@burdenoff/microfe-mybodyshield 2026.1028.1 → 2026.1101.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/_virtual/_rolldown/runtime.js +11 -5
- package/dist/dev/main.d.ts +0 -1
- package/dist/mybodyshield/MyBodyShieldRoot.d.ts +0 -1
- package/dist/mybodyshield/MyBodyShieldRoot.js +22 -21
- package/dist/mybodyshield/MyBodyShieldRoot.js.map +1 -1
- package/dist/mybodyshield/MyBodyShieldRoutes.d.ts +0 -1
- package/dist/mybodyshield/MyBodyShieldRoutes.js +5 -6
- package/dist/mybodyshield/MyBodyShieldRoutes.js.map +1 -1
- package/dist/mybodyshield/components/DataTable.d.ts +1 -2
- package/dist/mybodyshield/components/DataTable.js +1 -2
- package/dist/mybodyshield/components/DataTable.js.map +1 -1
- package/dist/mybodyshield/components/EmptyState.d.ts +0 -1
- package/dist/mybodyshield/components/EmptyState.js +1 -2
- package/dist/mybodyshield/components/EmptyState.js.map +1 -1
- package/dist/mybodyshield/components/EvidenceUpload.d.ts +1 -2
- package/dist/mybodyshield/components/EvidenceUpload.js +1 -2
- package/dist/mybodyshield/components/EvidenceUpload.js.map +1 -1
- package/dist/mybodyshield/components/FeatureFlagGuard.d.ts +0 -1
- package/dist/mybodyshield/components/FeatureFlagGuard.js +1 -2
- package/dist/mybodyshield/components/FeatureFlagGuard.js.map +1 -1
- package/dist/mybodyshield/components/FileLink.d.ts +1 -1
- package/dist/mybodyshield/components/FileLink.js +1 -2
- package/dist/mybodyshield/components/FileLink.js.map +1 -1
- package/dist/mybodyshield/components/FilterTabs.d.ts +1 -1
- package/dist/mybodyshield/components/FilterTabs.js +1 -2
- package/dist/mybodyshield/components/FilterTabs.js.map +1 -1
- package/dist/mybodyshield/components/MetricsCard.d.ts +0 -1
- package/dist/mybodyshield/components/MetricsCard.js +1 -2
- package/dist/mybodyshield/components/MetricsCard.js.map +1 -1
- package/dist/mybodyshield/components/MiniBar.d.ts +1 -1
- package/dist/mybodyshield/components/MiniBar.js +1 -2
- package/dist/mybodyshield/components/MiniBar.js.map +1 -1
- package/dist/mybodyshield/components/MybDiscussion.d.ts +1 -1
- package/dist/mybodyshield/components/MybDiscussion.js +15 -16
- package/dist/mybodyshield/components/MybDiscussion.js.map +1 -1
- package/dist/mybodyshield/components/MybTags.d.ts +1 -1
- package/dist/mybodyshield/components/MybTags.js +1 -2
- package/dist/mybodyshield/components/MybTags.js.map +1 -1
- package/dist/mybodyshield/components/PageDisabled.d.ts +0 -1
- package/dist/mybodyshield/components/PageDisabled.js +1 -2
- package/dist/mybodyshield/components/PageDisabled.js.map +1 -1
- package/dist/mybodyshield/components/PageLayout.d.ts +0 -1
- package/dist/mybodyshield/components/PageLayout.js +1 -2
- package/dist/mybodyshield/components/PageLayout.js.map +1 -1
- package/dist/mybodyshield/components/Pagination.d.ts +1 -1
- package/dist/mybodyshield/components/Pagination.js +1 -2
- package/dist/mybodyshield/components/Pagination.js.map +1 -1
- package/dist/mybodyshield/components/StateViews.d.ts +0 -1
- package/dist/mybodyshield/components/StateViews.js +1 -2
- package/dist/mybodyshield/components/StateViews.js.map +1 -1
- package/dist/mybodyshield/components/StatusBadge.d.ts +0 -1
- package/dist/mybodyshield/components/StatusBadge.js +2 -3
- package/dist/mybodyshield/components/StatusBadge.js.map +1 -1
- package/dist/mybodyshield/components/Tabs.d.ts +1 -2
- package/dist/mybodyshield/components/Tabs.js +1 -2
- package/dist/mybodyshield/components/Tabs.js.map +1 -1
- package/dist/mybodyshield/components/UserSearchSelect.d.ts +1 -1
- package/dist/mybodyshield/components/UserSearchSelect.js +1 -2
- package/dist/mybodyshield/components/UserSearchSelect.js.map +1 -1
- package/dist/mybodyshield/components/index.js +18 -17
- package/dist/mybodyshield/context/MyBodyShieldContext.d.ts +0 -1
- package/dist/mybodyshield/context/MyBodyShieldContext.js +1 -2
- package/dist/mybodyshield/context/MyBodyShieldContext.js.map +1 -1
- package/dist/mybodyshield/context/index.js +1 -1
- package/dist/mybodyshield/data/programTemplates.d.ts +0 -1
- package/dist/mybodyshield/data/programTemplates.js +1 -2
- package/dist/mybodyshield/data/programTemplates.js.map +1 -1
- package/dist/mybodyshield/hooks/index.js +9 -8
- package/dist/mybodyshield/hooks/useMyBodyShieldAnalytics.js +1 -2
- package/dist/mybodyshield/hooks/useMyBodyShieldAnalytics.js.map +1 -1
- package/dist/mybodyshield/hooks/useMyBodyShieldApi.d.ts +0 -1
- package/dist/mybodyshield/hooks/useMyBodyShieldApi.js +1 -2
- package/dist/mybodyshield/hooks/useMyBodyShieldApi.js.map +1 -1
- package/dist/mybodyshield/hooks/useMybComments.js +1 -2
- package/dist/mybodyshield/hooks/useMybComments.js.map +1 -1
- package/dist/mybodyshield/hooks/useMybFiles.js +1 -2
- package/dist/mybodyshield/hooks/useMybFiles.js.map +1 -1
- package/dist/mybodyshield/hooks/useMybTags.js +6 -7
- package/dist/mybodyshield/hooks/useMybTags.js.map +1 -1
- package/dist/mybodyshield/hooks/useMybUsers.js +1 -2
- package/dist/mybodyshield/hooks/useMybUsers.js.map +1 -1
- package/dist/mybodyshield/hooks/usePager.js +1 -2
- package/dist/mybodyshield/hooks/usePager.js.map +1 -1
- package/dist/mybodyshield/hooks/useTr.d.ts +0 -1
- package/dist/mybodyshield/hooks/useTr.js +1 -2
- package/dist/mybodyshield/hooks/useTr.js.map +1 -1
- package/dist/mybodyshield/index.js +6 -5
- package/dist/mybodyshield/lib/offlineSessionQueue.js +34 -35
- package/dist/mybodyshield/lib/offlineSessionQueue.js.map +1 -1
- package/dist/mybodyshield/lib/useOfflineSessionSync.d.ts +0 -1
- package/dist/mybodyshield/lib/useOfflineSessionSync.js +1 -2
- package/dist/mybodyshield/lib/useOfflineSessionSync.js.map +1 -1
- package/dist/mybodyshield/pages/DashboardPage.d.ts +1 -1
- package/dist/mybodyshield/pages/DashboardPage.js +132 -133
- package/dist/mybodyshield/pages/DashboardPage.js.map +1 -1
- package/dist/mybodyshield/pages/SettingsPage.d.ts +1 -1
- package/dist/mybodyshield/pages/SettingsPage.js +2 -3
- package/dist/mybodyshield/pages/SettingsPage.js.map +1 -1
- package/dist/mybodyshield/pages/_shared/visuals.d.ts +0 -1
- package/dist/mybodyshield/pages/_shared/visuals.js +1 -2
- package/dist/mybodyshield/pages/_shared/visuals.js.map +1 -1
- package/dist/mybodyshield/pages/ai/AiControlsPage.d.ts +1 -1
- package/dist/mybodyshield/pages/ai/AiControlsPage.js +90 -91
- package/dist/mybodyshield/pages/ai/AiControlsPage.js.map +1 -1
- package/dist/mybodyshield/pages/coaching/CoachClientPage.d.ts +1 -1
- package/dist/mybodyshield/pages/coaching/CoachClientPage.js +35 -37
- package/dist/mybodyshield/pages/coaching/CoachClientPage.js.map +1 -1
- package/dist/mybodyshield/pages/coaching/CoachingPage.d.ts +1 -1
- package/dist/mybodyshield/pages/coaching/CoachingPage.js +169 -170
- package/dist/mybodyshield/pages/coaching/CoachingPage.js.map +1 -1
- package/dist/mybodyshield/pages/coaching/coachAnalytics.d.ts +0 -1
- package/dist/mybodyshield/pages/coaching/coachAnalytics.js +1 -2
- package/dist/mybodyshield/pages/coaching/coachAnalytics.js.map +1 -1
- package/dist/mybodyshield/pages/goals/GoalsPage.d.ts +1 -1
- package/dist/mybodyshield/pages/goals/GoalsPage.js +219 -221
- package/dist/mybodyshield/pages/goals/GoalsPage.js.map +1 -1
- package/dist/mybodyshield/pages/insights/InsightsCharts.d.ts +5 -6
- package/dist/mybodyshield/pages/insights/InsightsCharts.js +117 -118
- package/dist/mybodyshield/pages/insights/InsightsCharts.js.map +1 -1
- package/dist/mybodyshield/pages/insights/InsightsPage.d.ts +1 -1
- package/dist/mybodyshield/pages/insights/InsightsPage.js +67 -68
- package/dist/mybodyshield/pages/insights/InsightsPage.js.map +1 -1
- package/dist/mybodyshield/pages/nutrition/NutritionPage.d.ts +1 -1
- package/dist/mybodyshield/pages/nutrition/NutritionPage.js +519 -518
- package/dist/mybodyshield/pages/nutrition/NutritionPage.js.map +1 -1
- package/dist/mybodyshield/pages/programs/ProgramDetailPage.d.ts +1 -1
- package/dist/mybodyshield/pages/programs/ProgramDetailPage.js +420 -421
- package/dist/mybodyshield/pages/programs/ProgramDetailPage.js.map +1 -1
- package/dist/mybodyshield/pages/programs/ProgramsPage.d.ts +1 -1
- package/dist/mybodyshield/pages/programs/ProgramsPage.js +258 -259
- package/dist/mybodyshield/pages/programs/ProgramsPage.js.map +1 -1
- package/dist/mybodyshield/pages/progress/ProgressPage.d.ts +1 -1
- package/dist/mybodyshield/pages/progress/ProgressPage.js +139 -140
- package/dist/mybodyshield/pages/progress/ProgressPage.js.map +1 -1
- package/dist/mybodyshield/pages/recovery/MindfulnessPage.d.ts +1 -1
- package/dist/mybodyshield/pages/recovery/MindfulnessPage.js +3 -4
- package/dist/mybodyshield/pages/recovery/MindfulnessPage.js.map +1 -1
- package/dist/mybodyshield/pages/recovery/RecoveryPage.d.ts +1 -1
- package/dist/mybodyshield/pages/recovery/RecoveryPage.js +205 -206
- package/dist/mybodyshield/pages/recovery/RecoveryPage.js.map +1 -1
- package/dist/mybodyshield/pages/train/SessionDetailPage.d.ts +1 -1
- package/dist/mybodyshield/pages/train/SessionDetailPage.js +118 -125
- package/dist/mybodyshield/pages/train/SessionDetailPage.js.map +1 -1
- package/dist/mybodyshield/pages/train/SessionsPage.d.ts +1 -1
- package/dist/mybodyshield/pages/train/SessionsPage.js +156 -157
- package/dist/mybodyshield/pages/train/SessionsPage.js.map +1 -1
- package/dist/mybodyshield/services/createSandboxAssistantTransport.js +1 -2
- package/dist/mybodyshield/services/createSandboxAssistantTransport.js.map +1 -1
- package/dist/mybodyshield/types/index.d.ts +0 -1
- package/dist/mybodyshield/utils/cn.d.ts +0 -1
- package/dist/mybodyshield/utils/cn.js +2 -3
- package/dist/mybodyshield/utils/cn.js.map +1 -1
- package/dist/mybodyshield/utils/formatters.js +1 -2
- package/dist/mybodyshield/utils/formatters.js.map +1 -1
- package/dist/mybodyshield/utils/i18n.d.ts +0 -1
- package/dist/mybodyshield/utils/i18n.js +1 -2
- package/dist/mybodyshield/utils/i18n.js.map +1 -1
- package/dist/mybodyshield/utils/navigation.js +1 -2
- package/dist/mybodyshield/utils/navigation.js.map +1 -1
- package/dist/mybodyshield/utils/pageContext.js +2 -3
- package/dist/mybodyshield/utils/pageContext.js.map +1 -1
- package/dist/node_modules/@emotion/is-prop-valid/dist/emotion-is-prop-valid.esm.js +4 -5
- package/dist/node_modules/@emotion/is-prop-valid/dist/emotion-is-prop-valid.esm.js.map +1 -1
- package/dist/node_modules/@emotion/memoize/dist/emotion-memoize.esm.js +2 -3
- package/dist/node_modules/@emotion/memoize/dist/emotion-memoize.esm.js.map +1 -1
- package/dist/node_modules/clsx/dist/clsx.js +8 -7
- package/dist/node_modules/clsx/dist/clsx.js.map +1 -1
- package/dist/node_modules/d3-array/src/ascending.js +1 -2
- package/dist/node_modules/d3-array/src/ascending.js.map +1 -1
- package/dist/node_modules/d3-array/src/bisect.js +2 -3
- package/dist/node_modules/d3-array/src/bisect.js.map +1 -1
- package/dist/node_modules/d3-array/src/bisector.js +1 -2
