@cesium/engine 25.0.0 → 26.0.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/Build/Workers/{chunk-GPIGURCG.js → chunk-3VFEWOBI.js} +7 -7
- package/Build/Workers/{chunk-BTX2NL3P.js → chunk-424RNO3D.js} +18 -18
- package/Build/Workers/{chunk-HSVQATK2.js → chunk-4MGMYHOO.js} +6 -6
- package/Build/Workers/{chunk-FIBS5S7R.js → chunk-4S7IE3LB.js} +2 -2
- package/Build/Workers/{chunk-A7ZBMVFS.js → chunk-52JDLOEM.js} +14 -14
- package/Build/Workers/{chunk-ZCCIIBZT.js → chunk-54I6Y66F.js} +6 -6
- package/Build/Workers/{chunk-J647NNZW.js → chunk-6YEE6JDR.js} +6 -6
- package/Build/Workers/{chunk-HVMG6AG4.js → chunk-7J2HKPRH.js} +9 -9
- package/Build/Workers/{chunk-K6NFIRFB.js → chunk-7WM2PX4V.js} +5 -5
- package/Build/Workers/{chunk-3LSD7OOA.js → chunk-ACXQXN46.js} +16 -16
- package/Build/Workers/{chunk-CZ23Y3RM.js → chunk-AYKR4VBR.js} +2 -2
- package/Build/Workers/{chunk-4MTRQFJP.js → chunk-C6J67V5A.js} +1 -1
- package/Build/Workers/{chunk-WTQGE7Q6.js → chunk-C6KNZ7T4.js} +17 -17
- package/Build/Workers/{chunk-AWFZHD2B.js → chunk-CFQP6LYM.js} +4 -4
- package/Build/Workers/{chunk-ST2UWDUU.js → chunk-CXOYE2WM.js} +5 -5
- package/Build/Workers/{chunk-H2A4USJR.js → chunk-CZEYZU4N.js} +10 -10
- package/Build/Workers/{chunk-DFEI5MAV.js → chunk-DBOEKL43.js} +7 -7
- package/Build/Workers/{chunk-A7A433MD.js → chunk-DDWSZVMY.js} +5 -5
- package/Build/Workers/{chunk-J7KQEKPK.js → chunk-DOBXCNC3.js} +13 -13
- package/Build/Workers/{chunk-URUCCIPS.js → chunk-E7VQ76KE.js} +6 -6
- package/Build/Workers/{chunk-ZAPOS52G.js → chunk-EBSIOBXY.js} +8 -8
- package/Build/Workers/{chunk-3VDDRF2E.js → chunk-EF2QYXGA.js} +14 -14
- package/Build/Workers/{chunk-WN6P5UDH.js → chunk-EPYXRCDB.js} +12 -12
- package/Build/Workers/{chunk-EZARA5FJ.js → chunk-F6QDY6HU.js} +13 -13
- package/Build/Workers/{chunk-GL7DNVUS.js → chunk-FRQZECAO.js} +5 -5
- package/Build/Workers/{chunk-VQKLRBIK.js → chunk-G7PXZRVF.js} +7 -7
- package/Build/Workers/{chunk-4QQXGTCE.js → chunk-INUEEEQA.js} +8 -8
- package/Build/Workers/{chunk-ITD2IN7N.js → chunk-IRBKFCEJ.js} +2 -2
- package/Build/Workers/{chunk-6SDGQI27.js → chunk-IYOUHCZB.js} +1 -1
- package/Build/Workers/{chunk-DYT5NR6P.js → chunk-J6BWOHUF.js} +3 -3
- package/Build/Workers/{chunk-4GF4MVPY.js → chunk-KFSTQKNM.js} +7 -7
- package/Build/Workers/{chunk-4XXHJI6Y.js → chunk-KKOSKAZB.js} +17 -17
- package/Build/Workers/{chunk-WC57YYBN.js → chunk-KSSWJIZW.js} +2 -2
- package/Build/Workers/{chunk-5T6QQAJW.js → chunk-M3B5JKSM.js} +1 -1
- package/Build/Workers/{chunk-QO2CGXMP.js → chunk-MPZHGZU6.js} +6 -6
- package/Build/Workers/{chunk-WUBKZFF6.js → chunk-MYP774IS.js} +9 -9
- package/Build/Workers/{chunk-WNN5D4W3.js → chunk-O3EA5HS7.js} +10 -10
- package/Build/Workers/{chunk-77RL3MBD.js → chunk-P3CK7MCY.js} +25 -4
- package/Build/Workers/{chunk-QXNQQYPV.js → chunk-Q3PY526V.js} +8 -8
- package/Build/Workers/{chunk-CKQP3DSS.js → chunk-QN67VG36.js} +6 -6
- package/Build/Workers/{chunk-ACFFCHHZ.js → chunk-QRWGUWI6.js} +11 -11
- package/Build/Workers/{chunk-LH5SF3XV.js → chunk-S4MCOY6I.js} +5 -5
- package/Build/Workers/{chunk-FVLVVOBQ.js → chunk-SMQZZOW6.js} +10 -10
- package/Build/Workers/{chunk-TA777BGS.js → chunk-TKKIREQ6.js} +1 -1
- package/Build/Workers/{chunk-AEAVLYPS.js → chunk-U3ZA64U7.js} +2 -2
- package/Build/Workers/{chunk-7LSFAEWF.js → chunk-UA25D5MX.js} +10 -10
- package/Build/Workers/{chunk-J3OFS2RD.js → chunk-UOOIQ3KX.js} +12 -12
