@cesium/engine 25.0.0 → 26.0.0

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Files changed (187) hide show
  1. package/Build/Workers/{chunk-GPIGURCG.js → chunk-3VFEWOBI.js} +7 -7
  2. package/Build/Workers/{chunk-BTX2NL3P.js → chunk-424RNO3D.js} +18 -18
  3. package/Build/Workers/{chunk-HSVQATK2.js → chunk-4MGMYHOO.js} +6 -6
  4. package/Build/Workers/{chunk-FIBS5S7R.js → chunk-4S7IE3LB.js} +2 -2
  5. package/Build/Workers/{chunk-A7ZBMVFS.js → chunk-52JDLOEM.js} +14 -14
  6. package/Build/Workers/{chunk-ZCCIIBZT.js → chunk-54I6Y66F.js} +6 -6
  7. package/Build/Workers/{chunk-J647NNZW.js → chunk-6YEE6JDR.js} +6 -6
  8. package/Build/Workers/{chunk-HVMG6AG4.js → chunk-7J2HKPRH.js} +9 -9
  9. package/Build/Workers/{chunk-K6NFIRFB.js → chunk-7WM2PX4V.js} +5 -5
  10. package/Build/Workers/{chunk-3LSD7OOA.js → chunk-ACXQXN46.js} +16 -16
  11. package/Build/Workers/{chunk-CZ23Y3RM.js → chunk-AYKR4VBR.js} +2 -2
  12. package/Build/Workers/{chunk-4MTRQFJP.js → chunk-C6J67V5A.js} +1 -1
  13. package/Build/Workers/{chunk-WTQGE7Q6.js → chunk-C6KNZ7T4.js} +17 -17
  14. package/Build/Workers/{chunk-AWFZHD2B.js → chunk-CFQP6LYM.js} +4 -4
  15. package/Build/Workers/{chunk-ST2UWDUU.js → chunk-CXOYE2WM.js} +5 -5
  16. package/Build/Workers/{chunk-H2A4USJR.js → chunk-CZEYZU4N.js} +10 -10
  17. package/Build/Workers/{chunk-DFEI5MAV.js → chunk-DBOEKL43.js} +7 -7
  18. package/Build/Workers/{chunk-A7A433MD.js → chunk-DDWSZVMY.js} +5 -5
  19. package/Build/Workers/{chunk-J7KQEKPK.js → chunk-DOBXCNC3.js} +13 -13
  20. package/Build/Workers/{chunk-URUCCIPS.js → chunk-E7VQ76KE.js} +6 -6
  21. package/Build/Workers/{chunk-ZAPOS52G.js → chunk-EBSIOBXY.js} +8 -8
  22. package/Build/Workers/{chunk-3VDDRF2E.js → chunk-EF2QYXGA.js} +14 -14
  23. package/Build/Workers/{chunk-WN6P5UDH.js → chunk-EPYXRCDB.js} +12 -12
  24. package/Build/Workers/{chunk-EZARA5FJ.js → chunk-F6QDY6HU.js} +13 -13
  25. package/Build/Workers/{chunk-GL7DNVUS.js → chunk-FRQZECAO.js} +5 -5
  26. package/Build/Workers/{chunk-VQKLRBIK.js → chunk-G7PXZRVF.js} +7 -7
  27. package/Build/Workers/{chunk-4QQXGTCE.js → chunk-INUEEEQA.js} +8 -8
  28. package/Build/Workers/{chunk-ITD2IN7N.js → chunk-IRBKFCEJ.js} +2 -2
  29. package/Build/Workers/{chunk-6SDGQI27.js → chunk-IYOUHCZB.js} +1 -1
  30. package/Build/Workers/{chunk-DYT5NR6P.js → chunk-J6BWOHUF.js} +3 -3
  31. package/Build/Workers/{chunk-4GF4MVPY.js → chunk-KFSTQKNM.js} +7 -7
  32. package/Build/Workers/{chunk-4XXHJI6Y.js → chunk-KKOSKAZB.js} +17 -17
  33. package/Build/Workers/{chunk-WC57YYBN.js → chunk-KSSWJIZW.js} +2 -2
  34. package/Build/Workers/{chunk-5T6QQAJW.js → chunk-M3B5JKSM.js} +1 -1
  35. package/Build/Workers/{chunk-QO2CGXMP.js → chunk-MPZHGZU6.js} +6 -6
  36. package/Build/Workers/{chunk-WUBKZFF6.js → chunk-MYP774IS.js} +9 -9
  37. package/Build/Workers/{chunk-WNN5D4W3.js → chunk-O3EA5HS7.js} +10 -10
  38. package/Build/Workers/{chunk-77RL3MBD.js → chunk-P3CK7MCY.js} +25 -4
  39. package/Build/Workers/{chunk-QXNQQYPV.js → chunk-Q3PY526V.js} +8 -8
  40. package/Build/Workers/{chunk-CKQP3DSS.js → chunk-QN67VG36.js} +6 -6
  41. package/Build/Workers/{chunk-ACFFCHHZ.js → chunk-QRWGUWI6.js} +11 -11
  42. package/Build/Workers/{chunk-LH5SF3XV.js → chunk-S4MCOY6I.js} +5 -5
  43. package/Build/Workers/{chunk-FVLVVOBQ.js → chunk-SMQZZOW6.js} +10 -10
  44. package/Build/Workers/{chunk-TA777BGS.js → chunk-TKKIREQ6.js} +1 -1
  45. package/Build/Workers/{chunk-AEAVLYPS.js → chunk-U3ZA64U7.js} +2 -2
