@carbonenginejs/core-math 0.1.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +21 -0
- package/NOTICE +24 -0
- package/README.md +110 -0
- package/THIRD-PARTY-NOTICES.md +38 -0
- package/package.json +74 -0
- package/src/box3.js +1329 -0
- package/src/constants.js +16 -0
- package/src/curve.js +390 -0
- package/src/geometry/box.js +132 -0
- package/src/geometry/cylinder.js +234 -0
- package/src/geometry/helpers/LICENSE +15 -0
- package/src/geometry/helpers/earcut.js +766 -0
- package/src/geometry/helpers/misc.js +103 -0
- package/src/geometry/index.js +7 -0
- package/src/geometry/json.js +115 -0
- package/src/geometry/lathe.js +148 -0
- package/src/geometry/octahedron.js +0 -0
- package/src/geometry/plane.js +76 -0
- package/src/geometry/shape.js +95 -0
- package/src/geometry/sphere.js +116 -0
- package/src/geometry/torus.js +88 -0
- package/src/index.js +29 -0
- package/src/lne3.js +488 -0
- package/src/mat3.js +131 -0
- package/src/mat4.js +600 -0
- package/src/mesh.js +298 -0
- package/src/noise.js +225 -0
- package/src/num.js +735 -0
- package/src/pln.js +740 -0
- package/src/pool.js +160 -0
- package/src/quat.js +110 -0
- package/src/ray3.js +1056 -0
- package/src/sph3.js +718 -0
- package/src/tangent.js +256 -0
- package/src/tri3.js +650 -0
- package/src/utils.js +15 -0
- package/src/vec2.js +229 -0
- package/src/vec3.js +1116 -0
- package/src/vec4.js +315 -0
- package/src/vertex.js +109 -0
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import { vec3 } from "../vec3.js";
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import { vec2 } from "../vec2.js";
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import { toJSON } from "./json.js";
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/**
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* Creates a cylinder
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* @author Three.js converted
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**/
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export function createCylinder(options = {})
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{
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let {
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radiusTop = 1,
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radiusBottom = 1,
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height = 1,
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radialSegments = 32,
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heightSegments = 1,
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openEnded = false,
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thetaStart = 0,
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thetaLength = Math.PI * 2
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} = options;
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radialSegments = Math.floor(radialSegments);
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heightSegments = Math.floor(heightSegments);
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// buffers
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const
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indices = [],
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positions = [],
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normals = [],
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uvs = [];
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// helper variables
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let index = 0;
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const
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indexArray = [],
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halfHeight = height / 2;
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// build geometry
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function generateTorso()
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{
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const
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normal = vec3.alloc(),
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vertex = vec3.alloc();
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// this will be used to calculate the normal
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const slope = (radiusBottom - radiusTop) / height;
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// generate positions, normals and uvs
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for (let y = 0; y <= heightSegments; y++)
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{
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const
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indexRow = [],
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v = y / heightSegments;
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// calculate the radius of the current row
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const radius = v * (radiusBottom - radiusTop) + radiusTop;
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for (let x = 0; x <= radialSegments; x++)
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{
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const
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u = x / radialSegments,
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theta = u * thetaLength + thetaStart,
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sinTheta = Math.sin(theta),
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cosTheta = Math.cos(theta);
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// vertex
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vertex[0] = radius * sinTheta;
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vertex[1] = -v * height + halfHeight;
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vertex[2] = radius * cosTheta;
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positions.push(vertex[0], vertex[1], vertex[2]);
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// normal
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normal[0] = sinTheta;
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normal[1] = slope;
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normal[2] = cosTheta;
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vec3.normalize(normal, normal);
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normals.push(normal[0], normal[1], normal[2]);
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// uv
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uvs.push(u, 1 - v);
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// save index of vertex in respective row
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indexRow.push(index++);
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}
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// now save positions of the row in our index array
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indexArray.push(indexRow);
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}
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vec3.unalloc(vertex);
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vec3.unalloc(normal);
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// generate indices
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for (let x = 0; x < radialSegments; x++)
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{
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for (let y = 0; y < heightSegments; y++)
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{
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// we use the index array to access the correct indices
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const
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a = indexArray[y][x],
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b = indexArray[y + 1][x],
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c = indexArray[y + 1][x + 1],
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d = indexArray[y][x + 1];
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// faces
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indices.push(a, b, d);
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indices.push(b, c, d);
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}
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}
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}
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function generateCap(top)
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{
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// save the index of the first center vertex
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const centerIndexStart = index;
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const
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uv = vec2.alloc(),
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vertex = vec3.alloc(),
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radius = (top === true) ? radiusTop : radiusBottom,
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sign = (top === true) ? 1 : -1;
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// first we generate the center vertex data of the cap.
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// because the geometry needs one set of uvs per face,
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// we must generate a center vertex per face/segment
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for (let x = 1; x <= radialSegments; x++)
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{
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// vertex
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positions.push(0, halfHeight * sign, 0);
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// normal
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normals.push(0, sign, 0);
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// uv
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uvs.push(0.5, 0.5);
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// increase index
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index++;
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}
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// save the index of the last center vertex
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const centerIndexEnd = index;
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// now we generate the surrounding positions, normals and uvs
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for (let x = 0; x <= radialSegments; x++)
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{
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const
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u = x / radialSegments,
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theta = u * thetaLength + thetaStart,
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cosTheta = Math.cos(theta),
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sinTheta = Math.sin(theta);
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// vertex
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vertex[0] = radius * sinTheta;
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vertex[1] = halfHeight * sign;
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vertex[2] = radius * cosTheta;
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positions.push(vertex[0], vertex[1], vertex[2]);
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// normal
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normals.push(0, sign, 0);
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// uv
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uv[0] = (cosTheta * 0.5) + 0.5;
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uv[1] = (sinTheta * 0.5 * sign) + 0.5;
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uvs.push(uv[0], uv[1]);
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// increase index
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index++;
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}
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vec2.unalloc(uv);
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vec3.unalloc(vertex);
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// generate indices
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for (let x = 0; x < radialSegments; x++)
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{
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const
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c = centerIndexStart + x,
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i = centerIndexEnd + x;
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if (top === true)
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{
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// face top
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indices.push(i, i + 1, c);
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}
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else
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{
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// face bottom
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indices.push(i + 1, i, c);
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}
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}
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}
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// generate geometry
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generateTorso();
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if (openEnded === false)
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{
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if (radiusTop > 0) generateCap(true);
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if (radiusBottom > 0) generateCap(false);
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}
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const result = toJSON(indices, positions, uvs, normals);
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result.factory = createCylinder;
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result.options = {
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radiusTop,
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radiusBottom,
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height,
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radialSegments,
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heightSegments,
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openEnded,
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thetaStart,
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thetaLength
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};
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return result;
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}
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export function createCone(options={})
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{
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const { radius = 1 } = options;
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const result = createCylinder(Object.assign({}, options, {
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radiusTop: 0,
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radiusBottom: radius
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}));
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result.factory = createCone;
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Reflect.deleteProperty(result.options, "radiusTop");
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Reflect.deleteProperty(result.options, "radiusBottom");
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result.options.radius = radius;
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return result;
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}
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ISC License
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Copyright (c) 2016, Mapbox
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Permission to use, copy, modify, and/or distribute this software for any purpose
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with or without fee is hereby granted, provided that the above copyright notice
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and this permission notice appear in all copies.
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THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH
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REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND
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FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT,
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INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
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OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER
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TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF
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THIS SOFTWARE.
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