- package/Build/Workers/{chunk-ND3NTTOF.js → chunk-V7VQKN6N.js} +6 -6
- package/Build/Workers/{chunk-I3A6DXYZ.js → chunk-VQYETPWC.js} +4 -4
- package/Build/Workers/{chunk-35H3UBIO.js → chunk-VWV2IJRB.js} +11 -11
- package/Build/Workers/{chunk-QSDY4NS7.js → chunk-XZMBNNDX.js} +9 -9
- package/Build/Workers/{chunk-TAI4HLII.js → chunk-Y57HREW5.js} +4 -4
- package/Build/Workers/{chunk-3TKLDHV3.js → chunk-Y5BF6AFU.js} +2 -2
- package/Build/Workers/{chunk-3XY3MVPG.js → chunk-YLY7NKAB.js} +4 -4
- package/Build/Workers/{chunk-BVAIWR7O.js → chunk-ZK3CF7ZD.js} +12 -12
- package/Build/Workers/{chunk-DH26SNAB.js → chunk-ZP7JMQV4.js} +1 -1
- package/Build/Workers/{chunk-3RFFPH4M.js → chunk-ZZ46LWL6.js} +1 -1
- package/Build/Workers/combineGeometry.js +24 -24
- package/Build/Workers/createBoxGeometry.js +18 -18
- package/Build/Workers/createBoxOutlineGeometry.js +16 -16
- package/Build/Workers/createCircleGeometry.js +26 -26
- package/Build/Workers/createCircleOutlineGeometry.js +19 -19
- package/Build/Workers/createCoplanarPolygonGeometry.js +33 -33
- package/Build/Workers/createCoplanarPolygonOutlineGeometry.js +31 -31
- package/Build/Workers/createCorridorGeometry.js +29 -29
- package/Build/Workers/createCorridorOutlineGeometry.js +28 -28
- package/Build/Workers/createCylinderGeometry.js +20 -20
- package/Build/Workers/createCylinderOutlineGeometry.js +18 -18
- package/Build/Workers/createEllipseGeometry.js +26 -26
- package/Build/Workers/createEllipseOutlineGeometry.js +19 -19
- package/Build/Workers/createEllipsoidGeometry.js +19 -19
- package/Build/Workers/createEllipsoidOutlineGeometry.js +18 -18
- package/Build/Workers/createFrustumGeometry.js +18 -18
- package/Build/Workers/createFrustumOutlineGeometry.js +18 -18
- package/Build/Workers/createGeometry.js +24 -24
- package/Build/Workers/createGroundPolylineGeometry.js +22 -22
- package/Build/Workers/createPlaneGeometry.js +16 -16
- package/Build/Workers/createPlaneOutlineGeometry.js +15 -15
- package/Build/Workers/createPolygonGeometry.js +32 -32
- package/Build/Workers/createPolygonOutlineGeometry.js +30 -30
- package/Build/Workers/createPolylineGeometry.js +25 -25
- package/Build/Workers/createPolylineVolumeGeometry.js +31 -31
- package/Build/Workers/createPolylineVolumeOutlineGeometry.js +27 -27
- package/Build/Workers/createRectangleGeometry.js +27 -27
- package/Build/Workers/createRectangleOutlineGeometry.js +20 -20
- package/Build/Workers/createSimplePolylineGeometry.js +23 -23
- package/Build/Workers/createSphereGeometry.js +19 -19
- package/Build/Workers/createSphereOutlineGeometry.js +18 -18
- package/Build/Workers/createTaskProcessorWorker.js +3 -3
- package/Build/Workers/createVectorTileClampedPolylines.js +14 -14
- package/Build/Workers/createVectorTileGeometries.js +24 -24
- package/Build/Workers/createVectorTilePoints.js +13 -13
- package/Build/Workers/createVectorTilePolygons.js +22 -22
- package/Build/Workers/createVectorTilePolylines.js +14 -14
- package/Build/Workers/createVerticesFromCesium3DTilesTerrain.js +25 -25
- package/Build/Workers/createVerticesFromGoogleEarthEnterpriseBuffer.js +22 -22
- package/Build/Workers/createVerticesFromHeightmap.js +22 -22
- package/Build/Workers/createVerticesFromQuantizedTerrainMesh.js +20 -20
- package/Build/Workers/createWallGeometry.js +24 -24
- package/Build/Workers/createWallOutlineGeometry.js +23 -23
- package/Build/Workers/decodeDraco.js +10 -10
