@bluebottle_gg/league-broadcast-client 1.3.0 → 1.4.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/index.d.ts CHANGED
@@ -2,7 +2,7 @@
2
2
  * This is an auto-generated file.
3
3
  * Any changes made to this file can be lost when this file is regenerated.
4
4
  */
5
- declare enum GameState$1 {
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+ declare enum GameState {
6
6
  OutOfGame = 0,
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  Loading = 1,
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  Running = 2,
@@ -16,94 +16,26 @@ declare enum GameState$1 {
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  * This is an auto-generated file.
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17
  * Any changes made to this file can be lost when this file is regenerated.
18
18
  */
19
- declare class simpleChampionData$1 {
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- id: number;
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- alias: string;
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- name: string;
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- splashCenteredImg: string;
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- splashImg: string;
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- loadingImg: string;
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- squareImg: string;
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- tileImg: string;
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- }
29
-
30
- /**
31
- * This is an auto-generated file.
32
- * Any changes made to this file can be lost when this file is regenerated.
33
- */
34
-
35
- declare class damageCompositionPlayer {
36
- champion?: simpleChampionData$1;
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- name: string;
38
- displayName: string;
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- physical: number;
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- magic: number;
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- trueDamage: number;
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- total: number;
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- }
44
-
45
- /**
46
- * This is an auto-generated file.
47
- * Any changes made to this file can be lost when this file is regenerated.
48
- */
49
-
50
- declare class damageCompositionTeam {
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- team: number;
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- physical: number;
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- magic: number;
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- trueDamage: number;
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- total: number;
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- players: damageCompositionPlayer[];
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- }
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-
59
- /**
60
- * This is an auto-generated file.
61
- * Any changes made to this file can be lost when this file is regenerated.
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- */
63
-
64
- declare class ingameDamageCompositionData {
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- teams: damageCompositionTeam[];
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- }
67
-
68
- /**
69
- * This is an auto-generated file.
70
- * Any changes made to this file can be lost when this file is regenerated.
71
- */
72
- declare class damageFlowEdge {
73
- sourceName: string;
74
- sourceDisplayName: string;
75
- targetName: string;
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- targetDisplayName: string;
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- totalDamage: number;
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- damageByType: {
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- [key: string]: number;
80
- };
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+ declare class championCombatStats {
20
+ attackDamage: number;
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+ abilityPower: number;
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+ armor: number;
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+ magicResist: number;
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+ attackSpeed: number;
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+ attackSpeedIsMultiplierOnly: boolean;
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+ moveSpeed: number;
81
27
  }
82
28
 
83
29
  /**
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30
  * This is an auto-generated file.
85
31
  * Any changes made to this file can be lost when this file is regenerated.
86
32
  */
87
-
88
- declare class damageFlowNode {
89
- champion?: simpleChampionData$1;
33
+ declare class championRuneStat {
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+ id: number;
90
35
  name: string;
91
- displayName: string;
92
- team?: number;
93
- totalDamageDealt: number;
94
- totalDamageReceived: number;
95
- }
96
-
97
- /**
98
- * This is an auto-generated file.
99
- * Any changes made to this file can be lost when this file is regenerated.
100
- */
101
-
102
- declare class ingameDamageFlowData {
103
- nodes: damageFlowNode[];
104
- edges: damageFlowEdge[];
105
- startTime?: number;
106
- endTime: number;
36
+ icon: string;
37
+ value: number;
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+ statModValue: number;
107
39
  }
108
40
 
109
41
  /**
@@ -171,16 +103,6 @@ declare class ingameAbilityInfo {
171
103
  assets?: championAbilityData;
172
104
  }
173
105
 
174
- /**
175
- * This is an auto-generated file.
176
- * Any changes made to this file can be lost when this file is regenerated.
177
- */
178
- declare class ingameExperienceData {
179
- previousLevel: number;
180
- current: number;
181
- nextLevel: number;
182
- }
183
-
184
106
  /**
185
107
  * This is an auto-generated file.
186
108
  * Any changes made to this file can be lost when this file is regenerated.
@@ -247,13 +169,157 @@ declare class itemWithAsset {
247
169
  charges: number;
248
170
  }
249
171
 
172
+ /**
173
+ * This is an auto-generated file.
174
+ * Any changes made to this file can be lost when this file is regenerated.
175
+ */
176
+ declare class simpleChampionData {
177
+ id: number;
178
+ alias: string;
179
+ name: string;
180
+ splashCenteredImg: string;
181
+ splashImg: string;
182
+ loadingImg: string;
183
+ squareImg: string;
184
+ tileImg: string;
185
+ }
186
+
187
+ /**
188
+ * This is an auto-generated file.
189
+ * Any changes made to this file can be lost when this file is regenerated.
190
+ */
191
+ declare enum Team {
192
+ None = 0,
193
+ Order = 1,
194
+ Chaos = 2,
195
+ Neutral = 3
196
+ }
197
+
198
+ /**
199
+ * This is an auto-generated file.
200
+ * Any changes made to this file can be lost when this file is regenerated.
201
+ */
202
+
203
+ declare class championDetailData {
204
+ playerIndex: number;
205
+ team: Team;
206
+ name: string;
207
+ displayName: string;
208
+ championAssets?: simpleChampionData;
209
+ level: number;
210
+ health: ingameHealthData;
211
+ resource: ingameResourceData;
212
+ stats: championCombatStats;
213
+ kills: number;
214
+ deaths: number;
215
+ assists: number;
216
+ creepScore: number;
217
+ gold: number;
218
+ totalGold: number;
219
+ shutdownGold: number;
220
+ respawnAt: number | null;
221
+ items?: itemWithAsset[];
222
+ summonerSpells: ingameAbilityInfo[];
223
+ abilities: ingameAbilityInfo[];
224
+ runes: championRuneStat[];
225
+ }
226
+
227
+ /**
228
+ * This is an auto-generated file.
229
+ * Any changes made to this file can be lost when this file is regenerated.
230
+ */
231
+
232
+ declare class damageCompositionPlayer {
233
+ champion?: simpleChampionData;
234
+ name: string;
235
+ displayName: string;
236
+ physical: number;
237
+ magic: number;
238
+ trueDamage: number;
239
+ total: number;
240
+ }
241
+
242
+ /**
243
+ * This is an auto-generated file.
244
+ * Any changes made to this file can be lost when this file is regenerated.
245
+ */
246
+
247
+ declare class damageCompositionTeam {
248
+ team: number;
249
+ physical: number;
250
+ magic: number;
251
+ trueDamage: number;
252
+ total: number;
253
+ players: damageCompositionPlayer[];
254
+ }
255
+
256
+ /**
257
+ * This is an auto-generated file.
258
+ * Any changes made to this file can be lost when this file is regenerated.
259
+ */
260
+
261
+ declare class ingameDamageCompositionData {
262
+ teams: damageCompositionTeam[];
263
+ }
264
+
265
+ /**
266
+ * This is an auto-generated file.
267
+ * Any changes made to this file can be lost when this file is regenerated.
268
+ */
269
+ declare class damageFlowEdge {
270
+ sourceName: string;
271
+ sourceDisplayName: string;
272
+ targetName: string;
273
+ targetDisplayName: string;
274
+ totalDamage: number;
275
+ damageByType: {
276
+ [key: string]: number;
277
+ };
278
+ }
279
+
280
+ /**
281
+ * This is an auto-generated file.
282
+ * Any changes made to this file can be lost when this file is regenerated.
283
+ */
284
+
285
+ declare class damageFlowNode {
286
+ champion?: simpleChampionData;
287
+ name: string;
288
+ displayName: string;
289
+ team?: number;
290
+ totalDamageDealt: number;
291
+ totalDamageReceived: number;
292
+ }
293
+
294
+ /**
295
+ * This is an auto-generated file.
296
+ * Any changes made to this file can be lost when this file is regenerated.
297
+ */
298
+
299
+ declare class ingameDamageFlowData {
300
+ nodes: damageFlowNode[];
301
+ edges: damageFlowEdge[];
302
+ startTime?: number;
303
+ endTime: number;
304
+ }
305
+
306
+ /**
307
+ * This is an auto-generated file.
308
+ * Any changes made to this file can be lost when this file is regenerated.
309
+ */
310
+ declare class ingameExperienceData {
311
+ previousLevel: number;
312
+ current: number;
313
+ nextLevel: number;
314
+ }
315
+
250
316
  /**
251
317
  * This is an auto-generated file.
252
318
  * Any changes made to this file can be lost when this file is regenerated.
253
319
  */
254
320
 
255
321
  declare class damageGraphEntry {
256
- champion?: simpleChampionData$1;
322
+ champion?: simpleChampionData;
257
323
  abilities?: ingameAbilityInfo[];
258
324
  activeItems?: itemWithAsset[];
259
325
  name: string;
@@ -321,7 +387,7 @@ declare class damageRecapSpellEntry {
321
387
  */
322
388
 
323
389
  declare class damageRecapEntry {
324
- source?: simpleChampionData$1;
390
+ source?: simpleChampionData;
325
391
  sourceName: string;
326
392
  sourceDisplayName: string;
327
393
  team?: number;
@@ -366,7 +432,7 @@ declare enum ObjectiveRecapDisplayMode {
366
432
  */
367
433
 
368
434
  declare class smiteReactionResult {
369
- junglerChampion?: simpleChampionData$1;
435
+ junglerChampion?: simpleChampionData;
370
436
  junglerName: string;
371
437
  junglerDisplayName: string;
372
438
  junglerTeam: number;
@@ -385,7 +451,7 @@ declare class smiteReactionResult {
385
451
  */
386
452
 
387
453
  declare class ingameDamageRecapData {
388
- victim?: simpleChampionData$1;
454
+ victim?: simpleChampionData;
389
455
  victimName: string;
390
456
  victimDisplayName: string;
391
457
  deathTime: number;
@@ -393,7 +459,7 @@ declare class ingameDamageRecapData {
393
459
  totalDamageReceived: number;
394
460
  timeline?: damageRecapTimelineEntry[];
395
461
  sourceLookup?: {
396
- [key: string]: simpleChampionData$1;
462
+ [key: string]: simpleChampionData;
397
463
  };
398
464
  spellLookup?: {
399
465
  [key: string]: iSpellObjectResource;
@@ -429,7 +495,7 @@ declare class damageSplitSpellEntry {
429
495
  */
430
496
 
431
497
  declare class damageSplitTargetEntry {
432
- target?: simpleChampionData$1;
498
+ target?: simpleChampionData;
433
499
  targetName: string;
434
500
  targetDisplayName: string;
435
501
  team?: number;
@@ -447,7 +513,7 @@ declare class damageSplitTargetEntry {
447
513
 
448
514
  declare class ingameDamageSplitData {
449
515
  mode: DamageSplitMode;
450
- source?: simpleChampionData$1;
516
+ source?: simpleChampionData;
451
517
  sourceName: string;
452
518
  sourceDisplayName: string;
453
519
  targets: damageSplitTargetEntry[];
@@ -463,7 +529,7 @@ declare class ingameDamageSplitData {
463
529
  */
464
530
 
465
531
  declare class goldEfficiencyEntry {
466
- champion?: simpleChampionData$1;
532
+ champion?: simpleChampionData;
467
533
  name: string;
468
534
  displayName: string;
469
535
  team: number;
@@ -530,7 +596,7 @@ declare class killParticipationLink {
530
596
  */
531
597
 
532
598
  declare class killParticipationPlayer {
533
- champion?: simpleChampionData$1;
599
+ champion?: simpleChampionData;
534
600
  name: string;
535
601
  displayName: string;
536
602
  team: number;
@@ -590,7 +656,7 @@ declare class cDragonPerkInfo {
590
656
  */
591
657
 
592
658
  declare class ingameSingleRuneData {
593
- champion?: simpleChampionData$1;
659
+ champion?: simpleChampionData;
594
660
  perks: cDragonPerkInfo[];
595
661
  name: string;
596
662
  team: number;
@@ -611,7 +677,7 @@ declare class ingameRuneData {
611
677
  */
612
678
 
613
679
  declare class ingameScoreboardBottomPlayerData {
614
- champion?: simpleChampionData$1;
680
+ champion?: simpleChampionData;
615
681
  name: string;
616
682
  displayName?: string;
617
683
  kills: number;
@@ -653,7 +719,7 @@ declare class ingameScoreboardBottomData {
653
719
  * This is an auto-generated file.
654
720
  * Any changes made to this file can be lost when this file is regenerated.
655
721
  */
656
- declare enum BestOfType$1 {
722
+ declare enum BestOfType {
657
723
  BestOf1 = 1,
658
724
  BestOf2 = 2,
659
725
  BestOf3 = 3,
@@ -712,7 +778,7 @@ declare class ingameScoreboardTeamData {
712
778
  declare class ingameScoreboardData {
713
779
  teams: ingameScoreboardTeamData[];
714
780
  gameTime: number;
715
- bestOf: BestOfType$1;
781
+ bestOf: BestOfType;
716
782
  }
717
783
 
718
784
  /**
@@ -733,7 +799,7 @@ declare class ingameSideInfoPageDisplayData {
733
799
  */
734
800
 
735
801
  declare class ingameSideInfoPageRow {
736
- champion?: simpleChampionData$1;
802
+ champion?: simpleChampionData;
737
803
  playerName?: string;
738
804
  displayName?: string;
739
805
  team?: number;
@@ -780,7 +846,7 @@ declare class ingameSkinDisplayPlayerData {
780
846
  name: string;
781
847
  playerName: string;
782
848
  displayName: string;
783
- champion?: simpleChampionData$1;
849
+ champion?: simpleChampionData;
784
850
  skinName: string;
785
851
  splashCenteredUrl: string;
786
852
  splashUrl: string;
@@ -807,17 +873,6 @@ declare class ingameSkinDisplayData {
807
873
  teams: ingameSkinDisplayTeamData[];
808
874
  }
809
875
 
810
- /**
811
- * This is an auto-generated file.
812
- * Any changes made to this file can be lost when this file is regenerated.
813
- */
814
- declare enum Team$1 {
815
- None = 0,
816
- Order = 1,
817
- Chaos = 2,
818
- Neutral = 3
819
- }
820
-
821
876
  /**
822
877
  * This is an auto-generated file.
823
878
  * Any changes made to this file can be lost when this file is regenerated.
@@ -829,9 +884,9 @@ declare class teamfightKillEvent {
829
884
  killerDisplayName: string;
830
885
  victimName: string;
831
886
  victimDisplayName: string;
832
- killerChampion?: simpleChampionData$1;
833
- victimChampion?: simpleChampionData$1;
834
- killerTeam: Team$1;
887
+ killerChampion?: simpleChampionData;
888
+ victimChampion?: simpleChampionData;
889
+ killerTeam: Team;
835
890
  assisterNames: string[];
836
891
  assisterDisplayNames: string[];
837
892
  }
@@ -842,10 +897,10 @@ declare class teamfightKillEvent {
842
897
  */
843
898
 
844
899
  declare class teamfightTimelinePlayer {
845
- champion?: simpleChampionData$1;
900
+ champion?: simpleChampionData;
846
901
  name: string;
847
902
  displayName: string;
848
- team: Team$1;
903
+ team: Team;
849
904
  totalDamage: number;
850
905
  died: boolean;
851
906
  }
@@ -894,14 +949,14 @@ declare class perkInfoV2 {
894
949
  * Any changes made to this file can be lost when this file is regenerated.
895
950
  */
896
951
 
897
- declare class tabPlayer$1 {
952
+ declare class tabPlayer {
898
953
  id: string;
899
954
  playerName: string;
900
955
  playerHashtag: string;
901
956
  displayName: string;
902
957
  givenName: string;
903
958
  familyName: string;
904
- championAssets?: simpleChampionData$1;
959
+ championAssets?: simpleChampionData;
905
960
  abilities: ingameAbilityInfo[];
906
961
  perks: perkInfoV2[];
907
962
  health: ingameHealthData;
@@ -921,7 +976,7 @@ declare class tabPlayer$1 {
921
976
 
922
977
  declare class tabTeam {
923
978
  id: number;
924
- players: tabPlayer$1[];
979
+ players: tabPlayer[];
925
980
  }
926
981
 
