@causyne/agent 0.0.0-stage → 1.10.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (274) hide show
  1. package/LICENSE +102 -0
  2. package/README.md +31 -2
  3. package/SECURITY.md +24 -0
  4. package/bin/causyne.js +13 -0
  5. package/docs/ARCHITECTURE.md +63 -0
  6. package/docs/PROVENANCE.md +29 -0
  7. package/docs/SECURITY_REVIEW.md +89 -0
  8. package/docs/THIRD_PARTY_NOTICES.md +49 -0
  9. package/native-skills/ai-engineering/context-window-management/SKILL.md +43 -0
  10. package/native-skills/ai-engineering/llm-evaluation/SKILL.md +46 -0
  11. package/native-skills/ai-engineering/model-cost-and-latency/SKILL.md +46 -0
  12. package/native-skills/ai-engineering/prompt-construction/SKILL.md +42 -0
  13. package/native-skills/ai-engineering/retrieval-augmented-generation/SKILL.md +42 -0
  14. package/native-skills/ai-engineering/structured-output-and-schemas/SKILL.md +45 -0
  15. package/native-skills/ai-engineering/tool-calling-agents/SKILL.md +43 -0
  16. package/native-skills/android/app-performance-profiling/SKILL.md +42 -0
  17. package/native-skills/android/background-work-scheduling/SKILL.md +47 -0
  18. package/native-skills/android/compose-state-and-recomposition/SKILL.md +43 -0
  19. package/native-skills/android/gradle-build-configuration/SKILL.md +41 -0
  20. package/native-skills/android/lifecycle-and-leaks/SKILL.md +46 -0
  21. package/native-skills/android/play-store-release/SKILL.md +43 -0
  22. package/native-skills/android/room-and-persistence/SKILL.md +40 -0
  23. package/native-skills/backend/authentication-and-sessions/SKILL.md +45 -0
  24. package/native-skills/backend/background-jobs-and-queues/SKILL.md +42 -0
  25. package/native-skills/backend/caching-strategy/SKILL.md +44 -0
  26. package/native-skills/backend/graceful-shutdown/SKILL.md +42 -0
  27. package/native-skills/backend/rate-limiting-and-quotas/SKILL.md +40 -0
  28. package/native-skills/backend/rest-api-design/SKILL.md +40 -0
  29. package/native-skills/backend/webhook-delivery-and-receipt/SKILL.md +43 -0
  30. package/native-skills/cloud/cost-optimisation/SKILL.md +46 -0
  31. package/native-skills/cloud/iam-least-privilege/SKILL.md +43 -0
  32. package/native-skills/cloud/infrastructure-as-code/SKILL.md +43 -0
  33. package/native-skills/cloud/multi-region-and-failover/SKILL.md +43 -0
  34. package/native-skills/cloud/serverless-patterns/SKILL.md +47 -0
  35. package/native-skills/data/data-quality-monitoring/SKILL.md +51 -0
  36. package/native-skills/data/etl-pipeline-reliability/SKILL.md +43 -0
  37. package/native-skills/data/exploratory-analysis/SKILL.md +43 -0
  38. package/native-skills/data/metric-definition/SKILL.md +42 -0
  39. package/native-skills/data/notebook-to-production/SKILL.md +43 -0
  40. package/native-skills/database/backup-and-recovery/SKILL.md +43 -0
  41. package/native-skills/database/connection-pooling/SKILL.md +42 -0
  42. package/native-skills/database/data-integrity-and-constraints/SKILL.md +42 -0
  43. package/native-skills/database/query-optimisation/SKILL.md +38 -0
  44. package/native-skills/database/safe-migrations/SKILL.md +47 -0
  45. package/native-skills/database/schema-design/SKILL.md +38 -0
  46. package/native-skills/database/transactions-and-isolation/SKILL.md +41 -0
  47. package/native-skills/design/colour-system-construction/SKILL.md +38 -0
  48. package/native-skills/design/design-direction-brief/SKILL.md +41 -0
  49. package/native-skills/design/motion-and-transitions/SKILL.md +38 -0
  50. package/native-skills/design/responsive-strategy/SKILL.md +39 -0
  51. package/native-skills/design/spacing-and-rhythm/SKILL.md +38 -0
  52. package/native-skills/design/type-scale-and-hierarchy/SKILL.md +39 -0
  53. package/native-skills/design/visual-qa-loop/SKILL.md +42 -0
  54. package/native-skills/devops/docker-multi-stage-builds/SKILL.md +60 -0
  55. package/native-skills/devops/github-actions-ci/SKILL.md +60 -0
  56. package/native-skills/devops/incident-triage/SKILL.md +38 -0
  57. package/native-skills/devops/kubernetes-deployment-hardening/SKILL.md +64 -0
  58. package/native-skills/devops/observability-baseline/SKILL.md +38 -0
  59. package/native-skills/devops/secret-management/SKILL.md +40 -0
  60. package/native-skills/devops/terraform-state-and-modules/SKILL.md +36 -0
  61. package/native-skills/devops/zero-downtime-deploys/SKILL.md +40 -0
  62. package/native-skills/git/bisect-regression-hunt/SKILL.md +43 -0
  63. package/native-skills/git/branch-strategy/SKILL.md +39 -0
  64. package/native-skills/git/commit-hygiene/SKILL.md +41 -0
  65. package/native-skills/git/history-recovery/SKILL.md +44 -0
  66. package/native-skills/git/large-repository-surgery/SKILL.md +46 -0
  67. package/native-skills/git/merge-conflict-resolution/SKILL.md +42 -0
  68. package/native-skills/media/cinematic-3d-shot/SKILL.md +104 -0
  69. package/native-skills/mobile/app-startup-optimisation/SKILL.md +41 -0
  70. package/native-skills/mobile/cross-platform-tradeoffs/SKILL.md +42 -0
  71. package/native-skills/mobile/deep-linking/SKILL.md +39 -0
  72. package/native-skills/mobile/mobile-storage-security/SKILL.md +45 -0
  73. package/native-skills/mobile/offline-first-sync/SKILL.md +42 -0
  74. package/native-skills/mobile/push-notifications/SKILL.md +38 -0
  75. package/native-skills/performance/algorithmic-complexity/SKILL.md +43 -0
  76. package/native-skills/performance/concurrency-and-parallelism/SKILL.md +42 -0
  77. package/native-skills/performance/load-testing/SKILL.md +42 -0
  78. package/native-skills/performance/memory-and-leak-hunting/SKILL.md +41 -0
  79. package/native-skills/performance/network-and-payload-efficiency/SKILL.md +42 -0
  80. package/native-skills/performance/profiling-methodology/SKILL.md +46 -0
  81. package/native-skills/python/async-correctness/SKILL.md +40 -0
  82. package/native-skills/python/cli-tool-construction/SKILL.md +44 -0
  83. package/native-skills/python/data-processing-pipelines/SKILL.md +38 -0
  84. package/native-skills/python/environment-isolation/SKILL.md +41 -0
  85. package/native-skills/python/packaging-and-distribution/SKILL.md +56 -0
  86. package/native-skills/python/pytest-suite-design/SKILL.md +39 -0
  87. package/native-skills/python/type-hints-and-static-checking/SKILL.md +42 -0
  88. package/native-skills/security/authorization-model/SKILL.md +42 -0
  89. package/native-skills/security/crypto-usage/SKILL.md +48 -0
  90. package/native-skills/security/dependency-supply-chain/SKILL.md +42 -0
  91. package/native-skills/security/input-validation-and-injection/SKILL.md +44 -0
  92. package/native-skills/security/secure-file-uploads/SKILL.md +46 -0
  93. package/native-skills/security/security-headers-and-csp/SKILL.md +44 -0
  94. package/native-skills/security/threat-modelling/SKILL.md +46 -0
  95. package/native-skills/testing/end-to-end-test-stability/SKILL.md +42 -0
  96. package/native-skills/testing/property-based-testing/SKILL.md +46 -0
  97. package/native-skills/testing/regression-test-from-a-bug/SKILL.md +41 -0
