@cesium/engine 10.1.0 → 11.1.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (845) hide show
  1. package/Build/Workers/{chunk-EB7PNZTK.js → chunk-26GA3JAM.js} +6 -5
  2. package/Build/Workers/{chunk-RZLZWKFN.js → chunk-27HUZ7SA.js} +4 -4
  3. package/Build/Workers/{chunk-A5CODJ4M.js → chunk-2ZGOQXYU.js} +6 -6
  4. package/Build/Workers/{chunk-TF776XCO.js → chunk-3Q2L65QU.js} +7 -7
  5. package/Build/Workers/{chunk-NVOABL76.js → chunk-472HQ3EH.js} +5 -5
  6. package/Build/Workers/{chunk-QX5XS4LC.js → chunk-5ODQSF26.js} +2 -2
  7. package/Build/Workers/{chunk-4YSNMHZ4.js → chunk-5OOFQLKF.js} +6 -6
  8. package/Build/Workers/{chunk-OXALEQPI.js → chunk-5PTXS2GO.js} +49 -23
  9. package/Build/Workers/{chunk-T77JILCU.js → chunk-6CHGCNMW.js} +2 -2
  10. package/Build/Workers/{chunk-FEVVHITK.js → chunk-76BYBWHP.js} +4 -4
  11. package/Build/Workers/{chunk-65MZOUNU.js → chunk-7BMOHCPM.js} +13 -13
  12. package/Build/Workers/{chunk-VE7BFUIX.js → chunk-7JO7GPJN.js} +1 -1
  13. package/Build/Workers/{chunk-5BLJ5ZM6.js → chunk-7KTQP4VB.js} +5 -5
  14. package/Build/Workers/{chunk-G5V4GPZE.js → chunk-7O373FFS.js} +8 -34
  15. package/Build/Workers/{chunk-S3PI2KFM.js → chunk-AD63PIY6.js} +2 -2
  16. package/Build/Workers/{chunk-6D66DPRV.js → chunk-BHQJ2NT7.js} +6 -6
  17. package/Build/Workers/{chunk-I2RC4XVN.js → chunk-C6YYBQXW.js} +4 -4
  18. package/Build/Workers/{chunk-X2ZQ7RJR.js → chunk-CKY7HOHV.js} +9 -9
  19. package/Build/Workers/{chunk-TO2PVHKI.js → chunk-DHYHSFFJ.js} +2 -2
  20. package/Build/Workers/{chunk-R6B7UCQB.js → chunk-DI5NGJUP.js} +2 -2
  21. package/Build/Workers/{chunk-X23FRWHJ.js → chunk-E27BLMDD.js} +7 -9
  22. package/Build/Workers/{chunk-N4QEHO3U.js → chunk-E63IIM5T.js} +1 -1
  23. package/Build/Workers/{chunk-BY3E4ONI.js → chunk-E6V6SQZW.js} +6 -6
  24. package/Build/Workers/{chunk-LSSWVB2X.js → chunk-EJZTDTUH.js} +4 -4
  25. package/Build/Workers/{chunk-XLTOBCDI.js → chunk-FDOV2LBJ.js} +7 -7
  26. package/Build/Workers/{chunk-ACRTCBN5.js → chunk-FIGIZHAQ.js} +11 -11
  27. package/Build/Workers/{chunk-4RMIRG6T.js → chunk-GESF4OXQ.js} +2 -2
  28. package/Build/Workers/{chunk-PNFHVBSF.js → chunk-GGZJN2TI.js} +16 -15
  29. package/Build/Workers/{chunk-KV4EQHK4.js → chunk-GNBFYG7F.js} +83 -79
  30. package/Build/Workers/{chunk-FOZWUH4T.js → chunk-GWCFU2SA.js} +7 -7
  31. package/Build/Workers/{chunk-Q55ECN3Y.js → chunk-I2ITFFPX.js} +1 -1
  32. package/Build/Workers/{chunk-XQI7XZHX.js → chunk-IBLIYJZR.js} +6 -6
  33. package/Build/Workers/{chunk-D2U4RI64.js → chunk-JW4FOI6M.js} +7 -7
  34. package/Build/Workers/{chunk-2J3JKXCP.js → chunk-K4GQUNB5.js} +9 -5
  35. package/Build/Workers/{chunk-POSRARY7.js → chunk-M3GMB5OP.js} +10 -10
  36. package/Build/Workers/{chunk-OOK53QUQ.js → chunk-MXIZJAPH.js} +1 -1
  37. package/Build/Workers/{chunk-OWGTMVDB.js → chunk-N5KJGGCM.js} +18 -20
  38. package/Build/Workers/{chunk-J7MQUQJY.js → chunk-NGPPMXRM.js} +12 -7
  39. package/Build/Workers/{chunk-OOMCT7OL.js → chunk-O3E4OAOE.js} +13 -13
  40. package/Build/Workers/{chunk-C3Z23UUJ.js → chunk-PGRPDNHG.js} +19 -23
  41. package/Build/Workers/{chunk-4VFBBNQ3.js → chunk-PRGYLLJT.js} +1 -1
  42. package/Build/Workers/{chunk-XZZNKIEV.js → chunk-S6MRMMQU.js} +6 -6
  43. package/Build/Workers/{chunk-76BYYG7N.js → chunk-SMDOP47J.js} +10 -10
  44. package/Build/Workers/{chunk-ZU334IDQ.js → chunk-TGONEMZO.js} +11 -11
  45. package/Build/Workers/{chunk-VRZ46QZ5.js → chunk-TKVT5GQM.js} +13 -13
  46. package/Build/Workers/{chunk-FDCLACT5.js → chunk-U72QNFOJ.js} +15 -25
  47. package/Build/Workers/{chunk-F3NDOSTZ.js → chunk-VJZB3WAV.js} +7 -7
  48. package/Build/Workers/{chunk-GPJR7MPQ.js → chunk-VU2MNO7L.js} +7 -7
  49. package/Build/Workers/{chunk-R4OIEIPE.js → chunk-XY4BATBS.js} +4 -4
  50. package/Build/Workers/{chunk-T6LPN7RI.js → chunk-YFXQECWV.js} +5 -5
  51. package/Build/Workers/{chunk-UCIPJSZX.js → chunk-YSGTGQQO.js} +14 -14
  52. package/Build/Workers/{chunk-BGE4QVG7.js → chunk-YZ733KKS.js} +12 -12
  53. package/Build/Workers/combineGeometry.js +23 -25
  54. package/Build/Workers/createBoxGeometry.js +16 -16
  55. package/Build/Workers/createBoxOutlineGeometry.js +14 -14
  56. package/Build/Workers/createCircleGeometry.js +24 -24
  57. package/Build/Workers/createCircleOutlineGeometry.js +17 -17
  58. package/Build/Workers/createCoplanarPolygonGeometry.js +31 -31
  59. package/Build/Workers/createCoplanarPolygonOutlineGeometry.js +29 -29
  60. package/Build/Workers/createCorridorGeometry.js +27 -27
  61. package/Build/Workers/createCorridorOutlineGeometry.js +26 -26
  62. package/Build/Workers/createCylinderGeometry.js +18 -18
  63. package/Build/Workers/createCylinderOutlineGeometry.js +16 -16
  64. package/Build/Workers/createEllipseGeometry.js +24 -24
  65. package/Build/Workers/createEllipseOutlineGeometry.js +17 -17
  66. package/Build/Workers/createEllipsoidGeometry.js +17 -17
  67. package/Build/Workers/createEllipsoidOutlineGeometry.js +16 -16
  68. package/Build/Workers/createFrustumGeometry.js +16 -16
  69. package/Build/Workers/createFrustumOutlineGeometry.js +16 -16
  70. package/Build/Workers/createGeometry.js +25 -26
  71. package/Build/Workers/createGroundPolylineGeometry.js +20 -20
  72. package/Build/Workers/createPlaneGeometry.js +14 -14
  73. package/Build/Workers/createPlaneOutlineGeometry.js +13 -13
  74. package/Build/Workers/createPolygonGeometry.js +36 -40
  75. package/Build/Workers/createPolygonOutlineGeometry.js +40 -48
  76. package/Build/Workers/createPolylineGeometry.js +23 -23
  77. package/Build/Workers/createPolylineVolumeGeometry.js +32 -31
  78. package/Build/Workers/createPolylineVolumeOutlineGeometry.js +25 -25
  79. package/Build/Workers/createRectangleGeometry.js +28 -30
  80. package/Build/Workers/createRectangleOutlineGeometry.js +19 -19
  81. package/Build/Workers/createSimplePolylineGeometry.js +21 -21
  82. package/Build/Workers/createSphereGeometry.js +17 -17
  83. package/Build/Workers/createSphereOutlineGeometry.js +16 -16
  84. package/Build/Workers/createTaskProcessorWorker.js +3 -3
  85. package/Build/Workers/createVectorTileClampedPolylines.js +13 -13
  86. package/Build/Workers/createVectorTileGeometries.js +22 -22
  87. package/Build/Workers/createVectorTilePoints.js +12 -12
  88. package/Build/Workers/createVectorTilePolygons.js +20 -20
  89. package/Build/Workers/createVectorTilePolylines.js +13 -13
  90. package/Build/Workers/createVerticesFromGoogleEarthEnterpriseBuffer.js +22 -26
  91. package/Build/Workers/createVerticesFromHeightmap.js +26 -26
  92. package/Build/Workers/createVerticesFromQuantizedTerrainMesh.js +42 -32
  93. package/Build/Workers/createWallGeometry.js +22 -22
  94. package/Build/Workers/createWallOutlineGeometry.js +21 -21
  95. package/Build/Workers/decodeDraco.js +11 -11
  96. package/Build/Workers/decodeGoogleEarthEnterprisePacket.js +28 -5
  97. package/Build/Workers/decodeI3S.js +10 -10
  98. package/Build/Workers/transcodeKTX2.js +19 -18
  99. package/Build/Workers/transferTypedArrayTest.js +1 -1
  100. package/Build/Workers/upsampleQuantizedTerrainMesh.js +20 -20
  101. package/Source/Core/ApproximateTerrainHeights.js +15 -15
  102. package/Source/Core/ArcGISTiledElevationTerrainProvider.js +33 -35
  103. package/Source/Core/AttributeCompression.js +12 -12
  104. package/Source/Core/AxisAlignedBoundingBox.js +2 -2
  105. package/Source/Core/BingMapsGeocoderService.js +1 -1
  106. package/Source/Core/BoundingRectangle.js +3 -3
  107. package/Source/Core/BoundingSphere.js +44 -44
  108. package/Source/Core/BoxGeometry.js +6 -6
  109. package/Source/Core/BoxOutlineGeometry.js +3 -3
  110. package/Source/Core/Cartesian2.js +7 -7
  111. package/Source/Core/Cartesian3.js +20 -20
  112. package/Source/Core/Cartesian4.js +8 -8
  113. package/Source/Core/Cartographic.js +6 -6
  114. package/Source/Core/CatmullRomSpline.js +6 -6
  115. package/Source/Core/CesiumTerrainProvider.js +66 -68
  116. package/Source/Core/Check.d.ts +3 -3
  117. package/Source/Core/Check.js +11 -11
  118. package/Source/Core/CircleGeometry.js +6 -6
  119. package/Source/Core/CircleOutlineGeometry.js +4 -4
  120. package/Source/Core/Clock.js +4 -4
  121. package/Source/Core/Color.js +11 -8
  122. package/Source/Core/ColorGeometryInstanceAttribute.js +1 -1
  123. package/Source/Core/ComponentDatatype.js +4 -4
  124. package/Source/Core/CompressedTextureBuffer.js +13 -2
  125. package/Source/Core/ConstantSpline.js +1 -1
  126. package/Source/Core/CoplanarPolygonGeometry.js +44 -41
  127. package/Source/Core/CoplanarPolygonGeometryLibrary.js +5 -5
  128. package/Source/Core/CoplanarPolygonOutlineGeometry.js +6 -6
  129. package/Source/Core/CorridorGeometry.js +77 -77
  130. package/Source/Core/CorridorGeometryLibrary.js +45 -45
  131. package/Source/Core/CorridorOutlineGeometry.js +16 -16
  132. package/Source/Core/CullingVolume.js +4 -4
  133. package/Source/Core/CustomHeightmapTerrainProvider.js +13 -13
  134. package/Source/Core/CylinderGeometry.js +8 -8
  135. package/Source/Core/CylinderGeometryLibrary.js +1 -1
  136. package/Source/Core/CylinderOutlineGeometry.js +4 -4
  137. package/Source/Core/DeveloperError.js +1 -1
  138. package/Source/Core/DistanceDisplayConditionGeometryInstanceAttribute.js +20 -21
  139. package/Source/Core/DoubleEndedPriorityQueue.js +2 -2
  140. package/Source/Core/EarthOrientationParameters.js +21 -25
  141. package/Source/Core/EarthOrientationParametersSample.js +1 -1
  142. package/Source/Core/EllipseGeometry.js +54 -55
  143. package/Source/Core/EllipseGeometryLibrary.js +12 -12
  144. package/Source/Core/EllipseOutlineGeometry.js +19 -19
  145. package/Source/Core/Ellipsoid.js +25 -33
  146. package/Source/Core/EllipsoidGeodesic.js +17 -16
  147. package/Source/Core/EllipsoidGeometry.js +9 -8
  148. package/Source/Core/EllipsoidOutlineGeometry.js +4 -4
  149. package/Source/Core/EllipsoidRhumbLine.js +33 -32
  150. package/Source/Core/EllipsoidTangentPlane.js +16 -16
  151. package/Source/Core/EllipsoidTerrainProvider.js +11 -10
