@cesium/engine 6.1.1 → 7.0.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (229) hide show
  1. package/Build/ThirdParty/Workers/z-worker-pako.js +568 -407
  2. package/Build/Workers/{chunk-FRG2Z7DE.js → chunk-2HJWSU7B.js} +4 -4
  3. package/Build/Workers/{chunk-ZTYE74E2.js → chunk-46UD5ABS.js} +4 -4
  4. package/Build/Workers/{chunk-VODWDCX6.js → chunk-4EBHOMFX.js} +18 -20
  5. package/Build/Workers/{chunk-N7TYCDTR.js → chunk-5HDYHG3F.js} +13 -13
  6. package/Build/Workers/{chunk-C53JYYKX.js → chunk-5M3U6ZMA.js} +1 -1
  7. package/Build/Workers/{chunk-GTEXWEAP.js → chunk-5WQ523AW.js} +5 -5
  8. package/Build/Workers/{chunk-SEFDWMCW.js → chunk-5YLJ77FF.js} +31 -21
  9. package/Build/Workers/{chunk-VNRUVNIK.js → chunk-6HZQPRUS.js} +1 -1
  10. package/Build/Workers/{chunk-PB7BIXHI.js → chunk-6VJVYK2V.js} +2 -2
  11. package/Build/Workers/{chunk-PHQVHDVI.js → chunk-72SANQJV.js} +325 -5
  12. package/Build/Workers/{chunk-D325WRAY.js → chunk-7XEAYGZK.js} +35 -11
  13. package/Build/Workers/{chunk-FGUP2QEP.js → chunk-AIPU2VSX.js} +6 -6
  14. package/Build/Workers/{chunk-QUXSQQEF.js → chunk-AR5DNBJ4.js} +6 -6
  15. package/Build/Workers/{chunk-ZVUAJKAL.js → chunk-BZP4T2JJ.js} +11 -13
  16. package/Build/Workers/{chunk-K6Q5IRBK.js → chunk-DTAIXKTO.js} +6 -6
  17. package/Build/Workers/{chunk-D4YHO4NZ.js → chunk-F6SE42BK.js} +133 -101
  18. package/Build/Workers/{chunk-QY2WY5XJ.js → chunk-FP6GYBFX.js} +11 -11
  19. package/Build/Workers/{chunk-Z6LPXA7S.js → chunk-GEJTYLCO.js} +5 -5
  20. package/Build/Workers/{chunk-VKTKOIYG.js → chunk-GV56Q4LU.js} +11 -11
  21. package/Build/Workers/{chunk-KUB2HQXR.js → chunk-IQBYFRVW.js} +8 -8
  22. package/Build/Workers/{chunk-235MRXLH.js → chunk-IX2JCCNM.js} +1 -1
  23. package/Build/Workers/{chunk-3FCUUN6M.js → chunk-JCNXK6EL.js} +11 -11
  24. package/Build/Workers/{chunk-364TQORK.js → chunk-JJ4VBOQ3.js} +5 -7
  25. package/Build/Workers/{chunk-66CXKODF.js → chunk-JXDC723O.js} +2 -2
  26. package/Build/Workers/{chunk-OTBRPBCC.js → chunk-JY5YEZFA.js} +9 -9
  27. package/Build/Workers/{chunk-LSGUCCKJ.js → chunk-L2ZN645J.js} +6 -6
  28. package/Build/Workers/{chunk-VLDDXYKI.js → chunk-LZ7JIV3K.js} +18 -18
  29. package/Build/Workers/{chunk-36ESDRIZ.js → chunk-LZGHD6NY.js} +16 -16
  30. package/Build/Workers/{chunk-PXLFBN2Q.js → chunk-MY3VNFGQ.js} +7 -7
  31. package/Build/Workers/{chunk-W7F5VTH6.js → chunk-NKPBIX7F.js} +1 -1
  32. package/Build/Workers/{chunk-XBZSOW3F.js → chunk-NY3K4IM3.js} +12 -12
  33. package/Build/Workers/{chunk-AI3KSNM6.js → chunk-ODW7WYM4.js} +2 -2
  34. package/Build/Workers/{chunk-6PWSSCRA.js → chunk-OVLG3FRS.js} +6 -6
  35. package/Build/Workers/{chunk-MOLGJDJV.js → chunk-PNBGBETF.js} +11 -11
  36. package/Build/Workers/{chunk-T73B27DG.js → chunk-PTQQUQC3.js} +13 -13
  37. package/Build/Workers/{chunk-RSWBNJPT.js → chunk-QZAD5O7I.js} +8 -304
  38. package/Build/Workers/{chunk-I6TVJ6T7.js → chunk-R5X4OQT4.js} +8 -8
  39. package/Build/Workers/{chunk-DTNN3ODA.js → chunk-RAEV7K66.js} +5 -5
  40. package/Build/Workers/{chunk-IZED7ODV.js → chunk-RV7ZYPFT.js} +4 -4
  41. package/Build/Workers/{chunk-7FEGZO3D.js → chunk-S4MAZ3SS.js} +2 -2
  42. package/Build/Workers/{chunk-J3U6Z5YQ.js → chunk-S6SKF6DT.js} +5 -5
  43. package/Build/Workers/{chunk-CHDJ66UM.js → chunk-U2VCRRQW.js} +6 -6
  44. package/Build/Workers/{chunk-R22RQAAM.js → chunk-UAEW6HKG.js} +13 -13
  45. package/Build/Workers/{chunk-S7IBK36I.js → chunk-UDO6BFSF.js} +14 -16
  46. package/Build/Workers/{chunk-YS4KPNLC.js → chunk-UGK3FCDY.js} +1 -1
  47. package/Build/Workers/{chunk-SJDXMQSP.js → chunk-VK3EJHWI.js} +2 -2
  48. package/Build/Workers/{chunk-HEROVJML.js → chunk-VRGFV2UO.js} +7 -7
  49. package/Build/Workers/{chunk-VOAZN4IP.js → chunk-WBQCVXR3.js} +4 -4
  50. package/Build/Workers/{chunk-HSW63JN4.js → chunk-WZU2YLWG.js} +3 -3
  51. package/Build/Workers/{chunk-4EYB62WJ.js → chunk-XWXM2O2R.js} +6 -6
  52. package/Build/Workers/{chunk-ZGMOBRTG.js → chunk-YUCVWAY6.js} +7 -7
  53. package/Build/Workers/{chunk-CLVEIRXT.js → chunk-ZK5JOS3D.js} +15 -17
  54. package/Build/Workers/{chunk-5NZTU5YL.js → chunk-ZUA2UUNV.js} +2 -2
  55. package/Build/Workers/combineGeometry.js +23 -23
  56. package/Build/Workers/createBoxGeometry.js +17 -17
  57. package/Build/Workers/createBoxOutlineGeometry.js +15 -15
  58. package/Build/Workers/createCircleGeometry.js +25 -25
  59. package/Build/Workers/createCircleOutlineGeometry.js +18 -18
  60. package/Build/Workers/createCoplanarPolygonGeometry.js +33 -34
  61. package/Build/Workers/createCoplanarPolygonOutlineGeometry.js +30 -30
