@cesium/engine 22.2.0 → 22.3.0

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Files changed (215) hide show
  1. package/Build/Workers/{chunk-C35SJ4QP.js → chunk-2MLJ46ZZ.js} +13 -13
  2. package/Build/Workers/{chunk-JERDRSEI.js → chunk-4BBANFU6.js} +1 -1
  3. package/Build/Workers/{chunk-JONWM4IO.js → chunk-4O2ARYS7.js} +1 -1
  4. package/Build/Workers/{chunk-VGH2CSC7.js → chunk-4R6FGUFP.js} +9 -9
  5. package/Build/Workers/{chunk-IVN5HSOI.js → chunk-5PJB7ASO.js} +6 -6
  6. package/Build/Workers/{chunk-35J4D6PX.js → chunk-6GBGEUWR.js} +2 -2
  7. package/Build/Workers/{chunk-DCR62BCO.js → chunk-6WDMPXQ7.js} +12 -12
  8. package/Build/Workers/{chunk-4ZQN7M7E.js → chunk-7ATKQRBM.js} +10 -10
  9. package/Build/Workers/{chunk-FPRM6PCE.js → chunk-7SLNBIZS.js} +5 -34
  10. package/Build/Workers/{chunk-VSZ5DB2W.js → chunk-7U5YNLF3.js} +1 -1
  11. package/Build/Workers/{chunk-I4D5IP46.js → chunk-AFGP5BXS.js} +7 -7
  12. package/Build/Workers/{chunk-IWOSJVFQ.js → chunk-AWELU5C6.js} +14 -14
  13. package/Build/Workers/{chunk-LDSQMLRC.js → chunk-BO22JHBX.js} +3 -3
  14. package/Build/Workers/{chunk-2YVTOY5Z.js → chunk-D2PEV362.js} +10 -10
  15. package/Build/Workers/{chunk-PSHZAHFE.js → chunk-D63Z7KKL.js} +11 -11
  16. package/Build/Workers/{chunk-AMWXJ5A7.js → chunk-D6OKR3BQ.js} +2 -2
  17. package/Build/Workers/{chunk-I45CATZK.js → chunk-E4YDCSQK.js} +9 -9
  18. package/Build/Workers/{chunk-YFEZPDAY.js → chunk-EAAH543Q.js} +11 -11
  19. package/Build/Workers/{chunk-SDUH3N6G.js → chunk-EOSX23OS.js} +4 -4
  20. package/Build/Workers/{chunk-A3NUMZBG.js → chunk-EUDHHS7K.js} +6 -6
  21. package/Build/Workers/{chunk-BKYJBTHW.js → chunk-EY5HOJFQ.js} +5 -5
  22. package/Build/Workers/{chunk-64PJ4MTB.js → chunk-FDOLXORR.js} +7 -7
  23. package/Build/Workers/{chunk-WH4HDRGN.js → chunk-FS42VX2H.js} +2 -2
  24. package/Build/Workers/{chunk-ED4UXMYY.js → chunk-FUDC3KOT.js} +5 -5
  25. package/Build/Workers/{chunk-CQCEPC6N.js → chunk-HWGP4GVC.js} +13 -13
  26. package/Build/Workers/{chunk-QO6Z5UJE.js → chunk-IHFAFGR2.js} +2 -2
  27. package/Build/Workers/{chunk-72LZ3FN6.js → chunk-IXL46IYV.js} +12 -12
  28. package/Build/Workers/{chunk-JFN2DQHY.js → chunk-K2PLKJJG.js} +5 -5
  29. package/Build/Workers/{chunk-NY3CWLIZ.js → chunk-K4PGSAR5.js} +8 -8
  30. package/Build/Workers/{chunk-UBJYWGMV.js → chunk-KIJR26N3.js} +16 -16
  31. package/Build/Workers/{chunk-MWGB6DLR.js → chunk-L4OFWHNI.js} +1 -1
  32. package/Build/Workers/{chunk-XPNY2VY3.js → chunk-LK7GEFGB.js} +2 -2
  33. package/Build/Workers/{chunk-3JB2X2PR.js → chunk-LWZHJWYK.js} +6 -6
  34. package/Build/Workers/{chunk-ZGWX2R5I.js → chunk-LYBNPUEI.js} +4 -4
  35. package/Build/Workers/{chunk-4I7BCCNU.js → chunk-M5DVYXJJ.js} +6 -6
  36. package/Build/Workers/{chunk-4MCPC4TE.js → chunk-MASEF4OV.js} +8 -8
  37. package/Build/Workers/{chunk-FM5XPC2E.js → chunk-N66PIK46.js} +4 -4
  38. package/Build/Workers/{chunk-C6FTHSJA.js → chunk-N6XBJBI7.js} +6 -6
  39. package/Build/Workers/{chunk-7OPRTZBT.js → chunk-NO3LMU7T.js} +7 -7
  40. package/Build/Workers/{chunk-DIJ7IG5D.js → chunk-NVL7JXAQ.js} +10 -10
  41. package/Build/Workers/{chunk-O3GWUTWM.js → chunk-OOYICVOK.js} +1 -1
  42. package/Build/Workers/{chunk-K6BXEBAF.js → chunk-PJLRXIMS.js} +17 -17
  43. package/Build/Workers/{chunk-7CDQUIP5.js → chunk-S2KVL7OJ.js} +8 -8
  44. package/Build/Workers/{chunk-PMDPP22G.js → chunk-T5MJDW43.js} +7 -7
  45. package/Build/Workers/{chunk-GMHDOQPH.js → chunk-TCOUGKXF.js} +4 -4
  46. package/Build/Workers/{chunk-ZUWF63QU.js → chunk-TMGLPEZW.js} +4 -4
  47. package/Build/Workers/{chunk-JUOSYFXT.js → chunk-TY5JXMVO.js} +1 -1
  48. package/Build/Workers/{chunk-3HUEBDFC.js → chunk-VIQIKMTZ.js} +14 -14
  49. package/Build/Workers/{chunk-N5MNKWED.js → chunk-VRAAQ3FS.js} +2 -2
  50. package/Build/Workers/{chunk-K64RQCRK.js → chunk-W5NV72VR.js} +17 -17
  51. package/Build/Workers/{chunk-G6WQA27G.js → chunk-WHLGBMBC.js} +5 -5
  52. package/Build/Workers/{chunk-2JNPWPLE.js → chunk-WUWPKBOZ.js} +6 -6
  53. package/Build/Workers/{chunk-MSTAVM2N.js → chunk-XLIJV3YZ.js} +10 -10
  54. package/Build/Workers/{chunk-V26Y7ZQL.js → chunk-Y5MRBKQN.js} +37 -27
  55. package/Build/Workers/{chunk-L2FSBEW2.js → chunk-YHPBT4I5.js} +5 -5
  56. package/Build/Workers/{chunk-7MGTX4WP.js → chunk-ZGGVEGTA.js} +12 -12
  57. package/Build/Workers/{chunk-P7ISUYLW.js → chunk-ZWWN2CQH.js} +4 -4
  58. package/Build/Workers/combineGeometry.js +24 -24
  59. package/Build/Workers/createBoxGeometry.js +18 -18
  60. package/Build/Workers/createBoxOutlineGeometry.js +16 -16
  61. package/Build/Workers/createCircleGeometry.js +26 -26
  62. package/Build/Workers/createCircleOutlineGeometry.js +19 -19
  63. package/Build/Workers/createCoplanarPolygonGeometry.js +33 -33
  64. package/Build/Workers/createCoplanarPolygonOutlineGeometry.js +31 -31
  65. package/Build/Workers/createCorridorGeometry.js +29 -29
  66. package/Build/Workers/createCorridorOutlineGeometry.js +28 -28
  67. package/Build/Workers/createCylinderGeometry.js +20 -20
  68. package/Build/Workers/createCylinderOutlineGeometry.js +18 -18
  69. package/Build/Workers/createEllipseGeometry.js +26 -26
  70. package/Build/Workers/createEllipseOutlineGeometry.js +19 -19
  71. package/Build/Workers/createEllipsoidGeometry.js +19 -19
  72. package/Build/Workers/createEllipsoidOutlineGeometry.js +18 -18
  73. package/Build/Workers/createFrustumGeometry.js +18 -18
  74. package/Build/Workers/createFrustumOutlineGeometry.js +18 -18
  75. package/Build/Workers/createGeometry.js +24 -24
  76. package/Build/Workers/createGroundPolylineGeometry.js +22 -22
  77. package/Build/Workers/createPlaneGeometry.js +16 -16
  78. package/Build/Workers/createPlaneOutlineGeometry.js +15 -15
  79. package/Build/Workers/createPolygonGeometry.js +32 -32
  80. package/Build/Workers/createPolygonOutlineGeometry.js +30 -30
  81. package/Build/Workers/createPolylineGeometry.js +25 -25
  82. package/Build/Workers/createPolylineVolumeGeometry.js +31 -31
  83. package/Build/Workers/createPolylineVolumeOutlineGeometry.js +27 -27
  84. package/Build/Workers/createRectangleGeometry.js +27 -27
  85. package/Build/Workers/createRectangleOutlineGeometry.js +20 -20
  86. package/Build/Workers/createSimplePolylineGeometry.js +23 -23
  87. package/Build/Workers/createSphereGeometry.js +19 -19
  88. package/Build/Workers/createSphereOutlineGeometry.js +18 -18
  89. package/Build/Workers/createTaskProcessorWorker.js +3 -3
  90. package/Build/Workers/createVectorTileClampedPolylines.js +14 -14
  91. package/Build/Workers/createVectorTileGeometries.js +24 -24
  92. package/Build/Workers/createVectorTilePoints.js +13 -13
  93. package/Build/Workers/createVectorTilePolygons.js +22 -22
  94. package/Build/Workers/createVectorTilePolylines.js +14 -14
  95. package/Build/Workers/createVerticesFromCesium3DTilesTerrain.js +25 -25
  96. package/Build/Workers/createVerticesFromGoogleEarthEnterpriseBuffer.js +22 -22
  97. package/Build/Workers/createVerticesFromHeightmap.js +22 -22
  98. package/Build/Workers/createVerticesFromQuantizedTerrainMesh.js +20 -20
  99. package/Build/Workers/createWallGeometry.js +24 -24
  100. package/Build/Workers/createWallOutlineGeometry.js +23 -23
  101. package/Build/Workers/decodeDraco.js +10 -10
  102. package/Build/Workers/decodeGoogleEarthEnterprisePacket.js +5 -5
  103. package/Build/Workers/decodeI3S.js +10 -10
  104. package/Build/Workers/gaussianSplatSorter.js +4 -4
  105. package/Build/Workers/gaussianSplatTextureGenerator.js +4 -4
  106. package/Build/Workers/incrementallyBuildTerrainPicker.js +20 -12
  107. package/Build/Workers/transcodeKTX2.js +6 -6
  108. package/Build/Workers/transferTypedArrayTest.js +1 -1
  109. package/Build/Workers/upsampleQuantizedTerrainMesh.js +22 -22
  110. package/Build/Workers/upsampleVerticesFromCesium3DTilesTerrain.js +25 -25
  111. package/Source/Core/BoxGeometry.js +1 -1
  112. package/Source/Core/CornerType.js +1 -1
  113. package/Source/Core/CorridorGeometry.js +1 -1
  114. package/Source/Core/FeatureDetection.js +1 -32
  115. package/Source/Core/Geometry.js +1 -1
