@cesium/engine 10.0.0 → 11.0.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/Build/Workers/{chunk-AA4GZKOT.js → chunk-2EDC3QGH.js} +1 -1
- package/Build/Workers/{chunk-DKVHRNFY.js → chunk-2MKRG7L7.js} +5 -5
- package/Build/Workers/{chunk-X23FRWHJ.js → chunk-2RZYNSMR.js} +6 -6
- package/Build/Workers/{chunk-TO2PVHKI.js → chunk-4NBRIKB3.js} +2 -2
- package/Build/Workers/{chunk-GRAT5GE7.js → chunk-4TK5YR6Q.js} +5 -5
- package/Build/Workers/{chunk-XD445VDH.js → chunk-54VC7SCM.js} +7 -7
- package/Build/Workers/{chunk-G3YR53LY.js → chunk-5IY5BXCT.js} +13 -13
- package/Build/Workers/{chunk-O3JCMSS3.js → chunk-6FFGOENI.js} +54 -7
- package/Build/Workers/{chunk-7XGC6YB2.js → chunk-6PJIHPQB.js} +13 -13
- package/Build/Workers/{chunk-GR3CDLCP.js → chunk-6ZREIBKS.js} +7 -7
- package/Build/Workers/{chunk-4MSUJ4I7.js → chunk-AI3O7UN2.js} +6 -6
- package/Build/Workers/{chunk-COYFZ5VA.js → chunk-AS7P4BHI.js} +6 -6
- package/Build/Workers/{chunk-JYAHOGGL.js → chunk-AUM45VEG.js} +16 -15
- package/Build/Workers/{chunk-BDFNKFOE.js → chunk-BBO6BGLC.js} +13 -13
- package/Build/Workers/{chunk-AVI4IUWC.js → chunk-BH5ZEN4I.js} +10 -10
- package/Build/Workers/{chunk-4BAE4PWO.js → chunk-BJ3WF5RW.js} +6 -6
- package/Build/Workers/{chunk-Q55ECN3Y.js → chunk-BUOFSNFW.js} +1 -1
- package/Build/Workers/{chunk-QX5XS4LC.js → chunk-BZXF3GNX.js} +2 -2
- package/Build/Workers/{chunk-PYHLO636.js → chunk-DJXXI7UF.js} +5 -5
- package/Build/Workers/{chunk-LCLJJ2MZ.js → chunk-DVAIU7A4.js} +17 -17
- package/Build/Workers/{chunk-SYCPRK3D.js → chunk-FJT3ERV7.js} +9 -9
- package/Build/Workers/{chunk-L6RTJ3RE.js → chunk-GOHDOWU5.js} +14 -14
- package/Build/Workers/{chunk-MSKXMXJI.js → chunk-HA6TZ3XT.js} +4 -4
- package/Build/Workers/{chunk-PCP4YQST.js → chunk-HBZSCVZC.js} +11 -11
- package/Build/Workers/{chunk-5S7OLEPK.js → chunk-HC7RYWPZ.js} +12 -12
- package/Build/Workers/{chunk-VE7BFUIX.js → chunk-HFMJM3SX.js} +1 -1
- package/Build/Workers/{chunk-OOK53QUQ.js → chunk-HFPMX5L2.js} +1 -1
- package/Build/Workers/{chunk-VFBNELXB.js → chunk-HO2NTC7I.js} +6 -6
- package/Build/Workers/{chunk-DOXCPOG4.js → chunk-HZPMWR4H.js} +7 -7
- package/Build/Workers/{chunk-I2RC4XVN.js → chunk-IBG5FVXC.js} +4 -4
- package/Build/Workers/{chunk-LEABCTLP.js → chunk-IXLNNST6.js} +4 -4
- package/Build/Workers/{chunk-4YSNMHZ4.js → chunk-JYUCC5NV.js} +6 -6
- package/Build/Workers/{chunk-BCL4PHHT.js → chunk-KFW4UNQH.js} +10 -10
- package/Build/Workers/{chunk-R6B7UCQB.js → chunk-KKAEXHDY.js} +2 -2
- package/Build/Workers/{chunk-BJF5LOWE.js → chunk-L6FARMF6.js} +7 -7
- package/Build/Workers/{chunk-C2CGMAIU.js → chunk-N3BIL6WA.js} +13 -13
- package/Build/Workers/{chunk-STBBMQGG.js → chunk-O5SSW3B3.js} +6 -6
- package/Build/Workers/{chunk-S3PI2KFM.js → chunk-OC4MYPVW.js} +2 -2
- package/Build/Workers/{chunk-MDHQR3ZS.js → chunk-OOA6GXKD.js} +7 -7
- package/Build/Workers/{chunk-AD5HBJ2F.js → chunk-OSCHEWSG.js} +7 -7