- package/Build/Workers/decodeGoogleEarthEnterprisePacket.js +5 -5
- package/Build/Workers/decodeI3S.js +10 -10
- package/Build/Workers/gaussianSplatSorter.js +4 -4
- package/Build/Workers/gaussianSplatTextureGenerator.js +4 -4
- package/Build/Workers/incrementallyBuildTerrainPicker.js +10 -10
- package/Build/Workers/transcodeKTX2.js +6 -6
- package/Build/Workers/transferTypedArrayTest.js +1 -1
- package/Build/Workers/upsampleQuantizedTerrainMesh.js +22 -22
- package/Build/Workers/upsampleVerticesFromCesium3DTilesTerrain.js +25 -25
- package/Source/Core/Cartesian2.js +1 -1
- package/Source/Core/Cartesian3.js +1 -1
- package/Source/Core/Cartesian4.js +1 -1
- package/Source/Core/ComponentDatatype.js +35 -0
- package/Source/Core/Ion.js +1 -1
- package/Source/Core/MapProjection.js +1 -0
- package/Source/Core/Matrix2.js +1 -1
- package/Source/Core/Matrix3.js +1 -1
- package/Source/Core/Matrix4.js +1 -1
- package/Source/Core/Resource.js +1 -1
- package/Source/Core/ScreenSpaceEventHandler.js +51 -41
- package/Source/Core/createColorRamp.js +37 -0
- package/Source/Core/globalTypes.js +25 -0
- package/Source/Renderer/Pass.js +3 -2
- package/Source/Renderer/createUniform.js +346 -239
- package/Source/Renderer/createUniformArray.js +494 -381
- package/Source/Scene/ArcGisMapService.js +1 -1
- package/Source/Scene/BufferPoint.js +1 -0
- package/Source/Scene/BufferPointCollection.js +14 -1
- package/Source/Scene/BufferPolygon.js +3 -2
- package/Source/Scene/BufferPolygonCollection.js +10 -0
- package/Source/Scene/BufferPolyline.js +1 -0
- package/Source/Scene/BufferPolylineCollection.js +2 -0
- package/Source/Scene/BufferPrimitiveCollection.js +79 -28
- package/Source/Scene/CameraEventAggregator.js +30 -18
- package/Source/Scene/Cesium3DTile.js +54 -1
- package/Source/Scene/Cesium3DTileContent.js +195 -254
- package/Source/Scene/Cesium3DTileContentFactory.js +10 -2
- package/Source/Scene/Cesium3DTileset.js +45 -5
- package/Source/Scene/Composite3DTileContent.js +254 -292
- package/Source/Scene/EdgeDisplayMode.js +50 -0
- package/Source/Scene/Empty3DTileContent.js +100 -132
- package/Source/Scene/GaussianSplat3DTileContent.js +436 -478
- package/Source/Scene/GeoJsonPrimitive.js +874 -0
- package/Source/Scene/Geometry3DTileContent.js +151 -185
- package/Source/Scene/GltfLoader.js +109 -0
- package/Source/Scene/Implicit3DTileContent.js +179 -214
- package/Source/Scene/MVTDataProvider.js +147 -0
- package/Source/Scene/Model/EdgeVisibilityPipelineStage.js +79 -311
- package/Source/Scene/Model/Model.js +34 -0
- package/Source/Scene/Model/Model3DTileContent.js +424 -458
- package/Source/Scene/Model/ModelDrawCommand.js +31 -3
- package/Source/Scene/Model/ModelUtility.js +4 -0
- package/Source/Scene/Model/createVectorTileBuffersFromModelComponents.js +466 -150
- package/Source/Scene/ModelComponents.js +39 -1
- package/Source/Scene/Multiple3DTileContent.js +291 -334
- package/Source/Scene/Scene.js +26 -0
- package/Source/Scene/Tileset3DTileContent.js +113 -146
- package/Source/Scene/UrlTemplate3DTilesDataProvider.js +499 -0
- package/Source/Scene/Vector3DTileContent.js +205 -234
- package/Source/Scene/VectorGltf3DTileContent.js +85 -36
- package/Source/Scene/VoxelPrimitive.js +159 -175
- package/Source/Scene/VoxelProvider.js +64 -91
- package/Source/Scene/buildVectorGltfFromMVT.js +1059 -0
- package/Source/Scene/buildVoxelCustomShader.js +199 -0
- package/Source/Scene/decodeMVT.js +634 -0