  46. package/Build/Workers/{chunk-7LSFAEWF.js → chunk-UA25D5MX.js} +10 -10
  47. package/Build/Workers/{chunk-J3OFS2RD.js → chunk-UOOIQ3KX.js} +12 -12
  48. package/Build/Workers/{chunk-ND3NTTOF.js → chunk-V7VQKN6N.js} +6 -6
  49. package/Build/Workers/{chunk-I3A6DXYZ.js → chunk-VQYETPWC.js} +4 -4
  50. package/Build/Workers/{chunk-35H3UBIO.js → chunk-VWV2IJRB.js} +11 -11
  51. package/Build/Workers/{chunk-QSDY4NS7.js → chunk-XZMBNNDX.js} +9 -9
  52. package/Build/Workers/{chunk-TAI4HLII.js → chunk-Y57HREW5.js} +4 -4
  53. package/Build/Workers/{chunk-3TKLDHV3.js → chunk-Y5BF6AFU.js} +2 -2
  54. package/Build/Workers/{chunk-3XY3MVPG.js → chunk-YLY7NKAB.js} +4 -4
  55. package/Build/Workers/{chunk-BVAIWR7O.js → chunk-ZK3CF7ZD.js} +12 -12
  56. package/Build/Workers/{chunk-DH26SNAB.js → chunk-ZP7JMQV4.js} +1 -1
  57. package/Build/Workers/{chunk-3RFFPH4M.js → chunk-ZZ46LWL6.js} +1 -1
  58. package/Build/Workers/combineGeometry.js +24 -24
  59. package/Build/Workers/createBoxGeometry.js +18 -18
  60. package/Build/Workers/createBoxOutlineGeometry.js +16 -16
  61. package/Build/Workers/createCircleGeometry.js +26 -26
  62. package/Build/Workers/createCircleOutlineGeometry.js +19 -19
  63. package/Build/Workers/createCoplanarPolygonGeometry.js +33 -33
  64. package/Build/Workers/createCoplanarPolygonOutlineGeometry.js +31 -31
  65. package/Build/Workers/createCorridorGeometry.js +29 -29
  66. package/Build/Workers/createCorridorOutlineGeometry.js +28 -28
  67. package/Build/Workers/createCylinderGeometry.js +20 -20
  68. package/Build/Workers/createCylinderOutlineGeometry.js +18 -18
  69. package/Build/Workers/createEllipseGeometry.js +26 -26
  70. package/Build/Workers/createEllipseOutlineGeometry.js +19 -19
  71. package/Build/Workers/createEllipsoidGeometry.js +19 -19
  72. package/Build/Workers/createEllipsoidOutlineGeometry.js +18 -18
  73. package/Build/Workers/createFrustumGeometry.js +18 -18
  74. package/Build/Workers/createFrustumOutlineGeometry.js +18 -18
  75. package/Build/Workers/createGeometry.js +24 -24
  76. package/Build/Workers/createGroundPolylineGeometry.js +22 -22
  77. package/Build/Workers/createPlaneGeometry.js +16 -16
  78. package/Build/Workers/createPlaneOutlineGeometry.js +15 -15
  79. package/Build/Workers/createPolygonGeometry.js +32 -32
  80. package/Build/Workers/createPolygonOutlineGeometry.js +30 -30
  81. package/Build/Workers/createPolylineGeometry.js +25 -25
  82. package/Build/Workers/createPolylineVolumeGeometry.js +31 -31
  83. package/Build/Workers/createPolylineVolumeOutlineGeometry.js +27 -27
  84. package/Build/Workers/createRectangleGeometry.js +27 -27
  85. package/Build/Workers/createRectangleOutlineGeometry.js +20 -20
  86. package/Build/Workers/createSimplePolylineGeometry.js +23 -23
  87. package/Build/Workers/createSphereGeometry.js +19 -19
  88. package/Build/Workers/createSphereOutlineGeometry.js +18 -18
  89. package/Build/Workers/createTaskProcessorWorker.js +3 -3
  90. package/Build/Workers/createVectorTileClampedPolylines.js +14 -14
  91. package/Build/Workers/createVectorTileGeometries.js +24 -24
  92. package/Build/Workers/createVectorTilePoints.js +13 -13
  93. package/Build/Workers/createVectorTilePolygons.js +22 -22
  94. package/Build/Workers/createVectorTilePolylines.js +14 -14
  95. package/Build/Workers/createVerticesFromCesium3DTilesTerrain.js +25 -25
  96. package/Build/Workers/createVerticesFromGoogleEarthEnterpriseBuffer.js +22 -22