  62. package/Build/Workers/createCorridorGeometry.js +28 -29
  63. package/Build/Workers/createCorridorOutlineGeometry.js +27 -28
  64. package/Build/Workers/createCylinderGeometry.js +19 -19
  65. package/Build/Workers/createCylinderOutlineGeometry.js +18 -19
  66. package/Build/Workers/createEllipseGeometry.js +25 -25
  67. package/Build/Workers/createEllipseOutlineGeometry.js +18 -18
  68. package/Build/Workers/createEllipsoidGeometry.js +18 -18
  69. package/Build/Workers/createEllipsoidOutlineGeometry.js +17 -17
  70. package/Build/Workers/createFrustumGeometry.js +17 -17
  71. package/Build/Workers/createFrustumOutlineGeometry.js +17 -17
  72. package/Build/Workers/createGeometry.js +23 -23
  73. package/Build/Workers/createGroundPolylineGeometry.js +22 -22
  74. package/Build/Workers/createPlaneGeometry.js +15 -15
  75. package/Build/Workers/createPlaneOutlineGeometry.js +14 -14
  76. package/Build/Workers/createPolygonGeometry.js +32 -167
  77. package/Build/Workers/createPolygonOutlineGeometry.js +29 -29
  78. package/Build/Workers/createPolylineGeometry.js +24 -24
  79. package/Build/Workers/createPolylineVolumeGeometry.js +32 -35
  80. package/Build/Workers/createPolylineVolumeOutlineGeometry.js +27 -29
  81. package/Build/Workers/createRectangleGeometry.js +27 -27
  82. package/Build/Workers/createRectangleOutlineGeometry.js +21 -23
  83. package/Build/Workers/createSimplePolylineGeometry.js +22 -22
  84. package/Build/Workers/createSphereGeometry.js +18 -18
  85. package/Build/Workers/createSphereOutlineGeometry.js +17 -17
  86. package/Build/Workers/createTaskProcessorWorker.js +3 -3
  87. package/Build/Workers/createVectorTileClampedPolylines.js +14 -14
  88. package/Build/Workers/createVectorTileGeometries.js +23 -23
  89. package/Build/Workers/createVectorTilePoints.js +12 -12
  90. package/Build/Workers/createVectorTilePolygons.js +21 -21
  91. package/Build/Workers/createVectorTilePolylines.js +14 -14
  92. package/Build/Workers/createVerticesFromGoogleEarthEnterpriseBuffer.js +22 -22
  93. package/Build/Workers/createVerticesFromHeightmap.js +22 -22
  94. package/Build/Workers/createVerticesFromQuantizedTerrainMesh.js +19 -19
  95. package/Build/Workers/createWallGeometry.js +23 -23
  96. package/Build/Workers/createWallOutlineGeometry.js +22 -22
  97. package/Build/Workers/decodeDraco.js +11 -11
  98. package/Build/Workers/decodeGoogleEarthEnterprisePacket.js +5 -5
  99. package/Build/Workers/decodeI3S.js +9 -9
  100. package/Build/Workers/transcodeKTX2.js +7 -7
  101. package/Build/Workers/transferTypedArrayTest.js +1 -1
  102. package/Build/Workers/upsampleQuantizedTerrainMesh.js +22 -22
  103. package/LICENSE.md +1 -1
  104. package/Source/Assets/approximateTerrainHeights.json +1 -1
  105. package/Source/Core/Ellipsoid.js +45 -0
  106. package/Source/Core/GregorianDate.js +85 -0
  107. package/Source/Core/HeadingPitchRange.js +2 -2
  108. package/Source/Core/Ion.js +1 -1
  109. package/Source/Core/PolygonGeometry.js +0 -169
  110. package/Source/Core/Quaternion.js +6 -2
  111. package/Source/Core/RectangleOutlineGeometry.js +2 -4
  112. package/Source/Core/RequestScheduler.js +3 -9
  113. package/Source/Core/Resource.js +30 -69
  114. package/Source/Core/TerrainEncoding.js +2 -2
  115. package/Source/Core/Transforms.js +27 -18
  116. package/Source/Core/VerticalExaggeration.js +69 -0
  117. package/Source/Core/createWorldBathymetryAsync.js +45 -0
  118. package/Source/DataSources/EllipsoidGeometryUpdater.js +3 -4
  119. package/Source/DataSources/Entity.js +8 -5
  120. package/Source/DataSources/EntityCollection.js +1 -2
  121. package/Source/DataSources/GeometryUpdater.js +1 -2
  122. package/Source/DataSources/GroundGeometryUpdater.js +6 -3
  123. package/Source/DataSources/ModelVisualizer.js +19 -98
  124. package/Source/DataSources/PolygonGeometryUpdater.js +14 -2
  125. package/Source/DataSources/PolylineGeometryUpdater.js +9 -8
  126. package/Source/DataSources/TerrainOffsetProperty.js +15 -23
  127. package/Source/Renderer/AutomaticUniforms.js +173 -0
  128. package/Source/Renderer/UniformState.js +246 -1
  129. package/Source/Scene/ArcGisMapService.js +1 -1
  130. package/Source/Scene/Atmosphere.js +127 -0
  131. package/Source/Scene/Billboard.js +29 -26
  132. package/Source/Scene/BillboardCollection.js +3 -3
  133. package/Source/Scene/Camera.js +1 -1
  134. package/Source/Scene/Cesium3DTile.js +123 -10
  135. package/Source/Scene/Cesium3DTileContent.js +14 -0
  136. package/Source/Scene/Cesium3DTileset.js +326 -45