- package/Source/Scene/renderBufferPointCollection.js +110 -64
- package/Source/Scene/renderBufferPolygonCollection.js +102 -55
- package/Source/Scene/renderBufferPolylineCollection.js +365 -166
- package/Source/Shaders/BufferPointMaterialFS.glsl +1 -0
- package/Source/Shaders/BufferPointMaterialFS.js +1 -0
- package/Source/Shaders/BufferPointMaterialVS.glsl +19 -9
- package/Source/Shaders/BufferPointMaterialVS.js +20 -10
- package/Source/Shaders/BufferPolygonMaterialVS.glsl +13 -4
- package/Source/Shaders/BufferPolygonMaterialVS.js +14 -5
- package/Source/Shaders/BufferPolylineMaterialVS.glsl +16 -2
- package/Source/Shaders/BufferPolylineMaterialVS.js +17 -3
- package/Source/Shaders/Builtin/Constants/passCesium3DTileEdgesDirect.glsl +9 -0
- package/Source/Shaders/Builtin/Constants/passCesium3DTileEdgesDirect.js +11 -0
- package/Source/Shaders/Builtin/Constants/passOverlay.glsl +1 -1
- package/Source/Shaders/Builtin/Constants/passOverlay.js +1 -1
- package/Source/Shaders/Builtin/CzmBuiltins.js +2 -0
- package/Source/Shaders/Model/EdgeVisibilityStageVS.glsl +0 -1
- package/Source/Shaders/Model/EdgeVisibilityStageVS.js +0 -1
- package/index.d.ts +253 -35
- package/index.js +71 -62
- package/package.json +2 -2
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float innerAlpha = 1.0 - smoothstep(innerLimit - delta, innerLimit, distanceToCenter);
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vec4 color = vec4(mix(v_outlineColor.rgb, v_color.rgb, innerAlpha), outerAlpha);
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color.a *= mix(v_outlineColor.a, v_color.a, innerAlpha);
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if (color.a < 0.005) // matches 0/255 and 1/255
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{
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float innerAlpha = 1.0 - smoothstep(innerLimit - delta, innerLimit, distanceToCenter);\n\
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\n\
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vec4 color = vec4(mix(v_outlineColor.rgb, v_color.rgb, innerAlpha), outerAlpha);\n\
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color.a *= mix(v_outlineColor.a, v_color.a, innerAlpha);\n\
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\n\
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if (color.a < 0.005) // matches 0/255 and 1/255\n\
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{\n\
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#ifdef USE_FLOAT64
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in vec3 positionHigh;
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in vec3 positionLow;
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#else
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in vec3 position;
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#endif
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in vec4 pickColor;
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in vec4 showPixelSizeColorAlpha;
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in vec3 outlineWidthColorAlpha;
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out vec4 v_pickColor;
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out vec4 v_color;
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void main()
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{
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// Unpack attributes.