  116. package/Source/Core/IntersectionTests.js +2 -2
  117. package/Source/Core/Ion.js +1 -1
  118. package/Source/Core/PinBuilder.js +1 -1
  119. package/Source/Core/PolygonGeometry.js +1 -1
  120. package/Source/Core/PolylineGeometry.js +1 -1
  121. package/Source/Core/PolylineVolumeGeometry.js +1 -1
  122. package/Source/Core/RectangleGeometry.js +1 -1
  123. package/Source/Core/ScreenSpaceEventHandler.js +4 -8
  124. package/Source/Core/TerrainMesh.js +11 -8
  125. package/Source/Core/TerrainPicker.js +24 -7
  126. package/Source/Core/VideoSynchronizer.js +1 -1
  127. package/Source/Core/WallGeometry.js +1 -1
  128. package/Source/Core/writeTextToCanvas.js +40 -86
  129. package/Source/DataSources/BillboardGraphics.js +1 -1
  130. package/Source/DataSources/BoxGraphics.js +1 -1
  131. package/Source/DataSources/CallbackPositionProperty.js +1 -1
  132. package/Source/DataSources/CorridorGraphics.js +1 -1
  133. package/Source/DataSources/CzmlDataSource.js +1 -1
  134. package/Source/DataSources/EllipseGraphics.js +1 -1
  135. package/Source/DataSources/EllipsoidGraphics.js +1 -1
  136. package/Source/DataSources/Entity.js +1 -1
  137. package/Source/DataSources/EntityCluster.js +2 -2
  138. package/Source/DataSources/GeoJsonDataSource.js +2 -2
  139. package/Source/DataSources/GpxDataSource.js +1 -1
  140. package/Source/DataSources/KmlDataSource.js +1 -1
  141. package/Source/DataSources/KmlTour.js +1 -1
  142. package/Source/DataSources/LabelGraphics.js +1 -1
  143. package/Source/DataSources/ModelGraphics.js +1 -1
  144. package/Source/DataSources/PlaneGraphics.js +1 -1
  145. package/Source/DataSources/PolygonGraphics.js +1 -1
  146. package/Source/DataSources/PolylineGraphics.js +1 -1
  147. package/Source/DataSources/PolylineVolumeGraphics.js +1 -1
  148. package/Source/DataSources/RectangleGraphics.js +1 -1
  149. package/Source/DataSources/WallGraphics.js +1 -1
  150. package/Source/DataSources/exportKml.js +1 -1
  151. package/Source/Renderer/Context.js +11 -10
  152. package/Source/Renderer/ContextLimits.js +66 -33
  153. package/Source/Renderer/ShaderSource.js +19 -18
  154. package/Source/Renderer/Texture.js +1 -1
  155. package/Source/Renderer/Texture3D.js +166 -7
  156. package/Source/Renderer/TextureAtlas.js +2 -2
  157. package/Source/Scene/Appearance.js +1 -1
  158. package/Source/Scene/ArcGisMapService.js +1 -1
  159. package/Source/Scene/Billboard.js +1 -1
  160. package/Source/Scene/BillboardCollection.js +1 -1
  161. package/Source/Scene/BillboardTexture.js +4 -1
  162. package/Source/Scene/Camera.js +13 -2
  163. package/Source/Scene/ClippingPlaneCollection.js +2 -2
  164. package/Source/Scene/CloudCollection.js +2 -2
  165. package/Source/Scene/CumulusCloud.js +1 -1
  166. package/Source/Scene/DynamicEnvironmentMapManager.js +41 -26
  167. package/Source/Scene/Fog.js +1 -1
  168. package/Source/Scene/GaussianSplatPrimitive.js +1 -1
  169. package/Source/Scene/Globe.js +3 -10
  170. package/Source/Scene/GltfLoader.js +10 -0
  171. package/Source/Scene/ImageBasedLighting.js +2 -2
  172. package/Source/Scene/ImageryLayerCollection.js +2 -2
  173. package/Source/Scene/ImageryProvider.js +2 -2
  174. package/Source/Scene/Label.js +1 -1
  175. package/Source/Scene/LabelCollection.js +1 -1
  176. package/Source/Scene/Material.js +1 -1
  177. package/Source/Scene/MaterialAppearance.js +1 -1
  178. package/Source/Scene/Megatexture.js +174 -242
  179. package/Source/Scene/Model/MaterialPipelineStage.js +17 -0
  180. package/Source/Scene/Model/Model.js +1 -1
  181. package/Source/Scene/ModelComponents.js +10 -0
  182. package/Source/Scene/ParticleSystem.js +2 -2
  183. package/Source/Scene/PointPrimitive.js +1 -1
  184. package/Source/Scene/Polyline.js +0 -1
  185. package/Source/Scene/PolylineCollection.js +1 -4
  186. package/Source/Scene/PolylineColorAppearance.js +1 -6
  187. package/Source/Scene/PolylineMaterialAppearance.js +1 -6
  188. package/Source/Scene/PostProcessStageCollection.js +1 -1
  189. package/Source/Scene/QuadtreePrimitive.js +6 -3
  190. package/Source/Scene/ShadowMap.js +1 -2
  191. package/Source/Scene/Vector3DTileClampedPolylines.js +1 -5
  192. package/Source/Scene/Vector3DTilePolylines.js +1 -5
  193. package/Source/Scene/VoxelPrimitive.js +16 -33
  194. package/Source/Scene/VoxelRenderResources.js +1 -8
  195. package/Source/Scene/VoxelTraversal.js +16 -61
  196. package/Source/Scene/WebMapTileServiceImageryProvider.js +1 -1
  197. package/Source/Scene/createElevationBandMaterial.js +1 -1
  198. package/Source/Scene/processVoxelProperties.js +1 -1
  199. package/Source/Shaders/Builtin/Functions/columbusViewMorph.glsl +8 -1
  200. package/Source/Shaders/Builtin/Functions/columbusViewMorph.js +8 -1
  201. package/Source/Shaders/Model/ModelFS.glsl +8 -0
  202. package/Source/Shaders/Model/ModelFS.js +8 -0
  203. package/Source/Shaders/Model/ModelVS.glsl +2 -0
  204. package/Source/Shaders/Model/ModelVS.js +2 -0
  205. package/Source/Shaders/Voxels/IntersectionUtils.glsl +1 -1
  206. package/Source/Shaders/Voxels/IntersectionUtils.js +1 -1
  207. package/Source/Shaders/Voxels/Megatexture.glsl +15 -83
  208. package/Source/Shaders/Voxels/Megatexture.js +15 -83
  209. package/Source/Shaders/Voxels/Octree.glsl +6 -9
  210. package/Source/Shaders/Voxels/Octree.js +6 -9
  211. package/Source/Widget/CesiumWidget.js +1 -1
  212. package/Source/Workers/incrementallyBuildTerrainPicker.js +16 -2
  213. package/index.d.ts +18 -4
  214. package/index.js +90 -90
  215. package/package.json +2 -1
@@ -10,6 +10,7 @@ const ContextLimits = {
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  _maximumTextureImageUnits: 0,
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  _maximumRenderbufferSize: 0,
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  _maximumTextureSize: 0,
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+ _maximum3DTextureSize: 0,
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  _maximumVaryingVectors: 0,
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  _maximumVertexAttributes: 0,
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  _maximumVertexTextureImageUnits: 0,
@@ -31,11 +32,13 @@ const ContextLimits = {
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  Object.defineProperties(ContextLimits, {
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  /**
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  * The maximum number of texture units that can be used from the vertex and fragment
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- * shader with this WebGL implementation. The minimum is eight. If both shaders access the
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- * same texture unit, this counts as two texture units.
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+ * shader with this WebGL implementation.
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+ * If both shaders access the same texture unit, this counts as two texture units.
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+ * The minimum in WebGL2 contexts is 32, or 8 in WebGL1 contexts.
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  * @memberof ContextLimits
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  * @type {number}
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- * @see {@link https://www.khronos.org/opengles/sdk/docs/man/xhtml/glGet.xml|glGet} with <code>MAX_COMBINED_TEXTURE_IMAGE_UNITS</code>.
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+ * @see {@link https://registry.khronos.org/OpenGL-Refpages/es3.0/html/glGet.xhtml|glGet in OpenGL ES 3.0} with <code>MAX_COMBINED_TEXTURE_IMAGE_UNITS</code>.
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+ * @see {@link https://registry.khronos.org/OpenGL-Refpages/es2.0/xhtml/glGet.xml|glGet in OpenGL ES 2.0} for WebGL1 contexts.
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  */
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  maximumCombinedTextureImageUnits: {
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  get: function () {