927
982
  /**
@@ -1018,7 +1073,7 @@ declare class teamMember {
1018
1073
  * Any changes made to this file can be lost when this file is regenerated.
1019
1074
  */
1020
1075
 
1021
- declare class teamWithMembers$1 {
1076
+ declare class teamWithMembers {
1022
1077
  members: teamMember[];
1023
1078
  teamId: number;
1024
1079
  name: string;
@@ -1037,15 +1092,15 @@ declare class teamWithMembers$1 {
1037
1092
  * Any changes made to this file can be lost when this file is regenerated.
1038
1093
  */
1039
1094
 
1040
- declare class ingameFrontendData$1 {
1095
+ declare class ingameFrontendData {
1041
1096
  gameTime: number;
1042
1097
  utcTime?: number;
1043
1098
  playbackSpeed: number;
1044
1099
  isTestingEnvironment?: boolean;
1045
1100
  gameVersion: string;
1046
1101
  patch?: string;
1047
- teams?: teamWithMembers$1[];
1048
- gameStatus: GameState$1;
1102
+ teams?: teamWithMembers[];
1103
+ gameStatus: GameState;
1049
1104
  scoreboard?: ingameScoreboardData;
1050
1105
  tabs?: {
1051
1106
  [key: string]: tabTeam;
@@ -1071,20 +1126,7 @@ declare class ingameFrontendData$1 {
1071
1126
  damageComposition?: ingameDamageCompositionData;
1072
1127
  damageFlow?: ingameDamageFlowData;
1073
1128
  skinDisplay?: ingameSkinDisplayData;
1074
- }
1075
-
1076
- /**
1077
- * This is an auto-generated file.
1078
- * Any changes made to this file can be lost when this file is regenerated.
1079
- */
1080
- declare enum GameState {
1081
- OutOfGame = 0,
1082
- Loading = 1,
1083
- Running = 2,
1084
- Paused = 3,
1085
- Mocking = 4,
1086
- GameOver = 5,
1087
- ChampionSelect = 6
1129
+ championDetail: championDetailData | null;
1088
1130
  }
1089
1131
 
1090
1132
  /**
@@ -1146,7 +1188,7 @@ declare class GameStateStore {
1146
1188
  private listeners;
1147
1189
  /** Monotonically increasing version — used for cheap stale checks. */
1148
1190
  private version;
1149
- constructor(initialState: ingameFrontendData$1, initialGameState: GameState);
1191
+ constructor(initialState: ingameFrontendData, initialGameState: GameState);
1150
1192
  /** Return the current full snapshot. */
1151
1193
  getSnapshot(): GameStateSnapshot;
1152
1194
  /** Return the current version number. */
@@ -1191,15 +1233,15 @@ declare class GameStateStore {
1191
1233
  */
1192
1234
  watchImmediate<S>(selector: (snapshot: GameStateSnapshot) => S, callback: (value: S, prev: S | undefined) => void, equalityFn?: EqualityFn<S>): () => void;
1193
1235
  /** @internal Replace game data snapshot and notify listeners. */
1194
- _setGameData(data: ingameFrontendData$1): void;
1236
+ _setGameData(data: ingameFrontendData): void;
1195
1237
  /** @internal Replace game state and notify listeners. */
1196
1238
  _setGameState(state: GameState): void;
1197
1239
  /** @internal Replace entire snapshot (used on game end / reset). */
1198
- _reset(data: ingameFrontendData$1, state: GameState): void;
1240
+ _reset(data: ingameFrontendData, state: GameState): void;
1199
1241
  private emit;
1200
1242
  }
1201
1243
  interface GameStateSnapshot {
1202
- readonly gameData: ingameFrontendData$1;
1244
+ readonly gameData: ingameFrontendData;
1203
1245
  readonly gameState: GameState;
1204
1246
  /** Monotonic version counter — useful for cheap stale checks. */
1205
1247
  readonly version: number;
@@ -1342,7 +1384,7 @@ declare class timelineEntry {
1342
1384
  */
1343
1385
 
1344
1386
  declare class championSelectTeam {
1345
- metaData?: teamWithMembers$1;
1387
+ metaData?: teamWithMembers;
1346
1388
  bans: banSlot[];
1347
1389
  slots: pickSlot[];
1348
1390
  timeline: timelineEntry[];
@@ -1350,7 +1392,7 @@ declare class championSelectTeam {
1350
1392
  scoreMatch: teamScore;
1351
1393
  scoreSeason: teamScore;
1352
1394
  fearlessBans?: {
1353
- [key: number]: simpleChampionData$1[];
1395
+ [key: number]: simpleChampionData[];
1354
1396
  };
1355
1397
  }
1356
1398
 
@@ -1366,7 +1408,7 @@ declare class champSelectStatePerformanceData {
1366
1408
  * This is an auto-generated file.
1367
1409
  * Any changes made to this file can be lost when this file is regenerated.
1368
1410
  */
1369
- declare enum MatchRuleSet$1 {
1411
+ declare enum MatchRuleSet {
1370
1412
  Standard = 0,
1371
1413
  PartialFearless = 1,
1372
1414
  Fearless = 2
@@ -1377,18 +1419,18 @@ declare enum MatchRuleSet$1 {
1377
1419
  * Any changes made to this file can be lost when this file is regenerated.
1378
1420
  */
1379
1421
 
1380
- declare class matchData$1 {
1422
+ declare class matchData {
1381
1423
  matchId: number;
1382
1424
  seasonId: number;
1383
1425
  winnerId?: number;
1384
1426
  isActive: boolean;
1385
- type: BestOfType$1;
1427
+ type: BestOfType;
1386
1428
  nextMatchId?: number;
1387
1429
  winnerNextMatchId?: number;
1388
1430
  loserNextMatchId?: number;
1389
1431
  name?: string;
1390
1432
  date?: Date;
1391
- ruleSet: MatchRuleSet$1;
1433
+ ruleSet: MatchRuleSet;
1392
1434
  onStage: boolean;
1393
1435
  }
1394
1436
 
@@ -1398,10 +1440,10 @@ declare class matchData$1 {
1398
1440
  */
1399
1441
 
1400
1442
  declare class champSelectStateMetaData {
1401
- bestOfType: BestOfType$1;
1443
+ bestOfType: BestOfType;
1402
1444
  patch: string;
1403
1445
  performanceData: champSelectStatePerformanceData;
1404
- matchData?: matchData$1;
1446
+ matchData?: matchData;
1405
1447
  }
1406
1448
 
1407
1449
  /**
@@ -1409,7 +1451,7 @@ declare class champSelectStateMetaData {
1409
1451
  * Any changes made to this file can be lost when this file is regenerated.
1410
1452
  */
1411
1453
 
1412
- declare class champSelectStateData$1 {
1454
+ declare class champSelectStateData {
1413
1455
  isActive: boolean;
1414
1456
  isConnected: boolean;
1415
1457
  isTestingEnvironment: boolean;
@@ -1451,7 +1493,7 @@ declare class ChampSelectStateStore {
1451
1493
  private listeners;
1452
1494
  /** Monotonically increasing version — used for cheap stale checks. */
1453
1495
  private version;
1454
- constructor(initialState: champSelectStateData$1);
1496
+ constructor(initialState: champSelectStateData);
1455
1497
  /** Return the current full snapshot. */
1456
1498
  getSnapshot(): ChampSelectSnapshot;
1457
1499
  /** Return the current version number. */
@@ -1477,13 +1519,13 @@ declare class ChampSelectStateStore {
1477
1519
  */
1478
1520
  watchImmediate<S>(selector: (snapshot: ChampSelectSnapshot) => S, callback: (value: S, prev: S | undefined) => void, equalityFn?: EqualityFn<S>): () => void;
1479
1521
  /** @internal Replace champ-select data snapshot and notify listeners. */
1480
- _setChampSelectData(data: champSelectStateData$1): void;
1522
+ _setChampSelectData(data: champSelectStateData): void;
1481
1523
  /** @internal Replace entire snapshot (used on champ select end / reset). */
1482
- _reset(data: champSelectStateData$1): void;
1524
+ _reset(data: champSelectStateData): void;
1483
1525
  private emit;
1484
1526
  }
1485
1527
  interface ChampSelectSnapshot {
1486
- readonly champSelectData: champSelectStateData$1;
1528
+ readonly champSelectData: champSelectStateData;
1487
1529
  /** Whether champ select is currently active. */
1488
1530
  readonly isActive: boolean;
1489
1531
  /** Monotonic version counter — useful for cheap stale checks. */
@@ -1495,40 +1537,213 @@ interface ChampSelectSnapshot {
1495
1537
  * Any changes made to this file can be lost when this file is regenerated.
1496
1538
  */
1497
1539
 
1498
- declare class ingameFrontendData {
1540
+ declare class postGameDamageGraphEntry {
1541
+ champion?: simpleChampionData;
1542
+ damage: number;
1543
+ magicDamage: number;
1544
+ physicalDamage: number;
1545
+ trueDamage: number;
1546
+ }
1547
+
1548
+ /**
1549
+ * This is an auto-generated file.
1550
+ * Any changes made to this file can be lost when this file is regenerated.
1551
+ */
1552
+
1553
+ declare class postGameDamageGraphByTeam {
1554
+ entries: postGameDamageGraphEntry[];
1555
+ team: teamWithMembers;
1556
+ }
1557
+
1558
+ /**
1559
+ * This is an auto-generated file.
1560
+ * Any changes made to this file can be lost when this file is regenerated.
1561
+ */
1562
+
1563
+ declare class postGameDamageGraph {
1564
+ damageByTeam: {
1565
+ [key: number]: postGameDamageGraphByTeam;
1566
+ };
1567
+ }
1568
+
1569
+ /**
1570
+ * This is an auto-generated file.
1571
+ * Any changes made to this file can be lost when this file is regenerated.
1572
+ */
1573
+ declare class singleGameGoldGraph {
1574
+ goldAtTime: {
1575
+ [key: number]: {
1576
+ [key: number]: number;
1577
+ };
1578
+ };
1579
+ winner?: number;
1580
+ }
1581
+
1582
+ /**
1583
+ * This is an auto-generated file.
1584
+ * Any changes made to this file can be lost when this file is regenerated.
1585
+ */
1586
+ declare class teamData {
1587
+ teamId: number;
1588
+ name: string;
1589
+ tag: string;
1590
+ description?: string;
1591
+ iconUri?: string;
1592
+ isActive: boolean;
1593
+ primaryColor?: number;
1594
+ secondaryColor?: number;
1595
+ tertiaryColor?: number;
1596
+ backgroundColor?: number;
1597
+ }
1598
+
1599
+ /**
1600
+ * This is an auto-generated file.
1601
+ * Any changes made to this file can be lost when this file is regenerated.
1602
+ */
1603
+
1604
+ declare class postGameGoldGraph {
1605
+ current: singleGameGoldGraph;
1606
+ previousGames?: singleGameGoldGraph[];
1607
+ title?: string;
1608
+ teams: {
1609
+ [key: number]: teamData;
1610
+ };
1611
+ }
1612
+
1613
+ /**
1614
+ * This is an auto-generated file.
1615
+ * Any changes made to this file can be lost when this file is regenerated.
1616
+ */
1617
+
1618
+ declare class postGameTeamOverview {
1619
+ kills: number;
1620
+ deaths: number;
1621
+ assists: number;
1622
+ gold: number;
1623
+ towers: number;
1624
+ grubs: number;
1625
+ heralds: number;
1626
+ dragons: string[];
1627
+ elderDragons: number;
1628
+ baronNashors: number;
1629
+ bans: simpleChampionData[];
1630
+ metaData?: teamWithMembers;
1631
+ }
1632
+
1633
+ /**
1634
+ * This is an auto-generated file.
1635
+ * Any changes made to this file can be lost when this file is regenerated.
1636
+ */
1637
+
1638
+ declare class postGameOverview {
1499
1639
  gameTime: number;
1500
- utcTime?: number;
1501
- playbackSpeed: number;
1502
- isTestingEnvironment?: boolean;
1503
- gameVersion: string;
1504
- patch?: string;
1505
- teams?: teamWithMembers$1[];
1506
- gameStatus: GameState$1;
1507
- scoreboard?: ingameScoreboardData;
1508
- tabs?: {
1509
- [key: string]: tabTeam;
1640
+ gameDate?: Date;
1641
+ patch: string;
1642
+ winnerSide?: number;
1643
+ teamInfoBySide: {
1644
+ [key: number]: teamData;
1510
1645
  };
1511
- scoreboardBottom?: ingameScoreboardBottomData;
1512
- baronPitTimer?: iObjectiveRespawnData;
1513
- dragonPitTimer?: iObjectiveRespawnData;
1514
- inhibitors?: teamInhibitorData[];
1515
- showTwitchPrediction: boolean;
1516
- showTwitchPoll: boolean;
1517
- showTwitchChatVote: boolean;
1518
- sideInfoPage?: ingameSideInfoPage;
1519
- goldGraph?: ingameGoldGraphData;
1520
- runes?: ingameRuneData;
1521
- damageGraph?: ingameDamageGraphData;
1522
- teamfightDamageOverview?: ingameDamageGraphData;
1523
- damageRecap?: ingameDamageRecapData;
1524
- damageSplit?: ingameDamageSplitData;
1525
- goldEfficiency?: ingameGoldEfficiencyData;
1526
- teamfightTimeline?: ingameTeamfightTimelineData;
1527
- objectiveDps?: ingameObjectiveDpsData;
1528
- killParticipation?: ingameKillParticipationData;
1529
- damageComposition?: ingameDamageCompositionData;
1530
- damageFlow?: ingameDamageFlowData;
1531
- skinDisplay?: ingameSkinDisplayData;
1646
+ teamOverviewBySide: {
1647
+ [key: number]: postGameTeamOverview;
1648
+ };
1649
+ goldGraph?: postGameGoldGraph;
1650
+ damageGraph?: postGameDamageGraph;
1651
+ }
1652
+
1653
+ /**
1654
+ * This is an auto-generated file.
1655
+ * Any changes made to this file can be lost when this file is regenerated.
1656
+ */
1657
+
1658
+ declare class activeComponentChangedEventArgs {
1659
+ componentName?: string;
1660
+ gameId?: number;
1661
+ matchId?: number;
1662
+ playerIndex?: number;
1663
+ team?: Team;
1664
+ componentSettings?: {
1665
+ [key: string]: string;
1666
+ };
1667
+ }
1668
+
1669
+ declare class postGameStateData {
1670
+ isActive: boolean;
1671
+ isConnected: boolean;
1672
+ isMocking: boolean;
1673
+ gameId?: number;
1674
+ overview: postGameOverview | null;
1675
+ activeComponent?: activeComponentChangedEventArgs | null;
1676
+ }
1677
+
1678
+ /**
1679
+ * Reactive store for League Broadcast post-game state.
1680
+ *
1681
+ * Follows the same selector-based model as {@link GameStateStore} but holds
1682
+ * `postGameStateData` instead of ingame data.
1683
+ *
1684
+ * @example Vanilla JS
1685
+ * ```ts
1686
+ * const overview = store.select(s => s.postGameData.overview);
1687
+ * overview.subscribe(() => {
1688
+ * console.log('Overview changed:', overview.getSnapshot());
1689
+ * });
1690
+ * ```
1691
+ *
1692
+ * @example React 18+
1693
+ * ```tsx
1694
+ * function Winner() {
1695
+ * const overview = useSyncExternalStore(
1696
+ * store.select(s => s.postGameData.overview).subscribe,
1697
+ * store.select(s => s.postGameData.overview).getSnapshot,
1698
+ * );
1699
+ * return <div>{overview?.winnerSide}</div>;
1700
+ * }
1701
+ * ```
1702
+ */
1703
+ declare class PostGameStateStore {
1704
+ /** Current immutable snapshot. Replaced (never mutated) on every update. */
1705
+ private snapshot;
1706
+ /** Global listeners — called on every state change regardless of selector. */
1707
+ private listeners;
1708
+ /** Monotonically increasing version — used for cheap stale checks. */
1709
+ private version;
1710
+ constructor(initialState: postGameStateData);
1711
+ /** Return the current full snapshot. */
1712
+ getSnapshot(): PostGameSnapshot;
1713
+ /** Return the current version number. */
1714
+ getVersion(): number;
1715
+ /**
1716
+ * Subscribe to **all** state changes (unfiltered).
1717
+ * Returns an unsubscribe function.
1718
+ */
1719
+ subscribe(listener: () => void): () => void;
1720
+ /**
1721
+ * Create a **subscribable slice** that only triggers when the selected
1722
+ * value changes according to `equalityFn` (defaults to `===`).
1723
+ */
1724
+ select<S>(selector: (snapshot: PostGameSnapshot) => S, equalityFn?: EqualityFn<S>): Subscribable<S>;
1725
+ /**
1726
+ * Watch a derived value and invoke `callback` whenever it changes.
1727
+ * Returns an unsubscribe function.
1728
+ */
1729
+ watch<S>(selector: (snapshot: PostGameSnapshot) => S, callback: (value: S, prev: S) => void, equalityFn?: EqualityFn<S>): () => void;
1730
+ /**
1731
+ * Watch a derived value and invoke `callback` whenever it changes,
1732
+ * **and** invoke it immediately with the current value.
1733
+ */
1734
+ watchImmediate<S>(selector: (snapshot: PostGameSnapshot) => S, callback: (value: S, prev: S | undefined) => void, equalityFn?: EqualityFn<S>): () => void;
1735
+ /** @internal Replace post-game data snapshot and notify listeners. */
1736
+ _setPostGameData(data: postGameStateData): void;
1737
+ /** @internal Replace entire snapshot (used on post-game hide / reset). */
1738
+ _reset(data: postGameStateData): void;
1739
+ private emit;
1740
+ }
1741
+ interface PostGameSnapshot {
1742
+ readonly postGameData: postGameStateData;
1743
+ /** Whether post-game is currently active. */
1744
+ readonly isActive: boolean;
1745
+ /** Monotonic version counter — useful for cheap stale checks. */
1746
+ readonly version: number;
1532
1747
  }
1533
1748
 