  137. package/Source/Scene/Cesium3DTilesetTraversal.js +4 -0
  138. package/Source/Scene/Composite3DTileContent.js +42 -0
  139. package/Source/Scene/DynamicAtmosphereLightingType.js +56 -0
  140. package/Source/Scene/Empty3DTileContent.js +4 -0
  141. package/Source/Scene/Fog.js +1 -0
  142. package/Source/Scene/FrameState.js +13 -5
  143. package/Source/Scene/Geometry3DTileContent.js +4 -0
  144. package/Source/Scene/Globe.js +69 -21
  145. package/Source/Scene/GlobeSurfaceTile.js +4 -4
  146. package/Source/Scene/GlobeSurfaceTileProvider.js +24 -22
  147. package/Source/Scene/GltfLoader.js +15 -5
  148. package/Source/Scene/GroundPrimitive.js +5 -5
  149. package/Source/Scene/HeightReference.js +59 -2
  150. package/Source/Scene/ImageryLayer.js +3 -3
  151. package/Source/Scene/Implicit3DTileContent.js +4 -0
  152. package/Source/Scene/LabelCollection.js +2 -2
  153. package/Source/Scene/MapboxImageryProvider.js +2 -2
  154. package/Source/Scene/Megatexture.js +1 -1
  155. package/Source/Scene/Model/AtmospherePipelineStage.js +59 -0
  156. package/Source/Scene/Model/B3dmLoader.js +4 -0
  157. package/Source/Scene/Model/FeatureIdPipelineStage.js +25 -2
  158. package/Source/Scene/Model/I3dmLoader.js +4 -0
  159. package/Source/Scene/Model/InstancingPipelineStage.js +24 -6
  160. package/Source/Scene/Model/MetadataPipelineStage.js +31 -3
  161. package/Source/Scene/Model/Model.js +93 -32
  162. package/Source/Scene/Model/Model3DTileContent.js +31 -0
  163. package/Source/Scene/Model/ModelAnimationChannel.js +16 -15
  164. package/Source/Scene/Model/ModelRuntimePrimitive.js +6 -0
  165. package/Source/Scene/Model/ModelSceneGraph.js +6 -0
  166. package/Source/Scene/Model/VerticalExaggerationPipelineStage.js +60 -0
  167. package/Source/Scene/Model/pickModel.js +408 -0
  168. package/Source/Scene/Multiple3DTileContent.js +42 -0
  169. package/Source/Scene/QuadtreePrimitive.js +1 -1
  170. package/Source/Scene/Scene.js +226 -19
  171. package/Source/Scene/ScreenSpaceCameraController.js +14 -25
  172. package/Source/Scene/SkyAtmosphere.js +5 -6
  173. package/Source/Scene/Terrain.js +49 -0
  174. package/Source/Scene/TerrainFillMesh.js +2 -2
  175. package/Source/Scene/TileBoundingS2Cell.js +2 -2
  176. package/Source/Scene/TileOrientedBoundingBox.js +1 -1
  177. package/Source/Scene/Tileset3DTileContent.js +4 -0
  178. package/Source/Scene/Vector3DTileContent.js +4 -0
  179. package/Source/Scene/VoxelPrimitive.js +73 -2
  180. package/Source/Shaders/AtmosphereCommon.glsl +3 -11
  181. package/Source/Shaders/AtmosphereCommon.js +3 -11
  182. package/Source/Shaders/Builtin/CzmBuiltins.js +12 -0
  183. package/Source/Shaders/Builtin/Functions/applyHSBShift.glsl +32 -0
  184. package/Source/Shaders/Builtin/Functions/applyHSBShift.js +34 -0
  185. package/Source/Shaders/Builtin/Functions/approximateTanh.glsl +10 -0
  186. package/Source/Shaders/Builtin/Functions/approximateTanh.js +12 -0
  187. package/Source/Shaders/Builtin/Functions/computeAtmosphereColor.glsl +44 -0
  188. package/Source/Shaders/Builtin/Functions/computeAtmosphereColor.js +46 -0
  189. package/Source/Shaders/Builtin/Functions/computeGroundAtmosphereScattering.glsl +30 -0
  190. package/Source/Shaders/Builtin/Functions/computeGroundAtmosphereScattering.js +32 -0
  191. package/Source/Shaders/Builtin/Functions/computeScattering.glsl +150 -0
  192. package/Source/Shaders/Builtin/Functions/computeScattering.js +152 -0
  193. package/Source/Shaders/Builtin/Functions/getDynamicAtmosphereLightDirection.glsl +22 -0
  194. package/Source/Shaders/Builtin/Functions/getDynamicAtmosphereLightDirection.js +24 -0
  195. package/Source/Shaders/Builtin/Functions/translateRelativeToEye.glsl +5 -0
  196. package/Source/Shaders/Builtin/Functions/translateRelativeToEye.js +5 -0
  197. package/Source/Shaders/GlobeFS.glsl +16 -25
  198. package/Source/Shaders/GlobeFS.js +16 -25
  199. package/Source/Shaders/GlobeVS.glsl +4 -4
  200. package/Source/Shaders/GlobeVS.js +4 -4
  201. package/Source/Shaders/Model/AtmosphereStageFS.glsl +111 -0
  202. package/Source/Shaders/Model/AtmosphereStageFS.js +113 -0
  203. package/Source/Shaders/Model/AtmosphereStageVS.glsl +12 -0
  204. package/Source/Shaders/Model/AtmosphereStageVS.js +14 -0
  205. package/Source/Shaders/Model/GeometryStageFS.glsl +1 -1
  206. package/Source/Shaders/Model/GeometryStageFS.js +1 -1
  207. package/Source/Shaders/Model/GeometryStageVS.glsl +4 -4
  208. package/Source/Shaders/Model/GeometryStageVS.js +4 -4
