@cesium/engine 25.0.0 → 26.1.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (225) hide show
  1. package/Build/Workers/{chunk-3VDDRF2E.js → chunk-2EFYUSUY.js} +14 -14
  2. package/Build/Workers/{chunk-4GF4MVPY.js → chunk-5LSOO2KD.js} +7 -7
  3. package/Build/Workers/{chunk-I3A6DXYZ.js → chunk-6HK6IXK2.js} +4 -4
  4. package/Build/Workers/{chunk-CZ23Y3RM.js → chunk-6YR6JBMY.js} +2 -2
  5. package/Build/Workers/{chunk-J7KQEKPK.js → chunk-76FDC45O.js} +13 -13
  6. package/Build/Workers/{chunk-ZCCIIBZT.js → chunk-7D2HZKH7.js} +6 -6
  7. package/Build/Workers/{chunk-HSVQATK2.js → chunk-7KVKHY7O.js} +6 -6
  8. package/Build/Workers/{chunk-ITD2IN7N.js → chunk-A3O6EDBK.js} +2 -2
  9. package/Build/Workers/{chunk-ND3NTTOF.js → chunk-A6X24AZI.js} +6 -6
  10. package/Build/Workers/{chunk-DH26SNAB.js → chunk-AHWAZRBV.js} +6 -2
  11. package/Build/Workers/{chunk-3XY3MVPG.js → chunk-B4CQSLZJ.js} +4 -4
  12. package/Build/Workers/{chunk-DYT5NR6P.js → chunk-C7JQVRLM.js} +3 -3
  13. package/Build/Workers/{chunk-WC57YYBN.js → chunk-CDJDJ5LK.js} +2 -2
  14. package/Build/Workers/{chunk-VQKLRBIK.js → chunk-CEEZE3YZ.js} +7 -7
  15. package/Build/Workers/{chunk-4QQXGTCE.js → chunk-CLCTQVVL.js} +8 -8
  16. package/Build/Workers/{chunk-WNN5D4W3.js → chunk-DBD5WWG2.js} +10 -10
  17. package/Build/Workers/{chunk-URUCCIPS.js → chunk-DIGUUD6G.js} +6 -6
  18. package/Build/Workers/{chunk-BTX2NL3P.js → chunk-E7NZJOK7.js} +196 -22
  19. package/Build/Workers/{chunk-3LSD7OOA.js → chunk-EHTS2YPT.js} +16 -16
  20. package/Build/Workers/{chunk-35H3UBIO.js → chunk-ENNFMWDW.js} +11 -11
  21. package/Build/Workers/{chunk-GL7DNVUS.js → chunk-FCP2QY4G.js} +5 -5
  22. package/Build/Workers/{chunk-3RFFPH4M.js → chunk-FDK4K5IA.js} +1 -1
  23. package/Build/Workers/{chunk-WTQGE7Q6.js → chunk-FGQFQHN5.js} +17 -17
  24. package/Build/Workers/{chunk-WUBKZFF6.js → chunk-GSWMAFTE.js} +9 -9
  25. package/Build/Workers/{chunk-3TKLDHV3.js → chunk-GXWQZBAI.js} +2 -2
  26. package/Build/Workers/{chunk-A7A433MD.js → chunk-HHV3MCGV.js} +5 -5
  27. package/Build/Workers/{chunk-A7ZBMVFS.js → chunk-HS6AD4P2.js} +14 -14
  28. package/Build/Workers/{chunk-QXNQQYPV.js → chunk-IGAZBTFZ.js} +8 -8
  29. package/Build/Workers/{chunk-ZAPOS52G.js → chunk-ILME5BXA.js} +8 -8
  30. package/Build/Workers/{chunk-4MTRQFJP.js → chunk-JKXV6PG5.js} +1 -1
  31. package/Build/Workers/{chunk-FVLVVOBQ.js → chunk-JW6OZT4R.js} +10 -10
  32. package/Build/Workers/{chunk-EZARA5FJ.js → chunk-KGXSYGBG.js} +13 -13
  33. package/Build/Workers/{chunk-J3OFS2RD.js → chunk-LD64RPYV.js} +12 -12
  34. package/Build/Workers/{chunk-AWFZHD2B.js → chunk-LGNDTZVX.js} +4 -4
  35. package/Build/Workers/{chunk-AEAVLYPS.js → chunk-LNSQVXFH.js} +2 -2
  36. package/Build/Workers/{chunk-TA777BGS.js → chunk-N7CCOFLX.js} +1 -1
  37. package/Build/Workers/{chunk-7LSFAEWF.js → chunk-NIWITKQK.js} +10 -10
  38. package/Build/Workers/{chunk-4XXHJI6Y.js → chunk-OBEU25PI.js} +17 -17
  39. package/Build/Workers/{chunk-5T6QQAJW.js → chunk-QVLAFFJY.js} +1 -1
  40. package/Build/Workers/{chunk-J647NNZW.js → chunk-R4FPNAZ2.js} +6 -6
  41. package/Build/Workers/{chunk-HVMG6AG4.js → chunk-RG4F5R57.js} +9 -9
  42. package/Build/Workers/{chunk-ST2UWDUU.js → chunk-SF6K72D7.js} +5 -5
  43. package/Build/Workers/{chunk-H2A4USJR.js → chunk-SGRGNDOD.js} +10 -10
  44. package/Build/Workers/{chunk-DFEI5MAV.js → chunk-SM2CDCYF.js} +7 -7
  45. package/Build/Workers/{chunk-TAI4HLII.js → chunk-SS5ABQGY.js} +4 -4
  46. package/Build/Workers/{chunk-ACFFCHHZ.js → chunk-T5QBPLE3.js} +11 -11
  47. package/Build/Workers/{chunk-BVAIWR7O.js → chunk-TVZD72WJ.js} +12 -12
  48. package/Build/Workers/{chunk-6SDGQI27.js → chunk-UEY73NRN.js} +1 -1