  97. package/Build/Workers/createVerticesFromHeightmap.js +22 -22
  98. package/Build/Workers/createVerticesFromQuantizedTerrainMesh.js +20 -20
  99. package/Build/Workers/createWallGeometry.js +24 -24
  100. package/Build/Workers/createWallOutlineGeometry.js +23 -23
  101. package/Build/Workers/decodeDraco.js +10 -10
  102. package/Build/Workers/decodeGoogleEarthEnterprisePacket.js +5 -5
  103. package/Build/Workers/decodeI3S.js +10 -10
  104. package/Build/Workers/gaussianSplatSorter.js +4 -4
  105. package/Build/Workers/gaussianSplatTextureGenerator.js +4 -4
  106. package/Build/Workers/incrementallyBuildTerrainPicker.js +10 -10
  107. package/Build/Workers/transcodeKTX2.js +6 -6
  108. package/Build/Workers/transferTypedArrayTest.js +1 -1
  109. package/Build/Workers/upsampleQuantizedTerrainMesh.js +22 -22
  110. package/Build/Workers/upsampleVerticesFromCesium3DTilesTerrain.js +25 -25
  111. package/Source/Core/Cartesian2.js +1 -1
  112. package/Source/Core/Cartesian3.js +1 -1
  113. package/Source/Core/Cartesian4.js +1 -1
  114. package/Source/Core/ComponentDatatype.js +35 -0
  115. package/Source/Core/Ion.js +1 -1
  116. package/Source/Core/MapProjection.js +1 -0
  117. package/Source/Core/Matrix2.js +1 -1
  118. package/Source/Core/Matrix3.js +1 -1
  119. package/Source/Core/Matrix4.js +1 -1
  120. package/Source/Core/Resource.js +1 -1
  121. package/Source/Core/ScreenSpaceEventHandler.js +51 -41
  122. package/Source/Core/createColorRamp.js +37 -0
  123. package/Source/Core/globalTypes.js +25 -0
  124. package/Source/Renderer/Pass.js +3 -2
  125. package/Source/Renderer/createUniform.js +346 -239
  126. package/Source/Renderer/createUniformArray.js +494 -381
  127. package/Source/Scene/ArcGisMapService.js +1 -1
  128. package/Source/Scene/BufferPoint.js +1 -0
  129. package/Source/Scene/BufferPointCollection.js +14 -1
  130. package/Source/Scene/BufferPolygon.js +3 -2
  131. package/Source/Scene/BufferPolygonCollection.js +10 -0
  132. package/Source/Scene/BufferPolyline.js +1 -0
  133. package/Source/Scene/BufferPolylineCollection.js +2 -0
  134. package/Source/Scene/BufferPrimitiveCollection.js +79 -28
  135. package/Source/Scene/CameraEventAggregator.js +30 -18
  136. package/Source/Scene/Cesium3DTile.js +54 -1
  137. package/Source/Scene/Cesium3DTileContent.js +195 -254
  138. package/Source/Scene/Cesium3DTileContentFactory.js +10 -2
  139. package/Source/Scene/Cesium3DTileset.js +45 -5
  140. package/Source/Scene/Composite3DTileContent.js +254 -292
  141. package/Source/Scene/EdgeDisplayMode.js +50 -0
  142. package/Source/Scene/Empty3DTileContent.js +100 -132
  143. package/Source/Scene/GaussianSplat3DTileContent.js +436 -478
  144. package/Source/Scene/GeoJsonPrimitive.js +874 -0
  145. package/Source/Scene/Geometry3DTileContent.js +151 -185
  146. package/Source/Scene/GltfLoader.js +109 -0
  147. package/Source/Scene/Implicit3DTileContent.js +179 -214
  148. package/Source/Scene/MVTDataProvider.js +147 -0
  149. package/Source/Scene/Model/EdgeVisibilityPipelineStage.js +79 -311
  150. package/Source/Scene/Model/Model.js +34 -0
  151. package/Source/Scene/Model/Model3DTileContent.js +424 -458
  152. package/Source/Scene/Model/ModelDrawCommand.js +31 -3
  153. package/Source/Scene/Model/ModelUtility.js +4 -0
  154. package/Source/Scene/Model/createVectorTileBuffersFromModelComponents.js +466 -150
  155. package/Source/Scene/ModelComponents.js +39 -1