- package/dist/node_modules/d3-array/src/bisector.js.map +1 -1
- package/dist/node_modules/d3-array/src/descending.js +1 -2
- package/dist/node_modules/d3-array/src/descending.js.map +1 -1
- package/dist/node_modules/d3-array/src/max.js +1 -2
- package/dist/node_modules/d3-array/src/max.js.map +1 -1
- package/dist/node_modules/d3-array/src/min.js +1 -2
- package/dist/node_modules/d3-array/src/min.js.map +1 -1
- package/dist/node_modules/d3-array/src/number.js +1 -2
- package/dist/node_modules/d3-array/src/number.js.map +1 -1
- package/dist/node_modules/d3-array/src/quantile.js +17 -18
- package/dist/node_modules/d3-array/src/quantile.js.map +1 -1
- package/dist/node_modules/d3-array/src/quickselect.js +1 -2
- package/dist/node_modules/d3-array/src/quickselect.js.map +1 -1
- package/dist/node_modules/d3-array/src/range.js +1 -2
- package/dist/node_modules/d3-array/src/range.js.map +1 -1
- package/dist/node_modules/d3-array/src/sort.js +1 -2
- package/dist/node_modules/d3-array/src/sort.js.map +1 -1
- package/dist/node_modules/d3-array/src/ticks.js +5 -5
- package/dist/node_modules/d3-array/src/ticks.js.map +1 -1
- package/dist/node_modules/d3-color/src/color.js +2 -3
- package/dist/node_modules/d3-color/src/color.js.map +1 -1
- package/dist/node_modules/d3-color/src/define.js +1 -2
- package/dist/node_modules/d3-color/src/define.js.map +1 -1
- package/dist/node_modules/d3-format/src/defaultLocale.js +2 -3
- package/dist/node_modules/d3-format/src/defaultLocale.js.map +1 -1
- package/dist/node_modules/d3-format/src/exponent.js +1 -2
- package/dist/node_modules/d3-format/src/exponent.js.map +1 -1
- package/dist/node_modules/d3-format/src/formatDecimal.js +1 -2
- package/dist/node_modules/d3-format/src/formatDecimal.js.map +1 -1
- package/dist/node_modules/d3-format/src/formatGroup.js +1 -2
- package/dist/node_modules/d3-format/src/formatGroup.js.map +1 -1
- package/dist/node_modules/d3-format/src/formatNumerals.js +1 -2
- package/dist/node_modules/d3-format/src/formatNumerals.js.map +1 -1
- package/dist/node_modules/d3-format/src/formatPrefixAuto.js +1 -2
- package/dist/node_modules/d3-format/src/formatPrefixAuto.js.map +1 -1
- package/dist/node_modules/d3-format/src/formatRounded.js +1 -2
- package/dist/node_modules/d3-format/src/formatRounded.js.map +1 -1
- package/dist/node_modules/d3-format/src/formatSpecifier.js +2 -3
- package/dist/node_modules/d3-format/src/formatSpecifier.js.map +1 -1
- package/dist/node_modules/d3-format/src/formatTrim.js +1 -3
- package/dist/node_modules/d3-format/src/formatTrim.js.map +1 -1
- package/dist/node_modules/d3-format/src/formatTypes.js +1 -2
- package/dist/node_modules/d3-format/src/formatTypes.js.map +1 -1
- package/dist/node_modules/d3-format/src/identity.js +1 -2
- package/dist/node_modules/d3-format/src/identity.js.map +1 -1
- package/dist/node_modules/d3-format/src/locale.js +10 -13
- package/dist/node_modules/d3-format/src/locale.js.map +1 -1
- package/dist/node_modules/d3-format/src/precisionFixed.js +1 -2
- package/dist/node_modules/d3-format/src/precisionFixed.js.map +1 -1
- package/dist/node_modules/d3-format/src/precisionPrefix.js +1 -2
- package/dist/node_modules/d3-format/src/precisionPrefix.js.map +1 -1
- package/dist/node_modules/d3-format/src/precisionRound.js +1 -2
- package/dist/node_modules/d3-format/src/precisionRound.js.map +1 -1
- package/dist/node_modules/d3-interpolate/src/array.js +2 -4
- package/dist/node_modules/d3-interpolate/src/array.js.map +1 -1
- package/dist/node_modules/d3-interpolate/src/basis.js +1 -2
- package/dist/node_modules/d3-interpolate/src/basis.js.map +1 -1
- package/dist/node_modules/d3-interpolate/src/basisClosed.js +1 -2
- package/dist/node_modules/d3-interpolate/src/basisClosed.js.map +1 -1
- package/dist/node_modules/d3-interpolate/src/color.js +1 -2
- package/dist/node_modules/d3-interpolate/src/color.js.map +1 -1
- package/dist/node_modules/d3-interpolate/src/constant.js +1 -2
- package/dist/node_modules/d3-interpolate/src/constant.js.map +1 -1
- package/dist/node_modules/d3-interpolate/src/date.js +1 -2
- package/dist/node_modules/d3-interpolate/src/date.js.map +1 -1
- package/dist/node_modules/d3-interpolate/src/number.js +1 -2
- package/dist/node_modules/d3-interpolate/src/number.js.map +1 -1
- package/dist/node_modules/d3-interpolate/src/numberArray.js +1 -2
- package/dist/node_modules/d3-interpolate/src/numberArray.js.map +1 -1
- package/dist/node_modules/d3-interpolate/src/object.js +2 -3
- package/dist/node_modules/d3-interpolate/src/object.js.map +1 -1
- package/dist/node_modules/d3-interpolate/src/piecewise.js +1 -2
- package/dist/node_modules/d3-interpolate/src/piecewise.js.map +1 -1
- package/dist/node_modules/d3-interpolate/src/rgb.js +1 -2
- package/dist/node_modules/d3-interpolate/src/rgb.js.map +1 -1
- package/dist/node_modules/d3-interpolate/src/round.js +1 -2
- package/dist/node_modules/d3-interpolate/src/round.js.map +1 -1
- package/dist/node_modules/d3-interpolate/src/string.js +1 -2
- package/dist/node_modules/d3-interpolate/src/string.js.map +1 -1
- package/dist/node_modules/d3-interpolate/src/value.js +10 -11
- package/dist/node_modules/d3-interpolate/src/value.js.map +1 -1
- package/dist/node_modules/d3-path/src/path.js +8 -7
- package/dist/node_modules/d3-path/src/path.js.map +1 -1
- package/dist/node_modules/d3-scale/src/band.js +1 -2
- package/dist/node_modules/d3-scale/src/band.js.map +1 -1
- package/dist/node_modules/d3-scale/src/constant.js +1 -2
- package/dist/node_modules/d3-scale/src/constant.js.map +1 -1
- package/dist/node_modules/d3-scale/src/continuous.js +7 -8
- package/dist/node_modules/d3-scale/src/continuous.js.map +1 -1
- package/dist/node_modules/d3-scale/src/diverging.js +35 -36
- package/dist/node_modules/d3-scale/src/diverging.js.map +1 -1
- package/dist/node_modules/d3-scale/src/identity.js +6 -7
- package/dist/node_modules/d3-scale/src/identity.js.map +1 -1
- package/dist/node_modules/d3-scale/src/init.js +3 -8
- package/dist/node_modules/d3-scale/src/init.js.map +1 -1
- package/dist/node_modules/d3-scale/src/linear.js +6 -7
- package/dist/node_modules/d3-scale/src/linear.js.map +1 -1
- package/dist/node_modules/d3-scale/src/log.js +32 -33
- package/dist/node_modules/d3-scale/src/log.js.map +1 -1
- package/dist/node_modules/d3-scale/src/nice.js +1 -2
- package/dist/node_modules/d3-scale/src/nice.js.map +1 -1
- package/dist/node_modules/d3-scale/src/number.js +1 -2
- package/dist/node_modules/d3-scale/src/number.js.map +1 -1
- package/dist/node_modules/d3-scale/src/ordinal.js +1 -2
- package/dist/node_modules/d3-scale/src/ordinal.js.map +1 -1
- package/dist/node_modules/d3-scale/src/pow.js +13 -14
- package/dist/node_modules/d3-scale/src/pow.js.map +1 -1
- package/dist/node_modules/d3-scale/src/quantile.js +2 -3
- package/dist/node_modules/d3-scale/src/quantile.js.map +1 -1
- package/dist/node_modules/d3-scale/src/quantize.js +5 -6
- package/dist/node_modules/d3-scale/src/quantize.js.map +1 -1
- package/dist/node_modules/d3-scale/src/radial.js +8 -9
- package/dist/node_modules/d3-scale/src/radial.js.map +1 -1
- package/dist/node_modules/d3-scale/src/sequential.js +27 -28
- package/dist/node_modules/d3-scale/src/sequential.js.map +1 -1
- package/dist/node_modules/d3-scale/src/sequentialQuantile.js +6 -7
- package/dist/node_modules/d3-scale/src/sequentialQuantile.js.map +1 -1
- package/dist/node_modules/d3-scale/src/symlog.js +12 -13
- package/dist/node_modules/d3-scale/src/symlog.js.map +1 -1
- package/dist/node_modules/d3-scale/src/threshold.js +2 -3
- package/dist/node_modules/d3-scale/src/threshold.js.map +1 -1
- package/dist/node_modules/d3-scale/src/tickFormat.js +7 -10
- package/dist/node_modules/d3-scale/src/tickFormat.js.map +1 -1
- package/dist/node_modules/d3-scale/src/time.js +27 -28
- package/dist/node_modules/d3-scale/src/time.js.map +1 -1
- package/dist/node_modules/d3-scale/src/utcTime.js +13 -14
- package/dist/node_modules/d3-scale/src/utcTime.js.map +1 -1
- package/dist/node_modules/d3-shape/src/area.js +34 -33
- package/dist/node_modules/d3-shape/src/area.js.map +1 -1
- package/dist/node_modules/d3-shape/src/array.js +0 -1
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- package/dist/node_modules/recharts/es6/container/Surface.js.map +1 -1
- package/dist/node_modules/recharts/es6/context/chartLayoutContext.js +21 -21
- package/dist/node_modules/recharts/es6/context/chartLayoutContext.js.map +1 -1
- package/dist/node_modules/recharts/es6/shape/Cross.js +4 -5
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- package/dist/node_modules/recharts/es6/shape/Curve.js +51 -52
- package/dist/node_modules/recharts/es6/shape/Curve.js.map +1 -1
- package/dist/node_modules/recharts/es6/shape/Dot.js +3 -4
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- package/dist/node_modules/recharts/es6/shape/Rectangle.js +8 -9
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- package/dist/node_modules/recharts/es6/shape/Sector.js +33 -34
- package/dist/node_modules/recharts/es6/shape/Sector.js.map +1 -1
- package/dist/node_modules/recharts/es6/shape/Symbols.js +33 -34
- package/dist/node_modules/recharts/es6/shape/Symbols.js.map +1 -1
- package/dist/node_modules/recharts/es6/shape/Trapezoid.js +8 -9
- package/dist/node_modules/recharts/es6/shape/Trapezoid.js.map +1 -1
- package/dist/node_modules/recharts/es6/util/ActiveShapeUtils.js +24 -25
- package/dist/node_modules/recharts/es6/util/ActiveShapeUtils.js.map +1 -1
- package/dist/node_modules/recharts/es6/util/BarUtils.js +10 -11
- package/dist/node_modules/recharts/es6/util/BarUtils.js.map +1 -1
- package/dist/node_modules/recharts/es6/util/CartesianUtils.js +33 -34
- package/dist/node_modules/recharts/es6/util/CartesianUtils.js.map +1 -1
- package/dist/node_modules/recharts/es6/util/ChartUtils.js +237 -236
- package/dist/node_modules/recharts/es6/util/ChartUtils.js.map +1 -1
- package/dist/node_modules/recharts/es6/util/CssPrefixUtils.js +1 -2
- package/dist/node_modules/recharts/es6/util/CssPrefixUtils.js.map +1 -1
- package/dist/node_modules/recharts/es6/util/DOMUtils.js +1 -2
- package/dist/node_modules/recharts/es6/util/DOMUtils.js.map +1 -1
- package/dist/node_modules/recharts/es6/util/DataUtils.js +7 -8
- package/dist/node_modules/recharts/es6/util/DataUtils.js.map +1 -1
- package/dist/node_modules/recharts/es6/util/DetectReferenceElementsDomain.js +20 -21
- package/dist/node_modules/recharts/es6/util/DetectReferenceElementsDomain.js.map +1 -1
- package/dist/node_modules/recharts/es6/util/Events.js +0 -1
- package/dist/node_modules/recharts/es6/util/Events.js.map +1 -1
- package/dist/node_modules/recharts/es6/util/Global.js +0 -1
- package/dist/node_modules/recharts/es6/util/Global.js.map +1 -1
- package/dist/node_modules/recharts/es6/util/IfOverflowMatches.js +1 -2
- package/dist/node_modules/recharts/es6/util/IfOverflowMatches.js.map +1 -1
