ const descriptor = {
291
+ layout: this._pipelineLayout,
292
+ vertex: {
293
+ module: this._shaderModule,
294
+ entryPoint: 'vertexMain',
295
+ buffers: [
296
+ {
297
+ arrayStride: instanceStrideBytes,
298
+ stepMode: 'instance',
299
+ attributes: [
300
+ { shaderLocation: 0, offset: 0, format: 'float32x4' },
301
+ { shaderLocation: 1, offset: 16, format: 'unorm16x4' },
302
+ { shaderLocation: 2, offset: 24, format: 'unorm8x4' },
303
+ { shaderLocation: 3, offset: 28, format: 'uint32' },
304
+ ],
305
+ },
306
+ ],
307
+ },
308
+ fragment: {
309
+ module: this._shaderModule,
310
+ entryPoint: 'fragmentMain',
311
+ targets: [
312
+ {
313
+ format,
314
+ blend: getWebGpuBlendState(blendMode),
315
+ writeMask: GPUColorWrite.ALL,
316
+ },
317
+ ],
318
+ },
319
+ primitive: {
320
+ topology: 'triangle-list',
321
+ },
322
+ };
323
+ if (stencil) {
324
+ descriptor.depthStencil = stencilContentDepthStencilState();
325
+ }
326
+ const pipeline = this._device.createRenderPipeline(descriptor);
327
+ this._pipelines.set(key, pipeline);
328
+ return pipeline;
329
+ }
330
+ _ensureInstanceCapacity(instanceCount) {
331
+ if (!this._device || instanceCount <= this._instanceCapacity) {
332
+ return;
333
+ }
334
+ let nextCapacity = Math.max(this._instanceCapacity, initialBatchCapacity);
335
+ while (nextCapacity < instanceCount) {
336
+ nextCapacity *= 2;
337
+ }
338
+ const oldData = this._instanceData;
339
+ const carryBytes = Math.min(this._quadIndex * instanceStrideBytes, oldData.byteLength);
340
+ const instanceData = new ArrayBuffer(nextCapacity * instanceStrideBytes);
341
+ if (carryBytes > 0) {
342
+ new Uint8Array(instanceData).set(new Uint8Array(oldData, 0, carryBytes));
343
+ }
344
+ const instanceBuffer = this._device.createBuffer({
345
+ size: instanceData.byteLength,
346
+ usage: GPUBufferUsage.VERTEX | GPUBufferUsage.COPY_DST,
347
+ });
348
+ this._instanceBuffer?.destroy();
349
+ this._instanceCapacity = nextCapacity;
350
+ this._instanceData = instanceData;
351
+ this._instanceFloat32 = new Float32Array(instanceData);
352
+ this._instanceUint32 = new Uint32Array(instanceData);
353
+ this._instanceBuffer = instanceBuffer;
354
+ }
355
+ }
356
+
357
+ export { WebGpuNineSliceSpriteRenderer };
358
+ //# sourceMappingURL=WebGpuNineSliceSpriteRenderer.js.map
@@ -0,0 +1 @@
1
+ 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@@ -0,0 +1,52 @@
1
+ import type { RepeatingSprite } from '#rendering/sprite/RepeatingSprite';
2
+ import { AbstractWebGpuRenderer } from './AbstractWebGpuRenderer';
3
+ import type { WebGpuBackend } from './WebGpuBackend';
4
+ /** Instanced renderer for {@link RepeatingSprite} using WebGPU. */
5
+ export declare class WebGpuRepeatingSpriteRenderer extends AbstractWebGpuRenderer<RepeatingSprite> {
6
+ private readonly _projData;
7
+ private _device;
8
+ private _uniformBindGroupLayout;
9
+ private _textureBindGroupLayout;
10
+ private _shaderModule;
11
+ private _uniformBuffer;
12
