@cesium/engine 20.0.1 → 21.0.0

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Files changed (184) hide show
  1. package/Build/ThirdParty/Workers/zip-web-worker.js +637 -0
  2. package/Build/Workers/{chunk-7P7R7ERW.js → chunk-2T4WAVWX.js} +6 -6
  3. package/Build/Workers/{chunk-DNMSVJ4S.js → chunk-3G5XEUPY.js} +1 -1
  4. package/Build/Workers/{chunk-O7KDJVRH.js → chunk-3MSNTCHW.js} +9 -9
  5. package/Build/Workers/{chunk-7MCEUVPM.js → chunk-3OPG2FGI.js} +4 -4
  6. package/Build/Workers/{chunk-M4FSVD3C.js → chunk-3PUG3T2H.js} +12 -12
  7. package/Build/Workers/{chunk-CTU7LCVZ.js → chunk-4PH27XAL.js} +2 -2
  8. package/Build/Workers/{chunk-ZBLPNAYB.js → chunk-4VJYMLR6.js} +8 -8
  9. package/Build/Workers/{chunk-DAZVD3AH.js → chunk-5B3PGBQW.js} +11 -11
  10. package/Build/Workers/{chunk-UXIZVXIR.js → chunk-5GHCWGC4.js} +1 -1
  11. package/Build/Workers/{chunk-HZ22ZI3Q.js → chunk-5PEQUMCB.js} +12 -12
  12. package/Build/Workers/{chunk-HSVZWLJD.js → chunk-64WSG7AT.js} +4 -4
  13. package/Build/Workers/{chunk-ZJGO7T2S.js → chunk-6J6WGCWP.js} +4 -4
  14. package/Build/Workers/{chunk-OWV4L2GH.js → chunk-75B34CC6.js} +5 -5
  15. package/Build/Workers/{chunk-4MCKK5XE.js → chunk-7PLX65MV.js} +5 -5
  16. package/Build/Workers/{chunk-YVAOKOKX.js → chunk-AR2FUSG6.js} +1 -1
  17. package/Build/Workers/{chunk-JVNWWKXF.js → chunk-ARYRHDEB.js} +6 -6
  18. package/Build/Workers/{chunk-DAGWF5MM.js → chunk-B7INTBBB.js} +13 -13
  19. package/Build/Workers/{chunk-WNEY4A5P.js → chunk-BDPSQXLX.js} +5 -5
  20. package/Build/Workers/{chunk-LYKXQPGW.js → chunk-BU4CGMHO.js} +6 -6
  21. package/Build/Workers/{chunk-ECGKCTPM.js → chunk-BUBVUXDO.js} +6 -6
  22. package/Build/Workers/{chunk-LSYTMSIQ.js → chunk-CF72FAKC.js} +4 -4
  23. package/Build/Workers/{chunk-LZZA3PAR.js → chunk-DJ4ROETJ.js} +5 -5
  24. package/Build/Workers/{chunk-YNRRVRHO.js → chunk-E5XCZVIY.js} +1 -1
  25. package/Build/Workers/{chunk-RP4KKY2E.js → chunk-EAYW4CFP.js} +16 -16
  26. package/Build/Workers/{chunk-YW2UXIBU.js → chunk-EHFMZFVC.js} +4 -4
  27. package/Build/Workers/{chunk-HKHD5FDM.js → chunk-FFCKCQPK.js} +5 -5
  28. package/Build/Workers/{chunk-VQLQAENU.js → chunk-GKCZ2G36.js} +7 -7
  29. package/Build/Workers/{chunk-DJCPJJSP.js → chunk-HJ7IZBEI.js} +4 -4
  30. package/Build/Workers/{chunk-7FEVXX5D.js → chunk-JJZWDROM.js} +2 -2
  31. package/Build/Workers/{chunk-SLPWFCXZ.js → chunk-JUOEBO4F.js} +10 -10
  32. package/Build/Workers/{chunk-LHZKPI55.js → chunk-K4IDXMIZ.js} +9 -9
  33. package/Build/Workers/{chunk-D4VFVSGU.js → chunk-LL6HN3W4.js} +10 -10
  34. package/Build/Workers/{chunk-CZGSJ6ZG.js → chunk-LNTUIO55.js} +2 -2
  35. package/Build/Workers/{chunk-QFMJIXCL.js → chunk-LWOCFJEH.js} +9 -9
  36. package/Build/Workers/{chunk-2K5PKWLP.js → chunk-MMUISYW4.js} +16 -16
  37. package/Build/Workers/{chunk-IQKHPQNT.js → chunk-MXYW4BQ3.js} +2 -2
  38. package/Build/Workers/{chunk-XMIVNU5H.js → chunk-N6DVKXZD.js} +12 -12
  39. package/Build/Workers/{chunk-E2533KCN.js → chunk-NP46ZIBY.js} +3 -3
  40. package/Build/Workers/{chunk-O4DA3KRB.js → chunk-OW6F6CPZ.js} +7 -7
  41. package/Build/Workers/{chunk-QWHUQ4B7.js → chunk-P6OAOFBU.js} +8 -8
  42. package/Build/Workers/{chunk-4Z7AGRTU.js → chunk-PXDMWXO5.js} +2 -2
  43. package/Build/Workers/{chunk-WJ5THCIZ.js → chunk-QS7623NH.js} +6 -6
  44. package/Build/Workers/{chunk-OYFINQQA.js → chunk-ROH45IXJ.js} +7 -7
  45. package/Build/Workers/{chunk-2MEON5V4.js → chunk-S2P6LCIB.js} +4 -4
  46. package/Build/Workers/{chunk-JIXKGUWR.js → chunk-S4NZVXU6.js} +2 -2
  47. package/Build/Workers/{chunk-JHTZDMN6.js → chunk-SGGO5WVA.js} +5 -5
  48. package/Build/Workers/{chunk-UUXKGCBU.js → chunk-TG7N7TPY.js} +47 -50