  209. package/Source/Shaders/Model/ModelColorStageFS.glsl +1 -1
  210. package/Source/Shaders/Model/ModelColorStageFS.js +2 -1
  211. package/Source/Shaders/Model/ModelFS.glsl +4 -0
  212. package/Source/Shaders/Model/ModelFS.js +4 -0
  213. package/Source/Shaders/Model/ModelVS.glsl +13 -4
  214. package/Source/Shaders/Model/ModelVS.js +13 -4
  215. package/Source/Shaders/Model/VerticalExaggerationStageVS.glsl +39 -0
  216. package/Source/Shaders/Model/VerticalExaggerationStageVS.js +41 -0
  217. package/Source/Shaders/SkyAtmosphereCommon.glsl +3 -13
  218. package/Source/Shaders/SkyAtmosphereCommon.js +3 -13
  219. package/Source/Shaders/SkyAtmosphereFS.glsl +5 -10
  220. package/Source/Shaders/SkyAtmosphereFS.js +5 -10
  221. package/Source/Shaders/SkyAtmosphereVS.glsl +3 -2
  222. package/Source/Shaders/SkyAtmosphereVS.js +3 -2
  223. package/Source/ThirdParty/Workers/z-worker-pako.js +1 -1
  224. package/Source/ThirdParty/draco_decoder.wasm +0 -0
  225. package/index.d.ts +318 -83
  226. package/index.js +77 -62
  227. package/package.json +3 -3
  228. package/Build/Workers/chunk-7ONRI7T4.js +0 -55
  229. package/Source/Core/TerrainExaggeration.js +0 -49
@@ -3,6 +3,7 @@ import combine from "../../Core/combine.js";
3
3
  import defined from "../../Core/defined.js";
4
4
  import destroyObject from "../../Core/destroyObject.js";
5
5
  import DeveloperError from "../../Core/DeveloperError.js";
6
+ import Ellipsoid from "../../Core/Ellipsoid.js";
6
7
  import Pass from "../../Renderer/Pass.js";
7
8
  import ModelAnimationLoop from "../ModelAnimationLoop.js";
8
9
  import Model from "./Model.js";
@@ -416,6 +417,35 @@ Model3DTileContent.fromGeoJson = async function (
416
417
  return content;
417
418
  };
418
419
 
420
+ /**
421
+ * Find an intersection between a ray and the tile content surface that was rendered. The ray must be given in world coordinates.
422
+ *
423
+ * @param {Ray} ray The ray to test for intersection.
424
+ * @param {FrameState} frameState The frame state.
425
+ * @param {Cartesian3|undefined} [result] The intersection or <code>undefined</code> if none was found.
426
+ * @returns {Cartesian3|undefined} The intersection or <code>undefined</code> if none was found.
427
+ *
428
+ * @private
429
+ */
430
+ Model3DTileContent.prototype.pick = function (ray, frameState, result) {
431
+ if (!defined(this._model) || !this._ready) {
432
+ return undefined;
433
+ }
434
+
435
+ const verticalExaggeration = frameState.verticalExaggeration;
436
+ const relativeHeight = frameState.verticalExaggerationRelativeHeight;
437
+
438
+ // All tilesets assume a WGS84 ellipsoid
439
+ return this._model.pick(
440
+ ray,
441
+ frameState,
442
+ verticalExaggeration,
443
+ relativeHeight,
444
+ Ellipsoid.WGS84,
445
+ result
446
+ );
447
+ };
448
+
419
449
  function makeModelOptions(tileset, tile, content, additionalOptions) {
420
450
  const mainOptions = {
421
451
  cull: false, // The model is already culled by 3D Tiles
@@ -442,6 +472,7 @@ function makeModelOptions(tileset, tile, content, additionalOptions) {
442
472
  enableDebugWireframe: tileset._enableDebugWireframe,
443
473
  debugWireframe: tileset.debugWireframe,
444
474
  projectTo2D: tileset._projectTo2D,
475
+ enablePick: tileset._enablePick,
445
476
  enableShowOutline: tileset._enableShowOutline,
446
477
  showOutline: tileset.showOutline,
447
478
  outlineColor: tileset.outlineColor,
@@ -215,7 +215,8 @@ function createSplines(times, points, interpolation, path, count) {
215
215
  return splines;
216
216
  }
217
217
 
218
- let scratchVariable;
218
+ const scratchCartesian3 = new Cartesian3();
219
+ const scratchQuaternion = new Quaternion();
219
220
 
220
221
  function initialize(runtimeChannel) {
221
222
  const channel = runtimeChannel._channel;
@@ -236,19 +237,6 @@ function initialize(runtimeChannel) {
236
237
 
237
238
  runtimeChannel._splines = splines;
238
239
  runtimeChannel._path = path;
239
-
240
- switch (path) {
241
- case AnimatedPropertyType.TRANSLATION:
242
- case AnimatedPropertyType.SCALE:
243
- scratchVariable = new Cartesian3();
244
- break;
245
- case AnimatedPropertyType.ROTATION:
246
- scratchVariable = new Quaternion();
247
- break;
248
- case AnimatedPropertyType.WEIGHTS:
249
- // This is unused when setting a node's morph weights.
250
- break;
251
- }
252
240
  }
253
241
 
254
242
  /**
@@ -286,7 +274,20 @@ ModelAnimationChannel.prototype.animate = function (time) {
286
274
  : spline.wrapTime(time);
287
275
 
288
276
  // This sets the translate, rotate, and scale properties.