- package/dist/node_modules/recharts/es6/util/LogUtils.js +9 -8
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- package/dist/node_modules/recharts/es6/util/PolarUtils.js +4 -5
- package/dist/node_modules/recharts/es6/util/PolarUtils.js.map +1 -1
- package/dist/node_modules/recharts/es6/util/ReactUtils.js +11 -12
- package/dist/node_modules/recharts/es6/util/ReactUtils.js.map +1 -1
- package/dist/node_modules/recharts/es6/util/ReduceCSSCalc.js +5 -6
- package/dist/node_modules/recharts/es6/util/ReduceCSSCalc.js.map +1 -1
- package/dist/node_modules/recharts/es6/util/ScatterUtils.js +5 -6
- package/dist/node_modules/recharts/es6/util/ScatterUtils.js.map +1 -1
- package/dist/node_modules/recharts/es6/util/ShallowEqual.js +1 -2
- package/dist/node_modules/recharts/es6/util/ShallowEqual.js.map +1 -1
- package/dist/node_modules/recharts/es6/util/TickUtils.js +4 -4
- package/dist/node_modules/recharts/es6/util/TickUtils.js.map +1 -1
- package/dist/node_modules/recharts/es6/util/calculateViewBox.js +0 -1
- package/dist/node_modules/recharts/es6/util/calculateViewBox.js.map +1 -1
- package/dist/node_modules/recharts/es6/util/cursor/getCursorPoints.js +7 -6
- package/dist/node_modules/recharts/es6/util/cursor/getCursorPoints.js.map +1 -1
- package/dist/node_modules/recharts/es6/util/cursor/getCursorRectangle.js +1 -2
- package/dist/node_modules/recharts/es6/util/cursor/getCursorRectangle.js.map +1 -1
- package/dist/node_modules/recharts/es6/util/cursor/getRadialCursorPoints.js +1 -2
- package/dist/node_modules/recharts/es6/util/cursor/getRadialCursorPoints.js.map +1 -1
- package/dist/node_modules/recharts/es6/util/getEveryNthWithCondition.js +1 -2
- package/dist/node_modules/recharts/es6/util/getEveryNthWithCondition.js.map +1 -1
- package/dist/node_modules/recharts/es6/util/getLegendProps.js +9 -10
- package/dist/node_modules/recharts/es6/util/getLegendProps.js.map +1 -1
- package/dist/node_modules/recharts/es6/util/isDomainSpecifiedByUser.js +1 -2
- package/dist/node_modules/recharts/es6/util/isDomainSpecifiedByUser.js.map +1 -1
- package/dist/node_modules/recharts/es6/util/payload/getUniqPayload.js +4 -5
- package/dist/node_modules/recharts/es6/util/payload/getUniqPayload.js.map +1 -1
- package/dist/node_modules/recharts/es6/util/tooltip/translate.js +3 -4
- package/dist/node_modules/recharts/es6/util/tooltip/translate.js.map +1 -1
- package/dist/node_modules/recharts/es6/util/types.js +2 -3
- package/dist/node_modules/recharts/es6/util/types.js.map +1 -1
- package/dist/node_modules/recharts-scale/es6/getNiceTickValues.js +2 -3
- package/dist/node_modules/recharts-scale/es6/getNiceTickValues.js.map +1 -1
- package/dist/node_modules/recharts-scale/es6/index.js +1 -1
- package/dist/node_modules/recharts-scale/es6/util/arithmetic.js +1 -2
- package/dist/node_modules/recharts-scale/es6/util/arithmetic.js.map +1 -1
- package/dist/node_modules/recharts-scale/es6/util/utils.js +3 -4
- package/dist/node_modules/recharts-scale/es6/util/utils.js.map +1 -1
- package/dist/node_modules/tailwind-merge/dist/bundle-mjs.js +134 -151
- package/dist/node_modules/tailwind-merge/dist/bundle-mjs.js.map +1 -1
- package/dist/node_modules/tiny-invariant/dist/esm/tiny-invariant.js +2 -3
- package/dist/node_modules/tiny-invariant/dist/esm/tiny-invariant.js.map +1 -1
- package/dist/node_modules/victory-vendor/es/d3-scale.js +2 -3
- package/dist/node_modules/victory-vendor/es/d3-scale.js.map +1 -1
- package/dist/stories/EmptyState.stories.d.ts +0 -1
- package/dist/stories/InsightsCharts.stories.d.ts +0 -1
- package/dist/stories/MetricsCard.stories.d.ts +0 -1
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{"version":3,"file":"throttle.js","names":[],"sources":["../../../node_modules/lodash/throttle.js"],"sourcesContent":["var debounce = require('./debounce'),\n isObject = require('./isObject');\n\n/** Error message constants. */\nvar FUNC_ERROR_TEXT = 'Expected a function';\n\n/**\n * Creates a throttled function that only invokes `func` at most once per\n * every `wait` milliseconds. The throttled function comes with a `cancel`\n * method to cancel delayed `func` invocations and a `flush` method to\n * immediately invoke them. Provide `options` to indicate whether `func`\n * should be invoked on the leading and/or trailing edge of the `wait`\n * timeout. The `func` is invoked with the last arguments provided to the\n * throttled function. Subsequent calls to the throttled function return the\n * result of the last `func` invocation.\n *\n * **Note:** If `leading` and `trailing` options are `true`, `func` is\n * invoked on the trailing edge of the timeout only if the throttled function\n * is invoked more than once during the `wait` timeout.\n *\n * If `wait` is `0` and `leading` is `false`, `func` invocation is deferred\n * until to the next tick, similar to `setTimeout` with a timeout of `0`.\n *\n * See [David Corbacho's article](https://css-tricks.com/debouncing-throttling-explained-examples/)\n * for details over the differences between `_.throttle` and `_.debounce`.\n *\n * @static\n * @memberOf _\n * @since 0.1.0\n * @category Function\n * @param {Function} func The function to throttle.\n * @param {number} [wait=0] The number of milliseconds to throttle invocations to.\n * @param {Object} [options={}] The options object.\n * @param {boolean} [options.leading=true]\n * Specify invoking on the leading edge of the timeout.\n * @param {boolean} [options.trailing=true]\n * Specify invoking on the trailing edge of the timeout.\n * @returns {Function} Returns the new throttled function.\n * @example\n *\n * // Avoid excessively updating the position while scrolling.\n * jQuery(window).on('scroll', _.throttle(updatePosition, 100));\n *\n * // Invoke `renewToken` when the click event is fired, but not more than once every 5 minutes.\n * var throttled = _.throttle(renewToken, 300000, { 'trailing': false });\n * jQuery(element).on('click', throttled);\n *\n * // Cancel the trailing throttled invocation.\n * jQuery(window).on('popstate', throttled.cancel);\n */\nfunction throttle(func, wait, options) {\n var leading = true,\n trailing = true;\n\n if (typeof func != 'function') {\n throw new TypeError(FUNC_ERROR_TEXT);\n }\n if (isObject(options)) {\n leading = 'leading' in options ? !!options.leading : leading;\n trailing = 'trailing' in options ? !!options.trailing : trailing;\n }\n return debounce(func, wait, {\n 'leading': leading,\n 'maxWait': wait,\n 'trailing': trailing\n });\n}\n\nmodule.exports = throttle;\n"],"
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{"version":3,"file":"throttle.js","names":["require_throttle","debounce","require_debounce","isObject","require_isObject","FUNC_ERROR_TEXT","throttle","leading","trailing","func","options","wait","\"leading\"","\"maxWait\"","\"trailing\""],"sources":["../../../node_modules/lodash/throttle.js"],"sourcesContent":["var debounce = require('./debounce'),\n isObject = require('./isObject');\n\n/** Error message constants. */\nvar FUNC_ERROR_TEXT = 'Expected a function';\n\n/**\n * Creates a throttled function that only invokes `func` at most once per\n * every `wait` milliseconds. The throttled function comes with a `cancel`\n * method to cancel delayed `func` invocations and a `flush` method to\n * immediately invoke them. Provide `options` to indicate whether `func`\n * should be invoked on the leading and/or trailing edge of the `wait`\n * timeout. The `func` is invoked with the last arguments provided to the\n * throttled function. Subsequent calls to the throttled function return the\n * result of the last `func` invocation.\n *\n * **Note:** If `leading` and `trailing` options are `true`, `func` is\n * invoked on the trailing edge of the timeout only if the throttled function\n * is invoked more than once during the `wait` timeout.\n *\n * If `wait` is `0` and `leading` is `false`, `func` invocation is deferred\n * until to the next tick, similar to `setTimeout` with a timeout of `0`.\n *\n * See [David Corbacho's article](https://css-tricks.com/debouncing-throttling-explained-examples/)\n * for details over the differences between `_.throttle` and `_.debounce`.\n *\n * @static\n * @memberOf _\n * @since 0.1.0\n * @category Function\n * @param {Function} func The function to throttle.\n * @param {number} [wait=0] The number of milliseconds to throttle invocations to.\n * @param {Object} [options={}] The options object.\n * @param {boolean} [options.leading=true]\n * Specify invoking on the leading edge of the timeout.\n * @param {boolean} [options.trailing=true]\n * Specify invoking on the trailing edge of the timeout.\n * @returns {Function} Returns the new throttled function.\n * @example\n *\n * // Avoid excessively updating the position while scrolling.\n * jQuery(window).on('scroll', _.throttle(updatePosition, 100));\n *\n * // Invoke `renewToken` when the click event is fired, but not more than once every 5 minutes.\n * var throttled = _.throttle(renewToken, 300000, { 'trailing': false });\n * jQuery(element).on('click', throttled);\n *\n * // Cancel the trailing throttled invocation.\n * jQuery(window).on('popstate', throttled.cancel);\n */\nfunction throttle(func, wait, options) {\n var leading = true,\n trailing = true;\n\n if (typeof func != 'function') {\n throw new TypeError(FUNC_ERROR_TEXT);\n }\n if (isObject(options)) {\n leading = 'leading' in options ? !!options.leading : leading;\n trailing = 'trailing' in options ? !!options.trailing : trailing;\n }\n return debounce(func, wait, {\n 'leading': leading,\n 'maxWait': wait,\n 'trailing': trailing\n });\n}\n\nmodule.exports = throttle;\n"],"ignoreList":[0],"mappings":";;;;;CAAA,IAAIC,IAAAC,EAAA,GACAC,IAAAC,EAAA,GAGAC,IAAkB;CA8CtB,SAASC,EAAS,GAAM,GAAM,GAAS;EACrC,IAAIC,IAAU,IACVC,IAAW;EAEf,IAAI,OAAOC,KAAQ,YACjB,MAAU,UAAUJ,CAAe;EAMrC,OAJIF,EAASO,CAAO,MAClB,IAAU,aAAaA,IAAU,CAAC,CAACA,EAAQ,UAAUH,GACrD,IAAW,cAAcG,IAAU,CAAC,CAACA,EAAQ,WAAWF,IAEnDP,EAASQ,GAAME,GAAM;GAC1BC,SAAWL;GACXM,SAAWF;GACXG,UAAYN;EACd,CAAC;CACH;CAEA,EAAO,UAAUF"}
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{"version":3,"file":"toFinite.js","names":[],"sources":["../../../node_modules/lodash/toFinite.js"],"sourcesContent":["var toNumber = require('./toNumber');\n\n/** Used as references for various `Number` constants. */\nvar INFINITY = 1 / 0,\n MAX_INTEGER = 1.7976931348623157e+308;\n\n/**\n * Converts `value` to a finite number.\n *\n * @static\n * @memberOf _\n * @since 4.12.0\n * @category Lang\n * @param {*} value The value to convert.\n * @returns {number} Returns the converted number.\n * @example\n *\n * _.toFinite(3.2);\n * // => 3.2\n *\n * _.toFinite(Number.MIN_VALUE);\n * // => 5e-324\n *\n * _.toFinite(Infinity);\n * // => 1.7976931348623157e+308\n *\n * _.toFinite('3.2');\n * // => 3.2\n */\nfunction toFinite(value) {\n if (!value) {\n return value === 0 ? value : 0;\n }\n value = toNumber(value);\n if (value === INFINITY || value === -INFINITY) {\n var sign = (value < 0 ? -1 : 1);\n return sign * MAX_INTEGER;\n }\n return value === value ? value : 0;\n}\n\nmodule.exports = toFinite;\n"],"
