@cardenelabs/cdl 0.64.1 → 0.66.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/react.js CHANGED
@@ -7375,6 +7375,13 @@ var VERTICAL_DETOUR_CORNER = 14;
7375
7375
  function verticalCornerDir(from, to) {
7376
7376
  return to < from ? -1 : 1;
7377
7377
  }
7378
+ function cornerRadiusFor(\u534A\u5F84, ...\u8D70\u308A) {
7379
+ return Math.min(\u534A\u5F84, ...\u8D70\u308A.map((v) => Math.abs(v)));
7380
+ }
7381
+ function runCrossesBox(\u8D70\u308A, \u7BB1) {
7382
+ if (\u8D70\u308A.y <= \u7BB1.cy - \u7BB1.h / 2 || \u8D70\u308A.y >= \u7BB1.cy + \u7BB1.h / 2) return false;
7383
+ return \u7BB1.cx + \u7BB1.w / 2 > Math.min(\u8D70\u308A.x1, \u8D70\u308A.x2) && \u7BB1.cx - \u7BB1.w / 2 < Math.max(\u8D70\u308A.x1, \u8D70\u308A.x2);
7384
+ }
7378
7385
  var VERTICAL_DETOUR_EXIT = 45;
7379
7386
  function nearestBoxDistance(anchorX, dir, verticalTop, verticalBottom, boxes) {
7380
7387
  let nearest = Infinity;
@@ -8367,21 +8374,32 @@ function routePath(from, to, fromSide, toSide, obstacles = [], detourSide, _from
8367
8374
  const labelIntersect = oTop < labelBottom && oBottom > labelTop;
8368
8375
  return segIntersect || labelIntersect;
8369
8376
  };
8377
+ const \u6A2A\u306E\u8D70\u308A\u304C\u585E\u304C\u308B = (mx) => labelObstacles.some((o) => {
8378
+ if (o.id === from.id || o.id === to.id) return false;
8379
+ return runCrossesBox({ y: A.y, x1: A.x, x2: mx }, o) || runCrossesBox({ y: B.y, x1: mx, x2: B.x }, o);
8380
+ });
8370
8381
  let iter = 0;
8371
8382
  while (iter < 12) {
8372
8383
  const band = labelBand(midX2);
8373
- const hit = labelObstacles.find((o) => intersects(o, band));
8384
+ const hit = labelObstacles.find((o) => intersects(o, band)) ?? labelObstacles.find(
8385
+ (o) => o.id !== from.id && o.id !== to.id && (runCrossesBox({ y: A.y, x1: A.x, x2: midX2 }, o) || runCrossesBox({ y: B.y, x1: midX2, x2: B.x }, o))
8386
+ );
8374
8387
  if (!hit) break;
8375
8388
  const hitLeft = hit.cx - hit.w / 2;
8376
8389
  const hitRight = hit.cx + hit.w / 2;
8377
8390
  const retreatRight = hitRight + labelHalfW + CLEARANCE_NODE_LABEL + 4;
8378
8391
  const retreatLeft = hitLeft - labelHalfW - CLEARANCE_NODE_LABEL - 4;
8392
+ const \u53F3\u304C\u585E\u304C\u308B = \u6A2A\u306E\u8D70\u308A\u304C\u585E\u304C\u308B(retreatRight);
8393
+ const \u5DE6\u304C\u585E\u304C\u308B = \u6A2A\u306E\u8D70\u308A\u304C\u585E\u304C\u308B(retreatLeft);
8379
8394
  const dRight = Math.abs(retreatRight - midX2);
8380
8395
  const dLeft = Math.abs(retreatLeft - midX2);
8381
- midX2 = dRight <= dLeft ? retreatRight : retreatLeft;
8396