1534
1749
  /**
@@ -1576,7 +1791,7 @@ declare class ingameObjectiveEvent {
1576
1791
  */
1577
1792
 
1578
1793
  declare class announcementParameter {
1579
- champion?: simpleChampionData$1;
1794
+ champion?: simpleChampionData;
1580
1795
  member?: teamMember;
1581
1796
  asset?: string;
1582
1797
  team: number;
@@ -1640,35 +1855,9 @@ declare class announcerEvent {
1640
1855
 
1641
1856
  declare class killFeedEvent {
1642
1857
  ingameTeamId: number;
1643
- killer?: simpleChampionData$1;
1644
- victim: simpleChampionData$1;
1645
- assisters?: simpleChampionData$1[];
1646
- }
1647
-
1648
- /**
1649
- * This is an auto-generated file.
1650
- * Any changes made to this file can be lost when this file is regenerated.
1651
- */
1652
- declare enum Team {
1653
- None = 0,
1654
- Order = 1,
1655
- Chaos = 2,
1656
- Neutral = 3
1657
- }
1658
-
1659
- /**
1660
- * This is an auto-generated file.
1661
- * Any changes made to this file can be lost when this file is regenerated.
1662
- */
1663
-
1664
- declare class champSelectStateData {
1665
- isActive: boolean;
1666
- isConnected: boolean;
1667
- isTestingEnvironment: boolean;
1668
- blueTeam: championSelectTeam;
1669
- redTeam: championSelectTeam;
1670
- metaData: champSelectStateMetaData;
1671
- timer: pickBanTimer;
1858
+ killer?: simpleChampionData;
1859
+ victim: simpleChampionData;
1860
+ assisters?: simpleChampionData[];
1672
1861
  }
1673
1862
 
1674
1863
  /**
@@ -1676,7 +1865,7 @@ declare class champSelectStateData {
1676
1865
  * Any changes made to this file can be lost when this file is regenerated.
1677
1866
  */
1678
1867
 
1679
- declare class pickBanActionEventArgs$1 {
1868
+ declare class pickBanActionEventArgs {
1680
1869
  type: string;
1681
1870
  subType: string;
1682
1871
  actorId: number;
@@ -1732,21 +1921,6 @@ declare class ApiError extends Error {
1732
1921
  constructor(status: number, statusText: string, body: string, url: string);
1733
1922
  }
1734
1923
 
1735
- /**
1736
- * This is an auto-generated file.
1737
- * Any changes made to this file can be lost when this file is regenerated.
1738
- */
1739
- declare class simpleChampionData {
1740
- id: number;
1741
- alias: string;
1742
- name: string;
1743
- splashCenteredImg: string;
1744
- splashImg: string;
1745
- loadingImg: string;
1746
- squareImg: string;
1747
- tileImg: string;
1748
- }
1749
-
1750
1924
  /**
1751
1925
  * Auto-generated REST API client for Champion select (pre-game) endpoints.
1752
1926
  * Do not edit manually. Changes will be lost.
@@ -1927,7 +2101,7 @@ declare class optionalGameData {
1927
2101
  isActive?: boolean;
1928
2102
  isComplete?: boolean;
1929
2103
  gameDate?: Date;
1930
- ruleSet?: MatchRuleSet$1;
2104
+ ruleSet?: MatchRuleSet;
1931
2105
  patch?: string;
1932
2106
  }
1933
2107
 
@@ -1936,8 +2110,8 @@ declare class optionalGameData {
1936
2110
  * Any changes made to this file can be lost when this file is regenerated.
1937
2111
  */
1938
2112
 
1939
- declare class gameWithTeams$1 {
1940
- teams: teamWithMembers$1[];
2113
+ declare class gameWithTeams {
2114
+ teams: teamWithMembers[];
1941
2115
  gameId: number;
1942
2116
  matchId: number;
1943
2117
  gameNumber: number;
@@ -1946,7 +2120,7 @@ declare class gameWithTeams$1 {
1946
2120
  isComplete: boolean;
1947
2121
  gameTime?: number;
1948
2122
  gameDate?: Date;
1949
- ruleSet: MatchRuleSet$1;
2123
+ ruleSet: MatchRuleSet;
1950
2124
  patch: string;
1951
2125
  gameVersion: string;
1952
2126
  assetPatch: string;
@@ -1963,66 +2137,41 @@ declare class GameApi {
1963
2137
  private readonly client;
1964
2138
  constructor(client: ApiClient);
1965
2139
  /** `GET game/current` */
1966
- getCurrentGame(): Promise<gameWithTeams$1>;
2140
+ getCurrentGame(): Promise<gameWithTeams>;
1967
2141
  /** `POST game/current/start` */
1968
- startCurrentOrScheduledGame(): Promise<gameWithTeams$1>;
2142
+ startCurrentOrScheduledGame(): Promise<gameWithTeams>;
1969
2143
  /** `GET game/previous` */
1970
2144
  getPreviousGame(): Promise<number>;
1971
2145
  /** `GET game/{gameid}` */
1972
- getGame(gameid: number): Promise<gameWithTeams$1>;
2146
+ getGame(gameid: number): Promise<gameWithTeams>;
1973
2147
  /** `PATCH game/{gameid}` */
1974
2148
  updateGame(gameid: number, game: optionalGameData): Promise<void>;
1975
2149
  /** `PUT game/{gameid}/teams` */
1976
2150
  setSideSelection(gameid: number, teams: number[]): Promise<void>;
1977
2151
  /** `GET game/{gameid}/teams` */
1978
- getTeamsInGame(gameid: number): Promise<teamWithMembers$1[]>;
2152
+ getTeamsInGame(gameid: number): Promise<teamWithMembers[]>;
1979
2153
  /** `DELETE game/{gameid}/winner` */
1980
2154
  removeGameWinner(gameid: number): Promise<void>;
1981
2155
  /** `PUT game/{gameid}/winner/{teamid}` */
1982
2156
  setGameWinner(gameid: number, teamid: number): Promise<void>;
1983
2157
  /** `GET game/{gameid}/bans` */
1984
- getBans(gameid: number): Promise<simpleChampionData$1[]>;
2158
+ getBans(gameid: number): Promise<simpleChampionData[]>;
1985
2159
  /** `GET game/{gameid}/bans/{teamid}` */
1986
- getBansForTeam(gameid: number, teamid: number): Promise<simpleChampionData$1[]>;
2160
+ getBansForTeam(gameid: number, teamid: number): Promise<simpleChampionData[]>;
1987
2161
  /** `PUT game/{gameid}/bans` */
1988
2162
  setBans(gameid: number, bans: Record<number, (string | null)[]>): Promise<void>;
1989
2163
  /** `PUT game/{gameid}/bans/{teamid}` */
1990
2164
  setBansForTeam(gameid: number, teamid: number, bans: (string | null)[]): Promise<void>;
1991
2165
  /** `GET game/{gameid}/picks` */
1992
- getPicks(gameid: number): Promise<Record<number, simpleChampionData$1[]>>;
2166
+ getPicks(gameid: number): Promise<Record<number, simpleChampionData[]>>;
1993
2167
  /** `GET game/{gameid}/picks/{teamid}` */
1994
- getPicksForTeam(gameid: number, teamid: number): Promise<simpleChampionData$1[]>;
2168
+ getPicksForTeam(gameid: number, teamid: number): Promise<simpleChampionData[]>;
1995
2169
  /** `PUT game/{gameid}/picks` */
1996
2170
  setPicks(gameid: number, picks: Record<number, (string | null)[]>): Promise<void>;
1997
2171
  /** `PUT game/{gameid}/picks/{teamid}` */
1998
2172
  setPicksForTeam(gameid: number, teamid: number, picks: (string | null)[]): Promise<void>;
1999
2173
  /** `GET game/{gameid}/teams/players` */
2000
- getPlayersInGame(gameid: number): Promise<Record<Team$1, teamMember[]>>;
2001
- }
2002
-
2003
- /**
2004
- * This is an auto-generated file.
2005
- * Any changes made to this file can be lost when this file is regenerated.
2006
- */
2007
-
2008
- declare class tabPlayer {
2009
- id: string;
2010
- playerName: string;
2011
- playerHashtag: string;
2012
- displayName: string;
2013
- givenName: string;
2014
- familyName: string;
2015
- championAssets?: simpleChampionData$1;
2016
- abilities: ingameAbilityInfo[];
2017
- perks: perkInfoV2[];
2018
- health: ingameHealthData;
2019
- resource: ingameResourceData;
2020
- stacksData?: number;
2021
- hasBaron: boolean;
2022
- hasElder: boolean;
2023
- level: number;
2024
- experience: ingameExperienceData;
2025
- respawnAt?: number;
2174
+ getPlayersInGame(gameid: number): Promise<Record<Team, teamMember[]>>;
2026
2175
  }
2027
2176
 
2028
2177
  /**
@@ -2058,29 +2207,9 @@ declare class GameStateApi {
2058
2207
  * Any changes made to this file can be lost when this file is regenerated.
2059
2208
  */
2060
2209
 
2061
- declare class matchData {
2062
- matchId: number;
2063
- seasonId: number;
2064
- winnerId?: number;
2065
- isActive: boolean;
2066
- type: BestOfType$1;
2067
- nextMatchId?: number;
2068
- winnerNextMatchId?: number;
2069
- loserNextMatchId?: number;
2070
- name?: string;
2071
- date?: Date;
2072
- ruleSet: MatchRuleSet$1;
2073
- onStage: boolean;
2074
- }
2075
-
2076
- /**
2077
- * This is an auto-generated file.
2078
- * Any changes made to this file can be lost when this file is regenerated.
2079
- */
2080
-
2081
- declare class addMatchRequestArgs$1 {
2210
+ declare class addMatchRequestArgs {
2082
2211
  name?: string;
2083
- type: BestOfType$1;
2212
+ type: BestOfType;
2084
2213
  teams: number[];
2085
2214
  isCurrent: boolean;
2086
2215
  onStage?: boolean;
@@ -2098,96 +2227,34 @@ declare class addMatchRequestArgs$1 {
2098
2227
  * Any changes made to this file can be lost when this file is regenerated.
2099
2228
  */
2100
2229
 
2101
- declare class optionalMatchData$1 {
2230
+ declare class optionalMatchData {
2102
2231
  date?: Date;
2103
- ruleSet?: MatchRuleSet$1;
2232
+ ruleSet?: MatchRuleSet;
2104
2233
  onStage?: boolean;
2105
2234
  }
2106
2235
 
2107
- /**
2108
- * This is an auto-generated file.
2109
- * Any changes made to this file can be lost when this file is regenerated.
2110
- */
2111
- declare enum BestOfType {
2112
- BestOf1 = 1,
2113
- BestOf2 = 2,
2114
- BestOf3 = 3,
2115
- BestOf5 = 5,
2116
- BestOf7 = 7
2117
- }
2118
-
2119
- /**
2120
- * This is an auto-generated file.
2121
- * Any changes made to this file can be lost when this file is regenerated.
2122
- */
2123
-
2124
- declare class gameWithTeams {
2125
- teams: teamWithMembers$1[];
2126
- gameId: number;
2127
- matchId: number;
2128
- gameNumber: number;
2129
- gameWinnerId?: number;
2130
- isActive: boolean;
2131
- isComplete: boolean;
2132
- gameTime?: number;
2133
- gameDate?: Date;
2134
- ruleSet: MatchRuleSet$1;
2135
- patch: string;
2136
- gameVersion: string;
2137
- assetPatch: string;
2138
- }
2139
-
2140
- /**
2141
- * This is an auto-generated file.
2142
- * Any changes made to this file can be lost when this file is regenerated.
2143
- */
2144
- declare enum MatchRuleSet {
2145
- Standard = 0,
2146
- PartialFearless = 1,
2147
- Fearless = 2
2148
- }
2149
-
2150
2236
  /**
2151
2237
  * This is an auto-generated file.
2152
2238
  * Any changes made to this file can be lost when this file is regenerated.
2153
2239
  */
2154
2240
 
2155
- declare class matchWithGamesAndTeams$1 {
2156
- games: gameWithTeams$1[];
2157
- teams: teamWithMembers$1[];
2241
+ declare class matchWithGamesAndTeams {
2242
+ games: gameWithTeams[];
2243
+ teams: teamWithMembers[];
2158
2244
  matchId: number;
2159
2245
  seasonId: number;
2160
2246
  winnerId?: number;
2161
2247
  isActive: boolean;
2162
- type: BestOfType$1;
2248
+ type: BestOfType;
2163
2249
  nextMatchId?: number;
2164
2250
  winnerNextMatchId?: number;
2165
2251
  loserNextMatchId?: number;
2166
2252
  name?: string;
2167
2253
  date?: Date;
2168
- ruleSet: MatchRuleSet$1;
2254
+ ruleSet: MatchRuleSet;
2169
2255
  onStage: boolean;
2170
2256
  }
2171
2257
 