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{"version":3,"file":"toFinite.js","names":["require_toFinite","toNumber","require_toNumber","INFINITY","MAX_INTEGER","toFinite","value"],"sources":["../../../node_modules/lodash/toFinite.js"],"sourcesContent":["var toNumber = require('./toNumber');\n\n/** Used as references for various `Number` constants. */\nvar INFINITY = 1 / 0,\n MAX_INTEGER = 1.7976931348623157e+308;\n\n/**\n * Converts `value` to a finite number.\n *\n * @static\n * @memberOf _\n * @since 4.12.0\n * @category Lang\n * @param {*} value The value to convert.\n * @returns {number} Returns the converted number.\n * @example\n *\n * _.toFinite(3.2);\n * // => 3.2\n *\n * _.toFinite(Number.MIN_VALUE);\n * // => 5e-324\n *\n * _.toFinite(Infinity);\n * // => 1.7976931348623157e+308\n *\n * _.toFinite('3.2');\n * // => 3.2\n */\nfunction toFinite(value) {\n if (!value) {\n return value === 0 ? value : 0;\n }\n value = toNumber(value);\n if (value === INFINITY || value === -INFINITY) {\n var sign = (value < 0 ? -1 : 1);\n return sign * MAX_INTEGER;\n }\n return value === value ? value : 0;\n}\n\nmodule.exports = toFinite;\n"],"ignoreList":[0],"mappings":";;;;CAAA,IAAIC,IAAAC,EAAA,GAGAC,IAAW,IAAI,GACfC,IAAc;CAyBlB,SAASC,EAAS,GAAO;EASvB,OARKC,KAGL,IAAQL,EAASK,CAAK,GAClBA,MAAUH,KAAYG,MAAU,CAACH,KACvBG,IAAQ,IAAI,KAAK,KACfF,IAETE,MAAUA,IAAQA,IAAQ,KAPxBA,MAAU,IAAIA,IAAQ;CAQjC;CAEA,EAAO,UAAUD"}
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{"version":3,"file":"toInteger.js","names":[],"sources":["../../../node_modules/lodash/toInteger.js"],"sourcesContent":["var toFinite = require('./toFinite');\n\n/**\n * Converts `value` to an integer.\n *\n * **Note:** This method is loosely based on\n * [`ToInteger`](http://www.ecma-international.org/ecma-262/7.0/#sec-tointeger).\n *\n * @static\n * @memberOf _\n * @since 4.0.0\n * @category Lang\n * @param {*} value The value to convert.\n * @returns {number} Returns the converted integer.\n * @example\n *\n * _.toInteger(3.2);\n * // => 3\n *\n * _.toInteger(Number.MIN_VALUE);\n * // => 0\n *\n * _.toInteger(Infinity);\n * // => 1.7976931348623157e+308\n *\n * _.toInteger('3.2');\n * // => 3\n */\nfunction toInteger(value) {\n var result = toFinite(value),\n remainder = result % 1;\n\n return result === result ? (remainder ? result - remainder : result) : 0;\n}\n\nmodule.exports = toInteger;\n"],"
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{"version":3,"file":"toInteger.js","names":["require_toInteger","toFinite","require_toFinite","toInteger","result","value","remainder"],"sources":["../../../node_modules/lodash/toInteger.js"],"sourcesContent":["var toFinite = require('./toFinite');\n\n/**\n * Converts `value` to an integer.\n *\n * **Note:** This method is loosely based on\n * [`ToInteger`](http://www.ecma-international.org/ecma-262/7.0/#sec-tointeger).\n *\n * @static\n * @memberOf _\n * @since 4.0.0\n * @category Lang\n * @param {*} value The value to convert.\n * @returns {number} Returns the converted integer.\n * @example\n *\n * _.toInteger(3.2);\n * // => 3\n *\n * _.toInteger(Number.MIN_VALUE);\n * // => 0\n *\n * _.toInteger(Infinity);\n * // => 1.7976931348623157e+308\n *\n * _.toInteger('3.2');\n * // => 3\n */\nfunction toInteger(value) {\n var result = toFinite(value),\n remainder = result % 1;\n\n return result === result ? (remainder ? result - remainder : result) : 0;\n}\n\nmodule.exports = toInteger;\n"],"ignoreList":[0],"mappings":";;;;CAAA,IAAIC,IAAAC,EAAA;CA4BJ,SAASC,EAAU,GAAO;EACxB,IAAIC,IAASH,EAASI,CAAK,GACvBC,IAAYF,IAAS;EAEzB,OAAOA,MAAWA,IAAUE,IAAYF,IAASE,IAAYF,IAAU;CACzE;CAEA,EAAO,UAAUD"}
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{"version":3,"file":"toNumber.js","names":[],"sources":["../../../node_modules/lodash/toNumber.js"],"sourcesContent":["var baseTrim = require('./_baseTrim'),\n isObject = require('./isObject'),\n isSymbol = require('./isSymbol');\n\n/** Used as references for various `Number` constants. */\nvar NAN = 0 / 0;\n\n/** Used to detect bad signed hexadecimal string values. */\nvar reIsBadHex = /^[-+]0x[0-9a-f]+$/i;\n\n/** Used to detect binary string values. */\nvar reIsBinary = /^0b[01]+$/i;\n\n/** Used to detect octal string values. */\nvar reIsOctal = /^0o[0-7]+$/i;\n\n/** Built-in method references without a dependency on `root`. */\nvar freeParseInt = parseInt;\n\n/**\n * Converts `value` to a number.\n *\n * @static\n * @memberOf _\n * @since 4.0.0\n * @category Lang\n * @param {*} value The value to process.\n * @returns {number} Returns the number.\n * @example\n *\n * _.toNumber(3.2);\n * // => 3.2\n *\n * _.toNumber(Number.MIN_VALUE);\n * // => 5e-324\n *\n * _.toNumber(Infinity);\n * // => Infinity\n *\n * _.toNumber('3.2');\n * // => 3.2\n */\nfunction toNumber(value) {\n if (typeof value == 'number') {\n return value;\n }\n if (isSymbol(value)) {\n return NAN;\n }\n if (isObject(value)) {\n var other = typeof value.valueOf == 'function' ? value.valueOf() : value;\n value = isObject(other) ? (other + '') : other;\n }\n if (typeof value != 'string') {\n return value === 0 ? value : +value;\n }\n value = baseTrim(value);\n var isBinary = reIsBinary.test(value);\n return (isBinary || reIsOctal.test(value))\n ? freeParseInt(value.slice(2), isBinary ? 2 : 8)\n : (reIsBadHex.test(value) ? NAN : +value);\n}\n\nmodule.exports = toNumber;\n"],"
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{"version":3,"file":"toNumber.js","names":["require_toNumber","baseTrim","require__baseTrim","isObject","require_isObject","isSymbol","require_isSymbol","NAN","reIsBadHex","reIsBinary","reIsOctal","freeParseInt","toNumber","value","other","isBinary"],"sources":["../../../node_modules/lodash/toNumber.js"],"sourcesContent":["var baseTrim = require('./_baseTrim'),\n isObject = require('./isObject'),\n isSymbol = require('./isSymbol');\n\n/** Used as references for various `Number` constants. */\nvar NAN = 0 / 0;\n\n/** Used to detect bad signed hexadecimal string values. */\nvar reIsBadHex = /^[-+]0x[0-9a-f]+$/i;\n\n/** Used to detect binary string values. */\nvar reIsBinary = /^0b[01]+$/i;\n\n/** Used to detect octal string values. */\nvar reIsOctal = /^0o[0-7]+$/i;\n\n/** Built-in method references without a dependency on `root`. */\nvar freeParseInt = parseInt;\n\n/**\n * Converts `value` to a number.\n *\n * @static\n * @memberOf _\n * @since 4.0.0\n * @category Lang\n * @param {*} value The value to process.\n * @returns {number} Returns the number.\n * @example\n *\n * _.toNumber(3.2);\n * // => 3.2\n *\n * _.toNumber(Number.MIN_VALUE);\n * // => 5e-324\n *\n * _.toNumber(Infinity);\n * // => Infinity\n *\n * _.toNumber('3.2');\n * // => 3.2\n */\nfunction toNumber(value) {\n if (typeof value == 'number') {\n return value;\n }\n if (isSymbol(value)) {\n return NAN;\n }\n if (isObject(value)) {\n var other = typeof value.valueOf == 'function' ? value.valueOf() : value;\n value = isObject(other) ? (other + '') : other;\n }\n if (typeof value != 'string') {\n return value === 0 ? value : +value;\n }\n value = baseTrim(value);\n var isBinary = reIsBinary.test(value);\n return (isBinary || reIsOctal.test(value))\n ? freeParseInt(value.slice(2), isBinary ? 2 : 8)\n : (reIsBadHex.test(value) ? NAN : +value);\n}\n\nmodule.exports = toNumber;\n"],"ignoreList":[0],"mappings":";;;;;;CAAA,IAAIC,IAAAC,EAAA,GACAC,IAAAC,EAAA,GACAC,IAAAC,EAAA,GAGAC,IAAM,KAGNC,IAAa,sBAGbC,IAAa,cAGbC,IAAY,eAGZC,IAAe;CAyBnB,SAASC,EAAS,GAAO;EACvB,IAAI,OAAOC,KAAS,UAClB,OAAOA;EAET,IAAIR,EAASQ,CAAK,GAChB,OAAON;EAET,IAAIJ,EAASU,CAAK,GAAG;GACnB,IAAIC,IAAQ,OAAOD,EAAM,WAAW,aAAaA,EAAM,QAAQ,IAAIA;GACnE,IAAQV,EAASW,CAAK,IAAKA,IAAQ,KAAMA;EAC3C;EACA,IAAI,OAAOD,KAAS,UAClB,OAAOA,MAAU,IAAIA,IAAQ,CAACA;EAEhC,IAAQZ,EAASY,CAAK;EACtB,IAAIE,IAAWN,EAAW,KAAKI,CAAK;EACpC,OAAQE,KAAYL,EAAU,KAAKG,CAAK,IACpCF,EAAaE,EAAM,MAAM,CAAC,GAAGE,IAAW,IAAI,CAAC,IAC5CP,EAAW,KAAKK,CAAK,IAAIN,IAAM,CAACM;CACvC;CAEA,EAAO,UAAUD"}
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{"version":3,"file":"toString.js","names":[],"sources":["../../../node_modules/lodash/toString.js"],"sourcesContent":["var baseToString = require('./_baseToString');\n\n/**\n * Converts `value` to a string. An empty string is returned for `null`\n * and `undefined` values. The sign of `-0` is preserved.\n *\n * @static\n * @memberOf _\n * @since 4.0.0\n * @category Lang\n * @param {*} value The value to convert.\n * @returns {string} Returns the converted string.\n * @example\n *\n * _.toString(null);\n * // => ''\n *\n * _.toString(-0);\n * // => '-0'\n *\n * _.toString([1, 2, 3]);\n * // => '1,2,3'\n */\nfunction toString(value) {\n return value == null ? '' : baseToString(value);\n}\n\nmodule.exports = toString;\n"],"
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{"version":3,"file":"toString.js","names":["require_toString","baseToString","require__baseToString","toString","value"],"sources":["../../../node_modules/lodash/toString.js"],"sourcesContent":["var baseToString = require('./_baseToString');\n\n/**\n * Converts `value` to a string. An empty string is returned for `null`\n * and `undefined` values. The sign of `-0` is preserved.\n *\n * @static\n * @memberOf _\n * @since 4.0.0\n * @category Lang\n * @param {*} value The value to convert.\n * @returns {string} Returns the converted string.\n * @example\n *\n * _.toString(null);\n * // => ''\n *\n * _.toString(-0);\n * // => '-0'\n *\n * _.toString([1, 2, 3]);\n * // => '1,2,3'\n */\nfunction toString(value) {\n return value == null ? '' : baseToString(value);\n}\n\nmodule.exports = toString;\n"],"ignoreList":[0],"mappings":";;;;CAAA,IAAIC,IAAAC,EAAA;CAuBJ,SAASC,EAAS,GAAO;EACvB,OAAOC,KAAS,OAAO,KAAKH,EAAaG,CAAK;CAChD;CAEA,EAAO,UAAUD"}
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{"version":3,"file":"uniqBy.js","names":[],"sources":["../../../node_modules/lodash/uniqBy.js"],"sourcesContent":["var baseIteratee = require('./_baseIteratee'),\n baseUniq = require('./_baseUniq');\n\n/**\n * This method is like `_.uniq` except that it accepts `iteratee` which is\n * invoked for each element in `array` to generate the criterion by which\n * uniqueness is computed. The order of result values is determined by the\n * order they occur in the array. The iteratee is invoked with one argument:\n * (value).\n *\n * @static\n * @memberOf _\n * @since 4.0.0\n * @category Array\n * @param {Array} array The array to inspect.\n * @param {Function} [iteratee=_.identity] The iteratee invoked per element.\n * @returns {Array} Returns the new duplicate free array.\n * @example\n *\n * _.uniqBy([2.1, 1.2, 2.3], Math.floor);\n * // => [2.1, 1.2]\n *\n * // The `_.property` iteratee shorthand.\n * _.uniqBy([{ 'x': 1 }, { 'x': 2 }, { 'x': 1 }], 'x');\n * // => [{ 'x': 1 }, { 'x': 2 }]\n */\nfunction uniqBy(array, iteratee) {\n return (array && array.length) ? baseUniq(array, baseIteratee(iteratee, 2)) : [];\n}\n\nmodule.exports = uniqBy;\n"],"
