@carbonenginejs/core-math 0.1.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +21 -0
- package/NOTICE +24 -0
- package/README.md +110 -0
- package/THIRD-PARTY-NOTICES.md +38 -0
- package/package.json +74 -0
- package/src/box3.js +1329 -0
- package/src/constants.js +16 -0
- package/src/curve.js +390 -0
- package/src/geometry/box.js +132 -0
- package/src/geometry/cylinder.js +234 -0
- package/src/geometry/helpers/LICENSE +15 -0
- package/src/geometry/helpers/earcut.js +766 -0
- package/src/geometry/helpers/misc.js +103 -0
- package/src/geometry/index.js +7 -0
- package/src/geometry/json.js +115 -0
- package/src/geometry/lathe.js +148 -0
- package/src/geometry/octahedron.js +0 -0
- package/src/geometry/plane.js +76 -0
- package/src/geometry/shape.js +95 -0
- package/src/geometry/sphere.js +116 -0
- package/src/geometry/torus.js +88 -0
- package/src/index.js +29 -0
- package/src/lne3.js +488 -0
- package/src/mat3.js +131 -0
- package/src/mat4.js +600 -0
- package/src/mesh.js +298 -0
- package/src/noise.js +225 -0
- package/src/num.js +735 -0
- package/src/pln.js +740 -0
- package/src/pool.js +160 -0
- package/src/quat.js +110 -0
- package/src/ray3.js +1056 -0
- package/src/sph3.js +718 -0
- package/src/tangent.js +256 -0
- package/src/tri3.js +650 -0
- package/src/utils.js +15 -0
- package/src/vec2.js +229 -0
- package/src/vec3.js +1116 -0
- package/src/vec4.js +315 -0
- package/src/vertex.js +109 -0
package/src/vec3.js
ADDED
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import { vec3 as glVec3, mat4 as glMat4 } from "gl-matrix";
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import { num } from "./num.js";
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import { pool } from "./pool.js";
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import { vec4 } from "./vec4.js";
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const
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vec3 = { ...glVec3 },
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mat4 = { ...glMat4 };
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/**
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* Vector 3
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* @typedef {Float32Array} vec3
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*/
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/**
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* Allocates a pooled vec3
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* @returns {Float32Array|vec3}
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*/
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vec3.alloc = function ()
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{
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return pool.allocF32(3);
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};
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/**
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* Unallocates a pooled vec3
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* @param {vec3|Float32Array} a
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*/
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vec3.unalloc = function (a)
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{
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pool.freeType(a);
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};
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vec3.unallocMany = function(arr)
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{
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for (let i = 0; i < arr.length; i++)
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{
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pool.freeType(arr[i]);
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}
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};
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/**
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* X_AXIS
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* @type {vec3}
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*/
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vec3.X_AXIS = vec3.fromValues(1, 0, 0);
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/**
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* Y Axis
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* @type {vec3}
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*/
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vec3.Y_AXIS = vec3.fromValues(0, 1, 0);
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/**
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* Z Axis
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* @type {vec3}
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*/
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vec3.Z_AXIS = vec3.fromValues(0, 0, 1);
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/**
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* Adds a scalar to a vec3
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*
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* @param {vec3} out
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* @param {vec3} a
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* @param {Number} s
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* @returns {vec3} out
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*/
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vec3.addScalar = function (out, a, s)
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{
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out[0] = a[0] + s;
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out[1] = a[1] + s;
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out[2] = a[2] + s;
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return out;
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};