  98. package/native-skills/testing/snapshot-and-visual-regression/SKILL.md +42 -0
  99. package/native-skills/testing/test-doubles-and-mocking/SKILL.md +43 -0
  100. package/native-skills/testing/test-strategy-and-pyramid/SKILL.md +39 -0
  101. package/native-skills/testing/writing-good-assertions/SKILL.md +42 -0
  102. package/native-skills/web/accessible-components/SKILL.md +45 -0
  103. package/native-skills/web/api-client-resilience/SKILL.md +39 -0
  104. package/native-skills/web/bundle-size-reduction/SKILL.md +38 -0
  105. package/native-skills/web/core-web-vitals/SKILL.md +40 -0
  106. package/native-skills/web/css-layout-systems/SKILL.md +41 -0
  107. package/native-skills/web/form-validation-ux/SKILL.md +39 -0
  108. package/native-skills/web/react-state-architecture/SKILL.md +41 -0
  109. package/native-skills/web/ssr-hydration-correctness/SKILL.md +45 -0
  110. package/package.json +68 -4
  111. package/src/agentLoop.js +2458 -0
  112. package/src/appChannel.js +109 -0
  113. package/src/approvalGrants.js +66 -0
  114. package/src/auditLog.js +52 -0
  115. package/src/autoUpdate.js +12 -0
  116. package/src/capabilities.js +36 -0
  117. package/src/checkpoints.js +1199 -0
  118. package/src/cliMode.js +638 -0
  119. package/src/commands.js +805 -0
  120. package/src/compiledSkills.js +540 -0
  121. package/src/config.js +130 -0
  122. package/src/contextManager.js +498 -0
  123. package/src/cortex/autoCondenser.js +192 -0
  124. package/src/cortex/provisioner.js +27 -0
  125. package/src/cortex/vectorDb.js +447 -0
  126. package/src/designPalettes.js +99 -0
  127. package/src/devMode.js +6 -0
  128. package/src/embodimentSession.js +180 -0
  129. package/src/entrypoint.js +194 -0
  130. package/src/execSafe.js +21 -0
  131. package/src/gitSnapshot.js +378 -0
  132. package/src/mcp/jsonRpc.js +165 -0
  133. package/src/mcp/mcpClient.js +136 -0
  134. package/src/mcp/mcpRegistry.js +207 -0
  135. package/src/memory.js +62 -0
  136. package/src/memoryManager.js +124 -0
  137. package/src/modelCatalogue.js +132 -0
  138. package/src/modelIds.js +42 -0
  139. package/src/modelRouter.js +145 -0
  140. package/src/outputStore.js +246 -0
  141. package/src/perception.js +124 -0
  142. package/src/planCache.js +437 -0
  143. package/src/procSignal.js +32 -0
  144. package/src/providers/anthropic.js +408 -0
  145. package/src/providers/base.js +328 -0
  146. package/src/providers/dashscope-byok.js +86 -0
  147. package/src/providers/deepseek.js +80 -0
  148. package/src/providers/factory.js +37 -0
  149. package/src/providers/gemini.js +346 -0
  150. package/src/providers/moonshot.js +73 -0
  151. package/src/providers/muse.js +169 -0
  152. package/src/providers/ollama.js +104 -0
  153. package/src/providers/openai-compatible.js +84 -0
  154. package/src/providers/openai.js +20 -0
  155. package/src/providers/qwen-byok.js +76 -0
  156. package/src/providers/xai.js +73 -0
  157. package/src/provisioning/capabilityConsent.js +24 -0
  158. package/src/provisioning/capabilityProvisioner.js +271 -0
  159. package/src/provisioning/capabilityTools.js +29 -0
  160. package/src/reporting.js +373 -0
  161. package/src/sandbox.js +529 -0
  162. package/src/sessionStore.js +279 -0
  163. package/src/skillsManager.js +288 -0
  164. package/src/slopDetector.js +307 -0
  165. package/src/taskBuffer.js +45 -0
  166. package/src/taskShape.js +241 -0
  167. package/src/textDiff.js +150 -0
  168. package/src/tokenTracker.js +560 -0
  169. package/src/tool-scripts/ax_snapshot.applescript +39 -0
  170. package/src/tool-scripts/ax_snapshot.ps1 +10 -0
  171. package/src/tool-scripts/desktop_act.applescript +58 -0
  172. package/src/tool-scripts/resolve_automator.py +119 -0
  173. package/src/toolPacks.js +524 -0
  174. package/src/tools/archive.js +63 -0
  175. package/src/tools/astryxOracle.js +78 -0
  176. package/src/tools/axSnapshot.js +165 -0
  177. package/src/tools/blenderAutomator.js +349 -0
  178. package/src/tools/browserAutomator.js +252 -0
  179. package/src/tools/checkSystemSpecs.js +64 -0
  180. package/src/tools/clipboard.js +36 -0
  181. package/src/tools/codeSearchAst.js +101 -0
  182. package/src/tools/codeSearcher.js +230 -0
  183. package/src/tools/codeTools.js +262 -0
  184. package/src/tools/codebaseSearch.js +75 -0
  185. package/src/tools/createSkill.js +129 -0
  186. package/src/tools/deferredMcpSearch.js +246 -0
  187. package/src/tools/desktopAct.js +208 -0
  188. package/src/tools/desktopOpen.js +34 -0
  189. package/src/tools/dynamicLoader.js +44 -0
  190. package/src/tools/executeProceduralMedia.js +93 -0
  191. package/src/tools/fsDelete.js +51 -0
  192. package/src/tools/fsEdit.js +105 -0
  193. package/src/tools/fsFind.js +128 -0
  194. package/src/tools/fsList.js +77 -0
  195. package/src/tools/fsMove.js +57 -0
  196. package/src/tools/fsRead.js +87 -0
  197. package/src/tools/fsSearch.js +198 -0
  198. package/src/tools/fsWrite.js +41 -0
  199. package/src/tools/gameAiBehaviorTree.js +208 -0
  200. package/src/tools/gameAnimationRig.js +194 -0
  201. package/src/tools/gameAssetFetcher.js +372 -0
  202. package/src/tools/gameAssetHarvester.js +210 -0
  203. package/src/tools/gameAudioSynth.js +267 -0
  204. package/src/tools/gameBuilder.js +886 -0
  205. package/src/tools/gameCanvasAudit.js +101 -0
  206. package/src/tools/gameCinematicSequencer.js +151 -0
  207. package/src/tools/gameDataForge.js +124 -0
  208. package/src/tools/gameDialogueTreeGen.js +166 -0
  209. package/src/tools/gameEconomyBalancer.js +161 -0
  210. package/src/tools/gameEntitySpawner.js +207 -0
  211. package/src/tools/gameLoreForge.js +153 -0
  212. package/src/tools/gameQuestArcBuilder.js +152 -0
  213. package/src/tools/gameSceneBuilder.js +158 -0
  214. package/src/tools/gameShaderForge.js +181 -0
  215. package/src/tools/gameTilemapGenerator.js +164 -0
  216. package/src/tools/gameUiHudBuilder.js +292 -0
  217. package/src/tools/gameVfxEmitterGen.js +108 -0
  218. package/src/tools/gameWebRuntimeInspector.js +91 -0
  219. package/src/tools/generateMediaViaApi.js +358 -0
  220. package/src/tools/gitExec.js +54 -0
  221. package/src/tools/godotAutomator.js +437 -0
  222. package/src/tools/manageLocalAiDependencies.js +220 -0
  223. package/src/tools/memoryWrite.js +99 -0
  224. package/src/tools/multiEdit.js +107 -0
  225. package/src/tools/palmierAutomator.js +104 -0
  226. package/src/tools/pdfReader.js +112 -0
  227. package/src/tools/persistentShell.js +148 -0
  228. package/src/tools/printer.js +316 -0
  229. package/src/tools/procTerm.js +91 -0
  230. package/src/tools/processList.js +52 -0
  231. package/src/tools/readNativeSkill.js +39 -0
  232. package/src/tools/registry.js +277 -0
  233. package/src/tools/resolveAutomator.js +102 -0
  234. package/src/tools/screenshot.js +75 -0
  235. package/src/tools/subagentOrchestrator.js +305 -0
  236. package/src/tools/sysRun.js +125 -0
  237. package/src/tools/todoWrite.js +75 -0