  49. package/Build/Workers/{chunk-K6NFIRFB.js → chunk-UVO6COT2.js} +5 -5
  50. package/Build/Workers/{chunk-77RL3MBD.js → chunk-VAL7DYNR.js} +25 -4
  51. package/Build/Workers/{chunk-WN6P5UDH.js → chunk-WBSY7HDY.js} +12 -12
  52. package/Build/Workers/{chunk-FIBS5S7R.js → chunk-XDWCTQCZ.js} +2 -2
  53. package/Build/Workers/{chunk-CKQP3DSS.js → chunk-XLXSDIP5.js} +6 -6
  54. package/Build/Workers/{chunk-LH5SF3XV.js → chunk-XQ3SKCMM.js} +5 -5
  55. package/Build/Workers/{chunk-QSDY4NS7.js → chunk-YKU2Q3A2.js} +9 -9
  56. package/Build/Workers/{chunk-GPIGURCG.js → chunk-ZMBHFYOX.js} +7 -7
  57. package/Build/Workers/{chunk-QO2CGXMP.js → chunk-ZSGUV73H.js} +6 -6
  58. package/Build/Workers/combineGeometry.js +24 -24
  59. package/Build/Workers/createBoxGeometry.js +18 -18
  60. package/Build/Workers/createBoxOutlineGeometry.js +16 -16
  61. package/Build/Workers/createCircleGeometry.js +26 -26
  62. package/Build/Workers/createCircleOutlineGeometry.js +19 -19
  63. package/Build/Workers/createCoplanarPolygonGeometry.js +33 -33
  64. package/Build/Workers/createCoplanarPolygonOutlineGeometry.js +31 -31
  65. package/Build/Workers/createCorridorGeometry.js +29 -29
  66. package/Build/Workers/createCorridorOutlineGeometry.js +28 -28
  67. package/Build/Workers/createCylinderGeometry.js +20 -20
  68. package/Build/Workers/createCylinderOutlineGeometry.js +18 -18
  69. package/Build/Workers/createEllipseGeometry.js +26 -26
  70. package/Build/Workers/createEllipseOutlineGeometry.js +19 -19
  71. package/Build/Workers/createEllipsoidGeometry.js +19 -19
  72. package/Build/Workers/createEllipsoidOutlineGeometry.js +18 -18
  73. package/Build/Workers/createFrustumGeometry.js +18 -18
  74. package/Build/Workers/createFrustumOutlineGeometry.js +18 -18
  75. package/Build/Workers/createGeometry.js +24 -24
  76. package/Build/Workers/createGroundPolylineGeometry.js +22 -22
  77. package/Build/Workers/createPlaneGeometry.js +16 -16
  78. package/Build/Workers/createPlaneOutlineGeometry.js +15 -15
  79. package/Build/Workers/createPolygonGeometry.js +32 -32
  80. package/Build/Workers/createPolygonOutlineGeometry.js +30 -30
  81. package/Build/Workers/createPolylineGeometry.js +25 -25
  82. package/Build/Workers/createPolylineVolumeGeometry.js +31 -31
  83. package/Build/Workers/createPolylineVolumeOutlineGeometry.js +27 -27
  84. package/Build/Workers/createRectangleGeometry.js +27 -27
  85. package/Build/Workers/createRectangleOutlineGeometry.js +20 -20
  86. package/Build/Workers/createSimplePolylineGeometry.js +23 -23
  87. package/Build/Workers/createSphereGeometry.js +19 -19
  88. package/Build/Workers/createSphereOutlineGeometry.js +18 -18
  89. package/Build/Workers/createTaskProcessorWorker.js +3 -3
  90. package/Build/Workers/createVectorTileClampedPolylines.js +14 -14
  91. package/Build/Workers/createVectorTileGeometries.js +24 -24
  92. package/Build/Workers/createVectorTilePoints.js +13 -13
  93. package/Build/Workers/createVectorTilePolygons.js +22 -22
  94. package/Build/Workers/createVectorTilePolylines.js +14 -14
  95. package/Build/Workers/createVerticesFromCesium3DTilesTerrain.js +25 -25
  96. package/Build/Workers/createVerticesFromGoogleEarthEnterpriseBuffer.js +22 -22
  97. package/Build/Workers/createVerticesFromHeightmap.js +22 -22
  98. package/Build/Workers/createVerticesFromQuantizedTerrainMesh.js +20 -20
  99. package/Build/Workers/createWallGeometry.js +24 -24
  100. package/Build/Workers/createWallOutlineGeometry.js +23 -23
  101. package/Build/Workers/decodeDraco.js +10 -10
  102. package/Build/Workers/decodeGoogleEarthEnterprisePacket.js +987 -2320