  156. package/Source/Scene/Multiple3DTileContent.js +291 -334
  157. package/Source/Scene/Scene.js +26 -0
  158. package/Source/Scene/Tileset3DTileContent.js +113 -146
  159. package/Source/Scene/UrlTemplate3DTilesDataProvider.js +499 -0
  160. package/Source/Scene/Vector3DTileContent.js +205 -234
  161. package/Source/Scene/VectorGltf3DTileContent.js +85 -36
  162. package/Source/Scene/VoxelPrimitive.js +159 -175
  163. package/Source/Scene/VoxelProvider.js +64 -91
  164. package/Source/Scene/buildVectorGltfFromMVT.js +1059 -0
  165. package/Source/Scene/buildVoxelCustomShader.js +199 -0
  166. package/Source/Scene/decodeMVT.js +634 -0
  167. package/Source/Scene/renderBufferPointCollection.js +110 -64
  168. package/Source/Scene/renderBufferPolygonCollection.js +102 -55
  169. package/Source/Scene/renderBufferPolylineCollection.js +365 -166
  170. package/Source/Shaders/BufferPointMaterialFS.glsl +1 -0
  171. package/Source/Shaders/BufferPointMaterialFS.js +1 -0
  172. package/Source/Shaders/BufferPointMaterialVS.glsl +19 -9
  173. package/Source/Shaders/BufferPointMaterialVS.js +20 -10
  174. package/Source/Shaders/BufferPolygonMaterialVS.glsl +13 -4
  175. package/Source/Shaders/BufferPolygonMaterialVS.js +14 -5
  176. package/Source/Shaders/BufferPolylineMaterialVS.glsl +16 -2
  177. package/Source/Shaders/BufferPolylineMaterialVS.js +17 -3
  178. package/Source/Shaders/Builtin/Constants/passCesium3DTileEdgesDirect.glsl +9 -0
  179. package/Source/Shaders/Builtin/Constants/passCesium3DTileEdgesDirect.js +11 -0
  180. package/Source/Shaders/Builtin/Constants/passOverlay.glsl +1 -1
  181. package/Source/Shaders/Builtin/Constants/passOverlay.js +1 -1
  182. package/Source/Shaders/Builtin/CzmBuiltins.js +2 -0
  183. package/Source/Shaders/Model/EdgeVisibilityStageVS.glsl +0 -1
  184. package/Source/Shaders/Model/EdgeVisibilityStageVS.js +0 -1
  185. package/index.d.ts +253 -35
  186. package/index.js +71 -62
  187. package/package.json +2 -2
@@ -0,0 +1,199 @@
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+ // @ts-check
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+
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+ import Color from "../Core/Color.js";
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+ import createColorRamp from "../Core/createColorRamp.js";
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+ import CustomShader from "./Model/CustomShader.js";
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+ import defined from "../Core/defined.js";
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+ import MetadataComponentType from "./MetadataComponentType.js";
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+ import MetadataType from "./MetadataType.js";
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+ import TextureUniform from "./Model/TextureUniform.js";
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+ import UniformType from "./Model/UniformType.js";
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+
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+ /** @import VoxelProvider from "./VoxelProvider.js"; */
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+
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+ /**
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+ * Builds a custom shader for a voxel primitive based on information
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+ * from the VoxelProvider about the metadata properties.