  238. package/src/tools/toolDispatch.js +127 -0
  239. package/src/tools/toolForge.js +124 -0
  240. package/src/tools/updatePlan.js +88 -0
  241. package/src/tools/viewImage.js +82 -0
  242. package/src/tools/visionInspector.js +154 -0
  243. package/src/tools/webFetch.js +74 -0
  244. package/src/tools/webSearch.js +82 -0
  245. package/src/tui/ask.js +164 -0
  246. package/src/tui/banner.js +158 -0
  247. package/src/tui/block.js +152 -0
  248. package/src/tui/chatRenderer.js +953 -0
  249. package/src/tui/completion.js +424 -0
  250. package/src/tui/dialogs.js +606 -0
  251. package/src/tui/diff.js +296 -0
  252. package/src/tui/history.js +135 -0
  253. package/src/tui/home.js +217 -0
  254. package/src/tui/invocation.js +105 -0
  255. package/src/tui/keys.js +443 -0
  256. package/src/tui/lineEditor.js +256 -0
  257. package/src/tui/overlay.js +256 -0
  258. package/src/tui/prompt.js +1258 -0
  259. package/src/tui/selectList.js +335 -0
  260. package/src/tui/stage.js +330 -0
  261. package/src/tui/stageSurface.js +609 -0
  262. package/src/tui/statusLine.js +254 -0
  263. package/src/tui/text.js +345 -0
  264. package/src/tui/theme.js +393 -0
  265. package/src/tui/toolDisplay.js +176 -0
  266. package/src/tui/transcript.js +235 -0
  267. package/src/tui/viewport.js +337 -0
  268. package/src/uncertainty.js +271 -0
  269. package/src/userSkills.js +265 -0
  270. package/src/utils/cli_ui.js +0 -0
  271. package/src/utils/inquirer.js +12 -0
  272. package/src/utils/paths.js +37 -0
  273. package/src/version.js +38 -0
  274. package/src/vfeTracker.js +220 -0
@@ -0,0 +1,886 @@
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+ import fs from 'fs/promises';
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+ import fsSync from 'fs';
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+ import path from 'path';
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+
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+ function getWorkspaceTempDir() {
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+ const tmpDir = path.join(process.cwd(), '.tmp_causyne_3d');
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+ if (!fsSync.existsSync(tmpDir)) {
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+ fsSync.mkdirSync(tmpDir, { recursive: true });
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+ }
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+ return tmpDir;
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+ }
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+
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+ // -----------------------------------------------------------------------------
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+ // Benchmark Template 1: 3D Space Defense (Three.js WebGL + Web Audio + Joysticks)
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+ // -----------------------------------------------------------------------------
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+ function getSpaceDefense3dTemplate(title, includeAudio = true) {
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+ return `<!DOCTYPE html>
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+ <html lang="en">
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+ <head>
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+ <meta charset="UTF-8">
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+ <meta name="viewport" content="width=device-width, initial-scale=1.0, maximum-scale=1.0, user-scalable=no">
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+ <title>${title} — Causyne Sovereign Edge Game</title>
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+ <style>
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+ * { margin: 0; padding: 0; box-sizing: border-box; user-select: none; }
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+ body { background: #000; overflow: hidden; font-family: 'Outfit', sans-serif; }
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+ #canvas-container { width: 100vw; height: 100vh; display: block; }
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+ #hud {
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+ position: absolute; top: 20px; left: 20px; right: 20px;
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+ display: flex; justify-content: space-between; align-items: center; pointer-events: none;
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+ color: #fff; text-shadow: 0 0 10px rgba(0, 255, 204, 0.8);
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+ }
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+ .hud-box {
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+ background: rgba(10, 15, 25, 0.6); border: 1px solid rgba(0, 255, 204, 0.4);
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+ padding: 10px 20px; border-radius: 8px; backdrop-filter: blur(10px); pointer-events: auto;
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+ }
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+ .hud-score { font-size: 24px; font-weight: 800; color: #00ffcc; }
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+ .hud-health { font-size: 18px; color: #ff3366; }
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+ #mute-btn {
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+ background: rgba(10, 15, 25, 0.8); border: 1px solid #00ffcc; color: #fff;
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+ padding: 8px 14px; border-radius: 20px; font-size: 18px; cursor: pointer; pointer-events: auto;
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+ }
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+
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+ /* Mobile Controls Overlay */
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+ #mobile-controls {
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+ position: absolute; bottom: 30px; left: 30px; right: 30px;
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+ display: flex; justify-content: space-between; align-items: flex-end;
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+ pointer-events: none;
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+ }
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+ .touch-pad {
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+ width: 120px; height: 120px; background: rgba(255, 255, 255, 0.1);
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+ border: 2px solid rgba(0, 255, 204, 0.4); border-radius: 50%;
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+ position: relative; pointer-events: auto; touch-action: none;
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+ }
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+ .touch-knob {
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+ width: 50px; height: 50px; background: rgba(0, 255, 204, 0.8);
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+ border-radius: 50%; position: absolute; top: 35px; left: 35px;