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/**
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* Converts radians to degrees
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*
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* @param {vec3} out
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* @param {vec3} a
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* @returns {vec3} out
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*/
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vec3.degrees = function (out, a)
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{
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out[0] = num.degrees(a[0]);
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out[1] = num.degrees(a[1]);
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out[2] = num.degrees(a[2]);
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return out;
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};
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/**
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* Converts radians to unwrapped degrees
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*
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* @param {vec3} out
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* @param {vec3} a
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* @returns {vec3} out
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*/
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vec3.degreesUnwrapped = function (out, a)
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{
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out[0] = num.degreesUnwrapped(a[0]);
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out[1] = num.degreesUnwrapped(a[1]);
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out[2] = num.degreesUnwrapped(a[2]);
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return out;
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};
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/**
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* Gets normalized direction between two points
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* @param {vec3} out
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* @param {vec3} a
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* @param {vec3} b
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* @returns {vec3}
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*/
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vec3.direction = function (out, a, b)
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{
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vec3.subtract(out, a, b);
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vec3.normalize(out, out);
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return out;
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};
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/**
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* Gets the direction from a quat
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* @param {vec3} out
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* @param {vec3} axis
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* @param {quat} q
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* @returns {vec3} out
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*/
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vec3.directionFromQuat = function (out, axis, q)
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{
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return vec3.transformQuat(out, axis, q);
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};
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/**
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* Gets the direction from a mat4's axis
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* @param {vec3} out
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* @param {vec3} axis
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* @param {mat4} m
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* @returns {vec3} out
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*/
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vec3.directionFromMat4 = function (out, axis, m)
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{
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const quat_0 = mat4.getRotation(vec4.alloc(), m);
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vec3.transformQuat(out, axis, quat_0);
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vec4.unalloc(quat_0);
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return out;
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};
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/**
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* Divides a vec3 by a scalar
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*
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* @param {vec3} out
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* @param {vec3} a
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* @param {Number} s
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* @returns {vec3} out
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*/
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vec3.divideScalar = function (out, a, s)
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{
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return vec3.multiplyScalar(out, a, 1 / s);
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};
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/**
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* Euler functions
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* @type {{*}}
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*/