2172
- /**
2173
- * This is an auto-generated file.
2174
- * Any changes made to this file can be lost when this file is regenerated.
2175
- */
2176
-
2177
- declare class teamWithMembers {
2178
- members: teamMember[];
2179
- teamId: number;
2180
- name: string;
2181
- tag: string;
2182
- description?: string;
2183
- iconUri?: string;
2184
- isActive: boolean;
2185
- primaryColor?: number;
2186
- secondaryColor?: number;
2187
- tertiaryColor?: number;
2188
- backgroundColor?: number;
2189
- }
2190
-
2191
2258
  /**
2192
2259
  * Auto-generated REST API client for Match (series) management endpoints.
2193
2260
  * Do not edit manually. Changes will be lost.
@@ -2201,13 +2268,13 @@ declare class MatchApi {
2201
2268
  /** `GET match/season/{seasonId}/simple` */
2202
2269
  getSimpleMatches(seasonId: number): Promise<matchData[]>;
2203
2270
  /** `GET match/season/{seasonId}` */
2204
- getMatches(seasonId: number): Promise<matchWithGamesAndTeams$1[]>;
2271
+ getMatches(seasonId: number): Promise<matchWithGamesAndTeams[]>;
2205
2272
  /** `GET match/simple` */
2206
2273
  getAllSimpleMatches(): Promise<matchData[]>;
2207
2274
  /** `GET match` */
2208
- getAllMatches(): Promise<matchWithGamesAndTeams$1[]>;
2275
+ getAllMatches(): Promise<matchWithGamesAndTeams[]>;
2209
2276
  /** `GET match/current` */
2210
- getCurrentMatch(): Promise<matchWithGamesAndTeams$1>;
2277
+ getCurrentMatch(): Promise<matchWithGamesAndTeams>;
2211
2278
  /** `POST match/current` */
2212
2279
  completeCurrentMatch(): Promise<void>;
2213
2280
  /** `GET match/current/id` */
@@ -2235,7 +2302,7 @@ declare class MatchApi {
2235
2302
  /** `GET match/current/onstage` */
2236
2303
  getCurrentMatchOnStage(): Promise<boolean>;
2237
2304
  /** `GET match/{matchid}` */
2238
- getMatch(matchid: number): Promise<matchWithGamesAndTeams$1>;
2305
+ getMatch(matchid: number): Promise<matchWithGamesAndTeams>;
2239
2306
  /** `DELETE match/{matchid}` */
2240
2307
  deleteMatch(matchid: number): Promise<boolean>;
2241
2308
  /** `GET match/{matchid}/teams` */
@@ -2263,13 +2330,13 @@ declare class MatchApi {
2263
2330
  /** `PATCH match/{matchid}/name/{matchName}` */
2264
2331
  setMatchName(matchid: number, matchName: string): Promise<void>;
2265
2332
  /** `PATCH match/{matchid}` */
2266
- updateMatch(matchid: number, matchUpdate: optionalMatchData$1): Promise<void>;
2333
+ updateMatch(matchid: number, matchUpdate: optionalMatchData): Promise<void>;
2267
2334
  /** `GET match/{matchid}/fearless/bans` */
2268
2335
  getMatchBans(matchid: number): Promise<Record<number, Record<number, simpleChampionData[]>>>;
2269
2336
  /** `GET match/{seriesid}/onstage` */
2270
2337
  getMatchOnStage(seriesid: number): Promise<boolean>;
2271
2338
  /** `PUT match` */
2272
- addMatch(match: addMatchRequestArgs$1): Promise<number>;
2339
+ addMatch(match: addMatchRequestArgs): Promise<number>;
2273
2340
  /** `GET match/{matchId}/stage/team/{stageSide}` */
2274
2341
  getTeamOnStageSide(matchId: number, stageSide: number): Promise<teamWithMembers>;
2275
2342
  /** `GET match/current/stage/team/{stageSide}` */
@@ -2280,7 +2347,7 @@ declare class MatchApi {
2280
2347
  * This is an auto-generated file.
2281
2348
  * Any changes made to this file can be lost when this file is regenerated.
2282
2349
  */
2283
- declare class seasonData$1 {
2350
+ declare class seasonData {
2284
2351
  seasonId: number;
2285
2352
  seasonName: string;
2286
2353
  isActive: boolean;
@@ -2289,23 +2356,6 @@ declare class seasonData$1 {
2289
2356
  iconUri?: string;
2290
2357
  }
2291
2358
 
2292
- /**
2293
- * This is an auto-generated file.
2294
- * Any changes made to this file can be lost when this file is regenerated.
2295
- */
2296
- declare class teamData$1 {
2297
- teamId: number;
2298
- name: string;
2299
- tag: string;
2300
- description?: string;
2301
- iconUri?: string;
2302
- isActive: boolean;
2303
- primaryColor?: number;
2304
- secondaryColor?: number;
2305
- tertiaryColor?: number;
2306
- backgroundColor?: number;
2307
- }
2308
-
2309
2359
  /**
2310
2360
  * Auto-generated REST API client for Season management endpoints.
2311
2361
  * Do not edit manually. Changes will be lost.
@@ -2317,15 +2367,15 @@ declare class SeasonApi {
2317
2367
  private readonly client;
2318
2368
  constructor(client: ApiClient);
2319
2369
  /** `GET season/current` */
2320
- getCurrentSeason(): Promise<seasonData$1>;
2370
+ getCurrentSeason(): Promise<seasonData>;
2321
2371
  /** `GET season/current/match` */
2322
- getCurrentSeasonScheduledMatch(): Promise<matchWithGamesAndTeams$1>;
2372
+ getCurrentSeasonScheduledMatch(): Promise<matchWithGamesAndTeams>;
2323
2373
  /** `GET season/current/id` */
2324
2374
  getCurrentSeasonId(): Promise<number>;
2325
2375
  /** `POST season/current` */
2326
2376
  setCurrentSeason(newCurrentSeasonId: number): Promise<void>;
2327
2377
  /** `GET season/current/teams` */
2328
- getCurrentSeasonTeams(): Promise<teamData$1[]>;
2378
+ getCurrentSeasonTeams(): Promise<teamData[]>;
2329
2379
  /** `GET season/current/teamswithmembers` */
2330
2380
  getCurrentSeasonTeamsWithMembers(): Promise<teamWithMembers[]>;
2331
2381
  /** `GET season/current/icon` */
@@ -2333,21 +2383,21 @@ declare class SeasonApi {
2333
2383
  /** `PUT season/current/icon` */
2334
2384
  setCurrentSeasonIcon(): Promise<string>;
2335
2385
  /** `GET season` */
2336
- getAllSeasons(): Promise<seasonData$1[]>;
2386
+ getAllSeasons(): Promise<seasonData[]>;
2337
2387
  /** `GET season/{seasonId}` */
2338
- getSeasonById(seasonId: number): Promise<seasonData$1>;
2388
+ getSeasonById(seasonId: number): Promise<seasonData>;
2339
2389
  /** `GET season/{seasonId}/matches` */
2340
- getMatchesInSeason(seasonId: number): Promise<matchWithGamesAndTeams$1[]>;
2390
+ getMatchesInSeason(seasonId: number): Promise<matchWithGamesAndTeams[]>;
2341
2391
  /** `GET season/{seasonId}/matches/count` */
2342
2392
  getMatchesInSeasonCount(seasonId: number): Promise<number>;
2343
2393
  /** `GET season/{seasonId}/matches/day/{day}` */
2344
- getMatchesInSeasonOnDay(seasonId: number, day: string): Promise<matchWithGamesAndTeams$1[]>;
2394
+ getMatchesInSeasonOnDay(seasonId: number, day: string): Promise<matchWithGamesAndTeams[]>;
2345
2395
  /** `GET season/{seasonId}/teams` */
2346
- getTeamsInSeason(seasonId: number): Promise<teamData$1[]>;
2396
+ getTeamsInSeason(seasonId: number): Promise<teamData[]>;
2347
2397
  /** `GET season/{seasonId}/teamswithmembers` */
2348
2398
  getTeamsWithMembersInSeason(seasonId: number): Promise<teamWithMembers[]>;
2349
2399
  /** `POST season` */
2350
- createOrUpdateSeason(seasonData: seasonData$1): Promise<number>;
2400
+ createOrUpdateSeason(seasonData: seasonData): Promise<number>;
2351
2401
  /** `GET season/{seasonId}/icon` */
2352
2402
  getSeasonIcon(seasonId: number): Promise<string>;
2353
2403
  /** `PUT season/{seasonId}/icon` */
@@ -2375,9 +2425,9 @@ declare class damageEventHistoryEntry {
2375
2425
  id: number;
2376
2426
  eventType: DamageEventType;
2377
2427
  gameTime: number;
2378
- victimChampion?: simpleChampionData$1;
2428
+ victimChampion?: simpleChampionData;
2379
2429
  victimName: string;
2380
- killerChampion?: simpleChampionData$1;
2430
+ killerChampion?: simpleChampionData;
2381
2431
  killerName: string;
2382
2432
  totalDamage: number;
2383
2433
  victimTeam?: number;
@@ -2394,165 +2444,71 @@ declare class damageEventHistoryEntry {
2394
2444
 
2395
2445
  declare class IngameApi {
2396
2446
  private readonly client;
2397
- constructor(client: ApiClient);
2398
- /** `GET ingame/status` */
2399
- getGameState(): Promise<number>;
2400
- /** `POST ingame/enable` */
2401
- enableComponent(): Promise<void>;
2402
- /** `POST ingame/disable` */
2403
- disableComponent(): Promise<void>;
2404
- /** `POST ingame/mock/{doMocking}` */
2405
- mockIngame(doMocking: boolean): Promise<void>;
2406
- /** `GET ingame/mock` */
2407
- getMockingStatus(): Promise<boolean>;
2408
- /** `GET ingame/frontend` */
2409
- getFrontendUrl(): Promise<string>;
2410
- /** `GET ingame/showing` */
2411
- getCurrentCommonSerializationOptions(): Promise<Record<string, unknown>>;
2412
- /** `POST ingame/showing` */
2413
- setCurrentCommonSerializationOptions(data: Record<string, unknown>): Promise<void>;
2414
- /** `GET ingame/showing/{socketid}` */
2415
- getCurrentFrontendSerializationOptions(socketid: string): Promise<Record<string, unknown>>;
2416
- /** `POST ingame/showing/{socketid}` */
2417
- setCurrentFrontendSerializationOptions(socketid: string, data: Record<string, unknown>): Promise<void>;
2418
- /** `GET ingame/stage/{stageSide}/{playerSlot}/networkId` */
2419
- getPlayerPUUIDInSlot(stageSide: number, playerSlot: number): Promise<number>;
2420
- /** `GET ingame/stage/{stageSide}/ingameteamid` */
2421
- getIngameTeamOnStageSide(stageSide: number): Promise<number>;
2422
- /** `GET ingame/state/activeOverlays` */
2423
- getActiveOverlays(): Promise<string[]>;
2424
- /** `GET ingame/damage/history` */
2425
- getDamageEventHistory(): Promise<damageEventHistoryEntry[]>;
2426
- /** `POST ingame/damage/select/{eventId}` */
2427
- selectDamageEvent(eventId: number, displayMode?: ObjectiveRecapDisplayMode | null): Promise<damageEventHistoryEntry>;
2428
- /** `POST ingame/damage/deselect` */
2429
- deselectDamageEvent(): Promise<void>;
2430
- /** `POST ingame/objective/select/{eventId}` */
2431
- selectObjectiveForDps(eventId: number): Promise<damageEventHistoryEntry>;
2432
- /** `POST ingame/objective/deselect` */
2433
- deselectObjectiveForDps(): Promise<void>;
2434
- /** `POST ingame/teamfight/start` */
2435
- startTeamfightTracking(): Promise<unknown>;
2436
- /** `POST ingame/teamfight/stop` */
2437
- stopTeamfightTracking(): Promise<damageEventHistoryEntry>;
2438
- /** `GET ingame/teamfight/active` */
2439
- getActiveTeamfight(): Promise<unknown>;
2440
- /** `POST ingame/teamfight/select/{eventId}` */
2441
- selectTeamfightTimeline(eventId: number): Promise<damageEventHistoryEntry>;
2442
- /** `POST ingame/teamfight/deselect` */
2443
- deselectTeamfightTimeline(): Promise<void>;
2444
- /** `POST ingame/damage/select/latest` */
2445
- selectLatestDamageEvent(displayMode?: ObjectiveRecapDisplayMode | null): Promise<damageEventHistoryEntry>;
2446
- /** `POST ingame/objective/select/latest` */
2447
- selectLatestObjectiveEvent(displayMode?: ObjectiveRecapDisplayMode | null, dps?: boolean): Promise<damageEventHistoryEntry>;
2448
- /** `POST ingame/teamfight/select/latest` */
2449
- selectLatestTeamfightTimeline(): Promise<damageEventHistoryEntry>;
2450
- }
2451
-
2452
- /**
2453
- * This is an auto-generated file.
2454
- * Any changes made to this file can be lost when this file is regenerated.
2455
- */
2456
- declare enum Lane {
2457
- Top = 0,
2458
- Jungle = 1,
2459
- Mid = 2,
2460
- ADC = 3,
2461
- Support = 4
2462
- }
2463
-
2464
- /**
2465
- * This is an auto-generated file.
2466
- * Any changes made to this file can be lost when this file is regenerated.
2467
- */
2468
-
2469
- declare class activeComponentChangedEventArgs {
2470
- componentName?: string;
2471
- gameId?: number;
2472
- matchId?: number;
2473
- playerIndex?: number;
2474
- team?: Team$1;
2475
- componentSettings?: {
2476
- [key: string]: string;
2477
- };
2478
- }
2479
-
2480
- /**
2481
- * This is an auto-generated file.
2482
- * Any changes made to this file can be lost when this file is regenerated.
2483
- */
2484
-
2485
- declare class postGameDamageGraphEntry {
2486
- champion?: simpleChampionData$1;
2487
- damage: number;
2488
- magicDamage: number;
2489
- physicalDamage: number;
2490
- trueDamage: number;
2491
- }
2492
-
2493
- /**
2494
- * This is an auto-generated file.
2495
- * Any changes made to this file can be lost when this file is regenerated.
2496
- */
2497
-
2498
- declare class postGameDamageGraphByTeam {
2499
- entries: postGameDamageGraphEntry[];
2500
- team: teamWithMembers$1;
2501
- }
2502
-
2503
- /**
2504
- * This is an auto-generated file.
2505
- * Any changes made to this file can be lost when this file is regenerated.
2506
- */
2507
-
2508
- declare class postGameDamageGraph {
2509
- damageByTeam: {
2510
- [key: number]: postGameDamageGraphByTeam;
2511
- };
2512
- }
2513
-
2514
- /**
2515
- * This is an auto-generated file.
2516
- * Any changes made to this file can be lost when this file is regenerated.
2517
- */
2518
- declare class singleGameGoldGraph {
2519
- goldAtTime: {
2520
- [key: number]: {
2521
- [key: number]: number;
2522
- };
2523
- };
2524
- winner?: number;
2525
- }
2526
-
2527
- /**
2528
- * This is an auto-generated file.
2529
- * Any changes made to this file can be lost when this file is regenerated.
2530
- */
2531
- declare class teamData {
2532
- teamId: number;
2533
- name: string;
2534
- tag: string;
2535
- description?: string;
2536
- iconUri?: string;
2537
- isActive: boolean;
2538
- primaryColor?: number;
2539
- secondaryColor?: number;
2540
- tertiaryColor?: number;
2541
- backgroundColor?: number;
2447
+ constructor(client: ApiClient);
2448
+ /** `GET ingame/status` */
2449
+ getGameState(): Promise<number>;
2450
+ /** `POST ingame/enable` */
2451
+ enableComponent(): Promise<void>;
2452
+ /** `POST ingame/disable` */
2453
+ disableComponent(): Promise<void>;
2454
+ /** `POST ingame/mock/{doMocking}` */
2455
+ mockIngame(doMocking: boolean): Promise<void>;
2456
+ /** `GET ingame/mock` */
2457
+ getMockingStatus(): Promise<boolean>;
2458
+ /** `GET ingame/frontend` */
2459
+ getFrontendUrl(): Promise<string>;
2460
+ /** `GET ingame/showing` */
2461
+ getCurrentCommonSerializationOptions(): Promise<Record<string, unknown>>;
2462
+ /** `POST ingame/showing` */
2463
+ setCurrentCommonSerializationOptions(data: Record<string, unknown>): Promise<void>;
2464
+ /** `GET ingame/showing/{socketid}` */
2465
+ getCurrentFrontendSerializationOptions(socketid: string): Promise<Record<string, unknown>>;
2466
+ /** `POST ingame/showing/{socketid}` */
2467
+ setCurrentFrontendSerializationOptions(socketid: string, data: Record<string, unknown>): Promise<void>;
2468
+ /** `GET ingame/stage/{stageSide}/{playerSlot}/networkId` */
2469
+ getPlayerPUUIDInSlot(stageSide: number, playerSlot: number): Promise<number>;
2470
+ /** `GET ingame/stage/{stageSide}/ingameteamid` */
2471
+ getIngameTeamOnStageSide(stageSide: number): Promise<number>;
2472
+ /** `GET ingame/state/activeOverlays` */
2473
+ getActiveOverlays(): Promise<string[]>;
2474
+ /** `GET ingame/damage/history` */
2475
+ getDamageEventHistory(): Promise<damageEventHistoryEntry[]>;
2476
+ /** `POST ingame/damage/select/{eventId}` */
2477
+ selectDamageEvent(eventId: number, displayMode?: ObjectiveRecapDisplayMode | null): Promise<damageEventHistoryEntry>;
2478
+ /** `POST ingame/damage/deselect` */
2479
+ deselectDamageEvent(): Promise<void>;
2480
+ /** `POST ingame/objective/select/{eventId}` */
2481
+ selectObjectiveForDps(eventId: number): Promise<damageEventHistoryEntry>;
2482
+ /** `POST ingame/objective/deselect` */
2483
+ deselectObjectiveForDps(): Promise<void>;
2484
+ /** `POST ingame/teamfight/start` */
2485
+ startTeamfightTracking(): Promise<unknown>;
2486
+ /** `POST ingame/teamfight/stop` */
2487
+ stopTeamfightTracking(): Promise<damageEventHistoryEntry>;
2488
+ /** `GET ingame/teamfight/active` */
2489
+ getActiveTeamfight(): Promise<unknown>;
2490
+ /** `POST ingame/teamfight/select/{eventId}` */
2491
+ selectTeamfightTimeline(eventId: number): Promise<damageEventHistoryEntry>;
2492
+ /** `POST ingame/teamfight/deselect` */
2493
+ deselectTeamfightTimeline(): Promise<void>;
2494
+ /** `POST ingame/damage/select/latest` */
2495
+ selectLatestDamageEvent(displayMode?: ObjectiveRecapDisplayMode | null): Promise<damageEventHistoryEntry>;
2496
+ /** `POST ingame/objective/select/latest` */
2497
+ selectLatestObjectiveEvent(displayMode?: ObjectiveRecapDisplayMode | null, dps?: boolean): Promise<damageEventHistoryEntry>;
2498
+ /** `POST ingame/teamfight/select/latest` */
2499
+ selectLatestTeamfightTimeline(): Promise<damageEventHistoryEntry>;
2542
2500
  }
2543
2501
 