- package/Build/Workers/{chunk-NTXTUNEF.js → chunk-QGT2GMOK.js} +4 -4
- package/Build/Workers/{chunk-VO3ACQB2.js → chunk-RFQYEYAL.js} +17 -17
- package/Build/Workers/{chunk-KUN2ZA5X.js → chunk-RJF5ZP76.js} +4 -4
- package/Build/Workers/{chunk-QD4KM3GO.js → chunk-SIZXFNJY.js} +6 -5
- package/Build/Workers/{chunk-FXIHSF7O.js → chunk-SRZJCF7G.js} +9 -9
- package/Build/Workers/{chunk-T77JILCU.js → chunk-T4MB73MC.js} +2 -2
- package/Build/Workers/{chunk-3WUV74WM.js → chunk-TTI2SUWJ.js} +2 -2
- package/Build/Workers/{chunk-QMLTCCYG.js → chunk-VHJ5ESXF.js} +1 -1
- package/Build/Workers/{chunk-2J3JKXCP.js → chunk-VSFFJGTA.js} +9 -5
- package/Build/Workers/{chunk-DGS5QNIO.js → chunk-WQRXRDCZ.js} +11 -11
- package/Build/Workers/{chunk-OORVMGDU.js → chunk-WXDGOYTT.js} +12 -7
- package/Build/Workers/{chunk-RJYML24O.js → chunk-XLCZE6DD.js} +423 -448
- package/Build/Workers/combineGeometry.js +22 -22
- package/Build/Workers/createBoxGeometry.js +16 -16
- package/Build/Workers/createBoxOutlineGeometry.js +14 -14
- package/Build/Workers/createCircleGeometry.js +24 -24
- package/Build/Workers/createCircleOutlineGeometry.js +17 -17
- package/Build/Workers/createCoplanarPolygonGeometry.js +31 -31
- package/Build/Workers/createCoplanarPolygonOutlineGeometry.js +29 -29
- package/Build/Workers/createCorridorGeometry.js +27 -27
- package/Build/Workers/createCorridorOutlineGeometry.js +26 -26
- package/Build/Workers/createCylinderGeometry.js +18 -18
- package/Build/Workers/createCylinderOutlineGeometry.js +16 -16
- package/Build/Workers/createEllipseGeometry.js +24 -24
- package/Build/Workers/createEllipseOutlineGeometry.js +17 -17
- package/Build/Workers/createEllipsoidGeometry.js +17 -17
- package/Build/Workers/createEllipsoidOutlineGeometry.js +16 -16
- package/Build/Workers/createFrustumGeometry.js +16 -16
- package/Build/Workers/createFrustumOutlineGeometry.js +16 -16
- package/Build/Workers/createGeometry.js +22 -22
- package/Build/Workers/createGroundPolylineGeometry.js +20 -20
- package/Build/Workers/createPlaneGeometry.js +14 -14
- package/Build/Workers/createPlaneOutlineGeometry.js +13 -13
- package/Build/Workers/createPolygonGeometry.js +30 -30
- package/Build/Workers/createPolygonOutlineGeometry.js +28 -28
- package/Build/Workers/createPolylineGeometry.js +23 -23
- package/Build/Workers/createPolylineVolumeGeometry.js +29 -29
- package/Build/Workers/createPolylineVolumeOutlineGeometry.js +25 -25
- package/Build/Workers/createRectangleGeometry.js +25 -25
- package/Build/Workers/createRectangleOutlineGeometry.js +18 -18
- package/Build/Workers/createSimplePolylineGeometry.js +21 -21
- package/Build/Workers/createSphereGeometry.js +17 -17
- package/Build/Workers/createSphereOutlineGeometry.js +16 -16
- package/Build/Workers/createTaskProcessorWorker.js +3 -3
- package/Build/Workers/createVectorTileClampedPolylines.js +13 -13
- package/Build/Workers/createVectorTileGeometries.js +22 -22