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vec3.euler = {};
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/**
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* Default euler order
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* @type {string}
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*/
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vec3.euler.DEFAULT_ORDER = "XYZ";
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/**
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* Sets a euler from a quat
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*
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* @param {vec3} out
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* @param {quat} q
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* @param {string} [order=vec3.euler.DEFAULT_ORDER]
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* @returns {vec3} out
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*/
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vec3.euler.fromQuat = function (out, q, order = vec3.euler.DEFAULT_ORDER)
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{
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// mat4.alloc
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const mat4_0 = mat4.fromQuat(pool.allocF32(16), q);
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vec3.euler.fromMat4(out, mat4_0, order);
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pool.unalloc(mat4_0);
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return out;
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};
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/**
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* Sets a euler from a mat4
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*
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* @author three.js (converted)
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* @param {vec3} out
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* @param {mat4} m
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* @param {string} [order=vec3.euler.DEFAULT_ORDER]
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* @returns {vec3} out
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*/
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vec3.euler.fromMat4 = function (out, m, order = vec3.euler.DEFAULT_ORDER)
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{
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const
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m11 = m[0], m12 = m[4], m13 = m[8],
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m21 = m[1], m22 = m[5], m23 = m[9],
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m31 = m[2], m32 = m[6], m33 = m[10];
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const clamp = num.clamp;
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if (order === "XYZ")
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{
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out[1] = Math.asin(clamp(m13, -1, 1));
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if (Math.abs(m13) < 0.99999)
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{
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out[0] = Math.atan2(-m23, m33);
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out[2] = Math.atan2(-m12, m11);
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}
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else
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{
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out[0] = Math.atan2(m32, m22);
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out[2] = 0;
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}
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}
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else if (order === "YXZ")
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{
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out[0] = Math.asin(-clamp(m23, -1, 1));
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if (Math.abs(m23) < 0.99999)
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{
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out[1] = Math.atan2(m13, m33);
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out[2] = Math.atan2(m21, m22);
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}
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else
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{
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out[1] = Math.atan2(-m31, m11);
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out[2] = 0;
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}
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}
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else if (order === "ZXY")
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{
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out[0] = Math.asin(clamp(m32, -1, 1));
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if (Math.abs(m32) < 0.99999)
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{
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out[1] = Math.atan2(-m31, m33);
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out[2] = Math.atan2(-m12, m22);
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}
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else
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{
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out[1] = 0;
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out[2] = Math.atan2(m21, m11);
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}
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}
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else if (order === "ZYX")