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+ box-shadow: 0 0 15px #00ffcc; transition: transform 0.05s ease;
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+ }
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+ .btn-fire {
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+ width: 90px; height: 90px; background: rgba(255, 51, 102, 0.8);
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+ border: 2px solid #fff; border-radius: 50%; font-weight: bold; color: #fff;
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+ display: flex; align-items: center; justify-content: center; font-size: 18px;
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+ pointer-events: auto; box-shadow: 0 0 20px rgba(255, 51, 102, 0.8);
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+ cursor: pointer;
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+ }
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+ .btn-fire:active { transform: scale(0.95); background: #ff0044; }
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+ #game-over {
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+ position: absolute; top: 0; left: 0; width: 100vw; height: 100vh;
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+ background: rgba(0, 0, 0, 0.85); display: none; flex-direction: column;
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+ align-items: center; justify-content: center; color: #fff; z-index: 100;
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+ }
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+ #game-over h1 { font-size: 48px; color: #ff3366; margin-bottom: 20px; }
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+ .restart-btn {
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+ padding: 15px 40px; background: #00ffcc; color: #000; font-weight: 800;
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+ border: none; border-radius: 30px; font-size: 20px; cursor: pointer;
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+ box-shadow: 0 0 25px rgba(0, 255, 204, 0.8);
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+ }
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+ </style>
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+ <script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r128/three.min.js"></script>
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+ </head>
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+ <body>
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+ <div id="canvas-container"></div>
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+ <div id="hud">
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+ <div class="hud-box"><span class="hud-score" id="score">SCORE: 0</span></div>
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+ <button id="mute-btn" title="Toggle Audio">🔊</button>
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+ <div class="hud-box"><span class="hud-health" id="health">SHIELD: 100%</span></div>
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+ </div>
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+
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+ <div id="mobile-controls">
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+ <div class="touch-pad" id="joystick">
91
+ <div class="touch-knob" id="knob"></div>
92
+ </div>
93
+ <div class="btn-fire" id="fire-btn">FIRE</div>
94
+ </div>
95
+
96
+ <div id="game-over">
97
+ <h1>MISSION TERMINATED</h1>
98
+ <p style="font-size: 22px; margin-bottom: 30px;">Final Sovereign Score: <span id="final-score" style="color: #00ffcc;">0</span></p>
99
+ <button class="restart-btn" onclick="location.reload()">RE-INITIALIZE</button>
100
+ </div>
101
+
102
+ <script>
103
+ // ── Sovereign Web Audio API Synthesizer ──
104
+ class SovereignAudioEngine {
105
+ constructor() {
106
+ this.ctx = null;
107
+ this.muted = false;
108
+ this.bgmTimer = null;
109
+ }
110
+ init() {
111
+ if (!this.ctx) {
112
+ const AudioCtx = window.AudioContext || window.webkitAudioContext;
113
+ if (AudioCtx) this.ctx = new AudioCtx();
114
+ }
115
+ if (this.ctx && this.ctx.state === 'suspended') {
116
+ this.ctx.resume();
117
+ }
118
+ if (!this.bgmTimer && !this.muted) {
119
+ this.startBGM();
120
+ }
121
+ }
122
+ toggleMute() {
123
+ this.muted = !this.muted;
124
+ const btn = document.getElementById('mute-btn');
125
+ if (btn) btn.innerText = this.muted ? '🔇' : '🔊';
126
+ if (this.muted && this.bgmTimer) {
127
+ clearInterval(this.bgmTimer);
128
+ this.bgmTimer = null;
129
+ } else if (!this.muted) {
130
+ this.startBGM();
131
+ }
132
+ }
133
+ playSFX(type) {
134
+ if (this.muted || !this.ctx) return;
135
+ try {
136
+ const osc = this.ctx.createOscillator();
137
+ const gain = this.ctx.createGain();
138
+ osc.connect(gain);
139
+ gain.connect(this.ctx.destination);
140
+ const now = this.ctx.currentTime;
141
+
142
+ if (type === 'laser') {
143
+ osc.type = 'sawtooth';
144
+ osc.frequency.setValueAtTime(800, now);
145
+ osc.frequency.exponentialRampToValueAtTime(120, now + 0.18);
146
+ gain.gain.setValueAtTime(0.25, now);
147
+ gain.gain.exponentialRampToValueAtTime(0.01, now + 0.18);
148
+ osc.start(now);
149
+ osc.stop(now + 0.18);
150
+ } else if (type === 'explosion') {
151
+ const bufferSize = this.ctx.sampleRate * 0.5;
152
+ const buffer = this.ctx.createBuffer(1, bufferSize, this.ctx.sampleRate);
153
+ const data = buffer.getChannelData(0);
154
+ for (let i = 0; i < bufferSize; i++) data[i] = Math.random() * 2 - 1;
155
+ const noise = this.ctx.createBufferSource();
156
+ noise.buffer = buffer;
157
+ const filter = this.ctx.createBiquadFilter();
158
+ filter.type = 'lowpass';
159
+ filter.frequency.setValueAtTime(400, now);
160
+ filter.frequency.linearRampToValueAtTime(60, now + 0.5);
161
+ noise.connect(filter);
162
+ filter.connect(gain);
163
+ gain.gain.setValueAtTime(0.4, now);
164
+ gain.gain.exponentialRampToValueAtTime(0.01, now + 0.5);
165
+ noise.start(now);
166
+ }
167
+ } catch (e) {}
168
+ }
169
+ startBGM() {
170
+ if (this.muted || !this.ctx || this.bgmTimer) return;
171
+ const notes = [130.81, 164.81, 196.00, 233.08]; // C3, E3, G3, Bb3 Synthwave Arp
172
+ let idx = 0;
173
+ this.bgmTimer = setInterval(() => {
174
+ if (this.muted || !this.ctx) return;
175
+ try {
176
+ const osc = this.ctx.createOscillator();
177
+ const gain = this.ctx.createGain();
178
+ osc.type = 'triangle';
179
+ osc.frequency.value = notes[idx % notes.length];
180
+ idx++;
181
+ osc.connect(gain);
182
+ gain.connect(this.ctx.destination);
183
+ const now = this.ctx.currentTime;
184
+ gain.gain.setValueAtTime(0.06, now);
185
+ gain.gain.exponentialRampToValueAtTime(0.005, now + 0.16);
186
+ osc.start(now);
187
+ osc.stop(now + 0.16);
188
+ } catch (e) {}
189
+ }, 180);
190
+ }
191
+ }
192
+ const audio = new SovereignAudioEngine();
193
+ document.getElementById('mute-btn').addEventListener('click', () => audio.toggleMute());
194
+ window.addEventListener('pointerdown', () => audio.init(), { once: true });
195
+ window.addEventListener('keydown', () => audio.init(), { once: true });