+ private _indexBuffer;
13
+ private _transformBindGroup;
14
+ private _transformStorageBuf;
15
+ private readonly _pipelines;
16
+ private readonly _samplers;
17
+ private _shaderInstBuf;
18
+ private _shaderInstCapacity;
19
+ private _shaderInstData;
20
+ private _shaderInstF32;
21
+ private _shaderInstU32;
22
+ private _shaderQuadCount;
23
+ private _geoInstBuf;
24
+ private _geoInstCapacity;
25
+ private _geoInstData;
26
+ private _geoInstF32;
27
+ private _geoInstU32;
28
+ private _geoQuadCount;
29
+ private _maxNodeIndex;
30
+ private _currentTexture;
31
+ private _currentBlendMode;
32
+ private _currentModeX;
33
+ private _currentModeY;
34
+ private _currentPath;
35
+ private readonly _snapBounds;
36
+ protected onConnect(backend: WebGpuBackend): void;
37
+ protected onDisconnect(): void;
38
+ render(sprite: RepeatingSprite): void;
39
+ private _writeShaderInstance;
40
+ private _writeGeoQuads;
41
+ flush(): void;
42
+ private _drawShaderBatch;
43
+ private _drawGeoBatch;
44
+ destroy(): void;
45
+ private _getOrCreateSampler;
46
+ private _getOrCreateTransformBindGroup;
47
+ private _getPipeline;
48
+ private _ensureShaderCapacity;
49
+ private _ensureGeoCapacity;
50
+ private _growCapacity;
51
+ }
52
+ //# sourceMappingURL=WebGpuRepeatingSpriteRenderer.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"WebGpuRepeatingSpriteRenderer.d.ts","sourceRoot":"","sources":["../../../../src/rendering/webgpu/WebGpuRepeatingSpriteRenderer.ts"],"names":[],"mappings":"AAGA,OAAO,KAAK,EAAE,eAAe,EAAE,MAAM,mCAAmC,CAAC;AAOzE,OAAO,EAAE,sBAAsB,EAAE,MAAM,0BAA0B,CAAC;AAClE,OAAO,KAAK,EAAE,aAAa,EAAE,MAAM,iBAAiB,CAAC;AAmIrD,mEAAmE;AACnE,qBAAa,6BAA8B,SAAQ,sBAAsB,CAAC,eAAe,CAAC;IACxF,OAAO,CAAC,QAAQ,CAAC,SAAS,CAA2E;IAGrG,OAAO,CAAC,OAAO,CAA0B;IACzC,OAAO,CAAC,uBAAuB,CAAmC;IAClE,OAAO,CAAC,uBAAuB,CAAmC;IAClE,OAAO,CAAC,aAAa,CAAgC;IACrD,OAAO,CAAC,cAAc,CAA0B;IAChD,OAAO,CAAC,YAAY,CAA0B;IAC9C,OAAO,CAAC,mBAAmB,CAA6B;IACxD,OAAO,CAAC,oBAAoB,CAA0B;IACtD,OAAO,CAAC,QAAQ,CAAC,UAAU,CAAwC;IACnE,OAAO,CAAC,QAAQ,CAAC,SAAS,CAAiC;IAG3D,OAAO,CAAC,cAAc,CAA0B;IAChD,OAAO,CAAC,mBAAmB,CAAK;IAChC,OAAO,CAAC,eAAe,CAAmC;IAC1D,OAAO,CAAC,cAAc,CAA0C;IAChE,OAAO,CAAC,cAAc,CAAyC;IAC/D,OAAO,CAAC,gBAAgB,CAAK;IAG7B,OAAO,CAAC,WAAW,CAA0B;IAC7C,OAAO,CAAC,gBAAgB,CAAK;IAC7B,OAAO,CAAC,YAAY,CAAmC;IACvD,OAAO,CAAC,WAAW,CAAuC;IAC1D,OAAO,CAAC,WAAW,CAAsC;IACzD,OAAO,CAAC,aAAa,CAAK;IAG1B,OAAO,CAAC,aAAa,CAAK;IAC1B,OAAO,CAAC,eAAe,CAAwC;IAC/D,OAAO,CAAC,iBAAiB,CAA2B;IACpD,OAAO,CAAC,aAAa,CAA2B;IAChD,OAAO,CAAC,aAAa,CAA2B;IAChD,OAAO,CAAC,YAAY,CAAsC;IAE1D,OAAO,CAAC,QAAQ,CAAC,WAAW,CAAmB;IAE/C,SAAS,CAAC,SAAS,CAAC,OAAO,EAAE,aAAa,GAAG,IAAI;IAkCjD,SAAS,CAAC,YAAY,IAAI,IAAI;IAuCvB,MAAM,CAAC,MAAM,EAAE,eAAe,GAAG,IAAI;IA6C5C,OAAO,CAAC,oBAAoB;IAgD5B,OAAO,CAAC,cAAc;IA+Cf,KAAK,IAAI,IAAI;IAyCpB,OAAO,CAAC,gBAAgB;IAmCxB,OAAO,CAAC,aAAa;IAiCd,OAAO,IAAI,IAAI;IAQtB,OAAO,CAAC,mBAAmB;IAe3B,OAAO,CAAC,8BAA8B;IAetC,OAAO,CAAC,YAAY;IA8DpB,OAAO,CAAC,qBAAqB;IAgB7B,OAAO,CAAC,kBAAkB;IAgB1B,OAAO,CAAC,aAAa;CAKtB"}