  152. package/Source/Core/EllipsoidalOccluder.js +110 -130
  153. package/Source/Core/FeatureDetection.js +4 -4
  154. package/Source/Core/FrustumGeometry.js +14 -14
  155. package/Source/Core/FrustumOutlineGeometry.js +4 -4
  156. package/Source/Core/GeographicTilingScheme.js +6 -6
  157. package/Source/Core/Geometry.js +15 -17
  158. package/Source/Core/GeometryAttribute.js +4 -9
  159. package/Source/Core/GeometryAttributes.js +6 -6
  160. package/Source/Core/GeometryInstance.js +3 -4
  161. package/Source/Core/GeometryInstanceAttribute.js +1 -6
  162. package/Source/Core/GeometryPipeline.js +133 -137
  163. package/Source/Core/GoogleEarthEnterpriseMetadata.js +19 -20
  164. package/Source/Core/GoogleEarthEnterpriseTerrainData.js +25 -24
  165. package/Source/Core/GoogleEarthEnterpriseTerrainProvider.js +17 -21
  166. package/Source/Core/GoogleEarthEnterpriseTileInformation.js +2 -2
  167. package/Source/Core/GoogleMaps.js +1 -1
  168. package/Source/Core/GregorianDate.js +4 -4
  169. package/Source/Core/GroundPolylineGeometry.js +104 -104
  170. package/Source/Core/HeadingPitchRoll.js +7 -7
  171. package/Source/Core/HeightmapTerrainData.js +58 -54
  172. package/Source/Core/HeightmapTessellator.js +22 -23
  173. package/Source/Core/HermitePolynomialApproximation.js +8 -8
  174. package/Source/Core/HermiteSpline.js +11 -11
  175. package/Source/Core/HilbertOrder.js +1 -1
  176. package/Source/Core/Iau2006XysData.js +6 -6
  177. package/Source/Core/IauOrientationAxes.js +2 -2
  178. package/Source/Core/IauOrientationParameters.js +1 -1
  179. package/Source/Core/IndexDatatype.js +5 -5
  180. package/Source/Core/IntersectionTests.js +36 -78
  181. package/Source/Core/Intersections2D.js +3 -3
  182. package/Source/Core/Ion.js +1 -1
  183. package/Source/Core/IonGeocoderService.js +2 -2
  184. package/Source/Core/IonResource.js +5 -5
  185. package/Source/Core/Iso8601.js +3 -3
  186. package/Source/Core/JulianDate.js +23 -33
  187. package/Source/Core/KTX2Transcoder.js +11 -18
  188. package/Source/Core/LagrangePolynomialApproximation.js +1 -1
  189. package/Source/Core/LinearApproximation.js +4 -4
  190. package/Source/Core/LinearSpline.js +2 -2
  191. package/Source/Core/Math.js +4 -4
  192. package/Source/Core/Matrix2.js +3 -3
  193. package/Source/Core/Matrix3.js +16 -16
  194. package/Source/Core/Matrix4.js +31 -31
  195. package/Source/Core/MorphWeightSpline.js +2 -2
  196. package/Source/Core/NearFarScalar.js +1 -1
  197. package/Source/Core/Occluder.js +52 -56
  198. package/Source/Core/OpenCageGeocoderService.js +2 -2
  199. package/Source/Core/OrientedBoundingBox.js +52 -51
  200. package/Source/Core/OrthographicFrustum.js +11 -11
  201. package/Source/Core/OrthographicOffCenterFrustum.js +17 -17
  202. package/Source/Core/PeliasGeocoderService.js +1 -1
  203. package/Source/Core/PerspectiveFrustum.js +61 -55
  204. package/Source/Core/PerspectiveOffCenterFrustum.js +58 -59
  205. package/Source/Core/PinBuilder.js +1 -1
  206. package/Source/Core/PixelFormat.js +7 -21
  207. package/Source/Core/Plane.js +9 -9
  208. package/Source/Core/PlaneGeometry.js +1 -1
  209. package/Source/Core/PolygonGeometry.js +95 -94
  210. package/Source/Core/PolygonGeometryLibrary.js +49 -51
  211. package/Source/Core/PolygonOutlineGeometry.js +49 -51
  212. package/Source/Core/PolygonPipeline.js +31 -31
  213. package/Source/Core/PolylineGeometry.js +10 -10
  214. package/Source/Core/PolylinePipeline.js +25 -25
  215. package/Source/Core/PolylineVolumeGeometry.js +9 -9
  216. package/Source/Core/PolylineVolumeGeometryLibrary.js +51 -51
  217. package/Source/Core/PolylineVolumeOutlineGeometry.js +6 -6
  218. package/Source/Core/QuadraticRealPolynomial.js +1 -1
  219. package/Source/Core/QuantizedMeshTerrainData.js +28 -28
  220. package/Source/Core/QuarticRealPolynomial.js +1 -1
  221. package/Source/Core/Quaternion.js +19 -19
  222. package/Source/Core/QuaternionSpline.js +2 -2
  223. package/Source/Core/Rectangle.js +34 -13
  224. package/Source/Core/RectangleCollisionChecker.js +3 -3
  225. package/Source/Core/RectangleGeometry.js +55 -56
  226. package/Source/Core/RectangleGeometryLibrary.js +8 -8
  227. package/Source/Core/RectangleOutlineGeometry.js +20 -20
  228. package/Source/Core/RequestScheduler.js +6 -6
  229. package/Source/Core/Resource.js +24 -24
  230. package/Source/Core/S2Cell.js +16 -80
  231. package/Source/Core/ScreenSpaceEventHandler.js +54 -53
  232. package/Source/Core/Simon1994PlanetaryPositions.js +13 -13
  233. package/Source/Core/SimplePolylineGeometry.js +7 -7
  234. package/Source/Core/SphereGeometry.js +2 -2
  235. package/Source/Core/SphereOutlineGeometry.js +3 -3
  236. package/Source/Core/Spline.js +1 -1
  237. package/Source/Core/SteppedSpline.js +1 -1
  238. package/Source/Core/Stereographic.js +9 -9
  239. package/Source/Core/TaskProcessor.js +13 -13
  240. package/Source/Core/TerrainEncoding.js +33 -38
  241. package/Source/Core/TerrainMesh.js +1 -1
  242. package/Source/Core/TerrainProvider.js +12 -12
  243. package/Source/Core/TileAvailability.js +28 -28
  244. package/Source/Core/TileProviderError.js +5 -5
  245. package/Source/Core/TilingScheme.js +1 -1
  246. package/Source/Core/TimeInterval.js +4 -4
  247. package/Source/Core/TimeIntervalCollection.js +16 -15
  248. package/Source/Core/Tipsify.js +2 -2
  249. package/Source/Core/Transforms.js +52 -54
  250. package/Source/Core/TranslationRotationScale.js +1 -1
  251. package/Source/Core/TridiagonalSystemSolver.js +4 -4
  252. package/Source/Core/VRTheWorldTerrainProvider.js +28 -26
  253. package/Source/Core/VertexFormat.js +6 -6
  254. package/Source/Core/VerticalExaggeration.js +4 -4
  255. package/Source/Core/VideoSynchronizer.js +1 -1
  256. package/Source/Core/WallGeometry.js +18 -18
  257. package/Source/Core/WallGeometryLibrary.js +7 -7
  258. package/Source/Core/WallOutlineGeometry.js +8 -8
  259. package/Source/Core/WebMercatorProjection.js +5 -6
  260. package/Source/Core/WebMercatorTilingScheme.js +13 -13
  261. package/Source/Core/WireframeIndexGenerator.js +8 -8
  262. package/Source/Core/arrayRemoveDuplicates.js +1 -1
  263. package/Source/Core/buildModuleUrl.js +2 -2
  264. package/Source/Core/decodeGoogleEarthEnterpriseData.js +3 -3
  265. package/Source/Core/decodeVectorPolylinePositions.js +4 -4
  266. package/Source/Core/destroyObject.js +1 -1
  267. package/Source/Core/getJsonFromTypedArray.js +1 -1
  268. package/Source/Core/getMagic.js +1 -1
  269. package/Source/Core/loadImageFromTypedArray.js +2 -2
  270. package/Source/Core/loadKTX2.js +1 -1
  271. package/Source/Core/pointInsideTriangle.js +1 -1
  272. package/Source/Core/resizeImageToNextPowerOfTwo.js +1 -1
  273. package/Source/Core/sampleTerrain.js +7 -7
  274. package/Source/Core/sampleTerrainMostDetailed.js +7 -7
  275. package/Source/Core/scaleToGeodeticSurface.js +3 -3
  276. package/Source/Core/srgbToLinear.js +1 -1
  277. package/Source/Core/writeTextToCanvas.js +1 -1
  278. package/Source/DataSources/BillboardGraphics.js +13 -13
  279. package/Source/DataSources/BillboardVisualizer.js +24 -24
  280. package/Source/DataSources/BoxGeometryUpdater.js +33 -32
  281. package/Source/DataSources/BoxGraphics.js +3 -3
  282. package/Source/DataSources/CallbackPositionProperty.js +173 -0
  283. package/Source/DataSources/CallbackProperty.js +8 -2
  284. package/Source/DataSources/Cesium3DTilesetGraphics.js +1 -1
  285. package/Source/DataSources/Cesium3DTilesetVisualizer.js +6 -6
  286. package/Source/DataSources/CheckerboardMaterialProperty.js +9 -3
  287. package/Source/DataSources/ColorMaterialProperty.js +8 -2
  288. package/Source/DataSources/CompositeEntityCollection.js +14 -15
  289. package/Source/DataSources/CompositeMaterialProperty.js +10 -11
  290. package/Source/DataSources/CompositePositionProperty.js +11 -6
  291. package/Source/DataSources/CompositeProperty.js +7 -7
  292. package/Source/DataSources/ConstantPositionProperty.js +9 -3
  293. package/Source/DataSources/CorridorGeometryUpdater.js +61 -56
  294. package/Source/DataSources/CorridorGraphics.js +6 -6
  295. package/Source/DataSources/CylinderGeometryUpdater.js +42 -40
  296. package/Source/DataSources/CylinderGraphics.js +4 -4
  297. package/Source/DataSources/CzmlDataSource.js +365 -368
  298. package/Source/DataSources/DataSourceCollection.js +1 -1
  299. package/Source/DataSources/DataSourceDisplay.js +23 -23
  300. package/Source/DataSources/DynamicGeometryBatch.js +2 -2
  301. package/Source/DataSources/DynamicGeometryUpdater.js +14 -18
  302. package/Source/DataSources/EllipseGeometryUpdater.js +67 -63
  303. package/Source/DataSources/EllipseGraphics.js +7 -7
  304. package/Source/DataSources/EllipsoidGeometryUpdater.js +88 -86
  305. package/Source/DataSources/EllipsoidGraphics.js +5 -5
  306. package/Source/DataSources/Entity.js +14 -14
  307. package/Source/DataSources/EntityCluster.js +29 -27
  308. package/Source/DataSources/EntityCollection.js +7 -7
  309. package/Source/DataSources/EntityView.js +23 -23
  310. package/Source/DataSources/GeoJsonDataSource.js +25 -25
  311. package/Source/DataSources/GeometryUpdater.js +9 -10
  312. package/Source/DataSources/GeometryUpdaterSet.js +3 -3
  313. package/Source/DataSources/GeometryVisualizer.js +65 -71
  314. package/Source/DataSources/GpxDataSource.js +10 -10
  315. package/Source/DataSources/GridMaterialProperty.js +12 -6
  316. package/Source/DataSources/GroundGeometryUpdater.js +6 -6
  317. package/Source/DataSources/ImageMaterialProperty.js +10 -3
  318. package/Source/DataSources/KmlDataSource.js +212 -212
  319. package/Source/DataSources/LabelGraphics.js +14 -14
  320. package/Source/DataSources/LabelVisualizer.js +24 -24
  321. package/Source/DataSources/MaterialProperty.js +7 -1
  322. package/Source/DataSources/ModelGraphics.js +37 -17
  323. package/Source/DataSources/ModelVisualizer.js +41 -32
  324. package/Source/DataSources/NodeTransformationProperty.js +10 -4
