@cesium/engine 26.2.0 → 26.3.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/Build/ThirdParty/Workers/zip-web-worker.js +656 -518
- package/Build/Workers/{chunk-FU4BGABC.js → chunk-2DKJSPYF.js} +14 -14
- package/Build/Workers/{chunk-NCL22ZUX.js → chunk-2PWVICP6.js} +1 -1
- package/Build/Workers/{chunk-ILME5BXA.js → chunk-2YY724ZX.js} +8 -8
- package/Build/Workers/{chunk-IJZJMIUY.js → chunk-4DMAXPKB.js} +11 -11
- package/Build/Workers/{chunk-IMBVP57H.js → chunk-4LRFYRBX.js} +2 -2
- package/Build/Workers/{chunk-76FDC45O.js → chunk-5JCZHJUU.js} +13 -13
- package/Build/Workers/{chunk-5LSOO2KD.js → chunk-5KG7KDDW.js} +7 -7
- package/Build/Workers/{chunk-UAZUP4I5.js → chunk-6BSNYZZG.js} +5 -5
- package/Build/Workers/{chunk-D6AY775A.js → chunk-6R6SGKYN.js} +6 -6
- package/Build/Workers/{chunk-3PSS3T43.js → chunk-6V2KDEHL.js} +4 -4
- package/Build/Workers/{chunk-GHXVQVUM.js → chunk-75BC2IHI.js} +7 -7
- package/Build/Workers/{chunk-SMTGMFBL.js → chunk-7SESBH2I.js} +4 -4
- package/Build/Workers/{chunk-NEFDMMLY.js → chunk-7WXBTNRV.js} +8 -8
- package/Build/Workers/{chunk-NXGQBQWE.js → chunk-A7SMPV6B.js} +12 -12
- package/Build/Workers/{chunk-O3XFXGPZ.js → chunk-ATSXKJ3L.js} +7 -7
- package/Build/Workers/{chunk-AHWAZRBV.js → chunk-B4AVL7VI.js} +1 -1
- package/Build/Workers/{chunk-OZGPS7FB.js → chunk-B7Q2WF6Q.js} +4 -4
- package/Build/Workers/{chunk-2RGJPWQX.js → chunk-BNDSDQ7D.js} +9 -9
- package/Build/Workers/{chunk-2Z4ZLVOD.js → chunk-CKK6CUXK.js} +6 -6
- package/Build/Workers/{chunk-FCP2QY4G.js → chunk-COKOYTRS.js} +5 -5
- package/Build/Workers/{chunk-6FZDPMTO.js → chunk-CQ4TZXAT.js} +6 -6
- package/Build/Workers/{chunk-HDL4HOXZ.js → chunk-DKSANM4A.js} +12 -12
- package/Build/Workers/{chunk-XCBZVTIV.js → chunk-DZK34ZVD.js} +1 -1
- package/Build/Workers/{chunk-N7CCOFLX.js → chunk-E7G32DWL.js} +1 -1
- package/Build/Workers/{chunk-XDWCTQCZ.js → chunk-EDETO6NY.js} +2 -2
- package/Build/Workers/{chunk-NSKZ6SBK.js → chunk-F34TJJLA.js} +14 -14
- package/Build/Workers/{chunk-GXWQZBAI.js → chunk-GLHDTTTO.js} +2 -2
- package/Build/Workers/{chunk-SJYSIOEM.js → chunk-GS7RY2DH.js} +11 -11
- package/Build/Workers/{chunk-5YPQBFRD.js → chunk-HDD3RFLT.js} +3 -3
- package/Build/Workers/{chunk-36NI5E6W.js → chunk-HDPNFEPP.js} +18 -18
- package/Build/Workers/{chunk-DSGLDRTI.js → chunk-JBJ6BRIM.js} +4 -4
- package/Build/Workers/{chunk-DZUFEE4L.js → chunk-JKTWW7IO.js} +5 -5
- package/Build/Workers/{chunk-O3DKEX7Q.js → chunk-JL4NWWQY.js} +5 -5
- package/Build/Workers/{chunk-I74ZH5LK.js → chunk-JMUUAW4X.js} +10 -10
- package/Build/Workers/{chunk-SXSP3JHS.js → chunk-KBGAHN5R.js} +1 -1
- package/Build/Workers/{chunk-GVA7XQI2.js → chunk-KEWK6VZL.js} +12 -12
- package/Build/Workers/{chunk-EOWDZN5S.js → chunk-L73K5UPP.js} +10 -10
- package/Build/Workers/{chunk-J73T2VOY.js → chunk-LL2SGJYH.js} +6 -6
- package/Build/Workers/{chunk-QFSSCLLZ.js → chunk-LYJUL4XQ.js} +6 -6
- package/Build/Workers/{chunk-MAAHFYPC.js → chunk-M6W46OAP.js} +7 -7
- package/Build/Workers/{chunk-FX3VEAIU.js → chunk-MDDKCLMF.js} +16 -16
- package/Build/Workers/{chunk-M6QKXVAU.js → chunk-MUW4DJV7.js} +17 -17
- package/Build/Workers/{chunk-EZGQPOIG.js → chunk-N5YK44FS.js} +5 -5
- package/Build/Workers/{chunk-27FWRTJI.js → chunk-NZQUP52G.js} +9 -9
- package/Build/Workers/{chunk-A62YI6S6.js → chunk-PKZA44LH.js} +4 -4
- package/Build/Workers/{chunk-7MM3N2VE.js → chunk-Q2JS5LCB.js} +17 -17
- package/Build/Workers/{chunk-KGXSYGBG.js → chunk-QTAEVUED.js} +13 -13
- package/Build/Workers/{chunk-KP5QD7WU.js → chunk-SEJIXZZ4.js} +10 -10
- package/Build/Workers/{chunk-PRWUMCXF.js → chunk-SL2HCFYW.js} +10 -10
- package/Build/Workers/{chunk-NJVBJG63.js → chunk-SLHK3KAR.js} +5 -5
- package/Build/Workers/{chunk-JKXV6PG5.js → chunk-UZY5XRL2.js} +1 -1
- package/Build/Workers/{chunk-LDRQSYBN.js → chunk-VRECSMG3.js} +2 -2
- package/Build/Workers/{chunk-NLLCQBX3.js → chunk-X27HKF5E.js} +2 -2