  49. package/Build/Workers/{chunk-PFUF2QIK.js → chunk-TUZQG4RW.js} +14 -14
  50. package/Build/Workers/{chunk-LF74EILW.js → chunk-UHVE7V65.js} +12 -12
  51. package/Build/Workers/{chunk-L7PWWHKM.js → chunk-UY2HVPDL.js} +5 -5
  52. package/Build/Workers/{chunk-V65LOTF3.js → chunk-YNLPRFUQ.js} +6 -6
  53. package/Build/Workers/{chunk-RB3XS7EZ.js → chunk-ZYOHBCCE.js} +1 -1
  54. package/Build/Workers/combineGeometry.js +21 -21
  55. package/Build/Workers/createBoxGeometry.js +15 -15
  56. package/Build/Workers/createBoxOutlineGeometry.js +13 -13
  57. package/Build/Workers/createCircleGeometry.js +23 -23
  58. package/Build/Workers/createCircleOutlineGeometry.js +16 -16
  59. package/Build/Workers/createCoplanarPolygonGeometry.js +30 -30
  60. package/Build/Workers/createCoplanarPolygonOutlineGeometry.js +28 -28
  61. package/Build/Workers/createCorridorGeometry.js +26 -26
  62. package/Build/Workers/createCorridorOutlineGeometry.js +25 -25
  63. package/Build/Workers/createCylinderGeometry.js +17 -17
  64. package/Build/Workers/createCylinderOutlineGeometry.js +15 -15
  65. package/Build/Workers/createEllipseGeometry.js +23 -23
  66. package/Build/Workers/createEllipseOutlineGeometry.js +16 -16
  67. package/Build/Workers/createEllipsoidGeometry.js +16 -16
  68. package/Build/Workers/createEllipsoidOutlineGeometry.js +15 -15
  69. package/Build/Workers/createFrustumGeometry.js +15 -15
  70. package/Build/Workers/createFrustumOutlineGeometry.js +15 -15
  71. package/Build/Workers/createGeometry.js +21 -21
  72. package/Build/Workers/createGroundPolylineGeometry.js +19 -19
  73. package/Build/Workers/createPlaneGeometry.js +13 -13
  74. package/Build/Workers/createPlaneOutlineGeometry.js +12 -12
  75. package/Build/Workers/createPolygonGeometry.js +29 -29
  76. package/Build/Workers/createPolygonOutlineGeometry.js +27 -27
  77. package/Build/Workers/createPolylineGeometry.js +22 -22
  78. package/Build/Workers/createPolylineVolumeGeometry.js +28 -28
  79. package/Build/Workers/createPolylineVolumeOutlineGeometry.js +24 -24
  80. package/Build/Workers/createRectangleGeometry.js +24 -24
  81. package/Build/Workers/createRectangleOutlineGeometry.js +17 -17
  82. package/Build/Workers/createSimplePolylineGeometry.js +20 -20
  83. package/Build/Workers/createSphereGeometry.js +16 -16
  84. package/Build/Workers/createSphereOutlineGeometry.js +15 -15
  85. package/Build/Workers/createTaskProcessorWorker.js +3 -3
  86. package/Build/Workers/createVectorTileClampedPolylines.js +12 -12
  87. package/Build/Workers/createVectorTileGeometries.js +21 -21
  88. package/Build/Workers/createVectorTilePoints.js +11 -11
  89. package/Build/Workers/createVectorTilePolygons.js +19 -19
  90. package/Build/Workers/createVectorTilePolylines.js +12 -12
  91. package/Build/Workers/createVerticesFromGoogleEarthEnterpriseBuffer.js +19 -19
  92. package/Build/Workers/createVerticesFromHeightmap.js +19 -19
  93. package/Build/Workers/createVerticesFromQuantizedTerrainMesh.js +16 -16
  94. package/Build/Workers/createWallGeometry.js +21 -21
  95. package/Build/Workers/createWallOutlineGeometry.js +20 -20
  96. package/Build/Workers/decodeDraco.js +10 -10
  97. package/Build/Workers/decodeGoogleEarthEnterprisePacket.js +5 -5
  98. package/Build/Workers/decodeI3S.js +9 -9
  99. package/Build/Workers/gaussianSplatSorter.js +4 -4
  100. package/Build/Workers/gaussianSplatTextureGenerator.js +4 -4
  101. package/Build/Workers/transcodeKTX2.js +6 -6
  102. package/Build/Workers/transferTypedArrayTest.js +1 -1
  103. package/Build/Workers/upsampleQuantizedTerrainMesh.js +19 -19
  104. package/Source/Core/Event.js +41 -49
  105. package/Source/Core/GoogleMaps.js +2 -2