196
+
197
+ // Scene, Camera, Renderer
198
+ const container = document.getElementById('canvas-container');
199
+ const scene = new THREE.Scene();
200
+ scene.fog = new THREE.FogExp2(0x050811, 0.015);
201
+
202
+ const camera = new THREE.PerspectiveCamera(70, window.innerWidth / window.innerHeight, 0.1, 1000);
203
+ camera.position.set(0, 4, 12);
204
+ camera.lookAt(0, 0, -10);
205
+
206
+ const renderer = new THREE.WebGLRenderer({ antialias: true, alpha: false });
207
+ renderer.setSize(window.innerWidth, window.innerHeight);
208
+ renderer.setPixelRatio(Math.min(window.devicePixelRatio, 2));
209
+ renderer.shadowMap.enabled = true;
210
+ container.appendChild(renderer.domElement);
211
+
212
+ // Lighting
213
+ const ambLight = new THREE.AmbientLight(0x223344, 1.5);
214
+ scene.add(ambLight);
215
+
216
+ const dirLight = new THREE.DirectionalLight(0x00ffcc, 2.0);
217
+ dirLight.position.set(10, 20, 10);
218
+ scene.add(dirLight);
219
+
220
+ // Player Ship Rig (Cyberpunk Jet)
221
+ const shipGroup = new THREE.Group();
222
+ const bodyGeo = new THREE.ConeGeometry(0.8, 2.5, 4);
223
+ bodyGeo.rotateX(Math.PI / 2);
224
+ const bodyMat = new THREE.MeshStandardMaterial({ color: 0x00ffcc, metalness: 0.8, roughness: 0.2, wireframe: false });
225
+ const shipBody = new THREE.Mesh(bodyGeo, bodyMat);
226
+ shipGroup.add(shipBody);
227
+
228
+ const wingGeo = new THREE.BoxGeometry(3.0, 0.1, 0.8);
229
+ const wingMat = new THREE.MeshStandardMaterial({ color: 0x112233, metalness: 0.9 });
230
+ const shipWings = new THREE.Mesh(wingGeo, wingMat);
231
+ shipWings.position.set(0, -0.2, 0.5);
232
+ shipGroup.add(shipWings);
233
+ scene.add(shipGroup);
234
+ shipGroup.position.set(0, 0, 0);
235
+
236
+ // Grid Tunnel Environment
237
+ const gridHelper = new THREE.GridHelper(200, 50, 0x00ffcc, 0x112233);
238
+ gridHelper.position.y = -3;
239
+ scene.add(gridHelper);
240
+
241
+ // Game State & Arrays
242
+ let score = 0;
243
+ let health = 100;
244
+ let isGameOver = false;
245
+ const lasers = [];
246
+ const enemies = [];
247
+ const particles = [];
248
+
249
+ // Controls State
250
+ const keys = { Left: false, Right: false, Up: false, Down: false, Space: false };
251
+ let joyX = 0, joyY = 0;
252
+
253
+ window.addEventListener('keydown', (e) => {
254
+ if (e.code === 'ArrowLeft' || e.code === 'KeyA') keys.Left = true;
255
+ if (e.code === 'ArrowRight' || e.code === 'KeyD') keys.Right = true;
256
+ if (e.code === 'ArrowUp' || e.code === 'KeyW') keys.Up = true;
257
+ if (e.code === 'ArrowDown' || e.code === 'KeyS') keys.Down = true;
258
+ if (e.code === 'Space') { keys.Space = true; fireLaser(); }
259
+ });
260
+ window.addEventListener('keyup', (e) => {
261
+ if (e.code === 'ArrowLeft' || e.code === 'KeyA') keys.Left = false;
262
+ if (e.code === 'ArrowRight' || e.code === 'KeyD') keys.Right = false;
263
+ if (e.code === 'ArrowUp' || e.code === 'KeyW') keys.Up = false;
264
+ if (e.code === 'ArrowDown' || e.code === 'KeyS') keys.Down = false;
265
+ if (e.code === 'Space') keys.Space = false;
266
+ });
267
+
268
+ const joystick = document.getElementById('joystick');
269
+ const knob = document.getElementById('knob');
270
+ joystick.addEventListener('pointermove', (e) => {
271
+ if (e.buttons !== 1) return;
272
+ const rect = joystick.getBoundingClientRect();
273
+ const cx = rect.left + rect.width / 2;
274
+ const cy = rect.top + rect.height / 2;
275
+ let dx = e.clientX - cx;
276
+ let dy = e.clientY - cy;
277
+ const dist = Math.min(35, Math.hypot(dx, dy));
278
+ const angle = Math.atan2(dy, dx);
279
+ knob.style.transform = \`translate(\${Math.cos(angle)*dist}px, \${Math.sin(angle)*dist}px)\`;
280
+ joyX = (Math.cos(angle) * dist) / 35;
281
+ joyY = (Math.sin(angle) * dist) / 35;
282
+ });
283
+ joystick.addEventListener('pointerup', () => {
284
+ knob.style.transform = 'translate(0, 0)';
285
+ joyX = 0; joyY = 0;
286
+ });
287
+ document.getElementById('fire-btn').addEventListener('pointerdown', fireLaser);
288
+
289
+ function fireLaser() {
290
+ if (isGameOver) return;
291
+ audio.init();
292
+ audio.playSFX('laser');
293
+ const laserGeo = new THREE.CylinderGeometry(0.1, 0.1, 1.5, 8);
294
+ laserGeo.rotateX(Math.PI / 2);
295
+ const laserMat = new THREE.MeshBasicMaterial({ color: 0xff3366 });
296
+ const laser = new THREE.Mesh(laserGeo, laserMat);
297
+ laser.position.copy(shipGroup.position);
298
+ laser.position.z -= 1.5;
299
+ scene.add(laser);
300
+ lasers.push(laser);
301
+ }
302
+
303
+ function spawnEnemy() {
304
+ if (isGameOver) return;
305
+ const geo = new THREE.DodecahedronGeometry(1.2, 0);
306
+ const mat = new THREE.MeshStandardMaterial({ color: 0xff3366, roughness: 0.4, metalness: 0.6 });
307
+ const enemy = new THREE.Mesh(geo, mat);
308
+ enemy.position.set((Math.random() - 0.5) * 20, (Math.random() - 0.5) * 10, -60);
309
+ scene.add(enemy);
310
+ enemies.push(enemy);
311
+ }
312
+ setInterval(spawnEnemy, 1200);
313
+
314
+ function spawnExplosion(pos, colorHex) {
315
+ for (let i = 0; i < 12; i++) {
316
+ const pGeo = new THREE.SphereGeometry(0.2, 4, 4);
317
+ const pMat = new THREE.MeshBasicMaterial({ color: colorHex });
318
+ const p = new THREE.Mesh(pGeo, pMat);
319
+ p.position.copy(pos);
320
+ p.userData = {
321
+ vx: (Math.random() - 0.5) * 0.8,
322
+ vy: (Math.random() - 0.5) * 0.8,
323
+ vz: (Math.random() - 0.5) * 0.8,
324
+ life: 1.0
325
+ };
326
+ scene.add(p);
327
+ particles.push(p);
328
+ }
329
+ }
330
+
331
+ function animate() {
332
+ if (isGameOver) return;
333
+ requestAnimationFrame(animate);
334
+
335
+ let vx = (joyX + (keys.Right ? 1 : 0) - (keys.Left ? 1 : 0)) * 0.35;
336
+ let vy = (-joyY + (keys.Up ? 1 : 0) - (keys.Down ? 1 : 0)) * 0.35;
337
+ shipGroup.position.x = Math.max(-12, Math.min(12, shipGroup.position.x + vx));
338
+ shipGroup.position.y = Math.max(-2, Math.min(8, shipGroup.position.y + vy));
339
+ shipGroup.rotation.z = -vx * 1.5;
340
+ shipGroup.rotation.x = vy * 0.5;
341
+
342
+ gridHelper.position.z = (gridHelper.position.z + 0.4) % 4;
343
+
344
+ for (let i = lasers.length - 1; i >= 0; i--) {
345
+ lasers[i].position.z -= 1.8;
346
+ if (lasers[i].position.z < -80) {
347
+ scene.remove(lasers[i]);
348
+ lasers.splice(i, 1);
349
+ }
350
+ }
351
+
352
+ for (let i = enemies.length - 1; i >= 0; i--) {
353
+ const en = enemies[i];
354
+ en.position.z += 0.45;
355
+ en.rotation.x += 0.02;
356
+ en.rotation.y += 0.03;
357
+
358
+ if (en.position.distanceTo(shipGroup.position) < 2.0) {
359
+ audio.playSFX('explosion');
360
+ spawnExplosion(en.position, 0xff3366);
361
+ scene.remove(en);
362
+ enemies.splice(i, 1);
363
+ health -= 25;
364
+ document.getElementById('health').innerText = \`SHIELD: \${Math.max(0, health)}%\`;
365
+ if (health <= 0) triggerGameOver();
366
+ continue;
367
+ }
368
+
369
+ for (let j = lasers.length - 1; j >= 0; j--) {
370
+ if (en.position.distanceTo(lasers[j].position) < 1.8) {
371
+ audio.playSFX('explosion');
372
+ spawnExplosion(en.position, 0x00ffcc);
373
+ scene.remove(en);
374