2544
2502
  /**
2545
2503
  * This is an auto-generated file.
2546
2504
  * Any changes made to this file can be lost when this file is regenerated.
2547
2505
  */
2548
-
2549
- declare class postGameGoldGraph {
2550
- current: singleGameGoldGraph;
2551
- previousGames?: singleGameGoldGraph[];
2552
- title?: string;
2553
- teams: {
2554
- [key: number]: teamData;
2555
- };
2506
+ declare enum Lane {
2507
+ Top = 0,
2508
+ Jungle = 1,
2509
+ Mid = 2,
2510
+ ADC = 3,
2511
+ Support = 4
2556
2512
  }
2557
2513
 
2558
2514
  /**
@@ -2565,7 +2521,7 @@ declare class matchOverviewTeamSummary {
2565
2521
  kills: number;
2566
2522
  deaths: number;
2567
2523
  assists: number;
2568
- picks: simpleChampionData$1[];
2524
+ picks: simpleChampionData[];
2569
2525
  }
2570
2526
 
2571
2527
  /**
@@ -2594,46 +2550,6 @@ declare class matchOverviewData {
2594
2550
  games: matchOverviewGameSummary[];
2595
2551
  }
2596
2552
 
2597
- /**
2598
- * This is an auto-generated file.
2599
- * Any changes made to this file can be lost when this file is regenerated.
2600
- */
2601
-
2602
- declare class postGameTeamOverview {
2603
- kills: number;
2604
- deaths: number;
2605
- assists: number;
2606
- gold: number;
2607
- towers: number;
2608
- grubs: number;
2609
- heralds: number;
2610
- dragons: string[];
2611
- elderDragons: number;
2612
- baronNashors: number;
2613
- bans: simpleChampionData$1[];
2614
- metaData?: teamWithMembers$1;
2615
- }
2616
-
2617
- /**
2618
- * This is an auto-generated file.
2619
- * Any changes made to this file can be lost when this file is regenerated.
2620
- */
2621
-
2622
- declare class postGameOverview {
2623
- gameTime: number;
2624
- gameDate?: Date;
2625
- patch: string;
2626
- winnerSide?: number;
2627
- teamInfoBySide: {
2628
- [key: number]: teamData;
2629
- };
2630
- teamOverviewBySide: {
2631
- [key: number]: postGameTeamOverview;
2632
- };
2633
- goldGraph?: postGameGoldGraph;
2634
- damageGraph?: postGameDamageGraph;
2635
- }
2636
-
2637
2553
  /**
2638
2554
  * This is an auto-generated file.
2639
2555
  * Any changes made to this file can be lost when this file is regenerated.
@@ -2674,11 +2590,11 @@ declare class perkData {
2674
2590
  declare class postGamePlayerRunesAndItems {
2675
2591
  perks: perkData;
2676
2592
  items: itemAsset[];
2677
- champion: simpleChampionData$1;
2593
+ champion: simpleChampionData;
2678
2594
  nameWithTag: string;
2679
2595
  displayName: string;
2680
2596
  description?: string;
2681
- team?: teamWithMembers$1;
2597
+ team?: teamWithMembers;
2682
2598
  }
2683
2599
 
2684
2600
  /**
@@ -2697,33 +2613,11 @@ declare class infoRow {
2697
2613
 
2698
2614
  declare class postGamePlayerStats {
2699
2615
  infoRows: infoRow[];
2700
- champion: simpleChampionData$1;
2616
+ champion: simpleChampionData;
2701
2617
  nameWithTag: string;
2702
2618
  displayName: string;
2703
2619
  description?: string;
2704
- team?: teamWithMembers$1;
2705
- }
2706
-
2707
- /**
2708
- * This is an auto-generated file.
2709
- * Any changes made to this file can be lost when this file is regenerated.
2710
- */
2711
-
2712
- declare class matchWithGamesAndTeams {
2713
- games: gameWithTeams$1[];
2714
- teams: teamWithMembers$1[];
2715
- matchId: number;
2716
- seasonId: number;
2717
- winnerId?: number;
2718
- isActive: boolean;
2719
- type: BestOfType$1;
2720
- nextMatchId?: number;
2721
- winnerNextMatchId?: number;
2722
- loserNextMatchId?: number;
2723
- name?: string;
2724
- date?: Date;
2725
- ruleSet: MatchRuleSet$1;
2726
- onStage: boolean;
2620
+ team?: teamWithMembers;
2727
2621
  }
2728
2622
 