  325. package/Source/DataSources/PathGraphics.js +2 -2
  326. package/Source/DataSources/PathVisualizer.js +99 -35
  327. package/Source/DataSources/PlaneGeometryUpdater.js +38 -37
  328. package/Source/DataSources/PlaneGraphics.js +2 -2
  329. package/Source/DataSources/PointGraphics.js +8 -8
  330. package/Source/DataSources/PointVisualizer.js +29 -29
  331. package/Source/DataSources/PolygonGeometryUpdater.js +68 -64
  332. package/Source/DataSources/PolygonGraphics.js +9 -9
  333. package/Source/DataSources/PolylineArrowMaterialProperty.js +8 -2
  334. package/Source/DataSources/PolylineDashMaterialProperty.js +11 -5
  335. package/Source/DataSources/PolylineGeometryUpdater.js +39 -44
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  704. package/Source/Scene/getClippingFunction.js +1 -1
  705. package/Source/Scene/getMetadataClassProperty.js +43 -0
  706. package/Source/Scene/parseBatchTable.js +21 -24
  707. package/Source/Scene/parseFeatureMetadataLegacy.js +3 -3
  708. package/Source/Scene/parseStructuralMetadata.js +3 -3
  709. package/Source/Scene/processVoxelProperties.js +28 -33
  710. package/Source/Shaders/Builtin/CzmBuiltins.js +2 -2
  711. package/Source/Shaders/Builtin/Functions/packDepth.glsl +2 -2
  712. package/Source/Shaders/Builtin/Functions/packDepth.js +2 -2
  713. package/Source/Shaders/Builtin/Functions/pbrLighting.glsl +2 -2
  714. package/Source/Shaders/Builtin/Functions/pbrLighting.js +2 -2
  715. package/Source/Shaders/Builtin/Functions/pbrNeutralTonemapping.glsl +23 -0
  716. package/Source/Shaders/Builtin/Functions/pbrNeutralTonemapping.js +25 -0
  717. package/Source/Shaders/Builtin/Functions/textureCube.glsl +21 -2
  718. package/Source/Shaders/Builtin/Functions/textureCube.js +21 -2
  719. package/Source/Shaders/Builtin/Functions/unpackDepth.glsl +3 -3
  720. package/Source/Shaders/Builtin/Functions/unpackDepth.js +3 -3
  721. package/Source/Shaders/Builtin/Functions/windowToEyeCoordinates.glsl +1 -1
  722. package/Source/Shaders/Builtin/Functions/windowToEyeCoordinates.js +1 -1
  723. package/Source/Shaders/Builtin/Functions/writeLogDepth.glsl +2 -2
  724. package/Source/Shaders/Builtin/Functions/writeLogDepth.js +2 -2
  725. package/Source/Shaders/Builtin/Structs/materialInput.glsl +2 -0
  726. package/Source/Shaders/Builtin/Structs/materialInput.js +2 -0
  727. package/Source/Shaders/DepthPlaneVS.glsl +1 -1
  728. package/Source/Shaders/DepthPlaneVS.js +1 -1
  729. package/Source/Shaders/GlobeFS.glsl +10 -4
  730. package/Source/Shaders/GlobeFS.js +10 -4
  731. package/Source/Shaders/Materials/WaterMaskMaterial.glsl +15 -0
  732. package/Source/Shaders/Materials/WaterMaskMaterial.js +17 -0
  733. package/Source/Shaders/Model/AtmosphereStageFS.glsl +1 -1
  734. package/Source/Shaders/Model/AtmosphereStageFS.js +1 -1
  735. package/Source/Shaders/Model/ImageBasedLightingStageFS.glsl +40 -29
  736. package/Source/Shaders/Model/ImageBasedLightingStageFS.js +40 -29
  737. package/Source/Shaders/Model/LightingStageFS.glsl +2 -2
  738. package/Source/Shaders/Model/LightingStageFS.js +2 -2
  739. package/Source/Shaders/Model/ModelFS.glsl +26 -0
  740. package/Source/Shaders/Model/ModelFS.js +26 -0
  741. package/Source/Shaders/PostProcessStages/AcesTonemappingStage.glsl +4 -0
  742. package/Source/Shaders/PostProcessStages/AcesTonemappingStage.js +4 -0
  743. package/Source/Shaders/PostProcessStages/AmbientOcclusionGenerate.glsl +59 -59
  744. package/Source/Shaders/PostProcessStages/AmbientOcclusionGenerate.js +60 -60
  745. package/Source/Shaders/PostProcessStages/FilmicTonemapping.glsl +4 -0
  746. package/Source/Shaders/PostProcessStages/FilmicTonemapping.js +4 -0
  747. package/Source/Shaders/PostProcessStages/ModifiedReinhardTonemapping.glsl +4 -0
  748. package/Source/Shaders/PostProcessStages/ModifiedReinhardTonemapping.js +4 -0
  749. package/Source/Shaders/PostProcessStages/PbrNeutralTonemapping.glsl +25 -0
  750. package/Source/Shaders/PostProcessStages/PbrNeutralTonemapping.js +27 -0
  751. package/Source/Shaders/PostProcessStages/ReinhardTonemapping.glsl +4 -0
  752. package/Source/Shaders/PostProcessStages/ReinhardTonemapping.js +4 -0
  753. package/Source/Shaders/SkyAtmosphereFS.glsl +1 -1
  754. package/Source/Shaders/SkyAtmosphereFS.js +1 -1
  755. package/Source/Widget/CesiumWidget.js +10 -9
  756. package/Source/Workers/combineGeometry.js +3 -4
  757. package/Source/Workers/createCircleGeometry.js +2 -2
  758. package/Source/Workers/createCircleOutlineGeometry.js +2 -2
  759. package/Source/Workers/createCoplanarPolygonOutlineGeometry.js +1 -1
  760. package/Source/Workers/createCorridorOutlineGeometry.js +2 -2
  761. package/Source/Workers/createEllipsoidOutlineGeometry.js +1 -1
  762. package/Source/Workers/createGeometry.js +4 -5
  763. package/Source/Workers/createGroundPolylineGeometry.js +1 -1
  764. package/Source/Workers/createPolylineVolumeGeometry.js +2 -2
  765. package/Source/Workers/createPolylineVolumeOutlineGeometry.js +4 -4
  766. package/Source/Workers/createRectangleOutlineGeometry.js +1 -1
  767. package/Source/Workers/createSimplePolylineGeometry.js +2 -2
  768. package/Source/Workers/createTaskProcessorWorker.js +1 -1
  769. package/Source/Workers/createVectorTileClampedPolylines.js +30 -30
  770. package/Source/Workers/createVectorTileGeometries.js +18 -18
  771. package/Source/Workers/createVectorTilePoints.js +3 -3
  772. package/Source/Workers/createVectorTilePolygons.js +11 -11
  773. package/Source/Workers/createVectorTilePolylines.js +7 -7
  774. package/Source/Workers/createVerticesFromGoogleEarthEnterpriseBuffer.js +29 -30
  775. package/Source/Workers/createVerticesFromQuantizedTerrainMesh.js +60 -60
  776. package/Source/Workers/decodeDraco.js +23 -23
  777. package/Source/Workers/decodeGoogleEarthEnterprisePacket.js +3 -3
  778. package/Source/Workers/decodeI3S.js +53 -53
  779. package/Source/Workers/transcodeKTX2.js +9 -9
  780. package/Source/Workers/transferTypedArrayTest.js +1 -1
  781. package/Source/Workers/upsampleQuantizedTerrainMesh.js +37 -36
  782. package/index.d.ts +620 -136
  783. package/index.js +221 -205
  784. package/package.json +3 -3
  785. package/Build/Workers/chunk-2GEAGYUY.js +0 -1477
  786. package/Build/Workers/chunk-3WUV74WM.js +0 -1800
  787. package/Build/Workers/chunk-4MSUJ4I7.js +0 -456
  788. package/Build/Workers/chunk-5KWHSZYL.js +0 -834
  789. package/Build/Workers/chunk-5O6JWQ4E.js +0 -398
  790. package/Build/Workers/chunk-6OFDHMHR.js +0 -1258
  791. package/Build/Workers/chunk-AA4GZKOT.js +0 -75
  792. package/Build/Workers/chunk-B75IEX2S.js +0 -390
  793. package/Build/Workers/chunk-BAVI3ZS2.js +0 -39
  794. package/Build/Workers/chunk-BBDZYSZB.js +0 -287
  795. package/Build/Workers/chunk-C45MU4GZ.js +0 -220
  796. package/Build/Workers/chunk-CF7P7K7E.js +0 -684
  797. package/Build/Workers/chunk-D4K27X2M.js +0 -305
  798. package/Build/Workers/chunk-DKVHRNFY.js +0 -100
  799. package/Build/Workers/chunk-ELI4BUOT.js +0 -963
  800. package/Build/Workers/chunk-FQPSOOPH.js +0 -258
  801. package/Build/Workers/chunk-GNHZH7HP.js +0 -37
  802. package/Build/Workers/chunk-GWT64LKY.js +0 -171
  803. package/Build/Workers/chunk-HGEEOMSC.js +0 -157
  804. package/Build/Workers/chunk-IUROUBPA.js +0 -300
  805. package/Build/Workers/chunk-JNLWLSTP.js +0 -476
  806. package/Build/Workers/chunk-JYQNWIQQ.js +0 -44
  807. package/Build/Workers/chunk-KUN2ZA5X.js +0 -138
  808. package/Build/Workers/chunk-LXQ5QAEJ.js +0 -196
  809. package/Build/Workers/chunk-MBZH7YZ7.js +0 -945
  810. package/Build/Workers/chunk-MKXWJTFQ.js +0 -781
  811. package/Build/Workers/chunk-MMV6TO3P.js +0 -101
  812. package/Build/Workers/chunk-MSKXMXJI.js +0 -500
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  814. package/Build/Workers/chunk-OE4MCOC7.js +0 -421
  815. package/Build/Workers/chunk-OJF4RTJG.js +0 -634
  816. package/Build/Workers/chunk-OXSI7N4C.js +0 -768
  817. package/Build/Workers/chunk-PYHLO636.js +0 -2857
  818. package/Build/Workers/chunk-QD4KM3GO.js +0 -138
  819. package/Build/Workers/chunk-QMLTCCYG.js +0 -55
  820. package/Build/Workers/chunk-QYQIVZBU.js +0 -117
  821. package/Build/Workers/chunk-R3TKLC6E.js +0 -1075
  822. package/Build/Workers/chunk-R4ZEWO4I.js +0 -122
  823. package/Build/Workers/chunk-RCK55EDX.js +0 -691
  824. package/Build/Workers/chunk-RHBWXX7C.js +0 -629
  825. package/Build/Workers/chunk-SAPFXU5X.js +0 -102
  826. package/Build/Workers/chunk-TBBFDFCS.js +0 -368
  827. package/Build/Workers/chunk-TGY6H6N6.js +0 -163
  828. package/Build/Workers/chunk-UOEUCKKU.js +0 -59
  829. package/Build/Workers/chunk-VFBNELXB.js +0 -353
  830. package/Build/Workers/chunk-VYWUFRRR.js +0 -1052
  831. package/Build/Workers/chunk-WVSELU6O.js +0 -2716
  832. package/Build/Workers/chunk-X43SJLQL.js +0 -10364
  833. package/Build/Workers/chunk-XUOJCLOH.js +0 -511
  834. package/Build/Workers/chunk-YLYBLJ3Y.js +0 -73
  835. package/Build/Workers/chunk-ZEE2EIFD.js +0 -430
  836. package/Build/Workers/chunk-ZIKGV7EL.js +0 -58
  837. package/Source/Scene/OctahedralProjectedCubeMap.js +0 -444
  838. package/Source/Shaders/Builtin/Functions/sampleOctahedralProjection.glsl +0 -78
  839. package/Source/Shaders/Builtin/Functions/sampleOctahedralProjection.js +0 -80
  840. package/Source/Shaders/OctahedralProjectionAtlasFS.glsl +0 -89
  841. package/Source/Shaders/OctahedralProjectionAtlasFS.js +0 -91
  842. package/Source/Shaders/OctahedralProjectionFS.glsl +0 -14
  843. package/Source/Shaders/OctahedralProjectionFS.js +0 -16
  844. package/Source/Shaders/OctahedralProjectionVS.glsl +0 -10
  845. package/Source/Shaders/OctahedralProjectionVS.js +0 -12
@@ -235,7 +235,7 @@ function Camera(scene) {
235
235
  const projection = scene.mapProjection;
236
236
  this._projection = projection;
237
237
  this._maxCoord = projection.project(
238
- new Cartographic(Math.PI, CesiumMath.PI_OVER_TWO)
238
+ new Cartographic(Math.PI, CesiumMath.PI_OVER_TWO),
239
239
  );
240
240
  this._max2Dfrustum = undefined;
241
241
 