- package/Build/Workers/{chunk-B3QHNA4A.js → chunk-XBY3354M.js} +6 -6
- package/Build/Workers/{chunk-CRCGE4J4.js → chunk-XRZCS3HE.js} +8 -8
- package/Build/Workers/{chunk-XLQZNQ4Z.js → chunk-XSIUYAT6.js} +2 -2
- package/Build/Workers/{chunk-SA2A2AN5.js → chunk-Z2DW5NM2.js} +4 -4
- package/Build/Workers/combineGeometry.js +24 -24
- package/Build/Workers/createBoxGeometry.js +18 -18
- package/Build/Workers/createBoxOutlineGeometry.js +16 -16
- package/Build/Workers/createCircleGeometry.js +26 -26
- package/Build/Workers/createCircleOutlineGeometry.js +19 -19
- package/Build/Workers/createCoplanarPolygonGeometry.js +33 -33
- package/Build/Workers/createCoplanarPolygonOutlineGeometry.js +31 -31
- package/Build/Workers/createCorridorGeometry.js +29 -29
- package/Build/Workers/createCorridorOutlineGeometry.js +28 -28
- package/Build/Workers/createCylinderGeometry.js +20 -20
- package/Build/Workers/createCylinderOutlineGeometry.js +18 -18
- package/Build/Workers/createEllipseGeometry.js +26 -26
- package/Build/Workers/createEllipseOutlineGeometry.js +19 -19
- package/Build/Workers/createEllipsoidGeometry.js +19 -19
- package/Build/Workers/createEllipsoidOutlineGeometry.js +18 -18
- package/Build/Workers/createFrustumGeometry.js +18 -18
- package/Build/Workers/createFrustumOutlineGeometry.js +18 -18
- package/Build/Workers/createGeometry.js +24 -24
- package/Build/Workers/createGroundPolylineGeometry.js +22 -22
- package/Build/Workers/createPlaneGeometry.js +16 -16
- package/Build/Workers/createPlaneOutlineGeometry.js +15 -15
- package/Build/Workers/createPolygonGeometry.js +32 -32
- package/Build/Workers/createPolygonOutlineGeometry.js +30 -30
- package/Build/Workers/createPolylineGeometry.js +25 -25
- package/Build/Workers/createPolylineVolumeGeometry.js +31 -31
- package/Build/Workers/createPolylineVolumeOutlineGeometry.js +27 -27
- package/Build/Workers/createRectangleGeometry.js +27 -27
- package/Build/Workers/createRectangleOutlineGeometry.js +20 -20
- package/Build/Workers/createSimplePolylineGeometry.js +23 -23
- package/Build/Workers/createSphereGeometry.js +19 -19
- package/Build/Workers/createSphereOutlineGeometry.js +18 -18
- package/Build/Workers/createTaskProcessorWorker.js +3 -3
- package/Build/Workers/createVectorTileClampedPolylines.js +14 -14
- package/Build/Workers/createVectorTileGeometries.js +24 -24
- package/Build/Workers/createVectorTilePoints.js +13 -13
- package/Build/Workers/createVectorTilePolygons.js +22 -22
- package/Build/Workers/createVectorTilePolylines.js +14 -14
- package/Build/Workers/createVerticesFromCesium3DTilesTerrain.js +25 -25
- package/Build/Workers/createVerticesFromGoogleEarthEnterpriseBuffer.js +22 -22
- package/Build/Workers/createVerticesFromHeightmap.js +22 -22
- package/Build/Workers/createVerticesFromQuantizedTerrainMesh.js +20 -20
- package/Build/Workers/createWallGeometry.js +24 -24
- package/Build/Workers/createWallOutlineGeometry.js +23 -23
- package/Build/Workers/decodeDraco.js +10 -10
- package/Build/Workers/decodeGoogleEarthEnterprisePacket.js +5 -5
- package/Build/Workers/decodeI3S.js +10 -10
- package/Build/Workers/gaussianSplatSorter.js +4 -4
- package/Build/Workers/gaussianSplatTextureGenerator.js +4 -4
- package/Build/Workers/incrementallyBuildTerrainPicker.js +10 -10
- package/Build/Workers/transcodeKTX2.js +6 -6
- package/Build/Workers/transferTypedArrayTest.js +1 -1
- package/Build/Workers/upsampleQuantizedTerrainMesh.js +22 -22
- package/Build/Workers/upsampleVerticesFromCesium3DTilesTerrain.js +25 -25
- package/Source/Core/Ion.js +1 -1
- package/Source/Core/IonResource.js +5 -0
- package/Source/Core/IonSnapGeometryType.js +59 -0
- package/Source/Core/IonSnapHeat.js +33 -0
- package/Source/Core/IonSnapMode.js +45 -0
- package/Source/Core/IonSnapParentGeometryType.js +52 -0
- package/Source/Core/IonSnapService.js +369 -0