  106. package/Source/Core/Ion.js +1 -1
  107. package/Source/Core/IonResource.js +30 -4
  108. package/Source/Core/Resource.js +5 -1
  109. package/Source/DataSources/KmlDataSource.js +62 -63
  110. package/Source/DataSources/exportKml.js +27 -30
  111. package/Source/Scene/ArcGisMapService.js +1 -1
  112. package/Source/Scene/Azure2DImageryProvider.js +308 -0
  113. package/Source/Scene/BatchTableHierarchy.js +2 -50
  114. package/Source/Scene/Billboard.js +4 -0
  115. package/Source/Scene/BillboardCollection.js +9 -2
  116. package/Source/Scene/ClippingPlaneCollection.js +3 -3
  117. package/Source/Scene/ClippingPolygon.js +91 -2
  118. package/Source/Scene/CreditDisplay.js +1 -1
  119. package/Source/Scene/GaussianSplat3DTileContent.js +54 -9
  120. package/Source/Scene/GaussianSplatPrimitive.js +49 -50
  121. package/Source/Scene/Google2DImageryProvider.js +614 -0
  122. package/Source/Scene/IonImageryProvider.js +22 -1
  123. package/Source/Scene/LabelCollection.js +1 -0
  124. package/Source/Scene/Material.js +248 -80
  125. package/Source/Scene/PntsParser.js +65 -0
  126. package/Source/Scene/Primitive.js +6 -0
  127. package/Source/Scene/PrimitiveState.js +123 -0
  128. package/Source/Scene/Scene.js +2 -2
  129. package/Source/Scene/VoxelBoundsCollection.js +494 -0
  130. package/Source/Scene/VoxelBoxShape.js +236 -101
  131. package/Source/Scene/VoxelCylinderShape.js +315 -204
  132. package/Source/Scene/VoxelEllipsoidShape.js +402 -119
  133. package/Source/Scene/VoxelPrimitive.js +119 -84
  134. package/Source/Scene/VoxelRenderResources.js +17 -10
  135. package/Source/Scene/VoxelShape.js +21 -6
  136. package/Source/Scene/buildVoxelDrawCommands.js +61 -20
  137. package/Source/Scene/createGooglePhotorealistic3DTileset.js +1 -1
  138. package/Source/Scene/getClippingFunction.js +79 -88
  139. package/Source/Shaders/BillboardCollectionVS.glsl +2 -0
  140. package/Source/Shaders/BillboardCollectionVS.js +2 -0
  141. package/Source/Shaders/Voxels/IntersectBox.glsl +20 -33
  142. package/Source/Shaders/Voxels/IntersectBox.js +20 -33
  143. package/Source/Shaders/Voxels/IntersectCylinder.glsl +28 -32
  144. package/Source/Shaders/Voxels/IntersectCylinder.js +28 -32
  145. package/Source/Shaders/Voxels/IntersectDepth.glsl +1 -4
  146. package/Source/Shaders/Voxels/IntersectDepth.js +1 -4
  147. package/Source/Shaders/Voxels/IntersectEllipsoid.glsl +12 -20
  148. package/Source/Shaders/Voxels/IntersectEllipsoid.js +12 -20
  149. package/Source/Shaders/Voxels/IntersectLongitude.glsl +21 -9
  150. package/Source/Shaders/Voxels/IntersectLongitude.js +21 -9
  151. package/Source/Shaders/Voxels/{IntersectClippingPlanes.glsl → IntersectPlane.glsl} +5 -3
  152. package/Source/Shaders/Voxels/{IntersectClippingPlanes.js → IntersectPlane.js} +5 -3
  153. package/Source/Shaders/Voxels/Intersection.glsl +3 -3
  154. package/Source/Shaders/Voxels/Intersection.js +3 -3
  155. package/Source/Shaders/Voxels/Octree.glsl +46 -51
  156. package/Source/Shaders/Voxels/Octree.js +46 -51
  157. package/Source/Shaders/Voxels/VoxelFS.glsl +50 -48
  158. package/Source/Shaders/Voxels/VoxelFS.js +50 -48
  159. package/Source/Shaders/Voxels/VoxelUtils.glsl +0 -19
  160. package/Source/Shaders/Voxels/VoxelUtils.js +0 -19
  161. package/Source/Shaders/Voxels/convertLocalToBoxUv.glsl +30 -0
  162. package/Source/Shaders/Voxels/convertLocalToBoxUv.js +32 -0
  163. package/Source/Shaders/Voxels/convertLocalToCylinderUv.glsl +97 -0
  164. package/Source/Shaders/Voxels/convertLocalToCylinderUv.js +99 -0
  165. package/Source/Shaders/Voxels/convertLocalToEllipsoidUv.glsl +193 -0