@@ -45,10 +48,12 @@ Object.defineProperties(ContextLimits, {
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  /**
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  * The approximate maximum cube map width and height supported by this WebGL implementation.
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- * The minimum is 16, but most desktop and laptop implementations will support much larger sizes like 8,192.
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+ * The minimum in WebGL2 contexts is 2048, but most desktop and laptop implementations will support much larger sizes like 8192.
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+ * The minimum in WebGL1 contexts is 16.
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  * @memberof ContextLimits
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  * @type {number}
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- * @see {@link https://www.khronos.org/opengles/sdk/docs/man/xhtml/glGet.xml|glGet} with <code>MAX_CUBE_MAP_TEXTURE_SIZE</code>.
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+ * @see {@link https://registry.khronos.org/OpenGL-Refpages/es3.0/html/glGet.xhtml|glGet in OpenGL ES 3.0} with <code>MAX_CUBE_MAP_TEXTURE_SIZE</code>.
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+ * @see {@link https://registry.khronos.org/OpenGL-Refpages/es2.0/xhtml/glGet.xml|glGet in OpenGL ES 2.0} for WebGL1 contexts.
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  */
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  maximumCubeMapSize: {
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  get: function () {
@@ -58,10 +63,12 @@ Object.defineProperties(ContextLimits, {
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  /**
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  * The maximum number of <code>vec4</code>, <code>ivec4</code>, and <code>bvec4</code>
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- * uniforms that can be used by a fragment shader with this WebGL implementation. The minimum is 16.
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+ * uniforms that can be used by a fragment shader with this WebGL implementation.
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+ * The minimum in WebGL2 contexts is 224, or 16 in WebGL1 contexts.
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  * @memberof ContextLimits
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  * @type {number}
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- * @see {@link https://www.khronos.org/opengles/sdk/docs/man/xhtml/glGet.xml|glGet} with <code>MAX_FRAGMENT_UNIFORM_VECTORS</code>.
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+ * @see {@link https://registry.khronos.org/OpenGL-Refpages/es3.0/html/glGet.xhtml|glGet in OpenGL ES 3.0} with <code>MAX_FRAGMENT_UNIFORM_VECTORS</code>.
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+ * @see {@link https://registry.khronos.org/OpenGL-Refpages/es2.0/xhtml/glGet.xml|glGet in OpenGL ES 2.0} for WebGL1 contexts.
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  */
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  maximumFragmentUniformVectors: {
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  get: function () {
@@ -70,10 +77,12 @@ Object.defineProperties(ContextLimits, {
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  },
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  /**
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- * The maximum number of texture units that can be used from the fragment shader with this WebGL implementation. The minimum is eight.
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+ * The maximum number of texture units that can be used from the fragment shader with this WebGL implementation.
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+ * The minimum in WebGL2 contexts is 16, or 8 in WebGL1 contexts.
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  * @memberof ContextLimits
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  * @type {number}
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- * @see {@link https://www.khronos.org/opengles/sdk/docs/man/xhtml/glGet.xml|glGet} with <code>MAX_TEXTURE_IMAGE_UNITS</code>.
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+ * @see {@link https://registry.khronos.org/OpenGL-Refpages/es3.0/html/glGet.xhtml|glGet in OpenGL ES 3.0} with <code>MAX_TEXTURE_IMAGE_UNITS</code>.
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+ * @see {@link https://registry.khronos.org/OpenGL-Refpages/es2.0/xhtml/glGet.xml|glGet in OpenGL ES 2.0} for WebGL1 contexts.
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  */
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  maximumTextureImageUnits: {
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  get: function () {
@@ -83,10 +92,12 @@ Object.defineProperties(ContextLimits, {
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  /**
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  * The maximum renderbuffer width and height supported by this WebGL implementation.
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- * The minimum is 16, but most desktop and laptop implementations will support much larger sizes like 8,192.
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+ * The minimum in WebGL2 contexts is 2048, but most desktop and laptop implementations will support much larger sizes like 8192.
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+ * The minimum in WebGL1 contexts is 1.
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  * @memberof ContextLimits
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  * @type {number}
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- * @see {@link https://www.khronos.org/opengles/sdk/docs/man/xhtml/glGet.xml|glGet} with <code>MAX_RENDERBUFFER_SIZE</code>.
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+ * @see {@link https://registry.khronos.org/OpenGL-Refpages/es3.0/html/glGet.xhtml|glGet in OpenGL ES 3.0} with <code>MAX_RENDERBUFFER_SIZE</code>.
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+ * @see {@link https://registry.khronos.org/OpenGL-Refpages/es2.0/xhtml/glGet.xml|glGet in OpenGL ES 2.0} for WebGL1 contexts.
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  */
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  get: function () {
@@ -96,10 +107,12 @@ Object.defineProperties(ContextLimits, {
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  /**
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  * The approximate maximum texture width and height supported by this WebGL implementation.
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- * The minimum is 64, but most desktop and laptop implementations will support much larger sizes like 8,192.
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+ * The minimum in WebGL2 contexts is 2048, but most desktop and laptop implementations will support much larger sizes like 8192.
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+ * The minimum in WebGL1 contexts is 64.
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  * @memberof ContextLimits
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  * @type {number}
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- * @see {@link https://www.khronos.org/opengles/sdk/docs/man/xhtml/glGet.xml|glGet} with <code>MAX_TEXTURE_SIZE</code>.
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+ * @see {@link https://registry.khronos.org/OpenGL-Refpages/es3.0/html/glGet.xhtml|glGet in OpenGL ES 3.0} with <code>MAX_TEXTURE_SIZE</code>.
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+ * @see {@link https://registry.khronos.org/OpenGL-Refpages/es2.0/xhtml/glGet.xml|glGet in OpenGL ES 2.0} for WebGL1 contexts.
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  */
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  maximumTextureSize: {
105
118
  get: function () {
@@ -107,12 +120,27 @@ Object.defineProperties(ContextLimits, {
107
120
  },
108
121
  },
109
122
 
