@bmad/bmad-game-dev-studio 0.1.4
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/.markdownlint-cli2.yaml +35 -0
- package/.nvmrc +1 -0
- package/.prettierignore +9 -0
- package/LICENSE +26 -0
- package/README.md +119 -0
- package/eslint.config.mjs +152 -0
- package/package.json +91 -0
- package/prettier.config.mjs +32 -0
- package/src/_module-installer/installer.js +110 -0
- package/src/_module-installer/platform-specifics/claude-code.js +23 -0
- package/src/_module-installer/platform-specifics/windsurf.js +18 -0
- package/src/agents/game-architect.agent.yaml +40 -0
- package/src/agents/game-designer.agent.yaml +45 -0
- package/src/agents/game-dev.agent.yaml +49 -0
- package/src/agents/game-qa.agent.yaml +63 -0
- package/src/agents/game-scrum-master.agent.yaml +56 -0
- package/src/agents/game-solo-dev.agent.yaml +49 -0
- package/src/agents/tech-writer/tech-writer.agent.yaml +45 -0
- package/src/gametest/qa-index.csv +18 -0
- package/src/module-help.csv +26 -0
- package/src/module.yaml +65 -0
- package/src/teams/default-party.csv +12 -0
- package/src/teams/team-gamedev.yaml +29 -0
- package/src/workflows/1-preproduction/brainstorm-game/game-brain-methods.csv +26 -0
- package/src/workflows/1-preproduction/brainstorm-game/workflow.yaml +62 -0
- package/src/workflows/1-preproduction/game-brief/workflow.yaml +67 -0
- package/src/workflows/2-design/gdd/game-types.csv +25 -0
- package/src/workflows/2-design/gdd/workflow.yaml +101 -0
- package/src/workflows/2-design/narrative/workflow.yaml +77 -0
- package/src/workflows/3-technical/game-architecture/architecture-patterns.yaml +507 -0
- package/src/workflows/3-technical/game-architecture/decision-catalog.yaml +340 -0
- package/src/workflows/3-technical/game-architecture/engine-mcps.yaml +270 -0
- package/src/workflows/3-technical/game-architecture/pattern-categories.csv +13 -0
- package/src/workflows/3-technical/game-architecture/workflow.yaml +101 -0
- package/src/workflows/4-production/code-review/instructions.xml +226 -0
- package/src/workflows/4-production/code-review/workflow.yaml +64 -0
- package/src/workflows/4-production/correct-course/workflow.yaml +65 -0
- package/src/workflows/4-production/create-story/instructions.xml +345 -0
- package/src/workflows/4-production/create-story/workflow.yaml +61 -0
- package/src/workflows/4-production/dev-story/instructions.xml +410 -0
- package/src/workflows/4-production/dev-story/workflow.yaml +27 -0
- package/src/workflows/4-production/retrospective/workflow.yaml +58 -0
- package/src/workflows/4-production/sprint-planning/sprint-status-template.yaml +55 -0
- package/src/workflows/4-production/sprint-planning/workflow.yaml +54 -0
- package/src/workflows/4-production/sprint-status/workflow.yaml +35 -0
- package/src/workflows/document-project/documentation-requirements.csv +12 -0
- package/src/workflows/document-project/templates/project-scan-report-schema.json +160 -0
- package/src/workflows/document-project/workflow.yaml +30 -0
- package/src/workflows/document-project/workflows/deep-dive.yaml +31 -0
- package/src/workflows/document-project/workflows/full-scan.yaml +31 -0
- package/src/workflows/gametest/automate/workflow.yaml +50 -0
- package/src/workflows/gametest/e2e-scaffold/workflow.yaml +145 -0
- package/src/workflows/gametest/performance/workflow.yaml +48 -0
- package/src/workflows/gametest/playtest-plan/workflow.yaml +59 -0
- package/src/workflows/gametest/test-design/workflow.yaml +47 -0
- package/src/workflows/gametest/test-framework/workflow.yaml +48 -0
- package/src/workflows/gametest/test-review/workflow.yaml +48 -0
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# Game Brief - Interactive Workflow Configuration
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name: game-brief
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description: "Interactive game brief creation workflow that guides users through defining their game vision with multiple input sources and conversational collaboration"
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author: "BMad"
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# Critical variables from config
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config_source: "{project-root}/_bmad/gds/config.yaml"
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output_folder: "{config_source}:output_folder"
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user_name: "{config_source}:user_name"
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communication_language: "{config_source}:communication_language"
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document_output_language: "{config_source}:document_output_language"
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game_dev_experience: "{config_source}:game_dev_experience"
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date: system-generated
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# Workflow components - Step-file architecture
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installed_path: "{project-root}/_bmad/gds/workflows/1-preproduction/game-brief"
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instructions: "{installed_path}/workflow.md"
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template: "{installed_path}/templates/game-brief-template.md"
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validation: "{installed_path}/checklist.md"
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# Smart input file references - handles brainstorming/research docs
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input_file_patterns:
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brainstorm:
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description: "Brainstorming or ideation documents (optional)"
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whole: "{output_folder}/*brainstorm*.md"
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sharded: "{output_folder}/*brainstorm*/index.md"
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load_strategy: "FULL_LOAD"