  166. package/Source/Shaders/Voxels/convertLocalToEllipsoidUv.js +195 -0
  167. package/Source/ThirdParty/Workers/zip-web-worker.js +1 -0
  168. package/Source/ThirdParty/zip-module.wasm +0 -0
  169. package/index.d.ts +340 -14
  170. package/index.js +116 -114
  171. package/package.json +2 -2
  172. package/Build/ThirdParty/Workers/pako_deflate.min.js +0 -503
  173. package/Build/ThirdParty/Workers/pako_inflate.min.js +0 -698
  174. package/Build/ThirdParty/Workers/z-worker-pako.js +0 -601
  175. package/Source/Core/defaultValue.js +0 -48
  176. package/Source/Shaders/Voxels/convertUvToBox.glsl +0 -45
  177. package/Source/Shaders/Voxels/convertUvToBox.js +0 -46
  178. package/Source/Shaders/Voxels/convertUvToCylinder.glsl +0 -99
  179. package/Source/Shaders/Voxels/convertUvToCylinder.js +0 -101
  180. package/Source/Shaders/Voxels/convertUvToEllipsoid.glsl +0 -139
  181. package/Source/Shaders/Voxels/convertUvToEllipsoid.js +0 -141
  182. package/Source/ThirdParty/Workers/pako_deflate.min.js +0 -2
  183. package/Source/ThirdParty/Workers/pako_inflate.min.js +0 -2
  184. package/Source/ThirdParty/Workers/z-worker-pako.js +0 -1
@@ -0,0 +1,494 @@
1
+ import Cartesian2 from "../Core/Cartesian2.js";
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+ import Cartesian3 from "../Core/Cartesian3.js";
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+ import Cartesian4 from "../Core/Cartesian4.js";
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+ import Check from "../Core/Check.js";
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+ import ClippingPlane from "./ClippingPlane.js";
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+ import ContextLimits from "../Renderer/ContextLimits.js";
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+ import defined from "../Core/defined.js";
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+ import destroyObject from "../Core/destroyObject.js";
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+ import Event from "../Core/Event.js";
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+ import Frozen from "../Core/Frozen.js";
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+ import Intersect from "../Core/Intersect.js";
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+ import Matrix4 from "../Core/Matrix4.js";
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+ import PixelFormat from "../Core/PixelFormat.js";
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+ import PixelDatatype from "../Renderer/PixelDatatype.js";
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+ import Plane from "../Core/Plane.js";
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+ import Sampler from "../Renderer/Sampler.js";
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+ import Texture from "../Renderer/Texture.js";
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+
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+ /**
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+ * Specifies a set of clipping planes defining rendering bounds for a {@link VoxelPrimitive}.
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+ *
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+ * @alias VoxelBoundsCollection
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+ * @constructor
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+ *
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+ * @param {object} [options] Object with the following properties:
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+ * @param {ClippingPlane[]} [options.planes=[]] An array of {@link ClippingPlane} objects used to selectively disable rendering on the outside of each plane.