123
+ /**
124
+ * The approximate maximum texture width, height, and depth supported by this WebGL2 implementation.
125
+ * The minimum is 256, but most desktop and laptop implementations will support much larger sizes like 2048.
126
+ * 3D textures are not supported in WebGL1 contexts.
127
+ * @memberof ContextLimits
128
+ * @type {number}
129
+ * @see {@link https://registry.khronos.org/OpenGL-Refpages/es3.0/html/glGet.xhtml|glGet in OpenGL ES 3.0} with <code>MAX_3D_TEXTURE_SIZE</code>.
130
+ */
131
+ maximum3DTextureSize: {
132
+ get: function () {
133
+ return ContextLimits._maximum3DTextureSize;
134
+ },
135
+ },
136
+
110
137
  /**
111
138
  * The maximum number of <code>vec4</code> varying variables supported by this WebGL implementation.
112
- * The minimum is eight. Matrices and arrays count as multiple <code>vec4</code>s.
139
+ * The minimum is 15 in WebGL2 contexts, or 8 in WebGL1 contexts. Matrices and arrays count as multiple <code>vec4</code>s.
113
140
  * @memberof ContextLimits
114
141
  * @type {number}
115
- * @see {@link https://www.khronos.org/opengles/sdk/docs/man/xhtml/glGet.xml|glGet} with <code>MAX_VARYING_VECTORS</code>.
142
+ * @see {@link https://registry.khronos.org/OpenGL-Refpages/es3.0/html/glGet.xhtml|glGet in OpenGL ES 3.0} with <code>MAX_VARYING_VECTORS</code>.
143
+ * @see {@link https://registry.khronos.org/OpenGL-Refpages/es2.0/xhtml/glGet.xml|glGet in OpenGL ES 2.0} for WebGL1 contexts.
116
144
  */
117
145
  maximumVaryingVectors: {
118
146
  get: function () {
@@ -121,10 +149,12 @@ Object.defineProperties(ContextLimits, {
121
149
  },
122
150
 