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{"version":3,"file":"uniqBy.js","names":["require_uniqBy","baseIteratee","require__baseIteratee","baseUniq","require__baseUniq","uniqBy","array","iteratee"],"sources":["../../../node_modules/lodash/uniqBy.js"],"sourcesContent":["var baseIteratee = require('./_baseIteratee'),\n baseUniq = require('./_baseUniq');\n\n/**\n * This method is like `_.uniq` except that it accepts `iteratee` which is\n * invoked for each element in `array` to generate the criterion by which\n * uniqueness is computed. The order of result values is determined by the\n * order they occur in the array. The iteratee is invoked with one argument:\n * (value).\n *\n * @static\n * @memberOf _\n * @since 4.0.0\n * @category Array\n * @param {Array} array The array to inspect.\n * @param {Function} [iteratee=_.identity] The iteratee invoked per element.\n * @returns {Array} Returns the new duplicate free array.\n * @example\n *\n * _.uniqBy([2.1, 1.2, 2.3], Math.floor);\n * // => [2.1, 1.2]\n *\n * // The `_.property` iteratee shorthand.\n * _.uniqBy([{ 'x': 1 }, { 'x': 2 }, { 'x': 1 }], 'x');\n * // => [{ 'x': 1 }, { 'x': 2 }]\n */\nfunction uniqBy(array, iteratee) {\n return (array && array.length) ? baseUniq(array, baseIteratee(iteratee, 2)) : [];\n}\n\nmodule.exports = uniqBy;\n"],"ignoreList":[0],"mappings":";;;;;CAAA,IAAIC,IAAAC,EAAA,GACAC,IAAAC,EAAA;CAyBJ,SAASC,EAAO,GAAO,GAAU;EAC/B,OAAQC,KAASA,EAAM,SAAUH,EAASG,GAAOL,EAAaM,GAAU,CAAC,CAAC,IAAI,CAAC;CACjF;CAEA,EAAO,UAAUF"}
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{"version":3,"file":"upperFirst.js","names":[],"sources":["../../../node_modules/lodash/upperFirst.js"],"sourcesContent":["var createCaseFirst = require('./_createCaseFirst');\n\n/**\n * Converts the first character of `string` to upper case.\n *\n * @static\n * @memberOf _\n * @since 4.0.0\n * @category String\n * @param {string} [string=''] The string to convert.\n * @returns {string} Returns the converted string.\n * @example\n *\n * _.upperFirst('fred');\n * // => 'Fred'\n *\n * _.upperFirst('FRED');\n * // => 'FRED'\n */\nvar upperFirst = createCaseFirst('toUpperCase');\n\nmodule.exports = upperFirst;\n"],"
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{"version":3,"file":"upperFirst.js","names":["require_upperFirst","require__createCaseFirst"],"sources":["../../../node_modules/lodash/upperFirst.js"],"sourcesContent":["var createCaseFirst = require('./_createCaseFirst');\n\n/**\n * Converts the first character of `string` to upper case.\n *\n * @static\n * @memberOf _\n * @since 4.0.0\n * @category String\n * @param {string} [string=''] The string to convert.\n * @returns {string} Returns the converted string.\n * @example\n *\n * _.upperFirst('fred');\n * // => 'Fred'\n *\n * _.upperFirst('FRED');\n * // => 'FRED'\n */\nvar upperFirst = createCaseFirst('toUpperCase');\n\nmodule.exports = upperFirst;\n"],"ignoreList":[0],"mappings":";;;;CAqBA,EAAO,UAFHC,EAAA,CAAA,CAA6B,aAEhB"}
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{"version":3,"file":"AsyncMotionValueAnimation.js","names":[],"sources":["../../../../../../node_modules/motion-dom/dist/es/animation/AsyncMotionValueAnimation.mjs"],"sourcesContent":["import { MotionGlobalConfig, noop } from 'motion-utils';\nimport { time } from '../frameloop/sync-time.mjs';\nimport { JSAnimation } from './JSAnimation.mjs';\nimport { getFinalKeyframe } from './keyframes/get-final.mjs';\nimport { KeyframeResolver, flushKeyframeResolvers } from './keyframes/KeyframesResolver.mjs';\nimport { NativeAnimationExtended } from './NativeAnimationExtended.mjs';\nimport { canAnimate } from './utils/can-animate.mjs';\nimport { makeAnimationInstant } from './utils/make-animation-instant.mjs';\nimport { WithPromise } from './utils/WithPromise.mjs';\nimport { supportsBrowserAnimation } from './waapi/supports/waapi.mjs';\n\n/**\n * Maximum time allowed between an animation being created and it being\n * resolved for us to use the latter as the start time.\n *\n * This is to ensure that while we prefer to \"start\" an animation as soon\n * as it's triggered, we also want to avoid a visual jump if there's a big delay\n * between these two moments.\n */\nconst MAX_RESOLVE_DELAY = 40;\nclass AsyncMotionValueAnimation extends WithPromise {\n constructor({ autoplay = true, delay = 0, type = \"keyframes\", repeat = 0, repeatDelay = 0, repeatType = \"loop\", keyframes, name, motionValue, element, ...options }) {\n super();\n /**\n * Bound to support return animation.stop pattern\n */\n this.stop = () => {\n if (this._animation) {\n this._animation.stop();\n this.stopTimeline?.();\n }\n this.keyframeResolver?.cancel();\n };\n this.createdAt = time.now();\n const optionsWithDefaults = {\n autoplay,\n delay,\n type,\n repeat,\n repeatDelay,\n repeatType,\n name,\n motionValue,\n element,\n ...options,\n };\n const KeyframeResolver$1 = element?.KeyframeResolver || KeyframeResolver;\n this.keyframeResolver = new KeyframeResolver$1(keyframes, (resolvedKeyframes, finalKeyframe, forced) => this.onKeyframesResolved(resolvedKeyframes, finalKeyframe, optionsWithDefaults, !forced), name, motionValue, element);\n this.keyframeResolver?.scheduleResolve();\n }\n onKeyframesResolved(keyframes, finalKeyframe, options, sync) {\n this.keyframeResolver = undefined;\n const { name, type, velocity, delay, isHandoff, onUpdate } = options;\n this.resolvedAt = time.now();\n /**\n * If we can't animate this value with the resolved keyframes\n * then we should complete it immediately.\n */\n let canAnimateValue = true;\n if (!canAnimate(keyframes, name, type, velocity)) {\n canAnimateValue = false;\n if (MotionGlobalConfig.instantAnimations || !delay) {\n onUpdate?.(getFinalKeyframe(keyframes, options, finalKeyframe));\n }\n keyframes[0] = keyframes[keyframes.length - 1];\n makeAnimationInstant(options);\n options.repeat = 0;\n }\n /**\n * Resolve startTime for the animation.\n *\n * This method uses the createdAt and resolvedAt to calculate the\n * animation startTime. *Ideally*, we would use the createdAt time as t=0\n * as the following frame would then be the first frame of the animation in\n * progress, which would feel snappier.\n *\n * However, if there's a delay (main thread work) between the creation of\n * the animation and the first committed frame, we prefer to use resolvedAt\n * to avoid a sudden jump into the animation.\n */\n const startTime = sync\n ? !this.resolvedAt\n ? this.createdAt\n : this.resolvedAt - this.createdAt > MAX_RESOLVE_DELAY\n ? this.resolvedAt\n : this.createdAt\n : undefined;\n const resolvedOptions = {\n startTime,\n finalKeyframe,\n ...options,\n keyframes,\n };\n /**\n * Animate via WAAPI if possible. If this is a handoff animation, the optimised animation will be running via\n * WAAPI. Therefore, this animation must be JS to ensure it runs \"under\" the\n * optimised animation.\n *\n * Also skip WAAPI when keyframes aren't animatable, as the resolved\n * values may not be valid CSS and would trigger browser warnings.\n */\n const useWaapi = canAnimateValue &&\n !isHandoff &&\n supportsBrowserAnimation(resolvedOptions);\n const element = resolvedOptions.motionValue?.owner?.current;\n let animation;\n if (useWaapi) {\n try {\n animation = new NativeAnimationExtended({\n ...resolvedOptions,\n element,\n });\n }\n catch {\n animation = new JSAnimation(resolvedOptions);\n }\n }\n else {\n animation = new JSAnimation(resolvedOptions);\n }\n animation.finished.then(() => {\n this.notifyFinished();\n }).catch(noop);\n if (this.pendingTimeline) {\n this.stopTimeline = animation.attachTimeline(this.pendingTimeline);\n this.pendingTimeline = undefined;\n }\n this._animation = animation;\n }\n get finished() {\n if (!this._animation) {\n return this._finished;\n }\n else {\n return this.animation.finished;\n }\n }\n then(onResolve, _onReject) {\n return this.finished.finally(onResolve).then(() => { });\n }\n get animation() {\n if (!this._animation) {\n this.keyframeResolver?.resume();\n flushKeyframeResolvers();\n }\n return this._animation;\n }\n get duration() {\n return this.animation.duration;\n }\n get iterationDuration() {\n return this.animation.iterationDuration;\n }\n get time() {\n return this.animation.time;\n }\n set time(newTime) {\n this.animation.time = newTime;\n }\n get speed() {\n return this.animation.speed;\n }\n get state() {\n return this.animation.state;\n }\n set speed(newSpeed) {\n this.animation.speed = newSpeed;\n }\n get startTime() {\n return this.animation.startTime;\n }\n attachTimeline(timeline) {\n if (this._animation) {\n this.stopTimeline = this.animation.attachTimeline(timeline);\n }\n else {\n this.pendingTimeline = timeline;\n }\n return () => this.stop();\n }\n play() {\n this.animation.play();\n }\n pause() {\n this.animation.pause();\n }\n complete() {\n this.animation.complete();\n }\n cancel() {\n if (this._animation) {\n this.animation.cancel();\n }\n this.keyframeResolver?.cancel();\n }\n}\n\nexport { AsyncMotionValueAnimation };\n//# sourceMappingURL=AsyncMotionValueAnimation.mjs.map\n"],"x_google_ignoreList":[0],"mappings":";;;;;;;;;;;;AAmBA,IAAM,IAAoB,IACpB,IAAN,cAAwC,EAAY;CAChD,YAAY,EAAE,cAAW,IAAM,WAAQ,GAAG,UAAO,aAAa,YAAS,GAAG,iBAAc,GAAG,gBAAa,QAAQ,cAAW,SAAM,gBAAa,YAAS,GAAG,KAAW;AAYjK,EAXA,OAAO,EAIP,KAAK,aAAa;AAKd,GAJI,KAAK,eACL,KAAK,WAAW,MAAM,EACtB,KAAK,gBAAgB,GAEzB,KAAK,kBAAkB,QAAQ;KAEnC,KAAK,YAAY,EAAK,KAAK;EAC3B,IAAM,IAAsB;GACxB;GACA;GACA;GACA;GACA;GACA;GACA;GACA;GACA;GACA,GAAG;GACN;AAGD,EADA,KAAK,mBAAmB,KADG,GAAS,oBAAoB,GACT,IAAY,GAAmB,GAAe,MAAW,KAAK,oBAAoB,GAAmB,GAAe,GAAqB,CAAC,EAAO,EAAE,GAAM,GAAa,EAAQ,EAC7N,KAAK,kBAAkB,iBAAiB;;CAE5C,oBAAoB,GAAW,GAAe,GAAS,GAAM;AACzD,OAAK,mBAAmB,KAAA;EACxB,IAAM,EAAE,SAAM,SAAM,aAAU,UAAO,cAAW,gBAAa;AAC7D,OAAK,aAAa,EAAK,KAAK;EAK5B,IAAI,IAAkB;AACtB,EAAK,EAAW,GAAW,GAAM,GAAM,EAAS,KAC5C,IAAkB,KACd,EAAmB,qBAAqB,CAAC,MACzC,IAAW,EAAiB,GAAW,GAAS,EAAc,CAAC,EAEnE,EAAU,KAAK,EAAU,EAAU,SAAS,IAC5C,EAAqB,EAAQ,EAC7B,EAAQ,SAAS;EAqBrB,IAAM,IAAkB;GACpB,WARc,IACX,KAAK,cAEF,KAAK,aAAa,KAAK,YAAY,IAC/B,KAAK,aACL,KAAK,YACb,KAAA;GAGF;GACA,GAAG;GACH;GACH,EASK,IAAW,KACb,CAAC,KACD,EAAyB,EAAgB,EACvC,IAAU,EAAgB,aAAa,OAAO,SAChD;AACJ,MAAI,EACA,KAAI;AACA,OAAY,IAAI,EAAwB;IACpC,GAAG;IACH;IACH,CAAC;UAEA;AACF,OAAY,IAAI,EAAY,EAAgB;;MAIhD,KAAY,IAAI,EAAY,EAAgB;AAShD,EAPA,EAAU,SAAS,WAAW;AAC1B,QAAK,gBAAgB;IACvB,CAAC,MAAM,EAAK,EACd,AAEI,KAAK,qBADL,KAAK,eAAe,EAAU,eAAe,KAAK,gBAAgB,EAC3C,KAAA,IAE3B,KAAK,aAAa;;CAEtB,IAAI,WAAW;AAEP,SADC,KAAK,aAIC,KAAK,UAAU,WAHf,KAAK;;CAMpB,KAAK,GAAW,GAAW;AACvB,SAAO,KAAK,SAAS,QAAQ,EAAU,CAAC,WAAW,GAAI;;CAE3D,IAAI,YAAY;AAKZ,SAJK,KAAK,eACN,KAAK,kBAAkB,QAAQ,EAC/B,GAAwB,GAErB,KAAK;;CAEhB,IAAI,WAAW;AACX,SAAO,KAAK,UAAU;;CAE1B,IAAI,oBAAoB;AACpB,SAAO,KAAK,UAAU;;CAE1B,IAAI,OAAO;AACP,SAAO,KAAK,UAAU;;CAE1B,IAAI,KAAK,GAAS;AACd,OAAK,UAAU,OAAO;;CAE1B,IAAI,QAAQ;AACR,SAAO,KAAK,UAAU;;CAE1B,IAAI,QAAQ;AACR,SAAO,KAAK,UAAU;;CAE1B,IAAI,MAAM,GAAU;AAChB,OAAK,UAAU,QAAQ;;CAE3B,IAAI,YAAY;AACZ,SAAO,KAAK,UAAU;;CAE1B,eAAe,GAAU;AAOrB,SANI,KAAK,aACL,KAAK,eAAe,KAAK,UAAU,eAAe,EAAS,GAG3D,KAAK,kBAAkB,SAEd,KAAK,MAAM;;CAE5B,OAAO;AACH,OAAK,UAAU,MAAM;;CAEzB,QAAQ;AACJ,OAAK,UAAU,OAAO;;CAE1B,WAAW;AACP,OAAK,UAAU,UAAU;;CAE7B,SAAS;AAIL,EAHI,KAAK,cACL,KAAK,UAAU,QAAQ,EAE3B,KAAK,kBAAkB,QAAQ"}