- package/Source/Core/SnapService.js +63 -0
- package/Source/Core/VectorPipeline.js +139 -45
- package/Source/Core/VectorProvider.js +311 -71
- package/Source/Renderer/AutomaticUniforms.js +44 -2
- package/Source/Renderer/ShaderBuilder.js +1 -1
- package/Source/Renderer/UniformState.js +47 -1
- package/Source/Scene/ArcGisMapService.js +1 -1
- package/Source/Scene/BufferPointCollection.js +4 -7
- package/Source/Scene/BufferPolygonCollection.js +56 -27
- package/Source/Scene/BufferPolylineCollection.js +61 -8
- package/Source/Scene/BufferPolylineMaterial.js +6 -5
- package/Source/Scene/BufferPrimitiveCollection.js +199 -29
- package/Source/Scene/Cesium3DTile.js +12 -0
- package/Source/Scene/Cesium3DTileset.js +61 -8
- package/Source/Scene/Cesium3DTilesetBaseTraversal.js +15 -3
- package/Source/Scene/Cesium3DTilesetCache.js +15 -0
- package/Source/Scene/ClippingPolygon.js +154 -100
- package/Source/Scene/ClippingPolygonCollection.js +352 -694
- package/Source/Scene/CreditDisplay.js +62 -0
- package/Source/Scene/GeoJsonPrimitive.js +114 -24
- package/Source/Scene/GlobeSurfaceShaderSet.js +33 -54
- package/Source/Scene/GlobeSurfaceTile.js +14 -1
- package/Source/Scene/GlobeSurfaceTileProvider.js +232 -25
- package/Source/Scene/GltfLoader.js +56 -6
- package/Source/Scene/HeightReference.js +1 -1
- package/Source/Scene/MVTDataProvider.js +9 -0
- package/Source/Scene/Model/Model.js +242 -16
- package/Source/Scene/Model/Model3DTileContent.js +5 -0
- package/Source/Scene/Model/ModelClippingPolygonsPipelineStage.js +54 -19
- package/Source/Scene/Model/ModelRenderResources.js +2 -3
- package/Source/Scene/Model/ModelSceneGraph.js +10 -1
- package/Source/Scene/Model/ModelVectorLookupPipelineStage.js +205 -0
- package/Source/Scene/Model/PickingPipelineStage.js +4 -0
- package/Source/Scene/PostProcessStage.js +22 -3
- package/Source/Scene/Scene.js +56 -1
- package/Source/Scene/Snapping.js +57 -0
- package/Source/Scene/UrlTemplate3DTilesDataProvider.js +12 -1
- package/Source/Scene/VectorGltf3DTileContent.js +10 -2
- package/Source/Scene/WebMapServiceImageryProvider.js +5 -1
- package/Source/Scene/WebMapTileServiceImageryProvider.js +6 -1
- package/Source/Scene/renderBufferPolylineCollection.js +5 -1
- package/Source/Shaders/BufferPolylineMaterialVS.glsl +14 -2
- package/Source/Shaders/BufferPolylineMaterialVS.js +14 -2
- package/Source/Shaders/Builtin/CzmBuiltins.js +2 -4
- package/Source/Shaders/Builtin/Functions/eyeToCartographicDelta.glsl +74 -0
- package/Source/Shaders/Builtin/Functions/eyeToCartographicDelta.js +76 -0
- package/Source/Shaders/GlobeFS.glsl +10 -9
- package/Source/Shaders/GlobeFS.js +11 -9
- package/Source/Shaders/GlobeVS.glsl +0 -32
- package/Source/Shaders/GlobeVS.js +0 -32
- package/Source/Shaders/Model/ModelClippingPolygonsStageFS.glsl +15 -3
- package/Source/Shaders/Model/ModelClippingPolygonsStageFS.js +15 -3
- package/Source/Shaders/Model/ModelClippingPolygonsStageVS.glsl +20 -24
- package/Source/Shaders/Model/ModelClippingPolygonsStageVS.js +20 -24
- package/Source/Shaders/Model/ModelFS.glsl +4 -0
- package/Source/Shaders/Model/ModelFS.js +4 -0
- package/Source/Shaders/Model/ModelVS.glsl +7 -2
- package/Source/Shaders/Model/ModelVS.js +7 -2
- package/Source/Shaders/Model/ModelVectorLookupStageFS.glsl +6 -0
- package/Source/Shaders/Model/ModelVectorLookupStageFS.js +8 -0
- package/Source/Shaders/Model/ModelVectorLookupStageVS.glsl +15 -0
- package/Source/Shaders/Model/ModelVectorLookupStageVS.js +17 -0
- package/Source/Shaders/Model/VerticalExaggerationStageVS.glsl +9 -10
- package/Source/Shaders/Model/VerticalExaggerationStageVS.js +9 -11
- package/Source/Shaders/VectorCommon.glsl +177 -50
- package/Source/Shaders/VectorCommon.js +251 -19
- package/Source/ThirdParty/Workers/zip-web-worker.js +1 -1
- package/index.d.ts +556 -55
- package/index.js +20 -13
- package/package.json +6 -6
