@burdenoff/microfe-mybodyshield 2026.1028.1 → 2026.1101.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1509) hide show
  1. package/dist/_virtual/_rolldown/runtime.js +11 -5
  2. package/dist/dev/main.d.ts +0 -1
  3. package/dist/mybodyshield/MyBodyShieldRoot.d.ts +0 -1
  4. package/dist/mybodyshield/MyBodyShieldRoot.js +22 -21
  5. package/dist/mybodyshield/MyBodyShieldRoot.js.map +1 -1
  6. package/dist/mybodyshield/MyBodyShieldRoutes.d.ts +0 -1
  7. package/dist/mybodyshield/MyBodyShieldRoutes.js +5 -6
  8. package/dist/mybodyshield/MyBodyShieldRoutes.js.map +1 -1
  9. package/dist/mybodyshield/components/DataTable.d.ts +1 -2
  10. package/dist/mybodyshield/components/DataTable.js +1 -2
  11. package/dist/mybodyshield/components/DataTable.js.map +1 -1
  12. package/dist/mybodyshield/components/EmptyState.d.ts +0 -1
  13. package/dist/mybodyshield/components/EmptyState.js +1 -2
  14. package/dist/mybodyshield/components/EmptyState.js.map +1 -1
  15. package/dist/mybodyshield/components/EvidenceUpload.d.ts +1 -2
  16. package/dist/mybodyshield/components/EvidenceUpload.js +1 -2
  17. package/dist/mybodyshield/components/EvidenceUpload.js.map +1 -1
  18. package/dist/mybodyshield/components/FeatureFlagGuard.d.ts +0 -1
  19. package/dist/mybodyshield/components/FeatureFlagGuard.js +1 -2
  20. package/dist/mybodyshield/components/FeatureFlagGuard.js.map +1 -1
  21. package/dist/mybodyshield/components/FileLink.d.ts +1 -1
  22. package/dist/mybodyshield/components/FileLink.js +1 -2
  23. package/dist/mybodyshield/components/FileLink.js.map +1 -1
  24. package/dist/mybodyshield/components/FilterTabs.d.ts +1 -1
  25. package/dist/mybodyshield/components/FilterTabs.js +1 -2
  26. package/dist/mybodyshield/components/FilterTabs.js.map +1 -1
  27. package/dist/mybodyshield/components/MetricsCard.d.ts +0 -1
  28. package/dist/mybodyshield/components/MetricsCard.js +1 -2
  29. package/dist/mybodyshield/components/MetricsCard.js.map +1 -1
  30. package/dist/mybodyshield/components/MiniBar.d.ts +1 -1
  31. package/dist/mybodyshield/components/MiniBar.js +1 -2
  32. package/dist/mybodyshield/components/MiniBar.js.map +1 -1
  33. package/dist/mybodyshield/components/MybDiscussion.d.ts +1 -1
  34. package/dist/mybodyshield/components/MybDiscussion.js +15 -16
  35. package/dist/mybodyshield/components/MybDiscussion.js.map +1 -1
  36. package/dist/mybodyshield/components/MybTags.d.ts +1 -1
  37. package/dist/mybodyshield/components/MybTags.js +1 -2
  38. package/dist/mybodyshield/components/MybTags.js.map +1 -1
  39. package/dist/mybodyshield/components/PageDisabled.d.ts +0 -1
  40. package/dist/mybodyshield/components/PageDisabled.js +1 -2
  41. package/dist/mybodyshield/components/PageDisabled.js.map +1 -1
  42. package/dist/mybodyshield/components/PageLayout.d.ts +0 -1
  43. package/dist/mybodyshield/components/PageLayout.js +1 -2
  44. package/dist/mybodyshield/components/PageLayout.js.map +1 -1
  45. package/dist/mybodyshield/components/Pagination.d.ts +1 -1
  46. package/dist/mybodyshield/components/Pagination.js +1 -2
  47. package/dist/mybodyshield/components/Pagination.js.map +1 -1
  48. package/dist/mybodyshield/components/StateViews.d.ts +0 -1
  49. package/dist/mybodyshield/components/StateViews.js +1 -2
  50. package/dist/mybodyshield/components/StateViews.js.map +1 -1
  51. package/dist/mybodyshield/components/StatusBadge.d.ts +0 -1
  52. package/dist/mybodyshield/components/StatusBadge.js +2 -3
  53. package/dist/mybodyshield/components/StatusBadge.js.map +1 -1
  54. package/dist/mybodyshield/components/Tabs.d.ts +1 -2
  55. package/dist/mybodyshield/components/Tabs.js +1 -2
  56. package/dist/mybodyshield/components/Tabs.js.map +1 -1
  57. package/dist/mybodyshield/components/UserSearchSelect.d.ts +1 -1
  58. package/dist/mybodyshield/components/UserSearchSelect.js +1 -2
  59. package/dist/mybodyshield/components/UserSearchSelect.js.map +1 -1
  60. package/dist/mybodyshield/components/index.js +18 -17
  61. package/dist/mybodyshield/context/MyBodyShieldContext.d.ts +0 -1
  62. package/dist/mybodyshield/context/MyBodyShieldContext.js +1 -2
  63. package/dist/mybodyshield/context/MyBodyShieldContext.js.map +1 -1
  64. package/dist/mybodyshield/context/index.js +1 -1
  65. package/dist/mybodyshield/data/programTemplates.d.ts +0 -1
  66. package/dist/mybodyshield/data/programTemplates.js +1 -2
  67. package/dist/mybodyshield/data/programTemplates.js.map +1 -1
  68. package/dist/mybodyshield/hooks/index.js +9 -8
  69. package/dist/mybodyshield/hooks/useMyBodyShieldAnalytics.js +1 -2
  70. package/dist/mybodyshield/hooks/useMyBodyShieldAnalytics.js.map +1 -1
  71. package/dist/mybodyshield/hooks/useMyBodyShieldApi.d.ts +0 -1
  72. package/dist/mybodyshield/hooks/useMyBodyShieldApi.js +1 -2
  73. package/dist/mybodyshield/hooks/useMyBodyShieldApi.js.map +1 -1
  74. package/dist/mybodyshield/hooks/useMybComments.js +1 -2
  75. package/dist/mybodyshield/hooks/useMybComments.js.map +1 -1
  76. package/dist/mybodyshield/hooks/useMybFiles.js +1 -2
  77. package/dist/mybodyshield/hooks/useMybFiles.js.map +1 -1
  78. package/dist/mybodyshield/hooks/useMybTags.js +6 -7
  79. package/dist/mybodyshield/hooks/useMybTags.js.map +1 -1
  80. package/dist/mybodyshield/hooks/useMybUsers.js +1 -2
  81. package/dist/mybodyshield/hooks/useMybUsers.js.map +1 -1
  82. package/dist/mybodyshield/hooks/usePager.js +1 -2
  83. package/dist/mybodyshield/hooks/usePager.js.map +1 -1
  84. package/dist/mybodyshield/hooks/useTr.d.ts +0 -1
  85. package/dist/mybodyshield/hooks/useTr.js +1 -2
  86. package/dist/mybodyshield/hooks/useTr.js.map +1 -1
  87. package/dist/mybodyshield/index.js +6 -5
  88. package/dist/mybodyshield/lib/offlineSessionQueue.js +34 -35
  89. package/dist/mybodyshield/lib/offlineSessionQueue.js.map +1 -1
  90. package/dist/mybodyshield/lib/useOfflineSessionSync.d.ts +0 -1
  91. package/dist/mybodyshield/lib/useOfflineSessionSync.js +1 -2
  92. package/dist/mybodyshield/lib/useOfflineSessionSync.js.map +1 -1
  93. package/dist/mybodyshield/pages/DashboardPage.d.ts +1 -1
  94. package/dist/mybodyshield/pages/DashboardPage.js +132 -133
  95. package/dist/mybodyshield/pages/DashboardPage.js.map +1 -1
  96. package/dist/mybodyshield/pages/SettingsPage.d.ts +1 -1
  97. package/dist/mybodyshield/pages/SettingsPage.js +2 -3
  98. package/dist/mybodyshield/pages/SettingsPage.js.map +1 -1
  99. package/dist/mybodyshield/pages/_shared/visuals.d.ts +0 -1
  100. package/dist/mybodyshield/pages/_shared/visuals.js +1 -2
  101. package/dist/mybodyshield/pages/_shared/visuals.js.map +1 -1
  102. package/dist/mybodyshield/pages/ai/AiControlsPage.d.ts +1 -1
  103. package/dist/mybodyshield/pages/ai/AiControlsPage.js +90 -91
  104. package/dist/mybodyshield/pages/ai/AiControlsPage.js.map +1 -1
  105. package/dist/mybodyshield/pages/coaching/CoachClientPage.d.ts +1 -1
  106. package/dist/mybodyshield/pages/coaching/CoachClientPage.js +35 -37
  107. package/dist/mybodyshield/pages/coaching/CoachClientPage.js.map +1 -1
  108. package/dist/mybodyshield/pages/coaching/CoachingPage.d.ts +1 -1
  109. package/dist/mybodyshield/pages/coaching/CoachingPage.js +169 -170
  110. package/dist/mybodyshield/pages/coaching/CoachingPage.js.map +1 -1
  111. package/dist/mybodyshield/pages/coaching/coachAnalytics.d.ts +0 -1
  112. package/dist/mybodyshield/pages/coaching/coachAnalytics.js +1 -2
  113. package/dist/mybodyshield/pages/coaching/coachAnalytics.js.map +1 -1
  114. package/dist/mybodyshield/pages/goals/GoalsPage.d.ts +1 -1
  115. package/dist/mybodyshield/pages/goals/GoalsPage.js +219 -221
  116. package/dist/mybodyshield/pages/goals/GoalsPage.js.map +1 -1
  117. package/dist/mybodyshield/pages/insights/InsightsCharts.d.ts +5 -6
  118. package/dist/mybodyshield/pages/insights/InsightsCharts.js +117 -118
  119. package/dist/mybodyshield/pages/insights/InsightsCharts.js.map +1 -1
  120. package/dist/mybodyshield/pages/insights/InsightsPage.d.ts +1 -1
  121. package/dist/mybodyshield/pages/insights/InsightsPage.js +67 -68
  122. package/dist/mybodyshield/pages/insights/InsightsPage.js.map +1 -1
  123. package/dist/mybodyshield/pages/nutrition/NutritionPage.d.ts +1 -1
  124. package/dist/mybodyshield/pages/nutrition/NutritionPage.js +519 -518
  125. package/dist/mybodyshield/pages/nutrition/NutritionPage.js.map +1 -1
  126. package/dist/mybodyshield/pages/programs/ProgramDetailPage.d.ts +1 -1
  127. package/dist/mybodyshield/pages/programs/ProgramDetailPage.js +420 -421
  128. package/dist/mybodyshield/pages/programs/ProgramDetailPage.js.map +1 -1
  129. package/dist/mybodyshield/pages/programs/ProgramsPage.d.ts +1 -1
  130. package/dist/mybodyshield/pages/programs/ProgramsPage.js +258 -259
  131. package/dist/mybodyshield/pages/programs/ProgramsPage.js.map +1 -1
  132. package/dist/mybodyshield/pages/progress/ProgressPage.d.ts +1 -1
  133. package/dist/mybodyshield/pages/progress/ProgressPage.js +139 -140
  134. package/dist/mybodyshield/pages/progress/ProgressPage.js.map +1 -1
  135. package/dist/mybodyshield/pages/recovery/MindfulnessPage.d.ts +1 -1
  136. package/dist/mybodyshield/pages/recovery/MindfulnessPage.js +3 -4
  137. package/dist/mybodyshield/pages/recovery/MindfulnessPage.js.map +1 -1
  138. package/dist/mybodyshield/pages/recovery/RecoveryPage.d.ts +1 -1
  139. package/dist/mybodyshield/pages/recovery/RecoveryPage.js +205 -206
  140. package/dist/mybodyshield/pages/recovery/RecoveryPage.js.map +1 -1
  141. package/dist/mybodyshield/pages/train/SessionDetailPage.d.ts +1 -1
  142. package/dist/mybodyshield/pages/train/SessionDetailPage.js +118 -125
  143. package/dist/mybodyshield/pages/train/SessionDetailPage.js.map +1 -1
