@bmad/bmad-game-dev-studio 0.1.4

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Files changed (57) hide show
  1. package/.markdownlint-cli2.yaml +35 -0
  2. package/.nvmrc +1 -0
  3. package/.prettierignore +9 -0
  4. package/LICENSE +26 -0
  5. package/README.md +119 -0
  6. package/eslint.config.mjs +152 -0
  7. package/package.json +91 -0
  8. package/prettier.config.mjs +32 -0
  9. package/src/_module-installer/installer.js +110 -0
  10. package/src/_module-installer/platform-specifics/claude-code.js +23 -0
  11. package/src/_module-installer/platform-specifics/windsurf.js +18 -0
  12. package/src/agents/game-architect.agent.yaml +40 -0
  13. package/src/agents/game-designer.agent.yaml +45 -0
  14. package/src/agents/game-dev.agent.yaml +49 -0
  15. package/src/agents/game-qa.agent.yaml +63 -0
  16. package/src/agents/game-scrum-master.agent.yaml +56 -0
  17. package/src/agents/game-solo-dev.agent.yaml +49 -0
  18. package/src/agents/tech-writer/tech-writer.agent.yaml +45 -0
  19. package/src/gametest/qa-index.csv +18 -0
  20. package/src/module-help.csv +26 -0
  21. package/src/module.yaml +65 -0
  22. package/src/teams/default-party.csv +12 -0
  23. package/src/teams/team-gamedev.yaml +29 -0
  24. package/src/workflows/1-preproduction/brainstorm-game/game-brain-methods.csv +26 -0
  25. package/src/workflows/1-preproduction/brainstorm-game/workflow.yaml +62 -0
  26. package/src/workflows/1-preproduction/game-brief/workflow.yaml +67 -0
  27. package/src/workflows/2-design/gdd/game-types.csv +25 -0
  28. package/src/workflows/2-design/gdd/workflow.yaml +101 -0
  29. package/src/workflows/2-design/narrative/workflow.yaml +77 -0
  30. package/src/workflows/3-technical/game-architecture/architecture-patterns.yaml +507 -0
  31. package/src/workflows/3-technical/game-architecture/decision-catalog.yaml +340 -0
  32. package/src/workflows/3-technical/game-architecture/engine-mcps.yaml +270 -0
  33. package/src/workflows/3-technical/game-architecture/pattern-categories.csv +13 -0
  34. package/src/workflows/3-technical/game-architecture/workflow.yaml +101 -0
  35. package/src/workflows/4-production/code-review/instructions.xml +226 -0
  36. package/src/workflows/4-production/code-review/workflow.yaml +64 -0
  37. package/src/workflows/4-production/correct-course/workflow.yaml +65 -0
  38. package/src/workflows/4-production/create-story/instructions.xml +345 -0
  39. package/src/workflows/4-production/create-story/workflow.yaml +61 -0
  40. package/src/workflows/4-production/dev-story/instructions.xml +410 -0
  41. package/src/workflows/4-production/dev-story/workflow.yaml +27 -0
  42. package/src/workflows/4-production/retrospective/workflow.yaml +58 -0
  43. package/src/workflows/4-production/sprint-planning/sprint-status-template.yaml +55 -0
  44. package/src/workflows/4-production/sprint-planning/workflow.yaml +54 -0
  45. package/src/workflows/4-production/sprint-status/workflow.yaml +35 -0
  46. package/src/workflows/document-project/documentation-requirements.csv +12 -0
  47. package/src/workflows/document-project/templates/project-scan-report-schema.json +160 -0
  48. package/src/workflows/document-project/workflow.yaml +30 -0
  49. package/src/workflows/document-project/workflows/deep-dive.yaml +31 -0
  50. package/src/workflows/document-project/workflows/full-scan.yaml +31 -0
  51. package/src/workflows/gametest/automate/workflow.yaml +50 -0
  52. package/src/workflows/gametest/e2e-scaffold/workflow.yaml +145 -0
  53. package/src/workflows/gametest/performance/workflow.yaml +48 -0
  54. package/src/workflows/gametest/playtest-plan/workflow.yaml +59 -0
  55. package/src/workflows/gametest/test-design/workflow.yaml +47 -0
  56. package/src/workflows/gametest/test-framework/workflow.yaml +48 -0
  57. package/src/workflows/gametest/test-review/workflow.yaml +48 -0
@@ -0,0 +1,340 @@
1
+ # Decision Catalog - Composability knowledge for game architectural decisions
2
+ # This provides RELATIONSHIPS and WORKFLOW LOGIC, not generic tech knowledge
3
+ #
4
+ # ⚠️ CRITICAL: All version/feature info MUST be verified via WebSearch during workflow
5
+ # This file only provides: triggers, relationships (pairs_with), and opinionated stacks
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+
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+ decision_categories:
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+ game_engine:
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+ triggers: ["engine", "framework", "game framework", "renderer", "runtime"]
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+ importance: "critical"
11
+ affects: "all epics"
12
+ options:
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+ unity:
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+ pairs_with: ["C#", "URP", "HDRP", "Unity Input System", "Addressables", "Unity Gaming Services"]
15
+ unreal:
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+ pairs_with: ["C++", "Blueprints", "Nanite", "Lumen", "Enhanced Input", "Unreal Online Subsystem"]
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+ godot:
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+ pairs_with: ["GDScript", "C#", "GDExtension", "Godot Physics", "GodotSteam"]
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+ phaser:
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+ pairs_with: ["JavaScript", "TypeScript", "Matter.js", "Arcade Physics"]
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+ bevy:
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+ pairs_with: ["Rust", "ECS", "wgpu"]
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+ monogame:
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+ pairs_with: ["C#", "FNA", "FMOD"]
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+
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+ rendering_pipeline:
27
+ triggers: ["graphics", "rendering", "shaders", "visual style", "art style", "2D", "3D", "pixel art"]
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+ importance: "critical"
29
+ affects: "all visual epics"
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+ options:
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+ unity_urp:
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+ pairs_with: ["Unity", "Shader Graph", "2D Renderer", "mobile targets"]
33
+ unity_hdrp:
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+ pairs_with: ["Unity", "Shader Graph", "ray tracing", "high-end PC/console"]
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+ unreal_nanite_lumen:
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+ pairs_with: ["Unreal", "virtual geometry", "global illumination", "high-end PC/console"]
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+ unreal_forward:
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+ pairs_with: ["Unreal", "mobile", "VR", "stylized rendering"]
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+ godot_vulkan:
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+ pairs_with: ["Godot", "Forward+", "mid-range hardware"]
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+ godot_compatibility:
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+ pairs_with: ["Godot", "OpenGL", "mobile", "web export"]
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+ custom_2d:
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+ pairs_with: ["Phaser", "SDL", "sprite batching", "pixel art"]
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+
46
+ physics_system:
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+ triggers: ["physics", "collision", "rigid body", "character controller", "raycasting", "platformer movement"]
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+ importance: "high"
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+ affects: "gameplay and movement epics"
50
+ options:
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+ engine_native:
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+ pairs_with: ["PhysX (Unity)", "Chaos (Unreal)", "Godot Physics"]
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+ jolt:
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+ pairs_with: ["Godot (Jolt plugin)", "custom engines"]
55
+ box2d:
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+ pairs_with: ["2D games", "Godot", "Phaser (Matter.js alternative)"]
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+ custom_controller:
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+ pairs_with: ["platformers", "raycasting", "kinematic bodies"]
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+ deterministic:
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+ pairs_with: ["rollback netcode", "fixed-point math", "lockstep multiplayer"]
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+
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+ audio_system:
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+ triggers: ["audio", "music", "sound effects", "SFX", "adaptive music", "spatial audio", "voice"]
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+ importance: "medium"
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+ affects: "audio and ambiance epics"
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+ options:
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+ engine_native:
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+ pairs_with: ["Unity Audio", "Unreal MetaSounds", "Godot AudioStreamPlayer"]
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+ fmod:
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+ pairs_with: ["Unity", "Unreal", "Godot (via plugin)", "adaptive music", "large projects"]
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+ wwise:
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+ pairs_with: ["Unity", "Unreal", "AAA projects", "spatial audio", "large sound libraries"]
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+
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+ networking:
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+ triggers: ["multiplayer", "online", "netcode", "co-op", "PvP", "lobby", "matchmaking", "dedicated server"]
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+ importance: "critical"
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+ affects: "all multiplayer epics"