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+ * @param {Matrix4} [options.modelMatrix=Matrix4.IDENTITY] The 4x4 transformation matrix specifying an additional transform relative to the clipping planes original coordinate system.
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+ * @param {boolean} [options.unionClippingRegions=false] If true, a region will be clipped if it is on the outside of any plane in the collection. Otherwise, a region will only be clipped if it is on the outside of every plane.
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+ *
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+ * @private
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+ */
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+ function VoxelBoundsCollection(options) {
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+ const {
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+ planes,
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+ modelMatrix = Matrix4.IDENTITY,
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+ unionClippingRegions = false,
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+ } = options ?? Frozen.EMPTY_OBJECT;
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+
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+ this._planes = [];
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+
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+ /**
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+ * The 4x4 transformation matrix specifying an additional transform relative to the clipping planes
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+ * original coordinate system.
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+ *
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+ * @type {Matrix4}
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+ * @default Matrix4.IDENTITY
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+ */
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+ this.modelMatrix = Matrix4.clone(modelMatrix);
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+
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+ /**
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+ * An event triggered when a new clipping plane is added to the collection. Event handlers
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+ * are passed the new plane and the index at which it was added.
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+ * @type {Event}
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+ * @readonly
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+ */
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+ this.planeAdded = new Event();
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+
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+ /**
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+ * An event triggered when a new clipping plane is removed from the collection. Event handlers
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+ * are passed the new plane and the index from which it was removed.
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+ * @type {Event}
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+ * @readonly
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+ */
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+ this.planeRemoved = new Event();
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+
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+ this._unionClippingRegions = unionClippingRegions;
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+ this._testIntersection = unionClippingRegions
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+ ? unionIntersectFunction
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+ : defaultIntersectFunction;
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+
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+ this._float32View = undefined;
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+
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+ this._clippingPlanesTexture = undefined;
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+
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+ // Add each ClippingPlane object.
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+ if (defined(planes)) {
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+ for (let i = 0; i < planes.length; ++i) {
78
+ this.add(planes[i]);
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+ }
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+ }
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+ }
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+
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+ function unionIntersectFunction(value) {
84
+ return value === Intersect.OUTSIDE;
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+ }
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+
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+ function defaultIntersectFunction(value) {
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+ return value === Intersect.INSIDE;
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+ }
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+
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+ Object.defineProperties(VoxelBoundsCollection.prototype, {
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+ /**
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+ * Returns the number of planes in this collection. This is commonly used with
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+ * {@link VoxelBoundsCollection#get} to iterate over all the planes
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+ * in the collection.
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+ *
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+ * @memberof VoxelBoundsCollection.prototype
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+ * @type {number}
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+ * @readonly
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+ */
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+ length: {
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+ get: function () {
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+ return this._planes.length;
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+ },
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+ },
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+
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+ /**
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+ * If true, a region will be clipped if it is on the outside of any plane in the
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+ * collection. Otherwise, a region will only be clipped if it is on the
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+ * outside of every plane.
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+ *
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+ * @memberof VoxelBoundsCollection.prototype
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+ * @type {boolean}
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+ * @default false
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+ */
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+ unionClippingRegions: {
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+ get: function () {
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+ return this._unionClippingRegions;
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+ },
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+ set: function (value) {
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+ //>>includeStart('debug', pragmas.debug);
122
+ Check.typeOf.bool("value", value);
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+ //>>includeEnd('debug');
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+ if (this._unionClippingRegions === value) {
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+ return;
126
+ }
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+ this._unionClippingRegions = value;
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+ this._testIntersection = value
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+ ? unionIntersectFunction
130
+ : defaultIntersectFunction;
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+ },
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+ },
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+
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+ /**
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+ * Returns a texture containing packed, untransformed clipping planes.
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+ *
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+ * @memberof VoxelBoundsCollection.prototype
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+ * @type {Texture}
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+ * @readonly
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+ * @private
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+ */
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+ texture: {
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+ get: function () {
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+ return this._clippingPlanesTexture;
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+ },
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+ },
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+
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+ /**
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+ * Returns a Number encapsulating the state for this VoxelBoundsCollection.
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+ *
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+ * Clipping mode is encoded in the sign of the number, which is just the plane count.
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+ * If this value changes, then shader regeneration is necessary.
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+ *
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+ * @memberof VoxelBoundsCollection.prototype
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+ * @returns {number} A Number that describes the VoxelBoundsCollection's state.