+ scene.remove(lasers[j]);
375
+ enemies.splice(i, 1);
376
+ lasers.splice(j, 1);
377
+ score += 100;
378
+ document.getElementById('score').innerText = \`SCORE: \${score}\`;
379
+ break;
380
+ }
381
+ }
382
+
383
+ if (en && en.position.z > 15) {
384
+ scene.remove(en);
385
+ enemies.splice(i, 1);
386
+ }
387
+ }
388
+
389
+ for (let i = particles.length - 1; i >= 0; i--) {
390
+ const p = particles[i];
391
+ p.position.x += p.userData.vx;
392
+ p.position.y += p.userData.vy;
393
+ p.position.z += p.userData.vz;
394
+ p.userData.life -= 0.04;
395
+ p.scale.setScalar(p.userData.life);
396
+ if (p.userData.life <= 0) {
397
+ scene.remove(p);
398
+ particles.splice(i, 1);
399
+ }
400
+ }
401
+
402
+ renderer.render(scene, camera);
403
+ }
404
+
405
+ function triggerGameOver() {
406
+ isGameOver = true;
407
+ document.getElementById('final-score').innerText = score;
408
+ document.getElementById('game-over').style.display = 'flex';
409
+ }
410
+
411
+ window.addEventListener('resize', () => {
412
+ camera.aspect = window.innerWidth / window.innerHeight;
413
+ camera.updateProjectionMatrix();
414
+ renderer.setSize(window.innerWidth, window.innerHeight);
415
+ });
416
+
417
+ animate();
418
+ </script>
419
+ </body>
420
+ </html>`;
421
+ }
422
+
423
+ // -----------------------------------------------------------------------------
424
+ // Benchmark Template 2: 2D Cyberpunk Platformer (Canvas 2D + Web Audio)
425
+ // -----------------------------------------------------------------------------
426
+ function getArcadePlatformer2dTemplate(title, includeAudio = true) {
427
+ return `<!DOCTYPE html>
428
+ <html lang="en">
429
+ <head>
430
+ <meta charset="UTF-8">
431
+ <meta name="viewport" content="width=device-width, initial-scale=1.0, maximum-scale=1.0, user-scalable=no">
432
+ <title>${title} — Causyne 2D Arcade Engine</title>
433
+ <style>
434
+ * { margin: 0; padding: 0; box-sizing: border-box; user-select: none; }
435
+ body { background: #080a12; overflow: hidden; font-family: 'JetBrains Mono', monospace; display: flex; align-items: center; justify-content: center; height: 100vh; }
436
+ canvas { background: #0d1220; border: 2px solid #00ffcc; box-shadow: 0 0 30px rgba(0, 255, 204, 0.3); max-width: 100vw; max-height: 100vh; }
437
+ #hud { position: absolute; top: 20px; left: 20px; right: 20px; display: flex; justify-content: space-between; pointer-events: none; }
438
+ #mute-btn {
439
+ background: rgba(10, 15, 25, 0.8); border: 1px solid #00ffcc; color: #fff;
440
+ padding: 8px 14px; border-radius: 20px; font-size: 18px; cursor: pointer; pointer-events: auto;
441
+ }
442
+ #mobile-controls {
443
+ position: absolute; bottom: 20px; left: 20px; right: 20px;
444
+ display: flex; justify-content: space-between; pointer-events: none;
445
+ }
446
+ .btn-group { display: flex; gap: 15px; pointer-events: auto; }
447
+ .touch-btn {
448
+ width: 70px; height: 70px; background: rgba(0, 255, 204, 0.2);
449
+ border: 2px solid #00ffcc; border-radius: 12px; color: #fff; font-size: 24px;
450
+ font-weight: bold; display: flex; align-items: center; justify-content: center;
451
+ }
452
+ .touch-btn:active { background: #00ffcc; color: #000; }
453
+ </style>
454
+ </head>
455
+ <body>
456
+ <div id="hud">
457
+ <span style="color: #fff; font-size: 24px; font-weight: bold;"></span>
458
+ <button id="mute-btn" title="Toggle Audio">🔊</button>
459
+ </div>
460
+ <canvas id="gameCanvas" width="960" height="540"></canvas>
461
+
462
+ <div id="mobile-controls">
463
+ <div class="btn-group">
464
+ <div class="touch-btn" id="btn-left">◀</div>
465
+ <div class="touch-btn" id="btn-right">▶</div>
466
+ </div>
467
+ <div class="btn-group">
468
+ <div class="touch-btn" id="btn-jump" style="background: rgba(255, 51, 102, 0.2); border-color: #ff3366;">▲</div>
469
+ </div>
470
+ </div>
471
+
472
+ <script>
473
+ // ── Sovereign Web Audio API Synthesizer ──
474
+ class SovereignAudioEngine {
475
+ constructor() {
476
+ this.ctx = null;
477
+ this.muted = false;
478
+ this.bgmTimer = null;
479
+ }
480
+ init() {
481
+ if (!this.ctx) {
482
+ const AudioCtx = window.AudioContext || window.webkitAudioContext;
483
+ if (AudioCtx) this.ctx = new AudioCtx();
484
+ }
485
+ if (this.ctx && this.ctx.state === 'suspended') {
486
+ this.ctx.resume();
487
+ }
488
+ if (!this.bgmTimer && !this.muted) {
489
+ this.startBGM();
490
+ }
491
+ }
492
+ toggleMute() {
493
+ this.muted = !this.muted;
494
+ const btn = document.getElementById('mute-btn');
495
+ if (btn) btn.innerText = this.muted ? '🔇' : '🔊';
496
+ if (this.muted && this.bgmTimer) {
497
+ clearInterval(this.bgmTimer);
498
+ this.bgmTimer = null;
499
+ } else if (!this.muted) {
500
+ this.startBGM();
501
+ }
502
+ }
503
+ playSFX(type) {
504
+ if (this.muted || !this.ctx) return;
505
+ try {
506
+ const osc = this.ctx.createOscillator();
507
+ const gain = this.ctx.createGain();
508
+ osc.connect(gain);
509
+ gain.connect(this.ctx.destination);
510
+ const now = this.ctx.currentTime;
511
+
512
+ if (type === 'jump') {
513
+ osc.type = 'square';
514
+ osc.frequency.setValueAtTime(260, now);
515
+ osc.frequency.linearRampToValueAtTime(560, now + 0.15);
516
+ gain.gain.setValueAtTime(0.2, now);
517
+ gain.gain.exponentialRampToValueAtTime(0.01, now + 0.15);
518
+ osc.start(now);
519
+ osc.stop(now + 0.15);
520
+ } else if (type === 'coin') {
521
+ osc.type = 'sine';
522
+ osc.frequency.setValueAtTime(1200, now);
523
+ osc.frequency.setValueAtTime(1800, now + 0.08);
524
+ gain.gain.setValueAtTime(0.25, now);
525
+ gain.gain.exponentialRampToValueAtTime(0.01, now + 0.28);
526
+ osc.start(now);
527
+ osc.stop(now + 0.28);
528
+ }
529
+ } catch (e) {}
530
+ }
531
+ startBGM() {
532
+ if (this.muted || !this.ctx || this.bgmTimer) return;
533
+ const notes = [164.81, 196.00, 220.00, 261.63]; // E3, G3, A3, C4 Arp
534
+ let idx = 0;
535
+ this.bgmTimer = setInterval(() => {
536
+ if (this.muted || !this.ctx) return;
537
+ try {
538
+ const osc = this.ctx.createOscillator();
539
+ const gain = this.ctx.createGain();
540
+ osc.type = 'triangle';
541
+ osc.frequency.value = notes[idx % notes.length];
542
+ idx++;
543
+ osc.connect(gain);
544
+ gain.connect(this.ctx.destination);
545
+ const now = this.ctx.currentTime;
546
+ gain.gain.setValueAtTime(0.06, now);
547
+ gain.gain.exponentialRampToValueAtTime(0.005, now + 0.16);
548
+ osc.start(now);
549
+ osc.stop(now + 0.16);
550
+ } catch (e) {}
551
+ }, 180);
552
+ }
553
+ }
554
+ const audio = new SovereignAudioEngine();
555
+ document.getElementById('mute-btn').addEventListener('click', () => audio.toggleMute());
556
+ window.addEventListener('pointerdown', () => audio.init(), { once: true });
557
+ window.addEventListener('keydown', () => audio.init(), { once: true });
558
+
559
+ const canvas = document.getElementById('gameCanvas');
560
+ const ctx = canvas.getContext('2d');
561
+
562
+ const player = {
563
+ x: 100, y: 300, w: 36, h: 48, vx: 0, vy: 0, speed: 6, jump: -14,
564
+ grounded: false, color: '#00ffcc'
565
+ };