- package/Build/Workers/chunk-2EFYUSUY.js +0 -1483
- package/Build/Workers/chunk-2H5264K7.js +0 -1284
- package/Build/Workers/chunk-2H73KDBM.js +0 -511
- package/Build/Workers/chunk-2ZKH2QZB.js +0 -387
- package/Build/Workers/chunk-37SW7SYS.js +0 -778
- package/Build/Workers/chunk-3GHVJ3SO.js +0 -455
- package/Build/Workers/chunk-3LB4UVPU.js +0 -387
- package/Build/Workers/chunk-3PONLKEL.js +0 -778
- package/Build/Workers/chunk-3QR662HH.js +0 -3820
- package/Build/Workers/chunk-3SX2WYSO.js +0 -973
- package/Build/Workers/chunk-3UDN6LYX.js +0 -476
- package/Build/Workers/chunk-47MCBSXI.js +0 -9237
- package/Build/Workers/chunk-4E626OCE.js +0 -1067
- package/Build/Workers/chunk-4NW2MJKH.js +0 -455
- package/Build/Workers/chunk-52YK5BSN.js +0 -198
- package/Build/Workers/chunk-5RNAQZK6.js +0 -9234
- package/Build/Workers/chunk-6FHT43QR.js +0 -140
- package/Build/Workers/chunk-6HK6IXK2.js +0 -138
- package/Build/Workers/chunk-6R5X2GUA.js +0 -1284
- package/Build/Workers/chunk-6YR6JBMY.js +0 -163
- package/Build/Workers/chunk-7A2OGDHT.js +0 -305
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- package/Build/Workers/chunk-7D2HZKH7.js +0 -455
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- package/Build/Workers/chunk-7KVKHY7O.js +0 -147
- package/Build/Workers/chunk-7TKLTCZW.js +0 -219
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- package/Build/Workers/chunk-7W6DUHAB.js +0 -693
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- package/Build/Workers/chunk-VVYMXI3I.js +0 -1284
- package/Build/Workers/chunk-VXWHPYQM.js +0 -837
- package/Build/Workers/chunk-VXYUBRSB.js +0 -219
- package/Build/Workers/chunk-VZLDLEWI.js +0 -387
- package/Build/Workers/chunk-W5OCKMPJ.js +0 -101
- package/Build/Workers/chunk-WBSY7HDY.js +0 -837
- package/Build/Workers/chunk-WN3F4CVG.js +0 -3201
- package/Build/Workers/chunk-WPRUWXGV.js +0 -693
- package/Build/Workers/chunk-WTO2ERBP.js +0 -414
- package/Build/Workers/chunk-WVHMDVG4.js +0 -959
- package/Build/Workers/chunk-XGA23TAX.js +0 -73
- package/Build/Workers/chunk-XLXSDIP5.js +0 -973
- package/Build/Workers/chunk-XQ3SKCMM.js +0 -140
- package/Build/Workers/chunk-XQH66YJC.js +0 -147
- package/Build/Workers/chunk-XTA7BXJG.js +0 -682
- package/Build/Workers/chunk-XTIDAFRS.js +0 -476
- package/Build/Workers/chunk-XUEDWBUD.js +0 -682
- package/Build/Workers/chunk-XYFLRH3H.js +0 -124
- package/Build/Workers/chunk-Y7JRTRTO.js +0 -305
- package/Build/Workers/chunk-Y7QSMDCJ.js +0 -352
- package/Build/Workers/chunk-YCB5TYTR.js +0 -1483
- package/Build/Workers/chunk-YEYOSTJX.js +0 -219
- package/Build/Workers/chunk-YGFVAGYF.js +0 -630
- package/Build/Workers/chunk-YIIACKQO.js +0 -368
- package/Build/Workers/chunk-YJGSP6PE.js +0 -511
- package/Build/Workers/chunk-YKU2Q3A2.js +0 -1287
- package/Build/Workers/chunk-Z4LR5EHE.js +0 -454
- package/Build/Workers/chunk-Z66EVE2A.js +0 -44
- package/Build/Workers/chunk-ZHIHHHTB.js +0 -414
- package/Build/Workers/chunk-ZMBHFYOX.js +0 -1344
- package/Build/Workers/chunk-ZNWHFSLE.js +0 -171
- package/Build/Workers/chunk-ZQLZG4IN.js +0 -2342
- package/Build/Workers/chunk-ZRTSMUZ2.js +0 -414
- package/Build/Workers/chunk-ZSGUV73H.js +0 -2342
- package/Build/Workers/chunk-ZZUVT5BM.js +0 -476
- package/Source/Shaders/Builtin/Functions/clipPolygons.glsl +0 -37
- package/Source/Shaders/Builtin/Functions/clipPolygons.js +0 -39
- package/Source/Shaders/Builtin/Functions/unpackClippingExtents.glsl +0 -14
- package/Source/Shaders/Builtin/Functions/unpackClippingExtents.js +0 -15
- package/Source/Shaders/PolygonSignedDistanceFS.glsl +0 -131
- package/Source/Shaders/PolygonSignedDistanceFS.js +0 -132
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in vec2 v_textureCoordinates;
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uniform int u_polygonsLength;
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uniform int u_extentsLength;