2729
2623
  /**
@@ -2771,13 +2665,13 @@ declare class PostGameApi {
2771
2665
  /** `GET postgame/items_and_runes/{gameId}/{playerIndex}` */
2772
2666
  getItemsAndRunes(gameId: number, playerIndex: number): Promise<postGamePlayerRunesAndItems>;
2773
2667
  /** `GET postgame/items_and_runes/{gameId}/{teamSide}/{lane}` */
2774
- getItemsAndRunesByTeamAndLane(gameId: number, teamSide: Team$1, lane: Lane): Promise<postGamePlayerRunesAndItems>;
2668
+ getItemsAndRunesByTeamAndLane(gameId: number, teamSide: Team, lane: Lane): Promise<postGamePlayerRunesAndItems>;
2775
2669
  /** `GET postgame/items_and_runes/mock` */
2776
2670
  getMockItemAndRunes(): Promise<postGamePlayerRunesAndItems>;
2777
2671
  /** `GET postgame/player_stats/{gameId}/{playerIndex}` */
2778
2672
  getPlayerStats(gameId: number, playerIndex: number): Promise<postGamePlayerStats>;
2779
2673
  /** `GET postgame/player_stats/{gameId}/{teamSide}/{lane}` */
2780
- getPlayerStatsByTeamAndLane(gameId: number, teamSide: Team$1, lane: Lane): Promise<postGamePlayerStats>;
2674
+ getPlayerStatsByTeamAndLane(gameId: number, teamSide: Team, lane: Lane): Promise<postGamePlayerStats>;
2781
2675
  /** `GET postgame/player_stats/mock` */
2782
2676
  getMockPlayerStats(): Promise<postGamePlayerStats>;
2783
2677
  /** `GET postgame/gold/{gameId}` */
@@ -2795,7 +2689,7 @@ declare class PostGameApi {
2795
2689
  /** `POST postgame/active/{componentType}/current` */
2796
2690
  setActiveCurrentPostGameAnalysis(componentType: string, body: unknown): Promise<void>;
2797
2691
  /** `POST postgame/active/{componentType}/current/team/{teamSide}` */
2798
- setActiveCurrentPostGameAnalysisWithTeam(componentType: string, teamSide: Team$1, body: unknown): Promise<void>;
2692
+ setActiveCurrentPostGameAnalysisWithTeam(componentType: string, teamSide: Team, body: unknown): Promise<void>;
2799
2693
  /** `POST postgame/active/{componentType}/current/player/{playerIndex}` */
2800
2694
  setActiveCurrentPostGameAnalysisWithPlayer(componentType: string, playerIndex: number, body: unknown): Promise<void>;
2801
2695
  /** `POST postgame/active/{componentType}/{gameId}` */
@@ -2803,11 +2697,11 @@ declare class PostGameApi {
2803
2697
  /** `POST postgame/active/{componentType}/match/{matchId}` */
2804
2698
  setActivePostGameAnalysisWithMatch(componentType: string, matchId: number, body: unknown): Promise<void>;
2805
2699
  /** `POST postgame/active/{componentType}/{gameId}/team/{teamSide}` */
2806
- setActivePostGameAnalysisWithTeam(componentType: string, gameId: number, teamSide: Team$1, body: unknown): Promise<void>;
2700
+ setActivePostGameAnalysisWithTeam(componentType: string, gameId: number, teamSide: Team, body: unknown): Promise<void>;
2807
2701
  /** `POST postgame/active/{componentType}/{gameId}/player/{playerIndex}` */
2808
2702
  setActivePostGameAnalysisWithPlayer(componentType: string, gameId: number, playerIndex: number, body: unknown): Promise<void>;
2809
2703
  /** `POST postgame/active/{componentType}/{gameId}/player/{teamSide}/{lane}` */
2810
- setActivePostGameAnalysisWithPlayerTeamAndLane(componentType: string, gameId: number, teamSide: Team$1, lane: Lane, body: unknown): Promise<void>;
2704
+ setActivePostGameAnalysisWithPlayerTeamAndLane(componentType: string, gameId: number, teamSide: Team, lane: Lane, body: unknown): Promise<void>;
2811
2705
  /** `GET postgame/active-component` */
2812
2706
  getActivePostGameAnalysis(): Promise<activeComponentChangedEventArgs>;
2813
2707
  /** `DELETE postgame/active-component` */
@@ -2929,11 +2823,11 @@ declare function getItemCooldownFraction(item: itemWithAsset | null | undefined,
2929
2823
  * Seconds remaining until a tab-player respawns.
2930
2824
  * Returns `0` when the player is alive.
2931
2825
  */
2932
- declare function getRespawnRemaining(player: tabPlayer$1 | ingameScoreboardBottomPlayerData | null | undefined, gameTime: number): number;
2826
+ declare function getRespawnRemaining(player: tabPlayer | ingameScoreboardBottomPlayerData | null | undefined, gameTime: number): number;
2933
2827
  /**
2934
2828
  * Whether a player is currently dead.
2935
2829
  */
2936
- declare function isPlayerDead(player: tabPlayer$1 | ingameScoreboardBottomPlayerData | null | undefined, gameTime: number): boolean;
2830
+ declare function isPlayerDead(player: tabPlayer | ingameScoreboardBottomPlayerData | null | undefined, gameTime: number): boolean;
2937
2831
  interface BoundIngameTimerUtils {
2938
2832
  /** Seconds remaining until `readyAt`. Returns `0` when expired or unset. */
2939
2833
  getRemaining(readyAt: number | undefined): number;
@@ -2945,8 +2839,8 @@ interface BoundIngameTimerUtils {
2945
2839
  getItemCooldownRemaining(item: itemWithAsset | null | undefined): number;
2946
2840
  isItemOnCooldown(item: itemWithAsset | null | undefined): boolean;
2947
2841
  getItemCooldownFraction(item: itemWithAsset | null | undefined): number;
2948
- getRespawnRemaining(player: tabPlayer$1 | ingameScoreboardBottomPlayerData | null | undefined): number;
2949
- isPlayerDead(player: tabPlayer$1 | ingameScoreboardBottomPlayerData | null | undefined): boolean;
2842
+ getRespawnRemaining(player: tabPlayer | ingameScoreboardBottomPlayerData | null | undefined): number;
2843
+ isPlayerDead(player: tabPlayer | ingameScoreboardBottomPlayerData | null | undefined): boolean;
2950
2844
  }
2951
2845
  /**
2952
2846
  * Create a set of timer utilities pre-bound to a `gameTime` source.
@@ -2971,6 +2865,11 @@ interface LeagueBroadcastClientConfig {
2971
2865
  ingameWsRoute?: string;
2972
2866
  /** Pre-game (champion select) WebSocket route. @default "/ws/pre" */
2973
2867
  preGameWsRoute?: string;
2868
+ /**
2869
+ * Post-game (analysis) WebSocket route. @default "/ws/post"
2870
+ * Set to `false` to disable the post-game WebSocket connection entirely.
2871
+ */
2872
+ postGameWsRoute?: string | false;
2974
2873
  apiRoute?: string;
2975
2874
  cacheRoute?: string;
2976
2875
  useHttps?: boolean;
@@ -2991,7 +2890,7 @@ interface IngameEventHandlers {
2991
2890
  }
2992
2891
  interface ChampSelectEventHandlers {
2993
2892
  /** Fired for every pick/ban action (hover, lock, ban reveal, phase transition). */
2994
- onAction?: (action: pickBanActionEventArgs$1) => void;
2893
+ onAction?: (action: pickBanActionEventArgs) => void;
2995
2894
  /** Fired when champ select becomes active (first state update with `isActive === true`). */
2996
2895
  onChampSelectStart?: () => void;
2997
2896
  /** Fired when champ select ends (backend sends `isActive === false`). */
@@ -2999,15 +2898,29 @@ interface ChampSelectEventHandlers {
2999
2898
  /** Fired when the frontend route changes (e.g. navigating between pre-game views). */
3000
2899
  onRouteUpdate?: (uri: string) => void;
3001
2900
  }
2901
+ interface PostGameEventHandlers {
2902
+ /** Fired when the backend broadcasts a postgame route change ("postgame-route-change" or "frontend-route-update"). */
2903
+ onRouteUpdate?: (uri: string) => void;
2904
+ /** Fired when postgame mocking is toggled on the backend. */
2905
+ onMockingUpdate?: (mocking: boolean) => void;
2906
+ /** Fired when the active postgame analysis component changes. */
2907
+ onActiveComponentChanged?: (args: activeComponentChangedEventArgs) => void;
2908
+ /** Fired when postgame becomes active via showPostGame(). */
2909
+ onPostGameShow?: (overview: postGameOverview) => void;
2910
+ /** Fired when postgame is hidden/reset. */
2911
+ onPostGameHide?: () => void;
2912
+ }
3002
2913
  /**
3003
2914
  * Main client for connecting to the League Broadcast backend.
3004
2915
  *
3005
- * Internally manages **two** WebSocket connections:
3006
- * - `/ws/in` — real-time in-game data
3007
- * - `/ws/pre` — champion-select (pre-game) data
2916
+ * Internally manages **three** WebSocket connections:
2917
+ * - `/ws/in` — real-time in-game data
2918
+ * - `/ws/pre` — champion-select (pre-game) data
2919
+ * - `/ws/post` — post-game (analysis) data
3008
2920
  *
3009
- * Both connections are opened on {@link connect} (or automatically if
3010
- * `autoConnect` is `true`) and share the same host / port.
2921
+ * All connections are opened on {@link connect} (or automatically if
2922
+ * `autoConnect` is `true`) and share the same host / port. The post-game
2923
+ * connection can be disabled by setting `postGameWsRoute` to `false`.
3011
2924
  *
3012
2925
  * @example
3013
2926
  * ```ts
@@ -3027,11 +2940,18 @@ interface ChampSelectEventHandlers {
3027
2940
  * client.onChampSelectUpdate(data => console.log("Phase:", data.timer.phaseName));
3028
2941
  * client.onChampSelectEvents({ onAction: a => console.log(a) });
3029
2942
  * client.selectChampSelect(s => s.champSelectData.timer);
2943
+ *
2944
+ * // Post-game
2945
+ * const overview = await client.showPostGame();
2946
+ * client.onPostGameUpdate(data => console.log("Winner:", data.overview?.winnerSide));
2947
+ * client.onPostGameEvents({ onActiveComponentChanged: a => console.log(a) });
2948
+ * client.selectPostGame(s => s.postGameData.overview);
3030
2949
  * ```
3031
2950
  */
3032
2951
  declare class LeagueBroadcastClient {
3033
2952
  private ingameWs;
3034
2953
  private preGameWs;
2954
+ private postGameWs;
3035
2955
  private config;
3036
2956
  private _overlayHealth;
3037
2957
  private gameData;
@@ -3039,10 +2959,13 @@ declare class LeagueBroadcastClient {
3039
2959
  private _isTestingEnvironment;
3040
2960
  private champSelectData;
3041
2961
  private champSelectWasActive;
2962
+ private postGameData;
3042
2963
  /** Reactive store for **in-game** state. */
3043
2964
  readonly ingameStore: GameStateStore;
3044
2965
  /** Reactive store for **pre-game** (champion select) state. */
3045
2966
  readonly preGameStore: ChampSelectStateStore;
2967
+ /** Reactive store for **post-game** (analysis) state. */
2968
+ readonly postGameStore: PostGameStateStore;
3046
2969
  /**
3047
2970
  * Timer utilities pre-bound to this client's current game time.
3048
2971
  * No need to pass `gameTime` manually — it is read from the latest
@@ -3073,6 +2996,8 @@ declare class LeagueBroadcastClient {
3073
2996
  private ingameEventHandlers;
3074
2997
  private champSelectUpdateHandlers;
3075
2998
  private champSelectEventHandlers;
2999
+ private postGameUpdateHandlers;
3000
+ private postGameEventHandlers;
3076
3001
  constructor(config: LeagueBroadcastClientConfig);
3077
3002
  private _startClock;
3078
3003
  private _stopClock;
@@ -3100,26 +3025,38 @@ declare class LeagueBroadcastClient {
3100
3025
  * Whether the pre-game WebSocket is connected.
3101
3026
  */
3102
3027
  isPreGameConnected(): boolean;
3028
+ /**
3029
+ * Whether the post-game WebSocket is connected.
3030
+ */
3031
+ isPostGameConnected(): boolean;
3103
3032
  /** Get the current in-game data. */
3104
3033
  getIngameData(): ingameFrontendData;
3105
3034
  /** Get the current game state. */
3106
- getIngameState(): GameState$1;
3035
+ getIngameState(): GameState;
3107
3036
  /** Whether the backend is in a testing / replay environment. */
3108
3037
  isInTestingEnvironment(): boolean;
3109
3038
  /** Get the current champion-select state. */
3110
3039
  getChampSelectData(): champSelectStateData;
3111
3040
  /** Whether champion select is currently active. */
3112
3041
  isChampSelectActive(): boolean;
3042
+ /** Get the current post-game state. */
3043
+ getPostGameData(): postGameStateData;
3044
+ /** Whether post-game is currently active. */
3045
+ isPostGameActive(): boolean;
3113
3046
  /** Register a handler for in-game state updates. */
3114
3047
  onIngameStateUpdate(handler: (state: ingameFrontendData) => void): () => void;
3115
3048
  /** Register a handler for in-game status changes (running, paused, out of game). */
3116
- onIngameStatusChange(handler: (status: GameState$1, isTestingEnv: boolean) => void): () => void;
3049
+ onIngameStatusChange(handler: (status: GameState, isTestingEnv: boolean) => void): () => void;
3117
3050
  /** Register handlers for in-game events (kills, objectives, etc.). Returns an unsubscribe function. */
3118
3051
  onIngameEvents(handlers: IngameEventHandlers): () => void;
3119
3052
  /** Register a handler for champ-select state updates. */
3120
3053
  onChampSelectUpdate(handler: (state: champSelectStateData) => void): () => void;
3121
3054
  /** Register handlers for champ-select lifecycle and action events. Returns an unsubscribe function. */
3122
3055
  onChampSelectEvents(handlers: ChampSelectEventHandlers): () => void;
3056
+ /** Register a handler for post-game state updates. */
3057
+ onPostGameUpdate(handler: (state: postGameStateData) => void): () => void;
3058
+ /** Register handlers for post-game lifecycle and analysis events. Returns an unsubscribe function. */
3059
+ onPostGameEvents(handlers: PostGameEventHandlers): () => void;
3123
3060
  /** Register a handler for in-game connection. */
3124
3061
  onIngameConnect(handler: () => void): () => void;
3125
3062
  /** Register a handler for in-game disconnection. */
@@ -3132,6 +3069,12 @@ declare class LeagueBroadcastClient {
3132
3069
  onPreGameDisconnect(handler: () => void): () => void;
3133
3070
  /** Register a handler for pre-game connection errors. */
3134
3071
  onPreGameError(handler: (error: Event) => void): () => void;
3072
+ /** Register a handler for post-game connection. */
3073
+ onPostGameConnect(handler: () => void): () => void;
3074
+ /** Register a handler for post-game disconnection. */
3075
+ onPostGameDisconnect(handler: () => void): () => void;
3076
+ /** Register a handler for post-game connection errors. */
3077
+ onPostGameError(handler: (error: Event) => void): () => void;
3135
3078
  /**
3136
3079
  * Create a subscribable slice of **in-game** state.
3137
3080
  * The slice only notifies listeners when the selected value actually changes.
@@ -3182,6 +3125,30 @@ declare class LeagueBroadcastClient {
3182
3125
  * ```
3183
3126
  */
3184
3127
  watchChampSelect<S>(selector: (snapshot: ChampSelectSnapshot) => S, callback: (value: S, prev: S) => void, equalityFn?: EqualityFn<S>): () => void;
3128
+ /**
3129
+ * Create a subscribable slice of **post-game** (analysis) state.
3130
+ *
3131
+ * ```tsx
3132
+ * const overview = client.selectPostGame(s => s.postGameData.overview);
3133
+ * function Winner() {
3134
+ * const value = useSyncExternalStore(overview.subscribe, overview.getSnapshot);
3135
+ * return <span>{value?.winnerSide}</span>;
3136
+ * }
3137
+ * ```
3138
+ */
3139
+ selectPostGame<S>(selector: (snapshot: PostGameSnapshot) => S, equalityFn?: EqualityFn<S>): Subscribable<S>;
3140
+ /**
3141
+ * Watch a derived **post-game** value and invoke `callback` whenever it
3142
+ * changes. Returns an unsubscribe function.
3143
+ *
3144
+ * ```ts
3145
+ * client.watchPostGame(
3146
+ * s => s.postGameData.overview?.winnerSide,
3147
+ * (winner, prev) => console.log(`Winner: ${prev} → ${winner}`),
3148
+ * );
3149
+ * ```
3150
+ */
3151
+ watchPostGame<S>(selector: (snapshot: PostGameSnapshot) => S, callback: (value: S, prev: S) => void, equalityFn?: EqualityFn<S>): () => void;
3185
3152
  /** Get the base HTTP URL for API requests. */
3186
3153
  getApiUrl(): string;
3187
3154
  /** Get the base URL for cache requests (optionally resolve a path). */
@@ -3196,6 +3163,16 @@ declare class LeagueBroadcastClient {
3196
3163
  private handleChampSelectAction;
3197
3164
  private handleRouteUpdate;
3198
3165
  private endChampSelect;
3166
+ private setupPostGameMessageHandler;
3167
+ private handlePostGameRouteUpdate;
3168
+ private handlePostGameMockingUpdate;
3169
+ private handleActiveComponentChanged;
3170
+ /** Fetch the postgame overview (current game, a specific game, or the mock overview when mocking) and activate the postgame state. */
3171
+ showPostGame(gameId?: number): Promise<postGameOverview>;
3172
+ /** Re-fetch the postgame overview using the stored game id / mocking state. No-op when postgame is not active. */
3173
+ refreshPostGame(): Promise<void>;
3174
+ /** Hide / reset the postgame state (preserves `isMocking` and `isConnected`). */
3175
+ hidePostGame(): void;
3199
3176
  }
3200
3177
 
3201
3178
  /**
@@ -3401,7 +3378,7 @@ declare enum Feature {
3401
3378
  */
3402
3379
 
3403
3380
  declare class playerHotkeyDto {
3404
- team?: Team$1;
3381
+ team?: Team;
3405
3382
  role?: Lane;
3406
3383
  }
3407
3384
 
@@ -3419,7 +3396,7 @@ declare class singleIngameHotkeyConfigDto {
3419
3396
  hotkeyModifiers?: string[];
3420
3397