  144. package/dist/mybodyshield/pages/train/SessionsPage.d.ts +1 -1
  145. package/dist/mybodyshield/pages/train/SessionsPage.js +156 -157
  146. package/dist/mybodyshield/pages/train/SessionsPage.js.map +1 -1
  147. package/dist/mybodyshield/services/createSandboxAssistantTransport.js +1 -2
  148. package/dist/mybodyshield/services/createSandboxAssistantTransport.js.map +1 -1
  149. package/dist/mybodyshield/types/index.d.ts +0 -1
  150. package/dist/mybodyshield/utils/cn.d.ts +0 -1
  151. package/dist/mybodyshield/utils/cn.js +2 -3
  152. package/dist/mybodyshield/utils/cn.js.map +1 -1
  153. package/dist/mybodyshield/utils/formatters.js +1 -2
  154. package/dist/mybodyshield/utils/formatters.js.map +1 -1
  155. package/dist/mybodyshield/utils/i18n.d.ts +0 -1
  156. package/dist/mybodyshield/utils/i18n.js +1 -2
  157. package/dist/mybodyshield/utils/i18n.js.map +1 -1
  158. package/dist/mybodyshield/utils/navigation.js +1 -2
  159. package/dist/mybodyshield/utils/navigation.js.map +1 -1
  160. package/dist/mybodyshield/utils/pageContext.js +2 -3
  161. package/dist/mybodyshield/utils/pageContext.js.map +1 -1
  162. package/dist/node_modules/@emotion/is-prop-valid/dist/emotion-is-prop-valid.esm.js +4 -5
  163. package/dist/node_modules/@emotion/is-prop-valid/dist/emotion-is-prop-valid.esm.js.map +1 -1
  164. package/dist/node_modules/@emotion/memoize/dist/emotion-memoize.esm.js +2 -3
  165. package/dist/node_modules/@emotion/memoize/dist/emotion-memoize.esm.js.map +1 -1
  166. package/dist/node_modules/clsx/dist/clsx.js +8 -7
  167. package/dist/node_modules/clsx/dist/clsx.js.map +1 -1
  168. package/dist/node_modules/d3-array/src/ascending.js +1 -2
  169. package/dist/node_modules/d3-array/src/ascending.js.map +1 -1
  170. package/dist/node_modules/d3-array/src/bisect.js +2 -3
  171. package/dist/node_modules/d3-array/src/bisect.js.map +1 -1
  172. package/dist/node_modules/d3-array/src/bisector.js +1 -2
  173. package/dist/node_modules/d3-array/src/bisector.js.map +1 -1
  174. package/dist/node_modules/d3-array/src/descending.js +1 -2
  175. package/dist/node_modules/d3-array/src/descending.js.map +1 -1
  176. package/dist/node_modules/d3-array/src/max.js +1 -2
  177. package/dist/node_modules/d3-array/src/max.js.map +1 -1
  178. package/dist/node_modules/d3-array/src/min.js +1 -2
  179. package/dist/node_modules/d3-array/src/min.js.map +1 -1
  180. package/dist/node_modules/d3-array/src/number.js +1 -2
  181. package/dist/node_modules/d3-array/src/number.js.map +1 -1
  182. package/dist/node_modules/d3-array/src/quantile.js +17 -18
  183. package/dist/node_modules/d3-array/src/quantile.js.map +1 -1
  184. package/dist/node_modules/d3-array/src/quickselect.js +1 -2
  185. package/dist/node_modules/d3-array/src/quickselect.js.map +1 -1
  186. package/dist/node_modules/d3-array/src/range.js +1 -2
  187. package/dist/node_modules/d3-array/src/range.js.map +1 -1
  188. package/dist/node_modules/d3-array/src/sort.js +1 -2
  189. package/dist/node_modules/d3-array/src/sort.js.map +1 -1
  190. package/dist/node_modules/d3-array/src/ticks.js +5 -5
  191. package/dist/node_modules/d3-array/src/ticks.js.map +1 -1
  192. package/dist/node_modules/d3-color/src/color.js +2 -3
  193. package/dist/node_modules/d3-color/src/color.js.map +1 -1
  194. package/dist/node_modules/d3-color/src/define.js +1 -2
  195. package/dist/node_modules/d3-color/src/define.js.map +1 -1
  196. package/dist/node_modules/d3-format/src/defaultLocale.js +2 -3
  197. package/dist/node_modules/d3-format/src/defaultLocale.js.map +1 -1
  198. package/dist/node_modules/d3-format/src/exponent.js +1 -2
  199. package/dist/node_modules/d3-format/src/exponent.js.map +1 -1
  200. package/dist/node_modules/d3-format/src/formatDecimal.js +1 -2
  201. package/dist/node_modules/d3-format/src/formatDecimal.js.map +1 -1
  202. package/dist/node_modules/d3-format/src/formatGroup.js +1 -2
  203. package/dist/node_modules/d3-format/src/formatGroup.js.map +1 -1
  204. package/dist/node_modules/d3-format/src/formatNumerals.js +1 -2
  205. package/dist/node_modules/d3-format/src/formatNumerals.js.map +1 -1
  206. package/dist/node_modules/d3-format/src/formatPrefixAuto.js +1 -2
  207. package/dist/node_modules/d3-format/src/formatPrefixAuto.js.map +1 -1
  208. package/dist/node_modules/d3-format/src/formatRounded.js +1 -2
  209. package/dist/node_modules/d3-format/src/formatRounded.js.map +1 -1
  210. package/dist/node_modules/d3-format/src/formatSpecifier.js +2 -3
  211. package/dist/node_modules/d3-format/src/formatSpecifier.js.map +1 -1
  212. package/dist/node_modules/d3-format/src/formatTrim.js +1 -3
  213. package/dist/node_modules/d3-format/src/formatTrim.js.map +1 -1
  214. package/dist/node_modules/d3-format/src/formatTypes.js +1 -2
  215. package/dist/node_modules/d3-format/src/formatTypes.js.map +1 -1
  216. package/dist/node_modules/d3-format/src/identity.js +1 -2
  217. package/dist/node_modules/d3-format/src/identity.js.map +1 -1
  218. package/dist/node_modules/d3-format/src/locale.js +10 -13
  219. package/dist/node_modules/d3-format/src/locale.js.map +1 -1
  220. package/dist/node_modules/d3-format/src/precisionFixed.js +1 -2
  221. package/dist/node_modules/d3-format/src/precisionFixed.js.map +1 -1
  222. package/dist/node_modules/d3-format/src/precisionPrefix.js +1 -2
  223. package/dist/node_modules/d3-format/src/precisionPrefix.js.map +1 -1
  224. package/dist/node_modules/d3-format/src/precisionRound.js +1 -2
  225. package/dist/node_modules/d3-format/src/precisionRound.js.map +1 -1
  226. package/dist/node_modules/d3-interpolate/src/array.js +2 -4
  227. package/dist/node_modules/d3-interpolate/src/array.js.map +1 -1
  228. package/dist/node_modules/d3-interpolate/src/basis.js +1 -2
  229. package/dist/node_modules/d3-interpolate/src/basis.js.map +1 -1
  230. package/dist/node_modules/d3-interpolate/src/basisClosed.js +1 -2
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  232. package/dist/node_modules/d3-interpolate/src/color.js +1 -2
  233. package/dist/node_modules/d3-interpolate/src/color.js.map +1 -1
  234. package/dist/node_modules/d3-interpolate/src/constant.js +1 -2
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  236. package/dist/node_modules/d3-interpolate/src/date.js +1 -2
  237. package/dist/node_modules/d3-interpolate/src/date.js.map +1 -1
  238. package/dist/node_modules/d3-interpolate/src/number.js +1 -2
  239. package/dist/node_modules/d3-interpolate/src/number.js.map +1 -1
  240. package/dist/node_modules/d3-interpolate/src/numberArray.js +1 -2
  241. package/dist/node_modules/d3-interpolate/src/numberArray.js.map +1 -1
  242. package/dist/node_modules/d3-interpolate/src/object.js +2 -3
  243. package/dist/node_modules/d3-interpolate/src/object.js.map +1 -1
  244. package/dist/node_modules/d3-interpolate/src/piecewise.js +1 -2
  245. package/dist/node_modules/d3-interpolate/src/piecewise.js.map +1 -1
  246. package/dist/node_modules/d3-interpolate/src/rgb.js +1 -2
  247. package/dist/node_modules/d3-interpolate/src/rgb.js.map +1 -1
  248. package/dist/node_modules/d3-interpolate/src/round.js +1 -2
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  250. package/dist/node_modules/d3-interpolate/src/string.js +1 -2
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  252. package/dist/node_modules/d3-interpolate/src/value.js +10 -11
  253. package/dist/node_modules/d3-interpolate/src/value.js.map +1 -1
  254. package/dist/node_modules/d3-path/src/path.js +8 -7
  255. package/dist/node_modules/d3-path/src/path.js.map +1 -1
  256. package/dist/node_modules/d3-scale/src/band.js +1 -2
  257. package/dist/node_modules/d3-scale/src/band.js.map +1 -1
  258. package/dist/node_modules/d3-scale/src/constant.js +1 -2
  259. package/dist/node_modules/d3-scale/src/constant.js.map +1 -1
  260. package/dist/node_modules/d3-scale/src/continuous.js +7 -8
  261. package/dist/node_modules/d3-scale/src/continuous.js.map +1 -1
  262. package/dist/node_modules/d3-scale/src/diverging.js +35 -36
  263. package/dist/node_modules/d3-scale/src/diverging.js.map +1 -1
  264. package/dist/node_modules/d3-scale/src/identity.js +6 -7
  265. package/dist/node_modules/d3-scale/src/identity.js.map +1 -1
  266. package/dist/node_modules/d3-scale/src/init.js +3 -8
  267. package/dist/node_modules/d3-scale/src/init.js.map +1 -1
  268. package/dist/node_modules/d3-scale/src/linear.js +6 -7
  269. package/dist/node_modules/d3-scale/src/linear.js.map +1 -1
  270. package/dist/node_modules/d3-scale/src/log.js +32 -33
  271. package/dist/node_modules/d3-scale/src/log.js.map +1 -1
  272. package/dist/node_modules/d3-scale/src/nice.js +1 -2
  273. package/dist/node_modules/d3-scale/src/nice.js.map +1 -1
  274. package/dist/node_modules/d3-scale/src/number.js +1 -2
  275. package/dist/node_modules/d3-scale/src/number.js.map +1 -1
  276. package/dist/node_modules/d3-scale/src/ordinal.js +1 -2
  277. package/dist/node_modules/d3-scale/src/ordinal.js.map +1 -1
  278. package/dist/node_modules/d3-scale/src/pow.js +13 -14
  279. package/dist/node_modules/d3-scale/src/pow.js.map +1 -1
  280. package/dist/node_modules/d3-scale/src/quantile.js +2 -3
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1
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2
  import { require_toNumber as t } from "./toNumber.js";
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  var n = /* @__PURE__ */ e(((e, n) => {
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@@ -1 +1 @@
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2
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  import { require_toFinite as t } from "./toFinite.js";
3
- //#region node_modules/lodash/toInteger.js
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1