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uniform highp sampler2D u_polygonTexture;
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uniform highp sampler2D u_extentsTexture;
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int getPolygonIndex(float dimension, vec2 coord) {
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vec2 uv = coord.xy * dimension;
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return int(floor(uv.y) * dimension + floor(uv.x));
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}
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vec2 getLookupUv(ivec2 dimensions, int i) {
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int pixY = i / dimensions.x;
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int pixX = i - (pixY * dimensions.x);
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float pixelWidth = 1.0 / float(dimensions.x);
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float pixelHeight = 1.0 / float(dimensions.y);
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float u = (float(pixX) + 0.5) * pixelWidth; // sample from center of pixel
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float v = (float(pixY) + 0.5) * pixelHeight;
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return vec2(u, v);
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}
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vec4 getExtents(int i) {
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return texture(u_extentsTexture, getLookupUv(textureSize(u_extentsTexture, 0), i));
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}
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ivec2 getPositionsLengthAndExtentsIndex(int i) {
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vec2 uv = getLookupUv(textureSize(u_polygonTexture, 0), i);
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vec4 value = texture(u_polygonTexture, uv);
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return ivec2(int(value.x), int(value.y));
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}
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vec2 getPolygonPosition(int i) {
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vec2 uv = getLookupUv(textureSize(u_polygonTexture, 0), i);
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return texture(u_polygonTexture, uv).xy;
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}
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vec2 getCoordinates(vec2 textureCoordinates, vec4 extents) {
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float latitude = mix(extents.x, extents.x + 1.0 / extents.z, textureCoordinates.y);
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float longitude = mix(extents.y, extents.y + 1.0 / extents.w, textureCoordinates.x);
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return vec2(latitude, longitude);
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}
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void main() {
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int lastPolygonIndex = 0;
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out_FragColor = vec4(1.0);
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// Get the relevant region of the texture
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float dimension = float(u_extentsLength);
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if (u_extentsLength > 2) {
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dimension = ceil(log2(float(u_extentsLength)));
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}
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int regionIndex = getPolygonIndex(dimension, v_textureCoordinates);
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if (regionIndex >= u_extentsLength) {