123
151
  /**
124
- * The maximum number of <code>vec4</code> vertex attributes supported by this WebGL implementation. The minimum is eight.
152
+ * The maximum number of <code>vec4</code> vertex attributes supported by this WebGL implementation.
153
+ * The minimum is 16 in WebGL2 contexts, or 8 in WebGL1 contexts.
125
154
  * @memberof ContextLimits
126
155
  * @type {number}
127
- * @see {@link https://www.khronos.org/opengles/sdk/docs/man/xhtml/glGet.xml|glGet} with <code>MAX_VERTEX_ATTRIBS</code>.
156
+ * @see {@link https://registry.khronos.org/OpenGL-Refpages/es3.0/html/glGet.xhtml|glGet in OpenGL ES 3.0} with <code>MAX_VERTEX_ATTRIBS</code>.
157
+ * @see {@link https://registry.khronos.org/OpenGL-Refpages/es2.0/xhtml/glGet.xml|glGet in OpenGL ES 2.0} for WebGL1 contexts.
128
158
  */
129
159
  maximumVertexAttributes: {
130
160
  get: function () {
@@ -134,10 +164,11 @@ Object.defineProperties(ContextLimits, {
134
164
 
135
165
  /**
136
166
  * The maximum number of texture units that can be used from the vertex shader with this WebGL implementation.
137
- * The minimum is zero, which means the GL does not support vertex texture fetch.
167
+ * The minimum is 16 in WebGL2 contexts, or 0 in WebGL1 contexts.
138
168
  * @memberof ContextLimits
139
169
  * @type {number}
140
- * @see {@link https://www.khronos.org/opengles/sdk/docs/man/xhtml/glGet.xml|glGet} with <code>MAX_VERTEX_TEXTURE_IMAGE_UNITS</code>.
170
+ * @see {@link https://registry.khronos.org/OpenGL-Refpages/es3.0/html/glGet.xhtml|glGet in OpenGL ES 3.0} with <code>MAX_VERTEX_TEXTURE_IMAGE_UNITS</code>.
171
+ * @see {@link https://registry.khronos.org/OpenGL-Refpages/es2.0/xhtml/glGet.xml|glGet in OpenGL ES 2.0} for WebGL1 contexts.
141
172
  */
142
173
  maximumVertexTextureImageUnits: {
143
174
  get: function () {
@@ -147,10 +178,12 @@ Object.defineProperties(ContextLimits, {
147
178
 
148
179
  /**
149
180
  * The maximum number of <code>vec4</code>, <code>ivec4</code>, and <code>bvec4</code>
150
- * uniforms that can be used by a vertex shader with this WebGL implementation. The minimum is 16.
181
+ * uniforms that can be used by a vertex shader with this WebGL implementation.
182
+ * The minimum is 256 in WebGL2 contexts, or 128 in WebGL1 contexts.
151
183
  * @memberof ContextLimits
152
184
  * @type {number}
153
- * @see {@link https://www.khronos.org/opengles/sdk/docs/man/xhtml/glGet.xml|glGet} with <code>MAX_VERTEX_UNIFORM_VECTORS</code>.
185
+ * @see {@link https://registry.khronos.org/OpenGL-Refpages/es3.0/html/glGet.xhtml|glGet in OpenGL ES 3.0} with <code>MAX_VERTEX_UNIFORM_VECTORS</code>.
186
+ * @see {@link https://registry.khronos.org/OpenGL-Refpages/es2.0/xhtml/glGet.xml|glGet in OpenGL ES 2.0} for WebGL1 contexts.
154
187
  */
155
188
  maximumVertexUniformVectors: {
156
189
  get: function () {
@@ -159,10 +192,10 @@ Object.defineProperties(ContextLimits, {
159
192
  },
160
193
 
161
194
  /**
162
- * The minimum aliased line width, in pixels, supported by this WebGL implementation. It will be at most one.
195
+ * The minimum aliased line width, in pixels, supported by this WebGL implementation. It will be at most one.
196
+ * @see {@link https://registry.khronos.org/OpenGL-Refpages/es3.0/html/glGet.xhtml|glGet in OpenGL ES 3.0} with <code>ALIASED_LINE_WIDTH_RANGE</code>.
163
197
  * @memberof ContextLimits
164
198
  * @type {number}
165
- * @see {@link https://www.khronos.org/opengles/sdk/docs/man/xhtml/glGet.xml|glGet} with <code>ALIASED_LINE_WIDTH_RANGE</code>.
166
199
  */
167
200
  minimumAliasedLineWidth: {
168
201
  get: function () {
@@ -171,10 +204,10 @@ Object.defineProperties(ContextLimits, {
171
204
  },
172
205
 
173
206
  /**
174
- * The maximum aliased line width, in pixels, supported by this WebGL implementation. It will be at least one.
207
+ * The maximum aliased line width, in pixels, supported by this WebGL implementation. It will be at least one.
208
+ * @see {@link https://registry.khronos.org/OpenGL-Refpages/es3.0/html/glGet.xhtml|glGet in OpenGL ES 3.0} with <code>ALIASED_LINE_WIDTH_RANGE</code>.
175
209
  * @memberof ContextLimits
176
210
  * @type {number}
177
- * @see {@link https://www.khronos.org/opengles/sdk/docs/man/xhtml/glGet.xml|glGet} with <code>ALIASED_LINE_WIDTH_RANGE</code>.
178
211
  */
179
212
  maximumAliasedLineWidth: {
180
213
  get: function () {
@@ -183,10 +216,10 @@ Object.defineProperties(ContextLimits, {
183
216
  },
184
217
 
185
218
  /**
186
- * The minimum aliased point size, in pixels, supported by this WebGL implementation. It will be at most one.
219
+ * The minimum aliased point size, in pixels, supported by this WebGL implementation. It will be at most one.
220
+ * @see {@link https://registry.khronos.org/OpenGL-Refpages/es3.0/html/glGet.xhtml|glGet in OpenGL ES 3.0} with <code>ALIASED_POINT_SIZE_RANGE</code>.
187
221
  * @memberof ContextLimits
188
222
  * @type {number}
189
- * @see {@link https://www.khronos.org/opengles/sdk/docs/man/xhtml/glGet.xml|glGet} with <code>ALIASED_POINT_SIZE_RANGE</code>.
190
223
  */
191
224
  minimumAliasedPointSize: {
192
225
  get: function () {
@@ -195,10 +228,10 @@ Object.defineProperties(ContextLimits, {
195
228
  },
196
229
 
197
230
  /**
198
- * The maximum aliased point size, in pixels, supported by this WebGL implementation. It will be at least one.
231
+ * The maximum aliased point size, in pixels, supported by this WebGL implementation. It will be at least one.
232
+ * @see {@link https://registry.khronos.org/OpenGL-Refpages/es3.0/html/glGet.xhtml|glGet in OpenGL ES 3.0} with <code>ALIASED_POINT_SIZE_RANGE</code>.
199
233
  * @memberof ContextLimits
200
234
  * @type {number}
201
- * @see {@link https://www.khronos.org/opengles/sdk/docs/man/xhtml/glGet.xml|glGet} with <code>ALIASED_POINT_SIZE_RANGE</code>.
202
235
  */
203
236
  maximumAliasedPointSize: {
204
237
  get: function () {
@@ -207,10 +240,10 @@ Object.defineProperties(ContextLimits, {
207
240
  },
208
241
 
209
242
  /**
210
- * The maximum supported width of the viewport. It will be at least as large as the visible width of the associated canvas.
243
+ * The maximum supported width of the viewport. It will be at least as large as the visible width of the associated canvas.
244
+ * @see {@link https://registry.khronos.org/OpenGL-Refpages/es3.0/html/glGet.xhtml|glGet in OpenGL ES 3.0} with <code>MAX_VIEWPORT_DIMS</code>.
211
245
  * @memberof ContextLimits
212
246
  * @type {number}
213
- * @see {@link https://www.khronos.org/opengles/sdk/docs/man/xhtml/glGet.xml|glGet} with <code>MAX_VIEWPORT_DIMS</code>.
214
247
  */
215
248
  maximumViewportWidth: {
216
249
  get: function () {
@@ -219,10 +252,10 @@ Object.defineProperties(ContextLimits, {
219
252
  },
220
253
 