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float show =
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float pixelSize =
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vec4 color = czm_decodeRGB8(
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float
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float show = showPixelSizeColorAlpha.x;
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float pixelSize = showPixelSizeColorAlpha.y;
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vec4 color = czm_decodeRGB8(showPixelSizeColorAlpha.z);
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float alpha = showPixelSizeColorAlpha.w;
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float outlineWidth = outlineWidthColorAlpha.x;
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vec4 outlineColor = czm_decodeRGB8(outlineWidthColorAlpha.y);
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float outlineAlpha = outlineWidthColorAlpha.z;
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///////////////////////////////////////////////////////////////////////////
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vec4 p = czm_translateRelativeToEye(positionHigh, positionLow);
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vec4 positionEC = czm_modelViewRelativeToEye * p;
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#endif
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v_color = color;
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v_color.a *= alpha * show;
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v_outlineColor = outlineColor;
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v_outlineColor.a *= outlineAlpha * show;
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//This file is automatically rebuilt by the Cesium build process.
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export default "
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export default "#ifdef USE_FLOAT64\n\
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in vec3 positionHigh;\n\
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in vec3 position;\n\
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#endif\n\
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in vec4 showPixelSizeColorAlpha;\n\
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void main()\n\
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// Unpack attributes.\n\
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float show =
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float show = showPixelSizeColorAlpha.x;\n\
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float pixelSize = showPixelSizeColorAlpha.y;\n\
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vec4 color = czm_decodeRGB8(showPixelSizeColorAlpha.z);\n\
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float alpha = showPixelSizeColorAlpha.w;\n\
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float outlineWidth = outlineWidthColorAlpha.x;\n\
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vec4 outlineColor = czm_decodeRGB8(outlineWidthColorAlpha.y);\n\
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float outlineAlpha = outlineWidthColorAlpha.z;\n\
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///////////////////////////////////////////////////////////////////////////\n\
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#ifdef USE_FLOAT64\n\
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vec4 p = czm_translateRelativeToEye(positionHigh, positionLow);\n\
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vec4 positionEC = czm_modelViewRelativeToEye * p;\n\
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vec4 positionEC = czm_modelView * vec4(position, 1.0);\n\
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#endif\n\
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///////////////////////////////////////////////////////////////////////////\n\
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v_pickColor = pickColor / 255.0;\n\
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v_color = color;\n\
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v_color.a *= alpha * show;\n\
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v_outlineColor.a *= outlineAlpha * show;\n\
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v_innerRadiusFrac = innerRadius / outerRadius;\n\
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\n\
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#ifdef USE_FLOAT64
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in vec3 positionHigh;
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in vec3 positionLow;
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#else
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in vec3 position;
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#endif
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in vec4 pickColor;
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in
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in vec3 showColorAlpha;
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out vec4 v_pickColor;
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out vec4 v_color;
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void main()
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{
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float show =
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vec4 color = czm_decodeRGB8(
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float show = showColorAlpha.x;
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vec4 color = czm_decodeRGB8(showColorAlpha.y);
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float alpha = showColorAlpha.z;
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///////////////////////////////////////////////////////////////////////////
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#ifdef USE_FLOAT64
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vec4 p = czm_translateRelativeToEye(positionHigh, positionLow);
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vec4 positionEC = czm_modelViewRelativeToEye * p;
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#else
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vec4 positionEC = czm_modelView * vec4(position, 1.0);
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#endif
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///////////////////////////////////////////////////////////////////////////
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v_pickColor = pickColor / 255.0;
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v_color = color;
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v_color.a *= show;
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v_color.a *= alpha * show;
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gl_Position *= show;
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}
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@@ -1,21 +1,30 @@
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//This file is automatically rebuilt by the Cesium build process.