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+ *
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+ * Supports scalar float properties, or vec4 properties with float components.
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+ *
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+ * @function
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+ *
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+ * @param {VoxelProvider} provider The VoxelProvider for the primitive.
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+ * @returns {CustomShader|undefined} A custom shader for the primitive, or undefined if a shader could not be constructed.
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+ *
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+ * @private
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+ */
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+ function buildVoxelCustomShader(provider) {
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+ const { names, types, componentTypes, minimumValues, maximumValues } =
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+ provider;
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+
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+ // Loop over metadata properties and build a shader for the first property
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+ // that has a supported type and component type.
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+ for (let i = 0; i < names.length; i++) {
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+ if (!rangeIsValid(minimumValues?.[i], maximumValues?.[i])) {
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+ continue;
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+ }
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+ const shader = constructMetadataShader(
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+ names[i],
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+ types[i],
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+ componentTypes[i],
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+ minimumValues[i],
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+ maximumValues[i],
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+ );
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+ if (defined(shader)) {
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+ return shader;
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+ }
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+ }
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+ }
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+
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+ /**
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+ * Check if a range of values is valid for constructing a meaningful shader.
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+ *
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+ * @param {number[]} minimumValue The minimum value of the range.
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+ * @param {number[]} maximumValue The maximum value of the range.
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+ * @returns {boolean} True if the range is valid, false otherwise.
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+ *
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+ * @private
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+ */
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+ function rangeIsValid(minimumValue, maximumValue) {
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+ if (!Array.isArray(minimumValue) || !Array.isArray(maximumValue)) {
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+ return false;
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+ }
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+ const minimumComponent = Math.min(...minimumValue);
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+ const maximumComponent = Math.max(...maximumValue);
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+ return minimumComponent < maximumComponent;
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+ }
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+
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+ /**
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+ * Construct a metadata shader for a single metadata property.
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+ *
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+ * @param {string} name The name of the metadata property.
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+ * @param {MetadataType} type The type of the metadata property.
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+ * @param {MetadataComponentType} componentType The component type of the metadata property.
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+ * @param {number[]} minimumValue The minimum value of the metadata property.
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+ * @param {number[]} maximumValue The maximum value of the metadata property.
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+ * @returns {CustomShader|undefined} A custom shader for the metadata property, or undefined if a shader could not be constructed.
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+ *
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+ * @private
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+ */
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+ function constructMetadataShader(
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+ name,
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+ type,
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+ componentType,
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+ minimumValue,
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+ maximumValue,
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+ ) {
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+ if (
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+ type === MetadataType.VEC4 &&
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+ componentType === MetadataComponentType.FLOAT32
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+ ) {
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+ return buildColorShader(name, minimumValue, maximumValue);
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+ } else if (
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+ type === MetadataType.SCALAR &&
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+ componentType === MetadataComponentType.FLOAT32
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+ ) {
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+ return buildColorMapShader(name, minimumValue, maximumValue);
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+ }
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+ }
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+
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+ /**
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+ * Build a color shader for a metadata property of type VEC4 and component type FLOAT32.