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{"version":3,"file":"AsyncMotionValueAnimation.js","names":["MAX_RESOLVE_DELAY","AsyncMotionValueAnimation","WithPromise","options","time","optionsWithDefaults","KeyframeResolver$1","element","KeyframeResolver","keyframes","resolvedKeyframes","finalKeyframe","forced","name","motionValue","canAnimateValue","canAnimate","type","velocity","MotionGlobalConfig","delay","onUpdate","getFinalKeyframe","makeAnimationInstant","resolvedOptions","sync","useWaapi","isHandoff","supportsBrowserAnimation","animation","NativeAnimationExtended","JSAnimation","noop","onResolve","flushKeyframeResolvers","newTime","newSpeed","timeline"],"sources":["../../../../../../node_modules/motion-dom/dist/es/animation/AsyncMotionValueAnimation.mjs"],"sourcesContent":["import { MotionGlobalConfig, noop } from 'motion-utils';\nimport { time } from '../frameloop/sync-time.mjs';\nimport { JSAnimation } from './JSAnimation.mjs';\nimport { getFinalKeyframe } from './keyframes/get-final.mjs';\nimport { KeyframeResolver, flushKeyframeResolvers } from './keyframes/KeyframesResolver.mjs';\nimport { NativeAnimationExtended } from './NativeAnimationExtended.mjs';\nimport { canAnimate } from './utils/can-animate.mjs';\nimport { makeAnimationInstant } from './utils/make-animation-instant.mjs';\nimport { WithPromise } from './utils/WithPromise.mjs';\nimport { supportsBrowserAnimation } from './waapi/supports/waapi.mjs';\n\n/**\n * Maximum time allowed between an animation being created and it being\n * resolved for us to use the latter as the start time.\n *\n * This is to ensure that while we prefer to \"start\" an animation as soon\n * as it's triggered, we also want to avoid a visual jump if there's a big delay\n * between these two moments.\n */\nconst MAX_RESOLVE_DELAY = 40;\nclass AsyncMotionValueAnimation extends WithPromise {\n constructor({ autoplay = true, delay = 0, type = \"keyframes\", repeat = 0, repeatDelay = 0, repeatType = \"loop\", keyframes, name, motionValue, element, ...options }) {\n super();\n /**\n * Bound to support return animation.stop pattern\n */\n this.stop = () => {\n if (this._animation) {\n this._animation.stop();\n this.stopTimeline?.();\n }\n this.keyframeResolver?.cancel();\n };\n this.createdAt = time.now();\n const optionsWithDefaults = {\n autoplay,\n delay,\n type,\n repeat,\n repeatDelay,\n repeatType,\n name,\n motionValue,\n element,\n ...options,\n };\n const KeyframeResolver$1 = element?.KeyframeResolver || KeyframeResolver;\n this.keyframeResolver = new KeyframeResolver$1(keyframes, (resolvedKeyframes, finalKeyframe, forced) => this.onKeyframesResolved(resolvedKeyframes, finalKeyframe, optionsWithDefaults, !forced), name, motionValue, element);\n this.keyframeResolver?.scheduleResolve();\n }\n onKeyframesResolved(keyframes, finalKeyframe, options, sync) {\n this.keyframeResolver = undefined;\n const { name, type, velocity, delay, isHandoff, onUpdate } = options;\n this.resolvedAt = time.now();\n /**\n * If we can't animate this value with the resolved keyframes\n * then we should complete it immediately.\n */\n let canAnimateValue = true;\n if (!canAnimate(keyframes, name, type, velocity)) {\n canAnimateValue = false;\n if (MotionGlobalConfig.instantAnimations || !delay) {\n onUpdate?.(getFinalKeyframe(keyframes, options, finalKeyframe));\n }\n keyframes[0] = keyframes[keyframes.length - 1];\n makeAnimationInstant(options);\n options.repeat = 0;\n }\n /**\n * Resolve startTime for the animation.\n *\n * This method uses the createdAt and resolvedAt to calculate the\n * animation startTime. *Ideally*, we would use the createdAt time as t=0\n * as the following frame would then be the first frame of the animation in\n * progress, which would feel snappier.\n *\n * However, if there's a delay (main thread work) between the creation of\n * the animation and the first committed frame, we prefer to use resolvedAt\n * to avoid a sudden jump into the animation.\n */\n const startTime = sync\n ? !this.resolvedAt\n ? this.createdAt\n : this.resolvedAt - this.createdAt > MAX_RESOLVE_DELAY\n ? this.resolvedAt\n : this.createdAt\n : undefined;\n const resolvedOptions = {\n startTime,\n finalKeyframe,\n ...options,\n keyframes,\n };\n /**\n * Animate via WAAPI if possible. If this is a handoff animation, the optimised animation will be running via\n * WAAPI. Therefore, this animation must be JS to ensure it runs \"under\" the\n * optimised animation.\n *\n * Also skip WAAPI when keyframes aren't animatable, as the resolved\n * values may not be valid CSS and would trigger browser warnings.\n */\n const useWaapi = canAnimateValue &&\n !isHandoff &&\n supportsBrowserAnimation(resolvedOptions);\n const element = resolvedOptions.motionValue?.owner?.current;\n let animation;\n if (useWaapi) {\n try {\n animation = new NativeAnimationExtended({\n ...resolvedOptions,\n element,\n });\n }\n catch {\n animation = new JSAnimation(resolvedOptions);\n }\n }\n else {\n animation = new JSAnimation(resolvedOptions);\n }\n animation.finished.then(() => {\n this.notifyFinished();\n }).catch(noop);\n if (this.pendingTimeline) {\n this.stopTimeline = animation.attachTimeline(this.pendingTimeline);\n this.pendingTimeline = undefined;\n }\n this._animation = animation;\n }\n get finished() {\n if (!this._animation) {\n return this._finished;\n }\n else {\n return this.animation.finished;\n }\n }\n then(onResolve, _onReject) {\n return this.finished.finally(onResolve).then(() => { });\n }\n get animation() {\n if (!this._animation) {\n this.keyframeResolver?.resume();\n flushKeyframeResolvers();\n }\n return this._animation;\n }\n get duration() {\n return this.animation.duration;\n }\n get iterationDuration() {\n return this.animation.iterationDuration;\n }\n get time() {\n return this.animation.time;\n }\n set time(newTime) {\n this.animation.time = newTime;\n }\n get speed() {\n return this.animation.speed;\n }\n get state() {\n return this.animation.state;\n }\n set speed(newSpeed) {\n this.animation.speed = newSpeed;\n }\n get startTime() {\n return this.animation.startTime;\n }\n attachTimeline(timeline) {\n if (this._animation) {\n this.stopTimeline = this.animation.attachTimeline(timeline);\n }\n else {\n this.pendingTimeline = timeline;\n }\n return () => this.stop();\n }\n play() {\n this.animation.play();\n }\n pause() {\n this.animation.pause();\n }\n complete() {\n this.animation.complete();\n }\n cancel() {\n if (this._animation) {\n this.animation.cancel();\n }\n this.keyframeResolver?.cancel();\n }\n}\n\nexport { AsyncMotionValueAnimation };\n//# sourceMappingURL=AsyncMotionValueAnimation.mjs.map\n"],"ignoreList":[0],"mappings":";;;;;;;;;;;;AAmBA,IAAMA,IAAoB,IACpBC,IAAN,cAAwCC,EAAY;CAChD,YAAY,EAAE,cAAW,IAAM,WAAQ,GAAG,UAAO,aAAa,YAAS,GAAG,iBAAc,GAAG,gBAAa,QAAQ,cAAW,SAAM,gBAAa,YAAS,GAAGC,KAAW;EAYjK,AAXA,MAAM,GAIN,KAAK,aAAa;GAKd,AAJI,KAAK,eACL,KAAK,WAAW,KAAK,GACrB,KAAK,eAAe,IAExB,KAAK,kBAAkB,OAAO;EAClC,GACA,KAAK,YAAYC,EAAK,IAAI;EAC1B,IAAMC,IAAsB;GACxB;GACA;GACA;GACA;GACA;GACA;GACA;GACA;GACA;GACA,GAAGF;EACP,GACMG,IAAqBC,GAAS,oBAAoBC;EAExD,AADA,KAAK,mBAAmB,IAAIF,EAAmBG,IAAY,GAAmB,GAAe,MAAW,KAAK,oBAAoBC,GAAmBC,GAAeN,GAAqB,CAACO,CAAM,GAAGC,GAAMC,GAAaP,CAAO,GAC5N,KAAK,kBAAkB,gBAAgB;CAC3C;CACA,oBAAoB,GAAW,GAAe,GAAS,GAAM;EACzD,KAAK,mBAAmB,KAAA;EACxB,IAAM,EAAE,SAAM,SAAM,aAAU,UAAO,cAAW,gBAAaJ;EAC7D,KAAK,aAAaC,EAAK,IAAI;EAK3B,IAAIW,IAAkB;EACtB,AAAKC,EAAWP,GAAWI,GAAMI,GAAMC,CAAQ,MAC3C,IAAkB,KACdC,EAAmB,qBAAqB,CAACC,MACzCC,IAAWC,EAAiBb,GAAWN,GAASQ,CAAa,CAAC,GAElE,EAAU,KAAKF,EAAUA,EAAU,SAAS,IAC5Cc,EAAqBpB,CAAO,GAC5B,EAAQ,SAAS;EAqBrB,IAAMqB,IAAkB;GACpB,WARcC,IACX,KAAK,cAEF,KAAK,aAAa,KAAK,YAAYzB,IAC/B,KAAK,aAFT,KAAK,YAIT,KAAA;GAGF;GACA,GAAGG;GACH;EACJ,GASMuB,IAAWX,KACb,CAACY,KACDC,EAAyBJ,CAAe,GACtCjB,IAAUiB,EAAgB,aAAa,OAAO,SAChDK;EACJ,IAAIH,GACA,IAAI;GACA,IAAY,IAAII,EAAwB;IACpC,GAAGN;IACH;GACJ,CAAC;EACL,QACM;GACF,IAAY,IAAIO,EAAYP,CAAe;EAC/C;OAGA,IAAY,IAAIO,EAAYP,CAAe;EAS/C,AAPAK,EAAU,SAAS,WAAW;GAC1B,KAAK,eAAe;EACxB,CAAC,CAAC,CAAC,MAAMG,CAAI,GACb,AAEI,KAAK,qBADL,KAAK,eAAeH,EAAU,eAAe,KAAK,eAAe,GAC1C,KAAA,IAE3B,KAAK,aAAaA;CACtB;CACA,IAAI,WAAW;EAEP,OADC,KAAK,aAIC,KAAK,UAAU,WAHf,KAAK;CAKpB;CACA,KAAK,GAAW,GAAW;EACvB,OAAO,KAAK,SAAS,QAAQI,CAAS,CAAC,CAAC,WAAW,CAAE,CAAC;CAC1D;CACA,IAAI,YAAY;EAKZ,OAJK,KAAK,eACN,KAAK,kBAAkB,OAAO,GAC9BC,EAAuB,IAEpB,KAAK;CAChB;CACA,IAAI,WAAW;EACX,OAAO,KAAK,UAAU;CAC1B;CACA,IAAI,oBAAoB;EACpB,OAAO,KAAK,UAAU;CAC1B;CACA,IAAI,OAAO;EACP,OAAO,KAAK,UAAU;CAC1B;CACA,IAAI,KAAK,GAAS;EACd,KAAK,UAAU,OAAOC;CAC1B;CACA,IAAI,QAAQ;EACR,OAAO,KAAK,UAAU;CAC1B;CACA,IAAI,QAAQ;EACR,OAAO,KAAK,UAAU;CAC1B;CACA,IAAI,MAAM,GAAU;EAChB,KAAK,UAAU,QAAQC;CAC3B;CACA,IAAI,YAAY;EACZ,OAAO,KAAK,UAAU;CAC1B;CACA,eAAe,GAAU;EAOrB,OANI,KAAK,aACL,KAAK,eAAe,KAAK,UAAU,eAAeC,CAAQ,IAG1D,KAAK,kBAAkBA,SAEd,KAAK,KAAK;CAC3B;CACA,OAAO;EACH,KAAK,UAAU,KAAK;CACxB;CACA,QAAQ;EACJ,KAAK,UAAU,MAAM;CACzB;CACA,WAAW;EACP,KAAK,UAAU,SAAS;CAC5B;CACA,SAAS;EAIL,AAHI,KAAK,cACL,KAAK,UAAU,OAAO,GAE1B,KAAK,kBAAkB,OAAO;CAClC;AACJ"}
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keyframes: d
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});
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s === "mirror" && (this.mirroredGenerator = f({
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...
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keyframes: [...
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velocity: -
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keyframes: [...d].reverse(),
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velocity: -c
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})), m.calculatedDuration === null && (m.calculatedDuration = u(m));
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let { calculatedDuration: g } = m;
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this.calculatedDuration = g, this.resolvedDuration = g + a, this.totalDuration = this.resolvedDuration * (i + 1) - a, this.generator = m;
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}
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updateTime(e) {
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let t = Math.round(e - this.startTime) * this.playbackSpeed;
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this.holdTime === null ?