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export default "
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export default "#ifdef USE_FLOAT64\n\
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in vec3 positionHigh;\n\
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in vec3 positionLow;\n\
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#else\n\
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in vec3 position;\n\
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#endif\n\
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in vec4 pickColor;\n\
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in
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in vec3 showColorAlpha;\n\
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\n\
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out vec4 v_pickColor;\n\
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out vec4 v_color;\n\
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\n\
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void main()\n\
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{\n\
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float show =
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vec4 color = czm_decodeRGB8(
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float show = showColorAlpha.x;\n\
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vec4 color = czm_decodeRGB8(showColorAlpha.y);\n\
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float alpha = showColorAlpha.z;\n\
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\n\
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///////////////////////////////////////////////////////////////////////////\n\
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\n\
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#ifdef USE_FLOAT64\n\
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vec4 p = czm_translateRelativeToEye(positionHigh, positionLow);\n\
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vec4 positionEC = czm_modelViewRelativeToEye * p;\n\
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#else\n\
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vec4 positionEC = czm_modelView * vec4(position, 1.0);\n\
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#endif\n\
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\n\
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///////////////////////////////////////////////////////////////////////////\n\
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\n\
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@@ -25,7 +34,7 @@ void main()\n\
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v_pickColor = pickColor / 255.0;\n\
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\n\
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v_color = color;\n\
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v_color.a *= show;\n\
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v_color.a *= alpha * show;\n\
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\n\
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gl_Position *= show;\n\
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}\n\
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@@ -1,11 +1,18 @@
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1
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#ifdef USE_FLOAT64
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in vec3 positionHigh;
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in vec3 positionLow;
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in vec3 prevPositionHigh;
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in vec3 prevPositionLow;
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in vec3 nextPositionHigh;
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in vec3 nextPositionLow;
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#else
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in vec3 position;
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in vec3 prevPosition;
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in vec3 nextPosition;
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#endif
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in vec4 pickColor;
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in vec4 showColorWidthAndTexCoord;
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in float alpha;
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out vec4 v_pickColor;
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out vec4 v_color;
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@@ -26,11 +33,18 @@ void main()
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float expandDir = gl_VertexID % 2 == 1 ? 1.0 : -1.0;
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float polylineAngle;
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#ifdef USE_FLOAT64
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vec4 positionEC = czm_translateRelativeToEye(positionHigh, positionLow);
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vec4 prevPositionEC = czm_translateRelativeToEye(prevPositionHigh, prevPositionLow);
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vec4 nextPositionEC = czm_translateRelativeToEye(nextPositionHigh, nextPositionLow);
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vec4 positionWC = getPolylineWindowCoordinates(positionEC, prevPositionEC, nextPositionEC, expandDir, width, usePrevious, polylineAngle);
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#else
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vec4 positionEC = czm_modelView * vec4(position, 1.0);
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vec4 prevPositionEC = czm_modelView * vec4(prevPosition, 1.0);
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vec4 nextPositionEC = czm_modelView * vec4(nextPosition, 1.0);
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// Positions are already in eye space; use the EC variant to skip the redundant transform.
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vec4 positionWC = getPolylineWindowCoordinatesEC(positionEC, prevPositionEC, nextPositionEC, expandDir, width, usePrevious, polylineAngle);
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#endif
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///////////////////////////////////////////////////////////////////////////
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@@ -39,7 +53,7 @@ void main()
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v_pickColor = pickColor / 255.0;
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v_color = color;
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v_color.a *= show;
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v_color.a *= alpha / 255.0 * show;
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v_st.s = texCoord;
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v_st.t = czm_writeNonPerspective(clamp(expandDir, 0.0, 1.0), gl_Position.w);
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@@ -1,12 +1,19 @@
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//This file is automatically rebuilt by the Cesium build process.