289
- runtimeNode[path] = spline.evaluate(localAnimationTime, scratchVariable);
277
+ if (
278
+ path === AnimatedPropertyType.TRANSLATION ||
279
+ path === AnimatedPropertyType.SCALE
280
+ ) {
281
+ runtimeNode[path] = spline.evaluate(
282
+ localAnimationTime,
283
+ scratchCartesian3
284
+ );
285
+ } else if (path === AnimatedPropertyType.ROTATION) {
286
+ runtimeNode[path] = spline.evaluate(
287
+ localAnimationTime,
288
+ scratchQuaternion
289
+ );
290
+ }
290
291
  }
291
292
  };
292
293
 
@@ -24,6 +24,7 @@ import PrimitiveStatisticsPipelineStage from "./PrimitiveStatisticsPipelineStage
24
24
  import SceneMode2DPipelineStage from "./SceneMode2DPipelineStage.js";
25
25
  import SelectedFeatureIdPipelineStage from "./SelectedFeatureIdPipelineStage.js";
26
26
  import SkinningPipelineStage from "./SkinningPipelineStage.js";
27
+ import VerticalExaggerationPipelineStage from "./VerticalExaggerationPipelineStage.js";
27
28
  import WireframePipelineStage from "./WireframePipelineStage.js";
28
29
 
29
30
  /**
@@ -198,6 +199,7 @@ ModelRuntimePrimitive.prototype.configurePipeline = function (frameState) {
198
199
  const mode = frameState.mode;
199
200
  const use2D =
200
201
  mode !== SceneMode.SCENE3D && !frameState.scene3DOnly && model._projectTo2D;
202
+ const exaggerateTerrain = frameState.verticalExaggeration !== 1.0;
201
203
 
202
204
  const hasMorphTargets =
203
205
  defined(primitive.morphTargets) && primitive.morphTargets.length > 0;
@@ -281,6 +283,10 @@ ModelRuntimePrimitive.prototype.configurePipeline = function (frameState) {
281
283
  pipelineStages.push(CPUStylingPipelineStage);
282
284
  }
283
285
 
286
+ if (exaggerateTerrain) {
287
+ pipelineStages.push(VerticalExaggerationPipelineStage);
288
+ }
289
+
284
290
  if (hasCustomShader) {
285
291
  pipelineStages.push(CustomShaderPipelineStage);
286
292
  }
@@ -9,6 +9,7 @@ import SceneMode from "../SceneMode.js";
9
9
  import SplitDirection from "../SplitDirection.js";
10
10
  import buildDrawCommand from "./buildDrawCommand.js";
11
11
  import TilesetPipelineStage from "./TilesetPipelineStage.js";
12
+ import AtmospherePipelineStage from "./AtmospherePipelineStage.js";
12
13
  import ImageBasedLightingPipelineStage from "./ImageBasedLightingPipelineStage.js";
13
14
  import ModelArticulation from "./ModelArticulation.js";
14
15
  import ModelColorPipelineStage from "./ModelColorPipelineStage.js";
@@ -606,6 +607,7 @@ ModelSceneGraph.prototype.configurePipeline = function (frameState) {
606
607
  modelPipelineStages.length = 0;
607
608
 
608
609
  const model = this._model;
610
+ const fogRenderable = frameState.fog.enabled && frameState.fog.renderable;
609
611
 
610
612
  if (defined(model.color)) {
611
613
  modelPipelineStages.push(ModelColorPipelineStage);
@@ -638,6 +640,10 @@ ModelSceneGraph.prototype.configurePipeline = function (frameState) {
638
640
  if (ModelType.is3DTiles(model.type)) {
639
641
  modelPipelineStages.push(TilesetPipelineStage);
640
642
  }
643
+
644
+ if (fogRenderable) {
645
+ modelPipelineStages.push(AtmospherePipelineStage);
646
+ }
641
647
  };
642
648
 
643
649
  ModelSceneGraph.prototype.update = function (frameState, updateForAnimations) {
@@ -0,0 +1,60 @@
1
+ import Cartesian2 from "../../Core/Cartesian2.js";
2
+ import ShaderDestination from "../../Renderer/ShaderDestination.js";
3
+ import VerticalExaggerationStageVS from "../../Shaders/Model/VerticalExaggerationStageVS.js";
4
+
5
+ /**
6
+ * The custom shader pipeline stage takes GLSL callbacks from the
7
+ * {@link CustomShader} and inserts them into the overall shader code for the
8
+ * {@link Model}. The input to the callback is a struct with many
9
+ * properties that depend on the attributes of the primitive. This shader code
10
+ * is automatically generated by this stage.
11
+ *
12
+ * @namespace VerticalExaggerationPipelineStage
13
+ *
14
+ * @private
15
+ */
16
+ const VerticalExaggerationPipelineStage = {
17
+ name: "VerticalExaggerationPipelineStage", // Helps with debugging
18
+ };
19
+
20
+ const scratchExaggerationUniform = new Cartesian2();
21
+
22
+ /**
23
+ * Add vertical exaggeration to a shader
24
+ *
25
+ * @param {PrimitiveRenderResources} renderResources The render resources for the primitive
26
+ * @param {ModelComponents.Primitive} primitive The primitive to be rendered
27
+ * @param {FrameState} frameState The frame state.