  overlayName: string;
3421
3398
  timePeriod: number;
3422
- team?: Team$1;
3399
+ team?: Team;
3423
3400
  players?: playerHotkeyDto[];
3424
3401
  backgroundColor: string;
3425
3402
  hasSettings: boolean;
@@ -3444,7 +3421,7 @@ declare class singlePostgameHotkeyConfigDto {
3444
3421
  hotkeyCode?: string;
3445
3422
  hotkeyModifiers?: string[];
3446
3423
  backgroundColor: string;
3447
- team?: Team$1;
3424
+ team?: Team;
3448
3425
  playerIndex?: number;
3449
3426
  allowPlayers: boolean;
3450
3427
  allowTeams: boolean;
@@ -3472,7 +3449,7 @@ declare class casterModeConfigDto {
3472
3449
  declare class ingameStateSettingsWrapper {
3473
3450
  timePeriod?: number;
3474
3451
  show: boolean;
3475
- team?: Team$1;
3452
+ team?: Team;
3476
3453
  players?: playerHotkeyDto[];
3477
3454
  overlaysToDisable: number[];
3478
3455
  customSettings: {
@@ -3587,7 +3564,7 @@ declare enum TeamColorType {
3587
3564
  declare class colorStyle {
3588
3565
  color: string;
3589
3566
  useTeamColor?: TeamColorType;
3590
- useSideColor?: Team$1;
3567
+ useSideColor?: Team;
3591
3568
  image?: colorImageData;
3592
3569
  gradient?: colorGradientData;
3593
3570
  }
@@ -5744,21 +5721,6 @@ declare class ingameStateMessage {
5744
5721
  events?: transitionEvents;
5745
5722
  }
5746
5723
 
5747
- /**
5748
- * This is an auto-generated file.
5749
- * Any changes made to this file can be lost when this file is regenerated.
5750
- */
5751
-
5752
- declare class pickBanActionEventArgs {
5753
- type: string;
5754
- subType: string;
5755
- actorId: number;
5756
- id: number;
5757
- gameTeamId: number;
5758
- champion?: championData;
5759
- puuid?: string;
5760
- }
5761
-
5762
5724
  /**
5763
5725
  * This is an auto-generated file.
5764
5726
  * Any changes made to this file can be lost when this file is regenerated.
@@ -5799,7 +5761,7 @@ declare class activeComponentChangedMessage {
5799
5761
  gameId?: number;
5800
5762
  matchId?: number;
5801
5763
  playerIndex?: number;
5802
- team?: Team$1;
5764
+ team?: Team;
5803
5765
  componentSettings?: {
5804
5766
  [key: string]: string;
5805
5767
  };
@@ -6007,7 +5969,7 @@ declare enum DatabaseUpdateType {
6007
5969
 
6008
5970
  declare class gameDatabaseUpdateMessage {
6009
5971
  type: string;
6010
- game: gameWithTeams$1;
5972
+ game: gameWithTeams;
6011
5973
  updateType: DatabaseUpdateType;
6012
5974
  }
6013
5975
 
@@ -6018,7 +5980,7 @@ declare class gameDatabaseUpdateMessage {
6018
5980
 
6019
5981
  declare class gameStatusMessage {
6020
5982
  type: string;
6021
- gameState: GameState$1;
5983
+ gameState: GameState;
6022
5984
  isTestingEnvironment?: boolean;
6023
5985
  }
6024
5986
 
@@ -6029,7 +5991,7 @@ declare class gameStatusMessage {
6029
5991
 
6030
5992
  declare class gameTeamSidesSwappedMessage {
6031
5993
  type: string;
6032
- game: gameWithTeams$1;
5994
+ game: gameWithTeams;
6033
5995
  }
6034
5996
 
6035
5997
  /**
@@ -6133,19 +6095,6 @@ declare class partialStrokeProperties {
6133
6095
  lineStyle?: StrokeLineStyle;
6134
6096
  }
6135
6097
 
6136
- /**
6137
- * This is an auto-generated file.
6138
- * Any changes made to this file can be lost when this file is regenerated.
6139
- */
6140
- declare class seasonData {
6141
- seasonId: number;
6142
- seasonName: string;
6143
- isActive: boolean;
6144
- startDate?: Date;
6145
- endDate?: Date;
6146
- iconUri?: string;
6147
- }
6148
-
6149
6098
  /**
6150
6099
  * This is an auto-generated file.
6151
6100
  * Any changes made to this file can be lost when this file is regenerated.
@@ -6207,7 +6156,7 @@ declare class styleVariantUpdateMessage {
6207
6156
 
6208
6157
  declare class teamDatabaseUpdateMessage {
6209
6158
  type: string;
6210
- team: teamWithMembers$1;
6159
+ team: teamWithMembers;
6211
6160
  updateType: DatabaseUpdateType;
6212
6161
  }
6213
6162
 
@@ -6321,11 +6270,11 @@ declare class postGamePlayerInfo {
6321
6270
  */
6322
6271
 
6323
6272
  declare class postGamePlayerPage {
6324
- champion: simpleChampionData$1;
6273
+ champion: simpleChampionData;
6325
6274
  nameWithTag: string;
6326
6275
  displayName: string;
6327
6276
  description?: string;
6328
- team?: teamWithMembers$1;
6277
+ team?: teamWithMembers;
6329
6278
  }
6330
6279
 
6331
6280
  /**
@@ -7045,7 +6994,7 @@ declare class bottomRowTeamStyle {
7045
6994
  * Any changes made to this file can be lost when this file is regenerated.
7046
6995
  */
7047
6996
 
7048
- declare class bottomRowTournamentData$1 {
6997
+ declare class bottomRowTournamentData {
7049
6998
  show: boolean;
7050
6999
  layout: layoutStyle;
7051
7000
  showTournamentIcon: boolean;
@@ -7073,7 +7022,7 @@ declare class bottomRowPickBanStyle {
7073
7022
  fileVersion: string;
7074
7023
  background: string | colorStyle;
7075
7024
  size: bottomRowSizeStyle;
7076
- tournamentData: bottomRowTournamentData$1;
7025
+ tournamentData: bottomRowTournamentData;
7077
7026
  neutralColor: string | colorStyle;
7078
7027
  leftTeam: bottomRowTeamStyle;
7079
7028
  rightTeam: bottomRowTeamStyle;
@@ -7447,20 +7396,6 @@ declare class textStyleWithBorder {
7447
7396
  outlineColor: string;
7448
7397
  }
7449
7398
 
7450
- /**
7451
- * This is an auto-generated file.
7452
- * Any changes made to this file can be lost when this file is regenerated.
7453
- */
7454
-
7455
- declare class bottomRowTournamentData {
7456
- show: boolean;
7457
- layout: layoutStyle;
7458
- showTournamentIcon: boolean;
7459
- icon: imageStyle;
7460
- matchName: optionalTextStyle;
7461
- patch: optionalTextStyle;
7462
- }
7463
-
7464
7399
  /**
7465
7400
  * This is an auto-generated file.
7466
7401
  * Any changes made to this file can be lost when this file is regenerated.
@@ -7690,37 +7625,6 @@ declare enum Interval {
7690
7625
  year = 3
7691
7626
  }
7692
7627
 
7693
- /**
7694
- * This is an auto-generated file.
7695
- * Any changes made to this file can be lost when this file is regenerated.
7696
- */
7697
-
7698
- declare class addMatchRequestArgs {
7699
- name?: string;
7700
- type: BestOfType$1;
7701
- teams: number[];
7702
- isCurrent: boolean;
7703
- onStage?: boolean;
7704
- seasonId?: number;
7705
- nextMatchId?: number;
7706
- winnerNextMatchId?: number;
7707
- loserNextMatchId?: number;
7708
- matchDate?: string;
7709
- timePerGame?: number;
7710
- ruleSet: string;
7711
- }
7712
-
7713
- /**
7714
- * This is an auto-generated file.
7715
- * Any changes made to this file can be lost when this file is regenerated.
7716
- */
7717
-
7718
- declare class optionalMatchData {
7719
- date?: Date;
7720
- ruleSet?: MatchRuleSet$1;
7721
- onStage?: boolean;
7722
- }
7723
-
7724
7628
  /**
7725
7629
  * This is an auto-generated file.
7726
7630
  * Any changes made to this file can be lost when this file is regenerated.
@@ -8126,4 +8030,85 @@ interface NormalizedDamageEntry {
8126
8030
  */
8127
8031
  declare function normalizeDamageEntries(entries: damageRecapEntry[], limit?: number): NormalizedDamageEntry[];
8128
8032
 
8129
- export { ActionSubType, ActionType, type AggregatedSpellEntry, AnnouncementType, ApiClient, ApiError, AppTheme, AssetType, BestOfType$1 as BestOfType, type BoundIngameTimerUtils, CacheOperation, CampLocation, type ChampSelectEventHandlers, type ChampSelectSnapshot, ChampSelectStateStore, ChampionIconType, CombinedViewTransitionType, ContentAlign, CustomOverlayMode, type DamageBarSegment, DamageEventType, DamageSplitMode, DamageType, DatabaseUpdateType, DevServerStatus, type EntityType, type EqualityFn, Feature, GameApi, GameState$1 as GameState, GameStateApi, type GameStateSnapshot, GameStateStore, GradientType, HeroStatsDisplayMode, IngameApi, type IngameEventHandlers, IngameObjectiveType, IngameSideInfoPageType, Interval, Lane, LeagueBroadcastClient, type LeagueBroadcastClientConfig, MAGIC_COLOR, MatchApi, MatchRuleSet$1 as MatchRuleSet, type NormalizedDamageEntry, ObjectFit, ObjectiveEventType, ObjectiveRecapDisplayMode, PHYS_COLOR, PaymentInterval, PickBanPhase, PostGameApi, PostGameDataType, damageBarStyle as PostgameDamageBarStyle, PreGameApi, divider as PregameDivider, ResourceType, RestApi, ScoreDisplayMode, ScoreDotBorderMode, SeasonApi, SetPhaseType, SpellClassification, SpellSlotIndex, StrokeLayer, StrokeLineStyle, StrokeTipStyle, type Subscribable, TRUE_COLOR, Team$1 as Team, TeamColorType, TeamMemberRole, TextOrientation, Tier, TimeLineActionType, TransitionType, WebSocketManager, WindowType, WritingMode, activeComponentChangedEventArgs, activeComponentChangedMessage, addMatchRequestArgs, aggregateSpellEntries, announcementParameter, announcerColors, announcerEvent, announcerUniversalStyle, applicationLifetimeMessage, applicationNotificationCompletedMessage, applicationNotificationMessage, authHelloMessage, authHelloOkMessage, banSlot, banSlotLayoutStyling, banStyle, barStyle, billingCycle, borderStyle, bottomRowPickBanStyle, bottomRowSizeStyle, bottomRowTeamStyle, bottomRowTournamentData, brushPresetsChangedMessage, cDragonPerkInfo, casterModeConfigDto, centerContent, centerContentLayoutStyling, centerContentStyling, champSelectActionMessage, champSelectStateData, champSelectStateMessage, champSelectStateMetaData, champSelectStatePerformanceData, championAbilityData, championContainer, championData, championIamgeStyle, championIconStyle, championImage, championImageStyle, championSelectEUStyle, championSelectTeam, championSkinInfo, championSlot, championStackStyle, championStatistics, championStats, championStatsContainer, championStatusStyle, championTabContainerStyle, championTabNameStyle, championTabsStyle, championUltimateStyle, championsSlot, changeDetectionResponse, changeEmailRequest, changeEmailResponse, changePasswordRequest, chatVoteOption, chatVoteResultDto, checkoutCompleteResponse, checkoutRequestDTO, choiceBar, choiceTitel, choiceVotes, cloudOverlayDownloadResponse, cloudOverlayMetadata, cloudOverlayUploadRequest, cloudOverlayUploadResponse, cloudOverlaysResponse, cloudStyleSetDownloadResponse, cloudStyleSetMetadata, cloudStyleSetUploadRequest, cloudStyleSetUploadResponse, cloudStyleSetsResponse, cloudSyncConfig, cloudSyncResult, coachSlot, colorByDamageType, colorComponentStyling, colorGradientData, colorImageData, colorRGBA, colorStop, colorStyle, colorStyling, combinedViewStyle, combinedViewTransitionStyle, communityDragonCacheProgressMessage, communityDragonV2ProgressMessage, communityDragonV2StatusMessage, componentStyle, contentContainerStyle, createChoice, createIngameTimerUtils, createPollDto, createPredictionDto, creepScore, curveStyle, customOverlay, customOverlayDescriptor, customOverlayUpdateMessage, damageBarSegments, damageBarStyle$1 as damageBarStyle, damageCompositionBarStyle, damageCompositionColors, damageCompositionDonutStyle, damageCompositionPlayer, damageCompositionStyle, damageCompositionTeam, damageDealtStyle, damageEventHistoryEntry, damageEventHistoryUpdateMessage, damageFlow, damageFlowEdge, damageFlowNode, damageFlowNodeStyle, damageFlowRibbonStyle, damageGraphEntry, damageGraphSide, damageRecapDamageBarStyle, damageRecapEntry, damageRecapEntryStyle, damageRecapSpellEntry, damageRecapStyle, damageRecapTimelineEntry, damageSplitBarStyle, damageSplitEntryStyle, damageSplitSpellEntry, damageSplitStyle, damageSplitTargetEntry, damageStatsStyle, devServerState, displayColorData, divider$1 as divider, dmgTypeColor, drawingEventMessage, drawingStateMessage, drawingStateRequestMessage, drawingStrokeDto, emailConfirmRequest, emailForgotPasswordRequest, emailLoginRequest, emailResendCodeRequest, emailResetPasswordRequest, emailSignUpRequest, endPollDto, endPredictionDto, fearLessByGame, fearLessSingleRow, fearlessChampionImage, fearlessDraftStyle, fearlessDraftStylePregame, fearlessTree, fearlessTreeBanRowStyle, fearlessTreeConnectorStyle, fearlessTreeGameNodeStyle, fearlessTreeHeaderStyle, fontsChangedMessage, formatDamage, frontendRouteUpdateMessage, fullPlayerScoreboardSlots, gameAnalysis, gameDatabaseUpdateMessage, gameInfoRotation, gameStatusMessage, gameTeamSidesSwappedMessage, gameTimer, gameTimerStyle, gameWithTeams$1 as gameWithTeams, getAbilityCooldownFraction, getAbilityCooldownRemaining, getDamageByType, getItemCooldownFraction, getItemCooldownRemaining, getRemaining, getRespawnRemaining, getRoleQuest, getSortedInventory, getTrinket, globalPosition, globalScoreboard, globalScoreboardBooleanIndicator, globalScoreboardSection, globalStyleProperties, goldAdvantage, goldEfficiencyEntry, goldEfficiencyHeaderStyle, goldEfficiencyHeatStyle, goldEfficiencyPlayerRowStyle, goldEfficiencyStyle, goldGraph, goldGraphStyle, gridLineStyle, headline, healthBarStyle, hotkeyFiredMessage, hubErrorMessage, hubMemberDto, hubPingMessage, hubPongMessage, type iApplicationNotification, type iApplicationNotificationResponse, type iHeroNamed, type iObjectiveRespawnData, type iSpellObjectResource, type iWebsocketMessage, imageComponentStyle, imageStyle, infoContentColorStyling, infoContentLayoutStyling, infoContentTextStyle, infoRow, ingameAbilityInfo, ingameDamageCompositionData, ingameDamageFlowData, ingameDamageGraphData, ingameDamageRecapData, ingameDamageSplitData, ingameExperienceData, ingameFrontendData, ingameGoldEfficiencyData, ingameGoldGraphData, ingameHealthData, ingameKillParticipationData, ingameObjectiveDpsData, ingameObjectiveEvent, ingameObjectivePowerPlay, ingameResourceData, ingameRewindMessage, ingameRuneData, ingameScoreboardBottomData, ingameScoreboardBottomPlayerData, ingameScoreboardBottomTeamData, ingameScoreboardData, ingameScoreboardTeamData, ingameSideInfoPage, ingameSideInfoPageDisplayData, ingameSideInfoPageRow, ingameSingleRuneData, ingameSkinDisplayData, ingameSkinDisplayPlayerData, ingameSkinDisplayTeamData, ingameStateMessage, ingameStateSettingsWrapper, ingameTeamfightTimelineData, ingameTelemetry, ingameTelemetryMessage, inhibitorRespawnData, inhibitorTimer, inhibitorTimerContainer, inhibitorTimerDual, inhibitorTimerIconContainer, inhibitorTimerSingle, inhibitorTimerTimerContainer, isAbilityOnCooldown, isActive, isItemOnCooldown, isPlayerDead, itemAsset, itemIcon, itemSlot, itemStats, itemWithAsset, killFeed, killFeedAssistersStyle, killFeedContainerStyle, killFeedEntryStyle, killFeedEvent, killFeedIconStyle, killFeedKillIconStyle, killParticipationLink, killParticipationPlayer, killParticipationStyle, lFrameRotation, laneIconStyle, laneRowLayoutStyle, layoutComponentStyling, layoutStyle, legacyPickBanStyle, levelXpTrackerStyle, lineStyle, localSyncState, localizedPriceData, matchCardStyle, matchData$1 as matchData, matchDatabaseUpdateMessage, matchOverviewData, matchOverviewGameSummary, matchOverviewTeamSummary, matchSummaryStyle, matchWithGamesAndTeams, matchupGridStyle, matchupHeaderStyle, matchupOverview, matchupOverviewGameRowStyle, matchupOverviewHeaderStyle, matchupOverviewTeamBarStyle, matchupScoreStyle, matchupTable, matchupTableContentStyle, matchupVersusStyle, normalizeDamageEntries, numberContainerStyle, objectiveDamagePerTeamStyle, objectiveDpsBarStyle, objectiveDpsHeaderStyle, objectiveDpsSample, objectiveDpsSmiteStrip, objectiveDpsTeamNumbersStyle, objectiveList, objectiveRecapCardStyle, objectiveRecapHeaderStyle, objectiveRecapSmiteBarStyle, objectiveRecapStyle, objectiveTimer, optionBar, optionTitel, optionVotes, optionalGameData, optionalMatchData, optionalTextStyle, partialStrokeProperties, perkData, perkInfoV2, perkStyleInfoV2, phaseTimer, phaseTimerColorStyling, phaseTimerLayoutStyling, pickBanActionEventArgs, pickBanTimer, pickBans, pickSlot, planDescriptorRecord, planDetails, playerDeath, playerHotkeyDto, playerKDA, playerScoreboard, playerScoreboardContainer, playerScoreboardGoldComparison, playerScoreboardSlot, playerSlot, playerSlotColorStyling, playerSlotLayoutStyling, playerSlotPickingStyle, playerSlotStyle, playerUpdateEvent, playerXpLevelStyle, pollChoice, pollWrapper, portalSessionResponse, postGameDamageGraph, postGameDamageGraphByTeam, postGameDamageGraphEntry, postGameGoldGraph, postGameOverview, postGamePlayerInfo, postGamePlayerPage, postGamePlayerRunesAndItems, postGamePlayerStats, postGameTeamInfo, postGameTeamOverview, predictionBar, predictionOutcome, predictionOutcomeRequest, predictionPoints, predictionWrapper, profileResponse, progressBarStyle, registerOverlayRequest, respawnTimer, roleQuestSlot, roomJoinMessage, roomJoinedMessage, roomLeaveMessage, roomMemberJoinedMessage, roomMemberLeftMessage, runeContainer, runeDisplayPerkStyle, runeDisplayStyle, runeDisplayTeamStyle, runeIcon, runeStyle, scoreStyle, scoreboardChampionSlot, scoreboardDamageGraphStyle, seasonData, seasonDatabaseUpdateMessage, shallowEqual, simpleChampionData$1 as simpleChampionData, singleChampionDetailHotkeyConfigDto, singleGameGoldGraph, singleGameGoldGraphData, singleIngameHotkeyConfigDto, singlePostgameHotkeyConfigDto, skinDisplayInfoStyle, skinDisplayPoweredByStyle, skinDisplayRoleIconStyle, skinDisplayStyle, smiteReactionBadgeStyle, smiteReactionPoweredByStyle, smiteReactionResult, smiteReactionRingStyle, smiteReactionStyle, smiteReactionTextStyle, spawnTimer, spawnTimerIconContainerStyle, spawnTimerInfoContainerStyle, spawnTimerStyle, startChatVoteDto, startCheckoutResponse, strokePropertiesChangedMessage, styleSet, styleSetEntry, styleSetNameCollection, styleSetUpdatedMessage, styleVariantUpdateMessage, styleVariantUpdatedEventArgs, summonerSpellData, summonerSpellInfoV2, tabLevelUpStyle, tabPlayer$1 as tabPlayer, tabTeam, tabsStyle, teamColorStyling, teamDamageStyle, teamData, teamDatabaseUpdateMessage, teamFightDamageStyle, teamIconStyle, teamInfo, teamInfoStyle, teamInhibitorData, teamLayoutStyling, teamMember, teamName, teamScore, teamScores, teamSummaryStyle, teamTextStyle, teamUpdateResults, teamWithMembers$1 as teamWithMembers, teamfightDamageEntryStyle, teamfightDeathIconStyle, teamfightKillEvent, teamfightTimelinePlayer, teamfightTimelineSample, teamfightTimelineStyle, teamsAndTimerStyle, textComponentStyling, textContentWithStyle, textOutline, textStyle, textStyleWithBorder, textWithContent, timelineEntry, timerBadgePoll, timerBadgePrediction, timerBarStyle, timerTeamStyle, totalBadge, totalVotes, tournamentData, tournamentLogo, transitionEvents, transitionStyle, turretPlatingFallEvent, twitchChatVote, twitchPoll, twitchPollDto, twitchPrediction, twitchPredictionDto, twitchStatusDTO, ultiAbilityStyle, updateNameRequest, updateOverlayRequest, userFeaturesUpdatedMessage, userTierUpdatedMessage, vector3, verifyEmailRequest, voteWrapper, websocketMessageTypes };