  import { __commonJSMin as e } from "../../_virtual/_rolldown/runtime.js";
2
- import { require_isSymbol as t } from "./isSymbol.js";
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+ import { require__baseTrim as t } from "./_baseTrim.js";
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3
  import { require_isObject as n } from "./isObject.js";
4
- import { require__baseTrim as r } from "./_baseTrim.js";
5
- //#region node_modules/lodash/toNumber.js
4
+ import { require_isSymbol as r } from "./isSymbol.js";
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@@ -1 +1 @@
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2
2
  import { require__baseToString as t } from "./_baseToString.js";
3
- //#region node_modules/lodash/toString.js
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4
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12
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+ {"version":3,"file":"toString.js","names":["require_toString","baseToString","require__baseToString","toString","value"],"sources":["../../../node_modules/lodash/toString.js"],"sourcesContent":["var baseToString = require('./_baseToString');\n\n/**\n * Converts `value` to a string. An empty string is returned for `null`\n * and `undefined` values. The sign of `-0` is preserved.\n *\n * @static\n * @memberOf _\n * @since 4.0.0\n * @category Lang\n * @param {*} value The value to convert.\n * @returns {string} Returns the converted string.\n * @example\n *\n * _.toString(null);\n * // => ''\n *\n * _.toString(-0);\n * // => '-0'\n *\n * _.toString([1, 2, 3]);\n * // => '1,2,3'\n */\nfunction toString(value) {\n return value == null ? '' : baseToString(value);\n}\n\nmodule.exports = toString;\n"],"ignoreList":[0],"mappings":";;;;CAAA,IAAIC,IAAAC,EAAA;CAuBJ,SAASC,EAAS,GAAO;EACvB,OAAOC,KAAS,OAAO,KAAKH,EAAaG,CAAK;CAChD;CAEA,EAAO,UAAUD"}
@@ -1,7 +1,7 @@
1
1
  import { __commonJSMin as e } from "../../_virtual/_rolldown/runtime.js";
2
2
  import { require__baseIteratee as t } from "./_baseIteratee.js";
3
3
  import { require__baseUniq as n } from "./_baseUniq.js";
4
- //#region node_modules/lodash/uniqBy.js
4
+ // node_modules/lodash/uniqBy.js
5
5
  var r = /* @__PURE__ */ e(((e, r) => {
6
6
  var i = t(), a = n();
7
7
  function o(e, t) {
@@ -9,7 +9,6 @@ var r = /* @__PURE__ */ e(((e, r) => {
9
9
  }
10
10
  r.exports = o;
11
11
  }));
12
- //#endregion
13
12
  export default r();
14
13
  export { r as require_uniqBy };
15
14
 
@@ -1 +1 @@
1
- {"version":3,"file":"uniqBy.js","names":[],"sources":["../../../node_modules/lodash/uniqBy.js"],"sourcesContent":["var baseIteratee = require('./_baseIteratee'),\n baseUniq = require('./_baseUniq');\n\n/**\n * This method is like `_.uniq` except that it accepts `iteratee` which is\n * invoked for each element in `array` to generate the criterion by which\n * uniqueness is computed. The order of result values is determined by the\n * order they occur in the array. The iteratee is invoked with one argument:\n * (value).\n *\n * @static\n * @memberOf _\n * @since 4.0.0\n * @category Array\n * @param {Array} array The array to inspect.\n * @param {Function} [iteratee=_.identity] The iteratee invoked per element.\n * @returns {Array} Returns the new duplicate free array.\n * @example\n *\n * _.uniqBy([2.1, 1.2, 2.3], Math.floor);\n * // => [2.1, 1.2]\n *\n * // The `_.property` iteratee shorthand.\n * _.uniqBy([{ 'x': 1 }, { 'x': 2 }, { 'x': 1 }], 'x');\n * // => [{ 'x': 1 }, { 'x': 2 }]\n */\nfunction uniqBy(array, iteratee) {\n return (array && array.length) ? baseUniq(array, baseIteratee(iteratee, 2)) : [];\n}\n\nmodule.exports = uniqBy;\n"],"x_google_ignoreList":[0],"mappings":";;;;;CAAA,IAAI,IAAA,GAAA,EACA,IAAA,GAAA;CAyBJ,SAAS,EAAO,GAAO,GAAU;AAC/B,SAAQ,KAAS,EAAM,SAAU,EAAS,GAAO,EAAa,GAAU,EAAE,CAAC,GAAG,EAAE;;AAGlF,GAAO,UAAU"}
1
+ {"version":3,"file":"uniqBy.js","names":["require_uniqBy","baseIteratee","require__baseIteratee","baseUniq","require__baseUniq","uniqBy","array","iteratee"],"sources":["../../../node_modules/lodash/uniqBy.js"],"sourcesContent":["var baseIteratee = require('./_baseIteratee'),\n baseUniq = require('./_baseUniq');\n\n/**\n * This method is like `_.uniq` except that it accepts `iteratee` which is\n * invoked for each element in `array` to generate the criterion by which\n * uniqueness is computed. The order of result values is determined by the\n * order they occur in the array. The iteratee is invoked with one argument:\n * (value).\n *\n * @static\n * @memberOf _\n * @since 4.0.0\n * @category Array\n * @param {Array} array The array to inspect.\n * @param {Function} [iteratee=_.identity] The iteratee invoked per element.\n * @returns {Array} Returns the new duplicate free array.\n * @example\n *\n * _.uniqBy([2.1, 1.2, 2.3], Math.floor);\n * // => [2.1, 1.2]\n *\n * // The `_.property` iteratee shorthand.\n * _.uniqBy([{ 'x': 1 }, { 'x': 2 }, { 'x': 1 }], 'x');\n * // => [{ 'x': 1 }, { 'x': 2 }]\n */\nfunction uniqBy(array, iteratee) {\n return (array && array.length) ? baseUniq(array, baseIteratee(iteratee, 2)) : [];\n}\n\nmodule.exports = uniqBy;\n"],"ignoreList":[0],"mappings":";;;;;CAAA,IAAIC,IAAAC,EAAA,GACAC,IAAAC,EAAA;CAyBJ,SAASC,EAAO,GAAO,GAAU;EAC/B,OAAQC,KAASA,EAAM,SAAUH,EAASG,GAAOL,EAAaM,GAAU,CAAC,CAAC,IAAI,CAAC;CACjF;CAEA,EAAO,UAAUF"}
@@ -1,10 +1,9 @@
1
1
  import { __commonJSMin as e } from "../../_virtual/_rolldown/runtime.js";
2
2
  import { require__createCaseFirst as t } from "./_createCaseFirst.js";
3
- //#region node_modules/lodash/upperFirst.js
3
+ // node_modules/lodash/upperFirst.js
4
4
  var n = /* @__PURE__ */ e(((e, n) => {
5
5
  n.exports = t()("toUpperCase");
6
6
  }));
7
- //#endregion
8
7
  export default n();
9
8
  export { n as require_upperFirst };
10
9
 
@@ -1 +1 @@
1
- {"version":3,"file":"upperFirst.js","names":[],"sources":["../../../node_modules/lodash/upperFirst.js"],"sourcesContent":["var createCaseFirst = require('./_createCaseFirst');\n\n/**\n * Converts the first character of `string` to upper case.\n *\n * @static\n * @memberOf _\n * @since 4.0.0\n * @category String\n * @param {string} [string=''] The string to convert.\n * @returns {string} Returns the converted string.\n * @example\n *\n * _.upperFirst('fred');\n * // => 'Fred'\n *\n * _.upperFirst('FRED');\n * // => 'FRED'\n */\nvar upperFirst = createCaseFirst('toUpperCase');\n\nmodule.exports = upperFirst;\n"],"x_google_ignoreList":[0],"mappings":";;;;AAqBA,GAAO,UAFH,GAAA,CAA6B,cAAc"}
1
+ {"version":3,"file":"upperFirst.js","names":["require_upperFirst","require__createCaseFirst"],"sources":["../../../node_modules/lodash/upperFirst.js"],"sourcesContent":["var createCaseFirst = require('./_createCaseFirst');\n\n/**\n * Converts the first character of `string` to upper case.\n *\n * @static\n * @memberOf _\n * @since 4.0.0\n * @category String\n * @param {string} [string=''] The string to convert.\n * @returns {string} Returns the converted string.\n * @example\n *\n * _.upperFirst('fred');\n * // => 'Fred'\n *\n * _.upperFirst('FRED');\n * // => 'FRED'\n */\nvar upperFirst = createCaseFirst('toUpperCase');\n\nmodule.exports = upperFirst;\n"],"ignoreList":[0],"mappings":";;;;CAqBA,EAAO,UAFHC,EAAA,CAAA,CAA6B,aAEhB"}
@@ -1,17 +1,17 @@
1
1
  import { MotionGlobalConfig as e } from "../../../../motion-utils/dist/es/global-config.js";
2
2
  import { noop as t } from "../../../../motion-utils/dist/es/noop.js";
3
3
  import { time as n } from "../frameloop/sync-time.js";
4
- import { getFinalKeyframe as r } from "./keyframes/get-final.js";
5
- import { WithPromise as i } from "./utils/WithPromise.js";
6
- import { JSAnimation as a } from "./JSAnimation.js";
7
- import { KeyframeResolver as o, flushKeyframeResolvers as s } from "./keyframes/KeyframesResolver.js";
8
- import { NativeAnimationExtended as c } from "./NativeAnimationExtended.js";
9
- import { canAnimate as l } from "./utils/can-animate.js";
10
- import { makeAnimationInstant as u } from "./utils/make-animation-instant.js";
4
+ import { JSAnimation as r } from "./JSAnimation.js";
5
+ import { getFinalKeyframe as i } from "./keyframes/get-final.js";
6
+ import { KeyframeResolver as a, flushKeyframeResolvers as o } from "./keyframes/KeyframesResolver.js";
7
+ import { NativeAnimationExtended as s } from "./NativeAnimationExtended.js";
8
+ import { canAnimate as c } from "./utils/can-animate.js";
9
+ import { makeAnimationInstant as l } from "./utils/make-animation-instant.js";
10
+ import { WithPromise as u } from "./utils/WithPromise.js";
11
11
  import { supportsBrowserAnimation as d } from "./waapi/supports/waapi.js";
12
- //#region node_modules/motion-dom/dist/es/animation/AsyncMotionValueAnimation.mjs
13
- var f = 40, p = class extends i {
14
- constructor({ autoplay: e = !0, delay: t = 0, type: r = "keyframes", repeat: i = 0, repeatDelay: a = 0, repeatType: s = "loop", keyframes: c, name: l, motionValue: u, element: d, ...f }) {
12
+ // node_modules/motion-dom/dist/es/animation/AsyncMotionValueAnimation.mjs
13
+ var f = 40, p = class extends u {
14
+ constructor({ autoplay: e = !0, delay: t = 0, type: r = "keyframes", repeat: i = 0, repeatDelay: o = 0, repeatType: s = "loop", keyframes: c, name: l, motionValue: u, element: d, ...f }) {
15
15
  super(), this.stop = () => {
16
16
  this._animation && (this._animation.stop(), this.stopTimeline?.()), this.keyframeResolver?.cancel();
17
17
  }, this.createdAt = n.now();
@@ -20,36 +20,36 @@ var f = 40, p = class extends i {
20
20
  delay: t,
21
21
  type: r,
22
22
  repeat: i,
23
- repeatDelay: a,
23
+ repeatDelay: o,
24
24
  repeatType: s,
25
25
  name: l,
26
26
  motionValue: u,
27
27
  element: d,
28
28
  ...f
29
- };
30