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{
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out[1] = Math.asin(-clamp(m31, -1, 1));
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if (Math.abs(m31) < 0.99999)
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{
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out[0] = Math.atan2(m32, m33);
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out[2] = Math.atan2(m21, m11);
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}
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else
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{
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out[0] = 0;
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out[2] = Math.atan2(-m12, m22);
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}
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}
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else if (order === "YZX")
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{
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out[2] = Math.asin(clamp(m21, -1, 1));
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if (Math.abs(m21) < 0.99999)
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{
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out[0] = Math.atan2(-m23, m22);
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out[1] = Math.atan2(-m31, m11);
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}
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else
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{
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out[0] = 0;
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out[1] = Math.atan2(m13, m33);
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}
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}
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else if (order === "XZY")
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{
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out[2] = Math.asin(-clamp(m12, -1, 1));
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if (Math.abs(m12) < 0.99999)
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{
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out[0] = Math.atan2(m32, m22);
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out[1] = Math.atan2(m13, m11);
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}
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else
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{
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out[0] = Math.atan2(-m23, m33);
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out[1] = 0;
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}
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}
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else
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{
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out[0] = 0;
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out[1] = 0;
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out[2] = 0;
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throw new Error("Unrecognised euler order: " + order);
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}
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return out;
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};
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/**
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* Gets a quat from a euler
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* - Differs from quat.getEuler as it allows for different euler ordering
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*
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* - http://www.mathworks.com/matlabcentral/fileexchange/
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* - 20696-function-to-convert-between-dcm-euler-angles-quaternions-and-euler-vectors/
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* - content/SpinCalc.m
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*
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* @param {quat} out
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* @param {vec3} euler
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* @param [order=vec3.euler.DEFAULT_ORDER]
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* @returns {quat} out
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*/
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+
vec3.euler.getQuat = function (out, euler, order = vec3.euler.DEFAULT_ORDER)
|
|
317
|
+
{
|
|
318
|
+
const
|
|
319
|
+
x = euler[0],
|
|
320
|
+
y = euler[1],
|
|
321
|
+
z = euler[2];
|
|
322
|
+
|
|
323
|
+
const
|
|
324
|
+
cosYaw = Math.cos(x / 2),
|
|
325
|
+
cosPitch = Math.cos(y / 2),
|
|
326
|
+
cosRoll = Math.cos(z / 2),
|
|
327
|
+
sinYaw = Math.sin(x / 2),
|
|
328
|
+
sinPitch = Math.sin(y / 2),
|
|
329
|
+
sinRoll = Math.sin(z / 2);
|
|
330
|
+
|
|
331
|
+
if (order === "XYZ")
|
|
332
|
+
{
|
|
333
|
+
out[0] = sinYaw * cosPitch * cosRoll + cosYaw * sinPitch * sinRoll;
|
|
334
|
+
out[1] = cosYaw * sinPitch * cosRoll - sinYaw * cosPitch * sinRoll;
|
|
335
|
+
out[2] = cosYaw * cosPitch * sinRoll + sinYaw * sinPitch * cosRoll;
|
|
336
|
+
out[3] = cosYaw * cosPitch * cosRoll - sinYaw * sinPitch * sinRoll;
|
|
337
|
+
}
|
|
338
|
+
else if (order === "YXZ")
|
|
339
|
+
{
|
|
340
|
+
out[0] = sinYaw * cosPitch * cosRoll + cosYaw * sinPitch * sinRoll;
|
|
341
|
+
out[1] = cosYaw * sinPitch * cosRoll - sinYaw * cosPitch * sinRoll;
|
|
342
|
+
out[2] = cosYaw * cosPitch * sinRoll - sinYaw * sinPitch * cosRoll;
|
|
343
|
+
out[3] = cosYaw * cosPitch * cosRoll + sinYaw * sinPitch * sinRoll;
|
|
344
|
+
}
|
|
345
|
+
else if (order === "ZXY")
|
|
346
|
+
{
|
|
347
|
+
out[0] = sinYaw * cosPitch * cosRoll - cosYaw * sinPitch * sinRoll;