@@ -244,7 +244,7 @@ function Camera(scene) {
244
244
  this,
245
245
  Camera.DEFAULT_VIEW_RECTANGLE,
246
246
  this.position,
247
- true
247
+ true,
248
248
  );
249
249
 
250
250
  let mag = Cartesian3.magnitude(this.position);
@@ -272,7 +272,7 @@ Camera.TRANSFORM_2D = new Matrix4(
272
272
  0.0,
273
273
  0.0,
274
274
  0.0,
275
- 1.0
275
+ 1.0,
276
276
  );
277
277
 
278
278
  /**
@@ -280,7 +280,7 @@ Camera.TRANSFORM_2D = new Matrix4(
280
280
  */
281
281
  Camera.TRANSFORM_2D_INVERSE = Matrix4.inverseTransformation(
282
282
  Camera.TRANSFORM_2D,
283
- new Matrix4()
283
+ new Matrix4(),
284
284
  );
285
285
 
286
286
  /**
@@ -291,7 +291,7 @@ Camera.DEFAULT_VIEW_RECTANGLE = Rectangle.fromDegrees(
291
291
  -95.0,
292
292
  -20.0,
293
293
  -70.0,
294
- 90.0
294
+ 90.0,
295
295
  );
296
296
 
297
297
  /**
@@ -309,7 +309,7 @@ Camera.DEFAULT_VIEW_FACTOR = 0.5;
309
309
  Camera.DEFAULT_OFFSET = new HeadingPitchRange(
310
310
  0.0,
311
311
  -CesiumMath.PI_OVER_FOUR,
312
- 0.0
312
+ 0.0,
313
313
  );
314
314
 
315
315
  function updateViewMatrix(camera) {
@@ -318,12 +318,12 @@ function updateViewMatrix(camera) {
318
318
  camera._direction,
319
319
  camera._up,
320
320
  camera._right,
321
- camera._viewMatrix
321
+ camera._viewMatrix,
322
322
  );
323
323
  Matrix4.multiply(
324
324
  camera._viewMatrix,
325
325
  camera._actualInvTransform,
326
- camera._viewMatrix
326
+ camera._viewMatrix,
327
327
  );
328
328
  Matrix4.inverseTransformation(camera._viewMatrix, camera._invViewMatrix);
329
329
  }
@@ -332,19 +332,19 @@ function updateCameraDeltas(camera) {
332
332
  if (!defined(camera._oldPositionWC)) {
333
333
  camera._oldPositionWC = Cartesian3.clone(
334
334
  camera.positionWC,
335
- camera._oldPositionWC
335
+ camera._oldPositionWC,
336
336
  );
337
337
  } else {
338
338
  camera.positionWCDeltaMagnitudeLastFrame = camera.positionWCDeltaMagnitude;
339
339
  const delta = Cartesian3.subtract(
340
340
  camera.positionWC,
341
341
  camera._oldPositionWC,
342
- camera._oldPositionWC
342
+ camera._oldPositionWC,
343
343
  );
344
344
  camera.positionWCDeltaMagnitude = Cartesian3.magnitude(delta);
345
345
  camera._oldPositionWC = Cartesian3.clone(
346
346
  camera.positionWC,
347
- camera._oldPositionWC
347
+ camera._oldPositionWC,
348
348
  );
349
349
 
350
350
  // Update move timers
@@ -427,14 +427,14 @@ Camera.prototype._updateCameraChanged = function () {
427
427
  headingChangedPercentage > percentageChanged
428
428
  ) {
429
429
  camera._changed.raiseEvent(
430
- Math.max(rollChangedPercentage, headingChangedPercentage)
430
+ Math.max(rollChangedPercentage, headingChangedPercentage),
431
431
  );
432
432
  }
433
433
  if (camera._mode === SceneMode.SCENE2D) {
434
434
  if (!defined(camera._changedFrustum)) {
435
435
  camera._changedPosition = Cartesian3.clone(
436
436
  camera.position,
437
- camera._changedPosition
437
+ camera._changedPosition,
438
438
  );
439
439
  camera._changedFrustum = camera.frustum.clone();
440
440
  return;
@@ -479,7 +479,7 @@ Camera.prototype._updateCameraChanged = function () {
479
479
  camera._changed.raiseEvent(areaPercentage);
480
480
  camera._changedPosition = Cartesian3.clone(
481
481
  camera.position,
482
- camera._changedPosition
482
+ camera._changedPosition,
483
483
  );
484
484
  camera._changedFrustum = camera.frustum.clone(camera._changedFrustum);
485
485
  }
@@ -489,17 +489,17 @@ Camera.prototype._updateCameraChanged = function () {
489
489
  if (!defined(camera._changedDirection)) {
490
490
  camera._changedPosition = Cartesian3.clone(
491
491
  camera.positionWC,
492
- camera._changedPosition
492
+ camera._changedPosition,
493
493
  );
494
494
  camera._changedDirection = Cartesian3.clone(
495
495
  camera.directionWC,
496
- camera._changedDirection
496
+ camera._changedDirection,
497
497
  );
498
498
  return;
499
499
  }
500
500
 
501
501
  const dirAngle = CesiumMath.acosClamped(
502
- Cartesian3.dot(camera.directionWC, camera._changedDirection)
502
+ Cartesian3.dot(camera.directionWC, camera._changedDirection),
503
503
  );
504
504
 
505
505
  let dirPercentage;
@@ -511,7 +511,7 @@ Camera.prototype._updateCameraChanged = function () {
511
511
 
512
512
  const distance = Cartesian3.distance(
513
513
  camera.positionWC,
514
- camera._changedPosition
514
+ camera._changedPosition,
515
515
  );
516
516
  const heightPercentage = distance / camera.positionCartographic.height;
517
517
 
@@ -522,11 +522,11 @@ Camera.prototype._updateCameraChanged = function () {
522
522
  camera._changed.raiseEvent(Math.max(dirPercentage, heightPercentage));
523
523
  camera._changedPosition = Cartesian3.clone(
524
524
  camera.positionWC,
525
- camera._changedPosition
525
+ camera._changedPosition,
526
526
  );
527
527
  camera._changedDirection = Cartesian3.clone(
528
528
  camera.directionWC,
529
- camera._changedDirection
529
+ camera._changedDirection,
530
530
  );
531
531
  }
532
532
  };
@@ -535,7 +535,7 @@ function convertTransformForColumbusView(camera) {
535
535
  Transforms.basisTo2D(
536
536
  camera._projection,
537
537
  camera._transform,
538
- camera._actualTransform
538
+ camera._actualTransform,
539
539
  );
540
540
  }
541
541
 
@@ -555,16 +555,16 @@ function convertTransformFor2D(camera) {
555
555
  const origin = Matrix4.getColumn(
556
556
  camera._transform,
557
557
  3,
558
- scratchCartesian4Origin
558
+ scratchCartesian4Origin,
559
559
  );
560
560
  const cartographic = ellipsoid.cartesianToCartographic(
561
561
  origin,
562
- scratchCartographic
562
+ scratchCartographic,
563
563
  );
564
564
 
565
565
  const projectedPosition = projection.project(
566
566
  cartographic,
567
- scratchCartesian3Projection
567
+ scratchCartesian3Projection,
568
568
  );
569
569
  const newOrigin = scratchCartesian4NewOrigin;
570
570
  newOrigin.x = projectedPosition.z;
@@ -574,13 +574,13 @@ function convertTransformFor2D(camera) {
574
574
 
575
575
  const newZAxis = Cartesian4.clone(
576
576
  Cartesian4.UNIT_X,
577
- scratchCartesian4NewZAxis
577
+ scratchCartesian4NewZAxis,
578
578
  );
579
579
 
580
580
  const xAxis = Cartesian4.add(
581
581
  Matrix4.getColumn(camera._transform, 0, scratchCartesian3),
582
582
  origin,
583
- scratchCartesian3
583
+ scratchCartesian3,
584
584
  );
585
585
  ellipsoid.cartesianToCartographic(xAxis, cartographic);
586
586
 
@@ -601,7 +601,7 @@ function convertTransformFor2D(camera) {
601
601
  const yAxis = Cartesian4.add(
602
602
  Matrix4.getColumn(camera._transform, 1, scratchCartesian3),
603
603
  origin,
604
- scratchCartesian3
604
+ scratchCartesian3,
605
605
  );
606
606
  ellipsoid.cartesianToCartographic(yAxis, cartographic);
607
607
 
@@ -629,25 +629,25 @@ function convertTransformFor2D(camera) {
629
629
  camera._actualTransform,
630
630
  0,
631
631
  newXAxis,
632
- camera._actualTransform
632
+ camera._actualTransform,
633
633
  );
634
634
  Matrix4.setColumn(
635
635
  camera._actualTransform,
636
636
  1,
637
637
  newYAxis,
638
- camera._actualTransform
638
+ camera._actualTransform,
639
639
  );
640
640
  Matrix4.setColumn(
641
641
  camera._actualTransform,
642
642
  2,
643
643
  newZAxis,
644
- camera._actualTransform
644
+ camera._actualTransform,
645
645
  );
646
646
  Matrix4.setColumn(
647
647
  camera._actualTransform,
648
648
  3,
649
649
  newOrigin,
650
- camera._actualTransform
650
+ camera._actualTransform,
651
651
  );
652
652
  }
653
653
 