- this.keyframeResolver = new (d?.KeyframeResolver || o)(c, (e, t, n) => this.onKeyframesResolved(e, t, p, !n), l, u, d), this.keyframeResolver?.scheduleResolve();
29
+ }, m = d?.KeyframeResolver || a;
30
+ this.keyframeResolver = new m(c, (e, t, n) => this.onKeyframesResolved(e, t, p, !n), l, u, d), this.keyframeResolver?.scheduleResolve();
31
31
  }
32
- onKeyframesResolved(i, o, s, p) {
32
+ onKeyframesResolved(a, o, u, p) {
33
33
  this.keyframeResolver = void 0;
34
- let { name: m, type: h, velocity: g, delay: _, isHandoff: v, onUpdate: y } = s;
34
+ let { name: m, type: h, velocity: g, delay: _, isHandoff: v, onUpdate: y } = u;
35
35
  this.resolvedAt = n.now();
36
36
  let b = !0;
37
- l(i, m, h, g) || (b = !1, (e.instantAnimations || !_) && y?.(r(i, s, o)), i[0] = i[i.length - 1], u(s), s.repeat = 0);
37
+ c(a, m, h, g) || (b = !1, (e.instantAnimations || !_) && y?.(i(a, u, o)), a[0] = a[a.length - 1], l(u), u.repeat = 0);
38
38
  let x = {
39
39
  startTime: p ? this.resolvedAt && this.resolvedAt - this.createdAt > f ? this.resolvedAt : this.createdAt : void 0,
40
40
  finalKeyframe: o,
41
- ...s,
42
- keyframes: i
41
+ ...u,
42
+ keyframes: a
43
43
  }, S = b && !v && d(x), C = x.motionValue?.owner?.current, w;
44
44
  if (S) try {
45
- w = new c({
45
+ w = new s({
46
46
  ...x,
47
47
  element: C
48
48
  });
49
49
  } catch {
50
- w = new a(x);
50
+ w = new r(x);
51
51
  }
52
- else w = new a(x);
52
+ else w = new r(x);
53
53
  w.finished.then(() => {
54
54
  this.notifyFinished();
55
55
  }).catch(t), this.pendingTimeline &&= (this.stopTimeline = w.attachTimeline(this.pendingTimeline), void 0), this._animation = w;
@@ -61,7 +61,7 @@ var f = 40, p = class extends i {
61
61
  return this.finished.finally(e).then(() => {});
62
62
  }
63
63
  get animation() {
64
- return this._animation || (this.keyframeResolver?.resume(), s()), this._animation;
64
+ return this._animation || (this.keyframeResolver?.resume(), o()), this._animation;
65
65
  }
66
66
  get duration() {
67
67
  return this.animation.duration;
@@ -103,7 +103,6 @@ var f = 40, p = class extends i {
103
103
  this._animation && this.animation.cancel(), this.keyframeResolver?.cancel();
104
104
  }
105
105
  };
106
- //#endregion
107
106
  export { p as AsyncMotionValueAnimation };
108
107
 
109
108
  //# sourceMappingURL=AsyncMotionValueAnimation.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"AsyncMotionValueAnimation.js","names":[],"sources":["../../../../../../node_modules/motion-dom/dist/es/animation/AsyncMotionValueAnimation.mjs"],"sourcesContent":["import { MotionGlobalConfig, noop } from 'motion-utils';\nimport { time } from '../frameloop/sync-time.mjs';\nimport { JSAnimation } from './JSAnimation.mjs';\nimport { getFinalKeyframe } from './keyframes/get-final.mjs';\nimport { KeyframeResolver, flushKeyframeResolvers } from './keyframes/KeyframesResolver.mjs';\nimport { NativeAnimationExtended } from './NativeAnimationExtended.mjs';\nimport { canAnimate } from './utils/can-animate.mjs';\nimport { makeAnimationInstant } from './utils/make-animation-instant.mjs';\nimport { WithPromise } from './utils/WithPromise.mjs';\nimport { supportsBrowserAnimation } from './waapi/supports/waapi.mjs';\n\n/**\n * Maximum time allowed between an animation being created and it being\n * resolved for us to use the latter as the start time.\n *\n * This is to ensure that while we prefer to \"start\" an animation as soon\n * as it's triggered, we also want to avoid a visual jump if there's a big delay\n * between these two moments.\n */\nconst MAX_RESOLVE_DELAY = 40;\nclass AsyncMotionValueAnimation extends WithPromise {\n constructor({ autoplay = true, delay = 0, type = \"keyframes\", repeat = 0, repeatDelay = 0, repeatType = \"loop\", keyframes, name, motionValue, element, ...options }) {\n super();\n /**\n * Bound to support return animation.stop pattern\n */\n this.stop = () => {\n if (this._animation) {\n this._animation.stop();\n this.stopTimeline?.();\n }\n this.keyframeResolver?.cancel();\n };\n this.createdAt = time.now();\n const optionsWithDefaults = {\n autoplay,\n delay,\n type,\n repeat,\n repeatDelay,\n repeatType,\n name,\n motionValue,\n element,\n ...options,\n };\n const KeyframeResolver$1 = element?.KeyframeResolver || KeyframeResolver;\n this.keyframeResolver = new KeyframeResolver$1(keyframes, (resolvedKeyframes, finalKeyframe, forced) => this.onKeyframesResolved(resolvedKeyframes, finalKeyframe, optionsWithDefaults, !forced), name, motionValue, element);\n this.keyframeResolver?.scheduleResolve();\n }\n onKeyframesResolved(keyframes, finalKeyframe, options, sync) {\n this.keyframeResolver = undefined;\n const { name, type, velocity, delay, isHandoff, onUpdate } = options;\n this.resolvedAt = time.now();\n /**\n * If we can't animate this value with the resolved keyframes\n * then we should complete it immediately.\n */\n let canAnimateValue = true;\n if (!canAnimate(keyframes, name, type, velocity)) {\n canAnimateValue = false;\n if (MotionGlobalConfig.instantAnimations || !delay) {\n onUpdate?.(getFinalKeyframe(keyframes, options, finalKeyframe));\n }\n keyframes[0] = keyframes[keyframes.length - 1];\n makeAnimationInstant(options);\n options.repeat = 0;\n }\n /**\n * Resolve startTime for the animation.\n *\n * This method uses the createdAt and resolvedAt to calculate the\n * animation startTime. *Ideally*, we would use the createdAt time as t=0\n * as the following frame would then be the first frame of the animation in\n * progress, which would feel snappier.\n *\n * However, if there's a delay (main thread work) between the creation of\n * the animation and the first committed frame, we prefer to use resolvedAt\n * to avoid a sudden jump into the animation.\n */\n const startTime = sync\n ? !this.resolvedAt\n ? this.createdAt\n : this.resolvedAt - this.createdAt > MAX_RESOLVE_DELAY\n ? this.resolvedAt\n : this.createdAt\n : undefined;\n const resolvedOptions = {\n startTime,\n finalKeyframe,\n ...options,\n keyframes,\n };\n /**\n * Animate via WAAPI if possible. If this is a handoff animation, the optimised animation will be running via\n * WAAPI. Therefore, this animation must be JS to ensure it runs \"under\" the\n * optimised animation.\n *\n * Also skip WAAPI when keyframes aren't animatable, as the resolved\n * values may not be valid CSS and would trigger browser warnings.\n */\n const useWaapi = canAnimateValue &&\n !isHandoff &&\n supportsBrowserAnimation(resolvedOptions);\n const element = resolvedOptions.motionValue?.owner?.current;\n let animation;\n if (useWaapi) {\n try {\n animation = new NativeAnimationExtended({\n ...resolvedOptions,\n element,\n });\n }\n catch {\n animation = new JSAnimation(resolvedOptions);\n }\n }\n else {\n animation = new JSAnimation(resolvedOptions);\n }\n animation.finished.then(() => {\n this.notifyFinished();\n }).catch(noop);\n if (this.pendingTimeline) {\n this.stopTimeline = animation.attachTimeline(this.pendingTimeline);\n this.pendingTimeline = undefined;\n }\n this._animation = animation;\n }\n get finished() {\n if (!this._animation) {\n return this._finished;\n }\n else {\n return this.animation.finished;\n }\n }\n then(onResolve, _onReject) {\n return this.finished.finally(onResolve).then(() => { });\n }\n get animation() {\n if (!this._animation) {\n this.keyframeResolver?.resume();\n flushKeyframeResolvers();\n }\n return this._animation;\n }\n get duration() {\n return this.animation.duration;\n }\n get iterationDuration() {\n return this.animation.iterationDuration;\n }\n get time() {\n return this.animation.time;\n }\n set time(newTime) {\n this.animation.time = newTime;\n }\n get speed() {\n return this.animation.speed;\n }\n get state() {\n return this.animation.state;\n }\n set speed(newSpeed) {\n this.animation.speed = newSpeed;\n }\n get startTime() {\n return this.animation.startTime;\n }\n attachTimeline(timeline) {\n if (this._animation) {\n this.stopTimeline = this.animation.attachTimeline(timeline);\n }\n else {\n this.pendingTimeline = timeline;\n }\n return () => this.stop();\n }\n play() {\n this.animation.play();\n }\n pause() {\n this.animation.pause();\n }\n complete() {\n this.animation.complete();\n }\n cancel() {\n if (this._animation) {\n this.animation.cancel();\n }\n this.keyframeResolver?.cancel();\n }\n}\n\nexport { AsyncMotionValueAnimation };\n//# sourceMappingURL=AsyncMotionValueAnimation.mjs.map\n"],"x_google_ignoreList":[0],"mappings":";;;;;;;;;;;;AAmBA,IAAM,IAAoB,IACpB,IAAN,cAAwC,EAAY;CAChD,YAAY,EAAE,cAAW,IAAM,WAAQ,GAAG,UAAO,aAAa,YAAS,GAAG,iBAAc,GAAG,gBAAa,QAAQ,cAAW,SAAM,gBAAa,YAAS,GAAG,KAAW;AAYjK,EAXA,OAAO,EAIP,KAAK,aAAa;AAKd,GAJI,KAAK,eACL,KAAK,WAAW,MAAM,EACtB,KAAK,gBAAgB,GAEzB,KAAK,kBAAkB,QAAQ;KAEnC,KAAK,YAAY,EAAK,KAAK;EAC3B,IAAM,IAAsB;GACxB;GACA;GACA;GACA;GACA;GACA;GACA;GACA;GACA;GACA,GAAG;GACN;AAGD,EADA,KAAK,mBAAmB,KADG,GAAS,oBAAoB,GACT,IAAY,GAAmB,GAAe,MAAW,KAAK,oBAAoB,GAAmB,GAAe,GAAqB,CAAC,EAAO,EAAE,GAAM,GAAa,EAAQ,EAC7N,KAAK,kBAAkB,iBAAiB;;CAE5C,oBAAoB,GAAW,GAAe,GAAS,GAAM;AACzD,OAAK,mBAAmB,KAAA;EACxB,IAAM,EAAE,SAAM,SAAM,aAAU,UAAO,cAAW,gBAAa;AAC7D,OAAK,aAAa,EAAK,KAAK;EAK5B,IAAI,IAAkB;AACtB,EAAK,EAAW,GAAW,GAAM,GAAM,EAAS,KAC5C,IAAkB,KACd,EAAmB,qBAAqB,CAAC,MACzC,IAAW,EAAiB,GAAW,GAAS,EAAc,CAAC,EAEnE,EAAU,KAAK,EAAU,EAAU,SAAS,IAC5C,EAAqB,EAAQ,EAC7B,EAAQ,SAAS;EAqBrB,IAAM,IAAkB;GACpB,WARc,IACX,KAAK,cAEF,KAAK,aAAa,KAAK,YAAY,IAC/B,KAAK,aACL,KAAK,YACb,KAAA;GAGF;GACA,GAAG;GACH;GACH,EASK,IAAW,KACb,CAAC,KACD,EAAyB,EAAgB,EACvC,IAAU,EAAgB,aAAa,OAAO,SAChD;AACJ,MAAI,EACA,KAAI;AACA,OAAY,IAAI,EAAwB;IACpC,GAAG;IACH;IACH,CAAC;UAEA;AACF,OAAY,IAAI,EAAY,EAAgB;;MAIhD,KAAY,IAAI,EAAY,EAAgB;AAShD,EAPA,EAAU,SAAS,WAAW;AAC1B,QAAK,gBAAgB;IACvB,CAAC,MAAM,EAAK,EACd,AAEI,KAAK,qBADL,KAAK,eAAe,EAAU,eAAe,KAAK,gBAAgB,EAC3C,KAAA,IAE3B,KAAK,aAAa;;CAEtB,IAAI,WAAW;AAEP,SADC,KAAK,aAIC,KAAK,UAAU,WAHf,KAAK;;CAMpB,KAAK,GAAW,GAAW;AACvB,SAAO,KAAK,SAAS,QAAQ,EAAU,CAAC,WAAW,GAAI;;CAE3D,IAAI,YAAY;AAKZ,SAJK,KAAK,eACN,KAAK,kBAAkB,QAAQ,EAC/B,GAAwB,GAErB,KAAK;;CAEhB,IAAI,WAAW;AACX,SAAO,KAAK,UAAU;;CAE1B,IAAI,oBAAoB;AACpB,SAAO,KAAK,UAAU;;CAE1B,IAAI,OAAO;AACP,SAAO,KAAK,UAAU;;CAE1B,IAAI,KAAK,GAAS;AACd,OAAK,UAAU,OAAO;;CAE1B,IAAI,QAAQ;AACR,SAAO,KAAK,UAAU;;CAE1B,IAAI,QAAQ;AACR,SAAO,KAAK,UAAU;;CAE1B,IAAI,MAAM,GAAU;AAChB,OAAK,UAAU,QAAQ;;CAE3B,IAAI,YAAY;AACZ,SAAO,KAAK,UAAU;;CAE1B,eAAe,GAAU;AAOrB,SANI,KAAK,aACL,KAAK,eAAe,KAAK,UAAU,eAAe,EAAS,GAG3D,KAAK,kBAAkB,SAEd,KAAK,MAAM;;CAE5B,OAAO;AACH,OAAK,UAAU,MAAM;;CAEzB,QAAQ;AACJ,OAAK,UAAU,OAAO;;CAE1B,WAAW;AACP,OAAK,UAAU,UAAU;;CAE7B,SAAS;AAIL,EAHI,KAAK,cACL,KAAK,UAAU,QAAQ,EAE3B,KAAK,kBAAkB,QAAQ"}