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research:
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description: "Market or domain research (optional)"
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whole: "{output_folder}/*research*.md"
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sharded: "{output_folder}/*research*/index.md"
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load_strategy: "FULL_LOAD"
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inspiration:
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description: "Inspiration or reference documents (optional)"
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whole: "{output_folder}/*inspiration*.md"
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sharded: "{output_folder}/*inspiration*/index.md"
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load_strategy: "FULL_LOAD"
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# Output configuration
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default_output_file: "{output_folder}/game-brief.md"
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standalone: true
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web_bundle:
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name: "game-brief"
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description: "Interactive game brief creation workflow that guides users through defining their game vision with multiple input sources and conversational collaboration"
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author: "BMad"
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instructions: "_bmad/gds/workflows/1-preproduction/game-brief/workflow.md"
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web_bundle_files:
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# Main workflow file
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- "_bmad/gds/workflows/1-preproduction/game-brief/workflow.md"
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# Step files
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- "_bmad/gds/workflows/1-preproduction/game-brief/steps/step-01-init.md"
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- "_bmad/gds/workflows/1-preproduction/game-brief/steps/step-01b-continue.md"
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- "_bmad/gds/workflows/1-preproduction/game-brief/steps/step-02-vision.md"
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- "_bmad/gds/workflows/1-preproduction/game-brief/steps/step-03-market.md"
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- "_bmad/gds/workflows/1-preproduction/game-brief/steps/step-04-fundamentals.md"
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- "_bmad/gds/workflows/1-preproduction/game-brief/steps/step-05-scope.md"
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- "_bmad/gds/workflows/1-preproduction/game-brief/steps/step-06-references.md"
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- "_bmad/gds/workflows/1-preproduction/game-brief/steps/step-07-content.md"
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- "_bmad/gds/workflows/1-preproduction/game-brief/steps/step-08-complete.md"
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# Template
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- "_bmad/gds/workflows/1-preproduction/game-brief/templates/game-brief-template.md"
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# Validation checklist
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- "_bmad/gds/workflows/1-preproduction/game-brief/checklist.md"
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id,name,description,genre_tags,fragment_file
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action-platformer,Action Platformer,"Side-scrolling or 3D platforming with combat mechanics","action,platformer,combat,movement",action-platformer.md
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puzzle,Puzzle,"Logic-based challenges and problem-solving","puzzle,logic,cerebral",puzzle.md
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rpg,RPG,"Character progression, stats, inventory, quests","rpg,stats,inventory,quests,narrative",rpg.md
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strategy,Strategy,"Resource management, tactical decisions, long-term planning","strategy,tactics,resources,planning",strategy.md
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shooter,Shooter,"Projectile combat, aiming mechanics, arena/level design","shooter,combat,aiming,fps,tps",shooter.md
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adventure,Adventure,"Story-driven exploration and narrative","adventure,narrative,exploration,story",adventure.md
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simulation,Simulation,"Realistic systems, management, building","simulation,management,sandbox,systems",simulation.md
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roguelike,Roguelike,"Procedural generation, permadeath, run-based progression","roguelike,procedural,permadeath,runs",roguelike.md
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moba,MOBA,"Multiplayer team battles, hero/champion selection, lanes","moba,multiplayer,pvp,heroes,lanes",moba.md
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fighting,Fighting,"1v1 combat, combos, frame data, competitive","fighting,combat,competitive,combos,pvp",fighting.md
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racing,Racing,"Vehicle control, tracks, speed, lap times","racing,vehicles,tracks,speed",racing.md
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sports,Sports,"Team-based or individual sports simulation","sports,teams,realistic,physics",sports.md
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survival,Survival,"Resource gathering, crafting, persistent threats","survival,crafting,resources,danger",survival.md
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horror,Horror,"Atmosphere, tension, limited resources, fear mechanics","horror,atmosphere,tension,fear",horror.md