  103. package/Build/Workers/decodeI3S.js +10 -10
  104. package/Build/Workers/gaussianSplatSorter.js +4 -4
  105. package/Build/Workers/gaussianSplatTextureGenerator.js +4 -4
  106. package/Build/Workers/incrementallyBuildTerrainPicker.js +10 -10
  107. package/Build/Workers/transcodeKTX2.js +6 -6
  108. package/Build/Workers/transferTypedArrayTest.js +1 -1
  109. package/Build/Workers/upsampleQuantizedTerrainMesh.js +22 -22
  110. package/Build/Workers/upsampleVerticesFromCesium3DTilesTerrain.js +25 -25
  111. package/Source/Core/BoundingRectangle.js +6 -8
  112. package/Source/Core/Cartesian2.js +1 -1
  113. package/Source/Core/Cartesian3.js +1 -1
  114. package/Source/Core/Cartesian4.js +1 -1
  115. package/Source/Core/Color.js +1 -0
  116. package/Source/Core/ComponentDatatype.js +35 -0
  117. package/Source/Core/InterpolationAlgorithm.js +57 -50
  118. package/Source/Core/Ion.js +1 -1
  119. package/Source/Core/MapProjection.js +1 -0
  120. package/Source/Core/Matrix2.js +1 -1
  121. package/Source/Core/Matrix3.js +1 -1
  122. package/Source/Core/Matrix4.js +1 -1
  123. package/Source/Core/Resource.js +1 -1
  124. package/Source/Core/ScreenSpaceEventHandler.js +51 -41
  125. package/Source/Core/TerrainMesh.js +3 -3
  126. package/Source/Core/TerrainPicker.js +1 -0
  127. package/Source/Core/createColorRamp.js +37 -0
  128. package/Source/Core/globalTypes.js +25 -0
  129. package/Source/Core/writeTextToCanvas.js +1 -0
  130. package/Source/DataSources/CzmlDataSource.js +12 -0
  131. package/Source/DataSources/KmlDataSource.js +528 -555
  132. package/Source/DataSources/PathGraphics.js +8 -1
  133. package/Source/DataSources/PathMode.js +27 -0
  134. package/Source/DataSources/PathVisualizer.js +298 -1
  135. package/Source/Renderer/Pass.js +3 -2
  136. package/Source/Renderer/Texture.js +1 -1
  137. package/Source/Renderer/VertexArray.js +1 -0
  138. package/Source/Renderer/createUniform.js +346 -239
  139. package/Source/Renderer/createUniformArray.js +494 -381
  140. package/Source/Scene/ArcGisMapService.js +1 -1
  141. package/Source/Scene/BillboardTexture.js +5 -3
  142. package/Source/Scene/BufferPoint.js +1 -0
  143. package/Source/Scene/BufferPointCollection.js +14 -1
  144. package/Source/Scene/BufferPolygon.js +3 -2
  145. package/Source/Scene/BufferPolygonCollection.js +10 -0
  146. package/Source/Scene/BufferPolyline.js +1 -0
  147. package/Source/Scene/BufferPolylineCollection.js +2 -0
  148. package/Source/Scene/BufferPrimitiveCollection.js +79 -28
  149. package/Source/Scene/CameraEventAggregator.js +30 -18
  150. package/Source/Scene/Cesium3DTile.js +54 -1
  151. package/Source/Scene/Cesium3DTileContent.js +195 -254
  152. package/Source/Scene/Cesium3DTileContentFactory.js +10 -2
  153. package/Source/Scene/Cesium3DTileOptimizations.js +4 -6
  154. package/Source/Scene/Cesium3DTileset.js +45 -5
  155. package/Source/Scene/ClippingPlaneCollection.js +2 -2
  156. package/Source/Scene/ClippingPolygon.js +2 -0
  157. package/Source/Scene/ClippingPolygonCollection.js +2 -2
  158. package/Source/Scene/Composite3DTileContent.js +254 -292
  159. package/Source/Scene/DerivedCommand.js +4 -0
  160. package/Source/Scene/EdgeDisplayMode.js +50 -0
  161. package/Source/Scene/Empty3DTileContent.js +100 -132
  162. package/Source/Scene/Expression.js +6 -8
  163. package/Source/Scene/GaussianSplat3DTileContent.js +436 -478
  164. package/Source/Scene/GeoJsonPrimitive.js +874 -0
  165. package/Source/Scene/Geometry3DTileContent.js +151 -185
  166. package/Source/Scene/GlobeSurfaceShaderSet.js +501 -409
  167. package/Source/Scene/GlobeSurfaceTile.js +540 -401
  168. package/Source/Scene/GlobeSurfaceTileProvider.js +1259 -1146