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+ options:
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+ unity_netcode:
80
+ pairs_with: ["Unity", "Netcode for GameObjects", "Unity Relay", "Unity Lobby"]
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+ photon:
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+ pairs_with: ["Unity", "Photon Fusion", "Photon Quantum", "Photon Voice"]
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+ mirror:
84
+ pairs_with: ["Unity", "open source", "server authoritative"]
85
+ unreal_replication:
86
+ pairs_with: ["Unreal", "built-in replication", "dedicated servers", "listen servers"]
87
+ eos:
88
+ pairs_with: ["Epic Online Services", "cross-platform", "lobbies", "voice", "anti-cheat"]
89
+ steam_networking:
90
+ pairs_with: ["Steamworks", "peer-to-peer", "relay", "PC-focused"]
91
+ godot_multiplayer:
92
+ pairs_with: ["Godot", "MultiplayerAPI", "ENet", "WebSocket"]
93
+ custom_udp:
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+ pairs_with: ["ENet", "LiteNetLib", "GameServer.io", "custom protocol"]
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+
96
+ input_system:
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+ triggers: ["input", "controls", "controller", "gamepad", "keyboard", "touch", "gesture", "rebinding"]
98
+ importance: "high"
99
+ affects: "player interaction epics"
100
+ options:
101
+ unity_input_system:
102
+ pairs_with: ["Unity", "action maps", "rebinding", "multiple devices"]
103
+ unreal_enhanced_input:
104
+ pairs_with: ["Unreal", "input actions", "modifiers", "triggers"]
105
+ godot_input_map:
106
+ pairs_with: ["Godot", "InputMap", "action system"]
107
+ rewired:
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+ pairs_with: ["Unity", "advanced controller support", "Steam Input"]
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+ custom_buffer:
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+ pairs_with: ["fighting games", "input buffering", "command parsing"]
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+
112
+ ai_system:
113
+ triggers: ["AI", "enemies", "NPC", "behavior", "pathfinding", "navigation", "companion"]
114
+ importance: "high"
115
+ affects: "AI and gameplay epics"
116
+ options:
117
+ behavior_trees:
118
+ pairs_with: ["Unity (Behavior Designer)", "Unreal (Behavior Trees)", "Godot (LimboAI)"]
119
+ state_machines:
120
+ pairs_with: ["any engine", "simple enemy AI", "animation state"]
121
+ goap:
122
+ pairs_with: ["emergent behavior", "complex NPCs", "simulation games"]
123
+ utility_ai:
124
+ pairs_with: ["dynamic decision making", "The Sims-style", "squad tactics"]
125
+ navigation_mesh:
126
+ pairs_with: ["Unity NavMesh", "Unreal NavMesh", "Godot NavigationServer", "3D pathfinding"]
127
+ astar_grid:
128
+ pairs_with: ["2D games", "tile-based", "grid pathfinding", "RTS"]
129
+
130
+ save_persistence:
131
+ triggers: ["save", "load", "persistence", "progress", "cloud save", "save file", "checkpoint"]
132
+ importance: "high"
133
+ affects: "progression and data epics"
134
+ options:
135
+ player_prefs:
136
+ pairs_with: ["Unity PlayerPrefs", "Godot ConfigFile", "simple key-value", "settings only"]
137
+ serialized_json:
138
+ pairs_with: ["any engine", "JSON save files", "versioned schema", "complex state"]
139
+ sqlite:
140
+ pairs_with: ["large save data", "queryable state", "inventory-heavy games"]
141
+ platform_cloud:
142
+ pairs_with: ["Steam Cloud", "PSN", "Xbox Cloud", "iCloud", "Google Play"]
143
+ custom_binary:
144
+ pairs_with: ["performance-sensitive", "large worlds", "anti-tamper"]
145
+
146
+ ui_framework:
147
+ triggers: ["UI", "HUD", "menu", "inventory screen", "dialogue box", "health bar", "minimap"]
148
+ importance: "medium"
149
+ affects: "UI and UX epics"
150
+ options:
151
+ unity_ui_toolkit:
152
+ pairs_with: ["Unity", "USS styling", "UXML layout", "runtime UI"]
153
+ unity_ugui:
154
+ pairs_with: ["Unity", "Canvas", "legacy but mature", "wide plugin support"]
155
+ unreal_umg:
156
+ pairs_with: ["Unreal", "UMG widgets", "Blueprints", "Slate (C++)"]
157
+ godot_control:
158
+ pairs_with: ["Godot", "Control nodes", "themes", "containers"]
159
+ imgui:
160
+ pairs_with: ["debug tools", "dev UI", "any engine via binding"]
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+
162
+ asset_pipeline:
163
+ triggers: ["assets", "textures", "models", "sprites", "animation", "import", "asset bundles", "streaming"]
164
+ importance: "medium"
165
+ affects: "content and loading epics"
166
+ options:
167
+ unity_addressables:
168
+ pairs_with: ["Unity", "async loading", "content updates", "DLC"]
169
+ unity_resources:
170
+ pairs_with: ["Unity", "simple projects", "no remote content"]
171
+ unreal_asset_manager:
172
+ pairs_with: ["Unreal", "async loading", "streaming levels", "pak files"]
173
+ godot_resource_loader:
174
+ pairs_with: ["Godot", "ResourceLoader", "threaded loading", "PCK files"]
175
+
176
+ deployment_platform:
177
+ triggers: ["platform", "target", "build", "export", "Steam", "console", "mobile", "web"]
178
+ importance: "high"
179