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export default "
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export default "#ifdef USE_FLOAT64\n\
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in vec3 positionHigh;\n\
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in vec3 positionLow;\n\
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in vec3 prevPositionHigh;\n\
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in vec3 prevPositionLow;\n\
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in vec3 nextPositionHigh;\n\
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in vec3 nextPositionLow;\n\
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#else\n\
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in vec3 position;\n\
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in vec3 prevPosition;\n\
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in vec3 nextPosition;\n\
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#endif\n\
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in vec4 pickColor;\n\
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in vec4 showColorWidthAndTexCoord;\n\
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in float alpha;\n\
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\n\
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out vec4 v_pickColor;\n\
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out vec4 v_color;\n\
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@@ -27,11 +34,18 @@ void main()\n\
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float expandDir = gl_VertexID % 2 == 1 ? 1.0 : -1.0;\n\
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float polylineAngle;\n\
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\n\
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#ifdef USE_FLOAT64\n\
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vec4 positionEC = czm_translateRelativeToEye(positionHigh, positionLow);\n\
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vec4 prevPositionEC = czm_translateRelativeToEye(prevPositionHigh, prevPositionLow);\n\
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vec4 nextPositionEC = czm_translateRelativeToEye(nextPositionHigh, nextPositionLow);\n\
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\n\
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vec4 positionWC = getPolylineWindowCoordinates(positionEC, prevPositionEC, nextPositionEC, expandDir, width, usePrevious, polylineAngle);\n\
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#else\n\
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vec4 positionEC = czm_modelView * vec4(position, 1.0);\n\
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vec4 prevPositionEC = czm_modelView * vec4(prevPosition, 1.0);\n\
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vec4 nextPositionEC = czm_modelView * vec4(nextPosition, 1.0);\n\
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// Positions are already in eye space; use the EC variant to skip the redundant transform.\n\
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vec4 positionWC = getPolylineWindowCoordinatesEC(positionEC, prevPositionEC, nextPositionEC, expandDir, width, usePrevious, polylineAngle);\n\
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#endif\n\
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\n\
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///////////////////////////////////////////////////////////////////////////\n\
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\n\
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v_pickColor = pickColor / 255.0;\n\
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\n\
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v_color = color;\n\
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v_color.a *= show;\n\
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v_color.a *= alpha / 255.0 * show;\n\
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\n\
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v_st.s = texCoord;\n\
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v_st.t = czm_writeNonPerspective(clamp(expandDir, 0.0, 1.0), gl_Position.w);\n\
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@@ -0,0 +1,11 @@
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//This file is automatically rebuilt by the Cesium build process.
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export default "/**\n\
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* The automatic GLSL constant for {@link Pass#CESIUM_3D_TILE_EDGES_DIRECT}\n\
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*\n\
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* @name czm_passCesium3DTileEdgesDirect\n\
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* @glslConstant\n\
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*\n\
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* @see czm_pass\n\
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*/\n\
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const float czm_passCesium3DTileEdgesDirect = 12.0;\n\
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";
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@@ -15,6 +15,7 @@ import czm_passCesium3DTile from './Constants/passCesium3DTile.js'
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import czm_passCesium3DTileClassification from './Constants/passCesium3DTileClassification.js'
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import czm_passCesium3DTileClassificationIgnoreShow from './Constants/passCesium3DTileClassificationIgnoreShow.js'
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import czm_passCesium3DTileEdges from './Constants/passCesium3DTileEdges.js'
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import czm_passCesium3DTileEdgesDirect from './Constants/passCesium3DTileEdgesDirect.js'
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import czm_passClassification from './Constants/passClassification.js'
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import czm_passCompute from './Constants/passCompute.js'
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import czm_passEnvironment from './Constants/passEnvironment.js'
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@@ -158,6 +159,7 @@ export default {
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czm_passCesium3DTileClassification : czm_passCesium3DTileClassification,
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czm_passCesium3DTileClassificationIgnoreShow : czm_passCesium3DTileClassificationIgnoreShow,
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czm_passCesium3DTileEdges : czm_passCesium3DTileEdges,
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czm_passCesium3DTileEdgesDirect : czm_passCesium3DTileEdgesDirect,
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czm_passClassification : czm_passClassification,
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czm_passCompute : czm_passCompute,
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czm_passEnvironment : czm_passEnvironment,
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@@ -6,7 +6,6 @@ void edgeVisibilityStageVS() {\n\
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}\n\
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\n\
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v_edgeType = a_edgeType;\n\
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-
v_silhouetteNormalView = czm_normal * a_silhouetteNormal;\n\
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v_faceNormalAView = czm_normal * a_faceNormalA;\n\
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v_faceNormalBView = czm_normal * a_faceNormalB;\n\
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v_edgeOffset = a_edgeOffset;\n\
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