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idle-incremental,Idle/Incremental,"Passive progression, upgrades, automation","idle,incremental,automation,progression",idle-incremental.md
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card-game,Card Game,"Deck building, card mechanics, turn-based strategy","card,deck-building,strategy,turns",card-game.md
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tower-defense,Tower Defense,"Wave-based defense, tower placement, resource management","tower-defense,waves,placement,strategy",tower-defense.md
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metroidvania,Metroidvania,"Interconnected world, ability gating, exploration","metroidvania,exploration,abilities,interconnected",metroidvania.md
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visual-novel,Visual Novel,"Narrative choices, branching story, dialogue","visual-novel,narrative,choices,story",visual-novel.md
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rhythm,Rhythm,"Music synchronization, timing-based gameplay","rhythm,music,timing,beats",rhythm.md
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turn-based-tactics,Turn-Based Tactics,"Grid-based movement, turn order, positioning","tactics,turn-based,grid,positioning",turn-based-tactics.md
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sandbox,Sandbox,"Creative freedom, building, minimal objectives","sandbox,creative,building,freedom",sandbox.md
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text-based,Text-Based,"Text input/output, parser or choice-based","text,parser,interactive-fiction,mud",text-based.md
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party-game,Party Game,"Local multiplayer, minigames, casual fun","party,multiplayer,minigames,casual",party-game.md
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# Game Design Document (GDD) Workflow
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name: gdd
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description: "Game Design Document workflow for all game project levels - from small prototypes to full AAA games. Generates comprehensive GDD with game mechanics, systems, progression, and implementation guidance."
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author: "BMad"
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# Critical variables from config
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config_source: "{project-root}/_bmad/gds/config.yaml"
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output_folder: "{config_source}:output_folder"
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user_name: "{config_source}:user_name"
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communication_language: "{config_source}:communication_language"
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document_output_language: "{config_source}:document_output_language"
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game_dev_experience: "{config_source}:game_dev_experience"
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date: system-generated
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# Workflow components - Step-file architecture
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installed_path: "{project-root}/_bmad/gds/workflows/2-design/gdd"
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instructions: "{installed_path}/workflow.md"
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template: "{installed_path}/templates/gdd-template.md"
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game_types_csv: "{installed_path}/game-types.csv"
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# Output configuration
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default_output_file: "{output_folder}/gdd.md"
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# Game type references (loaded based on game type selection)
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game_type_guides: "{installed_path}/game-types/"
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# Smart input file references - handles both whole docs and sharded docs
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# Priority: Whole document first, then sharded version
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input_file_patterns:
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game_brief:
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description: "Game vision and core concept (optional)"
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whole: "{output_folder}/*game-brief*.md"
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sharded: "{output_folder}/*game-brief*/index.md"
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load_strategy: "INDEX_GUIDED"
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research:
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description: "Market or domain research (optional)"
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whole: "{output_folder}/*research*.md"
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sharded: "{output_folder}/*research*/index.md"
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load_strategy: "FULL_LOAD"
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document_project:
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description: "Brownfield project documentation (optional)"
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sharded: "{output_folder}/index.md"
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load_strategy: "INDEX_GUIDED"
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standalone: true
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web_bundle:
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name: "gdd"
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description: "Game Design Document workflow for all game project levels - from small prototypes to full AAA games. Generates comprehensive GDD with game mechanics, systems, progression, and implementation guidance."