- package/Build/Workers/createVectorTilePoints.js +12 -12
- package/Build/Workers/createVectorTilePolygons.js +20 -20
- package/Build/Workers/createVectorTilePolylines.js +13 -13
- package/Build/Workers/createVerticesFromGoogleEarthEnterpriseBuffer.js +20 -20
- package/Build/Workers/createVerticesFromHeightmap.js +24 -20
- package/Build/Workers/createVerticesFromQuantizedTerrainMesh.js +17 -17
- package/Build/Workers/createWallGeometry.js +22 -22
- package/Build/Workers/createWallOutlineGeometry.js +21 -21
- package/Build/Workers/decodeDraco.js +11 -11
- package/Build/Workers/decodeGoogleEarthEnterprisePacket.js +28 -5
- package/Build/Workers/decodeI3S.js +10 -10
- package/Build/Workers/transcodeKTX2.js +20 -22
- package/Build/Workers/transferTypedArrayTest.js +1 -1
- package/Build/Workers/upsampleQuantizedTerrainMesh.js +20 -20
- package/Source/Core/CompressedTextureBuffer.js +11 -0
- package/Source/Core/Ion.js +1 -1
- package/Source/Core/KTX2Transcoder.js +9 -16
- package/Source/Core/PixelFormat.js +1 -15
- package/Source/Core/Simon1994PlanetaryPositions.js +2 -1
- package/Source/Core/Transforms.js +137 -2
- package/Source/DataSources/BillboardGraphics.js +16 -0
- package/Source/DataSources/BillboardVisualizer.js +7 -0
- package/Source/DataSources/CallbackProperty.js +8 -2
- package/Source/DataSources/CheckerboardMaterialProperty.js +7 -1
- package/Source/DataSources/ColorMaterialProperty.js +7 -1
- package/Source/DataSources/CompositeMaterialProperty.js +5 -4
- package/Source/DataSources/CompositePositionProperty.js +7 -1
- package/Source/DataSources/CompositeProperty.js +5 -5
- package/Source/DataSources/ConstantPositionProperty.js +7 -1
- package/Source/DataSources/Entity.js +1 -1
- package/Source/DataSources/GridMaterialProperty.js +7 -1
- package/Source/DataSources/ImageMaterialProperty.js +8 -1
- package/Source/DataSources/MaterialProperty.js +7 -1
- package/Source/DataSources/NodeTransformationProperty.js +7 -1
- package/Source/DataSources/PathVisualizer.js +4 -4
- package/Source/DataSources/PointGraphics.js +17 -0
- package/Source/DataSources/PointVisualizer.js +12 -0
- package/Source/DataSources/PolylineArrowMaterialProperty.js +7 -1
- package/Source/DataSources/PolylineDashMaterialProperty.js +7 -1
- package/Source/DataSources/PolylineGlowMaterialProperty.js +7 -1
- package/Source/DataSources/PolylineOutlineMaterialProperty.js +7 -1
- package/Source/DataSources/PositionProperty.js +5 -8
- package/Source/DataSources/PositionPropertyArray.js +7 -1
- package/Source/DataSources/Property.js +1 -1
- package/Source/DataSources/PropertyArray.js +5 -5
- package/Source/DataSources/PropertyBag.js +5 -4
- package/Source/DataSources/ReferenceProperty.js +7 -1
- package/Source/DataSources/SampledPositionProperty.js +7 -1
- package/Source/DataSources/SampledProperty.js +6 -4
- package/Source/DataSources/ScaledPositionProperty.js +6 -0