  169. package/Source/Scene/GltfBufferViewLoader.js +3 -3
  170. package/Source/Scene/GltfLoader.js +110 -0
  171. package/Source/Scene/GltfLoaderUtil.js +20 -4
  172. package/Source/Scene/GltfPipeline/forEachTextureInMaterial.js +10 -0
  173. package/Source/Scene/GltfPipeline/removeUnusedElements.js +21 -11
  174. package/Source/Scene/ImageryLayer.js +2 -2
  175. package/Source/Scene/ImageryLayerCollection.js +2 -2
  176. package/Source/Scene/Implicit3DTileContent.js +179 -214
  177. package/Source/Scene/MVTDataProvider.js +147 -0
  178. package/Source/Scene/Material.js +1 -0
  179. package/Source/Scene/Model/EdgeVisibilityPipelineStage.js +79 -311
  180. package/Source/Scene/Model/Extensions/Gpm/GltfGpmLoader.js +4 -0
  181. package/Source/Scene/Model/Model.js +37 -0
  182. package/Source/Scene/Model/Model3DTileContent.js +424 -458
  183. package/Source/Scene/Model/ModelDrawCommand.js +31 -3
  184. package/Source/Scene/Model/ModelUtility.js +5 -0
  185. package/Source/Scene/Model/createVectorTileBuffersFromModelComponents.js +466 -150
  186. package/Source/Scene/ModelComponents.js +39 -1
  187. package/Source/Scene/Multiple3DTileContent.js +291 -334
  188. package/Source/Scene/Picking.js +5 -0
  189. package/Source/Scene/PntsParser.js +1 -0
  190. package/Source/Scene/QuadtreePrimitive.js +3 -2
  191. package/Source/Scene/ResourceCacheKey.js +5 -5
  192. package/Source/Scene/Scene.js +27 -0
  193. package/Source/Scene/Tileset3DTileContent.js +113 -146
  194. package/Source/Scene/UrlTemplate3DTilesDataProvider.js +499 -0
  195. package/Source/Scene/Vector3DTileContent.js +205 -234
  196. package/Source/Scene/VectorGltf3DTileContent.js +85 -36
  197. package/Source/Scene/VoxelPrimitive.js +159 -175
  198. package/Source/Scene/VoxelProvider.js +64 -91
  199. package/Source/Scene/buildVectorGltfFromMVT.js +1059 -0
  200. package/Source/Scene/buildVoxelCustomShader.js +199 -0
  201. package/Source/Scene/decodeMVT.js +634 -0
  202. package/Source/Scene/findMeshoptExtension.js +23 -0
  203. package/Source/Scene/renderBufferPointCollection.js +113 -62
  204. package/Source/Scene/renderBufferPolygonCollection.js +98 -55
  205. package/Source/Scene/renderBufferPolylineCollection.js +270 -143
  206. package/Source/Shaders/BufferPointMaterialFS.glsl +1 -0
  207. package/Source/Shaders/BufferPointMaterialFS.js +1 -0
  208. package/Source/Shaders/BufferPointMaterialVS.glsl +19 -9
  209. package/Source/Shaders/BufferPointMaterialVS.js +20 -10
  210. package/Source/Shaders/BufferPolygonMaterialVS.glsl +13 -4
  211. package/Source/Shaders/BufferPolygonMaterialVS.js +14 -5
  212. package/Source/Shaders/BufferPolylineMaterialVS.glsl +16 -2
  213. package/Source/Shaders/BufferPolylineMaterialVS.js +17 -3
  214. package/Source/Shaders/Builtin/Constants/passCesium3DTileEdgesDirect.glsl +9 -0
  215. package/Source/Shaders/Builtin/Constants/passCesium3DTileEdgesDirect.js +11 -0
  216. package/Source/Shaders/Builtin/Constants/passOverlay.glsl +1 -1
  217. package/Source/Shaders/Builtin/Constants/passOverlay.js +1 -1
  218. package/Source/Shaders/Builtin/CzmBuiltins.js +2 -0
  219. package/Source/Shaders/Model/EdgeVisibilityStageVS.glsl +0 -1
  220. package/Source/Shaders/Model/EdgeVisibilityStageVS.js +0 -1
  221. package/Source/Workers/decodeGoogleEarthEnterprisePacket.js +2 -2
  222. package/Source/Workers/incrementallyBuildTerrainPicker.js +2 -0
  223. package/index.d.ts +311 -288
  224. package/index.js +103 -92
  225. package/package.json +4 -4
@@ -1,9 +1,13 @@
1
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  //This file is automatically rebuilt by the Cesium build process.