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+ *
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+ * @param {string} name The name of the metadata property.
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+ * @param {number[]} minimumValue The minimum value of the metadata property.
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+ * @param {number[]} maximumValue The maximum value of the metadata property.
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+ * @returns {CustomShader|undefined} A custom shader for the metadata property, or undefined if a shader could not be constructed.
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+ *
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+ * @private
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+ */
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+ function buildColorShader(name, minimumValue, maximumValue) {
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+ // Check if the values are in a range that would be meaningful to interpret as colors.
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+ const minComponent = Math.min(...minimumValue);
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+ const maxComponent = Math.max(...maximumValue);
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+ if (minComponent < 0 || maxComponent > 1) {
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+ // The data is out of the range expected for colors, so a color shader will be meaningless.
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+ return;
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+ }
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+
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+ return new CustomShader({
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+ fragmentShaderText: `void fragmentMain(FragmentInput fsInput, inout czm_modelMaterial material)
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+ {
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+ material.diffuse = fsInput.metadata.${name}.rgb;
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+ material.alpha = fsInput.metadata.${name}.a;
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+ }`,
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+ });
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+ }
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+
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+ /**
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+ * Build a color map shader for a metadata property of type SCALAR and component type FLOAT32.
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+ *
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+ * @param {string} name The name of the metadata property.
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+ * @param {number[]} minimumValue The minimum value of the metadata property.
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+ * @param {number[]} maximumValue The maximum value of the metadata property.
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+ * @returns {CustomShader} A custom shader for the metadata property.
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+ *
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+ * @private
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+ */
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+ function buildColorMapShader(name, minimumValue, maximumValue) {
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+ // Perceptually uniform color map similar to the "viridis" color map used in scientific visualization.
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+ const colorMapWidth = 128;
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+ const colorMap = createColorRamp(
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+ [
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+ new Color(0.267, 0.004, 0.329),
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+ new Color(0.282, 0.14, 0.457),
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+ new Color(0.254, 0.265, 0.53),
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+ new Color(0.207, 0.372, 0.553),
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+ new Color(0.164, 0.471, 0.558),
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+ new Color(0.128, 0.567, 0.551),
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+ new Color(0.135, 0.659, 0.518),
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+ new Color(0.194, 0.741, 0.443),
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+ new Color(0.282, 0.819, 0.369),
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+ new Color(0.396, 0.898, 0.301),
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+ new Color(0.538, 0.965, 0.236),
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+ new Color(0.741, 0.998, 0.149),
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+ new Color(0.993, 1.0, 0.144),
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+ ],
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+ colorMapWidth,
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+ );
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+
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+ const textureUniform = new TextureUniform({
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+ typedArray: colorMap,
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+ width: colorMapWidth,
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+ height: 1,
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+ });
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+
166
+ return new CustomShader({
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+ uniforms: {
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+ u_colorMap: {
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+ type: UniformType.SAMPLER_2D,
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+ value: textureUniform,
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+ },
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+ // The starting values are also available in the shader from the metadata statistics.
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+ // But by using uniforms, we enable later dynamic changes to the range.
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+ u_minimumValue: {
175
+ type: UniformType.FLOAT,
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+ value: minimumValue[0],
177
+ },
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+ u_maximumValue: {
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+ type: UniformType.FLOAT,
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+ value: maximumValue[0],
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+ },
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+ },
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+ fragmentShaderText: `void fragmentMain(FragmentInput fsInput, inout czm_modelMaterial material)
184
+ {
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+ float value = fsInput.metadata.${name};
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+ vec3 voxelNormal = fsInput.attributes.normalEC;
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+ float diffuse = max(0.0, dot(voxelNormal, czm_lightDirectionEC));
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+ float lighting = 0.5 + 0.5 * diffuse;
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+
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+ if (value >= u_minimumValue && value <= u_maximumValue) {
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+ float lerp = (value - u_minimumValue) / (u_maximumValue - u_minimumValue);
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+ material.diffuse = texture(u_colorMap, vec2(lerp, 0.5)).rgb * lighting;
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+ material.alpha = 1.0;
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+ }
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+ }`,
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+ });
197
+ }
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+
199
+ export default buildVoxelCustomShader;