|
|
348
|
+
out[1] = cosYaw * sinPitch * cosRoll + sinYaw * cosPitch * sinRoll;
|
|
349
|
+
out[2] = cosYaw * cosPitch * sinRoll + sinYaw * sinPitch * cosRoll;
|
|
350
|
+
out[3] = cosYaw * cosPitch * cosRoll - sinYaw * sinPitch * sinRoll;
|
|
351
|
+
}
|
|
352
|
+
else if (order === "ZYX")
|
|
353
|
+
{
|
|
354
|
+
out[0] = sinYaw * cosPitch * cosRoll - cosYaw * sinPitch * sinRoll;
|
|
355
|
+
out[1] = cosYaw * sinPitch * cosRoll + sinYaw * cosPitch * sinRoll;
|
|
356
|
+
out[2] = cosYaw * cosPitch * sinRoll - sinYaw * sinPitch * cosRoll;
|
|
357
|
+
out[3] = cosYaw * cosPitch * cosRoll + sinYaw * sinPitch * sinRoll;
|
|
358
|
+
}
|
|
359
|
+
else if (order === "YZX")
|
|
360
|
+
{
|
|
361
|
+
out[0] = sinYaw * cosPitch * cosRoll + cosYaw * sinPitch * sinRoll;
|
|
362
|
+
out[1] = cosYaw * sinPitch * cosRoll + sinYaw * cosPitch * sinRoll;
|
|
363
|
+
out[2] = cosYaw * cosPitch * sinRoll - sinYaw * sinPitch * cosRoll;
|
|
364
|
+
out[3] = cosYaw * cosPitch * cosRoll - sinYaw * sinPitch * sinRoll;
|
|
365
|
+
}
|
|
366
|
+
else if (order === "XZY")
|
|
367
|
+
{
|
|
368
|
+
out[0] = sinYaw * cosPitch * cosRoll - cosYaw * sinPitch * sinRoll;
|
|
369
|
+
out[1] = cosYaw * sinPitch * cosRoll - sinYaw * cosPitch * sinRoll;
|
|
370
|
+
out[2] = cosYaw * cosPitch * sinRoll + sinYaw * sinPitch * cosRoll;
|
|
371
|
+
out[3] = cosYaw * cosPitch * cosRoll + sinYaw * sinPitch * sinRoll;
|
|
372
|
+
}
|
|
373
|
+
else
|
|
374
|
+
{
|
|
375
|
+
out[0] = 0;
|
|
376
|
+
out[1] = 0;
|
|
377
|
+
out[2] = 0;
|
|
378
|
+
out[3] = 1;
|
|
379
|
+
throw new Error("Unrecognised euler order: " + order);
|
|
380
|
+
}
|
|
381
|
+
return out;
|
|
382
|
+
};
|
|
383
|
+
|
|
384
|
+
|
|
385
|
+
/**
|
|
386
|
+
* Gets a quat from a euler values
|
|
387
|
+
*
|
|
388
|
+
* @param {quat} out
|
|
389
|
+
* @param {Number} x
|
|
390
|
+
* @param {Number} y
|
|
391
|
+
* @param {Number} z
|
|
392
|
+
* @param {String} [order]
|
|
393
|
+
* @return {quat} out
|
|
394
|
+
*/
|
|
395
|
+
vec3.euler.getQuatFromValues = function (out, x, y, z, order)
|
|
396
|
+
{
|
|
397
|
+
const vec3_0 = vec3.set(vec3.alloc(), x, y, z);
|
|
398
|
+
vec3.euler.getQuat(out, vec3_0, order);
|
|
399
|
+
vec3.unalloc(vec3_0);
|
|
400
|
+
return out;
|
|
401
|
+
};
|
|
402
|
+
|
|
403
|
+
/**
|
|
404
|
+
* Gets a quat from a euler that uses degrees
|
|
405
|
+
*
|
|
406
|
+
* @param {quat} out
|
|
407
|
+
* @param {vec3} v
|
|
408
|
+
* @param {String} [order]
|
|
409
|
+
* @return {quat} out
|
|
410
|
+
*/
|
|
411
|
+
vec3.euler.getQuatFromDegrees = function (out, v, order)
|
|
412
|
+
{
|
|
413
|
+
const vec3_0 = vec3.radians(vec3.alloc(), v);
|
|
414
|
+
vec3.euler.getQuat(out, vec3_0, order);
|
|
415
|
+
vec3.unalloc(vec3_0);
|
|
416
|
+
return out;
|
|
417
|
+
};
|
|
418
|
+
|
|
419
|
+
/**
|
|
420
|
+
* Gets a quat from euler degree values
|
|
421
|
+
*
|
|
422
|
+
* @param {quat} out
|
|
423
|
+
* @param {Number} x
|
|
424
|
+
* @param {Number} y
|
|
425
|
+
* @param {Number} z
|
|
426
|
+
* @param {String} [order]
|
|
427
|
+
* @return {quat} out
|
|
428
|
+
*/
|
|
429
|
+
vec3.euler.getQuatFromDegreeValues = function (out, x, y, z, order)
|
|
430
|
+
{
|
|
431
|
+
const vec3_0 = vec3.set(vec3.alloc(), x, y, z);
|
|
432
|
+
vec3.radians(vec3_0, vec3_0);
|
|
433
|
+
vec3.euler.getQuat(out, vec3_0, order);
|
|
434
|
+
vec3.unalloc(vec3_0);
|
|
435
|
+
return out;
|
|
436
|
+
};
|
|
437
|
+
|
|
438
|
+
/**
|
|
439
|
+
* Sets a euler from quat, and stores in degrees
|
|
440
|
+
*
|
|
441
|
+
* @param {vec3} out
|
|
442
|
+
* @param {quat} q
|
|
443
|
+
* @param {String} [order]
|
|
444
|
+
* @return {vec3} out
|
|
445
|
+
*/
|
|
446
|
+
vec3.euler.fromQuatInDegrees = function (out, q, order)
|
|
447
|
+
{
|
|
448
|
+
vec3.euler.fromQuat(out, q, order);
|
|
449
|
+
return vec3.degrees(out, out);
|
|
450
|
+
};
|
|
451
|
+
|
|
452
|
+
/**
|
|
453
|
+
* Exponential decay
|
|
454
|
+
*
|
|
455
|
+
* @param {vec3} out
|
|
456
|
+
* @param {vec3} omega0
|
|
457
|
+
* @param {vec3} torque
|
|
458
|
+
* @param {number} I
|
|
459
|
+
* @param {number} drag
|
|
460
|
+
* @param {number} time
|
|
461
|
+
* @returns {vec3} out
|
|
462
|
+
*/
|
|
463
|
+
vec3.exponentialDecay = function (out, omega0, torque, I, drag, time)
|
|
464
|
+
{
|
|
465
|
+
out[0] = num.exponentialDecay(omega0[0], torque[0], I, drag, time);
|
|
466
|
+
out[1] = num.exponentialDecay(omega0[1], torque[1], I, drag, time);
|
|
467
|
+
out[2] = num.exponentialDecay(omega0[2], torque[2], I, drag, time);
|
|
468
|
+
return out;
|
|
469
|
+
};
|
|
470
|
+
|
|
471
|
+
/**
|
|
472
|
+
* Creates a spherical
|
|
473
|
+
* @returns {vec3}
|
|
474
|
+
*/
|
|
475
|
+
vec3.createSpherical = function ()
|
|
476
|
+
{
|
|
477
|
+
return vec3.fromValues(0, 0, 1);
|
|
478
|
+
};
|
|
479
|
+
|
|
480
|
+
/**
|
|
481
|
+
* Sets a vec3 with cartesian coordinates from spherical coordinates and an optional center point
|
|
482
|
+
* @param {vec3} out - receiving vec3
|
|
483
|
+
* @param {vec3} spherical - source vec3 with spherical coordinates (phi, theta, radius)
|
|
484
|
+
* @param {vec3} [center] - Optional center
|
|
485
|
+
* @returns {vec3} out - receiving vec3
|
|
486
|
+
*/
|
|
487
|
+
vec3.fromSpherical = function (out, spherical, center)
|
|
488
|
+
{
|
|
489
|
+
const
|
|
490
|
+
phi = spherical[0],
|
|
491
|
+
theta = spherical[1],
|
|
492
|
+
radius = spherical[2];
|
|
493
|
+
|
|
494
|
+
const sinPhi = Math.sin(phi);
|
|
495
|
+
|
|
496
|
+
out[0] = radius * sinPhi * Math.sin(theta); // x
|
|
497
|
+
out[1] = radius * Math.cos(phi); // y
|
|
498
|
+
out[2] = radius * sinPhi * Math.cos(theta); // z
|
|
499
|
+
|
|
500
|
+
if (center)
|
|
501
|
+
{
|
|
502
|
+
out[0] += center[0];
|
|
503
|
+
out[1] += center[1];
|
|
504
|
+
out[2] += center[2];
|
|
505
|
+
}
|
|
506
|
+
|
|
507
|
+
return out;
|
|
508
|
+
};
|
|
509
|
+
|
|
510
|