@@ -714,7 +714,7 @@ function updateMembers(camera) {
714
714
 
715
715
  Matrix4.inverseTransformation(
716
716
  camera._actualTransform,
717
- camera._actualInvTransform
717
+ camera._actualInvTransform,
718
718
  );
719
719
 
720
720
  camera._modeChanged = false;
@@ -726,15 +726,16 @@ function updateMembers(camera) {
726
726
  camera._positionWC = Matrix4.multiplyByPoint(
727
727
  transform,
728
728
  position,
729
- camera._positionWC
729
+ camera._positionWC,
730
730
  );
731
731
 
732
732
  // Compute the Cartographic position of the camera.
733
733
  if (mode === SceneMode.SCENE3D || mode === SceneMode.MORPHING) {
734
- camera._positionCartographic = camera._projection.ellipsoid.cartesianToCartographic(
735
- camera._positionWC,
736
- camera._positionCartographic
737
- );
734
+ camera._positionCartographic =
735
+ camera._projection.ellipsoid.cartesianToCartographic(
736
+ camera._positionWC,
737
+ camera._positionCartographic,
738
+ );
738
739
  } else {
739
740
  // The camera position is expressed in the 2D coordinate system where the Y axis is to the East,
740
741
  // the Z axis is to the North, and the X axis is out of the map. Express them instead in the ENU axes where
@@ -757,7 +758,7 @@ function updateMembers(camera) {
757
758
  if (directionChanged || upChanged || rightChanged) {
758
759
  const det = Cartesian3.dot(
759
760
  direction,
760
- Cartesian3.cross(up, right, scratchCartesian)
761
+ Cartesian3.cross(up, right, scratchCartesian),
761
762
  );
762
763
  if (Math.abs(1.0 - det) > CesiumMath.EPSILON2) {
763
764
  //orthonormalize axes
@@ -766,11 +767,11 @@ function updateMembers(camera) {
766
767
  const w0 = Cartesian3.multiplyByScalar(
767
768
  direction,
768
769
  scalar,
769
- scratchCartesian
770
+ scratchCartesian,
770
771
  );
771
772
  up = Cartesian3.normalize(
772
773
  Cartesian3.subtract(up, w0, camera._up),
773
- camera._up
774
+ camera._up,
774
775
  );
775
776
  Cartesian3.clone(up, camera.up);
776
777
 
@@ -783,7 +784,7 @@ function updateMembers(camera) {
783
784
  camera._directionWC = Matrix4.multiplyByPointAsVector(
784
785
  transform,
785
786
  direction,
786
- camera._directionWC
787
+ camera._directionWC,
787
788
  );
788
789
  Cartesian3.normalize(camera._directionWC, camera._directionWC);
789
790
  }
@@ -797,7 +798,7 @@ function updateMembers(camera) {
797
798
  camera._rightWC = Matrix4.multiplyByPointAsVector(
798
799
  transform,
799
800
  right,
800
- camera._rightWC
801
+ camera._rightWC,
801
802
  );
802
803
  Cartesian3.normalize(camera._rightWC, camera._rightWC);
803
804
  }
@@ -998,7 +999,7 @@ Object.defineProperties(Camera.prototype, {
998
999
  const transform = Transforms.eastNorthUpToFixedFrame(
999
1000
  this.positionWC,
1000
1001
  ellipsoid,
1001
- scratchHPRMatrix2
1002
+ scratchHPRMatrix2,
1002
1003
  );
1003
1004
  this._setTransform(transform);
1004
1005
 
@@ -1029,7 +1030,7 @@ Object.defineProperties(Camera.prototype, {
1029
1030
  const transform = Transforms.eastNorthUpToFixedFrame(
1030
1031
  this.positionWC,
1031
1032
  ellipsoid,
1032
- scratchHPRMatrix2
1033
+ scratchHPRMatrix2,
1033
1034
  );
1034
1035
  this._setTransform(transform);
1035
1036
 
@@ -1060,7 +1061,7 @@ Object.defineProperties(Camera.prototype, {
1060
1061
  const transform = Transforms.eastNorthUpToFixedFrame(
1061
1062
  this.positionWC,
1062
1063
  ellipsoid,
1063
- scratchHPRMatrix2
1064
+ scratchHPRMatrix2,
1064
1065
  );
1065
1066
  this._setTransform(transform);
1066
1067
 
@@ -1125,7 +1126,7 @@ Camera.prototype.update = function (mode) {
1125
1126
  !(this.frustum instanceof OrthographicOffCenterFrustum)
1126
1127
  ) {
1127
1128
  throw new DeveloperError(
1128
- "An OrthographicOffCenterFrustum is required in 2D."
1129
+ "An OrthographicOffCenterFrustum is required in 2D.",
1129
1130
  );
1130
1131
  }
1131
1132
  if (
@@ -1134,7 +1135,7 @@ Camera.prototype.update = function (mode) {
1134
1135
  !(this.frustum instanceof OrthographicFrustum)
1135
1136
  ) {
1136
1137
  throw new DeveloperError(
1137
- "A PerspectiveFrustum or OrthographicFrustum is required in 3D and Columbus view"
1138
+ "A PerspectiveFrustum or OrthographicFrustum is required in 3D and Columbus view",
1138
1139
  );
1139
1140
  }
1140
1141
  //>>includeEnd('debug');
@@ -1152,7 +1153,7 @@ Camera.prototype.update = function (mode) {
1152
1153
  //>>includeStart('debug', pragmas.debug);
1153
1154
  if (!(frustum instanceof OrthographicOffCenterFrustum)) {
1154
1155
  throw new DeveloperError(
1155
- "The camera frustum is expected to be orthographic for 2D camera control."
1156
+ "The camera frustum is expected to be orthographic for 2D camera control.",
1156
1157
  );
1157
1158
  }
1158
1159
  //>>includeEnd('debug');
@@ -1217,7 +1218,7 @@ function calculateOrthographicFrustumWidth(camera) {
1217
1218
  ray,
1218
1219
  scene,
1219
1220
  true,
1220
- scratchRayIntersection
1221
+ scratchRayIntersection,
1221
1222
  );
1222
1223
  }
1223
1224
 
@@ -1225,7 +1226,7 @@ function calculateOrthographicFrustumWidth(camera) {
1225
1226
  if (scene.pickPositionSupported) {
1226
1227
  depthIntersection = scene.pickPositionWorldCoordinates(
1227
1228
  mousePosition,
1228
- scratchDepthIntersection
1229
+ scratchDepthIntersection,
1229
1230
  );
1230
1231
  }
1231
1232
 
@@ -1271,12 +1272,12 @@ function setView3D(camera, position, hpr) {
1271
1272
  //>>includeEnd('debug');
1272
1273
  const currentTransform = Matrix4.clone(
1273
1274
  camera.transform,
1274
- scratchSetViewTransform1
1275
+ scratchSetViewTransform1,
1275
1276
  );
1276
1277
  const localTransform = Transforms.eastNorthUpToFixedFrame(
1277
1278
  position,
1278
1279
  camera._projection.ellipsoid,
1279
- scratchSetViewTransform2
1280
+ scratchSetViewTransform2,
1280
1281
  );
1281
1282
  camera._setTransform(localTransform);
1282
1283
 
@@ -1285,7 +1286,7 @@ function setView3D(camera, position, hpr) {
1285
1286
 
1286
1287
  const rotQuat = Quaternion.fromHeadingPitchRoll(
1287
1288
  hpr,
1288
- scratchSetViewQuaternion
1289
+ scratchSetViewQuaternion,
1289
1290
  );
1290
1291
  const rotMat = Matrix3.fromQuaternion(rotQuat, scratchSetViewMatrix3);
1291
1292
 
@@ -1301,7 +1302,7 @@ function setView3D(camera, position, hpr) {
1301
1302
  function setViewCV(camera, position, hpr, convert) {
1302
1303
  const currentTransform = Matrix4.clone(
1303
1304
  camera.transform,
1304
- scratchSetViewTransform1
1305
+ scratchSetViewTransform1,
1305
1306
  );
1306
1307
  camera._setTransform(Matrix4.IDENTITY);
1307
1308
 
@@ -1310,7 +1311,7 @@ function setViewCV(camera, position, hpr, convert) {
1310
1311
  const projection = camera._projection;
1311
1312
  const cartographic = projection.ellipsoid.cartesianToCartographic(
1312
1313
  position,
1313
- scratchSetViewCartographic
1314
+ scratchSetViewCartographic,
1314
1315
  );
1315
1316
  position = projection.project(cartographic, scratchSetViewCartesian);
1316
1317
  }
@@ -1320,7 +1321,7 @@ function setViewCV(camera, position, hpr, convert) {
1320
1321
 
1321
1322
  const rotQuat = Quaternion.fromHeadingPitchRoll(
1322
1323
  hpr,
1323
- scratchSetViewQuaternion
1324
+ scratchSetViewQuaternion,
1324
1325
  );
1325
1326
  const rotMat = Matrix3.fromQuaternion(rotQuat, scratchSetViewMatrix3);
1326
1327
 
@@ -1336,7 +1337,7 @@ function setViewCV(camera, position, hpr, convert) {
1336
1337
  function setView2D(camera, position, hpr, convert) {
1337
1338
  const currentTransform = Matrix4.clone(
1338
1339
  camera.transform,
1339
- scratchSetViewTransform1
1340
+ scratchSetViewTransform1,
1340
1341
  );
1341
1342
  camera._setTransform(Matrix4.IDENTITY);
1342
1343
 
@@ -1345,7 +1346,7 @@ function setView2D(camera, position, hpr, convert) {
1345
1346
  const projection = camera._projection;
1346
1347
  const cartographic = projection.ellipsoid.cartesianToCartographic(
1347
1348
  position,
1348
- scratchSetViewCartographic
1349
+ scratchSetViewCartographic,
1349
1350
  );
1350
1351
  position = projection.project(cartographic, scratchSetViewCartesian);
1351
1352
  }
@@ -1371,7 +1372,7 @@ function setView2D(camera, position, hpr, convert) {
1371
1372
  hpr.roll = 0.0;
1372
1373
  const rotQuat = Quaternion.fromHeadingPitchRoll(
1373
1374
  hpr,
1374
- scratchSetViewQuaternion
1375
+ scratchSetViewQuaternion,
1375
1376
  );
1376
1377
  const rotMat = Matrix3.fromQuaternion(rotQuat, scratchSetViewMatrix3);
1377
1378
 
@@ -1389,7 +1390,7 @@ const scratchToHPRRight = new Cartesian3();
1389
1390
  function directionUpToHeadingPitchRoll(camera, position, orientation, result) {
1390
1391
  const direction = Cartesian3.clone(
1391
1392
  orientation.direction,
1392
- scratchToHPRDirection
1393
+ scratchToHPRDirection,
1393
1394
  );
1394
1395
  const up = Cartesian3.clone(orientation.up, scratchToHPRUp);
1395
1396
 
@@ -1398,11 +1399,11 @@ function directionUpToHeadingPitchRoll(camera, position, orientation, result) {
1398
1399
  const transform = Transforms.eastNorthUpToFixedFrame(
1399
1400
  position,
1400
1401
  ellipsoid,
1401
- scratchHPRMatrix1
1402
+ scratchHPRMatrix1,
1402
1403
  );
1403
1404
  const invTransform = Matrix4.inverseTransformation(
1404
1405
  transform,
1405
- scratchHPRMatrix2
1406
+ scratchHPRMatrix2,
1406
1407
  );
1407
1408
 
1408
1409
  Matrix4.multiplyByPointAsVector(invTransform, direction, direction);
@@ -1487,7 +1488,7 @@ Camera.prototype.setView = function (options) {
1487
1488
  options = defaultValue(options, defaultValue.EMPTY_OBJECT);
1488
1489
  let orientation = defaultValue(
1489
1490
  options.orientation,
1490
- defaultValue.EMPTY_OBJECT
1491
+ defaultValue.EMPTY_OBJECT,
1491
1492
  );
1492
1493
 