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return; // done (no polygons in this region)
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}
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for (int polygonIndex = 0; polygonIndex < u_polygonsLength; polygonIndex++) {
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ivec2 positionsLengthAndExtents = getPositionsLengthAndExtentsIndex(lastPolygonIndex);
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int positionsLength = positionsLengthAndExtents.x;
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int polygonExtentsIndex = positionsLengthAndExtents.y;
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lastPolygonIndex += 1;
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// Read the individual polygon extent (2 pixels: south/west, latRange/lonRange)
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vec2 extentsSouthWest = getPolygonPosition(lastPolygonIndex);
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vec2 extentsRange = getPolygonPosition(lastPolygonIndex + 1);
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vec4 polygonExtent = vec4(extentsSouthWest, extentsRange);
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lastPolygonIndex += 2;
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if (polygonExtentsIndex < regionIndex) {
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lastPolygonIndex += positionsLength;
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continue; // skip to next (TODO: could optimize further if we knew how many polygons to skip)
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} else if (polygonExtentsIndex > regionIndex) {
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break; // done (we know polygons are sorted by regionIndex)
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}
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// Only compute signed distance for the relevant part of the atlas
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float clipAmount = czm_infinity;
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vec4 extents = getExtents(polygonExtentsIndex);
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vec2 textureOffset = vec2(mod(float(polygonExtentsIndex), dimension), floor(float(polygonExtentsIndex) / dimension)) / dimension;
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vec2 p = getCoordinates((v_textureCoordinates - textureOffset) * dimension, extents); // current pixel position
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// Only consider polygons whos boundingbox includes current pixel (with a slight padding)
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float padding = 0.05; // 5% of polygon extents
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float polygonNorth = polygonExtent.x + polygonExtent.z;
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float polygonEast = polygonExtent.y + polygonExtent.w;
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float latPadding = padding * polygonExtent.z; // padding as fraction of latitude range
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float lonPadding = padding * polygonExtent.w; // padding as fraction of longitude range
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if (p.x < polygonExtent.x - latPadding || p.x > polygonNorth + latPadding ||
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p.y < polygonExtent.y - lonPadding || p.y > polygonEast + lonPadding) {
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lastPolygonIndex += positionsLength;
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continue; // skip to next
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}
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float s = 1.0;
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// Check each edge for absolute distance.