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+ * @readonly
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+ * @private
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+ */
159
+ clippingPlanesState: {
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+ get: function () {
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+ return this._unionClippingRegions
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+ ? this._planes.length
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+ : -this._planes.length;
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+ },
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+ },
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+ });
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+
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+ /**
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+ * Adds the specified {@link ClippingPlane} to the collection to be used to selectively disable rendering
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+ * on the outside of each plane. Use {@link VoxelBoundsCollection#unionClippingRegions} to modify
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+ * how modify the clipping behavior of multiple planes.
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+ *
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+ * @param {ClippingPlane} plane The ClippingPlane to add to the collection.
174
+ *
175
+ * @see VoxelBoundsCollection#unionClippingRegions
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+ * @see VoxelBoundsCollection#remove
177
+ * @see VoxelBoundsCollection#removeAll
178
+ */
179
+ VoxelBoundsCollection.prototype.add = function (plane) {
180
+ const newPlaneIndex = this._planes.length;
181
+ plane.index = newPlaneIndex;
182
+ this._planes.push(plane);
183
+ this.planeAdded.raiseEvent(plane, newPlaneIndex);
184
+ };
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+
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+ /**
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+ * Returns the plane in the collection at the specified index. Indices are zero-based
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+ * and increase as planes are added. Removing a plane shifts all planes after
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+ * it to the left, changing their indices. This function is commonly used with
190
+ * {@link VoxelBoundsCollection#length} to iterate over all the planes
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+ * in the collection.
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+ *
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+ * @param {number} index The zero-based index of the plane.
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+ * @returns {ClippingPlane} The ClippingPlane at the specified index.
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+ *
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+ * @see VoxelBoundsCollection#length
197
+ */
198
+ VoxelBoundsCollection.prototype.get = function (index) {
199
+ //>>includeStart('debug', pragmas.debug);
200
+ Check.typeOf.number("index", index);
201
+ //>>includeEnd('debug');
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+
203
+ return this._planes[index];
204
+ };
205
+
206
+ function indexOf(planes, plane) {
207
+ for (let i = 0; i < planes.length; ++i) {
208
+ if (Plane.equals(planes[i], plane)) {
209
+ return i;
210
+ }
211
+ }
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+ return -1;
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+ }
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+
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+ /**
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+ * Checks whether this collection contains a ClippingPlane equal to the given ClippingPlane.
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+ *
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+ * @param {ClippingPlane} [clippingPlane] The ClippingPlane to check for.
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+ * @returns {boolean} true if this collection contains the ClippingPlane, false otherwise.
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+ *
221
+ * @see VoxelBoundsCollection#get
222
+ */
223
+ VoxelBoundsCollection.prototype.contains = function (clippingPlane) {
224
+ return indexOf(this._planes, clippingPlane) !== -1;
225
+ };
226
+
227
+ /**
228
+ * Removes the first occurrence of the given ClippingPlane from the collection.
229
+ *
230
+ * @param {ClippingPlane} clippingPlane
231
+ * @returns {boolean} <code>true</code> if the plane was removed; <code>false</code> if the plane was not found in the collection.
232
+ *
233
+ * @see VoxelBoundsCollection#add
234
+ * @see VoxelBoundsCollection#contains
235
+ * @see VoxelBoundsCollection#removeAll
236
+ */
237
+ VoxelBoundsCollection.prototype.remove = function (clippingPlane) {
238
+ const planes = this._planes;
239
+ const index = indexOf(planes, clippingPlane);
240
+
241
+ if (index === -1) {
242
+ return false;
243
+ }
244
+
245
+ // Unlink this VoxelBoundsCollection from the ClippingPlane
246
+ if (clippingPlane instanceof ClippingPlane) {
247
+ clippingPlane.onChangeCallback = undefined;
248
+ clippingPlane.index = -1;
249
+ }
250
+
251
+ // Shift and update indices
252
+ const length = planes.length - 1;
253
+ for (let i = index; i < length; ++i) {
254
+ const planeToKeep = planes[i + 1];
255
+ planes[i] = planeToKeep;
256
+ if (planeToKeep instanceof ClippingPlane) {
257
+ planeToKeep.index = i;
258
+ }
259
+ }
260
+
261
+ planes.length = length;
262
+
263
+ this.planeRemoved.raiseEvent(clippingPlane, index);
264
+
265
+ return true;
266
+ };
267
+
268
+ /**
269
+ * Removes all planes from the collection.