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- export default "in vec3 positionHigh;\n\
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+ export default "#ifdef USE_FLOAT64\n\
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+ in vec3 positionHigh;\n\
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  in vec3 positionLow;\n\
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+ #else\n\
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+ in vec3 position;\n\
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+ #endif\n\
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  in vec4 pickColor;\n\
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- in vec3 showPixelSizeAndColor;\n\
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- in vec2 outlineWidthAndOutlineColor;\n\
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+ in vec4 showPixelSizeColorAlpha;\n\
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+ in vec3 outlineWidthColorAlpha;\n\
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  \n\
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  out vec4 v_pickColor;\n\
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  out vec4 v_color;\n\
@@ -13,11 +17,13 @@ out float v_innerRadiusFrac;\n\
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  void main()\n\
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  {\n\
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  // Unpack attributes.\n\
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- float show = showPixelSizeAndColor.x;\n\
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- float pixelSize = showPixelSizeAndColor.y;\n\
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- vec4 color = czm_decodeRGB8(showPixelSizeAndColor.z);\n\
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- float outlineWidth = outlineWidthAndOutlineColor.x;\n\
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- vec4 outlineColor = czm_decodeRGB8(outlineWidthAndOutlineColor.y);\n\
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+ float show = showPixelSizeColorAlpha.x;\n\
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+ float pixelSize = showPixelSizeColorAlpha.y;\n\
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+ vec4 color = czm_decodeRGB8(showPixelSizeColorAlpha.z);\n\
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+ float alpha = showPixelSizeColorAlpha.w;\n\
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+ float outlineWidth = outlineWidthColorAlpha.x;\n\
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+ vec4 outlineColor = czm_decodeRGB8(outlineWidthColorAlpha.y);\n\
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+ float outlineAlpha = outlineWidthColorAlpha.z;\n\
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  \n\
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  ///////////////////////////////////////////////////////////////////////////\n\
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  \n\
@@ -26,8 +32,12 @@ void main()\n\
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  \n\
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  ///////////////////////////////////////////////////////////////////////////\n\
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  \n\
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+ #ifdef USE_FLOAT64\n\
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  vec4 p = czm_translateRelativeToEye(positionHigh, positionLow);\n\
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  vec4 positionEC = czm_modelViewRelativeToEye * p;\n\
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+ #else\n\
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+ vec4 positionEC = czm_modelView * vec4(position, 1.0);\n\
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+ #endif\n\
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  \n\
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  ///////////////////////////////////////////////////////////////////////////\n\
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  \n\
@@ -37,10 +47,10 @@ void main()\n\
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  v_pickColor = pickColor / 255.0;\n\
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  \n\
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  v_color = color;\n\
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- v_color.a *= show;\n\
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+ v_color.a *= alpha * show;\n\
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  \n\
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  v_outlineColor = outlineColor;\n\
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- v_outlineColor.a *= show;\n\
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+ v_outlineColor.a *= outlineAlpha * show;\n\
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  \n\
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  v_innerRadiusFrac = innerRadius / outerRadius;\n\
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  \n\
@@ -1,20 +1,29 @@
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+ #ifdef USE_FLOAT64
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  in vec3 positionHigh;
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  in vec3 positionLow;
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+ #else
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+ in vec3 position;
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+ #endif
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  in vec4 pickColor;
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- in vec2 showAndColor;
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+ in vec3 showColorAlpha;
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  out vec4 v_pickColor;
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  out vec4 v_color;
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9
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  void main()
10
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  {
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- float show = showAndColor.x;
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- vec4 color = czm_decodeRGB8(showAndColor.y);
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+ float show = showColorAlpha.x;
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+ vec4 color = czm_decodeRGB8(showColorAlpha.y);
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+ float alpha = showColorAlpha.z;
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  ///////////////////////////////////////////////////////////////////////////
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+ #ifdef USE_FLOAT64
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  vec4 p = czm_translateRelativeToEye(positionHigh, positionLow);
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  vec4 positionEC = czm_modelViewRelativeToEye * p;
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+ #else
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+ vec4 positionEC = czm_modelView * vec4(position, 1.0);
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+ #endif
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  ///////////////////////////////////////////////////////////////////////////
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@@ -24,7 +33,7 @@ void main()
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  v_pickColor = pickColor / 255.0;
25
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26
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  v_color = color;
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- v_color.a *= show;
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+ v_color.a *= alpha * show;
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  gl_Position *= show;
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  }
@@ -1,21 +1,30 @@
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  //This file is automatically rebuilt by the Cesium build process.