- package/Source/DataSources/StripeMaterialProperty.js +7 -1
- package/Source/DataSources/TerrainOffsetProperty.js +9 -0
- package/Source/DataSources/TimeIntervalCollectionPositionProperty.js +7 -1
- package/Source/DataSources/TimeIntervalCollectionProperty.js +5 -5
- package/Source/DataSources/VelocityOrientationProperty.js +6 -1
- package/Source/DataSources/VelocityVectorProperty.js +3 -5
- package/Source/Renderer/AutomaticUniforms.js +3 -18
- package/Source/Renderer/Context.js +15 -0
- package/Source/Renderer/CubeMap.js +326 -348
- package/Source/Renderer/CubeMapFace.js +26 -48
- package/Source/Renderer/PixelDatatype.js +23 -0
- package/Source/Renderer/Sampler.js +7 -13
- package/Source/Renderer/ShaderProgram.js +7 -0
- package/Source/Renderer/Texture.js +396 -332
- package/Source/Renderer/UniformState.js +8 -33
- package/Source/Renderer/demodernizeShader.js +2 -0
- package/Source/Renderer/loadCubeMap.js +3 -8
- package/Source/Scene/ArcGisMapService.js +1 -1
- package/Source/Scene/Billboard.js +29 -2
- package/Source/Scene/BillboardCollection.js +49 -0
- package/Source/Scene/BingMapsImageryProvider.js +10 -1
- package/Source/Scene/CameraEventAggregator.js +49 -5
- package/Source/Scene/Globe.js +1 -1
- package/Source/Scene/GlobeSurfaceShaderSet.js +29 -24
- package/Source/Scene/GlobeSurfaceTileProvider.js +5 -3
- package/Source/Scene/ImageBasedLighting.js +36 -36
- package/Source/Scene/Label.js +2 -2
- package/Source/Scene/Material.js +24 -2
- package/Source/Scene/Model/ImageBasedLightingPipelineStage.js +7 -15
- package/Source/Scene/Model/Model.js +1 -1
- package/Source/Scene/PointPrimitive.js +28 -2
- package/Source/Scene/PointPrimitiveCollection.js +22 -9
- package/Source/Scene/PostProcessStageCollection.js +45 -15
- package/Source/Scene/PostProcessStageLibrary.js +26 -0
- package/Source/Scene/Scene.js +20 -22
- package/Source/Scene/SceneTransforms.js +0 -62
- package/Source/Scene/ScreenSpaceCameraController.js +11 -4
- package/Source/Scene/SkyBox.js +13 -19
- package/Source/Scene/SpecularEnvironmentCubeMap.js +240 -0
- package/Source/Scene/Tonemapper.js +35 -23
- package/Source/Scene/VoxelPrimitive.js +0 -29
- package/Source/Scene/VoxelRenderResources.js +0 -3
- package/Source/Shaders/BillboardCollectionFS.glsl +4 -0
- package/Source/Shaders/BillboardCollectionFS.js +4 -0
- package/Source/Shaders/BillboardCollectionVS.glsl +3 -1
- package/Source/Shaders/BillboardCollectionVS.js +3 -1
- package/Source/Shaders/BrdfLutGeneratorFS.glsl +30 -13
- package/Source/Shaders/BrdfLutGeneratorFS.js +30 -13
- package/Source/Shaders/Builtin/CzmBuiltins.js +2 -2
- package/Source/Shaders/Builtin/Functions/pbrLighting.glsl +42 -41
- package/Source/Shaders/Builtin/Functions/pbrLighting.js +42 -41
- package/Source/Shaders/Builtin/Functions/pbrNeutralTonemapping.glsl +23 -0
- package/Source/Shaders/Builtin/Functions/pbrNeutralTonemapping.js +25 -0