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this.currentTime = this.holdTime === null ? t : this.holdTime;
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tick(
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let { generator: r, totalDuration: i, mixKeyframes: a, mirroredGenerator: o, resolvedDuration: s, calculatedDuration:
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tick(e, t = !1) {
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let { generator: r, totalDuration: i, mixKeyframes: a, mirroredGenerator: o, resolvedDuration: s, calculatedDuration: l } = this;
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if (this.startTime === null) return r.next(0);
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let { delay:
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this.speed > 0 ? this.startTime = Math.min(this.startTime,
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let y = this.currentTime -
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let { delay: u = 0, keyframes: d, repeat: p, repeatType: m, repeatDelay: h, type: g, onUpdate: _, finalKeyframe: v } = this.options;
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this.speed > 0 ? this.startTime = Math.min(this.startTime, e) : this.speed < 0 && (this.startTime = Math.min(e - i / this.speed, this.startTime)), t ? this.currentTime = e : this.updateTime(e);
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let y = this.currentTime - u * (this.playbackSpeed >= 0 ? 1 : -1), b = this.playbackSpeed >= 0 ? y < 0 : y > i;
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this.currentTime = Math.max(y, 0), this.state === "finished" && this.holdTime === null && (this.currentTime = i);
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let x = this.currentTime, S = r;
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if (p) {
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let
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!r &&
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let e = Math.min(this.currentTime, i) / s, t = Math.floor(e), r = e % 1;
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!r && e >= 1 && (r = 1), r === 1 && t--, t = Math.min(t, p + 1), t % 2 && (m === "reverse" ? (r = 1 - r, h && (r -= h / s)) : m === "mirror" && (S = o)), x = n(0, 1, r) * s;
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}
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let C;
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b ? (this.delayState.value = d[0], C = this.delayState) : C = S.next(x), a && !b && (C.value = a(C.value));
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let { done: w } = C;
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!b &&
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!b && l !== null && (w = this.playbackSpeed >= 0 ? this.currentTime >= i : this.currentTime <= 0);
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let T = this.holdTime === null && (this.state === "finished" || this.state === "running" && w);
|
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return T && g !==
|
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return T && g !== c && (C.value = f(d, this.options, v, this.speed)), _ && _(C.value), T && this.finish(), C;
|
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}
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then(e, t) {
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return this.finished.then(e, t);
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@@ -84,7 +84,7 @@ var h = (e) => e / 100, g = class extends m {
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if (e <= 0) return this.options.velocity || 0;
|
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if (this.generator.velocity) return this.generator.velocity(e);
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let t = this.generator.next(e).value;
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return
|
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return d((e) => this.generator.next(e).value, e, t);
|
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|
}
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|
get speed() {
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return this.playbackSpeed;
|
|
@@ -125,7 +125,6 @@ var h = (e) => e / 100, g = class extends m {
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return this.options.allowFlatten && (this.options.type = "keyframes", this.options.ease = "linear", this.initAnimation()), this.driver?.stop(), e.observe(this);
|
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|
}
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|
};
|
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|
-
//#endregion
|
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|
export { g as JSAnimation };
|
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//# sourceMappingURL=JSAnimation.js.map
|
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@@ -1 +1 @@
|
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|
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{"version":3,"file":"JSAnimation.js","names":[],"sources":["../../../../../../node_modules/motion-dom/dist/es/animation/JSAnimation.mjs"],"sourcesContent":["import { invariant, pipe, clamp, millisecondsToSeconds, secondsToMilliseconds } from 'motion-utils';\nimport { time } from '../frameloop/sync-time.mjs';\nimport { mix } from '../utils/mix/index.mjs';\nimport { frameloopDriver } from './drivers/frame.mjs';\nimport { inertia } from './generators/inertia.mjs';\nimport { keyframes } from './generators/keyframes.mjs';\nimport { calcGeneratorDuration } from './generators/utils/calc-duration.mjs';\nimport { getGeneratorVelocity } from './generators/utils/velocity.mjs';\nimport { getFinalKeyframe } from './keyframes/get-final.mjs';\nimport { replaceTransitionType } from './utils/replace-transition-type.mjs';\nimport { WithPromise } from './utils/WithPromise.mjs';\n\nconst percentToProgress = (percent) => percent / 100;\nclass JSAnimation extends WithPromise {\n constructor(options) {\n super();\n this.state = \"idle\";\n this.startTime = null;\n this.isStopped = false;\n /**\n * The current time of the animation.\n */\n this.currentTime = 0;\n /**\n * The time at which the animation was paused.\n */\n this.holdTime = null;\n /**\n * Playback speed as a factor. 0 would be stopped, -1 reverse and 2 double speed.\n */\n this.playbackSpeed = 1;\n /**\n * Reusable state object for the delay phase to avoid\n * allocating a new object every frame.\n */\n this.delayState = {\n done: false,\n value: undefined,\n };\n /**\n * This method is bound to the instance to fix a pattern where\n * animation.stop is returned as a reference from a useEffect.\n */\n this.stop = () => {\n const { motionValue } = this.options;\n if (motionValue && motionValue.updatedAt !== time.now()) {\n this.tick(time.now());\n }\n this.isStopped = true;\n if (this.state === \"idle\")\n return;\n this.teardown();\n this.options.onStop?.();\n };\n this.options = options;\n this.initAnimation();\n this.play();\n if (options.autoplay === false)\n this.pause();\n }\n initAnimation() {\n const { options } = this;\n replaceTransitionType(options);\n const { type = keyframes, repeat = 0, repeatDelay = 0, repeatType, velocity = 0, } = options;\n let { keyframes: keyframes$1 } = options;\n const generatorFactory = type || keyframes;\n if (process.env.NODE_ENV !== \"production\" &&\n generatorFactory !== keyframes) {\n invariant(keyframes$1.length <= 2, `Only two keyframes currently supported with spring and inertia animations. Trying to animate ${keyframes$1}`, \"spring-two-frames\");\n }\n if (generatorFactory !== keyframes &&\n typeof keyframes$1[0] !== \"number\") {\n this.mixKeyframes = pipe(percentToProgress, mix(keyframes$1[0], keyframes$1[1]));\n keyframes$1 = [0, 100];\n }\n const generator = generatorFactory({ ...options, keyframes: keyframes$1 });\n /**\n * If we have a mirror repeat type we need to create a second generator that outputs the\n * mirrored (not reversed) animation and later ping pong between the two generators.\n */\n if (repeatType === \"mirror\") {\n this.mirroredGenerator = generatorFactory({\n ...options,\n keyframes: [...keyframes$1].reverse(),\n velocity: -velocity,\n });\n }\n /**\n * If duration is undefined and we have repeat options,\n * we need to calculate a duration from the generator.\n *\n * We set it to the generator itself to cache the duration.\n * Any timeline resolver will need to have already precalculated\n * the duration by this step.\n */\n if (generator.calculatedDuration === null) {\n generator.calculatedDuration = calcGeneratorDuration(generator);\n }\n const { calculatedDuration } = generator;\n this.calculatedDuration = calculatedDuration;\n this.resolvedDuration = calculatedDuration + repeatDelay;\n this.totalDuration = this.resolvedDuration * (repeat + 1) - repeatDelay;\n this.generator = generator;\n }\n updateTime(timestamp) {\n const animationTime = Math.round(timestamp - this.startTime) * this.playbackSpeed;\n // Update currentTime\n if (this.holdTime !== null) {\n this.currentTime = this.holdTime;\n }\n else {\n // Rounding the time because floating point arithmetic is not always accurate, e.g. 3000.367 - 1000.367 =\n // 2000.0000000000002. This is a problem when we are comparing the currentTime with the duration, for\n // example.\n this.currentTime = animationTime;\n }\n }\n tick(timestamp, sample = false) {\n const { generator, totalDuration, mixKeyframes, mirroredGenerator, resolvedDuration, calculatedDuration, } = this;\n if (this.startTime === null)\n return generator.next(0);\n const { delay = 0, keyframes, repeat, repeatType, repeatDelay, type, onUpdate, finalKeyframe, } = this.options;\n /**\n * requestAnimationFrame timestamps can come through as lower than\n * the startTime as set by performance.now(). Here we prevent this,\n * though in the future it could be possible to make setting startTime\n * a pending operation that gets resolved here.\n */\n if (this.speed > 0) {\n this.startTime = Math.min(this.startTime, timestamp);\n }\n else if (this.speed < 0) {\n this.startTime = Math.min(timestamp - totalDuration / this.speed, this.startTime);\n }\n if (sample) {\n this.currentTime = timestamp;\n }\n else {\n this.updateTime(timestamp);\n }\n // Rebase on delay\n const timeWithoutDelay = this.currentTime - delay * (this.playbackSpeed >= 0 ? 1 : -1);\n const isInDelayPhase = this.playbackSpeed >= 0\n ? timeWithoutDelay < 0\n : timeWithoutDelay > totalDuration;\n this.currentTime = Math.max(timeWithoutDelay, 0);\n // If this animation has finished, set the current time to the total duration.\n if (this.state === \"finished\" && this.holdTime === null) {\n this.currentTime = totalDuration;\n }\n let elapsed = this.currentTime;\n let frameGenerator = generator;\n if (repeat) {\n /**\n * Get the current progress (0-1) of the animation. If t is >\n * than duration we'll get values like 2.5 (midway through the\n * third iteration)\n */\n const progress = Math.min(this.currentTime, totalDuration) / resolvedDuration;\n /**\n * Get the current iteration (0 indexed). For instance the floor of\n * 2.5 is 2.\n */\n let currentIteration = Math.floor(progress);\n /**\n * Get the current progress of the iteration by taking the remainder\n * so 2.5 is 0.5 through iteration 2\n */\n let iterationProgress = progress % 1.0;\n /**\n * If iteration progress is 1 we count that as the end\n * of the previous iteration.\n */\n if (!iterationProgress && progress >= 1) {\n iterationProgress = 1;\n }\n iterationProgress === 1 && currentIteration--;\n currentIteration = Math.min(currentIteration, repeat + 1);\n /**\n * Reverse progress if we're not running in \"normal\" direction\n */\n const isOddIteration = Boolean(currentIteration % 2);\n if (isOddIteration) {\n if (repeatType === \"reverse\") {\n iterationProgress = 1 - iterationProgress;\n if (repeatDelay) {\n iterationProgress -= repeatDelay / resolvedDuration;\n }\n }\n else if (repeatType === \"mirror\") {\n frameGenerator = mirroredGenerator;\n }\n }\n elapsed = clamp(0, 1, iterationProgress) * resolvedDuration;\n }\n /**\n * If we're in negative time, set state as the initial keyframe.\n * This prevents delay: x, duration: 0 animations from finishing\n * instantly.\n */\n let state;\n if (isInDelayPhase) {\n this.delayState.value = keyframes[0];\n state = this.delayState;\n }\n else {\n state = frameGenerator.next(elapsed);\n }\n if (mixKeyframes && !isInDelayPhase) {\n state.value = mixKeyframes(state.value);\n }\n let { done } = state;\n if (!isInDelayPhase && calculatedDuration !== null) {\n done =\n this.playbackSpeed >= 0\n ? this.currentTime >= totalDuration\n : this.currentTime <= 0;\n }\n const isAnimationFinished = this.holdTime === null &&\n (this.state === \"finished\" || (this.state === \"running\" && done));\n // TODO: The exception for inertia could be cleaner here\n if (isAnimationFinished && type !== inertia) {\n state.value = getFinalKeyframe(keyframes, this.options, finalKeyframe, this.speed);\n }\n if (onUpdate) {\n onUpdate(state.value);\n }\n if (isAnimationFinished) {\n this.finish();\n }\n return state;\n }\n /**\n * Allows the returned animation to be awaited or promise-chained. Currently\n * resolves when the animation finishes at all but in a future update could/should\n * reject if its cancels.\n */\n then(resolve, reject) {\n return this.finished.then(resolve, reject);\n }\n get duration() {\n return millisecondsToSeconds(this.calculatedDuration);\n }\n get iterationDuration() {\n const { delay = 0 } = this.options || {};\n return this.duration + millisecondsToSeconds(delay);\n }\n get time() {\n return millisecondsToSeconds(this.currentTime);\n }\n set time(newTime) {\n newTime = secondsToMilliseconds(newTime);\n this.currentTime = newTime;\n if (this.startTime === null ||\n this.holdTime !== null ||\n this.playbackSpeed === 0) {\n this.holdTime = newTime;\n }\n else if (this.driver) {\n this.startTime = this.driver.now() - newTime / this.playbackSpeed;\n }\n if (this.driver) {\n this.driver.start(false);\n }\n else {\n this.startTime = 0;\n this.state = \"paused\";\n this.holdTime = newTime;\n this.tick(newTime);\n }\n }\n /**\n * Returns the generator's velocity at the current time in units/second.\n * Uses the analytical derivative when available (springs), avoiding\n * the MotionValue's frame-dependent velocity estimation.\n */\n getGeneratorVelocity() {\n const t = this.currentTime;\n if (t <= 0)\n return this.options.velocity || 0;\n if (this.generator.velocity) {\n return this.generator.velocity(t);\n }\n // Fallback: finite difference\n const current = this.generator.next(t).value;\n return getGeneratorVelocity((s) => this.generator.next(s).value, t, current);\n }\n get speed() {\n return this.playbackSpeed;\n }\n set speed(newSpeed) {\n const hasChanged = this.playbackSpeed !