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author: "BMad"
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instructions: "_bmad/gds/workflows/2-design/gdd/workflow.md"
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web_bundle_files:
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# Main workflow file
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- "_bmad/gds/workflows/2-design/gdd/workflow.md"
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# Step files
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- "_bmad/gds/workflows/2-design/gdd/steps/step-01-init.md"
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- "_bmad/gds/workflows/2-design/gdd/steps/step-01b-continue.md"
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- "_bmad/gds/workflows/2-design/gdd/steps/step-02-context.md"
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- "_bmad/gds/workflows/2-design/gdd/steps/step-03-platforms.md"
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- "_bmad/gds/workflows/2-design/gdd/steps/step-04-vision.md"
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- "_bmad/gds/workflows/2-design/gdd/steps/step-05-core-gameplay.md"
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- "_bmad/gds/workflows/2-design/gdd/steps/step-06-mechanics.md"
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- "_bmad/gds/workflows/2-design/gdd/steps/step-07-game-type.md"
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- "_bmad/gds/workflows/2-design/gdd/steps/step-08-progression.md"
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- "_bmad/gds/workflows/2-design/gdd/steps/step-09-levels.md"
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- "_bmad/gds/workflows/2-design/gdd/steps/step-10-art-audio.md"
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- "_bmad/gds/workflows/2-design/gdd/steps/step-11-technical.md"
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- "_bmad/gds/workflows/2-design/gdd/steps/step-12-epics.md"
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- "_bmad/gds/workflows/2-design/gdd/steps/step-13-metrics.md"
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- "_bmad/gds/workflows/2-design/gdd/steps/step-14-complete.md"
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# Template
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- "_bmad/gds/workflows/2-design/gdd/templates/gdd-template.md"
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# Data files
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- "_bmad/gds/workflows/2-design/gdd/game-types.csv"
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# Game type guides
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- "_bmad/gds/workflows/2-design/gdd/game-types/action-platformer.md"
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- "_bmad/gds/workflows/2-design/gdd/game-types/adventure.md"
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- "_bmad/gds/workflows/2-design/gdd/game-types/card-game.md"
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- "_bmad/gds/workflows/2-design/gdd/game-types/fighting.md"
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- "_bmad/gds/workflows/2-design/gdd/game-types/horror.md"
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- "_bmad/gds/workflows/2-design/gdd/game-types/idle-incremental.md"
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- "_bmad/gds/workflows/2-design/gdd/game-types/metroidvania.md"
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- "_bmad/gds/workflows/2-design/gdd/game-types/moba.md"
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- "_bmad/gds/workflows/2-design/gdd/game-types/party-game.md"
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- "_bmad/gds/workflows/2-design/gdd/game-types/puzzle.md"
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- "_bmad/gds/workflows/2-design/gdd/game-types/racing.md"
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- "_bmad/gds/workflows/2-design/gdd/game-types/rhythm.md"
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- "_bmad/gds/workflows/2-design/gdd/game-types/roguelike.md"
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- "_bmad/gds/workflows/2-design/gdd/game-types/rpg.md"
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- "_bmad/gds/workflows/2-design/gdd/game-types/sandbox.md"
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- "_bmad/gds/workflows/2-design/gdd/game-types/shooter.md"
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- "_bmad/gds/workflows/2-design/gdd/game-types/simulation.md"
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- "_bmad/gds/workflows/2-design/gdd/game-types/sports.md"
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- "_bmad/gds/workflows/2-design/gdd/game-types/strategy.md"
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- "_bmad/gds/workflows/2-design/gdd/game-types/survival.md"
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- "_bmad/gds/workflows/2-design/gdd/game-types/text-based.md"
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- "_bmad/gds/workflows/2-design/gdd/game-types/tower-defense.md"
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- "_bmad/gds/workflows/2-design/gdd/game-types/turn-based-tactics.md"
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- "_bmad/gds/workflows/2-design/gdd/game-types/visual-novel.md"
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# Narrative Design Workflow
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name: narrative
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description: "Narrative design workflow for story-driven games. Creates comprehensive narrative documentation including story structure, character arcs, world-building, dialogue systems, and production planning."