1
+ {"version":3,"file":"AsyncMotionValueAnimation.js","names":["MAX_RESOLVE_DELAY","AsyncMotionValueAnimation","WithPromise","options","time","optionsWithDefaults","KeyframeResolver$1","element","KeyframeResolver","keyframes","resolvedKeyframes","finalKeyframe","forced","name","motionValue","canAnimateValue","canAnimate","type","velocity","MotionGlobalConfig","delay","onUpdate","getFinalKeyframe","makeAnimationInstant","resolvedOptions","sync","useWaapi","isHandoff","supportsBrowserAnimation","animation","NativeAnimationExtended","JSAnimation","noop","onResolve","flushKeyframeResolvers","newTime","newSpeed","timeline"],"sources":["../../../../../../node_modules/motion-dom/dist/es/animation/AsyncMotionValueAnimation.mjs"],"sourcesContent":["import { MotionGlobalConfig, noop } from 'motion-utils';\nimport { time } from '../frameloop/sync-time.mjs';\nimport { JSAnimation } from './JSAnimation.mjs';\nimport { getFinalKeyframe } from './keyframes/get-final.mjs';\nimport { KeyframeResolver, flushKeyframeResolvers } from './keyframes/KeyframesResolver.mjs';\nimport { NativeAnimationExtended } from './NativeAnimationExtended.mjs';\nimport { canAnimate } from './utils/can-animate.mjs';\nimport { makeAnimationInstant } from './utils/make-animation-instant.mjs';\nimport { WithPromise } from './utils/WithPromise.mjs';\nimport { supportsBrowserAnimation } from './waapi/supports/waapi.mjs';\n\n/**\n * Maximum time allowed between an animation being created and it being\n * resolved for us to use the latter as the start time.\n *\n * This is to ensure that while we prefer to \"start\" an animation as soon\n * as it's triggered, we also want to avoid a visual jump if there's a big delay\n * between these two moments.\n */\nconst MAX_RESOLVE_DELAY = 40;\nclass AsyncMotionValueAnimation extends WithPromise {\n constructor({ autoplay = true, delay = 0, type = \"keyframes\", repeat = 0, repeatDelay = 0, repeatType = \"loop\", keyframes, name, motionValue, element, ...options }) {\n super();\n /**\n * Bound to support return animation.stop pattern\n */\n this.stop = () => {\n if (this._animation) {\n this._animation.stop();\n this.stopTimeline?.();\n }\n this.keyframeResolver?.cancel();\n };\n this.createdAt = time.now();\n const optionsWithDefaults = {\n autoplay,\n delay,\n type,\n repeat,\n repeatDelay,\n repeatType,\n name,\n motionValue,\n element,\n ...options,\n };\n const KeyframeResolver$1 = element?.KeyframeResolver || KeyframeResolver;\n this.keyframeResolver = new KeyframeResolver$1(keyframes, (resolvedKeyframes, finalKeyframe, forced) => this.onKeyframesResolved(resolvedKeyframes, finalKeyframe, optionsWithDefaults, !forced), name, motionValue, element);\n this.keyframeResolver?.scheduleResolve();\n }\n onKeyframesResolved(keyframes, finalKeyframe, options, sync) {\n this.keyframeResolver = undefined;\n const { name, type, velocity, delay, isHandoff, onUpdate } = options;\n this.resolvedAt = time.now();\n /**\n * If we can't animate this value with the resolved keyframes\n * then we should complete it immediately.\n */\n let canAnimateValue = true;\n if (!canAnimate(keyframes, name, type, velocity)) {\n canAnimateValue = false;\n if (MotionGlobalConfig.instantAnimations || !delay) {\n onUpdate?.(getFinalKeyframe(keyframes, options, finalKeyframe));\n }\n keyframes[0] = keyframes[keyframes.length - 1];\n makeAnimationInstant(options);\n options.repeat = 0;\n }\n /**\n * Resolve startTime for the animation.\n *\n * This method uses the createdAt and resolvedAt to calculate the\n * animation startTime. *Ideally*, we would use the createdAt time as t=0\n * as the following frame would then be the first frame of the animation in\n * progress, which would feel snappier.\n *\n * However, if there's a delay (main thread work) between the creation of\n * the animation and the first committed frame, we prefer to use resolvedAt\n * to avoid a sudden jump into the animation.\n */\n const startTime = sync\n ? !this.resolvedAt\n ? this.createdAt\n : this.resolvedAt - this.createdAt > MAX_RESOLVE_DELAY\n ? this.resolvedAt\n : this.createdAt\n : undefined;\n const resolvedOptions = {\n startTime,\n finalKeyframe,\n ...options,\n keyframes,\n };\n /**\n * Animate via WAAPI if possible. If this is a handoff animation, the optimised animation will be running via\n * WAAPI. Therefore, this animation must be JS to ensure it runs \"under\" the\n * optimised animation.\n *\n * Also skip WAAPI when keyframes aren't animatable, as the resolved\n * values may not be valid CSS and would trigger browser warnings.\n */\n const useWaapi = canAnimateValue &&\n !isHandoff &&\n supportsBrowserAnimation(resolvedOptions);\n const element = resolvedOptions.motionValue?.owner?.current;\n let animation;\n if (useWaapi) {\n try {\n animation = new NativeAnimationExtended({\n ...resolvedOptions,\n element,\n });\n }\n catch {\n animation = new JSAnimation(resolvedOptions);\n }\n }\n else {\n animation = new JSAnimation(resolvedOptions);\n }\n animation.finished.then(() => {\n this.notifyFinished();\n }).catch(noop);\n if (this.pendingTimeline) {\n this.stopTimeline = animation.attachTimeline(this.pendingTimeline);\n this.pendingTimeline = undefined;\n }\n this._animation = animation;\n }\n get finished() {\n if (!this._animation) {\n return this._finished;\n }\n else {\n return this.animation.finished;\n }\n }\n then(onResolve, _onReject) {\n return this.finished.finally(onResolve).then(() => { });\n }\n get animation() {\n if (!this._animation) {\n this.keyframeResolver?.resume();\n flushKeyframeResolvers();\n }\n return this._animation;\n }\n get duration() {\n return this.animation.duration;\n }\n get iterationDuration() {\n return this.animation.iterationDuration;\n }\n get time() {\n return this.animation.time;\n }\n set time(newTime) {\n this.animation.time = newTime;\n }\n get speed() {\n return this.animation.speed;\n }\n get state() {\n return this.animation.state;\n }\n set speed(newSpeed) {\n this.animation.speed = newSpeed;\n }\n get startTime() {\n return this.animation.startTime;\n }\n attachTimeline(timeline) {\n if (this._animation) {\n this.stopTimeline = this.animation.attachTimeline(timeline);\n }\n else {\n this.pendingTimeline = timeline;\n }\n return () => this.stop();\n }\n play() {\n this.animation.play();\n }\n pause() {\n this.animation.pause();\n }\n complete() {\n this.animation.complete();\n }\n cancel() {\n if (this._animation) {\n this.animation.cancel();\n }\n this.keyframeResolver?.cancel();\n }\n}\n\nexport { AsyncMotionValueAnimation };\n//# sourceMappingURL=AsyncMotionValueAnimation.mjs.map\n"],"ignoreList":[0],"mappings":";;;;;;;;;;;;AAmBA,IAAMA,IAAoB,IACpBC,IAAN,cAAwCC,EAAY;CAChD,YAAY,EAAE,cAAW,IAAM,WAAQ,GAAG,UAAO,aAAa,YAAS,GAAG,iBAAc,GAAG,gBAAa,QAAQ,cAAW,SAAM,gBAAa,YAAS,GAAGC,KAAW;EAYjK,AAXA,MAAM,GAIN,KAAK,aAAa;GAKd,AAJI,KAAK,eACL,KAAK,WAAW,KAAK,GACrB,KAAK,eAAe,IAExB,KAAK,kBAAkB,OAAO;EAClC,GACA,KAAK,YAAYC,EAAK,IAAI;EAC1B,IAAMC,IAAsB;GACxB;GACA;GACA;GACA;GACA;GACA;GACA;GACA;GACA;GACA,GAAGF;EACP,GACMG,IAAqBC,GAAS,oBAAoBC;EAExD,AADA,KAAK,mBAAmB,IAAIF,EAAmBG,IAAY,GAAmB,GAAe,MAAW,KAAK,oBAAoBC,GAAmBC,GAAeN,GAAqB,CAACO,CAAM,GAAGC,GAAMC,GAAaP,CAAO,GAC5N,KAAK,kBAAkB,gBAAgB;CAC3C;CACA,oBAAoB,GAAW,GAAe,GAAS,GAAM;EACzD,KAAK,mBAAmB,KAAA;EACxB,IAAM,EAAE,SAAM,SAAM,aAAU,UAAO,cAAW,gBAAaJ;EAC7D,KAAK,aAAaC,EAAK,IAAI;EAK3B,IAAIW,IAAkB;EACtB,AAAKC,EAAWP,GAAWI,GAAMI,GAAMC,CAAQ,MAC3C,IAAkB,KACdC,EAAmB,qBAAqB,CAACC,MACzCC,IAAWC,EAAiBb,GAAWN,GAASQ,CAAa,CAAC,GAElE,EAAU,KAAKF,EAAUA,EAAU,SAAS,IAC5Cc,EAAqBpB,CAAO,GAC5B,EAAQ,SAAS;EAqBrB,IAAMqB,IAAkB;GACpB,WARcC,IACX,KAAK,cAEF,KAAK,aAAa,KAAK,YAAYzB,IAC/B,KAAK,aAFT,KAAK,YAIT,KAAA;GAGF;GACA,GAAGG;GACH;EACJ,GASMuB,IAAWX,KACb,CAACY,KACDC,EAAyBJ,CAAe,GACtCjB,IAAUiB,EAAgB,aAAa,OAAO,SAChDK;EACJ,IAAIH,GACA,IAAI;GACA,IAAY,IAAII,EAAwB;IACpC,GAAGN;IACH;GACJ,CAAC;EACL,QACM;GACF,IAAY,IAAIO,EAAYP,CAAe;EAC/C;OAGA,IAAY,IAAIO,EAAYP,CAAe;EAS/C,AAPAK,EAAU,SAAS,WAAW;GAC1B,KAAK,eAAe;EACxB,CAAC,CAAC,CAAC,MAAMG,CAAI,GACb,AAEI,KAAK,qBADL,KAAK,eAAeH,EAAU,eAAe,KAAK,eAAe,GAC1C,KAAA,IAE3B,KAAK,aAAaA;CACtB;CACA,IAAI,WAAW;EAEP,OADC,KAAK,aAIC,KAAK,UAAU,WAHf,KAAK;CAKpB;CACA,KAAK,GAAW,GAAW;EACvB,OAAO,KAAK,SAAS,QAAQI,CAAS,CAAC,CAAC,WAAW,CAAE,CAAC;CAC1D;CACA,IAAI,YAAY;EAKZ,OAJK,KAAK,eACN,KAAK,kBAAkB,OAAO,GAC9BC,EAAuB,IAEpB,KAAK;CAChB;CACA,IAAI,WAAW;EACX,OAAO,KAAK,UAAU;CAC1B;CACA,IAAI,oBAAoB;EACpB,OAAO,KAAK,UAAU;CAC1B;CACA,IAAI,OAAO;EACP,OAAO,KAAK,UAAU;CAC1B;CACA,IAAI,KAAK,GAAS;EACd,KAAK,UAAU,OAAOC;CAC1B;CACA,IAAI,QAAQ;EACR,OAAO,KAAK,UAAU;CAC1B;CACA,IAAI,QAAQ;EACR,OAAO,KAAK,UAAU;CAC1B;CACA,IAAI,MAAM,GAAU;EAChB,KAAK,UAAU,QAAQC;CAC3B;CACA,IAAI,YAAY;EACZ,OAAO,KAAK,UAAU;CAC1B;CACA,eAAe,GAAU;EAOrB,OANI,KAAK,aACL,KAAK,eAAe,KAAK,UAAU,eAAeC,CAAQ,IAG1D,KAAK,kBAAkBA,SAEd,KAAK,KAAK;CAC3B;CACA,OAAO;EACH,KAAK,UAAU,KAAK;CACxB;CACA,QAAQ;EACJ,KAAK,UAAU,MAAM;CACzB;CACA,WAAW;EACP,KAAK,UAAU,SAAS;CAC5B;CACA,SAAS;EAIL,AAHI,KAAK,cACL,KAAK,UAAU,OAAO,GAE1B,KAAK,kBAAkB,OAAO;CAClC;AACJ"}