+ const \u6B21 = \u53F3\u304C\u585E\u304C\u308B === \u5DE6\u304C\u585E\u304C\u308B ? dRight <= dLeft ? retreatRight : retreatLeft : \u53F3\u304C\u585E\u304C\u308B ? retreatLeft : retreatRight;
8397
+ if (\u6B21 === midX2) break;
8398
+ midX2 = \u6B21;
8382
8399
  iter++;
8383
8400
  }
8384
8401
  }
8402
+ const lCorner = cornerRadiusFor(corner, (B.y - A.y) / 2, midX2 - A.x, B.x - midX2);
8385
8403
  let verticalMidY = (A.y + B.y) / 2;
8386
8404
  if (labelHalfW > 0) {
8387
8405
  const labelBoxH = 36;
@@ -8419,10 +8437,10 @@ function routePath(from, to, fromSide, toSide, obstacles = [], detourSide, _from
8419
8437
  }
8420
8438
  }
8421
8439
  if (edge?.overlay) {
8422
- const exitEndX = midX2 - xDir * corner;
8423
- const enterStartX = midX2 + xDir * corner;
8424
- const midStartY = A.y + yDir * corner;
8425
- const midEndY = B.y - yDir * corner;
8440
+ const exitEndX = midX2 - xDir * lCorner;
8441
+ const enterStartX = midX2 + xDir * lCorner;
8442
+ const midStartY = A.y + yDir * lCorner;
8443
+ const midEndY = B.y - yDir * lCorner;
8426
8444
  const segments = [
8427
8445
  { len: Math.abs(exitEndX - A.x), midXVal: (A.x + exitEndX) / 2, midYVal: A.y },
8428
8446
  { len: Math.abs(midEndY - midStartY), midXVal: midX2, midYVal: (midStartY + midEndY) / 2 },
@@ -8431,10 +8449,10 @@ function routePath(from, to, fromSide, toSide, obstacles = [], detourSide, _from
8431
8449
  const longest = segments.reduce((a, b) => b.len > a.len ? b : a);
8432
8450
  return {
8433
8451
  d: `M ${A.x} ${A.y}
8434
- L ${midX2 - xDir * corner} ${A.y}
8435
- Q ${midX2} ${A.y}, ${midX2} ${A.y + yDir * corner}
8436
- L ${midX2} ${B.y - yDir * corner}
8437
- Q ${midX2} ${B.y}, ${midX2 + xDir * corner} ${B.y}
8452
+ L ${midX2 - xDir * lCorner} ${A.y}
8453
+ Q ${midX2} ${A.y}, ${midX2} ${A.y + yDir * lCorner}
8454
+ L ${midX2} ${B.y - yDir * lCorner}
8455
+ Q ${midX2} ${B.y}, ${midX2 + xDir * lCorner} ${B.y}
8438
8456
  L ${B.x} ${B.y}`,
8439
8457
  labelX: longest.midXVal,
8440
8458
  labelY: longest.midYVal,
@@ -8443,10 +8461,10 @@ function routePath(from, to, fromSide, toSide, obstacles = [], detourSide, _from
8443
8461
  }
8444
8462
  return {
8445
8463
  d: `M ${A.x} ${A.y}
8446
- L ${midX2 - xDir * corner} ${A.y}
8447
- Q ${midX2} ${A.y}, ${midX2} ${A.y + yDir * corner}
8448
- L ${midX2} ${B.y - yDir * corner}
8449
- Q ${midX2} ${B.y}, ${midX2 + xDir * corner} ${B.y}
8464
+ L ${midX2 - xDir * lCorner} ${A.y}
8465
+ Q ${midX2} ${A.y}, ${midX2} ${A.y + yDir * lCorner}
8466
+ L ${midX2} ${B.y - yDir * lCorner}
8467
+ Q ${midX2} ${B.y}, ${midX2 + xDir * lCorner} ${B.y}
8450
8468
  L ${B.x} ${B.y}`,
8451
8469
  labelX: midX2,
8452
8470
  labelY: verticalMidY,