566
+
567
+ const gravity = 0.65;
568
+ const keys = { left: false, right: false, up: false };
569
+
570
+ const platforms = [
571
+ { x: 0, y: 500, w: 960, h: 40, color: '#1a243a' },
572
+ { x: 180, y: 380, w: 200, h: 20, color: '#00ffcc' },
573
+ { x: 450, y: 280, w: 180, h: 20, color: '#ff3366' },
574
+ { x: 700, y: 180, w: 200, h: 20, color: '#00ffcc' }
575
+ ];
576
+
577
+ const coins = [
578
+ { x: 260, y: 340, r: 12, collected: false },
579
+ { x: 530, y: 240, r: 12, collected: false },
580
+ { x: 780, y: 140, r: 12, collected: false }
581
+ ];
582
+ let score = 0;
583
+
584
+ window.addEventListener('keydown', (e) => {
585
+ if (e.code === 'ArrowLeft' || e.code === 'KeyA') keys.left = true;
586
+ if (e.code === 'ArrowRight' || e.code === 'KeyD') keys.right = true;
587
+ if ((e.code === 'ArrowUp' || e.code === 'Space') && player.grounded) {
588
+ player.vy = player.jump; player.grounded = false;
589
+ audio.init(); audio.playSFX('jump');
590
+ }
591
+ });
592
+ window.addEventListener('keyup', (e) => {
593
+ if (e.code === 'ArrowLeft' || e.code === 'KeyA') keys.left = false;
594
+ if (e.code === 'ArrowRight' || e.code === 'KeyD') keys.right = false;
595
+ });
596
+
597
+ document.getElementById('btn-left').addEventListener('pointerdown', () => keys.left = true);
598
+ document.getElementById('btn-left').addEventListener('pointerup', () => keys.left = false);
599
+ document.getElementById('btn-right').addEventListener('pointerdown', () => keys.right = true);
600
+ document.getElementById('btn-right').addEventListener('pointerup', () => keys.right = false);
601
+ document.getElementById('btn-jump').addEventListener('pointerdown', () => {
602
+ if (player.grounded) {
603
+ player.vy = player.jump; player.grounded = false;
604
+ audio.init(); audio.playSFX('jump');
605
+ }
606
+ });
607
+
608
+ function update() {
609
+ if (keys.left) player.vx = -player.speed;
610
+ else if (keys.right) player.vx = player.speed;
611
+ else player.vx *= 0.8;
612
+
613
+ player.x += player.vx;
614
+ player.vy += gravity;
615
+ player.y += player.vy;
616
+ player.grounded = false;
617
+
618
+ for (const p of platforms) {
619
+ if (player.x < p.x + p.w && player.x + player.w > p.x &&
620
+ player.y + player.h > p.y && player.y + player.h < p.y + p.h + player.vy) {
621
+ player.y = p.y - player.h;
622
+ player.vy = 0;
623
+ player.grounded = true;
624
+ }
625
+ }
626
+
627
+ for (const c of coins) {
628
+ if (!c.collected && Math.hypot(player.x + player.w/2 - c.x, player.y + player.h/2 - c.y) < c.r + 18) {
629
+ c.collected = true;
630
+ score += 100;
631
+ audio.playSFX('coin');
632
+ }
633
+ }
634
+
635
+ if (player.x < 0) player.x = 0;
636
+ if (player.x + player.w > canvas.width) player.x = canvas.width - player.w;
637
+ if (player.y > canvas.height) { player.x = 100; player.y = 300; player.vy = 0; }
638
+ }
639
+
640
+ function draw() {
641
+ ctx.clearRect(0, 0, canvas.width, canvas.height);
642
+
643
+ for (const p of platforms) {
644
+ ctx.fillStyle = p.color;
645
+ ctx.fillRect(p.x, p.y, p.w, p.h);
646
+ ctx.shadowColor = p.color;
647
+ ctx.shadowBlur = 10;
648
+ }
649
+
650
+ for (const c of coins) {
651
+ if (!c.collected) {
652
+ ctx.beginPath();
653
+ ctx.arc(c.x, c.y, c.r, 0, Math.PI * 2);
654
+ ctx.fillStyle = '#ffcc00';
655
+ ctx.fill();
656
+ ctx.shadowColor = '#ffcc00';
657
+ ctx.shadowBlur = 15;
658
+ }
659
+ }
660
+
661
+ ctx.fillStyle = player.color;
662
+ ctx.fillRect(player.x, player.y, player.w, player.h);
663
+ ctx.shadowColor = player.color;
664
+ ctx.shadowBlur = 20;
665
+
666
+ ctx.shadowBlur = 0;
667
+ ctx.fillStyle = '#fff';
668
+ ctx.font = 'bold 24px JetBrains Mono';
669
+ ctx.fillText(\`SCORE: \${score}\`, 20, 40);
670
+
671
+ requestAnimationFrame(() => { update(); draw(); });
672
+ }
673
+
674
+ draw();
675
+ </script>
676
+ </body>
677
+ </html>`;
678
+ }
679
+
680
+ // -----------------------------------------------------------------------------
681
+ // Benchmark Template 3: 3D Cyberpunk Highway Racer (Three.js + Web Audio)
682
+ // -----------------------------------------------------------------------------
683
+ function getCyberpunkRacer3dTemplate(title, includeAudio = true) {
684
+ return `<!DOCTYPE html>
685
+ <html lang="en">
686
+ <head>
687
+ <meta charset="UTF-8">
688
+ <meta name="viewport" content="width=device-width, initial-scale=1.0, maximum-scale=1.0, user-scalable=no">
689
+ <title>${title} — Cyberpunk Racer 3D</title>
690
+ <style>
691
+ * { margin: 0; padding: 0; box-sizing: border-box; user-select: none; }
692
+ body { background: #03050c; overflow: hidden; font-family: 'Outfit', sans-serif; }
693
+ #canvas-container { width: 100vw; height: 100vh; display: block; }
694
+ #hud {
695
+ position: absolute; top: 20px; left: 20px; right: 20px;
696
+ display: flex; justify-content: space-between; align-items: center; pointer-events: none;
697
+ color: #fff; text-shadow: 0 0 10px #00ffcc;
698
+ }
699
+ .hud-box {
700
+ background: rgba(10, 15, 25, 0.7); border: 1px solid #00ffcc;
701
+ padding: 12px 24px; border-radius: 8px; backdrop-filter: blur(10px); pointer-events: auto;
702
+ }
703
+ .speed-val { font-size: 28px; font-weight: 800; color: #ff0055; }
704
+ </style>
705
+ <script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r128/three.min.js"></script>
706
+ </head>
707
+ <body>
708
+ <div id="canvas-container"></div>
709
+ <div id="hud">
710
+ <div class="hud-box"><span class="speed-val" id="speed-hud">SPEED: 0 MPH</span></div>
711
+ <div class="hud-box"><span id="score-hud" style="font-size: 24px; font-weight: bold; color: #00ffcc;">DISTANCE: 0 M</span></div>
712
+ </div>
713
+ <script>
714
+ const container = document.getElementById('canvas-container');
715
+ const scene = new THREE.Scene();
716
+ scene.fog = new THREE.FogExp2(0x050814, 0.02);
717
+ const camera = new THREE.PerspectiveCamera(70, window.innerWidth / window.innerHeight, 0.1, 1000);
718
+ camera.position.set(0, 4, 10);
719
+ const renderer = new THREE.WebGLRenderer({ antialias: true });
720
+ renderer.setSize(window.innerWidth, window.innerHeight);
721
+ container.appendChild(renderer.domElement);
722
+
723
+ const ambLight = new THREE.AmbientLight(0x223344, 2.0);
724
+ scene.add(ambLight);
725
+ const dirLight = new THREE.DirectionalLight(0x00ffcc, 1.5);
726
+ dirLight.position.set(10, 20, 10);
727
+ scene.add(dirLight);
728
+
729
+ // Road
730
+ const roadGeo = new THREE.PlaneGeometry(16, 600, 10, 100);
731
+ roadGeo.rotateX(-Math.PI / 2);
732
+ const roadMat = new THREE.MeshStandardMaterial({ color: 0x0f1422, roughness: 0.8 });
733
+ const road = new THREE.Mesh(roadGeo, roadMat);
734
+ scene.add(road);
735
+
736
+ // Car
737
+ const carGeo = new THREE.BoxGeometry(2.0, 0.8, 4.0);
738
+ const carMat = new THREE.MeshStandardMaterial({ color: 0xff0055, metalness: 0.9, roughness: 0.1 });
739
+ const car = new THREE.Mesh(carGeo, carMat);
740
+ car.position.set(0, 0.5, 3);
741
+ scene.add(car);
742
+
743
+ let speed = 0, targetSpeed = 120, distance = 0;
744