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- export default "in vec3 positionHigh;\n\
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+ export default "#ifdef USE_FLOAT64\n\
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+ in vec3 positionHigh;\n\
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  in vec3 positionLow;\n\
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+ #else\n\
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+ in vec3 position;\n\
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+ #endif\n\
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  in vec4 pickColor;\n\
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- in vec2 showAndColor;\n\
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+ in vec3 showColorAlpha;\n\
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  \n\
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  out vec4 v_pickColor;\n\
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  out vec4 v_color;\n\
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  \n\
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  void main()\n\
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  {\n\
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- float show = showAndColor.x;\n\
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- vec4 color = czm_decodeRGB8(showAndColor.y);\n\
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+ float show = showColorAlpha.x;\n\
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+ vec4 color = czm_decodeRGB8(showColorAlpha.y);\n\
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+ float alpha = showColorAlpha.z;\n\
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  \n\
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  ///////////////////////////////////////////////////////////////////////////\n\
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  \n\
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+ #ifdef USE_FLOAT64\n\
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  vec4 p = czm_translateRelativeToEye(positionHigh, positionLow);\n\
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  vec4 positionEC = czm_modelViewRelativeToEye * p;\n\
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+ #else\n\
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+ vec4 positionEC = czm_modelView * vec4(position, 1.0);\n\
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+ #endif\n\
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  \n\
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  ///////////////////////////////////////////////////////////////////////////\n\
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  \n\
@@ -25,7 +34,7 @@ void main()\n\
25
34
  v_pickColor = pickColor / 255.0;\n\
26
35
  \n\
27
36
  v_color = color;\n\
28
- v_color.a *= show;\n\
37
+ v_color.a *= alpha * show;\n\
29
38
  \n\
30
39
  gl_Position *= show;\n\
31
40
  }\n\
@@ -1,11 +1,18 @@
1
+ #ifdef USE_FLOAT64
1
2
  in vec3 positionHigh;
2
3
  in vec3 positionLow;
3
4
  in vec3 prevPositionHigh;
4
5
  in vec3 prevPositionLow;
5
6
  in vec3 nextPositionHigh;
6
7
  in vec3 nextPositionLow;
8
+ #else
9
+ in vec3 position;
10
+ in vec3 prevPosition;
11
+ in vec3 nextPosition;
12
+ #endif
7
13
  in vec4 pickColor;
8
14
  in vec4 showColorWidthAndTexCoord;
15
+ in float alpha;
9
16
 
10
17
  out vec4 v_pickColor;
11
18
  out vec4 v_color;
@@ -26,11 +33,18 @@ void main()
26
33
  float expandDir = gl_VertexID % 2 == 1 ? 1.0 : -1.0;
27
34
  float polylineAngle;
28
35
 
36
+ #ifdef USE_FLOAT64
29
37
  vec4 positionEC = czm_translateRelativeToEye(positionHigh, positionLow);
30
38
  vec4 prevPositionEC = czm_translateRelativeToEye(prevPositionHigh, prevPositionLow);
31
39
  vec4 nextPositionEC = czm_translateRelativeToEye(nextPositionHigh, nextPositionLow);
32
-
33
40
  vec4 positionWC = getPolylineWindowCoordinates(positionEC, prevPositionEC, nextPositionEC, expandDir, width, usePrevious, polylineAngle);
41
+ #else
42
+ vec4 positionEC = czm_modelView * vec4(position, 1.0);
43
+ vec4 prevPositionEC = czm_modelView * vec4(prevPosition, 1.0);
44
+ vec4 nextPositionEC = czm_modelView * vec4(nextPosition, 1.0);
45
+ // Positions are already in eye space; use the EC variant to skip the redundant transform.
46
+ vec4 positionWC = getPolylineWindowCoordinatesEC(positionEC, prevPositionEC, nextPositionEC, expandDir, width, usePrevious, polylineAngle);
47
+ #endif
34
48
 
35
49
  ///////////////////////////////////////////////////////////////////////////
36
50
 
@@ -39,7 +53,7 @@ void main()
39
53
  v_pickColor = pickColor / 255.0;
40
54
 
41
55
  v_color = color;
42
- v_color.a *= show;
56
+ v_color.a *= alpha / 255.0 * show;
43
57
 
44
58
  v_st.s = texCoord;
45
59
  v_st.t = czm_writeNonPerspective(clamp(expandDir, 0.0, 1.0), gl_Position.w);
@@ -1,12 +1,19 @@
1
1
  //This file is automatically rebuilt by the Cesium build process.