8033
+ /**
8034
+ * Returns the sorted numeric side keys present in a post-game overview.
8035
+ *
8036
+ * Prefers the keys of `teamOverviewBySide`; falls back to `teamInfoBySide`
8037
+ * when no overview-by-side data is present.
8038
+ *
8039
+ * @example
8040
+ * ```ts
8041
+ * getPostGameSides(overview); // [100, 200]
8042
+ * ```
8043
+ */
8044
+ declare function getPostGameSides(overview: postGameOverview): number[];
8045
+ /**
8046
+ * Flattens a `singleGameGoldGraph.goldAtTime` map into a chronological series.
8047
+ *
8048
+ * Each entry pairs a numeric `time` with the per-side gold map at that time.
8049
+ * Entries are sorted ascending by numeric time.
8050
+ *
8051
+ * @example
8052
+ * ```ts
8053
+ * buildGoldSeries(graph);
8054
+ * // [{ time: 0, goldBySide: { 100: 2500, 200: 2500 } }, ...]
8055
+ * ```
8056
+ */
8057
+ declare function buildGoldSeries(graph: singleGameGoldGraph): {
8058
+ time: number;
8059
+ goldBySide: Record<number, number>;
8060
+ }[];
8061
+ /**
8062
+ * Builds a gold-difference series relative to a reference side.
8063
+ *
8064
+ * For each timestamp the value is `referenceSide gold - other side gold`.
8065
+ * A positive value means the reference side is ahead. When more than two
8066
+ * sides are present, all non-reference sides are summed as "other".
8067
+ * `referenceSide` defaults to the lowest numeric side key in the series.
8068
+ *
8069
+ * @example
8070
+ * ```ts
8071
+ * buildGoldDiffSeries(graph); // reference = lowest side
8072
+ * buildGoldDiffSeries(graph, 200); // reference = side 200
8073
+ * ```
8074
+ */
8075
+ declare function buildGoldDiffSeries(graph: singleGameGoldGraph, referenceSide?: number): {
8076
+ time: number;
8077
+ diff: number;
8078
+ }[];
8079
+ /**
8080
+ * Formats a duration in seconds as a game clock string.
8081
+ *
8082
+ * Renders `M:SS` (or `MM:SS`) below an hour and `H:MM:SS` from one hour up.
8083
+ * Negative inputs are clamped to `0`.
8084
+ *
8085
+ * @example
8086
+ * ```ts
8087
+ * formatGameClock(75); // "1:15"
8088
+ * formatGameClock(605); // "10:05"
8089
+ * formatGameClock(3661); // "1:01:01"
8090
+ * formatGameClock(-5); // "0:00"
8091
+ * ```
8092
+ */
8093
+ declare function formatGameClock(seconds: number): string;
8094
+ /**
8095
+ * Sums the damage across all entries of a team's damage graph.
8096
+ *
8097
+ * @example
8098
+ * ```ts
8099
+ * damageGraphTeamTotal(team); // 84210
8100
+ * ```
8101
+ */
8102
+ declare function damageGraphTeamTotal(team: postGameDamageGraphByTeam): number;
8103
+ /**
8104
+ * Returns a new array of damage entries sorted by total damage descending.
8105
+ * Non-mutating — the input array is left untouched.
8106
+ *
8107
+ * @example
8108
+ * ```ts
8109
+ * sortDamageEntries(team.entries); // highest-damage entry first
8110
+ * ```
8111
+ */
8112
+ declare function sortDamageEntries(entries: postGameDamageGraphEntry[]): postGameDamageGraphEntry[];
8113
+
8114
+ export { ActionSubType, ActionType, type AggregatedSpellEntry, AnnouncementType, ApiClient, ApiError, AppTheme, AssetType, BestOfType, type BoundIngameTimerUtils, CacheOperation, CampLocation, type ChampSelectEventHandlers, type ChampSelectSnapshot, ChampSelectStateStore, ChampionIconType, CombinedViewTransitionType, ContentAlign, CustomOverlayMode, type DamageBarSegment, DamageEventType, DamageSplitMode, DamageType, DatabaseUpdateType, DevServerStatus, type EntityType, type EqualityFn, Feature, GameApi, GameState, GameStateApi, type GameStateSnapshot, GameStateStore, GradientType, HeroStatsDisplayMode, IngameApi, type IngameEventHandlers, IngameObjectiveType, IngameSideInfoPageType, Interval, Lane, LeagueBroadcastClient, type LeagueBroadcastClientConfig, MAGIC_COLOR, MatchApi, MatchRuleSet, type NormalizedDamageEntry, ObjectFit, ObjectiveEventType, ObjectiveRecapDisplayMode, PHYS_COLOR, PaymentInterval, PickBanPhase, PostGameApi, PostGameDataType, type PostGameEventHandlers, type PostGameSnapshot, PostGameStateStore, damageBarStyle as PostgameDamageBarStyle, PreGameApi, divider as PregameDivider, ResourceType, RestApi, ScoreDisplayMode, ScoreDotBorderMode, SeasonApi, SetPhaseType, SpellClassification, SpellSlotIndex, StrokeLayer, StrokeLineStyle, StrokeTipStyle, type Subscribable, TRUE_COLOR, Team, TeamColorType, TeamMemberRole, TextOrientation, Tier, TimeLineActionType, TransitionType, WebSocketManager, WindowType, WritingMode, activeComponentChangedEventArgs, activeComponentChangedMessage, addMatchRequestArgs, aggregateSpellEntries, announcementParameter, announcerColors, announcerEvent, announcerUniversalStyle, applicationLifetimeMessage, applicationNotificationCompletedMessage, applicationNotificationMessage, authHelloMessage, authHelloOkMessage, banSlot, banSlotLayoutStyling, banStyle, barStyle, billingCycle, borderStyle, bottomRowPickBanStyle, bottomRowSizeStyle, bottomRowTeamStyle, bottomRowTournamentData, brushPresetsChangedMessage, buildGoldDiffSeries, buildGoldSeries, cDragonPerkInfo, casterModeConfigDto, centerContent, centerContentLayoutStyling, centerContentStyling, champSelectActionMessage, champSelectStateData, champSelectStateMessage, champSelectStateMetaData, champSelectStatePerformanceData, championAbilityData, championCombatStats, championContainer, championData, championDetailData, championIamgeStyle, championIconStyle, championImage, championImageStyle, championRuneStat, championSelectEUStyle, championSelectTeam, championSkinInfo, championSlot, championStackStyle, championStatistics, championStats, championStatsContainer, championStatusStyle, championTabContainerStyle, championTabNameStyle, championTabsStyle, championUltimateStyle, championsSlot, changeDetectionResponse, changeEmailRequest, changeEmailResponse, changePasswordRequest, chatVoteOption, chatVoteResultDto, checkoutCompleteResponse, checkoutRequestDTO, choiceBar, choiceTitel, choiceVotes, cloudOverlayDownloadResponse, cloudOverlayMetadata, cloudOverlayUploadRequest, cloudOverlayUploadResponse, cloudOverlaysResponse, cloudStyleSetDownloadResponse, cloudStyleSetMetadata, cloudStyleSetUploadRequest, cloudStyleSetUploadResponse, cloudStyleSetsResponse, cloudSyncConfig, cloudSyncResult, coachSlot, colorByDamageType, colorComponentStyling, colorGradientData, colorImageData, colorRGBA, colorStop, colorStyle, colorStyling, combinedViewStyle, combinedViewTransitionStyle, communityDragonCacheProgressMessage, communityDragonV2ProgressMessage, communityDragonV2StatusMessage, componentStyle, contentContainerStyle, createChoice, createIngameTimerUtils, createPollDto, createPredictionDto, creepScore, curveStyle, customOverlay, customOverlayDescriptor, customOverlayUpdateMessage, damageBarSegments, damageBarStyle$1 as damageBarStyle, damageCompositionBarStyle, damageCompositionColors, damageCompositionDonutStyle, damageCompositionPlayer, damageCompositionStyle, damageCompositionTeam, damageDealtStyle, damageEventHistoryEntry, damageEventHistoryUpdateMessage, damageFlow, damageFlowEdge, damageFlowNode, damageFlowNodeStyle, damageFlowRibbonStyle, damageGraphEntry, damageGraphSide, damageGraphTeamTotal, damageRecapDamageBarStyle, damageRecapEntry, damageRecapEntryStyle, damageRecapSpellEntry, damageRecapStyle, damageRecapTimelineEntry, damageSplitBarStyle, damageSplitEntryStyle, damageSplitSpellEntry, damageSplitStyle, damageSplitTargetEntry, damageStatsStyle, devServerState, displayColorData, divider$1 as divider, dmgTypeColor, drawingEventMessage, drawingStateMessage, drawingStateRequestMessage, drawingStrokeDto, emailConfirmRequest, emailForgotPasswordRequest, emailLoginRequest, emailResendCodeRequest, emailResetPasswordRequest, emailSignUpRequest, endPollDto, endPredictionDto, fearLessByGame, fearLessSingleRow, fearlessChampionImage, fearlessDraftStyle, fearlessDraftStylePregame, fearlessTree, fearlessTreeBanRowStyle, fearlessTreeConnectorStyle, fearlessTreeGameNodeStyle, fearlessTreeHeaderStyle, fontsChangedMessage, formatDamage, formatGameClock, frontendRouteUpdateMessage, fullPlayerScoreboardSlots, gameAnalysis, gameDatabaseUpdateMessage, gameInfoRotation, gameStatusMessage, gameTeamSidesSwappedMessage, gameTimer, gameTimerStyle, gameWithTeams, getAbilityCooldownFraction, getAbilityCooldownRemaining, getDamageByType, getItemCooldownFraction, getItemCooldownRemaining, getPostGameSides, getRemaining, getRespawnRemaining, getRoleQuest, getSortedInventory, getTrinket, globalPosition, globalScoreboard, globalScoreboardBooleanIndicator, globalScoreboardSection, globalStyleProperties, goldAdvantage, goldEfficiencyEntry, goldEfficiencyHeaderStyle, goldEfficiencyHeatStyle, goldEfficiencyPlayerRowStyle, goldEfficiencyStyle, goldGraph, goldGraphStyle, gridLineStyle, headline, healthBarStyle, hotkeyFiredMessage, hubErrorMessage, hubMemberDto, hubPingMessage, hubPongMessage, type iApplicationNotification, type iApplicationNotificationResponse, type iHeroNamed, type iObjectiveRespawnData, type iSpellObjectResource, type iWebsocketMessage, imageComponentStyle, imageStyle, infoContentColorStyling, infoContentLayoutStyling, infoContentTextStyle, infoRow, ingameAbilityInfo, ingameDamageCompositionData, ingameDamageFlowData, ingameDamageGraphData, ingameDamageRecapData, ingameDamageSplitData, ingameExperienceData, ingameFrontendData, ingameGoldEfficiencyData, ingameGoldGraphData, ingameHealthData, ingameKillParticipationData, ingameObjectiveDpsData, ingameObjectiveEvent, ingameObjectivePowerPlay, ingameResourceData, ingameRewindMessage, ingameRuneData, ingameScoreboardBottomData, ingameScoreboardBottomPlayerData, ingameScoreboardBottomTeamData, ingameScoreboardData, ingameScoreboardTeamData, ingameSideInfoPage, ingameSideInfoPageDisplayData, ingameSideInfoPageRow, ingameSingleRuneData, ingameSkinDisplayData, ingameSkinDisplayPlayerData, ingameSkinDisplayTeamData, ingameStateMessage, ingameStateSettingsWrapper, ingameTeamfightTimelineData, ingameTelemetry, ingameTelemetryMessage, inhibitorRespawnData, inhibitorTimer, inhibitorTimerContainer, inhibitorTimerDual, inhibitorTimerIconContainer, inhibitorTimerSingle, inhibitorTimerTimerContainer, isAbilityOnCooldown, isActive, isItemOnCooldown, isPlayerDead, itemAsset, itemIcon, itemSlot, itemStats, itemWithAsset, killFeed, killFeedAssistersStyle, killFeedContainerStyle, killFeedEntryStyle, killFeedEvent, killFeedIconStyle, killFeedKillIconStyle, killParticipationLink, killParticipationPlayer, killParticipationStyle, lFrameRotation, laneIconStyle, laneRowLayoutStyle, layoutComponentStyling, layoutStyle, legacyPickBanStyle, levelXpTrackerStyle, lineStyle, localSyncState, localizedPriceData, matchCardStyle, matchData, matchDatabaseUpdateMessage, matchOverviewData, matchOverviewGameSummary, matchOverviewTeamSummary, matchSummaryStyle, matchWithGamesAndTeams, matchupGridStyle, matchupHeaderStyle, matchupOverview, matchupOverviewGameRowStyle, matchupOverviewHeaderStyle, matchupOverviewTeamBarStyle, matchupScoreStyle, matchupTable, matchupTableContentStyle, matchupVersusStyle, normalizeDamageEntries, numberContainerStyle, objectiveDamagePerTeamStyle, objectiveDpsBarStyle, objectiveDpsHeaderStyle, objectiveDpsSample, objectiveDpsSmiteStrip, objectiveDpsTeamNumbersStyle, objectiveList, objectiveRecapCardStyle, objectiveRecapHeaderStyle, objectiveRecapSmiteBarStyle, objectiveRecapStyle, objectiveTimer, optionBar, optionTitel, optionVotes, optionalGameData, optionalMatchData, optionalTextStyle, partialStrokeProperties, perkData, perkInfoV2, perkStyleInfoV2, phaseTimer, phaseTimerColorStyling, phaseTimerLayoutStyling, pickBanActionEventArgs, pickBanTimer, pickBans, pickSlot, planDescriptorRecord, planDetails, playerDeath, playerHotkeyDto, playerKDA, playerScoreboard, playerScoreboardContainer, playerScoreboardGoldComparison, playerScoreboardSlot, playerSlot, playerSlotColorStyling, playerSlotLayoutStyling, playerSlotPickingStyle, playerSlotStyle, playerUpdateEvent, playerXpLevelStyle, pollChoice, pollWrapper, portalSessionResponse, postGameDamageGraph, postGameDamageGraphByTeam, postGameDamageGraphEntry, postGameGoldGraph, postGameOverview, postGamePlayerInfo, postGamePlayerPage, postGamePlayerRunesAndItems, postGamePlayerStats, postGameStateData, postGameTeamInfo, postGameTeamOverview, predictionBar, predictionOutcome, predictionOutcomeRequest, predictionPoints, predictionWrapper, profileResponse, progressBarStyle, registerOverlayRequest, respawnTimer, roleQuestSlot, roomJoinMessage, roomJoinedMessage, roomLeaveMessage, roomMemberJoinedMessage, roomMemberLeftMessage, runeContainer, runeDisplayPerkStyle, runeDisplayStyle, runeDisplayTeamStyle, runeIcon, runeStyle, scoreStyle, scoreboardChampionSlot, scoreboardDamageGraphStyle, seasonData, seasonDatabaseUpdateMessage, shallowEqual, simpleChampionData, singleChampionDetailHotkeyConfigDto, singleGameGoldGraph, singleGameGoldGraphData, singleIngameHotkeyConfigDto, singlePostgameHotkeyConfigDto, skinDisplayInfoStyle, skinDisplayPoweredByStyle, skinDisplayRoleIconStyle, skinDisplayStyle, smiteReactionBadgeStyle, smiteReactionPoweredByStyle, smiteReactionResult, smiteReactionRingStyle, smiteReactionStyle, smiteReactionTextStyle, sortDamageEntries, spawnTimer, spawnTimerIconContainerStyle, spawnTimerInfoContainerStyle, spawnTimerStyle, startChatVoteDto, startCheckoutResponse, strokePropertiesChangedMessage, styleSet, styleSetEntry, styleSetNameCollection, styleSetUpdatedMessage, styleVariantUpdateMessage, styleVariantUpdatedEventArgs, summonerSpellData, summonerSpellInfoV2, tabLevelUpStyle, tabPlayer, tabTeam, tabsStyle, teamColorStyling, teamDamageStyle, teamData, teamDatabaseUpdateMessage, teamFightDamageStyle, teamIconStyle, teamInfo, teamInfoStyle, teamInhibitorData, teamLayoutStyling, teamMember, teamName, teamScore, teamScores, teamSummaryStyle, teamTextStyle, teamUpdateResults, teamWithMembers, teamfightDamageEntryStyle, teamfightDeathIconStyle, teamfightKillEvent, teamfightTimelinePlayer, teamfightTimelineSample, teamfightTimelineStyle, teamsAndTimerStyle, textComponentStyling, textContentWithStyle, textOutline, textStyle, textStyleWithBorder, textWithContent, timelineEntry, timerBadgePoll, timerBadgePrediction, timerBarStyle, timerTeamStyle, totalBadge, totalVotes, tournamentData, tournamentLogo, transitionEvents, transitionStyle, turretPlatingFallEvent, twitchChatVote, twitchPoll, twitchPollDto, twitchPrediction, twitchPredictionDto, twitchStatusDTO, ultiAbilityStyle, updateNameRequest, updateOverlayRequest, userFeaturesUpdatedMessage, userTierUpdatedMessage, vector3, verifyEmailRequest, voteWrapper, websocketMessageTypes };