28
+ * @private
29
+ */
30
+ VerticalExaggerationPipelineStage.process = function (
31
+ renderResources,
32
+ primitive,
33
+ frameState
34
+ ) {
35
+ const { shaderBuilder, uniformMap } = renderResources;
36
+
37
+ shaderBuilder.addVertexLines(VerticalExaggerationStageVS);
38
+
39
+ shaderBuilder.addDefine(
40
+ "HAS_VERTICAL_EXAGGERATION",
41
+ undefined,
42
+ ShaderDestination.VERTEX
43
+ );
44
+
45
+ shaderBuilder.addUniform(
46
+ "vec2",
47
+ "u_verticalExaggerationAndRelativeHeight",
48
+ ShaderDestination.VERTEX
49
+ );
50
+
51
+ uniformMap.u_verticalExaggerationAndRelativeHeight = function () {
52
+ return Cartesian2.fromElements(
53
+ frameState.verticalExaggeration,
54
+ frameState.verticalExaggerationRelativeHeight,
55
+ scratchExaggerationUniform
56
+ );
57
+ };
58
+ };
59
+
60
+ export default VerticalExaggerationPipelineStage;
@@ -0,0 +1,408 @@
1
+ import AttributeCompression from "../../Core/AttributeCompression.js";
2
+ import BoundingSphere from "../../Core/BoundingSphere.js";
3
+ import Cartesian3 from "../../Core/Cartesian3.js";
4
+ import Cartographic from "../../Core/Cartographic.js";
5
+ import Check from "../../Core/Check.js";
6
+ import ComponentDatatype from "../../Core/ComponentDatatype.js";
7
+ import defaultValue from "../../Core/defaultValue.js";
8
+ import defined from "../../Core/defined.js";
9
+ import Ellipsoid from "../../Core/Ellipsoid.js";
10
+ import IndexDatatype from "../../Core/IndexDatatype.js";
11
+ import IntersectionTests from "../../Core/IntersectionTests.js";
12
+ import Ray from "../../Core/Ray.js";
13
+ import Matrix4 from "../../Core/Matrix4.js";
14
+ import Transforms from "../../Core/Transforms.js";
15
+ import VerticalExaggeration from "../../Core/VerticalExaggeration.js";
16
+ import AttributeType from "../AttributeType.js";
17
+ import SceneMode from "../SceneMode.js";
18
+ import VertexAttributeSemantic from "../VertexAttributeSemantic.js";
19
+ import ModelUtility from "./ModelUtility.js";
20
+
21
+ const scratchV0 = new Cartesian3();
22
+ const scratchV1 = new Cartesian3();
23
+ const scratchV2 = new Cartesian3();
24
+ const scratchNodeComputedTransform = new Matrix4();
25
+ const scratchModelMatrix = new Matrix4();
26
+ const scratchcomputedModelMatrix = new Matrix4();
27
+ const scratchPickCartographic = new Cartographic();
28
+ const scratchBoundingSphere = new BoundingSphere();
29
+
30
+ /**
31
+ * Find an intersection between a ray and the model surface that was rendered. The ray must be given in world coordinates.
32
+ *
33
+ * @param {Model} model The model to pick.
34
+ * @param {Ray} ray The ray to test for intersection.
35
+ * @param {FrameState} frameState The frame state.
36
+ * @param {number} [verticalExaggeration=1.0] A scalar used to exaggerate the height of a position relative to the ellipsoid. If the value is 1.0 there will be no effect.
37
+ * @param {number} [relativeHeight=0.0] The ellipsoid height relative to which a position is exaggerated. If the value is 0.0 the position will be exaggerated relative to the ellipsoid surface.
38
+ * @param {Ellipsoid} [ellipsoid=Ellipsoid.WGS84] The ellipsoid to which the exaggerated position is relative.
39
+ * @param {Cartesian3|undefined} [result] The intersection or <code>undefined</code> if none was found.
40
+ * @returns {Cartesian3|undefined} The intersection or <code>undefined</code> if none was found.
41
+ *
42
+ * @private
43
+ */
44
+ export default function pickModel(
45
+ model,
46
+ ray,
47
+ frameState,
48
+ verticalExaggeration,
49
+ relativeHeight,
50
+ ellipsoid,
51
+ result
52
+ ) {
53
+ //>>includeStart('debug', pragmas.debug);
54
+ Check.typeOf.object("model", model);
55
+ Check.typeOf.object("ray", ray);
56
+ Check.typeOf.object("frameState", frameState);
57
+ //>>includeEnd('debug');
58
+
59
+ if (!model._ready || frameState.mode === SceneMode.MORPHING) {
60
+ return;
61
+ }
62
+
63
+ let minT = Number.MAX_VALUE;
64
+ const sceneGraph = model.sceneGraph;
65
+
66
+ const nodes = sceneGraph._runtimeNodes;
67
+ for (let i = 0; i < nodes.length; i++) {
68
+ const runtimeNode = nodes[i];
69
+ const node = runtimeNode.node;
70
+
71
+ let nodeComputedTransform = Matrix4.clone(
72
+ runtimeNode.computedTransform,
73
+ scratchNodeComputedTransform
74
+ );
75
+ let modelMatrix = Matrix4.clone(
76
+ sceneGraph.computedModelMatrix,
77
+ scratchModelMatrix
78
+ );
79
+
80
+ const instances = node.instances;
81
+ if (defined(instances)) {
82
+ if (instances.transformInWorldSpace) {
83
+ // Replicate the multiplication order in LegacyInstancingStageVS.