== newSpeed;\n if (hasChanged && this.driver) {\n this.updateTime(time.now());\n }\n this.playbackSpeed = newSpeed;\n if (hasChanged && this.driver) {\n this.time = millisecondsToSeconds(this.currentTime);\n }\n }\n play() {\n if (this.isStopped)\n return;\n const { driver = frameloopDriver, startTime } = this.options;\n if (!this.driver) {\n this.driver = driver((timestamp) => this.tick(timestamp));\n }\n this.options.onPlay?.();\n const now = this.driver.now();\n if (this.state === \"finished\") {\n this.updateFinished();\n this.startTime = now;\n }\n else if (this.holdTime !== null) {\n this.startTime = now - this.holdTime;\n }\n else if (!this.startTime) {\n this.startTime = startTime ?? now;\n }\n if (this.state === \"finished\" && this.speed < 0) {\n this.startTime += this.calculatedDuration;\n }\n this.holdTime = null;\n /**\n * Set playState to running only after we've used it in\n * the previous logic.\n */\n this.state = \"running\";\n this.driver.start();\n }\n pause() {\n this.state = \"paused\";\n this.updateTime(time.now());\n this.holdTime = this.currentTime;\n }\n complete() {\n if (this.state !== \"running\") {\n this.play();\n }\n this.state = \"finished\";\n this.holdTime = null;\n }\n finish() {\n this.notifyFinished();\n this.teardown();\n this.state = \"finished\";\n this.options.onComplete?.();\n }\n cancel() {\n this.holdTime = null;\n this.startTime = 0;\n this.tick(0);\n this.teardown();\n this.options.onCancel?.();\n }\n teardown() {\n this.state = \"idle\";\n this.stopDriver();\n this.startTime = this.holdTime = null;\n }\n stopDriver() {\n if (!this.driver)\n return;\n this.driver.stop();\n this.driver = undefined;\n }\n sample(sampleTime) {\n this.startTime = 0;\n return this.tick(sampleTime, true);\n }\n attachTimeline(timeline) {\n if (this.options.allowFlatten) {\n this.options.type = \"keyframes\";\n this.options.ease = \"linear\";\n this.initAnimation();\n }\n this.driver?.stop();\n return timeline.observe(this);\n }\n}\n// Legacy function support\nfunction animateValue(options) {\n return new JSAnimation(options);\n}\n\nexport { JSAnimation, animateValue };\n//# 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{"version":3,"file":"JSAnimation.js","names":["percentToProgress","percent","JSAnimation","WithPromise","motionValue","time","options","keyframes","keyframes$1","generatorFactory","type","invariant","pipe","mix","generator","repeatType","velocity","calcGeneratorDuration","calculatedDuration","repeatDelay","repeat","animationTime","timestamp","totalDuration","sample","timeWithoutDelay","delay","isInDelayPhase","elapsed","frameGenerator","progress","resolvedDuration","currentIteration","iterationProgress","mirroredGenerator","clamp","state","mixKeyframes","isAnimationFinished","done","inertia","getFinalKeyframe","finalKeyframe","onUpdate","resolve","reject","millisecondsToSeconds","secondsToMilliseconds","newTime","t","current","getGeneratorVelocity","s","hasChanged","newSpeed","frameloopDriver","driver","now","startTime","sampleTime","timeline"],"sources":["../../../../../../node_modules/motion-dom/dist/es/animation/JSAnimation.mjs"],"sourcesContent":["import { invariant, pipe, clamp, millisecondsToSeconds, secondsToMilliseconds } from 'motion-utils';\nimport { time } from '../frameloop/sync-time.mjs';\nimport { mix } from '../utils/mix/index.mjs';\nimport { frameloopDriver } from './drivers/frame.mjs';\nimport { inertia } from './generators/inertia.mjs';\nimport { keyframes } from './generators/keyframes.mjs';\nimport { calcGeneratorDuration } from './generators/utils/calc-duration.mjs';\nimport { getGeneratorVelocity } from './generators/utils/velocity.mjs';\nimport { getFinalKeyframe } from './keyframes/get-final.mjs';\nimport { replaceTransitionType } from './utils/replace-transition-type.mjs';\nimport { WithPromise } from './utils/WithPromise.mjs';\n\nconst percentToProgress = (percent) => percent / 100;\nclass JSAnimation extends WithPromise {\n constructor(options) {\n super();\n this.state = \"idle\";\n this.startTime = null;\n this.isStopped = false;\n /**\n * The current time of the animation.\n */\n this.currentTime = 0;\n /**\n * The time at which the animation was paused.\n */\n this.holdTime = null;\n /**\n * Playback speed as a factor. 0 would be stopped, -1 reverse and 2 double speed.\n */\n this.playbackSpeed = 1;\n /**\n * Reusable state object for the delay phase to avoid\n * allocating a new object every frame.\n */\n this.delayState = {\n done: false,\n value: undefined,\n };\n /**\n * This method is bound to the instance to fix a pattern where\n * animation.stop is returned as a reference from a useEffect.\n */\n this.stop = () => {\n const { motionValue } = this.options;\n if (motionValue && motionValue.updatedAt !== time.now()) {\n this.tick(time.now());\n }\n this.isStopped = true;\n if (this.state === \"idle\")\n return;\n this.teardown();\n this.options.onStop?.();\n };\n this.options = options;\n this.initAnimation();\n this.play();\n if (options.autoplay === false)\n this.pause();\n }\n initAnimation() {\n const { options } = this;\n replaceTransitionType(options);\n const { type = keyframes, repeat = 0, repeatDelay = 0, repeatType, velocity = 0, } = options;\n let { keyframes: keyframes$1 } = options;\n const generatorFactory = type || keyframes;\n if (process.env.NODE_ENV !== \"production\" &&\n generatorFactory !== keyframes) {\n invariant(keyframes$1.length <= 2, `Only two keyframes currently supported with spring and inertia animations. Trying to animate ${keyframes$1}`, \"spring-two-frames\");\n }\n if (generatorFactory !== keyframes &&\n typeof keyframes$1[0] !== \"number\") {\n this.mixKeyframes = pipe(percentToProgress, mix(keyframes$1[0], keyframes$1[1]));\n keyframes$1 = [0, 100];\n }\n const generator = generatorFactory({ ...options, keyframes: keyframes$1 });\n /**\n * If we have a mirror repeat type we need to create a second generator that outputs the\n * mirrored (not reversed) animation and later ping pong between the two generators.\n */\n if (repeatType === \"mirror\") {\n this.mirroredGenerator = generatorFactory({\n ...options,\n keyframes: [...keyframes$1].reverse(),\n velocity: -velocity,\n });\n }\n /**\n * If duration is undefined and we have repeat options,\n * we need to calculate a duration from the generator.\n *\n * We set it to the generator itself to cache the duration.\n * Any timeline resolver will need to have already precalculated\n * the duration by this step.\n */\n if (generator.calculatedDuration === null) {\n generator.calculatedDuration = calcGeneratorDuration(generator);\n }\n const { calculatedDuration } = generator;\n this.calculatedDuration = calculatedDuration;\n this.resolvedDuration = calculatedDuration + repeatDelay;\n this.totalDuration = this.resolvedDuration * (repeat + 1) - repeatDelay;\n this.generator = generator;\n }\n updateTime(timestamp) {\n const animationTime = Math.round(timestamp - this.startTime) * this.playbackSpeed;\n // Update currentTime\n if (this.holdTime !== null) {\n this.currentTime = this.holdTime;\n }\n else {\n // Rounding the time because floating point arithmetic is not always accurate, e.g. 3000.367 - 1000.367 =\n // 2000.0000000000002. This is a problem when we are comparing the currentTime with the duration, for\n // example.\n this.currentTime = animationTime;\n }\n }\n tick(timestamp, sample = false) {\n const { generator, totalDuration, mixKeyframes, mirroredGenerator, resolvedDuration, calculatedDuration, } = this;\n if (this.startTime === null)\n return generator.next(0);\n const { delay = 0, keyframes, repeat, repeatType, repeatDelay, type, onUpdate, finalKeyframe, } = this.options;\n /**\n * requestAnimationFrame timestamps can come through as lower than\n * the startTime as set by performance.now(). Here we prevent this,\n * though in the future it could be possible to make setting startTime\n * a pending operation that gets resolved here.\n */\n if (this.speed > 0) {\n this.startTime = Math.min(this.startTime, timestamp);\n }\n else if (this.speed < 0) {\n this.startTime = Math.min(timestamp - totalDuration / this.speed, this.startTime);\n }\n if (sample) {\n this.currentTime = timestamp;\n }\n else {\n this.updateTime(timestamp);\n }\n // Rebase on delay\n const timeWithoutDelay = this.currentTime - delay * (this.playbackSpeed >= 0 ? 1 : -1);\n const isInDelayPhase = this.playbackSpeed >= 0\n ? timeWithoutDelay < 0\n : timeWithoutDelay > totalDuration;\n this.currentTime = Math.max(timeWithoutDelay, 0);\n // If this animation has finished, set the current time to the total duration.\n if (this.state === \"finished\" && this.holdTime === null) {\n this.currentTime = totalDuration;\n }\n let elapsed = this.currentTime;\n let frameGenerator = generator;\n if (repeat) {\n /**\n * Get the current progress (0-1) of the animation. If t is >\n * than duration we'll get values like 2.5 (midway through the\n * third iteration)\n */\n const progress = Math.min(this.currentTime, totalDuration) / resolvedDuration;\n /**\n * Get the current iteration (0 indexed). For instance the floor of\n * 2.5 is 2.\n */\n let currentIteration = Math.floor(progress);\n /**\n * Get the current progress of the iteration by taking the remainder\n * so 2.5 is 0.5 through iteration 2\n */\n let iterationProgress = progress % 1.0;\n /**\n * If iteration progress is 1 we count that as the end\n * of the previous iteration.\n */\n if (!iterationProgress && progress >= 1) {\n iterationProgress = 1;\n }\n iterationProgress === 1 && currentIteration--;\n currentIteration = Math.min(currentIteration, repeat + 1);\n /**\n * Reverse progress if we're not running in \"normal\" direction\n */\n const isOddIteration = Boolean(currentIteration % 2);\n if (isOddIteration) {\n if (repeatType === \"reverse\") {\n iterationProgress = 1 - iterationProgress;\n if (repeatDelay) {\n iterationProgress -= repeatDelay / resolvedDuration;\n }\n }\n else if (repeatType === \"mirror\") {\n frameGenerator = mirroredGenerator;\n }\n }\n elapsed = clamp(0, 1, iterationProgress) * resolvedDuration;\n }\n /**\n * If we're in negative time, set state as the initial keyframe.\n * This prevents delay: x, duration: 0 animations from finishing\n * instantly.\n */\n let state;\n if (isInDelayPhase) {\n this.delayState.value = keyframes[0];\n state = this.delayState;\n }\n else {\n state = frameGenerator.next(elapsed);\n }\n if (mixKeyframes && !isInDelayPhase) {\n state.value = mixKeyframes(state.value);\n }\n let { done } = state;\n if (!isInDelayPhase && calculatedDuration !== null) {\n done =\n this.playbackSpeed >= 0\n ? this.currentTime >= totalDuration\n : this.currentTime <= 0;\n }\n const isAnimationFinished = this.holdTime === null &&\n (this.state === \"finished\" || (this.state === \"running\" && done));\n // TODO: The exception for inertia could be cleaner here\n if (isAnimationFinished && type !== inertia) {\n state.value = getFinalKeyframe(keyframes, this.options, finalKeyframe, this.speed);\n }\n if (onUpdate) {\n onUpdate(state.value);\n }\n if (isAnimationFinished) {\n this.finish();\n }\n return state;\n }\n /**\n * Allows the returned animation to be awaited or promise-chained. Currently\n * resolves when the animation finishes at all but in a future update could/should\n * reject if its cancels.\n */\n then(resolve, reject) {\n return this.finished.then(resolve, reject);\n }\n get duration() {\n return millisecondsToSeconds(this.calculatedDuration);\n }\n get iterationDuration() {\n const { delay = 0 } = this.options || {};\n return this.duration + millisecondsToSeconds(delay);\n }\n get time() {\n return millisecondsToSeconds(this.currentTime);\n }\n set time(newTime) {\n newTime = secondsToMilliseconds(newTime);\n this.currentTime = newTime;\n if (this.startTime === null ||\n this.holdTime !== null ||\n this.playbackSpeed === 0) {\n this.holdTime = newTime;\n }\n else if (this.driver) {\n this.startTime = this.driver.now() - newTime / this.playbackSpeed;\n }\n if (this.driver) {\n this.driver.start(false);\n }\n else {\n this.startTime = 0;\n this.state = \"paused\";\n this.holdTime = newTime;\n this.tick(newTime);\n }\n }\n /**\n * Returns the generator's velocity at the current time in units/second.\n * Uses the analytical derivative when available (springs), avoiding\n * the MotionValue's frame-dependent velocity estimation.\n */\n getGeneratorVelocity() {\n const t = this.currentTime;\n if (t <= 0)\n return this.options.velocity || 0;\n if (this.generator.velocity) {\n return this.generator.velocity(t);\n }\n // Fallback: finite difference\n const current = this.generator.next(t).value;\n return getGeneratorVelocity((s) => this.generator.next(s).value, t, current);\n }\n get speed() {\n return this.playbackSpeed;\n }\n set speed(newSpeed) {\n const hasChanged = this.playbackSpeed !== newSpeed;\n if (hasChanged && this.driver) {\n this.updateTime(time.now());\n }\n this.playbackSpeed = newSpeed;\n if (hasChanged && this.driver) {\n this.time = millisecondsToSeconds(this.currentTime);\n }\n }\n play() {\n if (this.isStopped)\n return;\n const { driver = frameloopDriver, startTime } = this.options;\n if (!this.driver) {\n this.driver = driver((timestamp) => this.tick(timestamp));\n }\n this.options.onPlay?.();\n const now = this.driver.now();\n if (this.state === \"finished\") {\n this.updateFinished();\n this.startTime = now;\n }\n else if (this.holdTime !== null) {\n this.startTime = now - this.holdTime;\n }\n else if (!this.startTime) {\n this.startTime = startTime ?? now;\n }\n if (this.state === \"finished\" && this.speed < 0) {\n this.startTime += this.calculatedDuration;\n }\n this.holdTime = null;\n /**\n * Set playState to running only after we've used it in\n * the previous logic.\n */\n this.state = \"running\";\n this.driver.start();\n }\n pause() {\n this.state = \"paused\";\n this.updateTime(time.now());\n this.holdTime = this.currentTime;\n }\n complete() {\n if (this.state !== \"running\") {\n this.play();\n }\n this.state = \"finished\";\n this.holdTime = null;\n }\n finish() {\n this.notifyFinished();\n this.teardown();\n this.state = \"finished\";\n this.options.onComplete?.();\n }\n cancel() {\n this.holdTime = null;\n this.startTime = 0;\n this.tick(0);\n this.teardown();\n this.options.onCancel?.();\n }\n teardown() {\n this.state = \"idle\";\n this.stopDriver();\n this.startTime = this.holdTime = null;\n }\n stopDriver() {\n if (!this.driver)\n return;\n this.driver.stop();\n this.driver = undefined;\n }\n sample(sampleTime) {\n this.startTime = 0;\n return this.tick(sampleTime, true);\n }\n attachTimeline(timeline) {\n if (this.options.allowFlatten) {\n this.options.type = \"keyframes\";\n this.options.ease = \"linear\";\n this.initAnimation();\n }\n this.driver?.stop();\n return timeline.observe(this);\n }\n}\n// Legacy function support\nfunction animateValue(options) {\n return new JSAnimation(options);\n}\n\nexport { JSAnimation, animateValue };\n//# 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