+ affects: "all epics"
180
+ options:
181
+ steam_pc:
182
+ pairs_with: ["Steamworks SDK", "Steam Cloud", "Steam Input", "achievements"]
183
+ console:
184
+ pairs_with: ["platform SDK (NDA)", "certification requirements", "platform-specific APIs"]
185
+ mobile_ios:
186
+ pairs_with: ["App Store", "Metal", "Game Center", "StoreKit"]
187
+ mobile_android:
188
+ pairs_with: ["Google Play", "Vulkan/OpenGL ES", "Google Play Games Services"]
189
+ web_html5:
190
+ pairs_with: ["WebGL", "WebAssembly", "itch.io", "Newgrounds"]
191
+ vr_headset:
192
+ pairs_with: ["OpenXR", "Meta SDK", "SteamVR", "platform store"]
193
+
194
+ # Opinionated stack combinations for common game types
195
+ common_stacks:
196
+ unity_3d_action:
197
+ name: "Unity 3D Action/Adventure"
198
+ components: ["Unity", "URP", "C#", "Cinemachine", "Unity Input System", "FMOD or native audio", "Addressables"]
199
+ good_for: "3D action games, third-person, first-person, adventure"
200
+
201
+ unity_2d_platformer:
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+ name: "Unity 2D Platformer"
203
+ components: ["Unity", "URP 2D Renderer", "C#", "Tilemap", "Unity Input System", "custom character controller"]
204
+ good_for: "2D platformers, metroidvanias, side-scrollers"
205
+
206
+ unreal_high_fidelity:
207
+ name: "Unreal High-Fidelity 3D"
208
+ components: ["Unreal Engine", "Nanite", "Lumen", "C++ and Blueprints", "Enhanced Input", "MetaSounds"]
209
+ good_for: "AAA-quality 3D, open world, realistic visuals"
210
+
211
+ unreal_multiplayer:
212
+ name: "Unreal Multiplayer"
213
+ components: ["Unreal Engine", "Replication", "Dedicated Servers", "Enhanced Input", "EOS"]
214
+ good_for: "Competitive multiplayer, team shooters, battle royale"
215
+
216
+ godot_2d:
217
+ name: "Godot 2D"
218
+ components: ["Godot", "GDScript", "TileMap", "AnimationPlayer", "Godot Physics 2D"]
219
+ good_for: "2D games, pixel art, indie, rapid prototyping, web export"
220
+
221
+ godot_3d:
222
+ name: "Godot 3D"
223
+ components: ["Godot", "GDScript or C#", "Forward+ renderer", "NavigationServer", "Jolt Physics"]
224
+ good_for: "Mid-scope 3D games, open source priority, multi-platform"
225
+
226
+ web_browser_game:
227
+ name: "Browser/HTML5 Game"
228
+ components: ["Phaser or Godot HTML5", "JavaScript/TypeScript", "WebGL", "Howler.js for audio"]
229
+ good_for: "Web games, game jams, itch.io, casual browser games"
230
+
231
+ mobile_casual:
232
+ name: "Mobile Casual"
233
+ components: ["Unity or Godot", "lightweight renderer", "touch input", "ad SDK", "IAP SDK", "cloud save"]
234
+ good_for: "Mobile F2P, hyper-casual, idle games"
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+
236
+ vr_experience:
237
+ name: "VR Game"
238
+ components: ["Unity XR Toolkit or Unreal OpenXR", "OpenXR", "spatial audio", "hand tracking", "fixed foveated rendering"]
239
+ good_for: "VR games, XR experiences, room-scale interaction"
240
+
241
+ # Starter templates and what decisions they pre-make
242
+ starter_templates:
243
+ unity_2d_urp:
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+ name: "Unity 2D (URP)"
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+ command_search: "Unity Hub → New Project → 2D (URP)"
246
+ decisions_provided: ["Unity engine", "URP rendering", "2D Renderer", "C# language", "basic project structure"]
247
+ good_for: ["2D games", "pixel art", "platformers", "top-down"]
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+
249
+ unity_3d_urp:
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+ name: "Unity 3D (URP)"
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+ command_search: "Unity Hub → New Project → 3D (URP)"
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+ decisions_provided: ["Unity engine", "URP rendering", "3D pipeline", "C# language", "basic project structure"]
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+ good_for: ["3D games", "mobile 3D", "stylized visuals", "cross-platform"]
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+
255
+ unity_3d_hdrp:
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+ name: "Unity 3D (HDRP)"
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+ command_search: "Unity Hub → New Project → 3D (HDRP)"
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+ decisions_provided: ["Unity engine", "HDRP rendering", "high-end pipeline", "C# language"]
259
+ good_for: ["High-fidelity 3D", "PC/console", "realistic rendering"]
260
+
261
+ unity_vr:
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+ name: "Unity VR"
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+ command_search: "Unity Hub → New Project → VR"
264
+ decisions_provided: ["Unity engine", "XR Plugin Management", "XR Interaction Toolkit", "URP"]
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+ good_for: ["VR games", "XR experiences"]
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+
267
+ unreal_blank:
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+ name: "Unreal Blank Project"
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+ command_search: "Epic Games Launcher → Unreal → Blank"
270
+ decisions_provided: ["Unreal engine", "C++ and Blueprints", "Chaos physics", "MetaSounds"]