- package/Source/Shaders/Builtin/Functions/textureCube.glsl +21 -2
- package/Source/Shaders/Builtin/Functions/textureCube.js +21 -2
- package/Source/Shaders/Builtin/Structs/materialInput.glsl +2 -0
- package/Source/Shaders/Builtin/Structs/materialInput.js +2 -0
- package/Source/Shaders/GlobeFS.glsl +10 -4
- package/Source/Shaders/GlobeFS.js +10 -4
- package/Source/Shaders/Materials/WaterMaskMaterial.glsl +15 -0
- package/Source/Shaders/Materials/WaterMaskMaterial.js +17 -0
- package/Source/Shaders/Model/AtmosphereStageFS.glsl +1 -1
- package/Source/Shaders/Model/AtmosphereStageFS.js +1 -1
- package/Source/Shaders/Model/ImageBasedLightingStageFS.glsl +57 -46
- package/Source/Shaders/Model/ImageBasedLightingStageFS.js +57 -46
- package/Source/Shaders/Model/LightingStageFS.glsl +8 -7
- package/Source/Shaders/Model/LightingStageFS.js +8 -7
- package/Source/Shaders/Model/MaterialStageFS.glsl +10 -14
- package/Source/Shaders/Model/MaterialStageFS.js +10 -14
- package/Source/Shaders/PointPrimitiveCollectionFS.glsl +4 -0
- package/Source/Shaders/PointPrimitiveCollectionFS.js +4 -0
- package/Source/Shaders/PointPrimitiveCollectionVS.glsl +9 -7
- package/Source/Shaders/PointPrimitiveCollectionVS.js +9 -7
- package/Source/Shaders/PostProcessStages/AcesTonemappingStage.glsl +4 -0
- package/Source/Shaders/PostProcessStages/AcesTonemappingStage.js +4 -0
- package/Source/Shaders/PostProcessStages/FilmicTonemapping.glsl +4 -0
- package/Source/Shaders/PostProcessStages/FilmicTonemapping.js +4 -0
- package/Source/Shaders/PostProcessStages/ModifiedReinhardTonemapping.glsl +4 -0
- package/Source/Shaders/PostProcessStages/ModifiedReinhardTonemapping.js +4 -0
- package/Source/Shaders/PostProcessStages/PbrNeutralTonemapping.glsl +25 -0
- package/Source/Shaders/PostProcessStages/PbrNeutralTonemapping.js +27 -0
- package/Source/Shaders/PostProcessStages/ReinhardTonemapping.glsl +4 -0
- package/Source/Shaders/PostProcessStages/ReinhardTonemapping.js +4 -0
- package/Source/Shaders/SkyAtmosphereFS.glsl +1 -1
- package/Source/Shaders/SkyAtmosphereFS.js +1 -1
- package/Source/Widget/CesiumWidget.js +1 -1
- package/index.d.ts +191 -106
- package/index.js +133 -134
- package/package.json +4 -4
- package/Source/Scene/OctahedralProjectedCubeMap.js +0 -445
- package/Source/Shaders/Builtin/Functions/sampleOctahedralProjection.glsl +0 -78
- package/Source/Shaders/Builtin/Functions/sampleOctahedralProjection.js +0 -80
- package/Source/Shaders/OctahedralProjectionAtlasFS.glsl +0 -89
- package/Source/Shaders/OctahedralProjectionAtlasFS.js +0 -91
- package/Source/Shaders/OctahedralProjectionFS.glsl +0 -14
- package/Source/Shaders/OctahedralProjectionFS.js +0 -16
- package/Source/Shaders/OctahedralProjectionVS.glsl +0 -10
- package/Source/Shaders/OctahedralProjectionVS.js +0 -12
|
@@ -1,91 +0,0 @@
|
|
|
1
|
-
//This file is automatically rebuilt by the Cesium build process.