@@ -1,18 +1,18 @@
1
- import { clamp as e } from "../../../../motion-utils/dist/es/clamp.js";
2
- import { invariant as t } from "../../../../motion-utils/dist/es/errors.js";
3
- import { pipe as n } from "../../../../motion-utils/dist/es/pipe.js";
1
+ import { invariant as e } from "../../../../motion-utils/dist/es/errors.js";
2
+ import { pipe as t } from "../../../../motion-utils/dist/es/pipe.js";
3
+ import { clamp as n } from "../../../../motion-utils/dist/es/clamp.js";
4
4
  import { millisecondsToSeconds as r, secondsToMilliseconds as i } from "../../../../motion-utils/dist/es/time-conversion.js";
5
5
  import { time as a } from "../frameloop/sync-time.js";
6
6
  import { mix as o } from "../utils/mix/index.js";
7
7
  import { frameloopDriver as s } from "./drivers/frame.js";
8
- import { calcGeneratorDuration as c } from "./generators/utils/calc-duration.js";
9
- import { getGeneratorVelocity as l } from "./generators/utils/velocity.js";
10
- import { inertia as u } from "./generators/inertia.js";
11
- import { keyframes as d } from "./generators/keyframes.js";
8
+ import { inertia as c } from "./generators/inertia.js";
9
+ import { keyframes as l } from "./generators/keyframes.js";
10
+ import { calcGeneratorDuration as u } from "./generators/utils/calc-duration.js";
11
+ import { getGeneratorVelocity as d } from "./generators/utils/velocity.js";
12
12
  import { getFinalKeyframe as f } from "./keyframes/get-final.js";
13
13
  import { replaceTransitionType as p } from "./utils/replace-transition-type.js";
14
14
  import { WithPromise as m } from "./utils/WithPromise.js";
15
- //#region node_modules/motion-dom/dist/es/animation/JSAnimation.mjs
15
+ // node_modules/motion-dom/dist/es/animation/JSAnimation.mjs
16
16
  var h = (e) => e / 100, g = class extends m {
17
17
  constructor(e) {
18
18
  super(), this.state = "idle", this.startTime = null, this.isStopped = !1, this.currentTime = 0, this.holdTime = null, this.playbackSpeed = 1, this.delayState = {
@@ -24,44 +24,44 @@ var h = (e) => e / 100, g = class extends m {
24
24
  }, this.options = e, this.initAnimation(), this.play(), e.autoplay === !1 && this.pause();
25
25
  }
26
26
  initAnimation() {
27
- let { options: e } = this;
28
- p(e);
29
- let { type: r = d, repeat: i = 0, repeatDelay: a = 0, repeatType: s, velocity: l = 0 } = e, { keyframes: u } = e, f = r || d;
30
- process.env.NODE_ENV !== "production" && f !== d && t(u.length <= 2, `Only two keyframes currently supported with spring and inertia animations. Trying to animate ${u}`, "spring-two-frames"), f !== d && typeof u[0] != "number" && (this.mixKeyframes = n(h, o(u[0], u[1])), u = [0, 100]);
27
+ let { options: n } = this;
28
+ p(n);
29
+ let { type: r = l, repeat: i = 0, repeatDelay: a = 0, repeatType: s, velocity: c = 0 } = n, { keyframes: d } = n, f = r || l;
30
+ process.env.NODE_ENV !== "production" && f !== l && e(d.length <= 2, `Only two keyframes currently supported with spring and inertia animations. Trying to animate ${d}`, "spring-two-frames"), f !== l && typeof d[0] != "number" && (this.mixKeyframes = t(h, o(d[0], d[1])), d = [0, 100]);
31
31
  let m = f({
32
- ...e,
33
- keyframes: u
32
+ ...n,
33
+ keyframes: d
34
34
  });
35
35
  s === "mirror" && (this.mirroredGenerator = f({
36
- ...e,
37
- keyframes: [...u].reverse(),
38
- velocity: -l
39
- })), m.calculatedDuration === null && (m.calculatedDuration = c(m));
36
+ ...n,
37
+ keyframes: [...d].reverse(),
38
+ velocity: -c
39
+ })), m.calculatedDuration === null && (m.calculatedDuration = u(m));
40
40
  let { calculatedDuration: g } = m;
41
41
  this.calculatedDuration = g, this.resolvedDuration = g + a, this.totalDuration = this.resolvedDuration * (i + 1) - a, this.generator = m;
42
42
  }
43
43
  updateTime(e) {
44
44
  let t = Math.round(e - this.startTime) * this.playbackSpeed;
45
- this.holdTime === null ? this.currentTime = t : this.currentTime = this.holdTime;
45
+ this.currentTime = this.holdTime === null ? t : this.holdTime;
46
46
  }
47
- tick(t, n = !1) {
48
- let { generator: r, totalDuration: i, mixKeyframes: a, mirroredGenerator: o, resolvedDuration: s, calculatedDuration: c } = this;
47
+ tick(e, t = !1) {
48
+ let { generator: r, totalDuration: i, mixKeyframes: a, mirroredGenerator: o, resolvedDuration: s, calculatedDuration: l } = this;
49
49
  if (this.startTime === null) return r.next(0);
50
- let { delay: l = 0, keyframes: d, repeat: p, repeatType: m, repeatDelay: h, type: g, onUpdate: _, finalKeyframe: v } = this.options;
51
- this.speed > 0 ? this.startTime = Math.min(this.startTime, t) : this.speed < 0 && (this.startTime = Math.min(t - i / this.speed, this.startTime)), n ? this.currentTime = t : this.updateTime(t);
52
- let y = this.currentTime - l * (this.playbackSpeed >= 0 ? 1 : -1), b = this.playbackSpeed >= 0 ? y < 0 : y > i;
50
+ let { delay: u = 0, keyframes: d, repeat: p, repeatType: m, repeatDelay: h, type: g, onUpdate: _, finalKeyframe: v } = this.options;
51
+ this.speed > 0 ? this.startTime = Math.min(this.startTime, e) : this.speed < 0 && (this.startTime = Math.min(e - i / this.speed, this.startTime)), t ? this.currentTime = e : this.updateTime(e);
52
+ let y = this.currentTime - u * (this.playbackSpeed >= 0 ? 1 : -1), b = this.playbackSpeed >= 0 ? y < 0 : y > i;
53
53
  this.currentTime = Math.max(y, 0), this.state === "finished" && this.holdTime === null && (this.currentTime = i);
54
54
  let x = this.currentTime, S = r;
55
55
  if (p) {
56
- let t = Math.min(this.currentTime, i) / s, n = Math.floor(t), r = t % 1;
57
- !r && t >= 1 && (r = 1), r === 1 && n--, n = Math.min(n, p + 1), n % 2 && (m === "reverse" ? (r = 1 - r, h && (r -= h / s)) : m === "mirror" && (S = o)), x = e(0, 1, r) * s;
56
+ let e = Math.min(this.currentTime, i) / s, t = Math.floor(e), r = e % 1;
57
+ !r && e >= 1 && (r = 1), r === 1 && t--, t = Math.min(t, p + 1), t % 2 && (m === "reverse" ? (r = 1 - r, h && (r -= h / s)) : m === "mirror" && (S = o)), x = n(0, 1, r) * s;
58
58
  }
59
59
  let C;
60
60
  b ? (this.delayState.value = d[0], C = this.delayState) : C = S.next(x), a && !b && (C.value = a(C.value));
61
61
  let { done: w } = C;
62
- !b && c !== null && (w = this.playbackSpeed >= 0 ? this.currentTime >= i : this.currentTime <= 0);
62
+ !b && l !== null && (w = this.playbackSpeed >= 0 ? this.currentTime >= i : this.currentTime <= 0);
63
63
  let T = this.holdTime === null && (this.state === "finished" || this.state === "running" && w);
64
- return T && g !== u && (C.value = f(d, this.options, v, this.speed)), _ && _(C.value), T && this.finish(), C;
64
+ return T && g !== c && (C.value = f(d, this.options, v, this.speed)), _ && _(C.value), T && this.finish(), C;
65
65
  }
66
66
  then(e, t) {
67
67
  return this.finished.then(e, t);
@@ -84,7 +84,7 @@ var h = (e) => e / 100, g = class extends m {
84
84
  if (e <= 0) return this.options.velocity || 0;
85
85
  if (this.generator.velocity) return this.generator.velocity(e);
86
86
  let t = this.generator.next(e).value;
87
- return l((e) => this.generator.next(e).value, e, t);
87
+ return d((e) => this.generator.next(e).value, e, t);
88
88
  }
89
89
  get speed() {
90
90
  return this.playbackSpeed;
@@ -125,7 +125,6 @@ var h = (e) => e / 100, g = class extends m {
125
125
  return this.options.allowFlatten && (this.options.type = "keyframes", this.options.ease = "linear", this.initAnimation()), this.driver?.stop(), e.observe(this);
126
126
  }
127
127
  };
128
- //#endregion
129
128
  export { g as JSAnimation };
130
129
 
131
130
  //# sourceMappingURL=JSAnimation.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"JSAnimation.js","names":[],"sources":["../../../../../../node_modules/motion-dom/dist/es/animation/JSAnimation.mjs"],"sourcesContent":["import { invariant, pipe, clamp, millisecondsToSeconds, secondsToMilliseconds } from 'motion-utils';\nimport { time } from '../frameloop/sync-time.mjs';\nimport { mix } from '../utils/mix/index.mjs';\nimport { frameloopDriver } from './drivers/frame.mjs';\nimport { inertia } from './generators/inertia.mjs';\nimport { keyframes } from './generators/keyframes.mjs';\nimport { calcGeneratorDuration } from './generators/utils/calc-duration.mjs';\nimport { getGeneratorVelocity } from './generators/utils/velocity.mjs';\nimport { getFinalKeyframe } from './keyframes/get-final.mjs';\nimport { replaceTransitionType } from './utils/replace-transition-type.mjs';\nimport { WithPromise } from './utils/WithPromise.mjs';\n\nconst percentToProgress = (percent) => percent / 100;\nclass JSAnimation extends WithPromise {\n constructor(options) {\n super();\n this.state = \"idle\";\n this.startTime = null;\n this.isStopped = false;\n /**\n * The current time of the animation.\n */\n this.currentTime = 0;\n /**\n * The time at which the animation was paused.\n */\n this.holdTime = null;\n /**\n * Playback speed as a factor. 0 would be stopped, -1 reverse and 2 double speed.\n */\n this.playbackSpeed = 1;\n /**\n * Reusable state object for the delay phase to avoid\n * allocating a new object every frame.\n */\n this.delayState = {\n done: false,\n value: undefined,\n };\n /**\n * This method is bound to the instance to fix a pattern where\n * animation.stop is returned as a reference from a useEffect.\n */\n this.stop = () => {\n const { motionValue } = this.options;\n if (motionValue && motionValue.updatedAt !== time.now()) {\n this.tick(time.now());\n }\n this.isStopped = true;\n if (this.state === \"idle\")\n return;\n this.teardown();\n this.options.onStop?.