270
+ *
271
+ * @see VoxelBoundsCollection#add
272
+ * @see VoxelBoundsCollection#remove
273
+ */
274
+ VoxelBoundsCollection.prototype.removeAll = function () {
275
+ // Dereference this VoxelBoundsCollection from all ClippingPlanes
276
+ const planes = this._planes;
277
+ for (let i = 0; i < planes.length; ++i) {
278
+ const plane = planes[i];
279
+ if (plane instanceof ClippingPlane) {
280
+ plane.onChangeCallback = undefined;
281
+ plane.index = -1;
282
+ }
283
+ this.planeRemoved.raiseEvent(plane, i);
284
+ }
285
+ this._planes = [];
286
+ };
287
+
288
+ const scratchPlane = new Plane(Cartesian3.fromElements(1.0, 0.0, 0.0), 0.0);
289
+
290
+ // Pack starting at the beginning of the buffer to allow partial update
291
+ function transformAndPackPlanes(clippingPlaneCollection, transform) {
292
+ const float32View = clippingPlaneCollection._float32View;
293
+ const planes = clippingPlaneCollection._planes;
294
+
295
+ let floatIndex = 0;
296
+ for (let i = 0; i < planes.length; ++i) {
297
+ const { normal, distance } = transformPlane(
298
+ planes[i],
299
+ transform,
300
+ scratchPlane,
301
+ );
302
+
303
+ float32View[floatIndex] = normal.x;
304
+ float32View[floatIndex + 1] = normal.y;
305
+ float32View[floatIndex + 2] = normal.z;
306
+ float32View[floatIndex + 3] = distance;
307
+
308
+ floatIndex += 4; // each plane is 4 floats
309
+ }
310
+ }
311
+
312
+ const scratchPlaneCartesian4 = new Cartesian4();
313
+ const scratchTransformedNormal = new Cartesian3();
314
+
315
+ function transformPlane(plane, transform, result) {
316
+ //>>includeStart('debug', pragmas.debug);
317
+ Check.typeOf.object("plane", plane);
318
+ Check.typeOf.object("transform", transform);
319
+ //>>includeEnd('debug');
320
+
321
+ const { normal, distance } = plane;
322
+ const planeAsCartesian4 = Cartesian4.fromElements(
323
+ normal.x,
324
+ normal.y,
325
+ normal.z,
326
+ distance,
327
+ scratchPlaneCartesian4,
328
+ );
329
+ let transformedPlane = Matrix4.multiplyByVector(
330
+ transform,
331
+ planeAsCartesian4,
332
+ scratchPlaneCartesian4,
333
+ );
334
+
335
+ // Convert the transformed plane to Hessian Normal Form
336
+ const transformedNormal = Cartesian3.fromCartesian4(
337
+ transformedPlane,
338
+ scratchTransformedNormal,
339
+ );
340
+ transformedPlane = Cartesian4.divideByScalar(
341
+ transformedPlane,
342
+ Cartesian3.magnitude(transformedNormal),
343
+ scratchPlaneCartesian4,
344
+ );
345
+
346
+ return Plane.fromCartesian4(transformedPlane, result);
347
+ }
348
+
349
+ function computeTextureResolution(pixelsNeeded, result) {
350
+ result.x = Math.min(pixelsNeeded, ContextLimits.maximumTextureSize);
351
+ result.y = Math.ceil(pixelsNeeded / result.x);
352
+ return result;
353
+ }
354
+
355
+ const textureResolutionScratch = new Cartesian2();
356
+ /**
357
+ * Called when {@link Viewer} or {@link CesiumWidget} render the scene to
358
+ * build the resources for clipping planes.
359
+ * <p>
360
+ * Do not call this function directly.
361
+ * </p>
362
+ */
363
+ VoxelBoundsCollection.prototype.update = function (frameState, transform) {
364
+ let clippingPlanesTexture = this._clippingPlanesTexture;
365
+
366
+ // Compute texture requirements for current planes
367
+ // In RGBA FLOAT, a plane is 4 floats packed to a single RGBA pixel.
368
+ const pixelsNeeded = this.length;
369
+
370
+ if (defined(clippingPlanesTexture)) {
371
+ const currentPixelCount =
372
+ clippingPlanesTexture.width * clippingPlanesTexture.height;
373
+ // Recreate the texture to double current requirement if it isn't big enough or is 4 times larger than it needs to be.
374
+ // Optimization note: this isn't exactly the classic resizeable array algorithm
375
+ // * not necessarily checking for resize after each add/remove operation
376
+ // * random-access deletes instead of just pops
377
+ // * alloc ops likely more expensive than demonstrable via big-O analysis
378
+ if (
379
+ currentPixelCount < pixelsNeeded ||
380
+ pixelsNeeded < 0.25 * currentPixelCount
381
+ ) {
382
+ clippingPlanesTexture.destroy();
383
+ clippingPlanesTexture = undefined;
384
+ this._clippingPlanesTexture = undefined;
385
+ }
386
+ }
387
+
388
+ // If there are no bound planes, there's nothing to update.