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// Cache the previous vertex to halve the texture reads per iteration.
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vec2 prev = getPolygonPosition(lastPolygonIndex + positionsLength - 1);
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for (int i = 0; i < positionsLength; i++) {
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vec2 a = getPolygonPosition(lastPolygonIndex + i);
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vec2 b = prev;
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prev = a;
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vec2 ab = b - a;
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vec2 pa = p - a;
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float t = dot(pa, ab) / dot(ab, ab);
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t = clamp(t, 0.0, 1.0);
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vec2 pq = pa - t * ab;
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float d = length(pq);
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// Inside / outside computation to determine sign
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bvec3 cond = bvec3(p.y >= a.y,
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p.y < b.y,
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ab.x * pa.y > ab.y * pa.x);
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if (all(cond) || all(not(cond))) s = -s;
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if (abs(d) < abs(clipAmount)) {
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clipAmount = d;
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}
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}
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// Normalize the range to [0,1]
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vec4 result = (s * vec4(clipAmount * length(extents.zw))) / 2.0 + 0.5;
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// In the case where we've iterated through multiple polygons, take the minimum
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out_FragColor = min(out_FragColor, result);
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lastPolygonIndex += positionsLength;
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}
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}
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//This file is automatically rebuilt by the Cesium build process.
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export default "in vec2 v_textureCoordinates;\n\
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\n\
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uniform int u_polygonsLength;\n\
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uniform int u_extentsLength;\n\
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uniform highp sampler2D u_polygonTexture;\n\
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uniform highp sampler2D u_extentsTexture;\n\
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\n\
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int getPolygonIndex(float dimension, vec2 coord) {\n\
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vec2 uv = coord.xy * dimension;\n\
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return int(floor(uv.y) * dimension + floor(uv.x));\n\
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}\n\
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\n\
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vec2 getLookupUv(ivec2 dimensions, int i) {\n\
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int pixY = i / dimensions.x;\n\
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int pixX = i - (pixY * dimensions.x);\n\
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float pixelWidth = 1.0 / float(dimensions.x);\n\
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float pixelHeight = 1.0 / float(dimensions.y);\n\
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float u = (float(pixX) + 0.5) * pixelWidth; // sample from center of pixel\n\
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float v = (float(pixY) + 0.5) * pixelHeight;\n\
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return vec2(u, v);\n\
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}\n\
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\n\
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vec4 getExtents(int i) {\n\
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return texture(u_extentsTexture, getLookupUv(textureSize(u_extentsTexture, 0), i));\n\
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}\n\
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\n\
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ivec2 getPositionsLengthAndExtentsIndex(int i) {\n\
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vec2 uv = getLookupUv(textureSize(u_polygonTexture, 0), i);\n\
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vec4 value = texture(u_polygonTexture, uv);\n\
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return ivec2(int(value.x), int(value.y));\n\
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}\n\
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\n\
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vec2 getPolygonPosition(int i) {\n\
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vec2 uv = getLookupUv(textureSize(u_polygonTexture, 0), i);\n\
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return texture(u_polygonTexture, uv).xy;\n\
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}\n\
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\n\
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vec2 getCoordinates(vec2 textureCoordinates, vec4 extents) {\n\
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float latitude = mix(extents.x, extents.x + 1.0 / extents.z, textureCoordinates.y);\n\
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float longitude = mix(extents.y, extents.y + 1.0 / extents.w, textureCoordinates.x);\n\
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return vec2(latitude, longitude);\n\
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}\n\
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\n\
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void main() {\n\
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int lastPolygonIndex = 0;\n\
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out_FragColor = vec4(1.0);\n\
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\n\
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// Get the relevant region of the texture\n\
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float dimension = float(u_extentsLength);\n\
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if (u_extentsLength > 2) {\n\
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dimension = ceil(log2(float(u_extentsLength)));\n\
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}\n\
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int regionIndex = getPolygonIndex(dimension, v_textureCoordinates);\n\
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\n\
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if (regionIndex >= u_extentsLength) {\n\
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return; // done (no polygons in this region)\n\
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}\n\
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\n\
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for (int polygonIndex = 0; polygonIndex < u_polygonsLength; polygonIndex++) {\n\
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ivec2 positionsLengthAndExtents = getPositionsLengthAndExtentsIndex(lastPolygonIndex);\n\