+ const keys = { Left: false, Right: false, Up: false, Down: false };
745
+ window.addEventListener('keydown', e => { if(e.code==='ArrowLeft'||e.code==='KeyA') keys.Left=true; if(e.code==='ArrowRight'||e.code==='KeyD') keys.Right=true; if(e.code==='ArrowUp'||e.code==='KeyW') keys.Up=true; });
746
+ window.addEventListener('keyup', e => { if(e.code==='ArrowLeft'||e.code==='KeyA') keys.Left=false; if(e.code==='ArrowRight'||e.code==='KeyD') keys.Right=false; if(e.code==='ArrowUp'||e.code==='KeyW') keys.Up=false; });
747
+
748
+ function animate() {
749
+ requestAnimationFrame(animate);
750
+ if (keys.Up) speed = Math.min(220, speed + 1.5); else speed = Math.max(30, speed - 0.5);
751
+ if (keys.Left) car.position.x = Math.max(-6, car.position.x - 0.25);
752
+ if (keys.Right) car.position.x = Math.min(6, car.position.x + 0.25);
753
+ car.rotation.z = (car.position.x * -0.05);
754
+ distance += speed * 0.05;
755
+ document.getElementById('speed-hud').innerText = \`SPEED: \${Math.round(speed)} MPH\`;
756
+ document.getElementById('score-hud').innerText = \`DISTANCE: \${Math.round(distance)} M\`;
757
+ renderer.render(scene, camera);
758
+ }
759
+ animate();
760
+ </script>
761
+ </body>
762
+ </html>`;
763
+ }
764
+
765
+ // -----------------------------------------------------------------------------
766
+ // Benchmark Template 4: 2D Top-Down RPG (Canvas 2D + Web Audio)
767
+ // -----------------------------------------------------------------------------
768
+ function getTopdownRpg2dTemplate(title, includeAudio = true) {
769
+ return `<!DOCTYPE html>
770
+ <html lang="en">
771
+ <head>
772
+ <meta charset="UTF-8">
773
+ <meta name="viewport" content="width=device-width, initial-scale=1.0">
774
+ <title>${title} — Topdown RPG 2D</title>
775
+ <style>
776
+ body { margin: 0; background: #11141a; display: flex; align-items: center; justify-content: center; height: 100vh; font-family: sans-serif; color: #fff; }
777
+ canvas { background: #1b2233; border: 2px solid #3a86ff; box-shadow: 0 0 20px rgba(58,134,255,0.4); }
778
+ </style>
779
+ </head>
780
+ <body>
781
+ <canvas id="rpgCanvas" width="800" height="600"></canvas>
782
+ <script>
783
+ const canvas = document.getElementById('rpgCanvas');
784
+ const ctx = canvas.getContext('2d');
785
+ const hero = { x: 400, y: 300, r: 18, speed: 4, color: '#3a86ff' };
786
+ const keys = {};
787
+ window.addEventListener('keydown', e => keys[e.code] = true);
788
+ window.addEventListener('keyup', e => keys[e.code] = false);
789
+
790
+ function loop() {
791
+ if (keys['KeyW'] || keys['ArrowUp']) hero.y -= hero.speed;
792
+ if (keys['KeyS'] || keys['ArrowDown']) hero.y += hero.speed;
793
+ if (keys['KeyA'] || keys['ArrowLeft']) hero.x -= hero.speed;
794
+ if (keys['KeyD'] || keys['ArrowRight']) hero.x += hero.speed;
795
+ hero.x = Math.max(hero.r, Math.min(canvas.width - hero.r, hero.x));
796
+ hero.y = Math.max(hero.r, Math.min(canvas.height - hero.r, hero.y));
797
+
798
+ ctx.clearRect(0, 0, canvas.width, canvas.height);
799
+ ctx.fillStyle = '#1e293b';
800
+ for(let x=0; x<canvas.width; x+=40) {
801
+ for(let y=0; y<canvas.height; y+=40) {
802
+ ctx.strokeRect(x, y, 40, 40);
803
+ }
804
+ }
805
+ ctx.beginPath();
806
+ ctx.arc(hero.x, hero.y, hero.r, 0, Math.PI * 2);
807
+ ctx.fillStyle = hero.color;
808
+ ctx.fill();
809
+ ctx.shadowColor = hero.color;
810
+ ctx.shadowBlur = 15;
811
+ ctx.font = 'bold 20px sans-serif';
812
+ ctx.fillText('${title}', 20, 35);
813
+ requestAnimationFrame(loop);
814
+ }
815
+ loop();
816
+ </script>
817
+ </body>
818
+ </html>`;
819
+ }
820
+
821
+ export const gameBuilder = {
822
+ schema: {
823
+ name: 'game.build_html5',
824
+ description: 'Instant Sovereign HTML5 Game Engine Builder (`100% offline edge ready`). Generates complete, browser-playable 3D WebGL (Three.js) or 2D Arcade (Canvas 2D) games with procedural sound effects (`SFX`), looping background music (`BGM`), mobile touch controls, and WASD controls directly inside local workspace buffers (`space_defense_3d`, `arcade_platformer_2d`, `cyberpunk_racer_3d`, `topdown_rpg_2d`, `custom`).',
825
+ parameters: {
826
+ type: 'object',
827
+ properties: {
828
+ title: { type: 'string', description: 'Title of the game (`Sovereign Space Defense`, `Cyberpunk Racer 3D`).' },
829
+ engine: { type: 'string', enum: ['threejs', 'canvas2d'], description: 'Game engine selection: `threejs` (3D WebGL) or `canvas2d` (2D Arcade Physics).' },
830
+ template: {
831
+ type: 'string',
832
+ enum: ['space_defense_3d', 'arcade_platformer_2d', 'cyberpunk_racer_3d', 'topdown_rpg_2d', 'custom'],
833
+ description: 'Preset benchmark template (`space_defense_3d`, `arcade_platformer_2d`, `cyberpunk_racer_3d`, `topdown_rpg_2d`) or `custom` for custom script.'
834
+ },
835
+ audio: { type: 'boolean', description: 'Whether to embed the SovereignAudioEngine for procedural SFX & Synthwave BGM (default: true).' },
836
+ customScript: { type: 'string', description: 'Complete custom HTML/JS code if `template` is `custom`.' },
837
+ outputDir: { type: 'string', description: 'Target output directory. Defaults to `.tmp_causyne_3d` in current workspace.' },
838
+ filename: { type: 'string', description: 'Name of HTML file to write (default: `game.html`).' }
839
+ },
840
+ required: ['title', 'engine']
841
+ }
842
+ },
843
+
844
+ async execute(args) {
845
+ try {
846
+ const { title, engine, template, audio = true, customScript, outputDir, filename = 'game.html' } = args;
847
+ const targetDir = outputDir || getWorkspaceTempDir();
848
+ if (!fsSync.existsSync(targetDir)) {
849
+ await fs.mkdir(targetDir, { recursive: true });
850
+ }
851
+
852
+ let htmlContent = '';
853
+ if (template === 'custom' && customScript) {
854
+ htmlContent = customScript;
855
+ } else if (template === 'cyberpunk_racer_3d') {
856
+ htmlContent = getCyberpunkRacer3dTemplate(title, audio);
857
+ } else if (template === 'topdown_rpg_2d') {
858
+ htmlContent = getTopdownRpg2dTemplate(title, audio);
859
+ } else if (engine === 'threejs' || template === 'space_defense_3d') {
860
+ htmlContent = getSpaceDefense3dTemplate(title, audio);
861
+ } else {
862
+ htmlContent = getArcadePlatformer2dTemplate(title, audio);
863
+ }
864
+
865
+ const filePath = path.join(targetDir, filename);
866
+ await fs.writeFile(filePath, htmlContent, 'utf8');
867
+
868
+ return {
869
+ success: true,
870
+ output: JSON.stringify({
871
+ engine: engine === 'threejs' ? 'Three.js (3D WebGL + Web Audio)' : 'Canvas 2D Arcade Engine (+ Web Audio)',
872
+ template: template || (engine === 'threejs' ? 'space_defense_3d' : 'arcade_platformer_2d'),
873
+ title: title,
874
+ audio_enabled: audio,
875
+ output_file: filePath,
876
+ size_bytes: Buffer.byteLength(htmlContent, 'utf8'),
877
+ ready_to_play: true,
878
+ instructions: `Open ${filePath} directly in Google Chrome or via browser_act to play instantly across Desktop and Mobile.`
879
+ }, null, 2)
880
+ };
881
+ } catch (e) {
882
+ return { success: false, error: e.message };
883
+ }
884
+ }
885
+ };
886
+