84
+ modelMatrix = Matrix4.multiplyTransformation(
85
+ model.modelMatrix,
86
+ sceneGraph.components.transform,
87
+ modelMatrix
88
+ );
89
+
90
+ nodeComputedTransform = Matrix4.multiplyTransformation(
91
+ sceneGraph.axisCorrectionMatrix,
92
+ runtimeNode.computedTransform,
93
+ nodeComputedTransform
94
+ );
95
+ }
96
+ }
97
+
98
+ let computedModelMatrix = Matrix4.multiplyTransformation(
99
+ modelMatrix,
100
+ nodeComputedTransform,
101
+ scratchcomputedModelMatrix
102
+ );
103
+
104
+ if (frameState.mode !== SceneMode.SCENE3D) {
105
+ computedModelMatrix = Transforms.basisTo2D(
106
+ frameState.mapProjection,
107
+ computedModelMatrix,
108
+ computedModelMatrix
109
+ );
110
+ }
111
+
112
+ const transforms = [];
113
+ if (defined(instances)) {
114
+ const transformsCount = instances.attributes[0].count;
115
+ const instanceComponentDatatype =
116
+ instances.attributes[0].componentDatatype;
117
+
118
+ const transformElements = 12;
119
+ let transformsTypedArray = runtimeNode.transformsTypedArray;
120
+ if (!defined(transformsTypedArray)) {
121
+ const instanceTransformsBuffer = runtimeNode.instancingTransformsBuffer;
122
+ if (defined(instanceTransformsBuffer) && frameState.context.webgl2) {
123
+ transformsTypedArray = ComponentDatatype.createTypedArray(
124
+ instanceComponentDatatype,
125
+ transformsCount * transformElements
126
+ );
127
+ instanceTransformsBuffer.getBufferData(transformsTypedArray);
128
+ }
129
+ }
130
+
131
+ if (defined(transformsTypedArray)) {
132
+ for (let i = 0; i < transformsCount; i++) {
133
+ const index = i * transformElements;
134
+
135
+ const transform = new Matrix4(
136
+ transformsTypedArray[index],
137
+ transformsTypedArray[index + 1],
138
+ transformsTypedArray[index + 2],
139
+ transformsTypedArray[index + 3],
140
+ transformsTypedArray[index + 4],
141
+ transformsTypedArray[index + 5],
142
+ transformsTypedArray[index + 6],
143
+ transformsTypedArray[index + 7],
144
+ transformsTypedArray[index + 8],
145
+ transformsTypedArray[index + 9],
146
+ transformsTypedArray[index + 10],
147
+ transformsTypedArray[index + 11],
148
+ 0,
149
+ 0,
150
+ 0,
151
+ 1
152
+ );
153
+
154
+ if (instances.transformInWorldSpace) {
155
+ Matrix4.multiplyTransformation(
156
+ transform,
157
+ nodeComputedTransform,
158
+ transform
159
+ );
160
+ Matrix4.multiplyTransformation(modelMatrix, transform, transform);
161
+ } else {
162
+ Matrix4.multiplyTransformation(
163
+ transform,
164
+ computedModelMatrix,
165
+ transform
166
+ );
167
+ }
168
+ transforms.push(transform);
169
+ }
170
+ }
171
+ }
172
+
173
+ if (transforms.length === 0) {
174
+ transforms.push(computedModelMatrix);
175
+ }
176
+
177
+ const primitivesLength = runtimeNode.runtimePrimitives.length;
178
+ for (let j = 0; j < primitivesLength; j++) {
179
+ const runtimePrimitive = runtimeNode.runtimePrimitives[j];
180
+ const primitive = runtimePrimitive.primitive;
181
+
182
+ if (defined(runtimePrimitive.boundingSphere) && !defined(instances)) {
183
+ const boundingSphere = BoundingSphere.transform(
184
+ runtimePrimitive.boundingSphere,
185
+ computedModelMatrix,
186
+ scratchBoundingSphere
187
+ );
188
+ const boundsIntersection = IntersectionTests.raySphere(
189
+ ray,
190
+ boundingSphere
191
+ );
192
+ if (!defined(boundsIntersection)) {
193
+ continue;
194
+ }
195
+ }
196
+
197
+ const positionAttribute = ModelUtility.getAttributeBySemantic(
198
+ primitive,
199
+ VertexAttributeSemantic.POSITION
200
+ );
201
+ const vertexCount = positionAttribute.count;
202
+
203
+ if (!defined(primitive.indices)) {
204
+ // Point clouds
205
+ continue;
206
+ }
207
+
208
+ let indices = primitive.indices.typedArray;
209
+ if (!defined(indices)) {
210
+ const indicesBuffer = primitive.indices.buffer;
211
+ const indicesCount = primitive.indices.count;
212
+ const indexDatatype = primitive.indices.indexDatatype;
213
+ if (defined(indicesBuffer) && frameState.context.webgl2) {
214
+ if (indexDatatype === IndexDatatype.UNSIGNED_BYTE) {
215
+ indices = new Uint8Array(indicesCount);
216
+ } else if (indexDatatype === IndexDatatype.UNSIGNED_SHORT) {
217
+ indices = new Uint16Array(indicesCount);
218
+ } else if (indexDatatype === IndexDatatype.UNSIGNED_INT) {
219
+ indices = new Uint32Array(indicesCount);
220
+ }
221
+
222
+ indicesBuffer.getBufferData(indices);
223
+ }
224
+ }
225
+
226
+ let vertices = positionAttribute.typedArray;
227
+ let componentDatatype = positionAttribute.componentDatatype;
228
+ let attributeType = positionAttribute.type;
229
+
230
+ const quantization = positionAttribute.quantization;
231
+ if (defined(quantization)) {
232
+ componentDatatype = positionAttribute.quantization.componentDatatype;
233
+ attributeType = positionAttribute.quantization.type;
234
+ }
235
+
236
+ const numComponents = AttributeType.getNumberOfComponents(attributeType);
237
+ const elementCount = vertexCount * numComponents;
238
+
239
+ if (!defined(vertices)) {
240
+ const verticesBuffer = positionAttribute.buffer;
241
+
242
+ if (defined(verticesBuffer) && frameState.context.webgl2) {
243
+ vertices = ComponentDatatype.createTypedArray(
244
+ componentDatatype,
245
+ elementCount
246
+ );
247
+ verticesBuffer.getBufferData(
248
+ vertices,
249
+ positionAttribute.byteOffset,
250
+ 0,
251
+ elementCount
252
+ );
253
+ }
254
+
255
+ if (quantization && positionAttribute.normalized) {
256
+ vertices = AttributeCompression.dequantize(
257
+ vertices,
258
+ componentDatatype,
259
+ attributeType,
260
+ vertexCount
261
+ );
262
+ }
263
+ }
264
+
265
+ if (!defined(indices) || !defined(vertices)) {
266
+ return;
267
+ }
268
+
269
+ ellipsoid = defaultValue(ellipsoid, Ellipsoid.WGS84);