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int positionsLength = positionsLengthAndExtents.x;\n\
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int polygonExtentsIndex = positionsLengthAndExtents.y;\n\
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lastPolygonIndex += 1;\n\
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\n\
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// Read the individual polygon extent (2 pixels: south/west, latRange/lonRange)\n\
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vec2 extentsSouthWest = getPolygonPosition(lastPolygonIndex);\n\
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vec2 extentsRange = getPolygonPosition(lastPolygonIndex + 1);\n\
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vec4 polygonExtent = vec4(extentsSouthWest, extentsRange);\n\
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lastPolygonIndex += 2;\n\
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\n\
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if (polygonExtentsIndex < regionIndex) {\n\
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lastPolygonIndex += positionsLength;\n\
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continue; // skip to next (TODO: could optimize further if we knew how many polygons to skip)\n\
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} else if (polygonExtentsIndex > regionIndex) {\n\
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break; // done (we know polygons are sorted by regionIndex)\n\
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}\n\
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\n\
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79
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// Only compute signed distance for the relevant part of the atlas\n\
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float clipAmount = czm_infinity;\n\
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vec4 extents = getExtents(polygonExtentsIndex);\n\
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vec2 textureOffset = vec2(mod(float(polygonExtentsIndex), dimension), floor(float(polygonExtentsIndex) / dimension)) / dimension;\n\
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vec2 p = getCoordinates((v_textureCoordinates - textureOffset) * dimension, extents); // current pixel position\n\
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\n\
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85
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// Only consider polygons whos boundingbox includes current pixel (with a slight padding)\n\
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86
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float padding = 0.05; // 5% of polygon extents\n\
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87
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float polygonNorth = polygonExtent.x + polygonExtent.z;\n\
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float polygonEast = polygonExtent.y + polygonExtent.w;\n\
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float latPadding = padding * polygonExtent.z; // padding as fraction of latitude range\n\
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float lonPadding = padding * polygonExtent.w; // padding as fraction of longitude range\n\
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if (p.x < polygonExtent.x - latPadding || p.x > polygonNorth + latPadding ||\n\
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92
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p.y < polygonExtent.y - lonPadding || p.y > polygonEast + lonPadding) {\n\
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lastPolygonIndex += positionsLength;\n\
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94
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continue; // skip to next\n\
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95
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}\n\
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96
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\n\
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97
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float s = 1.0;\n\
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98
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\n\
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99
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// Check each edge for absolute distance.\n\
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100
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// Cache the previous vertex to halve the texture reads per iteration.\n\
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101
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vec2 prev = getPolygonPosition(lastPolygonIndex + positionsLength - 1);\n\
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102
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for (int i = 0; i < positionsLength; i++) {\n\
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103
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vec2 a = getPolygonPosition(lastPolygonIndex + i);\n\
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104
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vec2 b = prev;\n\
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105
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prev = a;\n\
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106
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\n\
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107
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vec2 ab = b - a;\n\
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108
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vec2 pa = p - a;\n\
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109
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float t = dot(pa, ab) / dot(ab, ab);\n\
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110
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t = clamp(t, 0.0, 1.0);\n\
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\n\
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112
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vec2 pq = pa - t * ab;\n\
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113
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float d = length(pq);\n\
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114
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\n\
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115
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// Inside / outside computation to determine sign\n\
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116
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bvec3 cond = bvec3(p.y >= a.y, \n\
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117
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p.y < b.y, \n\
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118
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ab.x * pa.y > ab.y * pa.x);\n\
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119
|
-
if (all(cond) || all(not(cond))) s = -s;\n\
|
|
120
|
-
if (abs(d) < abs(clipAmount)) {\n\
|
|
121
|
-
clipAmount = d;\n\
|
|
122
|
-
}\n\
|
|
123
|
-
}\n\
|
|
124
|
-
\n\
|
|
125
|
-
// Normalize the range to [0,1]\n\
|
|
126
|
-
vec4 result = (s * vec4(clipAmount * length(extents.zw))) / 2.0 + 0.5;\n\
|
|
127
|
-
// In the case where we've iterated through multiple polygons, take the minimum\n\
|
|
128
|
-
out_FragColor = min(out_FragColor, result);\n\
|
|
129
|
-
\n\
|
|
130
|
-
lastPolygonIndex += positionsLength;\n\
|
|
131
|
-
}\n\
|
|
132
|
-
}";
|