271
+ good_for: ["Custom game types", "full control over setup"]
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+
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+ unreal_third_person:
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+ name: "Unreal Third Person"
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+ command_search: "Epic Games Launcher → Unreal → Third Person"
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+ decisions_provided: ["Unreal engine", "character movement", "Enhanced Input", "third-person camera", "mannequin animations"]
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+ good_for: ["3D action/adventure", "third-person games"]
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+
279
+ unreal_first_person:
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+ name: "Unreal First Person"
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+ command_search: "Epic Games Launcher → Unreal → First Person"
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+ decisions_provided: ["Unreal engine", "FPS movement", "Enhanced Input", "first-person camera", "projectile system"]
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+ good_for: ["FPS games", "first-person exploration"]
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+
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+ godot_default:
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+ name: "Godot Default Project"
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+ command_search: "Godot → Project Manager → New Project"
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+ decisions_provided: ["Godot engine", "GDScript", "scene tree architecture", "2D and 3D capable"]
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+ good_for: ["Any Godot game", "rapid prototyping", "2D or 3D"]
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+
291
+ phaser_vite:
292
+ name: "Phaser + Vite"
293
+ command_search: "npm create @phaserjs/game@latest"
294
+ decisions_provided: ["Phaser framework", "TypeScript option", "Vite bundler", "Arcade Physics"]
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+ good_for: ["Browser games", "2D web games", "game jams"]
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+
297
+ bevy_default:
298
+ name: "Bevy Default"
299
+ command_search: "cargo init && cargo add bevy"
300
+ decisions_provided: ["Bevy engine", "Rust language", "ECS architecture", "wgpu renderer"]
301
+ good_for: ["Rust game development", "data-oriented design", "custom pipelines"]
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+
303
+ # Starter selection heuristics (workflow logic)
304
+ starter_selection_rules:
305
+ by_game_type:
306
+ 2d_platformer:
307
+ recommended: ["unity_2d_urp", "godot_default"]
308
+ considerations: "Asset store needs? → Unity. Open source? → Godot. Web export? → Godot or Phaser"
309
+
310
+ 3d_action:
311
+ recommended: ["unreal_third_person", "unity_3d_urp"]
312
+ considerations: "High fidelity? → Unreal. Cross-platform mobile? → Unity URP. Stylized? → Either"
313
+
314
+ fps_shooter:
315
+ recommended: ["unreal_first_person", "unity_3d_urp"]
316
+ considerations: "Multiplayer replication? → Unreal. Mobile? → Unity. Competitive netcode? → Both viable"
317
+
318
+ open_world:
319
+ recommended: ["unreal_blank", "unity_3d_urp"]
320
+ considerations: "Large-scale streaming? → Unreal (World Partition). Mid-scope? → Unity or Godot"
321
+
322
+ mobile_casual:
323
+ recommended: ["unity_2d_urp", "godot_default"]
324
+ considerations: "Ad/IAP SDKs? → Unity (best ecosystem). Open source? → Godot. Web-first? → Phaser"
325
+
326
+ vr_game:
327
+ recommended: ["unity_vr", "unreal_blank"]
328
+ considerations: "XR Toolkit maturity? → Unity. Visual fidelity? → Unreal. Cross-headset? → Both via OpenXR"
329
+
330
+ browser_game:
331
+ recommended: ["phaser_vite", "godot_default"]
332
+ considerations: "Pure web? → Phaser. May expand to desktop? → Godot. Game jam? → Either"
333
+
334
+ strategy_rts:
335
+ recommended: ["unity_3d_urp", "godot_default", "unreal_blank"]
336
+ considerations: "Large unit counts? → ECS approach in any engine. Mod support? → Godot. Polish? → Unity or Unreal"
337
+
338
+ narrative_rpg:
339
+ recommended: ["unity_3d_urp", "unity_2d_urp", "godot_default"]
340
+ considerations: "Yarn Spinner/Ink integration? → Unity or Godot. Dialogue-heavy? → Godot (built-in). AAA RPG? → Unreal"
@@ -0,0 +1,270 @@
1
+ # Engine MCP Servers - Game engine MCP integrations for AI-assisted development
2
+ # Used during Step 3 (engine selection) to recommend relevant MCP servers
3
+ #
4
+ # ⚠️ CRITICAL: All MCP availability and versions MUST be verified via WebSearch
5
+ # This file provides: known MCPs, search terms for discovery, and capability descriptions
6
+ # MCP ecosystem evolves rapidly - always verify repos are active and maintained
7
+ #
8
+ # MCP (Model Context Protocol) servers give AI agents direct access to game engine
9
+ # features like scene inspection, asset queries, and live debugging - dramatically
10
+ # improving AI-assisted game development.