221
254
  /**
222
- * The maximum supported height of the viewport. It will be at least as large as the visible height of the associated canvas.
255
+ * The maximum supported height of the viewport. It will be at least as large as the visible height of the associated canvas.
256
+ * @see {@link https://registry.khronos.org/OpenGL-Refpages/es3.0/html/glGet.xhtml|glGet in OpenGL ES 3.0} with <code>MAX_VIEWPORT_DIMS</code>.
223
257
  * @memberof ContextLimits
224
258
  * @type {number}
225
- * @see {@link https://www.khronos.org/opengles/sdk/docs/man/xhtml/glGet.xml|glGet} with <code>MAX_VIEWPORT_DIMS</code>.
226
259
  */
227
260
  maximumViewportHeight: {
228
261
  get: function () {
@@ -153,14 +153,11 @@ function getBuiltinsAndAutomaticUniforms(shaderSource) {
153
153
  }
154
154
 
155
155
  function combineShader(shaderSource, isFragmentShader, context) {
156
- let i;
157
- let length;
158
-
159
156
  // Combine shader sources, generally for pseudo-polymorphism, e.g., czm_getMaterial.
160
157
  let combinedSources = "";
161
158
  const sources = shaderSource.sources;
162
159
  if (defined(sources)) {
163
- for (i = 0, length = sources.length; i < length; ++i) {
160
+ for (let i = 0; i < sources.length; ++i) {
164
161
  // #line needs to be on its own line.
165
162
  combinedSources += `\n#line 0\n${sources[i]}`;
166
163
  }
@@ -225,30 +222,34 @@ function combineShader(shaderSource, isFragmentShader, context) {
225
222
  let result = "";
226
223
 
227
224
  const extensionsLength = extensions.length;
228
- for (i = 0; i < extensionsLength; i++) {
225
+ for (let i = 0; i < extensionsLength; i++) {
229
226
  result += extensions[i];
230
227
  }
231
228
 
232
229
  if (isFragmentShader) {
233
- // If high precision isn't support replace occurrences of highp with mediump
234
- // The highp keyword is not always available on older mobile devices
230
+ // If high precision isn't supported, replace occurrences of highp with mediump.
231
+ // The highp keyword is not always available on older mobile devices.
235
232
  // See https://developer.mozilla.org/en-US/docs/Web/API/WebGL_API/WebGL_best_practices#In_WebGL_1_highp_float_support_is_optional_in_fragment_shaders
236
- result +=
237
- "\
238
- #ifdef GL_FRAGMENT_PRECISION_HIGH\n\
239
- precision highp float;\n\
240
- precision highp int;\n\
241
- #else\n\
242
- precision mediump float;\n\
243
- precision mediump int;\n\
244
- #define highp mediump\n\
245
- #endif\n\n";
233
+ result += `
234
+ #ifdef GL_FRAGMENT_PRECISION_HIGH
235
+ precision highp float;
236
+ precision highp int;
237
+ #else
238
+ precision mediump float;
239
+ precision mediump int;
240
+ #define highp mediump
241
+ #endif
242
+ `;
243
+ }
244
+
245
+ if (context.webgl2) {
246
+ result += `precision highp sampler3D;\n\n`;
246
247
  }
247
248
 
248
249
  // Prepend #defines for uber-shaders
249
250
  const defines = shaderSource.defines;
250
251
  if (defined(defines)) {
251
- for (i = 0, length = defines.length; i < length; ++i) {
252
+ for (let i = 0, length = defines.length; i < length; ++i) {
252
253
  const define = defines[i];
253
254
  if (define.length !== 0) {
254
255
  result += `#define ${define}\n`;
@@ -398,7 +398,7 @@ function loadBufferSource(texture, source) {
398
398
  * @param {number} xOffset The texel x coordinate of the lower left corner of the subregion of the texture to be updated.
399
399
  * @param {number} yOffset The texel y coordinate of the lower left corner of the subregion of the texture to be updated.
400
400
  * @param {number} width The width of the source data, in pixels.
401
- * @param {number} width The height of the source data, in pixels.
401
+ * @param {number} height The height of the source data, in pixels.
402
402
  *
403
403
  * @private
404
404
  */
@@ -68,7 +68,8 @@ function Texture3D(options) {
68
68
  sampler = new Sampler(),
69
69
  } = options;
70
70
 
71
- if (!context.webgl2) {
71
+ // 3D textures are not supported in a WebGL1 context. But we allow a stub context for testing.
72
+ if (!context.webgl2 && !defined(context.options.getWebGLStub)) {
72
73
  throw new DeveloperError(
73
74
  "WebGL1 does not support texture3D. Please use a WebGL2 context.",
74
75
  );
@@ -113,25 +114,25 @@ function Texture3D(options) {
113
114
 
114
115
  Check.typeOf.number.greaterThan("width", width, 0);
115
116
 
116
- if (width > ContextLimits.maximumTextureSize) {
117
+ if (width > ContextLimits.maximum3DTextureSize) {
117
118
  throw new DeveloperError(
118
- `Width must be less than or equal to the maximum texture3D size (${ContextLimits.maximumTextureSize}). Check maximumTextureSize.`,
119
+ `Width must be less than or equal to the maximum texture3D size (${ContextLimits.maximum3DTextureSize}). Check maximum3DTextureSize.`,
119
120
  );
120
121
  }
121
122
 
122
123
  Check.typeOf.number.greaterThan("height", height, 0);
123
124
 
124
- if (height > ContextLimits.maximumTextureSize) {
125
+ if (height > ContextLimits.maximum3DTextureSize) {
125
126
  throw new DeveloperError(
126
- `Height must be less than or equal to the maximum texture3D size (${ContextLimits.maximumTextureSize}). Check maximumTextureSize.`,
127
+ `Height must be less than or equal to the maximum texture3D size (${ContextLimits.maximum3DTextureSize}). Check maximum3DTextureSize.`,
127
128
  );
128
129
  }
129
130
 
130
131
  Check.typeOf.number.greaterThan("depth", depth, 0);
131
132
 
132
- if (depth > ContextLimits.maximumTextureSize) {
133
+ if (depth > ContextLimits.maximum3DTextureSize) {
133
134
  throw new DeveloperError(
134
- `Depth must be less than or equal to the maximum texture3D size (${ContextLimits.maximumTextureSize}). Check maximumTextureSize.`,
135
+ `Depth must be less than or equal to the maximum texture3D size (${ContextLimits.maximum3DTextureSize}). Check maximum3DTextureSize.`,
135
136
  );
136
137
  }
137
138
 
@@ -333,6 +334,164 @@ function loadBufferSource(texture3D, source) {
333
334
  }
334
335
  }
335
336
 