1493
1494
  const mode = this._mode;
@@ -1502,12 +1503,12 @@ Camera.prototype.setView = function (options) {
1502
1503
  let convert = defaultValue(options.convert, true);
1503
1504
  let destination = defaultValue(
1504
1505
  options.destination,
1505
- Cartesian3.clone(this.positionWC, scratchSetViewCartesian)
1506
+ Cartesian3.clone(this.positionWC, scratchSetViewCartesian),
1506
1507
  );
1507
1508
  if (defined(destination) && defined(destination.west)) {
1508
1509
  destination = this.getRectangleCameraCoordinates(
1509
1510
  destination,
1510
- scratchSetViewCartesian
1511
+ scratchSetViewCartesian,
1511
1512
  );
1512
1513
  //>>includeStart('debug', pragmas.debug);
1513
1514
  // destination.z may be null in 2D, but .x and .y should be numeric
@@ -1523,7 +1524,7 @@ Camera.prototype.setView = function (options) {
1523
1524
  this,
1524
1525
  destination,
1525
1526
  orientation,
1526
- scratchSetViewOptions.orientation
1527
+ scratchSetViewOptions.orientation,
1527
1528
  );
1528
1529
  }
1529
1530
 
@@ -1563,7 +1564,7 @@ Camera.prototype.flyHome = function (duration) {
1563
1564
  });
1564
1565
  } else if (mode === SceneMode.SCENE3D) {
1565
1566
  const destination = this.getRectangleCameraCoordinates(
1566
- Camera.DEFAULT_VIEW_RECTANGLE
1567
+ Camera.DEFAULT_VIEW_RECTANGLE,
1567
1568
  );
1568
1569
 
1569
1570
  let mag = Cartesian3.magnitude(destination);
@@ -1582,7 +1583,7 @@ Camera.prototype.flyHome = function (duration) {
1582
1583
  position = Cartesian3.multiplyByScalar(
1583
1584
  Cartesian3.normalize(position, position),
1584
1585
  5.0 * maxRadii,
1585
- position
1586
+ position,
1586
1587
  );
1587
1588
  this.flyTo({
1588
1589
  destination: position,
@@ -1661,7 +1662,7 @@ Camera.prototype.worldToCameraCoordinatesVector = function (cartesian, result) {
1661
1662
  return Matrix4.multiplyByPointAsVector(
1662
1663
  this._actualInvTransform,
1663
1664
  cartesian,
1664
- result
1665
+ result,
1665
1666
  );
1666
1667
  };
1667
1668
 
@@ -1728,7 +1729,7 @@ Camera.prototype.cameraToWorldCoordinatesVector = function (cartesian, result) {
1728
1729
  return Matrix4.multiplyByPointAsVector(
1729
1730
  this._actualTransform,
1730
1731
  cartesian,
1731
- result
1732
+ result,
1732
1733
  );
1733
1734
  };
1734
1735
 
@@ -1976,7 +1977,7 @@ Camera.prototype.look = function (axis, angle) {
1976
1977
  const quaternion = Quaternion.fromAxisAngle(
1977
1978
  axis,
1978
1979
  -turnAngle,
1979
- lookScratchQuaternion
1980
+ lookScratchQuaternion,
1980
1981
  );
1981
1982
  const rotation = Matrix3.fromQuaternion(quaternion, lookScratchMatrix);
1982
1983
 
@@ -2038,7 +2039,7 @@ Camera.prototype.rotate = function (axis, angle) {
2038
2039
  const quaternion = Quaternion.fromAxisAngle(
2039
2040
  axis,
2040
2041
  -turnAngle,
2041
- rotateScratchQuaternion
2042
+ rotateScratchQuaternion,
2042
2043
  );
2043
2044
  const rotation = Matrix3.fromQuaternion(quaternion, rotateScratchMatrix);
2044
2045
  Matrix3.multiplyByVector(rotation, this.position, this.position);
@@ -2087,24 +2088,24 @@ function rotateVertical(camera, angle) {
2087
2088
  !Cartesian3.equalsEpsilon(
2088
2089
  camera.position,
2089
2090
  Cartesian3.ZERO,
2090
- CesiumMath.EPSILON2
2091
+ CesiumMath.EPSILON2,
2091
2092
  )
2092
2093
  ) {
2093
2094
  const p = Cartesian3.normalize(position, rotateVertScratchP);
2094
2095
  const northParallel = Cartesian3.equalsEpsilon(
2095
2096
  p,
2096
2097
  camera.constrainedAxis,
2097
- CesiumMath.EPSILON2
2098
+ CesiumMath.EPSILON2,
2098
2099
  );
2099
2100
  const southParallel = Cartesian3.equalsEpsilon(
2100
2101
  p,
2101
2102
  Cartesian3.negate(camera.constrainedAxis, rotateVertScratchNegate),
2102
- CesiumMath.EPSILON2
2103
+ CesiumMath.EPSILON2,
2103
2104
  );
2104
2105
  if (!northParallel && !southParallel) {
2105
2106
  const constrainedAxis = Cartesian3.normalize(
2106
2107
  camera.constrainedAxis,
2107
- rotateVertScratchA
2108
+ rotateVertScratchA,
2108
2109
  );
2109
2110
 
2110
2111
  let dot = Cartesian3.dot(p, constrainedAxis);
@@ -2115,7 +2116,7 @@ function rotateVertical(camera, angle) {
2115
2116
 
2116
2117
  dot = Cartesian3.dot(
2117
2118
  p,
2118
- Cartesian3.negate(constrainedAxis, rotateVertScratchNegate)
2119
+ Cartesian3.negate(constrainedAxis, rotateVertScratchNegate),
2119
2120
  );
2120
2121
  angleToAxis = CesiumMath.acosClamped(dot);
2121
2122
  if (angle < 0 && -angle > angleToAxis) {
@@ -2125,7 +2126,7 @@ function rotateVertical(camera, angle) {
2125
2126
  const tangent = Cartesian3.cross(
2126
2127
  constrainedAxis,
2127
2128
  p,
2128
- rotateVertScratchTan
2129
+ rotateVertScratchTan,
2129
2130
  );
2130
2131
  camera.rotate(tangent, angle);
2131
2132
  } else if ((northParallel && angle < 0) || (southParallel && angle > 0)) {
@@ -2182,7 +2183,7 @@ function zoom2D(camera, amount) {
2182
2183
  !defined(frustum.top)
2183
2184
  ) {
2184
2185
  throw new DeveloperError(
2185
- "The camera frustum is expected to be orthographic for 2D camera control."
2186
+ "The camera frustum is expected to be orthographic for 2D camera control.",
2186
2187
  );
2187
2188
  }
2188
2189
  //>>includeEnd('debug');
@@ -2294,7 +2295,7 @@ Camera.prototype.getMagnitude = function () {
2294
2295
  } else if (this._mode === SceneMode.SCENE2D) {
2295
2296
  return Math.max(
2296
2297
  this.frustum.right - this.frustum.left,
2297
- this.frustum.top - this.frustum.bottom
2298
+ this.frustum.top - this.frustum.bottom,
2298
2299
  );
2299
2300
  }
2300
2301
  };
@@ -2349,7 +2350,7 @@ Camera.prototype.lookAt = function (target, offset) {
2349
2350
  const transform = Transforms.eastNorthUpToFixedFrame(
2350
2351
  target,
2351
2352
  ellipsoid,
2352
- scratchLookAtMatrix4
2353
+ scratchLookAtMatrix4,
2353
2354
  );
2354
2355
  this.lookAtTransform(transform, offset);
2355
2356
  };
@@ -2363,29 +2364,29 @@ function offsetFromHeadingPitchRange(heading, pitch, range) {
2363
2364
  pitch = CesiumMath.clamp(
2364
2365
  pitch,
2365
2366
  -CesiumMath.PI_OVER_TWO,
2366
- CesiumMath.PI_OVER_TWO
2367
+ CesiumMath.PI_OVER_TWO,
2367
2368
  );
2368
2369
  heading = CesiumMath.zeroToTwoPi(heading) - CesiumMath.PI_OVER_TWO;
2369
2370
 
2370
2371
  const pitchQuat = Quaternion.fromAxisAngle(
2371
2372
  Cartesian3.UNIT_Y,
2372
2373
  -pitch,
2373
- scratchLookAtHeadingPitchRangeQuaternion1
2374
+ scratchLookAtHeadingPitchRangeQuaternion1,
2374
2375
  );
2375
2376
  const headingQuat = Quaternion.fromAxisAngle(
2376
2377
  Cartesian3.UNIT_Z,
2377
2378
  -heading,
2378
- scratchLookAtHeadingPitchRangeQuaternion2
2379
+ scratchLookAtHeadingPitchRangeQuaternion2,
2379
2380
  );
2380
2381
  const rotQuat = Quaternion.multiply(headingQuat, pitchQuat, headingQuat);
2381
2382
  const rotMatrix = Matrix3.fromQuaternion(
2382
2383
  rotQuat,
2383
- scratchHeadingPitchRangeMatrix3
2384
+ scratchHeadingPitchRangeMatrix3,
2384
2385
  );
2385
2386
 
2386
2387
  const offset = Cartesian3.clone(
2387
2388
  Cartesian3.UNIT_X,
2388
- scratchLookAtHeadingPitchRangeOffset
2389
+ scratchLookAtHeadingPitchRangeOffset,
2389
2390
  );
2390
2391
  Matrix3.multiplyByVector(rotMatrix, offset, offset);
2391
2392
  Cartesian3.negate(offset, offset);
@@ -2428,7 +2429,7 @@ Camera.prototype.lookAtTransform = function (transform, offset) {
2428
2429
  }
2429
2430
  if (this._mode === SceneMode.MORPHING) {
2430
2431
  throw new DeveloperError(
2431
- "lookAtTransform is not supported while morphing."
2432
+ "lookAtTransform is not supported while morphing.",
2432
2433
  );
2433
2434
  }
2434
2435
  //>>includeEnd('debug');
@@ -2443,7 +2444,7 @@ Camera.prototype.lookAtTransform = function (transform, offset) {
2443
2444
  cartesianOffset = offsetFromHeadingPitchRange(
2444
2445
  offset.heading,
2445
2446
  offset.pitch,
2446
- offset.range
2447
+ offset.range,
2447
2448
  );
2448
2449
  } else {
2449
2450
  cartesianOffset = offset;
@@ -2521,10 +2522,8 @@ function rectangleCameraPosition3D(camera, rectangle, result, updateCamera) {
2521
2522
  const ellipsoid = camera._projection.ellipsoid;
2522
2523
  const cameraRF = updateCamera ? camera : defaultRF;
2523
2524
 
2524
- const north = rectangle.north;
2525
- const south = rectangle.south;
2526
- let east = rectangle.east;
2527
- const west = rectangle.west;
2525
+ const { north, south, west } = rectangle;
2526
+ let { east } = rectangle;
2528
2527
 
2529
2528
  // If we go across the International Date Line
2530
2529
  if (west > east) {
@@ -2564,17 +2563,14 @@ function rectangleCameraPosition3D(camera, rectangle, result, updateCamera) {
2564
2563
  !defined(ellipsoidGeodesic) ||
2565
2564
  ellipsoidGeodesic.ellipsoid !== ellipsoid
2566
2565
  ) {
2567
- viewRectangle3DEllipsoidGeodesic = ellipsoidGeodesic = new EllipsoidGeodesic(
2568
- undefined,
2569
- undefined,
2570
- ellipsoid
2571
- );
2566
+ viewRectangle3DEllipsoidGeodesic = ellipsoidGeodesic =
2567
+ new EllipsoidGeodesic(undefined, undefined, ellipsoid);
2572
2568
  }
2573
2569
 
2574
2570
  ellipsoidGeodesic.setEndPoints(northCartographic, southCartographic);
2575
2571
  latitude = ellipsoidGeodesic.interpolateUsingFraction(
2576
2572
  0.5,
2577
- viewRectangle3DCartographic1
2573
+ viewRectangle3DCartographic1,
2578
2574
  ).latitude;
2579
2575
  }
2580
2576
 