11
+
12
+ engine_mcps:
13
+ unity:
14
+ engine: "Unity"
15
+ mcps:
16
+ mcp_unity:
17
+ name: "MCP Unity (CoderGamester)"
18
+ repo: "CoderGamester/mcp-unity"
19
+ search_term: "CoderGamester mcp-unity github"
20
+ description: "Full-featured MCP bridge for Unity Editor with 30+ tools for scene, asset, and component management"
21
+ capabilities:
22
+ - "Create, load, save, and delete scenes"
23
+ - "Create, select, update, duplicate, delete, and reparent GameObjects"
24
+ - "Add and update components with property access"
25
+ - "Create, assign, and modify materials"
26
+ - "Add assets to scenes, manage packages"
27
+ - "Run Unity Test Runner tests"
28
+ - "Recompile scripts, execute menu items"
29
+ - "Batch execute multiple commands atomically"
30
+ - "Access Unity console logs and output"
31
+ install_type: "Unity Package Manager (git URL) + Node.js MCP server"
32
+ install_steps:
33
+ - "Install Node.js 18+"
34
+ - "In Unity: Window > Package Manager > + > Add package from git URL"
35
+ - "URL: https://github.com/CoderGamester/mcp-unity.git"
36
+ - "In Unity: Tools > MCP Unity > Server Window > Configure"
37
+ - "Click Start Server"
38
+ requirements: "Unity 6+, Node.js 18+, npm 9+"
39
+ supported_clients: ["Claude Desktop", "Claude Code", "Cursor", "Windsurf", "Codex CLI", "GitHub Copilot"]
40
+ license: "MIT"
41
+ benefit_summary: "AI agents get 30+ tools to directly inspect and modify your Unity scenes, GameObjects, components, and materials - no copy-pasting descriptions needed."
42
+
43
+ unity_mcp_coplay:
44
+ name: "Unity MCP (CoplayDev)"
45
+ repo: "CoplayDev/unity-mcp"
46
+ search_term: "CoplayDev unity-mcp github"
47
+ description: "AI bridge for Unity Editor with natural language control, asset and scene management, and batch operations"
48
+ capabilities:
49
+ - "Natural language control of Unity Editor"
50
+ - "Manage assets, scenes, materials, and scripts"
51
+ - "Batch execute operations (10-100x faster than individual calls)"
52
+ - "Two-way communication between AI and Unity"
53
+ install_type: "Unity Package Manager (git URL) or Unity Asset Store or OpenUPM"
54
+ install_steps:
55
+ - "In Unity: Window > Package Manager > + > Add package from git URL"
56
+ - "URL: https://github.com/CoplayDev/unity-mcp.git?path=/MCPForUnity"
57
+ - "Configure your MCP client to connect"
58
+ requirements: "Unity 2021.3 LTS+"
59
+ supported_clients: ["Claude Desktop", "Cursor", "Windsurf"]
60
+ license: "MIT"
61
+ benefit_summary: "Broad Unity version support (2021.3+) with natural language control and fast batch operations for AI-driven scene building."
62
+
63
+ unreal:
64
+ engine: "Unreal Engine"
65
+ mcps:
66
+ unreal_mcp:
67
+ name: "Unreal MCP (chongdashu)"
68
+ repo: "chongdashu/unreal-mcp"
69
+ search_term: "chongdashu unreal-mcp github"
70
+ description: "Enables AI assistants to control Unreal Engine through natural language via C++ plugin and Python server"
71
+ capabilities:
72
+ - "Create, delete, and transform actors in levels"
73
+ - "Query actor properties and list level contents"
74
+ - "Create Blueprint classes with custom components"
75
+ - "Configure Blueprint properties and compile"
76
+ - "Add event nodes, function calls, and variables to Blueprint graphs"
77
+ - "Focus viewport on actors, control camera orientation"
78
+ - "Create input action mappings"
79
+ install_type: "Unreal plugin (C++) + Python MCP server"
80
+ install_steps:
81
+ - "Copy UnrealMCP plugin to your project's Plugins folder"
82
+ - "Enable via Edit > Plugins > search 'UnrealMCP'"
83
+ - "Generate Visual Studio files and build (Development Editor)"
84
+ - "Install Python 3.12+ and set up the Python server per Python/README.md"
85
+ - "Configure MCP client with provided JSON config"
86
+ requirements: "Unreal Engine 5.5+, Python 3.12+"
87
+ supported_clients: ["Claude Desktop", "Cursor", "Windsurf"]
88
+ license: "MIT"
89
+ note: "Experimental status - breaking changes possible between versions"
90
+ benefit_summary: "AI agents can create actors, build Blueprints, edit node graphs, and control the viewport directly in Unreal Editor."