|
|
2
|
-
export default "in vec2 v_textureCoordinates;\n\
|
|
3
|
-
\n\
|
|
4
|
-
uniform float originalSize;\n\
|
|
5
|
-
uniform sampler2D texture0;\n\
|
|
6
|
-
uniform sampler2D texture1;\n\
|
|
7
|
-
uniform sampler2D texture2;\n\
|
|
8
|
-
uniform sampler2D texture3;\n\
|
|
9
|
-
uniform sampler2D texture4;\n\
|
|
10
|
-
uniform sampler2D texture5;\n\
|
|
11
|
-
\n\
|
|
12
|
-
const float yMipLevel1 = 1.0 - (1.0 / pow(2.0, 1.0));\n\
|
|
13
|
-
const float yMipLevel2 = 1.0 - (1.0 / pow(2.0, 2.0));\n\
|
|
14
|
-
const float yMipLevel3 = 1.0 - (1.0 / pow(2.0, 3.0));\n\
|
|
15
|
-
const float yMipLevel4 = 1.0 - (1.0 / pow(2.0, 4.0));\n\
|
|
16
|
-
\n\
|
|
17
|
-
void main()\n\
|
|
18
|
-
{\n\
|
|
19
|
-
vec2 uv = v_textureCoordinates;\n\
|
|
20
|
-
vec2 textureSize = vec2(originalSize * 1.5 + 2.0, originalSize);\n\
|
|
21
|
-
vec2 pixel = 1.0 / textureSize;\n\
|
|
22
|
-
\n\
|
|
23
|
-
float mipLevel = 0.0;\n\
|
|
24
|
-
\n\
|
|
25
|
-
if (uv.x - pixel.x > (textureSize.y / textureSize.x))\n\
|
|
26
|
-
{\n\
|
|
27
|
-
mipLevel = 1.0;\n\
|
|
28
|
-
if (uv.y - pixel.y > yMipLevel1)\n\
|
|
29
|
-
{\n\
|
|
30
|
-
mipLevel = 2.0;\n\
|
|
31
|
-
if (uv.y - pixel.y * 3.0 > yMipLevel2)\n\
|
|
32
|
-
{\n\
|
|
33
|
-
mipLevel = 3.0;\n\
|
|
34
|
-
if (uv.y - pixel.y * 5.0 > yMipLevel3)\n\
|
|
35
|
-
{\n\
|
|
36
|
-
mipLevel = 4.0;\n\
|
|
37
|
-
if (uv.y - pixel.y * 7.0 > yMipLevel4)\n\
|
|
38
|
-
{\n\
|
|
39
|
-
mipLevel = 5.0;\n\
|
|
40
|
-
}\n\
|
|
41
|
-
}\n\
|
|
42
|
-
}\n\
|
|
43
|
-
}\n\
|
|
44
|
-
}\n\
|
|
45
|
-
\n\
|
|
46
|
-
if (mipLevel > 0.0)\n\
|
|
47
|
-
{\n\
|
|
48
|
-
float scale = pow(2.0, mipLevel);\n\
|
|
49
|
-
\n\
|
|
50
|
-
uv.y -= (pixel.y * (mipLevel - 1.0) * 2.0);\n\
|
|
51
|
-
uv.x *= ((textureSize.x - 2.0) / textureSize.y);\n\
|
|
52
|
-
\n\
|
|
53
|
-
uv.x -= 1.0 + pixel.x;\n\
|
|
54
|
-
uv.y -= (1.0 - (1.0 / pow(2.0, mipLevel - 1.0)));\n\
|
|
55
|
-
uv *= scale;\n\
|
|
56
|
-
}\n\
|
|
57
|
-
else\n\
|
|
58
|
-
{\n\
|
|
59
|
-
uv.x *= (textureSize.x / textureSize.y);\n\
|
|
60
|
-
}\n\
|
|
61
|
-
\n\
|
|
62
|
-
if(mipLevel == 0.0)\n\
|
|
63
|
-
{\n\
|
|
64
|
-
out_FragColor = texture(texture0, uv);\n\
|
|
65
|
-
}\n\
|
|
66
|
-
else if(mipLevel == 1.0)\n\