@@ -2585,7 +2581,7 @@ function rectangleCameraPosition3D(camera, rectangle, result, updateCamera) {
2585
2581
 
2586
2582
  const center = ellipsoid.cartographicToCartesian(
2587
2583
  centerCartographic,
2588
- viewRectangle3DCenter
2584
+ viewRectangle3DCenter,
2589
2585
  );
2590
2586
 
2591
2587
  const cart = viewRectangle3DCartographic1;
@@ -2593,32 +2589,32 @@ function rectangleCameraPosition3D(camera, rectangle, result, updateCamera) {
2593
2589
  cart.latitude = north;
2594
2590
  const northEast = ellipsoid.cartographicToCartesian(
2595
2591
  cart,
2596
- viewRectangle3DNorthEast
2592
+ viewRectangle3DNorthEast,
2597
2593
  );
2598
2594
  cart.longitude = west;
2599
2595
  const northWest = ellipsoid.cartographicToCartesian(
2600
2596
  cart,
2601
- viewRectangle3DNorthWest
2597
+ viewRectangle3DNorthWest,
2602
2598
  );
2603
2599
  cart.longitude = longitude;
2604
2600
  const northCenter = ellipsoid.cartographicToCartesian(
2605
2601
  cart,
2606
- viewRectangle3DNorthCenter
2602
+ viewRectangle3DNorthCenter,
2607
2603
  );
2608
2604
  cart.latitude = south;
2609
2605
  const southCenter = ellipsoid.cartographicToCartesian(
2610
2606
  cart,
2611
- viewRectangle3DSouthCenter
2607
+ viewRectangle3DSouthCenter,
2612
2608
  );
2613
2609
  cart.longitude = east;
2614
2610
  const southEast = ellipsoid.cartographicToCartesian(
2615
2611
  cart,
2616
- viewRectangle3DSouthEast
2612
+ viewRectangle3DSouthEast,
2617
2613
  );
2618
2614
  cart.longitude = west;
2619
2615
  const southWest = ellipsoid.cartographicToCartesian(
2620
2616
  cart,
2621
- viewRectangle3DSouthWest
2617
+ viewRectangle3DSouthWest,
2622
2618
  );
2623
2619
 
2624
2620
  Cartesian3.subtract(northWest, center, northWest);
@@ -2638,11 +2634,11 @@ function rectangleCameraPosition3D(camera, rectangle, result, updateCamera) {
2638
2634
  if (camera.frustum instanceof OrthographicFrustum) {
2639
2635
  const width = Math.max(
2640
2636
  Cartesian3.distance(northEast, northWest),
2641
- Cartesian3.distance(southEast, southWest)
2637
+ Cartesian3.distance(southEast, southWest),
2642
2638
  );
2643
2639
  const height = Math.max(
2644
2640
  Cartesian3.distance(northEast, southEast),
2645
- Cartesian3.distance(northWest, southWest)
2641
+ Cartesian3.distance(northWest, southWest),
2646
2642
  );
2647
2643
 
2648
2644
  let rightScalar;
@@ -2675,7 +2671,7 @@ function rectangleCameraPosition3D(camera, rectangle, result, updateCamera) {
2675
2671
  computeD(direction, right, northEast, tanTheta),
2676
2672
  computeD(direction, right, southWest, tanTheta),
2677
2673
  computeD(direction, right, northCenter, tanTheta),
2678
- computeD(direction, right, southCenter, tanTheta)
2674
+ computeD(direction, right, southCenter, tanTheta),
2679
2675
  );
2680
2676
 
2681
2677
  // If the rectangle crosses the equator, compute D at the equator, too, because that's the
@@ -2687,25 +2683,25 @@ function rectangleCameraPosition3D(camera, rectangle, result, updateCamera) {
2687
2683
  equatorCartographic.height = 0.0;
2688
2684
  let equatorPosition = ellipsoid.cartographicToCartesian(
2689
2685
  equatorCartographic,
2690
- viewRectangle3DEquator
2686
+ viewRectangle3DEquator,
2691
2687
  );
2692
2688
  Cartesian3.subtract(equatorPosition, center, equatorPosition);
2693
2689
  d = Math.max(
2694
2690
  d,
2695
2691
  computeD(direction, up, equatorPosition, tanPhi),
2696
- computeD(direction, right, equatorPosition, tanTheta)
2692
+ computeD(direction, right, equatorPosition, tanTheta),
2697
2693
  );
2698
2694
 
2699
2695
  equatorCartographic.longitude = east;
2700
2696
  equatorPosition = ellipsoid.cartographicToCartesian(
2701
2697
  equatorCartographic,
2702
- viewRectangle3DEquator
2698
+ viewRectangle3DEquator,
2703
2699
  );
2704
2700
  Cartesian3.subtract(equatorPosition, center, equatorPosition);
2705
2701
  d = Math.max(
2706
2702
  d,
2707
2703
  computeD(direction, up, equatorPosition, tanPhi),
2708
- computeD(direction, right, equatorPosition, tanTheta)
2704
+ computeD(direction, right, equatorPosition, tanTheta),
2709
2705
  );
2710
2706
  }
2711
2707
  }
@@ -2713,7 +2709,7 @@ function rectangleCameraPosition3D(camera, rectangle, result, updateCamera) {
2713
2709
  return Cartesian3.add(
2714
2710
  center,
2715
2711
  Cartesian3.multiplyByScalar(direction, -d, viewRectangle3DEquator),
2716
- result
2712
+ result,
2717
2713
  );
2718
2714
  }
2719
2715
 
@@ -2750,7 +2746,7 @@ function rectangleCameraPositionColumbusView(camera, rectangle, result) {
2750
2746
  result.z =
2751
2747
  Math.max(
2752
2748
  (northEast.x - southWest.x) / tanTheta,
2753
- (northEast.y - southWest.y) / tanPhi
2749
+ (northEast.y - southWest.y) / tanPhi,
2754
2750
  ) * 0.5;
2755
2751
  } else {
2756
2752
  const width = northEast.x - southWest.x;
@@ -2935,7 +2931,7 @@ Camera.prototype.pickEllipsoid = function (windowPosition, ellipsoid, result) {
2935
2931
  this,
2936
2932
  windowPosition,
2937
2933
  this._projection,
2938
- result
2934
+ result,
2939
2935
  );
2940
2936
  } else {
2941
2937
  return undefined;
@@ -2965,18 +2961,18 @@ function getPickRayPerspective(camera, windowPosition, result) {
2965
2961
  const nearCenter = Cartesian3.multiplyByScalar(
2966
2962
  camera.directionWC,
2967
2963
  near,
2968
- pickPerspCenter
2964
+ pickPerspCenter,
2969
2965
  );
2970
2966
  Cartesian3.add(position, nearCenter, nearCenter);
2971
2967
  const xDir = Cartesian3.multiplyByScalar(
2972
2968
  camera.rightWC,
2973
2969
  x * near * tanTheta,
2974
- pickPerspXDir
2970
+ pickPerspXDir,
2975
2971
  );
2976
2972
  const yDir = Cartesian3.multiplyByScalar(
2977
2973
  camera.upWC,
2978
2974
  y * near * tanPhi,
2979
- pickPerspYDir
2975
+ pickPerspYDir,
2980
2976
  );
2981
2977
  const direction = Cartesian3.add(nearCenter, xDir, result.direction);
2982
2978
  Cartesian3.add(direction, yDir, direction);
@@ -3021,7 +3017,7 @@ function getPickRayOrthographic(camera, windowPosition, result) {
3021
3017
  result.origin.z,
3022
3018
  result.origin.x,
3023
3019
  result.origin.y,
3024
- result.origin
3020
+ result.origin,
3025
3021
  );
3026
3022
  }
3027
3023
 
@@ -3083,12 +3079,12 @@ Camera.prototype.distanceToBoundingSphere = function (boundingSphere) {
3083
3079
  const toCenter = Cartesian3.subtract(
3084
3080
  this.positionWC,
3085
3081
  boundingSphere.center,
3086
- scratchToCenter
3082
+ scratchToCenter,
3087
3083
  );
3088
3084
  const proj = Cartesian3.multiplyByScalar(
3089
3085
  this.directionWC,
3090
3086
  Cartesian3.dot(toCenter, this.directionWC),
3091
- scratchProj
3087
+ scratchProj,
3092
3088
  );
3093
3089
  return Math.max(0.0, Cartesian3.magnitude(proj) - boundingSphere.radius);
3094
3090
  };
@@ -3106,7 +3102,7 @@ const scratchPixelSize = new Cartesian2();
3106
3102
  Camera.prototype.getPixelSize = function (
3107
3103
  boundingSphere,
3108
3104
  drawingBufferWidth,
3109
- drawingBufferHeight
3105
+ drawingBufferHeight,
3110
3106
  ) {
3111
3107
  //>>includeStart('debug', pragmas.debug);
3112
3108
  if (!defined(boundingSphere)) {
@@ -3126,7 +3122,7 @@ Camera.prototype.getPixelSize = function (
3126
3122
  drawingBufferHeight,
3127
3123
  distance,
3128
3124
  this._scene.pixelRatio,
3129
- scratchPixelSize
3125
+ scratchPixelSize,
3130
3126
  );
3131
3127
  return Math.max(pixelSize.x, pixelSize.y);
3132
3128
  };
@@ -3137,7 +3133,7 @@ function createAnimationTemplateCV(
3137
3133
  center,
3138
3134
  maxX,
3139
3135
  maxY,
3140
- duration
3136
+ duration,
3141
3137
  ) {
3142
3138
  const newPosition = Cartesian3.clone(position);
3143
3139
 
@@ -3158,7 +3154,7 @@ function createAnimationTemplateCV(
3158
3154
  position,
3159
3155
  newPosition,
3160
3156
  value.time,
3161
- new Cartesian3()
3157
+ new Cartesian3(),
3162
3158
  );
3163
3159
  camera.worldToCameraCoordinatesPoint(interp, camera.position);
3164
3160
  }
@@ -3186,14 +3182,14 @@ function createAnimationCV(camera, duration) {
3186
3182
 
3187
3183
  const normal = camera.worldToCameraCoordinatesVector(
3188
3184
  Cartesian3.UNIT_X,
3189
- normalScratch
3185
+ normalScratch,
3190
3186
  );
3191
3187
  const scalar =
3192
3188
  -Cartesian3.dot(normal, position) / Cartesian3.dot(normal, direction);
3193
3189
  const center = Cartesian3.add(
3194
3190
  position,
3195
3191
  Cartesian3.multiplyByScalar(direction, scalar, centerScratch),
3196
- centerScratch
3192
+ centerScratch,
3197
3193
  );
3198
3194
  camera.cameraToWorldCoordinatesPoint(center, center);
3199
3195
 
@@ -3202,7 +3198,7 @@ function createAnimationCV(camera, duration) {
3202
3198
  const tanPhi = Math.tan(camera.frustum.fovy * 0.5);
3203
3199
  const tanTheta = camera.frustum.aspectRatio * tanPhi;
3204
3200
  const distToC = Cartesian3.magnitude(
3205
- Cartesian3.subtract(position, center, scratchCartesian3Subtract)
3201
+ Cartesian3.subtract(position, center, scratchCartesian3Subtract),
3206
3202
  );
3207
3203
  const dWidth = tanTheta * distToC;
3208
3204
  const dHeight = tanPhi * distToC;
@@ -3228,7 +3224,7 @@ function createAnimationCV(camera, duration) {
3228
3224
  center,
3229
3225
  maxX,
3230
3226
  maxY,
3231
- duration
3227
+ duration,
3232
3228
  );
3233
3229
  }
3234
3230
  }
@@ -3386,20 +3382,20 @@ Camera.prototype.flyTo = function (options) {
3386
3382
  if (isRectangle) {
3387
3383
  destination = this.getRectangleCameraCoordinates(
3388
3384
  destination,
3389
- scratchFlyToDestination
3385
+ scratchFlyToDestination,
3390
3386
  );
3391
3387
  }
3392
3388
 