91
+
92
+ unreal_mcp_comprehensive:
93
+ name: "Unreal MCP (ChiR24)"
94
+ repo: "ChiR24/Unreal_mcp"
95
+ search_term: "ChiR24 Unreal_mcp github"
96
+ description: "Comprehensive MCP server with C++ Automation Bridge, TypeScript server, and optional WASM acceleration"
97
+ capabilities:
98
+ - "Manage Blueprints, Materials, Textures, Static Meshes, Skeletal Meshes"
99
+ - "C++ native automation bridge for high-performance operations"
100
+ - "Optional WASM acceleration for compute-intensive tasks"
101
+ - "Optional GraphQL endpoint for complex queries"
102
+ - "Asset type management across the project"
103
+ install_type: "Unreal plugin (C++) + TypeScript MCP server"
104
+ install_steps:
105
+ - "Clone repo and copy plugin to project Plugins folder"
106
+ - "Build the TypeScript MCP server"
107
+ - "Configure MCP client"
108
+ requirements: "Unreal Engine 5.5+"
109
+ supported_clients: ["Claude Desktop", "Cursor", "Windsurf"]
110
+ license: "MIT"
111
+ benefit_summary: "High-performance C++ bridge with broad asset type support and optional WASM acceleration for heavy operations."
112
+
113
+ godot:
114
+ engine: "Godot"
115
+ mcps:
116
+ godot_mcp_bradypp:
117
+ name: "Godot MCP (bradypp)"
118
+ repo: "bradypp/godot-mcp"
119
+ search_term: "bradypp godot-mcp github"
120
+ description: "Comprehensive MCP server for Godot with project management, scene editing, and optional read-only mode"
121
+ capabilities:
122
+ - "Launch Godot Editor and execute projects in debug mode"
123
+ - "Generate scenes with specified root node types"
124
+ - "Insert, modify, and remove nodes with customizable properties"
125
+ - "Modify positions, scales, textures, and node attributes"
126
+ - "Auto-load textures into Sprite2D nodes"
127
+ - "Convert 3D scenes to MeshLibrary for GridMap"
128
+ - "Retrieve console output and error messages in real time"
129
+ - "UID management for resource links (Godot 4.4+)"
130
+ - "Read-only mode for safe analysis (CI/CD, code reviews)"
131
+ install_type: "Node.js MCP server (no Godot plugin needed)"
132
+ install_steps:
133
+ - "git clone https://github.com/bradypp/godot-mcp.git"
134
+ - "cd godot-mcp && npm install && npm run build"
135
+ - "Configure MCP client to point to the built index.js"
136
+ requirements: "Godot 3.5+ or 4.0+ (4.4+ for UID features), Node.js"
137
+ supported_clients: ["Claude Desktop", "Cursor", "Cline", "Roo Code"]
138
+ license: "MIT"
139
+ benefit_summary: "Broad Godot version support (3.5+/4.0+) with scene editing, debug output capture, and a read-only mode for safe project analysis."
140
+
141
+ godot_mcp_ee0pdt:
142
+ name: "Godot MCP (ee0pdt)"
143
+ repo: "ee0pdt/Godot-MCP"
144
+ search_term: "ee0pdt Godot-MCP github"
145
+ description: "Bidirectional AI bridge for Godot with full project access for scripts, scenes, nodes, and resources"
146
+ capabilities:
147
+ - "Create, delete, and modify nodes in scenes"
148
+ - "Edit and analyze scripts"
149
+ - "Manipulate scenes and project resources"
150
+ - "Access and modify project configuration"
151
+ - "Run projects from the editor"
152
+ - "Two-way communication between AI and Godot"
153
+ install_type: "Node.js MCP server + Godot addon"
154
+ install_steps:
155
+ - "git clone https://github.com/ee0pdt/Godot-MCP.git"
156
+ - "npm install && npm run build"
157
+ - "Copy Godot addon folder to your project's addons directory"
158
+ - "Enable addon in Project > Project Settings > Plugins"
159
+ - "Configure MCP client with server path"
160
+ requirements: "Godot 4.x, Node.js"
161
+ supported_clients: ["Claude Desktop", "Cursor"]
162
+ license: "MIT"
163
+ benefit_summary: "Full bidirectional Godot integration - AI agents can read and write scripts, scenes, and nodes directly."
164
+
165
+ godot_mcp_docs:
166
+ name: "Godot MCP Docs"
167
+ repo: "Nihilantropy/godot-mcp-docs"
168
+ search_term: "Nihilantropy godot-mcp-docs github"
169
+ description: "Serves the complete Godot Engine documentation to AI assistants via MCP"
170
+ capabilities:
171
+ - "Query Godot class reference documentation"
172
+ - "Look up tutorials and feature guides"
173
+ - "Search across all Godot documentation"
174
+ - "Retrieve API signatures and usage examples"
175
+ install_type: "Docker container"
176
+ install_steps:
177
+ - "Clone repo and build Docker image"
178
+ - "Configure MCP client to run the containerized server"
179
+ requirements: "Docker, Godot 4.x documentation"
180
+ supported_clients: ["Claude Desktop", "Cursor"]
181
+ license: "MIT"
182
+ benefit_summary: "AI agents get access to the full Godot documentation for accurate API usage without relying on training data."