();\n };\n this.options = options;\n this.initAnimation();\n this.play();\n if (options.autoplay === false)\n this.pause();\n }\n initAnimation() {\n const { options } = this;\n replaceTransitionType(options);\n const { type = keyframes, repeat = 0, repeatDelay = 0, repeatType, velocity = 0, } = options;\n let { keyframes: keyframes$1 } = options;\n const generatorFactory = type || keyframes;\n if (process.env.NODE_ENV !== \"production\" &&\n generatorFactory !== keyframes) {\n invariant(keyframes$1.length <= 2, `Only two keyframes currently supported with spring and inertia animations. Trying to animate ${keyframes$1}`, \"spring-two-frames\");\n }\n if (generatorFactory !== keyframes &&\n typeof keyframes$1[0] !== \"number\") {\n this.mixKeyframes = pipe(percentToProgress, mix(keyframes$1[0], keyframes$1[1]));\n keyframes$1 = [0, 100];\n }\n const generator = generatorFactory({ ...options, keyframes: keyframes$1 });\n /**\n * If we have a mirror repeat type we need to create a second generator that outputs the\n * mirrored (not reversed) animation and later ping pong between the two generators.\n */\n if (repeatType === \"mirror\") {\n this.mirroredGenerator = generatorFactory({\n ...options,\n keyframes: [...keyframes$1].reverse(),\n velocity: -velocity,\n });\n }\n /**\n * If duration is undefined and we have repeat options,\n * we need to calculate a duration from the generator.\n *\n * We set it to the generator itself to cache the duration.\n * Any timeline resolver will need to have already precalculated\n * the duration by this step.\n */\n if (generator.calculatedDuration === null) {\n generator.calculatedDuration = calcGeneratorDuration(generator);\n }\n const { calculatedDuration } = generator;\n this.calculatedDuration = calculatedDuration;\n this.resolvedDuration = calculatedDuration + repeatDelay;\n this.totalDuration = this.resolvedDuration * (repeat + 1) - repeatDelay;\n this.generator = generator;\n }\n updateTime(timestamp) {\n const animationTime = Math.round(timestamp - this.startTime) * this.playbackSpeed;\n // Update currentTime\n if (this.holdTime !== null) {\n this.currentTime = this.holdTime;\n }\n else {\n // Rounding the time because floating point arithmetic is not always accurate, e.g. 3000.367 - 1000.367 =\n // 2000.0000000000002. This is a problem when we are comparing the currentTime with the duration, for\n // example.\n this.currentTime = animationTime;\n }\n }\n tick(timestamp, sample = false) {\n const { generator, totalDuration, mixKeyframes, mirroredGenerator, resolvedDuration, calculatedDuration, } = this;\n if (this.startTime === null)\n return generator.next(0);\n const { delay = 0, keyframes, repeat, repeatType, repeatDelay, type, onUpdate, finalKeyframe, } = this.options;\n /**\n * requestAnimationFrame timestamps can come through as lower than\n * the startTime as set by performance.now(). Here we prevent this,\n * though in the future it could be possible to make setting startTime\n * a pending operation that gets resolved here.\n */\n if (this.speed > 0) {\n this.startTime = Math.min(this.startTime, timestamp);\n }\n else if (this.speed < 0) {\n this.startTime = Math.min(timestamp - totalDuration / this.speed, this.startTime);\n }\n if (sample) {\n this.currentTime = timestamp;\n }\n else {\n this.updateTime(timestamp);\n }\n // Rebase on delay\n const timeWithoutDelay = this.currentTime - delay * (this.playbackSpeed >= 0 ? 1 : -1);\n const isInDelayPhase = this.playbackSpeed >= 0\n ? timeWithoutDelay < 0\n : timeWithoutDelay > totalDuration;\n this.currentTime = Math.max(timeWithoutDelay, 0);\n // If this animation has finished, set the current time to the total duration.\n if (this.state === \"finished\" && this.holdTime === null) {\n this.currentTime = totalDuration;\n }\n let elapsed = this.currentTime;\n let frameGenerator = generator;\n if (repeat) {\n /**\n * Get the current progress (0-1) of the animation. If t is >\n * than duration we'll get values like 2.5 (midway through the\n * third iteration)\n */\n const progress = Math.min(this.currentTime, totalDuration) / resolvedDuration;\n /**\n * Get the current iteration (0 indexed). For instance the floor of\n * 2.5 is 2.\n */\n let currentIteration = Math.floor(progress);\n /**\n * Get the current progress of the iteration by taking the remainder\n * so 2.5 is 0.5 through iteration 2\n */\n let iterationProgress = progress % 1.0;\n /**\n * If iteration progress is 1 we count that as the end\n * of the previous iteration.\n */\n if (!iterationProgress && progress >= 1) {\n iterationProgress = 1;\n }\n iterationProgress === 1 && currentIteration--;\n currentIteration = Math.min(currentIteration, repeat + 1);\n /**\n * Reverse progress if we're not running in \"normal\" direction\n */\n const isOddIteration = Boolean(currentIteration % 2);\n if (isOddIteration) {\n if (repeatType === \"reverse\") {\n iterationProgress = 1 - iterationProgress;\n if (repeatDelay) {\n iterationProgress -= repeatDelay / resolvedDuration;\n }\n }\n else if (repeatType === \"mirror\") {\n frameGenerator = mirroredGenerator;\n }\n }\n elapsed = clamp(0, 1, iterationProgress) * resolvedDuration;\n }\n /**\n * If we're in negative time, set state as the initial keyframe.\n * This prevents delay: x, duration: 0 animations from finishing\n * instantly.\n */\n let state;\n if (isInDelayPhase) {\n this.delayState.value = keyframes[0];\n state = this.delayState;\n }\n else {\n state = frameGenerator.next(elapsed);\n }\n if (mixKeyframes && !isInDelayPhase) {\n state.value = mixKeyframes(state.value);\n }\n let { done } = state;\n if (!isInDelayPhase && calculatedDuration !== null) {\n done =\n this.playbackSpeed >= 0\n ? this.currentTime >= totalDuration\n : this.currentTime <= 0;\n }\n const isAnimationFinished = this.holdTime === null &&\n (this.state === \"finished\" || (this.state === \"running\" && done));\n // TODO: The exception for inertia could be cleaner here\n if (isAnimationFinished && type !== inertia) {\n state.value = getFinalKeyframe(keyframes, this.options, finalKeyframe, this.speed);\n }\n if (onUpdate) {\n onUpdate(state.value);\n }\n if (isAnimationFinished) {\n this.finish();\n }\n return state;\n }\n /**\n * Allows the returned animation to be awaited or promise-chained. Currently\n * resolves when the animation finishes at all but in a future update could/should\n * reject if its cancels.\n */\n then(resolve, reject) {\n return this.finished.then(resolve, reject);\n }\n get duration() {\n return millisecondsToSeconds(this.calculatedDuration);\n }\n get iterationDuration() {\n const { delay = 0 } = this.options || {};\n return this.duration + millisecondsToSeconds(delay);\n }\n get time() {\n return millisecondsToSeconds(this.currentTime);\n }\n set time(newTime) {\n newTime = secondsToMilliseconds(newTime);\n this.currentTime = newTime;\n if (this.startTime === null ||\n this.holdTime !== null ||\n this.playbackSpeed === 0) {\n this.holdTime = newTime;\n }\n else if (this.driver) {\n this.startTime = this.driver.now() - newTime / this.playbackSpeed;\n }\n if (this.driver) {\n this.driver.start(false);\n }\n else {\n this.startTime = 0;\n this.state = \"paused\";\n this.holdTime = newTime;\n this.tick(newTime);\n }\n }\n /**\n * Returns the generator's velocity at the current time in units/second.\n * Uses the analytical derivative when available (springs), avoiding\n * the MotionValue's frame-dependent velocity estimation.\n */\n getGeneratorVelocity() {\n const t = this.currentTime;\n if (t <= 0)\n return this.options.velocity || 0;\n if (this.generator.velocity) {\n return this.generator.velocity(t);\n }\n // Fallback: finite difference\n const current = this.generator.next(t).value;\n return getGeneratorVelocity((s) => this.generator.next(s).value, t, current);\n }\n get speed() {\n return this.playbackSpeed;\n }\n set speed(newSpeed) {\n const hasChanged = this.playbackSpeed !== newSpeed;\n if (hasChanged && this.driver) {\n this.updateTime(time.now());\n }\n this.playbackSpeed = newSpeed;\n if (hasChanged && this.driver) {\n this.time = millisecondsToSeconds(this.currentTime);\n }\n }\n play() {\n if (this.isStopped)\n return;\n const { driver = frameloopDriver, startTime } = this.options;\n if (!this.driver) {\n this.driver = driver((timestamp) => this.tick(timestamp));\n }\n this.options.onPlay?.();\n const now = this.driver.now();\n if (this.state === \"finished\") {\n this.updateFinished();\n this.startTime = now;\n }\n else if (this.holdTime !== null) {\n this.startTime = now - this.holdTime;\n }\n else if (!this.startTime) {\n this.startTime = startTime ?? now;\n }\n if (this.state === \"finished\" && this.speed < 0) {\n this.startTime += this.calculatedDuration;\n }\n this.holdTime = null;\n /**\n * Set playState to running only after we've used it in\n * the previous logic.\n */\n this.state = \"running\";\n this.driver.start();\n }\n pause() {\n this.state = \"paused\";\n this.updateTime(time.now());\n this.holdTime = this.currentTime;\n }\n complete() {\n if (this.state !== \"running\") {\n this.play();\n }\n this.state = \"finished\";\n this.holdTime = null;\n }\n finish() {\n this.notifyFinished();\n this.teardown();\n this.state = \"finished\";\n this.options.onComplete?.();\n }\n cancel() {\n this.holdTime = null;\n this.startTime = 0;\n this.tick(0);\n this.teardown();\n this.options.onCancel?.();\n }\n teardown() {\n this.state = \"idle\";\n this.stopDriver();\n this.startTime = this.holdTime = null;\n }\n stopDriver() {\n if (!this.driver)\n return;\n this.driver.stop();\n this.driver = undefined;\n }\n sample(sampleTime) {\n this.startTime = 0;\n return this.tick(sampleTime, true);\n }\n attachTimeline(timeline) {\n if (this.options.allowFlatten) {\n this.options.type = \"keyframes\";\n this.options.ease = \"linear\";\n this.initAnimation();\n }\n this.driver?.stop();\n return timeline.observe(this);\n }\n}\n// Legacy function support\nfunction animateValue(options) {\n return new JSAnimation(options);\n}\n\nexport { JSAnimation, animateValue };\n//# 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Trying to animate ${keyframes$1}`, \"spring-two-frames\");\n }\n if (generatorFactory !