2
- export default "in vec3 positionHigh;\n\
2
+ export default "#ifdef USE_FLOAT64\n\
3
+ in vec3 positionHigh;\n\
3
4
  in vec3 positionLow;\n\
4
5
  in vec3 prevPositionHigh;\n\
5
6
  in vec3 prevPositionLow;\n\
6
7
  in vec3 nextPositionHigh;\n\
7
8
  in vec3 nextPositionLow;\n\
9
+ #else\n\
10
+ in vec3 position;\n\
11
+ in vec3 prevPosition;\n\
12
+ in vec3 nextPosition;\n\
13
+ #endif\n\
8
14
  in vec4 pickColor;\n\
9
15
  in vec4 showColorWidthAndTexCoord;\n\
16
+ in float alpha;\n\
10
17
  \n\
11
18
  out vec4 v_pickColor;\n\
12
19
  out vec4 v_color;\n\
@@ -27,11 +34,18 @@ void main()\n\
27
34
  float expandDir = gl_VertexID % 2 == 1 ? 1.0 : -1.0;\n\
28
35
  float polylineAngle;\n\
29
36
  \n\
37
+ #ifdef USE_FLOAT64\n\
30
38
  vec4 positionEC = czm_translateRelativeToEye(positionHigh, positionLow);\n\
31
39
  vec4 prevPositionEC = czm_translateRelativeToEye(prevPositionHigh, prevPositionLow);\n\
32
40
  vec4 nextPositionEC = czm_translateRelativeToEye(nextPositionHigh, nextPositionLow);\n\
33
- \n\
34
41
  vec4 positionWC = getPolylineWindowCoordinates(positionEC, prevPositionEC, nextPositionEC, expandDir, width, usePrevious, polylineAngle);\n\
42
+ #else\n\
43
+ vec4 positionEC = czm_modelView * vec4(position, 1.0);\n\
44
+ vec4 prevPositionEC = czm_modelView * vec4(prevPosition, 1.0);\n\
45
+ vec4 nextPositionEC = czm_modelView * vec4(nextPosition, 1.0);\n\
46
+ // Positions are already in eye space; use the EC variant to skip the redundant transform.\n\
47
+ vec4 positionWC = getPolylineWindowCoordinatesEC(positionEC, prevPositionEC, nextPositionEC, expandDir, width, usePrevious, polylineAngle);\n\
48
+ #endif\n\
35
49
  \n\
36
50
  ///////////////////////////////////////////////////////////////////////////\n\
37
51
  \n\
@@ -40,7 +54,7 @@ void main()\n\
40
54
  v_pickColor = pickColor / 255.0;\n\
41
55
  \n\
42
56
  v_color = color;\n\
43
- v_color.a *= show;\n\
57
+ v_color.a *= alpha / 255.0 * show;\n\
44
58
  \n\
45
59
  v_st.s = texCoord;\n\
46
60
  v_st.t = czm_writeNonPerspective(clamp(expandDir, 0.0, 1.0), gl_Position.w);\n\
@@ -0,0 +1,9 @@
1
+ /**
2
+ * The automatic GLSL constant for {@link Pass#CESIUM_3D_TILE_EDGES_DIRECT}
3
+ *
4
+ * @name czm_passCesium3DTileEdgesDirect
5
+ * @glslConstant
6
+ *
7
+ * @see czm_pass
8
+ */
9
+ const float czm_passCesium3DTileEdgesDirect = 12.0;
@@ -0,0 +1,11 @@
1
+ //This file is automatically rebuilt by the Cesium build process.