337
+ /**
338
+ * Copy new image data into this texture, from a source object with width, height, depth, and arrayBufferView properties.
339
+ * @param {object} options Object with the following properties:
340
+ * @param {object} options.source The source object with width, height, depth, and arrayBufferView properties.
341
+ * @param {number} [options.xOffset=0] The offset in the x direction within the texture to copy into.
342
+ * @param {number} [options.yOffset=0] The offset in the y direction within the texture to copy into.
343
+ * @param {number} [options.zOffset=0] The offset in the z direction within the texture to copy into.
344
+ * @param {boolean} [options.skipColorSpaceConversion=false] If true, any custom gamma or color profiles in the texture will be ignored.
345
+ *
346
+ * @exception {DeveloperError} Unsupported copyFrom with a compressed texture pixel format.
347
+ * @exception {DeveloperError} xOffset must be greater than or equal to zero.
348
+ * @exception {DeveloperError} yOffset must be greater than or equal to zero.
349
+ * @exception {DeveloperError} zOffset must be greater than or equal to zero.
350
+ * @exception {DeveloperError} xOffset + source.width must be less than or equal to width.
351
+ * @exception {DeveloperError} yOffset + source.height must be less than or equal to height.
352
+ * @exception {DeveloperError} zOffset + source.depth must be less than or equal to depth.
353
+ * @exception {DeveloperError} This texture was destroyed, i.e., destroy() was called.
354
+ * @private
355
+ * @example
356
+ * texture.copyFrom({
357
+ * source: {
358
+ * width : 1,
359
+ * height : 1,
360
+ * depth : 1,
361
+ * arrayBufferView : new Uint8Array([255, 0, 0, 255])
362
+ * }
363
+ * });
364
+ */
365
+ Texture3D.prototype.copyFrom = function (options) {
366
+ options = options ?? Frozen.EMPTY_OBJECT;
367
+
368
+ const { source, xOffset = 0, yOffset = 0, zOffset = 0 } = options;
369
+
370
+ //>>includeStart('debug', pragmas.debug);
371
+ Check.defined("options.source", source);
372
+ Check.defined("options.source.arrayBufferView", source.arrayBufferView);
373
+ if (PixelFormat.isCompressedFormat(this._pixelFormat)) {
374
+ throw new DeveloperError(
375
+ "Unsupported copyFrom with a compressed texture pixel format.",
376
+ );
377
+ }
378
+ Check.typeOf.number.greaterThanOrEquals("xOffset", xOffset, 0);
379
+ Check.typeOf.number.greaterThanOrEquals("yOffset", yOffset, 0);
380
+ Check.typeOf.number.greaterThanOrEquals("zOffset", zOffset, 0);
381
+ Check.typeOf.number.lessThanOrEquals(
382
+ "xOffset + options.source.width",
383
+ xOffset + source.width,
384
+ this._width,
385
+ );
386
+ Check.typeOf.number.lessThanOrEquals(
387
+ "yOffset + options.source.height",
388
+ yOffset + source.height,
389
+ this._height,
390
+ );
391
+ Check.typeOf.number.lessThanOrEquals(
392
+ "zOffset + options.source.depth",
393
+ zOffset + source.depth,
394
+ this._depth,
395
+ );
396
+ //>>includeEnd('debug');
397
+
398
+ const context = this._context;
399
+ const gl = context._gl;
400
+ const target = this._textureTarget;
401
+
402
+ gl.activeTexture(gl.TEXTURE0);
403
+ gl.bindTexture(target, this._texture);
404
+
405
+ const { width, height, depth } = source;
406
+ let uploaded = false;
407
+ if (!this._initialized) {
408
+ if (
409
+ xOffset === 0 &&
410
+ yOffset === 0 &&
411
+ zOffset === 0 &&
412
+ width === this._width &&
413
+ height === this._height &&
414
+ depth === this._depth
415
+ ) {
416
+ loadBufferSource(this, source);
417
+ uploaded = true;
418
+ } else {
419
+ gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, false);
420
+ gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, false);
421
+ loadNull(this);
422
+ }
423
+ this._initialized = true;
424
+ }
425
+
426
+ if (!uploaded) {
427
+ loadPartialBufferSource(
428
+ this,
429
+ source.arrayBufferView,
430
+ xOffset,
431
+ yOffset,
432
+ zOffset,
433
+ width,
434
+ height,
435
+ depth,
436
+ );
437
+ }
438
+
439
+ gl.bindTexture(target, null);
440
+ };
441
+
442
+ /**
443
+ * Load texel data from a buffer into part of a 3D texture
444
+ *
445
+ * @param {Texture3D} texture3D The texture3D to which texel values will be loaded.
446
+ * @param {TypedArray} arrayBufferView The texel values to be loaded into the texture3D.
447
+ * @param {number} xOffset The texel x coordinate of the lower left corner of the subregion of the texture to be updated.
448
+ * @param {number} yOffset The texel y coordinate of the lower left corner of the subregion of the texture to be updated.
449
+ * @param {number} zOffset The texel z coordinate of the lower left corner of the subregion of the texture to be updated.
450
+ * @param {number} width The width of the source data, in pixels.
451
+ * @param {number} height The height of the source data, in pixels.
452
+ * @param {number} depth The depth of the source data, in pixels.
453
+ *
454
+ * @private
455
+ */
456
+ function loadPartialBufferSource(
457
+ texture3D,
458
+ arrayBufferView,
459
+ xOffset,
460
+ yOffset,
461
+ zOffset,
462
+ width,
463
+ height,
464
+ depth,
465
+ ) {
466
+ const context = texture3D._context;
467
+ const gl = context._gl;
468
+
469
+ const { pixelFormat, pixelDatatype } = texture3D;
470
+
471
+ const unpackAlignment = PixelFormat.alignmentInBytes(
472
+ pixelFormat,
473
+ pixelDatatype,
474
+ width,
475
+ );
476
+ gl.pixelStorei(gl.UNPACK_ALIGNMENT, unpackAlignment);
477
+ gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, false);
478
+ gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, false);
479
+
480
+ gl.texSubImage3D(
481
+ texture3D._textureTarget,
482
+ 0,
483
+ xOffset,
484
+ yOffset,
485
+ zOffset,
486
+ width,
487
+ height,
488
+ depth,
489
+ pixelFormat,
490
+ PixelDatatype.toWebGLConstant(pixelDatatype, context),
491
+ arrayBufferView,
492
+ );
493
+ }
494
+
336
495
  /**
337
496
  * Compute a dimension of the image for the next mip level.
338
497
  *
@@ -641,7 +641,7 @@ async function resolveImage(image, id) {
641
641
  * or a URL to an Image, or a Promise for an image, or a function that creates an image.
642
642
  * @param {number} width A number specifying the width of the texture. If undefined, the image width will be used.
643
643
  * @param {number} height A number specifying the height of the texture. If undefined, the image height will be used.
644
- * @returns {Promise<number>} A Promise that resolves to the image region index, or -1 if resources are in the process of being destroyed.
644
+ * @returns {Promise<number> | number} The image region index or a promise that resolves to it. -1 is returned if resources are in the process of being destroyed.
645
645
  */
646
646
  TextureAtlas.prototype.addImage = function (id, image, width, height) {
647
647
  //>>includeStart('debug', pragmas.debug);
@@ -657,7 +657,7 @@ TextureAtlas.prototype.addImage = function (id, image, width, height) {
657
657
  }
658
658
  if (defined(index)) {
659
659
  // This image has already been added and resolved
660
- return Promise.resolve(index);
660
+ return index;
661
661
  }
662
662
 