== keyframes &&\n typeof keyframes$1[0] !== \"number\") {\n this.mixKeyframes = pipe(percentToProgress, mix(keyframes$1[0], keyframes$1[1]));\n keyframes$1 = [0, 100];\n }\n const generator = generatorFactory({ ...options, keyframes: keyframes$1 });\n /**\n * If we have a mirror repeat type we need to create a second generator that outputs the\n * mirrored (not reversed) animation and later ping pong between the two generators.\n */\n if (repeatType === \"mirror\") {\n this.mirroredGenerator = generatorFactory({\n ...options,\n keyframes: [...keyframes$1].reverse(),\n velocity: -velocity,\n });\n }\n /**\n * If duration is undefined and we have repeat options,\n * we need to calculate a duration from the generator.\n *\n * We set it to the generator itself to cache the duration.\n * Any timeline resolver will need to have already precalculated\n * the duration by this step.\n */\n if (generator.calculatedDuration === null) {\n generator.calculatedDuration = calcGeneratorDuration(generator);\n }\n const { calculatedDuration } = generator;\n this.calculatedDuration = calculatedDuration;\n this.resolvedDuration = calculatedDuration + repeatDelay;\n this.totalDuration = this.resolvedDuration * (repeat + 1) - repeatDelay;\n this.generator = generator;\n }\n updateTime(timestamp) {\n const animationTime = Math.round(timestamp - this.startTime) * this.playbackSpeed;\n // Update currentTime\n if (this.holdTime !== null) {\n this.currentTime = this.holdTime;\n }\n else {\n // Rounding the time because floating point arithmetic is not always accurate, e.g. 3000.367 - 1000.367 =\n // 2000.0000000000002. This is a problem when we are comparing the currentTime with the duration, for\n // example.\n this.currentTime = animationTime;\n }\n }\n tick(timestamp, sample = false) {\n const { generator, totalDuration, mixKeyframes, mirroredGenerator, resolvedDuration, calculatedDuration, } = this;\n if (this.startTime === null)\n return generator.next(0);\n const { delay = 0, keyframes, repeat, repeatType, repeatDelay, type, onUpdate, finalKeyframe, } = this.options;\n /**\n * requestAnimationFrame timestamps can come through as lower than\n * the startTime as set by performance.now(). Here we prevent this,\n * though in the future it could be possible to make setting startTime\n * a pending operation that gets resolved here.\n */\n if (this.speed > 0) {\n this.startTime = Math.min(this.startTime, timestamp);\n }\n else if (this.speed < 0) {\n this.startTime = Math.min(timestamp - totalDuration / this.speed, this.startTime);\n }\n if (sample) {\n this.currentTime = timestamp;\n }\n else {\n this.updateTime(timestamp);\n }\n // Rebase on delay\n const timeWithoutDelay = this.currentTime - delay * (this.playbackSpeed >= 0 ? 1 : -1);\n const isInDelayPhase = this.playbackSpeed >= 0\n ? timeWithoutDelay < 0\n : timeWithoutDelay > totalDuration;\n this.currentTime = Math.max(timeWithoutDelay, 0);\n // If this animation has finished, set the current time to the total duration.\n if (this.state === \"finished\" && this.holdTime === null) {\n this.currentTime = totalDuration;\n }\n let elapsed = this.currentTime;\n let frameGenerator = generator;\n if (repeat) {\n /**\n * Get the current progress (0-1) of the animation. If t is >\n * than duration we'll get values like 2.5 (midway through the\n * third iteration)\n */\n const progress = Math.min(this.currentTime, totalDuration) / resolvedDuration;\n /**\n * Get the current iteration (0 indexed). For instance the floor of\n * 2.5 is 2.\n */\n let currentIteration = Math.floor(progress);\n /**\n * Get the current progress of the iteration by taking the remainder\n * so 2.5 is 0.5 through iteration 2\n */\n let iterationProgress = progress % 1.0;\n /**\n * If iteration progress is 1 we count that as the end\n * of the previous iteration.\n */\n if (!iterationProgress && progress >= 1) {\n iterationProgress = 1;\n }\n iterationProgress === 1 && currentIteration--;\n currentIteration = Math.min(currentIteration, repeat + 1);\n /**\n * Reverse progress if we're not running in \"normal\" direction\n */\n const isOddIteration = Boolean(currentIteration % 2);\n if (isOddIteration) {\n if (repeatType === \"reverse\") {\n iterationProgress = 1 - iterationProgress;\n if (repeatDelay) {\n iterationProgress -= repeatDelay / resolvedDuration;\n }\n }\n else if (repeatType === \"mirror\") {\n frameGenerator = mirroredGenerator;\n }\n }\n elapsed = clamp(0, 1, iterationProgress) * resolvedDuration;\n }\n /**\n * If we're in negative time, set state as the initial keyframe.\n * This prevents delay: x, duration: 0 animations from finishing\n * instantly.\n */\n let state;\n if (isInDelayPhase) {\n this.delayState.value = keyframes[0];\n state = this.delayState;\n }\n else {\n state = frameGenerator.next(elapsed);\n }\n if (mixKeyframes && !isInDelayPhase) {\n state.value = mixKeyframes(state.value);\n }\n let { done } = state;\n if (!isInDelayPhase && calculatedDuration !== null) {\n done =\n this.playbackSpeed >= 0\n ? this.currentTime >= totalDuration\n : this.currentTime <= 0;\n }\n const isAnimationFinished = this.holdTime === null &&\n (this.state === \"finished\" || (this.state === \"running\" && done));\n // TODO: The exception for inertia could be cleaner here\n if (isAnimationFinished && type !== inertia) {\n state.value = getFinalKeyframe(keyframes, this.options, finalKeyframe, this.speed);\n }\n if (onUpdate) {\n onUpdate(state.value);\n }\n if (isAnimationFinished) {\n this.finish();\n }\n return state;\n }\n /**\n * Allows the returned animation to be awaited or promise-chained. Currently\n * resolves when the animation finishes at all but in a future update could/should\n * reject if its cancels.\n */\n then(resolve, reject) {\n return this.finished.then(resolve, reject);\n }\n get duration() {\n return millisecondsToSeconds(this.calculatedDuration);\n }\n get iterationDuration() {\n const { delay = 0 } = this.options || {};\n return this.duration + millisecondsToSeconds(delay);\n }\n get time() {\n return millisecondsToSeconds(this.currentTime);\n }\n set time(newTime) {\n newTime = secondsToMilliseconds(newTime);\n this.currentTime = newTime;\n if (this.startTime === null ||\n this.holdTime !== null ||\n this.playbackSpeed === 0) {\n this.holdTime = newTime;\n }\n else if (this.driver) {\n this.startTime = this.driver.now() - newTime / this.playbackSpeed;\n }\n if (this.driver) {\n this.driver.start(false);\n }\n else {\n this.startTime = 0;\n this.state = \"paused\";\n this.holdTime = newTime;\n this.tick(newTime);\n }\n }\n /**\n * Returns the generator's velocity at the current time in units/second.\n * Uses the analytical derivative when available (springs), avoiding\n * the MotionValue's frame-dependent velocity estimation.\n */\n getGeneratorVelocity() {\n const t = this.currentTime;\n if (t <= 0)\n return this.options.velocity || 0;\n if (this.generator.velocity) {\n return this.generator.velocity(t);\n }\n // Fallback: finite difference\n const current = this.generator.next(t).value;\n return getGeneratorVelocity((s) => this.generator.next(s).value, t, current);\n }\n get speed() {\n return this.playbackSpeed;\n }\n set speed(newSpeed) {\n const hasChanged = this.playbackSpeed !== newSpeed;\n if (hasChanged && this.driver) {\n this.updateTime(time.now());\n }\n this.playbackSpeed = newSpeed;\n if (hasChanged && this.driver) {\n this.time = millisecondsToSeconds(this.currentTime);\n }\n }\n play() {\n if (this.isStopped)\n return;\n const { driver = frameloopDriver, startTime } = this.options;\n if (!this.driver) {\n this.driver = driver((timestamp) => this.tick(timestamp));\n }\n this.options.onPlay?.();\n const now = this.driver.now();\n if (this.state === \"finished\") {\n this.updateFinished();\n this.startTime = now;\n }\n else if (this.holdTime !== null) {\n this.startTime = now - this.holdTime;\n }\n else if (!this.startTime) {\n this.startTime = startTime ?? now;\n }\n if (this.state === \"finished\" && this.speed < 0) {\n this.startTime += this.calculatedDuration;\n }\n this.holdTime = null;\n /**\n * Set playState to running only after we've used it in\n * the previous logic.\n */\n this.state = \"running\";\n this.driver.start();\n }\n pause() {\n this.state = \"paused\";\n this.updateTime(time.now());\n this.holdTime = this.currentTime;\n }\n complete() {\n if (this.state !== \"running\") {\n this.play();\n }\n this.state = \"finished\";\n this.holdTime = null;\n }\n finish() {\n this.notifyFinished();\n this.teardown();\n this.state = \"finished\";\n this.options.onComplete?.();\n }\n cancel() {\n this.holdTime = null;\n this.startTime = 0;\n this.tick(0);\n this.teardown();\n this.options.onCancel?.();\n }\n teardown() {\n this.state = \"idle\";\n this.stopDriver();\n this.startTime = this.holdTime = null;\n }\n stopDriver() {\n if (!this.driver)\n return;\n this.driver.stop();\n this.driver = undefined;\n }\n sample(sampleTime) {\n this.startTime = 0;\n return this.tick(sampleTime, true);\n }\n attachTimeline(timeline) {\n if (this.options.allowFlatten) {\n this.options.type = \"keyframes\";\n this.options.ease = \"linear\";\n this.initAnimation();\n }\n this.driver?.stop();\n return timeline.observe(this);\n }\n}\n// Legacy function support\nfunction animateValue(options) {\n return new JSAnimation(options);\n}\n\nexport { JSAnimation, animateValue };\n//# 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