3393
3389
  let orientation = defaultValue(
3394
3390
  options.orientation,
3395
- defaultValue.EMPTY_OBJECT
3391
+ defaultValue.EMPTY_OBJECT,
3396
3392
  );
3397
3393
  if (defined(orientation.direction)) {
3398
3394
  orientation = directionUpToHeadingPitchRoll(
3399
3395
  this,
3400
3396
  destination,
3401
3397
  orientation,
3402
- scratchSetViewOptions.orientation
3398
+ scratchSetViewOptions.orientation,
3403
3399
  );
3404
3400
  }
3405
3401
 
@@ -3468,11 +3464,12 @@ Camera.prototype.flyTo = function (options) {
3468
3464
  orientation: orientation,
3469
3465
  });
3470
3466
 
3471
- this._scene.preloadFlightCullingVolume = preloadFlightCamera.frustum.computeCullingVolume(
3472
- preloadFlightCamera.positionWC,
3473
- preloadFlightCamera.directionWC,
3474
- preloadFlightCamera.upWC
3475
- );
3467
+ this._scene.preloadFlightCullingVolume =
3468
+ preloadFlightCamera.frustum.computeCullingVolume(
3469
+ preloadFlightCamera.positionWC,
3470
+ preloadFlightCamera.directionWC,
3471
+ preloadFlightCamera.upWC,
3472
+ );
3476
3473
  }
3477
3474
  };
3478
3475
 
@@ -3508,7 +3505,7 @@ const MINIMUM_ZOOM = 100.0;
3508
3505
 
3509
3506
  function adjustBoundingSphereOffset(camera, boundingSphere, offset) {
3510
3507
  offset = HeadingPitchRange.clone(
3511
- defined(offset) ? offset : Camera.DEFAULT_OFFSET
3508
+ defined(offset) ? offset : Camera.DEFAULT_OFFSET,
3512
3509
  );
3513
3510
 
3514
3511
  const minimumZoom =
@@ -3560,7 +3557,7 @@ Camera.prototype.viewBoundingSphere = function (boundingSphere, offset) {
3560
3557
 
3561
3558
  if (this._mode === SceneMode.MORPHING) {
3562
3559
  throw new DeveloperError(
3563
- "viewBoundingSphere is not supported while morphing."
3560
+ "viewBoundingSphere is not supported while morphing.",
3564
3561
  );
3565
3562
  }
3566
3563
  //>>includeEnd('debug');
@@ -3617,7 +3614,7 @@ Camera.prototype.flyToBoundingSphere = function (boundingSphere, options) {
3617
3614
  const offset = adjustBoundingSphereOffset(
3618
3615
  this,
3619
3616
  boundingSphere,
3620
- options.offset
3617
+ options.offset,
3621
3618
  );
3622
3619
 
3623
3620
  let position;
@@ -3625,13 +3622,13 @@ Camera.prototype.flyToBoundingSphere = function (boundingSphere, options) {
3625
3622
  position = Cartesian3.multiplyByScalar(
3626
3623
  Cartesian3.UNIT_Z,
3627
3624
  offset.range,
3628
- scratchflyToBoundingSphereDestination
3625
+ scratchflyToBoundingSphereDestination,
3629
3626
  );
3630
3627
  } else {
3631
3628
  position = offsetFromHeadingPitchRange(
3632
3629
  offset.heading,
3633
3630
  offset.pitch,
3634
- offset.range
3631
+ offset.range,
3635
3632
  );
3636
3633
  }
3637
3634
 
@@ -3641,7 +3638,7 @@ Camera.prototype.flyToBoundingSphere = function (boundingSphere, options) {
3641
3638
  const transform = Transforms.eastNorthUpToFixedFrame(
3642
3639
  boundingSphere.center,
3643
3640
  ellipsoid,
3644
- scratchflyToBoundingSphereTransform
3641
+ scratchflyToBoundingSphereTransform,
3645
3642
  );
3646
3643
  Matrix4.multiplyByPoint(transform, position, position);
3647
3644
 
@@ -3652,29 +3649,29 @@ Camera.prototype.flyToBoundingSphere = function (boundingSphere, options) {
3652
3649
  direction = Cartesian3.subtract(
3653
3650
  boundingSphere.center,
3654
3651
  position,
3655
- scratchflyToBoundingSphereDirection
3652
+ scratchflyToBoundingSphereDirection,
3656
3653
  );
3657
3654
  Cartesian3.normalize(direction, direction);
3658
3655
 
3659
3656
  up = Matrix4.multiplyByPointAsVector(
3660
3657
  transform,
3661
3658
  Cartesian3.UNIT_Z,
3662
- scratchflyToBoundingSphereUp
3659
+ scratchflyToBoundingSphereUp,
3663
3660
  );
3664
3661
  if (1.0 - Math.abs(Cartesian3.dot(direction, up)) < CesiumMath.EPSILON6) {
3665
3662
  const rotateQuat = Quaternion.fromAxisAngle(
3666
3663
  direction,
3667
3664
  offset.heading,
3668
- scratchFlyToBoundingSphereQuaternion
3665
+ scratchFlyToBoundingSphereQuaternion,
3669
3666
  );
3670
3667
  const rotation = Matrix3.fromQuaternion(
3671
3668
  rotateQuat,
3672
- scratchFlyToBoundingSphereMatrix3
3669
+ scratchFlyToBoundingSphereMatrix3,
3673
3670
  );
3674
3671
 
3675
3672
  Cartesian3.fromCartesian4(
3676
3673
  Matrix4.getColumn(transform, 1, scratchFlyToBoundingSphereCart4),
3677
- up
3674
+ up,
3678
3675
  );
3679
3676
  Matrix3.multiplyByVector(rotation, up, up);
3680
3677
  }
@@ -3682,7 +3679,7 @@ Camera.prototype.flyToBoundingSphere = function (boundingSphere, options) {
3682
3679
  const right = Cartesian3.cross(
3683
3680
  direction,
3684
3681
  up,
3685
- scratchflyToBoundingSphereRight
3682
+ scratchflyToBoundingSphereRight,
3686
3683
  );
3687
3684
  Cartesian3.cross(right, direction, up);
3688
3685
  Cartesian3.normalize(up, up);
@@ -3725,7 +3722,7 @@ function computeHorizonQuad(camera, ellipsoid) {
3725
3722
  const q = Cartesian3.multiplyComponents(
3726
3723
  ellipsoid.oneOverRadii,
3727
3724
  p,
3728
- scratchCartesian3_1
3725
+ scratchCartesian3_1,
3729
3726
  );
3730
3727
 
3731
3728
  const qMagnitude = Cartesian3.magnitude(q);
@@ -3742,11 +3739,11 @@ function computeHorizonQuad(camera, ellipsoid) {
3742
3739
  } else {
3743
3740
  eUnit = Cartesian3.normalize(
3744
3741
  Cartesian3.cross(Cartesian3.UNIT_Z, qUnit, scratchCartesian3_3),
3745
- scratchCartesian3_3
3742
+ scratchCartesian3_3,
3746
3743
  );
3747
3744
  nUnit = Cartesian3.normalize(
3748
3745
  Cartesian3.cross(qUnit, eUnit, scratchCartesian3_4),
3749
- scratchCartesian3_4
3746
+ scratchCartesian3_4,
3750
3747
  );
3751
3748
  }
3752
3749
 
@@ -3757,18 +3754,18 @@ function computeHorizonQuad(camera, ellipsoid) {
3757
3754
  const center = Cartesian3.multiplyByScalar(
3758
3755
  qUnit,
3759
3756
  1.0 / qMagnitude,
3760
- scratchCartesian3_1
3757
+ scratchCartesian3_1,
3761
3758
  );
3762
3759
  const scalar = wMagnitude / qMagnitude;
3763
3760
  const eastOffset = Cartesian3.multiplyByScalar(
3764
3761
  eUnit,
3765
3762
  scalar,
3766
- scratchCartesian3_2
3763
+ scratchCartesian3_2,
3767
3764
  );
3768
3765
  const northOffset = Cartesian3.multiplyByScalar(
3769
3766
  nUnit,
3770
3767
  scalar,
3771
- scratchCartesian3_3
3768
+ scratchCartesian3_3,
3772
3769
  );
3773
3770
 
3774
3771
  // A conservative measure for the longitudes would be to use the min/max longitudes of the bounding frustum.
@@ -3805,7 +3802,7 @@ function addToResult(x, y, index, camera, ellipsoid, computedHorizonQuad) {
3805
3802
  const r = camera.pickEllipsoid(
3806
3803
  scratchPickCartesian2,
3807
3804
  ellipsoid,
3808
- scratchRectCartesian
3805
+ scratchRectCartesian,
3809
3806
  );
3810
3807
  if (defined(r)) {
3811
3808
  cartoArray[index] = ellipsoid.cartesianToCartographic(r, cartoArray[index]);
@@ -3813,7 +3810,7 @@ function addToResult(x, y, index, camera, ellipsoid, computedHorizonQuad) {
3813
3810
  }
3814
3811
  cartoArray[index] = ellipsoid.cartesianToCartographic(
3815
3812
  computedHorizonQuad[index],
3816
- cartoArray[index]
3813
+ cartoArray[index],
3817
3814
  );
3818
3815
  return 0;
3819
3816
  }
@@ -3830,11 +3827,11 @@ Camera.prototype.computeViewRectangle = function (ellipsoid, result) {
3830
3827
  const cullingVolume = this.frustum.computeCullingVolume(
3831
3828
  this.positionWC,
3832
3829
  this.directionWC,
3833
- this.upWC
3830
+ this.upWC,
3834
3831
  );
3835
3832
  const boundingSphere = new BoundingSphere(
3836
3833
  Cartesian3.ZERO,
3837
- ellipsoid.maximumRadius
3834
+ ellipsoid.maximumRadius,
3838
3835
  );
3839
3836
  const visibility = cullingVolume.computeVisibility(boundingSphere);
3840
3837
  if (visibility === Intersect.OUTSIDE) {
@@ -3855,7 +3852,7 @@ Camera.prototype.computeViewRectangle = function (ellipsoid, result) {
3855
3852
  0,
3856
3853
  this,
3857
3854
  ellipsoid,
3858
- computedHorizonQuad
3855
+ computedHorizonQuad,
3859
3856
  );
3860
3857
  successfulPickCount += addToResult(
3861
3858
  0,
@@ -3863,7 +3860,7 @@ Camera.prototype.computeViewRectangle = function (ellipsoid, result) {
3863
3860
  1,
3864
3861
  this,
3865
3862
  ellipsoid,
3866
- computedHorizonQuad
3863
+ computedHorizonQuad,
3867
3864
  );
3868
3865
  successfulPickCount += addToResult(
3869
3866
  width,
@@ -3871,7 +3868,7 @@ Camera.prototype.computeViewRectangle = function (ellipsoid, result) {
3871
3868
  2,
3872
3869
  this,
3873
3870
  ellipsoid,
3874
- computedHorizonQuad
3871
+ computedHorizonQuad,
3875
3872
  );
3876
3873
  successfulPickCount += addToResult(
3877
3874
  width,
@@ -3879,7 +3876,7 @@ Camera.prototype.computeViewRectangle = function (ellipsoid, result) {
3879
3876
  3,
3880
3877
  this,
3881
3878
  ellipsoid,
3882
- computedHorizonQuad
3879
+ computedHorizonQuad,
3883
3880
  );
3884
3881
 
3885
3882
  if (successfulPickCount < 2) {
@@ -3910,7 +3907,7 @@ Camera.prototype.computeViewRectangle = function (ellipsoid, result) {
3910
3907
  CesiumMath.equalsEpsilon(
3911
3908
  Math.abs(distance),
3912
3909
  CesiumMath.TWO_PI,
3913
- CesiumMath.EPSILON9
3910
+ CesiumMath.EPSILON9,
3914
3911
  )
3915
3912
  ) {
3916
3913
  result.west = -CesiumMath.PI;