663
663
  index = this._nextIndex++;
@@ -28,7 +28,7 @@ import CullFace from "./CullFace.js";
28
28
  * @see PolylineColorAppearance
29
29
  * @see PolylineMaterialAppearance
30
30
  *
31
- * @demo {@link https://sandcastle.cesium.com/index.html?src=Geometry%20and%20Appearances.html|Geometry and Appearances Demo}
31
+ * @demo {@link https://sandcastle.cesium.com/index.html?id=geometry-and-appearances|Geometry and Appearances Demo}
32
32
  */
33
33
  function Appearance(options) {
34
34
  options = options ?? Frozen.EMPTY_OBJECT;
@@ -4,7 +4,7 @@ import Resource from "../Core/Resource.js";
4
4
 
5
5
  let defaultTokenCredit;
6
6
  const defaultAccessToken =
7
- "AAPTxy8BH1VEsoebNVZXo8HurEOF051kAEKlhkOhBEc9BmT-YXumqp4JkvycMs8ZG2hKk2SGBrZlhKMqjDAD5-6Bfkm_qv2ikp3Q3QSZyA_gQmxc8WOi5Z38wPaDHFE06ozG_AMTUg2bOPx2B64azLZ2U4MPzYI01EWp4tZnTgEKEBA2S5ip51CE6gSm0glwVGSEMFb3jjJkxH2JvjWM8eU2sTTihBKpJWxbQYppczgBsdw.AT1_YjTi2kjL";
7
+ "AAPTxy8BH1VEsoebNVZXo8HurEOF051kAEKlhkOhBEc9BmQBN5OwMQnvqcM3GTdzwDusCXj4eE5jKKONHLoPEAvNXnML4d2_ObFMHiYtbS6gOWoNlH6cNDium9FLGy4eRBK7mcDQKdokYzlY27y-WPo25dgjAfx6C0rbvGsk0yn7FHPv8yDcsW5frQhhXIJ48lW5UcbIlpxY_j-Im5MJfxgIQuUA_m0tvy4rxbkTMNS26yA.AT1_DJvNEaWq";
8
8
  /**
9
9
  * Default options for accessing the ArcGIS image tile service.
10
10
  *
@@ -93,7 +93,7 @@ import isDataUri from "../Core/isDataUri.js";
93
93
  * @param {Billboard.ConstructorOptions} options Object describing initialization options
94
94
  * @param {BillboardCollection} billboardCollection Instance of BillboardCollection
95
95
  *
96
- * @demo {@link https://sandcastle.cesium.com/index.html?src=Billboards.html|Cesium Sandcastle Billboard Demo}
96
+ * @demo {@link https://sandcastle.cesium.com/index.html?id=billboards|Cesium Sandcastle Billboard Demo}
97
97
  */
98
98
  function Billboard(options, billboardCollection) {
99
99
  options = options ?? Frozen.EMPTY_OBJECT;
@@ -130,7 +130,7 @@ const attributeLocationsInstanced = {
130
130
  * @see Billboard
131
131
  * @see LabelCollection
132
132
  *
133
- * @demo {@link https://sandcastle.cesium.com/index.html?src=Billboards.html|Cesium Sandcastle Billboard Demo}
133
+ * @demo {@link https://sandcastle.cesium.com/index.html?id=billboards|Cesium Sandcastle Billboard Demo}
134
134
  *
135
135
  * @example
136
136
  * // Create a billboard collection with two billboards
@@ -199,7 +199,10 @@ BillboardTexture.prototype.loadImage = async function (
199
199
  let index;
200
200
  const atlas = this._billboardCollection.textureAtlas;
201
201
  try {
202
- index = await atlas.addImage(id, image, width, height);
202
+ index = atlas.addImage(id, image, width, height);
203
+ if (index instanceof Promise) {
204
+ index = await index;
205
+ }
203
206
  } catch (error) {
204
207
  // There was an error loading the image
205
208
  billboardTexture._loadState = BillboardLoadState.ERROR;
@@ -63,8 +63,8 @@ import SceneMode from "./SceneMode.js";
63
63
  *
64
64
  * @param {Scene} scene The scene.
65
65
  *
66
- * @demo {@link https://sandcastle.cesium.com/index.html?src=Camera.html|Cesium Sandcastle Camera Demo}
67
- * @demo {@link https://sandcastle.cesium.com/index.html?src=Camera%20Tutorial.html|Cesium Sandcastle Camera Tutorial Example}
66
+ * @demo {@link https://sandcastle.cesium.com/index.html?id=camera|Cesium Sandcastle Camera Demo}
67
+ * @demo {@link https://sandcastle.cesium.com/index.html?id=camera-tutorial|Cesium Sandcastle Camera Tutorial Example}
68
68
  * @demo {@link https://cesium.com/learn/cesiumjs-learn/cesiumjs-camera|Camera Tutorial}
69
69
  *
70
70
  * @example
@@ -3005,6 +3005,17 @@ function getPickRayOrthographic(camera, windowPosition, result) {
3005
3005
 
3006
3006
  Cartesian3.clone(camera.directionWC, result.direction);
3007
3007
 
3008
+ // Account for wrap-around in 2D infinite scroll mode
3009
+ if (
3010
+ camera._mode === SceneMode.SCENE2D &&
3011
+ camera._scene.mapMode2D === MapMode2D.INFINITE_SCROLL
3012
+ ) {
3013
+ const maxHorizontal = camera._maxCoord.x;
3014
+ origin.y =
3015
+ CesiumMath.mod(origin.y + maxHorizontal, 2.0 * maxHorizontal) -
3016
+ maxHorizontal;
3017
+ }
3018
+
3008
3019
  return result;
3009
3020
  }
3010
3021
 
@@ -41,8 +41,8 @@ import ClippingPlane from "./ClippingPlane.js";
41
41
  * @param {Color} [options.edgeColor=Color.WHITE] The color applied to highlight the edge along which an object is clipped.
42
42
  * @param {number} [options.edgeWidth=0.0] The width, in pixels, of the highlight applied to the edge along which an object is clipped.
43
43
  *
44
- * @demo {@link https://sandcastle.cesium.com/?src=3D%20Tiles%20Clipping%20Planes.html|Clipping 3D Tiles and glTF models.}
45
- * @demo {@link https://sandcastle.cesium.com/?src=Terrain%20Clipping%20Planes.html|Clipping the Globe.}
44
+ * @demo {@link https://sandcastle.cesium.com/?id=3d-tiles-clipping-planes|Clipping 3D Tiles and glTF models.}
45
+ * @demo {@link https://sandcastle.cesium.com/?id=terrain-clipping-planes|Clipping the Globe.}
46
46
  *
47
47
  * @example
48
48
  * // This clipping plane's distance is positive, which means its normal
@@ -86,8 +86,8 @@ const COLOR_INDEX = CumulusCloud.COLOR_INDEX;
86
86
  * @see CloudCollection#remove
87
87
  * @see CumulusCloud
88
88
  *
89
- * @demo {@link https://sandcastle.cesium.com/index.html?src=Clouds.html|Cesium Sandcastle Clouds Demo}
90
- * @demo {@link https://sandcastle.cesium.com/index.html?src=Cloud%20Parameters.html|Cesium Sandcastle Cloud Parameters Demo}
89
+ * @demo {@link https://sandcastle.cesium.com/index.html?id=clouds|Cesium Sandcastle Clouds Demo}
90
+ * @demo {@link https://sandcastle.cesium.com/index.html?id=cloud-parameters|Cesium Sandcastle Cloud Parameters Demo}
91
91
  *
92
92
  * @example
93
93
  * // Create a cloud collection with two cumulus clouds