|
|
67
|
-
{\n\
|
|
68
|
-
out_FragColor = texture(texture1, uv);\n\
|
|
69
|
-
}\n\
|
|
70
|
-
else if(mipLevel == 2.0)\n\
|
|
71
|
-
{\n\
|
|
72
|
-
out_FragColor = texture(texture2, uv);\n\
|
|
73
|
-
}\n\
|
|
74
|
-
else if(mipLevel == 3.0)\n\
|
|
75
|
-
{\n\
|
|
76
|
-
out_FragColor = texture(texture3, uv);\n\
|
|
77
|
-
}\n\
|
|
78
|
-
else if(mipLevel == 4.0)\n\
|
|
79
|
-
{\n\
|
|
80
|
-
out_FragColor = texture(texture4, uv);\n\
|
|
81
|
-
}\n\
|
|
82
|
-
else if(mipLevel == 5.0)\n\
|
|
83
|
-
{\n\
|
|
84
|
-
out_FragColor = texture(texture5, uv);\n\
|
|
85
|
-
}\n\
|
|
86
|
-
else\n\
|
|
87
|
-
{\n\
|
|
88
|
-
out_FragColor = vec4(0.0);\n\
|
|
89
|
-
}\n\
|
|
90
|
-
}\n\
|
|
91
|
-
";
|
|
@@ -1,14 +0,0 @@
|
|
|
1
|
-
in vec3 v_cubeMapCoordinates;
|
|
2
|
-
uniform samplerCube cubeMap;
|
|
3
|
-
|
|
4
|
-
void main()
|
|
5
|
-
{
|
|
6
|
-
vec4 rgba = czm_textureCube(cubeMap, v_cubeMapCoordinates);
|
|
7
|
-
#ifdef RGBA_NORMALIZED
|
|
8
|
-
out_FragColor = vec4(rgba.rgb, 1.0);
|
|
9
|
-
#else
|
|
10
|
-
float m = rgba.a * 16.0;
|
|
11
|
-
vec3 r = rgba.rgb * m;
|
|
12
|
-
out_FragColor = vec4(r * r, 1.0);
|
|
13
|
-
#endif
|
|
14
|
-
}
|
|
@@ -1,16 +0,0 @@
|
|
|
1
|
-
//This file is automatically rebuilt by the Cesium build process.
|
|
2
|
-
export default "in vec3 v_cubeMapCoordinates;\n\
|
|
3
|
-
uniform samplerCube cubeMap;\n\
|
|
4
|
-
\n\
|
|
5
|
-
void main()\n\
|
|
6
|
-
{\n\
|
|
7
|
-
vec4 rgba = czm_textureCube(cubeMap, v_cubeMapCoordinates);\n\
|
|
8
|
-
#ifdef RGBA_NORMALIZED\n\
|
|
9
|
-
out_FragColor = vec4(rgba.rgb, 1.0);\n\
|
|
10
|
-
#else\n\
|
|
11
|
-
float m = rgba.a * 16.0;\n\
|
|
12
|
-
vec3 r = rgba.rgb * m;\n\
|
|
13
|
-
out_FragColor = vec4(r * r, 1.0);\n\
|
|
14
|
-
#endif\n\
|
|
15
|
-
}\n\
|
|
16
|
-
";
|
|
@@ -1,12 +0,0 @@
|
|
|
1
|
-
//This file is automatically rebuilt by the Cesium build process.
|
|
2
|
-
export default "in vec4 position;\n\
|
|
3
|
-
in vec3 cubeMapCoordinates;\n\
|
|
4
|
-
\n\
|
|
5
|
-
out vec3 v_cubeMapCoordinates;\n\
|
|
6
|
-
\n\
|
|
7
|
-
void main()\n\
|
|
8
|
-
{\n\
|
|
9
|
-
gl_Position = position;\n\
|
|
10
|
-
v_cubeMapCoordinates = cubeMapCoordinates;\n\
|
|
11
|
-
}\n\
|
|
12
|
-
";
|