+
|
|
511
|
+
|
|
512
|
+
/**
|
|
513
|
+
* Gets spherical coordinates from a vector
|
|
514
|
+
* @param {vec3} out
|
|
515
|
+
* @param {vec3} a
|
|
516
|
+
* @returns {vec3} out
|
|
517
|
+
*/
|
|
518
|
+
vec3.getSpherical = function (out, a)
|
|
519
|
+
{
|
|
520
|
+
let phi = 0,
|
|
521
|
+
theta = 0,
|
|
522
|
+
radius = vec3.length(a);
|
|
523
|
+
|
|
524
|
+
if (radius !== 0)
|
|
525
|
+
{
|
|
526
|
+
phi = Math.acos(num.clamp(a[1] / radius, -1, 1));
|
|
527
|
+
theta = Math.atan2(a[0], a[2]);
|
|
528
|
+
}
|
|
529
|
+
|
|
530
|
+
out[0] = phi;
|
|
531
|
+
out[1] = theta;
|
|
532
|
+
out[2] = radius;
|
|
533
|
+
return out;
|
|
534
|
+
};
|
|
535
|
+
|
|
536
|
+
/**
|
|
537
|
+
* Makes a spherical value "safe"
|
|
538
|
+
* @param {vec3} out
|
|
539
|
+
* @param {vec3} a
|
|
540
|
+
* @returns {vec3} out
|
|
541
|
+
*/
|
|
542
|
+
vec3.makeSphericalSafe = function (out, a)
|
|
543
|
+
{
|
|
544
|
+
out[0] = Math.max(num.EPSILON, Math.min(Math.PI - num.EPSILON, a[0]));
|
|
545
|
+
out[1] = a[1];
|
|
546
|
+
out[2] = a[2];
|
|
547
|
+
return out;
|
|
548
|
+
};
|
|
549
|
+
|
|
550
|
+
/**
|
|
551
|
+
* Checks if all elements are 0
|
|
552
|
+
* @param {vec3} a
|
|
553
|
+
* @returns {boolean}
|
|
554
|
+
*/
|
|
555
|
+
vec3.isEmpty = function (a)
|
|
556
|
+
{
|
|
557
|
+
return a[0] === 0 && a[1] === 0 && a[2] === 0;
|
|
558
|
+
};
|
|
559
|
+
|
|
560
|
+
/**
|
|
561
|
+
* Multiplies a vec3 by a scalar
|
|
562
|
+
*
|
|
563
|
+
* @param {vec3} out
|
|
564
|
+
* @param {vec3} a
|
|
565
|
+
* @param {Number} s
|
|
566
|
+
* @returns {vec3} out
|
|
567
|
+
*/
|
|
568
|
+
vec3.multiplyScalar = function (out, a, s)
|
|
569
|
+
{
|
|
570
|
+
out[0] = a[0] * s;
|
|
571
|
+
out[1] = a[1] * s;
|
|
572
|
+
out[2] = a[2] * s;
|
|
573
|
+
return out;
|
|
574
|
+
};
|
|
575
|
+
|
|
576
|
+
/**
|
|
577
|
+
* Converts from long, lat and radius to a vector
|
|
578
|
+
* @param {vec3} out
|
|
579
|
+
* @param {Number} radius
|
|
580
|
+
* @param {Number} latitude
|
|
581
|
+
* @param {Number} longitude
|
|
582
|
+
* @returns {vec3} out
|
|
583
|
+
*/
|
|
584
|
+
vec3.polarToCartesian = function (out, radius, latitude, longitude)
|
|
585
|
+
{
|
|
586
|
+
out[0] = radius * Math.cos(latitude) * Math.sin(longitude);
|
|
587
|
+
out[1] = radius * Math.sin(latitude);
|
|
588
|
+
out[2] = radius * Math.cos(latitude) * Math.cos(longitude);
|
|
589
|
+
return out;
|
|
590
|
+
};
|
|
591
|
+
|
|
592
|
+
/**
|
|
593
|
+
* Projects a world vec3 to screen space with viewport settings
|
|
594
|
+
* @param {vec3} out - receiving vec3
|
|
595
|
+
* @param {vec3} a - local vec3
|
|
596
|
+
* @param {mat4} m - model view projection matrix
|
|
597
|
+
* @param {vec4} viewport - view port settings (x, y, width, height)
|
|
598
|
+
* @returns {vec3} out - receiving vec3 (x, y, perspectiveDivide)
|
|
599
|
+
*/
|
|
600
|
+
vec3.project = function (out, a, m, viewport)
|
|
601
|
+
{
|
|
602
|
+
let x = a[0],
|
|
603
|
+
y = a[1],
|
|
604
|
+
z = a[2];
|
|
605
|
+
|
|
606
|
+
let outX = m[0] * x + m[4] * y + m[8] * z + m[12],
|
|
607
|
+
outY = m[1] * x + m[5] * y + m[9] * z + m[13],
|
|
608
|
+
perD = m[3] * x + m[7] * y + m[11] * z + m[15];
|
|
609
|
+
|
|
610
|
+
let projectionX = (outX / perD + 1) / 2;
|
|
611
|
+
let projectionY = 1 - (outY / perD + 1) / 2;
|
|
612
|
+
|
|
613
|
+
out[0] = projectionX * viewport[2] + viewport[0];
|
|
614
|
+
out[1] = projectionY * viewport[3] + viewport[1];
|
|
615
|
+
out[2] = perD;
|
|
616
|
+
return out;
|
|
617
|
+
};
|
|
618
|
+
|
|
619
|
+
/**
|
|
620
|
+
* Converts degrees to radians
|
|
621
|
+
*
|
|
622
|
+
* @param {vec3} out
|
|
623
|
+
* @param {vec3} a
|
|
624
|
+
* @returns {vec3} out
|
|
625
|
+
*/
|
|
626
|
+
vec3.radians = function (out, a)
|
|
627
|
+
{
|
|
628
|
+
out[0] = num.radians(a[0]);
|
|
629
|
+
out[1] = num.radians(a[1]);
|
|
630
|
+
out[2] = num.radians(a[2]);
|
|
631
|
+
return out;
|
|
632
|
+
};
|
|
633
|
+
|
|
634
|
+
/**
|
|
635
|
+
* Converts degrees to unwrapped radians
|
|
636
|
+
*
|
|
637
|
+
* @param {vec3} out
|
|
638
|
+
* @param {vec3} a
|
|
639
|
+
* @returns {vec3} out
|
|
640
|
+
*/
|
|
641
|
+
vec3.radiansUnwrapped = function (out, a)
|
|
642
|
+
{
|
|
643
|
+
out[0] = num.radiansUnwrapped(a[0]);
|
|
644
|
+
out[1] = num.radiansUnwrapped(a[1]);
|
|
645
|
+
out[2] = num.radiansUnwrapped(a[2]);
|
|
646
|
+
return out;
|
|
647
|
+
};
|
|
648
|
+
|
|
649
|
+
/**
|
|
650
|
+
* Sets a vec3 from a scalar
|
|
651
|
+
*
|
|
652
|
+
* @param {vec3} out
|
|
653
|
+
* @param {Number} s
|
|
654
|
+
* @returns {vec3} out
|
|
655
|
+
*/
|
|
656
|
+
vec3.setScalar = function (out, s)
|
|
657
|
+
{
|
|
658
|
+
out[0] = s;
|
|
659
|
+
out[1] = s;
|
|
660
|
+
out[2] = s;
|
|
661
|
+
return out;
|
|
662
|
+
};
|
|
663
|
+
|
|
664
|
+
/**
|
|
665
|
+
* Subtracts a scalar from a vec3
|
|
666
|
+
*
|
|
667
|
+
* @param {vec3} out
|
|
668
|
+
* @param {vec3} a
|
|
669
|
+
* @param {Number} s
|
|
670
|
+
* @returns {vec3} out
|
|
671
|
+
*/
|
|
672
|
+
vec3.subtractScalar = function (out, a, s)
|
|
673
|
+
{
|
|
674
|
+
out[0] = a[0] - s;
|
|
675
|
+
out[1] = a[1] - s;
|
|
676
|
+
out[2] = a[2] - s;
|
|
677
|
+
return out;
|
|
678
|
+
};
|
|
679
|
+
|
|
680
|
+
/**
|
|
681
|
+
* Unprojects a vec3 with canvas coordinates to world space
|
|
682
|
+
*
|
|
683
|
+
* @param {vec3} out - receiving vec3
|
|
684
|
+
* @param {vec3} a - vec3 to unproject
|
|
685
|
+
* @param {mat4} invViewProj - inverse view projection matrix
|
|
686
|
+
* @param {vec4|Array} viewport - [ x, y, width, height ]
|
|
687
|
+
* @returns {vec3} out
|
|
688
|
+
* @throw On perspective divide error
|
|
689
|
+
*/
|
|
690
|
+
vec3.unproject = function (out, a, invViewProj, viewport)
|
|
691
|
+
{
|
|
692
|
+
const vec4_0 = vec4.alloc(4);
|
|
693
|
+
|
|
694
|
+
let x = a[0],
|
|
695
|
+
y = a[1],
|
|
696
|
+
z = a[2];
|
|
697
|
+
|
|
698
|
+