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author: "BMad"
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# Critical variables from config
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config_source: "{project-root}/_bmad/gds/config.yaml"
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output_folder: "{config_source}:output_folder"
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user_name: "{config_source}:user_name"
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communication_language: "{config_source}:communication_language"
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document_output_language: "{config_source}:document_output_language"
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game_dev_experience: "{config_source}:game_dev_experience"
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date: system-generated
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# Workflow components - Step-file architecture
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installed_path: "{project-root}/_bmad/gds/workflows/2-design/narrative"
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instructions: "{installed_path}/workflow.md"
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template: "{installed_path}/templates/narrative-template.md"
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validation: "{installed_path}/checklist.md"
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# Smart input file references
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input_file_patterns:
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gdd:
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description: "Game Design Document with mechanics and systems"
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whole: "{output_folder}/*gdd*.md"
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sharded: "{output_folder}/*gdd*/index.md"
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load_strategy: "INDEX_GUIDED"
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brief:
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description: "Game Brief with vision (optional)"
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whole: "{output_folder}/*brief*.md"
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sharded: "{output_folder}/*brief*/index.md"
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load_strategy: "INDEX_GUIDED"
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# Output configuration
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default_output_file: "{output_folder}/narrative-design.md"
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# Workflow metadata
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version: "2.0.0"
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paradigm: "step-file-architecture"
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features:
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- "Step-file architecture for modular execution"
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- "Narrative complexity assessment"
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- "Character development facilitation"
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- "World-building guidance"
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- "Dialogue system design"
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- "Environmental storytelling planning"
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- "Production scope estimation"
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- "State tracking via frontmatter"
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standalone: true
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web_bundle:
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name: "narrative"
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description: "Narrative design workflow for story-driven games"
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author: "BMad"
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instructions: "_bmad/gds/workflows/2-design/narrative/workflow.md"
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web_bundle_files:
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# Main workflow file
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- "_bmad/gds/workflows/2-design/narrative/workflow.md"
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# Step files
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- "_bmad/gds/workflows/2-design/narrative/steps/step-01-init.md"
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- "_bmad/gds/workflows/2-design/narrative/steps/step-01b-continue.md"
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- "_bmad/gds/workflows/2-design/narrative/steps/step-02-foundation.md"
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- "_bmad/gds/workflows/2-design/narrative/steps/step-03-story.md"
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- "_bmad/gds/workflows/2-design/narrative/steps/step-04-characters.md"
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- "_bmad/gds/workflows/2-design/narrative/steps/step-05-world.md"
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- "_bmad/gds/workflows/2-design/narrative/steps/step-06-dialogue.md"
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- "_bmad/gds/workflows/2-design/narrative/steps/step-07-environmental.md"
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- "_bmad/gds/workflows/2-design/narrative/steps/step-08-delivery.md"
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- "_bmad/gds/workflows/2-design/narrative/steps/step-09-integration.md"
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- "_bmad/gds/workflows/2-design/narrative/steps/step-10-production.md"
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- "_bmad/gds/workflows/2-design/narrative/steps/step-11-complete.md"
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# Template
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- "_bmad/gds/workflows/2-design/narrative/templates/narrative-template.md"
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# Validation checklist
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- "_bmad/gds/workflows/2-design/narrative/checklist.md"
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