389
+ if (this.length === 0) {
390
+ return;
391
+ }
392
+
393
+ if (!defined(clippingPlanesTexture)) {
394
+ const requiredResolution = computeTextureResolution(
395
+ pixelsNeeded,
396
+ textureResolutionScratch,
397
+ );
398
+ // Allocate twice as much space as needed to avoid frequent texture reallocation.
399
+ // Allocate in the Y direction, since texture may be as wide as context texture support.
400
+ requiredResolution.y *= 2;
401
+
402
+ clippingPlanesTexture = new Texture({
403
+ context: frameState.context,
404
+ width: requiredResolution.x,
405
+ height: requiredResolution.y,
406
+ pixelFormat: PixelFormat.RGBA,
407
+ pixelDatatype: PixelDatatype.FLOAT,
408
+ sampler: Sampler.NEAREST,
409
+ flipY: false,
410
+ });
411
+ this._float32View = new Float32Array(
412
+ requiredResolution.x * requiredResolution.y * 4,
413
+ );
414
+
415
+ this._clippingPlanesTexture = clippingPlanesTexture;
416
+ }
417
+
418
+ const { width, height } = clippingPlanesTexture;
419
+ transformAndPackPlanes(this, transform);
420
+ clippingPlanesTexture.copyFrom({
421
+ source: {
422
+ width: width,
423
+ height: height,
424
+ arrayBufferView: this._float32View,
425
+ },
426
+ });
427
+ };
428
+
429
+ /**
430
+ * Function for getting the clipping plane collection's texture resolution.
431
+ * If the VoxelBoundsCollection hasn't been updated, returns the resolution that will be
432
+ * allocated based on the current plane count.
433
+ *
434
+ * @param {VoxelBoundsCollection} clippingPlaneCollection The clipping plane collection
435
+ * @param {Context} context The rendering context
436
+ * @param {Cartesian2} result A Cartesian2 for the result.
437
+ * @returns {Cartesian2} The required resolution.
438
+ * @private
439
+ */
440
+ VoxelBoundsCollection.getTextureResolution = function (
441
+ clippingPlaneCollection,
442
+ context,
443
+ result,
444
+ ) {
445
+ const texture = clippingPlaneCollection.texture;
446
+ if (defined(texture)) {
447
+ result.x = texture.width;
448
+ result.y = texture.height;
449
+ return result;
450
+ }
451
+
452
+ const pixelsNeeded = clippingPlaneCollection.length;
453
+ const requiredResolution = computeTextureResolution(pixelsNeeded, result);
454
+
455
+ // Allocate twice as much space as needed to avoid frequent texture reallocation.
456
+ requiredResolution.y *= 2;
457
+ return requiredResolution;
458
+ };
459
+
460
+ /**
461
+ * Returns true if this object was destroyed; otherwise, false.
462
+ * <br /><br />
463
+ * If this object was destroyed, it should not be used; calling any function other than
464
+ * <code>isDestroyed</code> will result in a {@link DeveloperError} exception.
465
+ *
466
+ * @returns {boolean} <code>true</code> if this object was destroyed; otherwise, <code>false</code>.
467
+ *
468
+ * @see VoxelBoundsCollection#destroy
469
+ */
470
+ VoxelBoundsCollection.prototype.isDestroyed = function () {
471
+ return false;
472
+ };
473
+
474
+ /**
475
+ * Destroys the WebGL resources held by this object. Destroying an object allows for deterministic
476
+ * release of WebGL resources, instead of relying on the garbage collector to destroy this object.
477
+ * <br />
478
+ * Once an object is destroyed, it should not be used; calling any function other than
479
+ * <code>isDestroyed</code> will result in a {@link DeveloperError} exception. Therefore,
480
+ * assign the return value (<code>undefined</code>) to the object as done in the example.
481
+ *
482
+ * @exception {DeveloperError} This object was destroyed, i.e., destroy() was called.
483
+ *
484
+ * @example
485
+ * voxelBounds = voxelBounds && voxelBounds.destroy();
486
+ *
487
+ * @see VoxelBoundsCollection#isDestroyed
488
+ */
489
+ VoxelBoundsCollection.prototype.destroy = function () {
490
+ this._clippingPlanesTexture =
491
+ this._clippingPlanesTexture && this._clippingPlanesTexture.destroy();
492
+ return destroyObject(this);
493
+ };
494
+ export default VoxelBoundsCollection;