183
+
184
+ general:
185
+ engine: "Any"
186
+ description: "General-purpose MCPs useful for any game engine"
187
+ mcps:
188
+ context7:
189
+ name: "Context7"
190
+ repo: "upstash/context7"
191
+ search_term: "upstash context7 MCP github"
192
+ description: "Pulls up-to-date, version-specific documentation and code examples for any library directly into AI prompts"
193
+ capabilities:
194
+ - "Resolve library names to documentation sources"
195
+ - "Retrieve current API documentation for any library or framework"
196
+ - "Pull version-specific code examples and usage patterns"
197
+ - "Verify API signatures against current docs"
198
+ install_type: "npx command or Docker"
199
+ install_steps:
200
+ - "claude mcp add context7 -- npx -y @upstash/context7-mcp"
201
+ - "Or configure in claude_desktop_config.json / .mcp.json"
202
+ - "Optional: get API key at context7.com/dashboard for higher rate limits"
203
+ requirements: "Node.js (for npx) or Docker"
204
+ supported_clients: ["Claude Desktop", "Claude Code", "Cursor", "Windsurf", "Zed"]
205
+ license: "Apache-2.0"
206
+ benefit_summary: "AI agents look up current library documentation instead of relying on training data - reduces outdated API usage across any engine or framework."
207
+
208
+ # Recommendation logic used by the workflow
209
+ recommendation_rules:
210
+ always_recommend:
211
+ - "Engine-specific MCP if one exists for the chosen engine"
212
+ - "Context7 for up-to-date API documentation lookup"
213
+
214
+ multiple_options:
215
+ note: "When multiple MCPs exist for an engine, present the top 1-2 options and let the user choose"
216
+ unity_default: "mcp_unity"
217
+ unity_alternative: "unity_mcp_coplay"
218
+ unreal_default: "unreal_mcp"
219
+ godot_default: "godot_mcp_bradypp"
220
+ godot_alternative: "godot_mcp_ee0pdt"
221
+
222
+ recommend_if:
223
+ godot_docs_needed:
224
+ trigger: "Godot selected AND beginner game_dev_experience"
225
+ recommend: "godot_mcp_docs for built-in documentation access"
226
+
227
+ presentation_order:
228
+ - "engine_specific"
229
+ - "documentation"
230
+
231
+ # How to present MCPs based on skill level
232
+ presentation_guidance:
233
+ expert:
234
+ style: "Concise list with repo links and capabilities"
235
+ example: |
236
+ Available MCPs for {{engine}}:
237
+ - **{{mcp_name}}** ({{repo}}): {{one_line_description}}
238
+ Install: {{install_type}}
239
+ Want to include MCP setup in your architecture? [y/n]
240
+
241
+ intermediate:
242
+ style: "Brief explanation with benefits"
243
+ example: |
244
+ **AI Development Tools (MCP Servers)**
245
+
246
+ MCP servers let your AI assistant interact directly with {{engine}}.
247
+ For your project, I'd recommend:
248
+
249
+ - **{{mcp_name}}**: {{benefit_summary}}
250
+ Repo: {{repo}}
251
+
252
+ These are optional but significantly improve AI-assisted development.
253
+ Include MCP setup in your architecture? [y/n]
254
+
255
+ beginner:
256
+ style: "Full explanation of what MCPs are and why they help"
257
+ example: |
258
+ **AI Development Tools**
259
+
260
+ There's a way to give your AI assistant "eyes" into {{engine}} -
261
+ called MCP (Model Context Protocol) servers. Think of it like giving
262
+ your AI assistant a window into your game editor.
263
+
264
+ For {{engine}}, there's **{{mcp_name}}** which lets the AI:
265
+ {{friendly_capability_list}}
266
+
267
+ This means instead of describing your scene layout in chat,
268
+ the AI can just look at it directly.
269
+
270
+ Want to set this up? [y/n]
@@ -0,0 +1,13 @@
1
+ category,when_needed,what_to_define,why_critical
2
+ naming_patterns,Any technology with named entities,How things are named (format/case/structure),Agents will create different names for same concept
3
+ structure_patterns,Any technology with organization,How things are organized (folders/modules/layers),Agents will put things in different places
4
+ format_patterns,Any technology with data exchange,How data is formatted (JSON/XML/responses),Agents will use incompatible formats
5
+ communication_patterns,Any technology with inter-component communication,How components talk (protocols/events/messages),Agents will use different communication methods
6
+ lifecycle_patterns,Any technology with state or flow,How state changes and flows work,Agents will handle state transitions differently
7
+ location_patterns,Any technology with storage or routing,Where things go (URLs/paths/storage),Agents will put things in different locations
8
+ consistency_patterns,Always,Cross-cutting concerns (dates/errors/logs),Every agent will do these differently
9
+
10
+ # PRINCIPLE FOR LLM:
11
+ # Any time multiple agents might make the SAME decision DIFFERENTLY, that's a pattern to capture.
12
+ # Think about: What could an agent encounter where they'd have to guess?
13
+ # If they'd guess, define the pattern. If it's obvious from the tech choice, skip it.