270
+ verticalExaggeration = defaultValue(verticalExaggeration, 1.0);
271
+ relativeHeight = defaultValue(relativeHeight, 0.0);
272
+
273
+ const indicesLength = indices.length;
274
+ for (let i = 0; i < indicesLength; i += 3) {
275
+ const i0 = indices[i];
276
+ const i1 = indices[i + 1];
277
+ const i2 = indices[i + 2];
278
+
279
+ for (const instanceTransform of transforms) {
280
+ const v0 = getVertexPosition(
281
+ vertices,
282
+ i0,
283
+ numComponents,
284
+ quantization,
285
+ instanceTransform,
286
+ verticalExaggeration,
287
+ relativeHeight,
288
+ ellipsoid,
289
+ scratchV0
290
+ );
291
+ const v1 = getVertexPosition(
292
+ vertices,
293
+ i1,
294
+ numComponents,
295
+ quantization,
296
+ instanceTransform,
297
+ verticalExaggeration,
298
+ relativeHeight,
299
+ ellipsoid,
300
+ scratchV1
301
+ );
302
+ const v2 = getVertexPosition(
303
+ vertices,
304
+ i2,
305
+ numComponents,
306
+ quantization,
307
+ instanceTransform,
308
+ verticalExaggeration,
309
+ relativeHeight,
310
+ ellipsoid,
311
+ scratchV2
312
+ );
313
+
314
+ const t = IntersectionTests.rayTriangleParametric(
315
+ ray,
316
+ v0,
317
+ v1,
318
+ v2,
319
+ defaultValue(model.backFaceCulling, true)
320
+ );
321
+
322
+ if (defined(t)) {
323
+ if (t < minT && t >= 0.0) {
324
+ minT = t;
325
+ }
326
+ }
327
+ }
328
+ }
329
+ }
330
+ }
331
+
332
+ if (minT === Number.MAX_VALUE) {
333
+ return undefined;
334
+ }
335
+
336
+ result = Ray.getPoint(ray, minT, result);
337
+ if (frameState.mode !== SceneMode.SCENE3D) {
338
+ Cartesian3.fromElements(result.y, result.z, result.x, result);
339
+
340
+ const projection = frameState.mapProjection;
341
+ const ellipsoid = projection.ellipsoid;
342
+
343
+ const cartographic = projection.unproject(result, scratchPickCartographic);
344
+ ellipsoid.cartographicToCartesian(cartographic, result);
345
+ }
346
+
347
+ return result;
348
+ }
349
+
350
+ function getVertexPosition(
351
+ vertices,
352
+ index,
353
+ numComponents,
354
+ quantization,
355
+ instanceTransform,
356
+ verticalExaggeration,
357
+ relativeHeight,
358
+ ellipsoid,
359
+ result
360
+ ) {
361
+ const i = index * numComponents;
362
+ result.x = vertices[i];
363
+ result.y = vertices[i + 1];
364
+ result.z = vertices[i + 2];
365
+
366
+ if (defined(quantization)) {
367
+ if (quantization.octEncoded) {
368
+ result = AttributeCompression.octDecodeInRange(
369
+ result,
370
+ quantization.normalizationRange,
371
+ result
372
+ );
373
+
374
+ if (quantization.octEncodedZXY) {
375
+ const x = result.x;
376
+ result.x = result.z;
377
+ result.z = result.y;
378
+ result.y = x;
379
+ }
380
+ } else {
381
+ result = Cartesian3.multiplyComponents(
382
+ result,
383
+ quantization.quantizedVolumeStepSize,
384
+ result
385
+ );
386
+
387
+ result = Cartesian3.add(
388
+ result,
389
+ quantization.quantizedVolumeOffset,
390
+ result
391
+ );
392
+ }
393
+ }
394
+
395
+ result = Matrix4.multiplyByPoint(instanceTransform, result, result);
396
+
397
+ if (verticalExaggeration !== 1.0) {
398
+ VerticalExaggeration.getPosition(
399
+ result,
400
+ ellipsoid,
401
+ verticalExaggeration,
402
+ relativeHeight,
403
+ result
404
+ );
405
+ }
406
+
407
+ return result;
408
+ }
@@ -1,3 +1,4 @@
1
+ import Cartesian3 from "../Core/Cartesian3.js";
1
2
  import defined from "../Core/defined.js";
2
3
  import destroyObject from "../Core/destroyObject.js";
3
4
  import DeveloperError from "../Core/DeveloperError.js";
@@ -650,6 +651,47 @@ Multiple3DTileContent.prototype.update = function (tileset, frameState) {
650
651
  }
651
652
  };
652
653
 
654
+ /**
655
+ * Find an intersection between a ray and the tile content surface that was rendered. The ray must be given in world coordinates.
656
+ *
657
+ * @param {Ray} ray The ray to test for intersection.
658
+ * @param {FrameState} frameState The frame state.
659
+ * @param {Cartesian3|undefined} [result] The intersection or <code>undefined</code> if none was found.
660
+ * @returns {Cartesian3|undefined} The intersection or <code>undefined</code> if none was found.
661
+ *
662
+ * @private
663
+ */
664
+ Multiple3DTileContent.prototype.pick = function (ray, frameState, result) {
665
+ if (!this._ready) {
666
+ return undefined;
667
+ }
668
+
669
+ let intersection;
670
+ let minDistance = Number.POSITIVE_INFINITY;
671
+ const contents = this._contents;
672
+ const length = contents.length;
673
+
674
+ for (let i = 0; i < length; ++i) {
675
+ const candidate = contents[i].pick(ray, frameState, result);
676
+
677
+ if (!defined(candidate)) {
678
+ continue;
679
+ }
680
+
681
+ const distance = Cartesian3.distance(ray.origin, candidate);
682
+ if (distance < minDistance) {
683
+ intersection = candidate;
684
+ minDistance = distance;
685
+ }
686
+ }
687
+
688
+ if (!defined(intersection)) {
689
+ return undefined;
690
+ }
691
+
692
+ return result;
693
+ };
694
+
653
695
  Multiple3DTileContent.prototype.isDestroyed = function () {
654
696
  return false;
655
697
  };
@@ -274,7 +274,7 @@ QuadtreePrimitive.prototype.forEachRenderedTile = function (tileFunction) {
274
274
  * is the cartesian position on the tile.
275
275
  *
276
276
  * @param {Cartographic} cartographic The cartographic position.
277
- * @param {Function} callback The function to be called when a new tile is loaded containing cartographic.
277
+ * @param {Function} callback The function to be called when a new tile is loaded containing the updated cartographic.
278
278
  * @returns {Function} The function to remove this callback from the quadtree.
279
279
  */
280
280
  QuadtreePrimitive.prototype.updateHeight = function (cartographic, callback) {