vec4_0[0] = (x - viewport[0]) * 2.0 / viewport[2] - 1.0;
|
|
699
|
+
vec4_0[1] = (y - viewport[1]) * 2.0 / viewport[3] - 1.0;
|
|
700
|
+
vec4_0[2] = 2.0 * z - 1.0;
|
|
701
|
+
vec4_0[3] = 1.0;
|
|
702
|
+
|
|
703
|
+
vec4.transformMat4(vec4_0, vec4_0, invViewProj);
|
|
704
|
+
|
|
705
|
+
if (vec4_0[3] === 0.0)
|
|
706
|
+
{
|
|
707
|
+
vec4.unalloc(vec4_0);
|
|
708
|
+
out[0] = 0;
|
|
709
|
+
out[1] = 0;
|
|
710
|
+
out[2] = 0;
|
|
711
|
+
throw new Error("Perspective divide error");
|
|
712
|
+
}
|
|
713
|
+
|
|
714
|
+
out[0] = vec4_0[0] / vec4_0[3];
|
|
715
|
+
out[1] = vec4_0[1] / vec4_0[3];
|
|
716
|
+
out[2] = vec4_0[2] / vec4_0[3];
|
|
717
|
+
|
|
718
|
+
vec4.unalloc(vec4_0);
|
|
719
|
+
|
|
720
|
+
return out;
|
|
721
|
+
};
|
|
722
|
+
|
|
723
|
+
/**
|
|
724
|
+
* Unwraps degrees
|
|
725
|
+
*
|
|
726
|
+
* @param {vec3} out
|
|
727
|
+
* @param {vec3} a
|
|
728
|
+
* @returns {vec3}
|
|
729
|
+
*/
|
|
730
|
+
vec3.unwrapDegrees = function (out, a)
|
|
731
|
+
{
|
|
732
|
+
out[0] = num.unwrapDegrees(a[0]);
|
|
733
|
+
out[1] = num.unwrapDegrees(a[1]);
|
|
734
|
+
out[2] = num.unwrapDegrees(a[2]);
|
|
735
|
+
return out;
|
|
736
|
+
};
|
|
737
|
+
|
|
738
|
+
/**
|
|
739
|
+
* Unwraps radians
|
|
740
|
+
*
|
|
741
|
+
* @param {vec3} out
|
|
742
|
+
* @param {vec3} a
|
|
743
|
+
* @returns {vec3}
|
|
744
|
+
*/
|
|
745
|
+
vec3.unwrapRadians = function (out, a)
|
|
746
|
+
{
|
|
747
|
+
out[0] = num.unwrapRadians(a[0]);
|
|
748
|
+
out[1] = num.unwrapRadians(a[1]);
|
|
749
|
+
out[2] = num.unwrapRadians(a[2]);
|
|
750
|
+
return out;
|
|
751
|
+
};
|
|
752
|
+
|
|
753
|
+
/**
|
|
754
|
+
* Converts from linear color to rgb
|
|
755
|
+
* @param {vec3} out
|
|
756
|
+
* @param {vec3} linear
|
|
757
|
+
* @returns {vec3}
|
|
758
|
+
*/
|
|
759
|
+
vec3.toRGB = function (out, linear)
|
|
760
|
+
{
|
|
761
|
+
out[0] = num.colorFromLinear(linear[0]);
|
|
762
|
+
out[1] = num.colorFromLinear(linear[1]);
|
|
763
|
+
out[2] = num.colorFromLinear(linear[2]);
|
|
764
|
+
return out;
|
|
765
|
+
};
|
|
766
|
+
|
|
767
|
+
/**
|
|
768
|
+
* Converts from linear color to rgba
|
|
769
|
+
* @param {vec4} out
|
|
770
|
+
* @param {vec3} linear
|
|
771
|
+
* @param {Number} [linearAlpha=1]
|
|
772
|
+
* @return {vec4} out
|
|
773
|
+
*/
|
|
774
|
+
vec3.toRGBA = function (out, linear, linearAlpha = 1)
|
|
775
|
+
{
|
|
776
|
+
out[0] = num.colorFromLinear(linear[0]);
|
|
777
|
+
out[1] = num.colorFromLinear(linear[1]);
|
|
778
|
+
out[2] = num.colorFromLinear(linear[2]);
|
|
779
|
+
out[3] = num.colorFromLinear(linearAlpha);
|
|
780
|
+
return out;
|
|
781
|
+
};
|
|
782
|
+
|
|
783
|
+
/**
|
|
784
|
+
* Converts to linear color from rgba
|
|
785
|
+
* @param {vec3} out
|
|
786
|
+
* @param {vec3} rgb
|
|
787
|
+
* @returns {vec3} out
|
|
788
|
+
*/
|
|
789
|
+
vec3.fromRGB = function (out, rgb)
|
|
790
|
+
{
|
|
791
|
+
out[0] = num.linearFromColor(rgb[0]);
|
|
792
|
+
out[1] = num.linearFromColor(rgb[1]);
|
|
793
|
+
out[2] = num.linearFromColor(rgb[2]);
|
|
794
|
+
return out;
|
|
795
|
+
};
|
|
796
|
+
|
|
797
|
+
/**
|
|
798
|
+
* Gets hex value from linear color
|
|
799
|
+
* @param {vec4} linear
|
|
800
|
+
* @returns {string} hex value
|
|
801
|
+
*/
|
|
802
|
+
vec3.toHex = function (linear)
|
|
803
|
+
{
|
|
804
|
+
return "#" +
|
|
805
|
+
num.hexFromLinear(linear[0]) +
|
|
806
|
+
num.hexFromLinear(linear[1]) +
|
|
807
|
+
num.hexFromLinear(linear[2]);
|
|
808
|
+
};
|
|
809
|
+
|
|
810
|
+
/**
|
|
811
|
+
* Gets hex rgba from linear colour
|
|
812
|
+
* @param {vec3} linear
|
|
813
|
+
* @param {Number} [linearAlpha=1]
|
|
814
|
+
* @return {string}
|
|
815
|
+
*/
|
|
816
|
+
vec3.toHexA = function (linear, linearAlpha = 1)
|
|
817
|
+
{
|
|
818
|
+
return "#" +
|
|
819
|
+
num.hexFromLinear(linear[0]) +
|
|
820
|
+
num.hexFromLinear(linear[1]) +
|
|
821
|
+
num.hexFromLinear(linear[2]) +
|
|
822
|
+
num.hexFromLinear(linearAlpha);
|
|
823
|
+
};
|
|
824
|
+
|
|
825
|
+
/**
|
|
826
|
+
* Gets RGB from hex
|
|
827
|
+
* @param {vec3} out
|
|
828
|
+
* @param {String} hex
|
|
829
|
+
* @return {vec3} out
|
|
830
|
+
*/
|
|
831
|
+
vec3.fromHex = function (out, hex)
|
|
832
|
+
{
|
|
833
|
+
// Set empty color in case of error
|
|
834
|
+
out[0] = 0;
|
|
835
|
+
out[1] = 0;
|
|
836
|
+
out[2] = 0;
|
|
837
|
+
|
|
838
|
+
if (hex.length === 4 || hex.length === 5)
|
|
839
|
+
{
|
|
840
|
+
out[0] = ("0x" + hex[1] + hex[1]) / 255;
|
|
841
|
+
out[1] = ("0x" + hex[2] + hex[2]) / 255;
|
|
842
|
+
out[2] = ("0x" + hex[3] + hex[3]) / 255;
|
|
843
|
+
}
|
|
844
|
+
// RGB hex
|
|
845
|
+
else if (hex.length === 7 || hex.length === 9)
|
|
846
|
+
{
|
|
847
|
+
out[0] = ("0x" + hex[1] + hex[2]) / 255;
|
|
848
|
+
out[1] = ("0x" + hex[3] + hex[4]) / 255;
|
|
849
|
+
out[2] = ("0x" + hex[5] + hex[6]) / 255;
|
|
850
|
+
}
|
|
851
|
+
else
|
|
852
|
+
{
|
|
853
|
+
throw new TypeError("Invalid hex");
|
|
854
|
+
}
|
|
855
|
+
|
|
856
|
+
return out;
|
|
857
|
+
};
|
|
858
|
+
|
|
859
|
+
|
|
860
|
+
vec3.linearToHSV = function (out, linear)
|
|
861
|
+
{
|
|
862
|
+
let rabs,
|
|
863
|
+
gabs,
|
|
864
|
+
babs, rr,
|
|
865
|
+
gg, bb,
|
|
866
|
+
h,
|
|
867
|
+
s,
|
|
868
|
+
v,
|
|
869
|
+
diff,
|
|
870
|
+
diffc,
|
|
871
|
+
percentRoundFn;
|
|
872
|
+
|
|
873
|
+
rabs = linear[0];
|
|
874
|
+
gabs = linear[1];
|
|
875
|
+
babs = linear[2];
|
|
876
|
+
|
|
877
|
+
v = Math.max(rabs, gabs, babs);
|
|
878
|
+
diff = v - Math.min(rabs, gabs, babs);
|
|
879
|
+
diffc = c => (v - c) / 6 / diff + 1 / 2;
|
|
880
|
+
percentRoundFn = num => Math.round(num * 100) / 100;
|
|
881
|
+
|
|
882
|
+
if (diff == 0)
|
|
883
|
+
{
|
|
884
|
+
h = s = 0;
|
|
885
|
+
}
|
|
886
|
+
else
|
|
887
|
+
{
|
|
888
|
+
s = diff / v;
|
|
889
|
+
rr = diffc(rabs);
|
|
890
|
+
gg = diffc(gabs);
|
|
891
|
+
bb = diffc(babs);
|
|
892
|
+
|
|
893
|
+
if (rabs === v)
|
|
894
|
+
{
|
|
895
|
+