2
+ export default "/**\n\
3
+ * The automatic GLSL constant for {@link Pass#CESIUM_3D_TILE_EDGES_DIRECT}\n\
4
+ *\n\
5
+ * @name czm_passCesium3DTileEdgesDirect\n\
6
+ * @glslConstant\n\
7
+ *\n\
8
+ * @see czm_pass\n\
9
+ */\n\
10
+ const float czm_passCesium3DTileEdgesDirect = 12.0;\n\
11
+ ";
@@ -6,4 +6,4 @@
6
6
  *
7
7
  * @see czm_pass
8
8
  */
9
- const float czm_passOverlay = 12.0;
9
+ const float czm_passOverlay = 13.0;
@@ -7,5 +7,5 @@ export default "/**\n\
7
7
  *\n\
8
8
  * @see czm_pass\n\
9
9
  */\n\
10
- const float czm_passOverlay = 12.0;\n\
10
+ const float czm_passOverlay = 13.0;\n\
11
11
  ";
@@ -15,6 +15,7 @@ import czm_passCesium3DTile from './Constants/passCesium3DTile.js'
15
15
  import czm_passCesium3DTileClassification from './Constants/passCesium3DTileClassification.js'
16
16
  import czm_passCesium3DTileClassificationIgnoreShow from './Constants/passCesium3DTileClassificationIgnoreShow.js'
17
17
  import czm_passCesium3DTileEdges from './Constants/passCesium3DTileEdges.js'
18
+ import czm_passCesium3DTileEdgesDirect from './Constants/passCesium3DTileEdgesDirect.js'
18
19
  import czm_passClassification from './Constants/passClassification.js'
19
20
  import czm_passCompute from './Constants/passCompute.js'
20
21
  import czm_passEnvironment from './Constants/passEnvironment.js'
@@ -158,6 +159,7 @@ export default {
158
159
  czm_passCesium3DTileClassification : czm_passCesium3DTileClassification,
159
160
  czm_passCesium3DTileClassificationIgnoreShow : czm_passCesium3DTileClassificationIgnoreShow,
160
161
  czm_passCesium3DTileEdges : czm_passCesium3DTileEdges,
162
+ czm_passCesium3DTileEdgesDirect : czm_passCesium3DTileEdgesDirect,
161
163
  czm_passClassification : czm_passClassification,
162
164
  czm_passCompute : czm_passCompute,
163
165
  czm_passEnvironment : czm_passEnvironment,
@@ -5,7 +5,6 @@ void edgeVisibilityStageVS() {
5
5
  }
6
6
 
7
7
  v_edgeType = a_edgeType;
8
- v_silhouetteNormalView = czm_normal * a_silhouetteNormal;
9
8
  v_faceNormalAView = czm_normal * a_faceNormalA;
10
9
  v_faceNormalBView = czm_normal * a_faceNormalB;
11
10
  v_edgeOffset = a_edgeOffset;
@@ -6,7 +6,6 @@ void edgeVisibilityStageVS() {\n\
6
6
  }\n\
7
7
  \n\
8
8
  v_edgeType = a_edgeType;\n\
9
- v_silhouetteNormalView = czm_normal * a_silhouetteNormal;\n\
10
9
  v_faceNormalAView = czm_normal * a_faceNormalA;\n\
11
10
  v_faceNormalBView = czm_normal * a_faceNormalB;\n\
12
11
  v_edgeOffset = a_edgeOffset;\n\
@@ -1,7 +1,7 @@
1
1
  import decodeGoogleEarthEnterpriseData from "../Core/decodeGoogleEarthEnterpriseData.js";
2
2
  import GoogleEarthEnterpriseTileInformation from "../Core/GoogleEarthEnterpriseTileInformation.js";
3
3
  import RuntimeError from "../Core/RuntimeError.js";
4
- import pako from "pako/lib/inflate.js";
4
+ import { inflate } from "pako/browser/inflate";
5
5
  import createTaskProcessorWorker from "./createTaskProcessorWorker.js";
6
6
 
7
7
  // Datatype sizes
@@ -257,7 +257,7 @@ function uncompressPacket(data) {
257
257
  offset += sizeOfUint32;
258
258
 
259
259
  const compressedPacket = new Uint8Array(data, offset);
260
- const uncompressedPacket = pako.inflate(compressedPacket);
260
+ const uncompressedPacket = inflate(compressedPacket);
261
261
 
262
262
  if (uncompressedPacket.length !== size) {
263
263
  throw new RuntimeError("Size of packet doesn't match header");
@@ -23,6 +23,7 @@ const TILE_AABB_MIN = new Cartesian3(-0.5, -0.5, -0.5);
23
23
  * to convert triangle positions to the tree's local space, and the parent node's triangle indices and positions.
24
24
  *
25
25
  * Returns an four arrays - one for each child node - containing the indices of the triangles that intersect each node.
26
+ * @ignore
26
27
  */
27
28
  function incrementallyBuildTerrainPicker(parameters, transferableObjects) {
28
29
  // Rehydrate worker inputs
@@ -87,6 +88,7 @@ function incrementallyBuildTerrainPicker(parameters, transferableObjects) {
87
88
  * @param {Matrix4} inverseTransform transform from world space to tree local space
88
89
  * @param {Cartesian3[]} trianglePoints array of 3 Cartesian3 points representing the triangle
89
90
  * @returns {AxisAlignedBoundingBox} the axis-aligned bounding box enclosing the triangle in tree local space
91
+ * @ignore
90
92
  */
91
93
  function createAABBFromTriangle(inverseTransform, trianglePoints) {
92
94
  Matrix4.multiplyByPoint(