h = bb - gg;
|
|
896
|
+
}
|
|
897
|
+
else if (gabs === v)
|
|
898
|
+
{
|
|
899
|
+
h = (1 / 3) + rr - bb;
|
|
900
|
+
}
|
|
901
|
+
else if (babs === v)
|
|
902
|
+
{
|
|
903
|
+
h = (2 / 3) + gg - rr;
|
|
904
|
+
}
|
|
905
|
+
|
|
906
|
+
if (h < 0)
|
|
907
|
+
{
|
|
908
|
+
h += 1;
|
|
909
|
+
}
|
|
910
|
+
else if (h > 1)
|
|
911
|
+
{
|
|
912
|
+
h -= 1;
|
|
913
|
+
}
|
|
914
|
+
}
|
|
915
|
+
|
|
916
|
+
out[0] = Math.round(h * 360);
|
|
917
|
+
out[1] = percentRoundFn(s * 100);
|
|
918
|
+
out[2] = percentRoundFn(v * 100);
|
|
919
|
+
return out;
|
|
920
|
+
};
|
|
921
|
+
|
|
922
|
+
/**
|
|
923
|
+
* Sets a vec3 from an array with an optional offset
|
|
924
|
+
* @param {vec3} out
|
|
925
|
+
* @param {TypedArray|Array} array
|
|
926
|
+
* @param {Number} [offset=0]
|
|
927
|
+
* @returns {vec3} out
|
|
928
|
+
*/
|
|
929
|
+
vec3.fromArray = function (out, array, offset = 0)
|
|
930
|
+
{
|
|
931
|
+
out[0] = array[offset];
|
|
932
|
+
out[1] = array[offset + 1];
|
|
933
|
+
out[2] = array[offset + 2];
|
|
934
|
+
return out;
|
|
935
|
+
};
|
|
936
|
+
|
|
937
|
+
/**
|
|
938
|
+
* Sets a vec3 from a mat4 column
|
|
939
|
+
* @param {vec3} out
|
|
940
|
+
* @param {mat4} m
|
|
941
|
+
* @param {Number} index
|
|
942
|
+
* @returns {vec3} out
|
|
943
|
+
*/
|
|
944
|
+
vec3.fromMat4Column = function (out, m, index)
|
|
945
|
+
{
|
|
946
|
+
return vec3.fromArray(out, m, index * 4);
|
|
947
|
+
};
|
|
948
|
+
|
|
949
|
+
/**
|
|
950
|
+
* Sets a vec3 from a mat3 column
|
|
951
|
+
* @param {vec3} out
|
|
952
|
+
* @param {mat4} m
|
|
953
|
+
* @param {Number} index
|
|
954
|
+
* @returns {vec3} out
|
|
955
|
+
*/
|
|
956
|
+
vec3.fromMat3Column = function (out, m, index)
|
|
957
|
+
{
|
|
958
|
+
return vec3.fromArray(out, m, index * 3);
|
|
959
|
+
};
|
|
960
|
+
|
|
961
|
+
/**
|
|
962
|
+
* Converts srgb to linear colour
|
|
963
|
+
* @param {vec3} out
|
|
964
|
+
* @param {vec3} srgb
|
|
965
|
+
* @returns {vec3} out
|
|
966
|
+
*/
|
|
967
|
+
vec3.fromSRGB = function (out, srgb)
|
|
968
|
+
{
|
|
969
|
+
out[0] = num.linearFromSRGB(srgb[0]);
|
|
970
|
+
out[1] = num.linearFromSRGB(srgb[1]);
|
|
971
|
+
out[2] = num.linearFromSRGB(srgb[2]);
|
|
972
|
+
return out;
|
|
973
|
+
};
|
|
974
|
+
|
|
975
|
+
/**
|
|
976
|
+
* Converts linear colour to srgb
|
|
977
|
+
* @param {vec3} out
|
|
978
|
+
* @param {vec3} srgb
|
|
979
|
+
* @returns {vec3} out
|
|
980
|
+
*/
|
|
981
|
+
vec3.toSRGB = function (out, linear)
|
|
982
|
+
{
|
|
983
|
+
out[0] = num.srgbFromLinear(linear[0]);
|
|
984
|
+
out[1] = num.srgbFromLinear(linear[1]);
|
|
985
|
+
out[2] = num.srgbFromLinear(linear[2]);
|
|
986
|
+
return out;
|
|
987
|
+
};
|
|
988
|
+
|
|
989
|
+
/**
|
|
990
|
+
* Three js
|
|
991
|
+
* Todo: replace with glMatrix
|
|
992
|
+
*/
|
|
993
|
+
vec3.applyQuaternion = function (out, a, q)
|
|
994
|
+
{
|
|
995
|
+
|
|
996
|
+
const
|
|
997
|
+
x = a[0],
|
|
998
|
+
y = a[1],
|
|
999
|
+
z = a[2],
|
|
1000
|
+
qx = q[0],
|
|
1001
|
+
qy = q[1],
|
|
1002
|
+
qz = q[2],
|
|
1003
|
+
qw = q[3];
|
|
1004
|
+
|
|
1005
|
+
// calculate quat * vector
|
|
1006
|
+
const
|
|
1007
|
+
ix = qw * x + qy * z - qz * y,
|
|
1008
|
+
iy = qw * y + qz * x - qx * z,
|
|
1009
|
+
iz = qw * z + qx * y - qy * x,
|
|
1010
|
+
iw = -qx * x - qy * y - qz * z;
|
|
1011
|
+
|
|
1012
|
+
// calculate result * inverse quat
|
|
1013
|
+
out[0] = ix * qw + iw * -qx + iy * -qz - iz * -qy;
|
|
1014
|
+
out[1] = iy * qw + iw * -qy + iz * -qx - ix * -qz;
|
|
1015
|
+
out[2] = iz * qw + iw * -qz + ix * -qy - iy * -qx;
|
|
1016
|
+
|
|
1017
|
+
return out;
|
|
1018
|
+
};
|
|
1019
|
+
|
|
1020
|
+
|
|
1021
|
+
export { vec3 };
|
|
1022
|
+
|
|
1023
|
+
export const {
|
|
1024
|
+
add,
|
|
1025
|
+
angle,
|
|
1026
|
+
bezier,
|
|
1027
|
+
ceil,
|
|
1028
|
+
clone,
|
|
1029
|
+
copy,
|
|
1030
|
+
create,
|
|
1031
|
+
cross,
|
|
1032
|
+
dist,
|
|
1033
|
+
distance,
|
|
1034
|
+
div,
|
|
1035
|
+
divide,
|
|
1036
|
+
dot,
|
|
1037
|
+
equals,
|
|
1038
|
+
exactEquals,
|
|
1039
|
+
floor,
|
|
1040
|
+
forEach,
|
|
1041
|
+
fromValues,
|
|
1042
|
+
hermite,
|
|
1043
|
+
inverse,
|
|
1044
|
+
len,
|
|
1045
|
+
length,
|
|
1046
|
+
lerp,
|
|
1047
|
+
max,
|
|
1048
|
+
min,
|
|
1049
|
+
mul,
|
|
1050
|
+
multiply,
|
|
1051
|
+
negate,
|
|
1052
|
+
normalize,
|
|
1053
|
+
random,
|
|
1054
|
+
rotateX,
|
|
1055
|
+
rotateY,
|
|
1056
|
+
rotateZ,
|
|
1057
|
+
round,
|
|
1058
|
+
scale,
|
|
1059
|
+
scaleAndAdd,
|
|
1060
|
+
set,
|
|
1061
|
+
slerp,
|
|
1062
|
+
sqrDist,
|
|
1063
|
+
sqrLen,
|
|
1064
|
+
squaredDistance,
|
|
1065
|
+
squaredLength,
|
|
1066
|
+
str,
|
|
1067
|
+
sub,
|
|
1068
|
+
subtract,
|
|
1069
|
+
transformMat3,
|
|
1070
|
+
transformMat4,
|
|
1071
|
+
transformQuat,
|
|
1072
|
+
zero,
|
|
1073
|
+
alloc,
|
|
1074
|
+
unalloc,
|
|
1075
|
+
unallocMany,
|
|
1076
|
+
X_AXIS,
|
|
1077
|
+
Y_AXIS,
|
|
1078
|
+
Z_AXIS,
|
|
1079
|
+
addScalar,
|
|
1080
|
+
degrees,
|
|
1081
|
+
degreesUnwrapped,
|
|
1082
|
+
direction,
|
|
1083
|
+
directionFromQuat,
|
|
1084
|
+
directionFromMat4,
|
|
1085
|
+
divideScalar,
|
|
1086
|
+
euler,
|
|
1087
|
+
exponentialDecay,
|
|
1088
|
+
createSpherical,
|
|
1089
|
+
fromSpherical,
|
|
1090
|
+
getSpherical,
|
|
1091
|
+
makeSphericalSafe,
|
|
1092
|
+
isEmpty,
|
|
1093
|
+
multiplyScalar,
|
|
1094
|
+
polarToCartesian,
|
|
1095
|
+
project,
|
|
1096
|
+
radians,
|
|
1097
|
+
radiansUnwrapped,
|
|
1098
|
+
setScalar,
|
|
1099
|
+
subtractScalar,
|
|
1100
|
+
unproject,
|
|
1101
|
+
unwrapDegrees,
|
|
1102
|
+
unwrapRadians,
|
|
1103
|
+
toRGB,
|
|
1104
|
+
toRGBA,
|
|
1105
|
+
fromRGB,
|
|
1106
|
+
toHex,
|
|
1107
|
+
toHexA,
|
|
1108
|
+
fromHex,
|
|
1109
|
+
linearToHSV,
|
|
1110
|
+
fromArray,
|
|
1111
|
+
fromMat4Column,
|
|
1112
|
+
fromMat3Column,
|
|
1113
|
+
fromSRGB,
|
|
1114
|
+
toSRGB,
|
|
1115
|
+
applyQuaternion
|
|
1116
|
+
} = vec3;
|